1 COMMAND(ToggleRunning
) {
2 if (game::PlayerIsRunning() && PLAYER
->StateIsActivated(PANIC
) && PLAYER
->GetTirednessState() != FAINTING
) {
3 ADD_MESSAGE("You are too scared to move at normal pace.");
6 if (!Char
->CanMove()) {
7 ADD_MESSAGE("Well, well, aren't we funny today, eh?");
10 game::SetPlayerIsRunning(!game::PlayerIsRunning());