2 OWTERRAIN(darkforest
, owterrain
)
5 virtual const char *GetNameStem () const;
6 virtual v2
GetBitmapPos (int) const;
7 virtual int GetAttachedDungeon () const;
14 cchar
*darkforest::GetNameStem () const { return "dark forest"; }
15 v2
darkforest::GetBitmapPos (int) const { return v2(80, 80); }
16 int darkforest::GetAttachedDungeon () const { return DARK_FOREST
; }