expl: Work around inaccurate implementation on NetBSD.
[gnulib.git] / tests / test-rbtree_list.c
blob853136bbfb4cc72fc524c324023406a04e17d7f1
1 /* Test of sequential list data type implementation.
2 Copyright (C) 2006-2019 Free Software Foundation, Inc.
3 Written by Bruno Haible <bruno@clisp.org>, 2006.
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <https://www.gnu.org/licenses/>. */
18 #include <config.h>
20 #include "gl_rbtree_list.h"
22 #include <stdlib.h>
24 #include "gl_array_list.h"
25 #include "macros.h"
27 extern void gl_rbtree_list_check_invariants (gl_list_t list);
29 static const char *objects[15] =
31 "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"
34 #define RANDOM(n) (rand () % (n))
35 #define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))]
37 static void
38 check_equals (gl_list_t list1, gl_list_t list2)
40 size_t n, i;
42 n = gl_list_size (list1);
43 ASSERT (n == gl_list_size (list2));
44 for (i = 0; i < n; i++)
46 ASSERT (gl_list_get_at (list1, i) == gl_list_get_at (list2, i));
50 static void
51 check_all (gl_list_t list1, gl_list_t list2, gl_list_t list3)
53 gl_rbtree_list_check_invariants (list2);
54 gl_rbtree_list_check_invariants (list3);
55 check_equals (list1, list2);
56 check_equals (list1, list3);
59 int
60 main (int argc, char *argv[])
62 gl_list_t list1, list2, list3;
64 /* Allow the user to provide a non-default random seed on the command line. */
65 if (argc > 1)
66 srand (atoi (argv[1]));
69 size_t initial_size = RANDOM (50);
70 const void **contents =
71 (const void **) malloc (initial_size * sizeof (const void *));
72 size_t i;
73 unsigned int repeat;
75 for (i = 0; i < initial_size; i++)
76 contents[i] = RANDOM_OBJECT ();
78 /* Create list1. */
79 list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
80 initial_size, contents);
81 ASSERT (list1 != NULL);
82 /* Create list2. */
83 list2 = gl_list_nx_create_empty (GL_RBTREE_LIST, NULL, NULL, NULL, true);
84 ASSERT (list2 != NULL);
85 for (i = 0; i < initial_size; i++)
86 ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
88 /* Create list3. */
89 list3 = gl_list_nx_create (GL_RBTREE_LIST, NULL, NULL, NULL, true,
90 initial_size, contents);
91 ASSERT (list3 != NULL);
93 check_all (list1, list2, list3);
95 for (repeat = 0; repeat < 10000; repeat++)
97 unsigned int operation = RANDOM (16);
98 switch (operation)
100 case 0:
101 if (gl_list_size (list1) > 0)
103 size_t index = RANDOM (gl_list_size (list1));
104 const char *obj = RANDOM_OBJECT ();
105 gl_list_node_t node1, node2, node3;
107 node1 = gl_list_nx_set_at (list1, index, obj);
108 ASSERT (node1 != NULL);
109 ASSERT (gl_list_get_at (list1, index) == obj);
110 ASSERT (gl_list_node_value (list1, node1) == obj);
112 node2 = gl_list_nx_set_at (list2, index, obj);
113 ASSERT (node2 != NULL);
114 ASSERT (gl_list_get_at (list2, index) == obj);
115 ASSERT (gl_list_node_value (list2, node2) == obj);
117 node3 = gl_list_nx_set_at (list3, index, obj);
118 ASSERT (node3 != NULL);
119 ASSERT (gl_list_get_at (list3, index) == obj);
120 ASSERT (gl_list_node_value (list3, node3) == obj);
122 if (index > 0)
124 ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
125 == gl_list_get_at (list1, index - 1));
126 ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
127 == gl_list_get_at (list2, index - 1));
128 ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
129 == gl_list_get_at (list2, index - 1));
131 if (index + 1 < gl_list_size (list1))
133 ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
134 == gl_list_get_at (list1, index + 1));
135 ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
136 == gl_list_get_at (list2, index + 1));
137 ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
138 == gl_list_get_at (list2, index + 1));
141 break;
142 case 1:
144 const char *obj = RANDOM_OBJECT ();
145 gl_list_node_t node1, node2, node3;
146 node1 = gl_list_search (list1, obj);
147 node2 = gl_list_search (list2, obj);
148 node3 = gl_list_search (list3, obj);
149 if (node1 == NULL)
151 ASSERT (node2 == NULL);
152 ASSERT (node3 == NULL);
154 else
156 ASSERT (node2 != NULL);
157 ASSERT (node3 != NULL);
158 ASSERT (gl_list_node_value (list1, node1) == obj);
159 ASSERT (gl_list_node_value (list2, node2) == obj);
160 ASSERT (gl_list_node_value (list3, node3) == obj);
163 break;
164 case 2:
166 const char *obj = RANDOM_OBJECT ();
167 size_t index1, index2, index3;
168 index1 = gl_list_indexof (list1, obj);
169 index2 = gl_list_indexof (list2, obj);
170 index3 = gl_list_indexof (list3, obj);
171 if (index1 == (size_t)(-1))
173 ASSERT (index2 == (size_t)(-1));
174 ASSERT (index3 == (size_t)(-1));
176 else
178 ASSERT (index2 != (size_t)(-1));
179 ASSERT (index3 != (size_t)(-1));
180 ASSERT (gl_list_get_at (list1, index1) == obj);
181 ASSERT (gl_list_get_at (list2, index2) == obj);
182 ASSERT (gl_list_get_at (list3, index3) == obj);
183 ASSERT (index2 == index1);
184 ASSERT (index3 == index1);
187 break;
188 case 3: /* add 1 element */
190 const char *obj = RANDOM_OBJECT ();
191 gl_list_node_t node1, node2, node3;
192 node1 = gl_list_nx_add_first (list1, obj);
193 ASSERT (node1 != NULL);
194 node2 = gl_list_nx_add_first (list2, obj);
195 ASSERT (node2 != NULL);
196 node3 = gl_list_nx_add_first (list3, obj);
197 ASSERT (node3 != NULL);
198 ASSERT (gl_list_node_value (list1, node1) == obj);
199 ASSERT (gl_list_node_value (list2, node2) == obj);
200 ASSERT (gl_list_node_value (list3, node3) == obj);
201 ASSERT (gl_list_get_at (list1, 0) == obj);
202 ASSERT (gl_list_get_at (list2, 0) == obj);
203 ASSERT (gl_list_get_at (list3, 0) == obj);
205 break;
206 case 4: /* add 1 element */
208 const char *obj = RANDOM_OBJECT ();
209 gl_list_node_t node1, node2, node3;
210 node1 = gl_list_nx_add_last (list1, obj);
211 ASSERT (node1 != NULL);
212 node2 = gl_list_nx_add_last (list2, obj);
213 ASSERT (node2 != NULL);
214 node3 = gl_list_nx_add_last (list3, obj);
215 ASSERT (node3 != NULL);
216 ASSERT (gl_list_node_value (list1, node1) == obj);
217 ASSERT (gl_list_node_value (list2, node2) == obj);
218 ASSERT (gl_list_node_value (list3, node3) == obj);
219 ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj);
220 ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj);
221 ASSERT (gl_list_get_at (list3, gl_list_size (list3) - 1) == obj);
223 break;
224 case 5: /* add 3 elements */
226 const char *obj0 = RANDOM_OBJECT ();
227 const char *obj1 = RANDOM_OBJECT ();
228 const char *obj2 = RANDOM_OBJECT ();
229 gl_list_node_t node1, node2, node3;
230 node1 = gl_list_nx_add_first (list1, obj2);
231 ASSERT (node1 != NULL);
232 node1 = gl_list_nx_add_before (list1, node1, obj0);
233 ASSERT (node1 != NULL);
234 node1 = gl_list_nx_add_after (list1, node1, obj1);
235 ASSERT (node1 != NULL);
236 node2 = gl_list_nx_add_first (list2, obj2);
237 ASSERT (node2 != NULL);
238 node2 = gl_list_nx_add_before (list2, node2, obj0);
239 ASSERT (node2 != NULL);
240 node2 = gl_list_nx_add_after (list2, node2, obj1);
241 ASSERT (node2 != NULL);
242 node3 = gl_list_nx_add_first (list3, obj2);
243 ASSERT (node3 != NULL);
244 node3 = gl_list_nx_add_before (list3, node3, obj0);
245 ASSERT (node3 != NULL);
246 node3 = gl_list_nx_add_after (list3, node3, obj1);
247 ASSERT (node3 != NULL);
248 ASSERT (gl_list_node_value (list1, node1) == obj1);
249 ASSERT (gl_list_node_value (list2, node2) == obj1);
250 ASSERT (gl_list_node_value (list3, node3) == obj1);
251 ASSERT (gl_list_get_at (list1, 0) == obj0);
252 ASSERT (gl_list_get_at (list1, 1) == obj1);
253 ASSERT (gl_list_get_at (list1, 2) == obj2);
254 ASSERT (gl_list_get_at (list2, 0) == obj0);
255 ASSERT (gl_list_get_at (list2, 1) == obj1);
256 ASSERT (gl_list_get_at (list2, 2) == obj2);
257 ASSERT (gl_list_get_at (list3, 0) == obj0);
258 ASSERT (gl_list_get_at (list3, 1) == obj1);
259 ASSERT (gl_list_get_at (list3, 2) == obj2);
261 break;
262 case 6: /* add 1 element */
264 size_t index = RANDOM (gl_list_size (list1) + 1);
265 const char *obj = RANDOM_OBJECT ();
266 gl_list_node_t node1, node2, node3;
267 node1 = gl_list_nx_add_at (list1, index, obj);
268 ASSERT (node1 != NULL);
269 node2 = gl_list_nx_add_at (list2, index, obj);
270 ASSERT (node2 != NULL);
271 node3 = gl_list_nx_add_at (list3, index, obj);
272 ASSERT (node3 != NULL);
273 ASSERT (gl_list_get_at (list1, index) == obj);
274 ASSERT (gl_list_node_value (list1, node1) == obj);
275 ASSERT (gl_list_get_at (list2, index) == obj);
276 ASSERT (gl_list_node_value (list2, node2) == obj);
277 ASSERT (gl_list_get_at (list3, index) == obj);
278 ASSERT (gl_list_node_value (list3, node3) == obj);
279 if (index > 0)
281 ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
282 == gl_list_get_at (list1, index - 1));
283 ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
284 == gl_list_get_at (list2, index - 1));
285 ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
286 == gl_list_get_at (list2, index - 1));
288 if (index + 1 < gl_list_size (list1))
290 ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
291 == gl_list_get_at (list1, index + 1));
292 ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
293 == gl_list_get_at (list2, index + 1));
294 ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
295 == gl_list_get_at (list2, index + 1));
298 break;
299 case 7: case 8: /* remove 1 element */
300 if (gl_list_size (list1) > 0)
302 size_t n = gl_list_size (list1);
303 const char *obj = gl_list_get_at (list1, RANDOM (n));
304 gl_list_node_t node1, node2, node3;
305 node1 = gl_list_search (list1, obj);
306 node2 = gl_list_search (list2, obj);
307 node3 = gl_list_search (list3, obj);
308 ASSERT (node1 != NULL);
309 ASSERT (node2 != NULL);
310 ASSERT (node3 != NULL);
311 ASSERT (gl_list_remove_node (list1, node1));
312 ASSERT (gl_list_remove_node (list2, node2));
313 ASSERT (gl_list_remove_node (list3, node3));
314 ASSERT (gl_list_size (list1) == n - 1);
316 break;
317 case 9: case 10: /* remove 1 element */
318 if (gl_list_size (list1) > 0)
320 size_t n = gl_list_size (list1);
321 size_t index = RANDOM (n);
322 ASSERT (gl_list_remove_at (list1, index));
323 ASSERT (gl_list_remove_at (list2, index));
324 ASSERT (gl_list_remove_at (list3, index));
325 ASSERT (gl_list_size (list1) == n - 1);
327 break;
328 case 11: case 12: /* remove 1 element */
329 if (gl_list_size (list1) > 0)
331 size_t n = gl_list_size (list1);
332 const char *obj = gl_list_get_at (list1, RANDOM (n));
333 ASSERT (gl_list_remove (list1, obj));
334 ASSERT (gl_list_remove (list2, obj));
335 ASSERT (gl_list_remove (list3, obj));
336 ASSERT (gl_list_size (list1) == n - 1);
338 break;
339 case 13:
340 if (gl_list_size (list1) > 0)
342 size_t n = gl_list_size (list1);
343 const char *obj = "xyzzy";
344 ASSERT (!gl_list_remove (list1, obj));
345 ASSERT (!gl_list_remove (list2, obj));
346 ASSERT (!gl_list_remove (list3, obj));
347 ASSERT (gl_list_size (list1) == n);
349 break;
350 case 14:
352 size_t n = gl_list_size (list1);
353 gl_list_iterator_t iter1, iter2, iter3;
354 const void *elt;
355 iter1 = gl_list_iterator (list1);
356 iter2 = gl_list_iterator (list2);
357 iter3 = gl_list_iterator (list3);
358 for (i = 0; i < n; i++)
360 ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
361 ASSERT (gl_list_get_at (list1, i) == elt);
362 ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
363 ASSERT (gl_list_get_at (list2, i) == elt);
364 ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
365 ASSERT (gl_list_get_at (list3, i) == elt);
367 ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
368 ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
369 ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
370 gl_list_iterator_free (&iter1);
371 gl_list_iterator_free (&iter2);
372 gl_list_iterator_free (&iter3);
374 break;
375 case 15:
377 size_t end = RANDOM (gl_list_size (list1) + 1);
378 size_t start = RANDOM (end + 1);
379 gl_list_iterator_t iter1, iter2, iter3;
380 const void *elt;
381 iter1 = gl_list_iterator_from_to (list1, start, end);
382 iter2 = gl_list_iterator_from_to (list2, start, end);
383 iter3 = gl_list_iterator_from_to (list3, start, end);
384 for (i = start; i < end; i++)
386 ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
387 ASSERT (gl_list_get_at (list1, i) == elt);
388 ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
389 ASSERT (gl_list_get_at (list2, i) == elt);
390 ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
391 ASSERT (gl_list_get_at (list3, i) == elt);
393 ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
394 ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
395 ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
396 gl_list_iterator_free (&iter1);
397 gl_list_iterator_free (&iter2);
398 gl_list_iterator_free (&iter3);
400 break;
402 check_all (list1, list2, list3);
405 gl_list_free (list1);
406 gl_list_free (list2);
407 gl_list_free (list3);
408 free (contents);
411 return 0;