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[k8-i-v-a-n.git] / src / game / lsquare.h
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1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
12 #ifndef __LSQUARE_H__
13 #define __LSQUARE_H__
15 #include "ivancommon.h"
17 #include "level.h"
18 #include "dungeon.h"
19 #include "lterra.h"
22 #ifndef LIGHT_BORDER
23 # define LIGHT_BORDER (80)
24 #endif
27 class stack;
28 class glterrain;
29 class olterrain;
30 class fluid;
31 class material;
32 class item;
33 class smoke;
34 class gas;
35 class bodypart;
36 class liquid;
37 class rain;
38 class trap;
39 struct sortdata;
41 typedef std::vector<item*> itemvector;
42 typedef truth (item::*sorter)(ccharacter*) const;
44 struct emitter
46 emitter(feuLong ID, col24 Emitation) : ID(ID), Emitation(Emitation) { }
47 explicit emitter() { }
48 feuLong ID;
49 col24 Emitation;
52 inline feuLong MakeEmitterID(v2 Pos)
54 return Pos.X + (Pos.Y << 8);
57 inline v2 ExtractPosFromEmitterID(feuLong ID)
59 return v2(ID & 0xFF, (ID >> 8) & 0xFF);
62 typedef std::vector<emitter> emittervector;
64 outputfile& operator<<(outputfile&, const emitter&);
65 inputfile& operator>>(inputfile&, emitter&);
67 struct eyecontroller
69 static truth Handler(int, int);
70 static lsquare*** Map;
73 struct pathcontroller
75 static truth Handler(int, int);
76 static lsquare*** Map;
77 static ccharacter* Character;
80 struct stackcontroller
82 static lsquare*** Map;
83 static lsquare** Stack;
84 static sLong StackIndex;
85 static int LevelXSize, LevelYSize;
86 static v2 Center;
89 struct tickcontroller
91 static void PrepareShiftedTick();
92 static feuLong Tick;
93 static feuLong ShiftedTick[4];
94 static feuLong ShiftedQuadriTick[4];
97 class lsquare : public square
99 public:
100 friend class level;
101 friend struct loscontroller;
102 friend struct sunbeamcontroller;
103 friend struct areacontroller;
104 friend struct emitationcontroller;
105 friend struct noxifycontroller;
107 public:
108 lsquare(level*, v2);
109 virtual ~lsquare();
111 virtual void AddCharacter(character*);
112 virtual void RemoveCharacter();
113 stack* GetStack() const { return Stack; }
114 void AlterLuminance(feuLong, col24);
115 void Emitate() { Emitate(Emitation); }
116 void Emitate(col24, feuLong = 0);
117 void Clean();
118 truth Open(character*);
119 truth Close(character*);
120 virtual void Save(outputfile&) const;
121 virtual void Load(inputfile&);
122 void SignalEmitationIncrease(col24);
123 void SignalEmitationDecrease(col24);
124 col24 GetEmitation() const { return Emitation; }
125 void Noxify() { Noxify(Emitation); }
126 void Noxify(col24, feuLong = 0);
127 truth NoxifyEmitter(feuLong);
128 cchar* GetEngraved() const { return Engraved; }
129 truth Engrave(cfestring&);
130 void UpdateMemorizedDescription(truth = false);
131 truth BeKicked(character*, item*, bodypart*, double, double, int, int, truth, truth);
132 int GetDivineMaster() const;
133 void Draw(blitdata&) const;
134 void UpdateMemorized();
135 truth CanBeDug() const;
136 virtual gterrain* GetGTerrain() const { return GLTerrain; }
137 virtual oterrain* GetOTerrain() const { return OLTerrain; }
138 glterrain* GetGLTerrain() const { return GLTerrain; }
139 olterrain* GetOLTerrain() const { return OLTerrain; }
140 void ChangeLTerrain(glterrain*, olterrain*);
141 level* GetLevel() const { return static_cast<level*>(AreaUnder); }
142 void SetLevelUnder(level* What) { AreaUnder = What; }
143 void ChangeGLTerrain(glterrain*);
144 void ChangeOLTerrain(olterrain*);
145 void SetLTerrain(glterrain*, olterrain*);
146 void ApplyScript(const squarescript*, room*);
147 virtual truth CanBeSeenByPlayer(truth = false) const;
148 virtual truth CanBeSeenFrom(v2, sLong, truth = false) const ;
149 void StepOn(character*, lsquare**);
150 uInt GetRoomIndex() const { return RoomIndex; }
151 void SetRoomIndex(uInt What) { RoomIndex = What; }
152 void ReceiveVomit(character*, liquid*);
153 room* GetRoom() const { return RoomIndex ? GetLevel()->GetRoom(RoomIndex) : 0; }
154 void SetTemporaryEmitation(col24);
155 col24 GetTemporaryEmitation() const { return TemporaryEmitation; }
156 void ChangeOLTerrainAndUpdateLights(olterrain*);
157 void DrawParticles(sLong, truth = true);
158 v2 DrawLightning(v2, sLong, int, truth = true);
159 truth DipInto(item*, character*);
160 truth TryKey(item*, character*);
161 void SignalSeen(feuLong);
162 void CalculateLuminance();
163 void DrawStaticContents(blitdata&) const;
164 void DrawMemorized(blitdata&) const;
165 void DrawMemorizedCharacter(blitdata&) const;
166 void SendMemorizedUpdateRequest();
167 lsquare* GetNeighbourLSquare(int) const;
168 lsquare* GetNearLSquare(v2 Pos) const { return static_cast<lsquare*>(AreaUnder->GetSquare(Pos)); }
169 truth IsDangerous(ccharacter*) const;
170 truth IsScary(ccharacter*) const;
171 stack* GetStackOfAdjacentSquare(int) const;
172 void KickAnyoneStandingHereAway();
173 truth IsDark() const;
174 void AddItem(item*);
175 static truth (lsquare::*GetBeamEffect(int))(const beamdata&);
176 truth Polymorph(const beamdata&);
177 truth Strike(const beamdata&);
178 truth FireBall(const beamdata&);
179 truth Teleport(const beamdata&);
180 truth Haste(const beamdata&);
181 truth Slow(const beamdata&);
182 truth Confuse(const beamdata&);
183 truth Parasitize(const beamdata&);
184 truth InstillPanic(const beamdata&);
185 truth Resurrect(const beamdata&);
186 truth Invisibility(const beamdata&);
187 truth Duplicate(const beamdata&);
188 truth Lightning(const beamdata&);
189 truth DoorCreation(const beamdata&);
190 truth AcidRain(const beamdata&);
191 truth Necromancy(const beamdata&);
192 int GetLevelIndex() const { return static_cast<level*>(AreaUnder)->GetIndex(); }
193 int GetDungeonIndex() const { return static_cast<level*>(AreaUnder)->GetDungeon()->GetIndex(); }
194 dungeon* GetDungeon() const { return static_cast<level*>(AreaUnder)->GetDungeon(); }
195 truth CheckKick(ccharacter*) const;
196 void GetHitByExplosion(const explosion*);
197 int GetSpoiledItems() const;
198 void SortAllItems(const sortdata&);
199 truth LowerEnchantment(const beamdata&);
200 truth SoftenMaterial(const beamdata&);
201 void RemoveSmoke(smoke*);
202 void AddSmoke(gas*);
203 truth IsFlyable() const { return !OLTerrain || (OLTerrain->GetWalkability() & FLY); }
204 truth IsTransparent() const { return Flags & IS_TRANSPARENT; }
205 void SignalSmokeAlphaChange(int);
206 void ShowSmokeMessage() const;
207 void DisplaySmokeInfo(festring&) const;
208 truth IsDipDestination() const;
209 void ReceiveEarthQuakeDamage();
210 truth CanBeFeltByPlayer() const;
211 void PreProcessForBone();
212 void PostProcessForBone(double&, int&);
213 void DisplayEngravedInfo(festring&) const;
214 truth EngravingsCanBeReadByPlayer();
215 truth HasEngravings() const { return truth(Engraved); }
216 void FinalProcessForBone();
217 truth IsFreezed() const { return Flags & FREEZED; }
218 truth IsDangerousToBreathe(ccharacter*) const;
219 truth IsScaryToBreathe(ccharacter*) const;
220 int GetWalkability() const;
221 int GetTheoreticalWalkability() const { return OLTerrain ? OLTerrain->GetTheoreticalWalkability() & GLTerrain->GetTheoreticalWalkability() : GLTerrain->GetTheoreticalWalkability(); }
222 virtual int GetSquareWalkability() const { return GetWalkability(); }
223 void CalculateGroundBorderPartners();
224 void RequestForGroundBorderPartnerUpdates();
225 void CalculateOverBorderPartners();
226 void RequestForOverBorderPartnerUpdates();
227 void SpillFluid(character*, liquid*, truth = false, truth = true);
228 void DisplayFluidInfo(festring&) const;
229 void RemoveFluid(fluid*);
230 fluid* AddFluid(liquid*);
231 void DrawStacks(blitdata&) const;
232 truth FluidIsVisible() const { return SmokeAlphaSum < 175; }
233 void RemoveRain(rain*);
234 void AddRain(liquid*, v2, int, truth);
235 truth IsInside() const { return Flags & INSIDE; }
236 void RemoveSunLight();
237 void CheckIfIsSecondarySunLightEmitter();
238 void CalculateNeighbourLSquares();
239 const emittervector& GetEmitter() const { return Emitter; }
240 void EnableGlobalRain();
241 void DisableGlobalRain();
242 void Freeze() { Flags |= FREEZED; }
243 void UnFreeze() { Flags &= ~FREEZED; }
244 void InitLastSeen();
245 void GetSideItemDescription(festring&, truth = false) const;
246 void AddSunLightEmitter(feuLong);
247 void SendSunLightSignals();
248 const sunemittervector& GetSunEmitter() const { return SunEmitter; }
249 void ZeroReSunEmitatedFlags();
250 virtual truth HasBeenSeen() const { return (Memorized != 0); }
251 truth CalculateIsTransparent();
252 void CalculateSunLightLuminance(feuLong);
253 void CreateMemorized();
254 truth DetectMaterial(cmaterial*) const;
255 void Reveal(feuLong, truth = false);
256 void DestroyMemorized();
257 void SwapMemorized(lsquare*);
258 truth HasNoBorderPartners() const;
259 lsquare* GetRandomAdjacentSquare() const;
260 void SignalPossibleTransparencyChange();
261 truth AddTrap(trap*);
262 void RemoveTrap(trap*);
263 void DisplayTrapInfo(festring&) const;
264 void FillTrapVector(std::vector<trap*>&) const;
265 void ReceiveTrapDamage(character*, int, int, int = YOURSELF);
266 truth HasDangerousTraps(ccharacter*) const;
267 truth HasDangerousFluids(ccharacter*) const;
268 void AddLocationDescription(festring&) const;
269 truth VomitingIsDangerous(ccharacter*) const;
270 bool TeleportAllSmokeAway();
271 bool TeleportAllFluidsAway();
272 bool TeleportAllTrapsAway();
273 void AddSpecialCursors();
274 inline truth IsGoSeen () const { return mGoSeen; }
275 inline void SetGoSeen (truth v) { mGoSeen = v; }
276 protected:
277 void ChangeLuminance(col24&, col24);
278 void RemoveLuminance(col24&);
279 void CalculateEmitation();
280 void UpdateStaticContentCache(col24) const;
281 mutable struct staticcontentcache
283 staticcontentcache() : Bitmap(0), Luminance(0) { }
284 bitmap* Bitmap;
285 col24 Luminance;
286 } StaticContentCache;
287 fluid* Fluid;
288 smoke* Smoke;
289 rain* Rain;
290 trap* Trap;
291 emittervector Emitter;
292 sunemittervector SunEmitter;
293 glterrain* GLTerrain;
294 olterrain* OLTerrain;
295 stack* Stack;
296 bitmap* Memorized;
297 bitmap* FowMemorized;
298 char* Engraved;
299 glterrain** GroundBorderPartnerTerrain;
300 feuLong GroundBorderPartnerInfo;
301 olterrain** OverBorderPartnerTerrain;
302 feuLong OverBorderPartnerInfo;
303 feuLong SquarePartEmitationTick;
304 feuLong SquarePartLastSeen;
305 col24 Emitation;
306 int SmokeAlphaSum;
307 lsquare* NeighbourLSquare[8];
308 col24 AmbientLuminance;
309 col24 SunLightLuminance;
310 col24 TemporaryEmitation;
311 col24 SecondarySunLightEmitation;
312 uShort LastExplosionID;
313 uChar RoomIndex;
314 truth mGoSeen;
317 inline truth lsquare::IsDark() const
319 col24 Light = Luminance;
321 return (!Light
322 || ((Light & 0xFF0000) < (LIGHT_BORDER << 16)
323 && (Light & 0x00FF00) < (LIGHT_BORDER << 8)
324 && (Light & 0x0000FF) < LIGHT_BORDER));
327 inline truth eyecontroller::Handler(int x, int y)
329 return Map[x][y]->IsTransparent();
332 inline lsquare* lsquare::GetNeighbourLSquare(int I) const
334 return I < 8 ? NeighbourLSquare[I] : const_cast<lsquare*>(this);
337 #endif