commands separated
[k8-i-v-a-n.git] / Script / item.dat
blobc0ac948a4ca3dde2d34ec005c41928fe08ac6e38
1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
14 * NOTICE!!!
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical item data loaded during game startup */
24 /* Default values: */
26 item
28 Possibility = 0;
29 IsDestroyable = true;
30 CanBeWished = true;
31 IsMaterialChangeable = true;
32 WeaponCategory = UNCATEGORIZED;
33 IsPolymorphSpawnable = true;
34 IsAutoInitializable = true;
35 Category = MISC;
36 FireResistance = 0;
37 PoisonResistance = 0;
38 ElectricityResistance = 0;
39 AcidResistance = 0;
40 StrengthModifier = 0;
41 /* Obligatory: FormModifier */
42 /* Obligatory: DefaultSize */
43 DefaultMainVolume = 0;
44 DefaultSecondaryVolume = 0;
45 /* Obligatory: BitmapPos */
46 Price = 0;
47 BaseEmitation = 0;
48 UsesLongArticle = false;
49 Adjective = "";
50 UsesLongAdjectiveArticle = false;
51 /* Obligatory: NameSingular */
52 /* NameSingular + "s" by default: NamePlural */
53 PostFix = "";
54 ArticleMode = 0;
55 /* Obligatory: MainMaterialConfig */
56 /* Obligatory: SecondaryMaterialConfig */
57 /* Obligatory if multiple material configurations defined: MaterialConfigChances */
58 IsAbstract = true; /* This is false by default and does not inherit! */
59 IsPolymorphable = true;
60 OKVisualEffects = NONE;
61 CanBeGeneratedInContainer = true;
62 /* Obligatory: Roundness */
63 GearStates = 0;
64 IsTwoHanded = false;
65 CreateDivineConfigurations = false;
66 ForcedVisualEffects = 0;
67 CanBeCloned = true;
68 CanBeBroken = false;
69 MinCharges = 0;
70 MaxCharges = 0;
71 CanBePiled = true;
72 StorageVolume = 0;
73 MaxGeneratedContainedItems = 0;
74 AffectsArmStrength = false;
75 AffectsLegStrength = false;
76 AffectsDexterity = false;
77 AffectsAgility = false;
78 AffectsEndurance = false;
79 AffectsPerception = false;
80 AffectsIntelligence = false;
81 AffectsWisdom = false;
82 AffectsWillPower = false;
83 AffectsCharisma = false;
84 AffectsMana = false;
85 BaseEnchantment = 0;
86 PriceIsProportionalToEnchantment = false;
87 CanBeUsedBySmith = false;
88 AffectsCarryingCapacity = false;
89 HandleInPairs = false;
90 CanBeEnchanted = false;
91 /* Obligatory if wand: BeamColor */
92 /* Obligatory if wand: BeamEffect */
93 BeamStyle = PARTICLE_BEAM;
94 WearWisdomLimit = NO_LIMIT;
95 AttachedGod = NONE;
96 /* Obligatory: AttachedGod */
97 WieldedBitmapPos = 176, 0;
98 IsQuestItem = false;
99 IsGoodWithPlants = true;
100 CreateLockConfigurations = false; /* Can't be overridden by Configs */
101 CanBePickedUp = true;
102 /* Obligatory if helmet: CoverPercentile */
103 /* Obligatory for respective armor:
104 TorsoArmorBitmapPos
105 ArmArmorBitmapPos
106 LegArmorBitmapPos
107 HelmetBitmapPos
108 CloakBitmapPos
109 BeltBitmapPos
110 GauntletBitmapPos
111 BootBitmapPos */
112 HasSecondaryMaterial = false;
113 AllowEquip = true;
114 /* Obligatory if scroll: ReadDifficulty */
115 IsValuable = true;
116 EnchantmentMinusChance = 0;
117 EnchantmentPlusChance = 0;
118 TeleportPriority = 100;
119 HasNormalPictureDirection = true;
120 DamageFlags = BLUNT;
121 IsKamikazeWeapon = false;
122 FlexibilityIsEssential = false;
123 IsSadistWeapon = false;
124 IsThrowingWeapon = false;
125 ThrowItemTypes = NONE; /*Possibilities: THROW_BONE|THROW_POTION|THROW_AXE|THROW_GAS_GRENADE|THROW_WAND;*/
126 CanFlame = false;
129 materialcontainer
131 IsAbstract = true;
132 HasSecondaryMaterial = true;
135 lantern
137 DefaultSize = 30;
138 Possibility = 100;
139 Category = TOOL;
140 DefaultMainVolume = 400;
141 StrengthModifier = 50;
142 FormModifier = 20;
143 Price = 10;
144 BaseEmitation = rgb24(125, 125, 105);
145 NameSingular = "lantern";
146 MainMaterialConfig == GLASS;
147 Alias == "light";
148 Roundness = 75;
149 CanBeBroken = true;
150 BitmapPos = 0, 256;
151 WallBitmapPos = 0, 192;
152 AttachedGod = LEGIFER;
153 WieldedBitmapPos = 160, 160;
155 Config BROKEN;
157 DefaultSize = 15;
158 Possibility = 10;
159 FormModifier = 25;
160 Price = 0;
161 BaseEmitation = 0;
162 BitmapPos = 0, 304;
163 WallBitmapPos = 0, 208;
164 WieldedBitmapPos = 176, 160;
168 can /* materialcontainer-> */
170 DefaultSize = 10;
171 Possibility = 450;
172 Category = FOOD;
173 DefaultMainVolume = 50;
174 DefaultSecondaryVolume = 500;
175 StrengthModifier = 50;
176 /* BitmapPos depends on being full or not */
177 FormModifier = 15;
178 NameSingular = "can";
179 /* Adjective and PostFix overridden */
180 MainMaterialConfig == IRON;
181 SecondaryMaterialConfig = {10 , BANANA_FLESH, SCHOOL_FOOD, MUSHROOM_FLESH, PEA_SOUP, OMMEL_CERUMEN, OMMEL_SNOT, FLOATING_EYE_FLESH, CAT_FLESH, RAT_FLESH, PINEAPPLE_FLESH; }
182 MaterialConfigChances = { 10, 750, 5, 25, 25, 10, 10, 25, 20, 20, 100; }
183 Roundness = 60;
184 AttachedGod = NONE;
185 WieldedBitmapPos = 176, 144;
186 IsValuable = false;
189 lump
191 DefaultSize = 10;
192 Possibility = 400;
193 Category = FOOD;
194 DefaultMainVolume = 500;
195 StrengthModifier = 75;
196 BitmapPos = 16, 48;
197 FormModifier = 10;
198 NameSingular = "lump";
199 MainMaterialConfig = { 2, BANANA_FLESH, SCHOOL_FOOD; }
200 MaterialConfigChances = { 2, 75, 5; }
201 OKVisualEffects = MIRROR|FLIP;
202 Roundness = 75;
203 AttachedGod = NONE;
204 WieldedBitmapPos = 160, 112;
205 IsValuable = false;
208 meleeweapon
210 Category = WEAPON;
211 IsAbstract = true;
212 CanBeBroken = true;
213 CanBePiled = false;
214 CanBeEnchanted = true;
215 HasSecondaryMaterial = true;
216 TeleportPriority = 500;
218 Config LONG_SWORD;
220 DefaultSize = 120;
221 Possibility = 100;
222 WeaponCategory = LARGE_SWORDS;
223 DefaultMainVolume = 130;
224 DefaultSecondaryVolume = 45;
225 BitmapPos = 16, 336;
226 FormModifier = 90;
227 StrengthModifier = 100;
228 NameSingular = "long sword";
229 MainMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
230 SecondaryMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
231 MaterialConfigChances = { 10, 200, 150, 100, 50, 1000, 750, 100, 25, 25, 5; }
232 Roundness = 10;
233 AttachedGod = CRUENTUS;
234 WieldedBitmapPos = 160, 16;
235 EnchantmentPlusChance = 5;
236 DamageFlags = SLASH|PIERCE;
239 Config BROKEN|LONG_SWORD;
241 Possibility = 10;
242 BitmapPos = 32, 208;
243 WieldedBitmapPos = 176, 80;
244 MainMaterialConfig = { 5, EBONY_WOOD, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
245 SecondaryMaterialConfig = { 5, EBONY_WOOD, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
246 MaterialConfigChances = { 5, 25, 100, 25, 25, 10; }
247 EnchantmentPlusChance = 10;
250 Config TWO_HANDED_SWORD;
252 DefaultSize = 150;
253 Possibility = 75;
254 WeaponCategory = LARGE_SWORDS;
255 DefaultMainVolume = 350;
256 DefaultSecondaryVolume = 150;
257 StrengthModifier = 200;
258 BitmapPos = 0, 0;
259 FormModifier = 135;
260 NameSingular = "two-handed sword";
261 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
262 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
263 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
264 Roundness = 15;
265 IsTwoHanded = true;
266 AttachedGod = CRUENTUS;
267 WieldedBitmapPos = 160, 16;
268 EnchantmentMinusChance = 5;
269 EnchantmentPlusChance = 5;
270 DamageFlags = SLASH;
273 Config BROKEN|TWO_HANDED_SWORD;
275 Possibility = 8;
276 BitmapPos = 32, 80;
277 WieldedBitmapPos = 176, 80;
278 MaterialConfigChances = { 4, 0, 250, 25, 25; }
279 EnchantmentMinusChance = 10;
280 EnchantmentPlusChance = 10;
283 Config TWO_HANDED_SCIMITAR;
285 DefaultSize = 140;
286 Possibility = 25;
287 WeaponCategory = LARGE_SWORDS;
288 DefaultMainVolume = 400;
289 DefaultSecondaryVolume = 150;
290 StrengthModifier = 175;
291 BitmapPos = 0, 16;
292 FormModifier = 160;
293 NameSingular = "two-handed scimitar";
294 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
295 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
296 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
297 Roundness = 15;
298 IsTwoHanded = true;
299 AttachedGod = CRUENTUS;
300 WieldedBitmapPos = 176, 112;
301 EnchantmentMinusChance = 5;
302 EnchantmentPlusChance = 5;
303 DamageFlags = SLASH;
306 Config BROKEN|TWO_HANDED_SCIMITAR;
308 Possibility = 3;
309 BitmapPos = 32, 96;
310 WieldedBitmapPos = 176, 80;
311 MaterialConfigChances = { 4, 0, 250, 25, 25; }
312 EnchantmentMinusChance = 10;
313 EnchantmentPlusChance = 10;
316 Config SPEAR;
318 DefaultSize = 190;
319 Possibility = 600;
320 WeaponCategory = POLE_ARMS;
321 StrengthModifier = 70;
322 BitmapPos = 16, 144;
323 FormModifier = 85;
324 DefaultMainVolume = 100;
325 DefaultSecondaryVolume = 2500;
326 NameSingular = "spear";
327 MainMaterialConfig = { 13, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
328 SecondaryMaterialConfig == PINE_WOOD;
329 MaterialConfigChances = { 13, 250, 200, 150, 100, 250, 650, 500, 350, 200, 50, 50, 25, 10; }
330 Roundness = 10;
331 IsTwoHanded = true;
332 AttachedGod = CRUENTUS;
333 WieldedBitmapPos = 160, 96;
334 EnchantmentPlusChance = 15;
335 DamageFlags = PIERCE;
338 Config BROKEN|SPEAR;
340 Possibility = 60;
341 BitmapPos = 32, 224;
342 WieldedBitmapPos = 176, 96;
343 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
344 MaterialConfigChances = { 7, 150, 25, 25, 5, 5, 5, 5; }
345 EnchantmentPlusChance = 30;
348 Config AXE;
350 DefaultSize = 60;
351 Possibility = 400;
352 WeaponCategory = AXES;
353 DefaultMainVolume = 200;
354 DefaultSecondaryVolume = 500;
355 StrengthModifier = 80;
356 BitmapPos = 16, 256;
357 FormModifier = 60;
358 NameSingular = "axe";
359 UsesLongArticle = true;
360 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
361 SecondaryMaterialConfig == PINE_WOOD;
362 MaterialConfigChances = { 7, 1250, 1000, 500, 100, 25, 25, 5; }
363 Roundness = 20;
364 IsTwoHanded = true;
365 AttachedGod = LORICATUS;
366 WieldedBitmapPos = 160, 176;
367 EnchantmentPlusChance = 15;
368 DamageFlags = SLASH;
369 IsThrowingWeapon = true;
370 ThrowItemTypes = THROW_AXE;
373 Config BROKEN|AXE;
375 Possibility = 40;
376 BitmapPos = 32, 176;
377 WieldedBitmapPos = 176, 176;
378 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
379 MaterialConfigChances = { 4, 250, 25, 25, 5; }
380 EnchantmentPlusChance = 30;
383 Config HALBERD;
385 DefaultSize = 170;
386 Possibility = 100;
387 WeaponCategory = POLE_ARMS;
388 DefaultMainVolume = 375;
389 DefaultSecondaryVolume = 1500;
390 StrengthModifier = 150;
391 BitmapPos = 0, 80;
392 FormModifier = 115;
393 NameSingular = "halberd";
394 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
395 SecondaryMaterialConfig == BIRCH_WOOD;
396 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
397 Roundness = 20;
398 IsTwoHanded = true;
399 AttachedGod = CRUENTUS;
400 WieldedBitmapPos = 160, 256;
401 EnchantmentMinusChance = 5;
402 EnchantmentPlusChance = 5;
403 DamageFlags = SLASH|PIERCE;
406 Config BROKEN|HALBERD;
408 Possibility = 10;
409 BitmapPos = 32, 144;
410 WieldedBitmapPos = 176, 256;
411 MainMaterialConfig = { 3, STEEL, METEORIC_STEEL, MITHRIL; }
412 MaterialConfigChances = { 3, 250, 25, 25; }
413 EnchantmentMinusChance = 10;
414 EnchantmentPlusChance = 10;
417 Config MACE;
419 StrengthModifier = 125;
420 FormModifier = 75;
421 DefaultSize = 70;
422 DefaultMainVolume = 300;
423 DefaultSecondaryVolume = 500;
424 BitmapPos = 0, 32;
425 Possibility = 300;
426 WeaponCategory = BLUNT_WEAPONS;
427 NameSingular = "mace";
428 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
429 SecondaryMaterialConfig == FIR_WOOD;
430 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
431 Roundness = 30; /* we count the handle, too */
432 IsTwoHanded = true;
433 AttachedGod = CRUENTUS;
434 WieldedBitmapPos = 160, 192;
435 EnchantmentPlusChance = 10;
438 Config BROKEN|MACE;
440 Possibility = 30;
441 BitmapPos = 32, 112;
442 WieldedBitmapPos = 176, 192;
443 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
444 MaterialConfigChances = { 4, 250, 25, 25, 5; }
445 EnchantmentPlusChance = 20;
448 Config WAR_HAMMER;
450 DefaultSize = 60;
451 Possibility = 200;
452 WeaponCategory = BLUNT_WEAPONS;
453 DefaultMainVolume = 250;
454 DefaultSecondaryVolume = 500;
455 StrengthModifier = 110;
456 BitmapPos = 80, 16;
457 FormModifier = 55;
458 NameSingular = "war hammer";
459 MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
460 SecondaryMaterialConfig == FIR_WOOD;
461 MaterialConfigChances = { 8, 1000, 750, 500, 100, 25, 25, 25, 5; }
462 Roundness = 20;
463 IsTwoHanded = true;
464 CanBeUsedBySmith = true;
465 AttachedGod = LORICATUS;
466 WieldedBitmapPos = 176, 320;
467 EnchantmentPlusChance = 15;
470 Config BROKEN|WAR_HAMMER;
472 Possibility = 20;
473 BitmapPos = 80, 32;
474 WieldedBitmapPos = 176, 336;
475 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
476 MaterialConfigChances = { 4, 250, 25, 25, 5; }
477 EnchantmentPlusChance = 30;
480 Config SICKLE;
482 DefaultSize = 40;
483 Possibility = 50;
484 WeaponCategory = SMALL_SWORDS;
485 DefaultMainVolume = 100;
486 DefaultSecondaryVolume = 50;
487 BitmapPos = 48, 144;
488 FormModifier = 60;
489 StrengthModifier = 40;
490 NameSingular = "sickle";
491 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
492 SecondaryMaterialConfig == FIR_WOOD;
493 MaterialConfigChances = { 5, 500, 100, 25, 25, 5; }
494 Roundness = 20;
495 AttachedGod = SEGES;
496 WieldedBitmapPos = 176, 32;
497 IsGoodWithPlants = true;
498 EnchantmentPlusChance = 20;
499 DamageFlags = SLASH;
502 Config BROKEN|SICKLE;
504 Possibility = 5;
505 BitmapPos = 48, 176;
506 WieldedBitmapPos = 176, 240;
507 MainMaterialConfig = { 6, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
508 MaterialConfigChances = { 6, 25, 25, 5, 5, 5, 5; }
509 EnchantmentPlusChance = 40;
512 Config DAGGER;
514 DefaultSize = 40;
515 Possibility = 300;
516 WeaponCategory = SMALL_SWORDS;
517 DefaultMainVolume = 25;
518 DefaultSecondaryVolume = 25;
519 BitmapPos = 48, 256;
520 FormModifier = 75;
521 StrengthModifier = 60;
522 NameSingular = "dagger";
523 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
524 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
525 MaterialConfigChances = { 5, 1000, 100, 25, 25, 5; }
526 Roundness = 20;
527 AttachedGod = CLEPTIA;
528 WieldedBitmapPos = 160, 288;
529 EnchantmentPlusChance = 25;
530 DamageFlags = SLASH|PIERCE;
531 IsThrowingWeapon = true;
534 Config BROKEN|DAGGER;
536 Possibility = 30;
537 BitmapPos = 48, 288;
538 WieldedBitmapPos = 176, 288;
539 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
540 SecondaryMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
541 MaterialConfigChances = { 7, 100, 25, 25, 5, 5, 5, 5; }
542 EnchantmentPlusChance = 50;
545 Config SHORT_SWORD;
547 DefaultSize = 70;
548 Possibility = 200;
549 WeaponCategory = SMALL_SWORDS;
550 DefaultMainVolume = 70;
551 DefaultSecondaryVolume = 30;
552 BitmapPos = 48, 240;
553 FormModifier = 80;
554 StrengthModifier = 90;
555 NameSingular = "short sword";
556 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
557 SecondaryMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
558 MaterialConfigChances = { 7, 1250, 1000, 750, 100, 25, 25, 5; }
559 Roundness = 15;
560 AttachedGod = CLEPTIA;
561 WieldedBitmapPos = 160, 32;
562 EnchantmentPlusChance = 15;
563 DamageFlags = SLASH|PIERCE;
566 Config BROKEN|SHORT_SWORD;
568 Possibility = 20;
569 BitmapPos = 48, 272;
570 WieldedBitmapPos = 176, 208;
571 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
572 SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
573 MaterialConfigChances = { 4, 250, 25, 25, 5; }
574 EnchantmentPlusChance = 30;
577 Config BASTARD_SWORD;
579 DefaultSize = 130;
580 Possibility = 75;
581 WeaponCategory = LARGE_SWORDS;
582 DefaultMainVolume = 225;
583 DefaultSecondaryVolume = 100;
584 StrengthModifier = 150;
585 BitmapPos = 64, 160;
586 FormModifier = 115;
587 NameSingular = "bastard sword";
588 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
589 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
590 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
591 Roundness = 15;
592 IsTwoHanded = true;
593 AttachedGod = CRUENTUS;
594 WieldedBitmapPos = 160, 16;
595 EnchantmentPlusChance = 5;
596 DamageFlags = SLASH;
599 Config BROKEN|BASTARD_SWORD;
601 Possibility = 8;
602 BitmapPos = 64, 192;
603 WieldedBitmapPos = 176, 80;
604 MaterialConfigChances = { 4, 0, 250, 25, 25; }
605 EnchantmentPlusChance = 10;
608 Config BATTLE_AXE;
610 DefaultSize = 110;
611 Possibility = 200;
612 WeaponCategory = AXES;
613 DefaultMainVolume = 250;
614 DefaultSecondaryVolume = 500;
615 StrengthModifier = 100;
616 BitmapPos = 64, 80;
617 FormModifier = 85;
618 NameSingular = "battle-axe";
619 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
620 SecondaryMaterialConfig == OAK_WOOD;
621 MaterialConfigChances = { 7, 1500, 1000, 750, 100, 25, 25, 5; }
622 Roundness = 30;
623 IsTwoHanded = true;
624 AttachedGod = LORICATUS;
625 WieldedBitmapPos = 160, 272;
626 EnchantmentPlusChance = 10;
627 DamageFlags = SLASH;
630 Config BROKEN|BATTLE_AXE;
632 Possibility = 20;
633 BitmapPos = 64, 96;
634 WieldedBitmapPos = 176, 272;
635 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
636 MaterialConfigChances = { 4, 250, 25, 25, 5; }
637 EnchantmentPlusChance = 20;
640 Config SCYTHE;
642 DefaultSize = 200;
643 Possibility = 50;
644 WeaponCategory = POLE_ARMS;
645 DefaultMainVolume = 150;
646 DefaultSecondaryVolume = 1800;
647 BitmapPos = 64, 112;
648 FormModifier = 80;
649 StrengthModifier = 40;
650 NameSingular = "scythe";
651 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
652 SecondaryMaterialConfig == FIR_WOOD;
653 MaterialConfigChances = { 5, 500, 100, 25, 25, 5; }
654 Roundness = 10;
655 IsTwoHanded = true;
656 AttachedGod = MORTIFER;
657 WieldedBitmapPos = 176, 48;
658 IsGoodWithPlants = true;
659 EnchantmentPlusChance = 20;
660 DamageFlags = SLASH;
663 Config BROKEN|SCYTHE;
665 Possibility = 5;
666 BitmapPos = 64, 128;
667 WieldedBitmapPos = 160, 48;
668 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
669 MaterialConfigChances = { 4, 50, 25, 25, 5; }
670 EnchantmentPlusChance = 40;
673 Config QUARTER_STAFF;
675 DefaultSize = 220;
676 Possibility = 200;
677 WeaponCategory = BLUNT_WEAPONS;
678 StrengthModifier = 125;
679 BitmapPos = 64, 240;
680 FormModifier = 90;
681 DefaultMainVolume = 3000;
682 DefaultSecondaryVolume = 200;
683 NameSingular = "quarterstaff";
684 MainMaterialConfig = { 10, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON, OMMEL_BONE; }
685 SecondaryMaterialConfig = { 10, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON, OMMEL_BONE; }
686 MaterialConfigChances = { 10, 100, 350, 300, 250, 200, 150, 100, 75, 25, 5; }
687 Roundness = 10;
688 IsTwoHanded = true;
689 AttachedGod = SILVA;
690 WieldedBitmapPos = 160, 304;
691 EnchantmentPlusChance = 20;
694 Config BROKEN|QUARTER_STAFF;
696 Possibility = 20;
697 BitmapPos = 64, 256;
698 WieldedBitmapPos = 176, 304;
699 MainMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
700 SecondaryMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
701 MaterialConfigChances = { 3, 500, 200, 25; }
702 EnchantmentPlusChance = 40;
705 Config HAMMER;
707 DefaultSize = 40;
708 Possibility = 50;
709 WeaponCategory = BLUNT_WEAPONS;
710 DefaultMainVolume = 150;
711 DefaultSecondaryVolume = 300;
712 StrengthModifier = 90;
713 BitmapPos = 48, 160;
714 FormModifier = 50;
715 NameSingular = "hammer";
716 MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
717 SecondaryMaterialConfig == FIR_WOOD;
718 MaterialConfigChances = { 7, 750, 500, 100, 25, 25, 10, 5; }
719 Roundness = 20;
720 CanBeUsedBySmith = true;
721 AttachedGod = LORICATUS;
722 WieldedBitmapPos = 176, 16;
723 EnchantmentPlusChance = 20;
726 Config BROKEN|HAMMER;
728 Possibility = 5;
729 BitmapPos = 48, 192;
730 WieldedBitmapPos = 176, 224;
731 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
732 MaterialConfigChances = { 4, 100, 25, 25, 5; }
733 EnchantmentPlusChance = 40;
737 banana /* materialcontainer-> */
739 Possibility = 150;
740 WeaponCategory = BLUNT_WEAPONS;
741 DefaultMainVolume = 40;
742 DefaultSecondaryVolume = 150;
743 StrengthModifier = 75;
744 Category = FOOD;
745 BitmapPos = 0, 112;
746 FormModifier = 25;
747 DefaultSize = 20;
748 NameSingular = "banana";
749 MainMaterialConfig == BANANA_PEEL;
750 SecondaryMaterialConfig == BANANA_FLESH;
751 Alias == "gun";
752 Roundness = 15;
753 CanBeBroken = true;
754 /* MinCharges & MaxCharges overridden */
755 AttachedGod = NEFAS;
756 WieldedBitmapPos = 160, 320;
757 AllowEquip = false;
758 IsValuable = false;
759 IsSadistWeapon = true;
761 Config BROKEN;
763 Possibility = 10;
764 BitmapPos = 32, 272;
765 WieldedBitmapPos = 176, 320;
769 holybanana /* materialcontainer->banana-> */
771 Possibility = 5;
772 DefaultMainVolume = 100;
773 DefaultSecondaryVolume = 500;
774 StrengthModifier = 150;
775 FormModifier = 250;
776 DefaultSize = 30;
777 Price = 1000;
778 Adjective = "holy";
779 PostFix = "of Oily Orpiv";
780 ArticleMode = FORCE_THE;
781 IsPolymorphable = false;
782 Roundness = 20;
783 WieldedBitmapPos = 160, 320;
784 CanBePiled = false;
785 CanBeBroken = false;
786 SecondaryMaterialConfig == HOLY_BANANA_FLESH;
787 BaseEmitation = rgb24(160, 140, 110);
788 CanBeCloned = false;
789 CanBeMirrored = true; /* will create a peel */
790 AllowEquip = true;
791 IsValuable = true;
794 justifier /* meleeweapon-> */
796 DefaultSize = 125;
797 Possibility = 0;
798 WeaponCategory = LARGE_SWORDS;
799 DefaultMainVolume = 200;
800 DefaultSecondaryVolume = 100;
801 BitmapPos = 0, 64;
802 FormModifier = 275;
803 StrengthModifier = 275;
804 CanBeWished = false;
805 IsMaterialChangeable = false;
806 NameSingular = "broadsword";
807 Adjective = "holy";
808 PostFix = "named Valpurus's Justifier";
809 ArticleMode = FORCE_THE;
810 MainMaterialConfig == VALPURIUM;
811 SecondaryMaterialConfig == VALPURIUM;
812 IsPolymorphable = false;
813 Alias == "Justifier";
814 Roundness = 20;
815 CanBeCloned = false;
816 CanBeMirrored = true;
817 CanBeBroken = false;
818 BaseEnchantment = 16;
819 CanBeEnchanted = false;
820 GearStates = HASTE|INFRA_VISION|ESP|POLYMORPH_CONTROL|TELEPORT_CONTROL;
821 AttachedGod = VALPURUS;
822 WieldedBitmapPos = 160, 16;
823 IsQuestItem = true;
824 DamageFlags = SLASH|PIERCE;
827 neercseulb /* meleeweapon-> */
829 StrengthModifier = 200;
830 FormModifier = 250;
831 DefaultSize = 100;
832 Possibility = 0;
833 CanBeWished = false;
834 BitmapPos = 0, 32;
835 WeaponCategory = BLUNT_WEAPONS;
836 IsMaterialChangeable = false;
837 DefaultMainVolume = 500;
838 DefaultSecondaryVolume = 500;
839 Adjective = "ancient";
840 NameSingular = "mace";
841 UsesLongAdjectiveArticle = true;
842 PostFix = "named Neerc Se-ulb";
843 ArticleMode = FORCE_THE;
844 MainMaterialConfig == MITHRIL;
845 SecondaryMaterialConfig == MITHRIL;
846 IsPolymorphable = false;
847 Alias == "Neerc Se-ulb";
848 Roundness = 35;
849 IsTwoHanded = true;
850 CanBeCloned = false;
851 CanBeMirrored = true;
852 CanBeBroken = false;
853 BaseEnchantment = 6;
854 AttachedGod = MORTIFER;
855 WieldedBitmapPos = 160, 192;
856 IsQuestItem = true;
859 pickaxe /* meleeweapon-> */
861 Category = TOOL;
862 DefaultSize = 75;
863 Possibility = 100;
864 DefaultMainVolume = 225;
865 DefaultSecondaryVolume = 400;
866 BitmapPos = 0, 96;
867 FormModifier = 35;
868 NameSingular = "pick-axe";
869 Alias == "pick-ax";
870 Roundness = 20;
871 WeaponCategory = AXES;
872 StrengthModifier = 75;
873 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
874 SecondaryMaterialConfig == FIR_WOOD;
875 MaterialConfigChances = { 7, 2000, 1500, 750, 100, 25, 25, 5; }
876 IsTwoHanded = true;
877 Price = 50; /* bonus for being able to dig */
878 AttachedGod = LORICATUS;
879 WieldedBitmapPos = 160, 64;
880 EnchantmentPlusChance = 10;
881 DamageFlags = PIERCE;
883 Config BROKEN;
885 Possibility = 10;
886 BitmapPos = 32, 160;
887 Price = 0;
888 WieldedBitmapPos = 176, 64;
889 MainMaterialConfig = { 4, IRON, STEEL, METEORIC_STEEL, MITHRIL; }
890 MaterialConfigChances = { 4, 250, 100, 25, 25; }
891 EnchantmentPlusChance = 20;
895 armor
897 IsAbstract = true;
898 CanBePiled = false;
899 CanBeEnchanted = true;
902 bodyarmor /* armor-> */
904 Category = BODY_ARMOR;
905 FormModifier = 15;
906 IsAbstract = true;
907 Roundness = 70;
908 IsTwoHanded = true;
909 CanBeBroken = true;
910 AttachedGod = LORICATUS;
911 WieldedBitmapPos = 160, 144;
912 TeleportPriority = 200;
914 Config CHAIN_MAIL;
916 Possibility = 50;
917 StrengthModifier = 125;
918 DefaultSize = 75;
919 DefaultMainVolume = 2000;
920 BitmapPos = 16, 96;
921 NameSingular = "chain mail";
922 MainMaterialConfig = { 8, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
923 MaterialConfigChances = { 8, 450, 300, 150, 25, 20, 25, 10, 5; }
924 InElasticityPenaltyModifier = 10;
925 TorsoArmorBitmapPos = 32, 432;
926 ArmArmorBitmapPos = 64, 432;
927 AthleteArmArmorBitmapPos = 64, 464;
928 LegArmorBitmapPos = 0, 432;
929 EnchantmentPlusChance = 10;
932 Config BROKEN|CHAIN_MAIL;
934 Possibility = 5;
935 BitmapPos = 48, 208;
936 FormModifier = 20;
937 StrengthModifier = 75;
938 MainMaterialConfig = { 6, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
939 MaterialConfigChances = { 6, 50, 25, 20, 25, 5, 5; }
940 EnchantmentPlusChance = 20;
941 InElasticityPenaltyModifier = 15;
942 TorsoArmorBitmapPos = 32, 512;
943 ArmArmorBitmapPos = 64, 512;
944 AthleteArmArmorBitmapPos = 64, 544;
945 LegArmorBitmapPos = 0, 512;
948 Config PLATE_MAIL;
950 StrengthModifier = 200;
951 DefaultSize = 75;
952 DefaultMainVolume = 4000;
953 BitmapPos = 16, 128;
954 Possibility = 250;
955 NameSingular = "plate mail";
956 FlexibleNameSingular = "armor";
957 MainMaterialConfig = { 11, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, OMMEL_BONE, OMMEL_TOOTH; }
958 MaterialConfigChances = { 11, 5000, 2500, 250, 1000, 100, 200, 200, 100, 25, 10, 5; }
959 InElasticityPenaltyModifier = 20;
960 EnchantmentPlusChance = 5;
961 TorsoArmorBitmapPos = 32, 416;
962 ArmArmorBitmapPos = 80, 416;
963 AthleteArmArmorBitmapPos = 80, 448;
964 LegArmorBitmapPos = 16, 416;
967 Config BROKEN|PLATE_MAIL;
969 Possibility = 20;
970 StrengthModifier = 100;
971 BitmapPos = 0, 352;
972 FormModifier = 20;
973 MainMaterialConfig = { 6, NYMPH_HAIR, OMMEL_HAIR, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE; }
974 MaterialConfigChances = { 6, 250, 100, 250, 100, 25, 10; }
975 EnchantmentPlusChance = 10;
976 InElasticityPenaltyModifier = 25;
977 TorsoArmorBitmapPos = 32, 496;
978 ArmArmorBitmapPos = 80, 496;
979 AthleteArmArmorBitmapPos = 80, 528;
980 LegArmorBitmapPos = 16, 496;
983 Config ARMOR_OF_GREAT_HEALTH;
985 StrengthModifier = 150;
986 DefaultSize = 80;
987 DefaultMainVolume = 5000;
988 BitmapPos = 64, 208;
989 Possibility = 5;
990 UsesLongArticle = true;
991 NameSingular = "armor";
992 PostFix = "of great health";
993 MainMaterialConfig = { 7, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, OMMEL_BONE, OMMEL_TOOTH; }
994 MaterialConfigChances = { 7, 150, 75, 25, 50, 10, 25, 10; }
995 InElasticityPenaltyModifier = 40;
996 AffectsEndurance = true;
997 BaseEnchantment = 1;
998 Price = 500;
999 PriceIsProportionalToEnchantment = true;
1000 AttachedGod = SEGES;
1001 EnchantmentPlusChance = 2;
1002 Alias == "AOgH";
1003 TorsoArmorBitmapPos = 32, 464;
1004 ArmArmorBitmapPos = 80, 464;
1005 AthleteArmArmorBitmapPos = 80, 480;
1006 LegArmorBitmapPos = 16, 464;
1009 Config BROKEN|ARMOR_OF_GREAT_HEALTH;
1011 Possibility = 10;
1012 StrengthModifier = 75;
1013 BitmapPos = 64, 224;
1014 FormModifier = 20;
1015 Price = 50;
1016 AffectsEndurance = false;
1017 MainMaterialConfig = { 6, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, TROLL_HIDE, OMMEL_HAIR, DRAGON_HIDE; }
1018 MaterialConfigChances = { 6, 150, 75, 25, 50, 10, 1; }
1019 EnchantmentPlusChance = 4;
1020 InElasticityPenaltyModifier = 50;
1021 TorsoArmorBitmapPos = 32, 544;
1022 ArmArmorBitmapPos = 80, 544;
1023 AthleteArmArmorBitmapPos = 80, 560;
1024 LegArmorBitmapPos = 16, 544;
1028 goldeneagleshirt /* armor->bodyarmor-> */
1030 DefaultSize = 60;
1031 BitmapPos = 16, 112;
1032 Possibility = 0;
1033 CanBeWished = false;
1034 IsDestroyable = false;
1035 IsMaterialChangeable = false;
1036 DefaultMainVolume = 1000;
1037 BaseEmitation = rgb24(112, 112, 166);
1038 StrengthModifier = 200;
1039 NameSingular = "Shirt of the Golden Eagle";
1040 MainMaterialConfig == GOLDEN_EAGLE_FEATHER;
1041 ArticleMode = FORCE_THE;
1042 IsPolymorphable = false;
1043 CanBeBroken = false;
1044 CanBeCloned = false;
1045 CanBeMirrored = true;
1046 BaseEnchantment = 10;
1047 InElasticityPenaltyModifier = 30;
1048 CanBeEnchanted = false;
1049 AttachedGod = VALPURUS;
1050 IsQuestItem = true;
1051 TorsoArmorBitmapPos = 32, 416;
1052 ArmArmorBitmapPos = 80, 416;
1053 AthleteArmArmorBitmapPos = 80, 448;
1054 LegArmorBitmapPos = 16, 416;
1057 potion /* materialcontainer-> */
1059 DefaultSize = 30;
1060 Possibility = 800;
1061 WeaponCategory = BLUNT_WEAPONS;
1062 Category = POTION;
1063 DefaultMainVolume = 60;
1064 DefaultSecondaryVolume = 1000;
1065 StrengthModifier = 50;
1066 BitmapPos = 0, 160;
1067 FormModifier = 25;
1068 NameSingular = "bottle";
1069 MainMaterialConfig == GLASS;
1070 SecondaryMaterialConfig = { 11, WATER, HEALING_LIQUID, OMMEL_URINE, POISON_LIQUID, VALDEMAR, ANTIDOTE_LIQUID, VODKA, TROLL_BLOOD, OMMEL_SWEAT, OMMEL_TEARS, SULPHURIC_ACID; }
1071 MaterialConfigChances = { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
1072 Alias = { 2, "potion", "drink"; }
1073 Roundness = 70;
1074 CanBeBroken = true;
1075 AttachedGod = NONE;
1076 WieldedBitmapPos = 176, 144;
1077 IsValuable = false;
1078 TeleportPriority = 200;
1079 ThrowItemTypes = THROW_POTION;
1080 IsThrowingWeapon = true; //FIXME: k8: shaman can't throw potions without this
1083 bananapeels
1085 DefaultSize = 20;
1086 Possibility = 100;
1087 Category = MISC;
1088 DefaultMainVolume = 40;
1089 StrengthModifier = 50;
1090 BitmapPos = 0, 128;
1091 FormModifier = 20;
1092 NameSingular = "banana peel";
1093 MainMaterialConfig == BANANA_PEEL;
1094 Roundness = 10;
1095 WeaponCategory = WHIPS;
1096 AttachedGod = NEFAS;
1097 WieldedBitmapPos = 160, 112;
1098 AllowEquip = false;
1099 IsValuable = false;
1100 IsSadistWeapon = true;
1103 brokenbottle /* cannot contain anything, so NOT bottle-> */
1105 DefaultSize = 10;
1106 Possibility = 100;
1107 Category = MISC;
1108 DefaultMainVolume = 60;
1109 StrengthModifier = 50;
1110 BitmapPos = 16, 160;
1111 FormModifier = 50;
1112 NameSingular = "bottle";
1113 Adjective = "broken";
1114 MainMaterialConfig == GLASS;
1115 Roundness = 70;
1116 AttachedGod = NEFAS;
1117 WieldedBitmapPos = 160, 128;
1118 IsValuable = false;
1119 DamageFlags = PIERCE;
1120 IsSadistWeapon = true;
1123 scroll
1125 Category = SCROLL;
1126 DefaultMainVolume = 250;
1127 StrengthModifier = 25;
1128 BitmapPos = 16, 176;
1129 FormModifier = 20;
1130 DefaultSize = 30;
1131 NameSingular = "scroll";
1132 MainMaterialConfig == PARCHMENT;
1133 IsAbstract = true;
1134 Roundness = 15;
1135 WieldedBitmapPos = 176, 144;
1136 AllowEquip = false;
1137 TeleportPriority = 300;
1140 scrollofteleportation /* scroll-> */
1142 Possibility = 100;
1143 Price = 50;
1144 PostFix = "of teleportation";
1145 Alias == "scroll of teleport";
1146 AttachedGod = SOPHOS;
1147 ReadDifficulty = 50;
1150 scrollofcharging /* scroll-> */
1152 Possibility = 25;
1153 Price = 500;
1154 PostFix = "of charging";
1155 CanBeCloned = false;
1156 IsPolymorphSpawnable = false;
1157 AttachedGod = SOPHOS;
1158 ReadDifficulty = 500;
1163 DefaultSize = 3;
1164 Possibility = 5;
1165 Category = FOOD;
1166 DefaultMainVolume = 25;
1167 StrengthModifier = 50;
1168 BitmapPos = 16, 208;
1169 FormModifier = 10;
1170 MainMaterialConfig == HUMAN_FLESH;
1171 NameSingular = "nut";
1172 Roundness = 90;
1173 AttachedGod = NEFAS;
1174 WieldedBitmapPos = 160, 368;
1175 IsValuable = false;
1176 IsSadistWeapon = true;
1179 leftnutofpetrus /* nut-> */
1181 DefaultSize = 10;
1182 Possibility = 0;
1183 Category = MISC;
1184 DefaultMainVolume = 500;
1185 StrengthModifier = 2500;
1186 IsDestroyable = false;
1187 BaseEmitation = rgb24(166, 112, 112);
1188 Adjective = "left";
1189 PostFix = "of Petrus";
1190 ArticleMode = FORCE_THE;
1191 IsPolymorphable = false;
1192 CanBeWished = false;
1193 CanBeCloned = false;
1194 FormModifier = 15;
1195 AttachedGod = VALPURUS;
1196 IsQuestItem = true;
1197 IsValuable = true;
1200 bone
1202 DefaultSize = 50;
1203 Possibility = 250;
1204 WeaponCategory = BLUNT_WEAPONS;
1205 DefaultMainVolume = 500;
1206 StrengthModifier = 80;
1207 BitmapPos = 16, 240;
1208 FormModifier = 25;
1209 Category = MISC;
1210 NameSingular = "bone";
1211 /*MainMaterialConfig == BONE;*/
1212 MainMaterialConfig = { 2, BONE, OMMEL_BONE; }
1213 MaterialConfigChances = { 2, 100, 1; }
1214 Roundness = 20;
1215 IsTwoHanded = true;
1216 AttachedGod = MORTIFER;
1217 WieldedBitmapPos = 160, 336;
1218 IsValuable = false;
1221 loaf
1223 DefaultSize = 40;
1224 Possibility = 500;
1225 WeaponCategory = BLUNT_WEAPONS;
1226 Category = FOOD;
1227 DefaultMainVolume = 500;
1228 StrengthModifier = 100;
1229 BitmapPos = 0, 272;
1230 FormModifier = 20;
1231 NameSingular = "loaf";
1232 NamePlural = "loaves";
1233 MainMaterialConfig = { 3, BEEF, PORK, BREAD; }
1234 MaterialConfigChances = { 3, 50, 50, 200; }
1235 Alias == "food";
1236 Roundness = 20;
1237 AttachedGod = NONE;
1238 WieldedBitmapPos = 160, 352;
1239 IsValuable = false;
1242 scrollofwishing /* scroll-> */
1244 Possibility = 3;
1245 CanBeWished = false;
1246 Price = 3000;
1247 IsPolymorphSpawnable = false;
1248 PostFix = "of wishing";
1249 CanBeCloned = false;
1250 AttachedGod = ATAVUS;
1251 ReadDifficulty = 2500;
1254 copyofleftnutofpetrus /* nut-> */
1256 DefaultSize = 10;
1257 Category = MISC;
1258 DefaultMainVolume = 500;
1259 NameSingular = "copy of the left nut of Petrus";
1260 NamePlural = "copies of the left nut of Petrus";
1261 FormModifier = 15;
1262 AttachedGod = MELLIS;
1263 IsValuable = false;
1264 IsAbstract = true;
1266 Config CHEAP;
1268 Possibility = 10;
1269 Price = 50;
1270 MainMaterialConfig == GLASS; /* should be plastic */
1271 Adjective = "cheap";
1272 Alias == "left nut";
1275 Config EXPENSIVE;
1277 Possibility = 5;
1278 Price = 500;
1279 MainMaterialConfig == DIAMOND;
1280 UsesLongAdjectiveArticle = true;
1281 Adjective = "expensive";
1285 wand
1287 Category = WAND;
1288 DefaultMainVolume = 125;
1289 StrengthModifier = 50;
1290 BitmapPos = 0, 288;
1291 FormModifier = 30;
1292 DefaultSize = 30;
1293 NameSingular = "wand";
1294 IsAbstract = true;
1295 Roundness = 5;
1296 CanBePiled = false;
1297 BreakEffectRangeSquare = 2;
1298 WieldedBitmapPos = 160, 352;
1299 TeleportPriority = 1000;
1301 Config WAND_OF_POLYMORPH;
1303 Possibility = 20;
1304 Price = 500;
1305 IsPolymorphSpawnable = false;
1306 PostFix = "of polymorph";
1307 MainMaterialConfig == OCTIRON;
1308 BeamRange = 5;
1309 MinCharges = 2;
1310 MaxCharges = 5;
1311 BeamColor = RANDOM_COLOR;
1312 BeamEffect = BEAM_POLYMORPH;
1313 CanBeCloned = false;
1314 AttachedGod = SCABIES;
1315 IsKamikazeWeapon = true;
1316 BreakMsg = "shatters, its pieces transforming into a myriad of exotic forms before vanishing";
1319 Config WAND_OF_STRIKING;
1321 Possibility = 30;
1322 Price = 500;
1323 PostFix = "of striking";
1324 MainMaterialConfig == IRON;
1325 BeamRange = 10;
1326 MinCharges = 2;
1327 MaxCharges = 5;
1328 BeamColor = WHITE;
1329 BeamEffect = BEAM_STRIKE;
1330 AttachedGod = INFUSCOR;
1331 IsKamikazeWeapon = true;
1332 BreakMsg = "explodes, releasing all of its energy at once";
1335 Config WAND_OF_FIRE_BALLS;
1337 Possibility = 40;
1338 Price = 500;
1339 PostFix = "of fireballs";
1340 MainMaterialConfig == BRONZE;
1341 BeamRange = 50;
1342 MinCharges = 1;
1343 MaxCharges = 4;
1344 BeamColor = YELLOW;
1345 BeamEffect = BEAM_FIRE_BALL;
1346 AttachedGod = INFUSCOR;
1347 BreakEffectRangeSquare = 0;
1348 IsKamikazeWeapon = true;
1349 BreakMsg = "turns into a fiery ball of rapidly expanding plasma";
1352 Config WAND_OF_TELEPORTATION;
1354 Possibility = 60;
1355 Price = 500;
1356 PostFix = "of teleportation";
1357 MainMaterialConfig == SILVER;
1358 Alias == "wand of teleport";
1359 BeamRange = 5;
1360 MinCharges = 3;
1361 MaxCharges = 6;
1362 BeamColor = BLUE;
1363 BeamEffect = BEAM_TELEPORT;
1364 AttachedGod = SOPHOS;
1365 BreakEffectRangeSquare = 9;
1366 BreakMsg = "breaks apart and a thousand splinters scatter in random directions, each cutting a tiny hole in space and time";
1369 Config WAND_OF_HASTE;
1371 Possibility = 40;
1372 Price = 500;
1373 PostFix = "of haste";
1374 MainMaterialConfig == TIN;
1375 BeamRange = 5;
1376 MinCharges = 3;
1377 MaxCharges = 6;
1378 BeamColor = RED;
1379 BeamEffect = BEAM_HASTE;
1380 AttachedGod = CLEPTIA;
1381 BreakMsg = "breaks, speeding up everything around it";
1384 Config WAND_OF_SLOW;
1386 Possibility = 40;
1387 Price = 500;
1388 PostFix = "of slow";
1389 MainMaterialConfig == GRANITE;
1390 BeamRange = 5;
1391 MinCharges = 3;
1392 MaxCharges = 6;
1393 BeamColor = BLUE;
1394 BeamEffect = BEAM_SLOW;
1395 AttachedGod = INFUSCOR;
1396 BreakMsg = "breaks, dilating time around it";
1399 Config WAND_OF_RESURRECTION;
1401 Possibility = 20;
1402 Price = 750;
1403 PostFix = "of resurrection";
1404 MainMaterialConfig == PHOENIX_FEATHER;
1405 BeamRange = 5;
1406 MinCharges = 1;
1407 MaxCharges = 3;
1408 BeamColor = BLACK;
1409 BeamEffect = BEAM_RESURRECT;
1410 AttachedGod = SEGES;
1411 BreakMsg = "breaks, releasing countless green rays of highly compressed life energy";
1414 Config WAND_OF_DOOR_CREATION;
1416 Possibility = 20;
1417 Price = 250;
1418 PostFix = "of door creation";
1419 MainMaterialConfig == OAK_WOOD;
1420 /* BeamRange has no effect */
1421 MinCharges = 3;
1422 MaxCharges = 6;
1423 BeamColor = LIGHT_GRAY;
1424 BeamEffect = BEAM_DOOR_CREATION;
1425 BeamStyle = SHIELD_BEAM;
1426 AttachedGod = LORICATUS;
1427 BreakMsg = "releases its powers, causing a number of highly unexpected effects to occur around itself";
1430 Config WAND_OF_INVISIBILITY;
1432 Possibility = 40;
1433 Price = 250;
1434 PostFix = "of invisibility";
1435 MainMaterialConfig == GLASS;
1436 BeamRange = 10;
1437 MinCharges = 3;
1438 MaxCharges = 6;
1439 BeamColor = TRANSPARENT_COLOR; /* invisible */
1440 BeamEffect = BEAM_INVISIBILITY;
1441 AttachedGod = CLEPTIA;
1442 BreakMsg = "becomes increasingly transparent and then vanishes abruptly";
1445 Config WAND_OF_CLONING;
1447 Possibility = 5;
1448 Price = 2000;
1449 IsPolymorphSpawnable = false;
1450 PostFix = "of cloning";
1451 MainMaterialConfig == RUBY;
1452 BeamRange = 5;
1453 MinCharges = 1;
1454 MaxCharges = 3;
1455 CanBeCloned = false;
1456 BeamColor = PINK;
1457 BeamEffect = BEAM_DUPLICATE;
1458 AttachedGod = INFUSCOR;
1459 BreakEffectRangeSquare = 0;
1460 BreakMsg = "breaks up, its dispersing splinters multiplying infinitely";
1463 Config WAND_OF_LIGHTNING;
1465 Possibility = 60;
1466 Price = 250;
1467 PostFix = "of lightning";
1468 MainMaterialConfig == GOLD;
1469 BeamRange = 15;
1470 MinCharges = 2;
1471 MaxCharges = 5;
1472 BeamColor = WHITE;
1473 BeamEffect = BEAM_LIGHTNING;
1474 BeamStyle = LIGHTNING_BEAM;
1475 AttachedGod = INFUSCOR;
1476 BreakEffectRangeSquare = 9;
1477 IsKamikazeWeapon = true;
1478 BreakMsg = "breaks and releases all of its stored electricity at once";
1481 Config WAND_OF_ACID_RAIN;
1483 Possibility = 30;
1484 Price = 500;
1485 PostFix = "of acid rain";
1486 MainMaterialConfig == SULFUR;
1487 BeamRange = 15;
1488 MinCharges = 2;
1489 MaxCharges = 5;
1490 BeamColor = GREEN;
1491 BeamEffect = BEAM_ACID_RAIN;
1492 AttachedGod = SCABIES;
1493 BreakEffectRangeSquare = 1;
1494 IsKamikazeWeapon = true;
1495 BreakMsg = "vaporizes in an instant, unleashing a deadly rainstorm of polluted acid";
1498 Config WAND_OF_MIRRORING;
1500 Possibility = 15;
1501 Price = 1000;
1502 IsPolymorphSpawnable = false;
1503 PostFix = "of mirroring";
1504 MainMaterialConfig == SAPPHIRE;
1505 BeamRange = 5;
1506 MinCharges = 1;
1507 MaxCharges = 3;
1508 CanBeCloned = false;
1509 BeamColor = PINK;
1510 BeamEffect = BEAM_DUPLICATE; /* difference from cloning overridden */
1511 AttachedGod = INFUSCOR;
1512 BreakEffectRangeSquare = 0;
1513 BreakMsg = "shatters, its slivers reflecting each other recursively ad infinitum";
1516 Config WAND_OF_NECROMANCY;
1518 Possibility = 30;
1519 Price = 500;
1520 PostFix = "of necromancy";
1521 MainMaterialConfig == BONE;
1522 BeamRange = 5;
1523 MinCharges = 2;
1524 MaxCharges = 5;
1525 BeamColor = BLACK;
1526 BeamEffect = BEAM_NECROMANCY;
1527 AttachedGod = INFUSCOR;
1528 BreakMsg = "emits a gross of unholy rays and self-obliterates";
1532 scrollofchangematerial /* scroll-> */
1534 Possibility = 5;
1535 Price = 2000;
1536 PostFix = "of change material";
1537 Alias == "SoCM";
1538 AttachedGod = LORICATUS;
1539 ReadDifficulty = 2000;
1542 avatarofvalpurus
1544 DefaultSize = 10;
1545 Possibility = 0;
1546 CanBeWished = false;
1547 IsDestroyable = false;
1548 IsMaterialChangeable = false;
1549 Price = 1000000;
1550 Category = MISC;
1551 DefaultMainVolume = 250;
1552 StrengthModifier = 500;
1553 BitmapPos = 0, 320;
1554 FormModifier = 15;
1555 UsesLongArticle = true;
1556 NameSingular = "Avatar";
1557 PostFix = "of Valpurus";
1558 ArticleMode = FORCE_THE;
1559 MainMaterialConfig == VALPURIUM;
1560 IsPolymorphable = false;
1561 Roundness = 80;
1562 CanBeCloned = false;
1563 AttachedGod = VALPURUS;
1564 WieldedBitmapPos = 160, 128;
1565 IsQuestItem = true;
1568 kiwi
1570 DefaultSize = 10;
1571 Possibility = 75;
1572 Category = FOOD;
1573 DefaultMainVolume = 50;
1574 StrengthModifier = 50;
1575 BitmapPos = 0, 384;
1576 FormModifier = 10;
1577 NameSingular = "kiwi";
1578 MainMaterialConfig == KIWI_FLESH;
1579 Roundness = 80;
1580 AttachedGod = SILVA;
1581 WieldedBitmapPos = 160, 368;
1582 AllowEquip = false;
1583 IsValuable = false;
1586 pineapple
1588 DefaultSize = 20;
1589 Possibility = 75;
1590 Category = FOOD;
1591 DefaultMainVolume = 1000;
1592 StrengthModifier = 100;
1593 BitmapPos = 0, 368;
1594 FormModifier = 10;
1595 NameSingular = "pineapple";
1596 MainMaterialConfig == PINEAPPLE_FLESH;
1597 Roundness = 90;
1598 IsTwoHanded = true;
1599 AttachedGod = SILVA;
1600 WieldedBitmapPos = 176, 144;
1601 IsValuable = false;
1604 palmbranch
1606 DefaultSize = 80;
1607 Possibility = 0;
1608 Category = MISC;
1609 DefaultMainVolume = 4000;
1610 StrengthModifier = 50;
1611 BitmapPos = 0, 240;
1612 FormModifier = 15;
1613 NameSingular = "palm branch";
1614 NamePlural = "palm branches";
1615 MainMaterialConfig == PALM_LEAF;
1616 Roundness = 80;
1617 IsTwoHanded = true;
1618 AttachedGod = SILVA;
1619 WieldedBitmapPos = 160, 208;
1620 IsValuable = false;
1623 whip /* meleeweapon-> */
1625 DefaultSize = 210;
1626 Possibility = 50;
1627 WeaponCategory = WHIPS;
1628 DefaultMainVolume = 500;
1629 DefaultSecondaryVolume = 20;
1630 StrengthModifier = 10;
1631 BitmapPos = 32, 0;
1632 NameSingular = "whip";
1633 MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
1634 SecondaryMaterialConfig == EBONY_WOOD;
1635 MaterialConfigChances = { 4, 75, 50, 25, 10; }
1636 Roundness = 2;
1637 FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
1638 CanBeBroken = false;
1639 AttachedGod = NEFAS;
1640 WieldedBitmapPos = 160, 224;
1641 EnchantmentPlusChance = 30;
1642 FlexibilityIsEssential = true;
1643 DamageFlags = SLASH;
1644 IsSadistWeapon = true;
1646 Config RUNED_WHIP;
1648 DefaultSize = 230;
1649 Possibility = 25;
1650 DefaultMainVolume = 750;
1651 DefaultSecondaryVolume = 50;
1652 StrengthModifier = 20;
1653 Adjective = "runed";
1654 FormModifier = 20;
1655 EnchantmentPlusChance = 20;
1658 Config CHAIN_WHIP; /* by Iankill */
1660 DefaultSize = 150;
1661 Possibility = 25;
1662 DefaultMainVolume = 200;
1663 DefaultSecondaryVolume = 50;
1664 StrengthModifier = 20;
1665 MainMaterialConfig = { 4, BRONZE, IRON, STEEL, METEORIC_STEEL; }
1666 MaterialConfigChances = { 4, 75, 50, 25, 10; }
1667 Adjective = "chain";
1668 FormModifier = 200;
1669 EnchantmentPlusChance = 20;
1673 backpack /* materialcontainer-> */
1675 DefaultSize = 80;
1676 Possibility = 25;
1677 Category = TOOL;
1678 DefaultMainVolume = 1000;
1679 DefaultSecondaryVolume = 10000;
1680 StrengthModifier = 250;
1681 BitmapPos = 32, 16;
1682 FormModifier = 10;
1683 NameSingular = "backpack";
1684 MainMaterialConfig == LEATHER;
1685 SecondaryMaterialConfig == GUN_POWDER;
1686 Alias == "explosives";
1687 Roundness = 70;
1688 IsTwoHanded = true;
1689 AttachedGod = CRUENTUS;
1690 WieldedBitmapPos = 160, 144;
1691 IsKamikazeWeapon = true;
1694 holybook
1696 DefaultSize = 25;
1697 Possibility = 15; /* this is for each config */
1698 Category = BOOK;
1699 DefaultMainVolume = 2000;
1700 StrengthModifier = 150;
1701 BitmapPos = 32, 32;
1702 FormModifier = 20;
1703 Adjective = "holy";
1704 NameSingular = "book";
1705 ArticleMode = FORCE_THE;
1706 MainMaterialConfig == PARCHMENT;
1707 Price = 200;
1708 Roundness = 70;
1709 IsTwoHanded = true;
1710 CreateDivineConfigurations = true;
1711 IsAbstract = true;
1712 AttachedGod = NONE;
1713 WieldedBitmapPos = 176, 144;
1714 ReadDifficulty = 1000;
1717 fiftymillionroubles
1719 DefaultSize = 20;
1720 Possibility = 0;
1721 Price = 2;
1722 Category = VALUABLE; /* ??? */
1723 DefaultMainVolume = 1000;
1724 StrengthModifier = 25;
1725 BitmapPos = 0, 336;
1726 FormModifier = 15;
1727 NameSingular = "pile";
1728 PostFix = "of 50 million roubles";
1729 MainMaterialConfig == PARCHMENT;
1730 Alias = { 2, "money", "riches"; }
1731 Roundness = 60;
1732 AttachedGod = MELLIS;
1733 WieldedBitmapPos = 160, 128;
1734 IsValuable = false;
1737 oillamp
1739 DefaultSize = 30;
1740 Possibility = 15;
1741 CanBeWished = false;
1742 Category = TOOL;
1743 DefaultMainVolume = 150;
1744 StrengthModifier = 50;
1745 BitmapPos = 32, 48;
1746 FormModifier = 20;
1747 BaseEmitation = rgb24(110, 110, 90);
1748 UsesLongArticle = true;
1749 NameSingular = "oil lamp";
1750 MainMaterialConfig == GOLD;
1751 Roundness = 40;
1752 CanBePiled = false; /* otherwise you could summon a genie only from the first piled item */
1753 Price = 100;
1754 Alias == "lamp";
1755 WeaponCategory = BLUNT_WEAPONS;
1756 AttachedGod = ATAVUS;
1757 WieldedBitmapPos = 160, 128;
1760 stone
1762 DefaultSize = 30;
1763 Possibility = 25;
1764 Category = VALUABLE;
1765 DefaultMainVolume = 100;
1766 StrengthModifier = 100;
1767 BitmapPos = 0, 48;
1768 FormModifier = 10;
1769 NameSingular = "stone";
1770 MainMaterialConfig = { 5, SILVER, GOLD, SAPPHIRE, RUBY, DIAMOND; }
1771 MaterialConfigChances = { 5, 300, 200, 150, 100, 50; }
1772 Alias == "jewel";
1773 Roundness = 90;
1774 AttachedGod = NONE;
1775 WieldedBitmapPos = 160, 368;
1776 IsValuable = false;
1777 HasNormalPictureDirection = false;
1780 scrolloftaming /* scroll-> */
1782 Possibility = 25;
1783 Price = 500;
1784 PostFix = "of taming";
1785 AttachedGod = DULCIS;
1786 ReadDifficulty = 100;
1789 mine /*materialcontainer-> */
1791 DefaultSize = 50;
1792 Possibility = 50;
1793 Category = TOOL;
1794 DefaultMainVolume = 100;
1795 DefaultSecondaryVolume = 5000;
1796 StrengthModifier = 50;
1797 BitmapPos = 32, 288;
1798 FormModifier = 10;
1799 NameSingular = "mine";
1800 MainMaterialConfig == IRON;
1801 SecondaryMaterialConfig == GUN_POWDER;
1802 Roundness = 100;
1803 IsTwoHanded = true;
1804 AttachedGod = CRUENTUS;
1805 WieldedBitmapPos = 160, 128;
1807 Config BIG_MINE;
1809 DefaultSize = 65;
1810 Possibility = 10;
1811 DefaultMainVolume = 250;
1812 DefaultSecondaryVolume = 12500;
1813 NameSingular = "big mine";
1814 BitmapPos = 80, 288;
1820 /* Bug: CreateLockConfigurations = true before key doesn't work! */
1822 DefaultSize = 10;
1823 Possibility = 0;
1824 Price = 50;
1825 Category = TOOL;
1826 DefaultMainVolume = 15;
1827 StrengthModifier = 50;
1828 BitmapPos = 16, 416;
1829 FormModifier = 30;
1830 NameSingular = "key";
1831 MainMaterialConfig == BRONZE;
1832 Roundness = 10;
1833 AttachedGod = LORICATUS;
1834 WieldedBitmapPos = 160, 368;
1835 IsAbstract = true;
1837 Config ROUND_LOCK; { Adjective = "round"; Possibility = 25; }
1838 Config SQUARE_LOCK; { Adjective = "square"; Possibility = 25; }
1839 Config TRIANGULAR_LOCK; { Adjective = "triangular"; Possibility = 25; }
1840 Config HEXAGONAL_LOCK; { Adjective = "hexagonal"; }
1841 Config OCTAGONAL_LOCK;
1843 MainMaterialConfig == OCTIRON;
1844 UsesLongAdjectiveArticle = true;
1845 Adjective = "octagonal";
1847 Config HEART_SHAPED_LOCK;
1849 MainMaterialConfig == GOLD;
1850 Adjective = "heart shaped";
1854 shield /* armor-> */
1856 DefaultSize = 60;
1857 Possibility = 250;
1858 Category = SHIELD;
1859 DefaultMainVolume = 350;
1860 StrengthModifier = 150;
1861 BitmapPos = 32, 336;
1862 FormModifier = 15;
1863 NameSingular = "shield";
1864 MainMaterialConfig = { 14, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
1865 MaterialConfigChances = { 14, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5; }
1866 Roundness = 95;
1867 WeaponCategory = SHIELDS;
1868 CanBeBroken = true;
1869 WieldedBitmapPos = 128, 32;
1870 EnchantmentPlusChance = 15;
1872 Config BROKEN;
1874 Possibility = 25;
1875 DefaultSize = 40;
1876 FormModifier = 20;
1877 BitmapPos = 48, 224;
1878 WieldedBitmapPos = 128, 48;
1879 MainMaterialConfig = { 7, EBONY_WOOD, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
1880 MaterialConfigChances = { 7, 100, 150, 25, 10, 25, 5, 5; }
1881 EnchantmentPlusChance = 30;
1885 cloak /* armor-> */
1887 DefaultSize = 200;
1888 Possibility = 250;
1889 Category = CLOAK;
1890 DefaultMainVolume = 2000;
1891 StrengthModifier = 125;
1892 BitmapPos = 32, 352;
1893 FormModifier = 20;
1894 NameSingular = "cloak";
1895 MainMaterialConfig = { 5, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; }
1896 MaterialConfigChances = { 5, 2000, 1000, 500, 250, 100; }
1897 Roundness = 60;
1898 IsTwoHanded = true;
1899 InElasticityPenaltyModifier = 50;
1900 AttachedGod = CLEPTIA;
1901 WieldedBitmapPos = 160, 144;
1902 CanBeBroken = true;
1903 CloakBitmapPos = 48, 416;
1904 EnchantmentPlusChance = 10;
1906 Config BROKEN;
1908 Possibility = 25;
1909 BitmapPos = 64, 304;
1910 InElasticityPenaltyModifier = 40;
1911 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
1912 MaterialConfigChances = { 4, 500, 250, 100, 25; }
1913 EnchantmentPlusChance = 20;
1914 CloakBitmapPos = 48, 496;
1917 Config CLOAK_OF_INVISIBILITY;
1919 Possibility = 1;
1920 GearStates = INVISIBLE;
1921 PostFix = "of invisibility";
1922 Price = 2500;
1923 MainMaterialConfig == LEATHER;
1924 MaterialConfigChances == 100;
1925 EnchantmentPlusChance = 2;
1928 Config BROKEN|CLOAK_OF_INVISIBILITY;
1930 Possibility = 2;
1931 BitmapPos = 64, 304;
1932 InElasticityPenaltyModifier = 40;
1933 Price = 500;
1934 GearStates = 0;
1935 EnchantmentPlusChance = 4;
1936 CloakBitmapPos = 48, 496;
1939 Config CLOAK_OF_FIRE_RESISTANCE;
1941 Possibility = 20;
1942 PostFix = "of fire resistance";
1943 Price = 250;
1944 FireResistance = 25;
1945 EnchantmentPlusChance = 5;
1948 Config BROKEN|CLOAK_OF_FIRE_RESISTANCE;
1950 Possibility = 2;
1951 BitmapPos = 64, 304;
1952 InElasticityPenaltyModifier = 40;
1953 FireResistance = 10;
1954 Price = 150;
1955 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
1956 MaterialConfigChances = { 4, 300, 200, 100, 50; }
1957 EnchantmentPlusChance = 10;
1958 CloakBitmapPos = 48, 496;
1961 Config CLOAK_OF_ELECTRICITY_RESISTANCE;
1963 Possibility = 15;
1964 PostFix = "of electricity resistance";
1965 Price = 250;
1966 ElectricityResistance = 25;
1967 EnchantmentPlusChance = 5;
1970 Config BROKEN|CLOAK_OF_ELECTRICITY_RESISTANCE;
1972 Possibility = 2;
1973 BitmapPos = 64, 304;
1974 InElasticityPenaltyModifier = 40;
1975 ElectricityResistance = 10;
1976 Price = 150;
1977 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
1978 MaterialConfigChances = { 4, 300, 200, 100, 50; }
1979 EnchantmentPlusChance = 10;
1980 CloakBitmapPos = 48, 496;
1983 Config CLOAK_OF_ACID_RESISTANCE;
1985 Possibility = 10;
1986 PostFix = "of acid resistance";
1987 Price = 250;
1988 AcidResistance = 4;
1989 EnchantmentPlusChance = 5;
1990 TeleportPriority = 1000;
1993 Config BROKEN|CLOAK_OF_ACID_RESISTANCE;
1995 Possibility = 1;
1996 BitmapPos = 64, 304;
1997 InElasticityPenaltyModifier = 40;
1998 AcidResistance = 2;
1999 Price = 150;
2000 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
2001 MaterialConfigChances = { 4, 300, 200, 100, 50; }
2002 EnchantmentPlusChance = 10;
2003 CloakBitmapPos = 48, 496;
2007 boot /* armor-> */
2009 DefaultSize = 30;
2010 Possibility = 250;
2011 Category = BOOT;
2012 DefaultMainVolume = 400;
2013 StrengthModifier = 150;
2014 BitmapPos = 0, 400;
2015 FormModifier = 20;
2016 NameSingular = "boot";
2017 MainMaterialConfig = { 9, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL; }
2018 MaterialConfigChances = { 9, 2000, 1000, 500, 250, 100, 1000, 500, 100, 25; }
2019 Roundness = 50;
2020 CanBePiled = true;
2021 InElasticityPenaltyModifier = 10;
2022 HandleInPairs = true;
2023 WieldedBitmapPos = 160, 128;
2024 BootBitmapPos = 16, 432;
2025 CanBeBroken = true;
2026 EnchantmentPlusChance = 10;
2028 Config BROKEN;
2030 DefaultSize = 30;
2031 FormModifier = 30;
2032 BitmapPos = 80, 368;
2033 Possibility = 25;
2034 MainMaterialConfig = { 9, OMMEL_HAIR, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
2035 MaterialConfigChances = { 9, 100, 500, 100, 25, 10, 10, 25, 5, 1; }
2036 EnchantmentPlusChance = 20;
2037 InElasticityPenaltyModifier = 30;
2038 BootBitmapPos = 16, 512;
2041 Config BOOT_OF_STRENGTH;
2043 Possibility = 10;
2044 PostFix = "of strength";
2045 MainMaterialConfig == TROLL_HIDE;
2046 MaterialConfigChances == 100;
2047 AffectsLegStrength = true;
2048 Price = 50;
2049 BaseEnchantment = 1;
2050 PriceIsProportionalToEnchantment = true;
2051 EnchantmentPlusChance = 2;
2054 Config BROKEN|BOOT_OF_STRENGTH;
2056 DefaultSize = 30;
2057 FormModifier = 30;
2058 BitmapPos = 80, 368;
2059 Possibility = 20;
2060 AffectsLegStrength = false;
2061 Price = 10;
2062 EnchantmentPlusChance = 4;
2063 InElasticityPenaltyModifier = 30;
2064 BootBitmapPos = 16, 512;
2067 Config BOOT_OF_AGILITY;
2069 Possibility = 10;
2070 PostFix = "of agility";
2071 MainMaterialConfig == LEATHER;
2072 MaterialConfigChances == 100;
2073 AffectsAgility = true;
2074 Price = 75;
2075 BaseEnchantment = 1;
2076 PriceIsProportionalToEnchantment = true;
2077 AttachedGod = CLEPTIA;
2078 EnchantmentPlusChance = 2;
2081 Config BROKEN|BOOT_OF_AGILITY;
2083 DefaultSize = 30;
2084 FormModifier = 30;
2085 BitmapPos = 80, 368;
2086 Possibility = 20;
2087 AffectsAgility = false;
2088 Price = 25;
2089 EnchantmentPlusChance = 4;
2090 InElasticityPenaltyModifier = 30;
2091 BootBitmapPos = 16, 512;
2094 Config BOOT_OF_KICKING;
2096 Possibility = 10;
2097 PostFix = "of kicking";
2098 MainMaterialConfig == IRON;
2099 MaterialConfigChances == 100;
2100 Price = 50;
2101 FormModifier = 50;
2102 EnchantmentPlusChance = 5;
2105 Config BROKEN|BOOT_OF_KICKING;
2107 DefaultSize = 30;
2108 FormModifier = 30;
2109 BitmapPos = 80, 368;
2110 Possibility = 20;
2111 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
2112 MaterialConfigChances = { 5, 1000, 100, 10, 5, 1; }
2113 EnchantmentPlusChance = 10;
2114 InElasticityPenaltyModifier = 30;
2115 BootBitmapPos = 16, 512;
2119 gauntlet /* armor-> */
2121 DefaultSize = 30;
2122 Possibility = 250;
2123 Category = GAUNTLET;
2124 DefaultMainVolume = 300;
2125 StrengthModifier = 125;
2126 BitmapPos = 32, 368;
2127 FormModifier = 20;
2128 NameSingular = "gauntlet";
2129 MainMaterialConfig = { 8, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL; }
2130 MaterialConfigChances = { 8, 2000, 1000, 200, 100, 500, 250, 50, 10; }
2131 Roundness = 60;
2132 CanBePiled = true;
2133 InElasticityPenaltyModifier = 20;
2134 HandleInPairs = true;
2135 WieldedBitmapPos = 160, 128;
2136 GauntletBitmapPos = 80, 432;
2137 CanBeBroken = true;
2138 EnchantmentPlusChance = 10;
2139 HasNormalPictureDirection = false;
2141 Config BROKEN;
2143 Possibility = 25;
2144 MainMaterialConfig = { 7, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, MITHRIL; }
2145 MaterialConfigChances = { 7, 100, 500, 250, 50, 10, 5, 10; }
2146 DefaultSize = 30;
2147 FormModifier = 30;
2148 BitmapPos = 80, 400;
2149 EnchantmentPlusChance = 20;
2150 InElasticityPenaltyModifier = 30;
2151 GauntletBitmapPos = 80, 512;
2154 Config GAUNTLET_OF_STRENGTH;
2156 Possibility = 10;
2157 PostFix = "of strength";
2158 MainMaterialConfig == TROLL_HIDE;
2159 MaterialConfigChances == 100;
2160 AffectsArmStrength = true;
2161 Price = 75;
2162 BaseEnchantment = 1;
2163 PriceIsProportionalToEnchantment = true;
2164 AttachedGod = CRUENTUS;
2165 EnchantmentPlusChance = 2;
2168 Config BROKEN|GAUNTLET_OF_STRENGTH;
2170 DefaultSize = 20;
2171 FormModifier = 30;
2172 BitmapPos = 80, 400;
2173 AffectsArmStrength = false;
2174 Price = 25;
2175 EnchantmentPlusChance = 4;
2176 InElasticityPenaltyModifier = 30;
2177 GauntletBitmapPos = 80, 512;
2180 Config GAUNTLET_OF_DEXTERITY;
2182 Possibility = 10;
2183 PostFix = "of dexterity";
2184 MainMaterialConfig == LEATHER;
2185 MaterialConfigChances == 100;
2186 AffectsDexterity = true;
2187 Price = 100;
2188 BaseEnchantment = 1;
2189 PriceIsProportionalToEnchantment = true;
2190 AttachedGod = CLEPTIA;
2191 EnchantmentPlusChance = 2;
2194 Config BROKEN|GAUNTLET_OF_DEXTERITY;
2196 DefaultSize = 20;
2197 FormModifier = 30;
2198 BitmapPos = 80, 400;
2199 AffectsDexterity = false;
2200 Price = 25;
2201 EnchantmentPlusChance = 4;
2202 InElasticityPenaltyModifier = 30;
2203 GauntletBitmapPos = 80, 512;
2207 belt /* armor-> */
2209 DefaultSize = 150;
2210 Possibility = 250;
2211 WeaponCategory = WHIPS;
2212 Category = BELT;
2213 DefaultMainVolume = 250;
2214 StrengthModifier = 100;
2215 BitmapPos = 32, 384;
2216 NameSingular = "belt";
2217 MainMaterialConfig = { 4, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; }
2218 MaterialConfigChances = { 4, 1500, 500, 250, 100; }
2219 Roundness = 10;
2220 FormModifier = 5; /* this is multiplied by MainMaterial's flexibility */
2221 WieldedBitmapPos = 160, 224;
2222 BeltBitmapPos = 48, 432;
2223 CanBeBroken = true;
2224 EnchantmentPlusChance = 10;
2225 DamageFlags = SLASH;
2226 IsSadistWeapon = true;
2228 Config BROKEN;
2230 DefaultSize = 150;
2231 Possibility = 25;
2232 MainMaterialConfig = { 5, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE, MITHRIL; }
2233 MaterialConfigChances = { 5, 500, 250, 100, 25, 10; }
2234 BitmapPos = 80, 384;
2235 EnchantmentPlusChance = 20;
2236 BeltBitmapPos = 48, 512;
2239 Config BELT_OF_CARRYING;
2241 Possibility = 10;
2242 PostFix = "of carrying";
2243 AffectsCarryingCapacity = true;
2244 Price = 75;
2245 BaseEnchantment = 1;
2246 PriceIsProportionalToEnchantment = true;
2247 AttachedGod = MELLIS;
2248 MainMaterialConfig == TROLL_HIDE;
2249 MaterialConfigChances == 100;
2250 EnchantmentPlusChance = 2;
2253 Config BROKEN|BELT_OF_CARRYING;
2255 DefaultSize = 150;
2256 Possibility = 20;
2257 AffectsCarryingCapacity = false;
2258 Price = 25;
2259 BitmapPos = 80, 384;
2260 EnchantmentPlusChance = 4;
2261 BeltBitmapPos = 48, 512;
2264 Config BELT_OF_LEVITATION;
2266 Possibility = 0;
2267 PostFix = "of levitation";
2268 GearStates = LEVITATION;
2269 Price = 500;
2270 AttachedGod = SILVA;
2271 MainMaterialConfig == ANGEL_HAIR;
2272 MaterialConfigChances == 100;
2273 EnchantmentPlusChance = 0;
2276 Config BROKEN|BELT_OF_LEVITATION;
2278 DefaultSize = 150;
2279 GearStates = 0;
2280 Price = 100;
2281 BitmapPos = 80, 384;
2282 BeltBitmapPos = 48, 512;
2286 ring
2288 DefaultSize = 2;
2289 Category = RING;
2290 DefaultMainVolume = 3;
2291 StrengthModifier = 100;
2292 BitmapPos = 16, 400;
2293 FormModifier = 10;
2294 NameSingular = "ring";
2295 MainMaterialConfig == DIAMOND;
2296 Roundness = 10; /* it is considered here opened */
2297 IsAbstract = true;
2298 WieldedBitmapPos = 160, 368;
2299 TeleportPriority = 300;
2301 Config RING_OF_FIRE_RESISTANCE;
2303 Possibility = 40;
2304 FireResistance = 15;
2305 PostFix = "of fire resistance";
2306 MainMaterialConfig == DRAGON_HIDE;
2307 Price = 250;
2308 AttachedGod = LORICATUS;
2311 Config RING_OF_POLYMORPH_CONTROL;
2313 Possibility = 5;
2314 PostFix = "of polymorph control";
2315 MainMaterialConfig == SAPPHIRE;
2316 GearStates = POLYMORPH_CONTROL;
2317 Price = 750;
2318 AttachedGod = SCABIES;
2319 Alias == "polycontrol";
2322 Config RING_OF_INFRA_VISION;
2324 Possibility = 10;
2325 PostFix = "of infravision";
2326 MainMaterialConfig == SILVER;
2327 GearStates = INFRA_VISION;
2328 Price = 500;
2329 AttachedGod = LEGIFER;
2332 Config RING_OF_TELEPORTATION;
2334 Possibility = 30;
2335 PostFix = "of teleportation";
2336 GearStates = TELEPORT;
2337 MainMaterialConfig == MITHRIL;
2338 Alias == "ring of teleport";
2339 Price = 250;
2340 WearWisdomLimit = 15;
2341 AttachedGod = SOPHOS;
2344 Config RING_OF_TELEPORT_CONTROL;
2346 Possibility = 10;
2347 PostFix = "of teleport control";
2348 MainMaterialConfig == RUBY;
2349 GearStates = TELEPORT_CONTROL;
2350 Price = 500;
2351 AttachedGod = SOPHOS;
2352 TeleportPriority = 1000;
2353 Alias == "telecontrol";
2356 Config RING_OF_POLYMORPH;
2358 Possibility = 30;
2359 PostFix = "of polymorph";
2360 MainMaterialConfig == ARCANITE;
2361 GearStates = POLYMORPH;
2362 Price = 250;
2363 WearWisdomLimit = 15;
2364 AttachedGod = SCABIES;
2367 Config RING_OF_POISON_RESISTANCE;
2369 Possibility = 30;
2370 PoisonResistance = 2;
2371 PostFix = "of poison resistance";
2372 MainMaterialConfig == TIN;
2373 Price = 250;
2374 AttachedGod = SEGES;
2377 Config RING_OF_INVISIBILITY;
2379 Possibility = 1;
2380 PostFix = "of invisibility";
2381 MainMaterialConfig == GLASS;
2382 GearStates = INVISIBLE;
2383 Price = 2500;
2384 AttachedGod = CLEPTIA;
2387 Config RING_OF_ELECTRICITY_RESISTANCE;
2389 Possibility = 30;
2390 ElectricityResistance = 15;
2391 PostFix = "of electricity resistance";
2392 MainMaterialConfig == EBONY_WOOD;
2393 Price = 250;
2394 AttachedGod = LORICATUS;
2397 Config RING_OF_SEARCHING;
2399 Possibility = 20;
2400 PostFix = "of searching";
2401 MainMaterialConfig == OAK_WOOD;
2402 Price = 500;
2403 AttachedGod = LEGIFER;
2404 GearStates = SEARCHING;
2407 Config RING_OF_ACID_RESISTANCE;
2409 Possibility = 20;
2410 AcidResistance = 2;
2411 PostFix = "of acid resistance";
2412 MainMaterialConfig == GOLD;
2413 Price = 250;
2414 AttachedGod = LORICATUS;
2415 TeleportPriority = 1000;
2419 amulet
2421 DefaultSize = 20;
2422 Category = AMULET;
2423 DefaultMainVolume = 30;
2424 StrengthModifier = 100;
2425 BitmapPos = 32, 400;
2426 FormModifier = 10;
2427 UsesLongArticle = true;
2428 NameSingular = "amulet";
2429 MainMaterialConfig == GOLD;
2430 Roundness = 10; /* it is considered here opened */
2431 IsAbstract = true;
2432 WieldedBitmapPos = 160, 112;
2433 HasNormalPictureDirection = false;
2435 Config AMULET_OF_LIFE_SAVING;
2437 Possibility = 5;
2438 PostFix = "of life saving";
2439 MainMaterialConfig == GOLD;
2440 GearStates = LIFE_SAVED;
2441 CanBeCloned = false;
2442 Price = 5000;
2443 AttachedGod = SEGES;
2446 Config AMULET_OF_ESP;
2448 Possibility = 10;
2449 PostFix = "of ESP";
2450 MainMaterialConfig == ILLITHIUM;
2451 GearStates = ESP;
2452 Price = 1000;
2453 AttachedGod = LEGIFER;
2456 Config AMULET_OF_WARDING;
2458 Possibility = 4;
2459 PostFix = "of elemental protection";
2460 MainMaterialConfig == ILLITHIUM;
2461 CanBeCloned = false;
2462 Price = 4000;
2463 AttachedGod = LEGIFER;
2464 FireResistance = 30;
2465 ElectricityResistance = 30;
2466 AcidResistance = 5;
2467 PoisonResistance = 5;
2471 bodypart
2473 Possibility = 0;
2474 Category = FOOD;
2475 IsAutoInitializable = false;
2476 IsAbstract = true;
2477 IsTwoHanded = true;
2478 /*Adjective = "severed";*/ /* only used if severed */
2479 CanBeWished = false; /* temporary */
2480 AttachedGod = NONE;
2481 IsValuable = false;
2482 IsSadistWeapon = true;
2485 head /* bodypart-> */
2487 StrengthModifier = 200;
2488 FormModifier = 10;
2489 NameSingular = "head";
2490 Roundness = 70;
2491 WieldedBitmapPos = 160, 128;
2494 torso /* bodypart-> */
2496 StrengthModifier = 250;
2497 FormModifier = 10;
2498 NameSingular = "torso";
2499 IsAbstract = true;
2500 Roundness = 60;
2501 WieldedBitmapPos = 160, 144;
2504 normaltorso /* bodypart->torso-> */
2508 humanoidtorso /* bodypart->torso-> */
2512 arm /* bodypart-> */
2514 StrengthModifier = 100;
2515 FormModifier = 15;
2516 IsAbstract = true;
2517 Roundness = 15;
2518 WeaponCategory = BLUNT_WEAPONS;
2519 WieldedBitmapPos = 160, 352;
2522 rightarm /* bodypart->arm-> */
2524 NameSingular = "right arm";
2527 leftarm /* bodypart->arm-> */
2529 NameSingular = "left arm";
2532 groin /* bodypart-> */
2534 StrengthModifier = 150;
2535 FormModifier = 10;
2536 NameSingular = "groin";
2537 Roundness = 40;
2538 WieldedBitmapPos = 160, 128;
2541 leg /* bodypart-> */
2543 StrengthModifier = 125;
2544 FormModifier = 15;
2545 IsAbstract = true;
2546 Roundness = 20;
2547 WeaponCategory = BLUNT_WEAPONS;
2548 WieldedBitmapPos = 160, 352;
2551 rightleg /* bodypart->leg-> */
2553 NameSingular = "right leg";
2556 leftleg /* bodypart->leg-> */
2558 NameSingular = "left leg";
2561 headofelpuri /* cannot wear helmet etc, so NOT head-> */
2563 Possibility = 0;
2564 CanBeWished = false;
2565 DefaultSize = 60;
2566 IsDestroyable = false;
2567 Category = MISC;
2568 StrengthModifier = 150;
2569 FormModifier = 15;
2570 BitmapPos = 16, 0;
2571 DefaultMainVolume = 25000;
2572 NameSingular = "head";
2573 PostFix = "of Elpuri";
2574 ArticleMode = FORCE_THE;
2575 MainMaterialConfig == ELPURI_FLESH;
2576 IsPolymorphable = false;
2577 Roundness = 80;
2578 IsTwoHanded = true;
2579 CanBeCloned = false;
2580 AttachedGod = SCABIES;
2581 WieldedBitmapPos = 160, 144;
2582 IsQuestItem = true;
2585 corpse
2587 Possibility = 0;
2588 Category = FOOD;
2589 IsAutoInitializable = false;
2590 IsPolymorphSpawnable = false;
2591 StrengthModifier = 100;
2592 FormModifier = 15;
2593 NameSingular = "corpse";
2594 OKVisualEffects = ROTATE|MIRROR|FLIP;
2595 Roundness = 50;
2596 IsTwoHanded = true;
2597 CanBeWished = false; /* temporary */
2598 IsMaterialChangeable = false;
2599 AttachedGod = NONE;
2600 WieldedBitmapPos = 160, 144;
2601 /* BitmapPos overridden */
2602 IsValuable = false;
2605 eddytorso /* normaltorso-> */
2609 largetorso /* normaltorso-> */
2611 AttachedGod = NONE;
2612 CanBePickedUp = false;
2615 largecorpse /* corpse -> */
2617 BitmapPos = 48, 0;
2618 CanBePickedUp = false;
2619 OKVisualEffects = NONE;
2622 playerkindhead { }
2623 playerkindtorso { }
2624 playerkindrightarm { }
2625 playerkindleftarm { }
2626 playerkindgroin { }
2627 playerkindrightleg { }
2628 playerkindleftleg { }
2630 magicmushroomtorso /* normaltorso-> */
2634 menatrixtorso /* normaltorso-> */
2638 dogtorso /* normaltorso-> */
2642 blinkdogtorso /* dogtorso-> */
2646 mysticfrogtorso /* normaltorso-> */
2650 lobhsetorso /* largetorso-> */
2654 battorso /* normaltorso-> */
2658 spidertorso /* normaltorso-> */
2662 whistle
2664 Possibility = 50;
2665 Category = TOOL;
2666 DefaultMainVolume = 50;
2667 StrengthModifier = 50;
2668 BitmapPos = 0, 416;
2669 FormModifier = 25;
2670 DefaultSize = 30;
2671 NameSingular = "whistle";
2672 MainMaterialConfig == TIN;
2673 Roundness = 10;
2674 Price = 25;
2675 AttachedGod = DULCIS;
2676 WieldedBitmapPos = 160, 368;
2679 magicalwhistle /* whistle-> */
2681 Possibility = 5;
2682 MainMaterialConfig == RUBY;
2683 NameSingular = "whistle";
2684 Adjective = "magical";
2685 Price = 1500;
2686 Alias == "magic whistle";
2687 CanBePiled = false;
2688 AttachedGod = DULCIS;
2689 TeleportPriority = 10000;
2692 itemcontainer
2694 CanBeGeneratedInContainer = false;
2695 Roundness = 60;
2696 IsTwoHanded = true;
2697 FormModifier = 15;
2698 MainMaterialConfig == FIR_WOOD;
2699 Roundness = 60;
2700 CanBePiled = false;
2701 IsAbstract = true;
2702 IsPolymorphSpawnable = false;
2703 IsDestroyable = false;
2704 AttachedGod = ATAVUS;
2705 WieldedBitmapPos = 160, 144;
2706 CreateLockConfigurations = true;
2708 Config SMALL_CHEST;
2710 NameSingular = "chest";
2711 Adjective = "small";
2712 DefaultSize = 50;
2713 StorageVolume = 10000;
2714 DefaultMainVolume = 5000;
2715 Price = 75;
2716 Possibility = 100;
2717 MaxGeneratedContainedItems = 3;
2718 BitmapPos = 64, 48;
2719 DamageDivider = 2;
2720 StrengthModifier = 100;
2723 Config CHEST;
2725 NameSingular = "chest";
2726 StorageVolume = 100000;
2727 DefaultMainVolume = 30000;
2728 DefaultSize = 100;
2729 Price = 150;
2730 Possibility = 50;
2731 MaxGeneratedContainedItems = 5;
2732 BitmapPos = 48, 80;
2733 DamageDivider = 3;
2734 StrengthModifier = 150;
2737 Config LARGE_CHEST;
2739 NameSingular = "chest";
2740 Adjective = "large";
2741 DefaultSize = 200;
2742 StorageVolume = 1000000;
2743 DefaultMainVolume = 240000;
2744 Price = 250;
2745 Possibility = 10;
2746 MaxGeneratedContainedItems = 10;
2747 BitmapPos = 48, 64;
2748 DamageDivider = 4;
2749 StrengthModifier = 200;
2752 Config STRONG_BOX;
2754 Adjective = "small";
2755 NameSingular = "strong-box";
2756 DefaultSize = 30;
2757 StorageVolume = 5000;
2758 DefaultMainVolume = 250;
2759 Price = 250;
2760 Possibility = 10;
2761 MaxGeneratedContainedItems = 3;
2762 MainMaterialConfig == IRON;
2763 BitmapPos = 48, 368;
2764 DamageDivider = 5;
2765 StrengthModifier = 150;
2769 beartrap
2771 MainMaterialConfig == IRON;
2772 NameSingular = "bear trap";
2773 Possibility = 100;
2774 /* Program overrides BitmapPos always */
2775 IsTwoHanded = true;
2776 DefaultSize = 50;
2777 DefaultMainVolume = 500;
2778 FormModifier = 30;
2779 Roundness = 30;
2780 Price = 25;
2781 CanBePiled = false;
2782 CanBeBroken = true;
2783 AttachedGod = CRUENTUS;
2784 WieldedBitmapPos = 160, 128;
2785 IsPolymorphable = false;
2786 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
2787 MaterialConfigChances = { 7, 200, 300, 500, 100, 50, 25, 1; }
2789 Config BROKEN;
2791 Possibility = 10;
2792 BitmapPos = 48, 48;
2793 Price = 0;
2794 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
2795 MaterialConfigChances = { 4, 100, 50, 25, 1; }
2799 helmet
2801 DefaultSize = 30;
2802 Possibility = 350;
2803 Category = HELMET;
2804 DefaultMainVolume = 150;
2805 StrengthModifier = 100;
2806 BitmapPos = 16, 384;
2807 FormModifier = 10;
2808 NameSingular = "helmet";
2809 MainMaterialConfig = { 23, LEATHER, HARDENED_LEATHER, TROLL_HIDE, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, OBSIDIAN, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
2810 MaterialConfigChances = { 23, 500, 750, 300, 20, 70, 60, 50, 40, 30, 20, 300, 100, 100, 750, 500, 250, 100, 25, 25, 25, 25, 10, 5; }
2811 Roundness = 60;
2812 CanBeBroken = true;
2813 WieldedBitmapPos = 160, 128;
2814 CoverPercentile = 50;
2815 HelmetBitmapPos = 112, 416;
2816 EnchantmentPlusChance = 15;
2818 Config BROKEN;
2820 BitmapPos = 64, 64;
2821 Possibility = 35;
2822 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, DRAGON_HIDE, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
2823 MaterialConfigChances = { 7, 100, 25, 25, 25, 25, 10, 5; }
2824 HelmetBitmapPos = 112, 496;
2825 EnchantmentPlusChance = 30;
2828 Config FULL_HELMET;
2830 DefaultSize = 40;
2831 DefaultMainVolume = 250;
2832 StrengthModifier = 150;
2833 FormModifier = 25;
2834 BitmapPos = 48, 32;
2835 Possibility = 35;
2836 Adjective = "full";
2837 MainMaterialConfig = { 9, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
2838 MaterialConfigChances = { 9, 750, 500, 250, 100, 25, 25, 25, 10, 5; }
2839 CoverPercentile = 90;
2840 HelmetBitmapPos = 96, 432;
2841 EnchantmentPlusChance = 10;
2844 Config BROKEN|FULL_HELMET;
2846 BitmapPos = 64, 32;
2847 Possibility = 4;
2848 MainMaterialConfig = { 7, IRON, STEEL, METEORIC_STEEL, ARCANITE, MITHRIL, OCTIRON, ADAMANT; }
2849 MaterialConfigChances = { 7, 250, 100, 25, 25, 25, 10, 5; }
2850 HelmetBitmapPos = 96, 512;
2851 EnchantmentPlusChance = 20;
2854 Config HELM_OF_PERCEPTION;
2856 DefaultSize = 40;
2857 DefaultMainVolume = 250;
2858 StrengthModifier = 150;
2859 FormModifier = 25;
2860 BitmapPos = 48, 32;
2861 Possibility = 1;
2862 PostFix = "of piercing perception";
2863 AffectsPerception = true;
2864 MainMaterialConfig == ILLITHIUM;
2865 MaterialConfigChances == 100;
2866 BaseEnchantment = 1;
2867 Price = 100;
2868 PriceIsProportionalToEnchantment = true;
2869 AttachedGod = LEGIFER;
2870 CoverPercentile = 90;
2871 HelmetBitmapPos = 96, 432;
2872 EnchantmentPlusChance = 2;
2875 Config BROKEN|HELM_OF_PERCEPTION;
2877 BitmapPos = 64, 32;
2878 Possibility = 2;
2879 Price = 25;
2880 AffectsPerception = false;
2881 HelmetBitmapPos = 96, 512;
2882 EnchantmentPlusChance = 4;
2885 Config HELM_OF_UNDERSTANDING;
2887 DefaultSize = 40;
2888 DefaultMainVolume = 250;
2889 StrengthModifier = 150;
2890 FormModifier = 25;
2891 BitmapPos = 48, 32;
2892 Possibility = 1;
2893 PostFix = "of understanding";
2894 AffectsWisdom = true;
2895 MainMaterialConfig == UNICORN_HORN;
2896 MaterialConfigChances == 100;
2897 BaseEnchantment = 1;
2898 Price = 100;
2899 PriceIsProportionalToEnchantment = true;
2900 AttachedGod = SOPHOS;
2901 CoverPercentile = 90;
2902 HelmetBitmapPos = 96, 432;
2903 EnchantmentPlusChance = 2;
2906 Config BROKEN|HELM_OF_UNDERSTANDING;
2908 BitmapPos = 64, 32;
2909 Possibility = 2;
2910 Price = 25;
2911 AffectsWisdom = false;
2912 HelmetBitmapPos = 96, 512;
2913 EnchantmentPlusChance = 4;
2916 Config HELM_OF_BRILLIANCE;
2918 DefaultSize = 40;
2919 DefaultMainVolume = 250;
2920 StrengthModifier = 150;
2921 FormModifier = 25;
2922 BitmapPos = 48, 32;
2923 Possibility = 1;
2924 PostFix = "of brilliance";
2925 AffectsIntelligence = true;
2926 MainMaterialConfig == ARCANITE;
2927 MaterialConfigChances == 100;
2928 BaseEnchantment = 1;
2929 Price = 100;
2930 PriceIsProportionalToEnchantment = true;
2931 CoverPercentile = 90;
2932 HelmetBitmapPos = 96, 432;
2933 EnchantmentPlusChance = 2;
2936 Config BROKEN|HELM_OF_BRILLIANCE;
2938 BitmapPos = 64, 32;
2939 Possibility = 2;
2940 Price = 25;
2941 AffectsIntelligence = false;
2942 HelmetBitmapPos = 96, 512;
2943 EnchantmentPlusChance = 4;
2946 Config HELM_OF_ATTRACTIVITY;
2948 DefaultSize = 40;
2949 DefaultMainVolume = 250;
2950 StrengthModifier = 150;
2951 FormModifier = 25;
2952 BitmapPos = 48, 32;
2953 Possibility = 5;
2954 PostFix = "of attractivity";
2955 AffectsCharisma = true;
2956 MainMaterialConfig == GOLD;
2957 MaterialConfigChances == 100;
2958 BaseEnchantment = 1;
2959 Price = 100;
2960 PriceIsProportionalToEnchantment = true;
2961 AttachedGod = MELLIS;
2962 CoverPercentile = 90;
2963 HelmetBitmapPos = 96, 432;
2964 EnchantmentPlusChance = 2;
2967 Config BROKEN|HELM_OF_ATTRACTIVITY;
2969 BitmapPos = 64, 32;
2970 Possibility = 5;
2971 Price = 25;
2972 AffectsCharisma = false;
2973 HelmetBitmapPos = 96, 512;
2974 EnchantmentPlusChance = 4;
2977 Config GOROVITS_FAMILY_GAS_MASK;
2979 DefaultSize = 50;
2980 DefaultMainVolume = 300;
2981 StrengthModifier = 125;
2982 FormModifier = 20;
2983 BitmapPos = 64, 400;
2984 Possibility = 0;
2985 Adjective = "Gorovits family";
2986 NameSingular = "gas mask";
2987 MainMaterialConfig == KEVLAR;
2988 MaterialConfigChances == 100;
2989 Price = 50;
2990 AttachedGod = LORICATUS;
2991 CanBeBroken = false;
2992 CanBeWished = false;
2993 ArticleMode = FORCE_THE;
2994 GearStates = GAS_IMMUNITY;
2995 IsQuestItem = true;
2996 CoverPercentile = 100;
2997 HelmetBitmapPos = 112, 432;
2998 EnchantmentPlusChance = 0;
3002 stethoscope
3004 DefaultSize = 40;
3005 Possibility = 25;
3006 Category = TOOL;
3007 DefaultMainVolume = 200;
3008 StrengthModifier = 50;
3009 BitmapPos = 48, 96;
3010 FormModifier = 10;
3011 Roundness = 20;
3012 NameSingular = "stethoscope";
3013 Price = 250;
3014 MainMaterialConfig == UNICORN_HORN;
3015 AttachedGod = SEGES;
3016 WieldedBitmapPos = 160, 128;
3017 HasNormalPictureDirection = false;
3020 flamingsword /* meleeweapon-> */
3022 DefaultSize = 120;
3023 Possibility = 15;
3024 WeaponCategory = LARGE_SWORDS;
3025 DefaultMainVolume = 130;
3026 DefaultSecondaryVolume = 45;
3027 BitmapPos = 16, 336;
3028 FormModifier = 110;
3029 StrengthModifier = 100;
3030 NameSingular = "sword";
3031 Adjective = "flaming";
3032 MainMaterialConfig = { 5, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL; }
3033 SecondaryMaterialConfig = { 5, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL; }
3034 MaterialConfigChances = { 5, 1000, 750, 100, 25, 25; }
3035 Roundness = 10;
3036 BaseEmitation = rgb24(150, 120, 90);
3037 Price = 250;
3038 AttachedGod = LORICATUS;
3039 WieldedBitmapPos = 160, 16;
3040 EnchantmentPlusChance = 2;
3041 DamageFlags = SLASH|PIERCE;
3042 CanFlame = true;
3044 Config BROKEN;
3046 Possibility = 10;
3047 BitmapPos = 32, 208;
3048 WieldedBitmapPos = 176, 80;
3049 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
3050 SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
3051 MaterialConfigChances = { 4, 250, 25, 25, 5; }
3052 EnchantmentPlusChance = 4;
3056 mjolak /* meleeweapon-> */
3058 DefaultSize = 180;
3059 Possibility = 1;
3060 WeaponCategory = POLE_ARMS;
3061 DefaultMainVolume = 400;
3062 DefaultSecondaryVolume = 1000;
3063 StrengthModifier = 200;
3064 BitmapPos = 0, 80;
3065 FormModifier = 225;
3066 MainMaterialConfig == METEORIC_STEEL;
3067 SecondaryMaterialConfig == EBONY_WOOD;
3068 Roundness = 20;
3069 IsTwoHanded = true;
3070 Adjective = "unholy";
3071 NameSingular = "halberd";
3072 PostFix = "named Mjolak";
3073 ArticleMode = FORCE_THE;
3074 Alias == "Mjolak";
3075 CanBeCloned = false;
3076 CanBeMirrored = true;
3077 Price = 750;
3078 AttachedGod = CRUENTUS;
3079 WieldedBitmapPos = 160, 256;
3080 EnchantmentPlusChance = 2;
3081 DamageFlags = SLASH|PIERCE;
3083 Config BROKEN;
3085 Possibility = 2;
3086 BitmapPos = 32, 144;
3087 Price = 150;
3088 WieldedBitmapPos = 176, 256;
3089 EnchantmentPlusChance = 4;
3093 vermis /* meleeweapon-> */
3095 DefaultSize = 220;
3096 Possibility = 3;
3097 WeaponCategory = POLE_ARMS;
3098 StrengthModifier = 100;
3099 BitmapPos = 16, 144;
3100 FormModifier = 300;
3101 DefaultMainVolume = 60;
3102 DefaultSecondaryVolume = 1000;
3103 Adjective = "runed";
3104 NameSingular = "spear";
3105 PostFix = "named Vermis";
3106 MainMaterialConfig == DIAMOND;
3107 SecondaryMaterialConfig == OAK_WOOD;
3108 Roundness = 10;
3109 IsTwoHanded = true;
3110 Alias == "Vermis";
3111 ArticleMode = FORCE_THE;
3112 CanBeCloned = false;
3113 CanBeMirrored = true;
3114 Price = 500;
3115 AttachedGod = SOPHOS;
3116 WieldedBitmapPos = 160, 96;
3117 EnchantmentPlusChance = 2;
3118 DamageFlags = PIERCE;
3119 GearStates = TELEPORT|TELEPORT_CONTROL;
3121 Config BROKEN;
3123 Possibility = 2;
3124 BitmapPos = 32, 224;
3125 Price = 100;
3126 WieldedBitmapPos = 176, 96;
3127 EnchantmentPlusChance = 4;
3128 GearStates = 0;
3132 turox /* meleeweapon-> */
3134 StrengthModifier = 150;
3135 FormModifier = 225;
3136 DefaultSize = 90;
3137 BitmapPos = 0, 32;
3138 Possibility = 2;
3139 DefaultMainVolume = 450;
3140 DefaultSecondaryVolume = 375;
3141 WeaponCategory = BLUNT_WEAPONS;
3142 NameSingular = "mace";
3143 PostFix = "named Turox";
3144 MainMaterialConfig == METEORIC_STEEL;
3145 SecondaryMaterialConfig == ARCANITE;
3146 Roundness = 30; /* we count the handle, too */
3147 IsTwoHanded = true;
3148 Alias == "Turox";
3149 ArticleMode = FORCE_THE;
3150 CanBeCloned = false;
3151 CanBeMirrored = true;
3152 Price = 250;
3153 AttachedGod = CRUENTUS;
3154 WieldedBitmapPos = 160, 192;
3155 EnchantmentPlusChance = 2;
3157 Config BROKEN;
3159 Possibility = 3;
3160 BitmapPos = 32, 112;
3161 Price = 50;
3162 WieldedBitmapPos = 176, 192;
3163 EnchantmentPlusChance = 4;
3167 whipofthievery /* meleeweapon->whip-> */
3169 DefaultSize = 250;
3170 Possibility = 10;
3171 DefaultMainVolume = 1000;
3172 DefaultSecondaryVolume = 50;
3173 StrengthModifier = 30;
3174 NameSingular = "whip";
3175 PostFix = "of thievery";
3176 MainMaterialConfig == NYMPH_HAIR;
3177 SecondaryMaterialConfig == SAPPHIRE;
3178 Roundness = 2;
3179 FormModifier = 30; /* this is multiplied by MainMaterial's flexibility */
3180 Price = 500;
3181 AttachedGod = CLEPTIA;
3182 EnchantmentPlusChance = 10;
3185 scrollofenchantweapon /* scroll-> */
3187 Possibility = 40;
3188 Price = 250;
3189 PostFix = "of enchant weapon";
3190 AttachedGod = SOPHOS;
3191 Alias == "SoEW";
3192 ReadDifficulty = 500;
3195 scrollofenchantarmor /* scroll-> */
3197 Possibility = 80;
3198 Price = 250;
3199 PostFix = "of enchant armor";
3200 AttachedGod = SOPHOS;
3201 Alias == "SoEA";
3202 ReadDifficulty = 500;
3205 skull
3207 StrengthModifier = 100;
3208 FormModifier = 15;
3209 Roundness = 65;
3210 DefaultSize = 20;
3211 Possibility = 30;
3212 DefaultMainVolume = 600;
3213 BitmapPos = 48, 112;
3214 Category = MISC;
3215 NameSingular = "skull";
3216 MainMaterialConfig == BONE;
3217 IsTwoHanded = true;
3218 AttachedGod = MORTIFER;
3219 WieldedBitmapPos = 160, 128;
3220 IsValuable = false;
3223 gorovitsweapon
3225 Adjective = "Gorovits family";
3226 CanBeBroken = false;
3227 CanBeWished = false;
3228 ArticleMode = FORCE_THE;
3229 IsQuestItem = true;
3230 IsAbstract = true;
3232 Config GOROVITS_HAMMER;
3234 DefaultSize = 90;
3235 Possibility = 0;
3236 WeaponCategory = BLUNT_WEAPONS;
3237 DefaultMainVolume = 300;
3238 DefaultSecondaryVolume = 600;
3239 StrengthModifier = 125;
3240 BitmapPos = 48, 160;
3241 FormModifier = 125;
3242 NameSingular = "hammer";
3243 MainMaterialConfig == MITHRIL;
3244 SecondaryMaterialConfig == FIR_WOOD;
3245 Roundness = 20;
3246 IsTwoHanded = true;
3247 CanBeUsedBySmith = true;
3248 BaseEnchantment = 3;
3249 Price = 250;
3250 AttachedGod = LORICATUS;
3251 WieldedBitmapPos = 176, 16;
3254 Config GOROVITS_SICKLE;
3256 DefaultSize = 60;
3257 Possibility = 0;
3258 WeaponCategory = SMALL_SWORDS;
3259 DefaultMainVolume = 125;
3260 DefaultSecondaryVolume = 50;
3261 BitmapPos = 48, 144;
3262 FormModifier = 110;
3263 StrengthModifier = 50;
3264 NameSingular = "sickle";
3265 MainMaterialConfig == MITHRIL;
3266 SecondaryMaterialConfig == FIR_WOOD;
3267 Roundness = 50;
3268 BaseEnchantment = 3;
3269 Price = 250;
3270 AttachedGod = SEGES;
3271 WieldedBitmapPos = 176, 32;
3272 DamageFlags = SLASH;
3275 Config GOROVITS_SCIMITAR;
3277 DefaultSize = 150;
3278 Possibility = 0;
3279 WeaponCategory = LARGE_SWORDS;
3280 DefaultMainVolume = 450;
3281 DefaultSecondaryVolume = 150;
3282 StrengthModifier = 180;
3283 BitmapPos = 0, 16;
3284 FormModifier = 170;
3285 NameSingular = "scimitar";
3286 MainMaterialConfig == METEORIC_STEEL;
3287 SecondaryMaterialConfig == METEORIC_STEEL;
3288 Roundness = 15;
3289 IsTwoHanded = true;
3290 AttachedGod = CRUENTUS;
3291 WieldedBitmapPos = 176, 112;
3292 DamageFlags = SLASH;
3293 BaseEnchantment = 2;
3294 Price = 300;
3298 scrollofrepair /* scroll-> */
3300 Possibility = 50;
3301 Price = 250;
3302 PostFix = "of repair";
3303 Alias == "scroll of repairing";
3304 AttachedGod = LORICATUS;
3305 ReadDifficulty = 500;
3308 encryptedscroll /* scroll-> */
3310 UsesLongAdjectiveArticle = true;
3311 Adjective = "encrypted";
3312 CanBeWished = false;
3313 IsDestroyable = false;
3314 IsMaterialChangeable = false;
3315 IsPolymorphable = false;
3316 CanBeCloned = false;
3317 AttachedGod = MELLIS;
3318 IsQuestItem = true;
3321 mondedrpass /* scroll-> */
3323 Adjective = "mondedr";
3324 NameSingular = "pass";
3325 IsDestroyable = false;
3326 IsMaterialChangeable = false;
3327 IsPolymorphable = false;
3328 CanBeCloned = false;
3329 AttachedGod = CLEPTIA;
3330 Price = 2000;
3331 Possibility = 10;
3334 ringofthieves
3336 Adjective = "ring";
3337 NameSingular = "of thieves";
3338 DefaultSize = 2;
3339 DefaultMainVolume = 3;
3340 StrengthModifier = 100;
3341 BitmapPos = 16, 400;
3342 FormModifier = 10;
3343 Roundness = 10; /* it is considered here opened */
3344 WieldedBitmapPos = 160, 368;
3345 TeleportPriority = 300;
3346 Possibility = 0;
3347 ElectricityResistance = 5;
3348 FireResistance = 5;
3349 AcidResistance = 1;
3350 PoisonResistance = 1;
3351 MainMaterialConfig == EMERALD;
3352 GearStates = HASTE;
3353 Price = 500;
3354 AttachedGod = CLEPTIA;
3355 CanBeWished = false;
3358 horn
3360 StrengthModifier = 70;
3361 FormModifier = 30;
3362 Roundness = 40;
3363 DefaultSize = 30;
3364 Possibility = 10;
3365 WeaponCategory = BLUNT_WEAPONS;
3366 DefaultMainVolume = 400;
3367 BitmapPos = 48, 304;
3368 Category = TOOL;
3369 NameSingular = "horn";
3370 IsAbstract = true;
3371 Price = 500;
3372 CanBePiled = false;
3373 AttachedGod = DULCIS;
3374 WieldedBitmapPos = 160, 352;
3375 TeleportPriority = 500;
3377 Config BRAVERY;
3379 MainMaterialConfig == SILVER;
3380 PostFix = "of bravery";
3383 Config FEAR;
3385 MainMaterialConfig == OBSIDIAN;
3386 PostFix = "of fear";
3389 Config CONFUSION;
3391 MainMaterialConfig == JASPER;
3392 PostFix = "of confusion";
3396 thunderhammer /* meleeweapon-> */
3398 DefaultSize = 50;
3399 Possibility = 5;
3400 WeaponCategory = BLUNT_WEAPONS;
3401 DefaultMainVolume = 200;
3402 DefaultSecondaryVolume = 200;
3403 StrengthModifier = 150;
3404 BitmapPos = 48, 160;
3405 FormModifier = 110;
3406 NameSingular = "thunder hammer";
3407 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON; }
3408 SecondaryMaterialConfig == FIR_WOOD;
3409 MaterialConfigChances = { 7, 1000, 750, 500, 100, 25, 25, 25; }
3410 Roundness = 20;
3411 IsTwoHanded = true;
3412 CanBeUsedBySmith = true;
3413 Price = 500;
3414 BaseEmitation = rgb24(130, 130, 130);
3415 AttachedGod = TERRA;
3416 WieldedBitmapPos = 176, 16;
3417 EnchantmentPlusChance = 2;
3419 Config BROKEN;
3421 Possibility = 5;
3422 BitmapPos = 48, 192;
3423 Price = 100;
3424 WieldedBitmapPos = 176, 224;
3425 MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, ADAMANT; }
3426 MaterialConfigChances = { 5, 250, 25, 25, 25, 5; }
3427 BaseEmitation = 0;
3428 EnchantmentPlusChance = 4;
3432 saalthul
3434 DefaultSize = 70;
3435 Possibility = 1;
3436 WeaponCategory = SMALL_SWORDS;
3437 DefaultMainVolume = 60;
3438 DefaultSecondaryVolume = 20;
3439 BitmapPos = 48, 240;
3440 FormModifier = 200;
3441 StrengthModifier = 135;
3442 Adjective = "short";
3443 NameSingular = "sword";
3444 PostFix = "named Saal'thul";
3445 MainMaterialConfig == MITHRIL;
3446 SecondaryMaterialConfig == MITHRIL;
3447 Roundness = 10;
3448 Price = 500;
3449 GearStates = INVISIBLE;
3450 ArticleMode = FORCE_THE;
3451 CanBeCloned = false;
3452 CanBeMirrored = true;
3453 Alias == "Saal'thul";
3454 AttachedGod = CLEPTIA;
3455 WieldedBitmapPos = 160, 32;
3456 EnchantmentPlusChance = 2;
3457 DamageFlags = SLASH|PIERCE;
3459 Config BROKEN;
3461 Possibility = 2;
3462 BitmapPos = 48, 272;
3463 Price = 100;
3464 GearStates = 0;
3465 WieldedBitmapPos = 176, 208;
3466 EnchantmentPlusChance = 4;
3470 chameleonwhip /* meleeweapon->whip-> */
3472 DefaultSize = 250;
3473 Possibility = 10;
3474 DefaultMainVolume = 1000;
3475 DefaultSecondaryVolume = 50;
3476 StrengthModifier = 30;
3477 NameSingular = "chameleon whip";
3478 MainMaterialConfig == OMMEL_HAIR;
3479 SecondaryMaterialConfig == RUBY;
3480 Roundness = 2;
3481 FormModifier = 30; /* this is multiplied by MainMaterial's flexibility */
3482 Price = 500;
3483 AttachedGod = SCABIES;
3484 WieldedBitmapPos = 160, 224;
3485 EnchantmentMinusChance = 50;
3486 EnchantmentPlusChance = 50;
3489 carrot
3491 Possibility = 150;
3492 WeaponCategory = BLUNT_WEAPONS;
3493 DefaultMainVolume = 60;
3494 StrengthModifier = 75;
3495 Category = FOOD;
3496 BitmapPos = 64, 272;
3497 FormModifier = 30;
3498 DefaultSize = 20;
3499 NameSingular = "carrot";
3500 MainMaterialConfig == CARROT_FLESH;
3501 Alias == "bazooka";
3502 Roundness = 10;
3503 CanBePiled = true;
3504 AttachedGod = SEGES;
3505 WieldedBitmapPos = 160, 352;
3506 IsValuable = false;
3509 wondersmellstaff
3511 DefaultSize = 220;
3512 Possibility = 5;
3513 WeaponCategory = BLUNT_WEAPONS;
3514 StrengthModifier = 150;
3515 BitmapPos = 64, 240;
3516 FormModifier = 125;
3517 DefaultMainVolume = 2000;
3518 DefaultSecondaryVolume = 200;
3519 NameSingular = "staff";
3520 PostFix = "of wondrous smells";
3521 MainMaterialConfig = { 4, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON; }
3522 SecondaryMaterialConfig == RUBY;
3523 MaterialConfigChances = { 4, 250, 100, 50, 25; }
3524 Roundness = 10;
3525 IsTwoHanded = true;
3526 AttachedGod = INFUSCOR;
3527 WieldedBitmapPos = 160, 304;
3528 Price = 500;
3529 EnchantmentPlusChance = 5;
3531 Config BROKEN;
3533 Possibility = 5;
3534 BitmapPos = 64, 256;
3535 WieldedBitmapPos = 176, 304;
3536 MainMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
3537 MaterialConfigChances = { 3, 100, 50, 25; }
3538 EnchantmentPlusChance = 10;
3542 charmlyre
3544 DefaultMainVolume = 1500;
3545 StrengthModifier = 50;
3546 BitmapPos = 64, 368;
3547 FormModifier = 20;
3548 DefaultSize = 50;
3549 Roundness = 50;
3550 Possibility = 5;
3551 Category = TOOL;
3552 MainMaterialConfig == UNICORN_HORN;
3553 NameSingular = "lyre";
3554 PostFix = "of charm";
3555 Price = 1000;
3556 CanBePiled = false;
3557 AttachedGod = DULCIS;
3558 WieldedBitmapPos = 176, 352;
3561 ennerhead /* head-> */
3565 decosadshirt /* armor->bodyarmor-> */
3567 DefaultSize = 60;
3568 BitmapPos = 80, 64;
3569 Possibility = 0;
3570 DefaultMainVolume = 1000;
3571 StrengthModifier = 75;
3572 NameSingular = "shirt";
3573 PostFix = "with a Decos Bananas Co. ad";
3574 MainMaterialConfig == CLOTH;
3575 CanBeBroken = false;
3576 InElasticityPenaltyModifier = 30;
3577 AttachedGod = MELLIS;
3578 TorsoArmorBitmapPos = 32, 448;
3579 ArmArmorBitmapPos = 80, 416;
3580 AthleteArmArmorBitmapPos = 80, 448;
3581 LegArmorBitmapPos = 16, 416;
3582 Price = 0;
3585 scrollofdetectmaterial /* scroll-> */
3587 Possibility = 50;
3588 Price = 25;
3589 PostFix = "of detect material";
3590 AttachedGod = LEGIFER;
3591 ReadDifficulty = 200;
3594 stick
3596 DefaultSize = 50;
3597 Possibility = 0;
3598 WeaponCategory = BLUNT_WEAPONS;
3599 Category = MISC;
3600 DefaultMainVolume = 150;
3601 StrengthModifier = 75;
3602 BitmapPos = 80, 240;
3603 FormModifier = 40;
3604 NameSingular = "stick";
3605 MainMaterialConfig = { 7, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
3606 MaterialConfigChances = { 7, 100, 350, 300, 250, 200, 150, 100; }
3607 OKVisualEffects = MIRROR|FLIP;
3608 Roundness = 10;
3609 AttachedGod = NONE;
3610 WieldedBitmapPos = 160, 352;
3611 IsValuable = false;
3614 scrollofhardenmaterial /* scroll-> */
3616 Possibility = 50;
3617 Price = 500;
3618 PostFix = "of harden material";
3619 Alias == "SoHM";
3620 AttachedGod = LORICATUS;
3621 ReadDifficulty = 500;
3624 scrollofgolemcreation /* scroll-> */
3626 Possibility = 10;
3627 Price = 750;
3628 PostFix = "of golem creation";
3629 AttachedGod = SOPHOS;
3630 ReadDifficulty = 1000;
3633 gasgrenade
3635 DefaultSize = 15;
3636 Category = MISC;
3637 BitmapPos = 110, 32;
3638 DefaultMainVolume = 50;
3639 NameSingular = "gas grenade";
3640 FormModifier = 15;
3641 AttachedGod = CRUENTUS;
3642 Possibility = 75;
3643 Price = 50;
3644 MainMaterialConfig == IRON;
3645 SecondaryMaterialConfig = { 4, MUSTARD_GAS, SKUNK_SMELL, FART, MAGIC_VAPOUR; }
3646 MaterialConfigChances = { 4, 50, 10, 1, 10; }
3647 Adjective = "dwarven";
3648 Alias == "gas grenade";
3649 IsThrowingWeapon = true;
3650 ThrowItemTypes = THROW_GAS_GRENADE;
3653 holyhandgrenade
3655 DefaultSize = 15;
3656 Category = MISC;
3657 DefaultMainVolume = 200;
3658 NameSingular = "handgrenade of Antioch";
3659 NamePlural = "handgrenades of Antioch";
3660 FormModifier = 15;
3661 AttachedGod = VALPURUS;
3662 Possibility = 5;
3663 Price = 500;
3664 MainMaterialConfig == VALPURIUM;
3665 Adjective = "holy";
3666 Alias == "gas grenade";
3669 daggerofvenom
3671 DefaultSize = 40;
3672 Possibility = 15;
3673 WeaponCategory = SMALL_SWORDS;
3674 DefaultMainVolume = 25;
3675 DefaultSecondaryVolume = 25;
3676 BitmapPos = 48, 256;
3677 FormModifier = 75;
3678 StrengthModifier = 60;
3679 NameSingular = "dagger";
3680 PostFix = "of venom";
3681 MainMaterialConfig = {7, OMMEL_BONE, OMMEL_TOOTH, ILLITHIUM, BRONZE, STEEL, ARCANITE, MITHRIL; }
3682 SecondaryMaterialConfig = {7, OMMEL_BONE, OMMEL_TOOTH, ILLITHIUM, BRONZE, STEEL, ARCANITE, MITHRIL; }
3683 MaterialConfigChances = {7, 72, 48, 80, 225, 144, 100, 90; }
3684 Roundness = 20;
3685 Price = 150;
3686 AttachedGod = CLEPTIA;
3687 WieldedBitmapPos = 160, 288;
3688 EnchantmentPlusChance = 2;
3689 DamageFlags = SLASH|PIERCE;
3691 Config BROKEN;
3693 Possibility = 10;
3694 BitmapPos = 48, 288;
3695 WieldedBitmapPos = 176, 288;
3696 EnchantmentPlusChance = 4;
3700 weepblade
3702 DefaultSize = 70;
3703 Possibility = 10;
3704 WeaponCategory = SMALL_SWORDS;
3705 DefaultMainVolume = 70;
3706 DefaultSecondaryVolume = 30;
3707 BitmapPos = 48, 240;
3708 FormModifier = 80;
3709 StrengthModifier = 90;
3710 NameSingular = "blade";
3711 Adjective = "weeping";
3712 MainMaterialConfig = {6, MILKY_QUARTZ, QUARTZITE, ROSE_QUARTZ, PURPLE_CRYSTAL, BLUE_CRYSTAL, GREEN_CRYSTAL; }
3713 SecondaryMaterialConfig = {6, MILKY_QUARTZ, QUARTZITE, ROSE_QUARTZ, PURPLE_CRYSTAL, BLUE_CRYSTAL, GREEN_CRYSTAL; }
3714 MaterialConfigChances = {6, 420, 390, 364, 210, 195, 182; }
3715 Roundness = 10;
3716 Price = 250;
3717 AttachedGod = SCABIES;
3718 WieldedBitmapPos = 160, 16;
3719 EnchantmentPlusChance = 2;
3720 DamageFlags = SLASH|PIERCE;
3722 Config BROKEN;
3724 Possibility = 10;
3725 BitmapPos = 48, 272;
3726 WieldedBitmapPos = 176, 208;
3727 EnchantmentPlusChance = 4;
3731 acidshield /* armor ->*/
3733 DefaultSize = 60;
3734 Possibility = 5;
3735 Category = SHIELD;
3736 DefaultMainVolume = 350;
3737 StrengthModifier = 150;
3738 FormModifier = 15;
3739 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE; }
3740 MaterialConfigChances = { 5, 200, 300, 150, 30, 30; }
3741 EnchantmentPlusChance = 0;
3742 AcidResistance = 1;
3743 NameSingular = "acid shield";
3744 BitmapPos = 32, 336;
3745 WeaponCategory = SHIELDS;
3746 CanBeBroken = true;
3747 WieldedBitmapPos = 128, 32;
3748 AttachedGod = SCABIES;
3750 Config BROKEN;
3752 Possibility = 3;
3753 DefaultSize = 45;
3754 FormModifier = 20;
3755 BitmapPos = 48, 224;
3756 WieldedBitmapPos = 128, 48;
3757 MainMaterialConfig = { 6, IRON, STEEL, METEORIC_STEEL, ADAMANT, ARCANITE, MITHRIL; }
3758 MaterialConfigChances = { 6, 150, 250, 200, 60, 40, 20; }
3759 EnchantmentPlusChance = 1;
3763 pantheonbook /* holybook-> */
3765 DefaultSize = 30;
3766 Possibility = 1;
3767 Category = BOOK;
3768 DefaultMainVolume = 2500;
3769 StrengthModifier = 150;
3770 BitmapPos = 32, 32;
3771 FormModifier = 20;
3772 Adjective = "large and mysterious";
3773 NameSingular = "saga of the pantheon";
3774 ArticleMode = FORCE_THE;
3775 MainMaterialConfig == PARCHMENT;
3776 Price = 500;
3777 Roundness = 70;
3778 IsTwoHanded = true;
3779 CreateDivineConfigurations = false;
3780 AttachedGod = VALPURUS;
3781 WieldedBitmapPos = 176, 144;
3782 ReadDifficulty = 1500;
3785 celestialmonograph /* holybook-> */
3787 DefaultSize = 30;
3788 Possibility = 0;
3789 Category = BOOK;
3790 DefaultMainVolume = 2500;
3791 StrengthModifier = 150;
3792 BitmapPos = 80, 432;
3793 FormModifier = 20;
3794 Adjective = "celestial";
3795 NameSingular = "monograph of Solicitus";
3796 ArticleMode = FORCE_THE;
3797 MainMaterialConfig == PARCHMENT;
3798 Price = 500;
3799 Roundness = 70;
3800 IsTwoHanded = true;
3801 CreateDivineConfigurations = false;
3802 AttachedGod = TERRA;
3803 WieldedBitmapPos = 176, 144;
3804 ReadDifficulty = 1500;
3805 Alias == "monograph";
3808 constitution /* holybook-> */
3810 DefaultSize = 30;
3811 Possibility = 0;
3812 Category = BOOK;
3813 DefaultMainVolume = 2500;
3814 StrengthModifier = 150;
3815 BitmapPos = 32, 32;
3816 FormModifier = 20;
3817 Adjective = "";
3818 PostFix = "of Independent Tweraif";
3819 NameSingular = "Constitution";
3820 ArticleMode = FORCE_THE;
3821 MainMaterialConfig == PARCHMENT;
3822 Price = 500;
3823 Roundness = 70;
3824 IsTwoHanded = true;
3825 CreateDivineConfigurations = false;
3826 AttachedGod = TERRA;
3827 WieldedBitmapPos = 176, 144;
3828 ReadDifficulty = 1500;
3829 CanBeWished = false;
3830 IsDestroyable = false;
3831 IsMaterialChangeable = false;
3832 IsPolymorphable = false;
3833 CanBeCloned = false;
3834 IsQuestItem = true;
3837 gorovitscopyoflenin /* item-> */
3839 DefaultSize = 180; /* all details to height of Lenin appreciated */
3840 Category = MISC;
3841 DefaultMainVolume = 80000;
3842 DefaultSecondaryVolume = 100; /* clothes */
3843 MainMaterialConfig == LEAD;
3844 SecondaryMaterialConfig == FABRIC;
3845 Adjective = "Gorovits family life-size";
3846 NameSingular = "copy";
3847 NamePlural = "copies";
3848 PostFix = "of Lenin's mummy";
3849 FormModifier = 15;
3850 AttachedGod = SOPHOS;
3851 BitmapPos = 80, 48;
3852 Possibility = 0;
3853 Price = 50;
3854 Alias == "Lenin";
3857 chastitybelt
3859 DefaultSize = 40;
3860 Possibility = 0;
3861 WeaponCategory = UNCATEGORIZED;
3862 DefaultMainVolume = 125;
3863 StrengthModifier = 60;
3864 BitmapPos = 80, 80;
3865 Adjective = "chastity";
3866 MainMaterialConfig == IRON;
3867 Roundness = 50;
3868 WieldedBitmapPos = 160, 128;
3869 BeltBitmapPos = 48, 432;
3870 CanBeBroken = false;
3871 DamageFlags = BLUNT;
3872 CreateLockConfigurations = true;
3873 /*IsAbstract = true;*/
3876 firstbornchild
3878 DefaultSize = 60;
3879 Possibility = 0;
3880 WeaponCategory = UNCATEGORIZED;
3881 DefaultMainVolume = 3000;
3883 DefaultSecondaryVolume = 75; /* cloth */
3884 SecondaryMaterialConfig == FABRIC;
3886 StrengthModifier = 40;
3887 BitmapPos = 80, 144;
3888 MainMaterialConfig == HUMAN_FLESH;
3889 Roundness = 60;
3890 CanBeBroken = false;
3891 DamageFlags = BLUNT;
3892 IsAbstract = true;
3893 Adjective = "first-born";
3894 AttachedGod = SILVA;
3896 Config MALE;
3898 NameSingular = "son";
3900 Config FEMALE;
3902 NameSingular = "daughter";