3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
8 * See LICENSING which should be included
9 * along with this file for more details
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical item data loaded during game startup */
31 IsMaterialChangeable
= true
;
32 WeaponCategory
= UNCATEGORIZED
;
33 IsPolymorphSpawnable
= true
;
34 IsAutoInitializable
= true
;
38 ElectricityResistance
= 0;
41 /* Obligatory: FormModifier */
42 /* Obligatory: DefaultSize */
43 DefaultMainVolume
= 0;
44 DefaultSecondaryVolume
= 0;
45 /* Obligatory: BitmapPos */
48 UsesLongArticle
= false
;
50 UsesLongAdjectiveArticle
= false
;
51 /* Obligatory: NameSingular */
52 /* NameSingular + "s" by default: NamePlural */
55 /* Obligatory: MainMaterialConfig */
56 /* Obligatory: SecondaryMaterialConfig */
57 /* Obligatory if multiple material configurations defined: MaterialConfigChances */
58 IsAbstract
= true
; /* This is false by default and does not inherit! */
59 IsPolymorphable
= true
;
60 OKVisualEffects
= NONE
;
61 CanBeGeneratedInContainer
= true
;
62 /* Obligatory: Roundness */
65 CreateDivineConfigurations
= false
;
66 ForcedVisualEffects
= 0;
73 MaxGeneratedContainedItems
= 0;
74 AffectsArmStrength
= false
;
75 AffectsLegStrength
= false
;
76 AffectsDexterity
= false
;
77 AffectsAgility
= false
;
78 AffectsEndurance
= false
;
79 AffectsPerception
= false
;
80 AffectsIntelligence
= false
;
81 AffectsWisdom
= false
;
82 AffectsWillPower
= false
;
83 AffectsCharisma
= false
;
86 PriceIsProportionalToEnchantment
= false
;
87 CanBeUsedBySmith
= false
;
88 AffectsCarryingCapacity
= false
;
89 HandleInPairs
= false
;
90 CanBeEnchanted
= false
;
91 /* Obligatory if wand: BeamColor */
92 /* Obligatory if wand: BeamEffect */
93 BeamStyle
= PARTICLE_BEAM
;
94 WearWisdomLimit
= NO_LIMIT
;
96 /* Obligatory: AttachedGod */
97 WieldedBitmapPos
= 176, 0;
99 IsGoodWithPlants
= true
;
100 CreateLockConfigurations
= false
; /* Can't be overridden by Configs */
101 CanBePickedUp
= true
;
102 /* Obligatory if helmet: CoverPercentile */
103 /* Obligatory for respective armor:
112 HasSecondaryMaterial
= false
;
114 /* Obligatory if scroll: ReadDifficulty */
116 EnchantmentMinusChance
= 0;
117 EnchantmentPlusChance
= 0;
118 TeleportPriority
= 100;
119 HasNormalPictureDirection
= true
;
121 IsKamikazeWeapon
= false
;
122 FlexibilityIsEssential
= false
;
123 IsSadistWeapon
= false
;
124 IsThrowingWeapon
= false
;
125 ThrowItemTypes
= NONE
; /*Possibilities: THROW_BONE|THROW_POTION|THROW_AXE|THROW_GAS_GRENADE|THROW_WAND;*/
131 HasSecondaryMaterial
= true
;
139 DefaultMainVolume
= 400;
140 StrengthModifier
= 50;
143 BaseEmitation
= rgb24
(125, 125, 105);
144 NameSingular
= "lantern";
145 MainMaterialConfig
== GLASS
;
150 WallBitmapPos
= 0, 192;
151 AttachedGod
= LEGIFER
;
152 WieldedBitmapPos
= 160, 160;
162 WallBitmapPos
= 0, 208;
163 WieldedBitmapPos
= 176, 160;
167 can
/* materialcontainer-> */
172 DefaultMainVolume
= 50;
173 DefaultSecondaryVolume
= 500;
174 StrengthModifier
= 50;
175 /* BitmapPos depends on being full or not */
177 NameSingular
= "can";
178 /* Adjective and PostFix overridden */
179 MainMaterialConfig
== IRON
;
180 SecondaryMaterialConfig
= {10 , BANANA_FLESH
, SCHOOL_FOOD
, MUSHROOM_FLESH
, PEA_SOUP
, OMMEL_CERUMEN
, OMMEL_SNOT
, FLOATING_EYE_FLESH
, CAT_FLESH
, RAT_FLESH
, PINEAPPLE_FLESH
; }
181 MaterialConfigChances
= { 10, 750, 5, 25, 25, 10, 10, 25, 20, 20, 100; }
184 WieldedBitmapPos
= 176, 144;
193 DefaultMainVolume
= 500;
194 StrengthModifier
= 75;
197 NameSingular
= "lump";
198 MainMaterialConfig
= { 2, BANANA_FLESH
, SCHOOL_FOOD
; }
199 MaterialConfigChances
= { 2, 75, 5; }
200 OKVisualEffects
= MIRROR|FLIP
;
203 WieldedBitmapPos
= 160, 112;
213 CanBeEnchanted
= true
;
214 HasSecondaryMaterial
= true
;
215 TeleportPriority
= 500;
221 WeaponCategory
= LARGE_SWORDS
;
222 DefaultMainVolume
= 130;
223 DefaultSecondaryVolume
= 45;
226 StrengthModifier
= 100;
227 NameSingular
= "long sword";
228 MainMaterialConfig
= { 10, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
229 SecondaryMaterialConfig
= { 10, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
230 MaterialConfigChances
= { 10, 200, 150, 100, 50, 1000, 750, 100, 25, 25, 5; }
232 AttachedGod
= CRUENTUS
;
233 WieldedBitmapPos
= 160, 16;
234 EnchantmentPlusChance
= 5;
235 DamageFlags
= SLASH|PIERCE
;
238 Config BROKEN|LONG_SWORD
;
242 WieldedBitmapPos
= 176, 80;
243 MainMaterialConfig
= { 5, EBONY_WOOD
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
244 SecondaryMaterialConfig
= { 5, EBONY_WOOD
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
245 MaterialConfigChances
= { 5, 25, 100, 25, 25, 10; }
246 EnchantmentPlusChance
= 10;
249 Config TWO_HANDED_SWORD
;
253 WeaponCategory
= LARGE_SWORDS
;
254 DefaultMainVolume
= 350;
255 DefaultSecondaryVolume
= 150;
256 StrengthModifier
= 200;
259 NameSingular
= "two-handed sword";
260 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
261 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
262 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
265 AttachedGod
= CRUENTUS
;
266 WieldedBitmapPos
= 160, 16;
267 EnchantmentMinusChance
= 5;
268 EnchantmentPlusChance
= 5;
272 Config BROKEN|TWO_HANDED_SWORD
;
276 WieldedBitmapPos
= 176, 80;
277 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
278 EnchantmentMinusChance
= 10;
279 EnchantmentPlusChance
= 10;
282 Config TWO_HANDED_SCIMITAR
;
286 WeaponCategory
= LARGE_SWORDS
;
287 DefaultMainVolume
= 400;
288 DefaultSecondaryVolume
= 150;
289 StrengthModifier
= 175;
292 NameSingular
= "two-handed scimitar";
293 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
294 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
295 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
298 AttachedGod
= CRUENTUS
;
299 WieldedBitmapPos
= 176, 112;
300 EnchantmentMinusChance
= 5;
301 EnchantmentPlusChance
= 5;
305 Config BROKEN|TWO_HANDED_SCIMITAR
;
309 WieldedBitmapPos
= 176, 80;
310 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
311 EnchantmentMinusChance
= 10;
312 EnchantmentPlusChance
= 10;
319 WeaponCategory
= POLE_ARMS
;
320 StrengthModifier
= 70;
323 DefaultMainVolume
= 100;
324 DefaultSecondaryVolume
= 2500;
325 NameSingular
= "spear";
326 MainMaterialConfig
= { 13, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BONE
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
327 SecondaryMaterialConfig
== PINE_WOOD
;
328 MaterialConfigChances
= { 13, 250, 200, 150, 100, 250, 650, 500, 350, 200, 50, 50, 25, 10; }
331 AttachedGod
= CRUENTUS
;
332 WieldedBitmapPos
= 160, 96;
333 EnchantmentPlusChance
= 15;
334 DamageFlags
= PIERCE
;
341 WieldedBitmapPos
= 176, 96;
342 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
343 MaterialConfigChances
= { 7, 150, 25, 25, 5, 5, 5, 5; }
344 EnchantmentPlusChance
= 30;
351 WeaponCategory
= AXES
;
352 DefaultMainVolume
= 200;
353 DefaultSecondaryVolume
= 500;
354 StrengthModifier
= 80;
357 NameSingular
= "axe";
358 UsesLongArticle
= true
;
359 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
360 SecondaryMaterialConfig
== PINE_WOOD
;
361 MaterialConfigChances
= { 7, 1250, 1000, 500, 100, 25, 25, 5; }
364 AttachedGod
= LORICATUS
;
365 WieldedBitmapPos
= 160, 176;
366 EnchantmentPlusChance
= 15;
368 IsThrowingWeapon
= true
;
369 ThrowItemTypes
= THROW_AXE
;
376 WieldedBitmapPos
= 176, 176;
377 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
378 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
379 EnchantmentPlusChance
= 30;
386 WeaponCategory
= POLE_ARMS
;
387 DefaultMainVolume
= 375;
388 DefaultSecondaryVolume
= 1500;
389 StrengthModifier
= 150;
392 NameSingular
= "halberd";
393 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
394 SecondaryMaterialConfig
== BIRCH_WOOD
;
395 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
398 AttachedGod
= CRUENTUS
;
399 WieldedBitmapPos
= 160, 256;
400 EnchantmentMinusChance
= 5;
401 EnchantmentPlusChance
= 5;
402 DamageFlags
= SLASH|PIERCE
;
405 Config BROKEN|HALBERD
;
409 WieldedBitmapPos
= 176, 256;
410 MainMaterialConfig
= { 3, STEEL
, METEORIC_STEEL
, MITHRIL
; }
411 MaterialConfigChances
= { 3, 250, 25, 25; }
412 EnchantmentMinusChance
= 10;
413 EnchantmentPlusChance
= 10;
418 StrengthModifier
= 125;
421 DefaultMainVolume
= 300;
422 DefaultSecondaryVolume
= 500;
425 WeaponCategory
= BLUNT_WEAPONS
;
426 NameSingular
= "mace";
427 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
428 SecondaryMaterialConfig
== FIR_WOOD
;
429 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
430 Roundness
= 30; /* we count the handle, too */
432 AttachedGod
= CRUENTUS
;
433 WieldedBitmapPos
= 160, 192;
434 EnchantmentPlusChance
= 10;
441 WieldedBitmapPos
= 176, 192;
442 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
443 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
444 EnchantmentPlusChance
= 20;
451 WeaponCategory
= BLUNT_WEAPONS
;
452 DefaultMainVolume
= 250;
453 DefaultSecondaryVolume
= 500;
454 StrengthModifier
= 110;
457 NameSingular
= "war hammer";
458 MainMaterialConfig
= { 8, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
459 SecondaryMaterialConfig
== FIR_WOOD
;
460 MaterialConfigChances
= { 8, 1000, 750, 500, 100, 25, 25, 25, 5; }
463 CanBeUsedBySmith
= true
;
464 AttachedGod
= LORICATUS
;
465 WieldedBitmapPos
= 176, 320;
466 EnchantmentPlusChance
= 15;
469 Config BROKEN|WAR_HAMMER
;
473 WieldedBitmapPos
= 176, 336;
474 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
475 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
476 EnchantmentPlusChance
= 30;
483 WeaponCategory
= SMALL_SWORDS
;
484 DefaultMainVolume
= 100;
485 DefaultSecondaryVolume
= 50;
488 StrengthModifier
= 40;
489 NameSingular
= "sickle";
490 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
491 SecondaryMaterialConfig
== FIR_WOOD
;
492 MaterialConfigChances
= { 5, 500, 100, 25, 25, 5; }
495 WieldedBitmapPos
= 176, 32;
496 IsGoodWithPlants
= true
;
497 EnchantmentPlusChance
= 20;
501 Config BROKEN|SICKLE
;
505 WieldedBitmapPos
= 176, 240;
506 MainMaterialConfig
= { 6, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
507 MaterialConfigChances
= { 6, 25, 25, 5, 5, 5, 5; }
508 EnchantmentPlusChance
= 40;
515 WeaponCategory
= SMALL_SWORDS
;
516 DefaultMainVolume
= 25;
517 DefaultSecondaryVolume
= 25;
520 StrengthModifier
= 60;
521 NameSingular
= "dagger";
522 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
523 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
524 MaterialConfigChances
= { 5, 1000, 100, 25, 25, 5; }
526 AttachedGod
= CLEPTIA
;
527 WieldedBitmapPos
= 160, 288;
528 EnchantmentPlusChance
= 25;
529 DamageFlags
= SLASH|PIERCE
;
530 IsThrowingWeapon
= true
;
533 Config BROKEN|DAGGER
;
537 WieldedBitmapPos
= 176, 288;
538 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
539 SecondaryMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
540 MaterialConfigChances
= { 7, 100, 25, 25, 5, 5, 5, 5; }
541 EnchantmentPlusChance
= 50;
548 WeaponCategory
= SMALL_SWORDS
;
549 DefaultMainVolume
= 70;
550 DefaultSecondaryVolume
= 30;
553 StrengthModifier
= 90;
554 NameSingular
= "short sword";
555 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
556 SecondaryMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
557 MaterialConfigChances
= { 7, 1250, 1000, 750, 100, 25, 25, 5; }
559 AttachedGod
= CLEPTIA
;
560 WieldedBitmapPos
= 160, 32;
561 EnchantmentPlusChance
= 15;
562 DamageFlags
= SLASH|PIERCE
;
565 Config BROKEN|SHORT_SWORD
;
569 WieldedBitmapPos
= 176, 208;
570 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
571 SecondaryMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
572 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
573 EnchantmentPlusChance
= 30;
576 Config BASTARD_SWORD
;
580 WeaponCategory
= LARGE_SWORDS
;
581 DefaultMainVolume
= 225;
582 DefaultSecondaryVolume
= 100;
583 StrengthModifier
= 150;
586 NameSingular
= "bastard sword";
587 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
588 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
589 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
592 AttachedGod
= CRUENTUS
;
593 WieldedBitmapPos
= 160, 16;
594 EnchantmentPlusChance
= 5;
598 Config BROKEN|BASTARD_SWORD
;
602 WieldedBitmapPos
= 176, 80;
603 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
604 EnchantmentPlusChance
= 10;
611 WeaponCategory
= AXES
;
612 DefaultMainVolume
= 250;
613 DefaultSecondaryVolume
= 500;
614 StrengthModifier
= 100;
617 NameSingular
= "battle-axe";
618 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
619 SecondaryMaterialConfig
== OAK_WOOD
;
620 MaterialConfigChances
= { 7, 1500, 1000, 750, 100, 25, 25, 5; }
623 AttachedGod
= LORICATUS
;
624 WieldedBitmapPos
= 160, 272;
625 EnchantmentPlusChance
= 10;
629 Config BROKEN|BATTLE_AXE
;
633 WieldedBitmapPos
= 176, 272;
634 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
635 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
636 EnchantmentPlusChance
= 20;
643 WeaponCategory
= POLE_ARMS
;
644 DefaultMainVolume
= 150;
645 DefaultSecondaryVolume
= 1800;
648 StrengthModifier
= 40;
649 NameSingular
= "scythe";
650 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
651 SecondaryMaterialConfig
== FIR_WOOD
;
652 MaterialConfigChances
= { 5, 500, 100, 25, 25, 5; }
655 AttachedGod
= MORTIFER
;
656 WieldedBitmapPos
= 176, 48;
657 IsGoodWithPlants
= true
;
658 EnchantmentPlusChance
= 20;
662 Config BROKEN|SCYTHE
;
666 WieldedBitmapPos
= 160, 48;
667 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
668 MaterialConfigChances
= { 4, 50, 25, 25, 5; }
669 EnchantmentPlusChance
= 40;
672 Config QUARTER_STAFF
;
676 WeaponCategory
= BLUNT_WEAPONS
;
677 StrengthModifier
= 125;
680 DefaultMainVolume
= 3000;
681 DefaultSecondaryVolume
= 200;
682 NameSingular
= "quarterstaff";
683 MainMaterialConfig
= { 10, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, ARCANITE
, OCTIRON
, OMMEL_BONE
; }
684 SecondaryMaterialConfig
= { 10, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, ARCANITE
, OCTIRON
, OMMEL_BONE
; }
685 MaterialConfigChances
= { 10, 100, 350, 300, 250, 200, 150, 100, 75, 25, 5; }
689 WieldedBitmapPos
= 160, 304;
690 EnchantmentPlusChance
= 20;
693 Config BROKEN|QUARTER_STAFF
;
697 WieldedBitmapPos
= 176, 304;
698 MainMaterialConfig
= { 3, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
699 SecondaryMaterialConfig
= { 3, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
700 MaterialConfigChances
= { 3, 500, 200, 25; }
701 EnchantmentPlusChance
= 40;
708 WeaponCategory
= BLUNT_WEAPONS
;
709 DefaultMainVolume
= 150;
710 DefaultSecondaryVolume
= 300;
711 StrengthModifier
= 90;
714 NameSingular
= "hammer";
715 MainMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
716 SecondaryMaterialConfig
== FIR_WOOD
;
717 MaterialConfigChances
= { 7, 750, 500, 100, 25, 25, 10, 5; }
719 CanBeUsedBySmith
= true
;
720 AttachedGod
= LORICATUS
;
721 WieldedBitmapPos
= 176, 16;
722 EnchantmentPlusChance
= 20;
725 Config BROKEN|HAMMER
;
729 WieldedBitmapPos
= 176, 224;
730 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
731 MaterialConfigChances
= { 4, 100, 25, 25, 5; }
732 EnchantmentPlusChance
= 40;
736 banana
/* materialcontainer-> */
739 WeaponCategory
= BLUNT_WEAPONS
;
740 DefaultMainVolume
= 40;
741 DefaultSecondaryVolume
= 150;
742 StrengthModifier
= 75;
747 NameSingular
= "banana";
748 MainMaterialConfig
== BANANA_PEEL
;
749 SecondaryMaterialConfig
== BANANA_FLESH
;
753 /* MinCharges & MaxCharges overridden */
755 WieldedBitmapPos
= 160, 320;
758 IsSadistWeapon
= true
;
764 WieldedBitmapPos
= 176, 320;
768 holybanana
/* materialcontainer->banana-> */
771 DefaultMainVolume
= 100;
772 DefaultSecondaryVolume
= 500;
773 StrengthModifier
= 150;
778 PostFix
= "of Oily Orpiv";
779 ArticleMode
= FORCE_THE
;
780 IsPolymorphable
= false
;
782 WieldedBitmapPos
= 160, 320;
785 SecondaryMaterialConfig
== HOLY_BANANA_FLESH
;
786 BaseEmitation
= rgb24
(160, 140, 110);
788 CanBeMirrored
= true
; /* will create a peel */
793 justifier
/* meleeweapon-> */
797 WeaponCategory
= LARGE_SWORDS
;
798 DefaultMainVolume
= 200;
799 DefaultSecondaryVolume
= 100;
802 StrengthModifier
= 275;
804 IsMaterialChangeable
= false
;
805 NameSingular
= "broadsword";
807 PostFix
= "named Valpurus's Justifier";
808 ArticleMode
= FORCE_THE
;
809 MainMaterialConfig
== VALPURIUM
;
810 SecondaryMaterialConfig
== VALPURIUM
;
811 IsPolymorphable
= false
;
812 Alias
== "Justifier";
815 CanBeMirrored
= true
;
817 BaseEnchantment
= 16;
818 CanBeEnchanted
= false
;
819 GearStates
= HASTE|INFRA_VISION|ESP|POLYMORPH_CONTROL|TELEPORT_CONTROL
;
820 AttachedGod
= VALPURUS
;
821 WieldedBitmapPos
= 160, 16;
823 DamageFlags
= SLASH|PIERCE
;
826 neercseulb
/* meleeweapon-> */
828 StrengthModifier
= 200;
834 WeaponCategory
= BLUNT_WEAPONS
;
835 IsMaterialChangeable
= false
;
836 DefaultMainVolume
= 500;
837 DefaultSecondaryVolume
= 500;
838 Adjective
= "ancient";
839 NameSingular
= "mace";
840 UsesLongAdjectiveArticle
= true
;
841 PostFix
= "named Neerc Se-ulb";
842 ArticleMode
= FORCE_THE
;
843 MainMaterialConfig
== MITHRIL
;
844 SecondaryMaterialConfig
== MITHRIL
;
845 IsPolymorphable
= false
;
846 Alias
== "Neerc Se-ulb";
850 CanBeMirrored
= true
;
853 AttachedGod
= MORTIFER
;
854 WieldedBitmapPos
= 160, 192;
858 pickaxe
/* meleeweapon-> */
863 DefaultMainVolume
= 225;
864 DefaultSecondaryVolume
= 400;
867 NameSingular
= "pick-axe";
870 WeaponCategory
= AXES
;
871 StrengthModifier
= 75;
872 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
873 SecondaryMaterialConfig
== FIR_WOOD
;
874 MaterialConfigChances
= { 7, 2000, 1500, 750, 100, 25, 25, 5; }
876 Price
= 50; /* bonus for being able to dig */
877 AttachedGod
= LORICATUS
;
878 WieldedBitmapPos
= 160, 64;
879 EnchantmentPlusChance
= 10;
880 DamageFlags
= PIERCE
;
887 WieldedBitmapPos
= 176, 64;
888 MainMaterialConfig
= { 4, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
; }
889 MaterialConfigChances
= { 4, 250, 100, 25, 25; }
890 EnchantmentPlusChance
= 20;
898 CanBeEnchanted
= true
;
901 bodyarmor
/* armor-> */
903 Category
= BODY_ARMOR
;
909 AttachedGod
= LORICATUS
;
910 WieldedBitmapPos
= 160, 144;
911 TeleportPriority
= 200;
916 StrengthModifier
= 125;
918 DefaultMainVolume
= 2000;
920 NameSingular
= "chain mail";
921 MainMaterialConfig
= { 8, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
922 MaterialConfigChances
= { 8, 450, 300, 150, 25, 20, 25, 10, 5; }
923 InElasticityPenaltyModifier
= 10;
924 TorsoArmorBitmapPos
= 32, 432;
925 ArmArmorBitmapPos
= 64, 432;
926 AthleteArmArmorBitmapPos
= 64, 464;
927 LegArmorBitmapPos
= 0, 432;
928 EnchantmentPlusChance
= 10;
931 Config BROKEN|CHAIN_MAIL
;
936 StrengthModifier
= 75;
937 MainMaterialConfig
= { 6, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
938 MaterialConfigChances
= { 6, 50, 25, 20, 25, 5, 5; }
939 EnchantmentPlusChance
= 20;
940 InElasticityPenaltyModifier
= 15;
941 TorsoArmorBitmapPos
= 32, 512;
942 ArmArmorBitmapPos
= 64, 512;
943 AthleteArmArmorBitmapPos
= 64, 544;
944 LegArmorBitmapPos
= 0, 512;
949 StrengthModifier
= 200;
951 DefaultMainVolume
= 4000;
954 NameSingular
= "plate mail";
955 FlexibleNameSingular
= "armor";
956 MainMaterialConfig
= { 11, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, OMMEL_BONE
, OMMEL_TOOTH
; }
957 MaterialConfigChances
= { 11, 5000, 2500, 250, 1000, 100, 200, 200, 100, 25, 10, 5; }
958 InElasticityPenaltyModifier
= 20;
959 EnchantmentPlusChance
= 5;
960 TorsoArmorBitmapPos
= 32, 416;
961 ArmArmorBitmapPos
= 80, 416;
962 AthleteArmArmorBitmapPos
= 80, 448;
963 LegArmorBitmapPos
= 16, 416;
966 Config BROKEN|PLATE_MAIL
;
969 StrengthModifier
= 100;
972 MainMaterialConfig
= { 6, NYMPH_HAIR
, OMMEL_HAIR
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
; }
973 MaterialConfigChances
= { 6, 250, 100, 250, 100, 25, 10; }
974 EnchantmentPlusChance
= 10;
975 InElasticityPenaltyModifier
= 25;
976 TorsoArmorBitmapPos
= 32, 496;
977 ArmArmorBitmapPos
= 80, 496;
978 AthleteArmArmorBitmapPos
= 80, 528;
979 LegArmorBitmapPos
= 16, 496;
982 Config ARMOR_OF_GREAT_HEALTH
;
984 StrengthModifier
= 150;
986 DefaultMainVolume
= 5000;
989 UsesLongArticle
= true
;
990 NameSingular
= "armor";
991 PostFix
= "of great health";
992 MainMaterialConfig
= { 7, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, OMMEL_BONE
, OMMEL_TOOTH
; }
993 MaterialConfigChances
= { 7, 150, 75, 25, 50, 10, 25, 10; }
994 InElasticityPenaltyModifier
= 40;
995 AffectsEndurance
= true
;
998 PriceIsProportionalToEnchantment
= true
;
1000 EnchantmentPlusChance
= 2;
1002 TorsoArmorBitmapPos
= 32, 464;
1003 ArmArmorBitmapPos
= 80, 464;
1004 AthleteArmArmorBitmapPos
= 80, 480;
1005 LegArmorBitmapPos
= 16, 464;
1008 Config BROKEN|ARMOR_OF_GREAT_HEALTH
;
1011 StrengthModifier
= 75;
1012 BitmapPos
= 64, 224;
1015 AffectsEndurance
= false
;
1016 MainMaterialConfig
= { 6, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, DRAGON_HIDE
; }
1017 MaterialConfigChances
= { 6, 150, 75, 25, 50, 10, 1; }
1018 EnchantmentPlusChance
= 4;
1019 InElasticityPenaltyModifier
= 50;
1020 TorsoArmorBitmapPos
= 32, 544;
1021 ArmArmorBitmapPos
= 80, 544;
1022 AthleteArmArmorBitmapPos
= 80, 560;
1023 LegArmorBitmapPos
= 16, 544;
1027 goldeneagleshirt
/* armor->bodyarmor-> */
1030 BitmapPos
= 16, 112;
1032 CanBeWished
= false
;
1033 IsDestroyable
= false
;
1034 IsMaterialChangeable
= false
;
1035 DefaultMainVolume
= 1000;
1036 BaseEmitation
= rgb24
(112, 112, 166);
1037 StrengthModifier
= 200;
1038 NameSingular
= "Shirt of the Golden Eagle";
1039 MainMaterialConfig
== GOLDEN_EAGLE_FEATHER
;
1040 ArticleMode
= FORCE_THE
;
1041 IsPolymorphable
= false
;
1042 CanBeBroken
= false
;
1043 CanBeCloned
= false
;
1044 CanBeMirrored
= true
;
1045 BaseEnchantment
= 10;
1046 InElasticityPenaltyModifier
= 30;
1047 CanBeEnchanted
= false
;
1048 AttachedGod
= VALPURUS
;
1050 TorsoArmorBitmapPos
= 32, 416;
1051 ArmArmorBitmapPos
= 80, 416;
1052 AthleteArmArmorBitmapPos
= 80, 448;
1053 LegArmorBitmapPos
= 16, 416;
1056 potion
/* materialcontainer-> */
1060 WeaponCategory
= BLUNT_WEAPONS
;
1062 DefaultMainVolume
= 60;
1063 DefaultSecondaryVolume
= 1000;
1064 StrengthModifier
= 50;
1067 NameSingular
= "bottle";
1068 MainMaterialConfig
== GLASS
;
1069 SecondaryMaterialConfig
= { 11, WATER
, HEALING_LIQUID
, OMMEL_URINE
, POISON_LIQUID
, VALDEMAR
, ANTIDOTE_LIQUID
, VODKA
, TROLL_BLOOD
, OMMEL_SWEAT
, OMMEL_TEARS
, SULPHURIC_ACID
; }
1070 MaterialConfigChances
= { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
1071 Alias
= { 2, "potion", "drink"; }
1075 WieldedBitmapPos
= 176, 144;
1077 TeleportPriority
= 200;
1078 ThrowItemTypes
= THROW_POTION
;
1079 IsThrowingWeapon
= true
; //FIXME
: k8
: shaman can
't throw potions without this
1087 DefaultMainVolume = 40;
1088 StrengthModifier = 50;
1091 NameSingular = "banana peel";
1092 MainMaterialConfig == BANANA_PEEL;
1094 WeaponCategory = WHIPS;
1095 AttachedGod = NEFAS;
1096 WieldedBitmapPos = 160, 112;
1099 IsSadistWeapon = true;
1102 brokenbottle /* cannot contain anything, so NOT bottle-> */
1107 DefaultMainVolume = 60;
1108 StrengthModifier = 50;
1109 BitmapPos = 16, 160;
1111 NameSingular = "bottle";
1112 Adjective = "broken";
1113 MainMaterialConfig == GLASS;
1115 AttachedGod = NEFAS;
1116 WieldedBitmapPos = 160, 128;
1118 DamageFlags = PIERCE;
1119 IsSadistWeapon = true;
1125 DefaultMainVolume = 250;
1126 StrengthModifier = 25;
1127 BitmapPos = 16, 176;
1130 NameSingular = "scroll";
1131 MainMaterialConfig == PARCHMENT;
1134 WieldedBitmapPos = 176, 144;
1136 TeleportPriority = 300;
1139 scrollofteleportation /* scroll-> */
1143 PostFix = "of teleportation";
1144 Alias == "scroll of teleport";
1145 AttachedGod = SOPHOS;
1146 ReadDifficulty = 50;
1149 scrollofcharging /* scroll-> */
1153 PostFix = "of charging";
1154 CanBeCloned = false;
1155 IsPolymorphSpawnable = false;
1156 AttachedGod = SOPHOS;
1157 ReadDifficulty = 500;
1165 DefaultMainVolume = 25;
1166 StrengthModifier = 50;
1167 BitmapPos = 16, 208;
1169 MainMaterialConfig == HUMAN_FLESH;
1170 NameSingular = "nut";
1172 AttachedGod = NEFAS;
1173 WieldedBitmapPos = 160, 368;
1175 IsSadistWeapon = true;
1178 leftnutofpetrus /* nut-> */
1183 DefaultMainVolume = 500;
1184 StrengthModifier = 2500;
1185 IsDestroyable = false;
1186 BaseEmitation = rgb24(166, 112, 112);
1188 PostFix = "of Petrus";
1189 ArticleMode = FORCE_THE;
1190 IsPolymorphable = false;
1191 CanBeWished = false;
1192 CanBeCloned = false;
1194 AttachedGod = VALPURUS;
1203 WeaponCategory = BLUNT_WEAPONS;
1204 DefaultMainVolume = 500;
1205 StrengthModifier = 80;
1206 BitmapPos = 16, 240;
1209 NameSingular = "bone";
1210 /*MainMaterialConfig == BONE;*/
1211 MainMaterialConfig = { 2, BONE, OMMEL_BONE; }
1212 MaterialConfigChances = { 2, 100, 1; }
1215 AttachedGod = MORTIFER;
1216 WieldedBitmapPos = 160, 336;
1224 WeaponCategory = BLUNT_WEAPONS;
1226 DefaultMainVolume = 500;
1227 StrengthModifier = 100;
1230 NameSingular = "loaf";
1231 NamePlural = "loaves";
1232 MainMaterialConfig = { 3, BEEF, PORK, BREAD; }
1233 MaterialConfigChances = { 3, 50, 50, 200; }
1237 WieldedBitmapPos = 160, 352;
1241 scrollofwishing /* scroll-> */
1244 CanBeWished = false;
1246 IsPolymorphSpawnable = false;
1247 PostFix = "of wishing";
1248 CanBeCloned = false;
1249 AttachedGod = ATAVUS;
1250 ReadDifficulty = 2500;
1253 copyofleftnutofpetrus /* nut-> */
1257 DefaultMainVolume = 500;
1258 NameSingular = "copy of the left nut of Petrus";
1259 NamePlural = "copies of the left nut of Petrus";
1261 AttachedGod = MELLIS;
1269 MainMaterialConfig == GLASS; /* should be plastic */
1270 Adjective = "cheap";
1271 Alias == "left nut";
1278 MainMaterialConfig == DIAMOND;
1279 UsesLongAdjectiveArticle = true;
1280 Adjective = "expensive";
1287 DefaultMainVolume = 125;
1288 StrengthModifier = 50;
1292 NameSingular = "wand";
1296 BreakEffectRangeSquare = 2;
1297 WieldedBitmapPos = 160, 352;
1298 TeleportPriority = 1000;
1300 Config WAND_OF_POLYMORPH;
1304 IsPolymorphSpawnable = false;
1305 PostFix = "of polymorph";
1306 MainMaterialConfig == OCTIRON;
1310 BeamColor = RANDOM_COLOR;
1311 BeamEffect = BEAM_POLYMORPH;
1312 CanBeCloned = false;
1313 AttachedGod = SCABIES;
1314 IsKamikazeWeapon = true;
1315 BreakMsg = "shatters, its pieces transforming into a myriad of exotic forms before vanishing";
1318 Config WAND_OF_STRIKING;
1322 PostFix = "of striking";
1323 MainMaterialConfig == IRON;
1328 BeamEffect = BEAM_STRIKE;
1329 AttachedGod = INFUSCOR;
1330 IsKamikazeWeapon = true;
1331 BreakMsg = "explodes, releasing all of its energy at once";
1334 Config WAND_OF_FIRE_BALLS;
1338 PostFix = "of fireballs";
1339 MainMaterialConfig == BRONZE;
1344 BeamEffect = BEAM_FIRE_BALL;
1345 AttachedGod = INFUSCOR;
1346 BreakEffectRangeSquare = 0;
1347 IsKamikazeWeapon = true;
1348 BreakMsg = "turns into a fiery ball of rapidly expanding plasma";
1351 Config WAND_OF_TELEPORTATION;
1355 PostFix = "of teleportation";
1356 MainMaterialConfig == SILVER;
1357 Alias == "wand of teleport";
1362 BeamEffect = BEAM_TELEPORT;
1363 AttachedGod = SOPHOS;
1364 BreakEffectRangeSquare = 9;
1365 BreakMsg = "breaks apart and a thousand splinters scatter in random directions, each cutting a tiny hole in space and time";
1368 Config WAND_OF_HASTE;
1372 PostFix = "of haste";
1373 MainMaterialConfig == TIN;
1378 BeamEffect = BEAM_HASTE;
1379 AttachedGod = CLEPTIA;
1380 BreakMsg = "breaks, speeding up everything around it";
1383 Config WAND_OF_SLOW;
1387 PostFix = "of slow";
1388 MainMaterialConfig == GRANITE;
1393 BeamEffect = BEAM_SLOW;
1394 AttachedGod = INFUSCOR;
1395 BreakMsg = "breaks, dilating time around it";
1398 Config WAND_OF_RESURRECTION;
1402 PostFix = "of resurrection";
1403 MainMaterialConfig == PHOENIX_FEATHER;
1408 BeamEffect = BEAM_RESURRECT;
1409 AttachedGod = SEGES;
1410 BreakMsg = "breaks, releasing countless green rays of highly compressed life energy";
1413 Config WAND_OF_DOOR_CREATION;
1417 PostFix = "of door creation";
1418 MainMaterialConfig == OAK_WOOD;
1419 /* BeamRange has no effect */
1422 BeamColor = LIGHT_GRAY;
1423 BeamEffect = BEAM_DOOR_CREATION;
1424 BeamStyle = SHIELD_BEAM;
1425 AttachedGod = LORICATUS;
1426 BreakMsg = "releases its powers, causing a number of highly unexpected effects to occur around itself";
1429 Config WAND_OF_INVISIBILITY;
1433 PostFix = "of invisibility";
1434 MainMaterialConfig == GLASS;
1438 BeamColor = TRANSPARENT_COLOR; /* invisible */
1439 BeamEffect = BEAM_INVISIBILITY;
1440 AttachedGod = CLEPTIA;
1441 BreakMsg = "becomes increasingly transparent and then vanishes abruptly";
1444 Config WAND_OF_CLONING;
1448 IsPolymorphSpawnable = false;
1449 PostFix = "of cloning";
1450 MainMaterialConfig == RUBY;
1454 CanBeCloned = false;
1456 BeamEffect = BEAM_DUPLICATE;
1457 AttachedGod = INFUSCOR;
1458 BreakEffectRangeSquare = 0;
1459 BreakMsg = "breaks up, its dispersing splinters multiplying infinitely";
1462 Config WAND_OF_LIGHTNING;
1466 PostFix = "of lightning";
1467 MainMaterialConfig == GOLD;
1472 BeamEffect = BEAM_LIGHTNING;
1473 BeamStyle = LIGHTNING_BEAM;
1474 AttachedGod = INFUSCOR;
1475 BreakEffectRangeSquare = 9;
1476 IsKamikazeWeapon = true;
1477 BreakMsg = "breaks and releases all of its stored electricity at once";
1480 Config WAND_OF_ACID_RAIN;
1484 PostFix = "of acid rain";
1485 MainMaterialConfig == SULFUR;
1490 BeamEffect = BEAM_ACID_RAIN;
1491 AttachedGod = SCABIES;
1492 BreakEffectRangeSquare = 1;
1493 IsKamikazeWeapon = true;
1494 BreakMsg = "vaporizes in an instant, unleashing a deadly rainstorm of polluted acid";
1497 Config WAND_OF_MIRRORING;
1501 IsPolymorphSpawnable = false;
1502 PostFix = "of mirroring";
1503 MainMaterialConfig == SAPPHIRE;
1507 CanBeCloned = false;
1509 BeamEffect = BEAM_DUPLICATE; /* difference from cloning overridden */
1510 AttachedGod = INFUSCOR;
1511 BreakEffectRangeSquare = 0;
1512 BreakMsg = "shatters, its slivers reflecting each other recursively ad infinitum";
1515 Config WAND_OF_NECROMANCY;
1519 PostFix = "of necromancy";
1520 MainMaterialConfig == BONE;
1525 BeamEffect = BEAM_NECROMANCY;
1526 AttachedGod = INFUSCOR;
1527 BreakMsg = "emits a gross of unholy rays and self-obliterates";
1531 scrollofchangematerial /* scroll-> */
1535 PostFix = "of change material";
1537 AttachedGod = LORICATUS;
1538 ReadDifficulty = 2000;
1545 CanBeWished = false;
1546 IsDestroyable = false;
1547 IsMaterialChangeable = false;
1550 DefaultMainVolume = 250;
1551 StrengthModifier = 500;
1554 UsesLongArticle = true;
1555 NameSingular = "Avatar";
1556 PostFix = "of Valpurus";
1557 ArticleMode = FORCE_THE;
1558 MainMaterialConfig == VALPURIUM;
1559 IsPolymorphable = false;
1561 CanBeCloned = false;
1562 AttachedGod = VALPURUS;
1563 WieldedBitmapPos = 160, 128;
1572 DefaultMainVolume = 50;
1573 StrengthModifier = 50;
1576 NameSingular = "kiwi";
1577 MainMaterialConfig == KIWI_FLESH;
1579 AttachedGod = SILVA;
1580 WieldedBitmapPos = 160, 368;
1590 DefaultMainVolume = 1000;
1591 StrengthModifier = 100;
1594 NameSingular = "pineapple";
1595 MainMaterialConfig == PINEAPPLE_FLESH;
1598 AttachedGod = SILVA;
1599 WieldedBitmapPos = 176, 144;
1608 DefaultMainVolume = 4000;
1609 StrengthModifier = 50;
1612 NameSingular = "palm branch";
1613 NamePlural = "palm branches";
1614 MainMaterialConfig == PALM_LEAF;
1617 AttachedGod = SILVA;
1618 WieldedBitmapPos = 160, 208;
1622 whip /* meleeweapon-> */
1626 WeaponCategory = WHIPS;
1627 DefaultMainVolume = 500;
1628 DefaultSecondaryVolume = 20;
1629 StrengthModifier = 10;
1631 NameSingular = "whip";
1632 MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
1633 SecondaryMaterialConfig == EBONY_WOOD;
1634 MaterialConfigChances = { 4, 75, 50, 25, 10; }
1636 FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
1637 CanBeBroken
= false
;
1638 AttachedGod
= NEFAS
;
1639 WieldedBitmapPos
= 160, 224;
1640 EnchantmentPlusChance
= 30;
1641 FlexibilityIsEssential
= true
;
1642 DamageFlags
= SLASH
;
1643 IsSadistWeapon
= true
;
1649 DefaultMainVolume
= 750;
1650 DefaultSecondaryVolume
= 50;
1651 StrengthModifier
= 20;
1652 Adjective
= "runed";
1654 EnchantmentPlusChance
= 20;
1657 Config CHAIN_WHIP
; /* by Iankill */
1661 DefaultMainVolume
= 200;
1662 DefaultSecondaryVolume
= 50;
1663 StrengthModifier
= 20;
1664 MainMaterialConfig
= { 4, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
1665 MaterialConfigChances
= { 4, 75, 50, 25, 10; }
1666 Adjective
= "chain";
1668 EnchantmentPlusChance
= 20;
1672 backpack
/* materialcontainer-> */
1677 DefaultMainVolume
= 1000;
1678 DefaultSecondaryVolume
= 10000;
1679 StrengthModifier
= 250;
1682 NameSingular
= "backpack";
1683 MainMaterialConfig
== LEATHER
;
1684 SecondaryMaterialConfig
== GUN_POWDER
;
1685 Alias
== "explosives";
1688 AttachedGod
= CRUENTUS
;
1689 WieldedBitmapPos
= 160, 144;
1690 IsKamikazeWeapon
= true
;
1696 Possibility
= 15; /* this is for each config */
1698 DefaultMainVolume
= 2000;
1699 StrengthModifier
= 150;
1703 NameSingular
= "book";
1704 ArticleMode
= FORCE_THE
;
1705 MainMaterialConfig
== PARCHMENT
;
1709 CreateDivineConfigurations
= true
;
1712 WieldedBitmapPos
= 176, 144;
1713 ReadDifficulty
= 1000;
1721 Category
= VALUABLE
; /* ??? */
1722 DefaultMainVolume
= 1000;
1723 StrengthModifier
= 25;
1726 NameSingular
= "pile";
1727 PostFix
= "of 50 million roubles";
1728 MainMaterialConfig
== PARCHMENT
;
1729 Alias
= { 2, "money", "riches"; }
1731 AttachedGod
= MELLIS
;
1732 WieldedBitmapPos
= 160, 128;
1740 CanBeWished
= false
;
1742 DefaultMainVolume
= 150;
1743 StrengthModifier
= 50;
1746 BaseEmitation
= rgb24
(110, 110, 90);
1747 UsesLongArticle
= true
;
1748 NameSingular
= "oil lamp";
1749 MainMaterialConfig
== GOLD
;
1751 CanBePiled
= false
; /* otherwise you could summon a genie only from the first piled item */
1754 WeaponCategory
= BLUNT_WEAPONS
;
1755 AttachedGod
= ATAVUS
;
1756 WieldedBitmapPos
= 160, 128;
1763 Category
= VALUABLE
;
1764 DefaultMainVolume
= 100;
1765 StrengthModifier
= 100;
1768 NameSingular
= "stone";
1769 MainMaterialConfig
= { 5, SILVER
, GOLD
, SAPPHIRE
, RUBY
, DIAMOND
; }
1770 MaterialConfigChances
= { 5, 300, 200, 150, 100, 50; }
1774 WieldedBitmapPos
= 160, 368;
1776 HasNormalPictureDirection
= false
;
1779 scrolloftaming
/* scroll-> */
1783 PostFix
= "of taming";
1784 AttachedGod
= DULCIS
;
1785 ReadDifficulty
= 100;
1788 mine
/*materialcontainer-> */
1793 DefaultMainVolume
= 100;
1794 DefaultSecondaryVolume
= 5000;
1795 StrengthModifier
= 50;
1796 BitmapPos
= 32, 288;
1798 NameSingular
= "mine";
1799 MainMaterialConfig
== IRON
;
1800 SecondaryMaterialConfig
== GUN_POWDER
;
1803 AttachedGod
= CRUENTUS
;
1804 WieldedBitmapPos
= 160, 128;
1810 DefaultMainVolume
= 250;
1811 DefaultSecondaryVolume
= 12500;
1812 NameSingular
= "big mine";
1813 BitmapPos
= 80, 288;
1819 /* Bug: CreateLockConfigurations = true before key doesn't work! */
1825 DefaultMainVolume
= 15;
1826 StrengthModifier
= 50;
1827 BitmapPos
= 16, 416;
1829 NameSingular
= "key";
1830 MainMaterialConfig
== BRONZE
;
1832 AttachedGod
= LORICATUS
;
1833 WieldedBitmapPos
= 160, 368;
1836 Config ROUND_LOCK
; { Adjective
= "round"; Possibility
= 25; }
1837 Config SQUARE_LOCK
; { Adjective
= "square"; Possibility
= 25; }
1838 Config TRIANGULAR_LOCK
; { Adjective
= "triangular"; Possibility
= 25; }
1839 Config HEXAGONAL_LOCK
; { Adjective
= "hexagonal"; }
1840 Config OCTAGONAL_LOCK
;
1842 MainMaterialConfig
== OCTIRON
;
1843 UsesLongAdjectiveArticle
= true
;
1844 Adjective
= "octagonal";
1846 Config HEART_SHAPED_LOCK
;
1848 MainMaterialConfig
== GOLD
;
1849 Adjective
= "heart shaped";
1853 shield
/* armor-> */
1858 DefaultMainVolume
= 350;
1859 StrengthModifier
= 150;
1860 BitmapPos
= 32, 336;
1862 NameSingular
= "shield";
1863 MainMaterialConfig
= { 14, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
1864 MaterialConfigChances
= { 14, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5; }
1866 WeaponCategory
= SHIELDS
;
1868 WieldedBitmapPos
= 128, 32;
1869 EnchantmentPlusChance
= 15;
1876 BitmapPos
= 48, 224;
1877 WieldedBitmapPos
= 128, 48;
1878 MainMaterialConfig
= { 7, EBONY_WOOD
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
1879 MaterialConfigChances
= { 7, 100, 150, 25, 10, 25, 5, 5; }
1880 EnchantmentPlusChance
= 30;
1889 DefaultMainVolume
= 2000;
1890 StrengthModifier
= 125;
1891 BitmapPos
= 32, 352;
1893 NameSingular
= "cloak";
1894 MainMaterialConfig
= { 5, LEATHER
, HARDENED_LEATHER
, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
; }
1895 MaterialConfigChances
= { 5, 2000, 1000, 500, 250, 100; }
1898 InElasticityPenaltyModifier
= 50;
1899 AttachedGod
= CLEPTIA
;
1900 WieldedBitmapPos
= 160, 144;
1902 CloakBitmapPos
= 48, 416;
1903 EnchantmentPlusChance
= 10;
1908 BitmapPos
= 64, 304;
1909 InElasticityPenaltyModifier
= 40;
1910 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
1911 MaterialConfigChances
= { 4, 500, 250, 100, 25; }
1912 EnchantmentPlusChance
= 20;
1913 CloakBitmapPos
= 48, 496;
1916 Config CLOAK_OF_INVISIBILITY
;
1919 GearStates
= INVISIBLE
;
1920 PostFix
= "of invisibility";
1922 MainMaterialConfig
== LEATHER
;
1923 MaterialConfigChances
== 100;
1924 EnchantmentPlusChance
= 2;
1927 Config BROKEN|CLOAK_OF_INVISIBILITY
;
1930 BitmapPos
= 64, 304;
1931 InElasticityPenaltyModifier
= 40;
1934 EnchantmentPlusChance
= 4;
1935 CloakBitmapPos
= 48, 496;
1938 Config CLOAK_OF_FIRE_RESISTANCE
;
1941 PostFix
= "of fire resistance";
1943 FireResistance
= 25;
1944 EnchantmentPlusChance
= 5;
1947 Config BROKEN|CLOAK_OF_FIRE_RESISTANCE
;
1950 BitmapPos
= 64, 304;
1951 InElasticityPenaltyModifier
= 40;
1952 FireResistance
= 10;
1954 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
1955 MaterialConfigChances
= { 4, 300, 200, 100, 50; }
1956 EnchantmentPlusChance
= 10;
1957 CloakBitmapPos
= 48, 496;
1960 Config CLOAK_OF_ELECTRICITY_RESISTANCE
;
1963 PostFix
= "of electricity resistance";
1965 ElectricityResistance
= 25;
1966 EnchantmentPlusChance
= 5;
1969 Config BROKEN|CLOAK_OF_ELECTRICITY_RESISTANCE
;
1972 BitmapPos
= 64, 304;
1973 InElasticityPenaltyModifier
= 40;
1974 ElectricityResistance
= 10;
1976 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
1977 MaterialConfigChances
= { 4, 300, 200, 100, 50; }
1978 EnchantmentPlusChance
= 10;
1979 CloakBitmapPos
= 48, 496;
1982 Config CLOAK_OF_ACID_RESISTANCE
;
1985 PostFix
= "of acid resistance";
1988 EnchantmentPlusChance
= 5;
1989 TeleportPriority
= 1000;
1992 Config BROKEN|CLOAK_OF_ACID_RESISTANCE
;
1995 BitmapPos
= 64, 304;
1996 InElasticityPenaltyModifier
= 40;
1999 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
2000 MaterialConfigChances
= { 4, 300, 200, 100, 50; }
2001 EnchantmentPlusChance
= 10;
2002 CloakBitmapPos
= 48, 496;
2011 DefaultMainVolume
= 400;
2012 StrengthModifier
= 150;
2015 NameSingular
= "boot";
2016 MainMaterialConfig
= { 9, LEATHER
, HARDENED_LEATHER
, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
2017 MaterialConfigChances
= { 9, 2000, 1000, 500, 250, 100, 1000, 500, 100, 25; }
2020 InElasticityPenaltyModifier
= 10;
2021 HandleInPairs
= true
;
2022 WieldedBitmapPos
= 160, 128;
2023 BootBitmapPos
= 16, 432;
2025 EnchantmentPlusChance
= 10;
2031 BitmapPos
= 80, 368;
2033 MainMaterialConfig
= { 9, OMMEL_HAIR
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
2034 MaterialConfigChances
= { 9, 100, 500, 100, 25, 10, 10, 25, 5, 1; }
2035 EnchantmentPlusChance
= 20;
2036 InElasticityPenaltyModifier
= 30;
2037 BootBitmapPos
= 16, 512;
2040 Config BOOT_OF_STRENGTH
;
2043 PostFix
= "of strength";
2044 MainMaterialConfig
== TROLL_HIDE
;
2045 MaterialConfigChances
== 100;
2046 AffectsLegStrength
= true
;
2048 BaseEnchantment
= 1;
2049 PriceIsProportionalToEnchantment
= true
;
2050 EnchantmentPlusChance
= 2;
2053 Config BROKEN|BOOT_OF_STRENGTH
;
2057 BitmapPos
= 80, 368;
2059 AffectsLegStrength
= false
;
2061 EnchantmentPlusChance
= 4;
2062 InElasticityPenaltyModifier
= 30;
2063 BootBitmapPos
= 16, 512;
2066 Config BOOT_OF_AGILITY
;
2069 PostFix
= "of agility";
2070 MainMaterialConfig
== LEATHER
;
2071 MaterialConfigChances
== 100;
2072 AffectsAgility
= true
;
2074 BaseEnchantment
= 1;
2075 PriceIsProportionalToEnchantment
= true
;
2076 AttachedGod
= CLEPTIA
;
2077 EnchantmentPlusChance
= 2;
2080 Config BROKEN|BOOT_OF_AGILITY
;
2084 BitmapPos
= 80, 368;
2086 AffectsAgility
= false
;
2088 EnchantmentPlusChance
= 4;
2089 InElasticityPenaltyModifier
= 30;
2090 BootBitmapPos
= 16, 512;
2093 Config BOOT_OF_KICKING
;
2096 PostFix
= "of kicking";
2097 MainMaterialConfig
== IRON
;
2098 MaterialConfigChances
== 100;
2101 EnchantmentPlusChance
= 5;
2104 Config BROKEN|BOOT_OF_KICKING
;
2108 BitmapPos
= 80, 368;
2110 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
2111 MaterialConfigChances
= { 5, 1000, 100, 10, 5, 1; }
2112 EnchantmentPlusChance
= 10;
2113 InElasticityPenaltyModifier
= 30;
2114 BootBitmapPos
= 16, 512;
2118 gauntlet
/* armor-> */
2122 Category
= GAUNTLET
;
2123 DefaultMainVolume
= 300;
2124 StrengthModifier
= 125;
2125 BitmapPos
= 32, 368;
2127 NameSingular
= "gauntlet";
2128 MainMaterialConfig
= { 8, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
2129 MaterialConfigChances
= { 8, 2000, 1000, 200, 100, 500, 250, 50, 10; }
2132 InElasticityPenaltyModifier
= 20;
2133 HandleInPairs
= true
;
2134 WieldedBitmapPos
= 160, 128;
2135 GauntletBitmapPos
= 80, 432;
2137 EnchantmentPlusChance
= 10;
2138 HasNormalPictureDirection
= false
;
2143 MainMaterialConfig
= { 7, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, MITHRIL
; }
2144 MaterialConfigChances
= { 7, 100, 500, 250, 50, 10, 5, 10; }
2147 BitmapPos
= 80, 400;
2148 EnchantmentPlusChance
= 20;
2149 InElasticityPenaltyModifier
= 30;
2150 GauntletBitmapPos
= 80, 512;
2153 Config GAUNTLET_OF_STRENGTH
;
2156 PostFix
= "of strength";
2157 MainMaterialConfig
== TROLL_HIDE
;
2158 MaterialConfigChances
== 100;
2159 AffectsArmStrength
= true
;
2161 BaseEnchantment
= 1;
2162 PriceIsProportionalToEnchantment
= true
;
2163 AttachedGod
= CRUENTUS
;
2164 EnchantmentPlusChance
= 2;
2167 Config BROKEN|GAUNTLET_OF_STRENGTH
;
2171 BitmapPos
= 80, 400;
2172 AffectsArmStrength
= false
;
2174 EnchantmentPlusChance
= 4;
2175 InElasticityPenaltyModifier
= 30;
2176 GauntletBitmapPos
= 80, 512;
2179 Config GAUNTLET_OF_DEXTERITY
;
2182 PostFix
= "of dexterity";
2183 MainMaterialConfig
== LEATHER
;
2184 MaterialConfigChances
== 100;
2185 AffectsDexterity
= true
;
2187 BaseEnchantment
= 1;
2188 PriceIsProportionalToEnchantment
= true
;
2189 AttachedGod
= CLEPTIA
;
2190 EnchantmentPlusChance
= 2;
2193 Config BROKEN|GAUNTLET_OF_DEXTERITY
;
2197 BitmapPos
= 80, 400;
2198 AffectsDexterity
= false
;
2200 EnchantmentPlusChance
= 4;
2201 InElasticityPenaltyModifier
= 30;
2202 GauntletBitmapPos
= 80, 512;
2210 WeaponCategory
= WHIPS
;
2212 DefaultMainVolume
= 250;
2213 StrengthModifier
= 100;
2214 BitmapPos
= 32, 384;
2215 NameSingular
= "belt";
2216 MainMaterialConfig
= { 4, HARDENED_LEATHER
, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
; }
2217 MaterialConfigChances
= { 4, 1500, 500, 250, 100; }
2219 FormModifier
= 5; /* this is multiplied by MainMaterial's flexibility */
2220 WieldedBitmapPos
= 160, 224;
2221 BeltBitmapPos
= 48, 432;
2223 EnchantmentPlusChance
= 10;
2224 DamageFlags
= SLASH
;
2225 IsSadistWeapon
= true
;
2231 MainMaterialConfig
= { 5, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
, MITHRIL
; }
2232 MaterialConfigChances
= { 5, 500, 250, 100, 25, 10; }
2233 BitmapPos
= 80, 384;
2234 EnchantmentPlusChance
= 20;
2235 BeltBitmapPos
= 48, 512;
2238 Config BELT_OF_CARRYING
;
2241 PostFix
= "of carrying";
2242 AffectsCarryingCapacity
= true
;
2244 BaseEnchantment
= 1;
2245 PriceIsProportionalToEnchantment
= true
;
2246 AttachedGod
= MELLIS
;
2247 MainMaterialConfig
== TROLL_HIDE
;
2248 MaterialConfigChances
== 100;
2249 EnchantmentPlusChance
= 2;
2252 Config BROKEN|BELT_OF_CARRYING
;
2256 AffectsCarryingCapacity
= false
;
2258 BitmapPos
= 80, 384;
2259 EnchantmentPlusChance
= 4;
2260 BeltBitmapPos
= 48, 512;
2263 Config BELT_OF_LEVITATION
;
2266 PostFix
= "of levitation";
2267 GearStates
= LEVITATION
;
2269 AttachedGod
= SILVA
;
2270 MainMaterialConfig
== ANGEL_HAIR
;
2271 MaterialConfigChances
== 100;
2272 EnchantmentPlusChance
= 0;
2275 Config BROKEN|BELT_OF_LEVITATION
;
2280 BitmapPos
= 80, 384;
2281 BeltBitmapPos
= 48, 512;
2289 DefaultMainVolume
= 3;
2290 StrengthModifier
= 100;
2291 BitmapPos
= 16, 400;
2293 NameSingular
= "ring";
2294 MainMaterialConfig
== DIAMOND
;
2295 Roundness
= 10; /* it is considered here opened */
2297 WieldedBitmapPos
= 160, 368;
2298 TeleportPriority
= 300;
2300 Config RING_OF_FIRE_RESISTANCE
;
2303 FireResistance
= 15;
2304 PostFix
= "of fire resistance";
2305 MainMaterialConfig
== DRAGON_HIDE
;
2307 AttachedGod
= LORICATUS
;
2310 Config RING_OF_POLYMORPH_CONTROL
;
2313 PostFix
= "of polymorph control";
2314 MainMaterialConfig
== SAPPHIRE
;
2315 GearStates
= POLYMORPH_CONTROL
;
2317 AttachedGod
= SCABIES
;
2318 Alias
== "polycontrol";
2321 Config RING_OF_INFRA_VISION
;
2324 PostFix
= "of infravision";
2325 MainMaterialConfig
== SILVER
;
2326 GearStates
= INFRA_VISION
;
2328 AttachedGod
= LEGIFER
;
2331 Config RING_OF_TELEPORTATION
;
2334 PostFix
= "of teleportation";
2335 GearStates
= TELEPORT
;
2336 MainMaterialConfig
== MITHRIL
;
2337 Alias
== "ring of teleport";
2339 WearWisdomLimit
= 15;
2340 AttachedGod
= SOPHOS
;
2343 Config RING_OF_TELEPORT_CONTROL
;
2346 PostFix
= "of teleport control";
2347 MainMaterialConfig
== RUBY
;
2348 GearStates
= TELEPORT_CONTROL
;
2350 AttachedGod
= SOPHOS
;
2351 TeleportPriority
= 1000;
2352 Alias
== "telecontrol";
2355 Config RING_OF_POLYMORPH
;
2358 PostFix
= "of polymorph";
2359 MainMaterialConfig
== ARCANITE
;
2360 GearStates
= POLYMORPH
;
2362 WearWisdomLimit
= 15;
2363 AttachedGod
= SCABIES
;
2366 Config RING_OF_POISON_RESISTANCE
;
2369 PoisonResistance
= 2;
2370 PostFix
= "of poison resistance";
2371 MainMaterialConfig
== TIN
;
2373 AttachedGod
= SEGES
;
2376 Config RING_OF_INVISIBILITY
;
2379 PostFix
= "of invisibility";
2380 MainMaterialConfig
== GLASS
;
2381 GearStates
= INVISIBLE
;
2383 AttachedGod
= CLEPTIA
;
2386 Config RING_OF_ELECTRICITY_RESISTANCE
;
2389 ElectricityResistance
= 15;
2390 PostFix
= "of electricity resistance";
2391 MainMaterialConfig
== EBONY_WOOD
;
2393 AttachedGod
= LORICATUS
;
2396 Config RING_OF_SEARCHING
;
2399 PostFix
= "of searching";
2400 MainMaterialConfig
== OAK_WOOD
;
2402 AttachedGod
= LEGIFER
;
2403 GearStates
= SEARCHING
;
2406 Config RING_OF_ACID_RESISTANCE
;
2410 PostFix
= "of acid resistance";
2411 MainMaterialConfig
== GOLD
;
2413 AttachedGod
= LORICATUS
;
2414 TeleportPriority
= 1000;
2422 DefaultMainVolume
= 30;
2423 StrengthModifier
= 100;
2424 BitmapPos
= 32, 400;
2426 UsesLongArticle
= true
;
2427 NameSingular
= "amulet";
2428 MainMaterialConfig
== GOLD
;
2429 Roundness
= 10; /* it is considered here opened */
2431 WieldedBitmapPos
= 160, 112;
2432 HasNormalPictureDirection
= false
;
2434 Config AMULET_OF_LIFE_SAVING
;
2437 PostFix
= "of life saving";
2438 MainMaterialConfig
== GOLD
;
2439 GearStates
= LIFE_SAVED
;
2440 CanBeCloned
= false
;
2442 AttachedGod
= SEGES
;
2445 Config AMULET_OF_ESP
;
2449 MainMaterialConfig
== ILLITHIUM
;
2452 AttachedGod
= LEGIFER
;
2455 Config AMULET_OF_WARDING
;
2458 PostFix
= "of elemental protection";
2459 MainMaterialConfig
== ILLITHIUM
;
2460 CanBeCloned
= false
;
2462 AttachedGod
= LEGIFER
;
2463 FireResistance
= 30;
2464 ElectricityResistance
= 30;
2466 PoisonResistance
= 5;
2474 IsAutoInitializable
= false
;
2477 /*Adjective = "severed";*/ /* only used if severed */
2478 CanBeWished
= false
; /* temporary */
2481 IsSadistWeapon
= true
;
2484 head
/* bodypart-> */
2486 StrengthModifier
= 200;
2488 NameSingular
= "head";
2490 WieldedBitmapPos
= 160, 128;
2493 torso
/* bodypart-> */
2495 StrengthModifier
= 250;
2497 NameSingular
= "torso";
2500 WieldedBitmapPos
= 160, 144;
2503 normaltorso
/* bodypart->torso-> */
2507 humanoidtorso
/* bodypart->torso-> */
2511 arm
/* bodypart-> */
2513 StrengthModifier
= 100;
2517 WeaponCategory
= BLUNT_WEAPONS
;
2518 WieldedBitmapPos
= 160, 352;
2521 rightarm
/* bodypart->arm-> */
2523 NameSingular
= "right arm";
2526 leftarm
/* bodypart->arm-> */
2528 NameSingular
= "left arm";
2531 groin
/* bodypart-> */
2533 StrengthModifier
= 150;
2535 NameSingular
= "groin";
2537 WieldedBitmapPos
= 160, 128;
2540 leg
/* bodypart-> */
2542 StrengthModifier
= 125;
2546 WeaponCategory
= BLUNT_WEAPONS
;
2547 WieldedBitmapPos
= 160, 352;
2550 rightleg
/* bodypart->leg-> */
2552 NameSingular
= "right leg";
2555 leftleg
/* bodypart->leg-> */
2557 NameSingular
= "left leg";
2560 headofelpuri
/* cannot wear helmet etc, so NOT head-> */
2563 CanBeWished
= false
;
2565 IsDestroyable
= false
;
2567 StrengthModifier
= 150;
2570 DefaultMainVolume
= 25000;
2571 NameSingular
= "head";
2572 PostFix
= "of Elpuri";
2573 ArticleMode
= FORCE_THE
;
2574 MainMaterialConfig
== ELPURI_FLESH
;
2575 IsPolymorphable
= false
;
2578 CanBeCloned
= false
;
2579 AttachedGod
= SCABIES
;
2580 WieldedBitmapPos
= 160, 144;
2588 IsAutoInitializable
= false
;
2589 IsPolymorphSpawnable
= false
;
2590 StrengthModifier
= 100;
2592 NameSingular
= "corpse";
2593 OKVisualEffects
= ROTATE|MIRROR|FLIP
;
2596 CanBeWished
= false
; /* temporary */
2597 IsMaterialChangeable
= false
;
2599 WieldedBitmapPos
= 160, 144;
2600 /* BitmapPos overridden */
2604 eddytorso
/* normaltorso-> */
2608 largetorso
/* normaltorso-> */
2611 CanBePickedUp
= false
;
2614 largecorpse
/* corpse -> */
2617 CanBePickedUp
= false
;
2618 OKVisualEffects
= NONE
;
2623 playerkindrightarm
{ }
2624 playerkindleftarm
{ }
2626 playerkindrightleg
{ }
2627 playerkindleftleg
{ }
2629 magicmushroomtorso
/* normaltorso-> */
2633 menatrixtorso
/* normaltorso-> */
2637 dogtorso
/* normaltorso-> */
2641 blinkdogtorso
/* dogtorso-> */
2645 mysticfrogtorso
/* normaltorso-> */
2649 lobhsetorso
/* largetorso-> */
2653 battorso
/* normaltorso-> */
2657 spidertorso
/* normaltorso-> */
2665 DefaultMainVolume
= 50;
2666 StrengthModifier
= 50;
2670 NameSingular
= "whistle";
2671 MainMaterialConfig
== TIN
;
2674 AttachedGod
= DULCIS
;
2675 WieldedBitmapPos
= 160, 368;
2678 magicalwhistle
/* whistle-> */
2681 MainMaterialConfig
== RUBY
;
2682 NameSingular
= "whistle";
2683 Adjective
= "magical";
2685 Alias
== "magic whistle";
2687 AttachedGod
= DULCIS
;
2688 TeleportPriority
= 10000;
2693 CanBeGeneratedInContainer
= false
;
2697 MainMaterialConfig
== FIR_WOOD
;
2701 IsPolymorphSpawnable
= false
;
2702 IsDestroyable
= false
;
2703 AttachedGod
= ATAVUS
;
2704 WieldedBitmapPos
= 160, 144;
2705 CreateLockConfigurations
= true
;
2709 NameSingular
= "chest";
2710 Adjective
= "small";
2712 StorageVolume
= 10000;
2713 DefaultMainVolume
= 5000;
2716 MaxGeneratedContainedItems
= 3;
2719 StrengthModifier
= 100;
2724 NameSingular
= "chest";
2725 StorageVolume
= 100000;
2726 DefaultMainVolume
= 30000;
2730 MaxGeneratedContainedItems
= 5;
2733 StrengthModifier
= 150;
2738 NameSingular
= "chest";
2739 Adjective
= "large";
2741 StorageVolume
= 1000000;
2742 DefaultMainVolume
= 240000;
2745 MaxGeneratedContainedItems
= 10;
2748 StrengthModifier
= 200;
2753 Adjective
= "small";
2754 NameSingular
= "strong-box";
2756 StorageVolume
= 5000;
2757 DefaultMainVolume
= 250;
2760 MaxGeneratedContainedItems
= 3;
2761 MainMaterialConfig
== IRON
;
2762 BitmapPos
= 48, 368;
2764 StrengthModifier
= 150;
2770 MainMaterialConfig
== IRON
;
2771 NameSingular
= "bear trap";
2773 /* Program overrides BitmapPos always */
2776 DefaultMainVolume
= 500;
2782 AttachedGod
= CRUENTUS
;
2783 WieldedBitmapPos
= 160, 128;
2784 IsPolymorphable
= false
;
2785 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
2786 MaterialConfigChances
= { 7, 200, 300, 500, 100, 50, 25, 1; }
2793 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
2794 MaterialConfigChances
= { 4, 100, 50, 25, 1; }
2803 DefaultMainVolume
= 150;
2804 StrengthModifier
= 100;
2805 BitmapPos
= 16, 384;
2807 NameSingular
= "helmet";
2808 MainMaterialConfig
= { 23, LEATHER
, HARDENED_LEATHER
, TROLL_HIDE
, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BONE
, OBSIDIAN
, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, ARCANITE
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
2809 MaterialConfigChances
= { 23, 500, 750, 300, 20, 70, 60, 50, 40, 30, 20, 300, 100, 100, 750, 500, 250, 100, 25, 25, 25, 25, 10, 5; }
2812 WieldedBitmapPos
= 160, 128;
2813 CoverPercentile
= 50;
2814 HelmetBitmapPos
= 112, 416;
2815 EnchantmentPlusChance
= 15;
2821 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
2822 MaterialConfigChances
= { 7, 100, 25, 25, 25, 25, 10, 5; }
2823 HelmetBitmapPos
= 112, 496;
2824 EnchantmentPlusChance
= 30;
2830 DefaultMainVolume
= 250;
2831 StrengthModifier
= 150;
2836 MainMaterialConfig
= { 9, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
2837 MaterialConfigChances
= { 9, 750, 500, 250, 100, 25, 25, 25, 10, 5; }
2838 CoverPercentile
= 90;
2839 HelmetBitmapPos
= 96, 432;
2840 EnchantmentPlusChance
= 10;
2843 Config BROKEN|FULL_HELMET
;
2847 MainMaterialConfig
= { 7, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
2848 MaterialConfigChances
= { 7, 250, 100, 25, 25, 25, 10, 5; }
2849 HelmetBitmapPos
= 96, 512;
2850 EnchantmentPlusChance
= 20;
2853 Config HELM_OF_PERCEPTION
;
2856 DefaultMainVolume
= 250;
2857 StrengthModifier
= 150;
2861 PostFix
= "of piercing perception";
2862 AffectsPerception
= true
;
2863 MainMaterialConfig
== ILLITHIUM
;
2864 MaterialConfigChances
== 100;
2865 BaseEnchantment
= 1;
2867 PriceIsProportionalToEnchantment
= true
;
2868 AttachedGod
= LEGIFER
;
2869 CoverPercentile
= 90;
2870 HelmetBitmapPos
= 96, 432;
2871 EnchantmentPlusChance
= 2;
2874 Config BROKEN|HELM_OF_PERCEPTION
;
2879 AffectsPerception
= false
;
2880 HelmetBitmapPos
= 96, 512;
2881 EnchantmentPlusChance
= 4;
2884 Config HELM_OF_UNDERSTANDING
;
2887 DefaultMainVolume
= 250;
2888 StrengthModifier
= 150;
2892 PostFix
= "of understanding";
2893 AffectsWisdom
= true
;
2894 MainMaterialConfig
== UNICORN_HORN
;
2895 MaterialConfigChances
== 100;
2896 BaseEnchantment
= 1;
2898 PriceIsProportionalToEnchantment
= true
;
2899 AttachedGod
= SOPHOS
;
2900 CoverPercentile
= 90;
2901 HelmetBitmapPos
= 96, 432;
2902 EnchantmentPlusChance
= 2;
2905 Config BROKEN|HELM_OF_UNDERSTANDING
;
2910 AffectsWisdom
= false
;
2911 HelmetBitmapPos
= 96, 512;
2912 EnchantmentPlusChance
= 4;
2915 Config HELM_OF_BRILLIANCE
;
2918 DefaultMainVolume
= 250;
2919 StrengthModifier
= 150;
2923 PostFix
= "of brilliance";
2924 AffectsIntelligence
= true
;
2925 MainMaterialConfig
== ARCANITE
;
2926 MaterialConfigChances
== 100;
2927 BaseEnchantment
= 1;
2929 PriceIsProportionalToEnchantment
= true
;
2930 CoverPercentile
= 90;
2931 HelmetBitmapPos
= 96, 432;
2932 EnchantmentPlusChance
= 2;
2935 Config BROKEN|HELM_OF_BRILLIANCE
;
2940 AffectsIntelligence
= false
;
2941 HelmetBitmapPos
= 96, 512;
2942 EnchantmentPlusChance
= 4;
2945 Config HELM_OF_ATTRACTIVITY
;
2948 DefaultMainVolume
= 250;
2949 StrengthModifier
= 150;
2953 PostFix
= "of attractivity";
2954 AffectsCharisma
= true
;
2955 MainMaterialConfig
== GOLD
;
2956 MaterialConfigChances
== 100;
2957 BaseEnchantment
= 1;
2959 PriceIsProportionalToEnchantment
= true
;
2960 AttachedGod
= MELLIS
;
2961 CoverPercentile
= 90;
2962 HelmetBitmapPos
= 96, 432;
2963 EnchantmentPlusChance
= 2;
2966 Config BROKEN|HELM_OF_ATTRACTIVITY
;
2971 AffectsCharisma
= false
;
2972 HelmetBitmapPos
= 96, 512;
2973 EnchantmentPlusChance
= 4;
2976 Config GOROVITS_FAMILY_GAS_MASK
;
2979 DefaultMainVolume
= 300;
2980 StrengthModifier
= 125;
2982 BitmapPos
= 64, 400;
2984 Adjective
= "Gorovits family";
2985 NameSingular
= "gas mask";
2986 MainMaterialConfig
== KEVLAR
;
2987 MaterialConfigChances
== 100;
2989 AttachedGod
= LORICATUS
;
2990 CanBeBroken
= false
;
2991 CanBeWished
= false
;
2992 ArticleMode
= FORCE_THE
;
2993 GearStates
= GAS_IMMUNITY
;
2995 CoverPercentile
= 100;
2996 HelmetBitmapPos
= 112, 432;
2997 EnchantmentPlusChance
= 0;
3006 DefaultMainVolume
= 200;
3007 StrengthModifier
= 50;
3011 NameSingular
= "stethoscope";
3013 MainMaterialConfig
== UNICORN_HORN
;
3014 AttachedGod
= SEGES
;
3015 WieldedBitmapPos
= 160, 128;
3016 HasNormalPictureDirection
= false
;
3019 flamingsword
/* meleeweapon-> */
3023 WeaponCategory
= LARGE_SWORDS
;
3024 DefaultMainVolume
= 130;
3025 DefaultSecondaryVolume
= 45;
3026 BitmapPos
= 16, 336;
3028 StrengthModifier
= 100;
3029 NameSingular
= "sword";
3030 Adjective
= "flaming";
3031 MainMaterialConfig
= { 5, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
; }
3032 SecondaryMaterialConfig
= { 5, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
; }
3033 MaterialConfigChances
= { 5, 1000, 750, 100, 25, 25; }
3035 BaseEmitation
= rgb24
(150, 120, 90);
3037 AttachedGod
= LORICATUS
;
3038 WieldedBitmapPos
= 160, 16;
3039 EnchantmentPlusChance
= 2;
3040 DamageFlags
= SLASH|PIERCE
;
3045 BitmapPos
= 32, 208;
3046 WieldedBitmapPos
= 176, 80;
3047 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
3048 SecondaryMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
3049 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
3050 EnchantmentPlusChance
= 4;
3054 mjolak
/* meleeweapon-> */
3058 WeaponCategory
= POLE_ARMS
;
3059 DefaultMainVolume
= 400;
3060 DefaultSecondaryVolume
= 1000;
3061 StrengthModifier
= 200;
3064 MainMaterialConfig
== METEORIC_STEEL
;
3065 SecondaryMaterialConfig
== EBONY_WOOD
;
3068 Adjective
= "unholy";
3069 NameSingular
= "halberd";
3070 PostFix
= "named Mjolak";
3071 ArticleMode
= FORCE_THE
;
3073 CanBeCloned
= false
;
3074 CanBeMirrored
= true
;
3076 AttachedGod
= CRUENTUS
;
3077 WieldedBitmapPos
= 160, 256;
3078 EnchantmentPlusChance
= 2;
3079 DamageFlags
= SLASH|PIERCE
;
3084 BitmapPos
= 32, 144;
3086 WieldedBitmapPos
= 176, 256;
3087 EnchantmentPlusChance
= 4;
3091 vermis
/* meleeweapon-> */
3095 WeaponCategory
= POLE_ARMS
;
3096 StrengthModifier
= 100;
3097 BitmapPos
= 16, 144;
3099 DefaultMainVolume
= 60;
3100 DefaultSecondaryVolume
= 1000;
3101 Adjective
= "runed";
3102 NameSingular
= "spear";
3103 PostFix
= "named Vermis";
3104 MainMaterialConfig
== DIAMOND
;
3105 SecondaryMaterialConfig
== OAK_WOOD
;
3109 ArticleMode
= FORCE_THE
;
3110 CanBeCloned
= false
;
3111 CanBeMirrored
= true
;
3113 AttachedGod
= SOPHOS
;
3114 WieldedBitmapPos
= 160, 96;
3115 EnchantmentPlusChance
= 2;
3116 DamageFlags
= PIERCE
;
3117 GearStates
= TELEPORT|TELEPORT_CONTROL
;
3122 BitmapPos
= 32, 224;
3124 WieldedBitmapPos
= 176, 96;
3125 EnchantmentPlusChance
= 4;
3130 turox
/* meleeweapon-> */
3132 StrengthModifier
= 150;
3137 DefaultMainVolume
= 450;
3138 DefaultSecondaryVolume
= 375;
3139 WeaponCategory
= BLUNT_WEAPONS
;
3140 NameSingular
= "mace";
3141 PostFix
= "named Turox";
3142 MainMaterialConfig
== METEORIC_STEEL
;
3143 SecondaryMaterialConfig
== ARCANITE
;
3144 Roundness
= 30; /* we count the handle, too */
3147 ArticleMode
= FORCE_THE
;
3148 CanBeCloned
= false
;
3149 CanBeMirrored
= true
;
3151 AttachedGod
= CRUENTUS
;
3152 WieldedBitmapPos
= 160, 192;
3153 EnchantmentPlusChance
= 2;
3158 BitmapPos
= 32, 112;
3160 WieldedBitmapPos
= 176, 192;
3161 EnchantmentPlusChance
= 4;
3165 whipofthievery
/* meleeweapon->whip-> */
3169 DefaultMainVolume
= 1000;
3170 DefaultSecondaryVolume
= 50;
3171 StrengthModifier
= 30;
3172 NameSingular
= "whip";
3173 PostFix
= "of thievery";
3174 MainMaterialConfig
== NYMPH_HAIR
;
3175 SecondaryMaterialConfig
== SAPPHIRE
;
3177 FormModifier
= 30; /* this is multiplied by MainMaterial's flexibility */
3179 AttachedGod
= CLEPTIA
;
3180 EnchantmentPlusChance
= 10;
3183 scrollofenchantweapon
/* scroll-> */
3187 PostFix
= "of enchant weapon";
3188 AttachedGod
= SOPHOS
;
3190 ReadDifficulty
= 500;
3193 scrollofenchantarmor
/* scroll-> */
3197 PostFix
= "of enchant armor";
3198 AttachedGod
= SOPHOS
;
3200 ReadDifficulty
= 500;
3205 StrengthModifier
= 100;
3210 DefaultMainVolume
= 600;
3211 BitmapPos
= 48, 112;
3213 NameSingular
= "skull";
3214 MainMaterialConfig
== BONE
;
3216 AttachedGod
= MORTIFER
;
3217 WieldedBitmapPos
= 160, 128;
3223 Adjective
= "Gorovits family";
3224 CanBeBroken
= false
;
3225 CanBeWished
= false
;
3226 ArticleMode
= FORCE_THE
;
3230 Config GOROVITS_HAMMER
;
3234 WeaponCategory
= BLUNT_WEAPONS
;
3235 DefaultMainVolume
= 300;
3236 DefaultSecondaryVolume
= 600;
3237 StrengthModifier
= 125;
3238 BitmapPos
= 48, 160;
3240 NameSingular
= "hammer";
3241 MainMaterialConfig
== MITHRIL
;
3242 SecondaryMaterialConfig
== FIR_WOOD
;
3245 CanBeUsedBySmith
= true
;
3246 BaseEnchantment
= 3;
3248 AttachedGod
= LORICATUS
;
3249 WieldedBitmapPos
= 176, 16;
3252 Config GOROVITS_SICKLE
;
3256 WeaponCategory
= SMALL_SWORDS
;
3257 DefaultMainVolume
= 125;
3258 DefaultSecondaryVolume
= 50;
3259 BitmapPos
= 48, 144;
3261 StrengthModifier
= 50;
3262 NameSingular
= "sickle";
3263 MainMaterialConfig
== MITHRIL
;
3264 SecondaryMaterialConfig
== FIR_WOOD
;
3266 BaseEnchantment
= 3;
3268 AttachedGod
= SEGES
;
3269 WieldedBitmapPos
= 176, 32;
3270 DamageFlags
= SLASH
;
3273 Config GOROVITS_SCIMITAR
;
3277 WeaponCategory
= LARGE_SWORDS
;
3278 DefaultMainVolume
= 450;
3279 DefaultSecondaryVolume
= 150;
3280 StrengthModifier
= 180;
3283 NameSingular
= "scimitar";
3284 MainMaterialConfig
== METEORIC_STEEL
;
3285 SecondaryMaterialConfig
== METEORIC_STEEL
;
3288 AttachedGod
= CRUENTUS
;
3289 WieldedBitmapPos
= 176, 112;
3290 DamageFlags
= SLASH
;
3291 BaseEnchantment
= 2;
3296 scrollofrepair
/* scroll-> */
3300 PostFix
= "of repair";
3301 Alias
== "scroll of repairing";
3302 AttachedGod
= LORICATUS
;
3303 ReadDifficulty
= 500;
3306 encryptedscroll
/* scroll-> */
3308 UsesLongAdjectiveArticle
= true
;
3309 Adjective
= "encrypted";
3310 CanBeWished
= false
;
3311 IsDestroyable
= false
;
3312 IsMaterialChangeable
= false
;
3313 IsPolymorphable
= false
;
3314 CanBeCloned
= false
;
3315 AttachedGod
= MELLIS
;
3319 mondedrpass
/* scroll-> */
3321 Adjective
= "mondedr";
3322 NameSingular
= "pass";
3323 IsDestroyable
= false
;
3324 IsMaterialChangeable
= false
;
3325 IsPolymorphable
= false
;
3326 CanBeCloned
= false
;
3327 AttachedGod
= CLEPTIA
;
3335 NameSingular
= "of thieves";
3337 DefaultMainVolume
= 3;
3338 StrengthModifier
= 100;
3339 BitmapPos
= 16, 400;
3341 Roundness
= 10; /* it is considered here opened */
3342 WieldedBitmapPos
= 160, 368;
3343 TeleportPriority
= 300;
3345 ElectricityResistance
= 5;
3348 PoisonResistance
= 1;
3349 MainMaterialConfig
== EMERALD
;
3352 AttachedGod
= CLEPTIA
;
3353 CanBeWished
= false
;
3358 StrengthModifier
= 70;
3363 WeaponCategory
= BLUNT_WEAPONS
;
3364 DefaultMainVolume
= 400;
3365 BitmapPos
= 48, 304;
3367 NameSingular
= "horn";
3371 AttachedGod
= DULCIS
;
3372 WieldedBitmapPos
= 160, 352;
3373 TeleportPriority
= 500;
3377 MainMaterialConfig
== SILVER
;
3378 PostFix
= "of bravery";
3383 MainMaterialConfig
== OBSIDIAN
;
3384 PostFix
= "of fear";
3389 MainMaterialConfig
== JASPER
;
3390 PostFix
= "of confusion";
3394 thunderhammer
/* meleeweapon-> */
3398 WeaponCategory
= BLUNT_WEAPONS
;
3399 DefaultMainVolume
= 200;
3400 DefaultSecondaryVolume
= 200;
3401 StrengthModifier
= 150;
3402 BitmapPos
= 48, 160;
3404 NameSingular
= "thunder hammer";
3405 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
; }
3406 SecondaryMaterialConfig
== FIR_WOOD
;
3407 MaterialConfigChances
= { 7, 1000, 750, 500, 100, 25, 25, 25; }
3410 CanBeUsedBySmith
= true
;
3412 BaseEmitation
= rgb24
(130, 130, 130);
3413 AttachedGod
= TERRA
;
3414 WieldedBitmapPos
= 176, 16;
3415 EnchantmentPlusChance
= 2;
3420 BitmapPos
= 48, 192;
3422 WieldedBitmapPos
= 176, 224;
3423 MainMaterialConfig
= { 5, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, ADAMANT
; }
3424 MaterialConfigChances
= { 5, 250, 25, 25, 25, 5; }
3426 EnchantmentPlusChance
= 4;
3434 WeaponCategory
= SMALL_SWORDS
;
3435 DefaultMainVolume
= 60;
3436 DefaultSecondaryVolume
= 20;
3437 BitmapPos
= 48, 240;
3439 StrengthModifier
= 135;
3440 Adjective
= "short";
3441 NameSingular
= "sword";
3442 PostFix
= "named Saal'thul";
3443 MainMaterialConfig
== MITHRIL
;
3444 SecondaryMaterialConfig
== MITHRIL
;
3447 GearStates
= INVISIBLE
;
3448 ArticleMode
= FORCE_THE
;
3449 CanBeCloned
= false
;
3450 CanBeMirrored
= true
;
3451 Alias
== "Saal'thul";
3452 AttachedGod
= CLEPTIA
;
3453 WieldedBitmapPos
= 160, 32;
3454 EnchantmentPlusChance
= 2;
3455 DamageFlags
= SLASH|PIERCE
;
3460 BitmapPos
= 48, 272;
3463 WieldedBitmapPos
= 176, 208;
3464 EnchantmentPlusChance
= 4;
3468 chameleonwhip
/* meleeweapon->whip-> */
3472 DefaultMainVolume
= 1000;
3473 DefaultSecondaryVolume
= 50;
3474 StrengthModifier
= 30;
3475 NameSingular
= "chameleon whip";
3476 MainMaterialConfig
== OMMEL_HAIR
;
3477 SecondaryMaterialConfig
== RUBY
;
3479 FormModifier
= 30; /* this is multiplied by MainMaterial's flexibility */
3481 AttachedGod
= SCABIES
;
3482 WieldedBitmapPos
= 160, 224;
3483 EnchantmentMinusChance
= 50;
3484 EnchantmentPlusChance
= 50;
3490 WeaponCategory
= BLUNT_WEAPONS
;
3491 DefaultMainVolume
= 60;
3492 StrengthModifier
= 75;
3494 BitmapPos
= 64, 272;
3497 NameSingular
= "carrot";
3498 MainMaterialConfig
== CARROT_FLESH
;
3502 AttachedGod
= SEGES
;
3503 WieldedBitmapPos
= 160, 352;
3511 WeaponCategory
= BLUNT_WEAPONS
;
3512 StrengthModifier
= 150;
3513 BitmapPos
= 64, 240;
3515 DefaultMainVolume
= 2000;
3516 DefaultSecondaryVolume
= 200;
3517 NameSingular
= "staff";
3518 PostFix
= "of wondrous smells";
3519 MainMaterialConfig
= { 4, TEAK_WOOD
, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
3520 SecondaryMaterialConfig
== RUBY
;
3521 MaterialConfigChances
= { 4, 250, 100, 50, 25; }
3524 AttachedGod
= INFUSCOR
;
3525 WieldedBitmapPos
= 160, 304;
3527 EnchantmentPlusChance
= 5;
3532 BitmapPos
= 64, 256;
3533 WieldedBitmapPos
= 176, 304;
3534 MainMaterialConfig
= { 3, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
3535 MaterialConfigChances
= { 3, 100, 50, 25; }
3536 EnchantmentPlusChance
= 10;
3542 DefaultMainVolume
= 1500;
3543 StrengthModifier
= 50;
3544 BitmapPos
= 64, 368;
3550 MainMaterialConfig
== UNICORN_HORN
;
3551 NameSingular
= "lyre";
3552 PostFix
= "of charm";
3555 AttachedGod
= DULCIS
;
3556 WieldedBitmapPos
= 176, 352;
3559 ennerhead
/* head-> */
3563 decosadshirt
/* armor->bodyarmor-> */
3568 DefaultMainVolume
= 1000;
3569 StrengthModifier
= 75;
3570 NameSingular
= "shirt";
3571 PostFix
= "with a Decos Bananas Co. ad";
3572 MainMaterialConfig
== CLOTH
;
3573 CanBeBroken
= false
;
3574 InElasticityPenaltyModifier
= 30;
3575 AttachedGod
= MELLIS
;
3576 TorsoArmorBitmapPos
= 32, 448;
3577 ArmArmorBitmapPos
= 80, 416;
3578 AthleteArmArmorBitmapPos
= 80, 448;
3579 LegArmorBitmapPos
= 16, 416;
3583 scrollofdetectmaterial
/* scroll-> */
3587 PostFix
= "of detect material";
3588 AttachedGod
= LEGIFER
;
3589 ReadDifficulty
= 200;
3596 WeaponCategory
= BLUNT_WEAPONS
;
3598 DefaultMainVolume
= 150;
3599 StrengthModifier
= 75;
3600 BitmapPos
= 80, 240;
3602 NameSingular
= "stick";
3603 MainMaterialConfig
= { 7, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
; }
3604 MaterialConfigChances
= { 7, 100, 350, 300, 250, 200, 150, 100; }
3605 OKVisualEffects
= MIRROR|FLIP
;
3608 WieldedBitmapPos
= 160, 352;
3612 scrollofhardenmaterial
/* scroll-> */
3616 PostFix
= "of harden material";
3618 AttachedGod
= LORICATUS
;
3619 ReadDifficulty
= 500;
3622 scrollofgolemcreation
/* scroll-> */
3626 PostFix
= "of golem creation";
3627 AttachedGod
= SOPHOS
;
3628 ReadDifficulty
= 1000;
3635 BitmapPos
= 110, 32;
3636 DefaultMainVolume
= 50;
3637 NameSingular
= "gas grenade";
3639 AttachedGod
= CRUENTUS
;
3642 MainMaterialConfig
== IRON
;
3643 SecondaryMaterialConfig
= { 4, MUSTARD_GAS
, SKUNK_SMELL
, FART
, MAGIC_VAPOUR
; }
3644 MaterialConfigChances
= { 4, 50, 10, 1, 10; }
3645 Adjective
= "dwarven";
3646 Alias
== "gas grenade";
3647 IsThrowingWeapon
= true
;
3648 ThrowItemTypes
= THROW_GAS_GRENADE
;
3655 DefaultMainVolume
= 200;
3656 NameSingular
= "handgrenade of Antioch";
3657 NamePlural
= "handgrenades of Antioch";
3659 AttachedGod
= VALPURUS
;
3662 MainMaterialConfig
== VALPURIUM
;
3664 Alias
== "gas grenade";
3671 WeaponCategory
= SMALL_SWORDS
;
3672 DefaultMainVolume
= 25;
3673 DefaultSecondaryVolume
= 25;
3674 BitmapPos
= 48, 256;
3676 StrengthModifier
= 60;
3677 NameSingular
= "dagger";
3678 PostFix
= "of venom";
3679 MainMaterialConfig
= {7, OMMEL_BONE
, OMMEL_TOOTH
, ILLITHIUM
, BRONZE
, STEEL
, ARCANITE
, MITHRIL
; }
3680 SecondaryMaterialConfig
= {7, OMMEL_BONE
, OMMEL_TOOTH
, ILLITHIUM
, BRONZE
, STEEL
, ARCANITE
, MITHRIL
; }
3681 MaterialConfigChances
= {7, 72, 48, 80, 225, 144, 100, 90; }
3684 AttachedGod
= CLEPTIA
;
3685 WieldedBitmapPos
= 160, 288;
3686 EnchantmentPlusChance
= 2;
3687 DamageFlags
= SLASH|PIERCE
;
3692 BitmapPos
= 48, 288;
3693 WieldedBitmapPos
= 176, 288;
3694 EnchantmentPlusChance
= 4;
3702 WeaponCategory
= SMALL_SWORDS
;
3703 DefaultMainVolume
= 70;
3704 DefaultSecondaryVolume
= 30;
3705 BitmapPos
= 48, 240;
3707 StrengthModifier
= 90;
3708 NameSingular
= "blade";
3709 Adjective
= "weeping";
3710 MainMaterialConfig
= {6, MILKY_QUARTZ
, QUARTZITE
, ROSE_QUARTZ
, PURPLE_CRYSTAL
, BLUE_CRYSTAL
, GREEN_CRYSTAL
; }
3711 SecondaryMaterialConfig
= {6, MILKY_QUARTZ
, QUARTZITE
, ROSE_QUARTZ
, PURPLE_CRYSTAL
, BLUE_CRYSTAL
, GREEN_CRYSTAL
; }
3712 MaterialConfigChances
= {6, 420, 390, 364, 210, 195, 182; }
3715 AttachedGod
= SCABIES
;
3716 WieldedBitmapPos
= 160, 16;
3717 EnchantmentPlusChance
= 2;
3718 DamageFlags
= SLASH|PIERCE
;
3723 BitmapPos
= 48, 272;
3724 WieldedBitmapPos
= 176, 208;
3725 EnchantmentPlusChance
= 4;
3729 acidshield
/* armor ->*/
3734 DefaultMainVolume
= 350;
3735 StrengthModifier
= 150;
3737 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, ADAMANT
, ARCANITE
; }
3738 MaterialConfigChances
= { 5, 200, 300, 150, 30, 30; }
3739 EnchantmentPlusChance
= 0;
3741 NameSingular
= "acid shield";
3742 BitmapPos
= 32, 336;
3743 WeaponCategory
= SHIELDS
;
3745 WieldedBitmapPos
= 128, 32;
3746 AttachedGod
= SCABIES
;
3753 BitmapPos
= 48, 224;
3754 WieldedBitmapPos
= 128, 48;
3755 MainMaterialConfig
= { 6, IRON
, STEEL
, METEORIC_STEEL
, ADAMANT
, ARCANITE
, MITHRIL
; }
3756 MaterialConfigChances
= { 6, 150, 250, 200, 60, 40, 20; }
3757 EnchantmentPlusChance
= 1;
3761 pantheonbook
/* holybook-> */
3766 DefaultMainVolume
= 2500;
3767 StrengthModifier
= 150;
3770 Adjective
= "large and mysterious";
3771 NameSingular
= "saga of the pantheon";
3772 ArticleMode
= FORCE_THE
;
3773 MainMaterialConfig
== PARCHMENT
;
3777 CreateDivineConfigurations
= false
;
3778 AttachedGod
= VALPURUS
;
3779 WieldedBitmapPos
= 176, 144;
3780 ReadDifficulty
= 1500;
3783 celestialmonograph
/* holybook-> */
3788 DefaultMainVolume
= 2500;
3789 StrengthModifier
= 150;
3790 BitmapPos
= 80, 432;
3792 Adjective
= "celestial";
3793 NameSingular
= "monograph of Solicitus";
3794 ArticleMode
= FORCE_THE
;
3795 MainMaterialConfig
== PARCHMENT
;
3799 CreateDivineConfigurations
= false
;
3800 AttachedGod
= TERRA
;
3801 WieldedBitmapPos
= 176, 144;
3802 ReadDifficulty
= 1500;
3803 Alias
== "monograph";
3806 constitution
/* holybook-> */
3811 DefaultMainVolume
= 2500;
3812 StrengthModifier
= 150;
3816 PostFix
= "of Independent Tweraif";
3817 NameSingular
= "Constitution";
3818 ArticleMode
= FORCE_THE
;
3819 MainMaterialConfig
== PARCHMENT
;
3823 CreateDivineConfigurations
= false
;
3824 AttachedGod
= TERRA
;
3825 WieldedBitmapPos
= 176, 144;
3826 ReadDifficulty
= 1500;
3827 CanBeWished
= false
;
3828 IsDestroyable
= false
;
3829 IsMaterialChangeable
= false
;
3830 IsPolymorphable
= false
;
3831 CanBeCloned
= false
;
3835 gorovitscopyoflenin
/* item-> */
3837 DefaultSize
= 180; /* all details to height of Lenin appreciated */
3839 DefaultMainVolume
= 80000;
3840 DefaultSecondaryVolume
= 100; /* clothes */
3841 MainMaterialConfig
== LEAD
;
3842 SecondaryMaterialConfig
== FABRIC
;
3843 Adjective
= "Gorovits family life-size";
3844 NameSingular
= "copy";
3845 NamePlural
= "copies";
3846 PostFix
= "of Lenin's mummy";
3848 AttachedGod
= SOPHOS
;
3859 WeaponCategory
= UNCATEGORIZED
;
3860 DefaultMainVolume
= 125;
3861 StrengthModifier
= 60;
3863 Adjective
= "chastity";
3864 MainMaterialConfig
== IRON
;
3866 WieldedBitmapPos
= 160, 128;
3867 BeltBitmapPos
= 48, 432;
3868 CanBeBroken
= false
;
3869 DamageFlags
= BLUNT
;
3870 CreateLockConfigurations
= true
;
3871 /*IsAbstract = true;*/
3878 WeaponCategory
= UNCATEGORIZED
;
3879 DefaultMainVolume
= 3000;
3881 DefaultSecondaryVolume
= 75; /* cloth */
3882 SecondaryMaterialConfig
== FABRIC
;
3884 StrengthModifier
= 40;
3885 BitmapPos
= 80, 144;
3886 MainMaterialConfig
== HUMAN_FLESH
;
3888 CanBeBroken
= false
;
3889 DamageFlags
= BLUNT
;
3891 Adjective
= "first-born";
3892 AttachedGod
= SILVA
;
3896 NameSingular
= "son";
3900 NameSingular
= "daughter";