3 DefaultArmStrength
= 15;
4 DefaultLegStrength
= 15;
8 DefaultPerception
= 18;
9 DefaultIntelligence
= 7;
13 SkinColor
= rgb16
(48, 48, 48);
14 EyeColor
= rgb16
(200, 200, 0);
15 ClothColor
= rgb16
(180, 120, 80);
16 BeltColor
= rgb16
(72, 60, 24);
17 LegMainColor
= rgb16
(96, 80, 48);
18 HeadBitmapPos
= 112, 192;
19 TorsoBitmapPos
= 48, 0;
20 ArmBitmapPos
= 80, 32;
21 LegBitmapPos
= 0, 240;
24 UsesLongArticle
= true
;
26 CanBeGenerated
= true
;
28 BodyArmor
= TROLL_HIDE bodyarmor
(PLATE_MAIL
);
29 RightWielded
= BRONZE meleeweapon
(AXE
);
30 LeftWielded
= BRONZE meleeweapon
(AXE
);
31 KnownCWeaponSkills
== AXES
;
32 CWeaponSkillHits
== 50;
33 RightSWeaponSkillHits
= 20;
34 LeftSWeaponSkillHits
= 20;
35 ClassStates
= GAS_IMMUNITY|INFRA_VISION
;
37 HostileReplies
== "\"Nice scalp! Me want it!\"";
38 FriendlyReplies
== "\"Has you seen any elf or dwarf? Me hungry.\"";
39 FleshMaterial
= ORC_FLESH
;
40 AttachedGod
= CRUENTUS
;
41 WieldedPosition
= -1, -1;
43 ScienceTalkPossibility
= 25;
44 ScienceTalkIntelligenceModifier
= 1;
45 ScienceTalkWisdomModifier
= 1;
46 ScienceTalkIntelligenceRequirement
= 3;
47 ScienceTalkWisdomRequirement
= 3;
50 "killing", "murder", "rape", "torture", "burns",
51 "cannibalism", "slaughtering", "malice", "axes", "blood";
57 HairColor
= rgb16
(200, 0, 0);
58 ClothColor
= rgb16
(72, 72, 72);
59 LegMainColor
= rgb16
(48, 48, 48);
60 LegSpecialColor
= rgb16
(96, 64, 32);
61 HeadBitmapPos
= 112, 176;
62 TorsoBitmapPos
= 48, 32;
63 ArmBitmapPos
= 80, 16;
64 LegBitmapPos
= 0, 224;
66 Helmet
= MITHRIL helmet
(FULL_HELMET
) { Enchantment
= 1; }
67 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
68 RightWielded
= MITHRIL meleeweapon
(HALBERD
) { Enchantment
= 2; }
70 KnownCWeaponSkills
== POLE_ARMS
;
71 CWeaponSkillHits
== 1000;
72 RightSWeaponSkillHits
= 500;
73 NameSingular
= "orc general";
75 Inventory
= { 2, potion
{ SecondaryMaterial
= HEALING_LIQUID
; Chance
= 10; }, Random
{ Category
= RING
; Chance
= 10; } }
81 HairColor
= rgb16
(200, 0, 200);
82 ClothColor
= rgb16
(48, 48, 48);
83 LegMainColor
= rgb16
(32, 32, 32);
84 LegSpecialColor
= rgb16
(80, 48, 16);
85 HeadBitmapPos
= 112, 176;
86 TorsoBitmapPos
= 48, 32;
87 ArmBitmapPos
= 80, 16;
88 LegBitmapPos
= 0, 224;
90 Helmet
= MITHRIL helmet
(FULL_HELMET
) { Enchantment
= 2; }
91 Cloak
= ANGEL_HAIR cloak
{ Enchantment
= 2; }
92 BodyArmor
= DRAGON_HIDE bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
93 RightWielded
= RUBY meleeweapon
(HALBERD
) { Enchantment
= 3; }
94 LeftRing
= ring
(RING_OF_TELEPORT_CONTROL
);
96 Belt
= RUBY belt
{ Enchantment
= 2; }
97 RightGauntlet
= DRAGON_HIDE gauntlet
(GAUNTLET_OF_STRENGTH
) { Enchantment
= 2; }
98 RightBoot
= SPIDER_SILK boot
{ Enchantment
= 2; }
100 KnownCWeaponSkills
== POLE_ARMS
;
101 CWeaponSkillHits
== 2000;
102 RightSWeaponSkillHits
= 1000;
103 NameSingular
= "orc marshal";
107 DefaultName
= "Ur-Khan";
108 DangerModifier
= 1500;
111 IsPolymorphable
= false
;
112 TotalVolume
= 150000;
113 // CLIVAN
; old
-- Inventory
= { 4, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; } }
114 Inventory
= { 5, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, solstone
;}
115 CanBeConfused
= false
;
117 ElectricityResistance
= 30;
118 EnergyResistance
= 30;
119 IsImmuneToItemTeleport
= true
;
121 AllowUnconsciousness
= false
;
122 TamingDifficulty
= 35;
123 UndeadVersions
= false
;
124 IsImmuneToWhipOfThievery
= true
;
129 HairColor
= rgb16
(0, 200, 0);
130 ClothColor
= rgb16
(96, 96, 96);
131 LegMainColor
= rgb16
(72, 72, 72);
132 LegSpecialColor
= rgb16
(112, 80, 48);
133 HeadBitmapPos
= 112, 176;
134 TorsoBitmapPos
= 48, 32;
135 ArmBitmapPos
= 80, 16;
136 LegBitmapPos
= 0, 224;
138 Helmet
= STEEL helmet
(FULL_HELMET
);
139 BodyArmor
= STEEL bodyarmor
(CHAIN_MAIL
);
140 RightWielded
= STEEL meleeweapon
(HALBERD
) { Enchantment
= 1; }
142 KnownCWeaponSkills
== POLE_ARMS
;
143 CWeaponSkillHits
== 500;
144 RightSWeaponSkillHits
= 200;
145 NameSingular
= "orc officer";
151 TorsoBitmapPos
= 48, 48;
153 Helmet
= BRONZE helmet
;
154 BodyArmor
= BRONZE bodyarmor
(CHAIN_MAIL
);
155 RightWielded
= IRON meleeweapon
(AXE
);
156 LeftWielded
= IRON meleeweapon
(AXE
);
157 CWeaponSkillHits
== 100;
158 RightSWeaponSkillHits
= 50;
159 LeftSWeaponSkillHits
= 50;
160 NameSingular
= "orc slaughterer";
162 Inventory
== potion
{ SecondaryMaterial
= TROLL_BLOOD
; Chance
= 10; }
167 HairColor
= rgb16
(120, 120, 120);
168 HeadBitmapPos
= 112, 176;
169 TorsoBitmapPos
= 48, 48;
171 Helmet
= IRON helmet
(FULL_HELMET
);
172 BodyArmor
= IRON bodyarmor
(CHAIN_MAIL
);
173 RightWielded
= IRON meleeweapon
(HALBERD
);
175 KnownCWeaponSkills
== POLE_ARMS
;
176 CWeaponSkillHits
== 200;
177 RightSWeaponSkillHits
= 100;
178 NameSingular
= "orc squad leader";