[10041] Use for spell 49145 and ranks for decrease SPELL_DIRECT_DAMAGE damage.
[getmangos.git] / src / game / GossipDef.cpp
blob970b51905f08da0c51847c6a1f1506032fbeeec6
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "QuestDef.h"
20 #include "GossipDef.h"
21 #include "ObjectMgr.h"
22 #include "Opcodes.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
25 #include "Formulas.h"
27 GossipMenu::GossipMenu()
29 m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
30 m_gMenuId = 0;
33 GossipMenu::~GossipMenu()
35 ClearMenu();
38 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
40 ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
42 GossipMenuItem gItem;
44 gItem.m_gIcon = Icon;
45 gItem.m_gMessage = Message;
46 gItem.m_gCoded = Coded;
47 gItem.m_gSender = dtSender;
48 gItem.m_gOptionId = dtAction;
49 gItem.m_gBoxMessage = BoxMessage;
50 gItem.m_gBoxMoney = BoxMoney;
52 m_gItems.push_back(gItem);
55 void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script)
57 GossipMenuItemData pItemData;
59 pItemData.m_gAction_menu = action_menu;
60 pItemData.m_gAction_poi = action_poi;
61 pItemData.m_gAction_script = action_script;
63 m_gItemsData.push_back(pItemData);
66 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
68 AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
71 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
73 AddMenuItem(Icon, std::string(Message ? Message : ""), Coded);
76 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
78 AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
81 uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
83 if ( ItemId >= m_gItems.size() )
84 return 0;
86 return m_gItems[ ItemId ].m_gSender;
89 uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
91 if ( ItemId >= m_gItems.size() )
92 return 0;
94 return m_gItems[ ItemId ].m_gOptionId;
97 bool GossipMenu::MenuItemCoded( unsigned int ItemId )
99 if ( ItemId >= m_gItems.size() )
100 return 0;
102 return m_gItems[ ItemId ].m_gCoded;
105 void GossipMenu::ClearMenu()
107 m_gItems.clear();
108 m_gItemsData.clear();
109 m_gMenuId = 0;
112 PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
116 PlayerMenu::~PlayerMenu()
118 ClearMenus();
121 void PlayerMenu::ClearMenus()
123 mGossipMenu.ClearMenu();
124 mQuestMenu.ClearMenu();
127 uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
129 return mGossipMenu.MenuItemSender( Selection );
132 uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
134 return mGossipMenu.MenuItemAction( Selection );
137 bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
139 return mGossipMenu.MenuItemCoded( Selection );
142 void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
144 WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
145 data << uint64(objectGUID);
146 data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0
147 data << uint32(TitleTextId);
148 data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20
150 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
152 GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
153 data << uint32( iI );
154 data << uint8( gItem.m_gIcon );
155 data << uint8( gItem.m_gCoded ); // makes pop up box password
156 data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
157 data << gItem.m_gMessage; // text for gossip item, max 0x800
158 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3, max 0x800
161 data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
163 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
165 QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
166 uint32 questID = qItem.m_qId;
167 Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);
169 data << uint32(questID);
170 data << uint32(qItem.m_qIcon);
171 data << int32(pQuest->GetQuestLevel());
172 data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
173 data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
174 std::string Title = pQuest->GetTitle();
176 int loc_idx = pSession->GetSessionDbLocaleIndex();
177 if (loc_idx >= 0)
178 if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
179 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
180 Title = ql->Title[loc_idx];
181 data << Title; // max 0x200
184 pSession->SendPacket( &data );
185 //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
188 void PlayerMenu::CloseGossip()
190 WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
191 pSession->SendPacket( &data );
193 //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
196 // Outdated
197 void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
199 WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
200 data << uint32(Flags);
201 data << float(X);
202 data << float(Y);
203 data << uint32(Icon);
204 data << uint32(Data);
205 data << locName;
207 pSession->SendPacket( &data );
208 //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
211 void PlayerMenu::SendPointOfInterest( uint32 poi_id )
213 PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);
214 if(!poi)
216 sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
217 return;
220 std::string icon_name = poi->icon_name;
222 int loc_idx = pSession->GetSessionDbLocaleIndex();
223 if (loc_idx >= 0)
224 if (PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id))
225 if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
226 icon_name = pl->IconName[loc_idx];
228 WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
229 data << uint32(poi->flags);
230 data << float(poi->x);
231 data << float(poi->y);
232 data << uint32(poi->icon);
233 data << uint32(poi->data);
234 data << icon_name;
236 pSession->SendPacket( &data );
237 //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
240 void PlayerMenu::SendTalking( uint32 textID )
242 GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
244 WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
245 data << textID; // can be < 0
247 if (!pGossip)
249 for(uint32 i = 0; i < 8; ++i)
251 data << float(0);
252 data << "Greetings $N";
253 data << "Greetings $N";
254 data << uint32(0);
255 data << uint32(0);
256 data << uint32(0);
257 data << uint32(0);
258 data << uint32(0);
259 data << uint32(0);
260 data << uint32(0);
263 else
265 std::string Text_0[8], Text_1[8];
266 for (int i = 0; i < 8; ++i)
268 Text_0[i] = pGossip->Options[i].Text_0;
269 Text_1[i] = pGossip->Options[i].Text_1;
271 int loc_idx = pSession->GetSessionDbLocaleIndex();
272 if (loc_idx >= 0)
274 if (NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(textID))
276 for (int i = 0; i < 8; ++i)
278 if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty())
279 Text_0[i] = nl->Text_0[i][loc_idx];
280 if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty())
281 Text_1[i] = nl->Text_1[i][loc_idx];
285 for (int i = 0; i < 8; ++i)
287 data << pGossip->Options[i].Probability;
289 if ( Text_0[i].empty() )
290 data << Text_1[i];
291 else
292 data << Text_0[i];
294 if ( Text_1[i].empty() )
295 data << Text_0[i];
296 else
297 data << Text_1[i];
299 data << pGossip->Options[i].Language;
301 for(int j = 0; j < 3; ++j)
303 data << pGossip->Options[i].Emotes[j]._Delay;
304 data << pGossip->Options[i].Emotes[j]._Emote;
308 pSession->SendPacket( &data );
310 DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
313 void PlayerMenu::SendTalking( char const * title, char const * text )
315 WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
316 data << uint32(0);
317 for(uint32 i = 0; i < 8; ++i)
319 data << float(0);
320 data << title;
321 data << text;
322 data << uint32(0);
323 data << uint32(0);
324 data << uint32(0);
325 data << uint32(0);
326 data << uint32(0);
327 data << uint32(0);
328 data << uint32(0);
331 pSession->SendPacket( &data );
333 DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
336 /*********************************************************/
337 /*** QUEST SYSTEM ***/
338 /*********************************************************/
340 QuestMenu::QuestMenu()
342 m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
345 QuestMenu::~QuestMenu()
347 ClearMenu();
350 void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
352 Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId);
353 if (!qinfo)
354 return;
356 ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
358 QuestMenuItem qItem;
360 qItem.m_qId = QuestId;
361 qItem.m_qIcon = Icon;
363 m_qItems.push_back(qItem);
366 bool QuestMenu::HasItem( uint32 questid )
368 for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
369 if(i->m_qId == questid)
370 return true;
371 return false;
374 void QuestMenu::ClearMenu()
376 m_qItems.clear();
379 void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID )
381 WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
382 data << uint64(npcGUID);
383 data << Title;
384 data << uint32(eEmote._Delay ); // player emote
385 data << uint32(eEmote._Emote ); // NPC emote
387 size_t count_pos = data.wpos();
388 data << uint8 ( mQuestMenu.MenuItemCount() );
389 uint32 count = 0;
390 for (; count < mQuestMenu.MenuItemCount(); ++count )
392 QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
394 uint32 questID = qmi.m_qId;
396 if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID))
398 std::string title = pQuest->GetTitle();
400 int loc_idx = pSession->GetSessionDbLocaleIndex();
401 if (loc_idx >= 0)
403 if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
405 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
406 title = ql->Title[loc_idx];
410 data << uint32(questID);
411 data << uint32(qmi.m_qIcon);
412 data << int32(pQuest->GetQuestLevel());
413 data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
414 data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
415 data << title;
418 data.put<uint8>(count_pos, count);
419 pSession->SendPacket( &data );
420 DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
423 void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
425 WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
426 data << uint64(npcGUID);
427 data << uint8(questStatus);
429 pSession->SendPacket( &data );
430 DEBUG_LOG( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
433 void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
435 std::string Title = pQuest->GetTitle();
436 std::string Details = pQuest->GetDetails();
437 std::string Objectives = pQuest->GetObjectives();
439 int loc_idx = pSession->GetSessionDbLocaleIndex();
440 if (loc_idx >= 0)
442 if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
444 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
445 Title = ql->Title[loc_idx];
446 if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
447 Details = ql->Details[loc_idx];
448 if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
449 Objectives = ql->Objectives[loc_idx];
453 WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
454 data << uint64(npcGUID);
455 data << uint64(0); // wotlk, something todo with quest sharing?
456 data << uint32(pQuest->GetQuestId());
457 data << Title;
458 data << Details;
459 data << Objectives;
460 data << uint8(ActivateAccept ? 1 : 0); // auto finish
461 data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
462 data << uint32(pQuest->GetSuggestedPlayers());
463 data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
465 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
467 data << uint32(0); // Rewarded chosen items hidden
468 data << uint32(0); // Rewarded items hidden
469 data << uint32(0); // Rewarded money hidden
470 data << uint32(0); // Rewarded XP hidden
472 else
474 ItemPrototype const* IProto;
476 data << uint32(pQuest->GetRewChoiceItemsCount());
478 for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
480 if (!pQuest->RewChoiceItemId[i])
481 continue;
483 data << uint32(pQuest->RewChoiceItemId[i]);
484 data << uint32(pQuest->RewChoiceItemCount[i]);
486 IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
488 if (IProto)
489 data << uint32(IProto->DisplayInfoID);
490 else
491 data << uint32(0x00);
494 data << uint32(pQuest->GetRewItemsCount());
496 for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
498 if (!pQuest->RewItemId[i])
499 continue;
501 data << uint32(pQuest->RewItemId[i]);
502 data << uint32(pQuest->RewItemCount[i]);
504 IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
506 if (IProto)
507 data << uint32(IProto->DisplayInfoID);
508 else
509 data << uint32(0);
512 // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
513 if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
514 data << uint32(pQuest->GetRewMoneyMaxLevel());
515 else
516 data << uint32(pQuest->GetRewOrReqMoney());
518 data << uint32(pQuest->XPValue(pSession->GetPlayer()));
521 // TODO: fixme. rewarded honor points
522 data << uint32(pQuest->GetRewHonorAddition());
523 data << float(pQuest->GetRewHonorMultiplier()); // new 3.3.0
525 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
526 data << uint32(pQuest->GetRewSpellCast()); // casted spell
527 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
528 data << uint32(pQuest->GetBonusTalents()); // bonus talents
529 data << uint32(0); // bonus arena points
530 data << uint32(0); // rep reward show mask?
532 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
533 data << uint32(pQuest->RewRepFaction[i]);
535 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
536 data << int32(pQuest->RewRepValueId[i]);
538 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
539 data << int32(0);
540 //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
542 data << uint32(QUEST_EMOTE_COUNT);
544 for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
546 data << uint32(pQuest->DetailsEmote[i]);
547 data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
550 pSession->SendPacket( &data );
552 DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
555 // send only static data in this packet!
556 void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
558 std::string Title, Details, Objectives, EndText, CompletedText;
559 std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
560 Title = pQuest->GetTitle();
561 Details = pQuest->GetDetails();
562 Objectives = pQuest->GetObjectives();
563 EndText = pQuest->GetEndText();
564 CompletedText = pQuest->GetCompletedText();
566 for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
567 ObjectiveText[i] = pQuest->ObjectiveText[i];
569 int loc_idx = pSession->GetSessionDbLocaleIndex();
570 if (loc_idx >= 0)
572 if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
574 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
575 Title = ql->Title[loc_idx];
576 if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
577 Details = ql->Details[loc_idx];
578 if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
579 Objectives = ql->Objectives[loc_idx];
580 if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty())
581 EndText = ql->EndText[loc_idx];
582 if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty())
583 CompletedText = ql->CompletedText[loc_idx];
585 for (int i = 0;i < QUEST_OBJECTIVES_COUNT; ++i)
586 if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
587 ObjectiveText[i] = ql->ObjectiveText[i][loc_idx];
591 WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
593 data << uint32(pQuest->GetQuestId()); // quest id
594 data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
595 data << int32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client)
596 data << uint32(pQuest->GetMinLevel()); // min required level to obtain (added for 3.3). Assumed allowed (database) range is -1 to 255 (still using uint32, since negative value would not be of any known use for client)
597 data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
599 data << uint32(pQuest->GetType()); // quest type
600 data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
602 data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
603 data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
605 data << uint32(0); // RequiredOpositeRepFaction
606 data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
608 data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
609 data << uint32(pQuest->GetRewXPId()); // column index in QuestXP.dbc (row based on quest level)
611 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
612 data << uint32(0); // Hide money rewarded
613 else
614 data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
616 data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
617 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
618 data << uint32(pQuest->GetRewSpellCast()); // casted spell
620 // rewarded honor points
621 data << uint32(pQuest->GetRewHonorAddition());
622 data << float(pQuest->GetRewHonorMultiplier()); // new reward honor (multiplied by ~62 at client side)
624 data << uint32(pQuest->GetSrcItemId()); // source item id
625 data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
626 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
627 data << uint32(pQuest->GetPlayersSlain()); // players slain
628 data << uint32(pQuest->GetBonusTalents()); // bonus talents
629 data << uint32(0); // bonus arena points
630 data << uint32(0); // rew rep show mask?
632 int iI;
634 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
636 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
637 data << uint32(0) << uint32(0);
638 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
639 data << uint32(0) << uint32(0);
641 else
643 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
645 data << uint32(pQuest->RewItemId[iI]);
646 data << uint32(pQuest->RewItemCount[iI]);
648 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
650 data << uint32(pQuest->RewChoiceItemId[iI]);
651 data << uint32(pQuest->RewChoiceItemCount[iI]);
655 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
656 data << uint32(pQuest->RewRepFaction[i]);
658 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
659 data << int32(pQuest->RewRepValueId[i]);
661 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
662 data << int32(0);
663 //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
665 data << pQuest->GetPointMapId();
666 data << pQuest->GetPointX();
667 data << pQuest->GetPointY();
668 data << pQuest->GetPointOpt();
670 data << Title;
671 data << Objectives;
672 data << Details;
673 data << EndText;
674 data << CompletedText; // display in quest objectives window once all objectives are completed
676 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
678 if (pQuest->ReqCreatureOrGOId[iI] < 0)
680 // client expected gameobject template id in form (id|0x80000000)
681 data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
683 else
685 data << uint32(pQuest->ReqCreatureOrGOId[iI]);
687 data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
688 data << uint32(pQuest->ReqSourceId[iI]);
689 data << uint32(0); // req source count?
692 for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
694 data << uint32(pQuest->ReqItemId[iI]);
695 data << uint32(pQuest->ReqItemCount[iI]);
698 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
699 data << ObjectiveText[iI];
701 pSession->SendPacket( &data );
702 DEBUG_LOG( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
705 void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
707 std::string Title = pQuest->GetTitle();
708 std::string OfferRewardText = pQuest->GetOfferRewardText();
710 int loc_idx = pSession->GetSessionDbLocaleIndex();
711 if (loc_idx >= 0)
713 if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
715 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
716 Title = ql->Title[loc_idx];
717 if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
718 OfferRewardText = ql->OfferRewardText[loc_idx];
722 WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
724 data << uint64(npcGUID);
725 data << uint32(pQuest->GetQuestId());
726 data << Title;
727 data << OfferRewardText;
729 data << uint8(EnableNext ? 1 : 0); // Auto Finish
730 data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
731 data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
733 uint32 EmoteCount = 0;
734 for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
736 if(pQuest->OfferRewardEmote[i] <= 0)
737 break;
738 ++EmoteCount;
741 data << EmoteCount; // Emote Count
742 for (uint32 i = 0; i < EmoteCount; ++i)
744 data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
745 data << uint32(pQuest->OfferRewardEmote[i]);
748 ItemPrototype const *pItem;
750 data << uint32(pQuest->GetRewChoiceItemsCount());
751 for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)
753 pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] );
755 data << uint32(pQuest->RewChoiceItemId[i]);
756 data << uint32(pQuest->RewChoiceItemCount[i]);
758 if ( pItem )
759 data << uint32(pItem->DisplayInfoID);
760 else
761 data << uint32(0);
764 data << uint32(pQuest->GetRewItemsCount());
765 for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
767 pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
768 data << uint32(pQuest->RewItemId[i]);
769 data << uint32(pQuest->RewItemCount[i]);
771 if ( pItem )
772 data << uint32(pItem->DisplayInfoID);
773 else
774 data << uint32(0);
777 // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
778 if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
779 data << uint32(pQuest->GetRewMoneyMaxLevel());
780 else
781 data << uint32(pQuest->GetRewOrReqMoney());
783 data << uint32(pQuest->XPValue(pSession->GetPlayer())); // xp
785 // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client
786 data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition()));
787 data << float(pQuest->GetRewHonorMultiplier());
789 data << uint32(0x08); // unused by client?
790 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
791 data << uint32(pQuest->GetRewSpellCast()); // casted spell
792 data << uint32(pQuest->GetCharTitleId()); // character title
793 data << uint32(pQuest->GetBonusTalents()); // bonus talents
794 data << uint32(0); // bonus arena points
795 data << uint32(0); // rew rep show mask?
797 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
798 data << uint32(pQuest->RewRepFaction[i]);
800 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
801 data << int32(pQuest->RewRepValueId[i]);
803 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No diplomacy bonus is expected given, reward also does not display in chat window
804 data << int32(0);
805 //data << int32(pQuest->RewRepValue[i]);
807 pSession->SendPacket( &data );
808 DEBUG_LOG( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
811 void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
813 // We can always call to RequestItems, but this packet only goes out if there are actually
814 // items. Otherwise, we'll skip straight to the OfferReward
816 std::string Title = pQuest->GetTitle();
817 std::string RequestItemsText = pQuest->GetRequestItemsText();
819 int loc_idx = pSession->GetSessionDbLocaleIndex();
820 if (loc_idx >= 0)
822 if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
824 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
825 Title = ql->Title[loc_idx];
826 if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty())
827 RequestItemsText = ql->RequestItemsText[loc_idx];
831 if (!pQuest->GetReqItemsCount() && Completable)
833 SendQuestGiverOfferReward(pQuest, npcGUID, true);
834 return;
837 WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
838 data << uint64(npcGUID);
839 data << uint32(pQuest->GetQuestId());
840 data << Title;
841 data << RequestItemsText;
843 data << uint32(0x00); // emote delay
845 if(Completable)
846 data << pQuest->GetCompleteEmote(); // emote id
847 else
848 data << pQuest->GetIncompleteEmote();
850 // Close Window after cancel
851 if (CloseOnCancel)
852 data << uint32(0x01); // auto finish
853 else
854 data << uint32(0x00);
856 data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
857 data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
859 // Required Money
860 data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
862 data << uint32( pQuest->GetReqItemsCount() );
863 ItemPrototype const *pItem;
864 for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
866 if ( !pQuest->ReqItemId[i] )
867 continue;
868 pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
869 data << uint32(pQuest->ReqItemId[i]);
870 data << uint32(pQuest->ReqItemCount[i]);
872 if ( pItem )
873 data << uint32(pItem->DisplayInfoID);
874 else
875 data << uint32(0);
878 if ( !Completable ) // Completable = flags1 && flags2 && flags3 && flags4
879 data << uint32(0x00); // flags1
880 else
881 data << uint32(0x03);
883 data << uint32(0x04); // flags2
884 data << uint32(0x08); // flags3
885 data << uint32(0x10); // flags4
887 pSession->SendPacket( &data );
888 DEBUG_LOG( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );