3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
8 * See LICENSING which should be included
9 * along with this file for more details
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical character data loaded during game startup */
28 /* Obligatory: DefaultArmStrength */
29 /* Obligatory for humanoids: DefaultLegStrength */
30 /* Obligatory for humanoids: DefaultDexterity */
33 DefaultPerception
= 0;
34 DefaultIntelligence
= 0;
39 /* Obligatory: TotalSize */
42 CanBeGenerated
= false
;
43 CriticalModifier
= 20;
44 StandVerb
= "standing";
45 ForceCustomStandVerb
= false
;
51 ElectricityResistance
= 0;
54 ConsumeFlags
= CT_FRUIT|CT_MEAT|CT_LIQUID|CT_PROCESSED
;
55 /* Obligatory: TotalVolume */
58 /* Obligatory: TorsoBitmapPos */
59 UsesLongArticle
= false
;
61 UsesLongAdjectiveArticle
= false
;
62 /* Obligatory: NameSingular */
63 /* NameSingular + "s" by default: NamePlural */
65 IsAbstract
= true
; /* This is false by default and does not inherit! */
66 IsPolymorphable
= true
;
67 /* At least one of the following three is obligatory: */
68 BaseUnarmedStrength
= 0;
69 BaseBiteStrength
= 0; /* Defaults to BaseUnarmedStrength / 2 */
70 BaseKickStrength
= 0; /* Defaults to BaseUnarmedStrength * 2 */
71 AttackStyle
= USE_ARMS
;
72 CanUseEquipment
= false
;
77 CreateDivineConfigurations
= false
;
78 CreateGolemMaterialConfigurations
= false
;
80 RightSWeaponSkillHits
= 0;
81 LeftSWeaponSkillHits
= 0;
86 HostileReplies
== "@Dd grunts angrily.";
87 FriendlyReplies
== "@Dd grunts happily.";
90 DeathMessage
= "@Dd is slain.";
92 HPRequirementForGeneration
= 0;
93 DayRequirementForGeneration
= 0;
94 IsExtraCoward
= false
;
100 AttackWisdomLimit
= NO_LIMIT
;
101 /* Obligatory: AttachedGod */
102 BodyPartsDisappearWhenSevered
= false
;
103 CanBeConfused
= true
;
105 WieldedPosition
= 0, 0;
106 NaturalSparkleFlags
= 0;
107 BiteCapturesBodyPart
= true
;
110 DestroysWalls
= false
;
112 BloodMaterial
= BLOOD
;
113 VomitMaterial
= VOMIT
;
114 HasSecondaryMaterial
= false
;
115 IsImmuneToLeprosy
= true
;
116 PolymorphIntelligenceRequirement
= DEPENDS_ON_ATTRIBUTES
;
117 AutomaticallySeen
= false
;
119 DefaultCommandFlags
= FOLLOW_PLAYER|DONT_CONSUME_ANYTHING_VALUABLE
;
120 ConstantCommandFlags
= 0;
121 WillCarryItems
= false
;
122 ForceVomitMessage
= "You push your fingers down to your throat and vomit.";
123 SweatMaterial
= SWEAT
;
125 IsImmuneToItemTeleport
= false
;
126 AlwaysUseMaterialAttributes
= false
;
128 ScienceTalkAdjectiveAttribute
=
131 "", "applied", "recent", "dark", "linear",
132 "molecular", "theoretical", "classical", "the future of", "queer",
133 "multilinear", "fundamental", "mythical", "nuclear", "loop quantum",
134 "higher", "terrible", "mad", "tertiary", "the art of",
135 "elementary", "practical", "artificial", "existential", "quantum",
137 "modern", "ancient", "empirical", "statistical", "the axioms of",
138 "hypothetical", "organic", "dialectical", "black", "erotic",
139 "communal", "general", "special", "the theory of", "elliptical",
140 "heuristical", "urban", "spontaneous", "forbidden", "invisible",
141 "popular", "the current state of", "liberal", "nautical", "ceremonial",
143 "good", "bad", "environmental", "the code of", "compressed",
144 "explosive", "educational", "recreational", "democratic", "public",
145 "scientific", "social", "motorized", "genetic", "revolutionary",
146 "replaceable", "atomic", "advanced", "amphibious", "neolithic",
147 "jurassic", "synthetic", "integrated", "chaotic", "strategic",
149 "tropical", "corrupted", "diplomatic", "political", "experimental",
150 "happy", "the purpose of", "natural", "heroic", "hexagonal",
151 "wrong", "orthogonal", "paraller", "infinite", "the solvability of",
152 "mental", "orthodox", "the history of", "soft", "hard",
153 "illegitimate", "comical", "collective", "optical", "intellectual",
155 "the creative uses of", "global", "the origin of", "royal", "clinical",
156 "evolutionary", "alien", "the implementation of", "psychic", "plasma",
157 "commercial", "wicked", "hypnotic", "polymorphic", "controlled",
158 "doctrine:", "frictionless", "the conservation of", "ideal", "moral",
159 "retroviral", "orbital", "nonlinear", "the secrets of", "self-aware",
161 "sentient", "silksteel", "dead", "temporal", "transcendent",
162 "unified", "the threshold of", "finite", "postmodern", "selective",
163 "arctic", "the proofs of", "mortal", "teleological", "sick",
164 "the principle of", "kinetic";
166 ScienceTalkSubstantiveAttribute
=
169 "New Age", "military", "space", "neutronium", "punishment",
170 "last century", "mass", "horseback", "tachyon", "singularity",
171 "antimatter", "superstring", "nerd", "crystal", "free market",
172 "hybrid", "probability";
179 "macro", "nano", "neuro", "semi", "hemi",
180 "cryo", "eroto", "ethno", "hyper", "trans",
181 "bio", "beta", "gamma", "geo", "mega",
183 "radio", "cosmo", "post", "photo", "tele",
184 "meta", "neo", "para", "micro", "necro",
185 "super", "auto", "laser", "ego", "eco",
186 "gyro", "sub", "multi", "cyber", "xeno",
187 "aero", "pyro", "helio", "caco", "pseudo",
193 "sanitation", "relativity", "physics", "mathematics", "philosophy",
194 "numerology", "slavery", "mechanics", "magicks", "architecture",
195 "archaeology", "logic", "fiction", "questions", "theology",
196 "alchemy", "valpurism", "analysis", "gastronomy", "oceanography",
197 "astronomy", "astrology", "anthropology", "ethics", "linguistics",
199 "psychology", "methods", "choreography", "music", "semiotics",
200 "culture", "forestry", "engineering", "journalism", "agriculture",
201 "ergonomics", "sagas", "pedagogy", "apiculture", "aquaculture",
202 "horticulture", "silviculture", "law", "dentistry", "surgery",
203 "rocketry", "fission", "pharmacy", "dogmatics", "cartography",
205 "gerontology", "formalism", "feminism", "communism", "flight",
206 "cricket", "rhetorics", "navigation", "sculpture", "literature",
207 "shamanism", "painting", "utilitarism", "grammar", "arithmetic",
208 "algebra", "marxism", "capitalism", "behaviorism", "causality",
209 "folklore", "legends", "animism", "spiritualism", "idolatry",
211 "constructions", "currency", "riding", "federalism", "monarchy",
212 "medicine", "tradition", "chivalry", "righteousness", "banking",
213 "gravity", "metallurgy", "magnetism", "nationalism", "industry",
214 "pollution", "espionage", "corporations", "particles", "transportation",
215 "refining", "combustion", "colonization", "steel", "materials",
217 "hallucinations", "armours", "trance", "afterlife", "paradigms",
218 "customer support", "virginity", "zoology", "witchcraft", "wine",
219 "claustrophobia", "eddies", "vegetables", "mobility", "eudaimoia",
220 "ablutophobia", "palindromes", "jokes", "materialism", "surfaces",
221 "acarophobia", "energy", "momentum", "mushrooms", "brains",
223 "selenophobia", "alloys", "equations", "bombs", "fashion",
224 "taurophobia", "naturism", "nirvana", "drugs", "everything",
225 "ranidaphobia", "horror", "sightseeing", "marriage", "mirages",
226 "phronemophobia", "cancer", "scrofula", "depression", "air power",
227 "phallophobia", "romance", "bondage", "interfaces", "software",
229 "pentheraphobia", "nations", "levitation", "tubes", "structures",
230 "peladophobia", "travel", "meditation", "systems", "algorithms",
231 "lachanophobia", "taxonomy", "taxidermy", "viruses", "bacteria",
232 "epistaxiophobia", "camping", "resistance", "chauvinism", "fruits",
233 "ephebiphobia", "simulation", "computers", "conductors", "fibers",
235 "coulrophobia", "defence", "broomsticks", "fusion", "power",
236 "arachnophobia", "balls", "diseases", "universes", "weapons",
237 "virtue", "immortality", "elevators", "marketing", "civilizations",
238 "dreams", "anatomy", "reproduction", "calligraphy", "chess",
239 "Go", "cooking", "altruism", "anomalities", "fishing",
241 "crime", "nonsense", "monsters", "thought control", "euthanasia",
242 "genocide", "cremation", "waste disposal", "breeding", "eugenics",
243 "minds", "lottery", "sterilization", "utopias", "perpetual motion",
244 "dynamics", "entropy", "skepticism", "hoaxes", "creationism",
245 "cold fusion", "execution", "warfare", "miracles", "the truth",
247 "herecy", "programming", "gaming", "spheres", "curves",
248 "shapes", "speciesism", "feudalism", "bananas", "poker",
249 "meteorology", "pornography", "waves", "anarchy", "torture",
250 "accidents", "activity", "theathre", "runes", "writing",
251 "masonry", "pottery", "religions", "burial", "working",
253 "!Sid Meier's games",
254 "!the Art of Computer Programming",
255 "!the Theory of Everything",
256 "!the greatness of IVAN",
257 "!free software ideology",
258 "lobotomy", "circle squaring", "angle trisection", "cosmetics", "love",
259 "autopsies", "Zen", "polyandry", "polygyny", "bubbles";
261 ScienceTalkPossibility
= 0;
262 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkIntelligenceModifier */
263 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkWisdomModifier */
264 ScienceTalkCharismaModifier
= 0;
265 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkIntelligenceRequirement */
266 /* Obligatory if ScienceTalkPossibility != 0: ScienceTalkWisdomRequirement */
267 ScienceTalkCharismaRequirement
= 0;
268 IsExtraFragile
= false
;
269 AllowUnconsciousness
= true
;
271 IsImmuneToStickiness
= false
;
272 RunDescriptionLineOne
= ""; /* if empty, IVAN determines this itself */
273 RunDescriptionLineTwo
= "";
274 VomittingIsUnhealthy
= true
;
275 AllowPlayerToChangeEquipment
= true
;
276 DefaultWillPower
= 10;
277 TamingDifficulty
= 0;
280 IsCatacombCreature
= false
;
281 CreateUndeadConfigurations
= false
;
282 UndeadVersions
= false
;
283 UndeadAttributeModifier
= 100;
284 UndeadVolumeModifier
= 100;
285 UndeadCopyMaterials
= true
;
286 CanBeGeneratedOnlyInTheCatacombs
= false
;
288 IsImmuneToWhipOfThievery
= false
;
289 IsRangedAttacker
= false
;
290 WhatCategoryToThrow
= NONE
;
291 WhatWeaponConfigToThrow
= NONE
;
292 WhatThrowItemTypesToThrow
= NONE
;
297 ClothColor
= rgb16
(111, 74, 37);
298 SkinColor
= rgb16
(230, 140, 100);
299 HairColor
= rgb16
(160, 80, 0);
300 EyeColor
= rgb16
(48, 8, 80);
301 BeltColor
= rgb16
(48, 48, 48);
302 BootColor
= rgb16
(16, 16, 16);
303 TorsoSpecialColor
= 0;
307 BaseUnarmedStrength
= 150;
309 CanUseEquipment
= true
;
312 CanZap
= true
; /* if has at least one hand (hard coded) */
313 FleshMaterial
= HUMAN_FLESH
;
314 DeathMessage
= "@Dd dies screaming."; /* overridden if has no head */
317 IsImmuneToLeprosy
= false
;
318 WillCarryItems
= true
;
319 DisplacePriority
= 0;
320 UndeadVersions
= true
;
321 KnownCWeaponSkills
== UNARMED
;
322 CWeaponSkillHits
== 1; /*k8: 19000;*/
328 DisplacePriority
= -1;
333 DefaultArmStrength
= 10;
334 DefaultLegStrength
= 10;
335 DefaultDexterity
= 10;
337 DefaultEndurance
= 10;
338 DefaultPerception
= 10;
339 DefaultIntelligence
= 10;
341 DefaultCharisma
= 10;
344 TorsoBitmapPos
= 32, 416;
345 LegBitmapPos
= 0, 416;
349 NameSingular
= "human";
351 DisplacePriority
= 2;
352 Inventory
== amulet
(AMULET_OF_LIFE_SAVING
) { Times
= BONUS_LIVES
; }
353 UndeadVersions
= false
;
354 IsRangedAttacker
= false
; /* AI only */
355 WhatCategoryToThrow
= NONE
;
356 WhatWeaponConfigToThrow
= NONE
;
357 WhatThrowItemTypesToThrow
= NONE
;
362 DefaultArmStrength
= 40;
363 DefaultLegStrength
= 40;
364 DefaultDexterity
= 40;
366 DefaultEndurance
= 40;
367 DefaultPerception
= 40;
368 DefaultIntelligence
= 40;
370 DefaultCharisma
= 40;
372 TamingDifficulty
= NO_TAMING
;
375 HairColor
= rgb16
(160, 160, 160);
376 ClothColor
= rgb16
(48, 48, 48);
377 EyeColor
= rgb16
(100, 60, 30);
378 HeadBitmapPos
= 96, 144;
379 TorsoBitmapPos
= 32, 80;
380 ArmBitmapPos
= 64, 16;
385 NameSingular
= "high priest";
386 PostFix
= "of the Great Frog";
387 IsPolymorphable
= false
;
388 Amulet
= amulet
(AMULET_OF_LIFE_SAVING
);
389 BodyArmor
= SAPPHIRE bodyarmor
(PLATE_MAIL
) { Enchantment
= 4; }
390 Cloak
= ANGEL_HAIR cloak
(CLOAK_OF_ELECTRICITY_RESISTANCE
) { Enchantment
= 4; }
391 Belt
= ILLITHIUM belt
{ Enchantment
= 4; }
392 RightWielded
= justifier
;
393 RightGauntlet
= DRAGON_HIDE gauntlet
(GAUNTLET_OF_STRENGTH
) { Enchantment
= 4; }
394 RightRing
= ring
(RING_OF_FIRE_RESISTANCE
);
395 LeftRing
= ring
(RING_OF_POISON_RESISTANCE
);
396 RightBoot
= PHOENIX_FEATHER boot
(BOOT_OF_AGILITY
) { Enchantment
= 4; }
397 KnownCWeaponSkills
= { 4, UNARMED
, KICK
, BITE
, LARGE_SWORDS
; }
398 CWeaponSkillHits
= { 4, 2000, 2000, 2000, 2000; }
399 RightSWeaponSkillHits
= 1000;
402 DefaultName
= "Petrus";
403 DeathMessage
= "The high priest disappears in a bright light and only his left nut is left behind.";
404 /* Replies overridden */
405 AttachedGod
= VALPURUS
;
406 BodyPartsDisappearWhenSevered
= true
;
407 CanBeConfused
= false
;
408 EnergyResistance
= 50;
409 IsImmuneToLeprosy
= true
;
410 IsImmuneToItemTeleport
= true
;
411 AllowUnconsciousness
= false
;
412 DisplacePriority
= 10;
413 UndeadVersions
= false
;
414 IsImmuneToWhipOfThievery
= true
;
419 DefaultArmStrength
= 20;
420 DefaultLegStrength
= 20;
421 DefaultDexterity
= 20;
423 DefaultEndurance
= 20;
424 DefaultPerception
= 18;
425 DefaultIntelligence
= 10;
427 DefaultCharisma
= 10;
430 TorsoSpecialColor
= rgb16
(0, 96, 0);
433 NameSingular
= "farmer";
434 TorsoBitmapPos
= 32, 16;
437 RightWielded
= meleeweapon
(AXE
);
438 KnownCWeaponSkills
== AXES
;
439 CWeaponSkillHits
== 50;
440 RightSWeaponSkillHits
= 20;
441 HostileReplies
== "\"Did you think I use this axe only to chop wood?\"";
445 "\"Crops are so lousy around here. Perhaps because the summer lasts two weeks.\"",
446 "@Dd seems suspicious. \"You look like one from Luppliva! Go away!\"",
447 "@Dd sighs: \"Again polar bears ate my cattle...\"",
448 "\"The prices are infamous here. Ivan should smack that capitalist shopkeeper hard!\"";
451 ScienceTalkPossibility
= 33;
452 ScienceTalkIntelligenceModifier
= 5;
453 ScienceTalkWisdomModifier
= 10;
454 ScienceTalkIntelligenceRequirement
= 10;
455 ScienceTalkWisdomRequirement
= 10;
459 "agriculture", "apiculture", "aquaculture", "horticulture", "silviculture",
460 "herbalism", "plants", "breeding", "snow", "forestry";
462 DisplacePriority
= -2;
467 DefaultArmStrength
= 25;
468 DefaultLegStrength
= 25;
469 DefaultDexterity
= 15;
471 DefaultEndurance
= 20;
472 DefaultPerception
= 25;
473 DefaultIntelligence
= 10;
475 DefaultCharisma
= 15;
477 HairColor
= rgb16
(140, 60, 60); /* horns */
478 HeadBitmapPos
= 96, 112;
479 TorsoBitmapPos
= 32, 128;
480 ArmBitmapPos
= 64, 80;
481 LegBitmapPos
= 0, 64;
484 NameSingular
= "guard";
485 KnownCWeaponSkills
= { 2, LARGE_SWORDS
, SHIELDS
; }
487 HostileReplies
== "\"A fair trial? Hah! Prepare to be executed!\"";
488 AttachedGod
= LEGIFER
;
494 AttributeBonus
= -20;
495 Helmet
= BRONZE helmet
(FULL_HELMET
);
496 BodyArmor
= BRONZE bodyarmor
(PLATE_MAIL
);
497 RightWielded
= BRONZE BRONZE meleeweapon
(LONG_SWORD
);
498 LeftWielded
= BRONZE shield
;
499 Adjective
= "rookie";
500 CWeaponSkillHits
= { 2, 20, 20; }
502 ClothColor
= rgb16
(130, 80, 30);
506 "@Dd says sadly: \"Back then I used to love bananas. One day the master guard slipped on a peel I'd dropped. Guess where I got transferred?\"",
507 "\"Lions killed a couple of banana growers again. Hope they're now satisfied and don't attack us.\"",
508 "\"This place's as hot as the elemental plane of fire! I want back home.\"",
509 "\"New Attnam, shit, I'm still only in New Attnam. Every time I think I'm gonna wake up back in the dungeon.\"";
511 AutomaticallySeen
= true
;
512 DisplacePriority
= -5;
517 Helmet
= IRON helmet
(FULL_HELMET
);
518 BodyArmor
= IRON bodyarmor
(PLATE_MAIL
);
519 RightWielded
= IRON IRON meleeweapon
(LONG_SWORD
);
520 LeftWielded
= IRON shield
;
521 Adjective
= "veteran";
522 CWeaponSkillHits
= { 2, 100, 100; }
523 RightSWeaponSkillHits
= 10;
524 LeftSWeaponSkillHits
= 10;
526 ClothColor
= rgb16
(80, 80, 80);
530 "@Dd says gravely: \"You don't have a life. Get it in the army.\"",
531 "\"Don't even think of breaking rules.\"",
532 "\"The high priest is my idol. I would want a sword as big as his!\"",
533 "@Dd sighs. \"Fighting bears bores me. Why can't an amazon army attack us for a change?\"";
539 Helmet
= STEEL helmet
(FULL_HELMET
);
540 BodyArmor
= STEEL bodyarmor
(PLATE_MAIL
);
541 RightWielded
= STEEL STEEL meleeweapon
(LONG_SWORD
);
542 LeftWielded
= STEEL shield
;
543 UsesLongAdjectiveArticle
= true
;
544 Adjective
= "eunuch";
545 CWeaponSkillHits
= { 2, 200, 200; }
546 RightSWeaponSkillHits
= 20;
547 LeftSWeaponSkillHits
= 20;
549 ClothColor
= rgb16
(110, 110, 110);
553 "@Dd states in a very serious tone: \"My job is vital for the safety of the nation. No one knows what Petrus would do if something happened to his most dear lovers, or one of them escaped.\"",
554 "\"Don't you dare to touch any of the ladies!\"",
555 "\"And everyone said I didn't have the balls to achieve a high status in the guard! Hah!\"",
556 "@Dd seems very proud. \"I'm not just a guard, but also the lead singer in the Cathedral's choir. My mezzo-soprano voice is famous Attnam-wide.\"";
562 Helmet
= helmet
(HELM_OF_PERCEPTION
) { Enchantment
= 2; }
563 BodyArmor
= IRON bodyarmor
(PLATE_MAIL
);
564 RightWielded
= IRON IRON meleeweapon
(LONG_SWORD
);
565 LeftWielded
= IRON shield
;
566 RightRing
= ring
(RING_OF_INFRA_VISION
);
567 Adjective
= "patrol";
568 CWeaponSkillHits
= { 2, 200, 200; }
569 RightSWeaponSkillHits
= 100;
570 LeftSWeaponSkillHits
= 100;
572 ClothColor
= rgb16
(220, 220, 220);
576 "@Dd shudders in the freezing air. \"Boy this rusty plate mail is cold in winter!\"",
577 "@Dd sighs: \"Why didn't I choose an office career... An inquisitor, for instance.\"",
578 "@Dd seems very suspicious. \"Do you have the papers?\"",
579 "\"Decent people have nothing to hide so they don't mind me investigating their homes every now and then.\"",
580 "\"Again I'm all white! The master guard doesn't like me bringing snow in the barracks...\"";
582 Inventory
== lantern
;
588 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 1; }
589 BodyArmor
= STEEL bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
590 RightWielded
= STEEL STEEL meleeweapon
(LONG_SWORD
) { Enchantment
= 2; }
591 LeftWielded
= STEEL shield
{ Enchantment
= 2; }
592 RightRing
= ring
(RING_OF_INFRA_VISION
) { Chance
= 50; }
594 CWeaponSkillHits
= { 2, 500, 500; }
595 RightSWeaponSkillHits
= 500;
596 LeftSWeaponSkillHits
= 500;
598 ClothColor
= rgb16
(100, 100, 100);
602 "@Dd says gravely: \"You don't have a life. Get it as a shop guard.\"",
603 "@Dd seems very suspicious. \"Don't even think of stealing anything.\"",
604 "\"Yes, this is a dangerous place to work, but our boss pays us well.\"",
605 "\"Attnam's guards can barely wield a sword. But we are trained by the laws of the dungeon, so don't do any rash moves here.\"",
606 "\"When I was here, I wanted to be there, when I was there all I could think of was getting back into the dungeon.\"";
612 TamingDifficulty
= NO_TAMING
; /* this will prevent the trick with Lyre of Charm in temple */
614 Helmet
= MITHRIL helmet
(FULL_HELMET
) { Enchantment
= 2; }
615 BodyArmor
= MITHRIL bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
616 RightWielded
= MITHRIL MITHRIL meleeweapon
(LONG_SWORD
) { Enchantment
= 2; }
617 LeftWielded
= MITHRIL shield
{ Enchantment
= 2; }
618 RightGauntlet
= MITHRIL gauntlet
{ Enchantment
= 2; }
619 RightBoot
= MITHRIL boot
{ Enchantment
= 2; }
620 RightRing
= ring
(RING_OF_INFRA_VISION
);
621 LeftRing
= ring
(RING_OF_INVISIBILITY
);
622 UsesLongAdjectiveArticle
= true
;
624 CWeaponSkillHits
= { 2, 500, 500; }
625 RightSWeaponSkillHits
= 50;
626 LeftSWeaponSkillHits
= 50;
629 ClothColor
= rgb16
(220, 220, 220);
630 NaturalSparkleFlags
= CLOTH_COLOR
;
634 "@Dd sounds annoyed. \"Why do I have to work with these amateurs? They can't beat a rookie dark knight properly!\"",
635 "\"Don't believe Haedlac if he boasts with that enner beast. In reality he fled immediately and the monster stepped on a land mine while chasing him.\"",
636 "@Dd shouts excited: \"Attnam victoor!\"",
637 "\"We are the Imperial Guard. Bow.\"",
638 "\"If you even touch the shadow of our magnificent high priest, I'll squash you.\"";
645 TotalVolume
= 120000;
646 Helmet
= helmet
(HELM_OF_PERCEPTION
) { Enchantment
= 3; }
647 Amulet
= amulet
(AMULET_OF_ESP
);
648 BodyArmor
= ILLITHIUM bodyarmor
(PLATE_MAIL
) { Enchantment
= 3; }
649 Cloak
= PHOENIX_FEATHER cloak
(CLOAK_OF_FIRE_RESISTANCE
);
650 RightWielded
= VALPURIUM VALPURIUM meleeweapon
(LONG_SWORD
) { Enchantment
= 3; }
651 /*!!!RightWielded = VALPURIUM VALPURIUM meleeweapon(KNIGHT_SWORD) { Enchantment = 3; }*/
652 LeftWielded
= VALPURIUM shield
{ Enchantment
= 3; }
653 RightRing
= ring
(RING_OF_TELEPORT_CONTROL
);
654 LeftRing
= ring
(RING_OF_INVISIBILITY
);
655 RightGauntlet
= ANGEL_HAIR gauntlet
(GAUNTLET_OF_STRENGTH
) { Enchantment
= 3; }
656 RightBoot
= SAPPHIRE boot
(BOOT_OF_STRENGTH
) { Enchantment
= 3; }
657 Adjective
= "master";
658 CWeaponSkillHits
= { 2, 2000, 2000; }
659 RightSWeaponSkillHits
= 200;
660 LeftSWeaponSkillHits
= 200;
662 TamingDifficulty
= NO_TAMING
;
664 DefaultName
= "Sir Haedlac Galladon VII";
667 IsPolymorphable
= false
;
668 ClothColor
= rgb16
(144, 144, 200);
669 CanBeConfused
= false
;
670 NaturalSparkleFlags
= CLOTH_COLOR
;
671 Inventory
== key
(HEXAGONAL_LOCK
);
675 "\"And this medal I got after killing my first enner beast using ingenious tactical maneuvers...\"",
676 "\"My grand-grand-father, Sir Haedlac Galladon IV, once told me that when the young Petrus lead the Revolution, his beard was only one feet long. Not that I would believe such urban legends.\"",
677 "\"In addition to all my other responsibilities, I am the head of the Attnamese Bureau of Investigation. By the way, you love mangos and hate bananas.\"",
678 "\"See the amulet? Don't think badly of the Government.\"",
679 "\"The house of Galladon has served Petrus ever since he took over.\"";
681 IsImmuneToItemTeleport
= true
;
682 AllowUnconsciousness
= false
;
683 DisplacePriority
= 4;
684 UndeadVersions
= false
;
690 DefaultArmStrength
= 20;
691 DefaultLegStrength
= 30;
692 DefaultDexterity
= 10;
694 DefaultEndurance
= 20;
695 DefaultPerception
= 30;
696 DefaultIntelligence
= 25;
698 DefaultCharisma
= 30;
701 TorsoSpecialColor
= rgb16
(0, 96, 0);
702 HeadBitmapPos
= 96, 64;
703 TorsoBitmapPos
= 32, 32;
704 ArmBitmapPos
= 64, 16;
705 LegBitmapPos
= 0, 32;
706 TotalVolume
= 150000;
708 NameSingular
= "shopkeeper";
710 HostileReplies
== "\"Criminal! Mellis bless my efforts of removing you!\"";
716 IsPolymorphable
= false
;
717 Inventory
== holybook
(MELLIS
);
718 TamingDifficulty
= NO_TAMING
;
719 AttachedGod
= MELLIS
;
720 CanBeConfused
= false
;
725 AttributeBonus
= -25;
726 Helmet
= LEATHER helmet
;
727 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
);
728 Belt
= LEATHER belt
(BELT_OF_CARRYING
);
729 RightBoot
= LEATHER boot
;
730 HeadBitmapPos
= 96, 64;
731 TorsoBitmapPos
= 48, 192;
732 ArmBitmapPos
= 64, 0;
733 LegBitmapPos
= 0, 16;
734 DefaultName
= "Zolku";
738 "\"Welcome to the cheapest banana shop in the world!\"",
739 "@Dd sighs: \"It's depressing that the locals have so little purchasing power... But Mellis bless the tourists!\"",
740 "\"No, I don't sell spoiled food. Decos's alchemists have pumped so much magic potions into the soil that nothing here will go bad before you buy it.\"",
741 "\"I wish I was as brilliant an economic genius as the viceroy. Who would have thought levitating ostriches were so low-cost and efficient form of food delivery?\"";
743 AutomaticallySeen
= true
;
748 Helmet
= MITHRIL helmet
{ Enchantment
= 1; }
749 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 1; }
750 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
751 Belt
= NYMPH_HAIR belt
(BELT_OF_CARRYING
) { Enchantment
= 1; }
752 RightWielded
= MITHRIL pickaxe
{ Enchantment
= 2; }
753 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 1; }
754 RightBoot
= NYMPH_HAIR boot
{ Enchantment
= 1; }
755 KnownCWeaponSkills
== AXES
;
756 CWeaponSkillHits
== 200;
757 RightSWeaponSkillHits
= 100;
758 DefaultName
= "Hulbo";
762 "@Dd sighs: \"If only I hadn't chosen a city in the middle of nowhere...\"",
763 "@Dd sighs: \"Mutant mushrooms ate the last caravan, and the one before it ran into an enner beast. It must be all Elpuri's doings!\"",
764 "\"You truly can't find better prices in this city! Indeed, you can't find ANY prices, since my store is a monopoly.\"",
765 "\"Don't try anything. The high priest is a friend of mine.\"";
772 Helmet
= MITHRIL helmet
{ Enchantment
= 2; }
773 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 2; }
774 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 2; }
775 Belt
= NYMPH_HAIR belt
(BELT_OF_CARRYING
) { Enchantment
= 2; }
776 RightWielded
= MITHRIL pickaxe
{ Enchantment
= 3; }
777 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 2; }
778 RightBoot
= NYMPH_HAIR boot
{ Enchantment
= 2; }
779 KnownCWeaponSkills
== AXES
;
780 CWeaponSkillHits
== 1000;
781 RightSWeaponSkillHits
= 500;
782 DefaultName
= "Merka";
786 "@Dd sighs: \"I wonder why I have so few customers these days...\"",
787 "\"The topmost reason why I work here is that the monsters devour tax collectors.\"",
788 "\"The monsters don't attack me, because of our mutually profitable contract.\"";
792 Config KHARAZ_ARAD_SHOP
;
795 Helmet
= MITHRIL helmet
{ Enchantment
= 2; }
796 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 2; }
797 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 2; }
798 Belt
= NYMPH_HAIR belt
(BELT_OF_CARRYING
) { Enchantment
= 2; }
799 RightWielded
= MITHRIL pickaxe
{ Enchantment
= 3; }
800 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 2; }
801 RightBoot
= NYMPH_HAIR boot
{ Enchantment
= 2; }
802 KnownCWeaponSkills
== AXES
;
803 CWeaponSkillHits
== 1000;
804 RightSWeaponSkillHits
= 500;
805 DefaultName
= "Crow";
809 "@Dd sighs: \"I wonder why I have so few customers these days...\"",
810 "\"Did you know I came from Mondedr? Before I left Raven gave me somes wares before I left.\"",
816 SkinColor
= rgb16
(0, 96, 0);
817 EyeColor
= rgb16
(200, 200, 0);
818 ClothColor
= rgb16
(48, 32, 16);
819 Helmet
= MITHRIL helmet
{ Enchantment
= 1; }
820 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 1; }
821 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
822 Belt
= NYMPH_HAIR belt
(BELT_OF_CARRYING
) { Enchantment
= 1; }
823 RightWielded
= MITHRIL pickaxe
{ Enchantment
= 2; }
824 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 1; }
825 RightBoot
= NYMPH_HAIR boot
{ Enchantment
= 1; }
826 KnownCWeaponSkills
== AXES
;
827 CWeaponSkillHits
== 200;
828 RightSWeaponSkillHits
= 100;
829 DefaultName
= "Gobs";
833 "\"Don't kill me! I am just an innocent bystander... Just don't ask where I got them hee-hee-hee.\"",
834 "\"I heard the previous owner of this shop, Crow, moved to Kharaz-Arad.\"";
842 NameSingular
= "priest";
844 TamingDifficulty
= NO_TAMING
;
845 MoveType
= WALK|SWIM
;
847 Inventory
== potion
{ Times
= 2; SecondaryMaterial
= ANTIDOTE_LIQUID
; }
851 DefaultArmStrength
= 15;
852 DefaultLegStrength
= 20;
853 DefaultDexterity
= 10;
855 DefaultEndurance
= 15;
856 DefaultPerception
= 24;
857 DefaultIntelligence
= 15;
859 DefaultCharisma
= 20;
861 CapColor
= rgb16
(180, 0, 80);
862 HeadBitmapPos
= 96, 128;
863 TorsoBitmapPos
= 32, 16;
864 ArmBitmapPos
= 64, 16;
865 LegBitmapPos
= 0, 32;
866 TotalVolume
= 100000;
868 AttachedGod
= VALPURUS
;
869 PostFix
= "of Valpurus";
870 Helmet
= MITHRIL helmet
{ Enchantment
= 2; }
871 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 2; }
872 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 2; }
873 Belt
= NYMPH_HAIR belt
{ Enchantment
= 2; }
874 RightWielded
= ARCANITE meleeweapon
(MACE
) { Enchantment
= 3; }
875 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 2; }
876 RightBoot
= NYMPH_HAIR boot
{ Enchantment
= 2; }
877 KnownCWeaponSkills
== BLUNT_WEAPONS
;
878 CWeaponSkillHits
== 50;
879 RightSWeaponSkillHits
= 20;
880 FriendlyReplies
== "@Dd talks to you: \"Valpurus the Great Frog is the highest of all gods. The Wise know that the world is really a square pancake which He carries on His back. This is why this Cathedral and the whole city of Attnam is dedicated to His worship.\" \"In thy prayers thou must understand He is a busy god who knows His importance. He will not help newbies. Thou shouldst only pray Him when He hath called thee a Champion!\"";
885 DefaultArmStrength
= 10;
886 DefaultLegStrength
= 10;
887 DefaultDexterity
= 15;
889 DefaultEndurance
= 10;
890 DefaultPerception
= 24;
891 DefaultIntelligence
= 20;
893 DefaultCharisma
= 30;
897 HeadBitmapPos
= 112, 0;
898 TorsoBitmapPos
= 32, 208;
899 ArmBitmapPos
= 64, 208;
900 LegBitmapPos
= 0, 144;
901 SkinColor
= rgb16
(160, 100, 64);
902 HairColor
= rgb16
(80, 48, 32);
904 NameSingular
= "priestess";
905 PostFix
= "of Silva";
907 Cloak
= NYMPH_HAIR cloak
;
908 RightWielded
= EBONY_WOOD EBONY_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 1; }
909 KnownCWeaponSkills
== BLUNT_WEAPONS
;
910 CWeaponSkillHits
== 50;
911 RightSWeaponSkillHits
= 20;
915 "\"Silva is the goddess of nature, who protects all living things. Her earthly manifestation, located in the elven nation of Lunethia, is a giant holy tree which reaches the clouds.\"",
916 "\"In the old temple we had a marvellous altar carved from a branch of Silva Herself, but Decos made firewood out of it.\"",
917 "\"You cannot contact any god unless you know the right rituals. Alas, I'm unable to teach you any, since after the invasion the Attnamese forbade us to officially worship any god save Valpurus. I can therefore only help you as a healer.\"",
918 "\"With my holy powers, I'm capable of reattaching severed limbs and removing various diseases and poisons. For a price, of course. Should I not bring enough income to the colony, the occupiers would make me a banana grower, too.\"";
920 AutomaticallySeen
= true
;
927 DefaultArmStrength
= 40;
928 DefaultLegStrength
= 40;
929 DefaultDexterity
= 80;
931 DefaultEndurance
= 25;
932 DefaultPerception
= 30;
933 DefaultIntelligence
= 30;
937 TamingDifficulty
= NO_TAMING
;
940 HeadBitmapPos
= 96, 32;
941 TorsoBitmapPos
= 48, 160;
942 ArmBitmapPos
= 80, 160;
943 LegBitmapPos
= 16, 144;
944 ClothColor
= rgb16
(30, 20, 0);
945 SkinColor
= rgb16
(180, 0, 0);
946 EyeColor
= rgb16
(100, 0, 0);
947 TotalVolume
= 120000;
950 NameSingular
= "blood daemon king";
951 IsPolymorphable
= false
;
952 AttackStyle
= USE_ARMS|USE_LEGS|USE_HEAD
;
953 BaseUnarmedStrength
= 1250;
954 BaseKickStrength
= 2500;
955 BaseBiteStrength
= 6000;
957 ClassStates
= INVISIBLE|INFRA_VISION|ESP
;
958 Helmet
= DIAMOND helmet
{ Enchantment
= 3; }
959 Cloak
= PHOENIX_FEATHER cloak
{ Enchantment
= 3; }
960 Belt
= ARCANITE belt
{ Enchantment
= 3; }
961 BodyArmor
= goldeneagleshirt
;
962 RightGauntlet
= NYMPH_HAIR gauntlet
(GAUNTLET_OF_DEXTERITY
) { Enchantment
= 3; }
963 RightBoot
= OMMEL_HAIR boot
(BOOT_OF_AGILITY
) { Enchantment
= 3; }
964 KnownCWeaponSkills
= { 3, UNARMED
, KICK
, BITE
; }
965 CWeaponSkillHits
= { 3, 2000, 2000, 2000; }
968 Inventory
== can
{ MainMaterial
= IRON
{ Volume
= 10; } SecondaryMaterial
= PEPSI
{ Volume
= 330; } }
969 DefaultName
= "Oree";
970 HostileReplies
== "@Dd laughs: \"No time for small talk. Time to drink blood!\"";
971 FriendlyReplies
== "@Dd grumbles angrily: \"I really hate it when people cheat IVAN. It spoils them and takes away the thrill and mystery of it.\"";
972 FleshMaterial
= DAEMON_FLESH
;
973 DeathMessage
= "@Dd vomits blood for one last time and then dies.";
974 AttachedGod
= MORTIFER
;
975 CanBeConfused
= false
;
976 WieldedPosition
= 0, -1;
977 BiteCapturesBodyPart
= false
;
978 VomitMaterial
= ACIDOUS_BLOOD
;
979 BloodMaterial
= ACIDOUS_BLOOD
;
980 SweatMaterial
= ACIDOUS_BLOOD
;
981 IsImmuneToItemTeleport
= true
;
982 AllowUnconsciousness
= false
;
983 DisplacePriority
= 8;
984 VomittingIsUnhealthy
= false
;
986 UndeadVersions
= false
;
991 DefaultArmStrength
= 30;
992 DefaultLegStrength
= 30;
993 DefaultDexterity
= 20;
995 DefaultEndurance
= 22;
996 DefaultPerception
= 25;
997 DefaultIntelligence
= 20;
999 DefaultCharisma
= 10;
1001 HeadBitmapPos
= 96, 240;
1002 TorsoBitmapPos
= 32, 16;
1003 ArmBitmapPos
= 80, 176;
1004 LegBitmapPos
= 0, 48;
1005 ClothColor
= rgb16
(0, 0, 100);
1006 EyeColor
= rgb16
(255, 255, 0);
1007 TotalVolume
= 80000;
1010 NameSingular
= "dark knight";
1011 CanBeGenerated
= true
;
1013 KnownCWeaponSkills
= { 2, LARGE_SWORDS
, SHIELDS
; }
1014 ClassStates
= INFRA_VISION
;
1015 HostileReplies
== "@Dd yells: \"For Mortifer I shall slay you!\"";
1016 FriendlyReplies
== "\"Don't bother me unless you need help to die.\"";
1017 AttachedGod
= CRUENTUS
;
1018 IsExtraFragile
= true
;
1023 AttributeBonus
= -20;
1024 Helmet
= BRONZE helmet
(FULL_HELMET
);
1025 BodyArmor
= BRONZE bodyarmor
(PLATE_MAIL
);
1026 RightWielded
= BRONZE BRONZE meleeweapon
(LONG_SWORD
);
1027 LeftWielded
= BRONZE shield
;
1028 Adjective
= "rookie";
1029 CWeaponSkillHits
= { 2, 200, 200; }
1030 RightSWeaponSkillHits
= 100;
1031 LeftSWeaponSkillHits
= 100;
1033 ClothColor
= rgb16
(70, 70, 70);
1034 CapColor
= rgb16
(48, 48, 48);
1035 GauntletColor
= rgb16
(50, 50, 50);
1040 Helmet
= IRON helmet
(FULL_HELMET
) { Enchantment
= 1; }
1041 BodyArmor
= IRON bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
1042 RightWielded
= IRON IRON meleeweapon
(LONG_SWORD
) { Enchantment
= 1; }
1043 LeftWielded
= IRON shield
{ Enchantment
= 1; }
1044 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 1; }
1045 RightBoot
= IRON boot
{ Enchantment
= 1; }
1046 Adjective
= "veteran";
1047 CWeaponSkillHits
= { 2, 500, 500; }
1048 RightSWeaponSkillHits
= 200;
1049 LeftSWeaponSkillHits
= 200;
1051 ClothColor
= rgb16
(40, 40, 40);
1052 CapColor
= rgb16
(48, 48, 48);
1053 GauntletColor
= rgb16
(50, 50, 50);
1058 AttributeBonus
= 20;
1059 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 2; }
1060 BodyArmor
= STEEL bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
1061 RightWielded
= STEEL STEEL meleeweapon
(TWO_HANDED_SWORD
) { Enchantment
= 2; }
1062 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 2; }
1063 RightBoot
= STEEL boot
{ Enchantment
= 2; }
1064 UsesLongAdjectiveArticle
= true
;
1065 Adjective
= "elite";
1066 KnownCWeaponSkills
== LARGE_SWORDS
;
1067 CWeaponSkillHits
== 1000;
1068 RightSWeaponSkillHits
= 500;
1070 TotalVolume
= 90000;
1071 ClothColor
= rgb16
(20, 20, 120);
1072 CapColor
= rgb16
(48, 48, 48);
1073 GauntletColor
= rgb16
(50, 50, 50);
1076 Config GRAND_MASTER
;
1078 AttributeBonus
= 40;
1079 TotalVolume
= 100000;
1080 Helmet
= RUBY helmet
(FULL_HELMET
) { Enchantment
= 3; }
1081 BodyArmor
= MITHRIL bodyarmor
(PLATE_MAIL
) { Enchantment
= 3; }
1082 Cloak
= DRAGON_HIDE cloak
{ Enchantment
= 3; }
1083 Belt
= SAPPHIRE belt
{ Enchantment
= 3; }
1084 RightWielded
= SAPPHIRE RUBY meleeweapon
(TWO_HANDED_SCIMITAR
) { Enchantment
= 4; }
1085 LeftRing
= ring
(RING_OF_TELEPORT_CONTROL
);
1086 RightGauntlet
= SPIDER_SILK gauntlet
{ Enchantment
= 3; }
1087 RightBoot
= RUBY boot
{ Enchantment
= 3; }
1088 Adjective
= "grand master";
1089 KnownCWeaponSkills
== LARGE_SWORDS
;
1090 CWeaponSkillHits
== 5000;
1091 RightSWeaponSkillHits
= 2000;
1093 TamingDifficulty
= 40;
1096 DefaultName
= "Golgor Dhan";
1097 DangerModifier
= 1500;
1099 CanBeCloned
= false
;
1100 IsPolymorphable
= false
;
1101 Inventory
= { 2, scrollofenchantarmor
{ Times
= 2; }, scrollofenchantweapon
{ Times
= 2; } }
1102 HeadBitmapPos
= 96, 112;
1103 ClothColor
= rgb16
(100, 0, 0);
1104 CapColor
= rgb16
(48, 48, 48);
1105 HairColor
= rgb16
(32, 32, 32);
1106 GauntletColor
= rgb16
(50, 50, 50);
1107 CanBeConfused
= false
;
1108 FireResistance
= 30;
1109 ElectricityResistance
= 30;
1110 EnergyResistance
= 30;
1111 IsImmuneToItemTeleport
= true
;
1112 IsExtraFragile
= false
;
1113 AllowUnconsciousness
= false
;
1114 DisplacePriority
= 8;
1115 UndeadVersions
= false
;
1116 IsImmuneToWhipOfThievery
= true
;
1122 DefaultArmStrength
= 10;
1123 DefaultLegStrength
= 10;
1124 DefaultDexterity
= 10;
1125 DefaultAgility
= 10;
1126 DefaultEndurance
= 20;
1127 DefaultPerception
= 12;
1128 DefaultIntelligence
= 1;
1130 DefaultCharisma
= 1;
1134 TotalVolume
= 65000;
1136 Adjective
= "enner";
1137 NameSingular
= "beast";
1138 UsesLongAdjectiveArticle
= true
;
1139 IsPolymorphable
= false
;
1140 AttackStyle
= USE_HEAD
;
1141 BaseBiteStrength
= 5000;
1142 CanUseEquipment
= false
;
1143 CanBeWished
= false
;
1144 LegBitmapPos
= 16, 48;
1145 TorsoBitmapPos
= 32, 48;
1146 ArmBitmapPos
= 64, 48;
1147 HeadBitmapPos
= 96, 320;
1148 HairColor
= rgb16
(64, 20, 0);
1149 ClothColor
= rgb16
(0, 0, 100);
1150 BootColor
= rgb16
(90, 50, 10);
1151 LegMainColor
= rgb16
(64, 20, 0);
1153 FleshMaterial
= ENNER_BEAST_FLESH
;
1154 DeathMessage
= "@Dd dies and the world is finally freed from this terrible monster.";
1155 Inventory
== horn
(FEAR
);
1156 IsUnique
= true
; /* currently */
1157 HostileReplies
== "Aighee!";
1161 "\"Fishing is fun! Do you fish?\"",
1162 "\"And then I got that perch weighting fifty stones...\"",
1163 "\"I only want to talk but everyone is rude and dies when I try.\"",
1164 "\"Can you help me with this download problem?\"";
1166 AttachedGod
= SCABIES
;
1167 BiteCapturesBodyPart
= false
;
1172 HostileReplies
== "@Dd croaks angrily.";
1176 "@Dd frolics in religious ecstasy.",
1177 "@Dd croaks with pious joy.",
1178 "@Dd jumps up and down in enlightened trance.",
1179 "@Dd goes \"Ribbit! Ribbit!\" full of transcendent delight.";
1181 NameSingular
= "frog";
1183 AttackStyle
= USE_HEAD
;
1184 BaseBiteStrength
= 750;
1185 KnownCWeaponSkills
== BITE
;
1186 FleshMaterial
= FROG_FLESH
;
1188 MoveType
= WALK|SWIM
;
1191 StandVerb
= "jumping about";
1195 DefaultArmStrength
= 5;
1196 DefaultAgility
= 40;
1197 DefaultEndurance
= 10;
1198 DefaultPerception
= 24;
1199 DefaultIntelligence
= 15;
1201 DefaultCharisma
= 5;
1203 BloodMaterial
= DARK_FROG_BLOOD
;
1205 TorsoBitmapPos
= 80, 0;
1207 SkinColor
= rgb16
(60, 60, 60);
1209 CanBeGenerated
= true
;
1210 ClassStates
= INFRA_VISION
;
1211 CWeaponSkillHits
== 100;
1212 AttachedGod
= SCABIES
;
1213 ScienceTalkPossibility
= 25;
1214 ScienceTalkIntelligenceModifier
= 10;
1215 ScienceTalkWisdomModifier
= 5;
1216 ScienceTalkIntelligenceRequirement
= 10;
1217 ScienceTalkWisdomRequirement
= 5;
1218 FriendlyReplies
== "@Dd croaks happily.";
1219 IsCatacombCreature
= true
;
1222 Config GREATER_DARK
;
1224 DefaultArmStrength
= 15;
1225 DefaultAgility
= 35;
1226 DefaultEndurance
= 15;
1227 DefaultPerception
= 30;
1228 DefaultIntelligence
= 20;
1230 DefaultCharisma
= 4;
1232 BaseBiteStrength
= 1000;
1233 BloodMaterial
= DARK_FROG_BLOOD
;
1234 TotalVolume
= 50000;
1235 TorsoBitmapPos
= 96, 0;
1237 SkinColor
= rgb16
(60, 60, 60);
1238 Adjective
= "greater dark";
1239 CanBeGenerated
= true
;
1240 ClassStates
= INFRA_VISION
;
1241 CWeaponSkillHits
== 200;
1242 AttachedGod
= SCABIES
;
1243 ScienceTalkPossibility
= 50;
1244 ScienceTalkIntelligenceModifier
= 25;
1245 ScienceTalkWisdomModifier
= 10;
1246 ScienceTalkIntelligenceRequirement
= 15;
1247 ScienceTalkWisdomRequirement
= 10;
1248 FriendlyReplies
== "@Dd croaks happily.";
1249 IsCatacombCreature
= true
;
1254 DefaultArmStrength
= 45;
1255 DefaultAgility
= 30;
1256 DefaultEndurance
= 20;
1257 DefaultPerception
= 36;
1258 DefaultIntelligence
= 25;
1260 DefaultCharisma
= 3;
1262 BaseBiteStrength
= 1250;
1263 BloodMaterial
= DARK_FROG_BLOOD
;
1264 TotalVolume
= 250000;
1265 TorsoBitmapPos
= 64, 0;
1267 SkinColor
= rgb16
(60, 60, 60);
1268 Adjective
= "giant dark";
1269 CanBeGenerated
= true
;
1270 ClassStates
= INFRA_VISION|TELEPORT_CONTROL
;
1271 CWeaponSkillHits
== 500;
1272 AttachedGod
= SCABIES
;
1273 IsPolymorphable
= false
;
1275 ScienceTalkPossibility
= 75;
1276 ScienceTalkIntelligenceModifier
= 50;
1277 ScienceTalkWisdomModifier
= 25;
1278 ScienceTalkIntelligenceRequirement
= 20;
1279 ScienceTalkWisdomRequirement
= 15;
1280 FriendlyReplies
== "@Dd croaks happily.";
1281 IsCatacombCreature
= true
;
1286 DefaultArmStrength
= 5;
1287 DefaultAgility
= 40;
1288 DefaultEndurance
= 10;
1289 DefaultPerception
= 24;
1290 DefaultIntelligence
= 5;
1292 DefaultCharisma
= 15;
1295 TorsoBitmapPos
= 80, 0;
1297 SkinColor
= rgb16
(32, 88, 32);
1298 Adjective
= "light";
1299 CWeaponSkillHits
== 100;
1300 AttachedGod
= VALPURUS
;
1301 ScienceTalkPossibility
= 25;
1302 ScienceTalkIntelligenceModifier
= 2;
1303 ScienceTalkWisdomModifier
= 5;
1304 ScienceTalkIntelligenceRequirement
= 5;
1305 ScienceTalkWisdomRequirement
= 15;
1308 Config GREATER_LIGHT
;
1310 DefaultArmStrength
= 15;
1311 DefaultAgility
= 30;
1312 DefaultEndurance
= 15;
1313 DefaultPerception
= 36;
1314 DefaultIntelligence
= 10;
1316 DefaultCharisma
= 20;
1318 BaseBiteStrength
= 1000;
1319 TotalVolume
= 50000;
1320 TorsoBitmapPos
= 96, 0;
1322 SkinColor
= rgb16
(32, 88, 32);
1323 Adjective
= "greater light";
1324 CWeaponSkillHits
== 200;
1325 AttachedGod
= VALPURUS
;
1326 ScienceTalkPossibility
= 50;
1327 ScienceTalkIntelligenceModifier
= 5;
1328 ScienceTalkWisdomModifier
= 10;
1329 ScienceTalkIntelligenceRequirement
= 10;
1330 ScienceTalkWisdomRequirement
= 20;
1335 DefaultArmStrength
= 45;
1336 DefaultAgility
= 30;
1337 DefaultEndurance
= 20;
1338 DefaultPerception
= 36;
1339 DefaultIntelligence
= 15;
1341 DefaultCharisma
= 25;
1343 BaseBiteStrength
= 1250;
1344 TotalVolume
= 250000;
1345 TorsoBitmapPos
= 64, 0;
1347 SkinColor
= rgb16
(32, 88, 32);
1348 Adjective
= "giant light";
1349 CWeaponSkillHits
== 500;
1350 AttachedGod
= VALPURUS
;
1351 IsPolymorphable
= false
;
1352 ClassStates
= TELEPORT_CONTROL
;
1354 ScienceTalkPossibility
= 75;
1355 ScienceTalkIntelligenceModifier
= 10;
1356 ScienceTalkWisdomModifier
= 25;
1357 ScienceTalkIntelligenceRequirement
= 15;
1358 ScienceTalkWisdomRequirement
= 25;
1364 DefaultArmStrength
= 1;
1365 DefaultAgility
= 50;
1366 DefaultEndurance
= 5;
1367 DefaultPerception
= 27;
1368 DefaultIntelligence
= 2;
1370 DefaultCharisma
= 5;
1372 StandVerb
= "floating";
1374 DangerModifier
= 500;
1375 TotalVolume
= 500000;
1376 TorsoBitmapPos
= 48, 0;
1379 NameSingular
= "mass";
1380 NamePlural
= "masses";
1381 PostFix
= "of Bill's will";
1382 BaseBiteStrength
= 3000;
1383 CanBeGenerated
= true
;
1384 KnownCWeaponSkills
== BITE
;
1385 CWeaponSkillHits
== 100;
1386 BaseEmitation
= rgb24
(110, 110, 130);
1387 HostileReplies
== "\"You will install the One OS. Resistance is futile. Prepare to be assimilited.\"";
1388 FriendlyReplies
== "\"Praise the Corporation!\"";
1389 Inventory
== amulet
(AMULET_OF_ESP
) { Chance
= 10; }
1392 FleshMaterial
= MAGICAL_AIR
;
1393 DeathMessage
= "@Dd vanishes from existence.";
1394 SpillsBlood
= false
;
1397 UsesNutrition
= false
;
1398 AttachedGod
= MELLIS
;
1399 BodyPartsDisappearWhenSevered
= true
;
1401 AttackStyle
= USE_HEAD
;
1402 BiteCapturesBodyPart
= false
;
1403 ClassStates
= HASTE|ESP|GAS_IMMUNITY|LEVITATION
;
1404 MoveType
= ETHEREAL
;
1406 IsImmuneToStickiness
= true
;
1411 DefaultArmStrength
= 10;
1412 DefaultLegStrength
= 10;
1413 DefaultDexterity
= 10;
1414 DefaultAgility
= 10;
1415 DefaultEndurance
= 10;
1416 DefaultPerception
= 9;
1417 DefaultIntelligence
= 4;
1419 DefaultCharisma
= 3;
1421 SkinColor
= rgb16
(160, 160, 160);
1422 EyeColor
= rgb16
(0, 0, 0);
1423 ClothColor
= rgb16
(111, 74, 37);
1424 HeadBitmapPos
= 96, 96;
1425 TorsoBitmapPos
= 32, 96;
1426 ArmBitmapPos
= 64, 96;
1427 LegBitmapPos
= 0, 80;
1428 TotalVolume
= 10000;
1430 NameSingular
= "skeleton";
1431 CanBeGenerated
= true
;
1433 RightWielded
= meleeweapon
(AXE
) { Enchantment
= -2; }
1434 KnownCWeaponSkills
== AXES
;
1435 CWeaponSkillHits
== 20;
1436 RightSWeaponSkillHits
= 10;
1438 HostileReplies
== "@Dd grunts: \"Bones. Need more bones.\"";
1439 FriendlyReplies
== "@Dd sings: \"Leg bone is connected to the hib bone, hib bone is connected to the rib bone...\"";
1440 FleshMaterial
= BONE
;
1441 DeathMessage
= "@Dd is transformed into a crumpled heap of bones.";
1442 SpillsBlood
= false
;
1444 UsesNutrition
= false
;
1445 AttachedGod
= MORTIFER
;
1446 ClassStates
= GAS_IMMUNITY
;
1447 WieldedPosition
= 0, -1;
1448 IsExtraFragile
= true
;
1450 IsCatacombCreature
= true
;
1451 UndeadVersions
= false
;
1452 CreateUndeadConfigurations
= true
;
1453 UndeadAttributeModifier
= 75;
1454 UndeadVolumeModifier
= 25;
1455 UndeadCopyMaterials
= false
;
1460 AttributeBonus
= 100;
1461 RightWielded
= meleeweapon
(MACE
) { Enchantment
= -1; }
1462 KnownCWeaponSkills
== BLUNT_WEAPONS
;
1463 CWeaponSkillHits
== 100;
1464 RightSWeaponSkillHits
= 50;
1465 NameSingular
= "skeleton warrior";
1466 TotalVolume
= 20000;
1467 EyeColor
= rgb16
(255, 0, 0);
1468 ClothColor
= rgb16
(32, 32, 32);
1470 CreateUndeadConfigurations
= false
;
1475 AttributeBonus
= 200;
1476 Helmet
= METEORIC_STEEL helmet
(FULL_HELMET
);
1477 Cloak
= PHOENIX_FEATHER cloak
;
1478 BodyArmor
= ILLITHIUM bodyarmor
(BROKEN|CHAIN_MAIL
);
1479 RightWielded
= RUBY RUBY flamingsword
{ Enchantment
= 0; }
1480 LeftWielded
= ARCANITE shield
;
1481 RightGauntlet
= ANGEL_HAIR gauntlet
;
1482 RightRing
= ring
(RING_OF_INFRA_VISION
);
1483 RightBoot
= MITHRIL boot
;
1484 KnownCWeaponSkills
= { 2, LARGE_SWORDS
, SHIELDS
; }
1485 CWeaponSkillHits
= { 2, 500, 500; }
1486 RightSWeaponSkillHits
= 200;
1487 LeftSWeaponSkillHits
= 200;
1488 NameSingular
= "skeleton warlord";
1491 DefaultName
= "Xinroch";
1492 DangerModifier
= 1500;
1494 CanBeCloned
= false
;
1495 IsPolymorphable
= false
;
1496 TotalVolume
= 40000;
1497 EyeColor
= rgb16
(255, 255, 0);
1498 ClothColor
= rgb16
(100, 0, 0);
1499 Inventory
== wand
(WAND_OF_RESURRECTION
);
1500 CanBeConfused
= false
;
1502 FireResistance
= 100;
1503 ElectricityResistance
= 100;
1504 EnergyResistance
= 100;
1505 ClassStates
= GAS_IMMUNITY|TELEPORT_CONTROL
;
1506 IsImmuneToItemTeleport
= true
;
1507 IsExtraFragile
= false
;
1508 TamingDifficulty
= NO_TAMING
;
1509 CreateUndeadConfigurations
= false
;
1515 DefaultArmStrength
= 10;
1516 DefaultLegStrength
= 10;
1517 DefaultDexterity
= 10;
1518 DefaultAgility
= 15;
1519 DefaultEndurance
= 12;
1520 DefaultPerception
= 15;
1521 DefaultIntelligence
= 5;
1523 DefaultCharisma
= 5;
1525 SkinColor
= rgb16
(0, 96, 0);
1526 EyeColor
= rgb16
(200, 200, 0);
1527 ClothColor
= rgb16
(48, 32, 16);
1528 HeadBitmapPos
= 96, 48;
1529 TorsoBitmapPos
= 32, 112;
1530 ArmBitmapPos
= 64, 144;
1531 LegBitmapPos
= 16, 64;
1532 TotalVolume
= 25000;
1534 NameSingular
= "goblin";
1535 CanBeGenerated
= true
;
1537 RightWielded
= COPPER COPPER meleeweapon
(SHORT_SWORD
);
1538 KnownCWeaponSkills
== SMALL_SWORDS
;
1539 CWeaponSkillHits
== 10;
1540 RightSWeaponSkillHits
= 5;
1542 HostileReplies
== "@Dd yells goblin war cries at you.";
1543 FriendlyReplies
== "@Dd laughs: \"Humie friend. Many mommo we kill. Many spider we eat.\"";
1544 FleshMaterial
= GOBLINOID_FLESH
;
1545 AttachedGod
= CRUENTUS
;
1546 WieldedPosition
= 0, -2;
1550 AttributeBonus
= 25;
1551 RightWielded
= BRONZE BRONZE meleeweapon
(SHORT_SWORD
);
1552 CWeaponSkillHits
== 20;
1553 RightSWeaponSkillHits
= 10;
1554 NameSingular
= "goblin berserker";
1555 ClothColor
= rgb16
(0, 96, 0);
1560 AttributeBonus
= 50;
1561 Helmet
= LEATHER helmet
;
1562 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
);
1563 RightWielded
= IRON IRON meleeweapon
(SHORT_SWORD
);
1564 CWeaponSkillHits
== 50;
1565 RightSWeaponSkillHits
= 20;
1566 NameSingular
= "goblin butcher";
1567 ClothColor
= rgb16
(200, 0, 0);
1568 Inventory
== potion
{ SecondaryMaterial
= TROLL_BLOOD
; Chance
= 10; }
1573 AttributeBonus
= 75;
1574 Helmet
= BRONZE helmet
(FULL_HELMET
);
1575 BodyArmor
= HARDENED_LEATHER bodyarmor
(PLATE_MAIL
);
1576 RightWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 1; }
1577 LeftWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 1; }
1578 CWeaponSkillHits
== 100;
1579 RightSWeaponSkillHits
= 50;
1580 LeftSWeaponSkillHits
= 50;
1581 NameSingular
= "goblin prince";
1582 HeadBitmapPos
= 112, 288;
1583 TorsoBitmapPos
= 48, 208;
1584 HairColor
= rgb16
(220, 220, 0);
1585 ClothColor
= rgb16
(200, 0, 0);
1586 Inventory
= { 2, potion
{ SecondaryMaterial
= ANTIDOTE_LIQUID
; Chance
= 20; }, Random
{ Category
= RING
; Chance
= 20; } }
1591 AttributeBonus
= 100;
1592 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 1; }
1593 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
1594 Cloak
= OMMEL_HAIR cloak
{ Enchantment
= 1; }
1595 RightWielded
= MITHRIL MITHRIL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
1596 LeftWielded
= MITHRIL MITHRIL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
1597 RightRing
= ring
(RING_OF_TELEPORTATION
);
1598 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 1; }
1599 RightBoot
= STEEL boot
{ Enchantment
= 1; }
1600 TotalVolume
= 50000;
1601 CWeaponSkillHits
== 200;
1602 RightSWeaponSkillHits
= 100;
1603 LeftSWeaponSkillHits
= 100;
1604 NameSingular
= "goblin king";
1607 DefaultName
= "Guugzamesh";
1608 DangerModifier
= 2000;
1610 CanBeCloned
= false
;
1611 IsPolymorphable
= false
;
1612 HeadBitmapPos
= 96, 288;
1613 TorsoBitmapPos
= 48, 208;
1614 HairColor
= rgb16
(220, 220, 0);
1615 ClothColor
= rgb16
(200, 0, 0);
1616 Inventory
= { 5, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; } }
1617 CanBeConfused
= false
;
1618 NaturalSparkleFlags
= HAIR_COLOR
;
1619 FireResistance
= 30;
1620 ElectricityResistance
= 30;
1621 EnergyResistance
= 30;
1622 TamingDifficulty
= 20;
1623 UndeadVersions
= false
;
1629 DefaultEndurance
= 8;
1632 StandVerb
= "bubbling";
1633 ForceCustomStandVerb
= true
;
1634 HostileReplies
== "@Dd vibrates in fury.";
1635 FriendlyReplies
== "@Dd vibrates oddly.";
1636 NameSingular
= "mommo slime";
1638 AttackStyle
= USE_HEAD
;
1639 BaseBiteStrength
= 800;
1640 CanBeGenerated
= true
;
1641 KnownCWeaponSkills
== BITE
;
1642 CWeaponSkillHits
== 20;
1645 DeathMessage
= "@Dd turns into lifeless goo.";
1648 AttachedGod
= SCABIES
;
1649 ClassStates
= GAS_IMMUNITY
;
1650 BiteCapturesBodyPart
= false
;
1651 IgnoreDanger
= true
;
1652 ForceVomitMessage
= "You spurt some slime from your body.";
1654 RunDescriptionLineOne
= "Flowing";
1655 RunDescriptionLineTwo
= "ahead fast";
1656 VomittingIsUnhealthy
= false
;
1657 UsesNutrition
= false
;
1658 IsImmuneToStickiness
= true
;
1662 DefaultArmStrength
= 2;
1664 DefaultPerception
= 9;
1665 DefaultIntelligence
= 3;
1667 DefaultCharisma
= 4;
1668 TotalVolume
= 150000;
1669 TorsoBitmapPos
= 176, 0;
1671 Adjective
= "conical";
1672 HPRequirementForGeneration
= 120;
1673 DayRequirementForGeneration
= 12;
1675 BloodMaterial
= YELLOW_SLIME
;
1676 FleshMaterial
= YELLOW_SLIME
;
1677 VomitMaterial
= YELLOW_SLIME
;
1682 DefaultArmStrength
= 4;
1684 DefaultPerception
= 9;
1685 DefaultIntelligence
= 2;
1687 DefaultCharisma
= 3;
1688 TotalVolume
= 300000;
1689 TorsoBitmapPos
= 192, 0;
1692 HPRequirementForGeneration
= 80;
1693 DayRequirementForGeneration
= 8;
1696 BloodMaterial
= BROWN_SLIME
;
1697 FleshMaterial
= BROWN_SLIME
;
1698 VomitMaterial
= BROWN_SLIME
;
1704 DefaultArmStrength
= 0; /* depends on material */
1705 DefaultLegStrength
= 0; /* depends on material */
1706 DefaultDexterity
= 0; /* depends on material */
1707 DefaultAgility
= 0; /* depends on material */
1708 DefaultEndurance
= 0; /* has no effect */
1709 DefaultPerception
= 12;
1710 DefaultIntelligence
= 4;
1712 DefaultCharisma
= 5;
1714 TotalVolume
= 100000;
1715 TorsoBitmapPos
= 256, 0;
1717 NameSingular
= "golem";
1718 CanBeGenerated
= true
;
1720 SkinColor
= rgb16
(160, 32, 16); /* for flesh golems */
1721 EyeColor
= rgb16
(0, 0, 0);
1722 HeadBitmapPos
= 96, 256;
1723 TorsoBitmapPos
= 32, 256;
1724 ArmBitmapPos
= 64, 256;
1725 LegBitmapPos
= 0, 256;
1726 CanUseEquipment
= false
;
1727 CreateGolemMaterialConfigurations
= true
;
1729 BaseUnarmedStrength
= 500;
1730 KnownCWeaponSkills
== UNARMED
;
1731 CWeaponSkillHits
== 50;
1733 HostileReplies
== "Yes, master. Golem kill human. Golem then return."; /* No quotes! (golem engraves) */
1734 FriendlyReplies
== "Yes, master?";
1735 /* FleshMaterial overridden */
1736 DeathMessage
= "The Holy Words of @dd fly away. The monster's magic fades and it vanishes in seconds.";
1737 UsesNutrition
= false
;
1739 ClassStates
= GAS_IMMUNITY
;
1743 BodyPartsDisappearWhenSevered
= true
;
1744 DangerModifier
= 75;
1745 AlwaysUseMaterialAttributes
= true
;
1748 UndeadVersions
= false
;
1753 DangerModifier
= 500;
1754 Adjective
= "valpurium";
1755 AttachedGod
= VALPURUS
;
1760 DefaultName
= "experiment ZQ-29";
1761 DangerModifier
= 1500;
1764 Inventory
= { 6, wand
(WAND_OF_INVISIBILITY
), wand
(WAND_OF_TELEPORTATION
), wand
(WAND_OF_CLONING
), scrollofchangematerial
, holybook
(SOPHOS
), SPIDER_SILK bodyarmor
(PLATE_MAIL
); }
1765 ClassStates
= GAS_IMMUNITY|HASTE|INFRA_VISION|INVISIBLE|TELEPORT_CONTROL
;
1767 CanBeCloned
= false
;
1768 IsPolymorphable
= false
;
1769 Adjective
= "spider silk";
1770 AttachedGod
= SOPHOS
;
1771 CanBeConfused
= false
;
1773 IsImmuneToItemTeleport
= true
;
1774 TamingDifficulty
= 35;
1777 Config ACIDOUS_BLOOD
;
1779 CanBeGenerated
= false
;
1780 Adjective
= "acidous blood";
1781 AttachedGod
= CRUENTUS
;
1788 ConsumeFlags
= CT_FRUIT|CT_MEAT|CT_LIQUID|CT_PROCESSED|CT_BONE
;
1789 AttackStyle
= USE_HEAD
;
1790 KnownCWeaponSkills
== BITE
;
1795 DefaultArmStrength
= 10;
1796 DefaultAgility
= 25;
1797 DefaultEndurance
= 10;
1798 DefaultPerception
= 24;
1799 DefaultIntelligence
= 7;
1801 DefaultCharisma
= 10;
1803 TotalVolume
= 40000;
1804 TorsoBitmapPos
= 224, 0;
1805 HostileReplies
== "@Dd growls madly.";
1806 FriendlyReplies
== "@Dd growls happily.";
1808 /* SkinColor overridden */
1809 NameSingular
= "wolf";
1810 NamePlural
= "wolves";
1811 BaseBiteStrength
= 600;
1812 CanBeGenerated
= true
;
1813 CWeaponSkillHits
== 200;
1814 ClassStates
= INFRA_VISION
;
1815 FleshMaterial
= WOLF_FLESH
;
1816 AttachedGod
= SILVA
;
1821 DefaultArmStrength
= 5;
1822 DefaultAgility
= 15;
1823 DefaultEndurance
= 8;
1824 DefaultPerception
= 18;
1825 DefaultIntelligence
= 5;
1827 DefaultCharisma
= 15;
1829 TotalVolume
= 20000;
1830 TorsoBitmapPos
= 240, 16;
1831 HostileReplies
== "@Dd barks in fury.";
1832 /* FriendlyReplies overridden */
1834 SkinColor
= rgb16
(111, 74, 37);
1835 NameSingular
= "puppy";
1836 NamePlural
= "puppies";
1837 BaseBiteStrength
= 350;
1838 CanBeGenerated
= true
;
1839 CWeaponSkillHits
== 20;
1840 FleshMaterial
= DOG_FLESH
;
1841 AttachedGod
= SILVA
;
1843 CanOpen
= false
; /*k8: ???*/
1844 DeathMessage
= "@Dd is killed.";
1845 ScienceTalkAdjectiveAttribute
=
1848 "arf", "r-ruff", "bark", "woof", "rowf",
1849 "yip", "yap", "yelp", "[fart]", "snarl",
1850 "bow-wow", "AHROUFF", "WOOF", "BARK", "grrrrrrr",
1853 ScienceTalkSubstantiveAttribute
=
1856 "arf", "r-ruff", "bark", "woof", "rowf",
1857 "yip", "yap", "yelp", "[fart]", "snarl",
1858 "bow-wow", "AHROUFF", "WOOF", "BARK", "grrrrrrr",
1861 ScienceTalkPrefix
== "";
1865 "arf", "r-ruff", "bark", "woof", "rowf",
1866 "yip", "yap", "yelp", "[fart]", "snarl",
1867 "bow-wow", "AHROUFF", "WOOF", "BARK", "grrrrrrr",
1870 ScienceTalkPossibility
= 90;
1871 ScienceTalkIntelligenceModifier
= 1;
1872 ScienceTalkWisdomModifier
= 2;
1873 ScienceTalkIntelligenceRequirement
= 3;
1874 ScienceTalkWisdomRequirement
= 4;
1880 BloodMaterial
= SPIDER_BLOOD
;
1882 SkinColor
= rgb16
(64, 64, 100);
1883 NameSingular
= "spider";
1884 AttackStyle
= USE_HEAD
;
1885 CanBeGenerated
= true
;
1886 ClassStates
= INFRA_VISION
;
1887 KnownCWeaponSkills
== BITE
;
1888 FleshMaterial
= SPIDER_FLESH
;
1889 AttachedGod
= SCABIES
;
1890 BiteCapturesBodyPart
= false
;
1891 AutomaticallySeen
= true
;
1892 IsImmuneToStickiness
= true
;
1893 DangerModifier
= 25;
1895 TorsoMainColor
= rgb16
(30, 30, 30);
1896 IsCatacombCreature
= true
;
1900 DefaultArmStrength
= 2;
1902 DefaultEndurance
= 4;
1903 DefaultPerception
= 9;
1904 DefaultIntelligence
= 3;
1906 DefaultCharisma
= 4;
1907 Adjective
= "large";
1908 TorsoBitmapPos
= 304, 16;
1909 BaseBiteStrength
= 400;
1910 CWeaponSkillHits
== 50;
1913 HostileReplies
== "@Dd isn't interested in negotiation with you.";
1914 FriendlyReplies
== "@Dd ignores your small talk.";
1919 DefaultArmStrength
= 4;
1920 DefaultAgility
= 10;
1921 DefaultEndurance
= 12;
1922 DefaultPerception
= 15;
1923 DefaultIntelligence
= 4;
1925 DefaultCharisma
= 5;
1926 Adjective
= "giant";
1927 TorsoBitmapPos
= 256, 0;
1928 BaseBiteStrength
= 400;
1929 CWeaponSkillHits
== 50;
1932 HostileReplies
== "@Dd stridulates wildly, producing a small creaking noise.";
1933 FriendlyReplies
== "@Dd stridulates softly, producing a barely audible but quite confortable noise.";
1938 DefaultArmStrength
= 20;
1939 DefaultAgility
= 26;
1940 DefaultEndurance
= 18;
1941 DefaultPerception
= 26;
1942 DefaultIntelligence
= 4;
1944 DefaultCharisma
= 5;
1945 Adjective
= "aranea";
1946 TorsoBitmapPos
= 256, 0;
1947 BaseBiteStrength
= 400;
1948 CWeaponSkillHits
== 50;
1952 HostileReplies
== "@Dd stridulates wildly, producing a small creaking noise.";
1953 FriendlyReplies
== "@Dd stridulates softly, producing a barely audible but quite confortable noise.";
1959 DefaultArmStrength
= 3;
1960 DefaultAgility
= 12;
1961 DefaultEndurance
= 6;
1962 DefaultPerception
= 18;
1963 DefaultIntelligence
= 5;
1965 DefaultCharisma
= 7;
1967 TotalVolume
= 15000;
1968 TorsoBitmapPos
= 304, 0;
1969 HostileReplies
== "@Dd howls in fury.";
1970 FriendlyReplies
== "@Dd howls happily.";
1972 SkinColor
= rgb16
(255, 255, 255);
1973 NameSingular
= "jackal";
1974 AttackStyle
= USE_HEAD
;
1975 BaseBiteStrength
= 300;
1976 CanBeGenerated
= true
;
1977 KnownCWeaponSkills
== BITE
;
1978 CWeaponSkillHits
== 50;
1979 FleshMaterial
= JACKAL_FLESH
;
1980 AttachedGod
= SILVA
;
1985 DefaultArmStrength
= 20;
1987 DefaultEndurance
= 15;
1988 DefaultPerception
= 15;
1989 DefaultIntelligence
= 5;
1991 DefaultCharisma
= 5;
1993 TotalVolume
= 40000;
1994 TorsoBitmapPos
= 288, 0;
1995 HostileReplies
== "@Dd brays angrily.";
1996 FriendlyReplies
== "@Dd brays cheerfully.";
1998 SkinColor
= rgb16
(80, 80, 80);
1999 Adjective
= "mutant";
2000 NameSingular
= "ass";
2001 NamePlural
= "asses";
2002 AttackStyle
= USE_HEAD
;
2003 BaseBiteStrength
= 150;
2004 CanBeGenerated
= true
;
2005 KnownCWeaponSkills
== BITE
;
2006 CWeaponSkillHits
== 20;
2007 FleshMaterial
= MUTANT_ASS_FLESH
;
2008 DeathMessage
= "@Dd neighs one last time and dies.";
2009 BaseEmitation
= rgb24
(140, 100, 100);
2011 AttachedGod
= SCABIES
;
2012 AutomaticallySeen
= true
;
2013 WillCarryItems
= true
;
2014 BloodMaterial
= GLOWING_BLOOD
;
2017 communist
/* Ivan */
2019 DefaultArmStrength
= 40;
2020 DefaultLegStrength
= 40;
2021 DefaultDexterity
= 20;
2022 DefaultAgility
= 20;
2023 DefaultEndurance
= 30;
2024 DefaultPerception
= 18;
2025 DefaultIntelligence
= 7;
2027 DefaultCharisma
= 10;
2029 CriticalModifier
= 4;
2031 ArmSpecialColor
= rgb16
(160, 0, 0);
2032 BeltColor
= rgb16
(32, 32, 32);
2033 ClothColor
= rgb16
(64, 56, 24);
2034 HeadBitmapPos
= 96, 176;
2035 TorsoBitmapPos
= 32, 144;
2036 ArmBitmapPos
= 64, 112;
2037 LegBitmapPos
= 0, 0;
2038 TotalVolume
= 120000;
2041 NameSingular
= "communist";
2043 ClassStates
= INFRA_VISION
;
2044 Helmet
= helmet
(GOROVITS_FAMILY_GAS_MASK
);
2045 Cloak
= OMMEL_HAIR cloak
(CLOAK_OF_ELECTRICITY_RESISTANCE
) { Enchantment
= 2; }
2046 BodyArmor
= STEEL bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
2047 Belt
= TROLL_HIDE belt
{ Enchantment
= 2; }
2048 RightWielded
= gorovitsweapon
(GOROVITS_HAMMER
);
2049 LeftWielded
= gorovitsweapon
(GOROVITS_SICKLE
);
2050 RightRing
= ring
(RING_OF_FIRE_RESISTANCE
);
2051 LeftRing
= ring
(RING_OF_POISON_RESISTANCE
);
2052 KnownCWeaponSkills
= { 5, UNARMED
, SMALL_SWORDS
, BLUNT_WEAPONS
, AXES
, POLE_ARMS
; }
2053 CWeaponSkillHits
= { 5, 100, 200, 200, 100, 100; }
2054 RightSWeaponSkillHits
= 100;
2055 LeftSWeaponSkillHits
= 100;
2056 RightGauntlet
= PHOENIX_FEATHER gauntlet
{ Enchantment
= 2; }
2057 RightBoot
= STEEL boot
(BOOT_OF_AGILITY
) { Enchantment
= 2; }
2059 Inventory
= { 3, lantern
, fiftymillionroubles
, potion
{ SecondaryMaterial
= VODKA
; Times
= 5; } }
2062 DefaultName
= "Ivan";
2063 DeathMessage
= "@Dd falls groaning bravely: \"Party revenges @nu\"!";
2064 HostileReplies
== "\"You capitalist! Lenin want @nu kill capitalists!\"";
2068 "\"Da, @nu like killing.\"",
2069 "\"@Nu ruski specialist.\"",
2070 "\"@Nu work. Else @nu nerve stapled.\"",
2071 "\"Party mean big weapons. @Nu like big weapons. @Nu kill for Party.\"",
2073 "\"@Nu like throw Ladas. You want compete?\"",
2074 "\"Why AK not invented?\"",
2075 "\"@Nu buy kyber eyes. @Nu see in dark.\"",
2076 "\"Uncle Lenin live in Russia. Lenin strong guy. @Nu like.\"",
2077 "\"Vodka strong, meat rotten.\"",
2078 "\"Vladimir @nu best buddy. @Nu meet Vladimir first in magic test area near Voktsovadil.\"";
2080 AttachedGod
= LORICATUS
;
2081 ConstantCommandFlags
= FLEE_FROM_ENEMIES
;
2086 "materialism", "marxism", "leninism", "stalinism", "socialism",
2087 "castroism", "maoism", "trotskyism", "anticapitalism", "agriculture",
2088 "communism", "atheism", "hoxhaism", "class struggles", "socialist art",
2089 "communitarianism", "bolshevism", "sickle smithing", "ballistics", "weaponry",
2090 "vodka distillation";
2092 ScienceTalkPossibility
= 25;
2093 ScienceTalkIntelligenceModifier
= 10;
2094 ScienceTalkWisdomModifier
= 25;
2095 ScienceTalkIntelligenceRequirement
= 3;
2096 ScienceTalkWisdomRequirement
= 3;
2102 DefaultArmStrength
= 25;
2103 DefaultLegStrength
= 15;
2104 DefaultDexterity
= 15;
2105 DefaultAgility
= 20;
2106 DefaultEndurance
= 15;
2107 DefaultPerception
= 24;
2108 DefaultIntelligence
= 10;
2110 DefaultCharisma
= 15;
2112 ClothColor
= rgb16
(128, 80, 48);
2113 BeltColor
= rgb16
(144, 96, 60);
2114 BootColor
= rgb16
(90, 50, 10);
2115 HeadBitmapPos
= 96, 192;
2116 TorsoBitmapPos
= 32, 192;
2117 ArmBitmapPos
= 64, 128;
2118 LegBitmapPos
= 0, 96;
2119 TotalVolume
= 80000;
2121 NameSingular
= "hunter";
2122 Helmet
= HARDENED_LEATHER helmet
;
2123 Cloak
= LEATHER cloak
;
2124 BodyArmor
= TROLL_HIDE bodyarmor
(PLATE_MAIL
);
2125 RightWielded
= IRON meleeweapon
(SPEAR
);
2126 RightGauntlet
= LEATHER gauntlet
;
2128 RightBoot
= HARDENED_LEATHER boot
;
2129 KnownCWeaponSkills
== POLE_ARMS
;
2130 CWeaponSkillHits
== 200;
2131 RightSWeaponSkillHits
= 200;
2133 Inventory
== beartrap
;
2134 HostileReplies
== "\"Your head will look fine above my fireplace!\"";
2138 "\"A man is not a man unless he has lost his left arm in a battle against a polar bear.\"",
2139 "\"Bears, ogres, slaves, farmers... Ah, there's so much to hunt here!\"",
2140 "\"I am the Great White Hunter. Get out of My way!\"",
2141 "\"I saw a communist visiting the city a few days past. I'm now organising a party to seek and hunt him down.\"",
2142 "\"It is good Petrus had his predecessor assassinated. Can you believe it, the dude tried to take from us our natural right to carry a spear in the street!\"";
2144 AttachedGod
= LORICATUS
;
2145 ScienceTalkAdjectiveAttribute
=
2148 "!hunting", "!laying traps for", "!tracking", "!stuffing", "!techniques of slaying",
2149 "!the locations of the vital organs of", "!the joy of defeating", "!capturing", "!ambushing", "!sharpshooting",
2150 "!preemptively striking against", "!ridding the world of all", "!skinning", "!lynching", "!eliminating the threat of",
2153 ScienceTalkSubstantiveAttribute
=
2156 "black", "dangerous", "baby", "young", "wild",
2157 "fierce", "endangered", "mad", "rare", "giant",
2158 "evil", "malicious", "injured", "weak", "tasty",
2161 ScienceTalkPrefix
== "";
2165 "slaves", "farmers", "communists", "prisoners", "witches",
2166 "goblins", "orcs", "kobolds", "gibberlings", "stray cats",
2167 "neighbour's pets", "reindeer", "deer", "elk", "moose",
2168 "bears", "polar bears", "mammoths", "ducks", "mules",
2169 "cows", "levitating ostriches", "ankhegs", "rabbits", "fish",
2171 "wolves", "hamsters", "vegetables", "moles", "lemmings",
2172 "hedgehogs", "foxes", "vixens", "beavers", "geese",
2173 "wives", "women", "lice", "oxen", "wildebeest",
2174 "grouse", "roe", "sheep", "rhinoceros", "heathen",
2175 "chamois", "mushrooms", "hippopotami", "dwarves", "elves",
2177 "land octopi", "outlaws", "bunnies", "jackals", "hippies",
2178 "bats", "scientists", "dragons", "goats", "falcons",
2179 "ravens", "trolls", "werewolves", "zombies", "Siberian tigers",
2180 "gnus", "llamas", "nerds", "people you don't like", "squirrels",
2181 "flying squirrels", "lynxes", "chickens", "democrats";
2183 ScienceTalkPossibility
= 85;
2184 ScienceTalkIntelligenceModifier
= 2;
2185 ScienceTalkWisdomModifier
= 1;
2186 ScienceTalkIntelligenceRequirement
= 6;
2187 ScienceTalkWisdomRequirement
= 3;
2193 DefaultArmStrength
= 50;
2194 DefaultAgility
= 15;
2195 DefaultEndurance
= 20;
2196 DefaultPerception
= 15;
2197 DefaultIntelligence
= 8;
2199 DefaultCharisma
= 15;
2201 TorsoBitmapPos
= 336, 0;
2202 HostileReplies
== "@Dd growls madly.";
2203 FriendlyReplies
== "@Dd growls happily.";
2204 NameSingular
= "bear";
2205 AttackStyle
= USE_HEAD|USE_ARMS
;
2206 BaseUnarmedStrength
= 600;
2207 KnownCWeaponSkills
= { 2, UNARMED
, BITE
; }
2208 CWeaponSkillHits
== 100;
2209 FleshMaterial
= BEAR_FLESH
;
2210 DeathMessage
= "@Dd groans terribly and falls dead to the ground.";
2211 AttachedGod
= SILVA
;
2216 Adjective
= "black";
2217 SkinColor
= rgb16
(80, 80, 80);
2218 CanBeGenerated
= true
;
2219 TotalVolume
= 150000;
2221 AttributeBonus
= -30;
2224 Config GRIZZLY_BEAR
;
2226 Adjective
= "grizzly";
2227 SkinColor
= rgb16
(140, 80, 40);
2228 CanBeGenerated
= true
;
2229 TotalVolume
= 200000;
2231 AttributeBonus
= -15;
2237 SkinColor
= rgb16
(170, 130, 90);
2238 CanBeGenerated
= true
;
2239 TotalVolume
= 250000;
2246 Adjective
= "polar";
2247 SkinColor
= rgb16
(240, 240, 240);
2248 TotalVolume
= 300000;
2250 AttributeBonus
= 15;
2257 DefaultArmStrength
= 10;
2258 DefaultAgility
= 30;
2259 DefaultEndurance
= 10;
2260 DefaultPerception
= 30;
2261 DefaultIntelligence
= 100;
2262 DefaultWisdom
= 100;
2263 DefaultCharisma
= 30;
2265 StandVerb
= "rolling"; /* only shown if not swimming */
2268 TotalVolume
= 150000;
2269 TorsoBitmapPos
= 320, 0;
2270 HostileReplies
== "@Dd peeps diabolically to you.";
2271 FriendlyReplies
== "@Dd peeps passionately to you.";
2273 SkinColor
= rgb16
(144, 144, 144);
2274 EyeColor
= rgb16
(100, 100, 255);
2275 Adjective
= "female";
2276 NameSingular
= "dolphin";
2277 PostFix
= "in season";
2278 AttackStyle
= USE_HEAD
;
2279 BaseBiteStrength
= 200;
2281 FleshMaterial
= DOLPHIN_FLESH
;
2282 AttachedGod
= SOPHOS
;
2283 ForceVomitMessage
= "You push your fin down to your throat and vomit.";
2284 ScienceTalkPossibility
= 100;
2285 ScienceTalkIntelligenceModifier
= 1000;
2286 ScienceTalkWisdomModifier
= 1000;
2287 ScienceTalkIntelligenceRequirement
= 50;
2288 ScienceTalkWisdomRequirement
= 50;
2293 DefaultArmStrength
= 25;
2294 DefaultLegStrength
= 25;
2295 DefaultDexterity
= 15;
2296 DefaultAgility
= 15;
2297 DefaultEndurance
= 20;
2298 DefaultPerception
= 15;
2299 DefaultIntelligence
= 15;
2301 DefaultCharisma
= 10;
2303 SkinColor
= rgb16
(128, 80, 48);
2304 HairColor
= rgb16
(80, 48, 32);
2305 ClothColor
= rgb16
(56, 48, 20);
2306 TotalVolume
= 60000;
2308 NameSingular
= "slave";
2309 KnownCWeaponSkills
= { 2, UNARMED
, BLUNT_WEAPONS
; }
2310 CWeaponSkillHits
= { 2, 100, 100; }
2312 FriendlyReplies
= /* used only if the slave has been bought */
2315 "\"Whatever the master wants.\"",
2316 "\"Work work work all day long. No, that was not a complaint! Don't punish!\"",
2317 "\"I love all my masters. At least when the whip is being washed.\"",
2318 "\"I would like to be like Ivan. Ivan is a good worker.\"",
2319 "\"I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do.\"";
2321 AttachedGod
= MELLIS
;
2328 DefaultArmStrength
= 7;
2329 DefaultLegStrength
= 7;
2330 DefaultDexterity
= 7;
2332 DefaultEndurance
= 7;
2333 DefaultPerception
= 21;
2334 DefaultIntelligence
= 8;
2336 DefaultCharisma
= 80;
2339 ClothColor
= rgb16
(150, 0, 0);
2340 BeltColor
= rgb16
(180, 180, 0);
2341 TorsoBitmapPos
= 32, 160;
2342 ArmBitmapPos
= 64, 160;
2343 LegBitmapPos
= 0, 112;
2344 TotalVolume
= 40000;
2347 NameSingular
= "Petrus's wife";
2348 NamePlural
= "Petrus's wives";
2349 ArticleMode
= NO_ARTICLE
;
2352 BaseUnarmedStrength
= 200;
2353 IsExtraCoward
= true
;
2354 WieldedPosition
= 0, -1;
2355 HostileReplies
== "\"Murderer! Just wait until Petrus finds you!\"";
2359 "\"I'm so sick jealous to those dolphins...\"",
2360 "\"I'm Petrus's favorite, not she!\"",
2361 "\"Why must Petrus stay in this forest? There isn't even a proper hairdresser here!\"",
2362 "\"Being one of six wives is a dream job. Pay is good and you only have to work about one night a week!\"";
2363 "\"That head on the wall looks really scary sometimes. Just like we were being watched.\"";
2365 AttachedGod
= DULCIS
;
2366 WillCarryItems
= false
;
2367 IsExtraFragile
= true
;
2368 Belt
= chastitybelt
(OCTAGONAL_LOCK
);
2369 UndeadVersions
= false
;
2373 HairColor
= rgb16
(24, 24, 24);
2374 HeadBitmapPos
= 112, 0;
2375 PostFix
= "number 1";
2380 HairColor
= rgb16
(24, 24, 24);
2381 HeadBitmapPos
= 112, 16;
2382 PostFix
= "number 2";
2387 HairColor
= rgb16
(48, 40, 8);
2388 HeadBitmapPos
= 112, 0;
2389 PostFix
= "number 3";
2394 DefaultIntelligence
= 4; /* she's blond */
2396 DefaultCharisma
= 85;
2397 HairColor
= rgb16
(200, 96, 0);
2398 HeadBitmapPos
= 112, 32;
2399 PostFix
= "number 4";
2404 HairColor
= rgb16
(60, 48, 24);
2405 HeadBitmapPos
= 112, 48;
2406 PostFix
= "number 5";
2411 HairColor
= rgb16
(200, 0, 0);
2412 HeadBitmapPos
= 112, 64;
2413 PostFix
= "number 6";
2419 DefaultArmStrength
= 10;
2420 DefaultLegStrength
= 10;
2421 DefaultDexterity
= 15;
2422 DefaultAgility
= 15;
2423 DefaultEndurance
= 15;
2424 DefaultPerception
= 24;
2425 DefaultIntelligence
= 10;
2427 DefaultCharisma
= 20;
2430 TorsoMainColor
= rgb16
(200, 200, 200);
2431 ArmMainColor
= rgb16
(100, 100, 100);
2432 LegMainColor
= rgb16
(180, 80, 0);
2433 /* HairColor is random */
2434 /* HeadBitmapPos is random */
2435 TorsoBitmapPos
= 32, 160;
2436 ArmBitmapPos
= 64, 160;
2437 LegBitmapPos
= 0, 128;
2438 TotalVolume
= 70000;
2441 NameSingular
= "housewife";
2442 NamePlural
= "housewives";
2443 KnownCWeaponSkills
= { 2, UNARMED
, UNCATEGORIZED
; }
2444 CWeaponSkillHits
= { 2, 50, 50; }
2445 BaseUnarmedStrength
= 200;
2446 IsExtraCoward
= true
;
2447 HostileReplies
== "\"Face my rolling pin! Graah!\"";
2448 AttachedGod
= SEGES
;
2449 WieldedPosition
= 0, -1;
2453 "\"Can you help me find my husband? He is hiding somewhere. He's that farmer who's just been mugged with a frying pan.\"",
2454 "\"Yesterday a bear rushed through my kitchen wall and ruined all my pies. Animals are truly annoying. Why can't we just burn the whole forest down?\"",
2455 "\"Wolves ate my seventh daughter last week. Damn. It'll take eight years to produce an equally good replacement worker.\"",
2456 "\"Petrus's wives are so arrogant towards us working class ones. Grr...\"",
2457 "\"If you men only knew!\"";
2463 DefaultArmStrength
= 10;
2464 DefaultLegStrength
= 10;
2465 DefaultDexterity
= 10;
2466 DefaultAgility
= 10;
2467 DefaultEndurance
= 10;
2468 DefaultPerception
= 18;
2469 DefaultIntelligence
= 15;
2471 DefaultCharisma
= 25;
2474 SkinColor
= rgb16
(160, 100, 64);
2475 HairColor
= rgb16
(80, 48, 32);
2476 HeadBitmapPos
= 112, 80;
2477 TorsoBitmapPos
= 32, 208;
2478 ArmBitmapPos
= 64, 208;
2479 LegBitmapPos
= 0, 144;
2480 TotalVolume
= 40000;
2482 Adjective
= "female";
2483 RightWielded
= palmbranch
;
2484 BaseUnarmedStrength
= 200;
2485 HostileReplies
== "\"Yikes!\"";
2487 IsExtraCoward
= true
;
2492 NameSingular
= "slave";
2493 AttachedGod
= MELLIS
;
2497 "\"Praise our lord Petrus!\"",
2498 "\"Does that toy frog really need us serving it?\"",
2499 "\"I'm not a slave. I'm a high-ranking palm branch officer with a good career history.\"",
2500 "\"I can tell you, serving Petrus is much more fun than pleasing that Decos bastard.\"",
2501 "\"You seem oddly familiar. Oh! Isn't that the monkey smell of my home village!\"";
2507 DefaultAgility
= 15;
2508 DefaultEndurance
= 15;
2509 DefaultIntelligence
= 20;
2511 DefaultCharisma
= 20;
2512 NameSingular
= "servant";
2513 AttachedGod
= SEGES
;
2516 7, /* 4 first are used before revolution */
2517 "\"Thank Silva I don't have to gather bananas!\"",
2518 "\"My sister got a promotion last year. I've heard she is now a very successful slave in the Cathedral of Attnam. I am so jealous!\"",
2519 "\"Palm leaves are good for health. Mr. Decos loves their smell.\"",
2520 "\"When I was a highly educated doctor in independent Tweraif, I didn't have to wear stupid bikinis all day long.\"",
2521 "\"Our hero!\" @Dd shouts as @pp hugs you. \"Aargh! Go away, you're all sweaty and bloody!\"",
2522 "\"Don't tell me you need a palm leaf expert, too.\"",
2523 "\"Now it's my sister's turn to be jealous!\"";
2525 AutomaticallySeen
= true
;
2531 DefaultArmStrength
= 10;
2532 DefaultLegStrength
= 10;
2533 DefaultDexterity
= 5;
2535 DefaultEndurance
= 10;
2536 DefaultPerception
= 12;
2537 DefaultIntelligence
= 30;
2539 DefaultCharisma
= 10;
2541 HairColor
= rgb16
(200, 200, 200);
2542 ClothColor
= rgb16
(48, 48, 48);
2543 ArmMainColor
= rgb16
(180, 180, 180);
2544 HeadBitmapPos
= 96, 224;
2545 TorsoBitmapPos
= 32, 80;
2546 ArmBitmapPos
= 64, 16;
2547 LegBitmapPos
= 0, 0;
2548 TotalVolume
= 80000;
2551 NameSingular
= "librarian";
2553 CanBeCloned
= false
;
2554 DefaultMoney
= 2000;
2555 /* Replies depend on story state */
2558 DefaultName
= "Haathbar";
2559 TamingDifficulty
= NO_TAMING
;
2560 IsExtraCoward
= true
;
2561 AttachedGod
= SOPHOS
;
2562 PolymorphIntelligenceRequirement
= 20;
2563 ScienceTalkPossibility
= 25;
2564 ScienceTalkIntelligenceModifier
= 100;
2565 ScienceTalkWisdomModifier
= 25;
2566 ScienceTalkIntelligenceRequirement
= 20;
2567 ScienceTalkWisdomRequirement
= 10;
2572 DefaultArmStrength
= 12;
2573 DefaultLegStrength
= 12;
2574 DefaultDexterity
= 3;
2576 DefaultEndurance
= 10;
2577 DefaultPerception
= 12;
2578 DefaultIntelligence
= 3;
2580 DefaultCharisma
= 3;
2582 SkinColor
= rgb16
(0, 120, 120);
2583 EyeColor
= rgb16
(200, 200, 0);
2584 ClothColor
= rgb16
(56, 16, 96);
2585 HeadBitmapPos
= 112, 112;
2586 TorsoBitmapPos
= 32, 224;
2587 ArmBitmapPos
= 64, 224;
2588 LegBitmapPos
= 0, 160;
2589 TotalVolume
= 80000;
2591 NameSingular
= "zombie";
2592 CanBeGenerated
= true
;
2595 BaseUnarmedStrength
= 200;
2596 /* Replies overridden */
2597 DeathMessage
= "@Dd is slain (again).";
2598 AttachedGod
= MORTIFER
;
2599 ClassStates
= GAS_IMMUNITY
;
2600 WieldedPosition
= -1, -2;
2601 IsExtraFragile
= true
;
2602 IsCatacombCreature
= true
;
2603 CreateUndeadConfigurations
= true
;
2604 UndeadVersions
= false
;
2605 UndeadAttributeModifier
= 75;
2608 Config ZOMBIE_OF_KHAZ_ZADM
;
2610 DefaultName
= "Khaz-zadm";
2611 TamingDifficulty
= NO_TAMING
;
2614 DefaultArmStrength
= 15;
2615 DefaultLegStrength
= 15;
2616 DefaultDexterity
= 10;
2617 DefaultAgility
= 20;
2618 DefaultEndurance
= 15;
2619 DefaultPerception
= 18;
2620 DefaultIntelligence
= 7;
2622 DefaultCharisma
= 5;
2623 RightWielded
= VALPURIUM meleeweapon
(HAMMER
);
2624 ClassStates
= LEPROSY
;
2626 IsImmuneToLeprosy
= true
;
2627 CanBeGenerated
= false
;
2628 CreateUndeadConfigurations
= false
;
2634 DefaultPerception
= 15;
2635 DefaultIntelligence
= 10;
2637 DefaultCharisma
= 5;
2639 EyeColor
= rgb16
(200, 200, 0);
2640 ClothColor
= rgb16
(111, 74, 37);
2641 HairColor
= rgb16
(100, 0, 0);
2642 HeadBitmapPos
= 96, 16;
2643 TorsoBitmapPos
= 48, 112;
2644 ArmBitmapPos
= 64, 32;
2645 LegBitmapPos
= 16, 80;
2646 TotalVolume
= 40000;
2648 NameSingular
= "imp";
2649 UsesLongArticle
= true
;
2650 CanBeGenerated
= true
;
2652 CanUseEquipment
= false
;
2653 KnownCWeaponSkills
== UNARMED
;
2654 CWeaponSkillHits
== 50;
2656 BaseUnarmedStrength
= 300;
2657 FleshMaterial
= SULFUR
;
2658 UsesNutrition
= false
;
2659 AttachedGod
= MORTIFER
;
2660 ClassStates
= GAS_IMMUNITY
;
2661 FireResistance
= 1000;
2662 WillCarryItems
= false
;
2664 UndeadVersions
= false
;
2669 DefaultArmStrength
= 2;
2670 DefaultAgility
= 40;
2671 DefaultEndurance
= 8;
2672 DefaultPerception
= 24;
2673 DefaultIntelligence
= 7;
2675 DefaultCharisma
= 5;
2677 StandVerb
= "flying";
2680 TorsoBitmapPos
= 464, 16;
2681 HostileReplies
== "@Dd squeaks evilly.";
2682 FriendlyReplies
== "@Dd squeaks happily.";
2684 SkinColor
= rgb16
(64, 64, 64);
2685 NameSingular
= "bat";
2686 AttackStyle
= USE_HEAD
;
2687 BaseBiteStrength
= 200;
2688 CanBeGenerated
= true
;
2689 ClassStates
= INFRA_VISION
;
2690 KnownCWeaponSkills
== BITE
;
2691 CWeaponSkillHits
== 20;
2693 FleshMaterial
= BAT_FLESH
;
2694 AttachedGod
= INFUSCOR
;
2695 BiteCapturesBodyPart
= false
;
2697 IsCatacombCreature
= true
;
2702 DefaultArmStrength
= 20;
2703 DefaultLegStrength
= 20;
2704 DefaultDexterity
= 40;
2705 DefaultAgility
= 40;
2706 DefaultEndurance
= 20;
2707 DefaultPerception
= 30;
2708 DefaultIntelligence
= 20;
2710 DefaultCharisma
= 40;
2713 SkinColor
= rgb16
(255, 212, 192);
2714 HairColor
= rgb16
(200, 200, 200);
2715 ClothColor
= rgb16
(35, 35, 35);
2716 HeadBitmapPos
= 112, 240;
2717 TorsoBitmapPos
= 48, 96;
2718 ArmBitmapPos
= 80, 80;
2719 LegBitmapPos
= 16, 32;
2720 TotalVolume
= 50000;
2723 NameSingular
= "mistress";
2724 NamePlural
= "mistresses";
2725 CanBeGenerated
= true
;
2726 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
);
2727 RightGauntlet
= LEATHER gauntlet
;
2728 RightBoot
= LEATHER boot
;
2729 RightWielded
= NYMPH_HAIR whip
{ Enchantment
= 1; }
2730 LeftWielded
= NYMPH_HAIR whip
{ Enchantment
= 1; }
2731 KnownCWeaponSkills
== WHIPS
;
2732 CWeaponSkillHits
== 200;
2733 RightSWeaponSkillHits
= 200;
2734 LeftSWeaponSkillHits
= 200;
2735 ClassStates
= INFRA_VISION
;
2737 Inventory
= { 2, banana
{ Chance
= 10; }, holybanana
{ Chance
= 1; } }
2738 HostileReplies
== "\"Come closer, little boy, I'll teach you something...\"";
2739 AttachedGod
= NEFAS
;
2740 WieldedPosition
= 0, -1;
2744 "\"What? You want more whip?\"",
2745 "\"Ever participated in the weekly orgy at Nefas's High Temple? I guess not. You wouldn't have survived.\"",
2746 "\"If you think I'm rough, you should avoid Sherarax, my queen. No man has ever lived through a night with her.\"";
2748 ScienceTalkAdjectiveAttribute
=
2751 "applied", "theoretical", "classical", "the future of", "queer",
2752 "practical", "the secrets of", "ancient", "empirical", "statistical",
2753 "the axioms of", "forbidden", "popular", "obscene", "ceremonial",
2754 "environmental", "the code of", "modern", "hard", "unorthodox",
2755 "the principle of", "oral", "commercial", "slippery", "scientific",
2757 "the theory of", "educational", "recreational", "phallic", "gothic",
2758 "motorized", "tropical", "the purpose of", "happy", "political",
2759 "the history of", "the creative uses of", "chaotic", "erotic", "arctic",
2760 "experimental", "lewd", "clinical", "electrical", "nymphomaniacal",
2761 "intellectual", "the origin of", "hot", "frictionless", "lesbian",
2763 "the art of", "sick";
2765 ScienceTalkSubstantiveAttribute
=
2768 "New Age", "last century", "horseback", "pagan";
2775 "ethno", "mega", "neo", "necro", "aero",
2776 "pyro", "caco", "sado", "hetero";
2781 "impalement", "bondage", "slavery", "torture", "disembowelment",
2782 "whipmaking", "orgies", "herecy", "brazen bulls", "necrophilia",
2783 "masochism", "dentistry", "swedish", "feminism", "licking",
2784 "mushrooms", "rock", "nefasim", "birth-control", "fetishes",
2785 "testicle crushing", "pleasures", "anatomy", "pain", "sin",
2787 "bananas", "bestiality", "agony", "Kama Sutra", "spanking",
2788 "piercings", "adultery", "frottage", "thumbscrews", "egoism",
2789 "beer", "castration", "watersports", "scaphism", "seduction",
2790 "iron maidens", "fisting", "drugs", "lingerie", "tablillas",
2791 "poker", "reproduction", "sake", "idolatry", "horror",
2793 "sensory deprivation tanks", "hallucinations";
2795 ScienceTalkPossibility
= 95;
2796 ScienceTalkIntelligenceModifier
= 2;
2797 ScienceTalkWisdomModifier
= 1;
2798 ScienceTalkIntelligenceRequirement
= 6;
2799 ScienceTalkWisdomRequirement
= 3;
2803 Config TORTURING_CHIEF
;
2805 HairColor
= rgb16
(200, 200, 0);
2806 AttributeBonus
= 15;
2807 BodyArmor
= NYMPH_HAIR bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
2808 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 1; }
2809 RightBoot
= NYMPH_HAIR boot
{ Enchantment
= 1; }
2810 RightWielded
= OMMEL_HAIR whip
{ Enchantment
= 2; }
2811 LeftWielded
= OMMEL_HAIR whip
{ Enchantment
= 2; }
2812 CWeaponSkillHits
== 500;
2813 RightSWeaponSkillHits
= 500;
2814 LeftSWeaponSkillHits
= 500;
2815 NameSingular
= "mistress torturing chief";
2819 Config WHIP_CHAMPION
;
2821 HairColor
= rgb16
(200, 0, 0);
2822 AttributeBonus
= 30;
2823 BodyArmor
= OMMEL_HAIR bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
2824 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 2; }
2825 RightBoot
= OMMEL_HAIR boot
{ Enchantment
= 2; }
2826 RightWielded
= PHOENIX_FEATHER whip
(RUNED_WHIP
) { Enchantment
= 3; }
2827 LeftWielded
= PHOENIX_FEATHER whip
(RUNED_WHIP
) { Enchantment
= 3; }
2828 CWeaponSkillHits
== 1000;
2829 RightSWeaponSkillHits
= 1000;
2830 LeftSWeaponSkillHits
= 1000;
2831 NameSingular
= "mistress whip champion";
2837 HairColor
= rgb16
(80, 64, 32);
2838 AttributeBonus
= 45;
2839 BodyArmor
= PHOENIX_FEATHER bodyarmor
(PLATE_MAIL
) { Enchantment
= 3; }
2840 Cloak
= PHOENIX_FEATHER cloak
{ Enchantment
= 3; }
2841 RightGauntlet
= PHOENIX_FEATHER gauntlet
{ Enchantment
= 3; }
2842 RightBoot
= PHOENIX_FEATHER boot
{ Enchantment
= 3; }
2843 RightWielded
= ANGEL_HAIR RUBY whip
(RUNED_WHIP
) { Enchantment
= 4; }
2844 LeftWielded
= ANGEL_HAIR RUBY whip
(RUNED_WHIP
) { Enchantment
= 4; }
2845 CWeaponSkillHits
== 2000;
2846 RightSWeaponSkillHits
= 2000;
2847 LeftSWeaponSkillHits
= 2000;
2848 NameSingular
= "mistress warlady";
2849 NamePlural
= "mistress warladies";
2851 Inventory
== Random
{ Category
= RING
; Chance
= 10; }
2856 HairColor
= rgb16
(35, 35, 35);
2857 AttributeBonus
= 60;
2858 BodyArmor
= ANGEL_HAIR bodyarmor
(PLATE_MAIL
) { Enchantment
= 4; }
2859 Amulet
= amulet
(AMULET_OF_LIFE_SAVING
);
2860 Cloak
= SPIDER_SILK cloak
{ Enchantment
= 4; }
2861 Belt
= DRAGON_HIDE belt
{ Enchantment
= 4; }
2862 RightGauntlet
= PHOENIX_FEATHER gauntlet
(GAUNTLET_OF_DEXTERITY
) { Enchantment
= 4; }
2863 RightRing
= ring
(RING_OF_TELEPORT_CONTROL
);
2864 LeftRing
= ring
(RING_OF_TELEPORTATION
);
2865 RightBoot
= DRAGON_HIDE boot
(BOOT_OF_KICKING
) { Enchantment
= 4; }
2866 RightWielded
= SPIDER_SILK whipofthievery
{ Enchantment
= 5; }
2867 LeftWielded
= SPIDER_SILK chameleonwhip
{ Enchantment
= 5; }
2868 KnownCWeaponSkills
= { 2, WHIPS
, KICK
; }
2869 CWeaponSkillHits
= { 2, 5000, 1000; }
2870 RightSWeaponSkillHits
= 5000;
2871 LeftSWeaponSkillHits
= 5000;
2872 NameSingular
= "mistress queen";
2874 ClassStates
= INVISIBLE|HASTE|INFRA_VISION|ESP
;
2875 TamingDifficulty
= 50;
2878 DefaultName
= "Sherarax";
2879 DangerModifier
= 1500;
2881 CanBeCloned
= false
;
2882 IsPolymorphable
= false
;
2883 Inventory
= { 4, scrolloftaming
, scrolloftaming
, wand
(WAND_OF_HASTE
), wand
(WAND_OF_HASTE
); }
2884 CanBeConfused
= false
;
2885 FireResistance
= 40;
2886 ElectricityResistance
= 40;
2887 EnergyResistance
= 40;
2888 IsImmuneToItemTeleport
= true
;
2889 AllowUnconsciousness
= false
;
2890 UndeadVersions
= false
;
2891 IsImmuneToWhipOfThievery
= true
;
2897 DefaultArmStrength
= 20;
2898 DefaultLegStrength
= 20;
2899 DefaultDexterity
= 20;
2900 DefaultAgility
= 20;
2901 DefaultEndurance
= 15;
2902 DefaultPerception
= 18;
2903 DefaultIntelligence
= 20;
2905 DefaultCharisma
= 20;
2907 TotalVolume
= 70000;
2908 EyeColor
= rgb16
(160, 0, 0);
2909 ClothColor
= rgb16
(114, 84, 52);
2910 HeadBitmapPos
= 96, 0;
2911 TorsoBitmapPos
= 48, 0;
2912 ArmBitmapPos
= 64, 0;
2913 LegBitmapPos
= 0, 176;
2914 HostileReplies
== "@Dd screams in fury.";
2915 FriendlyReplies
== "@Dd screams in a friendly manner.";
2917 NameSingular
= "werewolf";
2918 NamePlural
= "werewolves";
2919 AttackStyle
= USE_ARMS
;
2920 CanBeGenerated
= true
;
2922 ClassStates
= LYCANTHROPY
;
2923 KnownCWeaponSkills
== UNARMED
;
2924 CWeaponSkillHits
== 200;
2925 BaseUnarmedStrength
= 300;
2926 FleshMaterial
= WERE_WOLF_FLESH
;
2927 AttachedGod
= INFUSCOR
;
2928 UndeadVersions
= false
;
2933 DefaultArmStrength
= 25;
2934 DefaultLegStrength
= 25;
2935 DefaultDexterity
= 35;
2936 DefaultAgility
= 35;
2937 DefaultEndurance
= 25;
2938 DefaultPerception
= 24;
2939 DefaultIntelligence
= 10;
2941 DefaultCharisma
= 10;
2943 TotalVolume
= 70000;
2944 EyeColor
= rgb16
(200, 200, 0);
2945 ClothColor
= rgb16
(114, 84, 52);
2946 SkinColor
= rgb16
(100, 100, 100);
2947 HeadBitmapPos
= 112, 144;
2948 TorsoBitmapPos
= 48, 0;
2949 ArmBitmapPos
= 64, 240;
2950 LegBitmapPos
= 0, 192;
2951 HostileReplies
== "@Dd growls in fury.";
2952 FriendlyReplies
== "@Dd growls cheerfully.";
2954 NameSingular
= "werewolf";
2955 NamePlural
= "werewolves";
2956 AttackStyle
= USE_HEAD
;
2958 BaseBiteStrength
= 1200;
2959 CanUseEquipment
= false
;
2960 CanBeWished
= false
;
2961 ClassStates
= INFRA_VISION
;
2963 FleshMaterial
= WERE_WOLF_FLESH
;
2964 AttachedGod
= INFUSCOR
;
2965 WillCarryItems
= true
;
2966 UndeadVersions
= false
;
2971 DefaultArmStrength
= 6;
2972 DefaultLegStrength
= 6;
2973 DefaultDexterity
= 7;
2975 DefaultEndurance
= 9;
2976 DefaultPerception
= 12;
2977 DefaultIntelligence
= 4;
2979 DefaultCharisma
= 4;
2981 SkinColor
= rgb16
(60, 120, 120);
2982 EyeColor
= rgb16
(180, 180, 0);
2983 HairColor
= rgb16
(35, 35, 35);
2984 ClothColor
= rgb16
(48, 48, 48);
2985 LegMainColor
= rgb16
(111, 74, 37);
2986 HeadBitmapPos
= 112, 208;
2987 TorsoBitmapPos
= 48, 176;
2988 ArmBitmapPos
= 64, 176;
2989 LegBitmapPos
= 16, 112;
2990 TotalVolume
= 30000;
2992 NameSingular
= "kobold";
2993 CanBeGenerated
= true
;
2995 RightWielded
= BALSA_WOOD BALSA_WOOD meleeweapon
(SPEAR
);
2996 KnownCWeaponSkills
== POLE_ARMS
;
2997 CWeaponSkillHits
== 5;
2998 RightSWeaponSkillHits
= 0;
3000 FleshMaterial
= KOBOLD_FLESH
;
3001 DeathMessage
= "@Dd dies yelling like a tortured hyena.";
3002 AttachedGod
= CRUENTUS
;
3003 WieldedPosition
= 0, -1;
3004 IsExtraFragile
= true
;
3008 AttributeBonus
= 30;
3009 RightWielded
= COPPER meleeweapon
(SPEAR
);
3010 CWeaponSkillHits
== 10;
3011 RightSWeaponSkillHits
= 5;
3012 NameSingular
= "kobold chieftain";
3014 ClothColor
= rgb16
(100, 100, 48);
3015 LegMainColor
= rgb16
(111, 74, 37);
3020 AttributeBonus
= 60;
3021 RightWielded
= IRON meleeweapon
(SPEAR
);
3022 CWeaponSkillHits
== 20;
3023 RightSWeaponSkillHits
= 10;
3024 NameSingular
= "kobold lord";
3026 ClothColor
= rgb16
(160, 0, 0);
3027 LegMainColor
= rgb16
(111, 74, 37);
3028 Inventory
== Random
{ Category
= RING
; Chance
= 5; }
3033 AttributeBonus
= 120;
3034 Helmet
= METEORIC_STEEL helmet
;
3035 BodyArmor
= METEORIC_STEEL bodyarmor
(CHAIN_MAIL
);
3036 RightWielded
= MITHRIL meleeweapon
(SPEAR
) { Enchantment
= 1; }
3037 Belt
= OMMEL_HAIR belt
;
3038 Cloak
= NYMPH_HAIR cloak
;
3039 RightGauntlet
= NYMPH_HAIR gauntlet
;
3040 RightBoot
= TROLL_HIDE boot
;
3041 CWeaponSkillHits
== 100;
3042 RightSWeaponSkillHits
= 50;
3043 NameSingular
= "kobold patriarch";
3046 DefaultName
= "Rondol";
3047 DangerModifier
= 2500;
3049 CanBeCloned
= false
;
3050 TotalVolume
= 70000;
3053 ClothColor
= rgb16
(144, 0, 144);
3054 LegMainColor
= rgb16
(111, 74, 37);
3055 Inventory
== wand
(WAND_OF_POLYMORPH
);
3056 FireResistance
= 20;
3057 ElectricityResistance
= 20;
3058 EnergyResistance
= 20;
3059 IsExtraFragile
= false
;
3060 TamingDifficulty
= 15;
3062 UndeadVersions
= false
;
3068 DefaultArmStrength
= 7;
3069 DefaultLegStrength
= 7;
3070 DefaultDexterity
= 5;
3071 DefaultAgility
= 15;
3072 DefaultEndurance
= 10;
3073 DefaultPerception
= 15;
3074 DefaultIntelligence
= 4;
3076 DefaultCharisma
= 5;
3078 SkinColor
= rgb16
(100, 100, 200);
3079 HairColor
= rgb16
(50, 20, 80);
3080 ClothColor
= rgb16
(111, 74, 37);
3081 EyeColor
= rgb16
(50, 0, 0);
3082 HeadBitmapPos
= 112, 96;
3083 TorsoBitmapPos
= 48, 144;
3084 ArmBitmapPos
= 80, 144;
3085 LegBitmapPos
= 16, 128;
3086 TotalVolume
= 30000;
3088 SkinColor
= rgb16
(100, 100, 200);
3089 NameSingular
= "gibberling";
3090 CanBeGenerated
= true
;
3092 CanUseEquipment
= false
;
3094 KnownCWeaponSkills
== UNARMED
;
3095 CWeaponSkillHits
== 50;
3097 BaseUnarmedStrength
= 300;
3098 FleshMaterial
= GIBBERLING_FLESH
;
3099 AttachedGod
= SILVA
;
3100 HostileReplies
== "@Dd gibbers diabolically.";
3101 FriendlyReplies
== "@Dd gibbers joyfully.";
3102 WillCarryItems
= false
;
3103 IsExtraFragile
= true
;
3108 DefaultArmStrength
= 4;
3109 DefaultAgility
= 35;
3110 DefaultEndurance
= 10;
3111 DefaultPerception
= 21;
3112 DefaultIntelligence
= 10;
3114 DefaultCharisma
= 20;
3116 TotalVolume
= 15000;
3117 TorsoBitmapPos
= 496, 0;
3118 HostileReplies
== "@Dd mews.";
3119 FriendlyReplies
== "@Dd purrs.";
3121 SkinColor
= rgb16
(50, 50, 50);
3122 Adjective
= "large";
3123 NameSingular
= "cat";
3124 AttackStyle
= USE_HEAD
;
3125 BaseBiteStrength
= 600;
3126 CanBeGenerated
= true
;
3127 KnownCWeaponSkills
== BITE
;
3128 CWeaponSkillHits
== 50;
3129 ClassStates
= INFRA_VISION
;
3130 FleshMaterial
= CAT_FLESH
;
3131 AttachedGod
= SILVA
;
3132 DangerModifier
= 50;
3137 DefaultArmStrength
= 3;
3138 DefaultAgility
= 20;
3139 DefaultEndurance
= 10;
3140 DefaultPerception
= 12;
3141 DefaultIntelligence
= 5;
3143 DefaultCharisma
= 4;
3147 TorsoBitmapPos
= 512, 0;
3148 HostileReplies
== "The furious @du squeaks.";
3149 FriendlyReplies
== "@Dd squeaks in a friendly manner.";
3151 SkinColor
= rgb16
(180, 100, 40);
3152 Adjective
= "large";
3153 NameSingular
= "rat";
3154 AttackStyle
= USE_HEAD
;
3155 BaseBiteStrength
= 350;
3156 CanBeGenerated
= true
;
3157 KnownCWeaponSkills
== BITE
;
3158 CWeaponSkillHits
== 20;
3159 ClassStates
= INFRA_VISION
;
3160 FleshMaterial
= RAT_FLESH
;
3161 AttachedGod
= SCABIES
;
3162 MoveType
= WALK|SWIM
;
3163 IsCatacombCreature
= true
;
3168 DefaultArmStrength
= 25;
3169 DefaultLegStrength
= 25;
3170 DefaultDexterity
= 25;
3171 DefaultAgility
= 25;
3172 DefaultEndurance
= 25;
3173 DefaultPerception
= 35;
3174 DefaultIntelligence
= 25;
3176 DefaultCharisma
= 50;
3178 TamingDifficulty
= 30;
3180 TotalVolume
= 60000;
3181 TorsoBitmapPos
= 432, 0;
3184 NameSingular
= "angel";
3185 UsesLongArticle
= true
;
3186 ClassStates
= ESP|GAS_IMMUNITY|TELEPORT_CONTROL
;
3187 SkinColor
= rgb16
(200, 200, 200);
3188 HairColor
= rgb16
(180, 180, 0);
3189 EyeColor
= rgb16
(48, 48, 255);
3190 HeadBitmapPos
= 112, 256;
3191 TorsoBitmapPos
= 48, 256;
3192 ArmBitmapPos
= 80, 256;
3193 /* LegBitmapPos is not used */
3194 CreateDivineConfigurations
= true
;
3196 /* Equipment initialization overridden */
3198 BaseUnarmedStrength
= 200;
3199 HostileReplies
== "\"With the power of @Gd, I shall slay thee, sinner!\"";
3200 FriendlyReplies
== "\"@Gd be with you, mortal.\"";
3201 DeathMessage
= "@Dd leaves this mortal plane behind.";
3202 StandVerb
= "flying";
3204 BodyPartsDisappearWhenSevered
= true
;
3205 CanBeConfused
= false
;
3206 WieldedPosition
= 0, -2;
3208 UsesNutrition
= false
;
3209 IsPolymorphable
= false
;
3210 ScienceTalkPossibility
= 25;
3211 ScienceTalkIntelligenceModifier
= 25;
3212 ScienceTalkWisdomModifier
= 100;
3213 ScienceTalkIntelligenceRequirement
= 10;
3214 ScienceTalkWisdomRequirement
= 20;
3216 UndeadVersions
= false
;
3257 DefaultArmStrength
= 20;
3258 DefaultLegStrength
= 20;
3259 DefaultDexterity
= 20;
3260 DefaultAgility
= 20;
3261 DefaultEndurance
= 15;
3262 DefaultPerception
= 18;
3263 DefaultIntelligence
= 10;
3265 DefaultCharisma
= 10;
3267 HeadBitmapPos
= 112, 160;
3268 TorsoBitmapPos
= 48, 16;
3269 ArmBitmapPos
= 80, 0;
3270 LegBitmapPos
= 0, 208;
3271 HairColor
= rgb16
(144, 72, 0);
3272 BeltColor
= rgb16
(72, 56, 16);
3273 TotalVolume
= 60000;
3276 NameSingular
= "kamikaze dwarf";
3277 NamePlural
= "kamikaze dwarves";
3278 CanBeGenerated
= true
;
3279 CreateDivineConfigurations
= true
;
3281 /* Equipment initialization overridden */
3283 Inventory
== backpack
;
3284 FleshMaterial
= DWARF_FLESH
;
3285 DeathMessage
= "@Dd dies smiling.";
3286 IgnoreDanger
= true
;
3287 HPRequirementForGeneration
= 60;
3288 DayRequirementForGeneration
= 6;
3290 HostileReplies
== "\"Heaven awaits me in the house of @Gd after I bomb you, heretic!\"";
3292 WieldedPosition
= -1, -2;
3296 "\"Would you like me to teach you the best suicidal bombing tactics?\"",
3297 "@Dd shouts: \"Death to disbelievers!\"",
3298 "@Dd praises @Gd with numerous hymns. @Pp is obviously a very devoted follower.",
3299 "\"One day, Holy War will break out and I shall sacrifice my life with joy.\"";
3305 DefaultArmStrength
= 20;
3306 DefaultLegStrength
= 20;
3307 DefaultDexterity
= 20;
3308 DefaultAgility
= 10;
3309 DefaultEndurance
= 12;
3310 DefaultPerception
= 18;
3311 DefaultIntelligence
= 10;
3313 DefaultCharisma
= 10;
3315 HeadBitmapPos
= 112, 160;
3316 TorsoBitmapPos
= 48, 16;
3317 ArmBitmapPos
= 80, 0;
3318 LegBitmapPos
= 0, 208;
3319 HairColor
= rgb16
(144, 72, 0);
3320 BeltColor
= rgb16
(72, 56, 16);
3321 TotalVolume
= 50000;
3324 NameSingular
= "axethrower dwarf";
3325 NamePlural
= "axethrower dwarves";
3326 CanBeGenerated
= true
; //false
3327 CreateDivineConfigurations
= true
;
3329 /* Equipment initialization is overridden */
3331 Inventory
== IRON meleeweapon
(AXE
) {Times
= 6;}
3332 FleshMaterial
= DWARF_FLESH
;
3333 DeathMessage
= "@Dd dies in agony.";
3334 IgnoreDanger
= true
;
3335 //HPRequirementForGeneration
= 60;
3336 //DayRequirementForGeneration
= 6;
3337 Frequency
= 300; //0
3338 HostileReplies
== "\"In the name of @Gd I will slash you to pieces!\"";
3340 UndeadVersions
= false
;
3341 WieldedPosition
= -1, -2;
3345 "\"Would you like me to teach you the best way to slice tomatoes?\"",
3346 "@Dd shouts: \"Death to disbelievers!\"",
3347 "@Dd praises @Gd with numerous hymns. @Pp is obviously a very devoted follower.",
3348 "\"One day, Holy War will break out, hopefully I will earn my backpack by then!\"";
3350 IsRangedAttacker
= true
;
3351 KnownCWeaponSkills
== AXES
;
3352 CWeaponSkillHits
== 100;
3353 RightSWeaponSkillHits
= 50;
3354 UsesLongArticle
= true
;
3355 WhatCategoryToThrow
= WEAPON
;
3356 WhatWeaponConfigToThrow
= AXE
;
3357 WhatThrowItemTypesToThrow
= THROW_AXE
;
3362 DefaultArmStrength
= 80;
3363 DefaultAgility
= 20;
3364 DefaultEndurance
= 15;
3365 DefaultPerception
= 18;
3366 DefaultIntelligence
= 5;
3368 DefaultCharisma
= 10;
3370 TotalVolume
= 2000000;
3371 TorsoBitmapPos
= 528, 0;
3372 HostileReplies
== "@Dd roars furiously.";
3373 FriendlyReplies
== "@Dd roars kindly.";
3375 SkinColor
= rgb16
(100, 130, 160);
3377 NameSingular
= "mammoth";
3378 AttackStyle
= USE_LEGS|USE_HEAD
;
3379 BaseKickStrength
= 1000;
3380 BaseBiteStrength
= 500;
3381 CanBeGenerated
= true
;
3383 KnownCWeaponSkills
= { 2, KICK
, BITE
; }
3384 CWeaponSkillHits
= { 2, 50, 50; }
3386 FleshMaterial
= MAMMOTH_FLESH
;
3387 AttachedGod
= SILVA
;
3394 DefaultArmStrength
= 15;
3395 DefaultAgility
= 40;
3396 DefaultEndurance
= 10;
3397 DefaultPerception
= 18;
3398 DefaultIntelligence
= 25;
3400 DefaultCharisma
= 30;
3402 HostileReplies
== "The furious @du neighs.";
3403 FriendlyReplies
== "The happy @du neighs.";
3404 TotalVolume
= 100000;
3405 TorsoBitmapPos
= 544, 0;
3407 NameSingular
= "unicorn";
3408 AttackStyle
= USE_LEGS|USE_HEAD
;
3409 BaseKickStrength
= 700;
3410 BaseBiteStrength
= 350;
3411 CanBeGenerated
= true
;
3414 TorsoMainColor
= rgb16
(200, 200, 200); /* the horn */
3415 KnownCWeaponSkills
= { 2, KICK
, BITE
; }
3416 CWeaponSkillHits
= { 2, 50, 50; }
3417 Inventory
= { 2, stone
{ Chance
= 50; }, stone
{ Chance
= 50; } }
3422 SkinColor
= rgb16
(200, 200, 200);
3423 Adjective
= "white";
3424 FleshMaterial
= WHITE_UNICORN_FLESH
;
3425 AttachedGod
= DULCIS
;
3430 SkinColor
= rgb16
(144, 144, 144);
3432 FleshMaterial
= GRAY_UNICORN_FLESH
;
3433 AttachedGod
= TERRA
;
3438 SkinColor
= rgb16
(80, 80, 80);
3439 Adjective
= "black";
3440 FleshMaterial
= BLACK_UNICORN_FLESH
;
3441 AttachedGod
= MORTIFER
;
3448 DefaultArmStrength
= 20;
3449 DefaultLegStrength
= 20; /* not used */
3450 DefaultDexterity
= 25;
3451 DefaultAgility
= 50;
3452 DefaultEndurance
= 15;
3453 DefaultPerception
= 18;
3454 DefaultIntelligence
= 20;
3456 DefaultCharisma
= 20;
3458 StandVerb
= "floating";
3459 TotalVolume
= 200000;
3462 NameSingular
= "genie";
3463 ClothColor
= rgb16
(100, 100, 160);
3464 HeadBitmapPos
= 96, 272;
3465 TorsoBitmapPos
= 32, 272;
3466 ArmBitmapPos
= 64, 272;
3467 /* LegBitmapPos is not used */
3468 KnownCWeaponSkills
== LARGE_SWORDS
;
3469 CWeaponSkillHits
== 500;
3470 RightSWeaponSkillHits
= 200;
3472 BaseEmitation
= rgb24
(110, 110, 130);
3473 HostileReplies
== "\"Fall, puny primy!\"";
3474 FriendlyReplies
== "\"You know, it's not fun to stay in an oil lamp for three centuries...\"";
3475 Belt
= SPIDER_SILK belt
;
3476 FleshMaterial
= MAGICAL_AIR
;
3477 DeathMessage
= "@Dd vanishes from existence.";
3478 SpillsBlood
= false
;
3480 AttachedGod
= ATAVUS
;
3481 BodyPartsDisappearWhenSevered
= true
;
3482 ClassStates
= GAS_IMMUNITY|LEVITATION
;
3483 WieldedPosition
= -1, -3;
3485 IsImmuneToStickiness
= true
;
3486 UndeadVersions
= false
;
3491 DefaultArmStrength
= 20;
3492 DefaultAgility
= 25;
3493 DefaultEndurance
= 15;
3494 DefaultPerception
= 24;
3495 DefaultIntelligence
= 7;
3497 DefaultCharisma
= 20;
3499 TotalVolume
= 100000;
3500 TorsoBitmapPos
= 576, 0;
3501 HostileReplies
== "@Dd growls furiously.";
3502 FriendlyReplies
== "@Dd growls happily.";
3504 SkinColor
= rgb16
(200, 200, 112);
3505 NameSingular
= "lion";
3506 AttackStyle
= USE_HEAD
;
3507 BaseBiteStrength
= 800;
3508 CanBeGenerated
= true
;
3509 KnownCWeaponSkills
== BITE
;
3510 CWeaponSkillHits
== 200;
3511 FleshMaterial
= LION_FLESH
;
3512 DeathMessage
= "@Dd growls and is slain.";
3513 AttachedGod
= SILVA
;
3514 AutomaticallySeen
= true
;
3519 DefaultArmStrength
= 4;
3521 DefaultEndurance
= 7;
3522 DefaultPerception
= 6;
3523 DefaultIntelligence
= 3;
3525 DefaultCharisma
= 3;
3528 TotalVolume
= 20000;
3529 TorsoBitmapPos
= 0, 16;
3530 HostileReplies
== "@Dd is silent.";
3531 FriendlyReplies
== "@Dd is silent.";
3533 Adjective
= "carnivorous";
3534 NameSingular
= "plant";
3535 AttackStyle
= USE_HEAD
;
3536 BaseBiteStrength
= 300;
3537 SkinColor
= rgb16
(111, 64, 37);
3538 TorsoMainColor
= rgb16
(0, 160, 0); /* the leaves */
3539 /* TorsoSpecialColor (the flower) is random */
3540 CanBeGenerated
= true
;
3541 KnownCWeaponSkills
== BITE
;
3542 CWeaponSkillHits
== 20;
3544 ClassStates
= INFRA_VISION
;
3546 FleshMaterial
= PLANT_FIBER
;
3547 DeathMessage
= "@Dd is destroyed.";
3548 SpillsBlood
= false
;
3550 StandVerb
= "rooted";
3551 AttachedGod
= SILVA
;
3554 AllowUnconsciousness
= false
;
3559 AttributeBonus
= 175;
3560 TorsoBitmapPos
= 96, 16;
3561 Adjective
= "greater carnivorous";
3562 BaseBiteStrength
= 500;
3563 CWeaponSkillHits
== 50;
3564 TotalVolume
= 30000;
3570 AttributeBonus
= 250;
3571 TorsoBitmapPos
= 80, 16;
3572 Adjective
= "giant carnivorous";
3573 BaseBiteStrength
= 700;
3574 CWeaponSkillHits
== 100;
3575 TotalVolume
= 40000;
3583 DefaultArmStrength
= 40;
3584 DefaultAgility
= 25;
3585 DefaultEndurance
= 20;
3586 DefaultPerception
= 24;
3587 DefaultIntelligence
= 5;
3589 DefaultCharisma
= 5;
3591 TotalVolume
= 200000;
3592 TorsoBitmapPos
= 16,16;
3593 HostileReplies
== "The angry @du snarls.";
3594 FriendlyReplies
== "The friendly @du snarls.";
3596 SkinColor
= rgb16
(90, 85, 80);
3597 TorsoMainColor
= rgb16
(120, 120, 120); /* the horns */
3598 NameSingular
= "buffalo";
3599 AttackStyle
= USE_LEGS|USE_HEAD
;
3600 BaseKickStrength
= 500;
3601 BaseBiteStrength
= 250;
3603 CanBeGenerated
= true
;
3604 KnownCWeaponSkills
= { 2, KICK
, BITE
; }
3605 CWeaponSkillHits
= { 2, 50, 50; }
3607 FleshMaterial
= BUFFALO_FLESH
;
3608 DeathMessage
= "@Dd snarls one last time.";
3609 AttachedGod
= SILVA
;
3616 DefaultArmStrength
= 7;
3618 DefaultEndurance
= 10;
3619 DefaultPerception
= 9;
3620 DefaultIntelligence
= 5;
3622 DefaultCharisma
= 5;
3624 TotalVolume
= 10000;
3625 TorsoBitmapPos
= 384, 0;
3626 HostileReplies
== "@Dd hisses in fury.";
3627 FriendlyReplies
== "@Dd hisses in a friendly manner.";
3629 SkinColor
= rgb16
(130, 0, 0);
3630 NameSingular
= "snake";
3631 AttackStyle
= USE_HEAD
;
3632 BaseBiteStrength
= 500;
3633 StandVerb
= "lying";
3634 CanBeGenerated
= true
;
3635 KnownCWeaponSkills
== BITE
;
3636 CWeaponSkillHits
== 100;
3637 ClassStates
= INFRA_VISION
;
3639 FleshMaterial
= SNAKE_FLESH
;
3640 DangerModifier
= 75;
3642 AttachedGod
= MELLIS
;
3643 AutomaticallySeen
= true
;
3644 RunDescriptionLineOne
= "Crawling";
3645 RunDescriptionLineTwo
= "very fast";
3650 DefaultArmStrength
= 15;
3651 DefaultLegStrength
= 15;
3652 DefaultDexterity
= 10;
3653 DefaultAgility
= 20;
3654 DefaultEndurance
= 15;
3655 DefaultPerception
= 18;
3656 DefaultIntelligence
= 7;
3658 DefaultCharisma
= 4;
3660 SkinColor
= rgb16
(48, 48, 48);
3661 EyeColor
= rgb16
(200, 200, 0);
3662 ClothColor
= rgb16
(180, 120, 80);
3663 BeltColor
= rgb16
(72, 60, 24);
3664 LegMainColor
= rgb16
(96, 80, 48);
3665 HeadBitmapPos
= 112, 192;
3666 TorsoBitmapPos
= 48, 0;
3667 ArmBitmapPos
= 80, 32;
3668 LegBitmapPos
= 0, 240;
3669 TotalVolume
= 90000;
3671 UsesLongArticle
= true
;
3672 NameSingular
= "orc";
3673 CanBeGenerated
= true
;
3675 BodyArmor
= TROLL_HIDE bodyarmor
(PLATE_MAIL
);
3676 RightWielded
= BRONZE meleeweapon
(AXE
);
3677 LeftWielded
= BRONZE meleeweapon
(AXE
);
3678 KnownCWeaponSkills
== AXES
;
3679 CWeaponSkillHits
== 50;
3680 RightSWeaponSkillHits
= 20;
3681 LeftSWeaponSkillHits
= 20;
3682 ClassStates
= GAS_IMMUNITY|INFRA_VISION
;
3684 HostileReplies
== "\"Nice scalp! Me want it!\"";
3685 FriendlyReplies
== "\"Has you seen any elf or dwarf? Me hungry.\"";
3686 FleshMaterial
= ORC_FLESH
;
3687 AttachedGod
= CRUENTUS
;
3688 WieldedPosition
= -1, -1;
3689 DangerModifier
= 75;
3690 ScienceTalkPossibility
= 25;
3691 ScienceTalkIntelligenceModifier
= 1;
3692 ScienceTalkWisdomModifier
= 1;
3693 ScienceTalkIntelligenceRequirement
= 3;
3694 ScienceTalkWisdomRequirement
= 3;
3698 "killing", "murder", "rape", "torture", "burns",
3699 "cannibalism", "slaughtering", "malice", "axes", "blood";
3705 TorsoBitmapPos
= 48, 48;
3706 AttributeBonus
= 20;
3707 Helmet
= BRONZE helmet
;
3708 BodyArmor
= BRONZE bodyarmor
(CHAIN_MAIL
);
3709 RightWielded
= IRON meleeweapon
(AXE
);
3710 LeftWielded
= IRON meleeweapon
(AXE
);
3711 CWeaponSkillHits
== 100;
3712 RightSWeaponSkillHits
= 50;
3713 LeftSWeaponSkillHits
= 50;
3714 NameSingular
= "orc slaughterer";
3716 Inventory
== potion
{ SecondaryMaterial
= TROLL_BLOOD
; Chance
= 10; }
3719 Config SQUAD_LEADER
;
3721 HairColor
= rgb16
(120, 120, 120);
3722 HeadBitmapPos
= 112, 176;
3723 TorsoBitmapPos
= 48, 48;
3724 AttributeBonus
= 40;
3725 Helmet
= IRON helmet
(FULL_HELMET
);
3726 BodyArmor
= IRON bodyarmor
(CHAIN_MAIL
);
3727 RightWielded
= IRON meleeweapon
(HALBERD
);
3729 KnownCWeaponSkills
== POLE_ARMS
;
3730 CWeaponSkillHits
== 200;
3731 RightSWeaponSkillHits
= 100;
3732 NameSingular
= "orc squad leader";
3738 HairColor
= rgb16
(0, 200, 0);
3739 ClothColor
= rgb16
(96, 96, 96);
3740 LegMainColor
= rgb16
(72, 72, 72);
3741 LegSpecialColor
= rgb16
(112, 80, 48);
3742 HeadBitmapPos
= 112, 176;
3743 TorsoBitmapPos
= 48, 32;
3744 ArmBitmapPos
= 80, 16;
3745 LegBitmapPos
= 0, 224;
3746 AttributeBonus
= 60;
3747 Helmet
= STEEL helmet
(FULL_HELMET
);
3748 BodyArmor
= STEEL bodyarmor
(CHAIN_MAIL
);
3749 RightWielded
= STEEL meleeweapon
(HALBERD
) { Enchantment
= 1; }
3751 KnownCWeaponSkills
== POLE_ARMS
;
3752 CWeaponSkillHits
== 500;
3753 RightSWeaponSkillHits
= 200;
3754 NameSingular
= "orc officer";
3760 HairColor
= rgb16
(200, 0, 0);
3761 ClothColor
= rgb16
(72, 72, 72);
3762 LegMainColor
= rgb16
(48, 48, 48);
3763 LegSpecialColor
= rgb16
(96, 64, 32);
3764 HeadBitmapPos
= 112, 176;
3765 TorsoBitmapPos
= 48, 32;
3766 ArmBitmapPos
= 80, 16;
3767 LegBitmapPos
= 0, 224;
3768 AttributeBonus
= 80;
3769 Helmet
= MITHRIL helmet
(FULL_HELMET
) { Enchantment
= 1; }
3770 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
3771 RightWielded
= MITHRIL meleeweapon
(HALBERD
) { Enchantment
= 2; }
3773 KnownCWeaponSkills
== POLE_ARMS
;
3774 CWeaponSkillHits
== 1000;
3775 RightSWeaponSkillHits
= 500;
3776 NameSingular
= "orc general";
3778 Inventory
= { 2, potion
{ SecondaryMaterial
= HEALING_LIQUID
; Chance
= 10; }, Random
{ Category
= RING
; Chance
= 10; } }
3779 TotalVolume
= 120000;
3784 HairColor
= rgb16
(200, 0, 200);
3785 ClothColor
= rgb16
(48, 48, 48);
3786 LegMainColor
= rgb16
(32, 32, 32);
3787 LegSpecialColor
= rgb16
(80, 48, 16);
3788 HeadBitmapPos
= 112, 176;
3789 TorsoBitmapPos
= 48, 32;
3790 ArmBitmapPos
= 80, 16;
3791 LegBitmapPos
= 0, 224;
3792 AttributeBonus
= 100;
3793 Helmet
= MITHRIL helmet
(FULL_HELMET
) { Enchantment
= 2; }
3794 Cloak
= ANGEL_HAIR cloak
{ Enchantment
= 2; }
3795 BodyArmor
= DRAGON_HIDE bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
3796 RightWielded
= RUBY meleeweapon
(HALBERD
) { Enchantment
= 3; }
3797 LeftRing
= ring
(RING_OF_TELEPORT_CONTROL
);
3799 Belt
= RUBY belt
{ Enchantment
= 2; }
3800 RightGauntlet
= DRAGON_HIDE gauntlet
(GAUNTLET_OF_STRENGTH
) { Enchantment
= 2; }
3801 RightBoot
= SPIDER_SILK boot
{ Enchantment
= 2; }
3803 KnownCWeaponSkills
== POLE_ARMS
;
3804 CWeaponSkillHits
== 2000;
3805 RightSWeaponSkillHits
= 1000;
3806 NameSingular
= "orc marshal";
3810 DefaultName
= "Ur-Khan";
3811 DangerModifier
= 1500;
3813 CanBeCloned
= false
;
3814 IsPolymorphable
= false
;
3815 TotalVolume
= 150000;
3816 Inventory
= { 4, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; } }
3817 CanBeConfused
= false
;
3818 FireResistance
= 30;
3819 ElectricityResistance
= 30;
3820 EnergyResistance
= 30;
3821 IsImmuneToItemTeleport
= true
;
3823 AllowUnconsciousness
= false
;
3824 TamingDifficulty
= 35;
3825 UndeadVersions
= false
;
3826 IsImmuneToWhipOfThievery
= true
;
3832 DefaultArmStrength
= 20;
3833 DefaultLegStrength
= 20;
3834 DefaultDexterity
= 15;
3835 DefaultAgility
= 15;
3836 DefaultEndurance
= 15;
3837 DefaultPerception
= 21;
3838 DefaultIntelligence
= 10;
3840 DefaultCharisma
= 7;
3842 BeltColor
= rgb16
(48, 48, 48);
3843 ClothColor
= rgb16
(64, 56, 24);
3844 HeadBitmapPos
= 112, 224;
3845 TorsoBitmapPos
= 48, 80;
3846 ArmBitmapPos
= 64, 16;
3847 LegBitmapPos
= 0, 96;
3848 TotalVolume
= 70000;
3850 NameSingular
= "cossack";
3851 Helmet
= HARDENED_LEATHER helmet
;
3852 Cloak
= HARDENED_LEATHER cloak
;
3853 BodyArmor
= IRON bodyarmor
(CHAIN_MAIL
);
3854 Belt
= HARDENED_LEATHER belt
;
3855 RightWielded
= IRON IRON meleeweapon
(LONG_SWORD
);
3856 KnownCWeaponSkills
== LARGE_SWORDS
;
3857 CWeaponSkillHits
== 100;
3858 RightSWeaponSkillHits
= 100;
3859 RightGauntlet
= HARDENED_LEATHER gauntlet
;
3860 RightBoot
= HARDENED_LEATHER boot
;
3862 DeathMessage
= "@Dd falls shouting: \"Hope there's vodka in hell!";
3863 HostileReplies
== "@Dd shouts wildly: \"For Tataria!\"";
3864 AttachedGod
= SILVA
;
3868 "\"Graah! Eating raw flesh makes one feel so masculine and powerful! (and sick)\"",
3869 "\"It surely is cold on this island. Remembers me of my six years in Siberia after breaking into the local pub's booze cellar...\"",
3870 "\"What, why have I no horse? Er, I lost it in poker.\"",
3871 "\"Women are odd. No matter how many times I take them to hunt wild beasts of the Steppe or show them my collection of old vodka bottles, none of them still likes me.\"";
3877 DefaultArmStrength
= 10;
3878 DefaultLegStrength
= 15;
3879 DefaultDexterity
= 10;
3880 DefaultAgility
= 20;
3881 DefaultEndurance
= 15;
3882 DefaultPerception
= 15;
3883 DefaultIntelligence
= 20;
3885 DefaultCharisma
= 10;
3887 TotalVolume
= 80000;
3889 NameSingular
= "banana grower";
3890 RightGauntlet
= LEATHER gauntlet
;
3891 SkinColor
= rgb16
(128, 80, 48);
3892 HairColor
= rgb16
(80, 48, 32);
3893 ClothColor
= rgb16
(56, 48, 20);
3894 HeadBitmapPos
= 96, 0;
3895 TorsoBitmapPos
= 32, 0;
3896 ArmBitmapPos
= 64, 64;
3897 LegBitmapPos
= 0, 288;
3898 Inventory
== banana
{ Times
= 10; }
3899 TamingDifficulty
= NO_TAMING
; /* AI will go insane if he leaves New Attnam */
3900 HostileReplies
== "\"Banana POWER!\"";
3901 AttachedGod
= SILVA
;
3905 9, /* 6 first are used before the revolution */
3906 "@Dd curses: \"I hate bananas. I wish I still was @pd.\"",
3907 "\"I was @pd before Attnam invaded our peaceful land.\"",
3908 "@Dd glances thoughtfully to the sky: \"Our climate is truly optimal for bananas. It rains all the time here. Damn.\"",
3909 "\"1 + 1 = 3. I still don't believe it.\"",
3910 "@Dd sighs: \"Piranhas ate my mother-in-law a few days ago. And I thought the nature brings us no good!\"",
3911 "@Dd seems irritated. \"Go away! I know you can leave and I can't, and I'd prefer to forget that fact.\"";
3912 "@Dd seems very joyful. \"I can finally be @pd again!\"",
3913 "\"I knew you would come to save us!\"",
3914 "\"Kill Petrus for us, too!\"";
3916 AutomaticallySeen
= true
;
3917 ScienceTalkPossibility
= 10;
3918 ScienceTalkIntelligenceModifier
= 10;
3919 ScienceTalkWisdomModifier
= 25;
3920 ScienceTalkIntelligenceRequirement
= 5;
3921 ScienceTalkWisdomRequirement
= 10;
3927 DefaultArmStrength
= 20;
3928 DefaultLegStrength
= 25;
3929 DefaultDexterity
= 15;
3930 DefaultAgility
= 20;
3931 DefaultEndurance
= 15;
3932 DefaultPerception
= 24;
3933 DefaultIntelligence
= 35;
3935 DefaultCharisma
= 25;
3937 TotalVolume
= 160000;
3939 NameSingular
= "imperialist";
3940 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 1; }
3941 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
3942 Belt
= GOLD belt
(BELT_OF_CARRYING
) { Enchantment
= 2; }
3943 RightWielded
= OMMEL_HAIR RUBY whip
(RUNED_WHIP
) { Enchantment
= 3; }
3944 LeftWielded
= OMMEL_HAIR RUBY whip
(RUNED_WHIP
) { Enchantment
= 3; }
3945 LeftRing
= ring
(RING_OF_INFRA_VISION
);
3946 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 1; }
3947 RightBoot
= MITHRIL boot
(BOOT_OF_KICKING
) { Enchantment
= 3; }
3948 KnownCWeaponSkills
= { 2, WHIPS
, KICK
; }
3949 CWeaponSkillHits
= { 2, 500, 500; }
3950 RightSWeaponSkillHits
= 500;
3951 LeftSWeaponSkillHits
= 500;
3953 TorsoBitmapPos
= 48, 240;
3954 HeadBitmapPos
= 96, 208;
3955 ArmBitmapPos
= 80, 112;
3956 LegBitmapPos
= 0, 0;
3957 ClothColor
= rgb16
(50, 50, 50);
3958 UsesLongArticle
= true
;
3959 Inventory
= { 6, stone
, stone
, stone
, stone
, stone
, holybook
(MELLIS
); }
3961 HostileReplies
== "\"Die you communist pig!\"";
3964 CanBeCloned
= false
;
3965 DefaultName
= "Richel Decos";
3966 AttackStyle
= USE_ARMS|USE_LEGS
;
3967 CriticalModifier
= 4;
3968 TamingDifficulty
= NO_TAMING
;
3969 StandVerb
= "smiling in a twisted way";
3970 AttachedGod
= MELLIS
;
3971 CanBeConfused
= false
;
3972 IsPolymorphable
= false
;
3975 7, /* the last isn't used if the player is a sumo champion */
3976 "\"And they said levitating ostriches had no future! Hah!",
3977 "\"Poor people shouldn't complain - after all it's their own fault.\"",
3978 "\"Why can't those darn tax collectors ever believe an honest but poor enterpreneur who says he can't pay? Hmmm. I wonder if my room has something to do with it?\"",
3979 "\"I couldn't possibly thank this city enough for making Decos Bananas Co. the world's greatest fruit producer. So I don't do it all.\"",
3980 "\"Low work and transportation costs have allowed me to thrive in a way envied by all rivals.\"",
3981 "\"I won't stop until my bananas lie on the breakfast tables of every single dwarf, elf and man above Valpurus!\"",
3982 "\"What? You're still here? What the hell I pay you for? Wait, I don't pay you anything. Never mind.\"";
3984 AutomaticallySeen
= true
;
3985 ScienceTalkAdjectiveAttribute
=
3988 "applied", "recent", "theoretical", "classical", "the future of",
3989 "fundamental", "legendary", "higher", "elementary", "practical",
3990 "artificial", "the wonders of", "modern", "empirical", "statistical",
3991 "the axioms of", "the theory of", "urban", "forbidden", "nautical",
3992 "popular", "the current state of", "liberal", "ceremonial", "heroic",
3994 "mythical", "scientific", "advanced", "revolutionary", "motorized",
3995 "neolithic", "jurassic", "synthetic", "polymorphic", "strategic",
3996 "tropical", "diplomatic", "political", "experimental", "glorious",
3997 "the evolution of", "global", "natural", "genetic", "intellectual",
3998 "hard", "compressed", "educational", "recreational", "teleological",
4000 "the creative uses of", "selective", "the origin of", "royal", "alien",
4001 "evolutionary", "the art of", "psychic", "unified", "postmodern",
4002 "hypnotic", "doctrine:", "frictionless", "the secrets of", "mental",
4003 "transcendent", "the purpose of", "the history of", "good", "arctic",
4004 "the implementation of", "paraller", "orthodox", "soft", "chaotic",
4006 "happy", "the blessings of", "ancient", "flexible", "laissez-faire",
4007 "the magnificence of";
4009 ScienceTalkSubstantiveAttribute
=
4012 "New Age", "space", "last century", "mass", "free market",
4013 "hybrid", "probability";
4019 "macro", "ethno", "hyper", "trans", "geo",
4020 "mega", "cosmo", "meta", "super", "ego",
4021 "pseudo", "eroto", "neo";
4027 "commercials", "lockouts", "banking", "profits", "egoism",
4028 "bazaars", "corporations", "sackings", "advertising", "capitalism",
4029 "monopolies", "!M.U.L.E.", "tax cuts", "bargaining", "brands",
4030 "wholesaling", "cartels", "economics", "commerse", "lobbying",
4032 "the industrial revolution", "game theory", "!the Wealth of Nations",
4033 "economic growth", "right-wing politics", "customer manipulation",
4034 "public relations", "guerilla marketing", "industrial espionage",
4035 "the anti-communist movement", "investor relations", "price warfare",
4036 "the crusade against labour unions", "ESP marketing", "insurance firms",
4037 "cigarettes", "!the Prince";
4039 ScienceTalkPossibility
= 80;
4040 ScienceTalkIntelligenceModifier
= 25;
4041 ScienceTalkWisdomModifier
= 0;
4042 ScienceTalkCharismaModifier
= 50;
4043 ScienceTalkIntelligenceRequirement
= 10;
4044 ScienceTalkWisdomRequirement
= 0;
4045 ScienceTalkCharismaRequirement
= 15;
4047 UndeadVersions
= false
;
4052 DefaultArmStrength
= 35;
4053 DefaultLegStrength
= 20;
4054 DefaultDexterity
= 30;
4055 DefaultAgility
= 10;
4056 DefaultEndurance
= 30;
4057 DefaultPerception
= 15;
4058 DefaultIntelligence
= 15;
4060 DefaultCharisma
= 15;
4062 TotalVolume
= 80000;
4064 NameSingular
= "smith";
4065 Helmet
= STEEL helmet
{ Enchantment
= 1; }
4066 Cloak
= OMMEL_HAIR cloak
(CLOAK_OF_FIRE_RESISTANCE
) { Enchantment
= 1; }
4067 BodyArmor
= STEEL bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
4068 RightWielded
= MITHRIL meleeweapon
(HAMMER
) { Enchantment
= 2; }
4069 RightGauntlet
= LEATHER gauntlet
(GAUNTLET_OF_DEXTERITY
) { Enchantment
= 4; }
4070 RightRing
= ring
(RING_OF_FIRE_RESISTANCE
);
4071 LeftRing
= ring
(RING_OF_FIRE_RESISTANCE
);
4072 RightBoot
= STEEL boot
{ Enchantment
= 1; }
4073 KnownCWeaponSkills
== BLUNT_WEAPONS
;
4074 CWeaponSkillHits
== 500;
4075 RightSWeaponSkillHits
= 200;
4076 LeftSWeaponSkillHits
= 200;
4077 TorsoBitmapPos
= 48, 192;
4078 HeadBitmapPos
= 112, 160;
4079 ArmBitmapPos
= 64, 64;
4080 LegBitmapPos
= 0, 96;
4081 HairColor
= rgb16
(200, 200, 200);
4082 ClothColor
= rgb16
(100, 100, 100);
4084 /* Replies overridden */
4087 CanBeCloned
= false
;
4088 DefaultName
= "Ikiros";
4089 TamingDifficulty
= NO_TAMING
;
4090 AttachedGod
= LORICATUS
;
4094 DefaultName
= "Khorocko";
4095 HeadBitmapPos
= 112, 160;
4096 TorsoBitmapPos
= 48, 16;
4097 ArmBitmapPos
= 80, 0;
4098 LegBitmapPos
= 0, 208;
4099 HairColor
= rgb16
(144, 72, 0);
4100 BeltColor
= rgb16
(72, 56, 16);
4106 DefaultArmStrength
= 15;
4107 DefaultAgility
= 30;
4108 DefaultEndurance
= 10;
4109 DefaultPerception
= 15;
4110 DefaultIntelligence
= 5;
4112 DefaultCharisma
= 7;
4114 TotalVolume
= 120000;
4115 TorsoBitmapPos
= 64, 16;
4116 HostileReplies
== "@Dd cackles diabolically.";
4117 FriendlyReplies
== "@Dd cackles cheerfully. @Pp likes @sp life.";
4119 SkinColor
= rgb16
(160, 140, 140);
4120 TorsoMainColor
= rgb16
(48, 48, 48); /* the body feathers */
4121 Adjective
= "levitating";
4122 NameSingular
= "ostrich";
4123 NamePlural
= "ostriches";
4124 AttackStyle
= USE_HEAD
;
4125 BaseBiteStrength
= 200;
4126 KnownCWeaponSkills
== BITE
;
4127 CWeaponSkillHits
== 20;
4129 FleshMaterial
= OSTRICH_FLESH
;
4130 DeathMessage
= "@Dd is squashed to a bloody mass of feathers.";
4131 StandVerb
= "floating";
4132 TamingDifficulty
= NO_TAMING
; /* AI will go insane if it leaves New Attnam */
4133 AttachedGod
= SILVA
;
4134 ClassStates
= LEVITATION
;
4135 AutomaticallySeen
= true
;
4140 DefaultArmStrength
= 7;
4141 DefaultLegStrength
= 10;
4142 DefaultDexterity
= 7;
4143 DefaultAgility
= 15;
4144 DefaultEndurance
= 7;
4145 DefaultPerception
= 21;
4146 DefaultIntelligence
= 25;
4148 DefaultCharisma
= 20;
4150 TotalVolume
= 70000;
4152 NameSingular
= "village elder";
4153 SkinColor
= rgb16
(128, 80, 48);
4154 HairColor
= rgb16
(32, 32, 32);
4155 ClothColor
= rgb16
(56, 48, 20);
4156 HeadBitmapPos
= 96, 224;
4157 TorsoBitmapPos
= 32, 0;
4158 ArmBitmapPos
= 64, 0;
4159 LegBitmapPos
= 0, 288;
4161 DefaultName
= "Kaethos";
4162 TamingDifficulty
= NO_TAMING
;
4163 AttachedGod
= SOPHOS
;
4165 Inventory
== holybook
(SILVA
);
4166 HostileReplies
== "\"I knew those hippos couldn't raise anything decent!\"";
4170 "\"So you're leaving? The stars tell me you will fight glorious battles, meet interesting people, find out suprising things and eventually die a violent death. Good luck.\"",
4171 "\"I remember still clearly when we first found you in the jungle. You were five and had seemingly been raised by hippos since birth.\"",
4172 "\"Even though you have lived here, you are somehow different from the Tweraifians, I can sense it. Is it your aggressive and wild character or your stupidity that separates us? Or is it just that your skin is white and our black?\"",
4173 "\"Not long ago Tweraif was a civilization advanced beyound your comprehension. But we were pacifists and could not repulse Attnam's grunt army.\"",
4174 "@Dd seems very melancholic. \"I was the head chancellor of the University of Tweraif before the invasion...\"",
4175 "\"For a decade I served this Decos lad as a banana grower like everyone else, but then an elephant stepped on my toe and my leg was amputated. I couldn't climb trees anymore so they made me a tourist guide.\"",
4176 "\"According to old knowledge ostriches were once kings of the sky. Their divine perception, seven feet wings and almost supernatural speed were envied by men and gods alike. Then one of them discovered levitation and soon they all became lazy and eventually dropped their wings.\"",
4177 "\"Previously we could use donkeys to carry the bananas. Then one day Attnamese tested a fierce magical bomb nearby. All the asses mutated horribly and started attacking us. The donkeys, I mean, not the colonists.\"",
4178 "\"The government of Attnam is led by the high priest of Valpurus, the Great Frog who carries the world. When I was young, Petrus assumed this position by killing the former high priest.\"";
4179 "\"Some time ago Attnamese military alchemists managed to crossbreed the carnivorous plant and the pineapple tree. They named the result as genetrix vesana and discovered it was a powerful hunter. The colonists tried to transport it to Attnam through the underwater tunnel but never arrived in the destination.\"",
4180 /*"\"Oh, you're going to Attnam through the tunnel? I don't envy you. There's a dreadful monster dwelling in the its forbidden depths: Lobh-Se, the misbegotten daughter of Scabies, who exists only to devour any man or beast she senses. Through the millenia she has gained every imaginable disease and bitten by every existing poisonous creature; now she is practically invulnerable to all damage.\"",
4181 "\"Beware and avoid Lobh-Se at all costs! Fortunately, this is rather easy, as she only leaves her lair in the heart of the night and even then does not venture far, since nutrition is plenty there and she returns promptly when satiated.\"";*/
4183 AutomaticallySeen
= true
;
4184 ScienceTalkPossibility
= 75;
4185 ScienceTalkIntelligenceModifier
= 50;
4186 ScienceTalkWisdomModifier
= 100;
4187 ScienceTalkIntelligenceRequirement
= 10;
4188 ScienceTalkWisdomRequirement
= 15;
4189 IsExtraFragile
= true
;
4194 DefaultArmStrength
= 15;
4195 DefaultLegStrength
= 10;
4196 DefaultDexterity
= 10;
4197 DefaultAgility
= 10;
4198 DefaultEndurance
= 15;
4199 DefaultPerception
= 21;
4200 DefaultIntelligence
= 7;
4202 DefaultCharisma
= 7;
4204 CapColor
= rgb16
(64, 64, 64);
4205 EyeColor
= rgb16
(140, 100, 70);
4206 BootColor
= rgb16
(90, 60, 20);
4207 HeadBitmapPos
= 96, 240;
4208 TorsoBitmapPos
= 32, 0;
4209 ArmBitmapPos
= 64, 0;
4210 LegBitmapPos
= 16, 208;
4211 TotalVolume
= 90000;
4213 NameSingular
= "banana grower encourager";
4214 Belt
= LEATHER belt
;
4215 RightWielded
= HARDENED_LEATHER whip
;
4216 RightBoot
= HARDENED_LEATHER boot
;
4217 KnownCWeaponSkills
= { 2, KICK
, WHIPS
; }
4218 CWeaponSkillHits
= { 2, 100, 100; }
4219 RightSWeaponSkillHits
= 100;
4220 AttackStyle
= USE_ARMS|USE_LEGS
;
4221 TamingDifficulty
= NO_TAMING
;
4222 HostileReplies
== "\"Ah! Again me kick ye!\"";
4223 AttachedGod
= MELLIS
;
4227 "@Dd shouts harshly: \"Work! Work! Bring food to yer betters!\"",
4228 "@Dd shouts almost sadly: \"Gonna leave, man? Pity. Me kinda liked kicking ya.\"",
4229 "@Dd screams at your face: \"Me talented shouter. That made everyone in Attnam jealous. Me was sent here and told to never come back.\"",
4230 "@Dd shouts smiling: \"Me has team management diploma from Decos business school! Me very good at encouraging workers.\"";
4232 AutomaticallySeen
= true
;
4238 DefaultArmStrength
= 4;
4239 DefaultAgility
= 20;
4240 DefaultEndurance
= 12;
4241 DefaultPerception
= 12;
4242 DefaultIntelligence
= 5;
4244 DefaultCharisma
= 8;
4248 TorsoBitmapPos
= 16, 0;
4249 HostileReplies
== "The skin of @du is blood red for a moment.";
4250 FriendlyReplies
== "The skin of @du is white for a moment.";
4252 /* SkinColor overridden */
4253 NameSingular
= "chameleon";
4254 AttackStyle
= USE_HEAD
;
4255 BaseBiteStrength
= 300;
4256 CanBeGenerated
= true
;
4257 KnownCWeaponSkills
== BITE
;
4258 CWeaponSkillHits
== 20;
4259 FleshMaterial
= CHAMELEON_FLESH
;
4260 IgnoreDanger
= true
;
4261 HPRequirementForGeneration
= 40;
4262 DayRequirementForGeneration
= 4;
4264 IsExtraCoward
= true
;
4265 AttachedGod
= SCABIES
;
4270 DefaultArmStrength
= 1;
4272 DefaultEndurance
= 6;
4273 DefaultPerception
= 50;
4274 DefaultIntelligence
= 2;
4276 DefaultCharisma
= 8;
4279 TotalVolume
= 30000;
4280 HostileReplies
== "@du stares at you.";
4281 FriendlyReplies
== "@du stares at you.";
4283 Adjective
= "floating";
4284 NameSingular
= "eye";
4285 /* AttackStyle is not used */
4286 BaseBiteStrength
= 1;
4287 CanBeGenerated
= true
;
4288 FleshMaterial
= FLOATING_EYE_FLESH
;
4289 IgnoreDanger
= true
;
4290 HPRequirementForGeneration
= 40;
4291 DayRequirementForGeneration
= 4;
4293 TorsoBitmapPos
= 32, 0;
4294 SkinColor
= rgb16
(180,180,180);
4295 ClothColor
= rgb16
(0, 0, 160); /* eye color */
4296 StandVerb
= "levitating";
4300 UsesNutrition
= false
;
4301 AttackWisdomLimit
= 8;
4302 AttachedGod
= LEGIFER
;
4303 ClassStates
= INFRA_VISION|SEARCHING|GAS_IMMUNITY
;
4304 AttackStyle
= USE_HEAD
;
4305 BaseBiteStrength
= 0;
4308 AllowUnconsciousness
= false
;
4314 DefaultArmStrength
= 1;
4315 DefaultAgility
= 10;
4316 DefaultEndurance
= 3;
4317 DefaultPerception
= 12;
4318 DefaultIntelligence
= 1;
4320 DefaultCharisma
= 1;
4322 TotalVolume
= 150000; /* most of it is in some other dimension */
4323 TorsoBitmapPos
= 64, 32;
4324 HostileReplies
== "The @du twirls angrily.";
4325 FriendlyReplies
== "The @du twirls faster for a moment.";
4327 SkinColor
= rgb16
(200, 200, 112);
4328 NameSingular
= "eddy";
4329 NamePlural
= "eddies";
4330 PostFix
= "in space-time continuum";
4331 CanBeGenerated
= true
;
4335 CanBeGenerated
= true
;
4336 IgnoreDanger
= true
;
4337 HPRequirementForGeneration
= 50;
4338 DayRequirementForGeneration
= 5;
4341 StandVerb
= "twirling";
4342 ForceCustomStandVerb
= true
;
4343 UsesNutrition
= false
;
4344 SpillsBlood
= false
;
4346 FleshMaterial
= MAGICAL_AIR
;
4347 DeathMessage
= "@Dd disappears.";
4348 AttachedGod
= SOPHOS
;
4349 BodyPartsDisappearWhenSevered
= true
;
4350 ClassStates
= GAS_IMMUNITY
;
4351 AttackStyle
= USE_HEAD
;
4352 BaseBiteStrength
= 0;
4353 TamingDifficulty
= NO_TAMING
;
4356 IsImmuneToStickiness
= true
;
4357 MoveType
= ETHEREAL|FLY
;
4362 DefaultArmStrength
= 4;
4364 DefaultEndurance
= 10;
4365 DefaultPerception
= 5;
4366 DefaultIntelligence
= 2;
4368 DefaultCharisma
= 8;
4371 TorsoBitmapPos
= 208, 16;
4373 Adjective
= "giant";
4374 NameSingular
= "mushroom";
4378 UsesNutrition
= false
;
4379 SpillsBlood
= false
;
4381 FleshMaterial
= MUSHROOM_FLESH
;
4382 SkinColor
= rgb16
(180, 180, 180);
4383 CanBeGenerated
= true
;
4384 AttachedGod
= NEFAS
;
4385 DeathMessage
= "@Dd is squashed.";
4386 BaseUnarmedStrength
= 200;
4389 StandVerb
= "rooted";
4391 AllowUnconsciousness
= false
;
4393 HostileReplies
== "@Dd expresses @sp utter contempt for your pitiful and loathsome existence by wobbling erratically.";
4394 FriendlyReplies
== "@Dd wobbles knowingly.";
4399 DefaultArmStrength
= 6;
4401 DefaultEndurance
= 20;
4402 DefaultPerception
= 7;
4403 DefaultIntelligence
= 3;
4405 DefaultCharisma
= 10;
4407 TotalVolume
= 10000;
4408 TorsoBitmapPos
= 128, 32;
4410 Adjective
= "magical";
4411 NameSingular
= "mushroom";
4415 UsesNutrition
= false
;
4416 FleshMaterial
= MAGIC_MUSHROOM_FLESH
;
4417 SkinColor
= rgb16
(200, 170, 170);
4418 CanBeGenerated
= true
;
4419 AttachedGod
= SCABIES
;
4420 BaseUnarmedStrength
= 300;
4421 KnownCWeaponSkills
== UNARMED
;
4422 CWeaponSkillHits
== 20;
4424 DangerModifier
= 75;
4425 StandVerb
= "wobbling";
4431 HeadBitmapPos
= 112, 304;
4432 TorsoBitmapPos
= 48, 224;
4433 ArmBitmapPos
= 80, 64;
4434 LegBitmapPos
= 16, 160;
4435 ClothColor
= rgb16
(50, 50, 50);
4437 CanBeGenerated
= true
;
4438 ClassStates
= INFRA_VISION
;
4439 HostileReplies
== "@Dd yells: \"Prepare to meet your maker!\"";
4440 FriendlyReplies
== "\"Death awaits our foes.\"";
4441 IgnoreDanger
= true
;
4442 AttachedGod
= INFUSCOR
;
4444 KnownCWeaponSkills
== BLUNT_WEAPONS
;
4445 IsExtraFragile
= true
;
4450 DefaultArmStrength
= 15;
4451 DefaultLegStrength
= 15;
4452 DefaultDexterity
= 15;
4453 DefaultAgility
= 21;
4454 DefaultEndurance
= 15;
4455 DefaultPerception
= 21;
4456 DefaultIntelligence
= 15;
4458 DefaultCharisma
= 10;
4460 UsesLongAdjectiveArticle
= true
;
4461 Adjective
= "apprentice";
4462 NameSingular
= "dark mage";
4463 TotalVolume
= 60000;
4465 ClothColor
= rgb16
(80, 80, 80);
4466 BeltColor
= rgb16
(80, 80, 80);
4467 Cloak
= LEATHER cloak
{ Enchantment
= 2; }
4468 RightWielded
= OAK_WOOD OAK_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 3; }
4469 HPRequirementForGeneration
= 150;
4470 DayRequirementForGeneration
= 15;
4473 Inventory
== lantern
;
4474 CWeaponSkillHits
== 50;
4475 RightSWeaponSkillHits
= 20;
4476 LeftSWeaponSkillHits
= 20;
4477 PolymorphIntelligenceRequirement
= 5;
4478 Inventory
= { 2, Random
{ MaxPrice
= 500; Category
= WAND|SCROLL
; Chance
= 10; }, Random
{ MinPrice
= 500; Category
= WAND|SCROLL
; Chance
= 5; } }
4479 ScienceTalkPossibility
= 25;
4480 ScienceTalkIntelligenceModifier
= 10;
4481 ScienceTalkWisdomModifier
= 5;
4482 ScienceTalkIntelligenceRequirement
= 10;
4483 ScienceTalkWisdomRequirement
= 5;
4488 DefaultArmStrength
= 13;
4489 DefaultLegStrength
= 13;
4490 DefaultDexterity
= 20;
4491 DefaultAgility
= 18;
4492 DefaultEndurance
= 15;
4493 DefaultPerception
= 18;
4494 DefaultIntelligence
= 30;
4496 DefaultCharisma
= 15;
4499 NameSingular
= "battlemage";
4500 TotalVolume
= 70000;
4502 HairColor
= rgb16
(180, 40, 40);
4503 CapColor
= rgb16
(180, 40, 40);
4504 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 3; }
4505 RightWielded
= TEAK_WOOD TEAK_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 4; }
4506 HPRequirementForGeneration
= 250;
4507 DayRequirementForGeneration
= 25;
4510 CWeaponSkillHits
== 100;
4511 RightSWeaponSkillHits
= 50;
4512 LeftSWeaponSkillHits
= 50;
4513 PolymorphIntelligenceRequirement
= 20;
4514 Inventory
= { 2, Random
{ MaxPrice
= 500; Category
= WAND|SCROLL
; Chance
= 25; }, Random
{ MinPrice
= 500; Category
= WAND|SCROLL
; Chance
= 10; } }
4515 ScienceTalkPossibility
= 50;
4516 ScienceTalkIntelligenceModifier
= 25;
4517 ScienceTalkWisdomModifier
= 10;
4518 ScienceTalkIntelligenceRequirement
= 20;
4519 ScienceTalkWisdomRequirement
= 10;
4524 DefaultArmStrength
= 11;
4525 DefaultLegStrength
= 11;
4526 DefaultDexterity
= 25;
4527 DefaultAgility
= 15;
4528 DefaultEndurance
= 15;
4529 DefaultPerception
= 15;
4530 DefaultIntelligence
= 45;
4532 DefaultCharisma
= 20;
4534 UsesLongAdjectiveArticle
= true
;
4535 Adjective
= "elder";
4536 NameSingular
= "dark mage";
4537 ClassStates
= INFRA_VISION|ESP
;
4538 TotalVolume
= 80000;
4540 HairColor
= rgb16
(140, 140, 140);
4541 CapColor
= rgb16
(80, 80, 160);
4542 Cloak
= OMMEL_HAIR cloak
{ Enchantment
= 4; }
4543 RightWielded
= ARCANITE ARCANITE meleeweapon
(QUARTER_STAFF
) { Enchantment
= 5; }
4544 HPRequirementForGeneration
= 350;
4545 DayRequirementForGeneration
= 35;
4548 CWeaponSkillHits
== 200;
4549 RightSWeaponSkillHits
= 100;
4550 LeftSWeaponSkillHits
= 100;
4551 PolymorphIntelligenceRequirement
= 35;
4552 Inventory
= { 2, Random
{ MaxPrice
= 500; Category
= WAND|SCROLL
; Chance
= 50; }, Random
{ MinPrice
= 500; Category
= WAND|SCROLL
; Chance
= 50; } }
4553 ScienceTalkPossibility
= 100;
4554 ScienceTalkIntelligenceModifier
= 100;
4555 ScienceTalkWisdomModifier
= 50;
4556 ScienceTalkIntelligenceRequirement
= 35;
4557 ScienceTalkWisdomRequirement
= 25;
4562 DefaultArmStrength
= 9;
4563 DefaultLegStrength
= 9;
4564 DefaultDexterity
= 30;
4565 DefaultAgility
= 12;
4566 DefaultEndurance
= 15;
4567 DefaultPerception
= 12;
4568 DefaultIntelligence
= 60;
4570 DefaultCharisma
= 25;
4573 NameSingular
= "archmage";
4574 DefaultName
= "Ischaldirh";
4575 ClassStates
= INVISIBLE|INFRA_VISION|ESP|TELEPORT_CONTROL
;
4576 TotalVolume
= 100000;
4580 TamingDifficulty
= 50;
4582 CanBeCloned
= false
;
4583 IsPolymorphable
= false
;
4584 HairColor
= rgb16
(200, 200, 200);
4585 EyeColor
= rgb16
(0, 0, 0);
4586 ClothColor
= rgb16
(30, 30, 30);
4587 CapColor
= rgb16
(50, 50, 50);
4588 BodyArmor
= ARCANITE bodyarmor
(CHAIN_MAIL
) { Enchantment
= 5; }
4589 Cloak
= PHOENIX_FEATHER cloak
{ Enchantment
= 5; }
4590 Belt
= ANGEL_HAIR belt
{ Enchantment
= 5; }
4591 RightBoot
= DRAGON_HIDE boot
(BOOT_OF_AGILITY
) { Enchantment
= 5; }
4592 RightWielded
= OCTIRON OCTIRON meleeweapon
(QUARTER_STAFF
) { Enchantment
= 6; }
4593 Inventory
= { 9, wand
(WAND_OF_RESURRECTION
), wand
(WAND_OF_STRIKING
), wand
(WAND_OF_CLONING
), wand
(WAND_OF_LIGHTNING
), wand
(WAND_OF_FIRE_BALLS
), scrollofcharging
, scrollofwishing
, holybook
(INFUSCOR
), key
(OCTAGONAL_LOCK
); }
4594 HPRequirementForGeneration
= 450;
4595 DayRequirementForGeneration
= 45;
4597 CanBeConfused
= false
;
4598 CWeaponSkillHits
== 500;
4599 RightSWeaponSkillHits
= 200;
4600 LeftSWeaponSkillHits
= 200;
4601 FireResistance
= 40;
4602 ElectricityResistance
= 40;
4603 EnergyResistance
= 40;
4604 PolymorphIntelligenceRequirement
= 50;
4605 IsImmuneToItemTeleport
= true
;
4606 IsExtraFragile
= false
;
4607 AllowUnconsciousness
= false
;
4608 UndeadVersions
= false
;
4614 DefaultArmStrength
= 5;
4616 DefaultEndurance
= 8;
4617 DefaultPerception
= 24;
4618 DefaultIntelligence
= 15;
4620 DefaultCharisma
= 10;
4622 StandVerb
= "hovering";
4624 TotalVolume
= 300000;
4625 TorsoBitmapPos
= 112, 16;
4627 NameSingular
= "ghost";
4628 ClassStates
= INFRA_VISION|ESP|GAS_IMMUNITY|LEVITATION
;
4629 KnownCWeaponSkills
== BITE
;
4630 CWeaponSkillHits
== 100;
4631 BaseEmitation
= rgb24
(110, 110, 110);
4632 HostileReplies
== "\"Boo!\"";
4633 FriendlyReplies
== "\"A very good Boo to you, my friend.\"";
4636 FleshMaterial
= GHOST
;
4637 DeathMessage
= "@Dd is sucked into hell.";
4638 SpillsBlood
= false
;
4640 UsesNutrition
= false
;
4641 AttachedGod
= MORTIFER
;
4642 BodyPartsDisappearWhenSevered
= true
;
4643 BaseBiteStrength
= 1000;
4644 AttackStyle
= USE_HEAD
;
4645 BiteCapturesBodyPart
= false
;
4646 MoveType
= ETHEREAL
;
4648 IsImmuneToStickiness
= true
;
4649 CreateUndeadConfigurations
= true
;
4650 UndeadAttributeModifier
= 75;
4651 UndeadCopyMaterials
= false
;
4652 CanBeGenerated
= true
;
4653 CanBeGeneratedOnlyInTheCatacombs
= true
;
4654 IsCatacombCreature
= true
;
4659 DefaultArmStrength
= 25;
4660 DefaultAgility
= 20;
4661 DefaultEndurance
= 15;
4662 DefaultPerception
= 18;
4663 DefaultIntelligence
= 5;
4665 DefaultCharisma
= 3;
4667 TotalVolume
= 200000;
4668 TorsoBitmapPos
= 176, 16;
4669 HostileReplies
== "Both heads of the moose snarl angrily at you.";
4670 FriendlyReplies
== "Both heads of the moose nod at you.";
4672 SkinColor
= rgb16
(90, 85, 80);
4673 NameSingular
= "moose";
4674 NamePlural
= "moose";
4675 Adjective
= "two-headed";
4676 AttackStyle
= USE_HEAD
;
4677 CanBeGenerated
= true
;
4678 KnownCWeaponSkills
== BITE
;
4679 CWeaponSkillHits
== 100;
4680 FleshMaterial
= MOOSE_FLESH
;
4681 DeathMessage
= "@Dd dies both heads snarling bitterly.";
4682 AttachedGod
= SCABIES
;
4683 BaseBiteStrength
= 300;
4685 DangerModifier
= 50;
4691 DefaultArmStrength
= 2;
4692 DefaultAgility
= 40;
4693 DefaultEndurance
= 8;
4694 DefaultPerception
= 20;
4695 DefaultIntelligence
= 6;
4697 DefaultCharisma
= 6;
4699 StandVerb
= "flying";
4702 TorsoBitmapPos
= 560, 0;
4703 HostileReplies
== "@Dd peeps evilly.";
4704 FriendlyReplies
== "@Dd chirps happily.";
4706 SkinColor
= rgb16
(64, 64, 64);
4707 TorsoMainColor
= rgb16
(180, 180, 180);
4708 Adjective
= "giant";
4709 NameSingular
= "magpie";
4710 AttackStyle
= USE_HEAD
;
4711 BaseBiteStrength
= 400;
4712 CanBeGenerated
= true
;
4713 KnownCWeaponSkills
== BITE
;
4714 CWeaponSkillHits
== 50;
4716 FleshMaterial
= MAGPIE_FLESH
;
4717 AttachedGod
= CLEPTIA
;
4718 ClassStates
= INFRA_VISION
; /* So that invisible player doesn't screw the AI */
4719 BiteCapturesBodyPart
= false
;
4725 DefaultArmStrength
= 6;
4726 DefaultAgility
= 10;
4727 DefaultEndurance
= 9;
4728 DefaultPerception
= 18;
4729 DefaultIntelligence
= 5;
4731 DefaultCharisma
= 4;
4733 TotalVolume
= 10000;
4734 TorsoBitmapPos
= 128, 0;
4735 HostileReplies
== "@Dd grawls.";
4736 FriendlyReplies
== "@Dd discusses philosophy with you.";
4738 SkinColor
= rgb16
(80, 80, 80);
4740 NameSingular
= "skunk";
4741 AttackStyle
= USE_HEAD
;
4742 BaseBiteStrength
= 350;
4743 CanBeGenerated
= true
;
4744 KnownCWeaponSkills
== BITE
;
4745 CWeaponSkillHits
== 100;
4746 FleshMaterial
= SKUNK_FLESH
;
4747 AttachedGod
= SILVA
;
4749 TorsoMainColor
= rgb16
(220, 220, 220);
4750 PoisonResistance
= 10;
4751 DangerModifier
= 33;
4752 ClassStates
= GAS_IMMUNITY
;
4757 DefaultArmStrength
= 5;
4758 DefaultAgility
= 25;
4759 DefaultEndurance
= 15;
4760 DefaultPerception
= 24;
4761 DefaultIntelligence
= 8;
4763 DefaultCharisma
= 5;
4765 TotalVolume
= 40000;
4766 TorsoBitmapPos
= 224, 16;
4767 FriendlyReplies
== "\"Gods are away on business.\"";
4768 HostileReplies
== "\"Misery is the river of the world.\"";
4770 NameSingular
= "stalker";
4771 NamePlural
= "stalkers";
4772 Adjective
= "invisible";
4773 UsesLongAdjectiveArticle
= true
;
4774 AttackStyle
= USE_ARMS
;
4775 CanBeGenerated
= true
;
4776 FleshMaterial
= MAGICAL_AIR
;
4777 BaseUnarmedStrength
= 750;
4778 DeathMessage
= "@Dd hisses and vanishes.";
4779 AttachedGod
= CLEPTIA
;
4781 DangerModifier
= 250;
4782 KnownCWeaponSkills
== UNARMED
;
4783 CWeaponSkillHits
== 200;
4784 ClassStates
= INVISIBLE
;
4785 BodyPartsDisappearWhenSevered
= true
;
4786 IsImmuneToStickiness
= true
;
4792 CanBeWished
= false
;
4793 CanBeGenerated
= false
;
4799 DefaultArmStrength
= 80;
4800 DefaultAgility
= 25;
4801 DefaultEndurance
= 20;
4802 DefaultPerception
= 42;
4803 DefaultIntelligence
= 45;
4805 DefaultCharisma
= 2;
4807 TamingDifficulty
= NO_TAMING
;
4810 TotalVolume
= 1000000;
4811 TorsoBitmapPos
= 160, 64;
4813 NameSingular
= "Master Dark Frog";
4814 IsPolymorphable
= false
;
4815 CanBeGenerated
= false
;
4817 CWeaponSkillHits
== 1000;
4819 CanBeCloned
= false
;
4820 DefaultName
= "Elpuri";
4821 HostileReplies
== "@Dd roars horribly: \"DiE hUmAn!!\"";
4822 BloodMaterial
= DARK_FROG_BLOOD
;
4823 SkinColor
= rgb16
(60, 60, 60);
4824 ClassStates
= INFRA_VISION|TELEPORT_CONTROL
;
4825 BaseBiteStrength
= 1500;
4826 FleshMaterial
= ELPURI_FLESH
;
4827 DeathMessage
= "@Dd groans horribly and drops @sp head.";
4828 AttachedGod
= SCABIES
;
4830 CanBeConfused
= false
;
4831 AttackStyle
= USE_HEAD
;
4832 KnownCWeaponSkills
== BITE
;
4833 MoveType
= WALK|SWIM
;
4834 DestroysWalls
= true
;
4835 AllowUnconsciousness
= false
;
4840 DefaultArmStrength
= 16;
4842 DefaultEndurance
= 30;
4843 DefaultPerception
= 24;
4844 DefaultIntelligence
= 12;
4846 DefaultCharisma
= 20;
4848 TotalVolume
= 60000;
4849 TorsoBitmapPos
= 128, 64;
4851 Adjective
= "mother carnivorous";
4852 NameSingular
= "plant";
4853 DefaultName
= "genetrix vesana";
4854 AttackStyle
= USE_HEAD
;
4855 BaseBiteStrength
= 600;
4856 SkinColor
= rgb16
(111, 64, 37);
4857 TorsoMainColor
= rgb16
(0, 160, 0); /* the leaves */
4858 TorsoSpecialColor
= rgb16
(160, 0, 0);
4859 KnownCWeaponSkills
== BITE
;
4860 CWeaponSkillHits
== 100;
4862 TamingDifficulty
= NO_TAMING
;
4865 DeathMessage
= "@Dd is brutally destroyed.";
4866 BaseEmitation
= rgb24
(140, 100, 100);
4867 FleshMaterial
= MUTANT_PLANT_FIBER
;
4868 AttachedGod
= SCABIES
;
4871 HostileReplies
== "@Dd is silent.";
4872 FriendlyReplies
== "@Dd is silent.";
4873 ClassStates
= INFRA_VISION
;
4875 SpillsBlood
= false
;
4877 StandVerb
= "rooted";
4879 AllowUnconsciousness
= false
;
4885 DefaultArmStrength
= 2;
4886 DefaultAgility
= 15;
4887 DefaultEndurance
= 10;
4888 DefaultPerception
= 12;
4889 DefaultIntelligence
= 5;
4891 DefaultCharisma
= 6;
4894 TorsoBitmapPos
= 112, 0;
4895 HostileReplies
== "@Dd ignores you.";
4896 FriendlyReplies
== "@Dd ignores you.";
4898 SkinColor
= rgb16
(180, 160, 130);
4899 Adjective
= "large";
4900 NameSingular
= "hedgehog";
4901 AttackStyle
= USE_HEAD
;
4902 BaseBiteStrength
= 300;
4903 CanBeGenerated
= true
;
4904 KnownCWeaponSkills
== BITE
;
4905 CWeaponSkillHits
== 20;
4906 FleshMaterial
= HEDGEHOG_FLESH
;
4907 AttachedGod
= SILVA
;
4908 AutomaticallySeen
= true
;
4914 DefaultEndurance
= 16;
4915 DefaultPerception
= 18;
4916 DefaultIntelligence
= 10;
4918 DefaultCharisma
= 10;
4920 TorsoBitmapPos
= 160, 0;
4921 HostileReplies
== "@Dd squeals furiously.";
4922 FriendlyReplies
== "@Dd squeals happily.";
4923 SkinColor
= rgb16
(90, 70, 60);
4924 NameSingular
= "bunny";
4925 NamePlural
= "bunnies";
4926 AttackStyle
= USE_HEAD
;
4927 BaseBiteStrength
= 650;
4928 CanBeGenerated
= true
;
4929 KnownCWeaponSkills
== BITE
;
4930 CWeaponSkillHits
== 20;
4931 FleshMaterial
= MUTANT_BUNNY_FLESH
;
4932 AttachedGod
= SILVA
;
4935 BloodMaterial
= GLOWING_BLOOD
;
4939 Adjective
= "young male carnivorous mutant";
4940 TotalVolume
= 20000;
4941 AttributeBonus
= -50;
4942 TorsoBitmapPos
= 144, 0;
4943 DefaultArmStrength
= 8;
4944 DefaultAgility
= 10;
4950 Adjective
= "young female carnivorous mutant";
4951 TotalVolume
= 17500;
4952 AttributeBonus
= -50;
4953 TorsoBitmapPos
= 144, 0;
4954 DefaultArmStrength
= 4;
4955 DefaultAgility
= 15;
4961 Adjective
= "adult male carnivorous mutant";
4962 TotalVolume
= 40000;
4963 TorsoBitmapPos
= 160, 0;
4964 DefaultArmStrength
= 16;
4965 DefaultAgility
= 20;
4969 Config ADULT_FEMALE
;
4971 Adjective
= "adult female carnivorous mutant";
4972 TotalVolume
= 35000;
4973 TorsoBitmapPos
= 160, 0;
4974 DefaultArmStrength
= 8;
4975 DefaultAgility
= 30;
4982 DefaultArmStrength
= 60;
4983 DefaultAgility
= 30;
4984 DefaultEndurance
= 25;
4985 DefaultPerception
= 30;
4986 DefaultIntelligence
= 8;
4988 DefaultCharisma
= 15;
4990 TorsoBitmapPos
= 288, 32;
4991 HostileReplies
== "@Dd roars terribly.";
4992 FriendlyReplies
== "@Dd roars cheerfully.";
4993 SkinColor
= rgb16
(110, 90, 80);
4994 NameSingular
= "bunny";
4995 Adjective
= "gigantic carnivorous mutant";
4996 AttackStyle
= USE_HEAD|USE_ARMS
;
4997 BaseUnarmedStrength
= 1000;
4998 BaseBiteStrength
= 500;
4999 KnownCWeaponSkills
= { 2, UNARMED
, BITE
; }
5000 CWeaponSkillHits
== 200;
5001 FleshMaterial
= MUTANT_BUNNY_FLESH
;
5002 AttachedGod
= SCABIES
;
5005 DestroysWalls
= true
;
5006 DefaultName
= "Vladimir";
5007 Alias
== "Vladimir";
5008 TotalVolume
= 800000;
5011 IsPolymorphable
= false
;
5012 CanBeCloned
= false
;
5013 ConstantCommandFlags
= FLEE_FROM_ENEMIES
;
5014 BloodMaterial
= GLOWING_BLOOD
;
5019 DefaultArmStrength
= 3;
5020 DefaultAgility
= 10;
5021 DefaultEndurance
= 10;
5022 DefaultPerception
= 9;
5023 DefaultIntelligence
= 3;
5025 DefaultCharisma
= 6;
5027 TotalVolume
= 10000;
5028 TorsoBitmapPos
= 208, 0;
5029 HostileReplies
== "@Dd emits a thousand sparkles of furious electricity.";
5030 FriendlyReplies
== "@Dd looks at you with @sp round, colourless eyes.";
5032 SkinColor
= rgb16
(255, 255, 255);
5033 TorsoSpecialColor
= rgb16
(48, 48, 48);
5034 NameSingular
= "hattifattener";
5035 AttackStyle
= USE_HEAD
;
5036 BaseBiteStrength
= 1;
5037 CanBeGenerated
= true
;
5038 FleshMaterial
= HATTIFATTENER_FLESH
;
5039 AttachedGod
= TERRA
;
5040 IgnoreDanger
= true
;
5041 HPRequirementForGeneration
= 60;
5042 DayRequirementForGeneration
= 6;
5043 ElectricityResistance
= 100;
5046 BodyPartsDisappearWhenSevered
= true
;
5047 DeathMessage
= "@Dd explodes in a burst of electricity!";
5048 BaseEmitation
= rgb24
(130, 130, 130);
5049 SpillsBlood
= false
;
5051 Alias
== "Hattivatti";
5052 AllowUnconsciousness
= false
;
5058 HeadBitmapPos
= 112, 128;
5059 TorsoBitmapPos
= 48, 352;
5060 ArmBitmapPos
= 80, 96;
5061 LegBitmapPos
= 16, 160;
5062 ClothColor
= rgb16
(50, 50, 50);
5063 EyeColor
= rgb16
(200, 0, 0);
5064 BeltColor
= rgb16
(100, 100, 100);
5065 ArmSpecialColor
= rgb16
(100, 100, 140);
5067 CanBeGenerated
= true
;
5068 ClassStates
= INFRA_VISION
;
5069 HostileReplies
== "@Dd yells: \"Death! Death!\"";
5070 FriendlyReplies
== "\"I see dead people.\"";
5071 IgnoreDanger
= true
;
5072 AttachedGod
= INFUSCOR
;
5074 KnownCWeaponSkills
== BLUNT_WEAPONS
;
5075 NameSingular
= "necromancer";
5076 IsExtraFragile
= true
;
5078 IsCatacombCreature
= true
;
5080 Config APPRENTICE_NECROMANCER
;
5082 DefaultArmStrength
= 15;
5083 DefaultLegStrength
= 15;
5084 DefaultDexterity
= 15;
5086 DefaultEndurance
= 15;
5087 DefaultPerception
= 21;
5088 DefaultIntelligence
= 15;
5090 DefaultCharisma
= 10;
5092 UsesLongAdjectiveArticle
= true
;
5093 Adjective
= "apprentice";
5094 TotalVolume
= 60000;
5096 Cloak
= LEATHER cloak
{ Enchantment
= 2; }
5097 RightWielded
= OAK_WOOD OAK_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 3; }
5098 HPRequirementForGeneration
= 50;
5099 DayRequirementForGeneration
= 5;
5102 CWeaponSkillHits
== 50;
5103 RightSWeaponSkillHits
= 20;
5104 LeftSWeaponSkillHits
= 20;
5105 CapColor
= rgb16
(150, 150, 100);
5106 GauntletColor
= rgb16
(150, 150, 100);
5107 PolymorphIntelligenceRequirement
= 5;
5108 Inventory
= { 3, skull
, Random
{ MaxPrice
= 500; Category
= WAND|SCROLL
; Chance
= 5; }, Random
{ MinPrice
= 500; Category
= WAND|SCROLL
; Chance
= 1; } }
5109 ScienceTalkPossibility
= 10;
5110 ScienceTalkIntelligenceModifier
= 5;
5111 ScienceTalkWisdomModifier
= 2;
5112 ScienceTalkIntelligenceRequirement
= 10;
5113 ScienceTalkWisdomRequirement
= 5;
5116 Config MASTER_NECROMANCER
;
5118 DefaultArmStrength
= 13;
5119 DefaultLegStrength
= 13;
5120 DefaultDexterity
= 20;
5122 DefaultEndurance
= 15;
5123 DefaultPerception
= 18;
5124 DefaultIntelligence
= 30;
5126 DefaultCharisma
= 15;
5128 Adjective
= "master";
5129 TotalVolume
= 70000;
5131 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 3; }
5132 RightWielded
= TEAK_WOOD TEAK_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 4; }
5133 HPRequirementForGeneration
= 125;
5134 DayRequirementForGeneration
= 12;
5137 CWeaponSkillHits
== 100;
5138 RightSWeaponSkillHits
= 50;
5139 LeftSWeaponSkillHits
= 50;
5140 CapColor
= rgb16
(100, 100, 200);
5141 GauntletColor
= rgb16
(100, 100, 200);
5142 PolymorphIntelligenceRequirement
= 20;
5143 Inventory
= { 5, BLUE_CRYSTAL skull
{ Chance
= 20; }, PURPLE_CRYSTAL skull
{ Chance
= 20; }, GREEN_CRYSTAL skull
{ Chance
= 20; }, Random
{ MaxPrice
= 500; Category
= WAND|SCROLL
; Chance
= 10; }, Random
{ MinPrice
= 500; Category
= WAND|SCROLL
; Chance
= 3; } }
5144 ScienceTalkPossibility
= 50;
5145 ScienceTalkIntelligenceModifier
= 50;
5146 ScienceTalkWisdomModifier
= 25;
5147 ScienceTalkIntelligenceRequirement
= 20;
5148 ScienceTalkWisdomRequirement
= 10;
5154 DefaultArmStrength
= 25;
5155 DefaultLegStrength
= 35;
5156 DefaultDexterity
= 15;
5158 DefaultEndurance
= 12;
5159 DefaultPerception
= 15;
5160 DefaultIntelligence
= 10;
5162 DefaultCharisma
= 6;
5164 TotalVolume
= 200000;
5166 NameSingular
= "sumo wrestler";
5167 DefaultName
= "Huang Ming Pong";
5168 SkinColor
= rgb16
(128, 80, 48);
5169 HairColor
= rgb16
(80, 48, 32);
5170 ClothColor
= rgb16
(56, 48, 20);
5171 HeadBitmapPos
= 96, 336;
5172 TorsoBitmapPos
= 32, 352;
5173 ArmBitmapPos
= 64, 336;
5174 LegBitmapPos
= 16, 176;
5175 TamingDifficulty
= NO_TAMING
;
5176 HostileReplies
== "\"SSSUUUMMMMMMOOOOORRRRGGGGGHHHHH!!!! (Mr. Decos said sumo wrestlers always yell like this)\"";
5177 AttachedGod
= SILVA
;
5178 KnownCWeaponSkills
= { 2, UNARMED
, KICK
; }
5179 CWeaponSkillHits
= { 2, 1000, 1000; }
5180 AttackStyle
= USE_ARMS|USE_LEGS
;
5183 IsPolymorphable
= false
;
5185 BaseUnarmedStrength
= 100;
5188 9, /* 6 first are used before the revolution */
5189 "@Dd smiles broadly: \"'Tis the perfect occupation, this. I eat like kings! Or at least like kings who only eat bananas.\"",
5190 "\"The ancient rules of this traditional martial art were designed by Mr. Decos himself, so don't complain about them.\"",
5191 "\"My real name is Alfred, but the viceroy said it wasn't exotic enough for this job.\"",
5192 "@Dd is in a buoyant mood. \"I love the new rule! Before the invasion, my wife always complained about my weight. Now she doesn't, since she's a slave in Attnam.\"",
5193 "@Dd seems to be recalling sorrowful memories. \"When Tweraif was still sovereign, I tried to run a restaurant for a while. It ended in a bankrupt since I ate all the food myself.\"",
5194 "@Dd winks at you: \"A belt of levitation is really useful for large people.\"",
5195 "@Dd looks almost panicked. \"Hey, why aren't people bringing me bananas anymore! I'm hungry! Help! Don't let me starve!\"",
5196 "\"If you attack Attnam, too, please don't liberate my wife. She'll force me to commence a merciless diet for sure!\"",
5197 "\"I think I'm going to move abroad and start teaching sumo wrestling to foreigners. I'm sure it'll be the number one fashion sport of big-boned people in no time!\"";
5199 AutomaticallySeen
= true
;
5208 AttachedGod
= MELLIS
;
5209 SkinColor
= rgb16
(200, 110, 70);
5210 IsExtraCoward
= true
;
5211 AutomaticallySeen
= true
;
5212 DefaultCommandFlags
= FOLLOW_PLAYER|FLEE_FROM_ENEMIES
;
5213 ConstantCommandFlags
= DONT_CONSUME_ANYTHING_VALUABLE
;
5214 WillCarryItems
= false
;
5215 IsExtraFragile
= true
;
5219 DefaultArmStrength
= 10;
5220 DefaultLegStrength
= 15;
5221 DefaultDexterity
= 12;
5223 DefaultEndurance
= 10;
5224 DefaultPerception
= 15;
5225 DefaultIntelligence
= 10;
5227 DefaultCharisma
= 8;
5228 TotalVolume
= 90000;
5230 NameSingular
= "male tourist";
5231 HeadBitmapPos
= 96, 64;
5232 TorsoBitmapPos
= 32, 368;
5233 ArmBitmapPos
= 80, 48;
5234 LegBitmapPos
= 16, 224;
5235 DefaultMoney
= 5000;
5236 BootColor
= rgb16
(200, 0, 0);
5237 ClothColor
= rgb16
(200, 16, 200);
5238 LegMainColor
= rgb16
(50, 100, 132);
5239 CapColor
= rgb16
(200, 200, 0);
5240 HostileReplies
== "\"Violence is barbaric. Couldn't we settle this little dispute of ours in a court of law?\"";
5244 "\"Don't you barbarians really eat anything but fruits? I need some greasy sausages badly!\"",
5245 "\"We're from Bazaria, the great trader nation, where every coin has equal rights. Richel Decos was our fellow countryman before he bought this town from the Attnamese.\"",
5246 "\"Back home I plan commercials acted during theatre play breaks.\"",
5247 "\"It is good for my son to see how we would live if science and trade hadn't brought us the prosperity and wellfare it has.\"",
5248 "\"I couldn't believe my eyes when the travel agent showed me the extraordinary low prices of Decos Paradise Tours Inc. I believed they were a joke until he revealed the ingenious travel method: customers levitate over the ocean after consuming magical mushrooms! Needless to say, our holiday plans were immediately decided.\"",
5249 "\"I presume you backward aborigines still boil people alive and eat them. Any chance of me seeing a young, gorgeous maiden facing this horrible destiny? Just for cultural education, you know.\"";
5255 DefaultArmStrength
= 8;
5256 DefaultLegStrength
= 12;
5257 DefaultDexterity
= 8;
5258 DefaultAgility
= 12;
5259 DefaultEndurance
= 8;
5260 DefaultPerception
= 21;
5261 DefaultIntelligence
= 7;
5263 DefaultCharisma
= 10;
5264 TotalVolume
= 70000;
5267 NameSingular
= "female tourist";
5268 HeadBitmapPos
= 112, 48;
5269 TorsoBitmapPos
= 48, 368;
5270 ArmBitmapPos
= 64, 160;
5271 LegBitmapPos
= 16, 192;
5272 BootColor
= rgb16
(20, 20, 20);
5273 HairColor
= rgb16
(60, 48, 24);
5274 ClothColor
= rgb16
(50, 200, 50);
5275 LegMainColor
= rgb16
(60, 60, 60);
5276 LegSpecialColor
= rgb16
(60,50,60);
5277 AttackStyle
= USE_ARMS|USE_LEGS
;
5278 HostileReplies
== "\"Help! A horribly hideous cannibal aborigine wants to capture me, hit me in the head with his club, drag me into a smelly sinister cave and mate with me!\"";
5282 "\"I heard natives like you paint every inch of their body, dance complex ritual dances around a big bonfire and utter forbidden voodoo spells. When will you begin?\"",
5283 "\"Why are all the villagers so sweaty? Can't they try to wash themselves often enough at least when civilized people are around?\"",
5284 "\"I so love bananas! This is a heaven!\"",
5285 "\"My friend's brother's ex-wife's uncle's old schoolmate inherited some money, bought shares of Decos Bananas Co. and became a millionaire. I think of it as an example of how anyone can become rich and happy if he tries hard enough.\"",
5286 "\"Richel Decos is such a wonderful person! I wish I was married to someone as well-off as him!\"";
5292 DefaultArmStrength
= 7;
5293 DefaultLegStrength
= 7;
5294 DefaultDexterity
= 15;
5295 DefaultAgility
= 15;
5296 DefaultEndurance
= 10;
5297 DefaultPerception
= 18;
5298 DefaultIntelligence
= 12;
5300 DefaultCharisma
= 6;
5301 TotalVolume
= 50000;
5303 NameSingular
= "child tourist";
5304 HeadBitmapPos
= 112, 352;
5305 TorsoBitmapPos
= 32, 384;
5306 ArmBitmapPos
= 80, 352;
5307 LegBitmapPos
= 16, 16;
5308 BootColor
= rgb16
(200, 200, 200);
5309 ClothColor
= rgb16
(200, 200, 200);
5310 LegMainColor
= rgb16
(50, 100, 132);
5311 CapColor
= rgb16
(40, 40, 40);
5312 AttackStyle
= USE_ARMS|USE_LEGS|USE_HEAD
;
5313 HostileReplies
== "\"Daddy!!! Hit this man!!! He teases me!!!\"";
5317 "\"A real native!!! Can I touch him, mommy? Can I? Can I?\"",
5318 "\"I wanna see you sacrifice someone to tree gods!!!\"",
5319 "\"Mister, can you catch me a demon spider? I wanna bring one home as a pet!!!\"",
5320 "\"Did you see that Pong person? He's fatter than daddy!!! I can't believe it!!!\"";
5327 DefaultArmStrength
= 8;
5328 DefaultAgility
= 25;
5329 DefaultEndurance
= 8;
5330 DefaultPerception
= 21;
5331 DefaultIntelligence
= 10;
5333 DefaultCharisma
= 10;
5335 TotalVolume
= 30000;
5337 SkinColor
= rgb16
(225, 225, 32);
5338 NameSingular
= "blink dog";
5339 BaseBiteStrength
= 450;
5340 CWeaponSkillHits
== 100;
5341 AttachedGod
= SOPHOS
;
5342 DangerModifier
= 50;
5343 FleshMaterial
= BLINK_DOG_FLESH
;
5346 veterankamikazedwarf
5348 AttributeBonus
= 50;
5349 DefaultIntelligence
= 3;
5351 Adjective
= "veteran";
5352 Inventory
== backpack
{ SecondaryMaterial
= GUN_POWDER
{ Volume
= 30000; } }
5353 HPRequirementForGeneration
= 200;
5354 DayRequirementForGeneration
= 20;
5357 CreateDivineConfigurations
= true
;
5361 "\"Everyone believes I failed intentionally. Never! My loyalty to @Gd is spotless!\"",
5362 "\"The commander gave me too few explosives! It wasn't my fault!\"",
5363 "@Dd shouts: \"Death to disbelievers!\"",
5364 "@Dd praises @Gd with numerous hymns. @Pp is obviously a very devoted follower.",
5365 "@Dd seems very sorrowful. \"You can't believe how much I've been despised since that fateful mission...\"",
5366 "@Dd almost sheds tears. \"I've lost all my friends and self-confidence due to the failure.\"";
5372 DefaultArmStrength
= 35;
5373 DefaultLegStrength
= 35;
5374 DefaultDexterity
= 35;
5375 DefaultAgility
= 35;
5376 DefaultEndurance
= 35;
5377 DefaultPerception
= 45;
5378 DefaultIntelligence
= 35;
5380 DefaultCharisma
= 60;
5383 ClassStates
= TELEPORT|HASTE|INFRA_VISION|ESP|TELEPORT_CONTROL|POLYMORPH_CONTROL|GAS_IMMUNITY|LIFE_SAVED
;
5384 TamingDifficulty
= NO_TAMING
;
5387 CanBeCloned
= false
;
5388 IsPolymorphable
= false
;
5389 CanBeConfused
= false
;
5390 FireResistance
= 40;
5391 ElectricityResistance
= 40;
5392 EnergyResistance
= 40;
5393 NameSingular
= "archangel";
5394 BodyArmor
= ANGEL_HAIR bodyarmor
(PLATE_MAIL
) { Enchantment
= 4; }
5395 Cloak
= ANGEL_HAIR cloak
{ Enchantment
= 4; }
5396 Belt
= ANGEL_HAIR belt
{ Enchantment
= 4; }
5397 RightGauntlet
= ANGEL_HAIR gauntlet
(GAUNTLET_OF_DEXTERITY
) { Enchantment
= 4; }
5398 IsImmuneToItemTeleport
= true
;
5399 ScienceTalkPossibility
= 100;
5400 ScienceTalkIntelligenceModifier
= 50;
5401 ScienceTalkWisdomModifier
= 250;
5402 ScienceTalkIntelligenceRequirement
= 20;
5403 ScienceTalkWisdomRequirement
= 40;
5404 AllowUnconsciousness
= false
;
5406 DisplacePriority
= 10;
5407 AllowPlayerToChangeEquipment
= false
;
5411 DefaultName
= "Inlux";
5416 DefaultName
= "Iustitia";
5421 DefaultName
= "Beneficus";
5426 DefaultName
= "Amatrix";
5431 DefaultName
= "Salubris";
5436 DefaultName
= "Magus";
5441 DefaultName
= "Nux";
5446 DefaultName
= "Ignigena";
5451 DefaultName
= "Leguleius";
5457 DefaultName
= "Latro";
5463 DefaultName
= "Rapax";
5470 DefaultName
= "Pestilentia";
5476 DefaultName
= "Sinistra";
5482 DefaultName
= "Gladius";
5488 DefaultName
= "Erado";
5495 DefaultArmStrength
= 15;
5496 DefaultLegStrength
= 15;
5497 DefaultDexterity
= 35;
5498 DefaultAgility
= 15;
5499 DefaultEndurance
= 20;
5500 DefaultPerception
= 27;
5501 DefaultIntelligence
= 15;
5503 DefaultCharisma
= 15;
5505 TotalVolume
= 70000;
5507 NameSingular
= "tailor";
5508 Cloak
= LEATHER cloak
{ Enchantment
= 1; }
5509 BodyArmor
= HARDENED_LEATHER bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
5510 RightWielded
= MITHRIL meleeweapon
(DAGGER
) { Enchantment
= 2; }
5511 RightGauntlet
= NYMPH_HAIR gauntlet
(GAUNTLET_OF_DEXTERITY
) { Enchantment
= 4; }
5512 RightBoot
= OMMEL_HAIR boot
{ Enchantment
= 1; }
5513 KnownCWeaponSkills
== BLUNT_WEAPONS
;
5514 CWeaponSkillHits
== 500;
5515 RightSWeaponSkillHits
= 200;
5516 LeftSWeaponSkillHits
= 200;
5517 TorsoBitmapPos
= 48, 48;
5518 HeadBitmapPos
= 96, 0;
5519 ArmBitmapPos
= 64, 16;
5520 LegBitmapPos
= 0, 0;
5521 ClothColor
= rgb16
(200, 200, 200);
5522 LegMainColor
= rgb16
(111, 64, 37);
5524 /* Replies overridden */
5527 CanBeCloned
= false
;
5528 DefaultName
= "Mirvo";
5529 TamingDifficulty
= NO_TAMING
;
5530 AttachedGod
= SOPHOS
;
5535 DefaultArmStrength
= 10;
5536 DefaultAgility
= 25;
5537 DefaultEndurance
= 12;
5538 DefaultPerception
= 18;
5540 BaseBiteStrength
= 1000;
5541 TotalVolume
= 30000;
5542 TorsoBitmapPos
= 96, 0;
5544 CWeaponSkillHits
== 100;
5545 IsPolymorphable
= false
;
5547 ScienceTalkPossibility
= 100;
5552 DefaultIntelligence
= 35;
5554 DefaultCharisma
= 6;
5555 BloodMaterial
= DARK_FROG_BLOOD
;
5556 SkinColor
= rgb16
(60, 60, 60);
5557 Adjective
= "mystic dark";
5558 CanBeGenerated
= true
;
5559 ClassStates
= INFRA_VISION|TELEPORT_CONTROL|INVISIBLE|ESP
;
5560 AttachedGod
= INFUSCOR
;
5561 IgnoreDanger
= true
;
5562 HPRequirementForGeneration
= 400;
5563 DayRequirementForGeneration
= 40;
5565 PolymorphIntelligenceRequirement
= 25;
5566 ScienceTalkIntelligenceModifier
= 100;
5567 ScienceTalkWisdomModifier
= 50;
5568 ScienceTalkIntelligenceRequirement
= 25;
5569 ScienceTalkWisdomRequirement
= 15;
5570 FriendlyReplies
== "@Dd croaks happily.";
5571 IsCatacombCreature
= true
;
5576 DefaultIntelligence
= 25;
5578 DefaultCharisma
= 30;
5579 SkinColor
= rgb16
(32, 88, 32);
5580 Adjective
= "mystic light";
5581 ClassStates
= TELEPORT_CONTROL|INVISIBLE|ESP
;
5582 AttachedGod
= VALPURUS
;
5583 PolymorphIntelligenceRequirement
= 15;
5584 ScienceTalkIntelligenceModifier
= 25;
5585 ScienceTalkWisdomModifier
= 50;
5586 ScienceTalkIntelligenceRequirement
= 20;
5587 ScienceTalkWisdomRequirement
= 30;
5593 DefaultArmStrength
= 40;
5594 DefaultAgility
= 20;
5595 DefaultEndurance
= 40;
5596 DefaultPerception
= 21;
5597 DefaultIntelligence
= 5;
5599 DefaultCharisma
= 6;
5601 BloodMaterial
= SICK_BLOOD
;
5603 HostileReplies
== "@Dd says nothing.";
5604 FriendlyReplies
== "@Dd says nothing.";
5606 SkinColor
= rgb16
(64, 64, 100);
5607 BeltColor
= rgb16
(50, 150, 50); /* the mouth */
5608 TorsoMainColor
= rgb16
(30, 30, 30);
5609 NameSingular
= "behemoth spider";
5610 AttackStyle
= USE_HEAD
;
5611 BaseBiteStrength
= 400;
5612 ClassStates
= INFRA_VISION
;
5613 KnownCWeaponSkills
== BITE
;
5614 CWeaponSkillHits
== 50;
5615 FleshMaterial
= SICK_SPIDER_FLESH
;
5616 AttachedGod
= SCABIES
;
5617 BiteCapturesBodyPart
= false
;
5618 AutomaticallySeen
= true
;
5619 IsImmuneToStickiness
= true
;
5620 DefaultName
= "Lobh-Se";
5621 TorsoBitmapPos
= 192, 64;
5622 TotalVolume
= 500000;
5623 TamingDifficulty
= NO_TAMING
;
5627 IsPolymorphable
= false
;
5628 CanBeGenerated
= false
;
5630 CanBeCloned
= false
;
5631 DeathMessage
= "@Dd groans horribly and drops @pp head.";
5632 CanBeConfused
= false
;
5633 AttackStyle
= USE_HEAD
;
5634 KnownCWeaponSkills
== BITE
;
5635 DestroysWalls
= true
;
5636 AllowUnconsciousness
= false
;
5641 DefaultArmStrength
= 3;
5642 DefaultLegStrength
= 3;
5643 DefaultDexterity
= 15;
5644 DefaultAgility
= 20;
5645 DefaultEndurance
= 12;
5646 DefaultPerception
= 20;
5647 DefaultIntelligence
= 10;
5649 DefaultCharisma
= 50;
5652 SkinColor
= rgb16
(160, 100, 64);
5653 HairColor
= rgb16
(80, 48, 32);
5654 HeadBitmapPos
= 112, 368;
5655 TorsoBitmapPos
= 48, 288;
5656 ArmBitmapPos
= 80, 240;
5657 LegBitmapPos
= 16, 240;
5658 TotalVolume
= 40000;
5660 BaseUnarmedStrength
= 200;
5661 HostileReplies
== "\"LAallaaalalaaa!\"";
5663 NameSingular
= "siren";
5664 AttachedGod
= DULCIS
;
5665 FriendlyReplies
== "\"I'm singing in the rain... Oh wait...\"";
5667 /* if somebody really wants to J_Kahvi has provided
5668 detailed discussion of nipple and pubic hair
5669 color in Doc/Data/Dialog.txt starting from
5670 line 2552 to 2640 */
5672 Config LIGHT_ASIAN_SIREN
;
5674 SkinColor
= rgb16
(254, 247, 208);
5675 HairColor
= rgb16
(80, 48, 32);
5676 TorsoMainColor
= rgb16
(70, 40, 25);
5677 NameSingular
= "test1";
5680 Config DARK_ASIAN_SIREN
;
5682 SkinColor
= rgb16
(254, 247, 183);
5683 HairColor
= rgb16
(64, 48, 32);
5684 TorsoMainColor
= rgb16
(50, 40, 28);
5685 NameSingular
= "test2";
5688 Config CAUCASIAN_SIREN
;
5690 SkinColor
= rgb16
(255, 212, 192);
5691 HairColor
= rgb16
(35, 35, 35);
5692 TorsoMainColor
= rgb16
(30, 30, 30);
5697 SkinColor
= rgb16
(128, 80, 48);
5698 HairColor
= rgb16
(80, 48, 32);
5699 TorsoMainColor
= rgb16
(60, 30, 25);
5704 SkinColor
= rgb16
(180, 255, 150);
5705 HairColor
= rgb16
(200, 48, 32);
5706 TorsoMainColor
= rgb16
(180, 40, 25);
5715 FleshMaterial
= MIND_WORM_FLESH
;
5716 AttachedGod
= SCABIES
;
5718 TorsoMainColor
= rgb16
(200, 30, 30);
5723 TorsoBitmapPos
= 208, 32;
5725 NameSingular
= "mind worm hatchling";
5731 TorsoBitmapPos
= 208, 32;
5733 NameSingular
= "mind worm boil";
5739 DefaultArmStrength
= 15;
5740 DefaultLegStrength
= 10;
5741 DefaultDexterity
= 10;
5742 DefaultAgility
= 10;
5743 DefaultEndurance
= 15;
5744 DefaultPerception
= 21;
5745 DefaultIntelligence
= 15;
5747 DefaultCharisma
= 10;
5749 HeadBitmapPos
= 96, 352;
5750 TorsoBitmapPos
= 48, 48;
5751 ArmBitmapPos
= 64, 256;
5752 LegBitmapPos
= 0, 48;
5753 CapColor
= rgb16
(200, 200, 10);
5754 TorsoMainColor
= rgb16
(30, 30, 30);
5755 LegMainColor
= rgb16
(30,30,30);
5756 SkinColor
= rgb16
(255, 222, 202);
5757 TotalVolume
= 95000;
5759 NameSingular
= "punisher";
5760 Belt
= BLACK_LEATHER belt
;
5761 RightWielded
= BLACK_LEATHER whip
;
5762 RightBoot
= BLACK_LEATHER boot
;
5763 KnownCWeaponSkills
= { 2, KICK
, WHIPS
; }
5764 CWeaponSkillHits
= { 2, 200, 200; }
5765 RightSWeaponSkillHits
= 200;
5766 AttackStyle
= USE_ARMS|USE_LEGS
;
5767 TamingDifficulty
= NO_TAMING
;
5768 HostileReplies
== "\"You are now about to enter a world of pain!\"";
5769 AttachedGod
= CRUENTUS
;
5770 FriendlyReplies
== "\"My cousin a banana encourager in New Attnam\"";
5776 DefaultArmStrength
= 15;
5777 DefaultLegStrength
= 20;
5778 DefaultDexterity
= 15;
5779 DefaultAgility
= 20;
5780 DefaultEndurance
= 10;
5781 DefaultPerception
= 25;
5782 DefaultIntelligence
= 30;
5784 DefaultCharisma
= 10;
5786 HeadBitmapPos
= 96, 64;
5787 TorsoBitmapPos
= 48, 48;
5788 ArmBitmapPos
= 64, 16;
5789 LegBitmapPos
= 0, 48;
5790 SkinColor
= rgb16
(255, 222, 202);
5791 TotalVolume
= 95000;
5793 CapColor
= rgb16
(30, 30, 30);
5794 TorsoMainColor
= rgb16
(30, 30, 30);
5795 LegMainColor
= rgb16
(30,30,30);
5796 NameSingular
= "mystery man";
5797 Helmet
= BLACK_LEATHER helmet
;
5798 BodyArmor
= BLACK_LEATHER bodyarmor
(PLATE_MAIL
);
5799 Belt
= BLACK_LEATHER belt
;
5800 RightBoot
= BLACK_LEATHER boot
;
5801 RightGauntlet
= BLACK_LEATHER gauntlet
;
5802 KnownCWeaponSkills
= { 2, KICK
, UNARMED
; }
5803 CWeaponSkillHits
= { 2, 1000, 1000; }
5804 RightSWeaponSkillHits
= 1000;
5805 LeftSWeaponSkillHits
= 1000;
5806 AttackStyle
= USE_ARMS|USE_LEGS
;
5807 TamingDifficulty
= NO_TAMING
;
5808 HostileReplies
== "\"This is why the government doesn't mess with me, fool!\"";
5809 AttachedGod
= CRUENTUS
;
5815 DefaultArmStrength
= 20;
5816 DefaultLegStrength
= 20; /* not used */
5817 DefaultDexterity
= 25;
5818 DefaultAgility
= 50;
5819 DefaultEndurance
= 15;
5820 DefaultPerception
= 18;
5821 DefaultIntelligence
= 20;
5823 DefaultCharisma
= 10;
5825 StandVerb
= "floating";
5826 TotalVolume
= 200000;
5829 NameSingular
= "reaper";
5830 ClothColor
= rgb16
(100, 100, 160);
5831 HeadBitmapPos
= 96, 95;
5832 TorsoBitmapPos
= 32, 272;
5833 ArmBitmapPos
= 64, 272;
5834 /* LegBitmapPos is not used */
5835 KnownCWeaponSkills
== POLE_ARMS
;
5836 CWeaponSkillHits
== 500;
5837 RightSWeaponSkillHits
= 200;
5839 BaseEmitation
= rgb24
(110, 110, 130);
5840 HostileReplies
== "\"I'm an invitation Mortifer personally sent!\"";
5841 FriendlyReplies
== "\"You know, I've been on both sides; Mortifer is more of a party man but Valpurus is really boring. \"";
5842 Belt
= SPIDER_SILK belt
;
5843 FleshMaterial
= BONE
;
5844 DeathMessage
= "@Dd vanishes from existence.";
5845 SpillsBlood
= false
;
5847 AttachedGod
= MORTIFER
;
5848 BodyPartsDisappearWhenSevered
= true
;
5849 ClassStates
= GAS_IMMUNITY|LEVITATION
;
5850 WieldedPosition
= -1, -3;
5852 IsImmuneToStickiness
= true
;
5853 UndeadVersions
= false
;
5854 RightWielded
= meleeweapon
(SCYTHE
);
5855 IsCatacombCreature
= true
;
5857 SkinColor
= rgb16
(160, 160, 160);
5858 EyeColor
= rgb16
(0, 0, 0);
5859 TorsoMainColor
= rgb16
(0, 0, 0);
5860 LegMainColor
= rgb16
(160,160,160);
5861 ArmMainColor
= rgb16
(0, 0, 0);