5 EngineCommand = ./glaurung
11 LogFile = glaurung.log
22 Use Search Log = false
23 Mobility (Middle Game) = 100
24 Mobility (Endgame) = 100
25 Pawn Structure (Middle Game) = 100
26 Pawn Structure (Endgame) = 100
27 Passed Pawns (Middle Game) = 100
28 Passed Pawns (Endgame) = 100
31 King Safety Curve = Quadratic
33 King Safety Coefficient = 40
34 King Safety X Intercept = 0
35 King Safety Max Slope = 30
36 King Safety Max Value = 500
37 Queen Contact Check Bonus = 4
38 Rook Contact Check Bonus = 2
41 Bishop Check Bonus = 1
42 Knight Check Bonus = 1
43 Discovered Check Bonus = 3
45 Check Extension (PV nodes) = 2
46 Check Extension (non-PV nodes) = 1
47 Single Reply Extension (PV nodes) = 2
48 Single Reply Extension (non-PV nodes) = 2
49 Mate Threat Extension (PV nodes) = 0
50 Mate Threat Extension (non-PV nodes) = 0
51 Pawn Push to 7th Extension (PV nodes) = 1
52 Pawn Push to 7th Extension (non-PV nodes) = 1
53 Passed Pawn Extension (PV nodes) = 1
54 Passed Pawn Extension (non-PV nodes) = 0
55 Pawn Endgame Extension (PV nodes) = 2
56 Pawn Endgame Extension (non-PV nodes) = 2
57 Full Depth Moves (PV nodes) = 14
58 Full Depth Moves (non-PV nodes) = 3
61 Futility Pruning (Main Search) = true
62 Futility Pruning (Quiescence Search) = true
63 Futility Margin 0 = 50
64 Futility Margin 1 = 100
65 Futility Margin 2 = 300
66 Maximum Razoring Depth = 3
69 Minimum Split Depth = 4
70 Maximum Number of Threads per Split Point = 5