2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "SpellAuras.h"
33 #include "DynamicObject.h"
35 #include "UpdateData.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "Policies/SingletonImp.h"
42 #include "BattleGround.h"
43 #include "CreatureAI.h"
45 #include "GridNotifiers.h"
46 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete?
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleUnused
, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleUnused
, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete?
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandleNULL
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete?
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleNoImmediateEffect
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNULL
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 SPELL_AURA_SHARE_PET_TRACKING useless
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleNoImmediateEffect
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleUnused
, //145 SPELL_AURA_CHARISMA obsolete?
199 &Aura::HandleUnused
, //146 SPELL_AURA_PERSUADED obsolete?
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_RESIST_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 useless, only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by default intellect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNULL
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleUnused
, //194 SPELL_AURA_MOD_DEPRICATED_1 not used now (old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT)
248 &Aura::HandleUnused
, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT)
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::DoAttackDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::DoAttackDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleNULL
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandleNULL
, //227 periodic trigger spell
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNULL
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNULL
, //231
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleUnused
, //243 used by two test spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleUnused
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleUnused
, //246 unused
300 &Aura::HandleUnused
, //247 unused
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleNULL
, //249
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252
306 &Aura::HandleNULL
, //253
307 &Aura::HandleNULL
, //254
308 &Aura::HandleNULL
, //255 SPELL_AURA_MOD_DAMAGE_PERCENT_MECHANIC
309 &Aura::HandleNULL
, //256
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNULL
, //260
314 &Aura::HandleNULL
, //261 out of phase?
315 &Aura::HandleNULL
, //262
316 &Aura::HandleNULL
, //263 melee AOE
317 &Aura::HandleNULL
, //264 unused
318 &Aura::HandleNULL
, //265 unused
319 &Aura::HandleNULL
, //266 unused
320 &Aura::HandleNULL
, //267 some immunity?
321 &Aura::HandleNULL
, //268 attack power from stat X
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270
324 &Aura::HandleNULL
, //271 increase damage done?
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNULL
, //275 ignore shapeshift?
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNULL
, //277 increase max targets?
331 &Aura::HandleNULL
, //278 disarm/silence
332 &Aura::HandleNULL
, //279
333 &Aura::HandleNULL
, //280 ignore armor?
334 &Aura::HandleNULL
, //281 increase honor gain?
335 &Aura::HandleNULL
, //282
336 &Aura::HandleNULL
//283 SPD/heal from AP?
339 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
340 m_procCharges(0), m_spellmod(NULL
), m_effIndex(eff
), m_caster_guid(0), m_target(target
),
341 m_timeCla(1000), m_castItemGuid(castItem
?castItem
->GetGUID():0), m_auraSlot(MAX_AURAS
),
342 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false),
343 m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_isRemovedOnShapeLost(true), m_in_use(false),
344 m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE
)
348 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
350 m_spellProto
= spellproto
;
352 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
354 m_isPassive
= IsPassiveSpell(GetId());
355 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
357 m_applyTime
= time(NULL
);
362 m_caster_guid
= target
->GetGUID();
363 damage
= m_currentBasePoints
+1; // stored value-1
364 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
368 m_caster_guid
= caster
->GetGUID();
370 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
371 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
373 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
375 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
378 for (int k
=0; k
<3; k
++)
380 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
383 for (int t
=0; t
<3; t
++)
384 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
386 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
398 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
401 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
403 if(!m_permanent
&& modOwner
)
404 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
406 m_duration
= m_maxduration
;
409 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_periodicTimer
);
411 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
414 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
416 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
418 if(m_spellProto
->procCharges
)
420 m_procCharges
= m_spellProto
->procCharges
;
423 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
428 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() && m_spellProto
->Stances
&&
429 !(m_spellProto
->AttributesEx2
& 0x80000) && !(m_spellProto
->Attributes
& 0x10000));
436 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
437 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
441 // caster==NULL in constructor args if target==caster in fact
442 Unit
* caster_ptr
= caster
? caster
: target
;
444 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
445 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
446 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
448 switch(spellproto
->Effect
[eff
])
450 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
451 m_areaAuraType
= AREA_AURA_PARTY
;
452 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
453 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
455 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
456 m_areaAuraType
= AREA_AURA_RAID
;
457 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
458 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
460 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
461 m_areaAuraType
= AREA_AURA_FRIEND
;
463 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
464 m_areaAuraType
= AREA_AURA_ENEMY
;
465 if(target
== caster_ptr
)
466 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
468 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
469 m_areaAuraType
= AREA_AURA_PET
;
471 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
472 m_areaAuraType
= AREA_AURA_OWNER
;
473 if(target
== caster_ptr
)
474 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
477 sLog
.outError("Wrong spell effect in AreaAura constructor");
483 AreaAura::~AreaAura()
487 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
488 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
490 m_isPersistent
= true;
493 PersistentAreaAura::~PersistentAreaAura()
497 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
498 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
501 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
503 m_casters_target_guid
= 0;
506 SingleEnemyTargetAura::~SingleEnemyTargetAura()
510 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
512 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
515 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
517 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
518 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
520 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
522 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
523 for (int i
= 0; i
< 3; ++i
)
524 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
525 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
527 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
530 Unit
* Aura::GetCaster() const
532 if(m_caster_guid
==m_target
->GetGUID())
535 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
536 //must return caster even if it's in another grid/map
537 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
538 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
541 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
543 m_modifier
.m_auraname
= t
;
544 m_modifier
.m_amount
= a
;
545 m_modifier
.m_miscvalue
= miscValue
;
546 m_modifier
.periodictime
= pt
;
549 void Aura::Update(uint32 diff
)
558 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
559 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
560 if(GetEffIndex()==0 && m_timeCla
<= 0)
562 if(Unit
* caster
= GetCaster())
564 Powers powertype
= Powers(m_spellProto
->powerType
);
565 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
569 if(powertype
==POWER_HEALTH
)
570 caster
->ModifyHealth(-manaPerSecond
);
572 caster
->ModifyPower(powertype
,-manaPerSecond
);
578 // Channeled aura required check distance from caster
579 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
581 Unit
* caster
= GetCaster();
584 m_target
->RemoveAura(GetId(),GetEffIndex());
591 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
593 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
594 mod
= SPELLMOD_RADIUS
;
598 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
599 mod
= SPELLMOD_RANGE
;
602 if(Player
* modOwner
= caster
->GetSpellModOwner())
603 modOwner
->ApplySpellMod(GetId(), mod
, radius
,NULL
);
605 if(!caster
->IsWithinDistInMap(m_target
,radius
))
607 m_target
->RemoveAura(GetId(),GetEffIndex());
612 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
614 m_periodicTimer
-= diff
;
615 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
617 if( m_modifier
.m_auraname
== SPELL_AURA_MOD_REGEN
||
618 m_modifier
.m_auraname
== SPELL_AURA_MOD_POWER_REGEN
||
619 // Cannibalize, eating items and other spells
620 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_HEALTH
||
621 // Eating items and other spells
622 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_MANA
)
627 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
628 m_periodicTimer
+= m_modifier
.periodictime
;
638 void AreaAura::Update(uint32 diff
)
640 // update for the caster of the aura
641 if(m_caster_guid
== m_target
->GetGUID())
643 Unit
* caster
= m_target
;
645 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
647 Unit
* owner
= caster
->GetCharmerOrOwner();
650 std::list
<Unit
*> targets
;
652 switch(m_areaAuraType
)
654 case AREA_AURA_PARTY
:
656 Group
*pGroup
= NULL
;
658 if (owner
->GetTypeId() == TYPEID_PLAYER
)
659 pGroup
= ((Player
*)owner
)->GetGroup();
663 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
664 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
666 Player
* Target
= itr
->getSource();
667 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
669 if(caster
->IsWithinDistInMap(Target
, m_radius
))
670 targets
.push_back(Target
);
671 Pet
*pet
= Target
->GetPet();
672 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
673 targets
.push_back(pet
);
680 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
681 targets
.push_back(owner
);
683 Unit
* pet
= caster
->GetPet();
684 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
685 targets
.push_back(pet
);
691 Group
*pGroup
= NULL
;
693 if (owner
->GetTypeId() == TYPEID_PLAYER
)
694 pGroup
= ((Player
*)owner
)->GetGroup();
698 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
699 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
701 Player
* Target
= itr
->getSource();
702 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
704 if(caster
->IsWithinDistInMap(Target
, m_radius
))
705 targets
.push_back(Target
);
706 Pet
*pet
= Target
->GetPet();
707 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
708 targets
.push_back(pet
);
715 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
716 targets
.push_back(owner
);
718 Unit
* pet
= caster
->GetPet();
719 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
720 targets
.push_back(pet
);
724 case AREA_AURA_FRIEND
:
726 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
728 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
731 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
732 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
733 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
734 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
735 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
736 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
737 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
740 case AREA_AURA_ENEMY
:
742 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
744 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
747 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
748 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(targets
, u_check
);
749 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
750 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
751 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
752 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
753 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
756 case AREA_AURA_OWNER
:
760 targets
.push_back(owner
);
765 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
767 if((*tIter
)->HasAura(GetId(), m_effIndex
))
770 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
772 int32 actualBasePoints
= m_currentBasePoints
;
773 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
774 if(actualSpellInfo
!= GetSpellProto())
775 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
776 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
777 (*tIter
)->AddAura(aur
);
783 else // aura at non-caster
785 Unit
* tmp_target
= m_target
;
786 Unit
* caster
= GetCaster();
787 uint32 tmp_spellId
= GetId(), tmp_effIndex
= m_effIndex
;
789 // WARNING: the aura may get deleted during the update
790 // DO NOT access its members after update!
793 // remove aura if out-of-range from caster (after teleport for example)
794 // or caster is isolated or caster no longer has the aura
795 // or caster is (no longer) friendly
796 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
797 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
798 !caster
->IsWithinDistInMap(tmp_target
, m_radius
) ||
799 !caster
->HasAura(tmp_spellId
, tmp_effIndex
) ||
800 caster
->IsFriendlyTo(tmp_target
) != needFriendly
803 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
805 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
807 // not check group if target == owner or target == pet
808 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
810 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
812 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
815 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
816 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
817 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
820 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
823 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
825 // not check group if target == owner or target == pet
826 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
828 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
830 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
833 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
835 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
838 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
841 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
843 if( tmp_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
844 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
849 void PersistentAreaAura::Update(uint32 diff
)
853 // remove the aura if its caster or the dynamic object causing it was removed
854 // or if the target moves too far from the dynamic object
855 Unit
*caster
= GetCaster();
858 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
861 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
870 Unit
*tmp_target
= m_target
;
871 uint32 tmp_id
= GetId(), tmp_index
= GetEffIndex();
873 // WARNING: the aura may get deleted during the update
874 // DO NOT access its members after update!
878 tmp_target
->RemoveAura(tmp_id
, tmp_index
);
881 void Aura::ApplyModifier(bool apply
, bool Real
)
883 AuraType aura
= m_modifier
.m_auraname
;
887 (*this.*AuraHandler
[aura
])(apply
,Real
);
891 void Aura::_AddAura()
898 // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT
899 bool samespell
= false;
900 bool secondaura
= false;
901 uint8 slot
= NULL_AURA_SLOT
;
903 for(uint8 i
= 0; i
< 3; i
++)
905 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
906 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
908 // allow use single slot only by auras from same caster
909 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
912 if (m_effIndex
> itr
->second
->GetEffIndex())
914 slot
= itr
->second
->GetAuraSlot();
923 // not call total regen auras at adding
924 switch (m_modifier
.m_auraname
)
926 case SPELL_AURA_OBS_MOD_HEALTH
:
927 case SPELL_AURA_OBS_MOD_MANA
:
928 m_periodicTimer
= m_modifier
.periodictime
;
930 case SPELL_AURA_MOD_REGEN
:
931 case SPELL_AURA_MOD_POWER_REGEN
:
932 case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
:
933 m_periodicTimer
= 5000;
938 if (getDiminishGroup() != DIMINISHING_NONE
)
939 m_target
->ApplyDiminishingAura(getDiminishGroup(),true);
941 Unit
* caster
= GetCaster();
943 // passive auras (except totem auras) do not get placed in the slots
944 // area auras with SPELL_AURA_NONE are not shown on target
945 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
946 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
948 if(!samespell
) // new slot need
950 if(m_target
->GetVisibleAurasCount() < MAX_AURAS
)
952 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
953 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
955 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
956 if(itr
== visibleAuras
->end())
966 // Not update fields for not first spell's aura, all data already in fields
969 if(slot
< MAX_AURAS
) // slot found
972 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
973 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
975 SendAuraUpdate(false);
977 // update for out of range group members
978 m_target
->UpdateAuraForGroup(slot
);
982 else // use found slot
985 // Not recalculate stack count for second aura of the same spell
987 UpdateSlotCounterAndDuration(true);
990 // Update Seals information
991 if( IsSealSpell(GetSpellProto()) )
992 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
994 // Conflagrate aura state
995 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
996 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, true);
998 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
999 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
1001 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1006 void Aura::_RemoveAura()
1008 // Remove all triggered by aura spells vs unlimited duration
1009 // except same aura replace case
1010 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1011 CleanupTriggeredSpells();
1013 Unit
* caster
= GetCaster();
1015 if(caster
&& IsPersistent())
1017 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1019 dynObj
->RemoveAffected(m_target
);
1023 if (getDiminishGroup() != DIMINISHING_NONE
)
1024 m_target
->ApplyDiminishingAura(getDiminishGroup(),false);
1026 //passive auras do not get put in slots
1027 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1028 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1031 uint8 slot
= GetAuraSlot();
1033 if(slot
>= MAX_AURAS
) // slot not set
1036 if(m_target
->GetVisibleAura(slot
) == 0)
1039 bool samespell
= false;
1040 bool sameaura
= false;
1042 // find other aura in same slot (current already removed from list)
1043 for(uint8 i
= 0; i
< 3; i
++)
1045 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1046 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1048 if(itr
->second
->GetAuraSlot()==slot
)
1052 if(GetEffIndex()==i
)
1062 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1066 SetAuraFlags(AFLAG_NONE
);
1069 SendAuraUpdate(true);
1071 // update for out of range group members
1072 m_target
->UpdateAuraForGroup(slot
);
1074 if( IsSealSpell(GetSpellProto()) )
1075 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
,false);
1077 // Conflagrate aura state
1078 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
1079 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, false);
1081 // Swiftmend aura state
1082 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1083 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
1086 Unit::AuraList
const& RejorRegr
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_HEAL
);
1087 for(Unit::AuraList::const_iterator i
= RejorRegr
.begin(); i
!= RejorRegr
.end(); ++i
)
1089 if((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1090 && ((*i
)->GetSpellProto()->SpellFamilyFlags
== 0x40 || (*i
)->GetSpellProto()->SpellFamilyFlags
== 0x10) )
1097 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, false);
1100 // reset cooldown state for spells
1101 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1103 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1104 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1107 else if(sameaura
) // decrease count for spell, only for same aura effect, or this spell auras in remove process.
1108 UpdateSlotCounterAndDuration(false);
1111 void Aura::SendAuraUpdate(bool remove
)
1113 WorldPacket
data(SMSG_AURA_UPDATE
);
1114 data
.append(m_target
->GetPackGUID());
1115 data
<< uint8(GetAuraSlot());
1116 data
<< uint32(remove
? 0 : GetId());
1120 m_target
->SendMessageToSet(&data
, true);
1124 uint8 auraFlags
= GetAuraFlags();
1125 data
<< uint8(auraFlags
);
1126 data
<< uint8(GetAuraLevel());
1127 data
<< uint8(GetAuraCharges());
1129 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1131 data
<< uint8(0); // pguid
1134 if(auraFlags
& AFLAG_DURATION
)
1136 data
<< uint32(GetAuraMaxDuration());
1137 data
<< uint32(GetAuraDuration());
1140 m_target
->SendMessageToSet(&data
, true);
1143 void Aura::UpdateSlotCounterAndDuration(bool add
)
1145 uint8 slot
= GetAuraSlot();
1146 if(slot
>= MAX_AURAS
)
1149 // calculate amount of similar auras by same effect index (similar different spells)
1152 // calculate auras and update durations in case aura adding
1153 Unit::AuraList
const& aura_list
= m_target
->GetAurasByType(GetModifier()->m_auraname
);
1154 for(Unit::AuraList::const_iterator i
= aura_list
.begin();i
!= aura_list
.end(); ++i
)
1156 if( (*i
)->GetId()==GetId() && (*i
)->GetEffIndex()==m_effIndex
&&
1157 (*i
)->GetCasterGUID()==GetCasterGUID() )
1162 (*i
)->SetAuraDuration(GetAuraDuration());
1166 // at aura add aura not added yet, at aura remove aura already removed
1167 // in field stored (count-1)
1171 SetAuraCharges(count
);
1172 SendAuraUpdate(false);
1175 /*********************************************************/
1176 /*** BASIC AURA FUNCTION ***/
1177 /*********************************************************/
1178 void Aura::HandleAddModifier(bool apply
, bool Real
)
1180 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1183 SpellEntry
const *spellInfo
= GetSpellProto();
1187 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1192 // Add custom charges for some mod aura
1193 switch (m_spellProto
->Id
)
1195 case 17941: // Shadow Trance
1196 case 22008: // Netherwind Focus
1197 case 34936: // Backlash
1202 SpellModifier
*mod
= new SpellModifier
;
1203 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1204 mod
->value
= m_modifier
.m_amount
;
1205 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1206 mod
->spellId
= GetId();
1207 mod
->effectId
= m_effIndex
;
1208 mod
->lastAffected
= NULL
;
1210 uint64 spellAffectMask
= spellmgr
.GetSpellAffectMask(GetId(), m_effIndex
);
1212 if (spellAffectMask
)
1213 mod
->mask
= spellAffectMask
;
1215 mod
->mask
= spellInfo
->EffectItemType
[m_effIndex
];
1217 if (m_procCharges
> 0)
1218 mod
->charges
= m_procCharges
;
1225 uint64 spellFamilyMask
= m_spellmod
->mask
;
1227 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1229 // reapply some passive spells after add/remove related spellmods
1230 if(spellInfo
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (spellFamilyMask
& 0x0000100000000000LL
))
1232 m_target
->RemoveAurasDueToSpell(45471);
1235 m_target
->CastSpell(m_target
,45471,true);
1239 void Aura::TriggerSpell()
1241 Unit
* caster
= GetCaster();
1242 Unit
* target
= GetTriggerTarget();
1244 if(!caster
|| !target
)
1247 // generic casting code with custom spells and target/caster customs
1248 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1250 uint64 originalCasterGUID
= GetCasterGUID();
1252 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1253 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1254 uint32 auraId
= auraSpellInfo
->Id
;
1256 // specific code for cases with no trigger spell provided in field
1257 if (triggeredSpellInfo
== NULL
)
1259 switch(auraSpellInfo
->SpellFamilyName
)
1261 case SPELLFAMILY_GENERIC
:
1265 // Firestone Passive (1-5 ranks)
1272 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1274 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1277 uint32 enchant_id
= 0;
1280 case 758: enchant_id
= 1803; break; // Rank 1
1281 case 17945: enchant_id
= 1823; break; // Rank 2
1282 case 17947: enchant_id
= 1824; break; // Rank 3
1283 case 17949: enchant_id
= 1825; break; // Rank 4
1284 case 27252: enchant_id
= 2645; break; // Rank 5
1288 // remove old enchanting before applying new
1289 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1290 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1291 // add new enchanting
1292 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1295 // // Periodic Mana Burn
1297 // // Polymorphic Ray
1298 // case 6965: break;
1299 // // Fire Nova (1-7 ranks)
1308 // Thaumaturgy Channel
1309 case 9712: trigger_spell_id
= 21029; break;
1310 // // Egan's Blaster
1311 // case 17368: break;
1313 // case 18347: break;
1314 // // Ranshalla Waiting
1315 // case 18953: break;
1317 // case 19695: break;
1318 // // Frostwolf Muzzle DND
1319 // case 21794: break;
1320 // // Alterac Ram Collar DND
1321 // case 21866: break;
1322 // // Celebras Waiting
1323 // case 21916: break;
1324 // Brood Affliction: Bronze
1327 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1331 // case 23184: break;
1335 int32 heal
= caster
->GetMaxHealth() / 10;
1336 caster
->ModifyHealth( heal
);
1337 caster
->SendHealSpellLog(caster
, 23493, heal
);
1339 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1343 caster
->ModifyPower( POWER_MANA
, mana
);
1344 caster
->SendEnergizeSpellLog(caster
, 23493, mana
, POWER_MANA
);
1348 // // Stoneclaw Totem Passive TEST
1349 // case 23792: break;
1351 // case 24018: break;
1352 // // Mark of Arlokk
1353 // case 24210: break;
1355 // case 24379: break;
1357 // case 24716: break;
1359 // case 24780: break;
1361 // case 24832: break;
1362 // // Shadow Bolt Whirl
1363 // case 24834: break;
1365 // case 24918: break;
1366 // // Mark of Nature
1367 // case 25041: break;
1369 // case 25152: break;
1371 // case 25371: break;
1373 // case 25572: break;
1375 // case 26009: break;
1377 // case 26136: break;
1379 // case 26196: break;
1381 // case 26615: break;
1383 // case 27177: break;
1384 // // Teleport: IF/UC
1385 // case 27601: break;
1386 // // Five Fat Finger Exploding Heart Technique
1387 // case 27673: break;
1389 // case 27746: break;
1390 // // Steam Tank Passive
1391 // case 27747: break;
1393 // case 27808: break;
1395 // case 27819: break;
1396 // // Controller Timer
1397 // case 28095: break;
1399 // case 28096: break;
1400 // // Stalagg Tesla Passive
1401 // case 28097: break;
1402 // // Feugen Tesla Passive
1403 // case 28109: break;
1405 // case 28111: break;
1406 // // Mark of Didier
1407 // case 28114: break;
1408 // // Communique Timer, camp
1409 // case 28346: break;
1411 // case 28522: break;
1413 // case 29519: break;
1414 // // Inoculate Nestlewood Owlkin
1415 case 29528: trigger_spell_id
= 28713; break;
1417 // case 29768: break;
1419 // case 29788: break;
1421 // case 29793: break;
1423 // case 29794: break;
1424 // // Guardian of Icecrown Passive
1425 // case 29897: break;
1426 // Feed Captured Animal
1427 case 29917: trigger_spell_id
= 29916; break;
1429 // case 29946: break;
1431 // case 29947: break;
1432 // // Mind Exhaustion Passive
1433 // case 30025: break;
1434 // // Nether Beam - Serenity
1435 // case 30401: break;
1439 // move loot to player inventory and despawn target
1440 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1441 target
->GetTypeId() == TYPEID_UNIT
&&
1442 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1444 Player
* player
= (Player
*)caster
;
1445 Creature
* creature
= (Creature
*)target
;
1446 // missing lootid has been reported on startup - just return
1447 if (!creature
->GetCreatureInfo()->SkinLootId
)
1451 Loot
*loot
= &creature
->loot
;
1453 loot
->FillLoot(creature
->GetCreatureInfo()->SkinLootId
, LootTemplates_Skinning
, NULL
);
1454 for(uint8 i
=0;i
<loot
->items
.size();i
++)
1456 LootItem
*item
= loot
->LootItemInSlot(i
,player
);
1457 ItemPosCountVec dest
;
1458 uint8 msg
= player
->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, item
->itemid
, item
->count
);
1459 if ( msg
== EQUIP_ERR_OK
)
1461 Item
* newitem
= player
->StoreNewItem( dest
, item
->itemid
, true, item
->randomPropertyId
);
1463 player
->SendNewItem(newitem
, uint32(item
->count
), false, false, true);
1466 player
->SendEquipError( msg
, NULL
, NULL
);
1468 creature
->setDeathState(JUST_DIED
);
1469 creature
->RemoveCorpse();
1470 creature
->SetHealth(0); // just for nice GM-mode view
1476 case 30576: trigger_spell_id
= 30571; break;
1478 // case 30598: break;
1484 // // Despawn Self - Smoke cloud
1485 // case 31269: break;
1486 // // Time Rift Periodic
1487 // case 31320: break;
1488 // // Corrupt Medivh
1489 // case 31326: break;
1493 m_target
->CastSpell(m_target
,31350,true);
1494 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1500 // Summon Elemental after create item
1501 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1504 // // Bloodmyst Tesla
1505 // case 31611: break;
1507 // case 31944: break;
1509 // case 32236: break;
1511 // case 32686: break;
1513 // case 33401: break;
1515 // case 33563: break;
1516 // // Murmur's Touch
1517 // case 33711: break;
1521 // cast 24 spells 34269-34289, 34314-34316
1522 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1523 caster
->CastSpell(m_target
,spell_id
,true);
1524 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1525 caster
->CastSpell(m_target
,spell_id
,true);
1529 // case 34480: break;
1531 // case 34683: break;
1532 // // Frostbite Rotate
1533 // case 34748: break;
1535 // case 34821: break;
1536 // // Interrupt Shutdown
1537 // case 35016: break;
1538 // // Interrupt Shutdown
1539 // case 35176: break;
1541 // case 35268: break;
1542 // // Salaadin's Tesla
1543 // case 35515: break;
1544 // // Ethereal Channel (Red)
1545 // case 35518: break;
1547 // case 35879: break;
1548 // // Dark Portal Storm
1549 // case 36018: break;
1551 // case 36056: break;
1552 // // Living Grove Defender Lifespan
1553 // case 36061: break;
1554 // // Professor Dabiri Talks
1555 // case 36064: break;
1556 // // Kael Gaining Power
1557 // case 36091: break;
1558 // // They Must Burn Bomb Aura
1559 // case 36344: break;
1560 // // They Must Burn Bomb Aura (self)
1561 // case 36350: break;
1562 // // Stolen Ravenous Ravager Egg
1563 // case 36401: break;
1564 // // Activated Cannon
1565 // case 36410: break;
1566 // // Stolen Ravenous Ravager Egg
1567 // case 36418: break;
1568 // // Enchanted Weapons
1569 // case 36510: break;
1570 // // Cursed Scarab Periodic
1571 // case 36556: break;
1572 // // Cursed Scarab Despawn Periodic
1573 // case 36561: break;
1575 // case 36573: break;
1576 // // Cannon Charging (platform)
1577 // case 36785: break;
1578 // // Cannon Charging (self)
1579 // case 36860: break;
1581 case 37027: trigger_spell_id
= 37029; break;
1583 // case 37125: break;
1585 // case 37268: break;
1587 // case 37429: break;
1589 // case 37430: break;
1590 // // Karazhan - Chess NPC AI, Snapshot timer
1591 // case 37440: break;
1592 // // Karazhan - Chess NPC AI, action timer
1593 // case 37504: break;
1594 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1595 // case 39400: break;
1597 // case 37546: break;
1598 // // Shriveling Gaze
1599 // case 37589: break;
1600 // // Fake Aggro Radius (2 yd)
1601 // case 37815: break;
1602 // // Corrupt Medivh
1603 // case 37853: break;
1607 m_target
->CastSpell(m_target
, 38530, true);
1610 // Absorb Eye of Grillok (Zezzak's Shard)
1613 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1616 caster
->CastSpell(caster
, 38495, true);
1618 Creature
* creatureTarget
= (Creature
*)m_target
;
1620 creatureTarget
->setDeathState(JUST_DIED
);
1621 creatureTarget
->RemoveCorpse();
1622 creatureTarget
->SetHealth(0); // just for nice GM-mode view
1625 // // Magic Sucker Device timer
1626 // case 38672: break;
1627 // // Tomb Guarding Charging
1628 // case 38751: break;
1629 // // Murmur's Touch
1630 // case 38794: break;
1631 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1632 // case 39105: break;
1633 // // Drain World Tree Visual
1634 // case 39140: break;
1635 // // Quest - Dustin's Undead Dragon Visual aura
1636 // case 39259: break;
1637 // // Hellfire - The Exorcism, Jules releases darkness, aura
1638 // case 39306: break;
1640 // case 39346: break;
1641 // // Enchanted Weapons
1642 // case 39489: break;
1643 // // Shadow Bolt Whirl
1644 // case 39630: break;
1645 // // Shadow Bolt Whirl
1646 // case 39634: break;
1647 // // Shadow Inferno
1648 // case 39645: break;
1649 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1650 case 39857: trigger_spell_id
= 39856; break;
1651 // // Soulgrinder Ritual Visual (Smashed)
1652 // case 39974: break;
1653 // // Simon Game Pre-game timer
1654 // case 40041: break;
1655 // // Knockdown Fel Cannon: The Aggro Check Aura
1656 // case 40113: break;
1658 // case 40157: break;
1659 // // Demon Transform 2
1660 // case 40398: break;
1661 // // Demon Transform 1
1662 // case 40511: break;
1663 // // Ancient Flames
1664 // case 40657: break;
1665 // // Ethereal Ring Cannon: Cannon Aura
1666 // case 40734: break;
1668 // case 40760: break;
1669 // // Random Periodic
1670 // case 40867: break;
1671 // // Prismatic Shield
1672 // case 40879: break;
1673 // // Aura of Desire
1674 // case 41350: break;
1676 // case 41404: break;
1678 // case 41629: break;
1680 // case 42177: break;
1682 // case 42581: break;
1684 // case 42582: break;
1685 // // Return to the Spirit Realm
1686 // case 44035: break;
1687 // // Curse of Boundless Agony
1688 // case 45050: break;
1690 // case 46240: break;
1691 // Personalized Weather
1692 case 46736: trigger_spell_id
= 46737; break;
1693 // // Stay Submerged
1694 // case 46981: break;
1695 // // Dragonblight Ram
1696 // case 47015: break;
1697 // // Party G.R.E.N.A.D.E.
1698 // case 51510: break;
1704 case SPELLFAMILY_MAGE
:
1712 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
1720 // case SPELLFAMILY_WARRIOR:
1725 // case 23410: break;
1726 // // Corrupted Totems
1727 // case 23425: break;
1733 // case SPELLFAMILY_PRIEST:
1738 // case 32930: break;
1739 // // Fury of the Dreghood Elders
1740 // case 35460: break;
1746 case SPELLFAMILY_DRUID
:
1751 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1754 // Frenzied Regeneration
1760 int32 LifePerRage
= GetModifier()->m_amount
;
1762 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1763 if(lRage
> 100) // rage stored as rage*10
1765 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1766 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1767 m_target
->CastCustomSpell(m_target
,22845,&FRTriggerBasePoints
,NULL
,NULL
,true,NULL
,this);
1776 // case SPELLFAMILY_HUNTER:
1780 // //Frost Trap Aura
1783 // //Rizzle's Frost Trap
1787 // case 19597: // Tame Ice Claw Bear
1788 // case 19676: // Tame Snow Leopard
1789 // case 19677: // Tame Large Crag Boar
1790 // case 19678: // Tame Adult Plainstrider
1791 // case 19679: // Tame Prairie Stalker
1792 // case 19680: // Tame Swoop
1793 // case 19681: // Tame Dire Mottled Boar
1794 // case 19682: // Tame Surf Crawler
1795 // case 19683: // Tame Armored Scorpid
1796 // case 19684: // Tame Webwood Lurker
1797 // case 19685: // Tame Nightsaber Stalker
1798 // case 19686: // Tame Strigid Screecher
1799 // case 30100: // Tame Crazed Dragonhawk
1800 // case 30103: // Tame Elder Springpaw
1801 // case 30104: // Tame Mistbat
1802 // case 30647: // Tame Barbed Crawler
1803 // case 30648: // Tame Greater Timberstrider
1804 // case 30652: // Tame Nightstalker
1811 case SPELLFAMILY_SHAMAN
:
1815 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1818 // Need remove self if Lightning Shield not active
1819 Unit::AuraMap
const& auras
= target
->GetAuras();
1820 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1822 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1823 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1824 spell
->SpellFamilyFlags
& 0x0000000000000400L
)
1827 target
->RemoveAurasDueToSpell(28820);
1830 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1834 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1836 if(!caster
->m_TotemSlot
[i
])
1844 caster
->CastSpell(caster
,38437,true);
1846 caster
->RemoveAurasDueToSpell(38437);
1857 // Reget trigger spell proto
1858 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1859 if(triggeredSpellInfo
== NULL
)
1861 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
1867 // Spell exist but require custom code
1873 // TODO: spell casted by result in correct way mostly
1875 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1876 // but must show affect apply like item casting
1877 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1879 // prevent cast by triggered auras
1880 if(m_caster_guid
== m_target
->GetGUID())
1883 // stop triggering after each affected stats lost > 90
1884 int32 intelectLoss
= 0;
1885 int32 spiritLoss
= 0;
1887 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
1888 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
1890 if ((*i
)->GetId() == 1010)
1892 switch((*i
)->GetModifier()->m_miscvalue
)
1894 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
1895 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
1901 if(intelectLoss
<= -90 && spiritLoss
<= -90)
1905 originalCasterGUID
= 0;
1911 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this, originalCasterGUID
);
1916 // All ok cast by default case
1917 Spell
*spell
= new Spell(caster
, triggeredSpellInfo
, true, originalCasterGUID
);
1919 SpellCastTargets targets
;
1920 targets
.setUnitTarget( target
);
1922 // if spell create dynamic object extract area from it
1923 if(DynamicObject
* dynObj
= caster
->GetDynObject(GetId()))
1924 targets
.setDestination(dynObj
->GetPositionX(),dynObj
->GetPositionY(),dynObj
->GetPositionZ());
1926 spell
->prepare(&targets
, this);
1929 /*********************************************************/
1930 /*** AURA EFFECTS ***/
1931 /*********************************************************/
1933 void Aura::HandleAuraDummy(bool apply
, bool Real
)
1935 // spells required only Real aura add/remove
1939 Unit
* caster
= GetCaster();
1946 case 1515: // Tame beast
1947 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
1948 if( caster
&& m_target
->CanHaveThreatList())
1949 m_target
->AddThreat(caster
, 10.0f
);
1951 case 13139: // net-o-matic
1952 // root to self part of (root_target->charge->root_self sequence
1954 caster
->CastSpell(caster
,13138,true,NULL
,this);
1956 case 39850: // Rocket Blast
1957 if(roll_chance_i(20)) // backfire stun
1958 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
1960 case 43873: // Headless Horseman Laugh
1961 if(caster
->GetTypeId() == TYPEID_PLAYER
)
1962 ((Player
*)caster
)->PlaySound(11965, false);
1964 case 46354: // Blood Elf Illusion
1967 switch(caster
->getGender())
1970 caster
->CastSpell(m_target
,46356,true,NULL
,this);
1973 caster
->CastSpell(m_target
,46355,true,NULL
,this);
1980 case 46699: // Requires No Ammo
1981 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
1982 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
1987 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& 0x40000000000LL
))
1989 // prevent double apply bonuses
1990 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
1991 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
1998 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
1999 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2000 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2002 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2003 ((Player
*)m_target
)->SetFarSight(NULL
);
2004 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2005 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2009 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2011 uint32 finalSpelId
= 0;
2014 case 19548: finalSpelId
= 19597; break;
2015 case 19674: finalSpelId
= 19677; break;
2016 case 19687: finalSpelId
= 19676; break;
2017 case 19688: finalSpelId
= 19678; break;
2018 case 19689: finalSpelId
= 19679; break;
2019 case 19692: finalSpelId
= 19680; break;
2020 case 19693: finalSpelId
= 19684; break;
2021 case 19694: finalSpelId
= 19681; break;
2022 case 19696: finalSpelId
= 19682; break;
2023 case 19697: finalSpelId
= 19683; break;
2024 case 19699: finalSpelId
= 19685; break;
2025 case 19700: finalSpelId
= 19686; break;
2026 case 30646: finalSpelId
= 30647; break;
2027 case 30653: finalSpelId
= 30648; break;
2028 case 30654: finalSpelId
= 30652; break;
2029 case 30099: finalSpelId
= 30100; break;
2030 case 30102: finalSpelId
= 30103; break;
2031 case 30105: finalSpelId
= 30104; break;
2035 caster
->CastSpell(m_target
,finalSpelId
,true,NULL
,this);
2041 // Kill target if dispelled
2042 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2043 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2048 if(GetId()==46308) // casted only at creatures at spawn
2050 m_target
->CastSpell(m_target
,47287,true,NULL
,this);
2055 // AT APPLY & REMOVE
2057 switch(m_spellProto
->SpellFamilyName
)
2059 case SPELLFAMILY_GENERIC
:
2062 if( GetId()==24658 )
2064 uint32 spellId
= 24659;
2067 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2070 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2071 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2074 m_target
->RemoveAurasDueToSpell(spellId
);
2077 // Restless Strength
2078 if( GetId()==24661 )
2080 uint32 spellId
= 24662;
2083 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2086 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2087 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2090 m_target
->RemoveAurasDueToSpell(spellId
);
2094 if(GetId()==32216 && m_target
->getClass()==CLASS_WARRIOR
)
2096 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, apply
);
2099 //Summon Fire Elemental
2100 if (GetId() == 40133 && caster
)
2102 Unit
*owner
= caster
->GetOwner();
2103 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2106 owner
->CastSpell(owner
,8985,true);
2108 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2113 //Summon Earth Elemental
2114 if (GetId() == 40132 && caster
)
2116 Unit
*owner
= caster
->GetOwner();
2117 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2120 owner
->CastSpell(owner
,19704,true);
2122 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2128 case SPELLFAMILY_MAGE
:
2131 if( GetId()==41425 )
2133 m_target
->ModifyAuraState(AURA_STATE_HYPOTHERMIA
,apply
);
2138 case SPELLFAMILY_DRUID
:
2141 if ( GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2146 // prevent double apply bonuses
2147 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2148 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
2152 // Final heal only on dispelled or duration end
2153 if ( !(GetAuraDuration() <= 0 || m_removeMode
==AURA_REMOVE_BY_DISPEL
) )
2156 // have a look if there is still some other Lifebloom dummy aura
2157 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2158 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); itr
++)
2159 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2160 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2164 m_target
->CastCustomSpell(m_target
,33778,&m_modifier
.m_amount
,NULL
,NULL
,true,NULL
,this,GetCasterGUID());
2169 // Predatory Strikes
2170 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2172 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2175 // Idol of the Emerald Queen
2176 if ( GetId() == 34246 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2180 SpellModifier
*mod
= new SpellModifier
;
2181 mod
->op
= SPELLMOD_DOT
;
2182 mod
->value
= m_modifier
.m_amount
/7;
2183 mod
->type
= SPELLMOD_FLAT
;
2184 mod
->spellId
= GetId();
2185 mod
->effectId
= m_effIndex
;
2186 mod
->lastAffected
= NULL
;
2187 mod
->mask
= 0x001000000000LL
;
2193 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2198 case SPELLFAMILY_HUNTER
:
2200 // Improved Aspect of the Viper
2201 if( GetId()==38390 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2205 // + effect value for Aspect of the Viper
2206 SpellModifier
*mod
= new SpellModifier
;
2207 mod
->op
= SPELLMOD_EFFECT1
;
2208 mod
->value
= m_modifier
.m_amount
;
2209 mod
->type
= SPELLMOD_FLAT
;
2210 mod
->spellId
= GetId();
2211 mod
->effectId
= m_effIndex
;
2212 mod
->lastAffected
= NULL
;
2213 mod
->mask
= 0x4000000000000LL
;
2219 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2224 case SPELLFAMILY_SHAMAN
:
2226 // Improved Weapon Totems
2227 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2231 SpellModifier
*mod
= new SpellModifier
;
2232 mod
->op
= SPELLMOD_EFFECT1
;
2233 mod
->value
= m_modifier
.m_amount
;
2234 mod
->type
= SPELLMOD_PCT
;
2235 mod
->spellId
= GetId();
2236 mod
->effectId
= m_effIndex
;
2237 mod
->lastAffected
= NULL
;
2241 mod
->mask
= 0x00200000000LL
; // Windfury Totem
2244 mod
->mask
= 0x00400000000LL
; // Flametongue Totem
2252 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2260 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId()))
2263 m_target
->AddPetAura(petSpell
);
2265 m_target
->RemovePetAura(petSpell
);
2270 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
2272 // spells required only Real aura add/remove
2276 SpellEntry
const*spell
= GetSpellProto();
2277 switch( spell
->SpellFamilyName
)
2279 case SPELLFAMILY_ROGUE
:
2281 // Master of Subtlety
2282 if (spell
->Id
==31666 && !apply
&& Real
)
2284 m_target
->RemoveAurasDueToSpell(31665);
2289 case SPELLFAMILY_HUNTER
:
2291 // Aspect of the Viper
2292 if (spell
->SpellFamilyFlags
&0x0004000000000000LL
)
2294 // Update regen on remove
2295 if (!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2296 ((Player
*)m_target
)->UpdateManaRegen();
2303 m_isPeriodic
= apply
;
2306 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2308 // only at real add/remove aura
2314 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2317 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2322 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2323 team
= ((Player
*)m_target
)->GetTeam();
2325 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2326 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2328 display_id
= minfo
->modelid
;
2330 m_target
->Mount(display_id
);
2334 m_target
->Unmount();
2338 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2340 // only at real add/remove aura
2346 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2348 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2349 data
.append(m_target
->GetPackGUID());
2351 m_target
->SendMessageToSet(&data
,true);
2354 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2356 // only at real add/remove aura
2362 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2364 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2365 data
.append(m_target
->GetPackGUID());
2367 m_target
->SendMessageToSet(&data
,true);
2370 void Aura::HandleAuraHover(bool apply
, bool Real
)
2372 // only at real add/remove aura
2378 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2380 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2381 data
.append(m_target
->GetPackGUID());
2383 m_target
->SendMessageToSet(&data
,true);
2386 void Aura::HandleWaterBreathing(bool apply
, bool Real
)
2389 m_target
->waterbreath
= true;
2390 else if(m_target
->GetAurasByType(SPELL_AURA_WATER_BREATHING
).empty())
2392 m_target
->waterbreath
= false;
2394 // update for enable timer in case not moving target
2395 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& m_target
->IsInWorld())
2397 ((Player
*)m_target
)->UpdateUnderwaterState(m_target
->GetMap(),m_target
->GetPositionX(),m_target
->GetPositionY(),m_target
->GetPositionZ());
2398 ((Player
*)m_target
)->HandleDrowning();
2403 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2409 Powers PowerType
= POWER_MANA
;
2410 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2414 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2418 PowerType
= POWER_ENERGY
;
2424 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2430 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2434 PowerType
= POWER_RAGE
;
2437 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2441 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2445 PowerType
= POWER_RAGE
;
2447 case FORM_CREATUREBEAR
:
2450 case FORM_GHOSTWOLF
:
2454 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2460 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2465 case FORM_FLIGHT_EPIC
:
2466 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2478 case FORM_BATTLESTANCE
:
2479 case FORM_BERSERKERSTANCE
:
2480 case FORM_DEFENSIVESTANCE
:
2481 PowerType
= POWER_RAGE
;
2483 case FORM_SPIRITOFREDEMPTION
:
2487 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2490 // remove polymorph before changing display id to keep new display id
2499 case FORM_FLIGHT_EPIC
:
2502 // remove movement affects
2503 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2504 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
2506 // and polymorphic affects
2507 if(m_target
->IsPolymorphed())
2508 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2516 // remove other shapeshift before applying a new one
2517 if(m_target
->m_ShapeShiftFormSpellId
)
2518 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
,this);
2520 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2523 m_target
->SetDisplayId(modelid
);
2525 if(PowerType
!= POWER_MANA
)
2527 // reset power to default values only at power change
2528 if(m_target
->getPowerType()!=PowerType
)
2529 m_target
->setPowerType(PowerType
);
2537 // get furor proc chance
2538 uint32 FurorChance
= 0;
2539 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2540 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2542 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2544 FurorChance
= (*i
)->GetModifier()->m_amount
;
2549 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2551 m_target
->SetPower(POWER_ENERGY
,0);
2552 if(urand(1,100) <= FurorChance
)
2553 m_target
->CastSpell(m_target
,17099,true,NULL
,this);
2557 m_target
->SetPower(POWER_RAGE
,0);
2558 if(urand(1,100) <= FurorChance
)
2559 m_target
->CastSpell(m_target
,17057,true,NULL
,this);
2563 case FORM_BATTLESTANCE
:
2564 case FORM_DEFENSIVESTANCE
:
2565 case FORM_BERSERKERSTANCE
:
2567 uint32 Rage_val
= 0;
2568 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2569 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2571 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2572 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2574 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2575 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2576 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2577 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
,0,spellInfo
->EffectBasePoints
[0],m_target
) * 10;
2581 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2582 m_target
->SetPower(POWER_RAGE
,Rage_val
);
2590 m_target
->m_ShapeShiftFormSpellId
= GetId();
2591 m_target
->m_form
= form
;
2596 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2597 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2598 if(m_target
->getClass() == CLASS_DRUID
)
2599 m_target
->setPowerType(POWER_MANA
);
2600 m_target
->m_ShapeShiftFormSpellId
= 0;
2601 m_target
->m_form
= FORM_NONE
;
2605 // Nordrassil Harness - bonus
2610 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2611 m_target
->CastSpell(m_target
,37316,true,NULL
,dummy
);
2614 // Nordrassil Regalia - bonus
2617 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2618 m_target
->CastSpell(m_target
,37325,true,NULL
,dummy
);
2624 // adding/removing linked auras
2625 // add/remove the shapeshift aura's boosts
2626 HandleShapeshiftBoosts(apply
);
2628 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2629 ((Player
*)m_target
)->InitDataForForm();
2632 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2636 // special case (spell specific functionality)
2637 if(m_modifier
.m_miscvalue
==0)
2639 // player applied only
2640 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2648 uint32 orb_model
= m_target
->GetNativeDisplayId();
2652 case 1479: m_target
->SetDisplayId(10134); break;
2654 case 1478: m_target
->SetDisplayId(10135); break;
2656 case 59: m_target
->SetDisplayId(10136); break;
2658 case 49: m_target
->SetDisplayId(10137); break;
2660 case 50: m_target
->SetDisplayId(10138); break;
2662 case 51: m_target
->SetDisplayId(10139); break;
2664 case 52: m_target
->SetDisplayId(10140); break;
2666 case 53: m_target
->SetDisplayId(10141); break;
2668 case 54: m_target
->SetDisplayId(10142); break;
2670 case 55: m_target
->SetDisplayId(10143); break;
2672 case 56: m_target
->SetDisplayId(10144); break;
2674 case 58: m_target
->SetDisplayId(10145); break;
2676 case 57: m_target
->SetDisplayId(10146); break;
2678 case 60: m_target
->SetDisplayId(10147); break;
2680 case 1563: m_target
->SetDisplayId(10148); break;
2682 case 1564: m_target
->SetDisplayId(10149); break;
2684 case 15475: m_target
->SetDisplayId(17830); break;
2686 case 15476: m_target
->SetDisplayId(17829); break;
2688 case 16126: m_target
->SetDisplayId(17828); break;
2690 case 16125: m_target
->SetDisplayId(17827); break;
2696 case 42365: m_target
->SetDisplayId(21723); break;
2702 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2706 m_target
->SetDisplayId(16358);
2707 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
2711 // Will use the default model here
2712 m_target
->SetDisplayId(ci
->DisplayID_A
);
2714 // Dragonmaw Illusion (set mount model also)
2715 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
2716 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
2718 m_target
->setTransForm(GetId());
2722 if( Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
2724 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2725 // only if caster is Player (after patch 2.4.2)
2726 if(IS_PLAYER_GUID(GetCasterGUID()) )
2727 ((Player
*)m_target
)->setRegenTimer(1000);
2729 //dismount polymorphed target (after patch 2.4.2)
2730 if (m_target
->IsMounted())
2731 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
2736 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
2737 if(otherTransforms
.empty())
2739 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2740 m_target
->setTransForm(0);
2744 // look for other transform auras
2745 Aura
* handledAura
= *otherTransforms
.begin();
2746 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
2748 // negative auras are preferred
2749 if(!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
2755 handledAura
->ApplyModifier(true);
2758 // Dragonmaw Illusion (restore mount model)
2759 if(GetId()==42016 && m_target
->GetMountID()==16314)
2761 if(!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
2763 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
2764 if(CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
2767 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2768 team
= ((Player
*)m_target
)->GetTeam();
2770 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2771 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2773 display_id
= minfo
->modelid
;
2775 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,display_id
);
2782 void Aura::HandleForceReaction(bool apply
, bool Real
)
2784 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2790 Player
* player
= (Player
*)m_target
;
2792 uint32 faction_id
= m_modifier
.m_miscvalue
;
2793 uint32 faction_rank
= m_modifier
.m_amount
;
2796 player
->m_forcedReactions
[faction_id
] = ReputationRank(faction_rank
);
2798 player
->m_forcedReactions
.erase(faction_id
);
2801 data
.Initialize(SMSG_SET_FORCED_REACTIONS
, 4+player
->m_forcedReactions
.size()*(4+4));
2802 data
<< uint32(player
->m_forcedReactions
.size());
2803 for(ForcedReactions::const_iterator itr
= player
->m_forcedReactions
.begin(); itr
!= player
->m_forcedReactions
.end(); ++itr
)
2805 data
<< uint32(itr
->first
); // faction_id (Faction.dbc)
2806 data
<< uint32(itr
->second
); // reputation rank
2808 player
->SendDirectMessage(&data
);
2811 void Aura::HandleAuraModSkill(bool apply
, bool Real
)
2813 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2816 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
2817 int32 points
= GetModifier()->m_amount
;
2819 ((Player
*)m_target
)->ModifySkillBonus(prot
,(apply
? points
: -points
),m_modifier
.m_auraname
==SPELL_AURA_MOD_SKILL_TALENT
);
2820 if(prot
== SKILL_DEFENSE
)
2821 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
2824 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
2828 Unit
* caster
= GetCaster();
2829 Unit
* victim
= GetTarget();
2830 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!=AURA_REMOVE_BY_DEATH
)
2833 SpellEntry
const *spellInfo
= GetSpellProto();
2834 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
2837 // Soul Shard only from non-grey units
2838 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
2839 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
2840 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
2842 ItemPosCountVec dest
;
2843 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], 1 );
2844 if( msg
!= EQUIP_ERR_OK
)
2846 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
2850 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
2851 ((Player
*)caster
)->SendNewItem(newitem
, 1, true, false);
2855 void Aura::HandleBindSight(bool apply
, bool Real
)
2857 Unit
* caster
= GetCaster();
2858 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2861 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2864 void Aura::HandleFarSight(bool apply
, bool Real
)
2866 Unit
* caster
= GetCaster();
2867 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2870 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2873 void Aura::HandleAuraTrackCreatures(bool apply
, bool Real
)
2875 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2879 m_target
->RemoveNoStackAurasDueToAura(this);
2880 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
2883 void Aura::HandleAuraTrackResources(bool apply
, bool Real
)
2885 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2889 m_target
->RemoveNoStackAurasDueToAura(this);
2890 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
2893 void Aura::HandleAuraTrackStealthed(bool apply
, bool Real
)
2895 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2899 m_target
->RemoveNoStackAurasDueToAura(this);
2901 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
,PLAYER_FIELD_BYTE_TRACK_STEALTHED
,apply
);
2904 void Aura::HandleAuraModScale(bool apply
, bool Real
)
2906 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
,m_modifier
.m_amount
,apply
);
2909 void Aura::HandleModPossess(bool apply
, bool Real
)
2914 if(m_target
->getLevel() > m_modifier
.m_amount
)
2917 // not possess yourself
2918 if(GetCasterGUID() == m_target
->GetGUID())
2921 Unit
* caster
= GetCaster();
2927 m_target
->SetCharmerGUID(GetCasterGUID());
2928 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
2929 caster
->SetCharm(m_target
);
2931 m_target
->CombatStop();
2932 m_target
->DeleteThreatList();
2933 if(m_target
->GetTypeId() == TYPEID_UNIT
)
2935 m_target
->StopMoving();
2936 m_target
->GetMotionMaster()->Clear();
2937 m_target
->GetMotionMaster()->MoveIdle();
2938 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
2939 charmInfo
->InitPossessCreateSpells();
2942 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2944 ((Player
*)caster
)->PossessSpellInitialize();
2949 m_target
->SetCharmerGUID(0);
2951 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2952 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
2953 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
2955 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
2956 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
2959 caster
->SetCharm(0);
2961 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2963 WorldPacket
data(SMSG_PET_SPELLS
, 8);
2966 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
2968 if(m_target
->GetTypeId() == TYPEID_UNIT
)
2970 ((Creature
*)m_target
)->AIM_Initialize();
2972 if (((Creature
*)m_target
)->AI())
2973 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
2976 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2977 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2980 void Aura::HandleModPossessPet(bool apply
, bool Real
)
2985 Unit
* caster
= GetCaster();
2986 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2988 if(caster
->GetPet() != m_target
)
2992 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
2994 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
2996 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2997 ((Player
*)caster
)->SetCharm(apply
? m_target
: NULL
);
2998 ((Player
*)caster
)->SetClientControl(m_target
, apply
? 1 : 0);
3001 void Aura::HandleModCharm(bool apply
, bool Real
)
3006 // not charm yourself
3007 if(GetCasterGUID() == m_target
->GetGUID())
3010 Unit
* caster
= GetCaster();
3014 if(int32(m_target
->getLevel()) <= m_modifier
.m_amount
)
3018 m_target
->SetCharmerGUID(GetCasterGUID());
3019 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3020 m_target
->CastStop(m_target
==caster
? GetId() : 0);
3021 caster
->SetCharm(m_target
);
3023 m_target
->CombatStop();
3024 m_target
->DeleteThreatList();
3026 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3028 ((Creature
*)m_target
)->AIM_Initialize();
3029 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3030 charmInfo
->InitCharmCreateSpells();
3031 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3033 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3035 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3036 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3038 //to prevent client crash
3039 m_target
->SetFlag(UNIT_FIELD_BYTES_0
, 2048);
3040 //just to enable stat window
3041 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3042 //if charmed two demons the same session, the 2nd gets the 1st one's name
3043 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3048 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3050 ((Player
*)caster
)->CharmSpellInitialize();
3055 m_target
->SetCharmerGUID(0);
3057 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3058 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3061 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3064 if(((Creature
*)m_target
)->isPet())
3066 if(Unit
* owner
= m_target
->GetOwner())
3067 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,owner
->getFaction());
3069 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3071 else if(cinfo
) // normal creature
3072 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3074 // restore UNIT_FIELD_BYTES_0
3075 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3077 CreatureDataAddon
const *cainfo
= ((Creature
*)m_target
)->GetCreatureAddon();
3078 if(cainfo
&& cainfo
->bytes0
!= 0)
3079 m_target
->SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
3081 m_target
->RemoveFlag(UNIT_FIELD_BYTES_0
, 2048);
3083 if(m_target
->GetCharmInfo())
3084 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3086 sLog
.outError("Aura::HandleModCharm: target="I64FMTD
" with typeid=%d has a charm aura but no charm info!", m_target
->GetGUID(), m_target
->GetTypeId());
3090 caster
->SetCharm(0);
3092 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3094 WorldPacket
data(SMSG_PET_SPELLS
, 8);
3097 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3099 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3101 ((Creature
*)m_target
)->AIM_Initialize();
3102 if (((Creature
*)m_target
)->AI())
3103 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3109 void Aura::HandleModConfuse(bool apply
, bool Real
)
3114 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3117 void Aura::HandleModFear(bool apply
, bool Real
)
3122 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3125 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3130 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3136 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3137 data<<m_target->GetGUID();
3139 m_target->SendMessageToSet(&data,true);
3142 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3144 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3146 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3148 m_target
->addUnitState(UNIT_STAT_DIED
);
3149 m_target
->CombatStop();
3151 // prevent interrupt message
3152 if(m_caster_guid
==m_target
->GetGUID() && m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
3153 m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
3154 m_target
->InterruptNonMeleeSpells(true);
3155 m_target
->getHostilRefManager().deleteReferences();
3160 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3161 data<<m_target->GetGUID();
3163 m_target->SendMessageToSet(&data,true);
3166 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3168 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3170 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3172 m_target
->clearUnitState(UNIT_STAT_DIED
);
3176 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3181 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3184 // not sure for it's correctness
3186 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3188 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3190 // only at real add/remove aura
3191 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3194 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3195 if (((Player
*)m_target
)->IsInFeralForm())
3199 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3201 ((Player
*)m_target
)->SetRegularAttackTime();
3203 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3206 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3213 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3214 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3216 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3217 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3219 // Creature specific
3220 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3221 ((Creature
*)m_target
)->StopMoving();
3223 m_target
->SetUnitMovementFlags(0); //Clear movement flags
3225 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3227 data
.append(m_target
->GetPackGUID());
3229 m_target
->SendMessageToSet(&data
,true);
3233 // Real remove called after current aura remove from lists, check if other similar auras active
3234 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3237 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3238 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3240 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3242 if(m_target
->getVictim() && m_target
->isAlive())
3243 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3245 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3246 data
.append(m_target
->GetPackGUID());
3248 m_target
->SendMessageToSet(&data
,true);
3252 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1721)
3254 Unit
* caster
= GetCaster();
3255 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3258 uint32 spell_id
= 0;
3262 case 19386: spell_id
= 24131; break;
3263 case 24132: spell_id
= 24134; break;
3264 case 24133: spell_id
= 24135; break;
3265 case 27068: spell_id
= 27069; break;
3267 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3271 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3276 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3282 void Aura::HandleModStealth(bool apply
, bool Real
)
3286 // drop flag at stealth in bg
3287 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_target
)->InBattleGround())
3288 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3289 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3291 // only at real aura add
3294 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x02);
3295 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3296 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3298 // apply only if not in GM invisibility (and overwrite invisibility state)
3299 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3301 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3302 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3305 // for RACE_NIGHTELF stealth
3306 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3307 m_target
->CastSpell(m_target
, 21009, true, NULL
, this);
3312 // only at real aura remove
3315 // for RACE_NIGHTELF stealth
3316 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3317 m_target
->RemoveAurasDueToSpell(21009);
3319 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3320 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
) && m_target
->GetVisibility()!=VISIBILITY_OFF
)
3322 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x00);
3323 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3324 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3326 // restore invisibility if any
3327 if(m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3329 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3330 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3333 m_target
->SetVisibility(VISIBILITY_ON
);
3338 // Master of Subtlety
3339 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3340 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3342 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3346 int32 bp
= (*i
)->GetModifier()->m_amount
;
3347 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3350 m_target
->CastSpell(m_target
,31666,true);
3356 void Aura::HandleInvisibility(bool apply
, bool Real
)
3360 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3362 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3364 // apply glow vision
3365 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3367 // drop flag at invisible in bg
3368 if(((Player
*)m_target
)->InBattleGround())
3369 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3370 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3373 // apply only if not in GM invisibility and not stealth
3374 if(m_target
->GetVisibility()==VISIBILITY_ON
)
3376 // Aura not added yet but visibility code expect temporary add aura
3377 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3378 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3383 // recalculate value at modifier remove (current aura already removed)
3384 m_target
->m_invisibilityMask
= 0;
3385 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3386 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3387 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3389 // only at real aura remove and if not have different invisibility auras.
3390 if(Real
&& m_target
->m_invisibilityMask
==0)
3392 // remove glow vision
3393 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3394 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3396 // apply only if not in GM invisibility & not stealthed while invisible
3397 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3399 // if have stealth aura then already have stealth visibility
3400 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3401 m_target
->SetVisibility(VISIBILITY_ON
);
3407 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3411 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3415 // recalculate value at modifier remove (current aura already removed)
3416 m_target
->m_detectInvisibilityMask
= 0;
3417 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3418 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3419 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3421 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3422 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3425 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3427 // only at real add/remove aura
3431 uint32 apply_stat
= UNIT_STAT_ROOT
;
3434 m_target
->addUnitState(UNIT_STAT_ROOT
);
3435 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3437 m_target
->SetFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3439 //Save last orientation
3440 if( m_target
->getVictim() )
3441 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3443 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3445 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3446 data
.append(m_target
->GetPackGUID());
3448 m_target
->SendMessageToSet(&data
,true);
3450 //Clear unit movement flags
3451 m_target
->SetUnitMovementFlags(0);
3454 ((Creature
*)m_target
)->StopMoving();
3458 // Real remove called after current aura remove from lists, check if other similar auras active
3459 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3462 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3464 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3466 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3468 if(m_target
->getVictim() && m_target
->isAlive())
3469 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3471 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3473 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3474 data
.append(m_target
->GetPackGUID());
3476 m_target
->SendMessageToSet(&data
,true);
3482 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3484 // only at real add/remove aura
3490 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3491 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3492 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
;i
++)
3494 Spell
* currentSpell
= m_target
->m_currentSpells
[i
];
3495 if (currentSpell
&& currentSpell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3497 uint32 state
= currentSpell
->getState();
3498 // Stop spells on prepare or casting state
3499 if ( state
== SPELL_STATE_PREPARING
|| state
== SPELL_STATE_CASTING
)
3501 currentSpell
->cancel();
3502 currentSpell
->SetReferencedFromCurrent(false);
3503 m_target
->m_currentSpells
[i
] = NULL
;
3510 // Arcane Torrent (Energy)
3513 Unit
* caster
= GetCaster();
3517 // Search Mana Tap auras on caster
3519 Unit::AuraList
const& m_dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
3520 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3521 if ((*i
)->GetId() == 28734)
3526 caster
->CastCustomSpell(caster
, 25048, &energy
, NULL
, NULL
, true);
3527 caster
->RemoveAurasDueToSpell(28734);
3534 // Real remove called after current aura remove from lists, check if other similar auras active
3535 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3538 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3542 void Aura::HandleModThreat(bool apply
, bool Real
)
3544 // only at real add/remove aura
3548 if(!m_target
->isAlive())
3551 Unit
* caster
= GetCaster();
3553 if(!caster
|| !caster
->isAlive())
3562 level_diff
= m_target
->getLevel() - 60;
3565 // The Eye of Diminution
3567 level_diff
= m_target
->getLevel() - 60;
3572 m_modifier
.m_amount
+= multiplier
* level_diff
;
3574 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3576 if(m_modifier
.m_miscvalue
& int32(1<<x
))
3578 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3579 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_positive
? m_modifier
.m_amount
: -m_modifier
.m_amount
, apply
);
3584 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3586 // only at real add/remove aura
3590 if(!m_target
->isAlive() || m_target
->GetTypeId()!= TYPEID_PLAYER
)
3593 Unit
* caster
= GetCaster();
3595 if(!caster
|| !caster
->isAlive())
3598 float threatMod
= 0.0f
;
3600 threatMod
= float(m_modifier
.m_amount
);
3602 threatMod
= float(-m_modifier
.m_amount
);
3604 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
3607 void Aura::HandleModTaunt(bool apply
, bool Real
)
3609 // only at real add/remove aura
3613 if(!m_target
->isAlive() || !m_target
->CanHaveThreatList())
3616 Unit
* caster
= GetCaster();
3618 if(!caster
|| !caster
->isAlive() || caster
->GetTypeId() != TYPEID_PLAYER
)
3622 m_target
->TauntApply(caster
);
3625 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3626 m_target
->TauntFadeOut(caster
);
3630 /*********************************************************/
3631 /*** MODIFY SPEED ***/
3632 /*********************************************************/
3633 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
3635 // all applied/removed only at real aura add/remove
3639 m_target
->UpdateSpeed(MOVE_RUN
, true);
3642 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
3644 // all applied/removed only at real aura add/remove
3648 m_target
->UpdateSpeed(MOVE_RUN
, true);
3651 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
3653 // all applied/removed only at real aura add/remove
3657 // Enable Fly mode for flying mounts
3658 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
3662 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
3664 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
3665 data
.append(m_target
->GetPackGUID());
3666 data
<< uint32(0); // unknown
3667 m_target
->SendMessageToSet(&data
, true);
3669 //Players on flying mounts must be immune to polymorph
3670 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3671 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
3673 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3674 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
3675 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3678 m_target
->UpdateSpeed(MOVE_FLY
, true);
3681 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
3683 // all applied/removed only at real aura add/remove
3687 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3690 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real
)
3692 // all applied/removed only at real aura add/remove
3696 m_target
->UpdateSpeed(MOVE_RUN
, true);
3697 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3698 m_target
->UpdateSpeed(MOVE_FLY
, true);
3701 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
3703 // all applied/removed only at real aura add/remove
3707 m_target
->UpdateSpeed(MOVE_RUN
, true);
3708 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3709 m_target
->UpdateSpeed(MOVE_FLY
, true);
3712 /*********************************************************/
3714 /*********************************************************/
3716 void Aura::HandleModMechanicImmunity(bool apply
, bool Real
)
3718 uint32 mechanic
= 1 << m_modifier
.m_miscvalue
;
3720 //immune movement impairment and loss of control
3722 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
3724 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3726 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3727 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3731 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3732 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) // spells unaffected by invulnerability
3733 && !iter
->second
->IsPositive() // only remove negative spells
3734 && spell
->Id
!= GetId())
3736 //check for mechanic mask
3737 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
3739 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3743 next
= Auras
.begin();
3749 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,m_modifier
.m_miscvalue
,apply
);
3752 switch(m_modifier
.m_miscvalue
)
3754 case MECHANIC_INVULNERABILITY
:
3755 m_target
->ModifyAuraState(AURA_STATE_FORBEARANCE
,apply
);
3757 case MECHANIC_SHIELD
:
3758 m_target
->ModifyAuraState(AURA_STATE_WEAKENED_SOUL
,apply
);
3763 if ( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
3765 // The Beast Within cast on owner if talent present
3766 if ( Unit
* owner
= m_target
->GetOwner() )
3769 Unit::AuraList
const& m_dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
3770 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3772 if ( (*i
)->GetSpellProto()->SpellIconID
== 2229 )
3775 owner
->CastSpell(owner
, 34471, true, 0, this);
3777 owner
->RemoveAurasDueToSpell(34471);
3784 // The Beast Within and Bestial Wrath - immunity
3785 if(GetId() == 19574 || GetId() == 34471)
3789 m_target
->CastSpell(m_target
,24395,true);
3790 m_target
->CastSpell(m_target
,24396,true);
3791 m_target
->CastSpell(m_target
,24397,true);
3792 m_target
->CastSpell(m_target
,26592,true);
3796 m_target
->RemoveAurasDueToSpell(24395);
3797 m_target
->RemoveAurasDueToSpell(24396);
3798 m_target
->RemoveAurasDueToSpell(24397);
3799 m_target
->RemoveAurasDueToSpell(26592);
3804 void Aura::HandleAuraModEffectImmunity(bool apply
, bool Real
)
3808 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3810 if(((Player
*)m_target
)->InBattleGround())
3812 BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround();
3815 switch(bg
->GetTypeID())
3817 case BATTLEGROUND_AV
:
3821 case BATTLEGROUND_WS
:
3823 // Warsong Flag, horde // Silverwing Flag, alliance
3824 if(GetId() == 23333 || GetId() == 23335)
3825 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3828 case BATTLEGROUND_AB
:
3832 case BATTLEGROUND_EY
:
3834 if(GetId() == 34976)
3835 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3844 m_target
->ApplySpellImmune(GetId(),IMMUNITY_EFFECT
,m_modifier
.m_miscvalue
,apply
);
3847 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
3849 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3851 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
3852 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
3854 if (auraList
.front() != this) // skip itself aura (it already added)
3856 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
3857 itr
= auraList
.begin();
3864 m_target
->ApplySpellImmune(GetId(),IMMUNITY_STATE
,m_modifier
.m_miscvalue
,apply
);
3867 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
3869 m_target
->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL
,m_modifier
.m_miscvalue
,apply
);
3871 if(Real
&& apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3873 if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
3875 uint32 school_mask
= m_modifier
.m_miscvalue
;
3876 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3877 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3881 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3882 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
3883 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
3884 && !iter
->second
->IsPositive() //Don't remove positive spells
3885 && spell
->Id
!= GetId() ) //Don't remove self
3887 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3891 next
= Auras
.begin();
3896 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
3899 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
3901 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
3905 void Aura::HandleAuraModDmgImmunity(bool apply
, bool Real
)
3907 m_target
->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE
,m_modifier
.m_miscvalue
,apply
);
3910 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
3912 // all applied/removed only at real aura add/remove
3916 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
3919 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
3926 // some spell have charges by functionality not have its in spell data
3929 case 28200: // Ascendance (Talisman of Ascendance trinket)
3931 UpdateAuraCharges();
3938 void Aura::HandleAuraModStalked(bool apply
, bool Real
)
3940 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
3942 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
3944 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
3947 /*********************************************************/
3949 /*********************************************************/
3951 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool Real
)
3953 if (m_periodicTimer
<= 0)
3954 m_periodicTimer
+= m_modifier
.periodictime
;
3956 m_isPeriodic
= apply
;
3957 m_isTrigger
= apply
;
3959 // Curse of the Plaguebringer
3960 if (!apply
&& m_spellProto
->Id
== 29213 && m_removeMode
!=AURA_REMOVE_BY_DISPEL
)
3962 // Cast Wrath of the Plaguebringer if not dispelled
3963 m_target
->CastSpell(m_target
, 29214, true, 0, this);
3967 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
3969 if (m_periodicTimer
<= 0)
3970 m_periodicTimer
+= m_modifier
.periodictime
;
3972 m_isPeriodic
= apply
;
3975 void Aura::HandlePeriodicHeal(bool apply
, bool Real
)
3977 if (m_periodicTimer
<= 0)
3978 m_periodicTimer
+= m_modifier
.periodictime
;
3980 m_isPeriodic
= apply
;
3982 // only at real apply
3983 if (Real
&& apply
&& GetSpellProto()->Mechanic
== MECHANIC_BANDAGE
)
3985 // provided m_target as original caster to prevent apply aura caster selection for this negative buff
3986 m_target
->CastSpell(m_target
,11196,true,NULL
,this,m_target
->GetGUID());
3989 // For prevent double apply bonuses
3990 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
3992 if(!loading
&& apply
)
3994 switch (m_spellProto
->SpellFamilyName
)
3996 case SPELLFAMILY_DRUID
:
3999 if(m_spellProto
->SpellFamilyFlags
& 0x0000000000000010LL
)
4001 if(Unit
* caster
= GetCaster())
4003 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4004 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4006 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4007 switch((*k
)->GetModifier()->m_miscvalue
)
4009 case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura
4010 case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura
4012 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4024 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4026 // spells required only Real aura add/remove
4030 if (m_periodicTimer
<= 0)
4031 m_periodicTimer
+= m_modifier
.periodictime
;
4033 m_isPeriodic
= apply
;
4035 // For prevent double apply bonuses
4036 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4038 Unit
*caster
= GetCaster();
4040 switch (m_spellProto
->SpellFamilyName
)
4042 case SPELLFAMILY_GENERIC
:
4045 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
== 0 )
4047 // $AP*0.18/6 bonus per tick
4048 if (apply
&& !loading
&& caster
)
4049 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4054 case SPELLFAMILY_WARRIOR
:
4057 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4059 // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4060 if (apply
&& !loading
&& caster
)
4062 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4063 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4064 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4065 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4066 // WARNING! in 3.0 multiplier 0.00743f change to 0.6
4067 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.00743f
);
4073 case SPELLFAMILY_DRUID
:
4076 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000001000LL
)
4078 // $AP*0.06/3 bonus per tick
4079 if (apply
&& !loading
&& caster
)
4080 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 / 100);
4084 if (m_spellProto
->SpellFamilyFlags
& 0x000000010000000000LL
)
4086 // $AP*0.05/5 bonus per tick
4087 if (apply
&& !loading
&& caster
)
4088 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4092 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000800000LL
)
4094 // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, whether 4 or 5 CPs are being used]
4095 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4097 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4099 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4100 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4101 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4103 if((*itr
)->GetId()==34241)
4105 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4111 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4117 case SPELLFAMILY_ROGUE
:
4119 // Deadly poison aura state
4120 if((m_spellProto
->SpellFamilyFlags
& 0x10000) && m_spellProto
->SpellVisual
[0]==5100)
4123 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,true);
4126 // current aura already removed, search present of another
4128 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
4129 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4131 SpellEntry
const* itr_spell
= (*itr
)->GetSpellProto();
4132 if(itr_spell
&& itr_spell
->SpellFamilyName
==SPELLFAMILY_ROGUE
&& (itr_spell
->SpellFamilyFlags
& 0x10000) && itr_spell
->SpellVisual
[0]==5100)
4138 // this has been last deadly poison aura
4140 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,false);
4145 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000100000LL
)
4147 // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP increase the contribution from AP]
4148 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4150 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4152 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4157 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000000100LL
)
4159 // $AP*0.18/6 bonus per tick
4160 if (apply
&& !loading
&& caster
)
4161 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4166 case SPELLFAMILY_HUNTER
:
4169 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000004000LL
)
4171 // $RAP*0.1/5 bonus per tick
4172 if (apply
&& !loading
&& caster
)
4173 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4177 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000004LL
&& m_spellProto
->SpellIconID
== 678)
4179 // $RAP*0.1/5 bonus per tick
4180 if (apply
&& !loading
&& caster
)
4181 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4186 case SPELLFAMILY_PALADIN
:
4189 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4191 if (apply
&& !loading
)
4193 if(Unit
* caster
= GetCaster())
4195 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4196 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4198 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4199 switch((*k
)->GetModifier()->m_miscvalue
)
4201 case 5147: // Improved Consecration - Libram of the Eternal Rest
4203 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4219 void Aura::HandlePeriodicDamagePCT(bool apply
, bool Real
)
4221 if (m_periodicTimer
<= 0)
4222 m_periodicTimer
+= m_modifier
.periodictime
;
4224 m_isPeriodic
= apply
;
4227 void Aura::HandlePeriodicLeech(bool apply
, bool Real
)
4229 if (m_periodicTimer
<= 0)
4230 m_periodicTimer
+= m_modifier
.periodictime
;
4232 m_isPeriodic
= apply
;
4235 void Aura::HandlePeriodicManaLeech(bool apply
, bool Real
)
4237 if (m_periodicTimer
<= 0)
4238 m_periodicTimer
+= m_modifier
.periodictime
;
4240 m_isPeriodic
= apply
;
4243 /*********************************************************/
4244 /*** MODIFY STATS ***/
4245 /*********************************************************/
4247 /********************************/
4248 /*** RESISTANCE ***/
4249 /********************************/
4251 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool Real
)
4253 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4255 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4257 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4258 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4259 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4264 void Aura::HandleAuraModResistance(bool apply
, bool Real
)
4266 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4268 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4270 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4271 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4272 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4276 // Faerie Fire (druid versions)
4277 if( m_spellProto
->SpellIconID
== 109 &&
4278 m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&&
4279 m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
4281 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
,apply
);
4285 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool Real
)
4287 // only players have base stats
4288 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4290 //pets only have base armor
4291 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4292 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4296 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4298 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4299 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4304 void Aura::HandleModResistancePercent(bool apply
, bool Real
)
4306 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4308 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4310 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4311 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4313 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),true,m_modifier
.m_amount
, apply
);
4314 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),false,m_modifier
.m_amount
, apply
);
4320 void Aura::HandleModBaseResistance(bool apply
, bool Real
)
4322 // only players have base stats
4323 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4325 //only pets have base stats
4326 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4327 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4331 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4332 if(m_modifier
.m_miscvalue
& (1<<i
))
4333 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4337 /********************************/
4339 /********************************/
4341 void Aura::HandleAuraModStat(bool apply
, bool Real
)
4343 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4345 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4349 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4351 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4352 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4354 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4355 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4356 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4357 m_target
->ApplyStatBuffMod(Stats(i
),m_modifier
.m_amount
,apply
);
4362 void Aura::HandleModPercentStat(bool apply
, bool Real
)
4364 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4366 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4370 // only players have base stats
4371 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4374 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4376 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4377 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4381 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real
)
4383 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4386 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4387 // This information for client side use only
4388 // Recalculate bonus
4389 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4392 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real
)
4394 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4397 // Recalculate bonus
4398 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4401 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4407 m_target
->CastSpell(m_target
,44416,true,NULL
,this,GetCasterGUID());
4410 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real
)
4412 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4415 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4416 // This information for client side use only
4417 // Recalculate bonus
4418 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4421 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real
)
4423 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4426 // Recalculate bonus
4427 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4430 void Aura::HandleModHealingDone(bool /*apply*/, bool Real
)
4432 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4434 // implemented in Unit::SpellHealingBonus
4435 // this information is for client side only
4436 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4439 void Aura::HandleModTotalPercentStat(bool apply
, bool Real
)
4441 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4443 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4447 //save current and max HP before applying aura
4448 uint32 curHPValue
= m_target
->GetHealth();
4449 uint32 maxHPValue
= m_target
->GetMaxHealth();
4451 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4453 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4455 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4456 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4457 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4461 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4462 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4464 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4465 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4466 m_target
->SetHealth(newHPValue
);
4470 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real
)
4472 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4475 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4477 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4478 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4479 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4483 // Recalculate Armor
4484 m_target
->UpdateArmor();
4487 /********************************/
4488 /*** HEAL & ENERGIZE ***/
4489 /********************************/
4490 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool Real
)
4493 Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic,
4494 so this aura not fully working.
4498 if(!m_target
->isAlive())
4501 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4502 m_target
->SetStandState(PLAYER_STATE_SIT
);
4504 if(m_periodicTimer
<= 0)
4506 m_periodicTimer
+= m_modifier
.periodictime
;
4508 if(m_target
->GetHealth() < m_target
->GetMaxHealth())
4510 // PeriodicTick can cast triggered spells with stats changes
4516 m_isPeriodic
= apply
;
4519 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool Real
)
4521 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4522 m_target
->SetStandState(PLAYER_STATE_SIT
);
4525 if(m_modifier
.periodictime
== 0)
4526 m_modifier
.periodictime
= 1000;
4527 if(m_periodicTimer
<= 0 && m_target
->getPowerType() == POWER_MANA
)
4529 m_periodicTimer
+= m_modifier
.periodictime
;
4531 if(m_target
->GetPower(POWER_MANA
) < m_target
->GetMaxPower(POWER_MANA
))
4533 // PeriodicTick can cast triggered spells with stats changes
4539 m_isPeriodic
= apply
;
4542 void Aura::HandleModRegen(bool apply
, bool Real
) // eating
4546 if(!m_target
->isAlive())
4549 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4550 m_target
->SetStandState(PLAYER_STATE_SIT
);
4552 if(m_periodicTimer
<= 0)
4554 m_periodicTimer
+= 5000;
4555 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
4556 Unit
*caster
= GetCaster();
4559 SpellEntry
const *spellProto
= GetSpellProto();
4561 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, spellProto
);
4566 m_isPeriodic
= apply
;
4569 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4571 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4572 m_target
->SetStandState(PLAYER_STATE_SIT
);
4574 if(apply
&& m_periodicTimer
<= 0)
4576 m_periodicTimer
+= 2000;
4578 Powers pt
= m_target
->getPowerType();
4579 if(int32(pt
) != m_modifier
.m_miscvalue
)
4582 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
4585 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
4587 else if( GetId() == 20577 )
4590 m_target
->HandleEmoteCommand(398);
4593 // Warrior talent, gain 1 rage every 3 seconds while in combat
4594 if(pt
== POWER_RAGE
&& m_target
->isInCombat())
4596 m_target
->ModifyPower(pt
, m_modifier
.m_amount
*10/17);
4597 m_periodicTimer
+= 1000;
4600 m_isPeriodic
= apply
;
4601 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4602 ((Player
*)m_target
)->UpdateManaRegen();
4605 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4607 // spells required only Real aura add/remove
4611 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4614 // Update manaregen value
4615 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4616 ((Player
*)m_target
)->UpdateManaRegen();
4619 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4621 // spells required only Real aura add/remove
4625 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4628 //Note: an increase in regen does NOT cause threat.
4629 ((Player
*)m_target
)->UpdateManaRegen();
4632 void Aura::HandleComprehendLanguage(bool apply
, bool Real
)
4635 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4637 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4640 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4642 // Special case with temporary increase max/current health
4645 case 12976: // Warrior Last Stand triggered spell
4646 case 28726: // Nightmare Seed ( Nightmare Seed )
4647 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4648 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4654 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4655 m_target
->ModifyHealth(m_modifier
.m_amount
);
4659 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4660 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4662 m_target
->SetHealth(1);
4663 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4671 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4674 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool Real
)
4676 uint32 oldhealth
= m_target
->GetHealth();
4677 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4679 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4681 // refresh percentage
4684 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4688 m_target
->SetHealth(newhealth
);
4692 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4694 Powers powerType
= m_target
->getPowerType();
4695 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4698 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START
+ powerType
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4701 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool Real
)
4703 Powers powerType
= m_target
->getPowerType();
4704 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4707 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START
+ powerType
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4710 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool Real
)
4712 //m_target->ApplyMaxHealthPercentMod(m_modifier.m_amount,apply);
4713 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4716 /********************************/
4718 /********************************/
4720 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real
)
4722 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4725 ((Player
*)m_target
)->UpdateParryPercentage();
4728 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real
)
4730 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4733 ((Player
*)m_target
)->UpdateDodgePercentage();
4734 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4737 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real
)
4739 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4742 ((Player
*)m_target
)->UpdateBlockPercentage();
4743 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4746 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
4748 // spells required only Real aura add/remove
4752 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4755 ((Player
*)m_target
)->UpdateManaRegen();
4758 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
4760 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4763 // apply item specific bonuses for already equipped weapon
4766 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4767 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4768 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
,WeaponAttackType(i
),this,apply
);
4771 // mods must be applied base at equipped weapon class and subclass comparison
4772 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4773 // m_modifier.m_miscvalue comparison with item generated damage types
4775 if (GetSpellProto()->EquippedItemClass
== -1)
4777 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4778 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4779 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4783 // done in Player::_ApplyWeaponDependentAuraMods
4787 void Aura::HandleModHitChance(bool apply
, bool Real
)
4789 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4790 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4793 void Aura::HandleModSpellHitChance(bool apply
, bool Real
)
4795 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4798 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
4800 // spells required only Real aura add/remove
4804 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4806 ((Player
*)m_target
)->UpdateAllSpellCritChances();
4810 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
4814 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
4816 // spells required only Real aura add/remove
4820 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4823 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
4824 if (m_modifier
.m_miscvalue
& (1<<school
))
4825 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
4828 /********************************/
4829 /*** ATTACK SPEED ***/
4830 /********************************/
4832 void Aura::HandleModCastingSpeed(bool apply
, bool Real
)
4834 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4837 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool Real
)
4839 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4840 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4841 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4844 void Aura::HandleModCombatSpeedPct(bool apply
, bool Real
)
4846 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4847 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4848 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4849 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4852 void Aura::HandleModAttackSpeed(bool apply
, bool Real
)
4854 if(!m_target
->isAlive() )
4857 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4860 void Aura::HandleHaste(bool apply
, bool Real
)
4862 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
,apply
);
4863 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
,apply
);
4864 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
,apply
);
4867 void Aura::HandleAuraModRangedHaste(bool apply
, bool Real
)
4869 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4872 void Aura::HandleRangedAmmoHaste(bool apply
, bool Real
)
4874 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4876 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
4879 /********************************/
4880 /*** ATTACK POWER ***/
4881 /********************************/
4883 void Aura::HandleAuraModAttackPower(bool apply
, bool Real
)
4885 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4888 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool Real
)
4890 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4893 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4896 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool Real
)
4898 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
4899 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4902 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool Real
)
4904 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4907 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
4908 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4911 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply
, bool Real
)
4913 // spells required only Real aura add/remove
4917 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4920 if(m_modifier
.m_miscvalue
!= STAT_INTELLECT
)
4922 // support required adding UpdateAttackPowerAndDamage calls at stat update
4923 sLog
.outError("Aura SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT (212) need support non-intelect stats!");
4927 // Recalculate bonus
4928 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
4931 /********************************/
4932 /*** DAMAGE BONUS ***/
4933 /********************************/
4934 void Aura::HandleModDamageDone(bool apply
, bool Real
)
4936 // apply item specific bonuses for already equipped weapon
4937 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4939 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4940 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4941 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
4944 // m_modifier.m_miscvalue is bitmask of spell schools
4945 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
4946 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
4947 // 127 - full bitmask any damages
4949 // mods must be applied base at equipped weapon class and subclass comparison
4950 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4951 // m_modifier.m_miscvalue comparison with item generated damage types
4953 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
4955 // apply generic physical damage bonuses including wand case
4956 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
4958 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4959 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4960 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4964 // done in Player::_ApplyWeaponDependentAuraMods
4967 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4970 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
,m_modifier
.m_amount
,apply
);
4972 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
,m_modifier
.m_amount
,apply
);
4976 // Skip non magic case for speedup
4977 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
4980 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
4982 // wand magic case (skip generic to all item spell bonuses)
4983 // done in Player::_ApplyWeaponDependentAuraMods
4985 // Skip item specific requirements for not wand magic damage
4989 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4990 // This information for client side use only
4991 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4995 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
4997 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
4998 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+i
,m_modifier
.m_amount
,apply
);
5003 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5005 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5006 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+i
,m_modifier
.m_amount
,apply
);
5009 Pet
* pet
= m_target
->GetPet();
5011 pet
->UpdateAttackPowerAndDamage();
5015 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5017 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5019 // apply item specific bonuses for already equipped weapon
5020 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5022 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5023 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5024 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5027 // m_modifier.m_miscvalue is bitmask of spell schools
5028 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5029 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5030 // 127 - full bitmask any damages
5032 // mods must be applied base at equipped weapon class and subclass comparison
5033 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5034 // m_modifier.m_miscvalue comparison with item generated damage types
5036 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5038 // apply generic physical damage bonuses including wand case
5039 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5041 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5042 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5043 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5047 // done in Player::_ApplyWeaponDependentAuraMods
5049 // For show in client
5050 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5051 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
,m_modifier
.m_amount
/100.0f
,apply
);
5054 // Skip non magic case for speedup
5055 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5058 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5060 // wand magic case (skip generic to all item spell bonuses)
5061 // done in Player::_ApplyWeaponDependentAuraMods
5063 // Skip item specific requirements for not wand magic damage
5067 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5068 // Send info to client
5069 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5070 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5071 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+i
,m_modifier
.m_amount
/100.0f
,apply
);
5074 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5076 // spells required only Real aura add/remove
5080 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5082 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5085 /********************************/
5086 /*** POWER COST ***/
5087 /********************************/
5089 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5091 // spells required only Real aura add/remove
5095 float amount
= m_modifier
.m_amount
/100.0f
;
5096 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5097 if(m_modifier
.m_miscvalue
& (1<<i
))
5098 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+i
,amount
,apply
);
5101 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5103 // spells required only Real aura add/remove
5107 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5108 if(m_modifier
.m_miscvalue
& (1<<i
))
5109 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+i
,m_modifier
.m_amount
,apply
);
5112 /*********************************************************/
5114 /*********************************************************/
5116 void Aura::HandleShapeshiftBoosts(bool apply
)
5119 uint32 spellId2
= 0;
5120 uint32 HotWSpellId
= 0;
5122 switch(GetModifier()->m_miscvalue
)
5126 HotWSpellId
= 24900;
5140 HotWSpellId
= 24899;
5145 HotWSpellId
= 24899;
5147 case FORM_BATTLESTANCE
:
5150 case FORM_DEFENSIVESTANCE
:
5153 case FORM_BERSERKERSTANCE
:
5158 // aura from effect trigger spell
5164 case FORM_FLIGHT_EPIC
:
5168 case FORM_SPIRITOFREDEMPTION
:
5170 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5172 case FORM_GHOSTWOLF
:
5177 case FORM_CREATURECAT
:
5178 case FORM_CREATUREBEAR
:
5183 uint32 form
= GetModifier()->m_miscvalue
-1;
5187 if (spellId
) m_target
->CastSpell(m_target
, spellId
, true, NULL
, this );
5188 if (spellId2
) m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5190 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5192 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5193 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5195 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5196 if(itr
->first
==spellId
|| itr
->first
==spellId2
) continue;
5197 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5198 if (!spellInfo
|| !(spellInfo
->Attributes
& ((1<<6) | (1<<7)))) continue;
5199 if (spellInfo
->Stances
& (1<<form
))
5200 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5203 if (((Player
*)m_target
)->HasSpell(17007))
5205 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5206 if (spellInfo
&& spellInfo
->Stances
& (1<<form
))
5207 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5212 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5213 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5215 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5217 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5218 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5221 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5230 m_target
->RemoveAurasDueToSpell(spellId
);
5231 m_target
->RemoveAurasDueToSpell(spellId2
);
5233 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5234 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5236 if (itr
->second
->IsRemovedOnShapeLost())
5238 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5239 itr
= tAuras
.begin();
5248 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5249 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5252 void Aura::HandleAuraEmpathy(bool apply
, bool Real
)
5254 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5257 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5258 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5259 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5262 void Aura::HandleAuraUntrackable(bool apply
, bool Real
)
5265 m_target
->SetFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5267 m_target
->RemoveFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5270 void Aura::HandleAuraModPacify(bool apply
, bool Real
)
5272 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5276 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5278 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5281 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5283 HandleAuraModPacify(apply
,Real
);
5284 HandleAuraModSilence(apply
,Real
);
5287 void Aura::HandleAuraGhost(bool apply
, bool Real
)
5289 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5294 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5298 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5302 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5304 // all applied/removed only at real aura add/remove
5311 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5313 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5314 data
.append(m_target
->GetPackGUID());
5315 data
<< uint32(0); // unk
5316 m_target
->SendMessageToSet(&data
, true);
5319 void Aura::HandleModRating(bool apply
, bool Real
)
5321 // spells required only Real aura add/remove
5325 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5328 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5329 if (m_modifier
.m_miscvalue
& (1 << rating
))
5330 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5333 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5335 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5338 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5340 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5343 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real
)
5345 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5348 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5349 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5352 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5354 // spells required only Real aura add/remove
5357 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5359 // show armor penetration
5360 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5361 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
,m_modifier
.m_amount
, apply
);
5363 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5364 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5365 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
,m_modifier
.m_amount
, apply
);
5368 void Aura::HandleShieldBlockValue(bool apply
, bool Real
)
5370 BaseModType modType
= FLAT_MOD
;
5371 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5374 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5375 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5378 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5380 // spells required only Real aura add/remove
5384 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5387 Player
*target
= (Player
*)m_target
;
5389 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5390 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5391 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5392 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5393 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5396 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5399 m_target
->CombatStop();
5401 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5404 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5406 // spells required only Real aura add/remove
5410 // prepare spirit state
5413 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5415 // disable breath/etc timers
5416 ((Player
*)m_target
)->StopMirrorTimers();
5418 // set stand state (expected in this form)
5419 if(!m_target
->IsStandState())
5420 m_target
->SetStandState(PLAYER_STATE_NONE
);
5423 m_target
->SetHealth(1);
5427 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5430 void Aura::CleanupTriggeredSpells()
5432 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5436 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5440 if(GetSpellDuration(tProto
) != -1)
5443 // needed for spell 43680, maybe others
5444 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5445 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
5446 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
5448 m_target
->RemoveAurasDueToSpell(tSpellId
);
5451 void Aura::HandleAuraPowerBurn(bool apply
, bool Real
)
5453 if (m_periodicTimer
<= 0)
5454 m_periodicTimer
+= m_modifier
.periodictime
;
5456 m_isPeriodic
= apply
;
5459 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
5464 // prevent double apply bonuses
5465 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
5467 if(Unit
* caster
= GetCaster())
5469 float DoneActualBenefit
= 0.0f
;
5470 switch(m_spellProto
->SpellFamilyName
)
5472 case SPELLFAMILY_PRIEST
:
5473 if(m_spellProto
->SpellFamilyFlags
== 0x1) //PW:S
5475 //+30% from +healing bonus
5476 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.3f
;
5480 case SPELLFAMILY_MAGE
:
5481 if(m_spellProto
->SpellFamilyFlags
== 0x80100 || m_spellProto
->SpellFamilyFlags
== 0x8 || m_spellProto
->SpellFamilyFlags
== 0x100000000LL
)
5483 //frost ward, fire ward, ice barrier
5484 //+10% from +spd bonus
5485 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5489 case SPELLFAMILY_WARLOCK
:
5490 if(m_spellProto
->SpellFamilyFlags
== 0x00)
5493 //+10% from +spd bonus
5494 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5502 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
5504 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
5509 void Aura::PeriodicTick()
5511 if(!m_target
->isAlive())
5514 switch(m_modifier
.m_auraname
)
5516 case SPELL_AURA_PERIODIC_DAMAGE
:
5517 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
5519 Unit
*pCaster
= GetCaster();
5523 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5524 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5527 // Check for immune (not use charges)
5528 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5531 // some auras remove at specific health level or more
5532 if(m_modifier
.m_auraname
==SPELL_AURA_PERIODIC_DAMAGE
)
5536 case 43093: case 31956: case 38801:
5537 case 35321: case 38363: case 39215:
5538 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
5540 m_target
->RemoveAurasDueToSpell(GetId());
5547 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_DUMMY
?
5548 pCaster
->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints
[GetEffIndex()+1],m_target
) :
5550 if(m_target
->GetHealth()*100 >= m_target
->GetMaxHealth()*percent
)
5552 m_target
->RemoveAurasDueToSpell(GetId());
5564 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5566 // ignore non positive values (can be result apply spellmods to aura damage
5567 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5571 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
5575 // Calculate armor mitigation if it is a physical spell
5576 // But not for bleed mechanic spells
5577 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
5578 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
5580 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5581 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5582 pdamage
= pdamageReductedArmor
;
5585 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5587 // Curse of Agony damage-per-tick calculation
5588 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
) && GetSpellProto()->SpellIconID
==544)
5590 // 1..4 ticks, 1/2 from normal tick damage
5591 if (m_duration
>=((m_maxduration
-m_modifier
.periodictime
)*2/3))
5592 pdamage
= pdamage
/2;
5593 // 9..12 ticks, 3/2 from normal tick damage
5594 else if(m_duration
<((m_maxduration
-m_modifier
.periodictime
)/3))
5595 pdamage
+= (pdamage
+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5596 // 5..8 ticks have normal tick damage
5600 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
5602 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5603 // Reduce dot damage from resilience for players
5604 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5605 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5607 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5609 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5610 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5612 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5613 data
.append(m_target
->GetPackGUID());
5614 data
.appendPackGUID(GetCasterGUID());
5615 data
<< uint32(GetId());
5617 data
<< uint32(m_modifier
.m_auraname
);
5618 data
<< (uint32
)pdamage
;
5619 data
<< (uint32
)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5620 data
<< (uint32
)absorb
;
5621 data
<< (uint32
)resist
;
5622 data
<< uint32(0); // wotlk
5623 m_target
->SendMessageToSet(&data
,true);
5625 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5626 SpellEntry
const* spellProto
= GetSpellProto();
5628 pCaster
->DealDamage(m_target
, (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
), &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5630 // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura)
5632 pCaster
->ProcDamageAndSpell(target
, PROC_FLAG_NONE
, PROC_FLAG_TAKE_DAMAGE
, (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
), GetSpellSchoolMask(spellProto
), spellProto
);
5635 case SPELL_AURA_PERIODIC_LEECH
:
5637 Unit
*pCaster
= GetCaster();
5641 if(!pCaster
->isAlive())
5644 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5645 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5648 // Check for immune (not use charges)
5649 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5654 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5656 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5658 //Calculate armor mitigation if it is a physical spell
5659 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
5661 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5662 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5663 pdamage
= pdamageReductedArmor
;
5666 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5668 // talent Soul Siphon add bonus to Drain Life spells
5669 if( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x8) )
5671 // find talent max bonus percentage
5672 Unit::AuraList
const& mClassScriptAuras
= pCaster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
5673 for(Unit::AuraList::const_iterator i
= mClassScriptAuras
.begin(); i
!= mClassScriptAuras
.end(); ++i
)
5675 if ((*i
)->GetModifier()->m_miscvalue
== 4992 || (*i
)->GetModifier()->m_miscvalue
== 4993)
5677 if((*i
)->GetEffIndex()!=1)
5679 sLog
.outError("Expected spell %u structure change, need code update",(*i
)->GetId());
5683 // effect 1 m_amount
5684 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
5685 // effect 0 m_amount
5686 int32 stepPercent
= pCaster
->CalculateSpellDamage((*i
)->GetSpellProto(),0,(*i
)->GetSpellProto()->EffectBasePoints
[0],pCaster
);
5688 // count affliction effects and calc additional damage in percentage
5689 int32 modPercent
= 0;
5690 Unit::AuraMap
const& victimAuras
= m_target
->GetAuras();
5691 for (Unit::AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
5693 Aura
* aura
= itr
->second
;
5694 if (aura
->IsPositive())continue;
5695 SpellEntry
const* m_spell
= aura
->GetSpellProto();
5696 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
)
5699 SkillLineAbilityMap::const_iterator lower
= spellmgr
.GetBeginSkillLineAbilityMap(m_spell
->Id
);
5700 SkillLineAbilityMap::const_iterator upper
= spellmgr
.GetEndSkillLineAbilityMap(m_spell
->Id
);
5702 for(SkillLineAbilityMap::const_iterator _spell_idx
= lower
; _spell_idx
!= upper
; ++_spell_idx
)
5704 if(_spell_idx
->second
->skillId
== SKILL_AFFLICTION
)
5706 modPercent
+= stepPercent
;
5707 if (modPercent
>= maxPercent
)
5709 modPercent
= maxPercent
;
5715 pdamage
+= (pdamage
*modPercent
/100);
5721 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5722 // Reduce dot damage from resilience for players
5723 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5724 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5726 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5728 if(m_target
->GetHealth() < pdamage
)
5729 pdamage
= uint32(m_target
->GetHealth());
5731 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5732 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5734 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
5737 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5738 SpellEntry
const* spellProto
= GetSpellProto();
5739 float multiplier
= spellProto
->EffectMultipleValue
[GetEffIndex()] > 0 ? spellProto
->EffectMultipleValue
[GetEffIndex()] : 1;
5741 uint32 new_damage
= pCaster
->DealDamage(m_target
, (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
), &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
5743 // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura)
5745 pCaster
->ProcDamageAndSpell(target
, PROC_FLAG_HEALED
, PROC_FLAG_TAKE_DAMAGE
, new_damage
, GetSpellSchoolMask(spellProto
), spellProto
);
5746 if (!target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
5748 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
5750 if (pCaster
->m_currentSpells
[i
] && pCaster
->m_currentSpells
[i
]->m_spellInfo
->Id
== spellProto
->Id
)
5751 pCaster
->m_currentSpells
[i
]->cancel();
5756 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5757 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
5759 uint32 heal
= pCaster
->SpellHealingBonus(spellProto
, uint32(new_damage
* multiplier
), DOT
, pCaster
);
5761 int32 gain
= pCaster
->ModifyHealth(heal
);
5762 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, spellProto
);
5764 pCaster
->SendHealSpellLog(pCaster
, spellProto
->Id
, heal
);
5767 case SPELL_AURA_PERIODIC_HEAL
:
5768 case SPELL_AURA_OBS_MOD_HEALTH
:
5770 Unit
*pCaster
= GetCaster();
5774 // heal for caster damage (must be alive)
5775 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0]==163 && !pCaster
->isAlive())
5778 // ignore non positive values (can be result apply spellmods to aura damage
5779 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5783 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
5784 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/100);
5788 pdamage
= pCaster
->SpellHealingBonus(GetSpellProto(), pdamage
, DOT
, m_target
);
5790 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5791 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5793 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5794 data
.append(m_target
->GetPackGUID());
5795 data
.appendPackGUID(GetCasterGUID());
5796 data
<< uint32(GetId());
5798 data
<< uint32(m_modifier
.m_auraname
);
5799 data
<< (uint32
)pdamage
;
5800 data
<< uint32(0); // wotlk
5801 m_target
->SendMessageToSet(&data
,true);
5803 int32 gain
= m_target
->ModifyHealth(pdamage
);
5805 // add HoTs to amount healed in bgs
5806 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
5807 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
5808 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
5810 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5811 bool procSpell
= (m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_HEAL
&& m_target
!= pCaster
);
5813 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5815 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5816 SpellEntry
const* spellProto
= GetSpellProto();
5817 bool haveCastItem
= GetCastItemGUID()!=0;
5819 // heal for caster damage
5820 if(m_target
!=pCaster
&& spellProto
->SpellVisual
[0]==163)
5822 uint32 dmg
= spellProto
->manaPerSecond
;
5823 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
5825 pCaster
->RemoveAurasDueToSpell(GetId());
5827 // finish current generic/channeling spells, don't affect autorepeat
5828 if(pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
5830 pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
5832 if(pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
5834 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SendChannelUpdate(0);
5835 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->finish();
5840 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), gain
, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5842 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5843 pCaster
->DealDamage(pCaster
, gain
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5847 // ignore item heals
5848 if(procSpell
&& !haveCastItem
)
5849 pCaster
->ProcDamageAndSpell(target
,PROC_FLAG_NONE
, PROC_FLAG_HEALED
, pdamage
, SPELL_SCHOOL_MASK_NONE
, spellProto
);
5852 case SPELL_AURA_PERIODIC_MANA_LEECH
:
5854 Unit
*pCaster
= GetCaster();
5858 if(!pCaster
->isAlive())
5861 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5862 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5865 // Check for immune (not use charges)
5866 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5869 // ignore non positive values (can be result apply spellmods to aura damage
5870 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5872 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
5873 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5875 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
5878 Powers power
= Powers(m_modifier
.m_miscvalue
);
5880 // power type might have changed between aura applying and tick (druid's shapeshift)
5881 if(m_target
->getPowerType() != power
)
5884 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
5886 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5887 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5888 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
5890 m_target
->ModifyPower(power
, -drain_amount
);
5892 float gain_multiplier
= 0;
5894 if(pCaster
->GetMaxPower(power
) > 0)
5896 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
5898 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5899 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
5902 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5903 data
.append(m_target
->GetPackGUID());
5904 data
.appendPackGUID(GetCasterGUID());
5905 data
<< uint32(GetId());
5907 data
<< uint32(m_modifier
.m_auraname
);
5908 data
<< (uint32
)power
; // power type
5909 data
<< (uint32
)drain_amount
;
5910 data
<< (float)gain_multiplier
;
5911 m_target
->SendMessageToSet(&data
,true);
5913 int32 gain_amount
= int32(drain_amount
*gain_multiplier
);
5917 int32 gain
= pCaster
->ModifyPower(power
,gain_amount
);
5918 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
5922 case SPELL_AURA_PERIODIC_ENERGIZE
:
5924 // ignore non positive values (can be result apply spellmods to aura damage
5925 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5927 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
5928 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5930 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
5933 Powers power
= Powers(m_modifier
.m_miscvalue
);
5935 if(m_target
->GetMaxPower(power
) == 0)
5938 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5939 data
.append(m_target
->GetPackGUID());
5940 data
.appendPackGUID(GetCasterGUID());
5941 data
<< uint32(GetId());
5943 data
<< uint32(m_modifier
.m_auraname
);
5944 data
<< (uint32
)power
; // power type
5945 data
<< (uint32
)pdamage
;
5946 m_target
->SendMessageToSet(&data
,true);
5948 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
5950 if(Unit
* pCaster
= GetCaster())
5951 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5954 case SPELL_AURA_OBS_MOD_MANA
:
5956 // ignore non positive values (can be result apply spellmods to aura damage
5957 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5959 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/100);
5961 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
5962 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5964 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
5967 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5968 data
.append(m_target
->GetPackGUID());
5969 data
.appendPackGUID(GetCasterGUID());
5970 data
<< uint32(GetId());
5972 data
<< uint32(m_modifier
.m_auraname
);
5973 data
<< (uint32
)0; // ?
5974 data
<< (uint32
)pdamage
;
5975 m_target
->SendMessageToSet(&data
,true);
5977 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
5979 if(Unit
* pCaster
= GetCaster())
5980 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5983 case SPELL_AURA_POWER_BURN_MANA
:
5985 Unit
*pCaster
= GetCaster();
5989 // Check for immune (not use charges)
5990 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5993 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5995 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
5997 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6000 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6001 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6002 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6004 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6006 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6008 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6009 pCaster
->SpellNonMeleeDamageLog(m_target
, GetId(), gain
);
6012 // Here tick dummy auras
6013 case SPELL_AURA_PERIODIC_DUMMY
:
6015 PeriodicDummyTick();
6023 void Aura::PeriodicDummyTick()
6025 SpellEntry
const* spell
= GetSpellProto();
6042 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6044 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6045 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6046 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6048 if ((*i
)->GetId() == GetId())
6051 int32 tick
= (m_maxduration
- m_duration
) / m_modifier
.periodictime
;
6052 // Default case (not on arenas)
6055 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6056 ((Player
*)m_target
)->UpdateManaRegen();
6058 m_isPeriodic
= false;
6061 //**********************************************
6062 // Code commended since arena patch not added
6063 // This feature uses only in arenas
6064 //**********************************************
6065 // Here need increase mana regen per tick (6 second rule)
6066 // on 0 tick - 0 (handled in 2 second)
6067 // on 1 tick - 166% (handled in 4 second)
6068 // on 2 tick - 133% (handled in 6 second)
6069 // Not need update after 3 tick
6073 // Apply bonus for 0 - 3 tick
6077 (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0;
6080 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3;
6083 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3;
6085 default: // 100% - normal regen
6086 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6089 ((Player*)m_target)->UpdateManaRegen();
6096 // case 19230: break;
6097 // // Master of Subtlety
6098 // case 31666: break;
6099 // // Gossip NPC Periodic - Talk
6100 // case 33208: break;
6101 // // Gossip NPC Periodic - Despawn
6102 // case 33209: break;
6103 // // Force of Nature
6104 // case 33831: break;
6105 // Aspect of the Viper
6108 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6110 // Should be manauser
6111 if (m_target
->getPowerType()!=POWER_MANA
)
6113 Unit
*caster
= GetCaster();
6116 // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell)
6117 int mana
= m_target
->GetPower(POWER_MANA
);
6118 int max_mana
= m_target
->GetMaxPower(POWER_MANA
);
6119 int32 base_regen
= caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, m_target
);
6120 float regen_pct
= 1.20f
- 1.1f
* mana
/ max_mana
;
6121 if (regen_pct
> 1.0f
) regen_pct
= 1.0f
;
6122 else if (regen_pct
< 0.2f
) regen_pct
= 0.2f
;
6123 m_modifier
.m_amount
= int32 (base_regen
* regen_pct
);
6124 ((Player
*)m_target
)->UpdateManaRegen();
6128 // case 36207: break;
6129 // // Simon Game START timer, (DND)
6130 // case 39993: break;
6131 // // Harpooner's Mark
6132 // case 40084: break;
6133 // // Knockdown Fel Cannon: break; The Aggro Burst
6134 // case 40119: break;
6135 // // Old Mount Spell
6136 // case 40154: break;
6138 // case 40581: break;
6139 // // Ethereal Ring: break; The Bolt Burst
6140 // case 40801: break;
6141 // // Crystal Prison
6142 // case 40846: break;
6144 // case 41054: break;
6145 // // Ethereal Ring Visual, Lightning Aura
6146 // case 41477: break;
6147 // // Ethereal Ring Visual, Lightning Aura (Fork)
6148 // case 41525: break;
6149 // // Ethereal Ring Visual, Lightning Jumper Aura
6150 // case 41567: break;
6152 // case 41955: break;
6153 // // Headless Horseman - Fire
6154 // case 42074: break;
6155 // // Headless Horseman - Visual - Large Fire
6156 // case 42075: break;
6157 // // Headless Horseman - Start Fire, Periodic Aura
6158 // case 42140: break;
6159 // // Ram Speed Boost
6160 // case 42152: break;
6161 // // Headless Horseman - Fires Out Victory Aura
6162 // case 42235: break;
6163 // // Pumpkin Life Cycle
6164 // case 42280: break;
6165 // // Brewfest Request Chick Chuck Mug Aura
6166 // case 42537: break;
6168 // case 42596: break;
6169 // // Headless Horseman Climax, Head: Periodic
6170 // case 42603: break;
6172 // case 42621: break;
6173 // // Headless Horseman - Conflagrate, Periodic Aura
6174 // case 42637: break;
6175 // // Headless Horseman - Create Pumpkin Treats Aura
6176 // case 42774: break;
6177 // // Headless Horseman Climax - Summoning Rhyme Aura
6178 // case 42879: break;
6180 // case 42919: break;
6182 // case 42924: break;
6184 // case 42992: break;
6186 // case 42993: break;
6188 // case 42994: break;
6189 // // Ram Level - Neutral
6190 // case 43310: break;
6191 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6192 // case 43884: break;
6193 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6194 // case 44000: break;
6195 // // Energy Feedback
6196 // case 44328: break;
6197 // // Romantic Picnic
6198 // case 45102: break;
6199 // // Romantic Picnic
6200 // case 45123: break;
6201 // // Looking for Love
6202 // case 45124: break;
6203 // // Kite - Lightning Strike Kite Aura
6204 // case 45197: break;
6205 // // Rocket Chicken
6206 // case 45202: break;
6207 // // Copy Offhand Weapon
6208 // case 45205: break;
6209 // // Upper Deck - Kite - Lightning Periodic Aura
6210 // case 45207: break;
6211 // // Kite -Sky Lightning Strike Kite Aura
6212 // case 45251: break;
6213 // // Ribbon Pole Dancer Check Aura
6214 // case 45390: break;
6215 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6216 // case 45406: break;
6218 // case 45472: break;
6219 // // Alliance Flag, Extra Damage Debuff
6220 // case 45898: break;
6221 // // Horde Flag, Extra Damage Debuff
6222 // case 45899: break;
6223 // // Ahune - Summoning Rhyme Aura
6224 // case 45926: break;
6225 // // Ahune - Slippery Floor
6226 // case 45945: break;
6227 // // Ahune's Shield
6228 // case 45954: break;
6229 // // Nether Vapor Lightning
6230 // case 45960: break;
6232 // case 45996: break;
6233 // // Summon Blood Elves Periodic
6234 // case 46041: break;
6235 // // Transform Visual Missile Periodic
6236 // case 46205: break;
6237 // // Find Opening Beam End
6238 // case 46333: break;
6239 // // Ice Spear Control Aura
6240 // case 46371: break;
6241 // // Hailstone Chill
6242 // case 46458: break;
6243 // // Hailstone Chill, Internal
6244 // case 46465: break;
6245 // // Chill, Internal Shifter
6246 // case 46549: break;
6247 // // Summon Ice Spear Knockback Delayer
6248 // case 46878: break;
6249 // // Burninate Effect
6250 // case 47214: break;
6251 // // Fizzcrank Practice Parachute
6252 // case 47228: break;
6253 // // Send Mug Control Aura
6254 // case 47369: break;
6255 // // Direbrew's Disarm (precast)
6256 // case 47407: break;
6257 // // Mole Machine Port Schedule
6258 // case 47489: break;
6259 // // Mole Machine Portal Schedule
6260 // case 49466: break;
6262 // case 49472: break;
6263 // // Listening to Music
6264 // case 50493: break;
6265 // // Love Rocket Barrage
6266 // case 50530: break;
6272 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
6277 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
6278 if( !fearAuras
.empty() )
6281 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
6283 m_target
->SetFeared(true);
6287 void Aura::HandleManaShield(bool apply
, bool Real
)
6292 // prevent double apply bonuses
6293 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
6295 if(Unit
* caster
= GetCaster())
6297 float DoneActualBenefit
= 0.0f
;
6298 switch(m_spellProto
->SpellFamilyName
)
6300 case SPELLFAMILY_MAGE
:
6301 if(m_spellProto
->SpellFamilyFlags
& 0x8000)
6304 // +50% from +spd bonus
6305 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
6313 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6315 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6320 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
6326 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6328 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6331 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
6336 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6339 if(Pet
*pet
= m_target
->GetPet())
6340 pet
->Remove(PET_SAVE_AS_CURRENT
);
6342 WorldPacket
data(SMSG_UNKNOWN_1181
, 0);
6343 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);