[10041] Use for spell 49145 and ranks for decrease SPELL_DIRECT_DAMAGE damage.
[getmangos.git] / src / game / Unit.cpp
blobf54cca2641676a1c8e94ffdb00ac102324139ef3
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "ObjectGuid.h"
27 #include "SpellMgr.h"
28 #include "Unit.h"
29 #include "QuestDef.h"
30 #include "Player.h"
31 #include "Creature.h"
32 #include "Spell.h"
33 #include "Group.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
38 #include "TemporarySummon.h"
39 #include "Formulas.h"
40 #include "Pet.h"
41 #include "Util.h"
42 #include "Totem.h"
43 #include "BattleGround.h"
44 #include "InstanceSaveMgr.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
47 #include "Path.h"
48 #include "Traveller.h"
49 #include "VMapFactory.h"
50 #include "MovementGenerator.h"
52 #include <math.h>
53 #include <stdarg.h>
55 float baseMoveSpeed[MAX_MOVE_TYPE] =
57 2.5f, // MOVE_WALK
58 7.0f, // MOVE_RUN
59 2.5f, // MOVE_RUN_BACK
60 4.722222f, // MOVE_SWIM
61 4.5f, // MOVE_SWIM_BACK
62 3.141594f, // MOVE_TURN_RATE
63 7.0f, // MOVE_FLIGHT
64 4.5f, // MOVE_FLIGHT_BACK
65 3.14f // MOVE_PITCH_RATE
68 // Used for prepare can/can`t trigger aura
69 static bool InitTriggerAuraData();
70 // Define can trigger auras
71 static bool isTriggerAura[TOTAL_AURAS];
72 // Define can`t trigger auras (need for disable second trigger)
73 static bool isNonTriggerAura[TOTAL_AURAS];
74 // Prepare lists
75 static bool procPrepared = InitTriggerAuraData();
77 void MovementInfo::Read(ByteBuffer &data)
79 data >> moveFlags;
80 data >> moveFlags2;
81 data >> time;
82 data >> pos.x;
83 data >> pos.y;
84 data >> pos.z;
85 data >> pos.o;
87 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
89 data >> t_guid.ReadAsPacked();
90 data >> t_pos.x;
91 data >> t_pos.y;
92 data >> t_pos.z;
93 data >> t_pos.o;
94 data >> t_time;
95 data >> t_seat;
97 if(moveFlags2 & MOVEFLAG2_INTERP_MOVEMENT)
98 data >> t_time2;
101 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
103 data >> s_pitch;
106 data >> fallTime;
108 if(HasMovementFlag(MOVEFLAG_FALLING))
110 data >> j_velocity;
111 data >> j_sinAngle;
112 data >> j_cosAngle;
113 data >> j_xyspeed;
116 if(HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
118 data >> u_unk1;
122 void MovementInfo::Write(ByteBuffer &data) const
124 data << moveFlags;
125 data << moveFlags2;
126 data << time;
127 data << pos.x;
128 data << pos.y;
129 data << pos.z;
130 data << pos.o;
132 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
134 data << t_guid.WriteAsPacked();
135 data << t_pos.x;
136 data << t_pos.y;
137 data << t_pos.z;
138 data << t_pos.o;
139 data << t_time;
140 data << t_seat;
142 if(moveFlags2 & MOVEFLAG2_INTERP_MOVEMENT)
143 data << t_time2;
146 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
148 data << s_pitch;
151 data << fallTime;
153 if(HasMovementFlag(MOVEFLAG_FALLING))
155 data << j_velocity;
156 data << j_sinAngle;
157 data << j_cosAngle;
158 data << j_xyspeed;
161 if(HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
163 data << u_unk1;
167 Unit::Unit()
168 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
170 m_objectType |= TYPEMASK_UNIT;
171 m_objectTypeId = TYPEID_UNIT;
173 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
175 m_attackTimer[BASE_ATTACK] = 0;
176 m_attackTimer[OFF_ATTACK] = 0;
177 m_attackTimer[RANGED_ATTACK] = 0;
178 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
179 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
180 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
182 m_extraAttacks = 0;
184 m_state = 0;
185 m_form = FORM_NONE;
186 m_deathState = ALIVE;
188 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
189 m_currentSpells[i] = NULL;
191 m_castCounter = 0;
193 m_addDmgOnce = 0;
195 for(int i = 0; i < MAX_TOTEM_SLOT; ++i)
196 m_TotemSlot[i] = 0;
198 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
199 //m_Aura = NULL;
200 //m_AurasCheck = 2000;
201 //m_removeAuraTimer = 4;
202 m_AurasUpdateIterator = m_Auras.end();
203 m_AuraFlags = 0;
205 m_Visibility = VISIBILITY_ON;
207 m_detectInvisibilityMask = 0;
208 m_invisibilityMask = 0;
209 m_transform = 0;
210 m_ShapeShiftFormSpellId = 0;
211 m_canModifyStats = false;
213 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
214 m_spellImmune[i].clear();
215 for (int i = 0; i < UNIT_MOD_END; ++i)
217 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
218 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
219 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
220 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
222 // implement 50% base damage from offhand
223 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
225 for (int i = 0; i < MAX_ATTACK; ++i)
227 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
228 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
230 for (int i = 0; i < MAX_STATS; ++i)
231 m_createStats[i] = 0.0f;
233 m_attacking = NULL;
234 m_modMeleeHitChance = 0.0f;
235 m_modRangedHitChance = 0.0f;
236 m_modSpellHitChance = 0.0f;
237 m_baseSpellCritChance = 5;
239 m_CombatTimer = 0;
240 m_lastManaUseTimer = 0;
242 //m_victimThreat = 0.0f;
243 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
244 m_threatModifier[i] = 1.0f;
245 m_isSorted = true;
246 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
247 m_speed_rate[i] = 1.0f;
249 m_charmInfo = NULL;
251 // remove aurastates allowing special moves
252 for(int i=0; i < MAX_REACTIVE; ++i)
253 m_reactiveTimer[i] = 0;
256 Unit::~Unit()
258 // set current spells as deletable
259 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
261 if (m_currentSpells[i])
263 m_currentSpells[i]->SetReferencedFromCurrent(false);
264 m_currentSpells[i] = NULL;
268 if (m_charmInfo)
269 delete m_charmInfo;
271 // those should be already removed at "RemoveFromWorld()" call
272 ASSERT(m_gameObj.size() == 0);
273 ASSERT(m_dynObjGUIDs.size() == 0);
274 ASSERT(m_deletedAuras.size() == 0);
277 void Unit::Update( uint32 p_time )
279 if(!IsInWorld())
280 return;
282 /*if(p_time > m_AurasCheck)
284 m_AurasCheck = 2000;
285 _UpdateAura();
286 }else
287 m_AurasCheck -= p_time;*/
289 // WARNING! Order of execution here is important, do not change.
290 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
291 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
292 m_Events.Update( p_time );
293 _UpdateSpells( p_time );
295 CleanupDeletedAuras();
297 if (m_lastManaUseTimer)
299 if (p_time >= m_lastManaUseTimer)
300 m_lastManaUseTimer = 0;
301 else
302 m_lastManaUseTimer -= p_time;
305 if (CanHaveThreatList())
306 getThreatManager().UpdateForClient(p_time);
308 // update combat timer only for players and pets
309 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
311 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
312 // targets without stopping half way there and running off.
313 // These flags are reset after target dies or another command is given.
314 if (m_HostileRefManager.isEmpty())
316 // m_CombatTimer set at aura start and it will be freeze until aura removing
317 if (m_CombatTimer <= p_time)
318 CombatStop();
319 else
320 m_CombatTimer -= p_time;
324 if (uint32 base_att = getAttackTimer(BASE_ATTACK))
326 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
329 // update abilities available only for fraction of time
330 UpdateReactives( p_time );
332 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
333 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
334 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
336 i_motionMaster.UpdateMotion(p_time);
339 bool Unit::haveOffhandWeapon() const
341 if(GetTypeId() == TYPEID_PLAYER)
342 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true,true);
343 else
344 return false;
347 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineType type, SplineFlags flags, uint32 Time, Player* player, ...)
350 va_list vargs;
351 va_start(vargs,player);
353 float moveTime = (float)Time;
355 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
356 data << GetPackGUID();
357 data << uint8(0); // new in 3.1 bool, used to toggle MOVEFLAG2_UNK4 = 0x0040 on client side
358 data << GetPositionX() << GetPositionY() << GetPositionZ();
359 data << uint32(getMSTime());
361 data << uint8(type); // unknown
362 switch(type)
364 case SPLINETYPE_NORMAL: // normal packet
365 break;
366 case SPLINETYPE_STOP: // stop packet (raw pos?)
367 va_end(vargs);
368 SendMessageToSet( &data, true );
369 return;
370 case SPLINETYPE_FACINGSPOT: // facing spot, not used currently
372 data << float(va_arg(vargs,double));
373 data << float(va_arg(vargs,double));
374 data << float(va_arg(vargs,double));
375 break;
377 case SPLINETYPE_FACINGTARGET:
378 data << uint64(va_arg(vargs,uint64));
379 break;
380 case SPLINETYPE_FACINGANGLE: // not used currently
381 data << float(va_arg(vargs,double)); // facing angle
382 break;
385 data << uint32(flags);
387 // enable me if things goes wrong or looks ugly, it is however an old hack
388 // if(flags & SPLINEFLAG_WALKMODE)
389 // moveTime *= 1.05f;
391 data << uint32(moveTime); // Time in between points
392 data << uint32(1); // 1 single waypoint
393 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
395 va_end(vargs);
397 if(player)
398 player->GetSession()->SendPacket(&data);
399 else
400 SendMessageToSet( &data, true );
403 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
405 if (!transitTime)
407 if(GetTypeId()==TYPEID_PLAYER)
409 Traveller<Player> traveller(*(Player*)this);
410 transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
412 else
414 Traveller<Creature> traveller(*(Creature*)this);
415 transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
418 //float orientation = (float)atan2((double)dy, (double)dx);
419 SplineFlags flags = GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : ((Creature*)this)->GetSplineFlags();
420 SendMonsterMove(x, y, z, SPLINETYPE_NORMAL, flags, transitTime, player);
423 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
425 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
426 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
427 : MOVEFLAG_NONE;
429 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
430 *data << GetPackGUID();
431 *data << uint32(move_flags); // movement flags
432 *data << uint16(0); // 2.3.0
433 *data << uint32(getMSTime()); // time
434 *data << float(GetPositionX());
435 *data << float(GetPositionY());
436 *data << float(GetPositionZ());
437 *data << float(GetOrientation());
438 *data << uint32(0);
441 void Unit::resetAttackTimer(WeaponAttackType type)
443 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
446 bool Unit::canReachWithAttack(Unit *pVictim) const
448 ASSERT(pVictim);
449 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
450 if( reach <= 0.0f )
451 reach = 1.0f;
452 return IsWithinDistInMap(pVictim, reach);
455 void Unit::RemoveSpellsCausingAura(AuraType auraType)
457 if (auraType >= TOTAL_AURAS) return;
458 AuraList::const_iterator iter, next;
459 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
461 next = iter;
462 ++next;
464 if (*iter)
466 RemoveAurasDueToSpell((*iter)->GetId());
467 if (!m_modAuras[auraType].empty())
468 next = m_modAuras[auraType].begin();
469 else
470 return;
475 bool Unit::HasAuraType(AuraType auraType) const
477 return (!m_modAuras[auraType].empty());
480 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
481 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
483 if(!HasAuraType(auraType))
484 return;
486 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
487 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
488 float chance = float(damage) / max_dmg * 100.0f;
489 if (roll_chance_f(chance))
490 RemoveSpellsCausingAura(auraType);
493 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
495 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
497 if(absorb)
498 *absorb += damage;
499 damage = 0;
500 return;
503 //You don't lose health from damage taken from another player while in a sanctuary
504 //You still see it in the combat log though
505 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
507 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
508 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
510 if(absorb)
511 *absorb += damage;
512 damage = 0;
516 uint32 originalDamage = damage;
518 //Script Event damage Deal
519 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
520 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
521 //Script Event damage taken
522 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
523 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
525 if(absorb && originalDamage > damage)
526 *absorb += (originalDamage - damage);
529 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
531 // remove affects from victim (including from 0 damage and DoTs)
532 if(pVictim != this)
533 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
535 // remove affects from attacker at any non-DoT damage (including 0 damage)
536 if( damagetype != DOT)
538 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
539 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
541 if(pVictim != this)
542 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
544 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
545 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
548 if(!damage)
550 // Rage from physical damage received .
551 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
552 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
554 return 0;
556 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
557 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
558 // root type spells do not dispel the root effect
559 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
560 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
562 // no xp,health if type 8 /critters/
563 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
565 pVictim->setDeathState(JUST_DIED);
566 pVictim->SetHealth(0);
568 // allow loot only if has loot_id in creature_template
569 ((Creature*)pVictim)->PrepareBodyLootState();
571 // some critters required for quests (need normal entry instead possible heroic in any cases)
572 if(GetTypeId() == TYPEID_PLAYER)
573 if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
574 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetObjectGuid());
576 return damage;
579 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageStart");
581 uint32 health = pVictim->GetHealth();
582 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"deal dmg:%d to health:%d ",damage,health);
584 // duel ends when player has 1 or less hp
585 bool duel_hasEnded = false;
586 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
588 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
589 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
590 damage = health-1;
592 duel_hasEnded = true;
594 //Get in CombatState
595 if(pVictim != this && damagetype != DOT)
597 SetInCombatWith(pVictim);
598 pVictim->SetInCombatWith(this);
600 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
601 SetContestedPvP(attackedPlayer);
604 // Rage from Damage made (only from direct weapon damage)
605 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
607 uint32 weaponSpeedHitFactor;
609 switch(cleanDamage->attackType)
611 case BASE_ATTACK:
613 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
614 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
615 else
616 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
618 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
620 break;
622 case OFF_ATTACK:
624 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
625 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
626 else
627 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
629 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
631 break;
633 case RANGED_ATTACK:
634 break;
638 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
640 Player *killer = ((Player*)this);
642 // in bg, count dmg if victim is also a player
643 if (pVictim->GetTypeId()==TYPEID_PLAYER)
645 if (BattleGround *bg = killer->GetBattleGround())
647 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
648 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
652 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
653 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
656 if (pVictim->GetTypeId() == TYPEID_PLAYER)
657 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
659 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->HasLootRecipient())
660 ((Creature*)pVictim)->SetLootRecipient(this);
662 if (health <= damage)
664 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamage: victim just died");
666 // find player: owner of controlled `this` or `this` itself maybe
667 // for loot will be sued only if group_tap==NULL
668 Player *player_tap = GetCharmerOrOwnerPlayerOrPlayerItself();
669 Group *group_tap = NULL;
671 // find owner of pVictim, used for creature cases, AI calls
672 Unit* pOwner = pVictim->GetCharmerOrOwner();
674 // in creature kill case group/player tap stored for creature
675 if (pVictim->GetTypeId() == TYPEID_UNIT)
677 group_tap = ((Creature*)pVictim)->GetGroupLootRecipient();
679 if (Player* recipient = ((Creature*)pVictim)->GetOriginalLootRecipient())
680 player_tap = recipient;
682 // in player kill case group tap selected by player_tap (killer-player itself, or charmer, or owner, etc)
683 else
685 if (player_tap)
686 group_tap = player_tap->GetGroup();
689 if (pVictim->GetTypeId() == TYPEID_PLAYER)
691 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
692 if (player_tap)
693 player_tap->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL,1,0,pVictim);
696 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
697 if(player_tap && player_tap != pVictim)
699 player_tap->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
701 WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
702 data << player_tap->GetObjectGuid(); //player with killing blow
703 data << pVictim->GetObjectGuid(); //victim
705 if (group_tap)
706 group_tap->BroadcastPacket(&data, false, group_tap->GetMemberGroup(player_tap->GetGUID()),player_tap->GetGUID());
708 player_tap->SendDirectMessage(&data);
711 // Reward player, his pets, and group/raid members
712 if (player_tap != pVictim)
714 if (group_tap)
715 group_tap->RewardGroupAtKill(pVictim, player_tap);
716 else if (player_tap)
717 player_tap->RewardSinglePlayerAtKill(pVictim);
720 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageAttackStop");
722 // stop combat
723 pVictim->CombatStop();
724 pVictim->getHostileRefManager().deleteReferences();
726 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
728 // if talent known but not triggered (check priest class for speedup check)
729 Aura* spiritOfRedemtionTalentReady = NULL;
730 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
731 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
733 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
734 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
736 if((*itr)->GetSpellProto()->SpellIconID==1654)
738 spiritOfRedemtionTalentReady = *itr;
739 break;
744 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"SET JUST_DIED");
745 if(!spiritOfRedemtionTalentReady)
746 pVictim->setDeathState(JUST_DIED);
748 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageHealth1");
750 if(spiritOfRedemtionTalentReady)
752 // save value before aura remove
753 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
754 if(!ressSpellId)
755 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
757 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
758 pVictim->RemoveAllAurasOnDeath();
760 // restore for use at real death
761 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
763 // FORM_SPIRITOFREDEMPTION and related auras
764 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
766 else
767 pVictim->SetHealth(0);
769 // remember victim PvP death for corpse type and corpse reclaim delay
770 // at original death (not at SpiritOfRedemtionTalent timeout)
771 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
772 ((Player*)pVictim)->SetPvPDeath(player_tap != NULL);
774 // Call KilledUnit for creatures
775 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
776 ((Creature*)this)->AI()->KilledUnit(pVictim);
778 // achievement stuff
779 if (pVictim->GetTypeId() == TYPEID_PLAYER)
781 if (GetTypeId() == TYPEID_UNIT)
782 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
783 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
784 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
787 // 10% durability loss on death
788 // clean InHateListOf
789 if (pVictim->GetTypeId() == TYPEID_PLAYER)
791 // only if not player and not controlled by player pet. And not at BG
792 if (durabilityLoss && !player_tap && !((Player*)pVictim)->InBattleGround())
794 DEBUG_LOG("We are dead, loosing 10 percents durability");
795 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
796 // durability lost message
797 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
798 ((Player*)pVictim)->GetSession()->SendPacket(&data);
801 else // creature died
803 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageNotPlayer");
804 Creature *cVictim = (Creature*)pVictim;
806 if(!cVictim->isPet())
808 cVictim->DeleteThreatList();
809 // only lootable if it has loot or can drop gold
810 cVictim->PrepareBodyLootState();
812 // Call creature just died function
813 if (cVictim->AI())
814 cVictim->AI()->JustDied(this);
816 if (cVictim->isTemporarySummon())
818 TemporarySummon* pSummon = (TemporarySummon*)cVictim;
819 if (pSummon->GetSummonerGuid().IsCreature())
820 if(Creature* pSummoner = cVictim->GetMap()->GetCreature(pSummon->GetSummonerGuid()))
821 if (pSummoner->AI())
822 pSummoner->AI()->SummonedCreatureJustDied(cVictim);
824 else if (pOwner && pOwner->GetTypeId() == TYPEID_UNIT)
826 if (((Creature*)pOwner)->AI())
827 ((Creature*)pOwner)->AI()->SummonedCreatureJustDied(cVictim);
830 // Dungeon specific stuff, only applies to players killing creatures
831 if(cVictim->GetInstanceId())
833 Map *m = cVictim->GetMap();
834 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
835 // TODO: do instance binding anyway if the charmer/owner is offline
837 if(m->IsDungeon() && creditedPlayer)
839 if (m->IsRaidOrHeroicDungeon())
841 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
842 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
844 else
846 // the reset time is set but not added to the scheduler
847 // until the players leave the instance
848 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
849 if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
850 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
856 // last damage from non duel opponent or opponent controlled creature
857 if(duel_hasEnded)
859 ASSERT(pVictim->GetTypeId()==TYPEID_PLAYER);
860 Player *he = (Player*)pVictim;
862 ASSERT(he->duel);
864 he->duel->opponent->CombatStopWithPets(true);
865 he->CombatStopWithPets(true);
867 he->DuelComplete(DUEL_INTERUPTED);
870 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
871 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
873 Player *killed = ((Player*)pVictim);
874 if(BattleGround *bg = killed->GetBattleGround())
875 if(player_tap)
876 bg->HandleKillPlayer(killed, player_tap);
878 else if(pVictim->GetTypeId() == TYPEID_UNIT)
880 if (player_tap)
881 if (BattleGround *bg = player_tap->GetBattleGround())
882 bg->HandleKillUnit((Creature*)pVictim, player_tap);
885 else // if (health <= damage)
887 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageAlive");
889 if (pVictim->GetTypeId() == TYPEID_PLAYER)
890 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
892 pVictim->ModifyHealth(- (int32)damage);
894 if(damagetype != DOT)
896 if(!getVictim())
898 // if not have main target then attack state with target (including AI call)
899 //start melee attacks only after melee hit
900 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
903 // if damage pVictim call AI reaction
904 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
905 ((Creature*)pVictim)->AI()->AttackedBy(this);
908 // polymorphed, hex and other negative transformed cases
909 uint32 morphSpell = pVictim->getTransForm();
910 if (morphSpell && !IsPositiveSpell(morphSpell))
912 if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
914 if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
915 pVictim->RemoveAurasDueToSpell(morphSpell);
916 else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
917 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
921 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
923 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
924 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
926 if (pVictim->GetTypeId() != TYPEID_PLAYER)
928 if(spellProto && IsDamageToThreatSpell(spellProto))
929 pVictim->AddThreat(this, float(damage*2), (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
930 else
931 pVictim->AddThreat(this, float(damage), (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
933 else // victim is a player
935 // Rage from damage received
936 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
938 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
939 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
942 // random durability for items (HIT TAKEN)
943 if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
945 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
946 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
950 if(GetTypeId()==TYPEID_PLAYER)
952 // random durability for items (HIT DONE)
953 if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
955 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
956 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
960 // TODO: Store auras by interrupt flag to speed this up.
961 AuraMap& vAuras = pVictim->GetAuras();
962 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
964 const SpellEntry *se = i->second->GetSpellProto();
965 next = i; ++next;
966 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
967 continue;
968 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
970 bool remove = true;
971 if (se->procFlags & (1<<3))
973 if (!roll_chance_i(se->procChance))
974 remove = false;
976 if (remove)
978 pVictim->RemoveAurasDueToSpell(i->second->GetId());
979 // FIXME: this may cause the auras with proc chance to be rerolled several times
980 next = vAuras.begin();
985 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
987 if( damagetype != DOT )
989 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
991 // skip channeled spell (processed differently below)
992 if (i == CURRENT_CHANNELED_SPELL)
993 continue;
995 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
997 if(spell->getState() == SPELL_STATE_PREPARING)
999 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
1000 pVictim->InterruptSpell(CurrentSpellTypes(i));
1001 else
1002 spell->Delayed();
1008 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
1010 if (spell->getState() == SPELL_STATE_CASTING)
1012 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
1013 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
1015 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
1016 spell->DelayedChannel();
1018 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
1020 DETAIL_LOG("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1021 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1024 else if (spell->getState() == SPELL_STATE_DELAYED)
1025 // break channeled spell in delayed state on damage
1027 DETAIL_LOG("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1028 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1033 // last damage from duel opponent
1034 if(duel_hasEnded)
1036 ASSERT(pVictim->GetTypeId()==TYPEID_PLAYER);
1037 Player *he = (Player*)pVictim;
1039 ASSERT(he->duel);
1041 he->SetHealth(1);
1043 he->duel->opponent->CombatStopWithPets(true);
1044 he->CombatStopWithPets(true);
1046 he->CastSpell(he, 7267, true); // beg
1047 he->DuelComplete(DUEL_WON);
1051 DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageEnd returned %d damage", damage);
1053 return damage;
1056 void Unit::CastStop(uint32 except_spellid)
1058 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
1059 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
1060 InterruptSpell(CurrentSpellTypes(i),false);
1063 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1065 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1067 if(!spellInfo)
1069 if (triggeredByAura)
1070 sLog.outError("CastSpell: unknown spell id %i by caster: %s triggered by aura %u (eff %u)", spellId, GetObjectGuid().GetString().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
1071 else
1072 sLog.outError("CastSpell: unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1073 return;
1076 CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
1079 void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1081 if(!spellInfo)
1083 if (triggeredByAura)
1084 sLog.outError("CastSpell: unknown spell by caster: %s triggered by aura %u (eff %u)", GetObjectGuid().GetString().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
1085 else
1086 sLog.outError("CastSpell: unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1087 return;
1090 if (castItem)
1091 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id);
1093 if(originalCaster.IsEmpty() && triggeredByAura)
1094 originalCaster = triggeredByAura->GetCasterGUID();
1096 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1098 SpellCastTargets targets;
1099 targets.setUnitTarget( Victim );
1100 spell->m_CastItem = castItem;
1101 spell->prepare(&targets, triggeredByAura);
1104 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1106 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1108 if(!spellInfo)
1110 if (triggeredByAura)
1111 sLog.outError("CastCustomSpell: unknown spell id %i by caster: %s triggered by aura %u (eff %u)", spellId, GetObjectGuid().GetString().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
1112 else
1113 sLog.outError("CastCustomSpell: unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1114 return;
1117 CastCustomSpell(Victim, spellInfo, bp0, bp1, bp2, triggered, castItem, triggeredByAura, originalCaster);
1120 void Unit::CastCustomSpell(Unit* Victim, SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1122 if(!spellInfo)
1124 if (triggeredByAura)
1125 sLog.outError("CastCustomSpell: unknown spell by caster: %s triggered by aura %u (eff %u)", GetObjectGuid().GetString().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
1126 else
1127 sLog.outError("CastCustomSpell: unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1128 return;
1131 if (castItem)
1132 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id);
1134 if(originalCaster.IsEmpty() && triggeredByAura)
1135 originalCaster = triggeredByAura->GetCasterGUID();
1137 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1139 if(bp0)
1140 spell->m_currentBasePoints[EFFECT_INDEX_0] = *bp0;
1142 if(bp1)
1143 spell->m_currentBasePoints[EFFECT_INDEX_1] = *bp1;
1145 if(bp2)
1146 spell->m_currentBasePoints[EFFECT_INDEX_2] = *bp2;
1148 SpellCastTargets targets;
1149 targets.setUnitTarget( Victim );
1150 spell->m_CastItem = castItem;
1151 spell->prepare(&targets, triggeredByAura);
1154 // used for scripting
1155 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1157 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1159 if(!spellInfo)
1161 if (triggeredByAura)
1162 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s triggered by aura %u (eff %u)", spellId, GetObjectGuid().GetString().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
1163 else
1164 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1165 return;
1168 CastSpell(x, y, z, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
1171 // used for scripting
1172 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1174 if(!spellInfo)
1176 if (triggeredByAura)
1177 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s triggered by aura %u (eff %u)", GetObjectGuid().GetString().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
1178 else
1179 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1180 return;
1183 if (castItem)
1184 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id);
1186 if(originalCaster.IsEmpty() && triggeredByAura)
1187 originalCaster = triggeredByAura->GetCasterGUID();
1189 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1191 SpellCastTargets targets;
1192 targets.setDestination(x, y, z);
1193 spell->m_CastItem = castItem;
1194 spell->prepare(&targets, triggeredByAura);
1197 // Obsolete func need remove, here only for comotability vs another patches
1198 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1200 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1201 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, SpellSchoolMask(spellInfo->SchoolMask));
1202 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1203 damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo);
1204 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1205 SendSpellNonMeleeDamageLog(&damageInfo);
1206 DealSpellDamage(&damageInfo, true);
1207 return damageInfo.damage;
1210 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1212 SpellSchoolMask damageSchoolMask = damageInfo->schoolMask;
1213 Unit *pVictim = damageInfo->target;
1215 if (damage < 0)
1216 return;
1218 if(!this || !pVictim)
1219 return;
1220 if(!this->isAlive() || !pVictim->isAlive())
1221 return;
1223 // Check spell crit chance
1224 bool crit = IsSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1226 // damage bonus (per damage class)
1227 switch (spellInfo->DmgClass)
1229 // Melee and Ranged Spells
1230 case SPELL_DAMAGE_CLASS_RANGED:
1231 case SPELL_DAMAGE_CLASS_MELEE:
1233 //Calculate damage bonus
1234 damage = MeleeDamageBonusDone(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1235 damage = pVictim->MeleeDamageBonusTaken(this, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1237 // if crit add critical bonus
1238 if (crit)
1240 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1241 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1242 // Resilience - reduce crit damage
1243 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1244 if (attackType != RANGED_ATTACK)
1245 damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1246 else
1247 damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1250 break;
1251 // Magical Attacks
1252 case SPELL_DAMAGE_CLASS_NONE:
1253 case SPELL_DAMAGE_CLASS_MAGIC:
1255 // Calculate damage bonus
1256 damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1257 damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1259 // If crit add critical bonus
1260 if (crit)
1262 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1263 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1264 // Resilience - reduce crit damage
1265 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1266 damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
1269 break;
1272 // only from players
1273 if (GetTypeId() == TYPEID_PLAYER)
1275 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1276 damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
1279 // damage mitigation
1280 if (damage > 0)
1282 // physical damage => armor
1283 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1285 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1286 damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
1289 else
1290 damage = 0;
1291 damageInfo->damage = damage;
1294 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1296 if (!damageInfo)
1297 return;
1299 Unit *pVictim = damageInfo->target;
1301 if(!this || !pVictim)
1302 return;
1304 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1305 return;
1307 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1308 if (spellProto == NULL)
1310 sLog.outError("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1311 return;
1314 //You don't lose health from damage taken from another player while in a sanctuary
1315 //You still see it in the combat log though
1316 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1318 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1319 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1320 return;
1323 // Call default DealDamage (send critical in hit info for threat calculation)
1324 CleanDamage cleanDamage(0, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
1325 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, damageInfo->schoolMask, spellProto, durabilityLoss);
1328 //TODO for melee need create structure as in
1329 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1331 damageInfo->attacker = this;
1332 damageInfo->target = pVictim;
1333 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1334 damageInfo->attackType = attackType;
1335 damageInfo->damage = 0;
1336 damageInfo->cleanDamage = 0;
1337 damageInfo->absorb = 0;
1338 damageInfo->resist = 0;
1339 damageInfo->blocked_amount = 0;
1341 damageInfo->TargetState = 0;
1342 damageInfo->HitInfo = 0;
1343 damageInfo->procAttacker = PROC_FLAG_NONE;
1344 damageInfo->procVictim = PROC_FLAG_NONE;
1345 damageInfo->procEx = PROC_EX_NONE;
1346 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1348 if(!this || !pVictim)
1349 return;
1350 if(!this->isAlive() || !pVictim->isAlive())
1351 return;
1353 // Select HitInfo/procAttacker/procVictim flag based on attack type
1354 switch (attackType)
1356 case BASE_ATTACK:
1357 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
1358 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1359 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1360 break;
1361 case OFF_ATTACK:
1362 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1363 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1364 damageInfo->HitInfo = HITINFO_LEFTSWING;
1365 break;
1366 case RANGED_ATTACK:
1367 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1368 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1369 damageInfo->HitInfo = 0x08;// test
1370 break;
1371 default:
1372 break;
1375 // Physical Immune check
1376 if (damageInfo->target->IsImmunedToDamage(damageInfo->damageSchoolMask))
1378 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1379 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1381 damageInfo->procEx |=PROC_EX_IMMUNE;
1382 damageInfo->damage = 0;
1383 damageInfo->cleanDamage = 0;
1384 return;
1386 damage += CalculateDamage (damageInfo->attackType, false);
1387 // Add melee damage bonus
1388 damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
1389 damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
1390 // Calculate armor reduction
1392 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1393 damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
1394 damageInfo->cleanDamage += damage - damageInfo->damage;
1396 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1398 // Disable parry or dodge for ranged attack
1399 if (damageInfo->attackType == RANGED_ATTACK)
1401 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1402 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1405 switch(damageInfo->hitOutCome)
1407 case MELEE_HIT_EVADE:
1409 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1410 damageInfo->TargetState = VICTIMSTATE_EVADES;
1412 damageInfo->procEx|=PROC_EX_EVADE;
1413 damageInfo->damage = 0;
1414 damageInfo->cleanDamage = 0;
1415 return;
1417 case MELEE_HIT_MISS:
1419 damageInfo->HitInfo |= HITINFO_MISS;
1420 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1422 damageInfo->procEx|=PROC_EX_MISS;
1423 damageInfo->damage = 0;
1424 damageInfo->cleanDamage = 0;
1425 break;
1427 case MELEE_HIT_NORMAL:
1428 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1429 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1430 break;
1431 case MELEE_HIT_CRIT:
1433 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1434 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1436 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1437 // Crit bonus calc
1438 damageInfo->damage += damageInfo->damage;
1439 int32 mod=0;
1440 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1441 if(damageInfo->attackType == RANGED_ATTACK)
1442 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1443 else
1444 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1446 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_SCHOOL_MASK_NORMAL);
1448 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1450 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1451 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1452 if (mod!=0)
1453 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1455 // Resilience - reduce crit damage
1456 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1457 uint32 resilienceReduction;
1458 if (attackType != RANGED_ATTACK)
1459 resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1460 else
1461 resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1463 damageInfo->damage -= resilienceReduction;
1464 damageInfo->cleanDamage += resilienceReduction;
1465 break;
1467 case MELEE_HIT_PARRY:
1468 damageInfo->TargetState = VICTIMSTATE_PARRY;
1469 damageInfo->procEx |= PROC_EX_PARRY;
1470 damageInfo->cleanDamage += damageInfo->damage;
1471 damageInfo->damage = 0;
1472 break;
1474 case MELEE_HIT_DODGE:
1475 damageInfo->TargetState = VICTIMSTATE_DODGE;
1476 damageInfo->procEx|=PROC_EX_DODGE;
1477 damageInfo->cleanDamage += damageInfo->damage;
1478 damageInfo->damage = 0;
1479 break;
1480 case MELEE_HIT_BLOCK:
1482 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1483 damageInfo->HitInfo |= HITINFO_BLOCK;
1484 damageInfo->procEx |= PROC_EX_BLOCK;
1485 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1487 // Target has a chance to double the blocked amount if it has SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
1488 if (roll_chance_i(pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
1489 damageInfo->blocked_amount *= 2;
1491 if (damageInfo->blocked_amount >= damageInfo->damage)
1493 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1494 damageInfo->blocked_amount = damageInfo->damage;
1495 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1497 else
1498 damageInfo->procEx |= PROC_EX_NORMAL_HIT; // Partial blocks can still cause attacker procs
1500 damageInfo->damage -= damageInfo->blocked_amount;
1501 damageInfo->cleanDamage += damageInfo->blocked_amount;
1502 break;
1504 case MELEE_HIT_GLANCING:
1506 damageInfo->HitInfo |= HITINFO_GLANCING;
1507 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1508 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1509 float reducePercent = 1.0f; //damage factor
1510 // calculate base values and mods
1511 float baseLowEnd = 1.3f;
1512 float baseHighEnd = 1.2f;
1513 switch(getClass()) // lowering base values for casters
1515 case CLASS_SHAMAN:
1516 case CLASS_PRIEST:
1517 case CLASS_MAGE:
1518 case CLASS_WARLOCK:
1519 case CLASS_DRUID:
1520 baseLowEnd -= 0.7f;
1521 baseHighEnd -= 0.3f;
1522 break;
1525 float maxLowEnd = 0.6f;
1526 switch(getClass()) // upper for melee classes
1528 case CLASS_WARRIOR:
1529 case CLASS_ROGUE:
1530 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1533 // calculate values
1534 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1535 float lowEnd = baseLowEnd - ( 0.05f * diff );
1536 float highEnd = baseHighEnd - ( 0.03f * diff );
1538 // apply max/min bounds
1539 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1540 lowEnd = 0.01f;
1541 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1542 lowEnd = maxLowEnd;
1544 if ( highEnd < 0.2f ) //high end limits
1545 highEnd = 0.2f;
1546 if ( highEnd > 0.99f )
1547 highEnd = 0.99f;
1549 if(lowEnd > highEnd) // prevent negative range size
1550 lowEnd = highEnd;
1552 reducePercent = lowEnd + rand_norm_f() * ( highEnd - lowEnd );
1554 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1555 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1556 break;
1558 case MELEE_HIT_CRUSHING:
1560 damageInfo->HitInfo |= HITINFO_CRUSHING;
1561 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1562 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1563 // 150% normal damage
1564 damageInfo->damage += (damageInfo->damage / 2);
1565 break;
1567 default:
1569 break;
1572 // only from players
1573 if (GetTypeId() == TYPEID_PLAYER)
1575 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1576 uint32 resilienceReduction;
1577 if (attackType != RANGED_ATTACK)
1578 resilienceReduction = pVictim->GetMeleeDamageReduction(redunction_affected_damage);
1579 else
1580 resilienceReduction = pVictim->GetRangedDamageReduction(redunction_affected_damage);
1581 damageInfo->damage -= resilienceReduction;
1582 damageInfo->cleanDamage += resilienceReduction;
1585 // Calculate absorb resist
1586 if(int32(damageInfo->damage) > 0)
1588 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1590 // Calculate absorb & resists
1591 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
1592 damageInfo->target->CalculateAbsorbAndResist(this, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
1593 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1594 if (damageInfo->absorb)
1596 damageInfo->HitInfo|=HITINFO_ABSORB;
1597 damageInfo->procEx|=PROC_EX_ABSORB;
1599 if (damageInfo->resist)
1600 damageInfo->HitInfo|=HITINFO_RESIST;
1603 else // Umpossible get negative result but....
1604 damageInfo->damage = 0;
1607 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1609 if (damageInfo==0) return;
1610 Unit *pVictim = damageInfo->target;
1612 if(!this || !pVictim)
1613 return;
1615 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1616 return;
1618 //You don't lose health from damage taken from another player while in a sanctuary
1619 //You still see it in the combat log though
1620 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1622 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1623 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1624 return;
1627 // Hmmmm dont like this emotes client must by self do all animations
1628 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1629 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1630 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1631 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1633 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1635 // Get attack timers
1636 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1637 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1638 // Reduce attack time
1639 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1641 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1642 float percent60 = 3.0f * percent20;
1643 if(offtime > percent20 && offtime <= percent60)
1645 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1647 else if(offtime > percent60)
1649 offtime -= 2.0f * percent20;
1650 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1653 else
1655 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20f;
1656 float percent60 = 3.0f * percent20;
1657 if(basetime > percent20 && basetime <= percent60)
1659 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1661 else if(basetime > percent60)
1663 basetime -= 2.0f * percent20;
1664 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1669 // Call default DealDamage
1670 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1671 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, damageInfo->damageSchoolMask, NULL, durabilityLoss);
1673 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1674 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1675 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI_F, this) )
1677 // -probability is between 0% and 40%
1678 // 20% base chance
1679 float Probability = 20.0f;
1681 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1682 if( pVictim->getLevel() < 30 )
1683 Probability = 0.65f*pVictim->getLevel()+0.5f;
1685 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1686 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1688 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1690 if(Probability > 40.0f)
1691 Probability = 40.0f;
1693 if(roll_chance_f(Probability))
1694 CastSpell(pVictim, 1604, true);
1697 // If not miss
1698 if (!(damageInfo->HitInfo & HITINFO_MISS))
1700 // on weapon hit casts
1701 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1702 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1704 // victim's damage shield
1705 std::set<Aura*> alreadyDone;
1706 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1707 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1709 if (alreadyDone.find(*i) == alreadyDone.end())
1711 alreadyDone.insert(*i);
1712 uint32 damage=(*i)->GetModifier()->m_amount;
1713 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1714 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1715 //uint32 absorb;
1716 //uint32 resist;
1717 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1718 //damage-=absorb + resist;
1720 pVictim->DealDamageMods(this,damage,NULL);
1722 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1723 data << uint64(pVictim->GetGUID());
1724 data << uint64(GetGUID());
1725 data << uint32(i_spellProto->Id);
1726 data << uint32(damage); // Damage
1727 data << uint32(0); // Overkill
1728 data << uint32(i_spellProto->SchoolMask);
1729 pVictim->SendMessageToSet(&data, true );
1731 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1733 i = vDamageShields.begin();
1735 else
1736 ++i;
1742 void Unit::HandleEmoteCommand(uint32 anim_id)
1744 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1745 data << uint32(anim_id);
1746 data << uint64(GetGUID());
1747 SendMessageToSet(&data, true);
1750 void Unit::HandleEmoteState(uint32 anim_id)
1752 SetUInt32Value(UNIT_NPC_EMOTESTATE, anim_id);
1755 void Unit::HandleEmote(uint32 anim_id)
1757 if (!anim_id)
1758 HandleEmoteState(0);
1759 else if (EmotesEntry const* emoteEntry = sEmotesStore.LookupEntry(anim_id))
1761 if (emoteEntry->EmoteType) // 1,2 states, 0 command
1762 HandleEmoteState(anim_id);
1763 else
1764 HandleEmoteCommand(anim_id);
1768 uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo /*= NULL*/)
1770 float absorb_affected_rate = 1.0f;
1771 Unit::AuraList const& ignoreAbsorbSchool = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL);
1772 for(Unit::AuraList::const_iterator i = ignoreAbsorbSchool.begin(); i != ignoreAbsorbSchool.end(); ++i)
1773 if ((*i)->GetMiscValue() & damageSchoolMask)
1774 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1776 if(spellInfo)
1778 Unit::AuraList const& ignoreAbsorbForSpell = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1779 for(Unit::AuraList::const_iterator citr = ignoreAbsorbForSpell.begin(); citr != ignoreAbsorbForSpell.end(); ++citr)
1780 if ((*citr)->isAffectedOnSpell(spellInfo))
1781 absorb_affected_rate *= (100.0f - (*citr)->GetModifier()->m_amount)/100.0f;
1784 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1787 uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
1789 float absorb_affected_rate = 1.0f;
1790 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);
1791 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1792 if ((*i)->GetMiscValue() & damageSchoolMask)
1793 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1795 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1798 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1800 uint32 newdamage = 0;
1801 float armor = (float)pVictim->GetArmor();
1803 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1804 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1806 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1807 if (GetTypeId()==TYPEID_PLAYER)
1808 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1810 if (armor < 0.0f)
1811 armor = 0.0f;
1813 float levelModifier = (float)getLevel();
1814 if (levelModifier > 59)
1815 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1817 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1818 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1820 if (tmpvalue < 0.0f)
1821 tmpvalue = 0.0f;
1822 if (tmpvalue > 0.75f)
1823 tmpvalue = 0.75f;
1825 newdamage = uint32(damage - (damage * tmpvalue));
1827 return (newdamage > 1) ? newdamage : 1;
1830 void Unit::CalculateAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
1832 if(!pCaster || !isAlive() || !damage)
1833 return;
1835 // Magic damage, check for resists
1836 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1838 // Get base victim resistance for school
1839 float tmpvalue2 = (float)GetResistance(GetFirstSchoolInMask(schoolMask));
1840 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1841 tmpvalue2 += (float)pCaster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1843 tmpvalue2 *= (float)(0.15f / getLevel());
1844 if (tmpvalue2 < 0.0f)
1845 tmpvalue2 = 0.0f;
1846 if (tmpvalue2 > 0.75f)
1847 tmpvalue2 = 0.75f;
1848 uint32 ran = urand(0, 100);
1849 float faq[4] = {24.0f,6.0f,4.0f,6.0f};
1850 uint8 m = 0;
1851 float Binom = 0.0f;
1852 for (uint8 i = 0; i < 4; ++i)
1854 Binom += 2400 *( powf(tmpvalue2, float(i)) * powf( (1-tmpvalue2), float(4-i)))/faq[i];
1855 if (ran > Binom )
1856 ++m;
1857 else
1858 break;
1860 if (damagetype == DOT && m == 4)
1861 *resist += uint32(damage - 1);
1862 else
1863 *resist += uint32(damage * m / 4);
1864 if(*resist > damage)
1865 *resist = damage;
1867 else
1868 *resist = 0;
1870 int32 RemainingDamage = damage - *resist;
1872 // Get unit state (need for some absorb check)
1873 uint32 unitflag = GetUInt32Value(UNIT_FIELD_FLAGS);
1874 // Reflect damage spells (not cast any damage spell in aura lookup)
1875 uint32 reflectSpell = 0;
1876 int32 reflectDamage = 0;
1877 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1878 // Death Prevention Aura
1879 SpellEntry const* preventDeathSpell = NULL;
1880 int32 preventDeathAmount = 0;
1882 // full absorb cases (by chance)
1883 AuraList const& vAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1884 for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
1886 // only work with proper school mask damage
1887 Modifier* i_mod = (*i)->GetModifier();
1888 if (!(i_mod->m_miscvalue & schoolMask))
1889 continue;
1891 SpellEntry const* i_spellProto = (*i)->GetSpellProto();
1892 // Fire Ward or Frost Ward
1893 if(i_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && i_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
1895 int chance = 0;
1896 Unit::AuraList const& auras = GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
1897 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1899 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
1900 // Frost Warding (chance full absorb)
1901 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && itr_spellProto->SpellIconID == 501)
1903 // chance stored in next dummy effect
1904 chance = itr_spellProto->CalculateSimpleValue(EFFECT_INDEX_1);
1905 break;
1908 if(roll_chance_i(chance))
1910 int32 amount = RemainingDamage;
1911 RemainingDamage = 0;
1913 // Frost Warding (mana regen)
1914 CastCustomSpell(this, 57776, &amount, NULL, NULL, true, NULL, *i);
1915 break;
1920 // Need remove expired auras after
1921 bool existExpired = false;
1923 // Incanter's Absorption, for converting to spell power
1924 int32 incanterAbsorption = 0;
1926 // absorb without mana cost
1927 AuraList const& vSchoolAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1928 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1930 Modifier* mod = (*i)->GetModifier();
1931 if (!(mod->m_miscvalue & schoolMask))
1932 continue;
1934 SpellEntry const* spellProto = (*i)->GetSpellProto();
1936 // Max Amount can be absorbed by this aura
1937 int32 currentAbsorb = mod->m_amount;
1939 // Found empty aura (impossible but..)
1940 if (currentAbsorb <=0)
1942 existExpired = true;
1943 continue;
1945 // Handle custom absorb auras
1946 // TODO: try find better way
1947 switch(spellProto->SpellFamilyName)
1949 case SPELLFAMILY_GENERIC:
1951 // Astral Shift
1952 if (spellProto->SpellIconID == 3066)
1954 //reduces all damage taken while stun, fear or silence
1955 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1956 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1957 continue;
1959 // Nerves of Steel
1960 if (spellProto->SpellIconID == 2115)
1962 // while affected by Stun and Fear
1963 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1964 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1965 continue;
1967 // Spell Deflection
1968 if (spellProto->SpellIconID == 3006)
1970 // You have a chance equal to your Parry chance
1971 if (damagetype == SPELL_DIRECT_DAMAGE && // Only for direct spell damage
1972 roll_chance_f(GetUnitParryChance())) // Roll chance
1973 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1974 continue;
1976 // Reflective Shield (Lady Malande boss)
1977 if (spellProto->Id == 41475 && canReflect)
1979 if(RemainingDamage < currentAbsorb)
1980 reflectDamage = RemainingDamage / 2;
1981 else
1982 reflectDamage = currentAbsorb / 2;
1983 reflectSpell = 33619;
1984 reflectTriggeredBy = *i;
1985 break;
1987 if (spellProto->Id == 39228 || // Argussian Compass
1988 spellProto->Id == 60218) // Essence of Gossamer
1990 // Max absorb stored in 1 dummy effect
1991 int32 max_absorb = spellProto->CalculateSimpleValue(EFFECT_INDEX_1);
1992 if (max_absorb < currentAbsorb)
1993 currentAbsorb = max_absorb;
1994 break;
1996 break;
1998 case SPELLFAMILY_DRUID:
2000 // Primal Tenacity
2001 if (spellProto->SpellIconID == 2253)
2003 //reduces all damage taken while Stunned and in Cat Form
2004 if (m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED))
2005 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2006 continue;
2008 break;
2010 case SPELLFAMILY_ROGUE:
2012 // Cheat Death (make less prio with Guardian Spirit case)
2013 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
2014 GetTypeId()==TYPEID_PLAYER && // Only players
2015 !((Player*)this)->HasSpellCooldown(31231) &&
2016 // Only if no cooldown
2017 roll_chance_i((*i)->GetModifier()->m_amount))
2018 // Only if roll
2020 preventDeathSpell = (*i)->GetSpellProto();
2021 continue;
2023 break;
2025 case SPELLFAMILY_PRIEST:
2027 // Guardian Spirit
2028 if (spellProto->SpellIconID == 2873)
2030 preventDeathSpell = (*i)->GetSpellProto();
2031 preventDeathAmount = (*i)->GetModifier()->m_amount;
2032 continue;
2034 // Reflective Shield
2035 if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
2037 if (pCaster == this)
2038 break;
2039 Unit* caster = (*i)->GetCaster();
2040 if (!caster)
2041 break;
2042 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
2043 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
2045 switch((*k)->GetModifier()->m_miscvalue)
2047 case 5065: // Rank 1
2048 case 5064: // Rank 2
2050 if(RemainingDamage >= currentAbsorb)
2051 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
2052 else
2053 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
2054 reflectSpell = 33619;
2055 reflectTriggeredBy = *i;
2056 } break;
2057 default: break;
2060 break;
2062 break;
2064 case SPELLFAMILY_SHAMAN:
2066 // Astral Shift
2067 if (spellProto->SpellIconID == 3066)
2069 //reduces all damage taken while stun, fear or silence
2070 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
2071 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2072 continue;
2074 break;
2076 case SPELLFAMILY_DEATHKNIGHT:
2078 // Shadow of Death
2079 if (spellProto->SpellIconID == 1958)
2081 // TODO: absorb only while transform
2082 continue;
2084 // Anti-Magic Shell (on self)
2085 if (spellProto->Id == 48707)
2087 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
2088 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
2089 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2090 int32 regen = absorbed * 2 / 10;
2091 CastCustomSpell(this, 49088, &regen, NULL, NULL, true, NULL, *i);
2092 RemainingDamage -= absorbed;
2093 continue;
2095 // Anti-Magic Shell (on single party/raid member)
2096 if (spellProto->Id == 50462)
2098 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2099 continue;
2101 // Anti-Magic Zone
2102 if (spellProto->Id == 50461)
2104 Unit* caster = (*i)->GetCaster();
2105 if (!caster)
2106 continue;
2107 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2108 int32 canabsorb = caster->GetHealth();
2109 if (canabsorb < absorbed)
2110 absorbed = canabsorb;
2112 RemainingDamage -= absorbed;
2114 uint32 ab_damage = absorbed;
2115 pCaster->DealDamageMods(caster,ab_damage,NULL);
2116 pCaster->DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
2117 continue;
2119 break;
2121 default:
2122 break;
2125 // currentAbsorb - damage can be absorbed by shield
2126 // If need absorb less damage
2127 if (RemainingDamage < currentAbsorb)
2128 currentAbsorb = RemainingDamage;
2130 RemainingDamage -= currentAbsorb;
2132 // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
2133 // for Incanter's Absorption converting to spell power
2134 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags2 & 0x000008)
2135 incanterAbsorption += currentAbsorb;
2137 // Reduce shield amount
2138 mod->m_amount-=currentAbsorb;
2139 if((*i)->DropAuraCharge())
2140 mod->m_amount = 0;
2141 // Need remove it later
2142 if (mod->m_amount<=0)
2143 existExpired = true;
2146 // Remove all expired absorb auras
2147 if (existExpired)
2149 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
2151 if ((*i)->GetModifier()->m_amount<=0)
2153 RemoveAurasDueToSpell((*i)->GetId(), NULL, AURA_REMOVE_BY_SHIELD_BREAK);
2154 i = vSchoolAbsorb.begin();
2156 else
2157 ++i;
2161 // Cast back reflect damage spell
2162 if (canReflect && reflectSpell)
2163 CastCustomSpell(pCaster, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
2165 // absorb by mana cost
2166 AuraList const& vManaShield = GetAurasByType(SPELL_AURA_MANA_SHIELD);
2167 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
2169 next = i; ++next;
2171 // check damage school mask
2172 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2173 continue;
2175 int32 currentAbsorb;
2176 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2177 currentAbsorb = (*i)->GetModifier()->m_amount;
2178 else
2179 currentAbsorb = RemainingDamage;
2181 if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
2183 if(Player *modOwner = GetSpellModOwner())
2184 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2186 int32 maxAbsorb = int32(GetPower(POWER_MANA) / manaMultiplier);
2187 if (currentAbsorb > maxAbsorb)
2188 currentAbsorb = maxAbsorb;
2190 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2191 ApplyPowerMod(POWER_MANA, manaReduction, false);
2194 // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
2195 // for Incanter's Absorption converting to spell power
2196 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags2 & 0x000008)
2197 incanterAbsorption += currentAbsorb;
2199 (*i)->GetModifier()->m_amount -= currentAbsorb;
2200 if((*i)->GetModifier()->m_amount <= 0)
2202 RemoveAurasDueToSpell((*i)->GetId());
2203 next = vManaShield.begin();
2206 RemainingDamage -= currentAbsorb;
2209 // effects dependent from full absorb amount
2210 // Incanter's Absorption, if have affective absorbing
2211 if (incanterAbsorption)
2213 Unit::AuraList const& auras = GetAurasByType(SPELL_AURA_DUMMY);
2214 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2216 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
2218 // Incanter's Absorption
2219 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_GENERIC &&
2220 itr_spellProto->SpellIconID == 2941)
2223 int32 amount = int32(incanterAbsorption * (*itr)->GetModifier()->m_amount / 100);
2225 // apply normalized part of already accumulated amount in aura
2226 if (Aura* spdAura = GetAura(44413, EFFECT_INDEX_0))
2227 amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
2229 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2230 CastCustomSpell(this, 44413, &amount, NULL, NULL, true);
2231 break;
2236 // only split damage if not damaging yourself
2237 if(pCaster != this)
2239 AuraList const& vSplitDamageFlat = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2240 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2242 next = i; ++next;
2244 // check damage school mask
2245 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2246 continue;
2248 // Damage can be splitted only if aura has an alive caster
2249 Unit *caster = (*i)->GetCaster();
2250 if(!caster || caster == this || !caster->IsInWorld() || !caster->isAlive())
2251 continue;
2253 int32 currentAbsorb;
2254 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2255 currentAbsorb = (*i)->GetModifier()->m_amount;
2256 else
2257 currentAbsorb = RemainingDamage;
2259 RemainingDamage -= currentAbsorb;
2262 uint32 splitted = currentAbsorb;
2263 uint32 splitted_absorb = 0;
2264 pCaster->DealDamageMods(caster,splitted,&splitted_absorb);
2266 pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
2268 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2269 pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2272 AuraList const& vSplitDamagePct = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2273 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2275 next = i; ++next;
2277 // check damage school mask
2278 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2279 continue;
2281 // Damage can be splitted only if aura has an alive caster
2282 Unit *caster = (*i)->GetCaster();
2283 if(!caster || caster == this || !caster->IsInWorld() || !caster->isAlive())
2284 continue;
2286 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2288 RemainingDamage -= int32(splitted);
2290 uint32 split_absorb = 0;
2291 pCaster->DealDamageMods(caster,splitted,&split_absorb);
2293 pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
2295 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2296 pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2300 // Apply death prevention spells effects
2301 if (preventDeathSpell && RemainingDamage >= (int32)GetHealth())
2303 switch(preventDeathSpell->SpellFamilyName)
2305 // Cheat Death
2306 case SPELLFAMILY_ROGUE:
2308 // Cheat Death
2309 if (preventDeathSpell->SpellIconID == 2109)
2311 CastSpell(this,31231,true);
2312 ((Player*)this)->AddSpellCooldown(31231,0,time(NULL)+60);
2313 // with health > 10% lost health until health==10%, in other case no losses
2314 uint32 health10 = GetMaxHealth()/10;
2315 RemainingDamage = GetHealth() > health10 ? GetHealth() - health10 : 0;
2317 break;
2319 // Guardian Spirit
2320 case SPELLFAMILY_PRIEST:
2322 // Guardian Spirit
2323 if (preventDeathSpell->SpellIconID == 2873)
2325 int32 healAmount = GetMaxHealth() * preventDeathAmount / 100;
2326 CastCustomSpell(this, 48153, &healAmount, NULL, NULL, true);
2327 RemoveAurasDueToSpell(preventDeathSpell->Id);
2328 RemainingDamage = 0;
2330 break;
2335 *absorb = damage - RemainingDamage - *resist;
2338 void Unit::CalculateAbsorbResistBlock(Unit *pCaster, SpellNonMeleeDamage *damageInfo, SpellEntry const* spellProto, WeaponAttackType attType)
2340 bool blocked = false;
2341 // Get blocked status
2342 switch (spellProto->DmgClass)
2344 // Melee and Ranged Spells
2345 case SPELL_DAMAGE_CLASS_RANGED:
2346 case SPELL_DAMAGE_CLASS_MELEE:
2347 blocked = IsSpellBlocked(pCaster, spellProto, attType);
2348 break;
2349 default:
2350 break;
2353 if (blocked)
2355 damageInfo->blocked = GetShieldBlockValue();
2356 if (damageInfo->damage < (int32)damageInfo->blocked)
2357 damageInfo->blocked = damageInfo->damage;
2358 damageInfo->damage-=damageInfo->blocked;
2361 uint32 absorb_affected_damage = pCaster->CalcNotIgnoreAbsorbDamage(damageInfo->damage,GetSpellSchoolMask(spellProto),spellProto);
2362 CalculateAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
2363 damageInfo->damage-= damageInfo->absorb + damageInfo->resist;
2366 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2368 if(hasUnitState(UNIT_STAT_CAN_NOT_REACT) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2369 return;
2371 if (!pVictim->isAlive())
2372 return;
2374 if(IsNonMeleeSpellCasted(false))
2375 return;
2377 uint32 hitInfo;
2378 if (attType == BASE_ATTACK)
2379 hitInfo = HITINFO_NORMALSWING2;
2380 else if (attType == OFF_ATTACK)
2381 hitInfo = HITINFO_LEFTSWING;
2382 else
2383 return; // ignore ranged case
2385 uint32 extraAttacks = m_extraAttacks;
2387 // melee attack spell casted at main hand attack only
2388 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2390 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2392 // not recent extra attack only at any non extra attack (melee spell case)
2393 if(!extra && extraAttacks)
2395 while(m_extraAttacks)
2397 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2398 if(m_extraAttacks > 0)
2399 --m_extraAttacks;
2402 return;
2405 // attack can be redirected to another target
2406 pVictim = SelectMagnetTarget(pVictim);
2408 CalcDamageInfo damageInfo;
2409 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2410 // Send log damage message to client
2411 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2412 SendAttackStateUpdate(&damageInfo);
2413 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2414 DealMeleeDamage(&damageInfo,true);
2416 if (GetTypeId() == TYPEID_PLAYER)
2417 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT,"AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2418 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2419 else
2420 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT,"AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2421 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2423 // if damage pVictim call AI reaction
2424 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2425 ((Creature*)pVictim)->AI()->AttackedBy(this);
2427 // extra attack only at any non extra attack (normal case)
2428 if(!extra && extraAttacks)
2430 while(m_extraAttacks)
2432 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2433 if(m_extraAttacks > 0)
2434 --m_extraAttacks;
2439 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2441 // This is only wrapper
2443 // Miss chance based on melee
2444 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2446 // Critical hit chance
2447 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2449 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2450 float dodge_chance = pVictim->GetUnitDodgeChance();
2451 float block_chance = pVictim->GetUnitBlockChance();
2452 float parry_chance = pVictim->GetUnitParryChance();
2454 // Useful if want to specify crit & miss chances for melee, else it could be removed
2455 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT,"MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2457 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2460 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2462 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2463 return MELEE_HIT_EVADE;
2465 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2466 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2468 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2469 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2471 // bonus from skills is 0.04%
2472 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2473 int32 sum = 0, tmp = 0;
2474 int32 roll = urand (0, 10000);
2476 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2477 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2478 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2480 tmp = miss_chance;
2482 if (tmp > 0 && roll < (sum += tmp ))
2484 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: MISS");
2485 return MELEE_HIT_MISS;
2488 // always crit against a sitting target (except 0 crit chance)
2489 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2491 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2492 return MELEE_HIT_CRIT;
2495 // Dodge chance
2497 // only players can't dodge if attacker is behind
2498 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI_F,this))
2500 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2502 else
2504 // Reduce dodge chance by attacker expertise rating
2505 if (GetTypeId() == TYPEID_PLAYER)
2506 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2507 else
2508 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2510 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2511 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2513 tmp = dodge_chance;
2514 if ( (tmp > 0) // check if unit _can_ dodge
2515 && ((tmp -= skillBonus) > 0)
2516 && roll < (sum += tmp))
2518 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2519 return MELEE_HIT_DODGE;
2523 // parry & block chances
2525 // check if attack comes from behind, nobody can parry or block if attacker is behind
2526 if (!pVictim->HasInArc(M_PI_F,this))
2528 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: attack came from behind.");
2530 else
2532 // Reduce parry chance by attacker expertise rating
2533 if (GetTypeId() == TYPEID_PLAYER)
2534 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2535 else
2536 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2538 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2540 int32 tmp2 = int32(parry_chance);
2541 if ( (tmp2 > 0) // check if unit _can_ parry
2542 && ((tmp2 -= skillBonus) > 0)
2543 && (roll < (sum += tmp2)))
2545 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2546 return MELEE_HIT_PARRY;
2550 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2552 tmp = block_chance;
2553 if ( (tmp > 0) // check if unit _can_ block
2554 && ((tmp -= skillBonus) > 0)
2555 && (roll < (sum += tmp)))
2557 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2558 return MELEE_HIT_BLOCK;
2563 // Critical chance
2564 tmp = crit_chance;
2566 if (tmp > 0 && roll < (sum += tmp))
2568 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2569 return MELEE_HIT_CRIT;
2572 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2573 if( attType != RANGED_ATTACK &&
2574 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2575 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2576 getLevel() < pVictim->getLevelForTarget(this) )
2578 // cap possible value (with bonuses > max skill)
2579 int32 skill = attackerWeaponSkill;
2580 int32 maxskill = attackerMaxSkillValueForLevel;
2581 skill = (skill > maxskill) ? maxskill : skill;
2583 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2584 tmp = tmp > 4000 ? 4000 : tmp;
2585 if (roll < (sum += tmp))
2587 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2588 return MELEE_HIT_GLANCING;
2592 // mobs can score crushing blows if they're 4 or more levels above victim
2593 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2594 // can be from by creature (if can) or from controlled player that considered as creature
2595 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2596 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2597 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2599 // when their weapon skill is 15 or more above victim's defense skill
2600 tmp = victimDefenseSkill;
2601 int32 tmpmax = victimMaxSkillValueForLevel;
2602 // having defense above your maximum (from items, talents etc.) has no effect
2603 tmp = tmp > tmpmax ? tmpmax : tmp;
2604 // tmp = mob's level * 5 - player's current defense skill
2605 tmp = attackerMaxSkillValueForLevel - tmp;
2606 if(tmp >= 15)
2608 // add 2% chance per lacking skill point, min. is 15%
2609 tmp = tmp * 200 - 1500;
2610 if (roll < (sum += tmp))
2612 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2613 return MELEE_HIT_CRUSHING;
2618 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: NORMAL");
2619 return MELEE_HIT_NORMAL;
2622 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2624 float min_damage, max_damage;
2626 if (normalized && GetTypeId()==TYPEID_PLAYER)
2627 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2628 else
2630 switch (attType)
2632 case RANGED_ATTACK:
2633 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2634 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2635 break;
2636 case BASE_ATTACK:
2637 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2638 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2639 break;
2640 case OFF_ATTACK:
2641 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2642 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2643 break;
2644 // Just for good manner
2645 default:
2646 min_damage = 0.0f;
2647 max_damage = 0.0f;
2648 break;
2652 if (min_damage > max_damage)
2654 std::swap(min_damage,max_damage);
2657 if(max_damage == 0.0f)
2658 max_damage = 5.0f;
2660 return urand((uint32)min_damage, (uint32)max_damage);
2663 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2665 if(spellProto->spellLevel <= 0)
2666 return 1.0f;
2668 float LvlPenalty = 0.0f;
2670 if(spellProto->spellLevel < 20)
2671 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2672 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2673 if(LvlFactor > 1.0f)
2674 LvlFactor = 1.0f;
2676 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2679 void Unit::SendMeleeAttackStart(Unit* pVictim)
2681 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2682 data << uint64(GetGUID());
2683 data << uint64(pVictim->GetGUID());
2685 SendMessageToSet(&data, true);
2686 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2689 void Unit::SendMeleeAttackStop(Unit* victim)
2691 if(!victim)
2692 return;
2694 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2695 data << GetPackGUID();
2696 data << victim->GetPackGUID(); // can be 0x00...
2697 data << uint32(0); // can be 0x1
2698 SendMessageToSet(&data, true);
2699 DETAIL_FILTER_LOG(LOG_FILTER_COMBAT, "%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2701 /*if(victim->GetTypeId() == TYPEID_UNIT)
2702 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2705 bool Unit::IsSpellBlocked(Unit *pCaster, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2707 if (HasInArc(M_PI_F,pCaster))
2709 /* Currently not exist spells with ignore block
2710 // Ignore combat result aura (parry/dodge check on prepare)
2711 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2712 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2714 if (!(*i)->isAffectedOnSpell(spellProto))
2715 continue;
2716 if ((*i)->GetModifier()->m_miscvalue == )
2717 return false;
2721 // Check creatures flags_extra for disable block
2722 if(GetTypeId()==TYPEID_UNIT &&
2723 ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2724 return false;
2726 float blockChance = GetUnitBlockChance();
2727 blockChance += (int32(pCaster->GetWeaponSkillValue(attackType)) - int32(GetMaxSkillValueForLevel()))*0.04f;
2728 if (roll_chance_f(blockChance))
2729 return true;
2731 return false;
2734 // Melee based spells can be miss, parry or dodge on this step
2735 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2736 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2738 // Calculate hit chance (more correct for chance mod)
2739 int32 HitChance;
2741 // PvP - PvE melee chances
2742 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2743 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2744 if(leveldif < 3)
2745 HitChance = 95 - leveldif;
2746 else
2747 HitChance = 93 - (leveldif - 2) * lchance;
2749 // Hit chance depends from victim auras
2750 if(attType == RANGED_ATTACK)
2751 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2752 else
2753 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2755 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2756 if(Player *modOwner = GetSpellModOwner())
2757 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2759 // Miss = 100 - hit
2760 float miss_chance= 100.0f - HitChance;
2762 // Bonuses from attacker aura and ratings
2763 if (attType == RANGED_ATTACK)
2764 miss_chance -= m_modRangedHitChance;
2765 else
2766 miss_chance -= m_modMeleeHitChance;
2768 // bonus from skills is 0.04%
2769 miss_chance -= skillDiff * 0.04f;
2771 // Limit miss chance from 0 to 60%
2772 if (miss_chance < 0.0f)
2773 return 0.0f;
2774 if (miss_chance > 60.0f)
2775 return 60.0f;
2776 return miss_chance;
2779 // Melee based spells hit result calculations
2780 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2782 WeaponAttackType attType = BASE_ATTACK;
2784 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2785 attType = RANGED_ATTACK;
2787 // bonus from skills is 0.04% per skill Diff
2788 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2789 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2790 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2792 uint32 roll = urand (0, 10000);
2794 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2795 // Roll miss
2796 uint32 tmp = missChance;
2797 if (roll < tmp)
2798 return SPELL_MISS_MISS;
2800 // Chance resist mechanic (select max value from every mechanic spell effect)
2801 int32 resist_mech = 0;
2802 // Get effects mechanic and chance
2803 for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
2805 int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
2806 if (effect_mech)
2808 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2809 if (resist_mech < temp*100)
2810 resist_mech = temp*100;
2813 // Roll chance
2814 tmp += resist_mech;
2815 if (roll < tmp)
2816 return SPELL_MISS_RESIST;
2818 bool canDodge = true;
2819 bool canParry = true;
2821 // Same spells cannot be parry/dodge
2822 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2823 return SPELL_MISS_NONE;
2825 // Ranged attack cannot be parry/dodge only deflect
2826 if (attType == RANGED_ATTACK)
2828 // only if in front
2829 if (pVictim->HasInArc(M_PI_F,this))
2831 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2832 tmp+=deflect_chance;
2833 if (roll < tmp)
2834 return SPELL_MISS_DEFLECT;
2836 return SPELL_MISS_NONE;
2839 // Check for attack from behind
2840 if (!pVictim->HasInArc(M_PI_F,this))
2842 // Can`t dodge from behind in PvP (but its possible in PvE)
2843 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2844 canDodge = false;
2845 // Can`t parry
2846 canParry = false;
2848 // Check creatures flags_extra for disable parry
2849 if(pVictim->GetTypeId()==TYPEID_UNIT)
2851 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2852 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2853 canParry = false;
2855 // Ignore combat result aura
2856 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2857 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2859 if (!(*i)->isAffectedOnSpell(spell))
2860 continue;
2861 switch((*i)->GetModifier()->m_miscvalue)
2863 case MELEE_HIT_DODGE: canDodge = false; break;
2864 case MELEE_HIT_BLOCK: break; // Block check in hit step
2865 case MELEE_HIT_PARRY: canParry = false; break;
2866 default:
2867 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2868 break;
2872 if (canDodge)
2874 // Roll dodge
2875 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2876 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2877 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2878 // Reduce dodge chance by attacker expertise rating
2879 if (GetTypeId() == TYPEID_PLAYER)
2880 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2881 else
2882 dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2883 if (dodgeChance < 0)
2884 dodgeChance = 0;
2886 tmp += dodgeChance;
2887 if (roll < tmp)
2888 return SPELL_MISS_DODGE;
2891 if (canParry)
2893 // Roll parry
2894 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2895 // Reduce parry chance by attacker expertise rating
2896 if (GetTypeId() == TYPEID_PLAYER)
2897 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2898 else
2899 parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2900 if (parryChance < 0)
2901 parryChance = 0;
2903 tmp += parryChance;
2904 if (roll < tmp)
2905 return SPELL_MISS_PARRY;
2908 return SPELL_MISS_NONE;
2911 // TODO need use unit spell resistances in calculations
2912 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2914 // Can`t miss on dead target (on skinning for example)
2915 if (!pVictim->isAlive())
2916 return SPELL_MISS_NONE;
2918 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2919 // PvP - PvE spell misschances per leveldif > 2
2920 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2921 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2923 // Base hit chance from attacker and victim levels
2924 int32 modHitChance;
2925 if(leveldif < 3)
2926 modHitChance = 96 - leveldif;
2927 else
2928 modHitChance = 94 - (leveldif - 2) * lchance;
2930 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2931 if(Player *modOwner = GetSpellModOwner())
2932 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2933 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2934 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2935 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2936 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2937 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2938 if (IsAreaOfEffectSpell(spell))
2939 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2940 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2941 if (IsDispelSpell(spell))
2942 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2943 // Chance resist mechanic (select max value from every mechanic spell effect)
2944 int32 resist_mech = 0;
2945 // Get effects mechanic and chance
2946 for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
2948 int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
2949 if (effect_mech)
2951 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2952 if (resist_mech < temp)
2953 resist_mech = temp;
2956 // Apply mod
2957 modHitChance-=resist_mech;
2959 // Chance resist debuff
2960 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2962 int32 HitChance = modHitChance * 100;
2963 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2964 HitChance += int32(m_modSpellHitChance*100.0f);
2966 // Decrease hit chance from victim rating bonus
2967 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2968 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2970 if (HitChance < 100) HitChance = 100;
2971 if (HitChance > 10000) HitChance = 10000;
2973 int32 tmp = 10000 - HitChance;
2975 int32 rand = irand(0,10000);
2977 if (rand < tmp)
2978 return SPELL_MISS_MISS;
2980 // cast by caster in front of victim
2981 if (pVictim->HasInArc(M_PI_F,this))
2983 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2984 tmp+=deflect_chance;
2985 if (rand < tmp)
2986 return SPELL_MISS_DEFLECT;
2989 return SPELL_MISS_NONE;
2992 // Calculate spell hit result can be:
2993 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2994 // For melee based spells:
2995 // Miss
2996 // Dodge
2997 // Parry
2998 // For spells
2999 // Resist
3000 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
3002 // Return evade for units in evade mode
3003 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
3004 return SPELL_MISS_EVADE;
3006 // Check for immune
3007 if (pVictim->IsImmunedToSpell(spell))
3008 return SPELL_MISS_IMMUNE;
3010 // All positive spells can`t miss
3011 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
3012 if (IsPositiveSpell(spell->Id))
3013 return SPELL_MISS_NONE;
3015 // Check for immune
3016 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
3017 return SPELL_MISS_IMMUNE;
3019 // Try victim reflect spell
3020 if (CanReflect)
3022 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3023 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
3024 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
3025 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
3026 reflectchance += (*i)->GetModifier()->m_amount;
3027 if (reflectchance > 0 && roll_chance_i(reflectchance))
3029 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3030 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3031 return SPELL_MISS_REFLECT;
3035 switch (spell->DmgClass)
3037 case SPELL_DAMAGE_CLASS_NONE:
3038 return SPELL_MISS_NONE;
3039 case SPELL_DAMAGE_CLASS_MAGIC:
3040 return MagicSpellHitResult(pVictim, spell);
3041 case SPELL_DAMAGE_CLASS_MELEE:
3042 case SPELL_DAMAGE_CLASS_RANGED:
3043 return MeleeSpellHitResult(pVictim, spell);
3045 return SPELL_MISS_NONE;
3048 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
3050 if(!pVictim)
3051 return 0.0f;
3053 // Base misschance 5%
3054 float misschance = 5.0f;
3056 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
3057 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
3059 bool isNormal = false;
3060 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
3062 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
3064 isNormal = true;
3065 break;
3068 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
3069 misschance = 5.0f;
3070 else
3071 misschance = 24.0f;
3074 // PvP : PvE melee misschances per leveldif > 2
3075 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
3077 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
3078 if(leveldif < 0)
3079 leveldif = 0;
3081 // Hit chance from attacker based on ratings and auras
3082 float m_modHitChance;
3083 if (attType == RANGED_ATTACK)
3084 m_modHitChance = m_modRangedHitChance;
3085 else
3086 m_modHitChance = m_modMeleeHitChance;
3088 if(leveldif < 3)
3089 misschance += (leveldif - m_modHitChance);
3090 else
3091 misschance += ((leveldif - 2) * chance - m_modHitChance);
3093 // Hit chance for victim based on ratings
3094 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3096 if (attType == RANGED_ATTACK)
3097 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
3098 else
3099 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
3102 // Modify miss chance by victim auras
3103 if(attType == RANGED_ATTACK)
3104 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
3105 else
3106 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
3108 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
3109 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
3110 misschance -= skillBonus * 0.04f;
3112 // Limit miss chance from 0 to 60%
3113 if ( misschance < 0.0f)
3114 return 0.0f;
3115 if ( misschance > 60.0f)
3116 return 60.0f;
3118 return misschance;
3121 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
3123 if(GetTypeId() == TYPEID_PLAYER)
3125 // in PvP use full skill instead current skill value
3126 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3127 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
3128 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
3129 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
3130 return value;
3132 else
3133 return GetUnitMeleeSkill(target);
3136 float Unit::GetUnitDodgeChance() const
3138 if(hasUnitState(UNIT_STAT_STUNNED))
3139 return 0.0f;
3140 if( GetTypeId() == TYPEID_PLAYER )
3141 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3142 else
3144 if(((Creature const*)this)->isTotem())
3145 return 0.0f;
3146 else
3148 float dodge = 5.0f;
3149 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
3150 return dodge > 0.0f ? dodge : 0.0f;
3155 float Unit::GetUnitParryChance() const
3157 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3158 return 0.0f;
3160 float chance = 0.0f;
3162 if(GetTypeId() == TYPEID_PLAYER)
3164 Player const* player = (Player const*)this;
3165 if(player->CanParry() )
3167 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true,true);
3168 if(!tmpitem)
3169 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true,true);
3171 if(tmpitem)
3172 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3175 else if(GetTypeId() == TYPEID_UNIT)
3177 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3179 chance = 5.0f;
3180 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3184 return chance > 0.0f ? chance : 0.0f;
3187 float Unit::GetUnitBlockChance() const
3189 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3190 return 0.0f;
3192 if(GetTypeId() == TYPEID_PLAYER)
3194 Player const* player = (Player const*)this;
3195 if(player->CanBlock() )
3197 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3198 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3199 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3201 // is player but has no block ability or no not broken shield equipped
3202 return 0.0f;
3204 else
3206 if(((Creature const*)this)->isTotem())
3207 return 0.0f;
3208 else
3210 float block = 5.0f;
3211 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3212 return block > 0.0f ? block : 0.0f;
3217 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3219 float crit;
3221 if(GetTypeId() == TYPEID_PLAYER)
3223 switch(attackType)
3225 case BASE_ATTACK:
3226 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3227 break;
3228 case OFF_ATTACK:
3229 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3230 break;
3231 case RANGED_ATTACK:
3232 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3233 break;
3234 // Just for good manner
3235 default:
3236 crit = 0.0f;
3237 break;
3240 else
3242 crit = 5.0f;
3243 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3246 // flat aura mods
3247 if(attackType == RANGED_ATTACK)
3248 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3249 else
3250 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3252 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3254 // reduce crit chance from Rating for players
3255 if (attackType != RANGED_ATTACK)
3256 crit -= pVictim->GetMeleeCritChanceReduction();
3257 else
3258 crit -= pVictim->GetRangedCritChanceReduction();
3260 // Apply crit chance from defence skill
3261 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
3263 if (crit < 0.0f)
3264 crit = 0.0f;
3265 return crit;
3268 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3270 uint32 value = 0;
3271 if(GetTypeId() == TYPEID_PLAYER)
3273 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true,true);
3275 // feral or unarmed skill only for base attack
3276 if(attType != BASE_ATTACK && !item )
3277 return 0;
3279 if(IsInFeralForm())
3280 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3282 // weapon skill or (unarmed for base attack)
3283 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3285 // in PvP use full skill instead current skill value
3286 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3287 ? ((Player*)this)->GetMaxSkillValue(skill)
3288 : ((Player*)this)->GetSkillValue(skill);
3289 // Modify value from ratings
3290 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3291 switch (attType)
3293 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3294 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3295 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3298 else
3299 value = GetUnitMeleeSkill(target);
3300 return value;
3303 void Unit::_UpdateSpells( uint32 time )
3305 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3306 _UpdateAutoRepeatSpell();
3308 // remove finished spells from current pointers
3309 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3311 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3313 m_currentSpells[i]->SetReferencedFromCurrent(false);
3314 m_currentSpells[i] = NULL; // remove pointer
3318 // update auras
3319 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3320 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
3322 Aura* i_aura = m_AurasUpdateIterator->second;
3323 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
3324 i_aura->UpdateAura(time);
3327 // remove expired auras
3328 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3330 if ((*i).second)
3332 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3333 RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
3334 else
3335 ++i;
3337 else
3338 ++i;
3341 if(!m_gameObj.empty())
3343 GameObjectList::iterator ite1, dnext1;
3344 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3346 dnext1 = ite1;
3347 //(*i)->Update( difftime );
3348 if( !(*ite1)->isSpawned() )
3350 (*ite1)->SetOwnerGUID(0);
3351 (*ite1)->SetRespawnTime(0);
3352 (*ite1)->Delete();
3353 dnext1 = m_gameObj.erase(ite1);
3355 else
3356 ++dnext1;
3361 void Unit::_UpdateAutoRepeatSpell()
3363 bool isAutoShot = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT;
3365 //check movement
3366 if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving())
3368 // cancel wand shoot
3369 if(!isAutoShot)
3370 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3371 // auto shot just waits
3372 return;
3375 // check spell casts
3376 if (IsNonMeleeSpellCasted(false, false, true))
3378 // cancel wand shoot
3379 if(!isAutoShot)
3381 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3382 return;
3384 // auto shot is delayed by everythihng, except ranged(!) CURRENT_GENERIC_SPELL's -> recheck that
3385 else if (!(m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->IsRangedSpell()))
3386 return;
3389 //castroutine
3390 if (isAttackReady(RANGED_ATTACK))
3392 // Check if able to cast
3393 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3395 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3396 return;
3399 // we want to shoot
3400 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3401 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3403 // all went good, reset attack
3404 resetAttackTimer(RANGED_ATTACK);
3408 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3410 ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3412 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3414 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3416 // break same type spell if it is not delayed
3417 InterruptSpell(CSpellType,false);
3419 // special breakage effects:
3420 switch (CSpellType)
3422 case CURRENT_GENERIC_SPELL:
3424 // generic spells always break channeled not delayed spells
3425 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3427 // autorepeat breaking
3428 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3430 // break autorepeat if not Auto Shot
3431 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3432 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3434 } break;
3436 case CURRENT_CHANNELED_SPELL:
3438 // channel spells always break generic non-delayed and any channeled spells
3439 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3440 InterruptSpell(CURRENT_CHANNELED_SPELL);
3442 // it also does break autorepeat if not Auto Shot
3443 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3444 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3445 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3446 } break;
3448 case CURRENT_AUTOREPEAT_SPELL:
3450 // only Auto Shoot does not break anything
3451 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3453 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3454 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3455 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3456 // special action: first cast delay
3457 if ( getAttackTimer(RANGED_ATTACK) < 500 )
3458 setAttackTimer(RANGED_ATTACK,500);
3460 } break;
3462 default:
3464 // other spell types don't break anything now
3465 } break;
3468 // current spell (if it is still here) may be safely deleted now
3469 if (m_currentSpells[CSpellType])
3470 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3472 // set new current spell
3473 m_currentSpells[CSpellType] = pSpell;
3474 pSpell->SetReferencedFromCurrent(true);
3476 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3479 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool sendAutoRepeatCancelToClient)
3481 ASSERT(spellType < CURRENT_MAX_SPELL);
3483 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3485 // send autorepeat cancel message for autorepeat spells
3486 if (spellType == CURRENT_AUTOREPEAT_SPELL && sendAutoRepeatCancelToClient)
3488 if(GetTypeId() == TYPEID_PLAYER)
3489 ((Player*)this)->SendAutoRepeatCancel(this);
3492 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3493 m_currentSpells[spellType]->cancel();
3495 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3496 if (m_currentSpells[spellType])
3498 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3499 m_currentSpells[spellType] = NULL;
3504 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3506 Spell* spell = m_currentSpells[spellType];
3507 if (!spell)
3508 return;
3510 if (spellType == CURRENT_CHANNELED_SPELL)
3511 spell->SendChannelUpdate(0);
3513 spell->finish(ok);
3517 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3519 // We don't do loop here to explicitly show that melee spell is excluded.
3520 // Maybe later some special spells will be excluded too.
3522 // generic spells are casted when they are not finished and not delayed
3523 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3524 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3525 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3526 return(true);
3528 // channeled spells may be delayed, but they are still considered casted
3529 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3530 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3531 return(true);
3533 // autorepeat spells may be finished or delayed, but they are still considered casted
3534 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3535 return(true);
3537 return(false);
3540 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3542 // generic spells are interrupted if they are not finished or delayed
3543 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3544 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3546 // autorepeat spells are interrupted if they are not finished or delayed
3547 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3548 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3550 // channeled spells are interrupted if they are not finished, even if they are delayed
3551 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3552 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3555 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3557 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3558 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3559 return m_currentSpells[i];
3560 return NULL;
3563 void Unit::SetInFront(Unit const* target)
3565 SetOrientation(GetAngle(target));
3568 void Unit::SetFacingTo(float ori)
3570 // update orientation at server
3571 SetOrientation(ori);
3573 // and client
3574 WorldPacket data;
3575 BuildHeartBeatMsg(&data);
3576 SendMessageToSet(&data, false);
3579 // Consider move this to Creature:: since only creature appear to be able to use this
3580 void Unit::SetFacingToObject(WorldObject* pObject)
3582 if (GetTypeId() != TYPEID_UNIT)
3583 return;
3585 // never face when already moving
3586 if (!IsStopped())
3587 return;
3589 // TODO: figure out under what conditions creature will move towards object instead of facing it where it currently is.
3591 SetOrientation(GetAngle(pObject));
3592 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), SPLINETYPE_FACINGTARGET, ((Creature*)this)->GetSplineFlags(), 0, NULL, pObject->GetGUID());
3595 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3597 if(IsInWater())
3598 return c->canSwim();
3599 else
3600 return c->canWalk() || c->canFly();
3603 bool Unit::IsInWater() const
3605 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3608 bool Unit::IsUnderWater() const
3610 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3613 void Unit::DeMorph()
3615 SetDisplayId(GetNativeDisplayId());
3618 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3620 int32 modifier = 0;
3622 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3623 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3624 modifier += (*i)->GetModifier()->m_amount;
3626 return modifier;
3629 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3631 float multiplier = 1.0f;
3633 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3634 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3635 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3637 return multiplier;
3640 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3642 int32 modifier = 0;
3644 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3645 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3646 if ((*i)->GetModifier()->m_amount > modifier)
3647 modifier = (*i)->GetModifier()->m_amount;
3649 return modifier;
3652 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3654 int32 modifier = 0;
3656 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3657 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3658 if ((*i)->GetModifier()->m_amount < modifier)
3659 modifier = (*i)->GetModifier()->m_amount;
3661 return modifier;
3664 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3666 if(!misc_mask)
3667 return 0;
3669 int32 modifier = 0;
3671 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3672 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3674 Modifier* mod = (*i)->GetModifier();
3675 if (mod->m_miscvalue & misc_mask)
3676 modifier += mod->m_amount;
3678 return modifier;
3681 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3683 if(!misc_mask)
3684 return 1.0f;
3686 float multiplier = 1.0f;
3688 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3689 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3691 Modifier* mod = (*i)->GetModifier();
3692 if (mod->m_miscvalue & misc_mask)
3693 multiplier *= (100.0f + mod->m_amount)/100.0f;
3695 return multiplier;
3698 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3700 if(!misc_mask)
3701 return 0;
3703 int32 modifier = 0;
3705 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3706 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3708 Modifier* mod = (*i)->GetModifier();
3709 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3710 modifier = mod->m_amount;
3713 return modifier;
3716 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3718 if(!misc_mask)
3719 return 0;
3721 int32 modifier = 0;
3723 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3724 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3726 Modifier* mod = (*i)->GetModifier();
3727 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3728 modifier = mod->m_amount;
3731 return modifier;
3734 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3736 int32 modifier = 0;
3738 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3739 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3741 Modifier* mod = (*i)->GetModifier();
3742 if (mod->m_miscvalue == misc_value)
3743 modifier += mod->m_amount;
3745 return modifier;
3748 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3750 float multiplier = 1.0f;
3752 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3753 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3755 Modifier* mod = (*i)->GetModifier();
3756 if (mod->m_miscvalue == misc_value)
3757 multiplier *= (100.0f + mod->m_amount)/100.0f;
3759 return multiplier;
3762 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3764 int32 modifier = 0;
3766 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3767 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3769 Modifier* mod = (*i)->GetModifier();
3770 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3771 modifier = mod->m_amount;
3774 return modifier;
3777 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3779 int32 modifier = 0;
3781 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3782 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3784 Modifier* mod = (*i)->GetModifier();
3785 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3786 modifier = mod->m_amount;
3789 return modifier;
3792 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype, uint32 mask) const
3794 if(!mask)
3795 return 1.0f;
3797 float multiplier = 1.0f;
3799 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3800 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3802 Modifier* mod = (*i)->GetModifier();
3803 if (mask & (1 << (mod->m_miscvalue -1)))
3804 multiplier *= (100.0f + mod->m_amount)/100.0f;
3806 return multiplier;
3809 bool Unit::AddAura(Aura *Aur)
3811 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3813 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3814 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3815 !IsDeathOnlySpell(aurSpellInfo) &&
3816 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3818 delete Aur;
3819 return false;
3822 if(Aur->GetTarget() != this)
3824 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3825 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3826 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3827 delete Aur;
3828 return false;
3831 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3832 AuraType aurName = Aur->GetModifier()->m_auraname;
3834 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3835 AuraMap::iterator i = m_Auras.find( spair );
3837 // take out same spell
3838 if (i != m_Auras.end())
3840 // passive and persistent auras can stack with themselves any number of times
3841 if (!Aur->IsPassive() && !Aur->IsPersistent())
3843 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3845 Aura* aur2 = i2->second;
3846 if(aur2->GetCasterGUID()==Aur->GetCasterGUID())
3848 // Aura can stack on self -> Stack it;
3849 if(aurSpellInfo->StackAmount)
3851 // can be created with >1 stack by some spell mods
3852 aur2->modStackAmount(Aur->GetStackAmount());
3853 delete Aur;
3854 return false;
3857 // Check for coexisting Weapon-proced Auras
3858 if (Aur->isWeaponBuffCoexistableWith(aur2))
3859 continue;
3861 // Carry over removed Aura's remaining damage if Aura still has ticks remaining
3862 if (aur2->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER && aurName == SPELL_AURA_PERIODIC_DAMAGE && aur2->GetAuraDuration() > 0)
3864 int32 remainingTicks = aur2->GetAuraMaxTicks() - aur2->GetAuraTicks();
3865 int32 remainingDamage = aur2->GetModifier()->m_amount * remainingTicks;
3867 Aur->GetModifier()->m_amount += int32(remainingDamage / Aur->GetAuraMaxTicks());
3869 // can be only single (this check done at _each_ aura add
3870 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3871 break;
3874 bool stop = false;
3876 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3877 AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
3879 switch(aurNameReal)
3881 // DoT/HoT/etc
3882 case SPELL_AURA_DUMMY: // allow stack
3883 case SPELL_AURA_PERIODIC_DAMAGE:
3884 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3885 case SPELL_AURA_PERIODIC_LEECH:
3886 case SPELL_AURA_PERIODIC_HEAL:
3887 case SPELL_AURA_OBS_MOD_HEALTH:
3888 case SPELL_AURA_PERIODIC_MANA_LEECH:
3889 case SPELL_AURA_OBS_MOD_MANA:
3890 case SPELL_AURA_POWER_BURN_MANA:
3891 break;
3892 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3893 default: // not allow
3894 // can be only single (this check done at _each_ aura add
3895 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3896 stop = true;
3897 break;
3900 if(stop)
3901 break;
3906 // passive auras not stacable with other ranks
3907 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3909 if (!RemoveNoStackAurasDueToAura(Aur))
3911 delete Aur;
3912 return false; // couldn't remove conflicting aura with higher rank
3916 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3917 if (Aur->IsSingleTarget() && Aur->GetTarget())
3919 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3920 for(;;)
3922 Unit* caster = Aur->GetCaster();
3923 if(!caster) // caster deleted and not required adding scAura
3924 break;
3926 bool restart = false;
3927 AuraList& scAuras = caster->GetSingleCastAuras();
3928 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3930 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3931 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3933 if ((*itr)->IsInUse())
3935 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3936 continue;
3938 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3939 restart = true;
3940 break;
3944 if(!restart)
3946 // done
3947 scAuras.push_back(Aur);
3948 break;
3953 // add aura, register in lists and arrays
3954 Aur->_AddAura();
3955 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3956 if (aurName < TOTAL_AURAS)
3958 m_modAuras[aurName].push_back(Aur);
3961 Aur->ApplyModifier(true,true);
3962 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u now is in use", aurName);
3964 // if aura deleted before boosts apply ignore
3965 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3966 if (Aur->IsDeleted())
3967 return false;
3969 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3970 Aur->HandleSpellSpecificBoosts(true);
3972 return true;
3975 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3977 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3978 if(!spellInfo)
3979 return;
3980 AuraMap::const_iterator i,next;
3981 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3983 next = i;
3984 ++next;
3985 uint32 i_spellId = (*i).second->GetId();
3986 if((*i).second && i_spellId && i_spellId != spellId)
3988 if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3990 RemoveAurasDueToSpell(i_spellId);
3992 if( m_Auras.empty() )
3993 break;
3994 else
3995 next = m_Auras.begin();
4001 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
4003 if (!Aur)
4004 return false;
4006 SpellEntry const* spellProto = Aur->GetSpellProto();
4007 if (!spellProto)
4008 return false;
4010 uint32 spellId = Aur->GetId();
4011 SpellEffectIndex effIndex = Aur->GetEffIndex();
4013 // passive spell special case (only non stackable with ranks)
4014 if(IsPassiveSpell(spellId))
4016 if(IsPassiveSpellStackableWithRanks(spellProto))
4017 return true;
4020 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
4022 AuraMap::iterator i,next;
4023 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
4025 next = i;
4026 ++next;
4027 if (!(*i).second) continue;
4029 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
4031 if (!i_spellProto)
4032 continue;
4034 uint32 i_spellId = i_spellProto->Id;
4036 // early checks that spellId is passive non stackable spell
4037 if(IsPassiveSpell(i_spellId))
4039 // passive non-stackable spells not stackable only for same caster
4040 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
4041 continue;
4043 // passive non-stackable spells not stackable only with another rank of same spell
4044 if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4045 continue;
4048 SpellEffectIndex i_effIndex = (*i).second->GetEffIndex();
4050 if(i_spellId == spellId) continue;
4052 bool is_triggered_by_spell = false;
4053 // prevent triggering aura of removing aura that triggered it
4054 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4055 if (i_spellProto->EffectTriggerSpell[j] == spellId)
4056 is_triggered_by_spell = true;
4058 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
4059 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4060 if (spellProto->EffectTriggerSpell[j] == i_spellId)
4061 is_triggered_by_spell = true;
4063 if (is_triggered_by_spell)
4064 continue;
4066 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
4068 // single allowed spell specific from same caster or from any caster at target
4069 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
4070 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
4071 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
4073 // cannot remove higher rank
4074 if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4075 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4076 return false;
4078 // Its a parent aura (create this aura in ApplyModifier)
4079 if ((*i).second->IsInUse())
4081 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4082 continue;
4084 RemoveAurasDueToSpell(i_spellId);
4086 if( m_Auras.empty() )
4087 break;
4088 else
4089 next = m_Auras.begin();
4091 continue;
4094 // spell with spell specific that allow single ranks for spell from diff caster
4095 // same caster case processed or early or later
4096 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
4097 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4099 // cannot remove higher rank
4100 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4101 return false;
4103 // Its a parent aura (create this aura in ApplyModifier)
4104 if ((*i).second->IsInUse())
4106 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4107 continue;
4109 RemoveAurasDueToSpell(i_spellId);
4111 if( m_Auras.empty() )
4112 break;
4113 else
4114 next = m_Auras.begin();
4116 continue;
4119 // non single (per caster) per target spell specific (possible single spell per target at caster)
4120 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
4122 // Its a parent aura (create this aura in ApplyModifier)
4123 if ((*i).second->IsInUse())
4125 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4126 continue;
4128 RemoveAurasDueToSpell(i_spellId);
4130 if( m_Auras.empty() )
4131 break;
4132 else
4133 next = m_Auras.begin();
4135 continue;
4138 // Potions stack aura by aura (elixirs/flask already checked)
4139 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
4141 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
4143 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4144 return false; // cannot remove higher rank
4146 // Its a parent aura (create this aura in ApplyModifier)
4147 if ((*i).second->IsInUse())
4149 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4150 continue;
4152 RemoveAura(i);
4153 next = i;
4157 return true;
4160 void Unit::RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except, AuraRemoveMode mode)
4162 spellEffectPair spair = spellEffectPair(spellId, effindex);
4163 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4165 if(iter->second!=except)
4167 RemoveAura(iter, mode);
4168 iter = m_Auras.lower_bound(spair);
4170 else
4171 ++iter;
4175 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
4177 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4179 Aura *aur = iter->second;
4180 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4181 RemoveAura(iter);
4182 else
4183 ++iter;
4187 void Unit::RemoveAurasByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID)
4189 spellEffectPair spair = spellEffectPair(spellId, effindex);
4190 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4192 Aura *aur = iter->second;
4193 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4195 RemoveAura(iter);
4196 iter = m_Auras.lower_bound(spair);
4198 else
4199 ++iter;
4203 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
4205 SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
4207 // Custom dispel cases
4208 // Unstable Affliction
4209 if(spellEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellEntry->SpellFamilyFlags & UI64LIT(0x010000000000)))
4211 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_WARLOCK,UI64LIT(0x010000000000),0x00000000,casterGUID))
4213 // use clean value for initial damage
4214 int32 damage = dotAura->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_0);
4215 damage *= 9;
4217 // Remove spell auras from stack
4218 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4220 // backfire damage and silence
4221 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID);
4222 return;
4225 // Flame Shock
4226 else if (spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellEntry->SpellFamilyFlags & UI64LIT(0x10000000)))
4228 Unit* caster = NULL;
4229 uint32 triggeredSpell = 0;
4231 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID))
4232 caster = dotAura->GetCaster();
4234 if (caster && !caster->isDead())
4236 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4237 for (Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
4239 switch((*i)->GetId())
4241 case 51480: triggeredSpell=64694; break;// Lava Flows, Rank 1
4242 case 51481: triggeredSpell=65263; break;// Lava Flows, Rank 2
4243 case 51482: triggeredSpell=65264; break;// Lava Flows, Rank 3
4244 default: continue;
4246 break;
4250 // Remove spell auras from stack
4251 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4253 // Haste
4254 if (triggeredSpell)
4255 caster->CastSpell(caster, triggeredSpell, true);
4256 return;
4258 // Vampiric touch (first dummy aura)
4259 else if (spellEntry->SpellFamilyName == SPELLFAMILY_PRIEST && spellEntry->SpellFamilyFlags & UI64LIT(0x0000040000000000))
4261 if (Aura *dot = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000040000000000), 0x00000000, casterGUID))
4263 if(Unit* caster = dot->GetCaster())
4265 // use clean value for initial damage
4266 int32 bp0 = dot->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1);
4267 bp0 *= 8;
4269 // Remove spell auras from stack
4270 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4272 CastCustomSpell(this, 64085, &bp0, NULL, NULL, true, NULL, NULL, casterGUID);
4273 return;
4278 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4281 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4283 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4285 Aura *aur = iter->second;
4286 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4288 int32 basePoints = aur->GetBasePoints();
4289 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4290 // some different constructors
4291 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
4293 // set its duration and maximum duration
4294 // max duration 2 minutes (in msecs)
4295 int32 dur = aur->GetAuraDuration();
4296 int32 max_dur = 2*MINUTE*IN_MILLISECONDS;
4297 int32 new_max_dur = max_dur > dur ? dur : max_dur;
4298 new_aur->SetAuraMaxDuration( new_max_dur );
4299 new_aur->SetAuraDuration( new_max_dur );
4301 // set periodic to do at least one tick (for case when original aura has been at last tick preparing)
4302 int32 periodic = aur->GetModifier()->periodictime;
4303 new_aur->GetModifier()->periodictime = periodic < new_max_dur ? periodic : new_max_dur;
4305 // Unregister _before_ adding to stealer
4306 aur->UnregisterSingleCastAura();
4308 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4309 new_aur->SetIsSingleTarget(false);
4311 // add the new aura to stealer
4312 stealer->AddAura(new_aur);
4314 // Remove aura as dispel
4315 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4317 else
4318 ++iter;
4322 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4324 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4326 if (iter->second->GetId() == spellId)
4327 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4328 else
4329 ++iter;
4333 void Unit::RemoveAurasWithDispelType( DispelType type )
4335 // Create dispel mask by dispel type
4336 uint32 dispelMask = GetDispellMask(type);
4337 // Dispel all existing auras vs current dispel type
4338 AuraMap& auras = GetAuras();
4339 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4341 SpellEntry const* spell = itr->second->GetSpellProto();
4342 if( (1<<spell->Dispel) & dispelMask )
4344 // Dispel aura
4345 RemoveAurasDueToSpell(spell->Id);
4346 itr = auras.begin();
4348 else
4349 ++itr;
4353 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
4355 if (i->second->modStackAmount(-1))
4356 RemoveAura(i,mode);
4360 void Unit::RemoveSingleAuraFromStack(uint32 spellId, SpellEffectIndex effindex, AuraRemoveMode mode)
4362 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4363 if(iter != m_Auras.end())
4364 RemoveSingleAuraFromStack(iter,mode);
4367 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
4369 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4370 RemoveSingleAuraFromStack(spellId, SpellEffectIndex(i), mode);
4373 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
4375 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4376 RemoveSingleAuraByCasterSpell(spellId, SpellEffectIndex(i), casterGUID, mode);
4379 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID, AuraRemoveMode mode)
4381 spellEffectPair spair = spellEffectPair(spellId, effindex);
4382 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
4384 Aura *aur = iter->second;
4385 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4387 RemoveSingleAuraFromStack(iter,mode);
4388 break;
4394 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except, AuraRemoveMode mode)
4396 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4397 RemoveAura(spellId,SpellEffectIndex(i),except, mode);
4400 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4402 for (int k=0; k < MAX_EFFECT_INDEX; ++k)
4404 spellEffectPair spair = spellEffectPair(spellId, SpellEffectIndex(k));
4405 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4407 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4409 RemoveAura(iter);
4410 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4412 else
4413 ++iter;
4418 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4420 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4422 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4423 RemoveAura(iter);
4424 else
4425 ++iter;
4429 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
4431 // single target auras from other casters
4432 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4434 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4436 if(!newPhase)
4437 RemoveAura(iter);
4438 else
4440 Unit* caster = iter->second->GetCaster();
4441 if(!caster || !caster->InSamePhase(newPhase))
4442 RemoveAura(iter);
4443 else
4444 ++iter;
4447 else
4448 ++iter;
4451 // single target auras at other targets
4452 AuraList& scAuras = GetSingleCastAuras();
4453 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4455 Aura* aura = *iter;
4456 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
4458 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4459 aura->GetTarget()->RemoveAura(aura);
4460 iter = scAuras.begin();
4462 else
4463 ++iter;
4468 void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4470 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4471 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4472 for (; i != upperBound; ++i)
4474 if (i->second == aura)
4476 RemoveAura(i,mode);
4477 return;
4480 DEBUG_LOG("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
4483 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4485 Aura* Aur = i->second;
4486 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4488 Aur->UnregisterSingleCastAura();
4490 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4491 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4493 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4496 // Set remove mode
4497 Aur->SetRemoveMode(mode);
4499 // if unit currently update aura list then make safe update iterator shift to next
4500 if (m_AurasUpdateIterator == i)
4501 ++m_AurasUpdateIterator;
4503 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4504 // remove aura from list before to prevent deleting it before
4505 m_Auras.erase(i);
4507 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4509 // Statue unsummoned at aura remove
4510 Totem* statue = NULL;
4511 if(IsChanneledSpell(AurSpellInfo))
4512 if(Unit* caster = Aur->GetCaster())
4513 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4514 statue = ((Totem*)caster);
4516 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4518 // some auras also need to apply modifier (on caster) on remove
4519 if (mode != AURA_REMOVE_BY_DELETE || Aur->GetModifier()->m_auraname == SPELL_AURA_MOD_POSSESS)
4520 Aur->ApplyModifier(false,true);
4522 if (Aur->_RemoveAura())
4524 // last aura in stack removed
4525 if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4526 Aur->HandleSpellSpecificBoosts(false);
4529 // If aura in use (removed from code that plan access to it data after return)
4530 // store it in aura list with delayed deletion
4531 if (Aur->IsInUse())
4532 m_deletedAuras.push_back(Aur);
4533 else
4534 delete Aur;
4536 if(statue)
4537 statue->UnSummon();
4539 // only way correctly remove all auras from list
4540 if( m_Auras.empty() )
4541 i = m_Auras.end();
4542 else
4543 i = m_Auras.begin();
4547 void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4549 while (!m_Auras.empty())
4551 AuraMap::iterator iter = m_Auras.begin();
4552 RemoveAura(iter,mode);
4556 void Unit::RemoveArenaAuras(bool onleave)
4558 // in join, remove positive buffs, on end, remove negative
4559 // used to remove positive visible auras in arenas
4560 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4562 if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
4563 // don't remove stances, shadowform, pally/hunter auras
4564 !iter->second->IsPassive() && // don't remove passive auras
4565 (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
4566 !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
4567 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4568 (iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
4569 RemoveAura(iter);
4570 else
4571 ++iter;
4575 void Unit::RemoveAllAurasOnDeath()
4577 // used just after dieing to remove all visible auras
4578 // and disable the mods for the passive ones
4579 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4581 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4582 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4583 else
4584 ++iter;
4588 void Unit::DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime)
4590 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4591 if (iter != m_Auras.end())
4593 if (iter->second->GetAuraDuration() < delaytime)
4594 iter->second->SetAuraDuration(0);
4595 else
4596 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4597 iter->second->SendAuraUpdate(false);
4598 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4602 void Unit::_RemoveAllAuraMods()
4604 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4606 (*i).second->ApplyModifier(false);
4610 void Unit::_ApplyAllAuraMods()
4612 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4614 (*i).second->ApplyModifier(true);
4618 Aura* Unit::GetAura(uint32 spellId, SpellEffectIndex effindex)
4620 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4621 if (iter != m_Auras.end())
4622 return iter->second;
4623 return NULL;
4626 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4628 AuraList const& auras = GetAurasByType(type);
4629 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4631 SpellEntry const *spell = (*i)->GetSpellProto();
4632 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4634 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4635 continue;
4636 return (*i);
4639 return NULL;
4642 bool Unit::HasAura(uint32 spellId) const
4644 for (int i = 0; i < MAX_EFFECT_INDEX ; ++i)
4646 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, SpellEffectIndex(i)));
4647 if (iter != m_Auras.end())
4648 return true;
4650 return false;
4653 void Unit::AddDynObject(DynamicObject* dynObj)
4655 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4658 void Unit::RemoveDynObject(uint32 spellid)
4660 if(m_dynObjGUIDs.empty())
4661 return;
4662 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4664 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4665 if(!dynObj)
4667 i = m_dynObjGUIDs.erase(i);
4669 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4671 dynObj->Delete();
4672 i = m_dynObjGUIDs.erase(i);
4674 else
4675 ++i;
4679 void Unit::RemoveAllDynObjects()
4681 while(!m_dynObjGUIDs.empty())
4683 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4684 if(dynObj)
4685 dynObj->Delete();
4686 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4690 DynamicObject * Unit::GetDynObject(uint32 spellId, SpellEffectIndex effIndex)
4692 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4694 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4695 if(!dynObj)
4697 i = m_dynObjGUIDs.erase(i);
4698 continue;
4701 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4702 return dynObj;
4703 ++i;
4705 return NULL;
4708 DynamicObject * Unit::GetDynObject(uint32 spellId)
4710 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4712 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4713 if(!dynObj)
4715 i = m_dynObjGUIDs.erase(i);
4716 continue;
4719 if (dynObj->GetSpellId() == spellId)
4720 return dynObj;
4721 ++i;
4723 return NULL;
4726 GameObject* Unit::GetGameObject(uint32 spellId) const
4728 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4729 if ((*i)->GetSpellId() == spellId)
4730 return *i;
4732 return NULL;
4735 void Unit::AddGameObject(GameObject* gameObj)
4737 ASSERT(gameObj && gameObj->GetOwnerGUID()==0);
4738 m_gameObj.push_back(gameObj);
4739 gameObj->SetOwnerGUID(GetGUID());
4741 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4743 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4744 // Need disable spell use for owner
4745 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4746 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4747 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4751 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4753 ASSERT(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4755 gameObj->SetOwnerGUID(0);
4757 // GO created by some spell
4758 if (uint32 spellid = gameObj->GetSpellId())
4760 RemoveAurasDueToSpell(spellid);
4762 if (GetTypeId()==TYPEID_PLAYER)
4764 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4765 // Need activate spell use for owner
4766 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4767 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4768 ((Player*)this)->SendCooldownEvent(createBySpell);
4772 m_gameObj.remove(gameObj);
4774 if(del)
4776 gameObj->SetRespawnTime(0);
4777 gameObj->Delete();
4781 void Unit::RemoveGameObject(uint32 spellid, bool del)
4783 if(m_gameObj.empty())
4784 return;
4785 GameObjectList::iterator i, next;
4786 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4788 next = i;
4789 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4791 (*i)->SetOwnerGUID(0);
4792 if(del)
4794 (*i)->SetRespawnTime(0);
4795 (*i)->Delete();
4798 next = m_gameObj.erase(i);
4800 else
4801 ++next;
4805 void Unit::RemoveAllGameObjects()
4807 // remove references to unit
4808 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4810 (*i)->SetOwnerGUID(0);
4811 (*i)->SetRespawnTime(0);
4812 (*i)->Delete();
4813 i = m_gameObj.erase(i);
4817 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4819 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4820 data << log->target->GetPackGUID();
4821 data << log->attacker->GetPackGUID();
4822 data << uint32(log->SpellID);
4823 data << uint32(log->damage); // damage amount
4824 data << uint32(log->overkill); // overkill
4825 data << uint8 (log->schoolMask); // damage school
4826 data << uint32(log->absorb); // AbsorbedDamage
4827 data << uint32(log->resist); // resist
4828 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4829 data << uint8 (log->unused); // unused
4830 data << uint32(log->blocked); // blocked
4831 data << uint32(log->HitInfo);
4832 data << uint8 (0); // flag to use extend data
4833 SendMessageToSet( &data, true );
4836 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4838 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4839 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4840 log.absorb = AbsorbedDamage;
4841 log.resist = Resist;
4842 log.physicalLog = PhysicalDamage;
4843 log.blocked = Blocked;
4844 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4845 if(CriticalHit)
4846 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4847 SendSpellNonMeleeDamageLog(&log);
4850 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4852 Aura *aura = pInfo->aura;
4853 Modifier *mod = aura->GetModifier();
4855 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4856 data << aura->GetTarget()->GetPackGUID();
4857 data.appendPackGUID(aura->GetCasterGUID());
4858 data << uint32(aura->GetId()); // spellId
4859 data << uint32(1); // count
4860 data << uint32(mod->m_auraname); // auraId
4861 switch(mod->m_auraname)
4863 case SPELL_AURA_PERIODIC_DAMAGE:
4864 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4865 data << uint32(pInfo->damage); // damage
4866 data << uint32(pInfo->overDamage); // overkill?
4867 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4868 data << uint32(pInfo->absorb); // absorb
4869 data << uint32(pInfo->resist); // resist
4870 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4871 break;
4872 case SPELL_AURA_PERIODIC_HEAL:
4873 case SPELL_AURA_OBS_MOD_HEALTH:
4874 data << uint32(pInfo->damage); // damage
4875 data << uint32(pInfo->overDamage); // overheal?
4876 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4877 break;
4878 case SPELL_AURA_OBS_MOD_MANA:
4879 case SPELL_AURA_PERIODIC_ENERGIZE:
4880 data << uint32(mod->m_miscvalue); // power type
4881 data << uint32(pInfo->damage); // damage
4882 break;
4883 case SPELL_AURA_PERIODIC_MANA_LEECH:
4884 data << uint32(mod->m_miscvalue); // power type
4885 data << uint32(pInfo->damage); // amount
4886 data << float(pInfo->multiplier); // gain multiplier
4887 break;
4888 default:
4889 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4890 return;
4893 aura->GetTarget()->SendMessageToSet(&data, true);
4896 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4898 // Not much to do if no flags are set.
4899 if (procAttacker)
4900 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4901 // Now go on with a victim's events'n'auras
4902 // Not much to do if no flags are set or there is no victim
4903 if(pVictim && pVictim->isAlive() && procVictim)
4904 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4907 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4909 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4910 data << uint32(spellID);
4911 data << uint64(GetGUID());
4912 data << uint8(0); // can be 0 or 1
4913 data << uint32(1); // target count
4914 // for(i = 0; i < target count; ++i)
4915 data << uint64(target->GetGUID()); // target GUID
4916 data << uint8(missInfo);
4917 // end loop
4918 SendMessageToSet(&data, true);
4921 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4923 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4925 uint32 count = 1;
4926 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4927 data << uint32(damageInfo->HitInfo);
4928 data << damageInfo->attacker->GetPackGUID();
4929 data << damageInfo->target->GetPackGUID();
4930 data << uint32(damageInfo->damage); // Full damage
4931 data << uint32(0); // overkill value
4932 data << uint8(count); // Sub damage count
4934 for(uint32 i = 0; i < count; ++i)
4936 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4937 data << float(damageInfo->damage); // sub damage
4938 data << uint32(damageInfo->damage); // Sub Damage
4941 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4943 for(uint32 i = 0; i < count; ++i)
4944 data << uint32(damageInfo->absorb); // Absorb
4947 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4949 for(uint32 i = 0; i < count; ++i)
4950 data << uint32(damageInfo->resist); // Resist
4953 data << uint8(damageInfo->TargetState);
4954 data << uint32(0);
4955 data << uint32(0);
4957 if(damageInfo->HitInfo & HITINFO_BLOCK)
4958 data << uint32(damageInfo->blocked_amount);
4960 if(damageInfo->HitInfo & HITINFO_UNK3)
4961 data << uint32(0);
4963 if(damageInfo->HitInfo & HITINFO_UNK1)
4965 data << uint32(0);
4966 data << float(0);
4967 data << float(0);
4968 data << float(0);
4969 data << float(0);
4970 data << float(0);
4971 data << float(0);
4972 data << float(0);
4973 data << float(0);
4974 for(uint8 i = 0; i < 5; ++i)
4976 data << float(0);
4977 data << float(0);
4979 data << uint32(0);
4982 SendMessageToSet( &data, true );
4985 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4987 CalcDamageInfo dmgInfo;
4988 dmgInfo.HitInfo = HitInfo;
4989 dmgInfo.attacker = this;
4990 dmgInfo.target = target;
4991 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4992 dmgInfo.damageSchoolMask = damageSchoolMask;
4993 dmgInfo.absorb = AbsorbDamage;
4994 dmgInfo.resist = Resist;
4995 dmgInfo.TargetState = TargetState;
4996 dmgInfo.blocked_amount = BlockedAmount;
4997 SendAttackStateUpdate(&dmgInfo);
5000 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
5002 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
5004 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5005 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5007 uint32 triggered_spell_id = 0;
5008 Unit* target = pVictim;
5009 int32 basepoints0 = 0;
5011 switch(hasteSpell->SpellFamilyName)
5013 case SPELLFAMILY_ROGUE:
5015 switch(hasteSpell->Id)
5017 // Blade Flurry
5018 case 13877:
5019 case 33735:
5021 target = SelectRandomUnfriendlyTarget(pVictim);
5022 if(!target)
5023 return false;
5024 basepoints0 = damage;
5025 triggered_spell_id = 22482;
5026 break;
5029 break;
5033 // processed charge only counting case
5034 if(!triggered_spell_id)
5035 return true;
5037 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5039 if(!triggerEntry)
5041 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
5042 return false;
5045 // default case
5046 if(!target || target!=this && !target->isAlive())
5047 return false;
5049 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5050 return false;
5052 if(basepoints0)
5053 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5054 else
5055 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5057 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5058 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5060 return true;
5063 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
5065 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
5067 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5068 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5070 uint32 triggered_spell_id = 0;
5071 Unit* target = pVictim;
5072 int32 basepoints0 = 0;
5074 switch(triggeredByAuraSpell->SpellFamilyName)
5076 case SPELLFAMILY_MAGE:
5078 switch(triggeredByAuraSpell->Id)
5080 // Focus Magic
5081 case 54646:
5083 Unit* caster = triggeredByAura->GetCaster();
5084 if(!caster)
5085 return false;
5087 triggered_spell_id = 54648;
5088 target = caster;
5089 break;
5095 // processed charge only counting case
5096 if(!triggered_spell_id)
5097 return true;
5099 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5101 if(!triggerEntry)
5103 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
5104 return false;
5107 // default case
5108 if(!target || target!=this && !target->isAlive())
5109 return false;
5111 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5112 return false;
5114 if(basepoints0)
5115 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5116 else
5117 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5119 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5120 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5122 return true;
5125 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
5127 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
5128 SpellEffectIndex effIndex = triggeredByAura->GetEffIndex();
5129 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5131 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5132 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5134 // some dummy spells have trigger spell in spell data already (from 3.0.3)
5135 uint32 triggered_spell_id = dummySpell->EffectApplyAuraName[effIndex] == SPELL_AURA_DUMMY ? dummySpell->EffectTriggerSpell[effIndex] : 0;
5136 Unit* target = pVictim;
5137 int32 basepoints[MAX_EFFECT_INDEX] = {0, 0, 0};
5139 switch(dummySpell->SpellFamilyName)
5141 case SPELLFAMILY_GENERIC:
5143 switch (dummySpell->Id)
5145 // Eye for an Eye
5146 case 9799:
5147 case 25988:
5149 // return damage % to attacker but < 50% own total health
5150 basepoints[0] = triggerAmount*int32(damage)/100;
5151 if (basepoints[0] > (int32)GetMaxHealth()/2)
5152 basepoints[0] = (int32)GetMaxHealth()/2;
5154 triggered_spell_id = 25997;
5155 break;
5157 // Sweeping Strikes (NPC spells may be)
5158 case 18765:
5159 case 35429:
5161 // prevent chain of triggered spell from same triggered spell
5162 if (procSpell && procSpell->Id == 26654)
5163 return false;
5165 target = SelectRandomUnfriendlyTarget(pVictim);
5166 if(!target)
5167 return false;
5169 triggered_spell_id = 26654;
5170 break;
5172 // Twisted Reflection (boss spell)
5173 case 21063:
5174 triggered_spell_id = 21064;
5175 break;
5176 // Unstable Power
5177 case 24658:
5179 if (!procSpell || procSpell->Id == 24659)
5180 return false;
5181 // Need remove one 24659 aura
5182 RemoveSingleSpellAurasFromStack(24659);
5183 return true;
5185 // Restless Strength
5186 case 24661:
5188 // Need remove one 24662 aura
5189 RemoveSingleSpellAurasFromStack(24662);
5190 return true;
5192 // Adaptive Warding (Frostfire Regalia set)
5193 case 28764:
5195 if(!procSpell)
5196 return false;
5198 // find Mage Armor
5199 bool found = false;
5200 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
5201 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
5203 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
5205 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
5207 found=true;
5208 break;
5212 if(!found)
5213 return false;
5215 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5217 case SPELL_SCHOOL_NORMAL:
5218 case SPELL_SCHOOL_HOLY:
5219 return false; // ignored
5220 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
5221 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
5222 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
5223 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
5224 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
5225 default:
5226 return false;
5229 target = this;
5230 break;
5232 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
5233 case 27539:
5235 if(!procSpell)
5236 return false;
5238 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5240 case SPELL_SCHOOL_NORMAL:
5241 return false; // ignore
5242 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
5243 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
5244 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
5245 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
5246 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
5247 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
5248 default:
5249 return false;
5252 target = this;
5253 break;
5255 // Mana Leech (Passive) (Priest Pet Aura)
5256 case 28305:
5258 // Cast on owner
5259 target = GetOwner();
5260 if(!target)
5261 return false;
5263 triggered_spell_id = 34650;
5264 break;
5266 // Divine purpose
5267 case 31871:
5268 case 31872:
5270 // Roll chane
5271 if (!roll_chance_i(triggerAmount))
5272 return false;
5274 // Remove any stun effect on target
5275 AuraMap& Auras = pVictim->GetAuras();
5276 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
5278 SpellEntry const *spell = iter->second->GetSpellProto();
5279 if( spell->Mechanic == MECHANIC_STUN ||
5280 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
5282 pVictim->RemoveAurasDueToSpell(spell->Id);
5283 iter = Auras.begin();
5285 else
5286 ++iter;
5288 return true;
5290 // Mark of Malice
5291 case 33493:
5293 // Cast finish spell at last charge
5294 if (triggeredByAura->GetAuraCharges() > 1)
5295 return false;
5297 target = this;
5298 triggered_spell_id = 33494;
5299 break;
5301 // Vampiric Aura (boss spell)
5302 case 38196:
5304 basepoints[0] = 3 * damage; // 300%
5305 if (basepoints[0] < 0)
5306 return false;
5308 triggered_spell_id = 31285;
5309 target = this;
5310 break;
5312 // Aura of Madness (Darkmoon Card: Madness trinket)
5313 //=====================================================
5314 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5315 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5316 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5317 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5318 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5319 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5320 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5321 // 41011 Martyr Complex: +35 stamina (All classes)
5322 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5323 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5324 case 39446:
5326 if(GetTypeId() != TYPEID_PLAYER)
5327 return false;
5329 // Select class defined buff
5330 switch (getClass())
5332 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5333 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5335 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5336 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5337 break;
5339 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5340 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5342 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5343 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5344 break;
5346 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5347 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5348 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5349 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5351 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5352 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5353 break;
5355 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5357 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5358 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5359 break;
5361 default:
5362 return false;
5365 target = this;
5366 if (roll_chance_i(10))
5367 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5368 break;
5370 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5371 // cast 45479 Light's Wrath if Exalted by Aldor
5372 // cast 45429 Arcane Bolt if Exalted by Scryers
5373 case 45481:
5375 if(GetTypeId() != TYPEID_PLAYER)
5376 return false;
5378 // Get Aldor reputation rank
5379 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5381 target = this;
5382 triggered_spell_id = 45479;
5383 break;
5385 // Get Scryers reputation rank
5386 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5388 // triggered at positive/self casts also, current attack target used then
5389 if(IsFriendlyTo(target))
5391 target = getVictim();
5392 if(!target)
5394 uint64 selected_guid = ((Player *)this)->GetSelection();
5395 target = ObjectAccessor::GetUnit(*this,selected_guid);
5396 if(!target)
5397 return false;
5399 if(IsFriendlyTo(target))
5400 return false;
5403 triggered_spell_id = 45429;
5404 break;
5406 return false;
5408 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5409 // cast 45480 Light's Strength if Exalted by Aldor
5410 // cast 45428 Arcane Strike if Exalted by Scryers
5411 case 45482:
5413 if(GetTypeId() != TYPEID_PLAYER)
5414 return false;
5416 // Get Aldor reputation rank
5417 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5419 target = this;
5420 triggered_spell_id = 45480;
5421 break;
5423 // Get Scryers reputation rank
5424 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5426 triggered_spell_id = 45428;
5427 break;
5429 return false;
5431 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5432 // cast 45431 Arcane Insight if Exalted by Aldor
5433 // cast 45432 Light's Ward if Exalted by Scryers
5434 case 45483:
5436 if(GetTypeId() != TYPEID_PLAYER)
5437 return false;
5439 // Get Aldor reputation rank
5440 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5442 target = this;
5443 triggered_spell_id = 45432;
5444 break;
5446 // Get Scryers reputation rank
5447 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5449 target = this;
5450 triggered_spell_id = 45431;
5451 break;
5453 return false;
5455 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5456 // cast 45478 Light's Salvation if Exalted by Aldor
5457 // cast 45430 Arcane Surge if Exalted by Scryers
5458 case 45484:
5460 if(GetTypeId() != TYPEID_PLAYER)
5461 return false;
5463 // Get Aldor reputation rank
5464 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5466 target = this;
5467 triggered_spell_id = 45478;
5468 break;
5470 // Get Scryers reputation rank
5471 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5473 triggered_spell_id = 45430;
5474 break;
5476 return false;
5479 // Sunwell Exalted Caster Neck (??? neck)
5480 // cast ??? Light's Wrath if Exalted by Aldor
5481 // cast ??? Arcane Bolt if Exalted by Scryers*/
5482 case 46569:
5483 return false; // old unused version
5484 // Living Seed
5485 case 48504:
5487 triggered_spell_id = 48503;
5488 basepoints[0] = triggerAmount;
5489 target = this;
5490 break;
5492 // Vampiric Touch (generic, used by some boss)
5493 case 52723:
5494 case 60501:
5496 triggered_spell_id = 52724;
5497 basepoints[0] = damage / 2;
5498 target = this;
5499 break;
5501 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5502 case 57989:
5504 Unit *owner = GetOwner();
5505 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
5506 return false;
5508 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5509 owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
5510 return true;
5512 // Glyph of Life Tap
5513 case 63320:
5514 triggered_spell_id = 63321;
5515 break;
5516 // Item - Shadowmourne Legendary
5517 case 71903:
5519 if (!roll_chance_i(triggerAmount))
5520 return false;
5522 Aura *aur = GetAura(71905, EFFECT_INDEX_0);
5523 if (aur && uint32(aur->GetStackAmount() + 1) >= aur->GetSpellProto()->StackAmount)
5525 RemoveAurasDueToSpell(71905);
5526 CastSpell(this, 71904, true); // Chaos Bane
5527 return true;
5529 else
5530 triggered_spell_id = 71905;
5532 break;
5535 break;
5537 case SPELLFAMILY_MAGE:
5539 // Magic Absorption
5540 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5542 if (getPowerType() != POWER_MANA)
5543 return false;
5545 // mana reward
5546 basepoints[0] = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
5547 target = this;
5548 triggered_spell_id = 29442;
5549 break;
5551 // Master of Elements
5552 if (dummySpell->SpellIconID == 1920)
5554 if(!procSpell)
5555 return false;
5557 // mana cost save
5558 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5559 basepoints[0] = cost * triggerAmount/100;
5560 if (basepoints[0] <=0)
5561 return false;
5563 target = this;
5564 triggered_spell_id = 29077;
5565 break;
5568 // Arcane Potency
5569 if (dummySpell->SpellIconID == 2120)
5571 if(!procSpell)
5572 return false;
5574 target = this;
5575 switch (dummySpell->Id)
5577 case 31571: triggered_spell_id = 57529; break;
5578 case 31572: triggered_spell_id = 57531; break;
5579 default:
5580 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5581 return false;
5583 break;
5586 // Hot Streak
5587 if (dummySpell->SpellIconID == 2999)
5589 if (effIndex != EFFECT_INDEX_0)
5590 return true;
5591 Aura *counter = GetAura(triggeredByAura->GetId(), EFFECT_INDEX_1);
5592 if (!counter)
5593 return true;
5595 // Count spell criticals in a row in second aura
5596 Modifier *mod = counter->GetModifier();
5597 if (procEx & PROC_EX_CRITICAL_HIT)
5599 mod->m_amount *=2;
5600 if (mod->m_amount < 100) // not enough
5601 return true;
5602 // Crititcal counted -> roll chance
5603 if (roll_chance_i(triggerAmount))
5604 CastSpell(this, 48108, true, castItem, triggeredByAura);
5606 mod->m_amount = 25;
5607 return true;
5609 // Burnout
5610 if (dummySpell->SpellIconID == 2998)
5612 if(!procSpell)
5613 return false;
5615 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5616 basepoints[0] = cost * triggerAmount/100;
5617 if (basepoints[0] <=0)
5618 return false;
5619 triggered_spell_id = 44450;
5620 target = this;
5621 break;
5623 // Incanter's Regalia set (add trigger chance to Mana Shield)
5624 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5626 if (GetTypeId() != TYPEID_PLAYER)
5627 return false;
5629 target = this;
5630 triggered_spell_id = 37436;
5631 break;
5633 switch(dummySpell->Id)
5635 // Ignite
5636 case 11119:
5637 case 11120:
5638 case 12846:
5639 case 12847:
5640 case 12848:
5642 switch (dummySpell->Id)
5644 case 11119: basepoints[0] = int32(0.04f*damage); break;
5645 case 11120: basepoints[0] = int32(0.08f*damage); break;
5646 case 12846: basepoints[0] = int32(0.12f*damage); break;
5647 case 12847: basepoints[0] = int32(0.16f*damage); break;
5648 case 12848: basepoints[0] = int32(0.20f*damage); break;
5649 default:
5650 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5651 return false;
5654 triggered_spell_id = 12654;
5655 break;
5657 // Combustion
5658 case 11129:
5660 //last charge and crit
5661 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5662 return true; // charge counting (will removed)
5664 CastSpell(this, 28682, true, castItem, triggeredByAura);
5665 return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
5667 // Glyph of Ice Block
5668 case 56372:
5670 if (GetTypeId() != TYPEID_PLAYER)
5671 return false;
5673 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5674 ((Player*)this)->RemoveSpellCategoryCooldown(35, true);
5675 return true;
5677 // Glyph of Polymorph
5678 case 56375:
5680 if (!pVictim || !pVictim->isAlive())
5681 return false;
5683 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
5684 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
5685 return true;
5687 // Blessing of Ancient Kings
5688 case 64411:
5690 // for DOT procs
5691 if (!IsPositiveSpell(procSpell->Id))
5692 return false;
5694 triggered_spell_id = 64413;
5695 basepoints[0] = damage * 15 / 100;
5696 break;
5699 break;
5701 case SPELLFAMILY_WARRIOR:
5703 // Retaliation
5704 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5706 // check attack comes not from behind
5707 if (!HasInArc(M_PI_F, pVictim))
5708 return false;
5710 triggered_spell_id = 22858;
5711 break;
5713 // Second Wind
5714 if (dummySpell->SpellIconID == 1697)
5716 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5717 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5718 return false;
5719 // Need stun or root mechanic
5720 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
5721 return false;
5723 switch (dummySpell->Id)
5725 case 29838: triggered_spell_id=29842; break;
5726 case 29834: triggered_spell_id=29841; break;
5727 case 42770: triggered_spell_id=42771; break;
5728 default:
5729 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5730 return false;
5733 target = this;
5734 break;
5736 // Damage Shield
5737 if (dummySpell->SpellIconID == 3214)
5739 triggered_spell_id = 59653;
5740 basepoints[0] = GetShieldBlockValue() * triggerAmount / 100;
5741 break;
5744 // Sweeping Strikes
5745 if (dummySpell->Id == 12328)
5747 // prevent chain of triggered spell from same triggered spell
5748 if(procSpell && procSpell->Id == 26654)
5749 return false;
5751 target = SelectRandomUnfriendlyTarget(pVictim);
5752 if(!target)
5753 return false;
5755 triggered_spell_id = 26654;
5756 break;
5758 break;
5760 case SPELLFAMILY_WARLOCK:
5762 // Seed of Corruption
5763 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5765 Modifier* mod = triggeredByAura->GetModifier();
5766 // if damage is more than need or target die from damage deal finish spell
5767 if( mod->m_amount <= (int32)damage || GetHealth() <= damage )
5769 // remember guid before aura delete
5770 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5772 // Remove aura (before cast for prevent infinite loop handlers)
5773 RemoveAurasDueToSpell(triggeredByAura->GetId());
5775 // Cast finish spell (triggeredByAura already not exist!)
5776 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5777 return true; // no hidden cooldown
5780 // Damage counting
5781 mod->m_amount-=damage;
5782 return true;
5784 // Seed of Corruption (Mobs cast) - no die req
5785 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5787 Modifier* mod = triggeredByAura->GetModifier();
5788 // if damage is more than need deal finish spell
5789 if( mod->m_amount <= (int32)damage )
5791 // remember guid before aura delete
5792 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5794 // Remove aura (before cast for prevent infinite loop handlers)
5795 RemoveAurasDueToSpell(triggeredByAura->GetId());
5797 // Cast finish spell (triggeredByAura already not exist!)
5798 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5799 return true; // no hidden cooldown
5801 // Damage counting
5802 mod->m_amount-=damage;
5803 return true;
5805 // Fel Synergy
5806 if (dummySpell->SpellIconID == 3222)
5808 target = GetPet();
5809 if (!target)
5810 return false;
5811 basepoints[0] = damage * triggerAmount / 100;
5812 triggered_spell_id = 54181;
5813 break;
5815 switch(dummySpell->Id)
5817 // Nightfall & Glyph of Corruption
5818 case 18094:
5819 case 18095:
5820 case 56218:
5822 target = this;
5823 triggered_spell_id = 17941;
5824 break;
5826 //Soul Leech
5827 case 30293:
5828 case 30295:
5829 case 30296:
5831 // health
5832 basepoints[0] = int32(damage*triggerAmount/100);
5833 target = this;
5834 triggered_spell_id = 30294;
5835 break;
5837 // Shadowflame (Voidheart Raiment set bonus)
5838 case 37377:
5840 triggered_spell_id = 37379;
5841 break;
5843 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5844 case 37381:
5846 target = GetPet();
5847 if (!target)
5848 return false;
5850 // heal amount
5851 basepoints[0] = damage * triggerAmount/100;
5852 triggered_spell_id = 37382;
5853 break;
5855 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5856 case 39437:
5858 triggered_spell_id = 37378;
5859 break;
5861 // Siphon Life
5862 case 63108:
5864 if (triggeredByAura->GetEffIndex() != EFFECT_INDEX_0)
5865 return false;
5867 // Glyph of Siphon Life
5868 if (Aura *aur = GetAura(56216, EFFECT_INDEX_0))
5869 triggerAmount += triggerAmount * aur->GetModifier()->m_amount / 100;
5871 basepoints[0] = int32(damage * triggerAmount / 100);
5872 triggered_spell_id = 63106;
5873 break;
5876 break;
5878 case SPELLFAMILY_PRIEST:
5880 // Vampiric Touch
5881 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5883 if(!pVictim || !pVictim->isAlive())
5884 return false;
5886 // pVictim is caster of aura
5887 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5888 return false;
5890 // Energize 0.25% of max. mana
5891 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5892 return true; // no hidden cooldown
5895 switch(dummySpell->SpellIconID)
5897 // Improved Shadowform
5898 case 217:
5900 if(!roll_chance_i(triggerAmount))
5901 return false;
5903 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5904 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5905 break;
5907 // Divine Aegis
5908 case 2820:
5910 basepoints[0] = damage * triggerAmount/100;
5911 triggered_spell_id = 47753;
5912 break;
5914 // Empowered Renew
5915 case 3021:
5917 if (!procSpell)
5918 return false;
5920 // avoid double triggering from 2 auras
5921 if (triggeredByAura->GetEffIndex() != EFFECT_INDEX_1)
5922 return false;
5925 // Renew
5926 Aura* healingAura = pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_PRIEST, UI64LIT(0x40), 0, GetGUID());
5927 if (!healingAura)
5928 return false;
5930 int32 healingfromticks = healingAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
5932 basepoints[0] = healingfromticks * triggerAmount / 100;
5933 triggered_spell_id = 63544;
5934 break;
5936 // Improved Devouring Plague
5937 case 3790:
5939 if (!procSpell)
5940 return false;
5942 if (triggeredByAura->GetEffIndex() != EFFECT_INDEX_1)
5943 return false;
5945 Aura* leachAura = pVictim->GetAura(SPELL_AURA_PERIODIC_LEECH, SPELLFAMILY_PRIEST, UI64LIT(0x02000000), NULL, GetGUID());
5946 if (!leachAura)
5947 return false;
5949 int32 damagefromticks = leachAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
5950 basepoints[0] = damagefromticks * triggerAmount / 100;
5951 triggered_spell_id = 63675;
5952 break;
5956 switch(dummySpell->Id)
5958 // Vampiric Embrace
5959 case 15286:
5961 // Return if self damage
5962 if (this == pVictim)
5963 return false;
5965 // Heal amount - Self/Team
5966 int32 team = triggerAmount*damage/500;
5967 int32 self = triggerAmount*damage/100 - team;
5968 CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5969 return true; // no hidden cooldown
5971 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5972 case 40438:
5974 // Shadow Word: Pain
5975 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5976 triggered_spell_id = 40441;
5977 // Renew
5978 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5979 triggered_spell_id = 40440;
5980 else
5981 return false;
5983 target = this;
5984 break;
5986 // Oracle Healing Bonus ("Garments of the Oracle" set)
5987 case 26169:
5989 // heal amount
5990 basepoints[0] = int32(damage * 10/100);
5991 target = this;
5992 triggered_spell_id = 26170;
5993 break;
5995 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5996 case 39372:
5998 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5999 return false;
6001 // heal amount
6002 basepoints[0] = damage * triggerAmount/100;
6003 target = this;
6004 triggered_spell_id = 39373;
6005 break;
6007 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
6008 case 28809:
6010 triggered_spell_id = 28810;
6011 break;
6013 // Glyph of Dispel Magic
6014 case 55677:
6016 if(!target->IsFriendlyTo(this))
6017 return false;
6019 basepoints[0] = int32(target->GetMaxHealth() * triggerAmount / 100);
6020 // triggered_spell_id in spell data
6021 break;
6024 break;
6026 case SPELLFAMILY_DRUID:
6028 switch(dummySpell->Id)
6030 // Leader of the Pack
6031 case 24932:
6033 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
6034 int32 heal_percent = triggeredByAura->GetModifier()->m_amount;
6035 if (!heal_percent)
6036 return false;
6038 // check explicitly only to prevent mana cast when halth cast cooldown
6039 if (cooldown && ((Player*)this)->HasSpellCooldown(34299))
6040 return false;
6042 // health
6043 triggered_spell_id = 34299;
6044 basepoints[0] = GetMaxHealth() * heal_percent / 100;
6045 target = this;
6047 // mana to caster
6048 if (triggeredByAura->GetCasterGUID() == GetGUID())
6050 if (SpellEntry const* manaCastEntry = sSpellStore.LookupEntry(60889))
6052 int32 mana_percent = manaCastEntry->CalculateSimpleValue(EFFECT_INDEX_0) * heal_percent;
6053 CastCustomSpell(this, manaCastEntry, &mana_percent, NULL, NULL, true, castItem, triggeredByAura);
6056 break;
6058 // Healing Touch (Dreamwalker Raiment set)
6059 case 28719:
6061 // mana back
6062 basepoints[0] = int32(procSpell->manaCost * 30 / 100);
6063 target = this;
6064 triggered_spell_id = 28742;
6065 break;
6067 // Healing Touch Refund (Idol of Longevity trinket)
6068 case 28847:
6070 target = this;
6071 triggered_spell_id = 28848;
6072 break;
6074 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
6075 case 37288:
6076 case 37295:
6078 target = this;
6079 triggered_spell_id = 37238;
6080 break;
6082 // Druid Tier 6 Trinket
6083 case 40442:
6085 float chance;
6087 // Starfire
6088 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
6090 triggered_spell_id = 40445;
6091 chance = 25.0f;
6093 // Rejuvenation
6094 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
6096 triggered_spell_id = 40446;
6097 chance = 25.0f;
6099 // Mangle (Bear) and Mangle (Cat)
6100 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
6102 triggered_spell_id = 40452;
6103 chance = 40.0f;
6105 else
6106 return false;
6108 if (!roll_chance_f(chance))
6109 return false;
6111 target = this;
6112 break;
6114 // Maim Interrupt
6115 case 44835:
6117 // Deadly Interrupt Effect
6118 triggered_spell_id = 32747;
6119 break;
6121 // Glyph of Rejuvenation
6122 case 54754:
6124 // less 50% health
6125 if (pVictim->GetMaxHealth() < 2 * pVictim->GetHealth())
6126 return false;
6127 basepoints[0] = triggerAmount * damage / 100;
6128 triggered_spell_id = 54755;
6129 break;
6131 // Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
6132 case 70664:
6134 if (!procSpell || GetTypeId() != TYPEID_PLAYER)
6135 return false;
6137 float radius;
6138 if (procSpell->EffectRadiusIndex[EFFECT_INDEX_0])
6139 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(procSpell->EffectRadiusIndex[EFFECT_INDEX_0]));
6140 else
6141 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(procSpell->rangeIndex));
6143 ((Player*)this)->ApplySpellMod(procSpell->Id, SPELLMOD_RADIUS, radius,NULL);
6145 Unit *second = pVictim->SelectRandomFriendlyTarget(pVictim, radius);
6147 if (!second)
6148 return false;
6150 pVictim->CastSpell(second, procSpell, true, NULL, triggeredByAura, GetGUID());
6151 return true;
6154 // Eclipse
6155 if (dummySpell->SpellIconID == 2856)
6157 if (!procSpell)
6158 return false;
6159 // Only 0 aura can proc
6160 if (effIndex != EFFECT_INDEX_0)
6161 return true;
6162 // Wrath crit
6163 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6165 if (HasAura(48517))
6166 return false;
6167 if (!roll_chance_i(60))
6168 return false;
6169 triggered_spell_id = 48518;
6170 target = this;
6171 break;
6173 // Starfire crit
6174 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
6176 if (HasAura(48518))
6177 return false;
6178 triggered_spell_id = 48517;
6179 target = this;
6180 break;
6182 return false;
6184 // Living Seed
6185 else if (dummySpell->SpellIconID == 2860)
6187 triggered_spell_id = 48504;
6188 basepoints[0] = triggerAmount * damage / 100;
6189 break;
6191 break;
6193 case SPELLFAMILY_ROGUE:
6195 switch(dummySpell->Id)
6197 // Deadly Throw Interrupt
6198 case 32748:
6200 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
6201 if (this == pVictim)
6202 return false;
6204 triggered_spell_id = 32747;
6205 break;
6208 // Cut to the Chase
6209 if (dummySpell->SpellIconID == 2909)
6211 // "refresh your Slice and Dice duration to its 5 combo point maximum"
6212 // lookup Slice and Dice
6213 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
6214 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
6216 SpellEntry const *spellProto = (*itr)->GetSpellProto();
6217 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
6218 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
6220 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
6221 (*itr)->RefreshAura();
6222 return true;
6225 return false;
6227 // Deadly Brew
6228 if (dummySpell->SpellIconID == 2963)
6230 triggered_spell_id = 44289;
6231 break;
6233 // Quick Recovery
6234 if (dummySpell->SpellIconID == 2116)
6236 if(!procSpell)
6237 return false;
6239 // energy cost save
6240 basepoints[0] = procSpell->manaCost * triggerAmount/100;
6241 if (basepoints[0] <= 0)
6242 return false;
6244 target = this;
6245 triggered_spell_id = 31663;
6246 break;
6248 break;
6250 case SPELLFAMILY_HUNTER:
6252 // Aspect of the Viper
6253 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
6255 uint32 maxmana = GetMaxPower(POWER_MANA);
6256 basepoints[0] = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
6258 target = this;
6259 triggered_spell_id = 34075;
6260 break;
6262 // Thrill of the Hunt
6263 if (dummySpell->SpellIconID == 2236)
6265 if (!procSpell)
6266 return false;
6268 // mana cost save
6269 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6270 basepoints[0] = mana * 40/100;
6271 if (basepoints[0] <= 0)
6272 return false;
6274 target = this;
6275 triggered_spell_id = 34720;
6276 break;
6278 // Hunting Party
6279 if (dummySpell->SpellIconID == 3406)
6281 triggered_spell_id = 57669;
6282 target = this;
6283 break;
6285 // Lock and Load
6286 if ( dummySpell->SpellIconID == 3579 )
6288 // Proc only from periodic (from trap activation proc another aura of this spell)
6289 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
6290 return false;
6291 triggered_spell_id = 56453;
6292 target = this;
6293 break;
6295 // Rapid Recuperation
6296 if ( dummySpell->SpellIconID == 3560 )
6298 // This effect only from Rapid Killing (mana regen)
6299 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
6300 return false;
6302 target = this;
6304 switch(dummySpell->Id)
6306 case 53228: // Rank 1
6307 triggered_spell_id = 56654;
6308 break;
6309 case 53232: // Rank 2
6310 triggered_spell_id = 58882;
6311 break;
6313 break;
6315 // Glyph of Mend Pet
6316 if(dummySpell->Id == 57870)
6318 pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID());
6319 return true;
6321 break;
6323 case SPELLFAMILY_PALADIN:
6325 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
6326 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex == EFFECT_INDEX_0)
6328 triggered_spell_id = 25742;
6329 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
6330 int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
6331 if (holy < 0)
6332 holy = 0;
6333 basepoints[0] = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
6334 break;
6336 // Righteous Vengeance
6337 if (dummySpell->SpellIconID == 3025)
6339 // 4 damage tick
6340 basepoints[0] = triggerAmount*damage/400;
6341 triggered_spell_id = 61840;
6342 break;
6344 // Sheath of Light
6345 if (dummySpell->SpellIconID == 3030)
6347 // 4 healing tick
6348 basepoints[0] = triggerAmount*damage/400;
6349 triggered_spell_id = 54203;
6350 break;
6352 switch(dummySpell->Id)
6354 // Judgement of Light
6355 case 20185:
6357 basepoints[0] = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
6358 pVictim->CastCustomSpell(pVictim, 20267, &basepoints[0], NULL, NULL, true, NULL, triggeredByAura);
6359 return true;
6361 // Judgement of Wisdom
6362 case 20186:
6364 if (pVictim->getPowerType() == POWER_MANA)
6366 // 2% of maximum base mana
6367 basepoints[0] = int32(pVictim->GetCreateMana() * 2 / 100);
6368 pVictim->CastCustomSpell(pVictim, 20268, &basepoints[0], NULL, NULL, true, NULL, triggeredByAura);
6370 return true;
6372 // Heart of the Crusader (Rank 1)
6373 case 20335:
6374 triggered_spell_id = 21183;
6375 break;
6376 // Heart of the Crusader (Rank 2)
6377 case 20336:
6378 triggered_spell_id = 54498;
6379 break;
6380 // Heart of the Crusader (Rank 3)
6381 case 20337:
6382 triggered_spell_id = 54499;
6383 break;
6384 case 20911: // Blessing of Sanctuary
6385 case 25899: // Greater Blessing of Sanctuary
6387 target = this;
6388 switch (target->getPowerType())
6390 case POWER_MANA:
6391 triggered_spell_id = 57319;
6392 break;
6393 default:
6394 return false;
6396 break;
6398 // Holy Power (Redemption Armor set)
6399 case 28789:
6401 if(!pVictim)
6402 return false;
6404 // Set class defined buff
6405 switch (pVictim->getClass())
6407 case CLASS_PALADIN:
6408 case CLASS_PRIEST:
6409 case CLASS_SHAMAN:
6410 case CLASS_DRUID:
6411 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6412 break;
6413 case CLASS_MAGE:
6414 case CLASS_WARLOCK:
6415 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6416 break;
6417 case CLASS_HUNTER:
6418 case CLASS_ROGUE:
6419 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6420 break;
6421 case CLASS_WARRIOR:
6422 triggered_spell_id = 28790; // Increases the friendly target's armor
6423 break;
6424 default:
6425 return false;
6427 break;
6429 // Spiritual Attunement
6430 case 31785:
6431 case 33776:
6433 // if healed by another unit (pVictim)
6434 if (this == pVictim)
6435 return false;
6437 // heal amount
6438 basepoints[0] = triggerAmount*damage/100;
6439 target = this;
6440 triggered_spell_id = 31786;
6441 break;
6443 // Seal of Vengeance (damage calc on apply aura)
6444 case 31801:
6446 if (effIndex != EFFECT_INDEX_0) // effect 1,2 used by seal unleashing code
6447 return false;
6449 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6450 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595) )
6451 triggered_spell_id = 31803; // Holy Vengeance
6453 // Add 5-stack effect from Holy Vengeance
6454 int8 stacks = 0;
6455 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6456 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6458 if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
6460 stacks = (*itr)->GetStackAmount();
6461 break;
6464 if(stacks >= 5)
6465 CastSpell(target,42463,true,NULL,triggeredByAura);
6466 break;
6468 // Judgements of the Wise
6469 case 31876:
6470 case 31877:
6471 case 31878:
6472 // triggered only at casted Judgement spells, not at additional Judgement effects
6473 if(!procSpell || procSpell->Category != 1210)
6474 return false;
6476 target = this;
6477 triggered_spell_id = 31930;
6479 // Replenishment
6480 CastSpell(this, 57669, true, NULL, triggeredByAura);
6481 break;
6482 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6483 case 40470:
6485 if (!procSpell)
6486 return false;
6488 float chance;
6490 // Flash of light/Holy light
6491 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
6493 triggered_spell_id = 40471;
6494 chance = 15.0f;
6496 // Judgement (any)
6497 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
6499 triggered_spell_id = 40472;
6500 chance = 50.0f;
6502 else
6503 return false;
6505 if (!roll_chance_f(chance))
6506 return false;
6508 break;
6510 // Light's Beacon (heal target area aura)
6511 case 53651:
6513 // not do bonus heal for explicit beacon focus healing
6514 if (GetGUID() == triggeredByAura->GetCasterGUID())
6515 return false;
6517 // beacon
6518 Unit* beacon = triggeredByAura->GetCaster();
6519 if (!beacon)
6520 return false;
6522 // find caster main aura at beacon
6523 Aura* dummy = NULL;
6524 Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
6525 for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
6527 if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
6529 dummy = (*i);
6530 break;
6534 // original heal must be form beacon caster
6535 if (!dummy)
6536 return false;
6538 triggered_spell_id = 53652; // Beacon of Light
6539 basepoints[0] = triggeredByAura->GetModifier()->m_amount*damage/100;
6541 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6542 beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints[0],NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
6543 return true;
6545 // Seal of Corruption (damage calc on apply aura)
6546 case 53736:
6548 if (effIndex != EFFECT_INDEX_0) // effect 1,2 used by seal unleashing code
6549 return false;
6551 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6552 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
6553 triggered_spell_id = 53742; // Blood Corruption
6555 // Add 5-stack effect from Blood Corruption
6556 int8 stacks = 0;
6557 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6558 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6560 if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
6562 stacks = (*itr)->GetStackAmount();
6563 break;
6566 if(stacks >= 5)
6567 CastSpell(target,53739,true,NULL,triggeredByAura);
6568 break;
6570 // Glyph of Holy Light
6571 case 54937:
6573 triggered_spell_id = 54968;
6574 basepoints[0] = triggerAmount*damage/100;
6575 break;
6577 // Glyph of Divinity
6578 case 54939:
6580 // Lookup base amount mana restore
6581 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
6583 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
6585 int32 mana = procSpell->CalculateSimpleValue(SpellEffectIndex(i));
6586 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
6587 break;
6590 return true;
6592 // Sacred Shield (buff)
6593 case 58597:
6595 triggered_spell_id = 66922;
6596 SpellEntry const* triggeredEntry = sSpellStore.LookupEntry(triggered_spell_id);
6597 if (!triggeredEntry)
6598 return false;
6600 basepoints[0] = int32(damage / (GetSpellDuration(triggeredEntry) / triggeredEntry->EffectAmplitude[EFFECT_INDEX_0]));
6601 target = this;
6602 break;
6604 // Sacred Shield (talent rank)
6605 case 53601:
6607 // triggered_spell_id in spell data
6608 target = this;
6609 break;
6612 break;
6614 case SPELLFAMILY_SHAMAN:
6616 switch(dummySpell->Id)
6618 // Totemic Power (The Earthshatterer set)
6619 case 28823:
6621 if( !pVictim )
6622 return false;
6624 // Set class defined buff
6625 switch (pVictim->getClass())
6627 case CLASS_PALADIN:
6628 case CLASS_PRIEST:
6629 case CLASS_SHAMAN:
6630 case CLASS_DRUID:
6631 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6632 break;
6633 case CLASS_MAGE:
6634 case CLASS_WARLOCK:
6635 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6636 break;
6637 case CLASS_HUNTER:
6638 case CLASS_ROGUE:
6639 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6640 break;
6641 case CLASS_WARRIOR:
6642 triggered_spell_id = 28827; // Increases the friendly target's armor
6643 break;
6644 default:
6645 return false;
6647 break;
6649 // Lesser Healing Wave (Totem of Flowing Water Relic)
6650 case 28849:
6652 target = this;
6653 triggered_spell_id = 28850;
6654 break;
6656 // Windfury Weapon (Passive) 1-5 Ranks
6657 case 33757:
6659 if(GetTypeId()!=TYPEID_PLAYER)
6660 return false;
6662 if(!castItem || !castItem->IsEquipped())
6663 return false;
6665 // custom cooldown processing case
6666 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6667 return false;
6669 // Now amount of extra power stored in 1 effect of Enchant spell
6670 // Get it by item enchant id
6671 uint32 spellId;
6672 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6674 case 283: spellId = 8232; break; // 1 Rank
6675 case 284: spellId = 8235; break; // 2 Rank
6676 case 525: spellId = 10486; break; // 3 Rank
6677 case 1669:spellId = 16362; break; // 4 Rank
6678 case 2636:spellId = 25505; break; // 5 Rank
6679 case 3785:spellId = 58801; break; // 6 Rank
6680 case 3786:spellId = 58803; break; // 7 Rank
6681 case 3787:spellId = 58804; break; // 8 Rank
6682 default:
6684 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6685 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6686 return false;
6690 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6691 if(!windfurySpellEntry)
6693 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6694 return false;
6697 int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, EFFECT_INDEX_1);
6699 // Off-Hand case
6700 if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
6702 // Value gained from additional AP
6703 basepoints[0] = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6704 triggered_spell_id = 33750;
6706 // Main-Hand case
6707 else
6709 // Value gained from additional AP
6710 basepoints[0] = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6711 triggered_spell_id = 25504;
6714 // apply cooldown before cast to prevent processing itself
6715 if( cooldown )
6716 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6718 // Attack Twice
6719 for ( uint32 i = 0; i<2; ++i )
6720 CastCustomSpell(pVictim,triggered_spell_id,&basepoints[0],NULL,NULL,true,castItem,triggeredByAura);
6722 return true;
6724 // Shaman Tier 6 Trinket
6725 case 40463:
6727 if( !procSpell )
6728 return false;
6730 float chance;
6731 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6733 triggered_spell_id = 40465; // Lightning Bolt
6734 chance = 15.0f;
6736 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
6738 triggered_spell_id = 40465; // Lesser Healing Wave
6739 chance = 10.0f;
6741 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
6743 triggered_spell_id = 40466; // Stormstrike
6744 chance = 50.0f;
6746 else
6747 return false;
6749 if (!roll_chance_f(chance))
6750 return false;
6752 target = this;
6753 break;
6755 // Glyph of Healing Wave
6756 case 55440:
6758 // Not proc from self heals
6759 if (this==pVictim)
6760 return false;
6761 basepoints[0] = triggerAmount * damage / 100;
6762 target = this;
6763 triggered_spell_id = 55533;
6764 break;
6766 // Spirit Hunt
6767 case 58877:
6769 // Cast on owner
6770 target = GetOwner();
6771 if (!target)
6772 return false;
6773 basepoints[0] = triggerAmount * damage / 100;
6774 triggered_spell_id = 58879;
6775 break;
6777 // Glyph of Totem of Wrath
6778 case 63280:
6780 Totem* totem = GetTotem(TOTEM_SLOT_FIRE);
6781 if (!totem)
6782 return false;
6784 // find totem aura bonus
6785 AuraList const& spellPower = totem->GetAurasByType(SPELL_AURA_NONE);
6786 for(AuraList::const_iterator i = spellPower.begin();i != spellPower.end(); ++i)
6788 // select proper aura for format aura type in spell proto
6789 if ((*i)->GetTarget()==totem && (*i)->GetSpellProto()->EffectApplyAuraName[(*i)->GetEffIndex()] == SPELL_AURA_MOD_HEALING_DONE &&
6790 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000004000000))
6792 basepoints[0] = triggerAmount * (*i)->GetModifier()->m_amount / 100;
6793 break;
6797 if (!basepoints[0])
6798 return false;
6800 basepoints[1] = basepoints[0];
6801 triggered_spell_id = 63283; // Totem of Wrath, caster bonus
6802 target = this;
6803 break;
6805 // Shaman T8 Elemental 4P Bonus
6806 case 64928:
6808 basepoints[0] = int32( triggerAmount * damage / 100 );
6809 triggered_spell_id = 64930; // Electrified
6810 break;
6812 // Shaman T9 Elemental 4P Bonus
6813 case 67228:
6815 basepoints[0] = int32( triggerAmount * damage / 100 );
6816 triggered_spell_id = 71824;
6817 break;
6820 // Storm, Earth and Fire
6821 if (dummySpell->SpellIconID == 3063)
6823 // Earthbind Totem summon only
6824 if(procSpell->Id != 2484)
6825 return false;
6827 if (!roll_chance_i(triggerAmount))
6828 return false;
6830 triggered_spell_id = 64695;
6831 break;
6833 // Ancestral Awakening
6834 if (dummySpell->SpellIconID == 3065)
6836 triggered_spell_id = 52759;
6837 basepoints[0] = triggerAmount * damage / 100;
6838 target = this;
6839 break;
6841 // Earth Shield
6842 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6844 target = this;
6845 basepoints[0] = triggerAmount;
6847 // Glyph of Earth Shield
6848 if (Aura* aur = GetDummyAura(63279))
6850 int32 aur_mod = aur->GetModifier()->m_amount;
6851 basepoints[0] = int32(basepoints[0] * (aur_mod + 100.0f) / 100.0f);
6854 triggered_spell_id = 379;
6855 break;
6857 // Improved Water Shield
6858 if (dummySpell->SpellIconID == 2287)
6860 // Lesser Healing Wave need aditional 60% roll
6861 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6862 return false;
6863 // Chain Heal needs additional 30% roll
6864 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000100)) && !roll_chance_i(30))
6865 return false;
6866 // lookup water shield
6867 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6868 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6870 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6871 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6873 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6874 CastSpell(this, spell, true, castItem, triggeredByAura);
6875 return true;
6878 return false;
6880 // Lightning Overload
6881 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6883 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6884 return false;
6886 // custom cooldown processing case
6887 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6888 return false;
6890 uint32 spellId = 0;
6891 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6892 switch (procSpell->Id)
6894 // Lightning Bolt
6895 case 403: spellId = 45284; break; // Rank 1
6896 case 529: spellId = 45286; break; // Rank 2
6897 case 548: spellId = 45287; break; // Rank 3
6898 case 915: spellId = 45288; break; // Rank 4
6899 case 943: spellId = 45289; break; // Rank 5
6900 case 6041: spellId = 45290; break; // Rank 6
6901 case 10391: spellId = 45291; break; // Rank 7
6902 case 10392: spellId = 45292; break; // Rank 8
6903 case 15207: spellId = 45293; break; // Rank 9
6904 case 15208: spellId = 45294; break; // Rank 10
6905 case 25448: spellId = 45295; break; // Rank 11
6906 case 25449: spellId = 45296; break; // Rank 12
6907 case 49237: spellId = 49239; break; // Rank 13
6908 case 49238: spellId = 49240; break; // Rank 14
6909 // Chain Lightning
6910 case 421: spellId = 45297; break; // Rank 1
6911 case 930: spellId = 45298; break; // Rank 2
6912 case 2860: spellId = 45299; break; // Rank 3
6913 case 10605: spellId = 45300; break; // Rank 4
6914 case 25439: spellId = 45301; break; // Rank 5
6915 case 25442: spellId = 45302; break; // Rank 6
6916 case 49270: spellId = 49268; break; // Rank 7
6917 case 49271: spellId = 49269; break; // Rank 8
6918 default:
6919 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6920 return false;
6922 // No thread generated mod
6923 // TODO: exist special flag in spell attributes for this, need found and use!
6924 SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
6926 ((Player*)this)->AddSpellMod(mod, true);
6928 // Remove cooldown (Chain Lightning - have Category Recovery time)
6929 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6930 ((Player*)this)->RemoveSpellCooldown(spellId);
6932 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6934 ((Player*)this)->AddSpellMod(mod, false);
6936 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6937 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6939 return true;
6941 // Static Shock
6942 if(dummySpell->SpellIconID == 3059)
6944 // lookup Lightning Shield
6945 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6946 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6948 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6949 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6951 uint32 spell = 0;
6952 switch ((*itr)->GetId())
6954 case 324: spell = 26364; break;
6955 case 325: spell = 26365; break;
6956 case 905: spell = 26366; break;
6957 case 945: spell = 26367; break;
6958 case 8134: spell = 26369; break;
6959 case 10431: spell = 26370; break;
6960 case 10432: spell = 26363; break;
6961 case 25469: spell = 26371; break;
6962 case 25472: spell = 26372; break;
6963 case 49280: spell = 49278; break;
6964 case 49281: spell = 49279; break;
6965 default:
6966 return false;
6968 CastSpell(target, spell, true, castItem, triggeredByAura);
6969 if ((*itr)->DropAuraCharge())
6970 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6971 return true;
6974 return false;
6976 // Frozen Power
6977 if (dummySpell->SpellIconID == 3780)
6979 Unit *caster = triggeredByAura->GetCaster();
6981 if (!procSpell || !caster)
6982 return false;
6984 float distance = caster->GetDistance(pVictim);
6985 int32 chance = triggerAmount;
6987 if (distance < 15.0f || !roll_chance_i(chance))
6988 return false;
6990 // make triggered cast apply after current damage spell processing for prevent remove by it
6991 if(Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
6992 spell->AddTriggeredSpell(63685);
6993 return true;
6995 break;
6997 case SPELLFAMILY_DEATHKNIGHT:
6999 // Butchery
7000 if (dummySpell->SpellIconID == 2664)
7002 basepoints[0] = triggerAmount;
7003 triggered_spell_id = 50163;
7004 target = this;
7005 break;
7007 // Dancing Rune Weapon
7008 if (dummySpell->Id == 49028)
7010 // 1 dummy aura for dismiss rune blade
7011 if (effIndex != EFFECT_INDEX_2)
7012 return false;
7013 // TODO: wite script for this "fights on its own, doing the same attacks"
7014 // NOTE: Trigger here on every attack and spell cast
7015 return false;
7017 // Mark of Blood
7018 if (dummySpell->Id == 49005)
7020 // TODO: need more info (cooldowns/PPM)
7021 triggered_spell_id = 61607;
7022 break;
7024 // Vendetta
7025 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
7027 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7028 triggered_spell_id = 50181;
7029 target = this;
7030 break;
7032 // Necrosis
7033 if (dummySpell->SpellIconID == 2709)
7035 // only melee auto attack affected and Rune Strike
7036 if (procSpell && procSpell->Id != 56815)
7037 return false;
7039 basepoints[0] = triggerAmount * damage / 100;
7040 triggered_spell_id = 51460;
7041 break;
7043 // Threat of Thassarian
7044 if (dummySpell->SpellIconID == 2023)
7046 // Must Dual Wield
7047 if (!procSpell || !haveOffhandWeapon())
7048 return false;
7049 // Chance as basepoints for dummy aura
7050 if (!roll_chance_i(triggerAmount))
7051 return false;
7053 switch (procSpell->Id)
7055 // Obliterate
7056 case 49020: // Rank 1
7057 triggered_spell_id = 66198; break;
7058 case 51423: // Rank 2
7059 triggered_spell_id = 66972; break;
7060 case 51424: // Rank 3
7061 triggered_spell_id = 66973; break;
7062 case 51425: // Rank 4
7063 triggered_spell_id = 66974; break;
7064 // Frost Strike
7065 case 49143: // Rank 1
7066 triggered_spell_id = 66196; break;
7067 case 51416: // Rank 2
7068 triggered_spell_id = 66958; break;
7069 case 51417: // Rank 3
7070 triggered_spell_id = 66959; break;
7071 case 51418: // Rank 4
7072 triggered_spell_id = 66960; break;
7073 case 51419: // Rank 5
7074 triggered_spell_id = 66961; break;
7075 case 55268: // Rank 6
7076 triggered_spell_id = 66962; break;
7077 // Plague Strike
7078 case 45462: // Rank 1
7079 triggered_spell_id = 66216; break;
7080 case 49917: // Rank 2
7081 triggered_spell_id = 66988; break;
7082 case 49918: // Rank 3
7083 triggered_spell_id = 66989; break;
7084 case 49919: // Rank 4
7085 triggered_spell_id = 66990; break;
7086 case 49920: // Rank 5
7087 triggered_spell_id = 66991; break;
7088 case 49921: // Rank 6
7089 triggered_spell_id = 66992; break;
7090 // Death Strike
7091 case 49998: // Rank 1
7092 triggered_spell_id = 66188; break;
7093 case 49999: // Rank 2
7094 triggered_spell_id = 66950; break;
7095 case 45463: // Rank 3
7096 triggered_spell_id = 66951; break;
7097 case 49923: // Rank 4
7098 triggered_spell_id = 66952; break;
7099 case 49924: // Rank 5
7100 triggered_spell_id = 66953; break;
7101 // Rune Strike
7102 case 56815:
7103 triggered_spell_id = 66217; break;
7104 // Blood Strike
7105 case 45902: // Rank 1
7106 triggered_spell_id = 66215; break;
7107 case 49926: // Rank 2
7108 triggered_spell_id = 66975; break;
7109 case 49927: // Rank 3
7110 triggered_spell_id = 66976; break;
7111 case 49928: // Rank 4
7112 triggered_spell_id = 66977; break;
7113 case 49929: // Rank 5
7114 triggered_spell_id = 66978; break;
7115 case 49930: // Rank 6
7116 triggered_spell_id = 66979; break;
7117 default:
7118 return false;
7120 break;
7122 // Runic Power Back on Snare/Root
7123 if (dummySpell->Id == 61257)
7125 // only for spells and hit/crit (trigger start always) and not start from self casted spells
7126 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7127 return false;
7128 // Need snare or root mechanic
7129 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
7130 return false;
7131 triggered_spell_id = 61258;
7132 target = this;
7133 break;
7135 // Wandering Plague
7136 if (dummySpell->SpellIconID == 1614)
7138 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
7139 return false;
7140 basepoints[0] = triggerAmount * damage / 100;
7141 triggered_spell_id = 50526;
7142 break;
7144 // Blood-Caked Blade
7145 if (dummySpell->SpellIconID == 138)
7147 // only main hand melee auto attack affected and Rune Strike
7148 if ((procFlag & PROC_FLAG_SUCCESSFUL_OFFHAND_HIT) || procSpell && procSpell->Id != 56815)
7149 return false;
7151 // triggered_spell_id in spell data
7152 break;
7154 break;
7156 default:
7157 break;
7160 // processed charge only counting case
7161 if(!triggered_spell_id)
7162 return true;
7164 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7166 if(!triggerEntry)
7168 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
7169 return false;
7172 // default case
7173 if(!target || target!=this && !target->isAlive())
7174 return false;
7176 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7177 return false;
7179 if (basepoints[EFFECT_INDEX_0] || basepoints[EFFECT_INDEX_1] || basepoints[EFFECT_INDEX_2])
7180 CastCustomSpell(target, triggered_spell_id,
7181 basepoints[EFFECT_INDEX_0] ? &basepoints[EFFECT_INDEX_0] : NULL,
7182 basepoints[EFFECT_INDEX_1] ? &basepoints[EFFECT_INDEX_1] : NULL,
7183 basepoints[EFFECT_INDEX_2] ? &basepoints[EFFECT_INDEX_2] : NULL,
7184 true, castItem, triggeredByAura);
7185 else
7186 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
7188 if (cooldown && GetTypeId()==TYPEID_PLAYER)
7189 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7191 return true;
7194 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
7196 // Get triggered aura spell info
7197 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
7199 // Basepoints of trigger aura
7200 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7202 // Set trigger spell id, target, custom basepoints
7203 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
7204 Unit* target = NULL;
7205 int32 basepoints[MAX_EFFECT_INDEX] = {0, 0, 0};
7207 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
7208 basepoints[0] = triggerAmount;
7210 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7211 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7213 // Try handle unknown trigger spells
7214 // Custom requirements (not listed in procEx) Warning! damage dealing after this
7215 // Custom triggered spells
7216 switch (auraSpellInfo->SpellFamilyName)
7218 case SPELLFAMILY_GENERIC:
7219 switch(auraSpellInfo->Id)
7221 //case 191: // Elemental Response
7222 // switch (procSpell->School)
7223 // {
7224 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
7225 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
7226 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
7227 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
7228 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
7229 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
7230 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
7231 // }
7232 // break;
7233 //case 5301: break; // Defensive State (DND)
7234 //case 7137: break: // Shadow Charge (Rank 1)
7235 //case 7377: break: // Take Immune Periodic Damage <Not Working>
7236 //case 13358: break; // Defensive State (DND)
7237 //case 16092: break; // Defensive State (DND)
7238 //case 18943: break; // Double Attack
7239 //case 19194: break; // Double Attack
7240 //case 19817: break; // Double Attack
7241 //case 19818: break; // Double Attack
7242 //case 22835: break; // Drunken Rage
7243 // trigger_spell_id = 14822; break;
7244 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
7245 trigger_spell_id = 23781;
7246 break;
7247 //case 24949: break; // Defensive State 2 (DND)
7248 case 27522: // Mana Drain Trigger
7249 case 40336: // Mana Drain Trigger
7250 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
7251 if (isAlive())
7252 CastSpell(this, 29471, true, castItem, triggeredByAura);
7253 if (pVictim && pVictim->isAlive())
7254 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
7255 return true;
7256 case 31255: // Deadly Swiftness (Rank 1)
7257 // whenever you deal damage to a target who is below 20% health.
7258 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
7259 return false;
7261 target = this;
7262 trigger_spell_id = 22588;
7263 break;
7264 //case 33207: break; // Gossip NPC Periodic - Fidget
7265 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
7266 trigger_spell_id = 33898;
7267 break;
7268 //case 34082: break; // Advantaged State (DND)
7269 //case 34783: break: // Spell Reflection
7270 //case 35205: break: // Vanish
7271 //case 35321: break; // Gushing Wound
7272 //case 36096: break: // Spell Reflection
7273 //case 36207: break: // Steal Weapon
7274 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
7275 //case 37030: break; // Chaotic Temperament
7276 //case 38363: break; // Gushing Wound
7277 //case 39215: break; // Gushing Wound
7278 //case 40250: break; // Improved Duration
7279 //case 40329: break; // Demo Shout Sensor
7280 //case 40364: break; // Entangling Roots Sensor
7281 //case 41054: break; // Copy Weapon
7282 // trigger_spell_id = 41055; break;
7283 //case 41248: break; // Consuming Strikes
7284 // trigger_spell_id = 41249; break;
7285 //case 42730: break: // Woe Strike
7286 //case 43453: break: // Rune Ward
7287 //case 43504: break; // Alterac Valley OnKill Proc Aura
7288 //case 44326: break: // Pure Energy Passive
7289 //case 44526: break; // Hate Monster (Spar) (30 sec)
7290 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
7291 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
7292 //case 44820: break; // Hate Monster (Spar) (<30%)
7293 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
7294 // reduce you below $s1% health
7295 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
7296 return false;
7297 break;
7298 //case 45903: break: // Offensive State
7299 //case 46146: break: // [PH] Ahune Spanky Hands
7300 //case 46939: break; // Black Bow of the Betrayer
7301 // trigger_spell_id = 29471; - gain mana
7302 // 27526; - drain mana if possible
7303 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
7304 // Pct value stored in dummy
7305 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->CalculateSimpleValue(EFFECT_INDEX_1) / 100;
7306 target = pVictim;
7307 break;
7308 //case 45205: break; // Copy Offhand Weapon
7309 //case 45343: break; // Dark Flame Aura
7310 //case 47300: break; // Dark Flame Aura
7311 //case 48876: break; // Beast's Mark
7312 // trigger_spell_id = 48877; break;
7313 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
7314 //case 50051: break; // Ethereal Pet Aura
7315 //case 50689: break; // Blood Presence (Rank 1)
7316 //case 50844: break; // Blood Mirror
7317 //case 52856: break; // Charge
7318 //case 54072: break; // Knockback Ball Passive
7319 //case 54476: break; // Blood Presence
7320 //case 54775: break; // Abandon Vehicle on Poly
7321 case 57345: // Darkmoon Card: Greatness
7323 float stat = 0.0f;
7324 // strength
7325 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
7326 // agility
7327 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
7328 // intellect
7329 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
7330 // spirit
7331 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
7332 break;
7334 //case 55580: break: // Mana Link
7335 //case 57587: break: // Steal Ranged ()
7336 //case 57594: break; // Copy Ranged Weapon
7337 //case 59237: break; // Beast's Mark
7338 // trigger_spell_id = 59233; break;
7339 //case 59288: break; // Infra-Green Shield
7340 //case 59532: break; // Abandon Passengers on Poly
7341 //case 59735: break: // Woe Strike
7342 case 64415: // // Val'anyr Hammer of Ancient Kings - Equip Effect
7344 // for DOT procs
7345 if (!IsPositiveSpell(procSpell->Id))
7346 return false;
7347 break;
7349 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
7351 float stat = 0.0f;
7352 // strength
7353 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
7354 // agility
7355 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
7356 break;
7358 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
7360 float stat = 0.0f;
7361 // strength
7362 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
7363 // agility
7364 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
7365 break;
7368 break;
7369 case SPELLFAMILY_MAGE:
7370 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
7372 switch (auraSpellInfo->Id)
7374 case 31641: // Rank 1
7375 case 31642: // Rank 2
7376 trigger_spell_id = 31643;
7377 break;
7378 default:
7379 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
7380 return false;
7383 // Persistent Shield (Scarab Brooch trinket)
7384 else if(auraSpellInfo->Id == 26467)
7386 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7387 basepoints[0] = damage * 15 / 100;
7388 target = pVictim;
7389 trigger_spell_id = 26470;
7391 break;
7392 case SPELLFAMILY_WARRIOR:
7393 // Deep Wounds (replace triggered spells to directly apply DoT), dot spell have finilyflags
7394 if (auraSpellInfo->SpellFamilyFlags == UI64LIT(0x0) && auraSpellInfo->SpellIconID == 243)
7396 float weaponDamage;
7397 // DW should benefit of attack power, damage percent mods etc.
7398 // TODO: check if using offhand damage is correct and if it should be divided by 2
7399 if (haveOffhandWeapon() && getAttackTimer(BASE_ATTACK) > getAttackTimer(OFF_ATTACK))
7400 weaponDamage = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
7401 else
7402 weaponDamage = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
7404 switch (auraSpellInfo->Id)
7406 case 12834: basepoints[0] = int32(weaponDamage * 16 / 100); break;
7407 case 12849: basepoints[0] = int32(weaponDamage * 32 / 100); break;
7408 case 12867: basepoints[0] = int32(weaponDamage * 48 / 100); break;
7409 // Impossible case
7410 default:
7411 sLog.outError("Unit::HandleProcTriggerSpell: DW unknown spell rank %u",auraSpellInfo->Id);
7412 return false;
7415 // 1 tick/sec * 6 sec = 6 ticks
7416 basepoints[0] /= 6;
7418 trigger_spell_id = 12721;
7419 break;
7421 if (auraSpellInfo->Id == 50421) // Scent of Blood
7422 trigger_spell_id = 50422;
7423 break;
7424 case SPELLFAMILY_WARLOCK:
7426 // Drain Soul
7427 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7429 // search for "Improved Drain Soul" dummy aura
7430 Unit::AuraList const& mDummyAura = GetAurasByType(SPELL_AURA_DUMMY);
7431 for(Unit::AuraList::const_iterator i = mDummyAura.begin(); i != mDummyAura.end(); ++i)
7433 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (*i)->GetSpellProto()->SpellIconID == 113)
7435 // basepoints of trigger spell stored in dummyeffect of spellProto
7436 int32 basepoints = GetMaxPower(POWER_MANA) * (*i)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_2) / 100;
7437 CastCustomSpell(this, 18371, &basepoints, NULL, NULL, true, castItem, triggeredByAura);
7438 break;
7441 // Not remove charge (aura removed on death in any cases)
7442 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7443 return false;
7445 // Nether Protection
7446 else if (auraSpellInfo->SpellIconID == 1985)
7448 if (!procSpell)
7449 return false;
7450 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7452 case SPELL_SCHOOL_NORMAL:
7453 return false; // ignore
7454 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
7455 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
7456 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
7457 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
7458 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
7459 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
7460 default:
7461 return false;
7464 // Cheat Death
7465 else if (auraSpellInfo->Id == 28845)
7467 // When your health drops below 20% ....
7468 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7469 return false;
7471 // Decimation
7472 else if (auraSpellInfo->Id == 63156 || auraSpellInfo->Id == 63158)
7474 // Looking for dummy effect
7475 Aura *aur = GetAura(auraSpellInfo->Id, EFFECT_INDEX_1);
7476 if (!aur)
7477 return false;
7479 // If target's health is not below equal certain value (35%) not proc
7480 if (int32(pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
7481 return false;
7483 break;
7485 case SPELLFAMILY_PRIEST:
7487 // Greater Heal Refund (Avatar Raiment set)
7488 if (auraSpellInfo->Id==37594)
7490 // Not give if target already have full health
7491 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7492 return false;
7493 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7494 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7495 return false;
7496 trigger_spell_id = 37595;
7498 // Blessed Recovery
7499 else if (auraSpellInfo->SpellIconID == 1875)
7501 switch (auraSpellInfo->Id)
7503 case 27811: trigger_spell_id = 27813; break;
7504 case 27815: trigger_spell_id = 27817; break;
7505 case 27816: trigger_spell_id = 27818; break;
7506 default:
7507 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7508 return false;
7510 basepoints[0] = damage * triggerAmount / 100 / 3;
7511 target = this;
7513 break;
7515 case SPELLFAMILY_DRUID:
7517 // Druid Forms Trinket
7518 if (auraSpellInfo->Id==37336)
7520 switch(m_form)
7522 case FORM_NONE: trigger_spell_id = 37344;break;
7523 case FORM_CAT: trigger_spell_id = 37341;break;
7524 case FORM_BEAR:
7525 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7526 case FORM_TREE: trigger_spell_id = 37342;break;
7527 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7528 default:
7529 return false;
7532 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7533 else if (auraSpellInfo->Id==67353)
7535 switch(m_form)
7537 case FORM_CAT: trigger_spell_id = 67355; break;
7538 case FORM_BEAR:
7539 case FORM_DIREBEAR: trigger_spell_id = 67354; break;
7540 default:
7541 return false;
7544 break;
7546 case SPELLFAMILY_HUNTER:
7547 // Piercing Shots
7548 if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
7550 basepoints[0] = damage * triggerAmount / 100 / 8;
7551 trigger_spell_id = 63468;
7552 target = pVictim;
7554 // Rapid Recuperation
7555 else if (auraSpellInfo->Id == 53228 || auraSpellInfo->Id == 53232)
7557 // This effect only from Rapid Fire (ability cast)
7558 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
7559 return false;
7561 break;
7562 case SPELLFAMILY_PALADIN:
7565 // Blessed Life
7566 if (auraSpellInfo->SpellIconID == 2137)
7568 switch (auraSpellInfo->Id)
7570 case 31828: // Rank 1
7571 case 31829: // Rank 2
7572 case 31830: // Rank 3
7573 break;
7574 default:
7575 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7576 return false;
7580 // Healing Discount
7581 if (auraSpellInfo->Id==37705)
7583 trigger_spell_id = 37706;
7584 target = this;
7586 // Soul Preserver
7587 if (auraSpellInfo->Id==60510)
7589 trigger_spell_id = 60515;
7590 target = this;
7592 // Illumination
7593 else if (auraSpellInfo->SpellIconID==241)
7595 if(!procSpell)
7596 return false;
7597 // procspell is triggered spell but we need mana cost of original casted spell
7598 uint32 originalSpellId = procSpell->Id;
7599 // Holy Shock heal
7600 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
7602 switch(procSpell->Id)
7604 case 25914: originalSpellId = 20473; break;
7605 case 25913: originalSpellId = 20929; break;
7606 case 25903: originalSpellId = 20930; break;
7607 case 27175: originalSpellId = 27174; break;
7608 case 33074: originalSpellId = 33072; break;
7609 case 48820: originalSpellId = 48824; break;
7610 case 48821: originalSpellId = 48825; break;
7611 default:
7612 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7613 return false;
7616 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7617 if(!originalSpell)
7619 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7620 return false;
7622 // percent stored in effect 1 (class scripts) base points
7623 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
7624 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(EFFECT_INDEX_1)/100;
7625 trigger_spell_id = 20272;
7626 target = this;
7628 // Lightning Capacitor
7629 else if (auraSpellInfo->Id==37657)
7631 if(!pVictim || !pVictim->isAlive())
7632 return false;
7633 // stacking
7634 CastSpell(this, 37658, true, NULL, triggeredByAura);
7636 Aura * dummy = GetDummyAura(37658);
7637 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7638 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7639 return false;
7641 RemoveAurasDueToSpell(37658);
7642 trigger_spell_id = 37661;
7643 target = pVictim;
7645 // Bonus Healing (Crystal Spire of Karabor mace)
7646 else if (auraSpellInfo->Id == 40971)
7648 // If your target is below $s1% health
7649 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7650 return false;
7652 // Thunder Capacitor
7653 else if (auraSpellInfo->Id == 54841)
7655 if(!pVictim || !pVictim->isAlive())
7656 return false;
7657 // stacking
7658 CastSpell(this, 54842, true, NULL, triggeredByAura);
7660 // counting
7661 Aura * dummy = GetDummyAura(54842);
7662 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7663 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7664 return false;
7666 RemoveAurasDueToSpell(54842);
7667 trigger_spell_id = 54843;
7668 target = pVictim;
7670 break;
7672 case SPELLFAMILY_SHAMAN:
7674 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7675 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
7677 switch(auraSpellInfo->Id)
7679 case 324: // Rank 1
7680 trigger_spell_id = 26364; break;
7681 case 325: // Rank 2
7682 trigger_spell_id = 26365; break;
7683 case 905: // Rank 3
7684 trigger_spell_id = 26366; break;
7685 case 945: // Rank 4
7686 trigger_spell_id = 26367; break;
7687 case 8134: // Rank 5
7688 trigger_spell_id = 26369; break;
7689 case 10431: // Rank 6
7690 trigger_spell_id = 26370; break;
7691 case 10432: // Rank 7
7692 trigger_spell_id = 26363; break;
7693 case 25469: // Rank 8
7694 trigger_spell_id = 26371; break;
7695 case 25472: // Rank 9
7696 trigger_spell_id = 26372; break;
7697 case 49280: // Rank 10
7698 trigger_spell_id = 49278; break;
7699 case 49281: // Rank 11
7700 trigger_spell_id = 49279; break;
7701 default:
7702 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7703 return false;
7706 // Lightning Shield (The Ten Storms set)
7707 else if (auraSpellInfo->Id == 23551)
7709 trigger_spell_id = 23552;
7710 target = pVictim;
7712 // Damage from Lightning Shield (The Ten Storms set)
7713 else if (auraSpellInfo->Id == 23552)
7714 trigger_spell_id = 27635;
7715 // Mana Surge (The Earthfury set)
7716 else if (auraSpellInfo->Id == 23572)
7718 if(!procSpell)
7719 return false;
7720 basepoints[0] = procSpell->manaCost * 35 / 100;
7721 trigger_spell_id = 23571;
7722 target = this;
7724 // Nature's Guardian
7725 else if (auraSpellInfo->SpellIconID == 2013)
7727 // Check health condition - should drop to less 30% (damage deal after this!)
7728 if (!(10*(int32(GetHealth() - damage)) < int32(3 * GetMaxHealth())))
7729 return false;
7731 if(pVictim && pVictim->isAlive())
7732 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7734 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7735 trigger_spell_id = 31616;
7736 target = this;
7738 break;
7740 case SPELLFAMILY_DEATHKNIGHT:
7742 // Acclimation
7743 if (auraSpellInfo->SpellIconID == 1930)
7745 if (!procSpell)
7746 return false;
7747 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7749 case SPELL_SCHOOL_NORMAL:
7750 return false; // ignore
7751 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
7752 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
7753 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
7754 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
7755 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
7756 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
7757 default:
7758 return false;
7761 // Blade Barrier
7762 else if (auraSpellInfo->SpellIconID == 85)
7764 if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
7765 !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
7766 return false;
7768 // Improved Blood Presence
7769 else if (auraSpellInfo->Id == 63611)
7771 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim) || !damage)
7772 return false;
7773 basepoints[0] = triggerAmount * damage / 100;
7774 trigger_spell_id = 50475;
7776 break;
7778 default:
7779 break;
7782 // All ok. Check current trigger spell
7783 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7784 if (!triggerEntry)
7786 // Not cast unknown spell
7787 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7788 return false;
7791 // not allow proc extra attack spell at extra attack
7792 if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
7793 return false;
7795 // Custom basepoints/target for exist spell
7796 // dummy basepoints or other customs
7797 switch(trigger_spell_id)
7799 // Cast positive spell on enemy target
7800 case 7099: // Curse of Mending
7801 case 39647: // Curse of Mending
7802 case 29494: // Temptation
7803 case 20233: // Improved Lay on Hands (cast on target)
7805 target = pVictim;
7806 break;
7808 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7809 case 15250: // Rogue Setup
7811 if(!pVictim || pVictim != getVictim()) // applied only for main target
7812 return false;
7813 break; // continue normal case
7815 // Finish movies that add combo
7816 case 14189: // Seal Fate (Netherblade set)
7817 case 14157: // Ruthlessness
7819 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7820 break;
7822 // Bloodthirst (($m/100)% of max health)
7823 case 23880:
7825 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
7826 break;
7828 // Shamanistic Rage triggered spell
7829 case 30824:
7831 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7832 break;
7834 // Enlightenment (trigger only from mana cost spells)
7835 case 35095:
7837 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7838 return false;
7839 break;
7841 // Demonic Pact
7842 case 48090:
7844 // As the spell is proced from pet's attack - find owner
7845 Unit* owner = GetOwner();
7846 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
7847 return false;
7849 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7850 int32 curBonus = 0;
7851 if (Aura* aur = owner->GetAura(48090, EFFECT_INDEX_0))
7852 curBonus = aur->GetModifier()->m_amount;
7853 int32 spellDamage = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
7854 if(spellDamage <= 0)
7855 return false;
7857 // percent stored in owner talent dummy
7858 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
7859 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
7861 if ((*i)->GetSpellProto()->SpellIconID == 3220)
7863 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
7864 break;
7867 break;
7869 // Sword and Board
7870 case 50227:
7872 // Remove cooldown on Shield Slam
7873 if (GetTypeId() == TYPEID_PLAYER)
7874 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
7875 break;
7877 // Maelstrom Weapon
7878 case 53817:
7880 // have rank dependent proc chance, ignore too often cases
7881 // PPM = 2.5 * (rank of talent),
7882 uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
7883 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7884 if(!roll_chance_i(20*rank))
7885 return false;
7886 break;
7888 // Brain Freeze
7889 case 57761:
7891 if(!procSpell)
7892 return false;
7893 // For trigger from Blizzard need exist Improved Blizzard
7894 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7896 bool found = false;
7897 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7898 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7900 int32 script = (*i)->GetModifier()->m_miscvalue;
7901 if(script==836 || script==988 || script==989)
7903 found=true;
7904 break;
7907 if(!found)
7908 return false;
7910 break;
7912 // Astral Shift
7913 case 52179:
7915 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7916 return false;
7918 // Need stun, fear or silence mechanic
7919 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
7920 return false;
7921 break;
7923 // Burning Determination
7924 case 54748:
7926 if(!procSpell)
7927 return false;
7928 // Need Interrupt or Silenced mechanic
7929 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
7930 return false;
7931 break;
7933 // Lock and Load
7934 case 56453:
7936 // Proc only from trap activation (from periodic proc another aura of this spell)
7937 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7938 return false;
7939 break;
7941 // Freezing Fog (Rime triggered)
7942 case 59052:
7944 // Howling Blast cooldown reset
7945 if (GetTypeId() == TYPEID_PLAYER)
7946 ((Player*)this)->RemoveSpellCategoryCooldown(1248, true);
7947 break;
7949 // Druid - Savage Defense
7950 case 62606:
7952 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7953 break;
7957 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7958 return false;
7960 // try detect target manually if not set
7961 if (target == NULL)
7962 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7964 // default case
7965 if (!target || target!=this && !target->isAlive())
7966 return false;
7968 if (basepoints[EFFECT_INDEX_0] || basepoints[EFFECT_INDEX_1] || basepoints[EFFECT_INDEX_2])
7969 CastCustomSpell(target,trigger_spell_id,
7970 basepoints[EFFECT_INDEX_0] ? &basepoints[EFFECT_INDEX_0] : NULL,
7971 basepoints[EFFECT_INDEX_1] ? &basepoints[EFFECT_INDEX_1] : NULL,
7972 basepoints[EFFECT_INDEX_2] ? &basepoints[EFFECT_INDEX_2] : NULL,
7973 true, castItem, triggeredByAura);
7974 else
7975 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7977 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7978 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7980 return true;
7983 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7985 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7987 if(!pVictim || !pVictim->isAlive())
7988 return false;
7990 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7991 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7993 // Basepoints of trigger aura
7994 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7996 uint32 triggered_spell_id = 0;
7998 switch(scriptId)
8000 case 836: // Improved Blizzard (Rank 1)
8002 if (!procSpell || procSpell->SpellVisual[0]!=9487)
8003 return false;
8004 triggered_spell_id = 12484;
8005 break;
8007 case 988: // Improved Blizzard (Rank 2)
8009 if (!procSpell || procSpell->SpellVisual[0]!=9487)
8010 return false;
8011 triggered_spell_id = 12485;
8012 break;
8014 case 989: // Improved Blizzard (Rank 3)
8016 if (!procSpell || procSpell->SpellVisual[0]!=9487)
8017 return false;
8018 triggered_spell_id = 12486;
8019 break;
8021 case 4086: // Improved Mend Pet (Rank 1)
8022 case 4087: // Improved Mend Pet (Rank 2)
8024 if(!roll_chance_i(triggerAmount))
8025 return false;
8027 triggered_spell_id = 24406;
8028 break;
8030 case 4533: // Dreamwalker Raiment 2 pieces bonus
8032 // Chance 50%
8033 if (!roll_chance_i(50))
8034 return false;
8036 switch (pVictim->getPowerType())
8038 case POWER_MANA: triggered_spell_id = 28722; break;
8039 case POWER_RAGE: triggered_spell_id = 28723; break;
8040 case POWER_ENERGY: triggered_spell_id = 28724; break;
8041 default:
8042 return false;
8044 break;
8046 case 4537: // Dreamwalker Raiment 6 pieces bonus
8047 triggered_spell_id = 28750; // Blessing of the Claw
8048 break;
8049 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
8050 triggered_spell_id = 37445; // Mana Surge
8051 break;
8052 case 6953: // Warbringer
8053 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,0,true);
8054 return true;
8055 case 7010: // Revitalize (rank 1)
8056 case 7011: // Revitalize (rank 2)
8057 case 7012: // Revitalize (rank 3)
8059 if(!roll_chance_i(triggerAmount))
8060 return false;
8062 switch( pVictim->getPowerType() )
8064 case POWER_MANA: triggered_spell_id = 48542; break;
8065 case POWER_RAGE: triggered_spell_id = 48541; break;
8066 case POWER_ENERGY: triggered_spell_id = 48540; break;
8067 case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
8068 default: return false;
8070 break;
8074 // not processed
8075 if(!triggered_spell_id)
8076 return false;
8078 // standard non-dummy case
8079 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
8081 if(!triggerEntry)
8083 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
8084 return false;
8087 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
8088 return false;
8090 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
8092 if( cooldown && GetTypeId()==TYPEID_PLAYER )
8093 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
8095 return true;
8098 void Unit::setPowerType(Powers new_powertype)
8100 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
8102 if(GetTypeId() == TYPEID_PLAYER)
8104 if(((Player*)this)->GetGroup())
8105 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
8107 else if(((Creature*)this)->isPet())
8109 Pet *pet = ((Pet*)this);
8110 if(pet->isControlled())
8112 Unit *owner = GetOwner();
8113 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
8114 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
8118 switch(new_powertype)
8120 default:
8121 case POWER_MANA:
8122 break;
8123 case POWER_RAGE:
8124 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
8125 SetPower( POWER_RAGE,0);
8126 break;
8127 case POWER_FOCUS:
8128 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
8129 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
8130 break;
8131 case POWER_ENERGY:
8132 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
8133 break;
8134 case POWER_HAPPINESS:
8135 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
8136 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
8137 break;
8141 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
8143 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
8144 if(!entry)
8146 static uint64 guid = 0; // prevent repeating spam same faction problem
8148 if(GetGUID() != guid)
8150 if(GetTypeId() == TYPEID_PLAYER)
8151 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
8152 else
8153 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
8154 guid = GetGUID();
8157 return entry;
8160 bool Unit::IsHostileTo(Unit const* unit) const
8162 // always non-hostile to self
8163 if(unit==this)
8164 return false;
8166 // always non-hostile to GM in GM mode
8167 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
8168 return false;
8170 // always hostile to enemy
8171 if(getVictim()==unit || unit->getVictim()==this)
8172 return true;
8174 // test pet/charm masters instead pers/charmeds
8175 Unit const* testerOwner = GetCharmerOrOwner();
8176 Unit const* targetOwner = unit->GetCharmerOrOwner();
8178 // always hostile to owner's enemy
8179 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
8180 return true;
8182 // always hostile to enemy owner
8183 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8184 return true;
8186 // always hostile to owner of owner's enemy
8187 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8188 return true;
8190 Unit const* tester = testerOwner ? testerOwner : this;
8191 Unit const* target = targetOwner ? targetOwner : unit;
8193 // always non-hostile to target with common owner, or to owner/pet
8194 if(tester==target)
8195 return false;
8197 // special cases (Duel, etc)
8198 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8200 Player const* pTester = (Player const*)tester;
8201 Player const* pTarget = (Player const*)target;
8203 // Duel
8204 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
8205 return true;
8207 // Group
8208 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8209 return false;
8211 // Sanctuary
8212 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8213 return false;
8215 // PvP FFA state
8216 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8217 return true;
8219 //= PvP states
8220 // Green/Blue (can't attack)
8221 if(pTester->GetTeam()==pTarget->GetTeam())
8222 return false;
8224 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
8225 return pTester->IsPvP() && pTarget->IsPvP();
8228 // faction base cases
8229 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8230 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8231 if(!tester_faction || !target_faction)
8232 return false;
8234 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8235 return true;
8237 // PvC forced reaction and reputation case
8238 if(tester->GetTypeId()==TYPEID_PLAYER)
8240 // forced reaction
8241 if(target_faction->faction)
8243 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8244 return *force <= REP_HOSTILE;
8246 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
8247 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8248 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8249 return (factionState->Flags & FACTION_FLAG_AT_WAR);
8252 // CvP forced reaction and reputation case
8253 else if(target->GetTypeId()==TYPEID_PLAYER)
8255 // forced reaction
8256 if(tester_faction->faction)
8258 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8259 return *force <= REP_HOSTILE;
8261 // apply reputation state
8262 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
8263 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
8264 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
8268 // common faction based case (CvC,PvC,CvP)
8269 return tester_faction->IsHostileTo(*target_faction);
8272 bool Unit::IsFriendlyTo(Unit const* unit) const
8274 // always friendly to self
8275 if(unit==this)
8276 return true;
8278 // always friendly to GM in GM mode
8279 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
8280 return true;
8282 // always non-friendly to enemy
8283 if(getVictim()==unit || unit->getVictim()==this)
8284 return false;
8286 // test pet/charm masters instead pers/charmeds
8287 Unit const* testerOwner = GetCharmerOrOwner();
8288 Unit const* targetOwner = unit->GetCharmerOrOwner();
8290 // always non-friendly to owner's enemy
8291 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
8292 return false;
8294 // always non-friendly to enemy owner
8295 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8296 return false;
8298 // always non-friendly to owner of owner's enemy
8299 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8300 return false;
8302 Unit const* tester = testerOwner ? testerOwner : this;
8303 Unit const* target = targetOwner ? targetOwner : unit;
8305 // always friendly to target with common owner, or to owner/pet
8306 if(tester==target)
8307 return true;
8309 // special cases (Duel)
8310 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8312 Player const* pTester = (Player const*)tester;
8313 Player const* pTarget = (Player const*)target;
8315 // Duel
8316 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
8317 return false;
8319 // Group
8320 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8321 return true;
8323 // Sanctuary
8324 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8325 return true;
8327 // PvP FFA state
8328 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8329 return false;
8331 //= PvP states
8332 // Green/Blue (non-attackable)
8333 if(pTester->GetTeam()==pTarget->GetTeam())
8334 return true;
8336 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
8337 return !pTarget->IsPvP();
8340 // faction base cases
8341 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8342 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8343 if(!tester_faction || !target_faction)
8344 return false;
8346 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8347 return false;
8349 // PvC forced reaction and reputation case
8350 if(tester->GetTypeId()==TYPEID_PLAYER)
8352 // forced reaction
8353 if(target_faction->faction)
8355 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8356 return *force >= REP_FRIENDLY;
8358 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
8359 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8360 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8361 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
8364 // CvP forced reaction and reputation case
8365 else if(target->GetTypeId()==TYPEID_PLAYER)
8367 // forced reaction
8368 if(tester_faction->faction)
8370 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8371 return *force >= REP_FRIENDLY;
8373 // apply reputation state
8374 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
8375 if(raw_tester_faction->reputationListID >=0 )
8376 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
8380 // common faction based case (CvC,PvC,CvP)
8381 return tester_faction->IsFriendlyTo(*target_faction);
8384 bool Unit::IsHostileToPlayers() const
8386 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8387 if(!my_faction || !my_faction->faction)
8388 return false;
8390 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8391 if(raw_faction && raw_faction->reputationListID >=0 )
8392 return false;
8394 return my_faction->IsHostileToPlayers();
8397 bool Unit::IsNeutralToAll() const
8399 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8400 if(!my_faction || !my_faction->faction)
8401 return true;
8403 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8404 if(raw_faction && raw_faction->reputationListID >=0 )
8405 return false;
8407 return my_faction->IsNeutralToAll();
8410 bool Unit::Attack(Unit *victim, bool meleeAttack)
8412 if(!victim || victim == this)
8413 return false;
8415 // dead units can neither attack nor be attacked
8416 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
8417 return false;
8419 // player cannot attack in mount state
8420 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8421 return false;
8423 // nobody can attack GM in GM-mode
8424 if(victim->GetTypeId()==TYPEID_PLAYER)
8426 if(((Player*)victim)->isGameMaster())
8427 return false;
8429 else
8431 if(((Creature*)victim)->IsInEvadeMode())
8432 return false;
8435 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8436 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8437 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8439 // in fighting already
8440 if (m_attacking)
8442 if (m_attacking == victim)
8444 // switch to melee attack from ranged/magic
8445 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8447 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8448 SendMeleeAttackStart(victim);
8449 return true;
8451 return false;
8454 // remove old target data
8455 AttackStop(true);
8457 // new battle
8458 else
8460 // set position before any AI calls/assistance
8461 if(GetTypeId()==TYPEID_UNIT)
8462 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8465 // Set our target
8466 SetTargetGUID(victim->GetGUID());
8468 if(meleeAttack)
8469 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8471 m_attacking = victim;
8472 m_attacking->_addAttacker(this);
8474 if (GetTypeId() == TYPEID_UNIT)
8476 ((Creature*)this)->SendAIReaction(AI_REACTION_HOSTILE);
8477 ((Creature*)this)->CallAssistance();
8480 // delay offhand weapon attack to next attack time
8481 if(haveOffhandWeapon())
8482 resetAttackTimer(OFF_ATTACK);
8484 if(meleeAttack)
8485 SendMeleeAttackStart(victim);
8487 return true;
8490 bool Unit::AttackStop(bool targetSwitch /*=false*/)
8492 if (!m_attacking)
8493 return false;
8495 Unit* victim = m_attacking;
8497 m_attacking->_removeAttacker(this);
8498 m_attacking = NULL;
8500 // Clear our target
8501 SetTargetGUID(0);
8503 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8505 InterruptSpell(CURRENT_MELEE_SPELL);
8507 // reset only at real combat stop
8508 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
8510 ((Creature*)this)->SetNoCallAssistance(false);
8512 if (((Creature*)this)->HasSearchedAssistance())
8514 ((Creature*)this)->SetNoSearchAssistance(false);
8515 UpdateSpeed(MOVE_RUN, false);
8519 SendMeleeAttackStop(victim);
8521 return true;
8524 void Unit::CombatStop(bool includingCast)
8526 if (includingCast && IsNonMeleeSpellCasted(false))
8527 InterruptNonMeleeSpells(false);
8529 AttackStop();
8530 RemoveAllAttackers();
8531 if( GetTypeId()==TYPEID_PLAYER )
8532 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8533 ClearInCombat();
8536 struct CombatStopWithPetsHelper
8538 explicit CombatStopWithPetsHelper(bool _includingCast) : includingCast(_includingCast) {}
8539 void operator()(Unit* unit) const { unit->CombatStop(includingCast); }
8540 bool includingCast;
8543 void Unit::CombatStopWithPets(bool includingCast)
8545 CombatStop(includingCast);
8546 CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast),false,true,true);
8549 struct IsAttackingPlayerHelper
8551 explicit IsAttackingPlayerHelper() {}
8552 bool operator()(Unit* unit) const { return unit->isAttackingPlayer(); }
8555 bool Unit::isAttackingPlayer() const
8557 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8558 return true;
8560 return CheckAllControlledUnits(IsAttackingPlayerHelper(),true,true,true);
8563 void Unit::RemoveAllAttackers()
8565 while (!m_attackers.empty())
8567 AttackerSet::iterator iter = m_attackers.begin();
8568 if(!(*iter)->AttackStop())
8570 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8571 m_attackers.erase(iter);
8576 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
8578 if(!HasAuraState(flag))
8579 return false;
8581 // single per-caster aura state
8582 if(flag == AURA_STATE_CONFLAGRATE)
8584 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
8585 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
8587 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
8588 (*i)->GetCasterGUID() == caster &&
8589 // Immolate
8590 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
8591 // Shadowflame
8592 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
8594 return true;
8598 return false;
8601 return true;
8604 void Unit::ModifyAuraState(AuraState flag, bool apply)
8606 if (apply)
8608 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8610 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8611 if(GetTypeId() == TYPEID_PLAYER)
8613 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8614 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8616 if(itr->second.state == PLAYERSPELL_REMOVED) continue;
8617 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8618 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8619 if (spellInfo->CasterAuraState == flag)
8620 CastSpell(this, itr->first, true, NULL);
8625 else
8627 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8629 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8631 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
8633 Unit::AuraMap& tAuras = GetAuras();
8634 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8636 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8637 if (spellProto->CasterAuraState == flag)
8638 RemoveAura(itr);
8639 else
8640 ++itr;
8647 Unit *Unit::GetOwner() const
8649 if(uint64 ownerid = GetOwnerGUID())
8650 return ObjectAccessor::GetUnit(*this, ownerid);
8651 return NULL;
8654 Unit *Unit::GetCharmer() const
8656 if(uint64 charmerid = GetCharmerGUID())
8657 return ObjectAccessor::GetUnit(*this, charmerid);
8658 return NULL;
8661 bool Unit::IsCharmerOrOwnerPlayerOrPlayerItself() const
8663 if (GetTypeId()==TYPEID_PLAYER)
8664 return true;
8666 return IS_PLAYER_GUID(GetCharmerOrOwnerGUID());
8669 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8671 uint64 guid = GetCharmerOrOwnerGUID();
8672 if(IS_PLAYER_GUID(guid))
8673 return ObjectAccessor::FindPlayer(guid);
8675 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8678 Pet* Unit::GetPet() const
8680 if(uint64 pet_guid = GetPetGUID())
8682 if(Pet* pet = GetMap()->GetPet(pet_guid))
8683 return pet;
8685 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8686 const_cast<Unit*>(this)->SetPet(0);
8689 return NULL;
8692 Unit* Unit::GetCharm() const
8694 if (uint64 charm_guid = GetCharmGUID())
8696 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8697 return pet;
8699 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8700 const_cast<Unit*>(this)->SetCharm(NULL);
8703 return NULL;
8706 void Unit::Uncharm()
8708 if (Unit* charm = GetCharm())
8710 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
8711 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
8715 float Unit::GetCombatDistance( const Unit* target ) const
8717 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
8718 float dx = GetPositionX() - target->GetPositionX();
8719 float dy = GetPositionY() - target->GetPositionY();
8720 float dz = GetPositionZ() - target->GetPositionZ();
8721 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
8722 return ( dist > 0 ? dist : 0);
8725 void Unit::SetPet(Pet* pet)
8727 SetPetGUID(pet ? pet->GetGUID() : 0);
8729 if(pet && GetTypeId() == TYPEID_PLAYER)
8730 ((Player*)this)->SendPetGUIDs();
8733 void Unit::SetCharm(Unit* pet)
8735 SetCharmGUID(pet ? pet->GetGUID() : 0);
8738 void Unit::AddGuardian( Pet* pet )
8740 m_guardianPets.insert(pet->GetGUID());
8743 void Unit::RemoveGuardian( Pet* pet )
8745 m_guardianPets.erase(pet->GetGUID());
8748 void Unit::RemoveGuardians()
8750 while(!m_guardianPets.empty())
8752 uint64 guid = *m_guardianPets.begin();
8753 if(Pet* pet = GetMap()->GetPet(guid))
8754 pet->Remove(PET_SAVE_AS_DELETED);
8756 m_guardianPets.erase(guid);
8760 Pet* Unit::FindGuardianWithEntry(uint32 entry)
8762 // pet guid middle part is entry (and creature also)
8763 // and in guardian list must be guardians with same entry _always_
8764 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8765 if(Pet* pet = GetMap()->GetPet(*itr))
8766 if (pet->GetEntry() == entry)
8767 return pet;
8769 return NULL;
8772 Unit* Unit::_GetTotem(TotemSlot slot) const
8774 return GetTotem(slot);
8777 Totem* Unit::GetTotem(TotemSlot slot ) const
8779 if(slot >= MAX_TOTEM_SLOT || !IsInWorld())
8780 return NULL;
8782 Creature *totem = GetMap()->GetCreature(m_TotemSlot[slot]);
8783 return totem && totem->isTotem() ? (Totem*)totem : NULL;
8786 bool Unit::IsAllTotemSlotsUsed() const
8788 for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
8789 if (!m_TotemSlot[i])
8790 return false;
8791 return true;
8794 void Unit::_AddTotem(TotemSlot slot, Totem* totem)
8796 m_TotemSlot[slot] = totem->GetGUID();
8799 void Unit::_RemoveTotem(Totem* totem)
8801 for(int i = 0; i < MAX_TOTEM_SLOT; ++i)
8803 if (m_TotemSlot[i] == totem->GetGUID())
8805 m_TotemSlot[i] = 0;
8806 break;
8813 void Unit::UnsummonAllTotems()
8815 for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
8816 if (Totem* totem = GetTotem(TotemSlot(i)))
8817 totem->UnSummon();
8820 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
8822 int32 gain = pVictim->ModifyHealth(int32(addhealth));
8824 Unit* unit = this;
8826 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8827 unit = GetOwner();
8829 if (unit->GetTypeId()==TYPEID_PLAYER)
8831 // overheal = addhealth - gain
8832 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
8834 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
8835 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
8837 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8838 if (gain)
8839 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
8841 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
8844 if (pVictim->GetTypeId()==TYPEID_PLAYER)
8846 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
8847 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
8850 return gain;
8853 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
8855 if(!victim)
8856 return NULL;
8858 // Magic case
8859 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
8861 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
8862 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
8863 if(Unit* magnet = (*itr)->GetCaster())
8864 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
8865 return magnet;
8867 // Melee && ranged case
8868 else
8870 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
8871 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
8872 if(Unit* magnet = (*i)->GetCaster())
8873 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
8874 if(roll_chance_i((*i)->GetModifier()->m_amount))
8875 return magnet;
8878 return victim;
8881 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
8883 // we guess size
8884 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8885 data << pVictim->GetPackGUID();
8886 data << GetPackGUID();
8887 data << uint32(SpellID);
8888 data << uint32(Damage);
8889 data << uint32(OverHeal);
8890 data << uint8(critical ? 1 : 0);
8891 data << uint8(0); // unused in client?
8892 SendMessageToSet(&data, true);
8895 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8897 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8898 data << pVictim->GetPackGUID();
8899 data << GetPackGUID();
8900 data << uint32(SpellID);
8901 data << uint32(powertype);
8902 data << uint32(Damage);
8903 SendMessageToSet(&data, true);
8906 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8908 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
8909 // needs to be called after sending spell log
8910 pVictim->ModifyPower(powertype, Damage);
8913 int32 Unit::SpellBonusWithCoeffs(SpellEntry const *spellProto, int32 total, int32 benefit, int32 ap_benefit, DamageEffectType damagetype, bool donePart, float defCoeffMod)
8915 // Distribute Damage over multiple effects, reduce by AoE
8916 float coeff;
8918 // Not apply this to creature casted spells
8919 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
8920 coeff = 1.0f;
8921 // Check for table values
8922 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
8924 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
8926 // apply ap bonus at done part calculation only (it flat total mod so common with taken)
8927 if (donePart && bonus->ap_bonus)
8928 total += int32(bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + ap_benefit));
8930 // Default calculation
8931 else if (benefit)
8932 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * defCoeffMod;
8934 if (benefit)
8936 float LvlPenalty = CalculateLevelPenalty(spellProto);
8938 // Spellmod SpellDamage
8939 if(Player* modOwner = GetSpellModOwner())
8941 coeff *= 100.0f;
8942 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
8943 coeff /= 100.0f;
8946 total += int32(benefit * coeff * LvlPenalty);
8949 return total;
8953 * Calculates caster part of spell damage bonuses,
8954 * also includes different bonuses dependent from target auras
8956 uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
8958 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8959 return pdamage;
8961 // For totems get damage bonus from owner (statue isn't totem in fact)
8962 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8964 if(Unit* owner = GetOwner())
8965 return owner->SpellDamageBonusDone(pVictim, spellProto, pdamage, damagetype);
8968 float DoneTotalMod = 1.0f;
8969 int32 DoneTotal = 0;
8971 // Creature damage
8972 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8973 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8975 if (!(spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS))
8977 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8978 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8980 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8981 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8982 // -1 == any item class (not wand then)
8983 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8984 // 0 == any inventory type (not wand then)
8986 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8991 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8992 // Add flat bonus from spell damage versus
8993 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8994 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8995 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8996 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8997 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8999 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
9000 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
9002 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
9003 DoneTotalMod += ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9006 // done scripted mod (take it from owner)
9007 Unit *owner = GetOwner();
9008 if (!owner) owner = this;
9009 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9010 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9012 if (!(*i)->isAffectedOnSpell(spellProto))
9013 continue;
9014 switch((*i)->GetModifier()->m_miscvalue)
9016 case 4920: // Molten Fury
9017 case 4919:
9018 case 6917: // Death's Embrace
9019 case 6926:
9020 case 6928:
9022 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9023 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9024 break;
9026 // Soul Siphon
9027 case 4992:
9028 case 4993:
9030 // effect 1 m_amount
9031 int32 maxPercent = (*i)->GetModifier()->m_amount;
9032 // effect 0 m_amount
9033 int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), EFFECT_INDEX_0);
9034 // count affliction effects and calc additional damage in percentage
9035 int32 modPercent = 0;
9036 AuraMap const& victimAuras = pVictim->GetAuras();
9037 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
9039 SpellEntry const* m_spell = itr->second->GetSpellProto();
9040 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
9041 continue;
9042 modPercent += stepPercent * itr->second->GetStackAmount();
9043 if (modPercent >= maxPercent)
9045 modPercent = maxPercent;
9046 break;
9049 DoneTotalMod *= (modPercent+100.0f)/100.0f;
9050 break;
9052 case 6916: // Death's Embrace
9053 case 6925:
9054 case 6927:
9055 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
9056 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9057 break;
9058 case 5481: // Starfire Bonus
9060 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
9061 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9062 break;
9064 case 4418: // Increased Shock Damage
9065 case 4554: // Increased Lightning Damage
9066 case 4555: // Improved Moonfire
9067 case 5142: // Increased Lightning Damage
9068 case 5147: // Improved Consecration / Libram of Resurgence
9069 case 5148: // Idol of the Shooting Star
9070 case 6008: // Increased Lightning Damage
9071 case 8627: // Totem of Hex
9073 DoneTotal+=(*i)->GetModifier()->m_amount;
9074 break;
9076 // Tundra Stalker
9077 // Merciless Combat
9078 case 7277:
9080 // Merciless Combat
9081 if ((*i)->GetSpellProto()->SpellIconID == 2656)
9083 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9084 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9086 else // Tundra Stalker
9088 // Frost Fever (target debuff)
9089 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
9090 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9091 break;
9093 break;
9095 case 7293: // Rage of Rivendare
9097 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
9098 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9099 break;
9101 // Twisted Faith
9102 case 7377:
9104 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
9105 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9106 break;
9108 // Marked for Death
9109 case 7598:
9110 case 7599:
9111 case 7600:
9112 case 7601:
9113 case 7602:
9115 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
9116 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9117 break;
9122 // Custom scripted damage
9123 switch(spellProto->SpellFamilyName)
9125 case SPELLFAMILY_MAGE:
9127 // Ice Lance
9128 if (spellProto->SpellIconID == 186)
9130 if (pVictim->isFrozen())
9132 float multiplier = 3.0f;
9134 // if target have higher level
9135 if (pVictim->getLevel() > getLevel())
9136 // Glyph of Ice Lance
9137 if (Aura* glyph = GetDummyAura(56377))
9138 multiplier = glyph->GetModifier()->m_amount;
9140 DoneTotalMod *= multiplier;
9143 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
9144 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
9145 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_HASTE_ALL)))
9147 //Search for Torment the weak dummy aura
9148 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
9149 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
9151 if ((*i)->GetSpellProto()->SpellIconID == 3263)
9153 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9154 break;
9158 break;
9160 case SPELLFAMILY_WARLOCK:
9161 break;
9162 case SPELLFAMILY_PRIEST:
9164 // Glyph of Smite
9165 if (spellProto->SpellFamilyFlags & UI64LIT(0x00000080))
9167 // Holy Fire
9168 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x00100000), NULL))
9169 if (Aura *aur = GetAura(55692, EFFECT_INDEX_0))
9170 DoneTotalMod *= (aur->GetModifier()->m_amount+100.0f) / 100.0f;
9172 break;
9174 case SPELLFAMILY_DRUID:
9176 // Improved Insect Swarm (Wrath part)
9177 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
9179 // if Insect Swarm on target
9180 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x000000000200000), 0, GetGUID()))
9182 Unit::AuraList const& improvedSwarm = GetAurasByType(SPELL_AURA_DUMMY);
9183 for(Unit::AuraList::const_iterator iter = improvedSwarm.begin(); iter != improvedSwarm.end(); ++iter)
9185 if ((*iter)->GetSpellProto()->SpellIconID == 1771)
9187 DoneTotalMod *= ((*iter)->GetModifier()->m_amount+100.0f) / 100.0f;
9188 break;
9193 break;
9195 case SPELLFAMILY_DEATHKNIGHT:
9197 // Icy Touch and Howling Blast
9198 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000200000002))
9200 // search disease
9201 bool found = false;
9202 Unit::AuraMap const& auras = pVictim->GetAuras();
9203 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
9205 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
9207 found = true;
9208 break;
9211 if(!found)
9212 break;
9214 // search for Glacier Rot dummy aura
9215 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9216 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
9218 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
9220 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9221 break;
9225 break;
9227 default:
9228 break;
9231 // Done fixed damage bonus auras
9232 int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto));
9234 // Pets just add their bonus damage to their spell damage
9235 // note that their spell damage is just gain of their own auras
9236 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9237 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
9239 // apply ap bonus and benefit affected by spell power implicit coeffs and spell level penalties
9240 DoneTotal = SpellBonusWithCoeffs(spellProto, DoneTotal, DoneAdvertisedBenefit, 0, damagetype, true);
9242 float tmpDamage = (int32(pdamage) + DoneTotal * int32(stack)) * DoneTotalMod;
9243 // apply spellmod to Done damage (flat and pct)
9244 if(Player* modOwner = GetSpellModOwner())
9245 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9247 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9251 * Calculates target part of spell damage bonuses,
9252 * will be called on each tick for periodic damage over time auras
9254 uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
9256 if(!spellProto || !pCaster || damagetype==DIRECT_DAMAGE )
9257 return pdamage;
9259 // Taken total percent damage auras
9260 float TakenTotalMod = 1.0f;
9261 int32 TakenTotal = 0;
9263 // ..taken
9264 AuraList const& mModDamagePercentTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
9265 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
9267 if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
9268 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9271 // .. taken pct: dummy auras
9272 if (GetTypeId() == TYPEID_PLAYER)
9274 //Cheat Death
9275 if (Aura *dummy = GetDummyAura(45182))
9277 float mod = -((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
9278 if (mod < float(dummy->GetModifier()->m_amount))
9279 mod = float(dummy->GetModifier()->m_amount);
9280 TakenTotalMod *= (mod+100.0f)/100.0f;
9284 // From caster spells
9285 AuraList const& mOwnerTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
9286 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
9288 if ((*i)->GetCasterGUID() == pCaster->GetGUID() && (*i)->isAffectedOnSpell(spellProto))
9289 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9292 // Mod damage from spell mechanic
9293 TakenTotalMod *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
9295 // Mod damage taken from AoE spells
9296 if(IsAreaOfEffectSpell(spellProto))
9298 AuraList const& avoidAuras = GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9299 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
9300 TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
9303 // Taken fixed damage bonus auras
9304 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(GetSpellSchoolMask(spellProto));
9306 // apply benefit affected by spell power implicit coeffs and spell level penalties
9307 TakenTotal = SpellBonusWithCoeffs(spellProto, TakenTotal, TakenAdvertisedBenefit, 0, damagetype, false);
9309 float tmpDamage = (int32(pdamage) + TakenTotal * int32(stack)) * TakenTotalMod;
9311 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9314 int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
9316 int32 DoneAdvertisedBenefit = 0;
9318 // ..done
9319 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9320 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
9322 if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
9323 (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
9324 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
9325 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9328 if (GetTypeId() == TYPEID_PLAYER)
9330 // Base value
9331 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9333 // Damage bonus from stats
9334 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
9335 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
9337 if((*i)->GetModifier()->m_miscvalue & schoolMask)
9339 // stat used stored in miscValueB for this aura
9340 Stats usedStat = Stats((*i)->GetMiscBValue());
9341 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9344 // ... and attack power
9345 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
9346 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
9348 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9349 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9353 return DoneAdvertisedBenefit;
9356 int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
9358 int32 TakenAdvertisedBenefit = 0;
9360 // ..taken
9361 AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
9362 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9364 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9365 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9368 return TakenAdvertisedBenefit;
9371 bool Unit::IsSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
9373 // not critting spell
9374 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
9375 return false;
9377 float crit_chance = 0.0f;
9378 switch(spellProto->DmgClass)
9380 case SPELL_DAMAGE_CLASS_NONE:
9381 return false;
9382 case SPELL_DAMAGE_CLASS_MAGIC:
9384 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
9385 crit_chance = 0.0f;
9386 // For other schools
9387 else if (GetTypeId() == TYPEID_PLAYER)
9388 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
9389 else
9391 crit_chance = float(m_baseSpellCritChance);
9392 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9394 // taken
9395 if (pVictim)
9397 if (!IsPositiveSpell(spellProto->Id))
9399 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
9400 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
9401 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
9402 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
9403 // Modify by player victim resilience
9404 crit_chance -= pVictim->GetSpellCritChanceReduction();
9407 // scripted (increase crit chance ... against ... target by x%)
9408 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
9409 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9410 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9412 if (!((*i)->isAffectedOnSpell(spellProto)))
9413 continue;
9414 switch((*i)->GetModifier()->m_miscvalue)
9416 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
9417 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
9418 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
9419 case 7917: // Glyph of Shadowburn
9420 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9421 crit_chance+=(*i)->GetModifier()->m_amount;
9422 break;
9423 case 7997: // Renewed Hope
9424 case 7998:
9425 if (pVictim->HasAura(6788))
9426 crit_chance+=(*i)->GetModifier()->m_amount;
9427 break;
9428 default:
9429 break;
9432 // Custom crit by class
9433 switch(spellProto->SpellFamilyName)
9435 case SPELLFAMILY_PRIEST:
9436 // Flash Heal
9437 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
9439 if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
9440 break;
9441 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9442 for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
9444 // Improved Flash Heal
9445 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
9446 (*i)->GetSpellProto()->SpellIconID == 2542)
9448 crit_chance+=(*i)->GetModifier()->m_amount;
9449 break;
9453 break;
9454 case SPELLFAMILY_DRUID:
9455 // Improved Insect Swarm (Starfire part)
9456 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004))
9458 // search for Moonfire on target
9459 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x000000000000002), 0, GetGUID()))
9461 Unit::AuraList const& improvedSwarm = GetAurasByType(SPELL_AURA_DUMMY);
9462 for(Unit::AuraList::const_iterator iter = improvedSwarm.begin(); iter != improvedSwarm.end(); ++iter)
9464 if ((*iter)->GetSpellProto()->SpellIconID == 1771)
9466 crit_chance += (*iter)->GetModifier()->m_amount;
9467 break;
9472 break;
9473 case SPELLFAMILY_PALADIN:
9474 // Sacred Shield
9475 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
9477 Aura *aura = pVictim->GetDummyAura(58597);
9478 if (aura && aura->GetCasterGUID() == GetGUID())
9479 crit_chance+=aura->GetModifier()->m_amount;
9481 // Exorcism
9482 else if (spellProto->Category == 19)
9484 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
9485 return true;
9487 break;
9488 case SPELLFAMILY_SHAMAN:
9489 // Lava Burst
9490 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
9492 // Flame Shock
9493 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
9494 return true;
9496 break;
9499 break;
9501 case SPELL_DAMAGE_CLASS_MELEE:
9502 case SPELL_DAMAGE_CLASS_RANGED:
9504 if (pVictim)
9505 crit_chance = GetUnitCriticalChance(attackType, pVictim);
9507 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9508 break;
9510 default:
9511 return false;
9513 // percent done
9514 // only players use intelligence for critical chance computations
9515 if(Player* modOwner = GetSpellModOwner())
9516 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
9518 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
9519 if (roll_chance_f(crit_chance))
9520 return true;
9521 return false;
9524 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9526 // Calculate critical bonus
9527 int32 crit_bonus;
9528 switch(spellProto->DmgClass)
9530 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9531 case SPELL_DAMAGE_CLASS_RANGED:
9532 crit_bonus = damage;
9533 break;
9534 default:
9535 crit_bonus = damage / 2; // for spells is 50%
9536 break;
9539 // adds additional damage to crit_bonus (from talents)
9540 if(Player* modOwner = GetSpellModOwner())
9541 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
9543 if(!pVictim)
9544 return damage += crit_bonus;
9546 int32 critPctDamageMod = 0;
9547 if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
9549 if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
9550 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
9551 else
9552 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
9554 else
9555 critPctDamageMod += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE,GetSpellSchoolMask(spellProto));
9557 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, GetSpellSchoolMask(spellProto));
9559 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9560 critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
9562 if(critPctDamageMod!=0)
9563 crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
9565 if(crit_bonus > 0)
9566 damage += crit_bonus;
9568 return damage;
9571 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9573 // Calculate critical bonus
9574 int32 crit_bonus;
9575 switch(spellProto->DmgClass)
9577 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9578 case SPELL_DAMAGE_CLASS_RANGED:
9579 // TODO: write here full calculation for melee/ranged spells
9580 crit_bonus = damage;
9581 break;
9582 default:
9583 crit_bonus = damage / 2; // for spells is 50%
9584 break;
9587 if(pVictim)
9589 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9590 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
9593 if(crit_bonus > 0)
9594 damage += crit_bonus;
9596 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
9598 return damage;
9602 * Calculates caster part of healing spell bonuses,
9603 * also includes different bonuses dependent from target auras
9605 uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
9607 // For totems get healing bonus from owner (statue isn't totem in fact)
9608 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
9609 if(Unit* owner = GetOwner())
9610 return owner->SpellHealingBonusDone(pVictim, spellProto, healamount, damagetype, stack);
9612 // No heal amount for this class spells
9613 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9614 return healamount < 0 ? 0 : healamount;
9616 // Healing Done
9617 // Done total percent damage auras
9618 float DoneTotalMod = 1.0f;
9619 int32 DoneTotal = 0;
9621 // Healing done percent
9622 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9623 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9624 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9626 // done scripted mod (take it from owner)
9627 Unit *owner = GetOwner();
9628 if (!owner) owner = this;
9629 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9630 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9632 if (!(*i)->isAffectedOnSpell(spellProto))
9633 continue;
9634 switch((*i)->GetModifier()->m_miscvalue)
9636 case 4415: // Increased Rejuvenation Healing
9637 case 4953:
9638 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9639 DoneTotal+=(*i)->GetModifier()->m_amount;
9640 break;
9641 case 7997: // Renewed Hope
9642 case 7998:
9643 if (pVictim->HasAura(6788))
9644 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9645 break;
9646 case 21: // Test of Faith
9647 case 6935:
9648 case 6918:
9649 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
9650 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9651 break;
9652 case 7798: // Glyph of Regrowth
9654 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
9655 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9656 break;
9658 case 8477: // Nourish Heal Boost
9660 int32 stepPercent = (*i)->GetModifier()->m_amount;
9662 int ownHotCount = 0; // counted HoT types amount, not stacks
9664 Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
9665 for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
9666 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
9667 (*i)->GetCasterGUID() == GetGUID())
9668 ++ownHotCount;
9670 if (ownHotCount)
9671 DoneTotalMod *= (stepPercent * ownHotCount + 100.0f) / 100.0f;
9672 break;
9674 case 7871: // Glyph of Lesser Healing Wave
9676 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
9677 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9678 break;
9680 default:
9681 break;
9685 // Nourish 20% of heal increase if target is affected by Druids HOTs
9686 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x0200000000000000)))
9688 int ownHotCount = 0; // counted HoT types amount, not stacks
9689 Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
9690 for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
9691 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
9692 (*i)->GetCasterGUID() == GetGUID())
9693 ++ownHotCount;
9695 if (ownHotCount)
9697 DoneTotalMod *= 1.2f; // base bonus at HoTs
9699 if (Aura* glyph = GetAura(62971, EFFECT_INDEX_0))// Glyph of Nourish
9700 DoneTotalMod *= (glyph->GetModifier()->m_amount * ownHotCount + 100.0f) / 100.0f;
9704 // Done fixed damage bonus auras
9705 int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto));
9707 // apply ap bonus and benefit affected by spell power implicit coeffs and spell level penalties
9708 DoneTotal = SpellBonusWithCoeffs(spellProto, DoneTotal, DoneAdvertisedBenefit, 0, damagetype, true, 1.88f);
9710 // use float as more appropriate for negative values and percent applying
9711 float heal = (healamount + DoneTotal * int32(stack))*DoneTotalMod;
9712 // apply spellmod to Done amount
9713 if(Player* modOwner = GetSpellModOwner())
9714 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9716 return heal < 0 ? 0 : uint32(heal);
9720 * Calculates target part of healing spell bonuses,
9721 * will be called on each tick for periodic damage over time auras
9723 uint32 Unit::SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
9725 float TakenTotalMod = 1.0f;
9727 // Healing taken percent
9728 float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
9729 if(minval)
9730 TakenTotalMod *= (100.0f + minval) / 100.0f;
9732 float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
9733 if(maxval)
9734 TakenTotalMod *= (100.0f + maxval) / 100.0f;
9736 // No heal amount for this class spells
9737 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9739 healamount = int32(healamount * TakenTotalMod);
9740 return healamount < 0 ? 0 : healamount;
9743 // Healing Done
9744 // Done total percent damage auras
9745 int32 TakenTotal = 0;
9747 // Taken fixed damage bonus auras
9748 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(GetSpellSchoolMask(spellProto));
9750 // apply benefit affected by spell power implicit coeffs and spell level penalties
9751 TakenTotal = SpellBonusWithCoeffs(spellProto, TakenTotal, TakenAdvertisedBenefit, 0, damagetype, false, 1.88f);
9753 AuraList const& mHealingGet= GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
9754 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
9755 if ((*i)->isAffectedOnSpell(spellProto))
9756 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9758 // use float as more appropriate for negative values and percent applying
9759 float heal = (healamount + TakenTotal * int32(stack)) * TakenTotalMod;
9761 return heal < 0 ? 0 : uint32(heal);
9764 int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
9766 int32 AdvertisedBenefit = 0;
9768 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9769 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9770 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9771 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9773 // Healing bonus of spirit, intellect and strength
9774 if (GetTypeId() == TYPEID_PLAYER)
9776 // Base value
9777 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9779 // Healing bonus from stats
9780 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9781 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9783 // stat used dependent from misc value (stat index)
9784 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9785 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9788 // ... and attack power
9789 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9790 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9791 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9792 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9794 return AdvertisedBenefit;
9797 int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
9799 int32 AdvertisedBenefit = 0;
9800 AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_HEALING);
9801 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9802 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9803 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9805 return AdvertisedBenefit;
9808 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
9810 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9811 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9812 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9813 if (itr->type & shoolMask)
9814 return true;
9816 //If m_immuneToDamage type contain magic, IMMUNE damage.
9817 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9818 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9819 if (itr->type & shoolMask)
9820 return true;
9822 return false;
9825 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
9827 if (!spellInfo)
9828 return false;
9830 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9831 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9833 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9834 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9835 if (itr->type == spellInfo->Dispel)
9836 return true;
9838 if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
9839 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
9841 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9842 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9843 if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9844 (itr->type & GetSpellSchoolMask(spellInfo)))
9845 return true;
9848 if(uint32 mechanic = spellInfo->Mechanic)
9850 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9851 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9852 if (itr->type == mechanic)
9853 return true;
9855 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9856 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9857 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9858 return true;
9861 return false;
9864 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
9866 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9867 uint32 effect = spellInfo->Effect[index];
9868 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9869 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9870 if (itr->type == effect)
9871 return true;
9873 if(uint32 mechanic = spellInfo->EffectMechanic[index])
9875 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9876 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9877 if (itr->type == mechanic)
9878 return true;
9880 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9881 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9882 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9883 return true;
9886 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
9888 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
9889 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
9890 if (itr->type == aura)
9891 return true;
9893 // Check for immune to application of harmful magical effects
9894 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
9895 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9896 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
9897 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
9898 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
9899 return true;
9902 return false;
9905 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9907 if (!spellInfo)
9908 return false;
9910 uint32 family = spellInfo->SpellFamilyName;
9911 uint64 flags = spellInfo->SpellFamilyFlags;
9913 if ((family == 5 && flags == 256) || //Searing Pain
9914 (family == 6 && flags == 8192) || //Mind Blast
9915 (family == 11 && flags == 1048576)) //Earth Shock
9916 return true;
9918 return false;
9922 * Calculates caster part of melee damage bonuses,
9923 * also includes different bonuses dependent from target auras
9925 uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
9927 if (!pVictim)
9928 return pdamage;
9930 if (pdamage == 0)
9931 return pdamage;
9933 // differentiate for weapon damage based spells
9934 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
9935 Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL;
9936 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9937 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
9938 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
9940 // Shred also have bonus as MECHANIC_BLEED damages
9941 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
9942 mechanicMask |= (1 << (MECHANIC_BLEED-1));
9945 // FLAT damage bonus auras
9946 // =======================
9947 int32 DoneFlat = 0;
9948 int32 APbonus = 0;
9950 // ..done flat, already included in wepon damage based spells
9951 if (!isWeaponDamageBasedSpell)
9953 AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9954 for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
9956 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9957 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9958 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9959 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9961 DoneFlat += (*i)->GetModifier()->m_amount;
9965 // Pets just add their bonus damage to their melee damage
9966 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9967 DoneFlat += ((Pet*)this)->GetBonusDamage();
9970 // ..done flat (by creature type mask)
9971 DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
9973 // ..done flat (base at attack power for marked target and base at attack power for creature type)
9974 if (attType == RANGED_ATTACK)
9976 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
9977 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
9979 else
9981 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
9982 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
9985 // PERCENT damage auras
9986 // ====================
9987 float DonePercent = 1.0f;
9989 // ..done pct, already included in weapon damage based spells
9990 if(!isWeaponDamageBasedSpell)
9992 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
9993 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
9995 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9996 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9997 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9998 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
10000 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
10004 if (attType == OFF_ATTACK)
10005 DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
10008 // ..done pct (by creature type mask)
10009 DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
10011 // special dummys/class sripts and other effects
10012 // =============================================
10013 Unit *owner = GetOwner();
10014 if (!owner)
10015 owner = this;
10017 // ..done (class scripts)
10018 if(spellProto)
10020 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
10021 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
10023 if (!(*i)->isAffectedOnSpell(spellProto))
10024 continue;
10026 switch((*i)->GetModifier()->m_miscvalue)
10028 // Tundra Stalker
10029 // Merciless Combat
10030 case 7277:
10032 // Merciless Combat
10033 if ((*i)->GetSpellProto()->SpellIconID == 2656)
10035 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
10036 DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
10038 else // Tundra Stalker
10040 // Frost Fever (target debuff)
10041 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
10042 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10043 break;
10045 break;
10047 case 7293: // Rage of Rivendare
10049 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
10050 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10051 break;
10053 // Marked for Death
10054 case 7598:
10055 case 7599:
10056 case 7600:
10057 case 7601:
10058 case 7602:
10060 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
10061 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10062 break;
10068 // .. done (class scripts)
10069 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
10070 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
10072 switch((*i)->GetMiscValue())
10074 // Dirty Deeds
10075 case 6427:
10076 case 6428:
10077 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
10079 Aura* eff0 = GetAura((*i)->GetId(), EFFECT_INDEX_0);
10080 if (!eff0 || (*i)->GetEffIndex() != EFFECT_INDEX_1)
10082 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
10083 continue;
10086 // effect 0 have expected value but in negative state
10087 DonePercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
10089 break;
10093 // Frost Strike
10094 if (spellProto && spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && spellProto->SpellFamilyFlags & UI64LIT(0x0000000400000000))
10096 // search disease
10097 bool found = false;
10098 Unit::AuraMap const& auras = pVictim->GetAuras();
10099 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
10101 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
10103 found = true;
10104 break;
10108 if(found)
10110 // search for Glacier Rot dummy aura
10111 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
10112 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
10114 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
10116 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
10117 break;
10124 // final calculation
10125 // =================
10127 float DoneTotal = 0.0f;
10129 // scaling of non weapon based spells
10130 if (!isWeaponDamageBasedSpell)
10132 // apply ap bonus and benefit affected by spell power implicit coeffs and spell level penalties
10133 DoneTotal = SpellBonusWithCoeffs(spellProto, DoneTotal, DoneFlat, APbonus, damagetype, true);
10135 // weapon damage based spells
10136 else if( APbonus || DoneFlat )
10138 bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
10139 DoneTotal += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
10141 // for weapon damage based spells we still have to apply damage done percent mods
10142 // (that are already included into pdamage) to not-yet included DoneFlat
10143 // e.g. from doneVersusCreature, apBonusVs...
10144 UnitMods unitMod;
10145 switch(attType)
10147 default:
10148 case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
10149 case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
10150 case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
10153 DoneTotal += DoneFlat;
10155 DoneTotal *= GetModifierValue(unitMod, TOTAL_PCT);
10158 float tmpDamage = float(int32(pdamage) + DoneTotal * int32(stack)) * DonePercent;
10160 // apply spellmod to Done damage
10161 if(spellProto)
10163 if(Player* modOwner = GetSpellModOwner())
10164 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
10167 // bonus result can be negative
10168 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
10172 * Calculates target part of melee damage bonuses,
10173 * will be called on each tick for periodic damage over time auras
10175 uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
10177 if (!pCaster)
10178 return pdamage;
10180 if (pdamage == 0)
10181 return pdamage;
10183 // differentiate for weapon damage based spells
10184 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
10185 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
10186 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
10188 // Shred also have bonus as MECHANIC_BLEED damages
10189 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
10190 mechanicMask |= (1 << (MECHANIC_BLEED-1));
10193 // FLAT damage bonus auras
10194 // =======================
10195 int32 TakenFlat = 0;
10197 // ..taken flat (base at attack power for marked target and base at attack power for creature type)
10198 if (attType == RANGED_ATTACK)
10199 TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
10200 else
10201 TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
10203 // ..taken flat (by school mask)
10204 TakenFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
10206 // PERCENT damage auras
10207 // ====================
10208 float TakenPercent = 1.0f;
10210 // ..taken pct (by school mask)
10211 TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
10213 // ..taken pct (by mechanic mask)
10214 TakenPercent *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
10216 // ..taken pct (melee/ranged)
10217 if(attType == RANGED_ATTACK)
10218 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
10219 else
10220 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
10222 // ..taken pct (aoe avoidance)
10223 if(spellProto && IsAreaOfEffectSpell(spellProto))
10224 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
10227 // special dummys/class scripts and other effects
10228 // =============================================
10230 // .. taken (dummy auras)
10231 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
10232 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
10234 switch((*i)->GetSpellProto()->SpellIconID)
10236 //Cheat Death
10237 case 2109:
10238 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
10240 if(GetTypeId() != TYPEID_PLAYER)
10241 continue;
10243 float mod = ((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
10244 if (mod < float((*i)->GetModifier()->m_amount))
10245 mod = float((*i)->GetModifier()->m_amount);
10247 TakenPercent *= (mod + 100.0f) / 100.0f;
10249 break;
10253 // final calculation
10254 // =================
10256 // scaling of non weapon based spells
10257 if (!isWeaponDamageBasedSpell)
10259 // apply benefit affected by spell power implicit coeffs and spell level penalties
10260 TakenFlat = SpellBonusWithCoeffs(spellProto, 0, TakenFlat, 0, damagetype, false);
10263 float tmpDamage = float(int32(pdamage) + TakenFlat * int32(stack)) * TakenPercent;
10265 // bonus result can be negative
10266 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
10269 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
10271 if (apply)
10273 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
10275 next = itr; ++next;
10276 if(itr->type == type)
10278 m_spellImmune[op].erase(itr);
10279 next = m_spellImmune[op].begin();
10282 SpellImmune Immune;
10283 Immune.spellId = spellId;
10284 Immune.type = type;
10285 m_spellImmune[op].push_back(Immune);
10287 else
10289 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
10291 if(itr->spellId == spellId)
10293 m_spellImmune[op].erase(itr);
10294 break;
10301 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
10303 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
10305 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
10306 RemoveAurasWithDispelType(type);
10309 float Unit::GetWeaponProcChance() const
10311 // normalized proc chance for weapon attack speed
10312 // (odd formula...)
10313 if (isAttackReady(BASE_ATTACK))
10314 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
10315 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
10316 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
10318 return 0.0f;
10321 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
10323 // proc per minute chance calculation
10324 if (PPM <= 0.0f)
10325 return 0.0f;
10326 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
10329 void Unit::Mount(uint32 mount, uint32 spellId)
10331 if (!mount)
10332 return;
10334 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
10336 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
10338 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10340 if (GetTypeId() == TYPEID_PLAYER)
10342 // Called by Taxi system / GM command
10343 if (!spellId)
10344 ((Player*)this)->UnsummonPetTemporaryIfAny();
10345 // Called by mount aura
10346 else if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
10348 // Flying case (Unsummon any pet)
10349 if (IsSpellHaveAura(spellInfo, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED))
10350 ((Player*)this)->UnsummonPetTemporaryIfAny();
10351 // Normal case (Unsummon only permanent pet)
10352 else if (Pet* pet = GetPet())
10354 if (pet->IsPermanentPetFor((Player*)this) && !((Player*)this)->InArena())
10355 ((Player*)this)->UnsummonPetTemporaryIfAny();
10356 else
10357 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,true);
10363 void Unit::Unmount()
10365 if (!IsMounted())
10366 return;
10368 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
10370 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
10371 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10373 // only resummon old pet if the player is already added to a map
10374 // this prevents adding a pet to a not created map which would otherwise cause a crash
10375 // (it could probably happen when logging in after a previous crash)
10376 if(GetTypeId() == TYPEID_PLAYER)
10378 if(Pet* pet = GetPet())
10379 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,false);
10380 else
10381 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
10385 void Unit::SetInCombatWith(Unit* enemy)
10387 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
10388 if (eOwner->IsPvP())
10390 SetInCombatState(true,enemy);
10391 return;
10394 //check for duel
10395 if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
10397 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
10398 if(((Player const*)eOwner)->duel->opponent == myOwner)
10400 SetInCombatState(true,enemy);
10401 return;
10405 SetInCombatState(false,enemy);
10408 void Unit::SetInCombatState(bool PvP, Unit* enemy)
10410 // only alive units can be in combat
10411 if (!isAlive())
10412 return;
10414 if (PvP)
10415 m_CombatTimer = 5000;
10417 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10419 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10421 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10422 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10424 if (creatureNotInCombat)
10426 // should probably be removed for the attacked (+ it's party/group) only, not global
10427 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10429 if (((Creature*)this)->AI())
10430 ((Creature*)this)->AI()->EnterCombat(enemy);
10434 void Unit::ClearInCombat()
10436 m_CombatTimer = 0;
10437 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10439 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10440 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10442 // Player's state will be cleared in Player::UpdateContestedPvP
10443 if (GetTypeId() != TYPEID_PLAYER)
10445 Creature* creature = (Creature*)this;
10446 if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
10447 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10449 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
10451 else
10452 ((Player*)this)->UpdatePotionCooldown();
10455 bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
10457 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
10458 return false;
10460 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
10461 return false;
10463 // to be removed if unit by any reason enter combat
10464 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
10465 return false;
10467 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
10468 if (isAlive() == inverseAlive)
10469 return false;
10471 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !isInFlight();
10474 int32 Unit::ModifyHealth(int32 dVal)
10476 int32 gain = 0;
10478 if(dVal==0)
10479 return 0;
10481 int32 curHealth = (int32)GetHealth();
10483 int32 val = dVal + curHealth;
10484 if(val <= 0)
10486 SetHealth(0);
10487 return -curHealth;
10490 int32 maxHealth = (int32)GetMaxHealth();
10492 if(val < maxHealth)
10494 SetHealth(val);
10495 gain = val - curHealth;
10497 else if(curHealth != maxHealth)
10499 SetHealth(maxHealth);
10500 gain = maxHealth - curHealth;
10503 return gain;
10506 int32 Unit::ModifyPower(Powers power, int32 dVal)
10508 int32 gain = 0;
10510 if(dVal==0)
10511 return 0;
10513 int32 curPower = (int32)GetPower(power);
10515 int32 val = dVal + curPower;
10516 if(val <= 0)
10518 SetPower(power,0);
10519 return -curPower;
10522 int32 maxPower = (int32)GetMaxPower(power);
10524 if(val < maxPower)
10526 SetPower(power,val);
10527 gain = val - curPower;
10529 else if(curPower != maxPower)
10531 SetPower(power,maxPower);
10532 gain = maxPower - curPower;
10535 return gain;
10538 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
10540 if(!u || !IsInMap(u))
10541 return false;
10543 // Always can see self
10544 if (u==this)
10545 return true;
10547 // player visible for other player if not logout and at same transport
10548 // including case when player is out of world
10549 bool at_same_transport =
10550 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
10551 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
10552 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
10553 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
10555 // not in world
10556 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
10557 return false;
10559 // forbidden to seen (at GM respawn command)
10560 if(m_Visibility==VISIBILITY_RESPAWN)
10561 return false;
10563 Map& _map = *u->GetMap();
10564 // Grid dead/alive checks
10565 if (u->GetTypeId()==TYPEID_PLAYER)
10567 // non visible at grid for any stealth state
10568 if(!IsVisibleInGridForPlayer((Player *)u))
10569 return false;
10571 // if player is dead then he can't detect anyone in any cases
10572 if(!u->isAlive())
10573 detect = false;
10575 else
10577 // all dead creatures/players not visible for any creatures
10578 if(!u->isAlive() || !isAlive())
10579 return false;
10582 // always seen by far sight caster
10583 if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
10584 return true;
10586 // different visible distance checks
10587 if (u->isInFlight()) // what see player in flight
10589 // use object grey distance for all (only see objects any way)
10590 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10591 return false;
10593 else if(!isAlive()) // distance for show body
10595 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10596 return false;
10598 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
10600 if(u->GetTypeId()==TYPEID_PLAYER)
10602 // Players far than max visible distance for player or not in our map are not visible too
10603 if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10604 return false;
10606 else
10608 // Units far than max visible distance for creature or not in our map are not visible too
10609 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10610 return false;
10613 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10615 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10616 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10617 return false;
10619 else // distance for show creature
10621 // Units far than max visible distance for creature or not in our map are not visible too
10622 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10623 return false;
10626 // always seen by owner
10627 if (GetCharmerOrOwnerGUID()==u->GetGUID())
10628 return true;
10630 // isInvisibleForAlive() those units can only be seen by dead or if other
10631 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10632 // should be able to see it too
10633 if (u->isAlive() && isAlive() && isInvisibleForAlive() != u->isInvisibleForAlive())
10634 if (u->GetTypeId() != TYPEID_PLAYER || !((Player *)u)->isGameMaster())
10635 return false;
10637 // Visible units, always are visible for all units, except for units under invisibility and phases
10638 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
10639 return true;
10641 // GMs see any players, not higher GMs and all units in any phase
10642 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
10644 if(GetTypeId() == TYPEID_PLAYER)
10645 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
10646 else
10647 return true;
10650 // non faction visibility non-breakable for non-GMs
10651 if (m_Visibility == VISIBILITY_OFF)
10652 return false;
10654 // phased visibility (both must phased in same way)
10655 if(!InSamePhase(u))
10656 return false;
10658 // raw invisibility
10659 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
10661 // detectable invisibility case
10662 if( invisible && (
10663 // Invisible units, always are visible for units under same invisibility type
10664 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
10665 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10666 u->canDetectInvisibilityOf(this) ||
10667 // Units that can detect invisibility always are visible for units that can be detected
10668 canDetectInvisibilityOf(u) ))
10670 invisible = false;
10673 // special cases for always overwrite invisibility/stealth
10674 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
10676 // non-hostile case
10677 if (!u->IsHostileTo(this))
10679 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10680 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
10682 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
10683 return true;
10685 // else apply same rules as for hostile case (detecting check for stealth)
10688 // hostile case
10689 else
10691 // Hunter mark functionality
10692 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
10693 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
10694 if((*iter)->GetCasterGUID()==u->GetGUID())
10695 return true;
10697 // else apply detecting check for stealth
10700 // none other cases for detect invisibility, so invisible
10701 if(invisible)
10702 return false;
10704 // else apply stealth detecting check
10707 // unit got in stealth in this moment and must ignore old detected state
10708 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
10709 return false;
10711 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10712 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
10713 return true;
10715 // NOW ONLY STEALTH CASE
10717 //if in non-detect mode then invisible for unit
10718 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10719 //players detect players only in Player::HandleStealthedUnitsDetection()
10720 if (!detect)
10721 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
10723 // Special cases
10725 // If is attacked then stealth is lost, some creature can use stealth too
10726 if( !getAttackers().empty() )
10727 return true;
10729 // If there is collision rogue is seen regardless of level difference
10730 if (IsWithinDist(u,0.24f))
10731 return true;
10733 //If a mob or player is stunned he will not be able to detect stealth
10734 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
10735 return false;
10737 // set max ditance
10738 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
10740 //Always invisible from back (when stealth detection is on), also filter max distance cases
10741 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
10742 if(!isInFront)
10743 return false;
10745 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10746 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
10748 //Calculation if target is in front
10750 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10751 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
10753 //Visible distance is modified by
10754 //-Level Diff (every level diff = 1.0f in visible distance)
10755 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
10757 //This allows to check talent tree and will add addition stealth dependent on used points)
10758 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
10759 if(stealthMod < 0)
10760 stealthMod = 0;
10762 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10763 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10764 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod)/5.0f;
10765 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
10767 // recheck new distance
10768 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
10769 return false;
10772 // Now check is target visible with LoS
10773 float ox,oy,oz;
10774 viewPoint->GetPosition(ox,oy,oz);
10775 return IsWithinLOS(ox,oy,oz);
10778 void Unit::SetVisibility(UnitVisibility x)
10780 m_Visibility = x;
10782 if(IsInWorld())
10784 Map *m = GetMap();
10786 if(GetTypeId()==TYPEID_PLAYER)
10787 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10788 else
10789 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10793 bool Unit::canDetectInvisibilityOf(Unit const* u) const
10795 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
10797 for(uint32 i = 0; i < 10; ++i)
10799 if(((1 << i) & mask)==0)
10800 continue;
10802 // find invisibility level
10803 int32 invLevel = 0;
10804 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
10805 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
10806 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
10807 invLevel = (*itr)->GetModifier()->m_amount;
10809 // find invisibility detect level
10810 int32 detectLevel = 0;
10811 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
10812 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
10813 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
10814 detectLevel = (*itr)->GetModifier()->m_amount;
10816 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
10818 detectLevel = ((Player*)this)->GetDrunkValue();
10821 if(invLevel <= detectLevel)
10822 return true;
10826 return false;
10829 struct UpdateWalkModeHelper
10831 explicit UpdateWalkModeHelper(Unit* _source) : source(_source) {}
10832 void operator()(Unit* unit) const { unit->UpdateWalkMode(source, true); }
10833 Unit* source;
10836 void Unit::UpdateWalkMode(Unit* source, bool self)
10838 if (GetTypeId() == TYPEID_PLAYER)
10839 ((Player*)this)->CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true, true);
10840 else if (self)
10842 bool on = source->GetTypeId() == TYPEID_PLAYER
10843 ? ((Player*)source)->HasMovementFlag(MOVEFLAG_WALK_MODE)
10844 : ((Creature*)source)->HasSplineFlag(SPLINEFLAG_WALKMODE);
10846 if (on)
10848 if (((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10849 ((Creature*)this)->AddSplineFlag(SPLINEFLAG_WALKMODE);
10851 else
10853 if (((Creature*)this)->isPet())
10854 ((Creature*)this)->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
10857 else
10858 CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true);
10861 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
10863 // not in combat pet have same speed as owner
10864 switch(mtype)
10866 case MOVE_RUN:
10867 case MOVE_WALK:
10868 case MOVE_SWIM:
10869 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10871 if(Unit* owner = GetOwner())
10873 SetSpeedRate(mtype, owner->GetSpeedRate(mtype), forced);
10874 return;
10877 break;
10880 int32 main_speed_mod = 0;
10881 float stack_bonus = 1.0f;
10882 float non_stack_bonus = 1.0f;
10884 switch(mtype)
10886 case MOVE_WALK:
10887 return;
10888 case MOVE_RUN:
10890 if (IsMounted()) // Use on mount auras
10892 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
10893 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
10894 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
10896 else
10898 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
10899 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
10900 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
10902 break;
10904 case MOVE_RUN_BACK:
10905 return;
10906 case MOVE_SWIM:
10908 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
10909 break;
10911 case MOVE_SWIM_BACK:
10912 return;
10913 case MOVE_FLIGHT:
10915 if (IsMounted()) // Use on mount auras
10917 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED);
10918 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_STACKING);
10919 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING))/100.0f;
10921 else // Use not mount (shapeshift for example) auras (should stack)
10923 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED);
10924 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_STACKING);
10925 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING))/100.0f;
10927 break;
10929 case MOVE_FLIGHT_BACK:
10930 return;
10931 default:
10932 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
10933 return;
10936 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
10937 // now we ready for speed calculation
10938 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
10940 switch(mtype)
10942 case MOVE_RUN:
10943 case MOVE_SWIM:
10944 case MOVE_FLIGHT:
10946 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10947 // TODO: possible affect only on MOVE_RUN
10948 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
10950 // Use speed from aura
10951 float max_speed = normalization / baseMoveSpeed[mtype];
10952 if (speed > max_speed)
10953 speed = max_speed;
10955 break;
10957 default:
10958 break;
10961 // for creature case, we check explicit if mob searched for assistance
10962 if (GetTypeId() == TYPEID_UNIT)
10964 if (((Creature*)this)->HasSearchedAssistance())
10965 speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
10968 // Apply strongest slow aura mod to speed
10969 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
10970 if (slow)
10972 speed *=(100.0f + slow)/100.0f;
10973 float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
10974 if (speed < min_speed)
10975 speed = min_speed;
10977 SetSpeedRate(mtype, speed * ratio, forced);
10980 float Unit::GetSpeed( UnitMoveType mtype ) const
10982 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
10985 struct SetSpeedRateHelper
10987 explicit SetSpeedRateHelper(UnitMoveType _mtype, bool _forced) : mtype(_mtype), forced(_forced) {}
10988 void operator()(Unit* unit) const { unit->UpdateSpeed(mtype,forced); }
10989 UnitMoveType mtype;
10990 bool forced;
10993 void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
10995 if (rate < 0)
10996 rate = 0.0f;
10998 // Update speed only on change
10999 if (m_speed_rate[mtype] == rate)
11000 return;
11002 m_speed_rate[mtype] = rate;
11004 propagateSpeedChange();
11006 WorldPacket data;
11007 if(!forced)
11009 switch(mtype)
11011 case MOVE_WALK:
11012 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11013 break;
11014 case MOVE_RUN:
11015 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
11016 break;
11017 case MOVE_RUN_BACK:
11018 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11019 break;
11020 case MOVE_SWIM:
11021 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
11022 break;
11023 case MOVE_SWIM_BACK:
11024 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11025 break;
11026 case MOVE_TURN_RATE:
11027 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
11028 break;
11029 case MOVE_FLIGHT:
11030 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
11031 break;
11032 case MOVE_FLIGHT_BACK:
11033 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11034 break;
11035 case MOVE_PITCH_RATE:
11036 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
11037 break;
11038 default:
11039 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
11040 return;
11043 data << GetPackGUID();
11044 data << uint32(0); // movement flags
11045 data << uint16(0); // unk flags
11046 data << uint32(getMSTime());
11047 data << float(GetPositionX());
11048 data << float(GetPositionY());
11049 data << float(GetPositionZ());
11050 data << float(GetOrientation());
11051 data << uint32(0); // fall time
11052 data << float(GetSpeed(mtype));
11053 SendMessageToSet( &data, true );
11055 else
11057 if(GetTypeId() == TYPEID_PLAYER)
11059 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
11060 // and do it only for real sent packets and use run for run/mounted as client expected
11061 ++((Player*)this)->m_forced_speed_changes[mtype];
11064 switch(mtype)
11066 case MOVE_WALK:
11067 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
11068 break;
11069 case MOVE_RUN:
11070 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
11071 break;
11072 case MOVE_RUN_BACK:
11073 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
11074 break;
11075 case MOVE_SWIM:
11076 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
11077 break;
11078 case MOVE_SWIM_BACK:
11079 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
11080 break;
11081 case MOVE_TURN_RATE:
11082 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
11083 break;
11084 case MOVE_FLIGHT:
11085 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
11086 break;
11087 case MOVE_FLIGHT_BACK:
11088 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
11089 break;
11090 case MOVE_PITCH_RATE:
11091 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
11092 break;
11093 default:
11094 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
11095 return;
11097 data << GetPackGUID();
11098 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
11099 if (mtype == MOVE_RUN)
11100 data << uint8(0); // new 2.1.0
11101 data << float(GetSpeed(mtype));
11102 SendMessageToSet( &data, true );
11105 if (GetTypeId() == TYPEID_PLAYER) // need include minpet
11106 ((Player*)this)->CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true,true);
11107 else
11108 CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true);
11111 void Unit::SetHover(bool on)
11113 if(on)
11114 CastSpell(this, 11010, true);
11115 else
11116 RemoveAurasDueToSpell(11010);
11119 void Unit::setDeathState(DeathState s)
11121 if (s != ALIVE && s!= JUST_ALIVED)
11123 CombatStop();
11124 DeleteThreatList();
11125 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
11127 if(IsNonMeleeSpellCasted(false))
11128 InterruptNonMeleeSpells(false);
11131 if (s == JUST_DIED)
11133 RemoveAllAurasOnDeath();
11134 RemoveGuardians();
11135 UnsummonAllTotems();
11137 // after removing a Fearaura (in RemoveAllAurasOnDeath)
11138 // Unit::SetFeared is called and makes that creatures attack player again
11139 StopMoving();
11141 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
11142 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
11143 // remove aurastates allowing special moves
11144 ClearAllReactives();
11145 ClearDiminishings();
11147 else if(s == JUST_ALIVED)
11149 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
11152 if (m_deathState != ALIVE && s == ALIVE)
11154 //_ApplyAllAuraMods();
11156 m_deathState = s;
11159 /*########################################
11160 ######## ########
11161 ######## AGGRO SYSTEM ########
11162 ######## ########
11163 ########################################*/
11164 bool Unit::CanHaveThreatList() const
11166 // only creatures can have threat list
11167 if( GetTypeId() != TYPEID_UNIT )
11168 return false;
11170 // only alive units can have threat list
11171 if( !isAlive() )
11172 return false;
11174 // totems can not have threat list
11175 if( ((Creature*)this)->isTotem() )
11176 return false;
11178 // vehicles can not have threat list
11179 if( ((Creature*)this)->isVehicle() )
11180 return false;
11182 // pets can not have a threat list, unless they are controlled by a creature
11183 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
11184 return false;
11186 return true;
11189 //======================================================================
11191 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
11193 if (!HasAuraType(SPELL_AURA_MOD_THREAT))
11194 return threat;
11196 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
11197 return threat;
11199 SpellSchools school = GetFirstSchoolInMask(schoolMask);
11201 return threat * m_threatModifier[school];
11204 //======================================================================
11206 void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const *threatSpell /*= NULL*/)
11208 // Only mobs can manage threat lists
11209 if(CanHaveThreatList())
11210 m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
11213 //======================================================================
11215 void Unit::DeleteThreatList()
11217 if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
11218 SendThreatClear();
11219 m_ThreatManager.clearReferences();
11222 //======================================================================
11224 void Unit::TauntApply(Unit* taunter)
11226 ASSERT(GetTypeId()== TYPEID_UNIT);
11228 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
11229 return;
11231 if(!CanHaveThreatList())
11232 return;
11234 Unit *target = getVictim();
11235 if(target && target == taunter)
11236 return;
11238 SetInFront(taunter);
11239 if (((Creature*)this)->AI())
11240 ((Creature*)this)->AI()->AttackStart(taunter);
11242 m_ThreatManager.tauntApply(taunter);
11245 //======================================================================
11247 void Unit::TauntFadeOut(Unit *taunter)
11249 ASSERT(GetTypeId()== TYPEID_UNIT);
11251 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
11252 return;
11254 if(!CanHaveThreatList())
11255 return;
11257 Unit *target = getVictim();
11258 if(!target || target != taunter)
11259 return;
11261 if(m_ThreatManager.isThreatListEmpty())
11263 if(((Creature*)this)->AI())
11264 ((Creature*)this)->AI()->EnterEvadeMode();
11265 return;
11268 m_ThreatManager.tauntFadeOut(taunter);
11269 target = m_ThreatManager.getHostileTarget();
11271 if (target && target != taunter)
11273 SetInFront(target);
11274 if (((Creature*)this)->AI())
11275 ((Creature*)this)->AI()->AttackStart(target);
11279 //======================================================================
11281 bool Unit::SelectHostileTarget()
11283 //function provides main threat functionality
11284 //next-victim-selection algorithm and evade mode are called
11285 //threat list sorting etc.
11287 ASSERT(GetTypeId()== TYPEID_UNIT);
11289 if (!this->isAlive())
11290 return false;
11291 //This function only useful once AI has been initialized
11292 if (!((Creature*)this)->AI())
11293 return false;
11295 Unit* target = NULL;
11297 // First checking if we have some taunt on us
11298 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
11299 if ( !tauntAuras.empty() )
11301 Unit* caster;
11303 // The last taunt aura caster is alive an we are happy to attack him
11304 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
11305 return true;
11306 else if (tauntAuras.size() > 1)
11308 // We do not have last taunt aura caster but we have more taunt auras,
11309 // so find first available target
11311 // Auras are pushed_back, last caster will be on the end
11312 AuraList::const_iterator aura = --tauntAuras.end();
11315 --aura;
11316 if ( (caster = (*aura)->GetCaster()) &&
11317 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
11319 target = caster;
11320 break;
11322 }while (aura != tauntAuras.begin());
11326 if ( !target && !m_ThreatManager.isThreatListEmpty() )
11327 // No taunt aura or taunt aura caster is dead standart target selection
11328 target = m_ThreatManager.getHostileTarget();
11330 if (target)
11332 if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
11334 SetInFront(target);
11335 ((Creature*)this)->AI()->AttackStart(target);
11337 return true;
11340 // no target but something prevent go to evade mode
11341 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
11342 return false;
11344 // last case when creature don't must go to evade mode:
11345 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
11346 // for example at owner command to pet attack some far away creature
11347 // Note: creature not have targeted movement generator but have attacker in this case
11348 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
11350 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
11352 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
11353 return false;
11357 // enter in evade mode in other case
11358 ((Creature*)this)->AI()->EnterEvadeMode();
11360 return false;
11363 //======================================================================
11364 //======================================================================
11365 //======================================================================
11367 int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 const* effBasePoints)
11369 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11371 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11373 int32 level = int32(getLevel());
11374 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
11375 level = (int32)spellProto->maxLevel;
11376 else if (level < (int32)spellProto->baseLevel)
11377 level = (int32)spellProto->baseLevel;
11378 level-= (int32)spellProto->spellLevel;
11380 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
11381 int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index];
11382 basePoints += int32(level * basePointsPerLevel);
11383 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]);
11384 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
11386 switch(randomPoints)
11388 case 0: // not used
11389 case 1: basePoints += 1; break; // range 1..1
11390 default:
11391 // range can have positive (1..rand) and negative (rand..1) values, so order its for irand
11392 int32 randvalue = (randomPoints >= 1)
11393 ? irand(1, randomPoints)
11394 : irand(randomPoints, 1);
11396 basePoints += randvalue;
11397 break;
11400 int32 value = basePoints;
11402 // random damage
11403 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
11404 value += (int32)(comboDamage * comboPoints);
11406 if(Player* modOwner = GetSpellModOwner())
11408 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
11409 switch(effect_index)
11411 case 0:
11412 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
11413 break;
11414 case 1:
11415 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
11416 break;
11417 case 2:
11418 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
11419 break;
11423 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
11424 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
11425 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
11426 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
11427 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
11429 return value;
11432 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectIndex effect_index, Unit const* target)
11434 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11436 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11438 int32 minduration = GetSpellDuration(spellProto);
11439 int32 maxduration = GetSpellMaxDuration(spellProto);
11441 int32 duration;
11443 if( minduration != -1 && minduration != maxduration )
11444 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
11445 else
11446 duration = minduration;
11448 if (duration > 0)
11450 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
11451 // Find total mod value (negative bonus)
11452 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
11453 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura for negatve effects (stack always ?)
11454 if (!IsPositiveEffect(spellProto->Id, effect_index))
11455 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
11456 // Find max mod (negative bonus)
11457 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
11459 if (!IsPositiveSpell(spellProto->Id))
11460 durationMod_always += target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS, spellProto->DmgClass);
11462 int32 durationMod = 0;
11463 // Select strongest negative mod
11464 if (durationMod_always > durationMod_not_stack)
11465 durationMod = durationMod_not_stack;
11466 else
11467 durationMod = durationMod_always;
11469 if (durationMod != 0)
11470 duration = int32(int64(duration) * (100+durationMod) /100);
11472 if (duration < 0) duration = 0;
11475 return duration;
11478 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
11480 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11482 if(i->DRGroup != group)
11483 continue;
11485 if(!i->hitCount)
11486 return DIMINISHING_LEVEL_1;
11488 if(!i->hitTime)
11489 return DIMINISHING_LEVEL_1;
11491 // If last spell was casted more than 15 seconds ago - reset the count.
11492 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
11494 i->hitCount = DIMINISHING_LEVEL_1;
11495 return DIMINISHING_LEVEL_1;
11497 // or else increase the count.
11498 else
11500 return DiminishingLevels(i->hitCount);
11503 return DIMINISHING_LEVEL_1;
11506 void Unit::IncrDiminishing(DiminishingGroup group)
11508 // Checking for existing in the table
11509 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11511 if(i->DRGroup != group)
11512 continue;
11513 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
11514 i->hitCount += 1;
11515 return;
11517 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
11520 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
11522 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
11523 return;
11525 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
11526 if(limitduration > 0 && duration > limitduration)
11528 // test pet/charm masters instead pets/charmeds
11529 Unit const* targetOwner = GetCharmerOrOwner();
11530 Unit const* casterOwner = caster->GetCharmerOrOwner();
11532 Unit const* target = targetOwner ? targetOwner : this;
11533 Unit const* source = casterOwner ? casterOwner : caster;
11535 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
11536 duration = limitduration;
11539 float mod = 1.0f;
11541 // Some diminishings applies to mobs too (for example, Stun)
11542 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
11544 DiminishingLevels diminish = Level;
11545 switch(diminish)
11547 case DIMINISHING_LEVEL_1: break;
11548 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
11549 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
11550 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
11551 default: break;
11555 duration = int32(duration * mod);
11558 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
11560 // Checking for existing in the table
11561 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11563 if(i->DRGroup != group)
11564 continue;
11566 if(apply)
11567 i->stack += 1;
11568 else if(i->stack)
11570 i->stack -= 1;
11571 // Remember time after last aura from group removed
11572 if (i->stack == 0)
11573 i->hitTime = getMSTime();
11575 break;
11579 Unit* Unit::GetUnit(WorldObject const& object, uint64 guid)
11581 return ObjectAccessor::GetUnit(object,guid);
11584 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
11586 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
11589 /// returns true if creature can't be seen by alive units
11590 bool Unit::isInvisibleForAlive() const
11592 if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
11593 return true;
11594 // TODO: maybe spiritservices also have just an aura
11595 return isSpiritService();
11598 uint32 Unit::GetCreatureType() const
11600 if(GetTypeId() == TYPEID_PLAYER)
11602 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
11603 if(ssEntry && ssEntry->creatureType > 0)
11604 return ssEntry->creatureType;
11605 else
11606 return CREATURE_TYPE_HUMANOID;
11608 else
11609 return ((Creature*)this)->GetCreatureInfo()->type;
11612 /*#######################################
11613 ######## ########
11614 ######## STAT SYSTEM ########
11615 ######## ########
11616 #######################################*/
11618 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
11620 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11622 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11623 return false;
11626 float val = 1.0f;
11628 switch(modifierType)
11630 case BASE_VALUE:
11631 case TOTAL_VALUE:
11632 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
11633 break;
11634 case BASE_PCT:
11635 case TOTAL_PCT:
11636 if(amount <= -100.0f) //small hack-fix for -100% modifiers
11637 amount = -200.0f;
11639 val = (100.0f + amount) / 100.0f;
11640 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
11641 break;
11643 default:
11644 break;
11647 if(!CanModifyStats())
11648 return false;
11650 switch(unitMod)
11652 case UNIT_MOD_STAT_STRENGTH:
11653 case UNIT_MOD_STAT_AGILITY:
11654 case UNIT_MOD_STAT_STAMINA:
11655 case UNIT_MOD_STAT_INTELLECT:
11656 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
11658 case UNIT_MOD_ARMOR: UpdateArmor(); break;
11659 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
11661 case UNIT_MOD_MANA:
11662 case UNIT_MOD_RAGE:
11663 case UNIT_MOD_FOCUS:
11664 case UNIT_MOD_ENERGY:
11665 case UNIT_MOD_HAPPINESS:
11666 case UNIT_MOD_RUNE:
11667 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
11669 case UNIT_MOD_RESISTANCE_HOLY:
11670 case UNIT_MOD_RESISTANCE_FIRE:
11671 case UNIT_MOD_RESISTANCE_NATURE:
11672 case UNIT_MOD_RESISTANCE_FROST:
11673 case UNIT_MOD_RESISTANCE_SHADOW:
11674 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
11676 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
11677 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
11679 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
11680 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
11681 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
11683 default:
11684 break;
11687 return true;
11690 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
11692 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11694 sLog.outError("trial to access non existed modifier value from UnitMods!");
11695 return 0.0f;
11698 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
11699 return 0.0f;
11701 return m_auraModifiersGroup[unitMod][modifierType];
11704 float Unit::GetTotalStatValue(Stats stat) const
11706 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
11708 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11709 return 0.0f;
11711 // value = ((base_value * base_pct) + total_value) * total_pct
11712 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
11713 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11714 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11715 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11717 return value;
11720 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
11722 if(unitMod >= UNIT_MOD_END)
11724 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11725 return 0.0f;
11728 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11729 return 0.0f;
11731 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
11732 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11733 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11734 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11736 return value;
11739 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
11741 SpellSchools school = SPELL_SCHOOL_NORMAL;
11743 switch(unitMod)
11745 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
11746 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
11747 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
11748 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
11749 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
11750 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
11752 default:
11753 break;
11756 return school;
11759 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
11761 Stats stat = STAT_STRENGTH;
11763 switch(unitMod)
11765 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
11766 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
11767 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
11768 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
11769 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
11771 default:
11772 break;
11775 return stat;
11778 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
11780 switch(unitMod)
11782 case UNIT_MOD_MANA: return POWER_MANA;
11783 case UNIT_MOD_RAGE: return POWER_RAGE;
11784 case UNIT_MOD_FOCUS: return POWER_FOCUS;
11785 case UNIT_MOD_ENERGY: return POWER_ENERGY;
11786 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
11787 case UNIT_MOD_RUNE: return POWER_RUNE;
11788 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
11789 default: return POWER_MANA;
11792 return POWER_MANA;
11795 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
11797 if (attType == RANGED_ATTACK)
11799 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
11800 if (ap < 0)
11801 return 0.0f;
11802 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
11804 else
11806 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
11807 if (ap < 0)
11808 return 0.0f;
11809 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
11813 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
11815 if (attType == OFF_ATTACK && !haveOffhandWeapon())
11816 return 0.0f;
11818 return m_weaponDamage[attType][type];
11821 void Unit::SetLevel(uint32 lvl)
11823 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
11825 // group update
11826 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
11827 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
11830 void Unit::SetHealth(uint32 val)
11832 uint32 maxHealth = GetMaxHealth();
11833 if(maxHealth < val)
11834 val = maxHealth;
11836 SetUInt32Value(UNIT_FIELD_HEALTH, val);
11838 // group update
11839 if(GetTypeId() == TYPEID_PLAYER)
11841 if(((Player*)this)->GetGroup())
11842 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
11844 else if(((Creature*)this)->isPet())
11846 Pet *pet = ((Pet*)this);
11847 if(pet->isControlled())
11849 Unit *owner = GetOwner();
11850 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11851 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
11856 void Unit::SetMaxHealth(uint32 val)
11858 uint32 health = GetHealth();
11859 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
11861 // group update
11862 if(GetTypeId() == TYPEID_PLAYER)
11864 if(((Player*)this)->GetGroup())
11865 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
11867 else if(((Creature*)this)->isPet())
11869 Pet *pet = ((Pet*)this);
11870 if(pet->isControlled())
11872 Unit *owner = GetOwner();
11873 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11874 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
11878 if(val < health)
11879 SetHealth(val);
11882 void Unit::SetHealthPercent(float percent)
11884 uint32 newHealth = GetMaxHealth() * percent/100.0f;
11885 SetHealth(newHealth);
11888 void Unit::SetPower(Powers power, uint32 val)
11890 if(GetPower(power) == val)
11891 return;
11893 uint32 maxPower = GetMaxPower(power);
11894 if(maxPower < val)
11895 val = maxPower;
11897 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
11899 WorldPacket data(SMSG_POWER_UPDATE);
11900 data << GetPackGUID();
11901 data << uint8(power);
11902 data << uint32(val);
11903 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
11905 // group update
11906 if(GetTypeId() == TYPEID_PLAYER)
11908 if(((Player*)this)->GetGroup())
11909 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11911 else if(((Creature*)this)->isPet())
11913 Pet *pet = ((Pet*)this);
11914 if(pet->isControlled())
11916 Unit *owner = GetOwner();
11917 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11918 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11921 // Update the pet's character sheet with happiness damage bonus
11922 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
11924 pet->UpdateDamagePhysical(BASE_ATTACK);
11929 void Unit::SetMaxPower(Powers power, uint32 val)
11931 uint32 cur_power = GetPower(power);
11932 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
11934 // group update
11935 if(GetTypeId() == TYPEID_PLAYER)
11937 if(((Player*)this)->GetGroup())
11938 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11940 else if(((Creature*)this)->isPet())
11942 Pet *pet = ((Pet*)this);
11943 if(pet->isControlled())
11945 Unit *owner = GetOwner();
11946 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11947 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11951 if(val < cur_power)
11952 SetPower(power, val);
11955 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
11957 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
11959 // group update
11960 if(GetTypeId() == TYPEID_PLAYER)
11962 if(((Player*)this)->GetGroup())
11963 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11965 else if(((Creature*)this)->isPet())
11967 Pet *pet = ((Pet*)this);
11968 if(pet->isControlled())
11970 Unit *owner = GetOwner();
11971 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11972 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11977 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
11979 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
11981 // group update
11982 if(GetTypeId() == TYPEID_PLAYER)
11984 if(((Player*)this)->GetGroup())
11985 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11987 else if(((Creature*)this)->isPet())
11989 Pet *pet = ((Pet*)this);
11990 if(pet->isControlled())
11992 Unit *owner = GetOwner();
11993 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11994 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11999 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
12001 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
12002 if(apply)
12003 tAuraProcTriggerDamage.push_back(aura);
12004 else
12005 tAuraProcTriggerDamage.remove(aura);
12008 uint32 Unit::GetCreatePowers( Powers power ) const
12010 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
12011 switch(power)
12013 case POWER_HEALTH: return 0;
12014 case POWER_MANA: return GetCreateMana();
12015 case POWER_RAGE: return 1000;
12016 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
12017 case POWER_ENERGY: return 100;
12018 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
12019 case POWER_RUNIC_POWER: return 1000;
12020 case POWER_RUNE: return 0;
12023 return 0;
12026 void Unit::AddToWorld()
12028 Object::AddToWorld();
12031 void Unit::RemoveFromWorld()
12033 // cleanup
12034 if (IsInWorld())
12036 Uncharm();
12037 RemoveNotOwnSingleTargetAuras();
12038 RemoveGuardians();
12039 RemoveAllGameObjects();
12040 RemoveAllDynObjects();
12041 CleanupDeletedAuras();
12044 Object::RemoveFromWorld();
12047 void Unit::CleanupsBeforeDelete()
12049 if(m_uint32Values) // only for fully created object
12051 InterruptNonMeleeSpells(true);
12052 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
12053 CombatStop();
12054 ClearComboPointHolders();
12055 DeleteThreatList();
12056 if (GetTypeId()==TYPEID_PLAYER)
12057 getHostileRefManager().setOnlineOfflineState(false);
12058 else
12059 getHostileRefManager().deleteReferences();
12060 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
12061 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
12063 WorldObject::CleanupsBeforeDelete();
12066 CharmInfo* Unit::InitCharmInfo(Unit *charm)
12068 if(!m_charmInfo)
12069 m_charmInfo = new CharmInfo(charm);
12070 return m_charmInfo;
12073 CharmInfo::CharmInfo(Unit* unit)
12074 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
12076 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
12077 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
12080 void CharmInfo::InitPetActionBar()
12082 // the first 3 SpellOrActions are attack, follow and stay
12083 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
12084 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
12086 // middle 4 SpellOrActions are spells/special attacks/abilities
12087 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
12088 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
12090 // last 3 SpellOrActions are reactions
12091 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
12092 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
12095 void CharmInfo::InitEmptyActionBar()
12097 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
12098 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
12099 SetActionBar(x,0,ACT_PASSIVE);
12102 void CharmInfo::InitPossessCreateSpells()
12104 InitEmptyActionBar(); //charm action bar
12106 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
12107 return;
12109 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12111 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
12112 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
12113 else
12114 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
12118 void CharmInfo::InitCharmCreateSpells()
12120 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
12122 InitEmptyActionBar();
12123 return;
12126 InitPetActionBar();
12128 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12130 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
12132 if(!spellId)
12134 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
12135 continue;
12138 if (IsPassiveSpell(spellId))
12140 m_unit->CastSpell(m_unit, spellId, true);
12141 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
12143 else
12145 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
12147 ActiveStates newstate;
12148 bool onlyselfcast = true;
12149 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
12151 if(!spellInfo) onlyselfcast = false;
12152 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
12154 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
12155 onlyselfcast = false;
12158 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
12159 newstate = ACT_DISABLED;
12160 else
12161 newstate = ACT_PASSIVE;
12163 AddSpellToActionBar(spellId, newstate);
12168 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
12170 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
12172 // new spell rank can be already listed
12173 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12175 if (uint32 action = PetActionBar[i].GetAction())
12177 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
12179 PetActionBar[i].SetAction(spell_id);
12180 return true;
12185 // or use empty slot in other case
12186 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12188 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
12190 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
12191 return true;
12194 return false;
12197 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
12199 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
12201 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12203 if (uint32 action = PetActionBar[i].GetAction())
12205 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
12207 SetActionBar(i,0,ACT_DISABLED);
12208 return true;
12213 return false;
12216 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
12218 if(IsPassiveSpell(spellid))
12219 return;
12221 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12222 if(spellid == m_charmspells[x].GetAction())
12223 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
12226 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
12228 m_petnumber = petnumber;
12229 if(statwindow)
12230 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
12231 else
12232 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
12235 void CharmInfo::LoadPetActionBar(const std::string& data )
12237 InitPetActionBar();
12239 Tokens tokens = StrSplit(data, " ");
12241 if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
12242 return; // non critical, will reset to default
12244 int index;
12245 Tokens::iterator iter;
12246 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
12248 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
12249 uint8 type = (uint8)atol((*iter).c_str());
12250 ++iter;
12251 uint32 action = atol((*iter).c_str());
12253 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
12255 // check correctness
12256 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
12257 SetActionBar(index,0,ACT_DISABLED);
12261 void CharmInfo::BuildActionBar( WorldPacket* data )
12263 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12264 *data << uint32(PetActionBar[i].packedData);
12267 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
12269 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12271 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
12273 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
12274 break;
12279 bool Unit::isFrozen() const
12281 return HasAuraState(AURA_STATE_FROZEN);
12284 struct ProcTriggeredData
12286 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
12287 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
12288 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
12290 SpellProcEventEntry const *spellProcEvent;
12291 Aura* triggeredByAura;
12292 Unit::spellEffectPair triggeredByAura_SpellPair;
12295 typedef std::list< ProcTriggeredData > ProcTriggeredList;
12296 typedef std::list< uint32> RemoveSpellList;
12298 // List of auras that CAN be trigger but may not exist in spell_proc_event
12299 // in most case need for drop charges
12300 // in some types of aura need do additional check
12301 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
12302 bool InitTriggerAuraData()
12304 for (int i=0;i<TOTAL_AURAS;++i)
12306 isTriggerAura[i]=false;
12307 isNonTriggerAura[i] = false;
12309 isTriggerAura[SPELL_AURA_DUMMY] = true;
12310 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
12311 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
12312 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
12313 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
12314 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
12315 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
12316 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
12317 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
12318 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
12319 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
12320 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
12321 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
12322 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
12323 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
12324 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
12325 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
12326 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
12327 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
12328 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
12329 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
12330 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
12331 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
12332 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
12333 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
12334 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
12335 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
12336 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
12337 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
12338 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
12339 isTriggerAura[SPELL_AURA_MAELSTROM_WEAPON] = true;
12341 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
12342 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
12344 return true;
12347 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
12349 uint32 procEx = PROC_EX_NONE;
12350 // Check victim state
12351 if (missCondition!=SPELL_MISS_NONE)
12352 switch (missCondition)
12354 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
12355 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
12356 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
12357 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
12358 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
12359 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
12360 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
12361 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
12362 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
12363 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
12364 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
12365 default:
12366 break;
12368 else
12370 // On block
12371 if (damageInfo->blocked)
12372 procEx|=PROC_EX_BLOCK;
12373 // On absorb
12374 if (damageInfo->absorb)
12375 procEx|=PROC_EX_ABSORB;
12376 // On crit
12377 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
12378 procEx|=PROC_EX_CRITICAL_HIT;
12379 else
12380 procEx|=PROC_EX_NORMAL_HIT;
12382 return procEx;
12385 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
12387 // For melee/ranged based attack need update skills and set some Aura states
12388 if (procFlag & MELEE_BASED_TRIGGER_MASK)
12390 // Update skills here for players
12391 if (GetTypeId() == TYPEID_PLAYER)
12393 // On melee based hit/miss/resist need update skill (for victim and attacker)
12394 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
12396 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
12397 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
12399 // Update defence if player is victim and parry/dodge/block
12400 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
12401 ((Player*)this)->UpdateDefense();
12403 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
12404 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
12406 // for victim
12407 if (isVictim)
12409 // if victim and dodge attack
12410 if (procExtra&PROC_EX_DODGE)
12412 //Update AURA_STATE on dodge
12413 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
12415 ModifyAuraState(AURA_STATE_DEFENSE, true);
12416 StartReactiveTimer( REACTIVE_DEFENSE );
12419 // if victim and parry attack
12420 if (procExtra & PROC_EX_PARRY)
12422 // For Hunters only Counterattack (skip Mongoose bite)
12423 if (getClass() == CLASS_HUNTER)
12425 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
12426 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
12428 else
12430 ModifyAuraState(AURA_STATE_DEFENSE, true);
12431 StartReactiveTimer( REACTIVE_DEFENSE );
12434 // if and victim block attack
12435 if (procExtra & PROC_EX_BLOCK)
12437 ModifyAuraState(AURA_STATE_DEFENSE,true);
12438 StartReactiveTimer( REACTIVE_DEFENSE );
12441 else //For attacker
12443 // Overpower on victim dodge
12444 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
12446 ((Player*)this)->AddComboPoints(pTarget, 1);
12447 StartReactiveTimer( REACTIVE_OVERPOWER );
12453 RemoveSpellList removedSpells;
12454 ProcTriggeredList procTriggered;
12455 // Fill procTriggered list
12456 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
12458 // skip deleted auras (possible at recursive triggered call
12459 if(itr->second->IsDeleted())
12460 continue;
12462 SpellProcEventEntry const* spellProcEvent = NULL;
12463 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
12464 continue;
12466 itr->second->SetInUse(true); // prevent aura deletion
12467 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
12470 // Nothing found
12471 if (procTriggered.empty())
12472 return;
12474 // Handle effects proceed this time
12475 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
12477 // Some auras can be deleted in function called in this loop (except first, ofc)
12478 Aura *triggeredByAura = i->triggeredByAura;
12479 if(triggeredByAura->IsDeleted())
12480 continue;
12482 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
12483 Modifier *auraModifier = triggeredByAura->GetModifier();
12484 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
12485 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
12486 // For players set spell cooldown if need
12487 uint32 cooldown = 0;
12488 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
12489 cooldown = spellProcEvent->cooldown;
12491 switch(auraModifier->m_auraname)
12493 case SPELL_AURA_PROC_TRIGGER_SPELL:
12495 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12496 // Don`t drop charge or add cooldown for not started trigger
12497 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12499 triggeredByAura->SetInUse(false);
12500 continue;
12502 break;
12504 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
12506 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12507 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, SpellSchoolMask(spellInfo->SchoolMask));
12508 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
12509 damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo);
12510 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
12511 SendSpellNonMeleeDamageLog(&damageInfo);
12512 DealSpellDamage(&damageInfo, true);
12513 break;
12515 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
12516 case SPELL_AURA_MANA_SHIELD:
12517 case SPELL_AURA_OBS_MOD_MANA:
12518 case SPELL_AURA_ADD_PCT_MODIFIER:
12519 case SPELL_AURA_DUMMY:
12521 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12522 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12524 triggeredByAura->SetInUse(false);
12525 continue;
12527 break;
12529 case SPELL_AURA_MOD_HASTE:
12531 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12532 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12534 triggeredByAura->SetInUse(false);
12535 continue;
12537 break;
12539 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
12541 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12542 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
12544 triggeredByAura->SetInUse(false);
12545 continue;
12547 break;
12549 case SPELL_AURA_PRAYER_OF_MENDING:
12551 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
12552 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
12554 HandleMendingAuraProc(triggeredByAura);
12555 break;
12557 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
12559 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12561 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12563 triggeredByAura->SetInUse(false);
12564 continue;
12566 break;
12568 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
12569 // Skip melee hits or instant cast spells
12570 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
12572 triggeredByAura->SetInUse(false);
12573 continue;
12575 break;
12576 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
12577 // Skip Melee hits and spells ws wrong school
12578 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
12580 triggeredByAura->SetInUse(false);
12581 continue;
12583 break;
12584 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
12585 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
12586 // Skip melee hits and spells ws wrong school or zero cost
12587 if (procSpell == NULL ||
12588 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
12589 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
12591 triggeredByAura->SetInUse(false);
12592 continue;
12594 break;
12595 case SPELL_AURA_MECHANIC_IMMUNITY:
12596 // Compare mechanic
12597 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12599 triggeredByAura->SetInUse(false);
12600 continue;
12602 break;
12603 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
12604 // Compare mechanic
12605 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12607 triggeredByAura->SetInUse(false);
12608 continue;
12610 break;
12611 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
12612 // Compare casters
12613 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
12615 triggeredByAura->SetInUse(false);
12616 continue;
12618 break;
12619 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
12620 if (!procSpell)
12622 triggeredByAura->SetInUse(false);
12623 continue;
12625 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12626 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12628 triggeredByAura->SetInUse(false);
12629 continue;
12631 break;
12632 case SPELL_AURA_MAELSTROM_WEAPON:
12633 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12635 // remove all stack;
12636 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON);
12637 triggeredByAura->SetInUse(false); // this safe, aura locked
12638 continue; // avoid re-remove attempts
12639 default:
12640 // nothing do, just charges counter
12641 break;
12644 // Remove charge (aura can be removed by triggers)
12645 if(useCharges && !triggeredByAura->IsDeleted())
12647 // If last charge dropped add spell to remove list
12648 if(triggeredByAura->DropAuraCharge())
12649 removedSpells.push_back(triggeredByAura->GetId());
12652 triggeredByAura->SetInUse(false);
12654 if (!removedSpells.empty())
12656 // Sort spells and remove dublicates
12657 removedSpells.sort();
12658 removedSpells.unique();
12659 // Remove auras from removedAuras
12660 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
12661 RemoveSingleSpellAurasFromStack(*i);
12665 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
12667 return SPELL_SCHOOL_MASK_NORMAL;
12670 Player* Unit::GetSpellModOwner()
12672 if(GetTypeId()==TYPEID_PLAYER)
12673 return (Player*)this;
12674 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
12676 Unit* owner = GetOwner();
12677 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
12678 return (Player*)owner;
12680 return NULL;
12683 ///----------Pet responses methods-----------------
12684 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
12686 if(msg == SPELL_CAST_OK)
12687 return;
12689 Unit *owner = GetCharmerOrOwner();
12690 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12691 return;
12693 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
12694 data << uint8(0); // cast count?
12695 data << uint32(spellid);
12696 data << uint8(msg);
12697 // uint32 for some reason
12698 // uint32 for some reason
12699 ((Player*)owner)->GetSession()->SendPacket(&data);
12702 void Unit::SendPetActionFeedback (uint8 msg)
12704 Unit* owner = GetOwner();
12705 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12706 return;
12708 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
12709 data << uint8(msg);
12710 ((Player*)owner)->GetSession()->SendPacket(&data);
12713 void Unit::SendPetTalk (uint32 pettalk)
12715 Unit* owner = GetOwner();
12716 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12717 return;
12719 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
12720 data << uint64(GetGUID());
12721 data << uint32(pettalk);
12722 ((Player*)owner)->GetSession()->SendPacket(&data);
12725 void Unit::SendPetAIReaction(uint64 guid)
12727 Unit* owner = GetOwner();
12728 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12729 return;
12731 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
12732 data << uint64(guid);
12733 data << uint32(AI_REACTION_HOSTILE);
12734 ((Player*)owner)->GetSession()->SendPacket(&data);
12737 ///----------End of Pet responses methods----------
12739 void Unit::StopMoving()
12741 clearUnitState(UNIT_STAT_MOVING);
12743 // send explicit stop packet
12744 // player expected for correct work SPLINEFLAG_WALKMODE
12745 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), SPLINETYPE_NORMAL, GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : SPLINEFLAG_NONE, 0);
12747 // update position and orientation for near players
12748 WorldPacket data;
12749 BuildHeartBeatMsg(&data);
12750 SendMessageToSet(&data, false);
12753 void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
12755 if( apply )
12757 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
12758 return;
12760 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12762 GetMotionMaster()->MovementExpired(false);
12763 CastStop(GetGUID() == casterGUID ? spellID : 0);
12765 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
12767 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
12769 else
12771 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12773 GetMotionMaster()->MovementExpired(false);
12775 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
12777 // restore appropriate movement generator
12778 if(getVictim())
12779 GetMotionMaster()->MoveChase(getVictim());
12780 else
12781 GetMotionMaster()->Initialize();
12783 // attack caster if can
12784 Unit* caster = Unit::GetUnit(*this, casterGUID);
12785 if(caster && ((Creature*)this)->AI())
12786 ((Creature*)this)->AI()->AttackedBy(caster);
12790 if (GetTypeId() == TYPEID_PLAYER)
12791 ((Player*)this)->SetClientControl(this, !apply);
12794 void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
12796 if( apply )
12798 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12800 CastStop(GetGUID()==casterGUID ? spellID : 0);
12802 GetMotionMaster()->MoveConfused();
12804 else
12806 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12808 GetMotionMaster()->MovementExpired(false);
12810 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12812 // restore appropriate movement generator
12813 if(getVictim())
12814 GetMotionMaster()->MoveChase(getVictim());
12815 else
12816 GetMotionMaster()->Initialize();
12820 if(GetTypeId() == TYPEID_PLAYER)
12821 ((Player*)this)->SetClientControl(this, !apply);
12824 void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 /*spellID*/)
12826 if( apply )
12829 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12830 data<<GetGUID();
12831 data<<uint8(0);
12832 SendMessageToSet(&data,true);
12835 if(GetTypeId() != TYPEID_PLAYER)
12836 StopMoving();
12837 else
12838 ((Player*)this)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
12840 // blizz like 2.0.x
12841 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12842 // blizz like 2.0.x
12843 SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12844 // blizz like 2.0.x
12845 SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12847 addUnitState(UNIT_STAT_DIED);
12848 CombatStop();
12849 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
12851 // prevent interrupt message
12852 if (casterGUID == GetGUID())
12853 FinishSpell(CURRENT_GENERIC_SPELL,false);
12854 InterruptNonMeleeSpells(true);
12855 getHostileRefManager().deleteReferences();
12857 else
12860 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12861 data<<GetGUID();
12862 data<<uint8(1);
12863 SendMessageToSet(&data,true);
12865 // blizz like 2.0.x
12866 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12867 // blizz like 2.0.x
12868 RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12869 // blizz like 2.0.x
12870 RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12872 clearUnitState(UNIT_STAT_DIED);
12874 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12876 // restore appropriate movement generator
12877 if(getVictim())
12878 GetMotionMaster()->MoveChase(getVictim());
12879 else
12880 GetMotionMaster()->Initialize();
12886 bool Unit::IsSitState() const
12888 uint8 s = getStandState();
12889 return
12890 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
12891 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
12892 s == UNIT_STAND_STATE_SIT;
12895 bool Unit::IsStandState() const
12897 uint8 s = getStandState();
12898 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
12901 void Unit::SetStandState(uint8 state)
12903 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
12905 if (IsStandState())
12906 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
12908 if(GetTypeId()==TYPEID_PLAYER)
12910 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
12911 data << (uint8)state;
12912 ((Player*)this)->GetSession()->SendPacket(&data);
12916 bool Unit::IsPolymorphed() const
12918 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
12921 void Unit::SetDisplayId(uint32 modelId)
12923 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
12925 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12927 Pet *pet = ((Pet*)this);
12928 if(!pet->isControlled())
12929 return;
12930 Unit *owner = GetOwner();
12931 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12932 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
12936 void Unit::ClearComboPointHolders()
12938 while(!m_ComboPointHolders.empty())
12940 uint32 lowguid = *m_ComboPointHolders.begin();
12942 Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, lowguid));
12943 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
12944 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
12945 else
12946 m_ComboPointHolders.erase(lowguid); // or remove manually
12950 void Unit::ClearAllReactives()
12952 for(int i=0; i < MAX_REACTIVE; ++i)
12953 m_reactiveTimer[i] = 0;
12955 if (HasAuraState( AURA_STATE_DEFENSE))
12956 ModifyAuraState(AURA_STATE_DEFENSE, false);
12957 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
12958 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12959 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12960 ((Player*)this)->ClearComboPoints();
12963 void Unit::UpdateReactives( uint32 p_time )
12965 for(int i = 0; i < MAX_REACTIVE; ++i)
12967 ReactiveType reactive = ReactiveType(i);
12969 if(!m_reactiveTimer[reactive])
12970 continue;
12972 if ( m_reactiveTimer[reactive] <= p_time)
12974 m_reactiveTimer[reactive] = 0;
12976 switch ( reactive )
12978 case REACTIVE_DEFENSE:
12979 if (HasAuraState(AURA_STATE_DEFENSE))
12980 ModifyAuraState(AURA_STATE_DEFENSE, false);
12981 break;
12982 case REACTIVE_HUNTER_PARRY:
12983 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
12984 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12985 break;
12986 case REACTIVE_OVERPOWER:
12987 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12988 ((Player*)this)->ClearComboPoints();
12989 break;
12990 default:
12991 break;
12994 else
12996 m_reactiveTimer[reactive] -= p_time;
13001 Unit* Unit::SelectRandomUnfriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
13003 std::list<Unit *> targets;
13005 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, radius);
13006 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
13007 Cell::VisitAllObjects(this, searcher, radius);
13009 // remove current target
13010 if(except)
13011 targets.remove(except);
13013 // remove not LoS targets
13014 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
13016 if(!IsWithinLOSInMap(*tIter))
13018 std::list<Unit *>::iterator tIter2 = tIter;
13019 ++tIter;
13020 targets.erase(tIter2);
13022 else
13023 ++tIter;
13026 // no appropriate targets
13027 if(targets.empty())
13028 return NULL;
13030 // select random
13031 uint32 rIdx = urand(0,targets.size()-1);
13032 std::list<Unit *>::const_iterator tcIter = targets.begin();
13033 for(uint32 i = 0; i < rIdx; ++i)
13034 ++tcIter;
13036 return *tcIter;
13039 Unit* Unit::SelectRandomFriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
13041 std::list<Unit *> targets;
13043 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(this, radius);
13044 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
13046 Cell::VisitAllObjects(this, searcher, radius);
13047 // remove current target
13048 if(except)
13049 targets.remove(except);
13051 // remove not LoS targets
13052 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
13054 if(!IsWithinLOSInMap(*tIter))
13056 std::list<Unit *>::iterator tIter2 = tIter;
13057 ++tIter;
13058 targets.erase(tIter2);
13060 else
13061 ++tIter;
13064 // no appropriate targets
13065 if(targets.empty())
13066 return NULL;
13068 // select random
13069 uint32 rIdx = urand(0,targets.size()-1);
13070 std::list<Unit *>::const_iterator tcIter = targets.begin();
13071 for(uint32 i = 0; i < rIdx; ++i)
13072 ++tcIter;
13074 return *tcIter;
13077 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
13079 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
13081 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
13082 return true;
13084 return false;
13087 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
13089 if(val > 0)
13091 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
13092 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
13094 else
13096 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
13097 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
13101 void Unit::ApplyCastTimePercentMod(float val, bool apply )
13103 if(val > 0)
13104 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
13105 else
13106 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
13109 void Unit::UpdateAuraForGroup(uint8 slot)
13111 if(GetTypeId() == TYPEID_PLAYER)
13113 Player* player = (Player*)this;
13114 if(player->GetGroup())
13116 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
13117 player->SetAuraUpdateMask(slot);
13120 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
13122 Pet *pet = ((Pet*)this);
13123 if(pet->isControlled())
13125 Unit *owner = GetOwner();
13126 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
13128 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
13129 pet->SetAuraUpdateMask(slot);
13135 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
13137 if (!normalized || GetTypeId() != TYPEID_PLAYER)
13138 return float(GetAttackTime(attType))/1000.0f;
13140 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
13141 if (!Weapon)
13142 return 2.4f; // fist attack
13144 switch (Weapon->GetProto()->InventoryType)
13146 case INVTYPE_2HWEAPON:
13147 return 3.3f;
13148 case INVTYPE_RANGED:
13149 case INVTYPE_RANGEDRIGHT:
13150 case INVTYPE_THROWN:
13151 return 2.8f;
13152 case INVTYPE_WEAPON:
13153 case INVTYPE_WEAPONMAINHAND:
13154 case INVTYPE_WEAPONOFFHAND:
13155 default:
13156 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
13160 Aura* Unit::GetDummyAura( uint32 spell_id ) const
13162 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
13163 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
13164 if ((*itr)->GetId() == spell_id)
13165 return *itr;
13167 return NULL;
13170 void Unit::SetContestedPvP(Player *attackedPlayer)
13172 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
13174 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
13175 return;
13177 player->SetContestedPvPTimer(30000);
13178 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
13180 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
13181 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
13182 // call MoveInLineOfSight for nearby contested guards
13183 SetVisibility(GetVisibility());
13185 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
13187 addUnitState(UNIT_STAT_ATTACK_PLAYER);
13188 // call MoveInLineOfSight for nearby contested guards
13189 SetVisibility(GetVisibility());
13193 void Unit::AddPetAura(PetAura const* petSpell)
13195 m_petAuras.insert(petSpell);
13196 if(Pet* pet = GetPet())
13197 pet->CastPetAura(petSpell);
13200 void Unit::RemovePetAura(PetAura const* petSpell)
13202 m_petAuras.erase(petSpell);
13203 if(Pet* pet = GetPet())
13204 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
13207 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
13209 Pet* pet = new Pet(HUNTER_PET);
13211 if(!pet->CreateBaseAtCreature(creatureTarget))
13213 delete pet;
13214 return NULL;
13217 pet->SetOwnerGUID(GetGUID());
13218 pet->SetCreatorGUID(GetGUID());
13219 pet->setFaction(getFaction());
13220 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
13222 if(GetTypeId()==TYPEID_PLAYER)
13223 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
13225 if(IsPvP())
13226 pet->SetPvP(true);
13228 if(IsFFAPvP())
13229 pet->SetFFAPvP(true);
13231 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
13233 if(!pet->InitStatsForLevel(level))
13235 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
13236 delete pet;
13237 return NULL;
13240 pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
13241 // this enables pet details window (Shift+P)
13242 pet->AIM_Initialize();
13243 pet->InitPetCreateSpells();
13244 pet->InitLevelupSpellsForLevel();
13245 pet->InitTalentForLevel();
13246 pet->SetHealth(pet->GetMaxHealth());
13248 return pet;
13251 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
13253 SpellEntry const* spellProto = aura->GetSpellProto ();
13255 // Get proc Event Entry
13256 spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
13258 // Aura info stored here
13259 Modifier *mod = aura->GetModifier();
13260 // Skip this auras
13261 if (isNonTriggerAura[mod->m_auraname])
13262 return false;
13263 // If not trigger by default and spellProcEvent==NULL - skip
13264 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
13265 return false;
13267 // Get EventProcFlag
13268 uint32 EventProcFlag;
13269 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
13270 EventProcFlag = spellProcEvent->procFlags;
13271 else
13272 EventProcFlag = spellProto->procFlags; // else get from spell proto
13273 // Continue if no trigger exist
13274 if (!EventProcFlag)
13275 return false;
13277 // Check spellProcEvent data requirements
13278 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
13279 return false;
13281 // In most cases req get honor or XP from kill
13282 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
13284 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
13285 // Shadow Word: Death - can trigger from every kill
13286 if (aura->GetId() == 32409)
13287 allow = true;
13288 if (!allow)
13289 return false;
13291 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
13292 // But except periodic triggers (can triggered from self)
13293 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC))
13294 return false;
13296 // Check if current equipment allows aura to proc
13297 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
13299 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
13301 Item *item = NULL;
13302 if(attType == BASE_ATTACK)
13303 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
13304 else if (attType == OFF_ATTACK)
13305 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13306 else
13307 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
13309 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13310 return false;
13312 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
13314 // Check if player is wearing shield
13315 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13316 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13317 return false;
13320 // Get chance from spell
13321 float chance = (float)spellProto->procChance;
13322 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
13323 if(spellProcEvent && spellProcEvent->customChance)
13324 chance = spellProcEvent->customChance;
13325 // If PPM exist calculate chance from PPM
13326 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
13328 uint32 WeaponSpeed = GetAttackTime(attType);
13329 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
13331 // Apply chance modifer aura
13332 if(Player* modOwner = GetSpellModOwner())
13334 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
13335 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
13338 return roll_chance_f(chance);
13341 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
13343 // aura can be deleted at casts
13344 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
13345 SpellEffectIndex effIdx = triggeredByAura->GetEffIndex();
13346 int32 heal = triggeredByAura->GetModifier()->m_amount;
13347 uint64 caster_guid = triggeredByAura->GetCasterGUID();
13349 // jumps
13350 int32 jumps = triggeredByAura->GetAuraCharges()-1;
13352 // current aura expire
13353 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
13355 // next target selection
13356 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
13358 float radius;
13359 if (spellProto->EffectRadiusIndex[effIdx])
13360 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
13361 else
13362 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
13364 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
13366 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
13368 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
13370 // aura will applied from caster, but spell casted from current aura holder
13371 SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
13373 // remove before apply next (locked against deleted)
13374 triggeredByAura->SetInUse(true);
13375 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
13377 caster->AddSpellMod(mod, true);
13378 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
13379 caster->AddSpellMod(mod, false);
13380 triggeredByAura->SetInUse(false);
13385 // heal
13386 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
13387 return true;
13390 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
13392 Unit::AuraMap& auras = GetAuras();
13393 for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
13395 SpellEntry const *spell = iter->second->GetSpellProto();
13396 if (spell->Id == exceptSpellId)
13397 ++iter;
13398 else if (non_positive && iter->second->IsPositive())
13399 ++iter;
13400 else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
13401 ++iter;
13402 else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
13404 RemoveAurasDueToSpell(spell->Id);
13405 if(auras.empty())
13406 break;
13407 else
13408 iter = auras.begin();
13410 else
13411 ++iter;
13415 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
13417 if(newPhaseMask==GetPhaseMask())
13418 return;
13420 if(IsInWorld())
13421 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
13423 WorldObject::SetPhaseMask(newPhaseMask,update);
13425 if(IsInWorld())
13426 if(Pet* pet = GetPet())
13427 pet->SetPhaseMask(newPhaseMask,true);
13430 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
13432 if(GetTypeId() == TYPEID_PLAYER)
13433 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
13434 else
13436 Creature* c = (Creature*)this;
13437 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13438 if (!c->GetMotionMaster()->empty())
13439 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13440 movgen->Interrupt(*c);
13442 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
13444 WorldPacket data;
13445 BuildHeartBeatMsg(&data);
13446 SendMessageToSet(&data, false);
13447 // finished relocation, movegen can different from top before creature relocation,
13448 // but apply Reset expected to be safe in any case
13449 if (!c->GetMotionMaster()->empty())
13450 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13451 movgen->Reset(*c);
13455 void Unit::MonsterMove(float x, float y, float z, uint32 transitTime)
13457 SplineFlags flags = GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : ((Creature*)this)->GetSplineFlags();
13458 SendMonsterMove(x, y, z, SPLINETYPE_NORMAL, flags, transitTime);
13460 if (GetTypeId() != TYPEID_PLAYER)
13462 Creature* c = (Creature*)this;
13463 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13464 if (!c->GetMotionMaster()->empty())
13465 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13466 movgen->Interrupt(*c);
13468 GetMap()->CreatureRelocation((Creature*)this, x, y, z, 0.0f);
13470 // finished relocation, movegen can different from top before creature relocation,
13471 // but apply Reset expected to be safe in any case
13472 if (!c->GetMotionMaster()->empty())
13473 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13474 movgen->Reset(*c);
13478 void Unit::MonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime)
13480 SendMonsterMoveWithSpeed(x, y, z, transitTime );
13482 if (GetTypeId() != TYPEID_PLAYER)
13484 Creature* c = (Creature*)this;
13485 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13486 if (!c->GetMotionMaster()->empty())
13487 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13488 movgen->Interrupt(*c);
13490 GetMap()->CreatureRelocation((Creature*)this, x, y, z, 0.0f);
13492 // finished relocation, movegen can different from top before creature relocation,
13493 // but apply Reset expected to be safe in any case
13494 if (!c->GetMotionMaster()->empty())
13495 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13496 movgen->Reset(*c);
13500 struct SetPvPHelper
13502 explicit SetPvPHelper(bool _state) : state(_state) {}
13503 void operator()(Unit* unit) const { unit->SetPvP(state); }
13504 bool state;
13507 void Unit::SetPvP( bool state )
13509 if(state)
13510 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13511 else
13512 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13514 CallForAllControlledUnits(SetPvPHelper(state),true,true,true);
13517 struct SetFFAPvPHelper
13519 explicit SetFFAPvPHelper(bool _state) : state(_state) {}
13520 void operator()(Unit* unit) const { unit->SetFFAPvP(state); }
13521 bool state;
13524 void Unit::SetFFAPvP( bool state )
13526 if(state)
13527 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13528 else
13529 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13531 CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true);
13534 void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed)
13536 float angle = this == target ? GetOrientation() + M_PI_F : target->GetAngle(this);
13537 float vsin = sin(angle);
13538 float vcos = cos(angle);
13540 // Effect propertly implemented only for players
13541 if(GetTypeId()==TYPEID_PLAYER)
13543 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
13544 data << GetPackGUID();
13545 data << uint32(0); // Sequence
13546 data << float(vcos); // x direction
13547 data << float(vsin); // y direction
13548 data << float(horizontalSpeed); // Horizontal speed
13549 data << float(-verticalSpeed); // Z Movement speed (vertical)
13550 ((Player*)this)->GetSession()->SendPacket(&data);
13552 else
13554 float dis = horizontalSpeed;
13556 float ox, oy, oz;
13557 GetPosition(ox, oy, oz);
13559 float fx = ox + dis * vcos;
13560 float fy = oy + dis * vsin;
13561 float fz = oz;
13563 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
13564 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5f, fx,fy,oz+0.5f,fx2,fy2,fz2, -0.5f))
13566 fx = fx2;
13567 fy = fy2;
13568 fz = fz2;
13571 UpdateGroundPositionZ(fx, fy, fz);
13573 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
13574 // with CreatureRelocation at server side
13575 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
13579 float Unit::GetCombatRatingReduction(CombatRating cr) const
13581 if (GetTypeId() == TYPEID_PLAYER)
13582 return ((Player const*)this)->GetRatingBonusValue(cr);
13583 else if (((Creature const*)this)->isPet())
13585 // Player's pet have 0.4 resilience from owner
13586 if (Unit* owner = GetOwner())
13587 if(owner->GetTypeId() == TYPEID_PLAYER)
13588 return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
13591 return 0.0f;
13594 uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
13596 float percent = GetCombatRatingReduction(cr) * rate;
13597 if (percent > cap)
13598 percent = cap;
13599 return uint32 (percent * damage / 100.0f);
13602 void Unit::SendThreatUpdate()
13604 ThreatList const& tlist = getThreatManager().getThreatList();
13605 if (uint32 count = tlist.size())
13607 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_THREAT_UPDATE Message");
13608 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
13609 data << GetPackGUID();
13610 data << uint32(count);
13611 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13613 data.appendPackGUID((*itr)->getUnitGuid());
13614 data << uint32((*itr)->getThreat());
13616 SendMessageToSet(&data, false);
13620 void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
13622 ThreatList const& tlist = getThreatManager().getThreatList();
13623 if (uint32 count = tlist.size())
13625 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
13626 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
13627 data << GetPackGUID();
13628 data.appendPackGUID(pHostilReference->getUnitGuid());
13629 data << uint32(count);
13630 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13632 data.appendPackGUID((*itr)->getUnitGuid());
13633 data << uint32((*itr)->getThreat());
13635 SendMessageToSet(&data, false);
13639 void Unit::SendThreatClear()
13641 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_THREAT_CLEAR Message");
13642 WorldPacket data(SMSG_THREAT_CLEAR, 8);
13643 data << GetPackGUID();
13644 SendMessageToSet(&data, false);
13647 void Unit::SendThreatRemove(HostileReference* pHostileReference)
13649 DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Send SMSG_THREAT_REMOVE Message");
13650 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
13651 data << GetPackGUID();
13652 data.appendPackGUID(pHostileReference->getUnitGuid());
13653 SendMessageToSet(&data, false);
13656 struct StopAttackFactionHelper
13658 explicit StopAttackFactionHelper(uint32 _faction_id) : faction_id(_faction_id) {}
13659 void operator()(Unit* unit) const { unit->StopAttackFaction(faction_id); }
13660 uint32 faction_id;
13663 void Unit::StopAttackFaction(uint32 faction_id)
13665 if (Unit* victim = getVictim())
13667 if (victim->getFactionTemplateEntry()->faction==faction_id)
13669 AttackStop();
13670 if (IsNonMeleeSpellCasted(false))
13671 InterruptNonMeleeSpells(false);
13673 // melee and ranged forced attack cancel
13674 if (GetTypeId() == TYPEID_PLAYER)
13675 ((Player*)this)->SendAttackSwingCancelAttack();
13679 AttackerSet const& attackers = getAttackers();
13680 for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
13682 if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
13684 (*itr)->AttackStop();
13685 itr = attackers.begin();
13687 else
13688 ++itr;
13691 getHostileRefManager().deleteReferencesForFaction(faction_id);
13693 CallForAllControlledUnits(StopAttackFactionHelper(faction_id),false,true,true);
13696 void Unit::CleanupDeletedAuras()
13698 // really delete auras "deleted" while processing its ApplyModify code
13699 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
13700 delete *itr;
13701 m_deletedAuras.clear();
13704 bool Unit::CheckAndIncreaseCastCounter()
13706 uint32 maxCasts = sWorld.getConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN);
13708 if (maxCasts && m_castCounter >= maxCasts)
13709 return false;
13711 ++m_castCounter;
13712 return true;