Merge branch 'master' into 303
[getmangos.git] / src / shared / Database / DBCStructure.h
blobb471353d0ffbee1d682449ad0c7d898fe7b27c7d
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef DBCSTRUCTURE_H
20 #define DBCSTRUCTURE_H
22 #include "DBCEnums.h"
23 #include "Platform/Define.h"
25 #include <map>
26 #include <set>
27 #include <vector>
29 // Structures using to access raw DBC data and required packing to portability
31 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
32 #if defined( __GNUC__ )
33 #pragma pack(1)
34 #else
35 #pragma pack(push,1)
36 #endif
38 struct AchievementEntry
40 uint32 ID; // 0
41 uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
42 uint32 mapID; // 2 -1=none
43 //char *name[16]; // 3-19
44 //uint32 name_flags; // 20
45 //char *description[16]; // 21-36
46 //uint32 desc_flags; // 37
47 uint32 categoryId; // 38
48 uint32 points; // 39 reward points
49 //uint32 OrderInCategory; // 40
50 uint32 flags; // 41
51 //uint32 flags; // 42 not flags, some unknown value...
52 //char *unk1[16]; // 43-58
53 //uint32 unk_flags; // 59
54 //uint32 count; // 60
55 uint32 refAchievement; // 61
58 struct AchievementCategoryEntry
60 uint32 ID; // 0
61 uint32 parentCategory; // 1 -1 for main category
62 //char *name[16]; // 2-17
63 //uint32 name_flags; // 18
64 uint32 sortOrder; // 19
67 struct AchievementCriteriaEntry
69 uint32 ID; // 0
70 uint32 referredAchievement; // 1
71 uint32 requiredType; // 2
72 union
74 // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
75 // TODO: also used for player deaths..
76 struct
78 uint32 creatureID; // 3
79 uint32 creatureCount; // 4
80 } kill_creature;
82 // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
83 // TODO: there are further criterias instead just winning
84 struct
86 uint32 bgMapID; // 3
87 uint32 winCount; // 4
88 } win_bg;
90 // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
91 struct
93 uint32 unused; // 3
94 uint32 level; // 4
95 } reach_level;
97 // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
98 struct
100 uint32 skillID; // 3
101 uint32 skillLevel; // 4
102 } reach_skill_level;
104 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
105 struct
107 uint32 linkedAchievement; // 3
108 } complete_achievement;
110 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
111 struct
113 uint32 unused; // 3
114 uint32 totalQuestCount; // 4
115 } complete_quest_count;
117 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
118 struct
120 uint32 unused; // 3
121 uint32 numberOfDays; // 4
122 } complete_daily_quest_daily;
124 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
125 struct
127 uint32 zoneID; // 3
128 uint32 questCount; // 4
129 } complete_quests_in_zone;
131 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
132 struct
134 uint32 unused; // 3
135 uint32 questCount; // 4
136 } complete_daily_quest;
138 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15
139 struct
141 uint32 mapID; // 3
142 } complete_battleground;
144 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16
145 struct
147 uint32 mapID; // 3
148 } death_at_map;
150 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
151 struct
153 uint32 groupSize; // 3 can be 5, 10 or 25
154 } complete_raid;
156 // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
157 struct
159 uint32 creatureEntry; // 3
160 } killed_by_creature;
162 // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
163 struct
165 uint32 unused; // 3
166 uint32 fallHeight; // 4
167 } fall_without_dying;
169 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
170 struct
172 uint32 questID; // 3
173 uint32 questCount; // 4
174 } complete_quest;
176 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
177 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69
178 struct
180 uint32 spellID; // 3
181 uint32 spellCount; // 4
182 } be_spell_target;
184 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29
185 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
186 struct
188 uint32 spellID; // 3
189 uint32 castCount; // 4
190 } cast_spell;
192 // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
193 struct
195 uint32 areaID; // 3 Reference to AreaTable.dbc
196 uint32 killCount; // 4
197 } honorable_kill_at_area;
199 // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
200 struct
202 uint32 mapID; // 3 Reference to Map.dbc
203 } win_arena;
205 // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
206 struct
208 uint32 mapID; // 3 Reference to Map.dbc
209 } play_arena;
211 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
212 struct
214 uint32 spellID; // 3 Reference to Map.dbc
215 } learn_spell;
217 // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
218 struct
220 uint32 itemID; // 3
221 uint32 itemCount; // 4
222 } own_item;
224 // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
225 struct
227 uint32 unused; // 3
228 uint32 count; // 4
229 uint32 flag; // 5 4=in a row
230 } win_rated_arena;
232 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
233 struct
235 uint32 teamtype; // 3 {2,3,5}
236 } highest_team_rating;
238 // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
239 struct
241 uint32 teamtype; // 3 {2,3,5}
242 uint32 teamrating; // 4
243 } reach_team_rating;
245 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
246 struct
248 uint32 skillID; // 3
249 uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
250 } learn_skill_level;
252 // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
253 struct
255 uint32 itemID; // 3
256 uint32 itemCount; // 4
257 } use_item;
259 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
260 struct
262 uint32 itemID; // 3
263 uint32 itemCount; // 4
264 } loot_item;
266 // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
267 struct
269 // TODO: This rank is _NOT_ the index from AreaTable.dbc
270 uint32 areaReference; // 3
271 } explore_area;
273 // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44
274 struct
276 // TODO: This rank is _NOT_ the index from CharTitles.dbc
277 uint32 rank; // 3
278 } own_rank;
280 // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45
281 struct
283 uint32 unused; // 3
284 uint32 numberOfSlots; // 4
285 } buy_bank_slot;
287 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46
288 struct
290 uint32 factionID; // 3
291 uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
292 } gain_reputation;
294 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
295 struct
297 uint32 unused; // 3
298 uint32 numberOfExaltedFactions; // 4
299 } gain_exalted_reputation;
301 // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
302 struct
304 uint32 unused; // 3
305 uint32 numberOfVisits; // 4
306 } visit_barber;
308 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
309 // TODO: where is the required itemlevel stored?
310 struct
312 uint32 itemSlot; // 3
313 } equip_epic_item;
315 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT= 50
316 struct
318 uint32 rollValue; // 3
319 uint32 count; // 4
320 } roll_need_on_loot;
322 // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
323 struct
325 uint32 classID; // 3
326 uint32 count; // 4
327 } hk_class;
329 // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
330 struct
332 uint32 raceID; // 3
333 uint32 count; // 4
334 } hk_race;
336 // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
337 // TODO: where is the information about the target stored?
338 struct
340 uint32 emoteID; // 3
341 } do_emote;
343 // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
344 struct
346 uint32 unused; // 3
347 uint32 count; // 4
348 uint32 flag; // 5 =3 for battleground healing
349 uint32 mapid; // 6
350 } healing_done;
352 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
353 struct
355 uint32 itemID; // 3
356 } equip_item;
359 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
360 struct
362 uint32 unused; // 3
363 uint32 goldInCopper; // 4
364 } loot_money;
366 // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
367 struct
369 uint32 goEntry; // 3
370 uint32 useCount; // 4
371 } use_gameobject;
373 // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70
374 // TODO: are those special criteria stored in the dbc or do we have to add another sql table?
375 struct
377 uint32 unused; // 3
378 uint32 killCount; // 4
379 } special_pvp_kill;
381 // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
382 struct
384 uint32 goEntry; // 3
385 uint32 lootCount; // 4
386 } fish_in_gameobject;
388 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75
389 struct
391 uint32 skillLine; // 3
392 uint32 spellCount; // 4
393 } learn_skilline_spell;
395 // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
396 struct
398 uint32 unused; // 3
399 uint32 duelCount; // 4
400 } win_duel;
402 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
403 struct
405 uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
406 } highest_power;
408 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
409 struct
411 uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
412 } highest_stat;
414 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
415 struct
417 uint32 spellSchool; // 3
418 } highest_spellpower;
420 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
421 struct
423 uint32 ratingType; // 3
424 } highest_rating;
426 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
427 struct
429 uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
430 uint32 lootTypeCount; // 4
431 } loot_type;
433 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112
434 struct
436 uint32 skillLine; // 3
437 uint32 spellCount; // 4
438 } learn_skill_line;
440 // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
441 struct
443 uint32 unused; // 3
444 uint32 killCount; // 4
445 } honorable_kill;
447 struct
449 uint32 field3; // 3 main requirement
450 uint32 field4; // 4 main requirement count
451 uint32 additionalRequirement1_type; // 5 additional requirement 1 type
452 uint32 additionalRequirement1_value; // 6 additional requirement 1 value
453 uint32 additionalRequirement2_type; // 7 additional requirement 2 type
454 uint32 additionalRequirement2_value; // 8 additional requirement 1 value
455 } raw;
457 //char* name[16]; // 9-24
458 //uint32 name_flags; // 25
459 uint32 completionFlag; // 26
460 uint32 groupFlag; // 27
461 uint32 timeLimit; // 29 time limit in seconds
462 //uint32 unk1; // 30
465 struct AreaTableEntry
467 uint32 ID; // 0
468 uint32 mapid; // 1
469 uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
470 uint32 exploreFlag; // 3, main index
471 uint32 flags; // 4, unknown value but 312 for all cities
472 // 5-9 unused
473 int32 area_level; // 10
474 char* area_name[16]; // 11-26
475 // 27, string flags, unused
476 uint32 team; // 28
479 struct AreaTriggerEntry
481 uint32 id; // 0 m_ID
482 uint32 mapid; // 1 m_ContinentID
483 float x; // 2 m_x
484 float y; // 3 m_y
485 float z; // 4 m_z
486 float radius; // 5 m_radius
487 float box_x; // 6 m_box_length
488 float box_y; // 7 m_box_width
489 float box_z; // 8 m_box_heigh
490 float box_orientation; // 9 m_box_yaw
493 struct BankBagSlotPricesEntry
495 uint32 ID;
496 uint32 price;
499 struct BarberShopStyleEntry
501 uint32 Id; // 0
502 uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
503 //char* name[16]; // 2-17 name of hair style
504 //uint32 name_flags; // 18
505 //uint32 unk_name[16]; // 19-34, all empty
506 //uint32 unk_flags; // 35
507 //float CostMultiplier; // 36 values 1 and 0.75
508 uint32 race; // 37 race
509 uint32 gender; // 38 0 -> male, 1 -> female
510 uint32 hair_id; // 39 real ID to hair/facial hair
513 struct BattlemasterListEntry
515 uint32 id; // 0
516 int32 mapid[8]; // 1-8 mapid
517 uint32 type; // 9 (3 - BG, 4 - arena)
518 uint32 minlvl; // 10
519 uint32 maxlvl; // 11
520 uint32 maxplayersperteam; // 12
521 // 13 minplayers
522 // 14 0 or 9
523 // 15
524 char* name[16]; // 16-31
525 // 32 string flag, unused
526 // 33 unused
529 #define MAX_OUTFIT_ITEMS 12
530 // #define MAX_OUTFIT_ITEMS 24 // 12->24 in 3.0.x
532 struct CharStartOutfitEntry
534 //uint32 Id; // 0
535 uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
536 int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
537 //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
538 //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
539 //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
540 //uint32 Unknown2; // 39
541 //uint32 Unknown3; // 40
544 struct CharTitlesEntry
546 uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
547 //uint32 unk1; // 1 flags?
548 //char* name[16]; // 2-17, unused
549 // 18 string flag, unused
550 //char* name2[16]; // 19-34, unused
551 // 35 string flag, unused
552 uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
555 struct ChatChannelsEntry
557 uint32 ChannelID; // 0
558 uint32 flags; // 1
559 char* pattern[16]; // 3-18
560 // 19 string flags, unused
561 //char* name[16]; // 20-35 unused
562 // 36 string flag, unused
565 struct ChrClassesEntry
567 uint32 ClassID; // 0
568 // 1, unused
569 uint32 powerType; // 2
570 // 3-4, unused
571 //char* name[16]; // 5-20 unused
572 // 21 string flag, unused
573 //char* string1[16]; // 21-36 unused
574 // 37 string flag, unused
575 //char* string2[16]; // 38-53 unused
576 // 54 string flag, unused
577 // 55, unused
578 uint32 spellfamily; // 56
579 // 57, unused
580 uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
581 uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
584 struct ChrRacesEntry
586 uint32 RaceID; // 0
587 // 1 unused
588 uint32 FactionID; // 2 facton template id
589 // 3 unused
590 uint32 model_m; // 4
591 uint32 model_f; // 5
592 // 6-7 unused
593 uint32 TeamID; // 8 (7-Alliance 1-Horde)
594 // 9-12 unused
595 uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
596 char* name[16]; // 14-29 used for DBC language detection/selection
597 // 30 string flags, unused
598 //char* string1[16]; // 31-46 used for DBC language detection/selection
599 // 47 string flags, unused
600 //char* string2[16]; // 48-63 used for DBC language detection/selection
601 // 64 string flags, unused
602 // 65-67 unused
603 uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
606 struct CreatureDisplayInfoEntry
608 uint32 Displayid; // 0 m_ID
609 // 1 m_modelID
610 // 2 m_soundID
611 // 3 m_extendedDisplayInfoID
612 float scale; // 4 m_creatureModelScale
613 // 5 m_creatureModelAlpha
614 // 6-8 m_textureVariation[3]
615 // 9 m_portraitTextureName
616 // 10 m_sizeClass
617 // 11 m_bloodID
618 // 12 m_NPCSoundID
619 // 13 m_particleColorID
620 // 14 m_creatureGeosetData
621 // 15 m_objectEffectPackageID
624 struct CreatureFamilyEntry
626 uint32 ID; // 0 m_ID
627 float minScale; // 1 m_minScale
628 uint32 minScaleLevel; // 2 m_minScaleLevel
629 float maxScale; // 3 m_maxScale
630 uint32 maxScaleLevel; // 4 m_maxScaleLevel
631 uint32 skillLine[2]; // 5-6 m_skillLine
632 uint32 petFoodMask; // 7 m_petFoodMask
633 int32 petTalentType; // 8 m_petTalentType
634 // 9 m_categoryEnumID
635 char* Name[16]; // 10-25 m_name_lang
636 // 26 string flags
637 // 27 m_iconFile
640 struct CreatureSpellDataEntry
642 uint32 ID; // 0 m_ID
643 //uint32 spellId[4]; // 1-4 m_spells[4]
644 //uint32 availability[4]; // 4-7 m_availability[4]
647 struct DurabilityCostsEntry
649 uint32 Itemlvl; // 0
650 uint32 multiplier[29]; // 1-29
653 struct DurabilityQualityEntry
655 uint32 Id; // 0
656 float quality_mod; // 1
659 struct EmotesTextEntry
661 uint32 Id;
662 uint32 textid;
665 struct FactionEntry
667 uint32 ID; // 0 m_ID
668 int32 reputationListID; // 1 m_reputationIndex
669 uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
670 uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
671 int32 BaseRepValue[4]; // 10-13 m_reputationBase
672 uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
673 uint32 team; // 18 m_parentFactionID
674 char* name[16]; // 19-34 m_name_lang
675 // 35 string flags
676 //char* description[16]; // 36-51 m_description_lang
677 // 52 string flags
680 struct FactionTemplateEntry
682 uint32 ID; // 0 m_ID
683 uint32 faction; // 1 m_faction
684 uint32 factionFlags; // 2 m_flags
685 uint32 ourMask; // 3 m_factionGroup
686 uint32 friendlyMask; // 4 m_friendGroup
687 uint32 hostileMask; // 5 m_enemyGroup
688 uint32 enemyFaction[4]; // 6 m_enemies[4]
689 uint32 friendFaction[4]; // 10 m_friend[4]
690 //------------------------------------------------------- end structure
692 // helpers
693 bool IsFriendlyTo(FactionTemplateEntry const& entry) const
695 if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction )
696 return false;
697 if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction )
698 return true;
699 return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
701 bool IsHostileTo(FactionTemplateEntry const& entry) const
703 if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction )
704 return true;
705 if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction )
706 return false;
707 return (hostileMask & entry.ourMask) != 0;
709 bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
710 bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction[0]==0 && enemyFaction[1]==0 && enemyFaction[2]==0 && enemyFaction[3]==0; }
711 bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
714 struct GemPropertiesEntry
716 uint32 ID;
717 uint32 spellitemenchantement;
718 uint32 color;
721 struct GlyphPropertiesEntry
723 uint32 Id;
724 uint32 SpellId;
725 uint32 TypeFlags;
726 uint32 Unk1;
729 struct GlyphSlotEntry
731 uint32 Id;
732 uint32 TypeFlags;
733 uint32 Order;
736 #define GT_MAX_LEVEL 100
738 struct GtBarberShopCostBaseEntry
740 float cost;
743 struct GtCombatRatingsEntry
745 float ratio;
748 struct GtChanceToMeleeCritBaseEntry
750 float base;
753 struct GtChanceToMeleeCritEntry
755 float ratio;
758 struct GtChanceToSpellCritBaseEntry
760 float base;
763 struct GtChanceToSpellCritEntry
765 float ratio;
768 struct GtOCTRegenHPEntry
770 float ratio;
773 //struct GtOCTRegenMPEntry
775 // float ratio;
776 //};
778 struct GtRegenHPPerSptEntry
780 float ratio;
783 struct GtRegenMPPerSptEntry
785 float ratio;
788 struct ItemEntry
790 uint32 ID;
791 //uint32 Class;
792 //uint32 SubClass;
793 //uint32 Unk0;
794 //uint32 Material;
795 uint32 DisplayId;
796 uint32 InventoryType;
797 uint32 Sheath;
800 struct ItemDisplayInfoEntry
802 uint32 ID; // 0 m_ID
803 // 1 m_modelName[2]
804 // 2 m_modelTexture[2]
805 // 3 m_inventoryIcon
806 // 4 m_geosetGroup[3]
807 // 5 m_flags
808 // 6 m_spellVisualID
809 // 7 m_groupSoundIndex
810 // 8 m_helmetGeosetVis[2]
811 // 9 m_texture[2]
812 // 10 m_itemVisual[8]
813 // 11 m_particleColorID
816 //struct ItemCondExtCostsEntry
818 // uint32 ID;
819 // uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
820 // uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
821 // uint32 arenaseason; // arena season number(1-4)
822 //};
824 struct ItemExtendedCostEntry
826 uint32 ID; // 0 extended-cost entry id
827 uint32 reqhonorpoints; // 1 required honor points
828 uint32 reqarenapoints; // 2 required arena points
829 uint32 reqitem[5]; // 3-7 required item id
830 uint32 reqitemcount[5]; // 8-12 required count of 1st item
831 uint32 reqpersonalarenarating; // 13 required personal arena rating
834 struct ItemRandomPropertiesEntry
836 uint32 ID; // 0 m_ID
837 //char* internalName // 1 m_Name
838 uint32 enchant_id[5]; // 2-6 m_Enchantment
839 //char* nameSuffix[16] // 7-22 m_name_lang
840 // 23 name flags
843 struct ItemRandomSuffixEntry
845 uint32 ID; // 0 m_ID
846 //char* name[16] // 1-16 m_name_lang
847 // 17, name flags
848 // 18 m_internalName
849 uint32 enchant_id[5]; // 19-21 m_enchantment
850 uint32 prefix[5]; // 22-24 m_allocationPct
853 struct ItemSetEntry
855 //uint32 id // 0 m_ID
856 char* name[16]; // 1-16 m_name_lang
857 // 17 string flags, unused
858 //uint32 itemId[17]; // 18-34 m_itemID
859 uint32 spells[8]; // 35-42 m_setSpellID
860 uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
861 uint32 required_skill_id; // 51 m_requiredSkill
862 uint32 required_skill_value; // 52 m_requiredSkillRank
865 struct LockEntry
867 uint32 ID; // 0 m_ID
868 uint32 Type[8]; // 1-8 m_Type
869 uint32 Index[8]; // 9-16 m_Index
870 uint32 Skill[8]; // 17-24 m_Skill
871 //uint32 Action[8]; // 25-32 m_Action
874 struct MailTemplateEntry
876 uint32 ID; // 0
877 //char* subject[16]; // 1-16
878 // 17 name flags, unused
879 //char* content[16]; // 18-33
882 struct MapEntry
884 uint32 MapID; // 0
885 //char* internalname; // 1 unused
886 uint32 map_type; // 2
887 // 3 0 or 1 for battlegrounds (not arenas)
888 char* name[16]; // 4-19
889 // 20 name flags, unused
890 uint32 linked_zone; // 21 common zone for instance and continent map
891 //char* hordeIntro[16]; // 23-37 text for PvP Zones
892 // 38 intro text flags
893 //char* allianceIntro[16]; // 39-54 text for PvP Zones
894 // 55 intro text flags
895 uint32 multimap_id; // 56
896 // 57
897 //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
898 // 74 text flags
899 //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
900 // 91 text flags
901 //chat* unknownText2[16]; // 92-107 unknown empty text fields
902 // 108 text flags
903 int32 entrance_map; // 109 map_id of entrance map
904 float entrance_x; // 110 entrance x coordinate (if exist single entry)
905 float entrance_y; // 111 entrance y coordinate (if exist single entry)
906 uint32 resetTimeRaid; // 112
907 uint32 resetTimeHeroic; // 113
908 // 114 all 0
909 // 115 -1, 0 and 720
910 uint32 addon; // 116 (0-original maps,1-tbc addon)
911 // 117 some kind of time?
913 // Helpers
914 uint32 Expansion() const { return addon; }
915 bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
916 // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
917 bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
918 bool IsRaid() const { return map_type == MAP_RAID; }
919 bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
920 bool IsBattleArena() const { return map_type == MAP_ARENA; }
921 bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
922 bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; }
923 bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
925 bool IsMountAllowed() const
927 return !IsDungeon() ||
928 MapID==568 || MapID==309 || MapID==209 || MapID==534 ||
929 MapID==560 || MapID==509 || MapID==269;
932 bool IsContinent() const
934 return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
938 struct QuestSortEntry
940 uint32 id; // 0 m_ID
941 //char* name[16]; // 1-16 m_SortName_lang
942 // 17 name flags
945 struct RandomPropertiesPointsEntry
947 //uint32 Id; // 0 hidden key
948 uint32 itemLevel; // 1
949 uint32 EpicPropertiesPoints[5]; // 2-6
950 uint32 RarePropertiesPoints[5]; // 7-11
951 uint32 UncommonPropertiesPoints[5]; // 12-16
954 struct ScalingStatDistributionEntry
956 uint32 Id;
957 uint32 StatMod[10];
958 uint32 Modifier[10];
959 uint32 MaxLevel;
962 struct ScalingStatValuesEntry
964 uint32 Id;
965 uint32 Level;
966 uint32 Multiplier[17];
969 //struct SkillLineCategoryEntry{
970 // uint32 id; // 0 m_ID
971 // char* name[16]; // 1-17 m_name_lang
972 // // 18 string flag
973 // uint32 displayOrder; // 19 m_sortIndex
974 //};
976 //struct SkillRaceClassInfoEntry{
977 // uint32 id; // 0 m_ID
978 // uint32 skillId; // 1 m_skillID
979 // uint32 raceMask; // 2 m_raceMask
980 // uint32 classMask; // 3 m_classMask
981 // uint32 flags; // 4 m_flags
982 // uint32 reqLevel; // 5 m_minLevel
983 // uint32 skillTierId; // 6 m_skillTierID
984 // uint32 skillCostID; // 7 m_skillCostIndex
985 //};
987 //struct SkillTiersEntry{
988 // uint32 id; // 0 m_ID
989 // uint32 skillValue[16]; // 1-17 m_cost
990 // uint32 maxSkillValue[16]; // 18-32 m_valueMax
991 //};
993 struct SkillLineEntry
995 uint32 id; // 0 m_ID
996 int32 categoryId; // 1 m_categoryID
997 //uint32 skillCostID; // 2 m_skillCostsID
998 char* name[16]; // 3-18 m_displayName_lang
999 // 19 string flags
1000 //char* description[16]; // 20-35 m_description_lang
1001 // 36 string flags
1002 uint32 spellIcon; // 37 m_spellIconID
1003 //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
1004 // 54 string flags
1005 // 55 m_canLink
1008 struct SkillLineAbilityEntry
1010 uint32 id; // 0 m_ID
1011 uint32 skillId; // 1 m_skillLine
1012 uint32 spellId; // 2 m_spell
1013 uint32 racemask; // 3 m_raceMask
1014 uint32 classmask; // 4 m_classMask
1015 //uint32 racemaskNot; // 5 m_excludeRace
1016 //uint32 classmaskNot; // 6 m_excludeClass
1017 uint32 req_skill_value; // 7 m_minSkillLineRank
1018 uint32 forward_spellid; // 8 m_supercededBySpell
1019 uint32 learnOnGetSkill; // 9 m_acquireMethod
1020 uint32 max_value; // 10 m_trivialSkillLineRankHigh
1021 uint32 min_value; // 11 m_trivialSkillLineRankLow
1022 //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
1025 struct SoundEntriesEntry
1027 uint32 Id; // 0 m_ID
1028 //uint32 Type; // 1 m_soundType
1029 //char* InternalName; // 2 m_name
1030 //char* FileName[10]; // 3-12 m_File[10]
1031 //uint32 Unk13[10]; // 13-22 m_Freq[10]
1032 //char* Path; // 23 m_DirectoryBase
1033 // 24 m_volumeFloat
1034 // 25 m_flags
1035 // 26 m_minDistance
1036 // 27 m_distanceCutoff
1037 // 28 m_EAXDef
1040 struct SpellEntry
1042 uint32 Id; // 0 m_ID
1043 uint32 Category; // 1 m_category
1044 uint32 Dispel; // 2 m_dispelType
1045 uint32 Mechanic; // 3 m_mechanic
1046 uint32 Attributes; // 4 m_attribute
1047 uint32 AttributesEx; // 5 m_attributesEx
1048 uint32 AttributesEx2; // 6 m_attributesExB
1049 uint32 AttributesEx3; // 7 m_attributesExC
1050 uint32 AttributesEx4; // 8 m_attributesExD
1051 uint32 AttributesEx5; // 9 m_attributesExE
1052 //uint32 AttributesEx6; // 10 m_attributesExF not used
1053 uint32 Stances; // 11 m_shapeshiftMask
1054 uint32 StancesNot; // 12 m_shapeshiftExclude
1055 uint32 Targets; // 13 m_targets
1056 uint32 TargetCreatureType; // 14 m_targetCreatureType
1057 uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
1058 uint32 FacingCasterFlags; // 16 m_facingCasterFlags
1059 uint32 CasterAuraState; // 17 m_casterAuraState
1060 uint32 TargetAuraState; // 18 m_targetAuraState
1061 uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
1062 uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
1063 //uint32 casterAuraSpell; // 21 m_casterAuraSpell not used
1064 //uint32 targetAuraSpell; // 22 m_targetAuraSpell not used
1065 //uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell not used
1066 //uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell not used
1067 uint32 CastingTimeIndex; // 25 m_castingTimeIndex
1068 uint32 RecoveryTime; // 26 m_recoveryTime
1069 uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
1070 uint32 InterruptFlags; // 28 m_interruptFlags
1071 uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
1072 uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
1073 uint32 procFlags; // 31 m_procTypeMask
1074 uint32 procChance; // 32 m_procChance
1075 uint32 procCharges; // 33 m_procCharges
1076 uint32 maxLevel; // 34 m_maxLevel
1077 uint32 baseLevel; // 35 m_baseLevel
1078 uint32 spellLevel; // 36 m_spellLevel
1079 uint32 DurationIndex; // 37 m_durationIndex
1080 uint32 powerType; // 38 m_powerType
1081 uint32 manaCost; // 39 m_manaCost
1082 uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
1083 uint32 manaPerSecond; // 41 m_manaPerSecond
1084 uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
1085 uint32 rangeIndex; // 43 m_rangeIndex
1086 float speed; // 44 m_speed
1087 //uint32 modalNextSpell; // 45 m_modalNextSpell not used
1088 uint32 StackAmount; // 46 m_cumulativeAura
1089 uint32 Totem[2]; // 47-48 m_totem
1090 int32 Reagent[8]; // 49-56 m_reagent
1091 uint32 ReagentCount[8]; // 57-64 m_reagentCount
1092 int32 EquippedItemClass; // 65 m_equippedItemClass (value)
1093 int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
1094 int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
1095 uint32 Effect[3]; // 68-70 m_effect
1096 int32 EffectDieSides[3]; // 71-73 m_effectDieSides
1097 uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
1098 float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
1099 float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
1100 int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
1101 uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
1102 uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
1103 uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
1104 uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
1105 uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
1106 uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
1107 float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
1108 uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
1109 uint32 EffectItemType[3]; // 110-112 m_effectItemType
1110 int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
1111 int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
1112 uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
1113 float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
1114 //uint32 EffectSpellClassMaskA[3]; // 125-127 m_effectSpellClassMaskA not used
1115 //uint32 EffectSpellClassMaskB[3]; // 128-130 m_effectSpellClassMaskB not used
1116 //uint32 EffectSpellClassMaskC[3]; // 131-133 m_effectSpellClassMaskC not used
1117 uint32 SpellVisual[2]; // 134-135 m_spellVisualID
1118 uint32 SpellIconID; // 136 m_spellIconID
1119 uint32 activeIconID; // 137 m_activeIconID
1120 //uint32 spellPriority; // 138 m_spellPriority not used
1121 char* SpellName[16]; // 139-154 m_name_lang
1122 //uint32 SpellNameFlag; // 155 not used
1123 char* Rank[16]; // 156-171 m_nameSubtext_lang
1124 //uint32 RankFlags; // 172 not used
1125 //char* Description[16]; // 173-188 m_description_lang not used
1126 //uint32 DescriptionFlags; // 189 not used
1127 //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
1128 //uint32 ToolTipFlags; // 206 not used
1129 uint32 ManaCostPercentage; // 207 m_manaCostPct
1130 uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
1131 uint32 StartRecoveryTime; // 209 m_startRecoveryTime
1132 uint32 MaxTargetLevel; // 210 m_maxTargetLevel
1133 uint32 SpellFamilyName; // 211 m_spellClassSet
1134 uint64 SpellFamilyFlags; // 212-213 m_spellClassMask NOTE: size is 12 bytes!!!
1135 uint32 SpellFamilyFlags2; // 214 addition to m_spellClassMask
1136 uint32 MaxAffectedTargets; // 215 m_maxTargets
1137 uint32 DmgClass; // 216 m_defenseType
1138 uint32 PreventionType; // 217 m_preventionType
1139 //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used
1140 float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude
1141 //uint32 MinFactionId; // 222 m_minFactionID not used
1142 //uint32 MinReputation; // 223 m_minReputation not used
1143 //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used
1144 uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID
1145 int32 AreaId; // 227 m_requiredAreasID
1146 uint32 SchoolMask; // 228 m_schoolMask
1147 uint32 runeCostID; // 229 m_runeCostID
1148 //uint32 spellMissileID; // 230 m_spellMissileID not used
1150 private:
1151 // prevent creating custom entries (copy data from original in fact)
1152 SpellEntry(SpellEntry const&); // DON'T must have implementation
1155 typedef std::set<uint32> SpellCategorySet;
1156 typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
1157 typedef std::set<uint32> PetFamilySpellsSet;
1158 typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
1160 struct SpellCastTimesEntry
1162 uint32 ID; // 0
1163 int32 CastTime; // 1
1164 //float CastTimePerLevel; // 2 unsure / per skill?
1165 //int32 MinCastTime; // 3 unsure
1168 struct SpellFocusObjectEntry
1170 uint32 ID; // 0
1171 //char* Name[16]; // 1-15 unused
1172 // 16 string flags, unused
1175 // stored in SQL table
1176 struct SpellThreatEntry
1178 uint32 spellId;
1179 int32 threat;
1182 struct SpellRadiusEntry
1184 uint32 ID;
1185 float Radius;
1186 float Radius2;
1189 struct SpellRangeEntry
1191 uint32 ID;
1192 float minRange;
1193 float maxRange;
1196 struct SpellRuneCostEntry
1198 uint32 ID;
1199 uint32 bloodRuneCost;
1200 uint32 frostRuneCost;
1201 uint32 unholyRuneCost;
1202 uint32 runePowerGain;
1205 struct SpellShapeshiftEntry
1207 uint32 ID; // 0
1208 //uint32 buttonPosition; // 1 unused
1209 //char* Name[16]; // 2-17 unused
1210 //uint32 NameFlags; // 18 unused
1211 uint32 flags1; // 19
1212 int32 creatureType; // 20 <=0 humanoid, other normal creature types
1213 //uint32 unk1; // 21 unused
1214 uint32 attackSpeed; // 22
1215 //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
1216 //uint32 unk2; // 24 unused
1217 //uint32 unk3; // 25 unused
1218 //uint32 unk4; // 26 unused
1219 //uint32 unk5; // 27 unused
1220 //uint32 unk6; // 28 unused
1221 //uint32 unk7; // 29 unused
1222 //uint32 unk8; // 30 unused
1223 //uint32 unk9; // 31 unused
1224 //uint32 unk10; // 32 unused
1225 //uint32 unk11; // 33 unused
1226 //uint32 unk12; // 34 unused
1229 struct SpellDurationEntry
1231 uint32 ID;
1232 int32 Duration[3];
1235 struct SpellItemEnchantmentEntry
1237 uint32 ID; // 0 m_ID
1238 //uint32 charges; // 1 m_charges
1239 uint32 type[3]; // 2-4 m_effect[3]
1240 uint32 amount[3]; // 5-7 m_effectPointsMin[3]
1241 //uint32 amount2[3] // 8-10 m_effectPointsMax[3]
1242 uint32 spellid[3]; // 11-13 m_effectArg[3]
1243 char* description[16]; // 14-30 m_name_lang[16]
1244 //uint32 descriptionFlags; // 31 name flags
1245 uint32 aura_id; // 32 m_itemVisual
1246 uint32 slot; // 33 m_flags
1247 uint32 GemID; // 34 m_src_itemID
1248 uint32 EnchantmentCondition; // 35 m_condition_id
1249 //uint32 requiredSkill; // 36 m_requiredSkillID
1250 //uint32 requiredSkillValue; // 37 m_requiredSkillRank
1253 struct SpellItemEnchantmentConditionEntry
1255 uint32 ID; // 0 m_ID
1256 uint8 Color[5]; // 1-5 m_lt_operandType[5]
1257 //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
1258 uint8 Comparator[5]; // 11-15 m_operator[5]
1259 uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
1260 uint32 Value[5]; // 21-25 m_rt_operand[5]
1261 //uint8 Logic[5] // 25-30 m_logic[5]
1264 struct StableSlotPricesEntry
1266 uint32 Slot;
1267 uint32 Price;
1270 /*struct SummonPropertiesEntry
1272 uint32 Id; // 0
1273 uint32 Group; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
1274 uint32 Unk2; // 2, 14 rows > 0
1275 uint32 Type; // 3, see enum
1276 uint32 Slot; // 4, 0-6
1277 uint32 Flags; // 5
1278 };*/
1280 struct TalentEntry
1282 uint32 TalentID; // 0
1283 uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
1284 uint32 Row; // 2
1285 uint32 Col; // 3
1286 uint32 RankID[5]; // 4-8
1287 // 9-12 not used, always 0, maybe not used high ranks
1288 uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
1289 // 14-15 not used
1290 uint32 DependsOnRank; // 16
1291 // 17-18 not used
1292 //uint32 unk1; // 19, 0 or 1
1293 //uint32 unk2; // 20, all 0
1294 //uint32 unkFlags1; // 21, related to hunter pet talents
1295 //uint32 unkFlags2; // 22, related to hunter pet talents
1298 struct TalentTabEntry
1300 uint32 TalentTabID; // 0
1301 //char* name[16]; // 1-16, unused
1302 //uint32 nameFlags; // 17, unused
1303 //unit32 spellicon; // 18
1304 // 19 not used
1305 uint32 ClassMask; // 20
1306 uint32 petTalentMask; // 21
1307 uint32 tabpage; // 22
1308 //char* internalname; // 23
1311 struct TaxiNodesEntry
1313 uint32 ID; // 0 m_ID
1314 uint32 map_id; // 1 m_ContinentID
1315 float x; // 2 m_x
1316 float y; // 3 m_y
1317 float z; // 4 m_z
1318 //char* name[16]; // 5-21 m_Name_lang
1319 // 22 string flags
1320 uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
1323 struct TaxiPathEntry
1325 uint32 ID; // 0 m_ID
1326 uint32 from; // 1 m_FromTaxiNode
1327 uint32 to; // 2 m_ToTaxiNode
1328 uint32 price; // 3 m_Cost
1331 struct TaxiPathNodeEntry
1333 // 0 m_ID
1334 uint32 path; // 1 m_PathID
1335 uint32 index; // 2 m_NodeIndex
1336 uint32 mapid; // 3 m_ContinentID
1337 float x; // 4 m_LocX
1338 float y; // 5 m_LocY
1339 float z; // 6 m_LocZ
1340 uint32 actionFlag; // 7 m_flags
1341 uint32 delay; // 8 m_delay
1342 // 9 m_arrivalEventID
1343 // 10 m_departureEventID
1346 struct TotemCategoryEntry
1348 uint32 ID; // 0
1349 //char* name[16]; // 1-16
1350 // 17 string flags, unused
1351 uint32 categoryType; // 18 (one for specialization)
1352 uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
1355 struct VehicleEntry
1357 uint32 m_ID; // 0
1358 uint32 m_flags; // 1
1359 float m_turnSpeed; // 2
1360 float m_pitchSpeed; // 3
1361 float m_pitchMin; // 4
1362 float m_pitchMax; // 5
1363 uint32 m_seatID[8]; // 6-13
1364 float m_mouseLookOffsetPitch; // 14
1365 float m_cameraFadeDistScalarMin; // 15
1366 float m_cameraFadeDistScalarMax; // 16
1367 float m_cameraPitchOffset; // 17
1368 int m_powerType[3]; // 18-20
1369 int m_powerToken[3]; // 21-23
1370 float m_facingLimitRight; // 24
1371 float m_facingLimitLeft; // 25
1372 float m_msslTrgtTurnLingering; // 26
1373 float m_msslTrgtPitchLingering; // 27
1374 float m_msslTrgtMouseLingering; // 28
1375 float m_msslTrgtEndOpacity; // 29
1376 float m_msslTrgtArcSpeed; // 30
1377 float m_msslTrgtArcRepeat; // 31
1378 float m_msslTrgtArcWidth; // 32
1379 float m_msslTrgtImpactRadius[2]; // 33-34
1380 char* m_msslTrgtArcTexture; // 35
1381 char* m_msslTrgtImpactTexture; // 36
1382 char* m_msslTrgtImpactModel[2]; // 37-38
1383 float m_cameraYawOffset; // 39
1384 uint32 m_uiLocomotionType; // 40
1385 float m_msslTrgtImpactTexRadius; // 41
1386 uint32 m_uiSeatIndicatorType; // 42
1389 struct VehicleSeatEntry
1391 uint32 m_ID; // 0
1392 uint32 m_flags; // 1
1393 int32 m_attachmentID; // 2
1394 float m_attachmentOffsetX; // 3
1395 float m_attachmentOffsetY; // 4
1396 float m_attachmentOffsetZ; // 5
1397 float m_enterPreDelay; // 6
1398 float m_enterSpeed; // 7
1399 float m_enterGravity; // 8
1400 float m_enterMinDuration; // 9
1401 float m_enterMaxDuration; // 10
1402 float m_enterMinArcHeight; // 11
1403 float m_enterMaxArcHeight; // 12
1404 int32 m_enterAnimStart; // 13
1405 int32 m_enterAnimLoop; // 14
1406 int32 m_rideAnimStart; // 15
1407 int32 m_rideAnimLoop; // 16
1408 int32 m_rideUpperAnimStart; // 17
1409 int32 m_rideUpperAnimLoop; // 18
1410 float m_exitPreDelay; // 19
1411 float m_exitSpeed; // 20
1412 float m_exitGravity; // 21
1413 float m_exitMinDuration; // 22
1414 float m_exitMaxDuration; // 23
1415 float m_exitMinArcHeight; // 24
1416 float m_exitMaxArcHeight; // 25
1417 int32 m_exitAnimStart; // 26
1418 int32 m_exitAnimLoop; // 27
1419 int32 m_exitAnimEnd; // 28
1420 float m_passengerYaw; // 29
1421 float m_passengerPitch; // 30
1422 float m_passengerRoll; // 31
1423 int32 m_passengerAttachmentID; // 32
1424 int32 m_vehicleEnterAnim; // 33
1425 int32 m_vehicleExitAnim; // 34
1426 int32 m_vehicleRideAnimLoop; // 35
1427 int32 m_vehicleEnterAnimBone; // 36
1428 int32 m_vehicleExitAnimBone; // 37
1429 int32 m_vehicleRideAnimLoopBone; // 38
1430 float m_vehicleEnterAnimDelay; // 39
1431 float m_vehicleExitAnimDelay; // 40
1432 uint32 m_vehicleAbilityDisplay; // 41
1433 uint32 m_enterUISoundID; // 42
1434 uint32 m_exitUISoundID; // 43
1435 int32 m_uiSkin; // 44
1436 uint32 m_flagsB; // 45
1439 struct WorldMapAreaEntry
1441 //uint32 ID; // 0
1442 uint32 map_id; // 1
1443 uint32 area_id; // 2 index (continent 0 areas ignored)
1444 //char* internal_name // 3
1445 float y1; // 4
1446 float y2; // 5
1447 float x1; // 6
1448 float x2; // 7
1449 int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
1452 struct WorldSafeLocsEntry
1454 uint32 ID; // 0
1455 uint32 map_id; // 1
1456 float x; // 2
1457 float y; // 3
1458 float z; // 4
1459 //char* name[16] // 5-20 name, unused
1460 // 21 name flags, unused
1463 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
1464 #if defined( __GNUC__ )
1465 #pragma pack()
1466 #else
1467 #pragma pack(pop)
1468 #endif
1470 // Structures not used for casting to loaded DBC data and not required then packing
1471 struct TalentSpellPos
1473 TalentSpellPos() : talent_id(0), rank(0) {}
1474 TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
1476 uint16 talent_id;
1477 uint8 rank;
1480 typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
1482 struct TaxiPathBySourceAndDestination
1484 TaxiPathBySourceAndDestination() : ID(0),price(0) {}
1485 TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
1487 uint32 ID;
1488 uint32 price;
1490 typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
1491 typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
1493 struct TaxiPathNode
1495 TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
1496 TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
1498 uint32 mapid;
1499 float x;
1500 float y;
1501 float z;
1502 uint32 actionFlag;
1503 uint32 delay;
1505 typedef std::vector<TaxiPathNode> TaxiPathNodeList;
1506 typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
1508 #define TaxiMaskSize 12
1509 typedef uint32 TaxiMask[TaxiMaskSize];
1510 #endif