3 DefaultArmStrength
= 10;
4 DefaultLegStrength
= 10;
8 DefaultPerception
= 15;
9 DefaultIntelligence
= 5;
13 SkinColor
= rgb16
(0, 96, 0);
14 EyeColor
= rgb16
(200, 200, 0);
15 ClothColor
= rgb16
(48, 32, 16);
16 HeadBitmapPos
= 96, 48;
17 TorsoBitmapPos
= 32, 112;
18 ArmBitmapPos
= 64, 144;
19 LegBitmapPos
= 16, 64;
22 NameSingular
= "goblin";
23 CanBeGenerated
= true
;
25 RightWielded
= COPPER COPPER meleeweapon
(SHORT_SWORD
);
26 KnownCWeaponSkills
== SMALL_SWORDS
;
27 CWeaponSkillHits
== 10;
28 RightSWeaponSkillHits
= 5;
30 HostileReplies
== "@Dd yells goblin war cries at you.";
34 "@Dd curses the surface freaks.",
35 "@Dd mumbles incomprehensibly.",
36 "@Dd laughs: \"Humie friend. Many mommo we kill. Many spider we eat.\"";
38 FleshMaterial
= GOBLINOID_FLESH
;
39 AttachedGod
= CRUENTUS
;
40 WieldedPosition
= 0, -2;
45 RightWielded
= BRONZE BRONZE meleeweapon
(SHORT_SWORD
);
46 CWeaponSkillHits
== 20;
47 RightSWeaponSkillHits
= 10;
48 NameSingular
= "goblin berserker";
49 ClothColor
= rgb16
(0, 96, 0);
53 "\"RrraaaaAAAAA!!!\"",
55 "\"Me learning reading. Me goblin-savant.\"",
56 "\"Me fear no-thing that bleeds.\"";
63 Helmet
= LEATHER helmet
;
64 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
);
65 RightWielded
= IRON IRON meleeweapon
(SHORT_SWORD
);
66 CWeaponSkillHits
== 50;
67 RightSWeaponSkillHits
= 20;
68 NameSingular
= "goblin butcher";
69 ClothColor
= rgb16
(200, 0, 0);
70 Inventory
== potion
{ SecondaryMaterial
= TROLL_BLOOD
; Chance
= 10; }
76 Helmet
= LEATHER helmet
;
77 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
);
78 NameSingular
= "goblin jailer";
79 ClothColor
= rgb16
(124, 110, 60);
80 CanBeGenerated
= false
;
81 UndeadVersions
= false
;
82 RightWielded
= LEATHER whip
;/* { Enchantment = 1; }*/
83 KnownCWeaponSkills
== WHIPS
;
84 CWeaponSkillHits
== 50;
85 RightSWeaponSkillHits
= 20;
91 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 1; }
92 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
93 Cloak
= OMMEL_HAIR cloak
{ Enchantment
= 1; }
94 RightWielded
= MITHRIL MITHRIL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
95 LeftWielded
= MITHRIL MITHRIL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
96 RightRing
= ring
(RING_OF_TELEPORTATION
);
97 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 1; }
98 RightBoot
= STEEL boot
{ Enchantment
= 1; }
100 CWeaponSkillHits
== 200;
101 RightSWeaponSkillHits
= 100;
102 LeftSWeaponSkillHits
= 100;
103 NameSingular
= "goblin king";
106 DefaultName
= "Guugzamesh";
107 DangerModifier
= 2000;
110 IsPolymorphable
= false
;
111 HeadBitmapPos
= 96, 288;
112 TorsoBitmapPos
= 48, 208;
113 HairColor
= rgb16
(220, 220, 0);
114 ClothColor
= rgb16
(200, 0, 0);
115 Inventory
= { 6, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, solstone
; }
116 CanBeConfused
= false
;
117 NaturalSparkleFlags
= HAIR_COLOR
;
119 ElectricityResistance
= 30;
120 EnergyResistance
= 30;
121 TamingDifficulty
= 20;
122 UndeadVersions
= false
;
128 Helmet
= BRONZE helmet
(FULL_HELMET
);
129 BodyArmor
= HARDENED_LEATHER bodyarmor
(PLATE_MAIL
);
130 RightWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 1; }
131 LeftWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 1; }
132 CWeaponSkillHits
== 100;
133 RightSWeaponSkillHits
= 50;
134 LeftSWeaponSkillHits
= 50;
135 NameSingular
= "goblin prince";
136 HeadBitmapPos
= 112, 288;
137 TorsoBitmapPos
= 48, 208;
138 HairColor
= rgb16
(220, 220, 0);
139 ClothColor
= rgb16
(200, 0, 0);
140 Inventory
= { 2, potion
{ SecondaryMaterial
= ANTIDOTE_LIQUID
; Chance
= 20; }, Random
{ Category
= RING
; Chance
= 20; } }
143 "\"My father may have 500 sons, but I will be the one to succeed him on the throne!\"",
144 "@Dd describes a recent article in 'Modern Monster' magazine.",
145 "@Dd wants nothing to do with you.";
149 Config PRISON_WARDEN
;
152 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 1; }
153 BodyArmor
= TIN bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
154 Cloak
= OMMEL_HAIR cloak
{ Enchantment
= 1; }
155 RightWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
156 LeftWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
157 RightRing
= ring
(RING_OF_ELECTRICITY_RESISTANCE
);
158 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 1; }
159 RightBoot
= STEEL boot
{ Enchantment
= 1; }
161 CWeaponSkillHits
== 200;
162 RightSWeaponSkillHits
= 100;
163 LeftSWeaponSkillHits
= 100;
164 NameSingular
= "goblin prison warden";
167 DefaultName
= "Cbolroci";
168 DangerModifier
= 1000;
171 IsPolymorphable
= false
;
172 HeadBitmapPos
= 112, 288;
173 TorsoBitmapPos
= 48, 208;
174 HairColor
= rgb16
(132, 0, 0);
175 ClothColor
= rgb16
(44, 88, 88);
176 Inventory
= { 6, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, solstone
; }
177 CanBeConfused
= false
;
178 /*NaturalSparkleFlags = HAIR_COLOR;*/
180 ElectricityResistance
= 30;
181 EnergyResistance
= 30;
182 TamingDifficulty
= 20;
183 UndeadVersions
= false
;
184 CanBeGenerated
= false
;