2 Base layer for Unicode character names.
6 m4/libunistring-base.m4
13 gl_LIBUNISTRING_LIBHEADER([0.9.5], [uniname.h])
17 BUILT_SOURCES += $(LIBUNISTRING_UNINAME_H)
19 uniname.h: uniname.in.h
20 @NMD@ $(AM_V_GEN)$(MKDIR_P) '%reldir%'
21 $(gl_V_at)$(SED_HEADER_TO_AT_t) $(srcdir)/uniname.in.h
23 MOSTLYCLEANFILES += uniname.h uniname.h-t