CLIVAN: copied muntuo (not all critters yet)
[k8-i-v-a-n.git] / Script / item.dat
blob73a34c15945a255c6eef0188813767da10c18c90
1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
14 * NOTICE!!!
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical item data loaded during game startup */
24 /* Default values: */
26 item
28 Possibility = 0;
29 IsDestroyable = true;
30 CanBeWished = true;
31 IsMaterialChangeable = true;
32 WeaponCategory = UNCATEGORIZED;
33 IsPolymorphSpawnable = true;
34 IsAutoInitializable = true;
35 Category = MISC;
36 FireResistance = 0;
37 PoisonResistance = 0;
38 ElectricityResistance = 0;
39 AcidResistance = 0;
40 StrengthModifier = 0;
41 /* Obligatory: FormModifier */
42 /* Obligatory: DefaultSize */
43 DefaultMainVolume = 0;
44 DefaultSecondaryVolume = 0;
45 /* Obligatory: BitmapPos */
46 Price = 0;
47 BaseEmitation = 0;
48 UsesLongArticle = false;
49 Adjective = "";
50 UsesLongAdjectiveArticle = false;
51 /* Obligatory: NameSingular */
52 /* NameSingular + "s" by default: NamePlural */
53 PostFix = "";
54 ArticleMode = 0;
55 /* Obligatory: MainMaterialConfig */
56 /* Obligatory: SecondaryMaterialConfig */
57 /* Obligatory if multiple material configurations defined: MaterialConfigChances */
58 IsAbstract = true; /* This is false by default and does not inherit! */
59 IsPolymorphable = true;
60 OKVisualEffects = NONE;
61 CanBeGeneratedInContainer = true;
62 /* Obligatory: Roundness */
63 GearStates = 0;
64 IsTwoHanded = false;
65 CreateDivineConfigurations = false;
66 ForcedVisualEffects = 0;
67 CanBeCloned = true;
68 CanBeBroken = false;
69 MinCharges = 0;
70 MaxCharges = 0;
71 CanBePiled = true;
72 StorageVolume = 0;
73 MaxGeneratedContainedItems = 0;
74 AffectsArmStrength = false;
75 AffectsLegStrength = false;
76 AffectsDexterity = false;
77 AffectsAgility = false;
78 AffectsEndurance = false;
79 AffectsPerception = false;
80 AffectsIntelligence = false;
81 AffectsWisdom = false;
82 AffectsWillPower = false;
83 AffectsCharisma = false;
84 AffectsMana = false;
85 BaseEnchantment = 0;
86 PriceIsProportionalToEnchantment = false;
87 CanBeUsedBySmith = false;
88 AffectsCarryingCapacity = false;
89 HandleInPairs = false;
90 CanBeEnchanted = false;
91 /* Obligatory if wand: BeamColor */
92 /* Obligatory if wand: BeamEffect */
93 BeamStyle = PARTICLE_BEAM;
94 WearWisdomLimit = NO_LIMIT;
95 AttachedGod = NONE;
96 /* Obligatory: AttachedGod */
97 WieldedBitmapPos = 176, 0;
98 IsQuestItem = false;
99 IsGoodWithPlants = true;
100 CreateLockConfigurations = false; /* Can't be overridden by Configs */
101 CanBePickedUp = true;
102 /* Obligatory if helmet: CoverPercentile */
103 /* Obligatory for respective armor:
104 TorsoArmorBitmapPos
105 ArmArmorBitmapPos
106 LegArmorBitmapPos
107 HelmetBitmapPos
108 CloakBitmapPos
109 BeltBitmapPos
110 GauntletBitmapPos
111 BootBitmapPos */
112 HasSecondaryMaterial = false;
113 AllowEquip = true;
114 /* Obligatory if scroll: ReadDifficulty */
115 IsValuable = true;
116 EnchantmentMinusChance = 0;
117 EnchantmentPlusChance = 0;
118 TeleportPriority = 100;
119 HasNormalPictureDirection = true;
120 DamageFlags = BLUNT;
121 IsKamikazeWeapon = false;
122 FlexibilityIsEssential = false;
123 IsSadistWeapon = false;
124 IsThrowingWeapon = false;
125 ThrowItemTypes = NONE; /*Possibilities: THROW_BONE|THROW_POTION|THROW_AXE|THROW_GAS_GRENADE|THROW_WAND;*/
128 materialcontainer
130 IsAbstract = true;
131 HasSecondaryMaterial = true;
134 lantern
136 DefaultSize = 30;
137 Possibility = 100;
138 Category = TOOL;
139 DefaultMainVolume = 400;
140 StrengthModifier = 50;
141 FormModifier = 20;
142 Price = 10;
143 BaseEmitation = rgb24(125, 125, 105);
144 NameSingular = "lantern";
145 MainMaterialConfig == GLASS;
146 Alias == "light";
147 Roundness = 75;
148 CanBeBroken = true;
149 BitmapPos = 0, 256;
150 WallBitmapPos = 0, 192;
151 AttachedGod = LEGIFER;
152 WieldedBitmapPos = 160, 160;
154 Config BROKEN;
156 DefaultSize = 15;
157 Possibility = 10;
158 FormModifier = 25;
159 Price = 0;
160 BaseEmitation = 0;
161 BitmapPos = 0, 304;
162 WallBitmapPos = 0, 208;
163 WieldedBitmapPos = 176, 160;
167 can /* materialcontainer-> */
169 DefaultSize = 10;
170 Possibility = 450;
171 Category = FOOD;
172 DefaultMainVolume = 50;
173 DefaultSecondaryVolume = 500;
174 StrengthModifier = 50;
175 /* BitmapPos depends on being full or not */
176 FormModifier = 15;
177 NameSingular = "can";
178 /* Adjective and PostFix overridden */
179 MainMaterialConfig == IRON;
180 SecondaryMaterialConfig = {10 , BANANA_FLESH, SCHOOL_FOOD, MUSHROOM_FLESH, PEA_SOUP, OMMEL_CERUMEN, OMMEL_SNOT, FLOATING_EYE_FLESH, CAT_FLESH, RAT_FLESH, PINEAPPLE_FLESH; }
181 MaterialConfigChances = { 10, 750, 5, 25, 25, 10, 10, 25, 20, 20, 100; }
182 Roundness = 60;
183 AttachedGod = NONE;
184 WieldedBitmapPos = 176, 144;
185 IsValuable = false;
188 lump
190 DefaultSize = 10;
191 Possibility = 400;
192 Category = FOOD;
193 DefaultMainVolume = 500;
194 StrengthModifier = 75;
195 BitmapPos = 16, 48;
196 FormModifier = 10;
197 NameSingular = "lump";
198 MainMaterialConfig = { 2, BANANA_FLESH, SCHOOL_FOOD; }
199 MaterialConfigChances = { 2, 75, 5; }
200 OKVisualEffects = MIRROR|FLIP;
201 Roundness = 75;
202 AttachedGod = NONE;
203 WieldedBitmapPos = 160, 112;
204 IsValuable = false;
207 meleeweapon
209 Category = WEAPON;
210 IsAbstract = true;
211 CanBeBroken = true;
212 CanBePiled = false;
213 CanBeEnchanted = true;
214 HasSecondaryMaterial = true;
215 TeleportPriority = 500;
217 Config LONG_SWORD;
219 DefaultSize = 120;
220 Possibility = 100;
221 WeaponCategory = LARGE_SWORDS;
222 DefaultMainVolume = 130;
223 DefaultSecondaryVolume = 45;
224 BitmapPos = 16, 336;
225 FormModifier = 90;
226 StrengthModifier = 100;
227 NameSingular = "long sword";
228 MainMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
229 SecondaryMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
230 MaterialConfigChances = { 10, 200, 150, 100, 50, 1000, 750, 100, 25, 25, 5; }
231 Roundness = 10;
232 AttachedGod = CRUENTUS;
233 WieldedBitmapPos = 160, 16;
234 EnchantmentPlusChance = 5;
235 DamageFlags = SLASH|PIERCE;
238 Config BROKEN|LONG_SWORD;
240 Possibility = 10;
241 BitmapPos = 32, 208;
242 WieldedBitmapPos = 176, 80;
243 MainMaterialConfig = { 5, EBONY_WOOD, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
244 SecondaryMaterialConfig = { 5, EBONY_WOOD, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
245 MaterialConfigChances = { 5, 25, 100, 25, 25, 10; }
246 EnchantmentPlusChance = 10;
249 Config TWO_HANDED_SWORD;
251 DefaultSize = 150;
252 Possibility = 75;
253 WeaponCategory = LARGE_SWORDS;
254 DefaultMainVolume = 350;
255 DefaultSecondaryVolume = 150;
256 StrengthModifier = 200;
257 BitmapPos = 0, 0;
258 FormModifier = 135;
259 NameSingular = "two-handed sword";
260 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
261 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
262 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
263 Roundness = 15;
264 IsTwoHanded = true;
265 AttachedGod = CRUENTUS;
266 WieldedBitmapPos = 160, 16;
267 EnchantmentMinusChance = 5;
268 EnchantmentPlusChance = 5;
269 DamageFlags = SLASH;
272 Config BROKEN|TWO_HANDED_SWORD;
274 Possibility = 8;
275 BitmapPos = 32, 80;
276 WieldedBitmapPos = 176, 80;
277 MaterialConfigChances = { 4, 0, 250, 25, 25; }
278 EnchantmentMinusChance = 10;
279 EnchantmentPlusChance = 10;
282 Config TWO_HANDED_SCIMITAR;
284 DefaultSize = 140;
285 Possibility = 25;
286 WeaponCategory = LARGE_SWORDS;
287 DefaultMainVolume = 400;
288 DefaultSecondaryVolume = 150;
289 StrengthModifier = 175;
290 BitmapPos = 0, 16;
291 FormModifier = 160;
292 NameSingular = "two-handed scimitar";
293 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
294 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
295 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
296 Roundness = 15;
297 IsTwoHanded = true;
298 AttachedGod = CRUENTUS;
299 WieldedBitmapPos = 176, 112;
300 EnchantmentMinusChance = 5;
301 EnchantmentPlusChance = 5;
302 DamageFlags = SLASH;
305 Config BROKEN|TWO_HANDED_SCIMITAR;
307 Possibility = 3;
308 BitmapPos = 32, 96;
309 WieldedBitmapPos = 176, 80;
310 MaterialConfigChances = { 4, 0, 250, 25, 25; }
311 EnchantmentMinusChance = 10;
312 EnchantmentPlusChance = 10;
315 Config SPEAR;
317 DefaultSize = 190;
318 Possibility = 600;
319 WeaponCategory = POLE_ARMS;
320 StrengthModifier = 70;
321 BitmapPos = 16, 144;
322 FormModifier = 85;
323 DefaultMainVolume = 100;
324 DefaultSecondaryVolume = 2500;
325 NameSingular = "spear";
326 MainMaterialConfig = { 13, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
327 SecondaryMaterialConfig == PINE_WOOD;
328 MaterialConfigChances = { 13, 250, 200, 150, 100, 250, 650, 500, 350, 200, 50, 50, 25, 10; }
329 Roundness = 10;
330 IsTwoHanded = true;
331 AttachedGod = CRUENTUS;
332 WieldedBitmapPos = 160, 96;
333 EnchantmentPlusChance = 15;
334 DamageFlags = PIERCE;
337 Config BROKEN|SPEAR;
339 Possibility = 60;
340 BitmapPos = 32, 224;
341 WieldedBitmapPos = 176, 96;
342 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
343 MaterialConfigChances = { 7, 150, 25, 25, 5, 5, 5, 5; }
344 EnchantmentPlusChance = 30;
347 Config AXE;
349 DefaultSize = 60;
350 Possibility = 400;
351 WeaponCategory = AXES;
352 DefaultMainVolume = 200;
353 DefaultSecondaryVolume = 500;
354 StrengthModifier = 80;
355 BitmapPos = 16, 256;
356 FormModifier = 60;
357 NameSingular = "axe";
358 UsesLongArticle = true;
359 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
360 SecondaryMaterialConfig == PINE_WOOD;
361 MaterialConfigChances = { 7, 1250, 1000, 500, 100, 25, 25, 5; }
362 Roundness = 20;
363 IsTwoHanded = true;
364 AttachedGod = LORICATUS;
365 WieldedBitmapPos = 160, 176;
366 EnchantmentPlusChance = 15;
367 DamageFlags = SLASH;
368 IsThrowingWeapon = true;
369 ThrowItemTypes = THROW_AXE;
372 Config BROKEN|AXE;
374 Possibility = 40;
375 BitmapPos = 32, 176;
376 WieldedBitmapPos = 176, 176;
377 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
378 MaterialConfigChances = { 4, 250, 25, 25, 5; }
379 EnchantmentPlusChance = 30;
382 Config HALBERD;
384 DefaultSize = 170;
385 Possibility = 100;
386 WeaponCategory = POLE_ARMS;
387 DefaultMainVolume = 375;
388 DefaultSecondaryVolume = 1500;
389 StrengthModifier = 150;
390 BitmapPos = 0, 80;
391 FormModifier = 115;
392 NameSingular = "halberd";
393 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
394 SecondaryMaterialConfig == BIRCH_WOOD;
395 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
396 Roundness = 20;
397 IsTwoHanded = true;
398 AttachedGod = CRUENTUS;
399 WieldedBitmapPos = 160, 256;
400 EnchantmentMinusChance = 5;
401 EnchantmentPlusChance = 5;
402 DamageFlags = SLASH|PIERCE;
405 Config BROKEN|HALBERD;
407 Possibility = 10;
408 BitmapPos = 32, 144;
409 WieldedBitmapPos = 176, 256;
410 MainMaterialConfig = { 3, STEEL, METEORIC_STEEL, MITHRIL; }
411 MaterialConfigChances = { 3, 250, 25, 25; }
412 EnchantmentMinusChance = 10;
413 EnchantmentPlusChance = 10;
416 Config MACE;
418 StrengthModifier = 125;
419 FormModifier = 75;
420 DefaultSize = 70;
421 DefaultMainVolume = 300;
422 DefaultSecondaryVolume = 500;
423 BitmapPos = 0, 32;
424 Possibility = 300;
425 WeaponCategory = BLUNT_WEAPONS;
426 NameSingular = "mace";
427 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
428 SecondaryMaterialConfig == FIR_WOOD;
429 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
430 Roundness = 30; /* we count the handle, too */
431 IsTwoHanded = true;
432 AttachedGod = CRUENTUS;
433 WieldedBitmapPos = 160, 192;
434 EnchantmentPlusChance = 10;
437 Config BROKEN|MACE;
439 Possibility = 30;
440 BitmapPos = 32, 112;
441 WieldedBitmapPos = 176, 192;
442 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
443 MaterialConfigChances = { 4, 250, 25, 25, 5; }
444 EnchantmentPlusChance = 20;
447 Config WAR_HAMMER;
449 DefaultSize = 60;
450 Possibility = 200;
451 WeaponCategory = BLUNT_WEAPONS;
452 DefaultMainVolume = 250;
453 DefaultSecondaryVolume = 500;
454 StrengthModifier = 110;
455 BitmapPos = 80, 16;
456 FormModifier = 55;
457 NameSingular = "war hammer";
458 MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
459 SecondaryMaterialConfig == FIR_WOOD;
460 MaterialConfigChances = { 8, 1000, 750, 500, 100, 25, 25, 25, 5; }
461 Roundness = 20;
462 IsTwoHanded = true;
463 CanBeUsedBySmith = true;
464 AttachedGod = LORICATUS;
465 WieldedBitmapPos = 176, 320;
466 EnchantmentPlusChance = 15;
469 Config BROKEN|WAR_HAMMER;
471 Possibility = 20;
472 BitmapPos = 80, 32;
473 WieldedBitmapPos = 176, 336;
474 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
475 MaterialConfigChances = { 4, 250, 25, 25, 5; }
476 EnchantmentPlusChance = 30;
479 Config SICKLE;
481 DefaultSize = 40;
482 Possibility = 50;
483 WeaponCategory = SMALL_SWORDS;
484 DefaultMainVolume = 100;
485 DefaultSecondaryVolume = 50;
486 BitmapPos = 48, 144;
487 FormModifier = 60;
488 StrengthModifier = 40;
489 NameSingular = "sickle";
490 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
491 SecondaryMaterialConfig == FIR_WOOD;
492 MaterialConfigChances = { 5, 500, 100, 25, 25, 5; }
493 Roundness = 20;
494 AttachedGod = SEGES;
495 WieldedBitmapPos = 176, 32;
496 IsGoodWithPlants = true;
497 EnchantmentPlusChance = 20;
498 DamageFlags = SLASH;
501 Config BROKEN|SICKLE;
503 Possibility = 5;
504 BitmapPos = 48, 176;
505 WieldedBitmapPos = 176, 240;
506 MainMaterialConfig = { 6, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
507 MaterialConfigChances = { 6, 25, 25, 5, 5, 5, 5; }
508 EnchantmentPlusChance = 40;
511 Config DAGGER;
513 DefaultSize = 40;
514 Possibility = 300;
515 WeaponCategory = SMALL_SWORDS;
516 DefaultMainVolume = 25;
517 DefaultSecondaryVolume = 25;
518 BitmapPos = 48, 256;
519 FormModifier = 75;
520 StrengthModifier = 60;
521 NameSingular = "dagger";
522 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
523 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
524 MaterialConfigChances = { 5, 1000, 100, 25, 25, 5; }
525 Roundness = 20;
526 AttachedGod = CLEPTIA;
527 WieldedBitmapPos = 160, 288;
528 EnchantmentPlusChance = 25;
529 DamageFlags = SLASH|PIERCE;
530 IsThrowingWeapon = true;
533 Config BROKEN|DAGGER;
535 Possibility = 30;
536 BitmapPos = 48, 288;
537 WieldedBitmapPos = 176, 288;
538 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
539 SecondaryMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
540 MaterialConfigChances = { 7, 100, 25, 25, 5, 5, 5, 5; }
541 EnchantmentPlusChance = 50;
544 Config SHORT_SWORD;
546 DefaultSize = 70;
547 Possibility = 200;
548 WeaponCategory = SMALL_SWORDS;
549 DefaultMainVolume = 70;
550 DefaultSecondaryVolume = 30;
551 BitmapPos = 48, 240;
552 FormModifier = 80;
553 StrengthModifier = 90;
554 NameSingular = "short sword";
555 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
556 SecondaryMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
557 MaterialConfigChances = { 7, 1250, 1000, 750, 100, 25, 25, 5; }
558 Roundness = 15;
559 AttachedGod = CLEPTIA;
560 WieldedBitmapPos = 160, 32;
561 EnchantmentPlusChance = 15;
562 DamageFlags = SLASH|PIERCE;
565 Config BROKEN|SHORT_SWORD;
567 Possibility = 20;
568 BitmapPos = 48, 272;
569 WieldedBitmapPos = 176, 208;
570 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
571 SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
572 MaterialConfigChances = { 4, 250, 25, 25, 5; }
573 EnchantmentPlusChance = 30;
576 Config BASTARD_SWORD;
578 DefaultSize = 130;
579 Possibility = 75;
580 WeaponCategory = LARGE_SWORDS;
581 DefaultMainVolume = 225;
582 DefaultSecondaryVolume = 100;
583 StrengthModifier = 150;
584 BitmapPos = 64, 160;
585 FormModifier = 115;
586 NameSingular = "bastard sword";
587 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
588 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
589 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
590 Roundness = 15;
591 IsTwoHanded = true;
592 AttachedGod = CRUENTUS;
593 WieldedBitmapPos = 160, 16;
594 EnchantmentPlusChance = 5;
595 DamageFlags = SLASH;
598 Config BROKEN|BASTARD_SWORD;
600 Possibility = 8;
601 BitmapPos = 64, 192;
602 WieldedBitmapPos = 176, 80;
603 MaterialConfigChances = { 4, 0, 250, 25, 25; }
604 EnchantmentPlusChance = 10;
607 Config BATTLE_AXE;
609 DefaultSize = 110;
610 Possibility = 200;
611 WeaponCategory = AXES;
612 DefaultMainVolume = 250;
613 DefaultSecondaryVolume = 500;
614 StrengthModifier = 100;
615 BitmapPos = 64, 80;
616 FormModifier = 85;
617 NameSingular = "battle-axe";
618 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
619 SecondaryMaterialConfig == OAK_WOOD;
620 MaterialConfigChances = { 7, 1500, 1000, 750, 100, 25, 25, 5; }
621 Roundness = 30;
622 IsTwoHanded = true;
623 AttachedGod = LORICATUS;
624 WieldedBitmapPos = 160, 272;
625 EnchantmentPlusChance = 10;
626 DamageFlags = SLASH;
629 Config BROKEN|BATTLE_AXE;
631 Possibility = 20;
632 BitmapPos = 64, 96;
633 WieldedBitmapPos = 176, 272;
634 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
635 MaterialConfigChances = { 4, 250, 25, 25, 5; }
636 EnchantmentPlusChance = 20;
639 Config SCYTHE;
641 DefaultSize = 200;
642 Possibility = 50;
643 WeaponCategory = POLE_ARMS;
644 DefaultMainVolume = 150;
645 DefaultSecondaryVolume = 1800;
646 BitmapPos = 64, 112;
647 FormModifier = 80;
648 StrengthModifier = 40;
649 NameSingular = "scythe";
650 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
651 SecondaryMaterialConfig == FIR_WOOD;
652 MaterialConfigChances = { 5, 500, 100, 25, 25, 5; }
653 Roundness = 10;
654 IsTwoHanded = true;
655 AttachedGod = MORTIFER;
656 WieldedBitmapPos = 176, 48;
657 IsGoodWithPlants = true;
658 EnchantmentPlusChance = 20;
659 DamageFlags = SLASH;
662 Config BROKEN|SCYTHE;
664 Possibility = 5;
665 BitmapPos = 64, 128;
666 WieldedBitmapPos = 160, 48;
667 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
668 MaterialConfigChances = { 4, 50, 25, 25, 5; }
669 EnchantmentPlusChance = 40;
672 Config QUARTER_STAFF;
674 DefaultSize = 220;
675 Possibility = 200;
676 WeaponCategory = BLUNT_WEAPONS;
677 StrengthModifier = 125;
678 BitmapPos = 64, 240;
679 FormModifier = 90;
680 DefaultMainVolume = 3000;
681 DefaultSecondaryVolume = 200;
682 NameSingular = "quarterstaff";
683 MainMaterialConfig = { 10, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON, OMMEL_BONE; }
684 SecondaryMaterialConfig = { 10, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON, OMMEL_BONE; }
685 MaterialConfigChances = { 10, 100, 350, 300, 250, 200, 150, 100, 75, 25, 5; }
686 Roundness = 10;
687 IsTwoHanded = true;
688 AttachedGod = SILVA;
689 WieldedBitmapPos = 160, 304;
690 EnchantmentPlusChance = 20;
693 Config BROKEN|QUARTER_STAFF;
695 Possibility = 20;
696 BitmapPos = 64, 256;
697 WieldedBitmapPos = 176, 304;
698 MainMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
699 SecondaryMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
700 MaterialConfigChances = { 3, 500, 200, 25; }
701 EnchantmentPlusChance = 40;
704 Config HAMMER;
706 DefaultSize = 40;
707 Possibility = 50;
708 WeaponCategory = BLUNT_WEAPONS;
709 DefaultMainVolume = 150;
710 DefaultSecondaryVolume = 300;
711 StrengthModifier = 90;
712 BitmapPos = 48, 160;
713 FormModifier = 50;
714 NameSingular = "hammer";
715 MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
716 SecondaryMaterialConfig == FIR_WOOD;
717 MaterialConfigChances = { 7, 750, 500, 100, 25, 25, 10, 5; }
718 Roundness = 20;
719 CanBeUsedBySmith = true;
720 AttachedGod = LORICATUS;
721 WieldedBitmapPos = 176, 16;
722 EnchantmentPlusChance = 20;
725 Config BROKEN|HAMMER;
727 Possibility = 5;
728 BitmapPos = 48, 192;
729 WieldedBitmapPos = 176, 224;
730 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
731 MaterialConfigChances = { 4, 100, 25, 25, 5; }
732 EnchantmentPlusChance = 40;
736 banana /* materialcontainer-> */
738 Possibility = 150;
739 WeaponCategory = BLUNT_WEAPONS;
740 DefaultMainVolume = 40;
741 DefaultSecondaryVolume = 150;
742 StrengthModifier = 75;
743 Category = FOOD;
744 BitmapPos = 0, 112;
745 FormModifier = 25;
746 DefaultSize = 20;
747 NameSingular = "banana";
748 MainMaterialConfig == BANANA_PEEL;
749 SecondaryMaterialConfig == BANANA_FLESH;
750 Alias == "gun";
751 Roundness = 15;
752 CanBeBroken = true;
753 /* MinCharges & MaxCharges overridden */
754 AttachedGod = NEFAS;
755 WieldedBitmapPos = 160, 320;
756 AllowEquip = false;
757 IsValuable = false;
758 IsSadistWeapon = true;
760 Config BROKEN;
762 Possibility = 10;
763 BitmapPos = 32, 272;
764 WieldedBitmapPos = 176, 320;
768 holybanana /* materialcontainer->banana-> */
770 Possibility = 5;
771 DefaultMainVolume = 100;
772 DefaultSecondaryVolume = 500;
773 StrengthModifier = 150;
774 FormModifier = 250;
775 DefaultSize = 30;
776 Price = 1000;
777 Adjective = "holy";
778 PostFix = "of Oily Orpiv";
779 ArticleMode = FORCE_THE;
780 IsPolymorphable = false;
781 Roundness = 20;
782 WieldedBitmapPos = 160, 320;
783 CanBePiled = false;
784 CanBeBroken = false;
785 SecondaryMaterialConfig == HOLY_BANANA_FLESH;
786 BaseEmitation = rgb24(160, 140, 110);
787 CanBeCloned = false;
788 CanBeMirrored = true; /* will create a peel */
789 AllowEquip = true;
790 IsValuable = true;
793 justifier /* meleeweapon-> */
795 DefaultSize = 125;
796 Possibility = 0;
797 WeaponCategory = LARGE_SWORDS;
798 DefaultMainVolume = 200;
799 DefaultSecondaryVolume = 100;
800 BitmapPos = 0, 64;
801 FormModifier = 275;
802 StrengthModifier = 275;
803 CanBeWished = false;
804 IsMaterialChangeable = false;
805 NameSingular = "broadsword";
806 Adjective = "holy";
807 PostFix = "named Valpurus's Justifier";
808 ArticleMode = FORCE_THE;
809 MainMaterialConfig == VALPURIUM;
810 SecondaryMaterialConfig == VALPURIUM;
811 IsPolymorphable = false;
812 Alias == "Justifier";
813 Roundness = 20;
814 CanBeCloned = false;
815 CanBeMirrored = true;
816 CanBeBroken = false;
817 BaseEnchantment = 16;
818 CanBeEnchanted = false;
819 GearStates = HASTE|INFRA_VISION|ESP|POLYMORPH_CONTROL|TELEPORT_CONTROL;
820 AttachedGod = VALPURUS;
821 WieldedBitmapPos = 160, 16;
822 IsQuestItem = true;
823 DamageFlags = SLASH|PIERCE;
826 neercseulb /* meleeweapon-> */
828 StrengthModifier = 200;
829 FormModifier = 250;
830 DefaultSize = 100;
831 Possibility = 0;
832 CanBeWished = false;
833 BitmapPos = 0, 32;
834 WeaponCategory = BLUNT_WEAPONS;
835 IsMaterialChangeable = false;
836 DefaultMainVolume = 500;
837 DefaultSecondaryVolume = 500;
838 Adjective = "ancient";
839 NameSingular = "mace";
840 UsesLongAdjectiveArticle = true;
841 PostFix = "named Neerc Se-ulb";
842 ArticleMode = FORCE_THE;
843 MainMaterialConfig == MITHRIL;
844 SecondaryMaterialConfig == MITHRIL;
845 IsPolymorphable = false;
846 Alias == "Neerc Se-ulb";
847 Roundness = 35;
848 IsTwoHanded = true;
849 CanBeCloned = false;
850 CanBeMirrored = true;
851 CanBeBroken = false;
852 BaseEnchantment = 6;
853 AttachedGod = MORTIFER;
854 WieldedBitmapPos = 160, 192;
855 IsQuestItem = true;
858 pickaxe /* meleeweapon-> */
860 Category = TOOL;
861 DefaultSize = 75;
862 Possibility = 100;
863 DefaultMainVolume = 225;
864 DefaultSecondaryVolume = 400;
865 BitmapPos = 0, 96;
866 FormModifier = 35;
867 NameSingular = "pick-axe";
868 Alias == "pick-ax";
869 Roundness = 20;
870 WeaponCategory = AXES;
871 StrengthModifier = 75;
872 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
873 SecondaryMaterialConfig == FIR_WOOD;
874 MaterialConfigChances = { 7, 2000, 1500, 750, 100, 25, 25, 5; }
875 IsTwoHanded = true;
876 Price = 50; /* bonus for being able to dig */
877 AttachedGod = LORICATUS;
878 WieldedBitmapPos = 160, 64;
879 EnchantmentPlusChance = 10;
880 DamageFlags = PIERCE;
882 Config BROKEN;
884 Possibility = 10;
885 BitmapPos = 32, 160;
886 Price = 0;
887 WieldedBitmapPos = 176, 64;
888 MainMaterialConfig = { 4, IRON, STEEL, METEORIC_STEEL, MITHRIL; }
889 MaterialConfigChances = { 4, 250, 100, 25, 25; }
890 EnchantmentPlusChance = 20;
894 armor
896 IsAbstract = true;
897 CanBePiled = false;
898 CanBeEnchanted = true;
901 bodyarmor /* armor-> */
903 Category = BODY_ARMOR;
904 FormModifier = 15;
905 IsAbstract = true;
906 Roundness = 70;
907 IsTwoHanded = true;
908 CanBeBroken = true;
909 AttachedGod = LORICATUS;
910 WieldedBitmapPos = 160, 144;
911 TeleportPriority = 200;
913 Config CHAIN_MAIL;
915 Possibility = 50;
916 StrengthModifier = 125;
917 DefaultSize = 75;
918 DefaultMainVolume = 2000;
919 BitmapPos = 16, 96;
920 NameSingular = "chain mail";
921 MainMaterialConfig = { 8, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
922 MaterialConfigChances = { 8, 450, 300, 150, 25, 20, 25, 10, 5; }
923 InElasticityPenaltyModifier = 10;
924 TorsoArmorBitmapPos = 32, 432;
925 ArmArmorBitmapPos = 64, 432;
926 AthleteArmArmorBitmapPos = 64, 464;
927 LegArmorBitmapPos = 0, 432;
928 EnchantmentPlusChance = 10;
931 Config BROKEN|CHAIN_MAIL;
933 Possibility = 5;
934 BitmapPos = 48, 208;
935 FormModifier = 20;
936 StrengthModifier = 75;
937 MainMaterialConfig = { 6, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
938 MaterialConfigChances = { 6, 50, 25, 20, 25, 5, 5; }
939 EnchantmentPlusChance = 20;
940 InElasticityPenaltyModifier = 15;
941 TorsoArmorBitmapPos = 32, 512;
942 ArmArmorBitmapPos = 64, 512;
943 AthleteArmArmorBitmapPos = 64, 544;
944 LegArmorBitmapPos = 0, 512;
947 Config PLATE_MAIL;
949 StrengthModifier = 200;
950 DefaultSize = 75;
951 DefaultMainVolume = 4000;
952 BitmapPos = 16, 128;
953 Possibility = 250;
954 NameSingular = "plate mail";
955 FlexibleNameSingular = "armor";
956 MainMaterialConfig = { 11, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, OMMEL_BONE, OMMEL_TOOTH; }
957 MaterialConfigChances = { 11, 5000, 2500, 250, 1000, 100, 200, 200, 100, 25, 10, 5; }
958 InElasticityPenaltyModifier = 20;
959 EnchantmentPlusChance = 5;
960 TorsoArmorBitmapPos = 32, 416;
961 ArmArmorBitmapPos = 80, 416;
962 AthleteArmArmorBitmapPos = 80, 448;
963 LegArmorBitmapPos = 16, 416;
966 Config BROKEN|PLATE_MAIL;
968 Possibility = 20;
969 StrengthModifier = 100;
970 BitmapPos = 0, 352;
971 FormModifier = 20;
972 MainMaterialConfig = { 6, NYMPH_HAIR, OMMEL_HAIR, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE; }
973 MaterialConfigChances = { 6, 250, 100, 250, 100, 25, 10; }
974 EnchantmentPlusChance = 10;
975 InElasticityPenaltyModifier = 25;
976 TorsoArmorBitmapPos = 32, 496;
977 ArmArmorBitmapPos = 80, 496;
978 AthleteArmArmorBitmapPos = 80, 528;
979 LegArmorBitmapPos = 16, 496;
982 Config ARMOR_OF_GREAT_HEALTH;
984 StrengthModifier = 150;
985 DefaultSize = 80;
986 DefaultMainVolume = 5000;
987 BitmapPos = 64, 208;
988 Possibility = 5;
989 UsesLongArticle = true;
990 NameSingular = "armor";
991 PostFix = "of great health";
992 MainMaterialConfig = { 7, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, OMMEL_BONE, OMMEL_TOOTH; }
993 MaterialConfigChances = { 7, 150, 75, 25, 50, 10, 25, 10; }
994 InElasticityPenaltyModifier = 40;
995 AffectsEndurance = true;
996 BaseEnchantment = 1;
997 Price = 500;
998 PriceIsProportionalToEnchantment = true;
999 AttachedGod = SEGES;
1000 EnchantmentPlusChance = 2;
1001 Alias == "AOgH";
1002 TorsoArmorBitmapPos = 32, 464;
1003 ArmArmorBitmapPos = 80, 464;
1004 AthleteArmArmorBitmapPos = 80, 480;
1005 LegArmorBitmapPos = 16, 464;
1008 Config BROKEN|ARMOR_OF_GREAT_HEALTH;
1010 Possibility = 10;
1011 StrengthModifier = 75;
1012 BitmapPos = 64, 224;
1013 FormModifier = 20;
1014 Price = 50;
1015 AffectsEndurance = false;
1016 MainMaterialConfig = { 6, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, DRAGON_HIDE; }
1017 MaterialConfigChances = { 6, 150, 75, 25, 50, 10, 1; }
1018 EnchantmentPlusChance = 4;
1019 InElasticityPenaltyModifier = 50;
1020 TorsoArmorBitmapPos = 32, 544;
1021 ArmArmorBitmapPos = 80, 544;
1022 AthleteArmArmorBitmapPos = 80, 560;
1023 LegArmorBitmapPos = 16, 544;
1027 goldeneagleshirt /* armor->bodyarmor-> */
1029 DefaultSize = 60;
1030 BitmapPos = 16, 112;
1031 Possibility = 0;
1032 CanBeWished = false;
1033 IsDestroyable = false;
1034 IsMaterialChangeable = false;
1035 DefaultMainVolume = 1000;
1036 BaseEmitation = rgb24(112, 112, 166);
1037 StrengthModifier = 200;
1038 NameSingular = "Shirt of the Golden Eagle";
1039 MainMaterialConfig == GOLDEN_EAGLE_FEATHER;
1040 ArticleMode = FORCE_THE;
1041 IsPolymorphable = false;
1042 CanBeBroken = false;
1043 CanBeCloned = false;
1044 CanBeMirrored = true;
1045 BaseEnchantment = 10;
1046 InElasticityPenaltyModifier = 30;
1047 CanBeEnchanted = false;
1048 AttachedGod = VALPURUS;
1049 IsQuestItem = true;
1050 TorsoArmorBitmapPos = 32, 416;
1051 ArmArmorBitmapPos = 80, 416;
1052 AthleteArmArmorBitmapPos = 80, 448;
1053 LegArmorBitmapPos = 16, 416;
1056 potion /* materialcontainer-> */
1058 DefaultSize = 30;
1059 Possibility = 800;
1060 WeaponCategory = BLUNT_WEAPONS;
1061 Category = POTION;
1062 DefaultMainVolume = 60;
1063 DefaultSecondaryVolume = 1000;
1064 StrengthModifier = 50;
1065 BitmapPos = 0, 160;
1066 FormModifier = 25;
1067 NameSingular = "bottle";
1068 MainMaterialConfig == GLASS;
1069 SecondaryMaterialConfig = { 11, WATER, HEALING_LIQUID, OMMEL_URINE, POISON_LIQUID, VALDEMAR, ANTIDOTE_LIQUID, VODKA, TROLL_BLOOD, OMMEL_SWEAT, OMMEL_TEARS, SULPHURIC_ACID; }
1070 MaterialConfigChances = { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
1071 Alias = { 2, "potion", "drink"; }
1072 Roundness = 70;
1073 CanBeBroken = true;
1074 AttachedGod = NONE;
1075 WieldedBitmapPos = 176, 144;
1076 IsValuable = false;
1077 TeleportPriority = 200;
1078 ThrowItemTypes = THROW_POTION;
1079 IsThrowingWeapon = true; //FIXME: k8: shaman can't throw potions without this
1082 bananapeels
1084 DefaultSize = 20;
1085 Possibility = 100;
1086 Category = MISC;
1087 DefaultMainVolume = 40;
1088 StrengthModifier = 50;
1089 BitmapPos = 0, 128;
1090 FormModifier = 20;
1091 NameSingular = "banana peel";
1092 MainMaterialConfig == BANANA_PEEL;
1093 Roundness = 10;
1094 WeaponCategory = WHIPS;
1095 AttachedGod = NEFAS;
1096 WieldedBitmapPos = 160, 112;
1097 AllowEquip = false;
1098 IsValuable = false;
1099 IsSadistWeapon = true;
1102 brokenbottle /* cannot contain anything, so NOT bottle-> */
1104 DefaultSize = 10;
1105 Possibility = 100;
1106 Category = MISC;
1107 DefaultMainVolume = 60;
1108 StrengthModifier = 50;
1109 BitmapPos = 16, 160;
1110 FormModifier = 50;
1111 NameSingular = "bottle";
1112 Adjective = "broken";
1113 MainMaterialConfig == GLASS;
1114 Roundness = 70;
1115 AttachedGod = NEFAS;
1116 WieldedBitmapPos = 160, 128;
1117 IsValuable = false;
1118 DamageFlags = PIERCE;
1119 IsSadistWeapon = true;
1122 scroll
1124 Category = SCROLL;
1125 DefaultMainVolume = 250;
1126 StrengthModifier = 25;
1127 BitmapPos = 16, 176;
1128 FormModifier = 20;
1129 DefaultSize = 30;
1130 NameSingular = "scroll";
1131 MainMaterialConfig == PARCHMENT;
1132 IsAbstract = true;
1133 Roundness = 15;
1134 WieldedBitmapPos = 176, 144;
1135 AllowEquip = false;
1136 TeleportPriority = 300;
1139 scrollofteleportation /* scroll-> */
1141 Possibility = 100;
1142 Price = 50;
1143 PostFix = "of teleportation";
1144 Alias == "scroll of teleport";
1145 AttachedGod = SOPHOS;
1146 ReadDifficulty = 50;
1149 scrollofcharging /* scroll-> */
1151 Possibility = 25;
1152 Price = 500;
1153 PostFix = "of charging";
1154 CanBeCloned = false;
1155 IsPolymorphSpawnable = false;
1156 AttachedGod = SOPHOS;
1157 ReadDifficulty = 500;
1162 DefaultSize = 3;
1163 Possibility = 5;
1164 Category = FOOD;
1165 DefaultMainVolume = 25;
1166 StrengthModifier = 50;
1167 BitmapPos = 16, 208;
1168 FormModifier = 10;
1169 MainMaterialConfig == HUMAN_FLESH;
1170 NameSingular = "nut";
1171 Roundness = 90;
1172 AttachedGod = NEFAS;
1173 WieldedBitmapPos = 160, 368;
1174 IsValuable = false;
1175 IsSadistWeapon = true;
1178 leftnutofpetrus /* nut-> */
1180 DefaultSize = 10;
1181 Possibility = 0;
1182 Category = MISC;
1183 DefaultMainVolume = 500;
1184 StrengthModifier = 2500;
1185 IsDestroyable = false;
1186 BaseEmitation = rgb24(166, 112, 112);
1187 Adjective = "left";
1188 PostFix = "of Petrus";
1189 ArticleMode = FORCE_THE;
1190 IsPolymorphable = false;
1191 CanBeWished = false;
1192 CanBeCloned = false;
1193 FormModifier = 15;
1194 AttachedGod = VALPURUS;
1195 IsQuestItem = true;
1196 IsValuable = true;
1199 bone
1201 DefaultSize = 50;
1202 Possibility = 250;
1203 WeaponCategory = BLUNT_WEAPONS;
1204 DefaultMainVolume = 500;
1205 StrengthModifier = 80;
1206 BitmapPos = 16, 240;
1207 FormModifier = 25;
1208 Category = MISC;
1209 NameSingular = "bone";
1210 /*MainMaterialConfig == BONE;*/
1211 MainMaterialConfig = { 2, BONE, OMMEL_BONE; }
1212 MaterialConfigChances = { 2, 100, 1; }
1213 Roundness = 20;
1214 IsTwoHanded = true;
1215 AttachedGod = MORTIFER;
1216 WieldedBitmapPos = 160, 336;
1217 IsValuable = false;
1220 loaf
1222 DefaultSize = 40;
1223 Possibility = 500;
1224 WeaponCategory = BLUNT_WEAPONS;
1225 Category = FOOD;
1226 DefaultMainVolume = 500;
1227 StrengthModifier = 100;
1228 BitmapPos = 0, 272;
1229 FormModifier = 20;
1230 NameSingular = "loaf";
1231 NamePlural = "loaves";
1232 MainMaterialConfig = { 3, BEEF, PORK, BREAD; }
1233 MaterialConfigChances = { 3, 50, 50, 200; }
1234 Alias == "food";
1235 Roundness = 20;
1236 AttachedGod = NONE;
1237 WieldedBitmapPos = 160, 352;
1238 IsValuable = false;
1241 scrollofwishing /* scroll-> */
1243 Possibility = 3;
1244 CanBeWished = false;
1245 Price = 3000;
1246 IsPolymorphSpawnable = false;
1247 PostFix = "of wishing";
1248 CanBeCloned = false;
1249 AttachedGod = ATAVUS;
1250 ReadDifficulty = 2500;
1253 copyofleftnutofpetrus /* nut-> */
1255 DefaultSize = 10;
1256 Category = MISC;
1257 DefaultMainVolume = 500;
1258 NameSingular = "copy of the left nut of Petrus";
1259 NamePlural = "copies of the left nut of Petrus";
1260 FormModifier = 15;
1261 AttachedGod = MELLIS;
1262 IsValuable = false;
1263 IsAbstract = true;
1265 Config CHEAP;
1267 Possibility = 10;
1268 Price = 50;
1269 MainMaterialConfig == GLASS; /* should be plastic */
1270 Adjective = "cheap";
1271 Alias == "left nut";
1274 Config EXPENSIVE;
1276 Possibility = 5;
1277 Price = 500;
1278 MainMaterialConfig == DIAMOND;
1279 UsesLongAdjectiveArticle = true;
1280 Adjective = "expensive";
1284 wand
1286 Category = WAND;
1287 DefaultMainVolume = 125;
1288 StrengthModifier = 50;
1289 BitmapPos = 0, 288;
1290 FormModifier = 30;
1291 DefaultSize = 30;
1292 NameSingular = "wand";
1293 IsAbstract = true;
1294 Roundness = 5;
1295 CanBePiled = false;
1296 BreakEffectRangeSquare = 2;
1297 WieldedBitmapPos = 160, 352;
1298 TeleportPriority = 1000;
1300 Config WAND_OF_POLYMORPH;
1302 Possibility = 20;
1303 Price = 500;
1304 IsPolymorphSpawnable = false;
1305 PostFix = "of polymorph";
1306 MainMaterialConfig == OCTIRON;
1307 BeamRange = 5;
1308 MinCharges = 2;
1309 MaxCharges = 5;
1310 BeamColor = RANDOM_COLOR;
1311 BeamEffect = BEAM_POLYMORPH;
1312 CanBeCloned = false;
1313 AttachedGod = SCABIES;
1314 IsKamikazeWeapon = true;
1315 BreakMsg = "shatters, its pieces transforming into a myriad of exotic forms before vanishing";
1318 Config WAND_OF_STRIKING;
1320 Possibility = 30;
1321 Price = 500;
1322 PostFix = "of striking";
1323 MainMaterialConfig == IRON;
1324 BeamRange = 10;
1325 MinCharges = 2;
1326 MaxCharges = 5;
1327 BeamColor = WHITE;
1328 BeamEffect = BEAM_STRIKE;
1329 AttachedGod = INFUSCOR;
1330 IsKamikazeWeapon = true;
1331 BreakMsg = "explodes, releasing all of its energy at once";
1334 Config WAND_OF_FIRE_BALLS;
1336 Possibility = 40;
1337 Price = 500;
1338 PostFix = "of fireballs";
1339 MainMaterialConfig == BRONZE;
1340 BeamRange = 50;
1341 MinCharges = 1;
1342 MaxCharges = 4;
1343 BeamColor = YELLOW;
1344 BeamEffect = BEAM_FIRE_BALL;
1345 AttachedGod = INFUSCOR;
1346 BreakEffectRangeSquare = 0;
1347 IsKamikazeWeapon = true;
1348 BreakMsg = "turns into a fiery ball of rapidly expanding plasma";
1351 Config WAND_OF_TELEPORTATION;
1353 Possibility = 60;
1354 Price = 500;
1355 PostFix = "of teleportation";
1356 MainMaterialConfig == SILVER;
1357 Alias == "wand of teleport";
1358 BeamRange = 5;
1359 MinCharges = 3;
1360 MaxCharges = 6;
1361 BeamColor = BLUE;
1362 BeamEffect = BEAM_TELEPORT;
1363 AttachedGod = SOPHOS;
1364 BreakEffectRangeSquare = 9;
1365 BreakMsg = "breaks apart and a thousand splinters scatter in random directions, each cutting a tiny hole in space and time";
1368 Config WAND_OF_HASTE;
1370 Possibility = 40;
1371 Price = 500;
1372 PostFix = "of haste";
1373 MainMaterialConfig == TIN;
1374 BeamRange = 5;
1375 MinCharges = 3;
1376 MaxCharges = 6;
1377 BeamColor = RED;
1378 BeamEffect = BEAM_HASTE;
1379 AttachedGod = CLEPTIA;
1380 BreakMsg = "breaks, speeding up everything around it";
1383 Config WAND_OF_SLOW;
1385 Possibility = 40;
1386 Price = 500;
1387 PostFix = "of slow";
1388 MainMaterialConfig == GRANITE;
1389 BeamRange = 5;
1390 MinCharges = 3;
1391 MaxCharges = 6;
1392 BeamColor = BLUE;
1393 BeamEffect = BEAM_SLOW;
1394 AttachedGod = INFUSCOR;
1395 BreakMsg = "breaks, dilating time around it";
1398 Config WAND_OF_RESURRECTION;
1400 Possibility = 20;
1401 Price = 750;
1402 PostFix = "of resurrection";
1403 MainMaterialConfig == PHOENIX_FEATHER;
1404 BeamRange = 5;
1405 MinCharges = 1;
1406 MaxCharges = 3;
1407 BeamColor = BLACK;
1408 BeamEffect = BEAM_RESURRECT;
1409 AttachedGod = SEGES;
1410 BreakMsg = "breaks, releasing countless green rays of highly compressed life energy";
1413 Config WAND_OF_DOOR_CREATION;
1415 Possibility = 20;
1416 Price = 250;
1417 PostFix = "of door creation";
1418 MainMaterialConfig == OAK_WOOD;
1419 /* BeamRange has no effect */
1420 MinCharges = 3;
1421 MaxCharges = 6;
1422 BeamColor = LIGHT_GRAY;
1423 BeamEffect = BEAM_DOOR_CREATION;
1424 BeamStyle = SHIELD_BEAM;
1425 AttachedGod = LORICATUS;
1426 BreakMsg = "releases its powers, causing a number of highly unexpected effects to occur around itself";
1429 Config WAND_OF_INVISIBILITY;
1431 Possibility = 40;
1432 Price = 250;
1433 PostFix = "of invisibility";
1434 MainMaterialConfig == GLASS;
1435 BeamRange = 10;
1436 MinCharges = 3;
1437 MaxCharges = 6;
1438 BeamColor = TRANSPARENT_COLOR; /* invisible */
1439 BeamEffect = BEAM_INVISIBILITY;
1440 AttachedGod = CLEPTIA;
1441 BreakMsg = "becomes increasingly transparent and then vanishes abruptly";
1444 Config WAND_OF_CLONING;
1446 Possibility = 5;
1447 Price = 2000;
1448 IsPolymorphSpawnable = false;
1449 PostFix = "of cloning";
1450 MainMaterialConfig == RUBY;
1451 BeamRange = 5;
1452 MinCharges = 1;
1453 MaxCharges = 3;
1454 CanBeCloned = false;
1455 BeamColor = PINK;
1456 BeamEffect = BEAM_DUPLICATE;
1457 AttachedGod = INFUSCOR;
1458 BreakEffectRangeSquare = 0;
1459 BreakMsg = "breaks up, its dispersing splinters multiplying infinitely";
1462 Config WAND_OF_LIGHTNING;
1464 Possibility = 60;
1465 Price = 250;
1466 PostFix = "of lightning";
1467 MainMaterialConfig == GOLD;
1468 BeamRange = 15;
1469 MinCharges = 2;
1470 MaxCharges = 5;
1471 BeamColor = WHITE;
1472 BeamEffect = BEAM_LIGHTNING;
1473 BeamStyle = LIGHTNING_BEAM;
1474 AttachedGod = INFUSCOR;
1475 BreakEffectRangeSquare = 9;
1476 IsKamikazeWeapon = true;
1477 BreakMsg = "breaks and releases all of its stored electricity at once";
1480 Config WAND_OF_ACID_RAIN;
1482 Possibility = 30;
1483 Price = 500;
1484 PostFix = "of acid rain";
1485 MainMaterialConfig == SULFUR;
1486 BeamRange = 15;
1487 MinCharges = 2;
1488 MaxCharges = 5;
1489 BeamColor = GREEN;
1490 BeamEffect = BEAM_ACID_RAIN;
1491 AttachedGod = SCABIES;
1492 BreakEffectRangeSquare = 1;
1493 IsKamikazeWeapon = true;
1494 BreakMsg = "vaporizes in an instant, unleashing a deadly rainstorm of polluted acid";
1497 Config WAND_OF_MIRRORING;
1499 Possibility = 15;
1500 Price = 1000;
1501 IsPolymorphSpawnable = false;
1502 PostFix = "of mirroring";
1503 MainMaterialConfig == SAPPHIRE;
1504 BeamRange = 5;
1505 MinCharges = 1;
1506 MaxCharges = 3;
1507 CanBeCloned = false;
1508 BeamColor = PINK;
1509 BeamEffect = BEAM_DUPLICATE; /* difference from cloning overridden */
1510 AttachedGod = INFUSCOR;
1511 BreakEffectRangeSquare = 0;
1512 BreakMsg = "shatters, its slivers reflecting each other recursively ad infinitum";
1515 Config WAND_OF_NECROMANCY;
1517 Possibility = 30;
1518 Price = 500;
1519 PostFix = "of necromancy";
1520 MainMaterialConfig == BONE;
1521 BeamRange = 5;
1522 MinCharges = 2;
1523 MaxCharges = 5;
1524 BeamColor = BLACK;
1525 BeamEffect = BEAM_NECROMANCY;
1526 AttachedGod = INFUSCOR;
1527 BreakMsg = "emits a gross of unholy rays and self-obliterates";
1531 scrollofchangematerial /* scroll-> */
1533 Possibility = 5;
1534 Price = 2000;
1535 PostFix = "of change material";
1536 Alias == "SoCM";
1537 AttachedGod = LORICATUS;
1538 ReadDifficulty = 2000;
1541 avatarofvalpurus
1543 DefaultSize = 10;
1544 Possibility = 0;
1545 CanBeWished = false;
1546 IsDestroyable = false;
1547 IsMaterialChangeable = false;
1548 Price = 1000000;
1549 Category = MISC;
1550 DefaultMainVolume = 250;
1551 StrengthModifier = 500;
1552 BitmapPos = 0, 320;
1553 FormModifier = 15;
1554 UsesLongArticle = true;
1555 NameSingular = "Avatar";
1556 PostFix = "of Valpurus";
1557 ArticleMode = FORCE_THE;
1558 MainMaterialConfig == VALPURIUM;
1559 IsPolymorphable = false;
1560 Roundness = 80;
1561 CanBeCloned = false;
1562 AttachedGod = VALPURUS;
1563 WieldedBitmapPos = 160, 128;
1564 IsQuestItem = true;
1567 kiwi
1569 DefaultSize = 10;
1570 Possibility = 75;
1571 Category = FOOD;
1572 DefaultMainVolume = 50;
1573 StrengthModifier = 50;
1574 BitmapPos = 0, 384;
1575 FormModifier = 10;
1576 NameSingular = "kiwi";
1577 MainMaterialConfig == KIWI_FLESH;
1578 Roundness = 80;
1579 AttachedGod = SILVA;
1580 WieldedBitmapPos = 160, 368;
1581 AllowEquip = false;
1582 IsValuable = false;
1585 pineapple
1587 DefaultSize = 20;
1588 Possibility = 75;
1589 Category = FOOD;
1590 DefaultMainVolume = 1000;
1591 StrengthModifier = 100;
1592 BitmapPos = 0, 368;
1593 FormModifier = 10;
1594 NameSingular = "pineapple";
1595 MainMaterialConfig == PINEAPPLE_FLESH;
1596 Roundness = 90;
1597 IsTwoHanded = true;
1598 AttachedGod = SILVA;
1599 WieldedBitmapPos = 176, 144;
1600 IsValuable = false;
1603 palmbranch
1605 DefaultSize = 80;
1606 Possibility = 0;
1607 Category = MISC;
1608 DefaultMainVolume = 4000;
1609 StrengthModifier = 50;
1610 BitmapPos = 0, 240;
1611 FormModifier = 15;
1612 NameSingular = "palm branch";
1613 NamePlural = "palm branches";
1614 MainMaterialConfig == PALM_LEAF;
1615 Roundness = 80;
1616 IsTwoHanded = true;
1617 AttachedGod = SILVA;
1618 WieldedBitmapPos = 160, 208;
1619 IsValuable = false;
1622 whip /* meleeweapon-> */
1624 DefaultSize = 210;
1625 Possibility = 50;
1626 WeaponCategory = WHIPS;
1627 DefaultMainVolume = 500;
1628 DefaultSecondaryVolume = 20;
1629 StrengthModifier = 10;
1630 BitmapPos = 32, 0;
1631 NameSingular = "whip";
1632 MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
1633 SecondaryMaterialConfig == EBONY_WOOD;
1634 MaterialConfigChances = { 4, 75, 50, 25, 10; }
1635 Roundness = 2;
1636 FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
1637 CanBeBroken = false;
1638 AttachedGod = NEFAS;
1639 WieldedBitmapPos = 160, 224;
1640 EnchantmentPlusChance = 30;
1641 FlexibilityIsEssential = true;
1642 DamageFlags = SLASH;
1643 IsSadistWeapon = true;
1645 Config RUNED_WHIP;
1647 DefaultSize = 230;
1648 Possibility = 25;
1649 DefaultMainVolume = 750;
1650 DefaultSecondaryVolume = 50;
1651 StrengthModifier = 20;
1652 Adjective = "runed";
1653 FormModifier = 20;
1654 EnchantmentPlusChance = 20;
1657 Config CHAIN_WHIP; /* by Iankill */
1659 DefaultSize = 150;
1660 Possibility = 25;
1661 DefaultMainVolume = 200;
1662 DefaultSecondaryVolume = 50;
1663 StrengthModifier = 20;
1664 MainMaterialConfig = { 4, BRONZE, IRON, STEEL, METEORIC_STEEL; }
1665 MaterialConfigChances = { 4, 75, 50, 25, 10; }
1666 Adjective = "chain";
1667 FormModifier = 200;
1668 EnchantmentPlusChance = 20;
1672 backpack /* materialcontainer-> */
1674 DefaultSize = 80;
1675 Possibility = 25;
1676 Category = TOOL;
1677 DefaultMainVolume = 1000;
1678 DefaultSecondaryVolume = 10000;
1679 StrengthModifier = 250;
1680 BitmapPos = 32, 16;
1681 FormModifier = 10;
1682 NameSingular = "backpack";
1683 MainMaterialConfig == LEATHER;
1684 SecondaryMaterialConfig == GUN_POWDER;
1685 Alias == "explosives";
1686 Roundness = 70;
1687 IsTwoHanded = true;
1688 AttachedGod = CRUENTUS;
1689 WieldedBitmapPos = 160, 144;
1690 IsKamikazeWeapon = true;
1693 holybook
1695 DefaultSize = 25;
1696 Possibility = 15; /* this is for each config */
1697 Category = BOOK;
1698 DefaultMainVolume = 2000;
1699 StrengthModifier = 150;
1700 BitmapPos = 32, 32;
1701 FormModifier = 20;
1702 Adjective = "holy";
1703 NameSingular = "book";
1704 ArticleMode = FORCE_THE;
1705 MainMaterialConfig == PARCHMENT;
1706 Price = 200;
1707 Roundness = 70;
1708 IsTwoHanded = true;
1709 CreateDivineConfigurations = true;
1710 IsAbstract = true;
1711 AttachedGod = NONE;
1712 WieldedBitmapPos = 176, 144;
1713 ReadDifficulty = 1000;
1716 fiftymillionroubles
1718 DefaultSize = 20;
1719 Possibility = 0;
1720 Price = 2;
1721 Category = VALUABLE; /* ??? */
1722 DefaultMainVolume = 1000;
1723 StrengthModifier = 25;
1724 BitmapPos = 0, 336;
1725 FormModifier = 15;
1726 NameSingular = "pile";
1727 PostFix = "of 50 million roubles";
1728 MainMaterialConfig == PARCHMENT;
1729 Alias = { 2, "money", "riches"; }
1730 Roundness = 60;
1731 AttachedGod = MELLIS;
1732 WieldedBitmapPos = 160, 128;
1733 IsValuable = false;
1736 oillamp
1738 DefaultSize = 30;
1739 Possibility = 15;
1740 CanBeWished = false;
1741 Category = TOOL;
1742 DefaultMainVolume = 150;
1743 StrengthModifier = 50;
1744 BitmapPos = 32, 48;
1745 FormModifier = 20;
1746 BaseEmitation = rgb24(110, 110, 90);
1747 UsesLongArticle = true;
1748 NameSingular = "oil lamp";
1749 MainMaterialConfig == GOLD;
1750 Roundness = 40;
1751 CanBePiled = false; /* otherwise you could summon a genie only from the first piled item */
1752 Price = 100;
1753 Alias == "lamp";
1754 WeaponCategory = BLUNT_WEAPONS;
1755 AttachedGod = ATAVUS;
1756 WieldedBitmapPos = 160, 128;
1759 stone
1761 DefaultSize = 30;
1762 Possibility = 25;
1763 Category = VALUABLE;
1764 DefaultMainVolume = 100;
1765 StrengthModifier = 100;
1766 BitmapPos = 0, 48;
1767 FormModifier = 10;
1768 NameSingular = "stone";
1769 MainMaterialConfig = { 5, SILVER, GOLD, SAPPHIRE, RUBY, DIAMOND; }
1770 MaterialConfigChances = { 5, 300, 200, 150, 100, 50; }
1771 Alias == "jewel";
1772 Roundness = 90;
1773 AttachedGod = NONE;
1774 WieldedBitmapPos = 160, 368;
1775 IsValuable = false;
1776 HasNormalPictureDirection = false;
1779 scrolloftaming /* scroll-> */
1781 Possibility = 25;
1782 Price = 500;
1783 PostFix = "of taming";
1784 AttachedGod = DULCIS;
1785 ReadDifficulty = 100;
1788 mine /*materialcontainer-> */
1790 DefaultSize = 50;
1791 Possibility = 50;
1792 Category = TOOL;
1793 DefaultMainVolume = 100;
1794 DefaultSecondaryVolume = 5000;
1795 StrengthModifier = 50;
1796 BitmapPos = 32, 288;
1797 FormModifier = 10;
1798 NameSingular = "mine";
1799 MainMaterialConfig == IRON;
1800 SecondaryMaterialConfig == GUN_POWDER;
1801 Roundness = 100;
1802 IsTwoHanded = true;
1803 AttachedGod = CRUENTUS;
1804 WieldedBitmapPos = 160, 128;
1806 Config BIG_MINE;
1808 DefaultSize = 65;
1809 Possibility = 10;
1810 DefaultMainVolume = 250;
1811 DefaultSecondaryVolume = 12500;
1812 NameSingular = "big mine";
1813 BitmapPos = 80, 288;
1819 /* Bug: CreateLockConfigurations = true before key doesn't work! */
1821 DefaultSize = 10;
1822 Possibility = 0;
1823 Price = 50;
1824 Category = TOOL;
1825 DefaultMainVolume = 15;
1826 StrengthModifier = 50;
1827 BitmapPos = 16, 416;
1828 FormModifier = 30;
1829 NameSingular = "key";
1830 MainMaterialConfig == BRONZE;
1831 Roundness = 10;
1832 AttachedGod = LORICATUS;
1833 WieldedBitmapPos = 160, 368;
1834 IsAbstract = true;
1836 Config ROUND_LOCK; { Adjective = "round"; Possibility = 25; }
1837 Config SQUARE_LOCK; { Adjective = "square"; Possibility = 25; }
1838 Config TRIANGULAR_LOCK; { Adjective = "triangular"; Possibility = 25; }
1839 Config HEXAGONAL_LOCK; { Adjective = "hexagonal"; }
1840 Config OCTAGONAL_LOCK;
1842 MainMaterialConfig == OCTIRON;
1843 UsesLongAdjectiveArticle = true;
1844 Adjective = "octagonal";
1846 Config HEART_SHAPED_LOCK;
1848 MainMaterialConfig == GOLD;
1849 Adjective = "heart shaped";
1853 shield /* armor-> */
1855 DefaultSize = 60;
1856 Possibility = 250;
1857 Category = SHIELD;
1858 DefaultMainVolume = 350;
1859 StrengthModifier = 150;
1860 BitmapPos = 32, 336;
1861 FormModifier = 15;
1862 NameSingular = "shield";
1863 MainMaterialConfig = { 14, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
1864 MaterialConfigChances = { 14, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5; }
1865 Roundness = 95;
1866 WeaponCategory = SHIELDS;
1867 CanBeBroken = true;
1868 WieldedBitmapPos = 128, 32;
1869 EnchantmentPlusChance = 15;
1871 Config BROKEN;
1873 Possibility = 25;
1874 DefaultSize = 40;
1875 FormModifier = 20;
1876 BitmapPos = 48, 224;
1877 WieldedBitmapPos = 128, 48;
1878 MainMaterialConfig = { 7, EBONY_WOOD, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
1879 MaterialConfigChances = { 7, 100, 150, 25, 10, 25, 5, 5; }
1880 EnchantmentPlusChance = 30;
1884 cloak /* armor-> */
1886 DefaultSize = 200;
1887 Possibility = 250;
1888 Category = CLOAK;
1889 DefaultMainVolume = 2000;
1890 StrengthModifier = 125;
1891 BitmapPos = 32, 352;
1892 FormModifier = 20;
1893 NameSingular = "cloak";
1894 MainMaterialConfig = { 5, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; }
1895 MaterialConfigChances = { 5, 2000, 1000, 500, 250, 100; }
1896 Roundness = 60;
1897 IsTwoHanded = true;
1898 InElasticityPenaltyModifier = 50;
1899 AttachedGod = CLEPTIA;
1900 WieldedBitmapPos = 160, 144;
1901 CanBeBroken = true;
1902 CloakBitmapPos = 48, 416;
1903 EnchantmentPlusChance = 10;
1905 Config BROKEN;
1907 Possibility = 25;
1908 BitmapPos = 64, 304;
1909 InElasticityPenaltyModifier = 40;
1910 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
1911 MaterialConfigChances = { 4, 500, 250, 100, 25; }
1912 EnchantmentPlusChance = 20;
1913 CloakBitmapPos = 48, 496;
1916 Config CLOAK_OF_INVISIBILITY;
1918 Possibility = 1;
1919 GearStates = INVISIBLE;
1920 PostFix = "of invisibility";
1921 Price = 2500;
1922 MainMaterialConfig == LEATHER;
1923 MaterialConfigChances == 100;
1924 EnchantmentPlusChance = 2;
1927 Config BROKEN|CLOAK_OF_INVISIBILITY;
1929 Possibility = 2;
1930 BitmapPos = 64, 304;
1931 InElasticityPenaltyModifier = 40;
1932 Price = 500;
1933 GearStates = 0;
1934 EnchantmentPlusChance = 4;
1935 CloakBitmapPos = 48, 496;
1938 Config CLOAK_OF_FIRE_RESISTANCE;
1940 Possibility = 20;
1941 PostFix = "of fire resistance";
1942 Price = 250;
1943 FireResistance = 25;
1944 EnchantmentPlusChance = 5;
1947 Config BROKEN|CLOAK_OF_FIRE_RESISTANCE;
1949 Possibility = 2;
1950 BitmapPos = 64, 304;
1951 InElasticityPenaltyModifier = 40;
1952 FireResistance = 10;
1953 Price = 150;
1954 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
1955 MaterialConfigChances = { 4, 300, 200, 100, 50; }
1956 EnchantmentPlusChance = 10;
1957 CloakBitmapPos = 48, 496;
1960 Config CLOAK_OF_ELECTRICITY_RESISTANCE;
1962 Possibility = 15;
1963 PostFix = "of electricity resistance";
1964 Price = 250;
1965 ElectricityResistance = 25;
1966 EnchantmentPlusChance = 5;
1969 Config BROKEN|CLOAK_OF_ELECTRICITY_RESISTANCE;
1971 Possibility = 2;
1972 BitmapPos = 64, 304;
1973 InElasticityPenaltyModifier = 40;
1974 ElectricityResistance = 10;
1975 Price = 150;
1976 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
1977 MaterialConfigChances = { 4, 300, 200, 100, 50; }
1978 EnchantmentPlusChance = 10;
1979 CloakBitmapPos = 48, 496;
1982 Config CLOAK_OF_ACID_RESISTANCE;
1984 Possibility = 10;
1985 PostFix = "of acid resistance";
1986 Price = 250;
1987 AcidResistance = 4;
1988 EnchantmentPlusChance = 5;
1989 TeleportPriority = 1000;
1992 Config BROKEN|CLOAK_OF_ACID_RESISTANCE;
1994 Possibility = 1;
1995 BitmapPos = 64, 304;
1996 InElasticityPenaltyModifier = 40;
1997 AcidResistance = 2;
1998 Price = 150;
1999 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
2000 MaterialConfigChances = { 4, 300, 200, 100, 50; }
2001 EnchantmentPlusChance = 10;
2002 CloakBitmapPos = 48, 496;
2006 boot /* armor-> */
2008 DefaultSize = 30;
2009 Possibility = 250;
2010 Category = BOOT;
2011 DefaultMainVolume = 400;
2012 StrengthModifier = 150;
2013 BitmapPos = 0, 400;
2014 FormModifier = 20;
2015 NameSingular = "boot";
2016 MainMaterialConfig = { 9, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL; }
2017 MaterialConfigChances = { 9, 2000, 1000, 500, 250, 100, 1000, 500, 100, 25; }
2018 Roundness = 50;
2019 CanBePiled = true;
2020 InElasticityPenaltyModifier = 10;
2021 HandleInPairs = true;
2022 WieldedBitmapPos = 160, 128;
2023 BootBitmapPos = 16, 432;
2024 CanBeBroken = true;
2025 EnchantmentPlusChance = 10;
2027 Config BROKEN;
2029 DefaultSize = 30;
2030 FormModifier = 30;
2031 BitmapPos = 80, 368;
2032 Possibility = 25;
2033 MainMaterialConfig = { 9, OMMEL_HAIR, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
2034 MaterialConfigChances = { 9, 100, 500, 100, 25, 10, 10, 25, 5, 1; }
2035 EnchantmentPlusChance = 20;
2036 InElasticityPenaltyModifier = 30;
2037 BootBitmapPos = 16, 512;
2040 Config BOOT_OF_STRENGTH;
2042 Possibility = 10;
2043 PostFix = "of strength";
2044 MainMaterialConfig == TROLL_HIDE;
2045 MaterialConfigChances == 100;
2046 AffectsLegStrength = true;
2047 Price = 50;
2048 BaseEnchantment = 1;
2049 PriceIsProportionalToEnchantment = true;
2050 EnchantmentPlusChance = 2;
2053 Config BROKEN|BOOT_OF_STRENGTH;
2055 DefaultSize = 30;
2056 FormModifier = 30;
2057 BitmapPos = 80, 368;
2058 Possibility = 20;
2059 AffectsLegStrength = false;
2060 Price = 10;
2061 EnchantmentPlusChance = 4;
2062 InElasticityPenaltyModifier = 30;
2063 BootBitmapPos = 16, 512;
2066 Config BOOT_OF_AGILITY;
2068 Possibility = 10;
2069 PostFix = "of agility";
2070 MainMaterialConfig == LEATHER;
2071 MaterialConfigChances == 100;
2072 AffectsAgility = true;
2073 Price = 75;
2074 BaseEnchantment = 1;
2075 PriceIsProportionalToEnchantment = true;
2076 AttachedGod = CLEPTIA;
2077 EnchantmentPlusChance = 2;
2080 Config BROKEN|BOOT_OF_AGILITY;
2082 DefaultSize = 30;
2083 FormModifier = 30;
2084 BitmapPos = 80, 368;
2085 Possibility = 20;
2086 AffectsAgility = false;
2087 Price = 25;
2088 EnchantmentPlusChance = 4;
2089 InElasticityPenaltyModifier = 30;
2090 BootBitmapPos = 16, 512;
2093 Config BOOT_OF_KICKING;
2095 Possibility = 10;
2096 PostFix = "of kicking";
2097 MainMaterialConfig == IRON;
2098 MaterialConfigChances == 100;
2099 Price = 50;
2100 FormModifier = 50;
2101 EnchantmentPlusChance = 5;
2104 Config BROKEN|BOOT_OF_KICKING;
2106 DefaultSize = 30;
2107 FormModifier = 30;
2108 BitmapPos = 80, 368;
2109 Possibility = 20;
2110 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
2111 MaterialConfigChances = { 5, 1000, 100, 10, 5, 1; }
2112 EnchantmentPlusChance = 10;
2113 InElasticityPenaltyModifier = 30;
2114 BootBitmapPos = 16, 512;
2118 gauntlet /* armor-> */
2120 DefaultSize = 30;
2121 Possibility = 250;
2122 Category = GAUNTLET;
2123 DefaultMainVolume = 300;
2124 StrengthModifier = 125;
2125 BitmapPos = 32, 368;
2126 FormModifier = 20;
2127 NameSingular = "gauntlet";
2128 MainMaterialConfig = { 8, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL; }
2129 MaterialConfigChances = { 8, 2000, 1000, 200, 100, 500, 250, 50, 10; }
2130 Roundness = 60;
2131 CanBePiled = true;
2132 InElasticityPenaltyModifier = 20;
2133 HandleInPairs = true;
2134 WieldedBitmapPos = 160, 128;
2135 GauntletBitmapPos = 80, 432;
2136 CanBeBroken = true;
2137 EnchantmentPlusChance = 10;
2138 HasNormalPictureDirection = false;
2140 Config BROKEN;
2142 Possibility = 25;
2143 MainMaterialConfig = { 7, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, MITHRIL; }
2144 MaterialConfigChances = { 7, 100, 500, 250, 50, 10, 5, 10; }
2145 DefaultSize = 30;
2146 FormModifier = 30;
2147 BitmapPos = 80, 400;
2148 EnchantmentPlusChance = 20;
2149 InElasticityPenaltyModifier = 30;
2150 GauntletBitmapPos = 80, 512;
2153 Config GAUNTLET_OF_STRENGTH;
2155 Possibility = 10;
2156 PostFix = "of strength";
2157 MainMaterialConfig == TROLL_HIDE;
2158 MaterialConfigChances == 100;
2159 AffectsArmStrength = true;
2160 Price = 75;
2161 BaseEnchantment = 1;
2162 PriceIsProportionalToEnchantment = true;
2163 AttachedGod = CRUENTUS;
2164 EnchantmentPlusChance = 2;
2167 Config BROKEN|GAUNTLET_OF_STRENGTH;
2169 DefaultSize = 20;
2170 FormModifier = 30;
2171 BitmapPos = 80, 400;
2172 AffectsArmStrength = false;
2173 Price = 25;
2174 EnchantmentPlusChance = 4;
2175 InElasticityPenaltyModifier = 30;
2176 GauntletBitmapPos = 80, 512;
2179 Config GAUNTLET_OF_DEXTERITY;
2181 Possibility = 10;
2182 PostFix = "of dexterity";
2183 MainMaterialConfig == LEATHER;
2184 MaterialConfigChances == 100;
2185 AffectsDexterity = true;
2186 Price = 100;
2187 BaseEnchantment = 1;
2188 PriceIsProportionalToEnchantment = true;
2189 AttachedGod = CLEPTIA;
2190 EnchantmentPlusChance = 2;
2193 Config BROKEN|GAUNTLET_OF_DEXTERITY;
2195 DefaultSize = 20;
2196 FormModifier = 30;
2197 BitmapPos = 80, 400;
2198 AffectsDexterity = false;
2199 Price = 25;
2200 EnchantmentPlusChance = 4;
2201 InElasticityPenaltyModifier = 30;
2202 GauntletBitmapPos = 80, 512;
2206 belt /* armor-> */
2208 DefaultSize = 150;
2209 Possibility = 250;
2210 WeaponCategory = WHIPS;
2211 Category = BELT;
2212 DefaultMainVolume = 250;
2213 StrengthModifier = 100;
2214 BitmapPos = 32, 384;
2215 NameSingular = "belt";
2216 MainMaterialConfig = { 4, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; }
2217 MaterialConfigChances = { 4, 1500, 500, 250, 100; }
2218 Roundness = 10;
2219 FormModifier = 5; /* this is multiplied by MainMaterial's flexibility */
2220 WieldedBitmapPos = 160, 224;
2221 BeltBitmapPos = 48, 432;
2222 CanBeBroken = true;
2223 EnchantmentPlusChance = 10;
2224 DamageFlags = SLASH;
2225 IsSadistWeapon = true;
2227 Config BROKEN;
2229 DefaultSize = 150;
2230 Possibility = 25;
2231 MainMaterialConfig = { 5, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE, MITHRIL; }
2232 MaterialConfigChances = { 5, 500, 250, 100, 25, 10; }
2233 BitmapPos = 80, 384;
2234 EnchantmentPlusChance = 20;
2235 BeltBitmapPos = 48, 512;
2238 Config BELT_OF_CARRYING;
2240 Possibility = 10;
2241 PostFix = "of carrying";
2242 AffectsCarryingCapacity = true;
2243 Price = 75;
2244 BaseEnchantment = 1;
2245 PriceIsProportionalToEnchantment = true;
2246 AttachedGod = MELLIS;
2247 MainMaterialConfig == TROLL_HIDE;
2248 MaterialConfigChances == 100;
2249 EnchantmentPlusChance = 2;
2252 Config BROKEN|BELT_OF_CARRYING;
2254 DefaultSize = 150;
2255 Possibility = 20;
2256 AffectsCarryingCapacity = false;
2257 Price = 25;
2258 BitmapPos = 80, 384;
2259 EnchantmentPlusChance = 4;
2260 BeltBitmapPos = 48, 512;
2263 Config BELT_OF_LEVITATION;
2265 Possibility = 0;
2266 PostFix = "of levitation";
2267 GearStates = LEVITATION;
2268 Price = 500;
2269 AttachedGod = SILVA;
2270 MainMaterialConfig == ANGEL_HAIR;
2271 MaterialConfigChances == 100;
2272 EnchantmentPlusChance = 0;
2275 Config BROKEN|BELT_OF_LEVITATION;
2277 DefaultSize = 150;
2278 GearStates = 0;
2279 Price = 100;
2280 BitmapPos = 80, 384;
2281 BeltBitmapPos = 48, 512;
2285 ring
2287 DefaultSize = 2;
2288 Category = RING;
2289 DefaultMainVolume = 3;
2290 StrengthModifier = 100;
2291 BitmapPos = 16, 400;
2292 FormModifier = 10;
2293 NameSingular = "ring";
2294 MainMaterialConfig == DIAMOND;
2295 Roundness = 10; /* it is considered here opened */
2296 IsAbstract = true;
2297 WieldedBitmapPos = 160, 368;
2298 TeleportPriority = 300;
2300 Config RING_OF_FIRE_RESISTANCE;
2302 Possibility = 40;
2303 FireResistance = 15;
2304 PostFix = "of fire resistance";
2305 MainMaterialConfig == DRAGON_HIDE;
2306 Price = 250;
2307 AttachedGod = LORICATUS;
2310 Config RING_OF_POLYMORPH_CONTROL;
2312 Possibility = 5;
2313 PostFix = "of polymorph control";
2314 MainMaterialConfig == SAPPHIRE;
2315 GearStates = POLYMORPH_CONTROL;
2316 Price = 750;
2317 AttachedGod = SCABIES;
2318 Alias == "polycontrol";
2321 Config RING_OF_INFRA_VISION;
2323 Possibility = 10;
2324 PostFix = "of infravision";
2325 MainMaterialConfig == SILVER;
2326 GearStates = INFRA_VISION;
2327 Price = 500;
2328 AttachedGod = LEGIFER;
2331 Config RING_OF_TELEPORTATION;
2333 Possibility = 30;
2334 PostFix = "of teleportation";
2335 GearStates = TELEPORT;
2336 MainMaterialConfig == MITHRIL;
2337 Alias == "ring of teleport";
2338 Price = 250;
2339 WearWisdomLimit = 15;
2340 AttachedGod = SOPHOS;
2343 Config RING_OF_TELEPORT_CONTROL;
2345 Possibility = 10;
2346 PostFix = "of teleport control";
2347 MainMaterialConfig == RUBY;
2348 GearStates = TELEPORT_CONTROL;
2349 Price = 500;
2350 AttachedGod = SOPHOS;
2351 TeleportPriority = 1000;
2352 Alias == "telecontrol";
2355 Config RING_OF_POLYMORPH;
2357 Possibility = 30;
2358 PostFix = "of polymorph";
2359 MainMaterialConfig == ARCANITE;
2360 GearStates = POLYMORPH;
2361 Price = 250;
2362 WearWisdomLimit = 15;
2363 AttachedGod = SCABIES;
2366 Config RING_OF_POISON_RESISTANCE;
2368 Possibility = 30;
2369 PoisonResistance = 2;
2370 PostFix = "of poison resistance";
2371 MainMaterialConfig == TIN;
2372 Price = 250;
2373 AttachedGod = SEGES;
2376 Config RING_OF_INVISIBILITY;
2378 Possibility = 1;
2379 PostFix = "of invisibility";
2380 MainMaterialConfig == GLASS;
2381 GearStates = INVISIBLE;
2382 Price = 2500;
2383 AttachedGod = CLEPTIA;
2386 Config RING_OF_ELECTRICITY_RESISTANCE;
2388 Possibility = 30;
2389 ElectricityResistance = 15;
2390 PostFix = "of electricity resistance";
2391 MainMaterialConfig == EBONY_WOOD;
2392 Price = 250;
2393 AttachedGod = LORICATUS;
2396 Config RING_OF_SEARCHING;
2398 Possibility = 20;
2399 PostFix = "of searching";
2400 MainMaterialConfig == OAK_WOOD;
2401 Price = 500;
2402 AttachedGod = LEGIFER;
2403 GearStates = SEARCHING;
2406 Config RING_OF_ACID_RESISTANCE;
2408 Possibility = 20;
2409 AcidResistance = 2;
2410 PostFix = "of acid resistance";
2411 MainMaterialConfig == GOLD;
2412 Price = 250;
2413 AttachedGod = LORICATUS;
2414 TeleportPriority = 1000;
2418 amulet
2420 DefaultSize = 20;
2421 Category = AMULET;
2422 DefaultMainVolume = 30;
2423 StrengthModifier = 100;
2424 BitmapPos = 32, 400;
2425 FormModifier = 10;
2426 UsesLongArticle = true;
2427 NameSingular = "amulet";
2428 MainMaterialConfig == GOLD;
2429 Roundness = 10; /* it is considered here opened */
2430 IsAbstract = true;
2431 WieldedBitmapPos = 160, 112;
2432 HasNormalPictureDirection = false;
2434 Config AMULET_OF_LIFE_SAVING;
2436 Possibility = 5;
2437 PostFix = "of life saving";
2438 MainMaterialConfig == GOLD;
2439 GearStates = LIFE_SAVED;
2440 CanBeCloned = false;
2441 Price = 5000;
2442 AttachedGod = SEGES;
2445 Config AMULET_OF_ESP;
2447 Possibility = 10;
2448 PostFix = "of ESP";
2449 MainMaterialConfig == ILLITHIUM;
2450 GearStates = ESP;
2451 Price = 1000;
2452 AttachedGod = LEGIFER;
2455 Config AMULET_OF_WARDING;
2457 Possibility = 4;
2458 PostFix = "of elemental protection";
2459 MainMaterialConfig == ILLITHIUM;
2460 CanBeCloned = false;
2461 Price = 4000;
2462 AttachedGod = LEGIFER;
2463 FireResistance = 30;
2464 ElectricityResistance = 30;
2465 AcidResistance = 5;
2466 PoisonResistance = 5;
2470 bodypart
2472 Possibility = 0;
2473 Category = FOOD;
2474 IsAutoInitializable = false;
2475 IsAbstract = true;
2476 IsTwoHanded = true;
2477 /*Adjective = "severed";*/ /* only used if severed */
2478 CanBeWished = false; /* temporary */
2479 AttachedGod = NONE;
2480 IsValuable = false;
2481 IsSadistWeapon = true;
2484 head /* bodypart-> */
2486 StrengthModifier = 200;
2487 FormModifier = 10;
2488 NameSingular = "head";
2489 Roundness = 70;
2490 WieldedBitmapPos = 160, 128;
2493 torso /* bodypart-> */
2495 StrengthModifier = 250;
2496 FormModifier = 10;
2497 NameSingular = "torso";
2498 IsAbstract = true;
2499 Roundness = 60;
2500 WieldedBitmapPos = 160, 144;
2503 normaltorso /* bodypart->torso-> */
2507 humanoidtorso /* bodypart->torso-> */
2511 arm /* bodypart-> */
2513 StrengthModifier = 100;
2514 FormModifier = 15;
2515 IsAbstract = true;
2516 Roundness = 15;
2517 WeaponCategory = BLUNT_WEAPONS;
2518 WieldedBitmapPos = 160, 352;
2521 rightarm /* bodypart->arm-> */
2523 NameSingular = "right arm";
2526 leftarm /* bodypart->arm-> */
2528 NameSingular = "left arm";
2531 groin /* bodypart-> */
2533 StrengthModifier = 150;
2534 FormModifier = 10;
2535 NameSingular = "groin";
2536 Roundness = 40;
2537 WieldedBitmapPos = 160, 128;
2540 leg /* bodypart-> */
2542 StrengthModifier = 125;
2543 FormModifier = 15;
2544 IsAbstract = true;
2545 Roundness = 20;
2546 WeaponCategory = BLUNT_WEAPONS;
2547 WieldedBitmapPos = 160, 352;
2550 rightleg /* bodypart->leg-> */
2552 NameSingular = "right leg";
2555 leftleg /* bodypart->leg-> */
2557 NameSingular = "left leg";
2560 headofelpuri /* cannot wear helmet etc, so NOT head-> */
2562 Possibility = 0;
2563 CanBeWished = false;
2564 DefaultSize = 60;
2565 IsDestroyable = false;
2566 Category = MISC;
2567 StrengthModifier = 150;
2568 FormModifier = 15;
2569 BitmapPos = 16, 0;
2570 DefaultMainVolume = 25000;
2571 NameSingular = "head";
2572 PostFix = "of Elpuri";
2573 ArticleMode = FORCE_THE;
2574 MainMaterialConfig == ELPURI_FLESH;
2575 IsPolymorphable = false;
2576 Roundness = 80;
2577 IsTwoHanded = true;
2578 CanBeCloned = false;
2579 AttachedGod = SCABIES;
2580 WieldedBitmapPos = 160, 144;
2581 IsQuestItem = true;
2584 corpse
2586 Possibility = 0;
2587 Category = FOOD;
2588 IsAutoInitializable = false;
2589 IsPolymorphSpawnable = false;
2590 StrengthModifier = 100;
2591 FormModifier = 15;
2592 NameSingular = "corpse";
2593 OKVisualEffects = ROTATE|MIRROR|FLIP;
2594 Roundness = 50;
2595 IsTwoHanded = true;
2596 CanBeWished = false; /* temporary */
2597 IsMaterialChangeable = false;
2598 AttachedGod = NONE;
2599 WieldedBitmapPos = 160, 144;
2600 /* BitmapPos overridden */
2601 IsValuable = false;
2604 eddytorso /* normaltorso-> */
2608 largetorso /* normaltorso-> */
2610 AttachedGod = NONE;
2611 CanBePickedUp = false;
2614 largecorpse /* corpse -> */
2616 BitmapPos = 48, 0;
2617 CanBePickedUp = false;
2618 OKVisualEffects = NONE;
2621 playerkindhead { }
2622 playerkindtorso { }
2623 playerkindrightarm { }
2624 playerkindleftarm { }
2625 playerkindgroin { }
2626 playerkindrightleg { }
2627 playerkindleftleg { }
2629 magicmushroomtorso /* normaltorso-> */
2633 menatrixtorso /* normaltorso-> */
2637 dogtorso /* normaltorso-> */
2641 blinkdogtorso /* dogtorso-> */
2645 mysticfrogtorso /* normaltorso-> */
2649 lobhsetorso /* largetorso-> */
2653 battorso /* normaltorso-> */
2657 spidertorso /* normaltorso-> */
2661 whistle
2663 Possibility = 50;
2664 Category = TOOL;
2665 DefaultMainVolume = 50;
2666 StrengthModifier = 50;
2667 BitmapPos = 0, 416;
2668 FormModifier = 25;
2669 DefaultSize = 30;
2670 NameSingular = "whistle";
2671 MainMaterialConfig == TIN;
2672 Roundness = 10;
2673 Price = 25;
2674 AttachedGod = DULCIS;
2675 WieldedBitmapPos = 160, 368;
2678 magicalwhistle /* whistle-> */
2680 Possibility = 5;
2681 MainMaterialConfig == RUBY;
2682 NameSingular = "whistle";
2683 Adjective = "magical";
2684 Price = 1500;
2685 Alias == "magic whistle";
2686 CanBePiled = false;
2687 AttachedGod = DULCIS;
2688 TeleportPriority = 10000;
2691 itemcontainer
2693 CanBeGeneratedInContainer = false;
2694 Roundness = 60;
2695 IsTwoHanded = true;
2696 FormModifier = 15;
2697 MainMaterialConfig == FIR_WOOD;
2698 Roundness = 60;
2699 CanBePiled = false;
2700 IsAbstract = true;
2701 IsPolymorphSpawnable = false;
2702 IsDestroyable = false;
2703 AttachedGod = ATAVUS;
2704 WieldedBitmapPos = 160, 144;
2705 CreateLockConfigurations = true;
2707 Config SMALL_CHEST;
2709 NameSingular = "chest";
2710 Adjective = "small";
2711 DefaultSize = 50;
2712 StorageVolume = 10000;
2713 DefaultMainVolume = 5000;
2714 Price = 75;
2715 Possibility = 100;
2716 MaxGeneratedContainedItems = 3;
2717 BitmapPos = 64, 48;
2718 DamageDivider = 2;
2719 StrengthModifier = 100;
2722 Config CHEST;
2724 NameSingular = "chest";
2725 StorageVolume = 100000;
2726 DefaultMainVolume = 30000;
2727 DefaultSize = 100;
2728 Price = 150;
2729 Possibility = 50;
2730 MaxGeneratedContainedItems = 5;
2731 BitmapPos = 48, 80;
2732 DamageDivider = 3;
2733 StrengthModifier = 150;
2736 Config LARGE_CHEST;
2738 NameSingular = "chest";
2739 Adjective = "large";
2740 DefaultSize = 200;
2741 StorageVolume = 1000000;
2742 DefaultMainVolume = 240000;
2743 Price = 250;
2744 Possibility = 10;
2745 MaxGeneratedContainedItems = 10;
2746 BitmapPos = 48, 64;
2747 DamageDivider = 4;
2748 StrengthModifier = 200;
2751 Config STRONG_BOX;
2753 Adjective = "small";
2754 NameSingular = "strong-box";
2755 DefaultSize = 30;
2756 StorageVolume = 5000;
2757 DefaultMainVolume = 250;
2758 Price = 250;
2759 Possibility = 10;
2760 MaxGeneratedContainedItems = 3;
2761 MainMaterialConfig == IRON;
2762 BitmapPos = 48, 368;
2763 DamageDivider = 5;
2764 StrengthModifier = 150;
2768 beartrap
2770 MainMaterialConfig == IRON;
2771 NameSingular = "bear trap";
2772 Possibility = 100;
2773 /* Program overrides BitmapPos always */
2774 IsTwoHanded = true;
2775 DefaultSize = 50;
2776 DefaultMainVolume = 500;
2777 FormModifier = 30;
2778 Roundness = 30;
2779 Price = 25;
2780 CanBePiled = false;
2781 CanBeBroken = true;
2782 AttachedGod = CRUENTUS;
2783 WieldedBitmapPos = 160, 128;
2784 IsPolymorphable = false;
2785 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
2786 MaterialConfigChances = { 7, 200, 300, 500, 100, 50, 25, 1; }
2788 Config BROKEN;
2790 Possibility = 10;
2791 BitmapPos = 48, 48;
2792 Price = 0;
2793 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
2794 MaterialConfigChances = { 4, 100, 50, 25, 1; }
2798 helmet
2800 DefaultSize = 30;
2801 Possibility = 350;
2802 Category = HELMET;
2803 DefaultMainVolume = 150;
2804 StrengthModifier = 100;
2805 BitmapPos = 16, 384;
2806 FormModifier = 10;
2807 NameSingular = "helmet";
2808 MainMaterialConfig = { 23, LEATHER, HARDENED_LEATHER, TROLL_HIDE, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, OBSIDIAN, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
2809 MaterialConfigChances = { 23, 500, 750, 300, 20, 70, 60, 50, 40, 30, 20, 300, 100, 100, 750, 500, 250, 100, 25, 25, 25, 25, 10, 5; }
2810 Roundness = 60;
2811 CanBeBroken = true;
2812 WieldedBitmapPos = 160, 128;
2813 CoverPercentile = 50;
2814 HelmetBitmapPos = 112, 416;
2815 EnchantmentPlusChance = 15;
2817 Config BROKEN;
2819 BitmapPos = 64, 64;
2820 Possibility = 35;
2821 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
2822 MaterialConfigChances = { 7, 100, 25, 25, 25, 25, 10, 5; }
2823 HelmetBitmapPos = 112, 496;
2824 EnchantmentPlusChance = 30;
2827 Config FULL_HELMET;
2829 DefaultSize = 40;
2830 DefaultMainVolume = 250;
2831 StrengthModifier = 150;
2832 FormModifier = 25;
2833 BitmapPos = 48, 32;
2834 Possibility = 35;
2835 Adjective = "full";
2836 MainMaterialConfig = { 9, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
2837 MaterialConfigChances = { 9, 750, 500, 250, 100, 25, 25, 25, 10, 5; }
2838 CoverPercentile = 90;
2839 HelmetBitmapPos = 96, 432;
2840 EnchantmentPlusChance = 10;
2843 Config BROKEN|FULL_HELMET;
2845 BitmapPos = 64, 32;
2846 Possibility = 4;
2847 MainMaterialConfig = { 7, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
2848 MaterialConfigChances = { 7, 250, 100, 25, 25, 25, 10, 5; }
2849 HelmetBitmapPos = 96, 512;
2850 EnchantmentPlusChance = 20;
2853 Config HELM_OF_PERCEPTION;
2855 DefaultSize = 40;
2856 DefaultMainVolume = 250;
2857 StrengthModifier = 150;
2858 FormModifier = 25;
2859 BitmapPos = 48, 32;
2860 Possibility = 1;
2861 PostFix = "of piercing perception";
2862 AffectsPerception = true;
2863 MainMaterialConfig == ILLITHIUM;
2864 MaterialConfigChances == 100;
2865 BaseEnchantment = 1;
2866 Price = 100;
2867 PriceIsProportionalToEnchantment = true;
2868 AttachedGod = LEGIFER;
2869 CoverPercentile = 90;
2870 HelmetBitmapPos = 96, 432;
2871 EnchantmentPlusChance = 2;
2874 Config BROKEN|HELM_OF_PERCEPTION;
2876 BitmapPos = 64, 32;
2877 Possibility = 2;
2878 Price = 25;
2879 AffectsPerception = false;
2880 HelmetBitmapPos = 96, 512;
2881 EnchantmentPlusChance = 4;
2884 Config HELM_OF_UNDERSTANDING;
2886 DefaultSize = 40;
2887 DefaultMainVolume = 250;
2888 StrengthModifier = 150;
2889 FormModifier = 25;
2890 BitmapPos = 48, 32;
2891 Possibility = 1;
2892 PostFix = "of understanding";
2893 AffectsWisdom = true;
2894 MainMaterialConfig == UNICORN_HORN;
2895 MaterialConfigChances == 100;
2896 BaseEnchantment = 1;
2897 Price = 100;
2898 PriceIsProportionalToEnchantment = true;
2899 AttachedGod = SOPHOS;
2900 CoverPercentile = 90;
2901 HelmetBitmapPos = 96, 432;
2902 EnchantmentPlusChance = 2;
2905 Config BROKEN|HELM_OF_UNDERSTANDING;
2907 BitmapPos = 64, 32;
2908 Possibility = 2;
2909 Price = 25;
2910 AffectsWisdom = false;
2911 HelmetBitmapPos = 96, 512;
2912 EnchantmentPlusChance = 4;
2915 Config HELM_OF_BRILLIANCE;
2917 DefaultSize = 40;
2918 DefaultMainVolume = 250;
2919 StrengthModifier = 150;
2920 FormModifier = 25;
2921 BitmapPos = 48, 32;
2922 Possibility = 1;
2923 PostFix = "of brilliance";
2924 AffectsIntelligence = true;
2925 MainMaterialConfig == ARCANITE;
2926 MaterialConfigChances == 100;
2927 BaseEnchantment = 1;
2928 Price = 100;
2929 PriceIsProportionalToEnchantment = true;
2930 CoverPercentile = 90;
2931 HelmetBitmapPos = 96, 432;
2932 EnchantmentPlusChance = 2;
2935 Config BROKEN|HELM_OF_BRILLIANCE;
2937 BitmapPos = 64, 32;
2938 Possibility = 2;
2939 Price = 25;
2940 AffectsIntelligence = false;
2941 HelmetBitmapPos = 96, 512;
2942 EnchantmentPlusChance = 4;
2945 Config HELM_OF_ATTRACTIVITY;
2947 DefaultSize = 40;
2948 DefaultMainVolume = 250;
2949 StrengthModifier = 150;
2950 FormModifier = 25;
2951 BitmapPos = 48, 32;
2952 Possibility = 5;
2953 PostFix = "of attractivity";
2954 AffectsCharisma = true;
2955 MainMaterialConfig == GOLD;
2956 MaterialConfigChances == 100;
2957 BaseEnchantment = 1;
2958 Price = 100;
2959 PriceIsProportionalToEnchantment = true;
2960 AttachedGod = MELLIS;
2961 CoverPercentile = 90;
2962 HelmetBitmapPos = 96, 432;
2963 EnchantmentPlusChance = 2;
2966 Config BROKEN|HELM_OF_ATTRACTIVITY;
2968 BitmapPos = 64, 32;
2969 Possibility = 5;
2970 Price = 25;
2971 AffectsCharisma = false;
2972 HelmetBitmapPos = 96, 512;
2973 EnchantmentPlusChance = 4;
2976 Config GOROVITS_FAMILY_GAS_MASK;
2978 DefaultSize = 50;
2979 DefaultMainVolume = 300;
2980 StrengthModifier = 125;
2981 FormModifier = 20;
2982 BitmapPos = 64, 400;
2983 Possibility = 0;
2984 Adjective = "Gorovits family";
2985 NameSingular = "gas mask";
2986 MainMaterialConfig == KEVLAR;
2987 MaterialConfigChances == 100;
2988 Price = 50;
2989 AttachedGod = LORICATUS;
2990 CanBeBroken = false;
2991 CanBeWished = false;
2992 ArticleMode = FORCE_THE;
2993 GearStates = GAS_IMMUNITY;
2994 IsQuestItem = true;
2995 CoverPercentile = 100;
2996 HelmetBitmapPos = 112, 432;
2997 EnchantmentPlusChance = 0;
3001 stethoscope
3003 DefaultSize = 40;
3004 Possibility = 25;
3005 Category = TOOL;
3006 DefaultMainVolume = 200;
3007 StrengthModifier = 50;
3008 BitmapPos = 48, 96;
3009 FormModifier = 10;
3010 Roundness = 20;
3011 NameSingular = "stethoscope";
3012 Price = 250;
3013 MainMaterialConfig == UNICORN_HORN;
3014 AttachedGod = SEGES;
3015 WieldedBitmapPos = 160, 128;
3016 HasNormalPictureDirection = false;
3019 flamingsword /* meleeweapon-> */
3021 DefaultSize = 120;
3022 Possibility = 15;
3023 WeaponCategory = LARGE_SWORDS;
3024 DefaultMainVolume = 130;
3025 DefaultSecondaryVolume = 45;
3026 BitmapPos = 16, 336;
3027 FormModifier = 110;
3028 StrengthModifier = 100;
3029 NameSingular = "sword";
3030 Adjective = "flaming";
3031 MainMaterialConfig = { 5, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL; }
3032 SecondaryMaterialConfig = { 5, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL; }
3033 MaterialConfigChances = { 5, 1000, 750, 100, 25, 25; }
3034 Roundness = 10;
3035 BaseEmitation = rgb24(150, 120, 90);
3036 Price = 250;
3037 AttachedGod = LORICATUS;
3038 WieldedBitmapPos = 160, 16;
3039 EnchantmentPlusChance = 2;
3040 DamageFlags = SLASH|PIERCE;
3042 Config BROKEN;
3044 Possibility = 10;
3045 BitmapPos = 32, 208;
3046 WieldedBitmapPos = 176, 80;
3047 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
3048 SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
3049 MaterialConfigChances = { 4, 250, 25, 25, 5; }
3050 EnchantmentPlusChance = 4;
3054 mjolak /* meleeweapon-> */
3056 DefaultSize = 180;
3057 Possibility = 1;
3058 WeaponCategory = POLE_ARMS;
3059 DefaultMainVolume = 400;
3060 DefaultSecondaryVolume = 1000;
3061 StrengthModifier = 200;
3062 BitmapPos = 0, 80;
3063 FormModifier = 225;
3064 MainMaterialConfig == METEORIC_STEEL;
3065 SecondaryMaterialConfig == EBONY_WOOD;
3066 Roundness = 20;
3067 IsTwoHanded = true;
3068 Adjective = "unholy";
3069 NameSingular = "halberd";
3070 PostFix = "named Mjolak";
3071 ArticleMode = FORCE_THE;
3072 Alias == "Mjolak";
3073 CanBeCloned = false;
3074 CanBeMirrored = true;
3075 Price = 750;
3076 AttachedGod = CRUENTUS;
3077 WieldedBitmapPos = 160, 256;
3078 EnchantmentPlusChance = 2;
3079 DamageFlags = SLASH|PIERCE;
3081 Config BROKEN;
3083 Possibility = 2;
3084 BitmapPos = 32, 144;
3085 Price = 150;
3086 WieldedBitmapPos = 176, 256;
3087 EnchantmentPlusChance = 4;
3091 vermis /* meleeweapon-> */
3093 DefaultSize = 220;
3094 Possibility = 3;
3095 WeaponCategory = POLE_ARMS;
3096 StrengthModifier = 100;
3097 BitmapPos = 16, 144;
3098 FormModifier = 300;
3099 DefaultMainVolume = 60;
3100 DefaultSecondaryVolume = 1000;
3101 Adjective = "runed";
3102 NameSingular = "spear";
3103 PostFix = "named Vermis";
3104 MainMaterialConfig == DIAMOND;
3105 SecondaryMaterialConfig == OAK_WOOD;
3106 Roundness = 10;
3107 IsTwoHanded = true;
3108 Alias == "Vermis";
3109 ArticleMode = FORCE_THE;
3110 CanBeCloned = false;
3111 CanBeMirrored = true;
3112 Price = 500;
3113 AttachedGod = SOPHOS;
3114 WieldedBitmapPos = 160, 96;
3115 EnchantmentPlusChance = 2;
3116 DamageFlags = PIERCE;
3117 GearStates = TELEPORT|TELEPORT_CONTROL;
3119 Config BROKEN;
3121 Possibility = 2;
3122 BitmapPos = 32, 224;
3123 Price = 100;
3124 WieldedBitmapPos = 176, 96;
3125 EnchantmentPlusChance = 4;
3126 GearStates = 0;
3130 turox /* meleeweapon-> */
3132 StrengthModifier = 150;
3133 FormModifier = 225;
3134 DefaultSize = 90;
3135 BitmapPos = 0, 32;
3136 Possibility = 2;
3137 DefaultMainVolume = 450;
3138 DefaultSecondaryVolume = 375;
3139 WeaponCategory = BLUNT_WEAPONS;
3140 NameSingular = "mace";
3141 PostFix = "named Turox";
3142 MainMaterialConfig == METEORIC_STEEL;
3143 SecondaryMaterialConfig == ARCANITE;
3144 Roundness = 30; /* we count the handle, too */
3145 IsTwoHanded = true;
3146 Alias == "Turox";
3147 ArticleMode = FORCE_THE;
3148 CanBeCloned = false;
3149 CanBeMirrored = true;
3150 Price = 250;
3151 AttachedGod = CRUENTUS;
3152 WieldedBitmapPos = 160, 192;
3153 EnchantmentPlusChance = 2;
3155 Config BROKEN;
3157 Possibility = 3;
3158 BitmapPos = 32, 112;
3159 Price = 50;
3160 WieldedBitmapPos = 176, 192;
3161 EnchantmentPlusChance = 4;
3165 whipofthievery /* meleeweapon->whip-> */
3167 DefaultSize = 250;
3168 Possibility = 10;
3169 DefaultMainVolume = 1000;
3170 DefaultSecondaryVolume = 50;
3171 StrengthModifier = 30;
3172 NameSingular = "whip";
3173 PostFix = "of thievery";
3174 MainMaterialConfig == NYMPH_HAIR;
3175 SecondaryMaterialConfig == SAPPHIRE;
3176 Roundness = 2;
3177 FormModifier = 30; /* this is multiplied by MainMaterial's flexibility */
3178 Price = 500;
3179 AttachedGod = CLEPTIA;
3180 EnchantmentPlusChance = 10;
3183 scrollofenchantweapon /* scroll-> */
3185 Possibility = 40;
3186 Price = 250;
3187 PostFix = "of enchant weapon";
3188 AttachedGod = SOPHOS;
3189 Alias == "SoEW";
3190 ReadDifficulty = 500;
3193 scrollofenchantarmor /* scroll-> */
3195 Possibility = 80;
3196 Price = 250;
3197 PostFix = "of enchant armor";
3198 AttachedGod = SOPHOS;
3199 Alias == "SoEA";
3200 ReadDifficulty = 500;
3203 skull
3205 StrengthModifier = 100;
3206 FormModifier = 15;
3207 Roundness = 65;
3208 DefaultSize = 20;
3209 Possibility = 30;
3210 DefaultMainVolume = 600;
3211 BitmapPos = 48, 112;
3212 Category = MISC;
3213 NameSingular = "skull";
3214 MainMaterialConfig == BONE;
3215 IsTwoHanded = true;
3216 AttachedGod = MORTIFER;
3217 WieldedBitmapPos = 160, 128;
3218 IsValuable = false;
3221 gorovitsweapon
3223 Adjective = "Gorovits family";
3224 CanBeBroken = false;
3225 CanBeWished = false;
3226 ArticleMode = FORCE_THE;
3227 IsQuestItem = true;
3228 IsAbstract = true;
3230 Config GOROVITS_HAMMER;
3232 DefaultSize = 90;
3233 Possibility = 0;
3234 WeaponCategory = BLUNT_WEAPONS;
3235 DefaultMainVolume = 300;
3236 DefaultSecondaryVolume = 600;
3237 StrengthModifier = 125;
3238 BitmapPos = 48, 160;
3239 FormModifier = 125;
3240 NameSingular = "hammer";
3241 MainMaterialConfig == MITHRIL;
3242 SecondaryMaterialConfig == FIR_WOOD;
3243 Roundness = 20;
3244 IsTwoHanded = true;
3245 CanBeUsedBySmith = true;
3246 BaseEnchantment = 3;
3247 Price = 250;
3248 AttachedGod = LORICATUS;
3249 WieldedBitmapPos = 176, 16;
3252 Config GOROVITS_SICKLE;
3254 DefaultSize = 60;
3255 Possibility = 0;
3256 WeaponCategory = SMALL_SWORDS;
3257 DefaultMainVolume = 125;
3258 DefaultSecondaryVolume = 50;
3259 BitmapPos = 48, 144;
3260 FormModifier = 110;
3261 StrengthModifier = 50;
3262 NameSingular = "sickle";
3263 MainMaterialConfig == MITHRIL;
3264 SecondaryMaterialConfig == FIR_WOOD;
3265 Roundness = 50;
3266 BaseEnchantment = 3;
3267 Price = 250;
3268 AttachedGod = SEGES;
3269 WieldedBitmapPos = 176, 32;
3270 DamageFlags = SLASH;
3273 Config GOROVITS_SCIMITAR;
3275 DefaultSize = 150;
3276 Possibility = 0;
3277 WeaponCategory = LARGE_SWORDS;
3278 DefaultMainVolume = 450;
3279 DefaultSecondaryVolume = 150;
3280 StrengthModifier = 180;
3281 BitmapPos = 0, 16;
3282 FormModifier = 170;
3283 NameSingular = "scimitar";
3284 MainMaterialConfig == METEORIC_STEEL;
3285 SecondaryMaterialConfig == METEORIC_STEEL;
3286 Roundness = 15;
3287 IsTwoHanded = true;
3288 AttachedGod = CRUENTUS;
3289 WieldedBitmapPos = 176, 112;
3290 DamageFlags = SLASH;
3291 BaseEnchantment = 2;
3292 Price = 300;
3296 scrollofrepair /* scroll-> */
3298 Possibility = 50;
3299 Price = 250;
3300 PostFix = "of repair";
3301 Alias == "scroll of repairing";
3302 AttachedGod = LORICATUS;
3303 ReadDifficulty = 500;
3306 encryptedscroll /* scroll-> */
3308 UsesLongAdjectiveArticle = true;
3309 Adjective = "encrypted";
3310 CanBeWished = false;
3311 IsDestroyable = false;
3312 IsMaterialChangeable = false;
3313 IsPolymorphable = false;
3314 CanBeCloned = false;
3315 AttachedGod = MELLIS;
3316 IsQuestItem = true;
3319 mondedrpass /* scroll-> */
3321 Adjective = "mondedr";
3322 NameSingular = "pass";
3323 IsDestroyable = false;
3324 IsMaterialChangeable = false;
3325 IsPolymorphable = false;
3326 CanBeCloned = false;
3327 AttachedGod = CLEPTIA;
3328 Price = 2000;
3329 Possibility = 10;
3332 ringofthieves
3334 Adjective = "ring";
3335 NameSingular = "of thieves";
3336 DefaultSize = 2;
3337 DefaultMainVolume = 3;
3338 StrengthModifier = 100;
3339 BitmapPos = 16, 400;
3340 FormModifier = 10;
3341 Roundness = 10; /* it is considered here opened */
3342 WieldedBitmapPos = 160, 368;
3343 TeleportPriority = 300;
3344 Possibility = 0;
3345 ElectricityResistance = 5;
3346 FireResistance = 5;
3347 AcidResistance = 1;
3348 PoisonResistance = 1;
3349 MainMaterialConfig == EMERALD;
3350 GearStates = HASTE;
3351 Price = 500;
3352 AttachedGod = CLEPTIA;
3353 CanBeWished = false;
3356 horn
3358 StrengthModifier = 70;
3359 FormModifier = 30;
3360 Roundness = 40;
3361 DefaultSize = 30;
3362 Possibility = 10;
3363 WeaponCategory = BLUNT_WEAPONS;
3364 DefaultMainVolume = 400;
3365 BitmapPos = 48, 304;
3366 Category = TOOL;
3367 NameSingular = "horn";
3368 IsAbstract = true;
3369 Price = 500;
3370 CanBePiled = false;
3371 AttachedGod = DULCIS;
3372 WieldedBitmapPos = 160, 352;
3373 TeleportPriority = 500;
3375 Config BRAVERY;
3377 MainMaterialConfig == SILVER;
3378 PostFix = "of bravery";
3381 Config FEAR;
3383 MainMaterialConfig == OBSIDIAN;
3384 PostFix = "of fear";
3387 Config CONFUSION;
3389 MainMaterialConfig == JASPER;
3390 PostFix = "of confusion";
3394 thunderhammer /* meleeweapon-> */
3396 DefaultSize = 50;
3397 Possibility = 5;
3398 WeaponCategory = BLUNT_WEAPONS;
3399 DefaultMainVolume = 200;
3400 DefaultSecondaryVolume = 200;
3401 StrengthModifier = 150;
3402 BitmapPos = 48, 160;
3403 FormModifier = 110;
3404 NameSingular = "thunder hammer";
3405 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON; }
3406 SecondaryMaterialConfig == FIR_WOOD;
3407 MaterialConfigChances = { 7, 1000, 750, 500, 100, 25, 25, 25; }
3408 Roundness = 20;
3409 IsTwoHanded = true;
3410 CanBeUsedBySmith = true;
3411 Price = 500;
3412 BaseEmitation = rgb24(130, 130, 130);
3413 AttachedGod = TERRA;
3414 WieldedBitmapPos = 176, 16;
3415 EnchantmentPlusChance = 2;
3417 Config BROKEN;
3419 Possibility = 5;
3420 BitmapPos = 48, 192;
3421 Price = 100;
3422 WieldedBitmapPos = 176, 224;
3423 MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, ADAMANT; }
3424 MaterialConfigChances = { 5, 250, 25, 25, 25, 5; }
3425 BaseEmitation = 0;
3426 EnchantmentPlusChance = 4;
3430 saalthul
3432 DefaultSize = 70;
3433 Possibility = 1;
3434 WeaponCategory = SMALL_SWORDS;
3435 DefaultMainVolume = 60;
3436 DefaultSecondaryVolume = 20;
3437 BitmapPos = 48, 240;
3438 FormModifier = 200;
3439 StrengthModifier = 135;
3440 Adjective = "short";
3441 NameSingular = "sword";
3442 PostFix = "named Saal'thul";
3443 MainMaterialConfig == MITHRIL;
3444 SecondaryMaterialConfig == MITHRIL;
3445 Roundness = 10;
3446 Price = 500;
3447 GearStates = INVISIBLE;
3448 ArticleMode = FORCE_THE;
3449 CanBeCloned = false;
3450 CanBeMirrored = true;
3451 Alias == "Saal'thul";
3452 AttachedGod = CLEPTIA;
3453 WieldedBitmapPos = 160, 32;
3454 EnchantmentPlusChance = 2;
3455 DamageFlags = SLASH|PIERCE;
3457 Config BROKEN;
3459 Possibility = 2;
3460 BitmapPos = 48, 272;
3461 Price = 100;
3462 GearStates = 0;
3463 WieldedBitmapPos = 176, 208;
3464 EnchantmentPlusChance = 4;
3468 chameleonwhip /* meleeweapon->whip-> */
3470 DefaultSize = 250;
3471 Possibility = 10;
3472 DefaultMainVolume = 1000;
3473 DefaultSecondaryVolume = 50;
3474 StrengthModifier = 30;
3475 NameSingular = "chameleon whip";
3476 MainMaterialConfig == OMMEL_HAIR;
3477 SecondaryMaterialConfig == RUBY;
3478 Roundness = 2;
3479 FormModifier = 30; /* this is multiplied by MainMaterial's flexibility */
3480 Price = 500;
3481 AttachedGod = SCABIES;
3482 WieldedBitmapPos = 160, 224;
3483 EnchantmentMinusChance = 50;
3484 EnchantmentPlusChance = 50;
3487 carrot
3489 Possibility = 150;
3490 WeaponCategory = BLUNT_WEAPONS;
3491 DefaultMainVolume = 60;
3492 StrengthModifier = 75;
3493 Category = FOOD;
3494 BitmapPos = 64, 272;
3495 FormModifier = 30;
3496 DefaultSize = 20;
3497 NameSingular = "carrot";
3498 MainMaterialConfig == CARROT_FLESH;
3499 Alias == "bazooka";
3500 Roundness = 10;
3501 CanBePiled = true;
3502 AttachedGod = SEGES;
3503 WieldedBitmapPos = 160, 352;
3504 IsValuable = false;
3507 wondersmellstaff
3509 DefaultSize = 220;
3510 Possibility = 5;
3511 WeaponCategory = BLUNT_WEAPONS;
3512 StrengthModifier = 150;
3513 BitmapPos = 64, 240;
3514 FormModifier = 125;
3515 DefaultMainVolume = 2000;
3516 DefaultSecondaryVolume = 200;
3517 NameSingular = "staff";
3518 PostFix = "of wondrous smells";
3519 MainMaterialConfig = { 4, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON; }
3520 SecondaryMaterialConfig == RUBY;
3521 MaterialConfigChances = { 4, 250, 100, 50, 25; }
3522 Roundness = 10;
3523 IsTwoHanded = true;
3524 AttachedGod = INFUSCOR;
3525 WieldedBitmapPos = 160, 304;
3526 Price = 500;
3527 EnchantmentPlusChance = 5;
3529 Config BROKEN;
3531 Possibility = 5;
3532 BitmapPos = 64, 256;
3533 WieldedBitmapPos = 176, 304;
3534 MainMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
3535 MaterialConfigChances = { 3, 100, 50, 25; }
3536 EnchantmentPlusChance = 10;
3540 charmlyre
3542 DefaultMainVolume = 1500;
3543 StrengthModifier = 50;
3544 BitmapPos = 64, 368;
3545 FormModifier = 20;
3546 DefaultSize = 50;
3547 Roundness = 50;
3548 Possibility = 5;
3549 Category = TOOL;
3550 MainMaterialConfig == UNICORN_HORN;
3551 NameSingular = "lyre";
3552 PostFix = "of charm";
3553 Price = 1000;
3554 CanBePiled = false;
3555 AttachedGod = DULCIS;
3556 WieldedBitmapPos = 176, 352;
3559 ennerhead /* head-> */
3563 decosadshirt /* armor->bodyarmor-> */
3565 DefaultSize = 60;
3566 BitmapPos = 80, 64;
3567 Possibility = 0;
3568 DefaultMainVolume = 1000;
3569 StrengthModifier = 75;
3570 NameSingular = "shirt";
3571 PostFix = "with a Decos Bananas Co. ad";
3572 MainMaterialConfig == CLOTH;
3573 CanBeBroken = false;
3574 InElasticityPenaltyModifier = 30;
3575 AttachedGod = MELLIS;
3576 TorsoArmorBitmapPos = 32, 448;
3577 ArmArmorBitmapPos = 80, 416;
3578 AthleteArmArmorBitmapPos = 80, 448;
3579 LegArmorBitmapPos = 16, 416;
3580 Price = 0;
3583 scrollofdetectmaterial /* scroll-> */
3585 Possibility = 50;
3586 Price = 25;
3587 PostFix = "of detect material";
3588 AttachedGod = LEGIFER;
3589 ReadDifficulty = 200;
3592 stick
3594 DefaultSize = 50;
3595 Possibility = 0;
3596 WeaponCategory = BLUNT_WEAPONS;
3597 Category = MISC;
3598 DefaultMainVolume = 150;
3599 StrengthModifier = 75;
3600 BitmapPos = 80, 240;
3601 FormModifier = 40;
3602 NameSingular = "stick";
3603 MainMaterialConfig = { 7, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
3604 MaterialConfigChances = { 7, 100, 350, 300, 250, 200, 150, 100; }
3605 OKVisualEffects = MIRROR|FLIP;
3606 Roundness = 10;
3607 AttachedGod = NONE;
3608 WieldedBitmapPos = 160, 352;
3609 IsValuable = false;
3612 scrollofhardenmaterial /* scroll-> */
3614 Possibility = 50;
3615 Price = 500;
3616 PostFix = "of harden material";
3617 Alias == "SoHM";
3618 AttachedGod = LORICATUS;
3619 ReadDifficulty = 500;
3622 scrollofgolemcreation /* scroll-> */
3624 Possibility = 10;
3625 Price = 750;
3626 PostFix = "of golem creation";
3627 AttachedGod = SOPHOS;
3628 ReadDifficulty = 1000;
3631 gasgrenade
3633 DefaultSize = 15;
3634 Category = MISC;
3635 BitmapPos = 110, 32;
3636 DefaultMainVolume = 50;
3637 NameSingular = "gas grenade";
3638 FormModifier = 15;
3639 AttachedGod = CRUENTUS;
3640 Possibility = 75;
3641 Price = 50;
3642 MainMaterialConfig == IRON;
3643 SecondaryMaterialConfig = { 4, MUSTARD_GAS, SKUNK_SMELL, FART, MAGIC_VAPOUR; }
3644 MaterialConfigChances = { 4, 50, 10, 1, 10; }
3645 Adjective = "dwarven";
3646 Alias == "gas grenade";
3647 IsThrowingWeapon = true;
3648 ThrowItemTypes = THROW_GAS_GRENADE;
3651 holyhandgrenade
3653 DefaultSize = 15;
3654 Category = MISC;
3655 DefaultMainVolume = 200;
3656 NameSingular = "handgrenade of Antioch";
3657 NamePlural = "handgrenades of Antioch";
3658 FormModifier = 15;
3659 AttachedGod = VALPURUS;
3660 Possibility = 5;
3661 Price = 500;
3662 MainMaterialConfig == VALPURIUM;
3663 Adjective = "holy";
3664 Alias == "gas grenade";
3667 daggerofvenom
3669 DefaultSize = 40;
3670 Possibility = 15;
3671 WeaponCategory = SMALL_SWORDS;
3672 DefaultMainVolume = 25;
3673 DefaultSecondaryVolume = 25;
3674 BitmapPos = 48, 256;
3675 FormModifier = 75;
3676 StrengthModifier = 60;
3677 NameSingular = "dagger";
3678 PostFix = "of venom";
3679 MainMaterialConfig = {7, OMMEL_BONE, OMMEL_TOOTH, ILLITHIUM, BRONZE, STEEL, ARCANITE, MITHRIL; }
3680 SecondaryMaterialConfig = {7, OMMEL_BONE, OMMEL_TOOTH, ILLITHIUM, BRONZE, STEEL, ARCANITE, MITHRIL; }
3681 MaterialConfigChances = {7, 72, 48, 80, 225, 144, 100, 90; }
3682 Roundness = 20;
3683 Price = 150;
3684 AttachedGod = CLEPTIA;
3685 WieldedBitmapPos = 160, 288;
3686 EnchantmentPlusChance = 2;
3687 DamageFlags = SLASH|PIERCE;
3689 Config BROKEN;
3691 Possibility = 10;
3692 BitmapPos = 48, 288;
3693 WieldedBitmapPos = 176, 288;
3694 EnchantmentPlusChance = 4;
3698 weepblade
3700 DefaultSize = 70;
3701 Possibility = 10;
3702 WeaponCategory = SMALL_SWORDS;
3703 DefaultMainVolume = 70;
3704 DefaultSecondaryVolume = 30;
3705 BitmapPos = 48, 240;
3706 FormModifier = 80;
3707 StrengthModifier = 90;
3708 NameSingular = "blade";
3709 Adjective = "weeping";
3710 MainMaterialConfig = {6, MILKY_QUARTZ, QUARTZITE, ROSE_QUARTZ, PURPLE_CRYSTAL, BLUE_CRYSTAL, GREEN_CRYSTAL; }
3711 SecondaryMaterialConfig = {6, MILKY_QUARTZ, QUARTZITE, ROSE_QUARTZ, PURPLE_CRYSTAL, BLUE_CRYSTAL, GREEN_CRYSTAL; }
3712 MaterialConfigChances = {6, 420, 390, 364, 210, 195, 182; }
3713 Roundness = 10;
3714 Price = 250;
3715 AttachedGod = SCABIES;
3716 WieldedBitmapPos = 160, 16;
3717 EnchantmentPlusChance = 2;
3718 DamageFlags = SLASH|PIERCE;
3720 Config BROKEN;
3722 Possibility = 10;
3723 BitmapPos = 48, 272;
3724 WieldedBitmapPos = 176, 208;
3725 EnchantmentPlusChance = 4;
3729 acidshield /* armor ->*/
3731 DefaultSize = 60;
3732 Possibility = 5;
3733 Category = SHIELD;
3734 DefaultMainVolume = 350;
3735 StrengthModifier = 150;
3736 FormModifier = 15;
3737 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE; }
3738 MaterialConfigChances = { 5, 200, 300, 150, 30, 30; }
3739 EnchantmentPlusChance = 0;
3740 AcidResistance = 1;
3741 NameSingular = "acid shield";
3742 BitmapPos = 32, 336;
3743 WeaponCategory = SHIELDS;
3744 CanBeBroken = true;
3745 WieldedBitmapPos = 128, 32;
3746 AttachedGod = SCABIES;
3748 Config BROKEN;
3750 Possibility = 3;
3751 DefaultSize = 45;
3752 FormModifier = 20;
3753 BitmapPos = 48, 224;
3754 WieldedBitmapPos = 128, 48;
3755 MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE, MITHRIL; }
3756 MaterialConfigChances = { 6, 150, 250, 200, 60, 40, 20; }
3757 EnchantmentPlusChance = 1;
3761 pantheonbook /* holybook-> */
3763 DefaultSize = 30;
3764 Possibility = 1;
3765 Category = BOOK;
3766 DefaultMainVolume = 2500;
3767 StrengthModifier = 150;
3768 BitmapPos = 32, 32;
3769 FormModifier = 20;
3770 Adjective = "large and mysterious";
3771 NameSingular = "saga of the pantheon";
3772 ArticleMode = FORCE_THE;
3773 MainMaterialConfig == PARCHMENT;
3774 Price = 500;
3775 Roundness = 70;
3776 IsTwoHanded = true;
3777 CreateDivineConfigurations = false;
3778 AttachedGod = VALPURUS;
3779 WieldedBitmapPos = 176, 144;
3780 ReadDifficulty = 1500;
3783 celestialmonograph /* holybook-> */
3785 DefaultSize = 30;
3786 Possibility = 0;
3787 Category = BOOK;
3788 DefaultMainVolume = 2500;
3789 StrengthModifier = 150;
3790 BitmapPos = 80, 432;
3791 FormModifier = 20;
3792 Adjective = "celestial";
3793 NameSingular = "monograph of Solicitus";
3794 ArticleMode = FORCE_THE;
3795 MainMaterialConfig == PARCHMENT;
3796 Price = 500;
3797 Roundness = 70;
3798 IsTwoHanded = true;
3799 CreateDivineConfigurations = false;
3800 AttachedGod = TERRA;
3801 WieldedBitmapPos = 176, 144;
3802 ReadDifficulty = 1500;
3803 Alias == "monograph";
3806 constitution /* holybook-> */
3808 DefaultSize = 30;
3809 Possibility = 0;
3810 Category = BOOK;
3811 DefaultMainVolume = 2500;
3812 StrengthModifier = 150;
3813 BitmapPos = 32, 32;
3814 FormModifier = 20;
3815 Adjective = "";
3816 PostFix = "of Independent Tweraif";
3817 NameSingular = "Constitution";
3818 ArticleMode = FORCE_THE;
3819 MainMaterialConfig == PARCHMENT;
3820 Price = 500;
3821 Roundness = 70;
3822 IsTwoHanded = true;
3823 CreateDivineConfigurations = false;
3824 AttachedGod = TERRA;
3825 WieldedBitmapPos = 176, 144;
3826 ReadDifficulty = 1500;
3827 CanBeWished = false;
3828 IsDestroyable = false;
3829 IsMaterialChangeable = false;
3830 IsPolymorphable = false;
3831 CanBeCloned = false;
3832 IsQuestItem = true;
3835 gorovitscopyoflenin /* item-> */
3837 DefaultSize = 180; /* all details to height of Lenin appreciated */
3838 Category = MISC;
3839 DefaultMainVolume = 80000;
3840 DefaultSecondaryVolume = 100; /* clothes */
3841 MainMaterialConfig == LEAD;
3842 SecondaryMaterialConfig == FABRIC;
3843 Adjective = "Gorovits family life-size";
3844 NameSingular = "copy";
3845 NamePlural = "copies";
3846 PostFix = "of Lenin's mummy";
3847 FormModifier = 15;
3848 AttachedGod = SOPHOS;
3849 BitmapPos = 80, 48;
3850 Possibility = 0;
3851 Price = 50;
3852 Alias == "Lenin";
3855 chastitybelt
3857 DefaultSize = 40;
3858 Possibility = 0;
3859 WeaponCategory = UNCATEGORIZED;
3860 DefaultMainVolume = 125;
3861 StrengthModifier = 60;
3862 BitmapPos = 80, 80;
3863 Adjective = "chastity";
3864 MainMaterialConfig == IRON;
3865 Roundness = 50;
3866 WieldedBitmapPos = 160, 128;
3867 BeltBitmapPos = 48, 432;
3868 CanBeBroken = false;
3869 DamageFlags = BLUNT;
3870 CreateLockConfigurations = true;
3871 /*IsAbstract = true;*/
3874 firstbornchild
3876 DefaultSize = 60;
3877 Possibility = 0;
3878 WeaponCategory = UNCATEGORIZED;
3879 DefaultMainVolume = 3000;
3881 DefaultSecondaryVolume = 75; /* cloth */
3882 SecondaryMaterialConfig == FABRIC;
3884 StrengthModifier = 40;
3885 BitmapPos = 80, 144;
3886 MainMaterialConfig == HUMAN_FLESH;
3887 Roundness = 60;
3888 CanBeBroken = false;
3889 DamageFlags = BLUNT;
3890 IsAbstract = true;
3891 Adjective = "first-born";
3892 AttachedGod = SILVA;
3894 Config MALE;
3896 NameSingular = "son";
3898 Config FEMALE;
3900 NameSingular = "daughter";