3 if (!game::IsInWilderness()) Char
->GetLevel()->AddSpecialCursors();
4 if (!game::IsInWilderness())
5 Msg
= CONST_S("Direction keys move cursor, ESC exits, 'i' examines items, 'c' examines a character.");
7 Msg
= CONST_S("Direction keys move cursor, ESC exits, 'c' examines a character.");
8 game::PositionQuestion(Msg
, Char
->GetPos(), &game::LookHandler
, &game::LookKeyHandler
, ivanconfig::GetLookZoom());
9 game::RemoveSpecialCursors();