1 thunderhammer
/* meleeweapon-> */
3 BaseEmitation
= rgb24
(130, 130, 130);
11 WieldedBitmapPos
= 176, 224;
12 MainMaterialConfig
= { 5, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, ADAMANT
; }
13 MaterialConfigChances
= { 5, 250, 25, 25, 25, 5; }
15 EnchantmentPlusChance
= 4;
16 DefaultSecondaryVolume
= 300;
17 SecondaryMaterialConfig
== FIR_WOOD
;
24 WeaponCategory
= BLUNT_WEAPONS
;
25 DefaultMainVolume
= 150;
26 DefaultSecondaryVolume
= 300;
27 StrengthModifier
= 90;
30 NameSingular
= "thunder hammer";
31 MainMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
32 SecondaryMaterialConfig
== FIR_WOOD
;
33 MaterialConfigChances
= { 7, 750, 500, 100, 50, 50, 20, 0; }
35 CanBeUsedBySmith
= true
;
36 AttachedGod
= LORICATUS
;
37 WieldedBitmapPos
= 176, 16;
38 EnchantmentPlusChance
= 20;
45 WieldedBitmapPos
= 176, 224;
46 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
47 MaterialConfigChances
= { 4, 100, 50, 50, 10; }
48 EnchantmentPlusChance
= 40;
55 WeaponCategory
= POLE_ARMS
;
56 StrengthModifier
= 70;
59 DefaultMainVolume
= 100;
60 DefaultSecondaryVolume
= 2500;
61 NameSingular
= "thunder spear";
62 MainMaterialConfig
= { 8, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
63 SecondaryMaterialConfig
== PINE_WOOD
;
64 MaterialConfigChances
= { 8, 650, 500, 350, 200, 50, 50, 0, 0; }
67 AttachedGod
= CRUENTUS
;
68 WieldedBitmapPos
= 160, 96;
69 EnchantmentPlusChance
= 15;
77 WieldedBitmapPos
= 176, 96;
78 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
79 MaterialConfigChances
= { 7, 150, 25, 25, 5, 5, 5, 5; }
80 EnchantmentPlusChance
= 30;
87 WeaponCategory
= POLE_ARMS
;
88 StrengthModifier
= 70;
91 DefaultMainVolume
= 100;
92 DefaultSecondaryVolume
= 1800;
93 NameSingular
= "thunder spetum";
94 MainMaterialConfig
= { 10, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
95 SecondaryMaterialConfig
== TEAK_WOOD
;
96 MaterialConfigChances
= { 10, 50, 100, 250, 500, 1000, 250, 100, 50, 10, 5; }
99 AttachedGod
= CRUENTUS
;
100 WieldedBitmapPos
= 149, 512;
101 EnchantmentMinusChance
= 15;
102 EnchantmentPlusChance
= 10;
103 DamageFlags
= PIERCE
;
106 Config BROKEN|SPETUM
;
110 WieldedBitmapPos
= 165, 512;
111 MainMaterialConfig
= { 12, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, ILLITHIUM
, RUBY
, SAPPHIRE
, EMERALD
, DIAMOND
, ADAMANT
; }
112 MaterialConfigChances
= { 12, 50, 100, 250, 500, 1000, 250, 100, 10, 10, 10, 5, 1; }
113 EnchantmentMinusChance
= 10;
114 EnchantmentPlusChance
= 5;
121 WeaponCategory
= BLUNT_WEAPONS
;
122 DefaultMainVolume
= 250;
123 DefaultSecondaryVolume
= 500;
124 StrengthModifier
= 110;
127 NameSingular
= "thunder war hammer";
128 MainMaterialConfig
= { 8, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
129 SecondaryMaterialConfig
== FIR_WOOD
;
130 MaterialConfigChances
= { 8, 1000, 750, 500, 100, 50, 50, 50, 0; }
133 CanBeUsedBySmith
= true
;
134 AttachedGod
= LORICATUS
;
135 WieldedBitmapPos
= 176, 320;
136 EnchantmentPlusChance
= 20;
139 Config BROKEN|WAR_HAMMER
;
143 WieldedBitmapPos
= 176, 336;
144 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
145 MaterialConfigChances
= { 4, 250, 50, 50, 10; }
146 EnchantmentPlusChance
= 30;