3 DefaultArmStrength
= 5;
6 DefaultPerception
= 24;
7 DefaultIntelligence
= 15;
11 StandVerb
= "hovering";
14 TorsoBitmapPos
= 112, 16;
16 NameSingular
= "ghost";
17 ClassStates
= INFRA_VISION|ESP|GAS_IMMUNITY|LEVITATION
;
18 KnownCWeaponSkills
== BITE
;
19 CWeaponSkillHits
== 100;
20 BaseEmitation
= rgb24
(110, 110, 110);
23 FleshMaterial
= GHOST
;
24 DeathMessage
= "@Dd is sucked into hell.";
27 UsesNutrition
= false
;
28 AttachedGod
= MORTIFER
;
29 BodyPartsDisappearWhenSevered
= true
;
30 BaseBiteStrength
= 1000;
31 AttackStyle
= USE_HEAD
;
32 BiteCapturesBodyPart
= false
;
35 IsImmuneToStickiness
= true
;
36 CreateUndeadConfigurations
= true
;
37 UndeadAttributeModifier
= 75;
38 UndeadCopyMaterials
= false
;
39 CanBeGenerated
= true
;
40 CanBeGeneratedOnlyInTheCatacombs
= true
;
41 IsCatacombCreature
= true
;
46 "@Dd attempts to spook you.",
49 FriendlyReplies
== "\"A very good Boo to you, my friend.\"";