2 Test whether a Unicode character is "non break".
5 lib/unictype/pr_non_break.c
6 lib/unictype/pr_non_break.h
13 AC_REQUIRE([AC_C_INLINE])
14 gl_UNICTYPE_H_REQUIRE_DEFAULTS
15 gl_LIBUNISTRING_MODULE_WITH_VARIABLE([0.9.8], [unictype/property-non-break])
18 if LIBUNISTRING_COMPILE_UNICTYPE_PROPERTY_NON_BREAK
19 lib_SOURCES += unictype/pr_non_break.c