2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundNA.h"
23 #include "ObjectMgr.h"
24 #include "WorldPacket.h"
27 BattleGroundNA::BattleGroundNA()
29 m_BgObjects
.resize(BG_NA_OBJECT_MAX
);
31 m_StartDelayTimes
[BG_STARTING_EVENT_FIRST
] = BG_START_DELAY_1M
;
32 m_StartDelayTimes
[BG_STARTING_EVENT_SECOND
] = BG_START_DELAY_30S
;
33 m_StartDelayTimes
[BG_STARTING_EVENT_THIRD
] = BG_START_DELAY_15S
;
34 m_StartDelayTimes
[BG_STARTING_EVENT_FOURTH
] = BG_START_DELAY_NONE
;
35 //we must set messageIds
36 m_StartMessageIds
[BG_STARTING_EVENT_FIRST
] = LANG_ARENA_ONE_MINUTE
;
37 m_StartMessageIds
[BG_STARTING_EVENT_SECOND
] = LANG_ARENA_THIRTY_SECONDS
;
38 m_StartMessageIds
[BG_STARTING_EVENT_THIRD
] = LANG_ARENA_FIFTEEN_SECONDS
;
39 m_StartMessageIds
[BG_STARTING_EVENT_FOURTH
] = LANG_ARENA_HAS_BEGUN
;
42 BattleGroundNA::~BattleGroundNA()
47 void BattleGroundNA::Update(uint32 diff
)
49 BattleGround::Update(diff
);
51 /*if (GetStatus() == STATUS_IN_PROGRESS)
57 void BattleGroundNA::StartingEventCloseDoors()
59 for(uint32 i
= BG_NA_OBJECT_DOOR_1
; i
<= BG_NA_OBJECT_DOOR_4
; ++i
)
60 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
63 void BattleGroundNA::StartingEventOpenDoors()
65 for(uint32 i
= BG_NA_OBJECT_DOOR_1
; i
<= BG_NA_OBJECT_DOOR_2
; ++i
)
68 for(uint32 i
= BG_NA_OBJECT_BUFF_1
; i
<= BG_NA_OBJECT_BUFF_2
; ++i
)
72 void BattleGroundNA::AddPlayer(Player
*plr
)
74 BattleGround::AddPlayer(plr
);
75 //create score and add it to map, default values are set in constructor
76 BattleGroundNAScore
* sc
= new BattleGroundNAScore
;
78 m_PlayerScores
[plr
->GetGUID()] = sc
;
80 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE
));
81 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE
));
84 void BattleGroundNA::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
86 if (GetStatus() == STATUS_WAIT_LEAVE
)
89 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE
));
90 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE
));
92 CheckArenaWinConditions();
95 void BattleGroundNA::HandleKillPlayer(Player
*player
, Player
*killer
)
97 if (GetStatus() != STATUS_IN_PROGRESS
)
102 sLog
.outError("BattleGroundNA: Killer player not found");
106 BattleGround::HandleKillPlayer(player
,killer
);
108 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE
));
109 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE
));
111 CheckArenaWinConditions();
114 bool BattleGroundNA::HandlePlayerUnderMap(Player
*player
)
116 player
->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player
->GetOrientation(),false);
120 void BattleGroundNA::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
122 if (GetStatus() != STATUS_IN_PROGRESS
)
125 //uint32 SpellId = 0;
126 //uint64 buff_guid = 0;
129 case 4536: // buff trigger?
130 case 4537: // buff trigger?
133 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
134 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
139 // HandleTriggerBuff(buff_guid,Source);
142 void BattleGroundNA::FillInitialWorldStates(WorldPacket
&data
)
144 data
<< uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE
)); // 7
145 data
<< uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE
)); // 8
146 data
<< uint32(0xa11) << uint32(1); // 9
149 void BattleGroundNA::Reset()
151 //call parent's class reset
152 BattleGround::Reset();
155 bool BattleGroundNA::SetupBattleGround()
158 if (!AddObject(BG_NA_OBJECT_DOOR_1
, BG_NA_OBJECT_TYPE_DOOR_1
, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY
)
159 || !AddObject(BG_NA_OBJECT_DOOR_2
, BG_NA_OBJECT_TYPE_DOOR_2
, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY
)
160 || !AddObject(BG_NA_OBJECT_DOOR_3
, BG_NA_OBJECT_TYPE_DOOR_3
, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY
)
161 || !AddObject(BG_NA_OBJECT_DOOR_4
, BG_NA_OBJECT_TYPE_DOOR_4
, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY
)
163 || !AddObject(BG_NA_OBJECT_BUFF_1
, BG_NA_OBJECT_TYPE_BUFF_1
, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
164 || !AddObject(BG_NA_OBJECT_BUFF_2
, BG_NA_OBJECT_TYPE_BUFF_2
, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
166 sLog
.outErrorDb("BatteGroundNA: Failed to spawn some object!");
174 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
175 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
176 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
177 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
178 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
179 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
180 0050: 00 00 00 00 00 00 | ......