more fixes; Tomb Of Xinroch now should be completable (i hope)
[k8-i-v-a-n.git] / script / items / thunderhammer.dat
blob014cf6b5d0878c41b6157dcdbe2df033c58af9fd
1 thunderhammer /* meleeweapon-> */
3 BaseEmitation = rgb24(130, 130, 130);
4 IsAbstract = true;
6 Config BROKEN;
8 Possibility = 5;
9 BitmapPos = 48, 192;
10 Price = 100;
11 WieldedBitmapPos = 176, 224;
12 MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, ADAMANT; }
13 MaterialConfigChances = { 5, 250, 25, 25, 25, 5; }
14 BaseEmitation = 0;
15 EnchantmentPlusChance = 4;
16 DefaultSecondaryVolume = 300;
17 SecondaryMaterialConfig == FIR_WOOD;
20 Config HAMMER;
22 DefaultSize = 40;
23 Possibility = 4;
24 WeaponCategory = BLUNT_WEAPONS;
25 DefaultMainVolume = 150;
26 DefaultSecondaryVolume = 300;
27 StrengthModifier = 90;
28 BitmapPos = 48, 160;
29 FormModifier = 50;
30 NameSingular = "thunder hammer";
31 MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
32 SecondaryMaterialConfig == FIR_WOOD;
33 MaterialConfigChances = { 7, 750, 500, 100, 50, 50, 20, 0; }
34 Roundness = 20;
35 CanBeUsedBySmith = true;
36 AttachedGod = LORICATUS;
37 WieldedBitmapPos = 176, 16;
38 EnchantmentPlusChance = 20;
41 Config BROKEN|HAMMER;
43 Possibility = 4;
44 BitmapPos = 48, 192;
45 WieldedBitmapPos = 176, 224;
46 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
47 MaterialConfigChances = { 4, 100, 50, 50, 10; }
48 EnchantmentPlusChance = 40;
51 Config SPEAR;
53 DefaultSize = 190;
54 Possibility = 4;
55 WeaponCategory = POLE_ARMS;
56 StrengthModifier = 70;
57 BitmapPos = 16, 144;
58 FormModifier = 95;
59 DefaultMainVolume = 100;
60 DefaultSecondaryVolume = 2500;
61 NameSingular = "thunder spear";
62 MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
63 SecondaryMaterialConfig == PINE_WOOD;
64 MaterialConfigChances = { 8, 650, 500, 350, 200, 50, 50, 0, 0; }
65 Roundness = 10;
66 IsTwoHanded = true;
67 AttachedGod = CRUENTUS;
68 WieldedBitmapPos = 160, 96;
69 EnchantmentPlusChance = 15;
70 DamageFlags = PIERCE;
73 Config BROKEN|SPEAR;
75 Possibility = 2;
76 BitmapPos = 32, 224;
77 WieldedBitmapPos = 176, 96;
78 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
79 MaterialConfigChances = { 7, 150, 25, 25, 5, 5, 5, 5; }
80 EnchantmentPlusChance = 30;
83 Config SPETUM;
85 DefaultSize = 180;
86 Possibility = 1;
87 WeaponCategory = POLE_ARMS;
88 StrengthModifier = 70;
89 BitmapPos = 110, 345;
90 FormModifier = 160;
91 DefaultMainVolume = 100;
92 DefaultSecondaryVolume = 1800;
93 NameSingular = "thunder spetum";
94 MainMaterialConfig = { 10, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
95 SecondaryMaterialConfig == TEAK_WOOD;
96 MaterialConfigChances = { 10, 50, 100, 250, 500, 1000, 250, 100, 50, 10, 5; }
97 Roundness = 25;
98 IsTwoHanded = true;
99 AttachedGod = CRUENTUS;
100 WieldedBitmapPos = 149, 512;
101 EnchantmentMinusChance = 15;
102 EnchantmentPlusChance = 10;
103 DamageFlags = PIERCE;
106 Config BROKEN|SPETUM;
108 Possibility = 2;
109 BitmapPos = 84, 349;
110 WieldedBitmapPos = 165, 512;
111 MainMaterialConfig = { 12, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, ILLITHIUM, RUBY, SAPPHIRE, EMERALD, DIAMOND, ADAMANT; }
112 MaterialConfigChances = { 12, 50, 100, 250, 500, 1000, 250, 100, 10, 10, 10, 5, 1; }
113 EnchantmentMinusChance = 10;
114 EnchantmentPlusChance = 5;
117 Config WAR_HAMMER;
119 DefaultSize = 60;
120 Possibility = 2;
121 WeaponCategory = BLUNT_WEAPONS;
122 DefaultMainVolume = 250;
123 DefaultSecondaryVolume = 500;
124 StrengthModifier = 110;
125 BitmapPos = 80, 16;
126 FormModifier = 55;
127 NameSingular = "thunder war hammer";
128 MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
129 SecondaryMaterialConfig == FIR_WOOD;
130 MaterialConfigChances = { 8, 1000, 750, 500, 100, 50, 50, 50, 0; }
131 Roundness = 20;
132 IsTwoHanded = true;
133 CanBeUsedBySmith = true;
134 AttachedGod = LORICATUS;
135 WieldedBitmapPos = 176, 320;
136 EnchantmentPlusChance = 20;
139 Config BROKEN|WAR_HAMMER;
141 Possibility = 1;
142 BitmapPos = 80, 32;
143 WieldedBitmapPos = 176, 336;
144 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
145 MaterialConfigChances = { 4, 250, 50, 50, 10; }
146 EnchantmentPlusChance = 30;