2 Test whether a Unicode character is "bidi block separator".
5 lib/unictype/pr_bidi_block_separator.c
6 lib/unictype/pr_bidi_block_separator.h
14 AC_REQUIRE([AC_C_INLINE])
15 gl_UNICTYPE_H_REQUIRE_DEFAULTS
16 gl_LIBUNISTRING_MODULE_WITH_VARIABLE([1.3], [unictype/property-bidi-block-separator])
19 if LIBUNISTRING_COMPILE_UNICTYPE_PROPERTY_BIDI_BLOCK_SEPARATOR
20 lib_SOURCES += unictype/pr_bidi_block_separator.c