3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
8 * See LICENSING which should be included
9 * along with this file for more details
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical item data loaded during game startup */
31 IsMaterialChangeable
= true
;
32 WeaponCategory
= UNCATEGORIZED
;
33 IsPolymorphSpawnable
= true
;
34 IsAutoInitializable
= true
;
38 ElectricityResistance
= 0;
41 /* Obligatory: FormModifier */
42 /* Obligatory: DefaultSize */
43 DefaultMainVolume
= 0;
44 DefaultSecondaryVolume
= 0;
45 /* Obligatory: BitmapPos */
48 UsesLongArticle
= false
;
50 UsesLongAdjectiveArticle
= false
;
51 /* Obligatory: NameSingular */
52 /* NameSingular + "s" by default: NamePlural */
55 /* Obligatory: MainMaterialConfig */
56 /* Obligatory: SecondaryMaterialConfig */
57 /* Obligatory if multiple material configurations defined: MaterialConfigChances */
58 IsAbstract
= true
; /* This is false by default and does not inherit! */
59 IsPolymorphable
= true
;
60 OKVisualEffects
= NONE
;
61 CanBeGeneratedInContainer
= true
;
62 /* Obligatory: Roundness */
65 CreateDivineConfigurations
= false
;
66 ForcedVisualEffects
= 0;
73 MaxGeneratedContainedItems
= 0;
74 AffectsArmStrength
= false
;
75 AffectsLegStrength
= false
;
76 AffectsDexterity
= false
;
77 AffectsAgility
= false
;
78 AffectsEndurance
= false
;
79 AffectsPerception
= false
;
80 AffectsIntelligence
= false
;
81 AffectsWisdom
= false
;
82 AffectsWillPower
= false
;
83 AffectsCharisma
= false
;
86 PriceIsProportionalToEnchantment
= false
;
87 CanBeUsedBySmith
= false
;
88 AffectsCarryingCapacity
= false
;
89 HandleInPairs
= false
;
90 CanBeEnchanted
= false
;
91 /* Obligatory if wand: BeamColor */
92 /* Obligatory if wand: BeamEffect */
93 BeamStyle
= PARTICLE_BEAM
;
94 WearWisdomLimit
= NO_LIMIT
;
96 /* Obligatory: AttachedGod */
97 WieldedBitmapPos
= 176, 0;
99 IsGoodWithPlants
= true
;
100 CreateLockConfigurations
= false
; /* Can't be overridden by Configs */
101 CanBePickedUp
= true
;
102 /* Obligatory if helmet: CoverPercentile */
103 /* Obligatory for respective armor:
112 HasSecondaryMaterial
= false
;
114 /* Obligatory if scroll: ReadDifficulty */
116 EnchantmentMinusChance
= 0;
117 EnchantmentPlusChance
= 0;
118 TeleportPriority
= 100;
119 HasNormalPictureDirection
= true
;
121 IsKamikazeWeapon
= false
;
122 FlexibilityIsEssential
= false
;
123 IsSadistWeapon
= false
;
124 IsThrowingWeapon
= false
;
125 ThrowItemTypes
= NONE
; /*Possibilities: THROW_BONE|THROW_POTION|THROW_AXE|THROW_GAS_GRENADE|THROW_WAND;*/
132 HasSecondaryMaterial
= true
;
140 DefaultMainVolume
= 400;
141 StrengthModifier
= 50;
144 BaseEmitation
= rgb24
(125, 125, 105);
145 NameSingular
= "lantern";
146 MainMaterialConfig
== GLASS
;
151 WallBitmapPos
= 0, 192;
152 AttachedGod
= LEGIFER
;
153 WieldedBitmapPos
= 160, 160;
163 WallBitmapPos
= 0, 208;
164 WieldedBitmapPos
= 176, 160;
168 can
/* materialcontainer-> */
173 DefaultMainVolume
= 50;
174 DefaultSecondaryVolume
= 500;
175 StrengthModifier
= 50;
176 /* BitmapPos depends on being full or not */
178 NameSingular
= "can";
179 /* Adjective and PostFix overridden */
180 MainMaterialConfig
== IRON
;
181 SecondaryMaterialConfig
= {10 , BANANA_FLESH
, SCHOOL_FOOD
, MUSHROOM_FLESH
, PEA_SOUP
, OMMEL_CERUMEN
, OMMEL_SNOT
, FLOATING_EYE_FLESH
, CAT_FLESH
, RAT_FLESH
, PINEAPPLE_FLESH
; }
182 MaterialConfigChances
= { 10, 750, 5, 25, 25, 10, 10, 25, 20, 20, 100; }
185 WieldedBitmapPos
= 176, 144;
194 DefaultMainVolume
= 500;
195 StrengthModifier
= 75;
198 NameSingular
= "lump";
199 MainMaterialConfig
= { 2, BANANA_FLESH
, SCHOOL_FOOD
; }
200 MaterialConfigChances
= { 2, 75, 5; }
201 OKVisualEffects
= MIRROR|FLIP
;
204 WieldedBitmapPos
= 160, 112;
214 CanBeEnchanted
= true
;
215 HasSecondaryMaterial
= true
;
216 TeleportPriority
= 500;
222 WeaponCategory
= LARGE_SWORDS
;
223 DefaultMainVolume
= 130;
224 DefaultSecondaryVolume
= 45;
227 StrengthModifier
= 100;
228 NameSingular
= "long sword";
229 MainMaterialConfig
= { 10, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
230 SecondaryMaterialConfig
= { 10, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
231 MaterialConfigChances
= { 10, 200, 150, 100, 50, 1000, 750, 100, 25, 25, 5; }
233 AttachedGod
= CRUENTUS
;
234 WieldedBitmapPos
= 160, 16;
235 EnchantmentPlusChance
= 5;
236 DamageFlags
= SLASH|PIERCE
;
239 Config BROKEN|LONG_SWORD
;
243 WieldedBitmapPos
= 176, 80;
244 MainMaterialConfig
= { 5, EBONY_WOOD
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
245 SecondaryMaterialConfig
= { 5, EBONY_WOOD
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
246 MaterialConfigChances
= { 5, 25, 100, 25, 25, 10; }
247 EnchantmentPlusChance
= 10;
250 Config TWO_HANDED_SWORD
;
254 WeaponCategory
= LARGE_SWORDS
;
255 DefaultMainVolume
= 350;
256 DefaultSecondaryVolume
= 150;
257 StrengthModifier
= 200;
260 NameSingular
= "two-handed sword";
261 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
262 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
263 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
266 AttachedGod
= CRUENTUS
;
267 WieldedBitmapPos
= 160, 16;
268 EnchantmentMinusChance
= 5;
269 EnchantmentPlusChance
= 5;
273 Config BROKEN|TWO_HANDED_SWORD
;
277 WieldedBitmapPos
= 176, 80;
278 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
279 EnchantmentMinusChance
= 10;
280 EnchantmentPlusChance
= 10;
283 Config TWO_HANDED_SCIMITAR
;
287 WeaponCategory
= LARGE_SWORDS
;
288 DefaultMainVolume
= 400;
289 DefaultSecondaryVolume
= 150;
290 StrengthModifier
= 175;
293 NameSingular
= "two-handed scimitar";
294 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
295 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
296 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
299 AttachedGod
= CRUENTUS
;
300 WieldedBitmapPos
= 176, 112;
301 EnchantmentMinusChance
= 5;
302 EnchantmentPlusChance
= 5;
306 Config BROKEN|TWO_HANDED_SCIMITAR
;
310 WieldedBitmapPos
= 176, 80;
311 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
312 EnchantmentMinusChance
= 10;
313 EnchantmentPlusChance
= 10;
320 WeaponCategory
= POLE_ARMS
;
321 StrengthModifier
= 70;
324 DefaultMainVolume
= 100;
325 DefaultSecondaryVolume
= 2500;
326 NameSingular
= "spear";
327 MainMaterialConfig
= { 13, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BONE
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
328 SecondaryMaterialConfig
== PINE_WOOD
;
329 MaterialConfigChances
= { 13, 250, 200, 150, 100, 250, 650, 500, 350, 200, 50, 50, 25, 10; }
332 AttachedGod
= CRUENTUS
;
333 WieldedBitmapPos
= 160, 96;
334 EnchantmentPlusChance
= 15;
335 DamageFlags
= PIERCE
;
342 WieldedBitmapPos
= 176, 96;
343 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
344 MaterialConfigChances
= { 7, 150, 25, 25, 5, 5, 5, 5; }
345 EnchantmentPlusChance
= 30;
352 WeaponCategory
= AXES
;
353 DefaultMainVolume
= 200;
354 DefaultSecondaryVolume
= 500;
355 StrengthModifier
= 80;
358 NameSingular
= "axe";
359 UsesLongArticle
= true
;
360 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
361 SecondaryMaterialConfig
== PINE_WOOD
;
362 MaterialConfigChances
= { 7, 1250, 1000, 500, 100, 25, 25, 5; }
365 AttachedGod
= LORICATUS
;
366 WieldedBitmapPos
= 160, 176;
367 EnchantmentPlusChance
= 15;
369 IsThrowingWeapon
= true
;
370 ThrowItemTypes
= THROW_AXE
;
377 WieldedBitmapPos
= 176, 176;
378 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
379 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
380 EnchantmentPlusChance
= 30;
387 WeaponCategory
= POLE_ARMS
;
388 DefaultMainVolume
= 375;
389 DefaultSecondaryVolume
= 1500;
390 StrengthModifier
= 150;
393 NameSingular
= "halberd";
394 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
395 SecondaryMaterialConfig
== BIRCH_WOOD
;
396 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
399 AttachedGod
= CRUENTUS
;
400 WieldedBitmapPos
= 160, 256;
401 EnchantmentMinusChance
= 5;
402 EnchantmentPlusChance
= 5;
403 DamageFlags
= SLASH|PIERCE
;
406 Config BROKEN|HALBERD
;
410 WieldedBitmapPos
= 176, 256;
411 MainMaterialConfig
= { 3, STEEL
, METEORIC_STEEL
, MITHRIL
; }
412 MaterialConfigChances
= { 3, 250, 25, 25; }
413 EnchantmentMinusChance
= 10;
414 EnchantmentPlusChance
= 10;
419 StrengthModifier
= 125;
422 DefaultMainVolume
= 300;
423 DefaultSecondaryVolume
= 500;
426 WeaponCategory
= BLUNT_WEAPONS
;
427 NameSingular
= "mace";
428 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
429 SecondaryMaterialConfig
== FIR_WOOD
;
430 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
431 Roundness
= 30; /* we count the handle, too */
433 AttachedGod
= CRUENTUS
;
434 WieldedBitmapPos
= 160, 192;
435 EnchantmentPlusChance
= 10;
442 WieldedBitmapPos
= 176, 192;
443 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
444 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
445 EnchantmentPlusChance
= 20;
452 WeaponCategory
= BLUNT_WEAPONS
;
453 DefaultMainVolume
= 250;
454 DefaultSecondaryVolume
= 500;
455 StrengthModifier
= 110;
458 NameSingular
= "war hammer";
459 MainMaterialConfig
= { 8, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
460 SecondaryMaterialConfig
== FIR_WOOD
;
461 MaterialConfigChances
= { 8, 1000, 750, 500, 100, 25, 25, 25, 5; }
464 CanBeUsedBySmith
= true
;
465 AttachedGod
= LORICATUS
;
466 WieldedBitmapPos
= 176, 320;
467 EnchantmentPlusChance
= 15;
470 Config BROKEN|WAR_HAMMER
;
474 WieldedBitmapPos
= 176, 336;
475 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
476 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
477 EnchantmentPlusChance
= 30;
484 WeaponCategory
= SMALL_SWORDS
;
485 DefaultMainVolume
= 100;
486 DefaultSecondaryVolume
= 50;
489 StrengthModifier
= 40;
490 NameSingular
= "sickle";
491 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
492 SecondaryMaterialConfig
== FIR_WOOD
;
493 MaterialConfigChances
= { 5, 500, 100, 25, 25, 5; }
496 WieldedBitmapPos
= 176, 32;
497 IsGoodWithPlants
= true
;
498 EnchantmentPlusChance
= 20;
502 Config BROKEN|SICKLE
;
506 WieldedBitmapPos
= 176, 240;
507 MainMaterialConfig
= { 6, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
508 MaterialConfigChances
= { 6, 25, 25, 5, 5, 5, 5; }
509 EnchantmentPlusChance
= 40;
516 WeaponCategory
= SMALL_SWORDS
;
517 DefaultMainVolume
= 25;
518 DefaultSecondaryVolume
= 25;
521 StrengthModifier
= 60;
522 NameSingular
= "dagger";
523 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
524 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
525 MaterialConfigChances
= { 5, 1000, 100, 25, 25, 5; }
527 AttachedGod
= CLEPTIA
;
528 WieldedBitmapPos
= 160, 288;
529 EnchantmentPlusChance
= 25;
530 DamageFlags
= SLASH|PIERCE
;
531 IsThrowingWeapon
= true
;
534 Config BROKEN|DAGGER
;
538 WieldedBitmapPos
= 176, 288;
539 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
540 SecondaryMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
541 MaterialConfigChances
= { 7, 100, 25, 25, 5, 5, 5, 5; }
542 EnchantmentPlusChance
= 50;
549 WeaponCategory
= SMALL_SWORDS
;
550 DefaultMainVolume
= 70;
551 DefaultSecondaryVolume
= 30;
554 StrengthModifier
= 90;
555 NameSingular
= "short sword";
556 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
557 SecondaryMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
558 MaterialConfigChances
= { 7, 1250, 1000, 750, 100, 25, 25, 5; }
560 AttachedGod
= CLEPTIA
;
561 WieldedBitmapPos
= 160, 32;
562 EnchantmentPlusChance
= 15;
563 DamageFlags
= SLASH|PIERCE
;
566 Config BROKEN|SHORT_SWORD
;
570 WieldedBitmapPos
= 176, 208;
571 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
572 SecondaryMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
573 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
574 EnchantmentPlusChance
= 30;
577 Config BASTARD_SWORD
;
581 WeaponCategory
= LARGE_SWORDS
;
582 DefaultMainVolume
= 225;
583 DefaultSecondaryVolume
= 100;
584 StrengthModifier
= 150;
587 NameSingular
= "bastard sword";
588 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
589 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
590 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
593 AttachedGod
= CRUENTUS
;
594 WieldedBitmapPos
= 160, 16;
595 EnchantmentPlusChance
= 5;
599 Config BROKEN|BASTARD_SWORD
;
603 WieldedBitmapPos
= 176, 80;
604 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
605 EnchantmentPlusChance
= 10;
612 WeaponCategory
= AXES
;
613 DefaultMainVolume
= 250;
614 DefaultSecondaryVolume
= 500;
615 StrengthModifier
= 100;
618 NameSingular
= "battle-axe";
619 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
620 SecondaryMaterialConfig
== OAK_WOOD
;
621 MaterialConfigChances
= { 7, 1500, 1000, 750, 100, 25, 25, 5; }
624 AttachedGod
= LORICATUS
;
625 WieldedBitmapPos
= 160, 272;
626 EnchantmentPlusChance
= 10;
630 Config BROKEN|BATTLE_AXE
;
634 WieldedBitmapPos
= 176, 272;
635 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
636 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
637 EnchantmentPlusChance
= 20;
644 WeaponCategory
= POLE_ARMS
;
645 DefaultMainVolume
= 150;
646 DefaultSecondaryVolume
= 1800;
649 StrengthModifier
= 40;
650 NameSingular
= "scythe";
651 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
652 SecondaryMaterialConfig
== FIR_WOOD
;
653 MaterialConfigChances
= { 5, 500, 100, 25, 25, 5; }
656 AttachedGod
= MORTIFER
;
657 WieldedBitmapPos
= 176, 48;
658 IsGoodWithPlants
= true
;
659 EnchantmentPlusChance
= 20;
663 Config BROKEN|SCYTHE
;
667 WieldedBitmapPos
= 160, 48;
668 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
669 MaterialConfigChances
= { 4, 50, 25, 25, 5; }
670 EnchantmentPlusChance
= 40;
673 Config QUARTER_STAFF
;
677 WeaponCategory
= BLUNT_WEAPONS
;
678 StrengthModifier
= 125;
681 DefaultMainVolume
= 3000;
682 DefaultSecondaryVolume
= 200;
683 NameSingular
= "quarterstaff";
684 MainMaterialConfig
= { 10, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, ARCANITE
, OCTIRON
, OMMEL_BONE
; }
685 SecondaryMaterialConfig
= { 10, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, ARCANITE
, OCTIRON
, OMMEL_BONE
; }
686 MaterialConfigChances
= { 10, 100, 350, 300, 250, 200, 150, 100, 75, 25, 5; }
690 WieldedBitmapPos
= 160, 304;
691 EnchantmentPlusChance
= 20;
694 Config BROKEN|QUARTER_STAFF
;
698 WieldedBitmapPos
= 176, 304;
699 MainMaterialConfig
= { 3, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
700 SecondaryMaterialConfig
= { 3, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
701 MaterialConfigChances
= { 3, 500, 200, 25; }
702 EnchantmentPlusChance
= 40;
709 WeaponCategory
= BLUNT_WEAPONS
;
710 DefaultMainVolume
= 150;
711 DefaultSecondaryVolume
= 300;
712 StrengthModifier
= 90;
715 NameSingular
= "hammer";
716 MainMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
717 SecondaryMaterialConfig
== FIR_WOOD
;
718 MaterialConfigChances
= { 7, 750, 500, 100, 25, 25, 10, 5; }
720 CanBeUsedBySmith
= true
;
721 AttachedGod
= LORICATUS
;
722 WieldedBitmapPos
= 176, 16;
723 EnchantmentPlusChance
= 20;
726 Config BROKEN|HAMMER
;
730 WieldedBitmapPos
= 176, 224;
731 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
732 MaterialConfigChances
= { 4, 100, 25, 25, 5; }
733 EnchantmentPlusChance
= 40;
737 banana
/* materialcontainer-> */
740 WeaponCategory
= BLUNT_WEAPONS
;
741 DefaultMainVolume
= 40;
742 DefaultSecondaryVolume
= 150;
743 StrengthModifier
= 75;
748 NameSingular
= "banana";
749 MainMaterialConfig
== BANANA_PEEL
;
750 SecondaryMaterialConfig
== BANANA_FLESH
;
754 /* MinCharges & MaxCharges overridden */
756 WieldedBitmapPos
= 160, 320;
759 IsSadistWeapon
= true
;
765 WieldedBitmapPos
= 176, 320;
769 holybanana
/* materialcontainer->banana-> */
772 DefaultMainVolume
= 100;
773 DefaultSecondaryVolume
= 500;
774 StrengthModifier
= 150;
779 PostFix
= "of Oily Orpiv";
780 ArticleMode
= FORCE_THE
;
781 IsPolymorphable
= false
;
783 WieldedBitmapPos
= 160, 320;
786 SecondaryMaterialConfig
== HOLY_BANANA_FLESH
;
787 BaseEmitation
= rgb24
(160, 140, 110);
789 CanBeMirrored
= true
; /* will create a peel */
794 justifier
/* meleeweapon-> */
798 WeaponCategory
= LARGE_SWORDS
;
799 DefaultMainVolume
= 200;
800 DefaultSecondaryVolume
= 100;
803 StrengthModifier
= 275;
805 IsMaterialChangeable
= false
;
806 NameSingular
= "broadsword";
808 PostFix
= "named Valpurus's Justifier";
809 ArticleMode
= FORCE_THE
;
810 MainMaterialConfig
== VALPURIUM
;
811 SecondaryMaterialConfig
== VALPURIUM
;
812 IsPolymorphable
= false
;
813 Alias
== "Justifier";
816 CanBeMirrored
= true
;
818 BaseEnchantment
= 16;
819 CanBeEnchanted
= false
;
820 GearStates
= HASTE|INFRA_VISION|ESP|POLYMORPH_CONTROL|TELEPORT_CONTROL
;
821 AttachedGod
= VALPURUS
;
822 WieldedBitmapPos
= 160, 16;
824 DamageFlags
= SLASH|PIERCE
;
827 neercseulb
/* meleeweapon-> */
829 StrengthModifier
= 200;
835 WeaponCategory
= BLUNT_WEAPONS
;
836 IsMaterialChangeable
= false
;
837 DefaultMainVolume
= 500;
838 DefaultSecondaryVolume
= 500;
839 Adjective
= "ancient";
840 NameSingular
= "mace";
841 UsesLongAdjectiveArticle
= true
;
842 PostFix
= "named Neerc Se-ulb";
843 ArticleMode
= FORCE_THE
;
844 MainMaterialConfig
== MITHRIL
;
845 SecondaryMaterialConfig
== MITHRIL
;
846 IsPolymorphable
= false
;
847 Alias
== "Neerc Se-ulb";
851 CanBeMirrored
= true
;
854 AttachedGod
= MORTIFER
;
855 WieldedBitmapPos
= 160, 192;
859 pickaxe
/* meleeweapon-> */
864 DefaultMainVolume
= 225;
865 DefaultSecondaryVolume
= 400;
868 NameSingular
= "pick-axe";
871 WeaponCategory
= AXES
;
872 StrengthModifier
= 75;
873 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
874 SecondaryMaterialConfig
== FIR_WOOD
;
875 MaterialConfigChances
= { 7, 2000, 1500, 750, 100, 25, 25, 5; }
877 Price
= 50; /* bonus for being able to dig */
878 AttachedGod
= LORICATUS
;
879 WieldedBitmapPos
= 160, 64;
880 EnchantmentPlusChance
= 10;
881 DamageFlags
= PIERCE
;
888 WieldedBitmapPos
= 176, 64;
889 MainMaterialConfig
= { 4, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
; }
890 MaterialConfigChances
= { 4, 250, 100, 25, 25; }
891 EnchantmentPlusChance
= 20;
899 CanBeEnchanted
= true
;
902 bodyarmor
/* armor-> */
904 Category
= BODY_ARMOR
;
910 AttachedGod
= LORICATUS
;
911 WieldedBitmapPos
= 160, 144;
912 TeleportPriority
= 200;
917 StrengthModifier
= 125;
919 DefaultMainVolume
= 2000;
921 NameSingular
= "chain mail";
922 MainMaterialConfig
= { 8, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
923 MaterialConfigChances
= { 8, 450, 300, 150, 25, 20, 25, 10, 5; }
924 InElasticityPenaltyModifier
= 10;
925 TorsoArmorBitmapPos
= 32, 432;
926 ArmArmorBitmapPos
= 64, 432;
927 AthleteArmArmorBitmapPos
= 64, 464;
928 LegArmorBitmapPos
= 0, 432;
929 EnchantmentPlusChance
= 10;
932 Config BROKEN|CHAIN_MAIL
;
937 StrengthModifier
= 75;
938 MainMaterialConfig
= { 6, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
939 MaterialConfigChances
= { 6, 50, 25, 20, 25, 5, 5; }
940 EnchantmentPlusChance
= 20;
941 InElasticityPenaltyModifier
= 15;
942 TorsoArmorBitmapPos
= 32, 512;
943 ArmArmorBitmapPos
= 64, 512;
944 AthleteArmArmorBitmapPos
= 64, 544;
945 LegArmorBitmapPos
= 0, 512;
950 StrengthModifier
= 200;
952 DefaultMainVolume
= 4000;
955 NameSingular
= "plate mail";
956 FlexibleNameSingular
= "armor";
957 MainMaterialConfig
= { 11, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, OMMEL_BONE
, OMMEL_TOOTH
; }
958 MaterialConfigChances
= { 11, 5000, 2500, 250, 1000, 100, 200, 200, 100, 25, 10, 5; }
959 InElasticityPenaltyModifier
= 20;
960 EnchantmentPlusChance
= 5;
961 TorsoArmorBitmapPos
= 32, 416;
962 ArmArmorBitmapPos
= 80, 416;
963 AthleteArmArmorBitmapPos
= 80, 448;
964 LegArmorBitmapPos
= 16, 416;
967 Config BROKEN|PLATE_MAIL
;
970 StrengthModifier
= 100;
973 MainMaterialConfig
= { 6, NYMPH_HAIR
, OMMEL_HAIR
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
; }
974 MaterialConfigChances
= { 6, 250, 100, 250, 100, 25, 10; }
975 EnchantmentPlusChance
= 10;
976 InElasticityPenaltyModifier
= 25;
977 TorsoArmorBitmapPos
= 32, 496;
978 ArmArmorBitmapPos
= 80, 496;
979 AthleteArmArmorBitmapPos
= 80, 528;
980 LegArmorBitmapPos
= 16, 496;
983 Config ARMOR_OF_GREAT_HEALTH
;
985 StrengthModifier
= 150;
987 DefaultMainVolume
= 5000;
990 UsesLongArticle
= true
;
991 NameSingular
= "armor";
992 PostFix
= "of great health";
993 MainMaterialConfig
= { 7, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, OMMEL_BONE
, OMMEL_TOOTH
; }
994 MaterialConfigChances
= { 7, 150, 75, 25, 50, 10, 25, 10; }
995 InElasticityPenaltyModifier
= 40;
996 AffectsEndurance
= true
;
999 PriceIsProportionalToEnchantment
= true
;
1000 AttachedGod
= SEGES
;
1001 EnchantmentPlusChance
= 2;
1003 TorsoArmorBitmapPos
= 32, 464;
1004 ArmArmorBitmapPos
= 80, 464;
1005 AthleteArmArmorBitmapPos
= 80, 480;
1006 LegArmorBitmapPos
= 16, 464;
1009 Config BROKEN|ARMOR_OF_GREAT_HEALTH
;
1012 StrengthModifier
= 75;
1013 BitmapPos
= 64, 224;
1016 AffectsEndurance
= false
;
1017 MainMaterialConfig
= { 6, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, DRAGON_HIDE
; }
1018 MaterialConfigChances
= { 6, 150, 75, 25, 50, 10, 1; }
1019 EnchantmentPlusChance
= 4;
1020 InElasticityPenaltyModifier
= 50;
1021 TorsoArmorBitmapPos
= 32, 544;
1022 ArmArmorBitmapPos
= 80, 544;
1023 AthleteArmArmorBitmapPos
= 80, 560;
1024 LegArmorBitmapPos
= 16, 544;
1028 goldeneagleshirt
/* armor->bodyarmor-> */
1031 BitmapPos
= 16, 112;
1033 CanBeWished
= false
;
1034 IsDestroyable
= false
;
1035 IsMaterialChangeable
= false
;
1036 DefaultMainVolume
= 1000;
1037 BaseEmitation
= rgb24
(112, 112, 166);
1038 StrengthModifier
= 200;
1039 NameSingular
= "Shirt of the Golden Eagle";
1040 MainMaterialConfig
== GOLDEN_EAGLE_FEATHER
;
1041 ArticleMode
= FORCE_THE
;
1042 IsPolymorphable
= false
;
1043 CanBeBroken
= false
;
1044 CanBeCloned
= false
;
1045 CanBeMirrored
= true
;
1046 BaseEnchantment
= 10;
1047 InElasticityPenaltyModifier
= 30;
1048 CanBeEnchanted
= false
;
1049 AttachedGod
= VALPURUS
;
1051 TorsoArmorBitmapPos
= 32, 416;
1052 ArmArmorBitmapPos
= 80, 416;
1053 AthleteArmArmorBitmapPos
= 80, 448;
1054 LegArmorBitmapPos
= 16, 416;
1057 potion
/* materialcontainer-> */
1061 WeaponCategory
= BLUNT_WEAPONS
;
1063 DefaultMainVolume
= 60;
1064 DefaultSecondaryVolume
= 1000;
1065 StrengthModifier
= 50;
1068 NameSingular
= "bottle";
1069 MainMaterialConfig
== GLASS
;
1070 SecondaryMaterialConfig
= { 11, WATER
, HEALING_LIQUID
, OMMEL_URINE
, POISON_LIQUID
, VALDEMAR
, ANTIDOTE_LIQUID
, VODKA
, TROLL_BLOOD
, OMMEL_SWEAT
, OMMEL_TEARS
, SULPHURIC_ACID
; }
1071 MaterialConfigChances
= { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
1072 Alias
= { 2, "potion", "drink"; }
1076 WieldedBitmapPos
= 176, 144;
1078 TeleportPriority
= 200;
1079 ThrowItemTypes
= THROW_POTION
;
1080 IsThrowingWeapon
= true
; //FIXME
: k8
: shaman can
't throw potions without this
1088 DefaultMainVolume = 40;
1089 StrengthModifier = 50;
1092 NameSingular = "banana peel";
1093 MainMaterialConfig == BANANA_PEEL;
1095 WeaponCategory = WHIPS;
1096 AttachedGod = NEFAS;
1097 WieldedBitmapPos = 160, 112;
1100 IsSadistWeapon = true;
1103 brokenbottle /* cannot contain anything, so NOT bottle-> */
1108 DefaultMainVolume = 60;
1109 StrengthModifier = 50;
1110 BitmapPos = 16, 160;
1112 NameSingular = "bottle";
1113 Adjective = "broken";
1114 MainMaterialConfig == GLASS;
1116 AttachedGod = NEFAS;
1117 WieldedBitmapPos = 160, 128;
1119 DamageFlags = PIERCE;
1120 IsSadistWeapon = true;
1126 DefaultMainVolume = 250;
1127 StrengthModifier = 25;
1128 BitmapPos = 16, 176;
1131 NameSingular = "scroll";
1132 MainMaterialConfig == PARCHMENT;
1135 WieldedBitmapPos = 176, 144;
1137 TeleportPriority = 300;
1140 scrollofteleportation /* scroll-> */
1144 PostFix = "of teleportation";
1145 Alias == "scroll of teleport";
1146 AttachedGod = SOPHOS;
1147 ReadDifficulty = 50;
1150 scrollofcharging /* scroll-> */
1154 PostFix = "of charging";
1155 CanBeCloned = false;
1156 IsPolymorphSpawnable = false;
1157 AttachedGod = SOPHOS;
1158 ReadDifficulty = 500;
1166 DefaultMainVolume = 25;
1167 StrengthModifier = 50;
1168 BitmapPos = 16, 208;
1170 MainMaterialConfig == HUMAN_FLESH;
1171 NameSingular = "nut";
1173 AttachedGod = NEFAS;
1174 WieldedBitmapPos = 160, 368;
1176 IsSadistWeapon = true;
1179 leftnutofpetrus /* nut-> */
1184 DefaultMainVolume = 500;
1185 StrengthModifier = 2500;
1186 IsDestroyable = false;
1187 BaseEmitation = rgb24(166, 112, 112);
1189 PostFix = "of Petrus";
1190 ArticleMode = FORCE_THE;
1191 IsPolymorphable = false;
1192 CanBeWished = false;
1193 CanBeCloned = false;
1195 AttachedGod = VALPURUS;
1204 WeaponCategory = BLUNT_WEAPONS;
1205 DefaultMainVolume = 500;
1206 StrengthModifier = 80;
1207 BitmapPos = 16, 240;
1210 NameSingular = "bone";
1211 /*MainMaterialConfig == BONE;*/
1212 MainMaterialConfig = { 2, BONE, OMMEL_BONE; }
1213 MaterialConfigChances = { 2, 100, 1; }
1216 AttachedGod = MORTIFER;
1217 WieldedBitmapPos = 160, 336;
1225 WeaponCategory = BLUNT_WEAPONS;
1227 DefaultMainVolume = 500;
1228 StrengthModifier = 100;
1231 NameSingular = "loaf";
1232 NamePlural = "loaves";
1233 MainMaterialConfig = { 3, BEEF, PORK, BREAD; }
1234 MaterialConfigChances = { 3, 50, 50, 200; }
1238 WieldedBitmapPos = 160, 352;
1242 scrollofwishing /* scroll-> */
1245 CanBeWished = false;
1247 IsPolymorphSpawnable = false;
1248 PostFix = "of wishing";
1249 CanBeCloned = false;
1250 AttachedGod = ATAVUS;
1251 ReadDifficulty = 2500;
1254 copyofleftnutofpetrus /* nut-> */
1258 DefaultMainVolume = 500;
1259 NameSingular = "copy of the left nut of Petrus";
1260 NamePlural = "copies of the left nut of Petrus";
1262 AttachedGod = MELLIS;
1270 MainMaterialConfig == GLASS; /* should be plastic */
1271 Adjective = "cheap";
1272 Alias == "left nut";
1279 MainMaterialConfig == DIAMOND;
1280 UsesLongAdjectiveArticle = true;
1281 Adjective = "expensive";
1288 DefaultMainVolume = 125;
1289 StrengthModifier = 50;
1293 NameSingular = "wand";
1297 BreakEffectRangeSquare = 2;
1298 WieldedBitmapPos = 160, 352;
1299 TeleportPriority = 1000;
1301 Config WAND_OF_POLYMORPH;
1305 IsPolymorphSpawnable = false;
1306 PostFix = "of polymorph";
1307 MainMaterialConfig == OCTIRON;
1311 BeamColor = RANDOM_COLOR;
1312 BeamEffect = BEAM_POLYMORPH;
1313 CanBeCloned = false;
1314 AttachedGod = SCABIES;
1315 IsKamikazeWeapon = true;
1316 BreakMsg = "shatters, its pieces transforming into a myriad of exotic forms before vanishing";
1319 Config WAND_OF_STRIKING;
1323 PostFix = "of striking";
1324 MainMaterialConfig == IRON;
1329 BeamEffect = BEAM_STRIKE;
1330 AttachedGod = INFUSCOR;
1331 IsKamikazeWeapon = true;
1332 BreakMsg = "explodes, releasing all of its energy at once";
1335 Config WAND_OF_FIRE_BALLS;
1339 PostFix = "of fireballs";
1340 MainMaterialConfig == BRONZE;
1345 BeamEffect = BEAM_FIRE_BALL;
1346 AttachedGod = INFUSCOR;
1347 BreakEffectRangeSquare = 0;
1348 IsKamikazeWeapon = true;
1349 BreakMsg = "turns into a fiery ball of rapidly expanding plasma";
1352 Config WAND_OF_TELEPORTATION;
1356 PostFix = "of teleportation";
1357 MainMaterialConfig == SILVER;
1358 Alias == "wand of teleport";
1363 BeamEffect = BEAM_TELEPORT;
1364 AttachedGod = SOPHOS;
1365 BreakEffectRangeSquare = 9;
1366 BreakMsg = "breaks apart and a thousand splinters scatter in random directions, each cutting a tiny hole in space and time";
1369 Config WAND_OF_HASTE;
1373 PostFix = "of haste";
1374 MainMaterialConfig == TIN;
1379 BeamEffect = BEAM_HASTE;
1380 AttachedGod = CLEPTIA;
1381 BreakMsg = "breaks, speeding up everything around it";
1384 Config WAND_OF_SLOW;
1388 PostFix = "of slow";
1389 MainMaterialConfig == GRANITE;
1394 BeamEffect = BEAM_SLOW;
1395 AttachedGod = INFUSCOR;
1396 BreakMsg = "breaks, dilating time around it";
1399 Config WAND_OF_RESURRECTION;
1403 PostFix = "of resurrection";
1404 MainMaterialConfig == PHOENIX_FEATHER;
1409 BeamEffect = BEAM_RESURRECT;
1410 AttachedGod = SEGES;
1411 BreakMsg = "breaks, releasing countless green rays of highly compressed life energy";
1414 Config WAND_OF_DOOR_CREATION;
1418 PostFix = "of door creation";
1419 MainMaterialConfig == OAK_WOOD;
1420 /* BeamRange has no effect */
1423 BeamColor = LIGHT_GRAY;
1424 BeamEffect = BEAM_DOOR_CREATION;
1425 BeamStyle = SHIELD_BEAM;
1426 AttachedGod = LORICATUS;
1427 BreakMsg = "releases its powers, causing a number of highly unexpected effects to occur around itself";
1430 Config WAND_OF_INVISIBILITY;
1434 PostFix = "of invisibility";
1435 MainMaterialConfig == GLASS;
1439 BeamColor = TRANSPARENT_COLOR; /* invisible */
1440 BeamEffect = BEAM_INVISIBILITY;
1441 AttachedGod = CLEPTIA;
1442 BreakMsg = "becomes increasingly transparent and then vanishes abruptly";
1445 Config WAND_OF_CLONING;
1449 IsPolymorphSpawnable = false;
1450 PostFix = "of cloning";
1451 MainMaterialConfig == RUBY;
1455 CanBeCloned = false;
1457 BeamEffect = BEAM_DUPLICATE;
1458 AttachedGod = INFUSCOR;
1459 BreakEffectRangeSquare = 0;
1460 BreakMsg = "breaks up, its dispersing splinters multiplying infinitely";
1463 Config WAND_OF_LIGHTNING;
1467 PostFix = "of lightning";
1468 MainMaterialConfig == GOLD;
1473 BeamEffect = BEAM_LIGHTNING;
1474 BeamStyle = LIGHTNING_BEAM;
1475 AttachedGod = INFUSCOR;
1476 BreakEffectRangeSquare = 9;
1477 IsKamikazeWeapon = true;
1478 BreakMsg = "breaks and releases all of its stored electricity at once";
1481 Config WAND_OF_ACID_RAIN;
1485 PostFix = "of acid rain";
1486 MainMaterialConfig == SULFUR;
1491 BeamEffect = BEAM_ACID_RAIN;
1492 AttachedGod = SCABIES;
1493 BreakEffectRangeSquare = 1;
1494 IsKamikazeWeapon = true;
1495 BreakMsg = "vaporizes in an instant, unleashing a deadly rainstorm of polluted acid";
1498 Config WAND_OF_MIRRORING;
1502 IsPolymorphSpawnable = false;
1503 PostFix = "of mirroring";
1504 MainMaterialConfig == SAPPHIRE;
1508 CanBeCloned = false;
1510 BeamEffect = BEAM_DUPLICATE; /* difference from cloning overridden */
1511 AttachedGod = INFUSCOR;
1512 BreakEffectRangeSquare = 0;
1513 BreakMsg = "shatters, its slivers reflecting each other recursively ad infinitum";
1516 Config WAND_OF_NECROMANCY;
1520 PostFix = "of necromancy";
1521 MainMaterialConfig == BONE;
1526 BeamEffect = BEAM_NECROMANCY;
1527 AttachedGod = INFUSCOR;
1528 BreakMsg = "emits a gross of unholy rays and self-obliterates";
1532 scrollofchangematerial /* scroll-> */
1536 PostFix = "of change material";
1538 AttachedGod = LORICATUS;
1539 ReadDifficulty = 2000;
1546 CanBeWished = false;
1547 IsDestroyable = false;
1548 IsMaterialChangeable = false;
1551 DefaultMainVolume = 250;
1552 StrengthModifier = 500;
1555 UsesLongArticle = true;
1556 NameSingular = "Avatar";
1557 PostFix = "of Valpurus";
1558 ArticleMode = FORCE_THE;
1559 MainMaterialConfig == VALPURIUM;
1560 IsPolymorphable = false;
1562 CanBeCloned = false;
1563 AttachedGod = VALPURUS;
1564 WieldedBitmapPos = 160, 128;
1573 DefaultMainVolume = 50;
1574 StrengthModifier = 50;
1577 NameSingular = "kiwi";
1578 MainMaterialConfig == KIWI_FLESH;
1580 AttachedGod = SILVA;
1581 WieldedBitmapPos = 160, 368;
1591 DefaultMainVolume = 1000;
1592 StrengthModifier = 100;
1595 NameSingular = "pineapple";
1596 MainMaterialConfig == PINEAPPLE_FLESH;
1599 AttachedGod = SILVA;
1600 WieldedBitmapPos = 176, 144;
1609 DefaultMainVolume = 4000;
1610 StrengthModifier = 50;
1613 NameSingular = "palm branch";
1614 NamePlural = "palm branches";
1615 MainMaterialConfig == PALM_LEAF;
1618 AttachedGod = SILVA;
1619 WieldedBitmapPos = 160, 208;
1623 whip /* meleeweapon-> */
1627 WeaponCategory = WHIPS;
1628 DefaultMainVolume = 500;
1629 DefaultSecondaryVolume = 20;
1630 StrengthModifier = 10;
1632 NameSingular = "whip";
1633 MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
1634 SecondaryMaterialConfig == EBONY_WOOD;
1635 MaterialConfigChances = { 4, 75, 50, 25, 10; }
1637 FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
1638 CanBeBroken
= false
;
1639 AttachedGod
= NEFAS
;
1640 WieldedBitmapPos
= 160, 224;
1641 EnchantmentPlusChance
= 30;
1642 FlexibilityIsEssential
= true
;
1643 DamageFlags
= SLASH
;
1644 IsSadistWeapon
= true
;
1650 DefaultMainVolume
= 750;
1651 DefaultSecondaryVolume
= 50;
1652 StrengthModifier
= 20;
1653 Adjective
= "runed";
1655 EnchantmentPlusChance
= 20;
1658 Config CHAIN_WHIP
; /* by Iankill */
1662 DefaultMainVolume
= 200;
1663 DefaultSecondaryVolume
= 50;
1664 StrengthModifier
= 20;
1665 MainMaterialConfig
= { 4, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
1666 MaterialConfigChances
= { 4, 75, 50, 25, 10; }
1667 Adjective
= "chain";
1669 EnchantmentPlusChance
= 20;
1673 backpack
/* materialcontainer-> */
1678 DefaultMainVolume
= 1000;
1679 DefaultSecondaryVolume
= 10000;
1680 StrengthModifier
= 250;
1683 NameSingular
= "backpack";
1684 MainMaterialConfig
== LEATHER
;
1685 SecondaryMaterialConfig
== GUN_POWDER
;
1686 Alias
== "explosives";
1689 AttachedGod
= CRUENTUS
;
1690 WieldedBitmapPos
= 160, 144;
1691 IsKamikazeWeapon
= true
;
1697 Possibility
= 15; /* this is for each config */
1699 DefaultMainVolume
= 2000;
1700 StrengthModifier
= 150;
1704 NameSingular
= "book";
1705 ArticleMode
= FORCE_THE
;
1706 MainMaterialConfig
== PARCHMENT
;
1710 CreateDivineConfigurations
= true
;
1713 WieldedBitmapPos
= 176, 144;
1714 ReadDifficulty
= 1000;
1722 Category
= VALUABLE
; /* ??? */
1723 DefaultMainVolume
= 1000;
1724 StrengthModifier
= 25;
1727 NameSingular
= "pile";
1728 PostFix
= "of 50 million roubles";
1729 MainMaterialConfig
== PARCHMENT
;
1730 Alias
= { 2, "money", "riches"; }
1732 AttachedGod
= MELLIS
;
1733 WieldedBitmapPos
= 160, 128;
1741 CanBeWished
= false
;
1743 DefaultMainVolume
= 150;
1744 StrengthModifier
= 50;
1747 BaseEmitation
= rgb24
(110, 110, 90);
1748 UsesLongArticle
= true
;
1749 NameSingular
= "oil lamp";
1750 MainMaterialConfig
== GOLD
;
1752 CanBePiled
= false
; /* otherwise you could summon a genie only from the first piled item */
1755 WeaponCategory
= BLUNT_WEAPONS
;
1756 AttachedGod
= ATAVUS
;
1757 WieldedBitmapPos
= 160, 128;
1764 Category
= VALUABLE
;
1765 DefaultMainVolume
= 100;
1766 StrengthModifier
= 100;
1769 NameSingular
= "stone";
1770 MainMaterialConfig
= { 5, SILVER
, GOLD
, SAPPHIRE
, RUBY
, DIAMOND
; }
1771 MaterialConfigChances
= { 5, 300, 200, 150, 100, 50; }
1775 WieldedBitmapPos
= 160, 368;
1777 HasNormalPictureDirection
= false
;
1780 scrolloftaming
/* scroll-> */
1784 PostFix
= "of taming";
1785 AttachedGod
= DULCIS
;
1786 ReadDifficulty
= 100;
1789 mine
/*materialcontainer-> */
1794 DefaultMainVolume
= 100;
1795 DefaultSecondaryVolume
= 5000;
1796 StrengthModifier
= 50;
1797 BitmapPos
= 32, 288;
1799 NameSingular
= "mine";
1800 MainMaterialConfig
== IRON
;
1801 SecondaryMaterialConfig
== GUN_POWDER
;
1804 AttachedGod
= CRUENTUS
;
1805 WieldedBitmapPos
= 160, 128;
1811 DefaultMainVolume
= 250;
1812 DefaultSecondaryVolume
= 12500;
1813 NameSingular
= "big mine";
1814 BitmapPos
= 80, 288;
1820 /* Bug: CreateLockConfigurations = true before key doesn't work! */
1826 DefaultMainVolume
= 15;
1827 StrengthModifier
= 50;
1828 BitmapPos
= 16, 416;
1830 NameSingular
= "key";
1831 MainMaterialConfig
== BRONZE
;
1833 AttachedGod
= LORICATUS
;
1834 WieldedBitmapPos
= 160, 368;
1837 Config ROUND_LOCK
; { Adjective
= "round"; Possibility
= 25; }
1838 Config SQUARE_LOCK
; { Adjective
= "square"; Possibility
= 25; }
1839 Config TRIANGULAR_LOCK
; { Adjective
= "triangular"; Possibility
= 25; }
1840 Config HEXAGONAL_LOCK
; { Adjective
= "hexagonal"; }
1841 Config OCTAGONAL_LOCK
;
1843 MainMaterialConfig
== OCTIRON
;
1844 UsesLongAdjectiveArticle
= true
;
1845 Adjective
= "octagonal";
1847 Config HEART_SHAPED_LOCK
;
1849 MainMaterialConfig
== GOLD
;
1850 Adjective
= "heart shaped";
1854 shield
/* armor-> */
1859 DefaultMainVolume
= 350;
1860 StrengthModifier
= 150;
1861 BitmapPos
= 32, 336;
1863 NameSingular
= "shield";
1864 MainMaterialConfig
= { 14, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
1865 MaterialConfigChances
= { 14, 350, 300, 250, 200, 150, 100, 1000, 750, 500, 100, 25, 25, 10, 5; }
1867 WeaponCategory
= SHIELDS
;
1869 WieldedBitmapPos
= 128, 32;
1870 EnchantmentPlusChance
= 15;
1877 BitmapPos
= 48, 224;
1878 WieldedBitmapPos
= 128, 48;
1879 MainMaterialConfig
= { 7, EBONY_WOOD
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
1880 MaterialConfigChances
= { 7, 100, 150, 25, 10, 25, 5, 5; }
1881 EnchantmentPlusChance
= 30;
1890 DefaultMainVolume
= 2000;
1891 StrengthModifier
= 125;
1892 BitmapPos
= 32, 352;
1894 NameSingular
= "cloak";
1895 MainMaterialConfig
= { 5, LEATHER
, HARDENED_LEATHER
, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
; }
1896 MaterialConfigChances
= { 5, 2000, 1000, 500, 250, 100; }
1899 InElasticityPenaltyModifier
= 50;
1900 AttachedGod
= CLEPTIA
;
1901 WieldedBitmapPos
= 160, 144;
1903 CloakBitmapPos
= 48, 416;
1904 EnchantmentPlusChance
= 10;
1909 BitmapPos
= 64, 304;
1910 InElasticityPenaltyModifier
= 40;
1911 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
1912 MaterialConfigChances
= { 4, 500, 250, 100, 25; }
1913 EnchantmentPlusChance
= 20;
1914 CloakBitmapPos
= 48, 496;
1917 Config CLOAK_OF_INVISIBILITY
;
1920 GearStates
= INVISIBLE
;
1921 PostFix
= "of invisibility";
1923 MainMaterialConfig
== LEATHER
;
1924 MaterialConfigChances
== 100;
1925 EnchantmentPlusChance
= 2;
1928 Config BROKEN|CLOAK_OF_INVISIBILITY
;
1931 BitmapPos
= 64, 304;
1932 InElasticityPenaltyModifier
= 40;
1935 EnchantmentPlusChance
= 4;
1936 CloakBitmapPos
= 48, 496;
1939 Config CLOAK_OF_FIRE_RESISTANCE
;
1942 PostFix
= "of fire resistance";
1944 FireResistance
= 25;
1945 EnchantmentPlusChance
= 5;
1948 Config BROKEN|CLOAK_OF_FIRE_RESISTANCE
;
1951 BitmapPos
= 64, 304;
1952 InElasticityPenaltyModifier
= 40;
1953 FireResistance
= 10;
1955 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
1956 MaterialConfigChances
= { 4, 300, 200, 100, 50; }
1957 EnchantmentPlusChance
= 10;
1958 CloakBitmapPos
= 48, 496;
1961 Config CLOAK_OF_ELECTRICITY_RESISTANCE
;
1964 PostFix
= "of electricity resistance";
1966 ElectricityResistance
= 25;
1967 EnchantmentPlusChance
= 5;
1970 Config BROKEN|CLOAK_OF_ELECTRICITY_RESISTANCE
;
1973 BitmapPos
= 64, 304;
1974 InElasticityPenaltyModifier
= 40;
1975 ElectricityResistance
= 10;
1977 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
1978 MaterialConfigChances
= { 4, 300, 200, 100, 50; }
1979 EnchantmentPlusChance
= 10;
1980 CloakBitmapPos
= 48, 496;
1983 Config CLOAK_OF_ACID_RESISTANCE
;
1986 PostFix
= "of acid resistance";
1989 EnchantmentPlusChance
= 5;
1990 TeleportPriority
= 1000;
1993 Config BROKEN|CLOAK_OF_ACID_RESISTANCE
;
1996 BitmapPos
= 64, 304;
1997 InElasticityPenaltyModifier
= 40;
2000 MainMaterialConfig
= { 4, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
; }
2001 MaterialConfigChances
= { 4, 300, 200, 100, 50; }
2002 EnchantmentPlusChance
= 10;
2003 CloakBitmapPos
= 48, 496;
2012 DefaultMainVolume
= 400;
2013 StrengthModifier
= 150;
2016 NameSingular
= "boot";
2017 MainMaterialConfig
= { 9, LEATHER
, HARDENED_LEATHER
, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
2018 MaterialConfigChances
= { 9, 2000, 1000, 500, 250, 100, 1000, 500, 100, 25; }
2021 InElasticityPenaltyModifier
= 10;
2022 HandleInPairs
= true
;
2023 WieldedBitmapPos
= 160, 128;
2024 BootBitmapPos
= 16, 432;
2026 EnchantmentPlusChance
= 10;
2032 BitmapPos
= 80, 368;
2034 MainMaterialConfig
= { 9, OMMEL_HAIR
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
2035 MaterialConfigChances
= { 9, 100, 500, 100, 25, 10, 10, 25, 5, 1; }
2036 EnchantmentPlusChance
= 20;
2037 InElasticityPenaltyModifier
= 30;
2038 BootBitmapPos
= 16, 512;
2041 Config BOOT_OF_STRENGTH
;
2044 PostFix
= "of strength";
2045 MainMaterialConfig
== TROLL_HIDE
;
2046 MaterialConfigChances
== 100;
2047 AffectsLegStrength
= true
;
2049 BaseEnchantment
= 1;
2050 PriceIsProportionalToEnchantment
= true
;
2051 EnchantmentPlusChance
= 2;
2054 Config BROKEN|BOOT_OF_STRENGTH
;
2058 BitmapPos
= 80, 368;
2060 AffectsLegStrength
= false
;
2062 EnchantmentPlusChance
= 4;
2063 InElasticityPenaltyModifier
= 30;
2064 BootBitmapPos
= 16, 512;
2067 Config BOOT_OF_AGILITY
;
2070 PostFix
= "of agility";
2071 MainMaterialConfig
== LEATHER
;
2072 MaterialConfigChances
== 100;
2073 AffectsAgility
= true
;
2075 BaseEnchantment
= 1;
2076 PriceIsProportionalToEnchantment
= true
;
2077 AttachedGod
= CLEPTIA
;
2078 EnchantmentPlusChance
= 2;
2081 Config BROKEN|BOOT_OF_AGILITY
;
2085 BitmapPos
= 80, 368;
2087 AffectsAgility
= false
;
2089 EnchantmentPlusChance
= 4;
2090 InElasticityPenaltyModifier
= 30;
2091 BootBitmapPos
= 16, 512;
2094 Config BOOT_OF_KICKING
;
2097 PostFix
= "of kicking";
2098 MainMaterialConfig
== IRON
;
2099 MaterialConfigChances
== 100;
2102 EnchantmentPlusChance
= 5;
2105 Config BROKEN|BOOT_OF_KICKING
;
2109 BitmapPos
= 80, 368;
2111 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
2112 MaterialConfigChances
= { 5, 1000, 100, 10, 5, 1; }
2113 EnchantmentPlusChance
= 10;
2114 InElasticityPenaltyModifier
= 30;
2115 BootBitmapPos
= 16, 512;
2119 gauntlet
/* armor-> */
2123 Category
= GAUNTLET
;
2124 DefaultMainVolume
= 300;
2125 StrengthModifier
= 125;
2126 BitmapPos
= 32, 368;
2128 NameSingular
= "gauntlet";
2129 MainMaterialConfig
= { 8, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
2130 MaterialConfigChances
= { 8, 2000, 1000, 200, 100, 500, 250, 50, 10; }
2133 InElasticityPenaltyModifier
= 20;
2134 HandleInPairs
= true
;
2135 WieldedBitmapPos
= 160, 128;
2136 GauntletBitmapPos
= 80, 432;
2138 EnchantmentPlusChance
= 10;
2139 HasNormalPictureDirection
= false
;
2144 MainMaterialConfig
= { 7, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, MITHRIL
; }
2145 MaterialConfigChances
= { 7, 100, 500, 250, 50, 10, 5, 10; }
2148 BitmapPos
= 80, 400;
2149 EnchantmentPlusChance
= 20;
2150 InElasticityPenaltyModifier
= 30;
2151 GauntletBitmapPos
= 80, 512;
2154 Config GAUNTLET_OF_STRENGTH
;
2157 PostFix
= "of strength";
2158 MainMaterialConfig
== TROLL_HIDE
;
2159 MaterialConfigChances
== 100;
2160 AffectsArmStrength
= true
;
2162 BaseEnchantment
= 1;
2163 PriceIsProportionalToEnchantment
= true
;
2164 AttachedGod
= CRUENTUS
;
2165 EnchantmentPlusChance
= 2;
2168 Config BROKEN|GAUNTLET_OF_STRENGTH
;
2172 BitmapPos
= 80, 400;
2173 AffectsArmStrength
= false
;
2175 EnchantmentPlusChance
= 4;
2176 InElasticityPenaltyModifier
= 30;
2177 GauntletBitmapPos
= 80, 512;
2180 Config GAUNTLET_OF_DEXTERITY
;
2183 PostFix
= "of dexterity";
2184 MainMaterialConfig
== LEATHER
;
2185 MaterialConfigChances
== 100;
2186 AffectsDexterity
= true
;
2188 BaseEnchantment
= 1;
2189 PriceIsProportionalToEnchantment
= true
;
2190 AttachedGod
= CLEPTIA
;
2191 EnchantmentPlusChance
= 2;
2194 Config BROKEN|GAUNTLET_OF_DEXTERITY
;
2198 BitmapPos
= 80, 400;
2199 AffectsDexterity
= false
;
2201 EnchantmentPlusChance
= 4;
2202 InElasticityPenaltyModifier
= 30;
2203 GauntletBitmapPos
= 80, 512;
2211 WeaponCategory
= WHIPS
;
2213 DefaultMainVolume
= 250;
2214 StrengthModifier
= 100;
2215 BitmapPos
= 32, 384;
2216 NameSingular
= "belt";
2217 MainMaterialConfig
= { 4, HARDENED_LEATHER
, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
; }
2218 MaterialConfigChances
= { 4, 1500, 500, 250, 100; }
2220 FormModifier
= 5; /* this is multiplied by MainMaterial's flexibility */
2221 WieldedBitmapPos
= 160, 224;
2222 BeltBitmapPos
= 48, 432;
2224 EnchantmentPlusChance
= 10;
2225 DamageFlags
= SLASH
;
2226 IsSadistWeapon
= true
;
2232 MainMaterialConfig
= { 5, TROLL_HIDE
, NYMPH_HAIR
, OMMEL_HAIR
, DRAGON_HIDE
, MITHRIL
; }
2233 MaterialConfigChances
= { 5, 500, 250, 100, 25, 10; }
2234 BitmapPos
= 80, 384;
2235 EnchantmentPlusChance
= 20;
2236 BeltBitmapPos
= 48, 512;
2239 Config BELT_OF_CARRYING
;
2242 PostFix
= "of carrying";
2243 AffectsCarryingCapacity
= true
;
2245 BaseEnchantment
= 1;
2246 PriceIsProportionalToEnchantment
= true
;
2247 AttachedGod
= MELLIS
;
2248 MainMaterialConfig
== TROLL_HIDE
;
2249 MaterialConfigChances
== 100;
2250 EnchantmentPlusChance
= 2;
2253 Config BROKEN|BELT_OF_CARRYING
;
2257 AffectsCarryingCapacity
= false
;
2259 BitmapPos
= 80, 384;
2260 EnchantmentPlusChance
= 4;
2261 BeltBitmapPos
= 48, 512;
2264 Config BELT_OF_LEVITATION
;
2267 PostFix
= "of levitation";
2268 GearStates
= LEVITATION
;
2270 AttachedGod
= SILVA
;
2271 MainMaterialConfig
== ANGEL_HAIR
;
2272 MaterialConfigChances
== 100;
2273 EnchantmentPlusChance
= 0;
2276 Config BROKEN|BELT_OF_LEVITATION
;
2281 BitmapPos
= 80, 384;
2282 BeltBitmapPos
= 48, 512;
2290 DefaultMainVolume
= 3;
2291 StrengthModifier
= 100;
2292 BitmapPos
= 16, 400;
2294 NameSingular
= "ring";
2295 MainMaterialConfig
== DIAMOND
;
2296 Roundness
= 10; /* it is considered here opened */
2298 WieldedBitmapPos
= 160, 368;
2299 TeleportPriority
= 300;
2301 Config RING_OF_FIRE_RESISTANCE
;
2304 FireResistance
= 15;
2305 PostFix
= "of fire resistance";
2306 MainMaterialConfig
== DRAGON_HIDE
;
2308 AttachedGod
= LORICATUS
;
2311 Config RING_OF_POLYMORPH_CONTROL
;
2314 PostFix
= "of polymorph control";
2315 MainMaterialConfig
== SAPPHIRE
;
2316 GearStates
= POLYMORPH_CONTROL
;
2318 AttachedGod
= SCABIES
;
2319 Alias
== "polycontrol";
2322 Config RING_OF_INFRA_VISION
;
2325 PostFix
= "of infravision";
2326 MainMaterialConfig
== SILVER
;
2327 GearStates
= INFRA_VISION
;
2329 AttachedGod
= LEGIFER
;
2332 Config RING_OF_TELEPORTATION
;
2335 PostFix
= "of teleportation";
2336 GearStates
= TELEPORT
;
2337 MainMaterialConfig
== MITHRIL
;
2338 Alias
== "ring of teleport";
2340 WearWisdomLimit
= 15;
2341 AttachedGod
= SOPHOS
;
2344 Config RING_OF_TELEPORT_CONTROL
;
2347 PostFix
= "of teleport control";
2348 MainMaterialConfig
== RUBY
;
2349 GearStates
= TELEPORT_CONTROL
;
2351 AttachedGod
= SOPHOS
;
2352 TeleportPriority
= 1000;
2353 Alias
== "telecontrol";
2356 Config RING_OF_POLYMORPH
;
2359 PostFix
= "of polymorph";
2360 MainMaterialConfig
== ARCANITE
;
2361 GearStates
= POLYMORPH
;
2363 WearWisdomLimit
= 15;
2364 AttachedGod
= SCABIES
;
2367 Config RING_OF_POISON_RESISTANCE
;
2370 PoisonResistance
= 2;
2371 PostFix
= "of poison resistance";
2372 MainMaterialConfig
== TIN
;
2374 AttachedGod
= SEGES
;
2377 Config RING_OF_INVISIBILITY
;
2380 PostFix
= "of invisibility";
2381 MainMaterialConfig
== GLASS
;
2382 GearStates
= INVISIBLE
;
2384 AttachedGod
= CLEPTIA
;
2387 Config RING_OF_ELECTRICITY_RESISTANCE
;
2390 ElectricityResistance
= 15;
2391 PostFix
= "of electricity resistance";
2392 MainMaterialConfig
== EBONY_WOOD
;
2394 AttachedGod
= LORICATUS
;
2397 Config RING_OF_SEARCHING
;
2400 PostFix
= "of searching";
2401 MainMaterialConfig
== OAK_WOOD
;
2403 AttachedGod
= LEGIFER
;
2404 GearStates
= SEARCHING
;
2407 Config RING_OF_ACID_RESISTANCE
;
2411 PostFix
= "of acid resistance";
2412 MainMaterialConfig
== GOLD
;
2414 AttachedGod
= LORICATUS
;
2415 TeleportPriority
= 1000;
2423 DefaultMainVolume
= 30;
2424 StrengthModifier
= 100;
2425 BitmapPos
= 32, 400;
2427 UsesLongArticle
= true
;
2428 NameSingular
= "amulet";
2429 MainMaterialConfig
== GOLD
;
2430 Roundness
= 10; /* it is considered here opened */
2432 WieldedBitmapPos
= 160, 112;
2433 HasNormalPictureDirection
= false
;
2435 Config AMULET_OF_LIFE_SAVING
;
2438 PostFix
= "of life saving";
2439 MainMaterialConfig
== GOLD
;
2440 GearStates
= LIFE_SAVED
;
2441 CanBeCloned
= false
;
2443 AttachedGod
= SEGES
;
2446 Config AMULET_OF_ESP
;
2450 MainMaterialConfig
== ILLITHIUM
;
2453 AttachedGod
= LEGIFER
;
2456 Config AMULET_OF_WARDING
;
2459 PostFix
= "of elemental protection";
2460 MainMaterialConfig
== ILLITHIUM
;
2461 CanBeCloned
= false
;
2463 AttachedGod
= LEGIFER
;
2464 FireResistance
= 30;
2465 ElectricityResistance
= 30;
2467 PoisonResistance
= 5;
2475 IsAutoInitializable
= false
;
2478 /*Adjective = "severed";*/ /* only used if severed */
2479 CanBeWished
= false
; /* temporary */
2482 IsSadistWeapon
= true
;
2485 head
/* bodypart-> */
2487 StrengthModifier
= 200;
2489 NameSingular
= "head";
2491 WieldedBitmapPos
= 160, 128;
2494 torso
/* bodypart-> */
2496 StrengthModifier
= 250;
2498 NameSingular
= "torso";
2501 WieldedBitmapPos
= 160, 144;
2504 normaltorso
/* bodypart->torso-> */
2508 humanoidtorso
/* bodypart->torso-> */
2512 arm
/* bodypart-> */
2514 StrengthModifier
= 100;
2518 WeaponCategory
= BLUNT_WEAPONS
;
2519 WieldedBitmapPos
= 160, 352;
2522 rightarm
/* bodypart->arm-> */
2524 NameSingular
= "right arm";
2527 leftarm
/* bodypart->arm-> */
2529 NameSingular
= "left arm";
2532 groin
/* bodypart-> */
2534 StrengthModifier
= 150;
2536 NameSingular
= "groin";
2538 WieldedBitmapPos
= 160, 128;
2541 leg
/* bodypart-> */
2543 StrengthModifier
= 125;
2547 WeaponCategory
= BLUNT_WEAPONS
;
2548 WieldedBitmapPos
= 160, 352;
2551 rightleg
/* bodypart->leg-> */
2553 NameSingular
= "right leg";
2556 leftleg
/* bodypart->leg-> */
2558 NameSingular
= "left leg";
2561 headofelpuri
/* cannot wear helmet etc, so NOT head-> */
2564 CanBeWished
= false
;
2566 IsDestroyable
= false
;
2568 StrengthModifier
= 150;
2571 DefaultMainVolume
= 25000;
2572 NameSingular
= "head";
2573 PostFix
= "of Elpuri";
2574 ArticleMode
= FORCE_THE
;
2575 MainMaterialConfig
== ELPURI_FLESH
;
2576 IsPolymorphable
= false
;
2579 CanBeCloned
= false
;
2580 AttachedGod
= SCABIES
;
2581 WieldedBitmapPos
= 160, 144;
2589 IsAutoInitializable
= false
;
2590 IsPolymorphSpawnable
= false
;
2591 StrengthModifier
= 100;
2593 NameSingular
= "corpse";
2594 OKVisualEffects
= ROTATE|MIRROR|FLIP
;
2597 CanBeWished
= false
; /* temporary */
2598 IsMaterialChangeable
= false
;
2600 WieldedBitmapPos
= 160, 144;
2601 /* BitmapPos overridden */
2605 eddytorso
/* normaltorso-> */
2609 largetorso
/* normaltorso-> */
2612 CanBePickedUp
= false
;
2615 largecorpse
/* corpse -> */
2618 CanBePickedUp
= false
;
2619 OKVisualEffects
= NONE
;
2624 playerkindrightarm
{ }
2625 playerkindleftarm
{ }
2627 playerkindrightleg
{ }
2628 playerkindleftleg
{ }
2630 magicmushroomtorso
/* normaltorso-> */
2634 menatrixtorso
/* normaltorso-> */
2638 dogtorso
/* normaltorso-> */
2642 blinkdogtorso
/* dogtorso-> */
2646 mysticfrogtorso
/* normaltorso-> */
2650 lobhsetorso
/* largetorso-> */
2654 battorso
/* normaltorso-> */
2658 spidertorso
/* normaltorso-> */
2666 DefaultMainVolume
= 50;
2667 StrengthModifier
= 50;
2671 NameSingular
= "whistle";
2672 MainMaterialConfig
== TIN
;
2675 AttachedGod
= DULCIS
;
2676 WieldedBitmapPos
= 160, 368;
2679 magicalwhistle
/* whistle-> */
2682 MainMaterialConfig
== RUBY
;
2683 NameSingular
= "whistle";
2684 Adjective
= "magical";
2686 Alias
== "magic whistle";
2688 AttachedGod
= DULCIS
;
2689 TeleportPriority
= 10000;
2694 CanBeGeneratedInContainer
= false
;
2698 MainMaterialConfig
== FIR_WOOD
;
2702 IsPolymorphSpawnable
= false
;
2703 IsDestroyable
= false
;
2704 AttachedGod
= ATAVUS
;
2705 WieldedBitmapPos
= 160, 144;
2706 CreateLockConfigurations
= true
;
2710 NameSingular
= "chest";
2711 Adjective
= "small";
2713 StorageVolume
= 10000;
2714 DefaultMainVolume
= 5000;
2717 MaxGeneratedContainedItems
= 3;
2720 StrengthModifier
= 100;
2725 NameSingular
= "chest";
2726 StorageVolume
= 100000;
2727 DefaultMainVolume
= 30000;
2731 MaxGeneratedContainedItems
= 5;
2734 StrengthModifier
= 150;
2739 NameSingular
= "chest";
2740 Adjective
= "large";
2742 StorageVolume
= 1000000;
2743 DefaultMainVolume
= 240000;
2746 MaxGeneratedContainedItems
= 10;
2749 StrengthModifier
= 200;
2754 Adjective
= "small";
2755 NameSingular
= "strong-box";
2757 StorageVolume
= 5000;
2758 DefaultMainVolume
= 250;
2761 MaxGeneratedContainedItems
= 3;
2762 MainMaterialConfig
== IRON
;
2763 BitmapPos
= 48, 368;
2765 StrengthModifier
= 150;
2771 MainMaterialConfig
== IRON
;
2772 NameSingular
= "bear trap";
2774 /* Program overrides BitmapPos always */
2777 DefaultMainVolume
= 500;
2783 AttachedGod
= CRUENTUS
;
2784 WieldedBitmapPos
= 160, 128;
2785 IsPolymorphable
= false
;
2786 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
2787 MaterialConfigChances
= { 7, 200, 300, 500, 100, 50, 25, 1; }
2794 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
2795 MaterialConfigChances
= { 4, 100, 50, 25, 1; }
2804 DefaultMainVolume
= 150;
2805 StrengthModifier
= 100;
2806 BitmapPos
= 16, 384;
2808 NameSingular
= "helmet";
2809 MainMaterialConfig
= { 23, LEATHER
, HARDENED_LEATHER
, TROLL_HIDE
, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
, BONE
, OBSIDIAN
, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, ARCANITE
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
2810 MaterialConfigChances
= { 23, 500, 750, 300, 20, 70, 60, 50, 40, 30, 20, 300, 100, 100, 750, 500, 250, 100, 25, 25, 25, 25, 10, 5; }
2813 WieldedBitmapPos
= 160, 128;
2814 CoverPercentile
= 50;
2815 HelmetBitmapPos
= 112, 416;
2816 EnchantmentPlusChance
= 15;
2822 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
2823 MaterialConfigChances
= { 7, 100, 25, 25, 25, 25, 10, 5; }
2824 HelmetBitmapPos
= 112, 496;
2825 EnchantmentPlusChance
= 30;
2831 DefaultMainVolume
= 250;
2832 StrengthModifier
= 150;
2837 MainMaterialConfig
= { 9, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
2838 MaterialConfigChances
= { 9, 750, 500, 250, 100, 25, 25, 25, 10, 5; }
2839 CoverPercentile
= 90;
2840 HelmetBitmapPos
= 96, 432;
2841 EnchantmentPlusChance
= 10;
2844 Config BROKEN|FULL_HELMET
;
2848 MainMaterialConfig
= { 7, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
2849 MaterialConfigChances
= { 7, 250, 100, 25, 25, 25, 10, 5; }
2850 HelmetBitmapPos
= 96, 512;
2851 EnchantmentPlusChance
= 20;
2854 Config HELM_OF_PERCEPTION
;
2857 DefaultMainVolume
= 250;
2858 StrengthModifier
= 150;
2862 PostFix
= "of piercing perception";
2863 AffectsPerception
= true
;
2864 MainMaterialConfig
== ILLITHIUM
;
2865 MaterialConfigChances
== 100;
2866 BaseEnchantment
= 1;
2868 PriceIsProportionalToEnchantment
= true
;
2869 AttachedGod
= LEGIFER
;
2870 CoverPercentile
= 90;
2871 HelmetBitmapPos
= 96, 432;
2872 EnchantmentPlusChance
= 2;
2875 Config BROKEN|HELM_OF_PERCEPTION
;
2880 AffectsPerception
= false
;
2881 HelmetBitmapPos
= 96, 512;
2882 EnchantmentPlusChance
= 4;
2885 Config HELM_OF_UNDERSTANDING
;
2888 DefaultMainVolume
= 250;
2889 StrengthModifier
= 150;
2893 PostFix
= "of understanding";
2894 AffectsWisdom
= true
;
2895 MainMaterialConfig
== UNICORN_HORN
;
2896 MaterialConfigChances
== 100;
2897 BaseEnchantment
= 1;
2899 PriceIsProportionalToEnchantment
= true
;
2900 AttachedGod
= SOPHOS
;
2901 CoverPercentile
= 90;
2902 HelmetBitmapPos
= 96, 432;
2903 EnchantmentPlusChance
= 2;
2906 Config BROKEN|HELM_OF_UNDERSTANDING
;
2911 AffectsWisdom
= false
;
2912 HelmetBitmapPos
= 96, 512;
2913 EnchantmentPlusChance
= 4;
2916 Config HELM_OF_BRILLIANCE
;
2919 DefaultMainVolume
= 250;
2920 StrengthModifier
= 150;
2924 PostFix
= "of brilliance";
2925 AffectsIntelligence
= true
;
2926 MainMaterialConfig
== ARCANITE
;
2927 MaterialConfigChances
== 100;
2928 BaseEnchantment
= 1;
2930 PriceIsProportionalToEnchantment
= true
;
2931 CoverPercentile
= 90;
2932 HelmetBitmapPos
= 96, 432;
2933 EnchantmentPlusChance
= 2;
2936 Config BROKEN|HELM_OF_BRILLIANCE
;
2941 AffectsIntelligence
= false
;
2942 HelmetBitmapPos
= 96, 512;
2943 EnchantmentPlusChance
= 4;
2946 Config HELM_OF_ATTRACTIVITY
;
2949 DefaultMainVolume
= 250;
2950 StrengthModifier
= 150;
2954 PostFix
= "of attractivity";
2955 AffectsCharisma
= true
;
2956 MainMaterialConfig
== GOLD
;
2957 MaterialConfigChances
== 100;
2958 BaseEnchantment
= 1;
2960 PriceIsProportionalToEnchantment
= true
;
2961 AttachedGod
= MELLIS
;
2962 CoverPercentile
= 90;
2963 HelmetBitmapPos
= 96, 432;
2964 EnchantmentPlusChance
= 2;
2967 Config BROKEN|HELM_OF_ATTRACTIVITY
;
2972 AffectsCharisma
= false
;
2973 HelmetBitmapPos
= 96, 512;
2974 EnchantmentPlusChance
= 4;
2977 Config GOROVITS_FAMILY_GAS_MASK
;
2980 DefaultMainVolume
= 300;
2981 StrengthModifier
= 125;
2983 BitmapPos
= 64, 400;
2985 Adjective
= "Gorovits family";
2986 NameSingular
= "gas mask";
2987 MainMaterialConfig
== KEVLAR
;
2988 MaterialConfigChances
== 100;
2990 AttachedGod
= LORICATUS
;
2991 CanBeBroken
= false
;
2992 CanBeWished
= false
;
2993 ArticleMode
= FORCE_THE
;
2994 GearStates
= GAS_IMMUNITY
;
2996 CoverPercentile
= 100;
2997 HelmetBitmapPos
= 112, 432;
2998 EnchantmentPlusChance
= 0;
3007 DefaultMainVolume
= 200;
3008 StrengthModifier
= 50;
3012 NameSingular
= "stethoscope";
3014 MainMaterialConfig
== UNICORN_HORN
;
3015 AttachedGod
= SEGES
;
3016 WieldedBitmapPos
= 160, 128;
3017 HasNormalPictureDirection
= false
;
3020 flamingsword
/* meleeweapon-> */
3024 WeaponCategory
= LARGE_SWORDS
;
3025 DefaultMainVolume
= 130;
3026 DefaultSecondaryVolume
= 45;
3027 BitmapPos
= 16, 336;
3029 StrengthModifier
= 100;
3030 NameSingular
= "sword";
3031 Adjective
= "flaming";
3032 MainMaterialConfig
= { 5, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
; }
3033 SecondaryMaterialConfig
= { 5, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
; }
3034 MaterialConfigChances
= { 5, 1000, 750, 100, 25, 25; }
3036 BaseEmitation
= rgb24
(150, 120, 90);
3038 AttachedGod
= LORICATUS
;
3039 WieldedBitmapPos
= 160, 16;
3040 EnchantmentPlusChance
= 2;
3041 DamageFlags
= SLASH|PIERCE
;
3047 BitmapPos
= 32, 208;
3048 WieldedBitmapPos
= 176, 80;
3049 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
3050 SecondaryMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
3051 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
3052 EnchantmentPlusChance
= 4;
3056 mjolak
/* meleeweapon-> */
3060 WeaponCategory
= POLE_ARMS
;
3061 DefaultMainVolume
= 400;
3062 DefaultSecondaryVolume
= 1000;
3063 StrengthModifier
= 200;
3066 MainMaterialConfig
== METEORIC_STEEL
;
3067 SecondaryMaterialConfig
== EBONY_WOOD
;
3070 Adjective
= "unholy";
3071 NameSingular
= "halberd";
3072 PostFix
= "named Mjolak";
3073 ArticleMode
= FORCE_THE
;
3075 CanBeCloned
= false
;
3076 CanBeMirrored
= true
;
3078 AttachedGod
= CRUENTUS
;
3079 WieldedBitmapPos
= 160, 256;
3080 EnchantmentPlusChance
= 2;
3081 DamageFlags
= SLASH|PIERCE
;
3086 BitmapPos
= 32, 144;
3088 WieldedBitmapPos
= 176, 256;
3089 EnchantmentPlusChance
= 4;
3093 vermis
/* meleeweapon-> */
3097 WeaponCategory
= POLE_ARMS
;
3098 StrengthModifier
= 100;
3099 BitmapPos
= 16, 144;
3101 DefaultMainVolume
= 60;
3102 DefaultSecondaryVolume
= 1000;
3103 Adjective
= "runed";
3104 NameSingular
= "spear";
3105 PostFix
= "named Vermis";
3106 MainMaterialConfig
== DIAMOND
;
3107 SecondaryMaterialConfig
== OAK_WOOD
;
3111 ArticleMode
= FORCE_THE
;
3112 CanBeCloned
= false
;
3113 CanBeMirrored
= true
;
3115 AttachedGod
= SOPHOS
;
3116 WieldedBitmapPos
= 160, 96;
3117 EnchantmentPlusChance
= 2;
3118 DamageFlags
= PIERCE
;
3119 GearStates
= TELEPORT|TELEPORT_CONTROL
;
3124 BitmapPos
= 32, 224;
3126 WieldedBitmapPos
= 176, 96;
3127 EnchantmentPlusChance
= 4;
3132 turox
/* meleeweapon-> */
3134 StrengthModifier
= 150;
3139 DefaultMainVolume
= 450;
3140 DefaultSecondaryVolume
= 375;
3141 WeaponCategory
= BLUNT_WEAPONS
;
3142 NameSingular
= "mace";
3143 PostFix
= "named Turox";
3144 MainMaterialConfig
== METEORIC_STEEL
;
3145 SecondaryMaterialConfig
== ARCANITE
;
3146 Roundness
= 30; /* we count the handle, too */
3149 ArticleMode
= FORCE_THE
;
3150 CanBeCloned
= false
;
3151 CanBeMirrored
= true
;
3153 AttachedGod
= CRUENTUS
;
3154 WieldedBitmapPos
= 160, 192;
3155 EnchantmentPlusChance
= 2;
3160 BitmapPos
= 32, 112;
3162 WieldedBitmapPos
= 176, 192;
3163 EnchantmentPlusChance
= 4;
3167 whipofthievery
/* meleeweapon->whip-> */
3171 DefaultMainVolume
= 1000;
3172 DefaultSecondaryVolume
= 50;
3173 StrengthModifier
= 30;
3174 NameSingular
= "whip";
3175 PostFix
= "of thievery";
3176 MainMaterialConfig
== NYMPH_HAIR
;
3177 SecondaryMaterialConfig
== SAPPHIRE
;
3179 FormModifier
= 30; /* this is multiplied by MainMaterial's flexibility */
3181 AttachedGod
= CLEPTIA
;
3182 EnchantmentPlusChance
= 10;
3185 scrollofenchantweapon
/* scroll-> */
3189 PostFix
= "of enchant weapon";
3190 AttachedGod
= SOPHOS
;
3192 ReadDifficulty
= 500;
3195 scrollofenchantarmor
/* scroll-> */
3199 PostFix
= "of enchant armor";
3200 AttachedGod
= SOPHOS
;
3202 ReadDifficulty
= 500;
3207 StrengthModifier
= 100;
3212 DefaultMainVolume
= 600;
3213 BitmapPos
= 48, 112;
3215 NameSingular
= "skull";
3216 MainMaterialConfig
== BONE
;
3218 AttachedGod
= MORTIFER
;
3219 WieldedBitmapPos
= 160, 128;
3225 Adjective
= "Gorovits family";
3226 CanBeBroken
= false
;
3227 CanBeWished
= false
;
3228 ArticleMode
= FORCE_THE
;
3232 Config GOROVITS_HAMMER
;
3236 WeaponCategory
= BLUNT_WEAPONS
;
3237 DefaultMainVolume
= 300;
3238 DefaultSecondaryVolume
= 600;
3239 StrengthModifier
= 125;
3240 BitmapPos
= 48, 160;
3242 NameSingular
= "hammer";
3243 MainMaterialConfig
== MITHRIL
;
3244 SecondaryMaterialConfig
== FIR_WOOD
;
3247 CanBeUsedBySmith
= true
;
3248 BaseEnchantment
= 3;
3250 AttachedGod
= LORICATUS
;
3251 WieldedBitmapPos
= 176, 16;
3254 Config GOROVITS_SICKLE
;
3258 WeaponCategory
= SMALL_SWORDS
;
3259 DefaultMainVolume
= 125;
3260 DefaultSecondaryVolume
= 50;
3261 BitmapPos
= 48, 144;
3263 StrengthModifier
= 50;
3264 NameSingular
= "sickle";
3265 MainMaterialConfig
== MITHRIL
;
3266 SecondaryMaterialConfig
== FIR_WOOD
;
3268 BaseEnchantment
= 3;
3270 AttachedGod
= SEGES
;
3271 WieldedBitmapPos
= 176, 32;
3272 DamageFlags
= SLASH
;
3275 Config GOROVITS_SCIMITAR
;
3279 WeaponCategory
= LARGE_SWORDS
;
3280 DefaultMainVolume
= 450;
3281 DefaultSecondaryVolume
= 150;
3282 StrengthModifier
= 180;
3285 NameSingular
= "scimitar";
3286 MainMaterialConfig
== METEORIC_STEEL
;
3287 SecondaryMaterialConfig
== METEORIC_STEEL
;
3290 AttachedGod
= CRUENTUS
;
3291 WieldedBitmapPos
= 176, 112;
3292 DamageFlags
= SLASH
;
3293 BaseEnchantment
= 2;
3298 scrollofrepair
/* scroll-> */
3302 PostFix
= "of repair";
3303 Alias
== "scroll of repairing";
3304 AttachedGod
= LORICATUS
;
3305 ReadDifficulty
= 500;
3308 encryptedscroll
/* scroll-> */
3310 UsesLongAdjectiveArticle
= true
;
3311 Adjective
= "encrypted";
3312 CanBeWished
= false
;
3313 IsDestroyable
= false
;
3314 IsMaterialChangeable
= false
;
3315 IsPolymorphable
= false
;
3316 CanBeCloned
= false
;
3317 AttachedGod
= MELLIS
;
3321 mondedrpass
/* scroll-> */
3323 Adjective
= "mondedr";
3324 NameSingular
= "pass";
3325 IsDestroyable
= false
;
3326 IsMaterialChangeable
= false
;
3327 IsPolymorphable
= false
;
3328 CanBeCloned
= false
;
3329 AttachedGod
= CLEPTIA
;
3337 NameSingular
= "of thieves";
3339 DefaultMainVolume
= 3;
3340 StrengthModifier
= 100;
3341 BitmapPos
= 16, 400;
3343 Roundness
= 10; /* it is considered here opened */
3344 WieldedBitmapPos
= 160, 368;
3345 TeleportPriority
= 300;
3347 ElectricityResistance
= 5;
3350 PoisonResistance
= 1;
3351 MainMaterialConfig
== EMERALD
;
3354 AttachedGod
= CLEPTIA
;
3355 CanBeWished
= false
;
3360 StrengthModifier
= 70;
3365 WeaponCategory
= BLUNT_WEAPONS
;
3366 DefaultMainVolume
= 400;
3367 BitmapPos
= 48, 304;
3369 NameSingular
= "horn";
3373 AttachedGod
= DULCIS
;
3374 WieldedBitmapPos
= 160, 352;
3375 TeleportPriority
= 500;
3379 MainMaterialConfig
== SILVER
;
3380 PostFix
= "of bravery";
3385 MainMaterialConfig
== OBSIDIAN
;
3386 PostFix
= "of fear";
3391 MainMaterialConfig
== JASPER
;
3392 PostFix
= "of confusion";
3396 thunderhammer
/* meleeweapon-> */
3400 WeaponCategory
= BLUNT_WEAPONS
;
3401 DefaultMainVolume
= 200;
3402 DefaultSecondaryVolume
= 200;
3403 StrengthModifier
= 150;
3404 BitmapPos
= 48, 160;
3406 NameSingular
= "thunder hammer";
3407 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
; }
3408 SecondaryMaterialConfig
== FIR_WOOD
;
3409 MaterialConfigChances
= { 7, 1000, 750, 500, 100, 25, 25, 25; }
3412 CanBeUsedBySmith
= true
;
3414 BaseEmitation
= rgb24
(130, 130, 130);
3415 AttachedGod
= TERRA
;
3416 WieldedBitmapPos
= 176, 16;
3417 EnchantmentPlusChance
= 2;
3422 BitmapPos
= 48, 192;
3424 WieldedBitmapPos
= 176, 224;
3425 MainMaterialConfig
= { 5, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, ADAMANT
; }
3426 MaterialConfigChances
= { 5, 250, 25, 25, 25, 5; }
3428 EnchantmentPlusChance
= 4;
3436 WeaponCategory
= SMALL_SWORDS
;
3437 DefaultMainVolume
= 60;
3438 DefaultSecondaryVolume
= 20;
3439 BitmapPos
= 48, 240;
3441 StrengthModifier
= 135;
3442 Adjective
= "short";
3443 NameSingular
= "sword";
3444 PostFix
= "named Saal'thul";
3445 MainMaterialConfig
== MITHRIL
;
3446 SecondaryMaterialConfig
== MITHRIL
;
3449 GearStates
= INVISIBLE
;
3450 ArticleMode
= FORCE_THE
;
3451 CanBeCloned
= false
;
3452 CanBeMirrored
= true
;
3453 Alias
== "Saal'thul";
3454 AttachedGod
= CLEPTIA
;
3455 WieldedBitmapPos
= 160, 32;
3456 EnchantmentPlusChance
= 2;
3457 DamageFlags
= SLASH|PIERCE
;
3462 BitmapPos
= 48, 272;
3465 WieldedBitmapPos
= 176, 208;
3466 EnchantmentPlusChance
= 4;
3470 chameleonwhip
/* meleeweapon->whip-> */
3474 DefaultMainVolume
= 1000;
3475 DefaultSecondaryVolume
= 50;
3476 StrengthModifier
= 30;
3477 NameSingular
= "chameleon whip";
3478 MainMaterialConfig
== OMMEL_HAIR
;
3479 SecondaryMaterialConfig
== RUBY
;
3481 FormModifier
= 30; /* this is multiplied by MainMaterial's flexibility */
3483 AttachedGod
= SCABIES
;
3484 WieldedBitmapPos
= 160, 224;
3485 EnchantmentMinusChance
= 50;
3486 EnchantmentPlusChance
= 50;
3492 WeaponCategory
= BLUNT_WEAPONS
;
3493 DefaultMainVolume
= 60;
3494 StrengthModifier
= 75;
3496 BitmapPos
= 64, 272;
3499 NameSingular
= "carrot";
3500 MainMaterialConfig
== CARROT_FLESH
;
3504 AttachedGod
= SEGES
;
3505 WieldedBitmapPos
= 160, 352;
3513 WeaponCategory
= BLUNT_WEAPONS
;
3514 StrengthModifier
= 150;
3515 BitmapPos
= 64, 240;
3517 DefaultMainVolume
= 2000;
3518 DefaultSecondaryVolume
= 200;
3519 NameSingular
= "staff";
3520 PostFix
= "of wondrous smells";
3521 MainMaterialConfig
= { 4, TEAK_WOOD
, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
3522 SecondaryMaterialConfig
== RUBY
;
3523 MaterialConfigChances
= { 4, 250, 100, 50, 25; }
3526 AttachedGod
= INFUSCOR
;
3527 WieldedBitmapPos
= 160, 304;
3529 EnchantmentPlusChance
= 5;
3534 BitmapPos
= 64, 256;
3535 WieldedBitmapPos
= 176, 304;
3536 MainMaterialConfig
= { 3, EBONY_WOOD
, ARCANITE
, OCTIRON
; }
3537 MaterialConfigChances
= { 3, 100, 50, 25; }
3538 EnchantmentPlusChance
= 10;
3544 DefaultMainVolume
= 1500;
3545 StrengthModifier
= 50;
3546 BitmapPos
= 64, 368;
3552 MainMaterialConfig
== UNICORN_HORN
;
3553 NameSingular
= "lyre";
3554 PostFix
= "of charm";
3557 AttachedGod
= DULCIS
;
3558 WieldedBitmapPos
= 176, 352;
3561 ennerhead
/* head-> */
3565 decosadshirt
/* armor->bodyarmor-> */
3570 DefaultMainVolume
= 1000;
3571 StrengthModifier
= 75;
3572 NameSingular
= "shirt";
3573 PostFix
= "with a Decos Bananas Co. ad";
3574 MainMaterialConfig
== CLOTH
;
3575 CanBeBroken
= false
;
3576 InElasticityPenaltyModifier
= 30;
3577 AttachedGod
= MELLIS
;
3578 TorsoArmorBitmapPos
= 32, 448;
3579 ArmArmorBitmapPos
= 80, 416;
3580 AthleteArmArmorBitmapPos
= 80, 448;
3581 LegArmorBitmapPos
= 16, 416;
3585 scrollofdetectmaterial
/* scroll-> */
3589 PostFix
= "of detect material";
3590 AttachedGod
= LEGIFER
;
3591 ReadDifficulty
= 200;
3598 WeaponCategory
= BLUNT_WEAPONS
;
3600 DefaultMainVolume
= 150;
3601 StrengthModifier
= 75;
3602 BitmapPos
= 80, 240;
3604 NameSingular
= "stick";
3605 MainMaterialConfig
= { 7, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
; }
3606 MaterialConfigChances
= { 7, 100, 350, 300, 250, 200, 150, 100; }
3607 OKVisualEffects
= MIRROR|FLIP
;
3610 WieldedBitmapPos
= 160, 352;
3614 scrollofhardenmaterial
/* scroll-> */
3618 PostFix
= "of harden material";
3620 AttachedGod
= LORICATUS
;
3621 ReadDifficulty
= 500;
3624 scrollofgolemcreation
/* scroll-> */
3628 PostFix
= "of golem creation";
3629 AttachedGod
= SOPHOS
;
3630 ReadDifficulty
= 1000;
3637 BitmapPos
= 110, 32;
3638 DefaultMainVolume
= 50;
3639 NameSingular
= "gas grenade";
3641 AttachedGod
= CRUENTUS
;
3644 MainMaterialConfig
== IRON
;
3645 SecondaryMaterialConfig
= { 4, MUSTARD_GAS
, SKUNK_SMELL
, FART
, MAGIC_VAPOUR
; }
3646 MaterialConfigChances
= { 4, 50, 10, 1, 10; }
3647 Adjective
= "dwarven";
3648 Alias
== "gas grenade";
3649 IsThrowingWeapon
= true
;
3650 ThrowItemTypes
= THROW_GAS_GRENADE
;
3657 DefaultMainVolume
= 200;
3658 NameSingular
= "handgrenade of Antioch";
3659 NamePlural
= "handgrenades of Antioch";
3661 AttachedGod
= VALPURUS
;
3664 MainMaterialConfig
== VALPURIUM
;
3666 Alias
== "gas grenade";
3673 WeaponCategory
= SMALL_SWORDS
;
3674 DefaultMainVolume
= 25;
3675 DefaultSecondaryVolume
= 25;
3676 BitmapPos
= 48, 256;
3678 StrengthModifier
= 60;
3679 NameSingular
= "dagger";
3680 PostFix
= "of venom";
3681 MainMaterialConfig
= {7, OMMEL_BONE
, OMMEL_TOOTH
, ILLITHIUM
, BRONZE
, STEEL
, ARCANITE
, MITHRIL
; }
3682 SecondaryMaterialConfig
= {7, OMMEL_BONE
, OMMEL_TOOTH
, ILLITHIUM
, BRONZE
, STEEL
, ARCANITE
, MITHRIL
; }
3683 MaterialConfigChances
= {7, 72, 48, 80, 225, 144, 100, 90; }
3686 AttachedGod
= CLEPTIA
;
3687 WieldedBitmapPos
= 160, 288;
3688 EnchantmentPlusChance
= 2;
3689 DamageFlags
= SLASH|PIERCE
;
3694 BitmapPos
= 48, 288;
3695 WieldedBitmapPos
= 176, 288;
3696 EnchantmentPlusChance
= 4;
3704 WeaponCategory
= SMALL_SWORDS
;
3705 DefaultMainVolume
= 70;
3706 DefaultSecondaryVolume
= 30;
3707 BitmapPos
= 48, 240;
3709 StrengthModifier
= 90;
3710 NameSingular
= "blade";
3711 Adjective
= "weeping";
3712 MainMaterialConfig
= {6, MILKY_QUARTZ
, QUARTZITE
, ROSE_QUARTZ
, PURPLE_CRYSTAL
, BLUE_CRYSTAL
, GREEN_CRYSTAL
; }
3713 SecondaryMaterialConfig
= {6, MILKY_QUARTZ
, QUARTZITE
, ROSE_QUARTZ
, PURPLE_CRYSTAL
, BLUE_CRYSTAL
, GREEN_CRYSTAL
; }
3714 MaterialConfigChances
= {6, 420, 390, 364, 210, 195, 182; }
3717 AttachedGod
= SCABIES
;
3718 WieldedBitmapPos
= 160, 16;
3719 EnchantmentPlusChance
= 2;
3720 DamageFlags
= SLASH|PIERCE
;
3725 BitmapPos
= 48, 272;
3726 WieldedBitmapPos
= 176, 208;
3727 EnchantmentPlusChance
= 4;
3731 acidshield
/* armor ->*/
3736 DefaultMainVolume
= 350;
3737 StrengthModifier
= 150;
3739 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, ADAMANT
, ARCANITE
; }
3740 MaterialConfigChances
= { 5, 200, 300, 150, 30, 30; }
3741 EnchantmentPlusChance
= 0;
3743 NameSingular
= "acid shield";
3744 BitmapPos
= 32, 336;
3745 WeaponCategory
= SHIELDS
;
3747 WieldedBitmapPos
= 128, 32;
3748 AttachedGod
= SCABIES
;
3755 BitmapPos
= 48, 224;
3756 WieldedBitmapPos
= 128, 48;
3757 MainMaterialConfig
= { 6, IRON
, STEEL
, METEORIC_STEEL
, ADAMANT
, ARCANITE
, MITHRIL
; }
3758 MaterialConfigChances
= { 6, 150, 250, 200, 60, 40, 20; }
3759 EnchantmentPlusChance
= 1;
3763 pantheonbook
/* holybook-> */
3768 DefaultMainVolume
= 2500;
3769 StrengthModifier
= 150;
3772 Adjective
= "large and mysterious";
3773 NameSingular
= "saga of the pantheon";
3774 ArticleMode
= FORCE_THE
;
3775 MainMaterialConfig
== PARCHMENT
;
3779 CreateDivineConfigurations
= false
;
3780 AttachedGod
= VALPURUS
;
3781 WieldedBitmapPos
= 176, 144;
3782 ReadDifficulty
= 1500;
3785 celestialmonograph
/* holybook-> */
3790 DefaultMainVolume
= 2500;
3791 StrengthModifier
= 150;
3792 BitmapPos
= 80, 432;
3794 Adjective
= "celestial";
3795 NameSingular
= "monograph of Solicitus";
3796 ArticleMode
= FORCE_THE
;
3797 MainMaterialConfig
== PARCHMENT
;
3801 CreateDivineConfigurations
= false
;
3802 AttachedGod
= TERRA
;
3803 WieldedBitmapPos
= 176, 144;
3804 ReadDifficulty
= 1500;
3805 Alias
== "monograph";
3808 constitution
/* holybook-> */
3813 DefaultMainVolume
= 2500;
3814 StrengthModifier
= 150;
3818 PostFix
= "of Independent Tweraif";
3819 NameSingular
= "Constitution";
3820 ArticleMode
= FORCE_THE
;
3821 MainMaterialConfig
== PARCHMENT
;
3825 CreateDivineConfigurations
= false
;
3826 AttachedGod
= TERRA
;
3827 WieldedBitmapPos
= 176, 144;
3828 ReadDifficulty
= 1500;
3829 CanBeWished
= false
;
3830 IsDestroyable
= false
;
3831 IsMaterialChangeable
= false
;
3832 IsPolymorphable
= false
;
3833 CanBeCloned
= false
;
3837 gorovitscopyoflenin
/* item-> */
3839 DefaultSize
= 180; /* all details to height of Lenin appreciated */
3841 DefaultMainVolume
= 80000;
3842 DefaultSecondaryVolume
= 100; /* clothes */
3843 MainMaterialConfig
== LEAD
;
3844 SecondaryMaterialConfig
== FABRIC
;
3845 Adjective
= "Gorovits family life-size";
3846 NameSingular
= "copy";
3847 NamePlural
= "copies";
3848 PostFix
= "of Lenin's mummy";
3850 AttachedGod
= SOPHOS
;
3861 WeaponCategory
= UNCATEGORIZED
;
3862 DefaultMainVolume
= 125;
3863 StrengthModifier
= 60;
3865 Adjective
= "chastity";
3866 MainMaterialConfig
== IRON
;
3868 WieldedBitmapPos
= 160, 128;
3869 BeltBitmapPos
= 48, 432;
3870 CanBeBroken
= false
;
3871 DamageFlags
= BLUNT
;
3872 CreateLockConfigurations
= true
;
3873 /*IsAbstract = true;*/
3880 WeaponCategory
= UNCATEGORIZED
;
3881 DefaultMainVolume
= 3000;
3883 DefaultSecondaryVolume
= 75; /* cloth */
3884 SecondaryMaterialConfig
== FABRIC
;
3886 StrengthModifier
= 40;
3887 BitmapPos
= 80, 144;
3888 MainMaterialConfig
== HUMAN_FLESH
;
3890 CanBeBroken
= false
;
3891 DamageFlags
= BLUNT
;
3893 Adjective
= "first-born";
3894 AttachedGod
= SILVA
;
3898 NameSingular
= "son";
3902 NameSingular
= "daughter";