4 LeftOverItems
== NaturalMaterialForm
{ MainMaterial
= 0 { Volume
= 500:1500; } Times
= 1:3; }
8 OKVisualEffects
= MIRROR
;
10 DigMessage
= "You break the anvil.";
11 MainMaterialConfig
== IRON
;
12 NameSingular
= "anvil";
15 LeftOverItems
== NaturalMaterialForm
{ MainMaterial
= 0 { Volume
= 250:750; } Times
= 1:3; }
20 CanBeDestroyed
= true
;
21 DigMessage
= "You chop the tree down.";
22 MainMaterialConfig
== BIRCH_WOOD
;
24 MaterialColorB
= rgb16
(125, 160, 80);
25 MaterialColorC
= rgb16
(220, 220, 220);
26 NameSingular
= "birch tree";
33 OKVisualEffects
= MIRROR
;
34 CanBeDestroyed
= true
;
35 DigMessage
= "You chop the cactus down.";
36 MainMaterialConfig
== PLANT_FIBER
;
38 MaterialColorB
= rgb16
(32, 100, 32);
39 NameSingular
= "cactus";
40 NamePlural
= "cactuses";
48 DigMessage
= "You can't force yourself to ruin this wonderful carpet.";
49 MainMaterialConfig
== FABRIC
;
50 NameSingular
= "carpet";
56 CanBeDestroyed
= true
;
57 DigMessage
= "You destroy the couch and find some valuables dropped by its owners.";
58 MainMaterialConfig
== FABRIC
;
59 NameSingular
= "couch";
62 MaterialColorB
= rgb16
(200, 200, 0);
63 SitMessage
= "The couch is extremely soft and confortable. You relax well.";
64 RestMessage
= "You rest well on the soft sofa.";
66 LeftOverItems
== stone
{ Times
= 1:2; }
71 CanBeDestroyed
= true
;
72 DigMessage
= "You smash the bed into pieces.";
73 MainMaterialConfig
== FABRIC
;
74 Adjective
= "luxurious";
75 NameSingular
= "double bed";
77 MaterialColorB
= rgb16
(200, 200, 0);
80 SitMessage
= "The beautiful bed is very soft. You get a feeling it's not meant for your kind of people.";
81 RestMessage
= "You lay yourself on the confortable bed.";
88 CanBeDestroyed
= true
;
89 DigMessage
= "You chop the dwarf birch down.";
90 MainMaterialConfig
== BIRCH_WOOD
;
92 MaterialColorB
= rgb16
(125, 160, 80);
93 MaterialColorC
= rgb16
(220, 220, 220);
94 NameSingular
= "dwarf birch";
101 OKVisualEffects
= MIRROR
;
102 CanBeDestroyed
= true
;
103 DigMessage
= "You chop the tree down.";
104 MainMaterialConfig
== FIR_WOOD
;
105 ShowMaterial
= false
;
106 MaterialColorB
= rgb16
(32, 100, 32);
107 NameSingular
= "fir";
110 IsAlwaysTransparent
= false
;
115 CanBeDestroyed
= true
;
116 DigMessage
= "You ruthlessly chop the beautiful tree down.";
117 MainMaterialConfig
== GOLD
;
118 ShowMaterial
= false
;
119 MaterialColorB
= rgb16
(224, 224, 0);
121 NameSingular
= "tree";
130 CanBeDestroyed
= true
;
131 DigMessage
= "You ruthlessly chop the tree down.";
132 MainMaterialConfig
== OAK_WOOD
;
133 ShowMaterial
= false
;
134 MaterialColorB
= rgb16
(0, 150, 0);
135 NameSingular
= "oak tree";
139 IsAlwaysTransparent
= false
;
144 OKVisualEffects
= MIRROR
;
145 CanBeDestroyed
= true
;
146 DigMessage
= "You chop the tree down.";
147 MainMaterialConfig
== BALSA_WOOD
;
148 ShowMaterial
= false
;
149 MaterialColorB
= rgb16
(32, 80, 32);
150 NameSingular
= "palm";
153 IsAlwaysTransparent = false;*/
158 OKVisualEffects
= MIRROR
;
159 CanBeDestroyed
= true
;
160 DigMessage
= "You chop the tree down.";
161 MainMaterialConfig
== PINE_WOOD
;
162 ShowMaterial
= false
;
163 MaterialColorB
= rgb16
(32, 100, 32);
164 NameSingular
= "pine";
171 DigMessage
= "The water splashes a bit."; /* Only correct if over a water pool */
172 MainMaterialConfig
== MARBLE
;
179 DigMessage
= "The water splashes a bit."; /* Only correct if over a water pool */
180 MainMaterialConfig
== MARBLE
;
187 OKVisualEffects
= MIRROR
;
188 CanBeDestroyed
= true
;
189 DigMessage
= "You shatter the crystal into pieces.";
190 NameSingular
= "shard";
193 MainMaterialConfig
= { 3, BLUE_CRYSTAL
, PURPLE_CRYSTAL
, GREEN_CRYSTAL
; }
194 MaterialConfigChances
= { 3, 100, 100, 100; }
195 LeftOverItems
== NaturalMaterialForm
{ MainMaterial
= 0 { Volume
= 100:200; } Times
= 1:3; }
200 OKVisualEffects
= MIRROR
;
201 CanBeDestroyed
= true
;
202 DigMessage
= "You chop the tree down.";
203 MainMaterialConfig
== FIR_WOOD
;
204 ShowMaterial
= false
;
205 MaterialColorB
= rgb16
(220, 220, 220);
206 NameSingular
= "fir";
207 PostFix
= "covered with snow";
210 IsAlwaysTransparent
= false
;
215 OKVisualEffects
= MIRROR
;
216 CanBeDestroyed
= true
;
217 DigMessage
= "You chop the tree down.";
218 MainMaterialConfig
== PINE_WOOD
;
219 ShowMaterial
= false
;
220 MaterialColorB
= rgb16
(220, 220, 220);
221 NameSingular
= "pine";
222 PostFix
= "covered with snow";
229 CanBeDestroyed
= true
;
230 DigMessage
= "You ruthlessly chop the tree down.";
231 MainMaterialConfig
== TEAK_WOOD
;
232 ShowMaterial
= false
;
233 MaterialColorB
= rgb16
(0, 220, 0);
234 NameSingular
= "teak tree";