2 # WARNING! SHITTY CODE!
5 defines
="-DSGAME_SHOTS_IPU -DWIZARD -DLOCAL_SAVES"
6 cflags
="-Wno-narrowing -Isrc/felib"
13 if [ "z$2" != "z" ]; then
14 pkg-config
--silence-errors $1 --atleast-version=$2
16 pkg-config
--silence-errors $1
18 if [ "$?" = "0" ]; then
19 cflags
="${cflags} `pkg-config $1 --cflags`"
20 lflags
="${lflags} `pkg-config $1 --libs`"
21 #echo "MSG: package '$1' found"
24 #echo "MSG: no package '$1'"
32 # $3: use gcc if not empty
36 obj
=`basename $2 .cpp`
37 obj
=`basename $obj .c`
41 objects
="${objects} ${obj}"
42 gcc
-pipe -c -O2 -Wall -Wno-misleading-indentation -Isrc/game
-std=gnu
++14 ${defines} ${cflags} -o ${obj} "$1/$2"
43 if [ "$?" != "0" ]; then
44 echo "FATAL: compilation failed!"
52 g
++ -pipe -s -o ivan
${objects} ${lflags}
53 if [ "$?" != "0" ]; then
54 echo "FATAL: linking failed!"
61 if [ "$have_package" != "tan" ]; then
62 echo "FATAL: you need SDL development package installed, version 1.2 or above!"
66 find_package SDL_mixer
1.2
67 if [ "$have_package" != "tan" ]; then
68 echo "MSG: no SDL_mixer package found, sound disabled"
69 defines
="${defines} -DDISABLE_SOUND"
71 echo "MSG: sound support enabled"
74 find_package libpng
1.6
75 if [ "$have_package" = "tan" ]; then
76 defines
="${defines} -DHAVE_LIBPNG"
77 echo "MSG: libpng found"
79 find_package libpng16
1.6
80 if [ "$have_package" = "tan" ]; then
81 defines
="${defines} -DHAVE_LIBPNG"
82 echo "MSG: libpng found"
84 #find_package imlib2 1.4
85 #if [ "$have_package" = "tan" ]; then
86 # defines="${defines} -DHAVE_IMLIB2"
87 # echo "MSG: imlib2 found"
89 echo "FATAL: libpng v1.6 not found!"
95 if [ "$have_package" = "tan" ]; then
96 defines
="${defines} -DUSE_ZLIB"
97 echo "MSG: compressed saves enabled"
101 if [ "$have_package" = "tan" ]; then
102 echo "MSG: OpenGL renderer enabled"
104 echo "MSG: OpenGL renderer disabled"
105 defines
="${defines} -DDISABLE_OPENGL"
109 if [ "$have_package" = "tan" ]; then
110 echo "MSG: ALSA silencing enabled"
111 defines
="${defines} -DENABLE_ALSA"
115 #find_package libpng 1.5
116 #if [ "$have_package" = "tan" ]; then
117 # defines="${defines} -DHAVE_LIBPNG"
121 mkdir _build
2>/dev
/null
123 compile src
/felib bitmap.cpp
124 compile src
/felib config.cpp
125 compile src
/felib feerror.cpp
126 compile src
/felib feio.cpp
127 compile src
/felib felist.cpp
128 compile src
/felib femain.cpp
129 compile src
/felib femath.cpp
130 compile src
/felib festring.cpp
131 compile src
/felib fetime.cpp
132 compile src
/felib graphics.cpp
133 compile src
/felib hscore.cpp
134 compile src
/felib rawbit.cpp
135 compile src
/felib fesave.cpp
136 compile src
/felib whandler.cpp
137 compile src
/felib regex.c
139 compile src
/game ivancommon.cpp
140 compile src
/game actset.cpp
141 compile src
/game areaset.cpp
142 compile src
/game charset.cpp
143 compile src
/game charsset.cpp
144 compile src
/game
command.cpp
145 compile src
/game coreset.cpp
146 compile src
/game dataset.cpp
147 compile src
/game dungeon.cpp
148 compile src
/game game.cpp
149 compile src
/game godset.cpp
150 compile src
/game iconf.cpp
151 compile src
/game id.cpp
152 compile src
/game igraph.cpp
153 compile src
/game itemset.cpp
154 compile src
/game levelset.cpp
155 compile src
/game main.cpp
156 compile src
/game materset.cpp
157 compile src
/game message.cpp
158 compile src
/game object.cpp
159 compile src
/game roomset.cpp
160 compile src
/game
script.cpp
161 compile src
/game slotset.cpp
162 compile src
/game trapset.cpp
163 compile src
/game wmapset.cpp
164 compile src
/game wskill.cpp