[7886] Drop use table `petcreateinfo_spell`
[getmangos.git] / src / game / SpellMgr.h
blob59915e80001ce188af06d1546105eb4626292dc9
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _SPELLMGR_H
20 #define _SPELLMGR_H
22 // For static or at-server-startup loaded spell data
23 // For more high level function for sSpellStore data
25 #include "SharedDefines.h"
26 #include "DBCStructure.h"
27 #include "Database/SQLStorage.h"
29 #include "Utilities/UnorderedMap.h"
31 #include "Player.h"
33 #include <map>
35 class Player;
36 class Spell;
38 extern SQLStorage sSpellThreatStore;
40 // only used in code
41 enum SpellCategories
43 SPELLCATEGORY_HEALTH_MANA_POTIONS = 4,
44 SPELLCATEGORY_DEVOUR_MAGIC = 12
47 enum SpellFamilyNames
49 SPELLFAMILY_GENERIC = 0,
50 SPELLFAMILY_UNK1 = 1, // events, holidays
51 // 2 - unused
52 SPELLFAMILY_MAGE = 3,
53 SPELLFAMILY_WARRIOR = 4,
54 SPELLFAMILY_WARLOCK = 5,
55 SPELLFAMILY_PRIEST = 6,
56 SPELLFAMILY_DRUID = 7,
57 SPELLFAMILY_ROGUE = 8,
58 SPELLFAMILY_HUNTER = 9,
59 SPELLFAMILY_PALADIN = 10,
60 SPELLFAMILY_SHAMAN = 11,
61 SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
62 SPELLFAMILY_POTION = 13,
63 // 14 - unused
64 SPELLFAMILY_DEATHKNIGHT = 15,
65 // 16 - unused
66 SPELLFAMILY_PET = 17
69 //Some SpellFamilyFlags
70 #define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
71 #define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
72 #define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
73 #define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
74 #define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
75 #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
76 #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
78 #define SPELLFAMILYFLAG_PALADIN_SEALS 0x26000C000A000000LL
79 // Spell clasification
80 enum SpellSpecific
82 SPELL_NORMAL = 0,
83 SPELL_SEAL = 1,
84 SPELL_BLESSING = 2,
85 SPELL_AURA = 3,
86 SPELL_STING = 4,
87 SPELL_CURSE = 5,
88 SPELL_ASPECT = 6,
89 SPELL_TRACKER = 7,
90 SPELL_WARLOCK_ARMOR = 8,
91 SPELL_MAGE_ARMOR = 9,
92 SPELL_ELEMENTAL_SHIELD = 10,
93 SPELL_MAGE_POLYMORPH = 11,
94 SPELL_POSITIVE_SHOUT = 12,
95 SPELL_JUDGEMENT = 13,
96 SPELL_BATTLE_ELIXIR = 14,
97 SPELL_GUARDIAN_ELIXIR = 15,
98 SPELL_FLASK_ELIXIR = 16,
99 SPELL_PRESENCE = 17
102 SpellSpecific GetSpellSpecific(uint32 spellId);
104 // Different spell properties
105 inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
106 uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
107 inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
108 inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
109 inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
110 int32 GetSpellDuration(SpellEntry const *spellInfo);
111 int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
113 inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
115 for(int i= 0; i < 3; ++i)
116 if(SpellEffects(spellInfo->Effect[i])==effect)
117 return true;
118 return false;
121 bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
123 inline bool IsSealSpell(SpellEntry const *spellInfo)
125 //Collection of all the seal family flags. No other paladin spell has any of those.
126 return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
127 ( spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_PALADIN_SEALS );
130 inline bool IsElementalShield(SpellEntry const *spellInfo)
132 // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
133 return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
136 inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
138 return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT;
141 inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
143 return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && (
144 spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT || // see IsExplicitDiscoverySpell
145 !spellInfo->EffectItemType[0] || // result item not provided
146 spellInfo->TotemCategory[0] == 121); // different random cards from Inscription (121==Virtuoso Inking Set category)
149 int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
150 bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2);
151 bool IsSingleFromSpellSpecificRanksPerTarget(SpellSpecific spellId_spec, SpellSpecific i_spellId_spec);
152 bool IsPassiveSpell(uint32 spellId);
154 inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
156 if(!IsPassiveSpell(spellProto->Id))
157 return false;
159 return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
163 inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
165 return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
168 inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
170 return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
173 bool IsPositiveSpell(uint32 spellId);
174 bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
175 bool IsPositiveTarget(uint32 targetA, uint32 targetB);
177 bool IsSingleTargetSpell(SpellEntry const *spellInfo);
178 bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
180 bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId);
182 inline bool IsAreaEffectTarget( Targets target )
184 switch (target )
186 case TARGET_AREAEFFECT_INSTANT:
187 case TARGET_AREAEFFECT_CUSTOM:
188 case TARGET_ALL_ENEMY_IN_AREA:
189 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
190 case TARGET_ALL_PARTY_AROUND_CASTER:
191 case TARGET_IN_FRONT_OF_CASTER:
192 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
193 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
194 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
195 case TARGET_ALL_PARTY:
196 case TARGET_ALL_PARTY_AROUND_CASTER_2:
197 case TARGET_AREAEFFECT_PARTY:
198 case TARGET_AREAEFFECT_CUSTOM_2:
199 case TARGET_ALL_RAID_AROUND_CASTER:
200 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
201 return true;
202 default:
203 break;
205 return false;
208 inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
210 if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0])))
211 return true;
212 if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1])))
213 return true;
214 if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2])))
215 return true;
216 return false;
219 inline bool IsAreaAuraEffect(uint32 effect)
221 if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
222 effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
223 effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
224 effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
225 effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
226 effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
227 return true;
228 return false;
231 inline bool IsDispelSpell(SpellEntry const *spellInfo)
233 if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
234 spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
235 spellInfo->Effect[2] == SPELL_EFFECT_DISPEL )
236 return true;
237 return false;
239 inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
241 return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
244 inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
246 return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG);
249 SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
251 inline bool IsChanneledSpell(SpellEntry const* spellInfo)
253 return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
256 inline bool NeedsComboPoints(SpellEntry const* spellInfo)
258 return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
261 inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
263 return SpellSchoolMask(spellInfo->SchoolMask);
266 inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
268 uint32 mask = 0;
269 if (spellInfo->Mechanic)
270 mask |= 1<<spellInfo->Mechanic;
271 if (spellInfo->EffectMechanic[effect])
272 mask |= 1<<spellInfo->EffectMechanic[effect];
273 return mask;
276 inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
278 uint32 mask = 0;
279 if (spellInfo->Mechanic)
280 mask |= 1<<spellInfo->Mechanic;
281 for (int i=0; i< 3; ++i)
282 if (spellInfo->EffectMechanic[i])
283 mask |= 1<<spellInfo->EffectMechanic[i];
284 return mask;
287 inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
289 if (spellInfo->EffectMechanic[effect])
290 return Mechanics(spellInfo->EffectMechanic[effect]);
291 if (spellInfo->Mechanic)
292 return Mechanics(spellInfo->Mechanic);
293 return MECHANIC_NONE;
296 inline uint32 GetDispellMask(DispelType dispel)
298 // If dispell all
299 if (dispel == DISPEL_ALL)
300 return DISPEL_ALL_MASK;
301 else
302 return (1 << dispel);
305 // Diminishing Returns interaction with spells
306 DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
307 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
308 DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
310 // Spell affects related declarations (accessed using SpellMgr functions)
311 struct SpellAffectEntry
313 uint32 SpellClassMask[3];
315 typedef UNORDERED_MAP<uint32, SpellAffectEntry> SpellAffectMap;
317 // Spell proc event related declarations (accessed using SpellMgr functions)
318 enum ProcFlags
320 PROC_FLAG_NONE = 0x00000000,
322 PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
323 PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
325 PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee auto attack
326 PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
328 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
329 PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
331 PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
332 PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
334 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
335 PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
337 PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT = 0x00000400, // 10 Successful AoE (not 100% shure unused)
338 PROC_FLAG_TAKEN_POSITIVE_AOE = 0x00000800, // 11 Taken AoE (not 100% shure unused)
340 PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT = 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
341 PROC_FLAG_TAKEN_AOE_SPELL_HIT = 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
343 PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00004000, // 14 Successful cast positive spell (by default only on healing)
344 PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00008000, // 15 Taken positive spell hit (by default only on healing)
346 PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage)
347 PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage)
349 PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
350 PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
352 PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
353 PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
355 PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used)
356 PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks
359 #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \
360 PROC_FLAG_TAKEN_MELEE_HIT | \
361 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
362 PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
363 PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
364 PROC_FLAG_TAKEN_RANGED_HIT | \
365 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
366 PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
368 enum ProcFlagsEx
370 PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
371 PROC_EX_NORMAL_HIT = 0x0000001, // If set only from normal hit (only damage spells)
372 PROC_EX_CRITICAL_HIT = 0x0000002,
373 PROC_EX_MISS = 0x0000004,
374 PROC_EX_RESIST = 0x0000008,
375 PROC_EX_DODGE = 0x0000010,
376 PROC_EX_PARRY = 0x0000020,
377 PROC_EX_BLOCK = 0x0000040,
378 PROC_EX_EVADE = 0x0000080,
379 PROC_EX_IMMUNE = 0x0000100,
380 PROC_EX_DEFLECT = 0x0000200,
381 PROC_EX_ABSORB = 0x0000400,
382 PROC_EX_REFLECT = 0x0000800,
383 PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used)
384 PROC_EX_RESERVED1 = 0x0002000,
385 PROC_EX_RESERVED2 = 0x0004000,
386 PROC_EX_RESERVED3 = 0x0008000,
387 PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
388 PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time (not used)
391 struct SpellProcEventEntry
393 uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
394 uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
395 uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
396 uint32 spellFamilyMask2; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
397 uint32 procFlags; // bitmask for matching proc event
398 uint32 procEx; // proc Extend info (see ProcFlagsEx)
399 float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
400 float customChance; // Owerride chance (in most cases for debug only)
401 uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
404 struct SpellBonusEntry
406 float direct_damage;
407 float dot_damage;
408 float ap_bonus;
411 typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
412 typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
414 #define ELIXIR_BATTLE_MASK 0x1
415 #define ELIXIR_GUARDIAN_MASK 0x2
416 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
417 #define ELIXIR_UNSTABLE_MASK 0x4
418 #define ELIXIR_SHATTRATH_MASK 0x8
420 typedef std::map<uint32, uint8> SpellElixirMap;
422 // Spell script target related declarations (accessed using SpellMgr functions)
423 enum SpellTargetType
425 SPELL_TARGET_TYPE_GAMEOBJECT = 0,
426 SPELL_TARGET_TYPE_CREATURE = 1,
427 SPELL_TARGET_TYPE_DEAD = 2
430 #define MAX_SPELL_TARGET_TYPE 3
432 struct SpellTargetEntry
434 SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
435 SpellTargetType type;
436 uint32 targetEntry;
439 typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
441 // coordinates for spells (accessed using SpellMgr functions)
442 struct SpellTargetPosition
444 uint32 target_mapId;
445 float target_X;
446 float target_Y;
447 float target_Z;
448 float target_Orientation;
451 typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
453 // Spell pet auras
454 class PetAura
456 public:
457 PetAura()
459 auras.clear();
462 PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) :
463 removeOnChangePet(_removeOnChangePet), damage(_damage)
465 auras[petEntry] = aura;
468 uint16 GetAura(uint16 petEntry) const
470 std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry);
471 if(itr != auras.end())
472 return itr->second;
473 else
475 std::map<uint16, uint16>::const_iterator itr2 = auras.find(0);
476 if(itr2 != auras.end())
477 return itr2->second;
478 else
479 return 0;
483 void AddAura(uint16 petEntry, uint16 aura)
485 auras[petEntry] = aura;
488 bool IsRemovedOnChangePet() const
490 return removeOnChangePet;
493 int32 GetDamage() const
495 return damage;
498 private:
499 std::map<uint16, uint16> auras;
500 bool removeOnChangePet;
501 int32 damage;
503 typedef std::map<uint16, PetAura> SpellPetAuraMap;
505 struct SpellArea
507 uint32 spellId;
508 uint32 areaId; // zone/subzone/or 0 is not limited to zone
509 uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
510 uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
511 int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
512 uint32 raceMask; // can be applied only to races
513 Gender gender; // can be applied only to gender
514 bool questStartCanActive; // if true then quest start can be active (not only rewarded)
515 bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
517 // helpers
518 bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
521 typedef std::multimap<uint32,SpellArea> SpellAreaMap;
522 typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap;
523 typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap;
524 typedef std::multimap<uint32,SpellArea const*> SpellAreaForAreaMap;
525 typedef std::pair<SpellAreaMap::const_iterator,SpellAreaMap::const_iterator> SpellAreaMapBounds;
526 typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds;
527 typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
528 typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
531 // Spell rank chain (accessed using SpellMgr functions)
532 struct SpellChainNode
534 uint32 prev;
535 uint32 first;
536 uint32 req;
537 uint8 rank;
540 typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
541 typedef std::multimap<uint32, uint32> SpellChainMapNext;
543 // Spell learning properties (accessed using SpellMgr functions)
544 struct SpellLearnSkillNode
546 uint32 skill;
547 uint32 value; // 0 - max skill value for player level
548 uint32 maxvalue; // 0 - max skill value for player level
551 typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
553 struct SpellLearnSpellNode
555 uint32 spell;
556 bool active; // show in spellbook or not
557 bool autoLearned;
560 typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
562 typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
564 typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
565 typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
567 struct PetDefaultSpellsEntry
569 uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT];
572 // < 0 for petspelldata id, > 0 for creature_id
573 typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
576 inline bool IsPrimaryProfessionSkill(uint32 skill)
578 SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
579 if(!pSkill)
580 return false;
582 if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
583 return false;
585 return true;
588 inline bool IsProfessionSkill(uint32 skill)
590 return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
593 inline bool IsProfessionOrRidingSkill(uint32 skill)
595 return IsProfessionSkill(skill) || skill == SKILL_RIDING;
598 class SpellMgr
600 // Constructors
601 public:
602 SpellMgr();
603 ~SpellMgr();
605 // Accessors (const or static functions)
606 public:
607 // Spell affects
608 SpellAffectEntry const*GetSpellAffect(uint16 spellId, uint8 effectId) const
610 SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId);
611 if( itr != mSpellAffectMap.end( ) )
612 return &itr->second;
613 return 0;
616 bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
618 SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
620 uint32 GetSpellElixirMask(uint32 spellid) const
622 SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
623 if(itr==mSpellElixirs.end())
624 return 0x0;
626 return itr->second;
629 SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
631 uint32 mask = GetSpellElixirMask(spellid);
632 if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
633 return SPELL_FLASK_ELIXIR;
634 else if(mask & ELIXIR_BATTLE_MASK)
635 return SPELL_BATTLE_ELIXIR;
636 else if(mask & ELIXIR_GUARDIAN_MASK)
637 return SPELL_GUARDIAN_ELIXIR;
638 else
639 return SPELL_NORMAL;
642 // Spell proc events
643 SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
645 SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
646 if( itr != mSpellProcEventMap.end( ) )
647 return &itr->second;
648 return NULL;
651 static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
653 // Spell bonus data
654 SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
656 // Lookup data
657 SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
658 if( itr != mSpellBonusMap.end( ) )
659 return &itr->second;
660 // Not found, try lookup for 1 spell rank if exist
661 if (uint32 rank_1 = GetFirstSpellInChain(spellId))
663 SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
664 if( itr2 != mSpellBonusMap.end( ) )
665 return &itr2->second;
667 return NULL;
670 // Spell target coordinates
671 SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
673 SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
674 if( itr != mSpellTargetPositions.end( ) )
675 return &itr->second;
676 return NULL;
679 // Spell ranks chains
680 SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
682 SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
683 if(itr == mSpellChains.end())
684 return NULL;
686 return &itr->second;
689 uint32 GetFirstSpellInChain(uint32 spell_id) const
691 if(SpellChainNode const* node = GetSpellChainNode(spell_id))
692 return node->first;
694 return spell_id;
697 uint32 GetPrevSpellInChain(uint32 spell_id) const
699 if(SpellChainNode const* node = GetSpellChainNode(spell_id))
700 return node->prev;
702 return 0;
705 SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
707 // Note: not use rank for compare to spell ranks: spell chains isn't linear order
708 // Use IsHighRankOfSpell instead
709 uint8 GetSpellRank(uint32 spell_id) const
711 if(SpellChainNode const* node = GetSpellChainNode(spell_id))
712 return node->rank;
714 return 0;
717 uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
719 SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
721 uint32 rank2 = GetSpellRank(spell2);
723 // not ordered correctly by rank value
724 if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
725 return false;
727 // check present in same rank chain
728 for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
729 if(itr->second.prev==spell2)
730 return true;
732 return false;
735 bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
736 static bool canStackSpellRanks(SpellEntry const *spellInfo);
737 bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const;
739 SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
741 // Spell learning
742 SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
744 SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
745 if(itr != mSpellLearnSkills.end())
746 return &itr->second;
747 else
748 return NULL;
751 bool IsSpellLearnSpell(uint32 spell_id) const
753 return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
756 SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
758 return mSpellLearnSpells.lower_bound(spell_id);
761 SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
763 return mSpellLearnSpells.upper_bound(spell_id);
766 bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
768 SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
769 SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
770 for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
771 if(i->second.spell==spell_id2)
772 return true;
773 return false;
776 static bool IsProfessionOrRidingSpell(uint32 spellId);
777 static bool IsProfessionSpell(uint32 spellId);
778 static bool IsPrimaryProfessionSpell(uint32 spellId);
779 bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
781 bool IsSkillBonusSpell(uint32 spellId) const;
784 // Spell script targets
785 SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
787 return mSpellScriptTarget.lower_bound(spell_id);
790 SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
792 return mSpellScriptTarget.upper_bound(spell_id);
795 // Spell correctess for client using
796 static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
798 SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
800 return mSkillLineAbilityMap.lower_bound(spell_id);
803 SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
805 return mSkillLineAbilityMap.upper_bound(spell_id);
808 PetAura const* GetPetAura(uint16 spell_id)
810 SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id);
811 if(itr != mSpellPetAuraMap.end())
812 return &itr->second;
813 else
814 return NULL;
817 PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const
819 PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
820 if(itr != mPetLevelupSpellMap.end())
821 return &itr->second;
822 else
823 return NULL;
826 // < 0 for petspelldata id, > 0 for creature_id
827 PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const
829 PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
830 if(itr != mPetDefaultSpellsMap.end())
831 return &itr->second;
832 return NULL;
835 SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL);
837 SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
839 return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id));
842 SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
844 if(active)
845 return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id),mSpellAreaForActiveQuestMap.upper_bound(quest_id));
846 else
847 return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id));
850 SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
852 return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id));
855 SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
857 return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id));
860 SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
862 return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id));
865 // Modifiers
866 public:
867 static SpellMgr& Instance();
869 // Loading data at server startup
870 void LoadSpellChains();
871 void LoadSpellLearnSkills();
872 void LoadSpellLearnSpells();
873 void LoadSpellScriptTarget();
874 void LoadSpellAffects();
875 void LoadSpellElixirs();
876 void LoadSpellProcEvents();
877 void LoadSpellBonusess();
878 void LoadSpellTargetPositions();
879 void LoadSpellThreats();
880 void LoadSkillLineAbilityMap();
881 void LoadSpellPetAuras();
882 void LoadPetLevelupSpellMap();
883 void LoadPetDefaultSpells();
884 void LoadSpellAreas();
886 private:
887 SpellScriptTarget mSpellScriptTarget;
888 SpellChainMap mSpellChains;
889 SpellChainMapNext mSpellChainsNext;
890 SpellLearnSkillMap mSpellLearnSkills;
891 SpellLearnSpellMap mSpellLearnSpells;
892 SpellTargetPositionMap mSpellTargetPositions;
893 SpellAffectMap mSpellAffectMap;
894 SpellElixirMap mSpellElixirs;
895 SpellProcEventMap mSpellProcEventMap;
896 SpellBonusMap mSpellBonusMap;
897 SkillLineAbilityMap mSkillLineAbilityMap;
898 SpellPetAuraMap mSpellPetAuraMap;
899 PetLevelupSpellMap mPetLevelupSpellMap;
900 PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry
901 SpellAreaMap mSpellAreaMap;
902 SpellAreaForQuestMap mSpellAreaForQuestMap;
903 SpellAreaForQuestMap mSpellAreaForActiveQuestMap;
904 SpellAreaForQuestMap mSpellAreaForQuestEndMap;
905 SpellAreaForAuraMap mSpellAreaForAuraMap;
906 SpellAreaForAreaMap mSpellAreaForAreaMap;
909 #define spellmgr SpellMgr::Instance()
910 #endif