[10041] Use for spell 49145 and ranks for decrease SPELL_DIRECT_DAMAGE damage.
[getmangos.git] / src / game / ObjectPosSelector.cpp
blobaf9bbb1abde226270a4e056366f1c945aabb6270
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "ObjectPosSelector.h"
20 #include "Object.h"
22 ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
23 : m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
25 // if size == 0, m_anglestep will become 0 -> freeze
26 if(m_size == 0.0f)
27 m_size = DEFAULT_WORLD_OBJECT_SIZE;
29 m_anglestep = acos(m_dist/(m_dist+2*m_size));
31 m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
32 m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();
34 m_smallStepAngle[USED_POS_PLUS] = 0;
35 m_smallStepAngle[USED_POS_MINUS] = 0;
37 m_smallStepOk[USED_POS_PLUS] = false;
38 m_smallStepOk[USED_POS_MINUS] = false;
40 m_smallStepNextUsedPos[USED_POS_PLUS] = NULL;
41 m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
44 ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
46 UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
47 if(itr!=m_UsedPosLists[uptype].end())
48 ++itr;
50 if(itr==m_UsedPosLists[uptype].end())
52 if(!m_UsedPosLists[~uptype].empty())
53 return &*m_UsedPosLists[~uptype].rbegin();
54 else
55 return NULL;
57 else
58 return &*itr;
61 void ObjectPosSelector::AddUsedPos(float size,float angle,float dist)
63 if(angle>=0)
64 m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist)));
65 else
66 m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist)));
69 void ObjectPosSelector::InitializeAngle()
71 m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin();
72 m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();
74 m_smallStepAngle[USED_POS_PLUS] = 0;
75 m_smallStepAngle[USED_POS_MINUS] = 0;
77 m_smallStepOk[USED_POS_PLUS] = true;
78 m_smallStepOk[USED_POS_MINUS] = true;
81 bool ObjectPosSelector::FirstAngle(float& angle)
83 if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
84 return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle);
85 else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
86 return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle);
88 return false;
91 bool ObjectPosSelector::NextAngle(float& angle)
93 while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
94 m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
95 m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
97 // calculate next possible angle
98 if(NextPosibleAngle(angle))
99 return true;
102 return false;
105 bool ObjectPosSelector::NextUsedAngle(float& angle)
107 while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
108 m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
110 // calculate next possible angle
111 if(!NextPosibleAngle(angle))
112 return true;
115 return false;
118 bool ObjectPosSelector::NextPosibleAngle( float& angle )
120 // ++ direction less updated
121 if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
122 (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
124 bool ok;
125 if(m_smallStepOk[USED_POS_PLUS])
126 ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
127 else
128 ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle);
130 if(!ok)
131 ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
132 return ok;
134 // -- direction less updated
135 else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
137 bool ok;
138 if(m_smallStepOk[USED_POS_MINUS])
139 ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
140 else
141 ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle);
143 if(!ok)
144 ++m_nextUsedPos[USED_POS_MINUS];
145 return ok;
147 else // both list empty
149 if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
151 return NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
153 // -- direction less updated
154 else if( m_smallStepOk[USED_POS_MINUS] )
156 return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
160 // no angles
161 return false;