unnecessary messing with code
[k8-i-v-a-n.git] / Script / olterras / decoration.dat
blob610cde4aaabad858fe220db8a62be1f676933ffd
1 decoration
3 IsAbstract = true;
4 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:3; }
6 Config ANVIL;
8 OKVisualEffects = MIRROR;
9 CanBeDestroyed = true;
10 DigMessage = "You break the anvil.";
11 MainMaterialConfig == IRON;
12 NameSingular = "anvil";
13 BitmapPos = 16, 432;
14 HPModifier = 25;
15 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:750; } Times = 1:3; }
18 Config BIRCH;
20 CanBeDestroyed = true;
21 DigMessage = "You chop the tree down.";
22 MainMaterialConfig == BIRCH_WOOD;
23 ShowMaterial = false;
24 MaterialColorB = rgb16(125, 160, 80);
25 MaterialColorC = rgb16(220, 220, 220);
26 NameSingular = "birch tree";
27 BitmapPos = 80, 368;
28 HPModifier = 25;
31 Config CACTUS;
33 OKVisualEffects = MIRROR;
34 CanBeDestroyed = true;
35 DigMessage = "You chop the cactus down.";
36 MainMaterialConfig == PLANT_FIBER;
37 ShowMaterial = false;
38 MaterialColorB = rgb16(32, 100, 32);
39 NameSingular = "cactus";
40 NamePlural = "cactuses";
41 BitmapPos = 16, 352;
42 HPModifier = 20;
43 LeftOverItems == 0;
46 Config CARPET;
48 DigMessage = "You can't force yourself to ruin this wonderful carpet.";
49 MainMaterialConfig == FABRIC;
50 NameSingular = "carpet";
51 BitmapPos = 0, 272;
54 Config COUCH;
56 CanBeDestroyed = true;
57 DigMessage = "You destroy the couch and find some valuables dropped by its owners.";
58 MainMaterialConfig == FABRIC;
59 NameSingular = "couch";
60 BitmapPos = 0, 400;
61 RestModifier = 2;
62 MaterialColorB = rgb16(200, 200, 0);
63 SitMessage = "The couch is extremely soft and confortable. You relax well.";
64 RestMessage = "You rest well on the soft sofa.";
65 HPModifier = 25;
66 LeftOverItems == stone { Times = 1:2; }
69 Config DOUBLE_BED;
71 CanBeDestroyed = true;
72 DigMessage = "You smash the bed into pieces.";
73 MainMaterialConfig == FABRIC;
74 Adjective = "luxurious";
75 NameSingular = "double bed";
76 BitmapPos = 48, 304;
77 MaterialColorB = rgb16(200, 200, 0);
78 ShowMaterial = false;
79 RestModifier = 5;
80 SitMessage = "The beautiful bed is very soft. You get a feeling it's not meant for your kind of people.";
81 RestMessage = "You lay yourself on the confortable bed.";
82 HPModifier = 25;
83 LeftOverItems == 0;
86 Config DWARF_BIRCH;
88 CanBeDestroyed = true;
89 DigMessage = "You chop the dwarf birch down.";
90 MainMaterialConfig == BIRCH_WOOD;
91 ShowMaterial = false;
92 MaterialColorB = rgb16(125, 160, 80);
93 MaterialColorC = rgb16(220, 220, 220);
94 NameSingular = "dwarf birch";
95 BitmapPos = 32, 368;
96 HPModifier = 10;
99 Config FIR;
101 OKVisualEffects = MIRROR;
102 CanBeDestroyed = true;
103 DigMessage = "You chop the tree down.";
104 MainMaterialConfig == FIR_WOOD;
105 ShowMaterial = false;
106 MaterialColorB = rgb16(32, 100, 32);
107 NameSingular = "fir";
108 BitmapPos = 16, 352;
109 HPModifier = 25;
110 IsAlwaysTransparent = false;
113 Config HOLY_TREE;
115 CanBeDestroyed = true;
116 DigMessage = "You ruthlessly chop the beautiful tree down.";
117 MainMaterialConfig == GOLD;
118 ShowMaterial = false;
119 MaterialColorB = rgb16(224, 224, 0);
120 Adjective = "holy";
121 NameSingular = "tree";
122 BitmapPos = 32, 336;
123 ShowMaterial = true;
124 HPModifier = 25;
125 AttachedGod = SILVA;
128 Config OAK;
130 CanBeDestroyed = true;
131 DigMessage = "You ruthlessly chop the tree down.";
132 MainMaterialConfig == OAK_WOOD;
133 ShowMaterial = false;
134 MaterialColorB = rgb16(0, 150, 0);
135 NameSingular = "oak tree";
136 BitmapPos = 32, 336;
137 ShowMaterial = true;
138 HPModifier = 25;
139 IsAlwaysTransparent = false;
142 Config PALM;
144 OKVisualEffects = MIRROR;
145 CanBeDestroyed = true;
146 DigMessage = "You chop the tree down.";
147 MainMaterialConfig == BALSA_WOOD;
148 ShowMaterial = false;
149 MaterialColorB = rgb16(32, 80, 32);
150 NameSingular = "palm";
151 BitmapPos = 16, 368;
152 HPModifier = 25;/*
153 IsAlwaysTransparent = false;*/
156 Config PINE;
158 OKVisualEffects = MIRROR;
159 CanBeDestroyed = true;
160 DigMessage = "You chop the tree down.";
161 MainMaterialConfig == PINE_WOOD;
162 ShowMaterial = false;
163 MaterialColorB = rgb16(32, 100, 32);
164 NameSingular = "pine";
165 BitmapPos = 16, 320;
166 HPModifier = 25;
169 Config POOL_BORDER;
171 DigMessage = "The water splashes a bit."; /* Only correct if over a water pool */
172 MainMaterialConfig == MARBLE;
173 NameSingular = "";
174 BitmapPos = 32, 320;
177 Config POOL_CORNER;
179 DigMessage = "The water splashes a bit."; /* Only correct if over a water pool */
180 MainMaterialConfig == MARBLE;
181 NameSingular = "";
182 BitmapPos = 48, 320;
185 Config SHARD;
187 OKVisualEffects = MIRROR;
188 CanBeDestroyed = true;
189 DigMessage = "You shatter the crystal into pieces.";
190 NameSingular = "shard";
191 BitmapPos = 16, 416;
192 HPModifier = 5;
193 MainMaterialConfig = { 3, BLUE_CRYSTAL, PURPLE_CRYSTAL, GREEN_CRYSTAL; }
194 MaterialConfigChances = { 3, 100, 100, 100; }
195 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 100:200; } Times = 1:3; }
198 Config SNOW_FIR;
200 OKVisualEffects = MIRROR;
201 CanBeDestroyed = true;
202 DigMessage = "You chop the tree down.";
203 MainMaterialConfig == FIR_WOOD;
204 ShowMaterial = false;
205 MaterialColorB = rgb16(220, 220, 220);
206 NameSingular = "fir";
207 PostFix = "covered with snow";
208 BitmapPos = 16, 352;
209 HPModifier = 25;
210 IsAlwaysTransparent = false;
213 Config SNOW_PINE;
215 OKVisualEffects = MIRROR;
216 CanBeDestroyed = true;
217 DigMessage = "You chop the tree down.";
218 MainMaterialConfig == PINE_WOOD;
219 ShowMaterial = false;
220 MaterialColorB = rgb16(220, 220, 220);
221 NameSingular = "pine";
222 PostFix = "covered with snow";
223 BitmapPos = 16, 320;
224 HPModifier = 25;
227 Config TEAK;
229 CanBeDestroyed = true;
230 DigMessage = "You ruthlessly chop the tree down.";
231 MainMaterialConfig == TEAK_WOOD;
232 ShowMaterial = false;
233 MaterialColorB = rgb16(0, 220, 0);
234 NameSingular = "teak tree";
235 BitmapPos = 32, 336;
236 HPModifier = 25;