CLIVAN: copied muntuo (not all critters yet)
[k8-i-v-a-n.git] / Script / olterra.dat
blob7460f86906e36eb582f636f4c1252f224831f9ea
1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
14 * NOTICE!!!
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical olterrain data loaded during game startup */
24 /* Default values: */
26 olterrain
28 /* Obligatory: BitmapPos */
29 UsesLongArticle = false;
30 Adjective = "";
31 UsesLongAdjectiveArticle = false;
32 /* Obligatory: NameSingular */
33 /* NameSingular + "s" by default: NamePlural */
34 PostFix = "";
35 ArticleMode = 0;
36 /* Obligatory: MainMaterialConfig */
37 /* Obligatory: SecondaryMaterialConfig */
38 /* Obligatory if multiple material configurations defined: MaterialConfigChances */
39 IsAbstract = true; /* This is false by default and does not inherit! */
40 OKVisualEffects = NONE;
41 MaterialColorB = 0;
42 MaterialColorC = 0;
43 MaterialColorD = 0;
44 SitMessage = "You sit for some time. Nothing happens.";
45 /* Obligatory: DigMessage */
46 CanBeDestroyed = false;
47 RestModifier = 1;
48 RestMessage = "";
49 ShowMaterial = true;
50 IsUpLink = false;
51 CreateDivineConfigurations = false;
52 StorageVolume = 0;
53 HPModifier = 100;
54 IsSafeToCreateDoor = false;
55 AttachedGod = NONE;
56 CreateLockConfigurations = false; /* Can't be overridden by Configs */
57 Walkability = ANY_MOVE;
58 IsAlwaysTransparent = true;
59 UseBorderTiles = false;
60 BorderTilePriority = 0;
61 HasSecondaryMaterial = false;
62 CreateWindowConfigurations = false;
63 ShowThingsUnder = true;
64 IsWall = false;
67 wall
69 IsAbstract = true;
70 CanBeDestroyed = true;
71 IsSafeToCreateDoor = true;
72 Walkability = ETHEREAL;
73 IsAlwaysTransparent = false;
74 BorderTilePriority = 100;
75 CreateWindowConfigurations = true;
76 MaterialColorC = rgb16(140, 96, 48);
77 MaterialColorD = rgb16(180, 180, 255);
78 ShowThingsUnder = false;
79 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:4; }
80 IsWall = true;
82 Config BRICK_FINE;
84 DigMessage = "The wall is pretty hard, but you still manage to go through it.";
85 MainMaterialConfig == GRANITE;
86 NameSingular = "wall";
87 BitmapPos = 64, 272;
88 HPModifier = 150;
89 WindowBitmapPos = 96, 256;
92 Config BRICK_PROPAGANDA;
94 DigMessage = "You break the wall down despite the uncomfortable feeling of being constantly watched.";
95 MainMaterialConfig == GRANITE;
96 NameSingular = "wall";
97 PostFix = "and a poster with a picture of high priest Petrus, the ruler of the Attnamese Empire";
98 BitmapPos = 80, 272;
99 HPModifier = 150;
102 Config BRICK_OLD;
104 DigMessage = "The piece of wall is very old and shabby. You dig it with ease.";
105 MainMaterialConfig == GRANITE;
106 UsesLongAdjectiveArticle = true;
107 Adjective = "old";
108 NameSingular = "wall";
109 BitmapPos = 16, 256;
110 HPModifier = 75;
113 Config BRICK_PRIMITIVE;
115 DigMessage = "The piece of wall is very old and shabby. You dig it with ease.";
116 MainMaterialConfig == BALSA_WOOD;
117 Adjective = "primitive";
118 NameSingular = "wall";
119 BitmapPos = 48, 272;
120 HPModifier = 75;
121 WindowBitmapPos = 80, 256;
124 Config BRICK_PRIMITIVE_PROPAGANDA;
126 DigMessage = "You break the wall down despite the uncomfortable feeling of being constantly watched.";
127 MainMaterialConfig == BALSA_WOOD;
128 Adjective = "primitive";
129 NameSingular = "wall";
130 PostFix = "and a poster with a picture of high priest Petrus, the ruler of the Attnamese Empire";
131 BitmapPos = 96, 272;
132 HPModifier = 75;
135 Config STONE_WALL;
137 OKVisualEffects = MIRROR|FLIP|ROTATE;
138 DigMessage = "The ground is hard to dig.";
139 MainMaterialConfig == GRANITE;
140 MaterialColorB = rgb16(56, 56, 56);
141 NameSingular = "wall";
142 BitmapPos = 0, 32;
143 HPModifier = 100;
146 Config ICE_WALL;
148 OKVisualEffects = MIRROR|FLIP|ROTATE;
149 DigMessage = "The ice is pretty easy to dig.";
150 MainMaterialConfig == ICE;
151 NameSingular = "wall";
152 BitmapPos = 0, 32;
153 HPModifier = 40;
155 Config BROKEN_WALL;
157 OKVisualEffects = MIRROR|FLIP;
158 DigMessage = "The ground is easy to dig.";
159 MainMaterialConfig == GRANITE;
160 MaterialColorB = rgb16(56, 56, 56);
161 Adjective = "broken";
162 NameSingular = "wall";
163 BitmapPos = 48, 288;
164 HPModifier = 25;
168 decoration
170 IsAbstract = true;
171 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:3; }
173 Config PINE;
175 OKVisualEffects = MIRROR;
176 CanBeDestroyed = true;
177 DigMessage = "You chop the tree down.";
178 MainMaterialConfig == PINE_WOOD;
179 ShowMaterial = false;
180 MaterialColorB = rgb16(32, 100, 32);
181 NameSingular = "pine";
182 BitmapPos = 16, 320;
183 HPModifier = 25;
186 Config FIR;
188 OKVisualEffects = MIRROR;
189 CanBeDestroyed = true;
190 DigMessage = "You chop the tree down.";
191 MainMaterialConfig == FIR_WOOD;
192 ShowMaterial = false;
193 MaterialColorB = rgb16(32, 100, 32);
194 NameSingular = "fir";
195 BitmapPos = 16, 352;
196 HPModifier = 25;
197 IsAlwaysTransparent = false;
200 Config PALM;
202 OKVisualEffects = MIRROR;
203 CanBeDestroyed = true;
204 DigMessage = "You chop the tree down.";
205 MainMaterialConfig == BALSA_WOOD;
206 ShowMaterial = false;
207 MaterialColorB = rgb16(32, 80, 32);
208 NameSingular = "palm";
209 BitmapPos = 16, 368;
210 HPModifier = 25;/*
211 IsAlwaysTransparent = false;*/
214 Config HOLY_TREE;
216 CanBeDestroyed = true;
217 DigMessage = "You ruthlessly chop the beautiful tree down.";
218 MainMaterialConfig == GOLD;
219 ShowMaterial = false;
220 MaterialColorB = rgb16(224, 224, 0);
221 Adjective = "holy";
222 NameSingular = "tree";
223 BitmapPos = 32, 336;
224 ShowMaterial = true;
225 HPModifier = 25;
226 AttachedGod = SILVA;
229 Config CARPET;
231 DigMessage = "You can't force yourself to ruin this wonderful carpet.";
232 MainMaterialConfig == FABRIC;
233 NameSingular = "carpet";
234 BitmapPos = 0, 272;
237 Config COUCH;
239 CanBeDestroyed = true;
240 DigMessage = "The destroy the couch and find some valuables dropped by its owners.";
241 MainMaterialConfig == FABRIC;
242 NameSingular = "couch";
243 BitmapPos = 0, 400;
244 RestModifier = 2;
245 MaterialColorB = rgb16(200, 200, 0);
246 SitMessage = "The couch is extremely soft and confortable. You relax well.";
247 RestMessage = "You rest well on the soft sofa.";
248 HPModifier = 25;
249 LeftOverItems == stone { Times = 1:2; }
252 Config DOUBLE_BED;
254 CanBeDestroyed = true;
255 DigMessage = "You smash the bed into pieces.";
256 MainMaterialConfig == FABRIC;
257 Adjective = "luxurious";
258 NameSingular = "double bed";
259 BitmapPos = 48, 304;
260 MaterialColorB = rgb16(200, 200, 0);
261 ShowMaterial = false;
262 RestModifier = 5;
263 SitMessage = "The beautiful bed is very soft. You get a feeling it's not meant for your kind of people.";
264 RestMessage = "You lay yourself on the confortable bed.";
265 HPModifier = 25;
266 LeftOverItems == 0;
269 Config POOL_BORDER;
271 DigMessage = "The water splashes a bit."; /* Only correct if over a water pool */
272 MainMaterialConfig == MARBLE;
273 NameSingular = "";
274 BitmapPos = 32, 320;
277 Config POOL_CORNER;
279 DigMessage = "The water splashes a bit."; /* Only correct if over a water pool */
280 MainMaterialConfig == MARBLE;
281 NameSingular = "";
282 BitmapPos = 48, 320;
285 Config SNOW_PINE;
287 OKVisualEffects = MIRROR;
288 CanBeDestroyed = true;
289 DigMessage = "You chop the tree down.";
290 MainMaterialConfig == PINE_WOOD;
291 ShowMaterial = false;
292 MaterialColorB = rgb16(220, 220, 220);
293 NameSingular = "pine";
294 PostFix = "covered with snow";
295 BitmapPos = 16, 320;
296 HPModifier = 25;
299 Config SNOW_FIR;
301 OKVisualEffects = MIRROR;
302 CanBeDestroyed = true;
303 DigMessage = "You chop the tree down.";
304 MainMaterialConfig == FIR_WOOD;
305 ShowMaterial = false;
306 MaterialColorB = rgb16(220, 220, 220);
307 NameSingular = "fir";
308 PostFix = "covered with snow";
309 BitmapPos = 16, 352;
310 HPModifier = 25;
311 IsAlwaysTransparent = false;
314 Config ANVIL;
316 OKVisualEffects = MIRROR;
317 CanBeDestroyed = true;
318 DigMessage = "You break the anvil.";
319 MainMaterialConfig == IRON;
320 NameSingular = "anvil";
321 BitmapPos = 16, 432;
322 HPModifier = 25;
323 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:750; } Times = 1:3; }
326 Config SHARD;
328 OKVisualEffects = MIRROR;
329 CanBeDestroyed = true;
330 DigMessage = "You shatter the crystal into pieces.";
331 NameSingular = "shard";
332 BitmapPos = 16, 416;
333 HPModifier = 5;
334 MainMaterialConfig = { 3, BLUE_CRYSTAL, PURPLE_CRYSTAL, GREEN_CRYSTAL; }
335 MaterialConfigChances = { 3, 100, 100, 100; }
336 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 100:200; } Times = 1:3; }
339 Config CACTUS;
341 OKVisualEffects = MIRROR;
342 CanBeDestroyed = true;
343 DigMessage = "You chop the cactus down.";
344 MainMaterialConfig == PLANT_FIBER;
345 ShowMaterial = false;
346 MaterialColorB = rgb16(32, 100, 32);
347 NameSingular = "cactus";
348 NamePlural = "cactuses";
349 BitmapPos = 16, 352;
350 HPModifier = 20;
351 LeftOverItems == 0;
354 Config OAK;
356 CanBeDestroyed = true;
357 DigMessage = "You ruthlessly chop the tree down.";
358 MainMaterialConfig == OAK_WOOD;
359 ShowMaterial = false;
360 MaterialColorB = rgb16(0, 150, 0);
361 NameSingular = "oak tree";
362 BitmapPos = 32, 336;
363 ShowMaterial = true;
364 HPModifier = 25;
365 IsAlwaysTransparent = false;
368 Config BIRCH;
370 CanBeDestroyed = true;
371 DigMessage = "You chop the tree down.";
372 MainMaterialConfig == BIRCH_WOOD;
373 ShowMaterial = false;
374 MaterialColorB = rgb16(125, 160, 80);
375 MaterialColorC = rgb16(220, 220, 220);
376 NameSingular = "birch tree";
377 BitmapPos = 80, 368;
378 HPModifier = 25;
381 Config TEAK;
383 CanBeDestroyed = true;
384 DigMessage = "You ruthlessly chop the tree down.";
385 MainMaterialConfig == TEAK_WOOD;
386 ShowMaterial = false;
387 MaterialColorB = rgb16(0, 220, 0);
388 NameSingular = "teak tree";
389 BitmapPos = 32, 336;
390 HPModifier = 25;
393 Config DWARF_BIRCH;
395 CanBeDestroyed = true;
396 DigMessage = "You chop the dwarf birch down.";
397 MainMaterialConfig == BIRCH_WOOD;
398 ShowMaterial = false;
399 MaterialColorB = rgb16(125, 160, 80);
400 MaterialColorC = rgb16(220, 220, 220);
401 NameSingular = "dwarf birch";
402 BitmapPos = 32, 368;
403 HPModifier = 10;
405 Config DWARF_BIRCH;
407 CanBeDestroyed = true;
408 DigMessage = "You chop the dwarf birch down.";
409 MainMaterialConfig == BIRCH_WOOD;
410 ShowMaterial = false;
411 MaterialColorB = rgb16(125, 160, 80);
412 MaterialColorC = rgb16(220, 220, 220);
413 NameSingular = "dwarf birch";
414 BitmapPos = 32, 368;
415 HPModifier = 10;
419 door /* olterrain-> */
421 DigMessage = "You break the door.";
422 CanBeDestroyed = true;
423 MainMaterialConfig == FIR_WOOD;
424 NameSingular = "door";
425 BitmapPos = 0, 176;
426 OpenBitmapPos = 0, 48;
427 /* PostFix depends on LockType */
428 HPModifier = 20;
429 CreateLockConfigurations = true;
430 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:750; } Times = 1:3; }
431 IsAlwaysTransparent = false;
432 Config BARDOOR;
434 BitmapPos = 16, 96;
435 IsAlwaysTransparent = true;
437 Config SECRET_DOOR;
439 BitmapPos = 16, 144;
440 NameSingular = "door";
441 Adjective = "very secret";
445 stairs /* olterrain-> */
447 IsAbstract = true;
448 DigMessage = "The stairs are too hard to dig.";
449 MainMaterialConfig == GRANITE;
450 MaterialColorB = rgb16(160, 64, 0);
451 NameSingular = "stairway";
453 Config STAIRS_UP;
455 PostFix = "upwards";
456 BitmapPos = 0, 192;
457 IsUpLink = true;
460 Config STAIRS_DOWN;
462 PostFix = "downwards";
463 BitmapPos = 0, 208;
466 Config SUMO_ARENA_ENTRY;
468 PostFix = "downwards";
469 BitmapPos = 0, 208;
472 Config SUMO_ARENA_EXIT;
474 PostFix = "upwards";
475 BitmapPos = 0, 192;
476 IsUpLink = true;
479 Config KHARAZ_ARAD_ENTRY;
481 PostFix = "downwards";
482 BitmapPos = 0, 208;
485 Config KHARAZ_ARAD_EXIT;
487 PostFix = "upwards";
488 BitmapPos = 0, 192;
489 IsUpLink = true;
493 portal /* stairs -> */
495 DigMessage = "The portal is magically protected from your feeble attack.";
496 MainMaterialConfig == GOLD;
497 MaterialColorB = rgb16(200, 0, 0);
498 NameSingular = "magic portal";
499 AttachedGod = MORTIFER;
500 /* BitmapPos overridden */
502 /* Config specialities hard-coded */
504 Config OREE_LAIR_ENTRY; { }
505 Config OREE_LAIR_EXIT; { }
506 Config DARK_LEVEL; { }
509 altar /* olterrain-> */
511 DigMessage = "An invisible wall stops your feeble attempt.";
512 MainMaterialConfig == GRANITE;
513 UsesLongArticle = true;
514 NameSingular = "altar";
515 BitmapPos = 0, 368;
516 /* PostFix depends on Config */
517 CreateDivineConfigurations = true;
518 IsAbstract = true;
521 throne /* olterrain-> */
523 DigMessage = "The throne resists.";
524 MainMaterialConfig == GOLD;
525 MaterialColorB = rgb16(200, 200, 0);
526 NameSingular = "throne";
527 BitmapPos = 0, 416;
528 AttachedGod = VALPURUS;
531 olterraincontainer /* olterrain->decoration-> */
533 IsAbstract = true;
534 Walkability = ETHEREAL;
535 DigMessage = "You smash this piece of furniture into pieces.";
537 Config BOOK_CASE;
539 CanBeDestroyed = true;
540 MainMaterialConfig == FIR_WOOD;
541 NameSingular = "bookcase";
542 BitmapPos = 16, 272;
543 SitMessage = "The bookcase is very unconfortable to sit on.";
544 StorageVolume = 100000;
545 HPModifier = 20;
546 AttachedGod = SOPHOS;
547 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:750; } Times = 1:2; }
550 Config CHEST_OF_DRAWERS;
552 CanBeDestroyed = true;
553 MainMaterialConfig == FIR_WOOD;
554 NameSingular = "chest of drawers";
555 BitmapPos = 0, 224;
556 SitMessage = "The chest of drawers is very unconfortable to sit on.";
557 StorageVolume = 50000;
558 HPModifier = 40;
559 AttachedGod = SOPHOS;
560 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1000; } Times = 1:2; }
562 Config SHELF;
564 CanBeDestroyed = true;
565 MainMaterialConfig == FIR_WOOD;
566 NameSingular = "";
567 BitmapPos = 16, 128;
568 SitMessage = "The shelf is very unconfortable to sit on.";
569 StorageVolume = 80000;
570 HPModifier = 20;
571 AttachedGod = ATAVUS;
572 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:750; } Times = 1:2; }
573 MaterialColorB = rgb16(200,200,200);
577 fountain /* olterrain-> */
579 DigMessage = "The water splashes a bit."; /* Wrong if SecondaryMaterial != WATER. */
580 MainMaterialConfig == MARBLE;
581 SecondaryMaterialConfig == WATER;
582 /* Uses ContainerPostFix() */
583 /* Adjective depends on being dried out or not */
584 NameSingular = "fountain";
585 /* BitmapPos depends on being dried out or not */
586 HasSecondaryMaterial = true;
589 brokendoor /* olterrain->door-> */
591 DigMessage = "You destroy the broken door.";
592 Adjective = "broken";
593 BitmapPos = 0, 160;
594 CreateLockConfigurations = true;
595 Config BARDOOR;
597 IsAlwaysTransparent = true;
598 BitmapPos = 32,96;
600 Config SECRET_DOOR;
602 BitmapPos = 16, 160;
603 NameSingular = "door";
604 Adjective = "broken very secret";
608 boulder /* olterrain-> */
610 DigMessage = "You smash the boulder to tiny bits.";
611 MainMaterialConfig == GRANITE;
612 NameSingular = "boulder";
613 SitMessage = "The boulder is rather hard to sit on.";
614 CanBeDestroyed = true;
615 IsAbstract = true;
616 HPModifier = 50;
617 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:3; }
619 Config 1;
621 BitmapPos = 64, 288;
624 Config 2;
626 BitmapPos = 64, 304;
629 Config 3;
631 BitmapPos = 64, 304; /* Should be checked */
632 HPModifier = 70;
633 Adjective = "large";
634 IsAlwaysTransparent = false;
635 Walkability = ETHEREAL;
638 Config SNOW_BOULDER;
640 MaterialColorB = rgb16(220, 220, 220);
641 BitmapPos = 80, 306;
642 Adjective = "snow-covered";
646 sign
648 DigMessage = "You smash the sign to tiny bits.";
649 MainMaterialConfig == BALSA_WOOD;
650 MaterialColorB = rgb16(200,200,200);
651 /* Uses own postfix */
652 NameSingular = "sign";
653 BitmapPos = 16, 336;
654 SitMessage = "You feel very weird sitting on the sign.";
655 CanBeDestroyed = true;
656 MaterialColorB = rgb16(48, 48, 48);
657 HPModifier = 10;
658 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:500; } }
661 earth
663 CanBeDestroyed = true;
664 IsSafeToCreateDoor = true;
665 Walkability = ETHEREAL;
666 IsAlwaysTransparent = false;
667 OKVisualEffects = MIRROR|FLIP|ROTATE;
668 DigMessage = "The ground is fairly easy to dig.";
669 MainMaterialConfig == MORAINE;
670 UsesLongArticle = true;
671 NameSingular = "earth";
672 BitmapPos = 96, 416;
673 HPModifier = 50;
674 BorderTilePriority = 10;
675 UseBorderTiles = true;
676 ShowThingsUnder = false;
677 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:3; }
678 IsWall = true;
681 monsterportal
683 DigMessage = "The portal is magically protected from your feeble attack.";
684 MainMaterialConfig == SILVER;
685 MaterialColorB = rgb16(0, 0, 90);
686 NameSingular = "magic portal";
687 AttachedGod = MORTIFER;
690 coffin /* olterrain->decoration->olterraincontainer */
692 Walkability = ETHEREAL;
693 DigMessage = "You smash the coffin into pieces. The spirits are not happy.";
694 CanBeDestroyed = true;
695 MainMaterialConfig == FIR_WOOD;
696 NameSingular = "coffin";
697 BitmapPos = 16, 272;
698 SitMessage = "The coffin is cold to sit on.";
699 StorageVolume = 100000;
700 AttachedGod = MORTIFER;
701 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 250:750; } Times = 1:2; }
704 barwall
706 CanBeDestroyed = true;
707 IsSafeToCreateDoor = true;
708 Walkability = ETHEREAL;
709 IsAlwaysTransparent = true;
710 BorderTilePriority = 100;
711 CreateWindowConfigurations = false;
712 MaterialColorC = rgb16(140, 96, 48);
713 MaterialColorD = rgb16(180, 180, 255);
714 ShowThingsUnder = true;
715 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:4; }
716 IsWall = true;
718 DigMessage = "You break the bars.";
719 MainMaterialConfig == IRON;
720 NameSingular = "bars";
721 BitmapPos = 16, 112;
722 HPModifier = 25;
723 ShowThingsUnder = true;
724 AttachedGod = LEGIFER;
725 Config BROKEN_BARWALL;
727 BitmapPos = 32, 112;
728 Adjective = "broken";
729 Walkability = ANY_MOVE;
733 ironmaiden
735 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:3; } CanBeDestroyed = true;
736 DigMessage = "The iron maiden falls into pieces.";
737 MainMaterialConfig == IRON;
738 ShowMaterial = false;
739 NameSingular = "iron maiden";
740 HPModifier = 250;