2 OWTERRAIN(muntuo
, owterrain
)
5 virtual cchar
*GetNameStem () const;
6 virtual v2
GetBitmapPos (int) const;
7 virtual int GetAttachedDungeon () const;
14 cchar
*muntuo::GetNameStem () const { return "isolated, ruined temple"; }
15 v2
muntuo::GetBitmapPos (int) const { return v2(80, 96); }
16 int muntuo::GetAttachedDungeon () const { return MUNTUO
; }