2 CHARACTER(forestman
, humanoid
)
5 virtual character
*GetLeader() const;
8 virtual void GetAICommand ();
15 character
*forestman::GetLeader () const {
16 character
*Guide
= game::GetTeam(FORESTMAN_TEAM
)->GetLeader();
17 return Guide
&& Guide
->GetRelation(this) != HOSTILE
? Guide
: GetTeam()->GetLeader();
21 void forestman::GetAICommand () {
22 humanoid::GetAICommand();