2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
22 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
27 #include "SpellAuras.h"
28 #include "CreatureAI.h"
32 char const* petTypeSuffix
[MAX_PET_TYPE
] =
34 "'s Minion", // SUMMON_PET
35 "'s Pet", // HUNTER_PET
36 "'s Guardian", // GUARDIAN_PET
37 "'s Companion" // MINI_PET
40 Pet::Pet(PetType type
) :
41 Creature(), m_removed(false), m_petType(type
), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0),
42 m_bonusdamage(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false),
49 // pets always have a charminfo, even if they are not actually charmed
50 CharmInfo
* charmInfo
= InitCharmInfo(this);
52 if(type
== MINI_PET
) // always passive
53 charmInfo
->SetReactState(REACT_PASSIVE
);
54 else if(type
== GUARDIAN_PET
) // always aggressive
55 charmInfo
->SetReactState(REACT_AGGRESSIVE
);
60 if(m_uint32Values
) // only for fully created Object
61 ObjectAccessor::Instance().RemoveObject(this);
63 delete m_declinedname
;
66 void Pet::AddToWorld()
68 ///- Register the pet for guid lookup
69 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
73 void Pet::RemoveFromWorld()
75 ///- Remove the pet from the accessor
76 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
77 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
78 Unit::RemoveFromWorld();
81 bool Pet::LoadPetFromDB( Player
* owner
, uint32 petentry
, uint32 petnumber
, bool current
)
85 uint32 ownerid
= owner
->GetGUIDLow();
90 // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
91 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
92 "FROM character_pet WHERE owner = '%u' AND id = '%u'",
95 // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
96 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
97 "FROM character_pet WHERE owner = '%u' AND slot = '%u'",
98 ownerid
, PET_SAVE_AS_CURRENT
);
100 // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
101 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
102 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
103 "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
104 ownerid
, petentry
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
106 // any current or other non-stabled pet (for hunter "call pet")
107 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
108 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
109 "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
110 ownerid
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
115 Field
*fields
= result
->Fetch();
117 // update for case of current pet "slot = 0"
118 petentry
= fields
[1].GetUInt32();
125 uint32 summon_spell_id
= fields
[19].GetUInt32();
126 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(summon_spell_id
);
128 bool is_temporary_summoned
= spellInfo
&& GetSpellDuration(spellInfo
) > 0;
130 // check temporary summoned pets like mage water elemental
131 if (current
&& is_temporary_summoned
)
137 uint32 pet_number
= fields
[0].GetUInt32();
139 if (current
&& owner
->IsPetNeedBeTemporaryUnsummoned())
141 owner
->SetTemporaryUnsummonedPetNumber(pet_number
);
146 Map
*map
= owner
->GetMap();
147 uint32 guid
= objmgr
.GenerateLowGuid(HIGHGUID_PET
);
148 if (!Create(guid
, map
, owner
->GetPhaseMask(), petentry
, pet_number
))
155 owner
->GetClosePoint(px
, py
, pz
, GetObjectSize(), PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
157 Relocate(px
, py
, pz
, owner
->GetOrientation());
159 if (!IsPositionValid())
161 sLog
.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
162 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
167 setPetType(PetType(fields
[20].GetUInt8()));
168 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, owner
->getFaction());
169 SetUInt32Value(UNIT_CREATED_BY_SPELL
, summon_spell_id
);
171 CreatureInfo
const *cinfo
= GetCreatureInfo();
172 if (cinfo
->type
== CREATURE_TYPE_CRITTER
)
175 map
->Add((Creature
*)this);
180 m_charmInfo
->SetPetNumber(pet_number
, IsPermanentPetFor(owner
));
182 SetOwnerGUID(owner
->GetGUID());
183 SetDisplayId(fields
[3].GetUInt32());
184 SetNativeDisplayId(fields
[3].GetUInt32());
185 uint32 petlevel
= fields
[4].GetUInt32();
186 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
187 SetName(fields
[9].GetString());
189 switch (getPetType())
192 petlevel
=owner
->getLevel();
194 SetUInt32Value(UNIT_FIELD_BYTES_0
, 2048);
195 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
196 // this enables popup window (pet dismiss, cancel)
199 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
200 SetByteValue(UNIT_FIELD_BYTES_1
, 1, fields
[7].GetUInt32());
201 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
202 SetByteValue(UNIT_FIELD_BYTES_2
, 2, fields
[10].GetBool() ? UNIT_RENAME_NOT_ALLOWED
: UNIT_RENAME_ALLOWED
);
204 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
205 // this enables popup window (pet abandon, cancel)
206 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
207 SetPower(POWER_HAPPINESS
, fields
[13].GetUInt32());
208 setPowerType(POWER_FOCUS
);
211 sLog
.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
217 InitStatsForLevel(petlevel
);
218 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
219 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, fields
[5].GetUInt32());
220 SetCreatorGUID(owner
->GetGUID());
222 m_charmInfo
->SetReactState(ReactStates(fields
[6].GetUInt8()));
224 uint32 savedhealth
= fields
[11].GetUInt32();
225 uint32 savedmana
= fields
[12].GetUInt32();
227 // set current pet as current
229 // 1..MAX_PET_STABLES in stable slot
230 // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
231 if (fields
[8].GetUInt32() != 0)
233 CharacterDatabase
.BeginTransaction();
234 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
235 PET_SAVE_NOT_IN_SLOT
, ownerid
, PET_SAVE_AS_CURRENT
, m_charmInfo
->GetPetNumber());
236 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
237 PET_SAVE_AS_CURRENT
, ownerid
, m_charmInfo
->GetPetNumber());
238 CharacterDatabase
.CommitTransaction();
241 if (!is_temporary_summoned
)
243 // permanent controlled pets store state in DB
244 Tokens tokens
= StrSplit(fields
[14].GetString(), " ");
246 if (tokens
.size() != 20)
253 Tokens::iterator iter
;
254 for(iter
= tokens
.begin(), index
= 0; index
< 10; ++iter
, ++index
)
256 m_charmInfo
->GetActionBarEntry(index
)->Type
= atol((*iter
).c_str());
258 m_charmInfo
->GetActionBarEntry(index
)->SpellOrAction
= atol((*iter
).c_str());
262 tokens
= StrSplit(fields
[15].GetString(), " ");
263 for (iter
= tokens
.begin(), index
= 0; index
< 4; ++iter
, ++index
)
265 uint32 tmp
= atol((*iter
).c_str());
270 AddTeachSpell(tmp
, atol((*iter
).c_str()));
276 // since last save (in seconds)
277 uint32 timediff
= (time(NULL
) - fields
[16].GetUInt32());
279 m_resetTalentsCost
= fields
[17].GetUInt32();
280 m_resetTalentsTime
= fields
[18].GetUInt64();
284 //load spells/cooldowns/auras
285 SetCanModifyStats(true);
286 _LoadAuras(timediff
);
289 if (is_temporary_summoned
)
291 // Temporary summoned pets always have initial spell list at load
292 InitPetCreateSpells();
297 CastPetAuras(current
);
300 if (getPetType() == SUMMON_PET
&& !current
) //all (?) summon pets come with full health when called, but not when they are current
302 SetHealth(GetMaxHealth());
303 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
307 SetHealth(savedhealth
> GetMaxHealth() ? GetMaxHealth() : savedhealth
);
308 SetPower(POWER_MANA
, savedmana
> GetMaxPower(POWER_MANA
) ? GetMaxPower(POWER_MANA
) : savedmana
);
312 map
->Add((Creature
*)this);
314 // Spells should be loaded after pet is added to map, because in CheckCast is check on it
316 _LoadSpellCooldowns();
318 owner
->SetPet(this); // in DB stored only full controlled creature
319 sLog
.outDebug("New Pet has guid %u", GetGUIDLow());
321 if (owner
->GetTypeId() == TYPEID_PLAYER
)
323 ((Player
*)owner
)->PetSpellInitialize();
324 if(((Player
*)owner
)->GetGroup())
325 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_PET
);
328 if (owner
->GetTypeId() == TYPEID_PLAYER
&& getPetType() == HUNTER_PET
)
330 result
= CharacterDatabase
.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner
->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
335 delete m_declinedname
;
337 m_declinedname
= new DeclinedName
;
338 Field
*fields2
= result
->Fetch();
339 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
341 m_declinedname
->name
[i
] = fields2
[i
].GetCppString();
346 InitLevelupSpellsForLevel();
350 SynchronizeLevelWithOwner();
354 void Pet::SavePetToDB(PetSaveMode mode
)
359 // save only fully controlled creature
363 // not save not player pets
364 if(!IS_PLAYER_GUID(GetOwnerGUID()))
367 Player
* pOwner
= (Player
*)GetOwner();
371 // not save pet as current if another pet temporary unsummoned
372 if (mode
== PET_SAVE_AS_CURRENT
&& pOwner
->GetTemporaryUnsummonedPetNumber() &&
373 pOwner
->GetTemporaryUnsummonedPetNumber() != m_charmInfo
->GetPetNumber())
375 // pet will lost anyway at restore temporary unsummoned
376 if(getPetType()==HUNTER_PET
)
380 mode
= PET_SAVE_NOT_IN_SLOT
;
383 uint32 curhealth
= GetHealth();
384 uint32 curmana
= GetPower(POWER_MANA
);
386 // stable and not in slot saves
387 if(mode
> PET_SAVE_AS_CURRENT
)
391 //only alive hunter pets get auras saved, the others don't
392 if(!(getPetType() == HUNTER_PET
&& isAlive()))
397 _SaveSpellCooldowns();
400 // current/stable/not_in_slot
401 if(mode
>= PET_SAVE_AS_CURRENT
)
403 uint32 owner
= GUID_LOPART(GetOwnerGUID());
404 std::string name
= m_name
;
405 CharacterDatabase
.escape_string(name
);
406 CharacterDatabase
.BeginTransaction();
407 // remove current data
408 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner
,m_charmInfo
->GetPetNumber() );
410 // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
411 if(mode
<= PET_SAVE_LAST_STABLE_SLOT
)
412 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
413 PET_SAVE_NOT_IN_SLOT
, owner
, uint32(mode
) );
415 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
416 if(getPetType()==HUNTER_PET
&& (mode
==PET_SAVE_AS_CURRENT
||mode
> PET_SAVE_LAST_STABLE_SLOT
))
417 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
418 owner
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
420 std::ostringstream ss
;
421 ss
<< "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
423 << m_charmInfo
->GetPetNumber() << ", "
424 << GetEntry() << ", "
426 << GetNativeDisplayId() << ", "
427 << getLevel() << ", "
428 << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
) << ", "
429 << uint32(m_charmInfo
->GetReactState()) << ", "
430 << uint32(GetFreeTalentPoints()) << ", "
431 << uint32(mode
) << ", '"
432 << name
.c_str() << "', "
433 << uint32((GetByteValue(UNIT_FIELD_BYTES_2
, 2) == UNIT_RENAME_ALLOWED
)?0:1) << ", "
434 << (curhealth
<1?1:curhealth
) << ", "
436 << GetPower(POWER_HAPPINESS
) << ", '";
438 for(uint32 i
= 0; i
< 10; ++i
)
439 ss
<< uint32(m_charmInfo
->GetActionBarEntry(i
)->Type
) << " " << uint32(m_charmInfo
->GetActionBarEntry(i
)->SpellOrAction
) << " ";
442 //save spells the pet can teach to it's Master
445 for(TeachSpellMap::const_iterator itr
= m_teachspells
.begin(); i
< 4 && itr
!= m_teachspells
.end(); ++i
, ++itr
)
446 ss
<< itr
->first
<< " " << itr
->second
<< " ";
448 ss
<< uint32(0) << " " << uint32(0) << " ";
452 << time(NULL
) << ", "
453 << uint32(m_resetTalentsCost
) << ", "
454 << uint64(m_resetTalentsTime
) << ", "
455 << GetUInt32Value(UNIT_CREATED_BY_SPELL
) << ", "
456 << uint32(getPetType()) << ")";
458 CharacterDatabase
.Execute( ss
.str().c_str() );
459 CharacterDatabase
.CommitTransaction();
465 DeleteFromDB(m_charmInfo
->GetPetNumber());
469 void Pet::DeleteFromDB(uint32 guidlow
)
471 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow
);
472 CharacterDatabase
.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow
);
473 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow
);
474 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow
);
475 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow
);
478 void Pet::setDeathState(DeathState s
) // overwrite virtual Creature::setDeathState and Unit::setDeathState
480 Creature::setDeathState(s
);
481 if(getDeathState()==CORPSE
)
483 //remove summoned pet (no corpse)
484 if(getPetType()==SUMMON_PET
)
485 Remove(PET_SAVE_NOT_IN_SLOT
);
486 // other will despawn at corpse desppawning (Pet::Update code)
489 // pet corpse non lootable and non skinnable
490 SetUInt32Value( UNIT_DYNAMIC_FLAGS
, 0x00 );
491 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
493 //lose happiness when died and not in BG/Arena
494 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(GetMapId());
495 if(!mapEntry
|| (mapEntry
->map_type
!= MAP_ARENA
&& mapEntry
->map_type
!= MAP_BATTLEGROUND
))
496 ModifyPower(POWER_HAPPINESS
, -HAPPINESS_LEVEL_SIZE
);
498 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
501 else if(getDeathState()==ALIVE
)
503 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
508 void Pet::Update(uint32 diff
)
510 if(m_removed
) // pet already removed, just wait in remove queue, no updates
513 switch( m_deathState
)
517 if( m_deathTimer
<= diff
)
519 assert(getPetType()!=SUMMON_PET
&& "Must be already removed.");
520 Remove(PET_SAVE_NOT_IN_SLOT
); //hunters' pets never get removed because of death, NEVER!
527 // unsummon pet that lost owner
528 Unit
* owner
= GetOwner();
529 if(!owner
|| (!IsWithinDistInMap(owner
, OWNER_MAX_DISTANCE
) && (owner
->GetCharmGUID() && (owner
->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner
->GetPetGUID()))
531 Remove(PET_SAVE_NOT_IN_SLOT
, true);
537 if( owner
->GetPetGUID() != GetGUID() )
539 Remove(getPetType()==HUNTER_PET
?PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
546 if(m_duration
> diff
)
550 Remove(getPetType() != SUMMON_PET
? PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
555 //regenerate focus for hunter pets or energy for deathknight's ghoul
556 if(m_regenTimer
<= diff
)
558 switch (getPowerType())
562 Regenerate(getPowerType());
570 m_regenTimer
-= diff
;
572 if(getPetType() != HUNTER_PET
)
575 if(m_happinessTimer
<= diff
)
578 m_happinessTimer
= 7500;
581 m_happinessTimer
-= diff
;
588 Creature::Update(diff
);
591 void Pet::Regenerate(Powers power
)
593 uint32 curValue
= GetPower(power
);
594 uint32 maxValue
= GetMaxPower(power
);
596 if (curValue
>= maxValue
)
599 float addvalue
= 0.0f
;
606 addvalue
= 24 * sWorld
.getRate(RATE_POWER_FOCUS
);
611 // For deathknight's ghoul.
619 // Apply modifiers (if any).
620 AuraList
const& ModPowerRegenPCTAuras
= GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT
);
621 for(AuraList::const_iterator i
= ModPowerRegenPCTAuras
.begin(); i
!= ModPowerRegenPCTAuras
.end(); ++i
)
622 if ((*i
)->GetModifier()->m_miscvalue
== power
)
623 addvalue
*= ((*i
)->GetModifier()->m_amount
+ 100) / 100.0f
;
625 ModifyPower(power
, (int32
)addvalue
);
628 void Pet::LooseHappiness()
630 uint32 curValue
= GetPower(POWER_HAPPINESS
);
633 int32 addvalue
= 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
634 if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
635 addvalue
= int32(addvalue
* 1.5);
636 ModifyPower(POWER_HAPPINESS
, -addvalue
);
639 HappinessState
Pet::GetHappinessState()
641 if(GetPower(POWER_HAPPINESS
) < HAPPINESS_LEVEL_SIZE
)
643 else if(GetPower(POWER_HAPPINESS
) >= HAPPINESS_LEVEL_SIZE
* 2)
649 bool Pet::CanTakeMoreActiveSpells(uint32 spellid
)
651 uint8 activecount
= 1;
652 uint32 chainstartstore
[ACTIVE_SPELLS_MAX
];
654 if(IsPassiveSpell(spellid
))
657 chainstartstore
[0] = spellmgr
.GetFirstSpellInChain(spellid
);
659 for (PetSpellMap::const_iterator itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
661 if(itr
->second
.state
== PETSPELL_REMOVED
)
664 if(IsPassiveSpell(itr
->first
))
667 uint32 chainstart
= spellmgr
.GetFirstSpellInChain(itr
->first
);
671 for(x
= 0; x
< activecount
; x
++)
673 if(chainstart
== chainstartstore
[x
])
677 if(x
== activecount
) //spellchain not yet saved -> add active count
680 if(activecount
> ACTIVE_SPELLS_MAX
)
682 chainstartstore
[x
] = chainstart
;
688 void Pet::Remove(PetSaveMode mode
, bool returnreagent
)
690 Unit
* owner
= GetOwner();
694 if(owner
->GetTypeId()==TYPEID_PLAYER
)
696 ((Player
*)owner
)->RemovePet(this,mode
,returnreagent
);
700 // only if current pet in slot
701 if(owner
->GetPetGUID()==GetGUID())
705 CleanupsBeforeDelete();
706 AddObjectToRemoveList();
710 void Pet::GivePetXP(uint32 xp
)
712 if(getPetType() != HUNTER_PET
)
721 uint32 level
= getLevel();
723 // XP to money conversion processed in Player::RewardQuest
724 if(level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
727 uint32 curXP
= GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
);
728 uint32 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
729 uint32 newXP
= curXP
+ xp
;
731 if(newXP
>= nextLvlXP
&& level
+1 > GetOwner()->getLevel())
733 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, nextLvlXP
-1);
737 while( newXP
>= nextLvlXP
&& level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
) )
741 GivePetLevel(level
+1);
742 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(level
+1)/4);
745 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
748 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, newXP
);
751 void Pet::GivePetLevel(uint32 level
)
756 InitStatsForLevel(level
);
757 InitLevelupSpellsForLevel();
758 InitTalentForLevel();
761 bool Pet::CreateBaseAtCreature(Creature
* creature
)
765 sLog
.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
768 uint32 guid
=objmgr
.GenerateLowGuid(HIGHGUID_PET
);
770 sLog
.outBasic("SetInstanceID()");
771 SetInstanceId(creature
->GetInstanceId());
773 sLog
.outBasic("Create pet");
774 uint32 pet_number
= objmgr
.GeneratePetNumber();
775 if(!Create(guid
, creature
->GetMap(), creature
->GetPhaseMask(), creature
->GetEntry(), pet_number
))
778 Relocate(creature
->GetPositionX(), creature
->GetPositionY(), creature
->GetPositionZ(), creature
->GetOrientation());
780 if(!IsPositionValid())
782 sLog
.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
783 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
787 CreatureInfo
const *cinfo
= GetCreatureInfo();
790 sLog
.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
794 if(cinfo
->type
== CREATURE_TYPE_CRITTER
)
796 setPetType(MINI_PET
);
799 SetDisplayId(creature
->GetDisplayId());
800 SetNativeDisplayId(creature
->GetNativeDisplayId());
801 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
802 SetPower(POWER_HAPPINESS
, 166500);
803 setPowerType(POWER_FOCUS
);
804 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, 0);
805 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
806 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(creature
->getLevel())/4);
807 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
809 if(CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
))
810 SetName(cFamily
->Name
[sWorld
.GetDefaultDbcLocale()]);
812 SetName(creature
->GetNameForLocaleIdx(objmgr
.GetDBCLocaleIndex()));
814 if(cinfo
->type
== CREATURE_TYPE_BEAST
)
816 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
817 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
818 SetByteValue(UNIT_FIELD_BYTES_2
, 2, UNIT_RENAME_ALLOWED
);
819 SetUInt32Value(UNIT_MOD_CAST_SPEED
, creature
->GetUInt32Value(UNIT_MOD_CAST_SPEED
));
824 bool Pet::InitStatsForLevel(uint32 petlevel
)
826 CreatureInfo
const *cinfo
= GetCreatureInfo();
829 Unit
* owner
= GetOwner();
832 sLog
.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo
->Entry
);
836 uint32 creature_ID
= (getPetType() == HUNTER_PET
) ? 1 : cinfo
->Entry
;
840 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
842 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(petlevel
*50));
844 SetAttackTime(BASE_ATTACK
, BASE_ATTACK_TIME
);
845 SetAttackTime(OFF_ATTACK
, BASE_ATTACK_TIME
);
846 SetAttackTime(RANGED_ATTACK
, BASE_ATTACK_TIME
);
848 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0);
850 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
);
851 if(cFamily
&& cFamily
->minScale
> 0.0f
&& getPetType()==HUNTER_PET
)
854 if (getLevel() >= cFamily
->maxScaleLevel
)
855 scale
= cFamily
->maxScale
;
856 else if (getLevel() <= cFamily
->minScaleLevel
)
857 scale
= cFamily
->minScale
;
859 scale
= cFamily
->minScale
+ float(getLevel() - cFamily
->minScaleLevel
) / cFamily
->maxScaleLevel
* (cFamily
->maxScale
- cFamily
->minScale
);
861 SetFloatValue(OBJECT_FIELD_SCALE_X
, scale
);
865 int32 createResistance
[MAX_SPELL_SCHOOL
] = {0,0,0,0,0,0,0};
867 if(cinfo
&& getPetType() != HUNTER_PET
)
869 createResistance
[SPELL_SCHOOL_HOLY
] = cinfo
->resistance1
;
870 createResistance
[SPELL_SCHOOL_FIRE
] = cinfo
->resistance2
;
871 createResistance
[SPELL_SCHOOL_NATURE
] = cinfo
->resistance3
;
872 createResistance
[SPELL_SCHOOL_FROST
] = cinfo
->resistance4
;
873 createResistance
[SPELL_SCHOOL_SHADOW
] = cinfo
->resistance5
;
874 createResistance
[SPELL_SCHOOL_ARCANE
] = cinfo
->resistance6
;
881 if(owner
->GetTypeId() == TYPEID_PLAYER
)
883 switch(owner
->getClass())
888 //the damage bonus used for pets is either fire or shadow damage, whatever is higher
889 uint32 fire
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FIRE
);
890 uint32 shadow
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_SHADOW
);
891 uint32 val
= (fire
> shadow
) ? fire
: shadow
;
893 SetBonusDamage(int32 (val
* 0.15f
));
894 //bonusAP += val * 0.57;
899 //40% damage bonus of mage's frost damage
900 float val
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FROST
) * 0.4;
903 SetBonusDamage( int32(val
));
911 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
912 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
914 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
916 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
917 if(pInfo
) // exist in DB
919 SetCreateHealth(pInfo
->health
);
920 SetCreateMana(pInfo
->mana
);
923 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
925 for(int stat
= 0; stat
< MAX_STATS
; ++stat
)
927 SetCreateStat(Stats(stat
), float(pInfo
->stats
[stat
]));
930 else // not exist in DB, use some default fake data
932 sLog
.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo
->Entry
);
934 // remove elite bonuses included in DB values
935 SetCreateHealth(uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
936 SetCreateMana( uint32(((float(cinfo
->maxmana
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
938 SetCreateStat(STAT_STRENGTH
, 22);
939 SetCreateStat(STAT_AGILITY
, 22);
940 SetCreateStat(STAT_STAMINA
, 25);
941 SetCreateStat(STAT_INTELLECT
, 28);
942 SetCreateStat(STAT_SPIRIT
, 27);
948 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(petlevel
)/4);
949 //these formula may not be correct; however, it is designed to be close to what it should be
950 //this makes dps 0.5 of pets level
951 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
952 //damage range is then petlevel / 2
953 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
954 //damage is increased afterwards as strength and pet scaling modify attack power
956 //stored standard pet stats are entry 1 in pet_levelinfo
957 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
958 if(pInfo
) // exist in DB
960 SetCreateHealth(pInfo
->health
);
961 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
962 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
964 for( int i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
966 SetCreateStat(Stats(i
), float(pInfo
->stats
[i
]));
969 else // not exist in DB, use some default fake data
971 sLog
.outErrorDb("Hunter pet levelstats missing in DB");
973 // remove elite bonuses included in DB values
974 SetCreateHealth( uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
976 SetCreateStat(STAT_STRENGTH
, 22);
977 SetCreateStat(STAT_AGILITY
, 22);
978 SetCreateStat(STAT_STAMINA
, 25);
979 SetCreateStat(STAT_INTELLECT
, 28);
980 SetCreateStat(STAT_SPIRIT
, 27);
985 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
986 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, 1000);
988 SetCreateMana(28 + 10*petlevel
);
989 SetCreateHealth(28 + 30*petlevel
);
991 // FIXME: this is wrong formula, possible each guardian pet have own damage formula
992 //these formula may not be correct; however, it is designed to be close to what it should be
993 //this makes dps 0.5 of pets level
994 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)));
995 //damage range is then petlevel / 2
996 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)));
999 sLog
.outError("Pet have incorrect type (%u) for levelup.", getPetType());
1003 for (int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
1004 SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), BASE_VALUE
, float(createResistance
[i
]));
1008 SetHealth(GetMaxHealth());
1009 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
1014 bool Pet::HaveInDiet(ItemPrototype
const* item
) const
1016 if (!item
->FoodType
)
1019 CreatureInfo
const* cInfo
= GetCreatureInfo();
1023 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
1027 uint32 diet
= cFamily
->petFoodMask
;
1028 uint32 FoodMask
= 1 << (item
->FoodType
-1);
1029 return diet
& FoodMask
;
1032 uint32
Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel
)
1034 // -5 or greater food level
1035 if(getLevel() <= itemlevel
+ 5) //possible to feed level 60 pet with level 55 level food for full effect
1038 else if(getLevel() <= itemlevel
+ 10) //pure guess, but sounds good
1041 else if(getLevel() <= itemlevel
+ 14) //level 55 food gets green on 70, makes sense to me
1045 return 0; //food too low level
1048 void Pet::_LoadSpellCooldowns()
1050 m_CreatureSpellCooldowns
.clear();
1051 m_CreatureCategoryCooldowns
.clear();
1053 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1057 time_t curTime
= time(NULL
);
1059 WorldPacket
data(SMSG_SPELL_COOLDOWN
, (8+1+result
->GetRowCount()*8));
1061 data
<< uint8(0x0); // flags (0x1, 0x2)
1065 Field
*fields
= result
->Fetch();
1067 uint32 spell_id
= fields
[0].GetUInt32();
1068 time_t db_time
= (time_t)fields
[1].GetUInt64();
1070 if(!sSpellStore
.LookupEntry(spell_id
))
1072 sLog
.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo
->GetPetNumber(),spell_id
);
1076 // skip outdated cooldown
1077 if(db_time
<= curTime
)
1080 data
<< uint32(spell_id
);
1081 data
<< uint32(uint32(db_time
-curTime
)*IN_MILISECONDS
);
1083 _AddCreatureSpellCooldown(spell_id
,db_time
);
1085 sLog
.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo
->GetPetNumber(), spell_id
, uint32(db_time
-curTime
));
1087 while( result
->NextRow() );
1091 if(!m_CreatureSpellCooldowns
.empty() && GetOwner())
1093 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1098 void Pet::_SaveSpellCooldowns()
1100 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1102 time_t curTime
= time(NULL
);
1104 // remove oudated and save active
1105 for(CreatureSpellCooldowns::iterator itr
= m_CreatureSpellCooldowns
.begin();itr
!= m_CreatureSpellCooldowns
.end();)
1107 if(itr
->second
<= curTime
)
1108 m_CreatureSpellCooldowns
.erase(itr
++);
1111 CharacterDatabase
.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD
"')", m_charmInfo
->GetPetNumber(), itr
->first
, uint64(itr
->second
));
1117 void Pet::_LoadSpells()
1119 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1125 Field
*fields
= result
->Fetch();
1127 addSpell(fields
[0].GetUInt32(), ActiveStates(fields
[1].GetUInt16()), PETSPELL_UNCHANGED
);
1129 while( result
->NextRow() );
1135 void Pet::_SaveSpells()
1137 for (PetSpellMap::iterator itr
= m_spells
.begin(), next
= m_spells
.begin(); itr
!= m_spells
.end(); itr
= next
)
1141 // prevent saving family passives to DB
1142 if (itr
->second
.type
== PETSPELL_FAMILY
)
1145 switch(itr
->second
.state
)
1147 case PETSPELL_REMOVED
:
1148 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo
->GetPetNumber(), itr
->first
);
1149 m_spells
.erase(itr
);
1151 case PETSPELL_CHANGED
:
1152 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo
->GetPetNumber(), itr
->first
);
1153 CharacterDatabase
.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo
->GetPetNumber(), itr
->first
, itr
->second
.active
);
1156 CharacterDatabase
.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo
->GetPetNumber(), itr
->first
, itr
->second
.active
);
1158 case PETSPELL_UNCHANGED
:
1162 itr
->second
.state
= PETSPELL_UNCHANGED
;
1166 void Pet::_LoadAuras(uint32 timediff
)
1169 for (int i
= 0; i
< TOTAL_AURAS
; ++i
)
1170 m_modAuras
[i
].clear();
1172 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1178 Field
*fields
= result
->Fetch();
1179 uint64 caster_guid
= fields
[0].GetUInt64();
1180 uint32 spellid
= fields
[1].GetUInt32();
1181 uint32 effindex
= fields
[2].GetUInt32();
1182 uint32 stackcount
= fields
[3].GetUInt32();
1183 int32 damage
= (int32
)fields
[4].GetUInt32();
1184 int32 maxduration
= (int32
)fields
[5].GetUInt32();
1185 int32 remaintime
= (int32
)fields
[6].GetUInt32();
1186 int32 remaincharges
= (int32
)fields
[7].GetUInt32();
1188 SpellEntry
const* spellproto
= sSpellStore
.LookupEntry(spellid
);
1191 sLog
.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1197 sLog
.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1201 // negative effects should continue counting down after logout
1202 if (remaintime
!= -1 && !IsPositiveEffect(spellid
, effindex
))
1204 if(remaintime
<= int32(timediff
))
1207 remaintime
-= timediff
;
1210 // prevent wrong values of remaincharges
1211 if(spellproto
->procCharges
)
1213 if(remaincharges
<= 0 || remaincharges
> spellproto
->procCharges
)
1214 remaincharges
= spellproto
->procCharges
;
1219 /// do not load single target auras (unless they were cast by the player)
1220 if (caster_guid
!= GetGUID() && IsSingleTargetSpell(spellproto
))
1223 for(uint32 i
=0; i
<stackcount
; ++i
)
1225 Aura
* aura
= CreateAura(spellproto
, effindex
, NULL
, this, NULL
);
1228 damage
= aura
->GetModifier()->m_amount
;
1229 aura
->SetLoadedState(caster_guid
,damage
,maxduration
,remaintime
,remaincharges
);
1233 while( result
->NextRow() );
1239 void Pet::_SaveAuras()
1241 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1243 AuraMap
const& auras
= GetAuras();
1247 spellEffectPair lastEffectPair
= auras
.begin()->first
;
1248 uint32 stackCounter
= 1;
1250 for(AuraMap::const_iterator itr
= auras
.begin(); ; ++itr
)
1252 if(itr
== auras
.end() || lastEffectPair
!= itr
->first
)
1254 AuraMap::const_iterator itr2
= itr
;
1255 // save previous spellEffectPair to db
1257 SpellEntry
const *spellInfo
= itr2
->second
->GetSpellProto();
1258 /// do not save single target auras (unless they were cast by the player)
1259 if (!(itr2
->second
->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo
)))
1261 if(!itr2
->second
->IsPassive())
1263 // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
1265 for (i
= 0; i
< 3; ++i
)
1266 if (spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_STEALTH
||
1267 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER
||
1268 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_PET
)
1273 CharacterDatabase
.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
1274 "VALUES ('%u', '" I64FMTD
"', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
1275 m_charmInfo
->GetPetNumber(), itr2
->second
->GetCasterGUID(),(uint32
)itr2
->second
->GetId(), (uint32
)itr2
->second
->GetEffIndex(), stackCounter
, itr2
->second
->GetModifier()->m_amount
,int(itr2
->second
->GetAuraMaxDuration()),int(itr2
->second
->GetAuraDuration()),int(itr2
->second
->GetAuraCharges()));
1279 if(itr
== auras
.end())
1283 if (lastEffectPair
== itr
->first
)
1287 lastEffectPair
= itr
->first
;
1293 bool Pet::addSpell(uint32 spell_id
,ActiveStates active
/*= ACT_DECIDE*/, PetSpellState state
/*= PETSPELL_NEW*/, PetSpellType type
/*= PETSPELL_NORMAL*/)
1295 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1298 // do pet spell book cleanup
1299 if(state
== PETSPELL_UNCHANGED
) // spell load case
1301 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id
);
1302 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id
);
1305 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id
);
1310 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1311 if (itr
!= m_spells
.end())
1313 if (itr
->second
.state
== PETSPELL_REMOVED
)
1315 m_spells
.erase(itr
);
1316 state
= PETSPELL_CHANGED
;
1318 else if (state
== PETSPELL_UNCHANGED
&& itr
->second
.state
!= PETSPELL_UNCHANGED
)
1320 // can be in case spell loading but learned at some previous spell loading
1321 itr
->second
.state
= PETSPELL_UNCHANGED
;
1323 if(active
== ACT_ENABLED
)
1324 ToggleAutocast(spell_id
, true);
1325 else if(active
== ACT_DISABLED
)
1326 ToggleAutocast(spell_id
, false);
1334 uint32 oldspell_id
= 0;
1337 newspell
.state
= state
;
1338 newspell
.type
= type
;
1340 if(active
== ACT_DECIDE
) //active was not used before, so we save it's autocast/passive state here
1342 if(IsPassiveSpell(spell_id
))
1343 newspell
.active
= ACT_PASSIVE
;
1345 newspell
.active
= ACT_DISABLED
;
1348 newspell
.active
= active
;
1350 // talent: unlearn all other talent ranks (high and low)
1351 if(TalentSpellPos
const* talentPos
= GetTalentSpellPos(spell_id
))
1353 if(TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry( talentPos
->talent_id
))
1355 for(int i
=0; i
< MAX_TALENT_RANK
; ++i
)
1357 // skip learning spell and no rank spell case
1358 uint32 rankSpellId
= talentInfo
->RankID
[i
];
1359 if(!rankSpellId
|| rankSpellId
==spell_id
)
1362 // skip unknown ranks
1363 if(!HasSpell(rankSpellId
))
1365 removeSpell(rankSpellId
,false);
1369 else if(spellmgr
.GetSpellRank(spell_id
)!=0)
1371 for (PetSpellMap::const_iterator itr2
= m_spells
.begin(); itr2
!= m_spells
.end(); ++itr2
)
1373 if(itr2
->second
.state
== PETSPELL_REMOVED
) continue;
1375 if( spellmgr
.IsRankSpellDueToSpell(spellInfo
,itr2
->first
) )
1377 // replace by new high rank
1378 if(spellmgr
.IsHighRankOfSpell(spell_id
,itr2
->first
))
1380 newspell
.active
= itr2
->second
.active
;
1382 if(newspell
.active
== ACT_ENABLED
)
1383 ToggleAutocast(itr2
->first
, false);
1385 oldspell_id
= itr2
->first
;
1386 unlearnSpell(itr2
->first
,false);
1389 // ignore new lesser rank
1390 else if(spellmgr
.IsHighRankOfSpell(itr2
->first
,spell_id
))
1396 m_spells
[spell_id
] = newspell
;
1398 if (IsPassiveSpell(spell_id
))
1399 CastSpell(this, spell_id
, true);
1401 m_charmInfo
->AddSpellToAB(oldspell_id
, spell_id
);
1403 if(newspell
.active
== ACT_ENABLED
)
1404 ToggleAutocast(spell_id
, true);
1406 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1409 int32 free_points
= GetMaxTalentPointsForLevel(getLevel());
1410 m_usedTalentCount
+=talentCost
;
1411 // update free talent points
1412 free_points
-=m_usedTalentCount
;
1413 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1418 bool Pet::learnSpell(uint32 spell_id
)
1420 // prevent duplicated entires in spell book
1421 if (!addSpell(spell_id
))
1424 Unit
* owner
= GetOwner();
1425 if(owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
1429 WorldPacket
data(SMSG_PET_LEARNED_SPELL
, 2);
1430 data
<< uint16(spell_id
);
1431 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
1433 ((Player
*)owner
)->PetSpellInitialize();
1438 void Pet::InitLevelupSpellsForLevel()
1440 uint32 level
= getLevel();
1442 if(PetLevelupSpellSet
const *levelupSpells
= GetCreatureInfo()->family
? spellmgr
.GetPetLevelupSpellList(GetCreatureInfo()->family
) : NULL
)
1444 // PetLevelupSpellSet ordered by levels, process in reversed order
1445 for(PetLevelupSpellSet::const_reverse_iterator itr
= levelupSpells
->rbegin(); itr
!= levelupSpells
->rend(); ++itr
)
1447 // will called first if level down
1448 if(itr
->first
> level
)
1449 unlearnSpell(itr
->second
,true); // will learn prev rank if any
1450 // will called if level up
1452 learnSpell(itr
->second
); // will unlearn prev rank if any
1456 int32 petSpellsId
= GetCreatureInfo()->PetSpellDataId
? -(int32
)GetCreatureInfo()->PetSpellDataId
: GetEntry();
1458 // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
1459 if(PetDefaultSpellsEntry
const *defSpells
= spellmgr
.GetPetDefaultSpellsEntry(petSpellsId
))
1461 for(int i
= 0; i
< MAX_CREATURE_SPELL_DATA_SLOT
; ++i
)
1463 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(defSpells
->spellid
[i
]);
1467 // will called first if level down
1468 if(spellEntry
->spellLevel
> level
)
1469 unlearnSpell(spellEntry
->Id
,false);
1470 // will called if level up
1472 learnSpell(spellEntry
->Id
);
1477 bool Pet::unlearnSpell(uint32 spell_id
, bool learn_prev
)
1479 if(removeSpell(spell_id
,learn_prev
))
1481 if(GetOwner()->GetTypeId() == TYPEID_PLAYER
)
1485 WorldPacket
data(SMSG_PET_REMOVED_SPELL
, 2);
1486 data
<< uint16(spell_id
);
1487 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1495 bool Pet::removeSpell(uint32 spell_id
, bool learn_prev
)
1497 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1498 if (itr
== m_spells
.end())
1501 if(itr
->second
.state
== PETSPELL_REMOVED
)
1504 if(itr
->second
.state
== PETSPELL_NEW
)
1505 m_spells
.erase(itr
);
1507 itr
->second
.state
= PETSPELL_REMOVED
;
1509 RemoveAurasDueToSpell(spell_id
);
1511 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1514 if (m_usedTalentCount
> talentCost
)
1515 m_usedTalentCount
-=talentCost
;
1517 m_usedTalentCount
= 0;
1518 // update free talent points
1519 int32 free_points
= GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount
;
1520 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1525 if (uint32 prev_id
= spellmgr
.GetPrevSpellInChain (spell_id
))
1527 // replace to next spell
1528 if(!talentCost
&& !IsPassiveSpell(prev_id
))
1529 m_charmInfo
->AddSpellToAB(spell_id
, prev_id
);
1531 learnSpell(prev_id
);
1537 // if remove last rank or non-ranked then update action bar at server and client if need
1538 if(!learn_prev
&& m_charmInfo
->AddSpellToAB(spell_id
, 0))
1540 // need update action bar for last removed rank
1541 if (Unit
* owner
= GetOwner())
1542 if (owner
->GetTypeId() == TYPEID_PLAYER
)
1543 ((Player
*)owner
)->PetSpellInitialize();
1549 void Pet::InitPetCreateSpells()
1551 m_charmInfo
->InitPetActionBar();
1555 PetCreateSpellEntry
const* CreateSpells
= objmgr
.GetPetCreateSpellEntry(GetEntry());
1558 for(uint8 i
= 0; i
< 4; ++i
)
1560 if(!CreateSpells
->spellid
[i
])
1563 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(CreateSpells
->spellid
[i
]);
1564 if(!learn_spellproto
)
1567 if(learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_SPELL
|| learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_PET_SPELL
)
1569 petspellid
= learn_spellproto
->EffectTriggerSpell
[0];
1570 Unit
* owner
= GetOwner();
1571 if(owner
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)owner
)->HasSpell(learn_spellproto
->Id
))
1573 if(IsPassiveSpell(petspellid
)) //learn passive skills when tamed, not sure if thats right
1574 ((Player
*)owner
)->learnSpell(learn_spellproto
->Id
,false);
1576 AddTeachSpell(learn_spellproto
->EffectTriggerSpell
[0], learn_spellproto
->Id
);
1580 petspellid
= learn_spellproto
->Id
;
1582 addSpell(petspellid
);
1588 CastPetAuras(false);
1591 void Pet::CheckLearning(uint32 spellid
)
1593 //charmed case -> prevent crash
1594 if(GetTypeId() == TYPEID_PLAYER
|| getPetType() != HUNTER_PET
)
1597 Unit
* owner
= GetOwner();
1599 if(m_teachspells
.empty() || !owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
1602 TeachSpellMap::iterator itr
= m_teachspells
.find(spellid
);
1603 if(itr
== m_teachspells
.end())
1606 if(urand(0, 100) < 10)
1608 ((Player
*)owner
)->learnSpell(itr
->second
,false);
1609 m_teachspells
.erase(itr
);
1613 bool Pet::resetTalents(bool no_cost
)
1615 Unit
*owner
= GetOwner();
1616 if (!owner
|| owner
->GetTypeId()!=TYPEID_PLAYER
)
1619 CreatureInfo
const * ci
= GetCreatureInfo();
1622 // Check pet talent type
1623 CreatureFamilyEntry
const *pet_family
= sCreatureFamilyStore
.LookupEntry(ci
->family
);
1624 if(!pet_family
|| pet_family
->petTalentType
< 0)
1627 Player
*player
= (Player
*)owner
;
1629 uint32 level
= getLevel();
1630 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1632 if (m_usedTalentCount
== 0)
1634 SetFreeTalentPoints(talentPointsForLevel
);
1642 cost
= resetTalentsCost();
1644 if (player
->GetMoney() < cost
)
1646 player
->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY
, 0, 0, 0);
1651 for (unsigned int i
= 0; i
< sTalentStore
.GetNumRows(); ++i
)
1653 TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry(i
);
1655 if (!talentInfo
) continue;
1657 TalentTabEntry
const *talentTabInfo
= sTalentTabStore
.LookupEntry( talentInfo
->TalentTab
);
1662 // unlearn only talents for pets family talent type
1663 if(!((1 << pet_family
->petTalentType
) & talentTabInfo
->petTalentMask
))
1666 for (int j
= 0; j
< MAX_TALENT_RANK
; j
++)
1668 for(PetSpellMap::const_iterator itr
= m_spells
.begin(); itr
!= m_spells
.end();)
1670 if(itr
->second
.state
== PETSPELL_REMOVED
)
1675 // remove learned spells (all ranks)
1676 uint32 itrFirstId
= spellmgr
.GetFirstSpellInChain(itr
->first
);
1678 // unlearn if first rank is talent or learned by talent
1679 if (itrFirstId
== talentInfo
->RankID
[j
] || spellmgr
.IsSpellLearnToSpell(talentInfo
->RankID
[j
],itrFirstId
))
1681 removeSpell(itr
->first
,false);
1682 itr
= m_spells
.begin();
1691 SetFreeTalentPoints(talentPointsForLevel
);
1695 player
->ModifyMoney(-(int32
)cost
);
1697 m_resetTalentsCost
= cost
;
1698 m_resetTalentsTime
= time(NULL
);
1700 player
->PetSpellInitialize();
1704 void Pet::InitTalentForLevel()
1706 uint32 level
= getLevel();
1707 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1708 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
1709 if(talentPointsForLevel
== 0 || m_usedTalentCount
> talentPointsForLevel
)
1711 // Remove all talent points
1714 SetFreeTalentPoints(talentPointsForLevel
- m_usedTalentCount
);
1717 uint32
Pet::resetTalentsCost() const
1719 uint32 days
= (sWorld
.GetGameTime() - m_resetTalentsTime
)/DAY
;
1721 // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
1722 if(m_resetTalentsCost
< 10*SILVER
|| days
> 0)
1725 else if(m_resetTalentsCost
< 50*SILVER
)
1728 else if(m_resetTalentsCost
< 1*GOLD
)
1730 // then increasing at a rate of 1 gold; cap 10 gold
1732 return (m_resetTalentsCost
+ 1*GOLD
> 10*GOLD
? 10*GOLD
: m_resetTalentsCost
+ 1*GOLD
);
1735 uint8
Pet::GetMaxTalentPointsForLevel(uint32 level
)
1737 uint8 points
= (level
>= 20) ? ((level
- 16) / 4) : 0;
1738 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
1739 if (Unit
*owner
= GetOwner())
1740 points
+=owner
->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS
);
1744 void Pet::ToggleAutocast(uint32 spellid
, bool apply
)
1746 if(IsPassiveSpell(spellid
))
1749 PetSpellMap::iterator itr
= m_spells
.find(spellid
);
1755 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; ++i
)
1758 if (i
== m_autospells
.size())
1760 m_autospells
.push_back(spellid
);
1762 if(itr
->second
.active
!= ACT_ENABLED
)
1764 itr
->second
.active
= ACT_ENABLED
;
1765 if(itr
->second
.state
!= PETSPELL_NEW
)
1766 itr
->second
.state
= PETSPELL_CHANGED
;
1772 AutoSpellList::iterator itr2
= m_autospells
.begin();
1773 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; ++i
, itr2
++)
1776 if (i
< m_autospells
.size())
1778 m_autospells
.erase(itr2
);
1779 if(itr
->second
.active
!= ACT_DISABLED
)
1781 itr
->second
.active
= ACT_DISABLED
;
1782 if(itr
->second
.state
!= PETSPELL_NEW
)
1783 itr
->second
.state
= PETSPELL_CHANGED
;
1789 bool Pet::IsPermanentPetFor(Player
* owner
)
1791 switch(getPetType())
1794 switch(owner
->getClass())
1797 return GetCreatureInfo()->type
== CREATURE_TYPE_DEMON
;
1798 case CLASS_DEATH_KNIGHT
:
1799 return GetCreatureInfo()->type
== CREATURE_TYPE_UNDEAD
;
1810 bool Pet::Create(uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 pet_number
)
1812 SetMapId(map
->GetId());
1813 SetInstanceId(map
->GetInstanceId());
1814 SetPhaseMask(phaseMask
,false);
1816 Object::_Create(guidlow
, pet_number
, HIGHGUID_PET
);
1818 m_DBTableGuid
= guidlow
;
1819 m_originalEntry
= Entry
;
1821 if(!InitEntry(Entry
))
1824 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
1826 if(getPetType() == MINI_PET
) // always non-attackable
1827 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
);
1832 bool Pet::HasSpell(uint32 spell
) const
1834 PetSpellMap::const_iterator itr
= m_spells
.find(spell
);
1835 return (itr
!= m_spells
.end() && itr
->second
.state
!= PETSPELL_REMOVED
);
1838 // Get all passive spells in our skill line
1839 void Pet::LearnPetPassives()
1841 CreatureInfo
const* cInfo
= GetCreatureInfo();
1845 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
1849 PetFamilySpellsStore::const_iterator petStore
= sPetFamilySpellsStore
.find(cFamily
->ID
);
1850 if(petStore
!= sPetFamilySpellsStore
.end())
1852 for(PetFamilySpellsSet::const_iterator petSet
= petStore
->second
.begin(); petSet
!= petStore
->second
.end(); ++petSet
)
1853 addSpell(*petSet
, ACT_DECIDE
, PETSPELL_NEW
, PETSPELL_FAMILY
);
1857 void Pet::CastPetAuras(bool current
)
1859 Unit
* owner
= GetOwner();
1860 if(!owner
|| owner
->GetTypeId()!=TYPEID_PLAYER
)
1863 if(!IsPermanentPetFor((Player
*)owner
))
1866 for(PetAuraSet::const_iterator itr
= owner
->m_petAuras
.begin(); itr
!= owner
->m_petAuras
.end();)
1868 PetAura
const* pa
= *itr
;
1871 if(!current
&& pa
->IsRemovedOnChangePet())
1872 owner
->RemovePetAura(pa
);
1878 void Pet::CastPetAura(PetAura
const* aura
)
1880 uint16 auraId
= aura
->GetAura(GetEntry());
1884 if(auraId
== 35696) // Demonic Knowledge
1886 int32 basePoints
= int32(aura
->GetDamage() * (GetStat(STAT_STAMINA
) + GetStat(STAT_INTELLECT
)) / 100);
1887 CastCustomSpell(this, auraId
, &basePoints
, NULL
, NULL
, true);
1890 CastSpell(this, auraId
, true);
1893 void Pet::learnSpellHighRank(uint32 spellid
)
1895 learnSpell(spellid
);
1897 SpellChainMapNext
const& nextMap
= spellmgr
.GetSpellChainNext();
1898 for(SpellChainMapNext::const_iterator itr
= nextMap
.lower_bound(spellid
); itr
!= nextMap
.upper_bound(spellid
); ++itr
)
1899 learnSpellHighRank(itr
->second
);
1902 void Pet::SynchronizeLevelWithOwner()
1904 Unit
* owner
= GetOwner();
1905 if (!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
1908 switch(getPetType())
1910 // always same level
1912 GivePetLevel(owner
->getLevel());
1914 // can't be greater owner level
1916 if(getLevel() > owner
->getLevel())
1918 GivePetLevel(owner
->getLevel());
1919 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(owner
->getLevel())/4);
1920 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
)-1);