2 Test whether a Unicode character is "cased".
5 lib/unictype/pr_cased.c
6 lib/unictype/pr_cased.h
13 AC_REQUIRE([AC_C_INLINE])
14 gl_LIBUNISTRING_MODULE([0.9.8], [unictype/property-cased])
17 if LIBUNISTRING_COMPILE_UNICTYPE_PROPERTY_CASED
18 lib_SOURCES += unictype/pr_cased.c