1 Iter Vehems ad Necem v0.666.0
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13 Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which
14 currently runs in GNU/Linux. It features advanced bodypart and material
15 handling, multi-colored lighting and, above all, deep gameplay.
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19 2. System requirements
21 We recommend that you use at least a:
24 (SDL library version 1.2.0 or higher)
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30 IVAN works pretty much in the same way as other roguelikes. The player
31 controls a character, which moves and attacks from the direction keys.
32 All other commands can be found by pressing ?-key in the game.
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38 Q: What does "Iter Vehemens ad Necem" mean?
40 A: It's latin and means a "Violent Road to Death". For most players, that's
41 a perfect description of the typical game.
43 Q: Why can't I make multiple saves and why is my save deleted when I die?
45 A: Like the creators of other roguelikes, we think this makes gaming much
46 more exciting, since you must take full responsibility of all your
47 actions. You have only one chance to live or die. Also, we agree that
48 "normal" saveloading is OK for games which remain the same in all gaming
49 sessions, since in these you are not meant to really die as replaying
50 everything in exactly the same way would be annoying. But the same does
51 not apply to games with a multitude of random areas and events like IVAN;
52 the whole fun is trying again and again in everchanging environment,
53 encountering stranger and more complex situations and becoming better
54 and better in tackling them.
56 Q: Can't you reconsider your opinion about saveloading?
58 A: No. There are the two things we swore never to do when starting the
59 project: discarding permadeath and making IVAN a 3D action game. Don't
60 bother us about this question anymore.
62 Q: Not even as an "easy" game option? Pretty please?
66 Q: What do these strange markings like Dex, Agi mean in the right sidebar?
69 AStr = Arm Strength - Increases damage inflicted on enemies
70 LStr = Leg Strength - Increases carrying capacity and kicking damage
71 Dex = Dexterity - Increases accuracy and hit speed
72 Agi = Agility - Increase movement speed and ability to dodge attacks
73 End = Endurance - Increases maximum health points and healing rate
74 Per = Perception - Increases sight range and accuracy
75 Int = Intelligence - Increases your ability to read and use magic
76 Wis = Wisdom - Increases your ability to deal with gods
77 Cha = Charisma - Improves your ability to negotiate and make deals
79 If there are two numbers visible after these the first is the attribute
80 after bonuses and penalties obtained from your equipment or some other
81 temporary reason. The second number shows the base attribute without the
82 said modifications. If there is no net-bonus or net-minus, only the base
85 If the first number is green, then it has increased a short while ago and
86 if it is red it has decreased.
88 Siz = Size or height, in cm - Increases your enemies' chance to hit you
89 HP = Health Points - The sum of your bodyparts' HPs
90 Gold = The amount of money you have
91 Day & Time = The amount of absolute game time you have spent in this game
92 Turn = The turns (commands which take time) you have used in this game
94 Q: I had 20 HPs, but I still died. Is this a bug?
96 A: No, this is not a bug. You will die (at least in human-form) if the HPs
97 of your groin, torso or head reach 0.
99 Q: Why do I always miss spiders with my trusty iron mace?
101 A: Mace is far too big for hitting small creatures. Do you really kill
102 spiders with such enormous objects in real life?
104 Q: What do marks like L+, C-- mean in the pray menu?
106 A: All gods have a property that tells whether they are supporters of Law
107 or Chaos or if they are Neutral. This is however too general description
108 so the plusses and minuses tell of slight differences between the gods.
109 Eg Valpurus has the letters L++ this means that Valpurus is extremely
110 lawful, when Sophos has the letters L-, which in turn means that Sophos
111 is lawful, but still leaning a bit towards neutrality and even chaos.
113 Q: I just lost a leg. How do I get it back?
115 A: Certain gods, potions and special characters may help you.
117 Q: How is score calculated?
119 A: First the kills of the player and his pets are merged to a single
120 list. Then for every monster type, the score is calculated with the
123 Score = sqrt(a) * b * b
125 sqrt(a) = Square root of the number of killed monsters of this type
126 b = Sum of the attributes of a typical monster of this type
128 The individual scores of the monster types are then added together.
129 You also get a high bonus for winning, depending on your victory type
130 (the score is multiplied by 2, 3, 4 or 5).
132 Q: Why does time pass so fast in the game?
134 A: Who has said the a day is as long in IVAN's world as on earth?
136 Q: How can I compile IVAN source code?
138 A: If you don't know how to do it, you don't need to do it.
140 Q: I am a windoze user. How can i run I.V.A.N.?
142 A: Remove your shitty OS emulator and install GNU/Linux instead.
144 Q: I've found a bug. What should I do?
145 Q: I've got a great idea to make IVAN better! What should I do?
146 Q: I'm a programmer willing to help you. What should I do?
148 A: Shut up and fight!
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152 FREE SOFTWARE FOREVER!