vma-iter: Add support for Android.
[gnulib.git] / lib / gl_hash_set.c
blob303d137546787bfec877c529274b961de2be7541
1 /* Set data type implemented by a hash table.
2 Copyright (C) 2006, 2008-2019 Free Software Foundation, Inc.
3 Written by Bruno Haible <bruno@clisp.org>, 2018.
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <https://www.gnu.org/licenses/>. */
18 #include <config.h>
20 /* Specification. */
21 #include "gl_hash_set.h"
23 #include <stdint.h> /* for SIZE_MAX */
24 #include <stdlib.h>
26 #include "xsize.h"
28 #ifndef uintptr_t
29 # define uintptr_t unsigned long
30 #endif
32 /* --------------------------- gl_set_t Data Type --------------------------- */
34 #include "gl_anyhash1.h"
36 /* Concrete list node implementation, valid for this file only. */
37 struct gl_list_node_impl
39 struct gl_hash_entry h; /* hash table entry fields; must be first */
40 const void *value;
42 typedef struct gl_list_node_impl * gl_list_node_t;
44 /* Concrete gl_set_impl type, valid for this file only. */
45 struct gl_set_impl
47 struct gl_set_impl_base base;
48 gl_setelement_hashcode_fn hashcode_fn;
49 /* A hash table: managed as an array of collision lists. */
50 struct gl_hash_entry **table;
51 size_t table_size;
52 /* Number of hash table entries. */
53 size_t count;
56 #define CONTAINER_T gl_set_t
57 #define CONTAINER_COUNT(set) (set)->count
58 #include "gl_anyhash2.h"
60 /* --------------------------- gl_set_t Data Type --------------------------- */
62 static gl_set_t
63 gl_hash_nx_create_empty (gl_set_implementation_t implementation,
64 gl_setelement_equals_fn equals_fn,
65 gl_setelement_hashcode_fn hashcode_fn,
66 gl_setelement_dispose_fn dispose_fn)
68 struct gl_set_impl *set =
69 (struct gl_set_impl *) malloc (sizeof (struct gl_set_impl));
71 if (set == NULL)
72 return NULL;
74 set->base.vtable = implementation;
75 set->base.equals_fn = equals_fn;
76 set->base.dispose_fn = dispose_fn;
77 set->hashcode_fn = hashcode_fn;
78 set->table_size = 11;
79 set->table =
80 (gl_hash_entry_t *) calloc (set->table_size, sizeof (gl_hash_entry_t));
81 if (set->table == NULL)
82 goto fail;
83 set->count = 0;
85 return set;
87 fail:
88 free (set);
89 return NULL;
92 static size_t _GL_ATTRIBUTE_PURE
93 gl_hash_size (gl_set_t set)
95 return set->count;
98 static bool _GL_ATTRIBUTE_PURE
99 gl_hash_search (gl_set_t set, const void *elt)
101 size_t hashcode =
102 (set->hashcode_fn != NULL
103 ? set->hashcode_fn (elt)
104 : (size_t)(uintptr_t) elt);
105 size_t bucket = hashcode % set->table_size;
106 gl_setelement_equals_fn equals = set->base.equals_fn;
108 /* Look for a match in the hash bucket. */
109 gl_list_node_t node;
111 for (node = (gl_list_node_t) set->table[bucket];
112 node != NULL;
113 node = (gl_list_node_t) node->h.hash_next)
114 if (node->h.hashcode == hashcode
115 && (equals != NULL
116 ? equals (elt, node->value)
117 : elt == node->value))
118 return true;
119 return false;
122 static int
123 gl_hash_nx_add (gl_set_t set, const void *elt)
125 size_t hashcode =
126 (set->hashcode_fn != NULL
127 ? set->hashcode_fn (elt)
128 : (size_t)(uintptr_t) elt);
129 size_t bucket = hashcode % set->table_size;
130 gl_setelement_equals_fn equals = set->base.equals_fn;
132 /* Look for a match in the hash bucket. */
134 gl_list_node_t node;
136 for (node = (gl_list_node_t) set->table[bucket];
137 node != NULL;
138 node = (gl_list_node_t) node->h.hash_next)
139 if (node->h.hashcode == hashcode
140 && (equals != NULL
141 ? equals (elt, node->value)
142 : elt == node->value))
143 return 0;
146 /* Allocate a new node. */
147 gl_list_node_t node =
148 (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
150 if (node == NULL)
151 return -1;
153 node->value = elt;
154 node->h.hashcode = hashcode;
156 /* Add node to the hash table. */
157 node->h.hash_next = set->table[bucket];
158 set->table[bucket] = &node->h;
160 /* Add node to the set. */
161 set->count++;
163 hash_resize_after_add (set);
165 return 1;
168 static bool
169 gl_hash_remove (gl_set_t set, const void *elt)
171 size_t hashcode =
172 (set->hashcode_fn != NULL
173 ? set->hashcode_fn (elt)
174 : (size_t)(uintptr_t) elt);
175 size_t bucket = hashcode % set->table_size;
176 gl_setelement_equals_fn equals = set->base.equals_fn;
178 /* Look for the first match in the hash bucket. */
179 gl_list_node_t *nodep;
181 for (nodep = (gl_list_node_t *) &set->table[bucket];
182 *nodep != NULL;
183 nodep = (gl_list_node_t *) &(*nodep)->h.hash_next)
185 gl_list_node_t node = *nodep;
186 if (node->h.hashcode == hashcode
187 && (equals != NULL
188 ? equals (elt, node->value)
189 : elt == node->value))
191 /* Remove node from the hash table. */
192 *nodep = (gl_list_node_t) node->h.hash_next;
194 /* Remove node from the set. */
195 set->count--;
197 if (set->base.dispose_fn != NULL)
198 set->base.dispose_fn (node->value);
199 free (node);
200 return true;
204 return false;
207 static void
208 gl_hash_free (gl_set_t set)
210 if (set->count > 0)
212 gl_setelement_dispose_fn dispose = set->base.dispose_fn;
213 struct gl_hash_entry **table = set->table;
214 size_t i;
216 for (i = set->table_size; i > 0; )
218 gl_hash_entry_t node = table[--i];
220 while (node != NULL)
222 gl_hash_entry_t next = node->hash_next;
224 /* Free the entry. */
225 if (dispose != NULL)
226 dispose (((gl_list_node_t) node)->value);
227 free (node);
229 node = next;
234 free (set->table);
235 free (set);
238 /* ---------------------- gl_set_iterator_t Data Type ---------------------- */
240 /* Here we iterate through the hash buckets. Therefore the order in which the
241 elements are returned is unpredictable. */
243 static gl_set_iterator_t
244 gl_hash_iterator (gl_set_t set)
246 gl_set_iterator_t result;
248 result.vtable = set->base.vtable;
249 result.set = set;
250 result.p = NULL; /* runs through the nodes of a bucket */
251 result.i = 0; /* index of the bucket that p points into + 1 */
252 result.j = set->table_size;
253 #if defined GCC_LINT || defined lint
254 result.q = NULL;
255 result.count = 0;
256 #endif
258 return result;
261 static bool
262 gl_hash_iterator_next (gl_set_iterator_t *iterator, const void **eltp)
264 if (iterator->p != NULL)
266 /* We're traversing a bucket. */
267 gl_list_node_t node = (gl_list_node_t) iterator->p;
268 *eltp = node->value;
269 iterator->p = (gl_list_node_t) node->h.hash_next;
270 return true;
272 else
274 /* Find the next bucket that is not empty. */
275 size_t j = iterator->j;
276 size_t i = iterator->i;
278 if (i < j)
280 gl_hash_entry_t *table = iterator->set->table;
283 gl_list_node_t node = (gl_list_node_t) table[i++];
284 if (node != NULL)
286 *eltp = node->value;
287 iterator->p = (gl_list_node_t) node->h.hash_next;
288 iterator->i = i;
289 return true;
292 while (i < j);
294 /* Here iterator->p is still NULL, and i == j. */
295 iterator->i = j;
296 return false;
300 static void
301 gl_hash_iterator_free (gl_set_iterator_t *iterator)
306 const struct gl_set_implementation gl_hash_set_implementation =
308 gl_hash_nx_create_empty,
309 gl_hash_size,
310 gl_hash_search,
311 gl_hash_nx_add,
312 gl_hash_remove,
313 gl_hash_free,
314 gl_hash_iterator,
315 gl_hash_iterator_next,
316 gl_hash_iterator_free