Yet another pop_1st_bit() optimization
[glaurung_clone.git] / polyglot.ini
blob7d5c8d9bec5033bd5822aa24bd328bd18394609a
2 [PolyGlot]
4 EngineDir = .
5 EngineCommand = ./glaurung
7 Book = false
8 BookFile = book.bin
10 Log = true
11 LogFile = glaurung.log
13 Resign = true
14 ResignScore = 600
16 [Engine]
18 Hash = 128
19 Threads = 1
20 OwnBook = false
21 Book File = book.bin
22 Use Search Log = false
23 Mobility (Middle Game) = 100
24 Mobility (Endgame) = 100
25 Pawn Structure (Middle Game) = 100
26 Pawn Structure (Endgame) = 100
27 Passed Pawns (Middle Game) = 100
28 Passed Pawns (Endgame) = 100
29 Aggressiveness = 100
30 Cowardice = 100
31 King Safety Curve = Quadratic
32 Quadratic = Linear
33 King Safety Coefficient = 40
34 King Safety X Intercept = 0
35 King Safety Max Slope = 30
36 King Safety Max Value = 500
37 Queen Contact Check Bonus = 4
38 Rook Contact Check Bonus = 2
39 Queen Check Bonus = 2
40 Rook Check Bonus = 1
41 Bishop Check Bonus = 1
42 Knight Check Bonus = 1
43 Discovered Check Bonus = 3
44 Mate Threat Bonus = 3
45 Check Extension (PV nodes) = 2
46 Check Extension (non-PV nodes) = 1
47 Single Reply Extension (PV nodes) = 2
48 Single Reply Extension (non-PV nodes) = 2
49 Mate Threat Extension (PV nodes) = 0
50 Mate Threat Extension (non-PV nodes) = 0
51 Pawn Push to 7th Extension (PV nodes) = 1
52 Pawn Push to 7th Extension (non-PV nodes) = 1
53 Passed Pawn Extension (PV nodes) = 1
54 Passed Pawn Extension (non-PV nodes) = 0
55 Pawn Endgame Extension (PV nodes) = 2
56 Pawn Endgame Extension (non-PV nodes) = 2
57 Full Depth Moves (PV nodes) = 14
58 Full Depth Moves (non-PV nodes) = 3
59 Threat Depth = 5
60 Selective Plies = 7
61 Futility Pruning (Main Search) = true
62 Futility Pruning (Quiescence Search) = true
63 Futility Margin 0 = 50
64 Futility Margin 1 = 100
65 Futility Margin 2 = 300
66 Maximum Razoring Depth = 3
67 Razoring Margin = 300
68 Randomness = 0
69 Minimum Split Depth = 4
70 Maximum Number of Threads per Split Point = 5