3 DefaultArmStrength
= 10;
4 DefaultLegStrength
= 10;
8 DefaultPerception
= 20;
9 DefaultIntelligence
= 15;
13 SkinColor
= rgb16
(0, 96, 0);
14 EyeColor
= rgb16
(180, 100, 0);
15 ClothColor
= rgb16
(48, 32, 16);
16 HeadBitmapPos
= 96, 528;
17 TorsoBitmapPos
= 32, 112;
18 ArmBitmapPos
= 64, 144;
19 LegBitmapPos
= 16, 64;
22 NameSingular
= "warlock";
23 CanBeGenerated
= true
;
27 ClassStates
= INFRA_VISION
;
29 AttachedGod
= INFUSCOR
;
30 /*IsAbstract = true;*/
31 KnownCWeaponSkills
== POLE_ARMS
;
32 Cloak
= LEATHER cloak
{ Enchantment
= 2; }
33 Helmet
= LEATHER helmet
;
34 BodyArmor
= HARDENED_LEATHER bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
35 RightWielded
= BONE BONE meleeweapon
(QUARTER_STAFF
) { Enchantment
= 1; }
36 CWeaponSkillHits
== 20;
37 RightSWeaponSkillHits
= 10;
38 LeftSWeaponSkillHits
= 10;
40 HPRequirementForGeneration
= 50;
41 DayRequirementForGeneration
= 3;
43 PolymorphIntelligenceRequirement
= -5;
45 HostileReplies
== "@Dd yells goblin spells at you.";
46 FriendlyReplies
== "@Dd laughs: \"Humie friend. Many mommo we teleport. Many spider we polymorph.\"";
47 FleshMaterial
= GOBLINOID_FLESH
;
48 WieldedPosition
= 0, -2;
49 Inventory
= { 3, wand
(WAND_OF_TELEPORTATION
), wand
(WAND_OF_DOOR_CREATION
), wand
(WAND_OF_ACID_RAIN
); }