2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 float moveTime
= Time
;
262 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
263 data
.append(GetPackGUID());
264 data
<< uint8(0); // new in 3.1
265 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
266 data
<< uint32(getMSTime());
268 data
<< uint8(type
); // unknown
271 case 0: // normal packet
273 case 1: // stop packet (raw pos?)
274 SendMessageToSet( &data
, true );
276 case 2: // facing spot, not used currently
281 case 3: // not used currently
282 data
<< uint64(0); // probably target guid (facing target?)
284 case 4: // not used currently
285 data
<< float(0); // facing angle
289 data
<< uint32(MovementFlags
);
291 if(MovementFlags
& MONSTER_MOVE_WALK
)
294 data
<< uint32(moveTime
); // Time in between points
295 data
<< uint32(1); // 1 single waypoint
296 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
299 player
->GetSession()->SendPacket(&data
);
301 SendMessageToSet( &data
, true );
304 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
306 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
308 uint32 pathSize
= end
- start
;
310 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize
*4*3) );
311 data
.append(GetPackGUID());
313 data
<< GetPositionX();
314 data
<< GetPositionY();
315 data
<< GetPositionZ();
316 data
<< uint32(getMSTime());
318 data
<< uint32( MovementFlags
);
319 data
<< uint32( traveltime
);
320 data
<< uint32( pathSize
);
321 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
322 SendMessageToSet(&data
, true);
325 void Unit::resetAttackTimer(WeaponAttackType type
)
327 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
330 bool Unit::canReachWithAttack(Unit
*pVictim
) const
333 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
336 return IsWithinDistInMap(pVictim
, reach
);
339 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
341 if (auraType
>= TOTAL_AURAS
) return;
342 AuraList::const_iterator iter
, next
;
343 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
350 RemoveAurasDueToSpell((*iter
)->GetId());
351 if (!m_modAuras
[auraType
].empty())
352 next
= m_modAuras
[auraType
].begin();
359 bool Unit::HasAuraType(AuraType auraType
) const
361 return (!m_modAuras
[auraType
].empty());
364 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
365 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
367 if(!HasAuraType(auraType
))
370 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
371 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
372 float chance
= float(damage
) / max_dmg
* 100.0f
;
373 if (roll_chance_f(chance
))
374 RemoveSpellsCausingAura(auraType
);
377 void Unit::DealDamageMods(Unit
*pVictim
, uint32
&damage
, uint32
* absorb
)
379 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
387 //You don't lose health from damage taken from another player while in a sanctuary
388 //You still see it in the combat log though
389 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
391 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
392 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
400 uint32 originalDamage
= damage
;
402 //Script Event damage Deal
403 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
404 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
405 //Script Event damage taken
406 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
407 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
409 if(absorb
&& originalDamage
> damage
)
410 absorb
+= (originalDamage
- damage
);
413 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
415 // remove affects from victim (including from 0 damage and DoTs)
417 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
419 // remove affects from attacker at any non-DoT damage (including 0 damage)
420 if( damagetype
!= DOT
)
422 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
423 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
426 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
428 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
429 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
434 // Rage from physical damage received .
435 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
436 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
440 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
441 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
442 // root type spells do not dispel the root effect
443 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
444 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
446 // no xp,health if type 8 /critters/
447 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
449 pVictim
->setDeathState(JUST_DIED
);
450 pVictim
->SetHealth(0);
452 // allow loot only if has loot_id in creature_template
453 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
454 if(cInfo
&& cInfo
->lootid
)
455 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
457 // some critters required for quests
458 if(GetTypeId() == TYPEID_PLAYER
)
459 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
464 DEBUG_LOG("DealDamageStart");
466 uint32 health
= pVictim
->GetHealth();
467 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
469 // duel ends when player has 1 or less hp
470 bool duel_hasEnded
= false;
471 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
473 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
474 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
477 duel_hasEnded
= true;
480 if(pVictim
!= this && damagetype
!= DOT
)
482 SetInCombatWith(pVictim
);
483 pVictim
->SetInCombatWith(this);
485 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
486 SetContestedPvP(attackedPlayer
);
489 // Rage from Damage made (only from direct weapon damage)
490 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
492 uint32 weaponSpeedHitFactor
;
494 switch(cleanDamage
->attackType
)
498 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
499 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
501 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
503 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
509 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
510 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
512 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
514 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
523 if (GetTypeId() == TYPEID_PLAYER
&& this != pVictim
)
525 Player
*killer
= ((Player
*)this);
527 // in bg, count dmg if victim is also a player
528 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
530 if (BattleGround
*bg
= killer
->GetBattleGround())
532 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
533 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
537 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
, damage
, 0, pVictim
);
538 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
, damage
);
541 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
542 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
, damage
);
544 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
545 ((Creature
*)pVictim
)->SetLootRecipient(this);
547 if (health
<= damage
)
549 DEBUG_LOG("DealDamage: victim just died");
551 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
552 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, health
);
554 // find player: owner of controlled `this` or `this` itself maybe
555 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
557 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
558 player
= ((Creature
*)pVictim
)->GetLootRecipient();
559 // Reward player, his pets, and group/raid members
560 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
561 if(player
&& player
!=pVictim
)
563 player
->RewardPlayerAndGroupAtKill(pVictim
);
564 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
567 DEBUG_LOG("DealDamageAttackStop");
570 pVictim
->CombatStop();
571 pVictim
->getHostilRefManager().deleteReferences();
573 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
575 // if talent known but not triggered (check priest class for speedup check)
576 Aura
* spiritOfRedemtionTalentReady
= NULL
;
577 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
578 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
580 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
581 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
583 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
585 spiritOfRedemtionTalentReady
= *itr
;
591 DEBUG_LOG("SET JUST_DIED");
592 if(!spiritOfRedemtionTalentReady
)
593 pVictim
->setDeathState(JUST_DIED
);
595 DEBUG_LOG("DealDamageHealth1");
597 if(spiritOfRedemtionTalentReady
)
599 // save value before aura remove
600 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
602 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
604 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
605 pVictim
->RemoveAllAurasOnDeath();
607 // restore for use at real death
608 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
610 // FORM_SPIRITOFREDEMPTION and related auras
611 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
614 pVictim
->SetHealth(0);
616 // remember victim PvP death for corpse type and corpse reclaim delay
617 // at original death (not at SpiritOfRedemtionTalent timeout)
618 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
619 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
621 // Call KilledUnit for creatures
622 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
623 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
626 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
628 if (GetTypeId() == TYPEID_UNIT
)
629 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
630 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
631 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
634 // 10% durability loss on death
635 // clean InHateListOf
636 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
638 // only if not player and not controlled by player pet. And not at BG
639 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
641 DEBUG_LOG("We are dead, loosing 10 percents durability");
642 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
643 // durability lost message
644 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
645 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
648 else // creature died
650 DEBUG_LOG("DealDamageNotPlayer");
651 Creature
*cVictim
= (Creature
*)pVictim
;
653 if(!cVictim
->isPet())
655 cVictim
->DeleteThreatList();
656 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
658 // Call creature just died function
660 cVictim
->AI()->JustDied(this);
662 // Dungeon specific stuff, only applies to players killing creatures
663 if(cVictim
->GetInstanceId())
665 Map
*m
= cVictim
->GetMap();
666 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
667 // TODO: do instance binding anyway if the charmer/owner is offline
669 if(m
->IsDungeon() && creditedPlayer
)
671 if(m
->IsRaid() || m
->IsHeroic())
673 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
674 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
678 // the reset time is set but not added to the scheduler
679 // until the players leave the instance
680 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
681 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
682 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
688 // last damage from non duel opponent or opponent controlled creature
691 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
692 Player
*he
= (Player
*)pVictim
;
696 he
->duel
->opponent
->CombatStopWithPets(true);
697 he
->CombatStopWithPets(true);
699 he
->DuelComplete(DUEL_INTERUPTED
);
702 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
703 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
705 Player
*killed
= ((Player
*)pVictim
);
706 if(BattleGround
*bg
= killed
->GetBattleGround())
708 bg
->HandleKillPlayer(killed
, player
);
709 //later we can add support for creature->player kills here i'm
710 //not sure, but i guess those kills also get counted in av
711 //else if(GetTypeId() == TYPEID_UNIT)
712 // bg->HandleKillPlayer(killed,(Creature*)this);
715 else // if (health <= damage)
717 DEBUG_LOG("DealDamageAlive");
719 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
720 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, damage
);
722 pVictim
->ModifyHealth(- (int32
)damage
);
724 if(damagetype
!= DOT
)
728 // if not have main target then attack state with target (including AI call)
729 //start melee attacks only after melee hit
730 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
733 // if damage pVictim call AI reaction
734 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
735 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
738 // polymorphed and other negative transformed cases
739 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
740 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
742 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
744 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
745 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
747 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
749 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
750 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
752 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
754 else // victim is a player
756 // Rage from damage received
757 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
759 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
760 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
763 // random durability for items (HIT TAKEN)
764 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
766 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
767 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
771 if(GetTypeId()==TYPEID_PLAYER
)
773 // random durability for items (HIT DONE)
774 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
776 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
777 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
781 // TODO: Store auras by interrupt flag to speed this up.
782 AuraMap
& vAuras
= pVictim
->GetAuras();
783 for (AuraMap::const_iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
785 const SpellEntry
*se
= i
->second
->GetSpellProto();
787 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
789 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
792 if (se
->procFlags
& (1<<3))
794 if (!roll_chance_i(se
->procChance
))
799 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
800 // FIXME: this may cause the auras with proc chance to be rerolled several times
801 next
= vAuras
.begin();
806 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
808 if( damagetype
!= DOT
)
810 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
812 // skip channeled spell (processed differently below)
813 if (i
== CURRENT_CHANNELED_SPELL
)
816 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
817 if(spell
->getState() == SPELL_STATE_PREPARING
)
819 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
820 pVictim
->InterruptSpell(i
);
827 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
829 if (spell
->getState() == SPELL_STATE_CASTING
)
831 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
832 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
834 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
835 spell
->DelayedChannel();
837 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
839 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
840 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
843 else if (spell
->getState() == SPELL_STATE_DELAYED
)
844 // break channeled spell in delayed state on damage
846 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
847 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
852 // last damage from duel opponent
855 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
856 Player
*he
= (Player
*)pVictim
;
862 he
->duel
->opponent
->CombatStopWithPets(true);
863 he
->CombatStopWithPets(true);
865 he
->CastSpell(he
, 7267, true); // beg
866 he
->DuelComplete(DUEL_WON
);
870 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
875 void Unit::CastStop(uint32 except_spellid
)
877 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
878 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
879 InterruptSpell(i
,false);
882 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
884 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
888 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
892 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
895 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
899 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
904 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
906 if(!originalCaster
&& triggeredByAura
)
907 originalCaster
= triggeredByAura
->GetCasterGUID();
909 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
911 SpellCastTargets targets
;
912 targets
.setUnitTarget( Victim
);
913 spell
->m_CastItem
= castItem
;
914 spell
->prepare(&targets
, triggeredByAura
);
917 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
919 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
923 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
927 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
930 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
934 sLog
.outError("CastCustomSpell: unknown spell");
939 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
941 if(!originalCaster
&& triggeredByAura
)
942 originalCaster
= triggeredByAura
->GetCasterGUID();
944 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
947 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
950 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
953 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
955 SpellCastTargets targets
;
956 targets
.setUnitTarget( Victim
);
957 spell
->m_CastItem
= castItem
;
958 spell
->prepare(&targets
, triggeredByAura
);
961 // used for scripting
962 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
964 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
968 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
972 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
975 // used for scripting
976 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
980 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
985 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
987 if(!originalCaster
&& triggeredByAura
)
988 originalCaster
= triggeredByAura
->GetCasterGUID();
990 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
992 SpellCastTargets targets
;
993 targets
.setDestination(x
, y
, z
);
994 spell
->m_CastItem
= castItem
;
995 spell
->prepare(&targets
, triggeredByAura
);
998 // Obsolete func need remove, here only for comotability vs another patches
999 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
)
1001 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
1002 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
1003 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
1004 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
1005 SendSpellNonMeleeDamageLog(&damageInfo
);
1006 DealSpellDamage(&damageInfo
, true);
1007 return damageInfo
.damage
;
1010 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
1012 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
1013 Unit
*pVictim
= damageInfo
->target
;
1018 if(!this || !pVictim
)
1020 if(!this->isAlive() || !pVictim
->isAlive())
1023 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1024 // Check spell crit chance
1025 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1026 bool blocked
= false;
1028 switch (spellInfo
->DmgClass
)
1030 // Melee and Ranged Spells
1031 case SPELL_DAMAGE_CLASS_RANGED
:
1032 case SPELL_DAMAGE_CLASS_MELEE
:
1035 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1037 //Calculate armor mitigation
1038 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1039 // Get blocked status
1040 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1045 // Calculate damage bonus
1046 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1050 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1052 // Calculate crit bonus
1053 uint32 crit_bonus
= damage
;
1054 // Apply crit_damage bonus for melee spells
1055 if(Player
* modOwner
= GetSpellModOwner())
1056 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1057 damage
+= crit_bonus
;
1059 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1060 int32 critPctDamageMod
=0;
1061 if(attackType
== RANGED_ATTACK
)
1062 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1065 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1066 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1068 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1069 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1071 if (critPctDamageMod
!=0)
1072 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1074 // Resilience - reduce crit damage
1075 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1076 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1078 // Spell weapon based damage CAN BE crit & blocked at same time
1081 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1082 if (damage
< damageInfo
->blocked
)
1083 damageInfo
->blocked
= damage
;
1084 damage
-=damageInfo
->blocked
;
1089 case SPELL_DAMAGE_CLASS_NONE
:
1090 case SPELL_DAMAGE_CLASS_MAGIC
:
1092 // Calculate damage bonus
1093 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1094 // If crit add critical bonus
1097 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1098 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1099 // Resilience - reduce crit damage
1100 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1101 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1107 // Calculate absorb resist
1110 // lookup absorb/resist ignore auras on caster for spell
1111 bool ignore
= false;
1112 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1113 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1114 if ((*i
)->isAffectedOnSpell(spellInfo
))
1122 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1123 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1128 damageInfo
->damage
= damage
;
1131 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1136 Unit
*pVictim
= damageInfo
->target
;
1138 if(!this || !pVictim
)
1141 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1144 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1145 if (spellProto
== NULL
)
1147 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1151 //You don't lose health from damage taken from another player while in a sanctuary
1152 //You still see it in the combat log though
1153 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1155 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1156 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1160 // Call default DealDamage
1161 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1162 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1165 //TODO for melee need create structure as in
1166 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1168 damageInfo
->attacker
= this;
1169 damageInfo
->target
= pVictim
;
1170 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1171 damageInfo
->attackType
= attackType
;
1172 damageInfo
->damage
= 0;
1173 damageInfo
->cleanDamage
= 0;
1174 damageInfo
->absorb
= 0;
1175 damageInfo
->resist
= 0;
1176 damageInfo
->blocked_amount
= 0;
1178 damageInfo
->TargetState
= 0;
1179 damageInfo
->HitInfo
= 0;
1180 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1181 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1182 damageInfo
->procEx
= PROC_EX_NONE
;
1183 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1185 if(!this || !pVictim
)
1187 if(!this->isAlive() || !pVictim
->isAlive())
1190 // Select HitInfo/procAttacker/procVictim flag based on attack type
1194 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1195 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1196 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1199 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1200 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1201 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1204 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1205 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1206 damageInfo
->HitInfo
= 0x08;// test
1212 // Physical Immune check
1213 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1215 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1216 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1218 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1219 damageInfo
->damage
= 0;
1220 damageInfo
->cleanDamage
= 0;
1223 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1224 // Add melee damage bonus
1225 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1226 // Calculate armor reduction
1227 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1228 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1230 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1232 // Disable parry or dodge for ranged attack
1233 if(damageInfo
->attackType
== RANGED_ATTACK
)
1235 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1236 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1239 switch(damageInfo
->hitOutCome
)
1241 case MELEE_HIT_EVADE
:
1243 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1244 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1246 damageInfo
->procEx
|=PROC_EX_EVADE
;
1247 damageInfo
->damage
= 0;
1248 damageInfo
->cleanDamage
= 0;
1251 case MELEE_HIT_MISS
:
1253 damageInfo
->HitInfo
|= HITINFO_MISS
;
1254 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1256 damageInfo
->procEx
|=PROC_EX_MISS
;
1257 damageInfo
->damage
= 0;
1258 damageInfo
->cleanDamage
= 0;
1261 case MELEE_HIT_NORMAL
:
1262 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1263 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1265 case MELEE_HIT_CRIT
:
1267 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1268 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1270 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1272 damageInfo
->damage
+= damageInfo
->damage
;
1274 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1275 if(damageInfo
->attackType
== RANGED_ATTACK
)
1276 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1279 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1280 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1283 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1285 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1286 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1288 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1290 // Resilience - reduce crit damage
1291 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1293 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1294 damageInfo
->damage
-= resilienceReduction
;
1295 damageInfo
->cleanDamage
+= resilienceReduction
;
1299 case MELEE_HIT_PARRY
:
1300 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1301 damageInfo
->procEx
|=PROC_EX_PARRY
;
1302 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1303 damageInfo
->damage
= 0;
1306 case MELEE_HIT_DODGE
:
1307 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1308 damageInfo
->procEx
|=PROC_EX_DODGE
;
1309 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1310 damageInfo
->damage
= 0;
1312 case MELEE_HIT_BLOCK
:
1314 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1315 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1316 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1317 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1318 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1320 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1321 damageInfo
->blocked_amount
= damageInfo
->damage
;
1323 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1324 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1327 case MELEE_HIT_GLANCING
:
1329 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1330 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1331 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1332 float reducePercent
= 1.0f
; //damage factor
1333 // calculate base values and mods
1334 float baseLowEnd
= 1.3f
;
1335 float baseHighEnd
= 1.2f
;
1336 switch(getClass()) // lowering base values for casters
1344 baseHighEnd
-= 0.3f
;
1348 float maxLowEnd
= 0.6f
;
1349 switch(getClass()) // upper for melee classes
1353 maxLowEnd
= 0.91f
; //If the attacker is a melee class then instead the lower value of 0.91
1357 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1358 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1359 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1361 // apply max/min bounds
1362 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1364 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1367 if ( highEnd
< 0.2f
) //high end limits
1369 if ( highEnd
> 0.99f
)
1372 if(lowEnd
> highEnd
) // prevent negative range size
1375 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1377 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1378 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1381 case MELEE_HIT_CRUSHING
:
1383 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1384 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1385 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1386 // 150% normal damage
1387 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1395 // Calculate absorb resist
1396 if(int32(damageInfo
->damage
) > 0)
1398 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1399 // Calculate absorb & resists
1400 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1401 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1402 if (damageInfo
->absorb
)
1404 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1405 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1407 if (damageInfo
->resist
)
1408 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1411 else // Umpossible get negative result but....
1412 damageInfo
->damage
= 0;
1415 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1417 if (damageInfo
==0) return;
1418 Unit
*pVictim
= damageInfo
->target
;
1420 if(!this || !pVictim
)
1423 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1426 //You don't lose health from damage taken from another player while in a sanctuary
1427 //You still see it in the combat log though
1428 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1430 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1431 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1435 // Hmmmm dont like this emotes client must by self do all animations
1436 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1437 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1438 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1439 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1441 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1443 // Get attack timers
1444 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1445 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1446 // Reduce attack time
1447 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1449 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20f
;
1450 float percent60
= 3.0f
* percent20
;
1451 if(offtime
> percent20
&& offtime
<= percent60
)
1453 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1455 else if(offtime
> percent60
)
1457 offtime
-= 2.0f
* percent20
;
1458 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1463 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1464 float percent60
= 3.0f
* percent20
;
1465 if(basetime
> percent20
&& basetime
<= percent60
)
1467 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1469 else if(basetime
> percent60
)
1471 basetime
-= 2.0f
* percent20
;
1472 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1477 // Call default DealDamage
1478 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1479 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1481 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1482 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1483 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1485 // -probability is between 0% and 40%
1487 float Probability
= 20.0f
;
1489 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1490 if( pVictim
->getLevel() < 30 )
1491 Probability
= 0.65f
*pVictim
->getLevel()+0.5f
;
1493 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1494 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1496 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1498 if(Probability
> 40.0f
)
1499 Probability
= 40.0f
;
1501 if(roll_chance_f(Probability
))
1502 CastSpell(pVictim
, 1604, true);
1506 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1508 // on weapon hit casts
1509 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1510 ((Player
*)this)->CastItemCombatSpell(pVictim
, damageInfo
->attackType
);
1512 // victim's damage shield
1513 std::set
<Aura
*> alreadyDone
;
1514 uint32 removedAuras
= pVictim
->m_removedAuras
;
1515 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1516 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1519 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1521 alreadyDone
.insert(*i
);
1522 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1523 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1526 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1529 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1530 //damage-=absorb + resist;
1532 pVictim
->DealDamageMods(this,damage
,NULL
);
1534 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1535 data
<< uint64(pVictim
->GetGUID());
1536 data
<< uint64(GetGUID());
1537 data
<< uint32(spellProto
->Id
);
1538 data
<< uint32(damage
); // Damage
1539 data
<< uint32(0); // Overkill
1540 data
<< uint32(spellProto
->SchoolMask
);
1541 pVictim
->SendMessageToSet(&data
, true );
1543 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1545 if (pVictim
->m_removedAuras
> removedAuras
)
1547 removedAuras
= pVictim
->m_removedAuras
;
1548 next
= vDamageShields
.begin();
1556 void Unit::HandleEmoteCommand(uint32 anim_id
)
1558 WorldPacket
data( SMSG_EMOTE
, 4 + 8 );
1559 data
<< uint32(anim_id
);
1560 data
<< uint64(GetGUID());
1561 SendMessageToSet(&data
, true);
1564 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1566 uint32 newdamage
= 0;
1567 float armor
= pVictim
->GetArmor();
1568 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1569 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1571 // Apply Player CR_ARMOR_PENETRATION rating
1572 if (GetTypeId()==TYPEID_PLAYER
)
1573 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1575 if (armor
< 0.0f
) armor
=0.0f
;
1577 float levelModifier
= getLevel();
1578 if ( levelModifier
> 59 )
1579 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1581 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1582 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1586 if(tmpvalue
> 0.75f
)
1588 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1590 return (newdamage
> 1) ? newdamage
: 1;
1593 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1595 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1598 // Magic damage, check for resists
1599 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1601 // Get base victim resistance for school
1602 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1603 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1604 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1606 tmpvalue2
*= (float)(0.15f
/ getLevel());
1607 if (tmpvalue2
< 0.0f
)
1609 if (tmpvalue2
> 0.75f
)
1611 uint32 ran
= urand(0, 100);
1612 uint32 faq
[4] = {24,6,4,6};
1615 for (uint8 i
= 0; i
< 4; ++i
)
1617 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1623 if (damagetype
== DOT
&& m
== 4)
1624 *resist
+= uint32(damage
- 1);
1626 *resist
+= uint32(damage
* m
/ 4);
1627 if(*resist
> damage
)
1633 int32 RemainingDamage
= damage
- *resist
;
1635 // Get unit state (need for some absorb check)
1636 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1637 // Reflect damage spells (not cast any damage spell in aura lookup)
1638 uint32 reflectSpell
= 0;
1639 int32 reflectDamage
= 0;
1640 // Death Prevention Aura
1641 SpellEntry
const* preventDeathSpell
= NULL
;
1642 int32 preventDeathAmount
= 0;
1643 // Need remove expired auras after
1644 bool existExpired
= false;
1645 // absorb without mana cost
1646 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1647 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1649 Modifier
* mod
= (*i
)->GetModifier();
1650 if (!(mod
->m_miscvalue
& schoolMask
))
1653 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1655 // Max Amount can be absorbed by this aura
1656 int32 currentAbsorb
= mod
->m_amount
;
1658 // Found empty aura (impossible but..)
1659 if (currentAbsorb
<=0)
1661 existExpired
= true;
1664 // Handle custom absorb auras
1665 // TODO: try find better way
1666 switch(spellProto
->SpellFamilyName
)
1668 case SPELLFAMILY_GENERIC
:
1671 if (spellProto
->SpellIconID
== 3066)
1673 //reduces all damage taken while stun, fear or silence
1674 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1675 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1679 if (spellProto
->SpellIconID
== 2115)
1681 // while affected by Stun and Fear
1682 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1683 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1687 if (spellProto
->SpellIconID
== 3006)
1689 // You have a chance equal to your Parry chance
1690 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1691 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1692 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1695 // Reflective Shield (Lady Malande boss)
1696 if (spellProto
->Id
== 41475)
1698 if(RemainingDamage
< currentAbsorb
)
1699 reflectDamage
= RemainingDamage
/ 2;
1701 reflectDamage
= currentAbsorb
/ 2;
1702 reflectSpell
= 33619;
1705 if (spellProto
->Id
== 39228 || // Argussian Compass
1706 spellProto
->Id
== 60218) // Essence of Gossamer
1708 // Max absorb stored in 1 dummy effect
1709 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1710 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1715 case SPELLFAMILY_DRUID
:
1718 if (spellProto
->SpellIconID
== 2253)
1720 //reduces all damage taken while Stunned
1721 if (unitflag
& UNIT_FLAG_STUNNED
)
1722 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1727 case SPELLFAMILY_ROGUE
:
1729 // Cheat Death (make less prio with Guardian Spirit case)
1730 if (!preventDeathSpell
&& spellProto
->SpellIconID
== 2109 &&
1731 pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1732 !((Player
*)pVictim
)->HasSpellCooldown(31231) &&
1733 // Only if no cooldown
1734 roll_chance_i((*i
)->GetModifier()->m_amount
))
1737 preventDeathSpell
= (*i
)->GetSpellProto();
1742 case SPELLFAMILY_PRIEST
:
1745 if (spellProto
->SpellIconID
== 2873)
1747 preventDeathSpell
= (*i
)->GetSpellProto();
1748 preventDeathAmount
= (*i
)->GetModifier()->m_amount
;
1752 // Reflective Shield
1753 if (spellProto
->SpellFamilyFlags
== 0x1)
1755 if (pVictim
== this)
1757 Unit
* caster
= (*i
)->GetCaster();
1760 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1761 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1763 switch((*k
)->GetModifier()->m_miscvalue
)
1765 case 5065: // Rank 1
1766 case 5064: // Rank 2
1767 case 5063: // Rank 3
1769 if(RemainingDamage
>= currentAbsorb
)
1770 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1772 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1773 reflectSpell
= 33619;
1782 case SPELLFAMILY_SHAMAN
:
1785 if (spellProto
->SpellIconID
== 3066)
1787 //reduces all damage taken while stun, fear or silence
1788 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1789 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1794 case SPELLFAMILY_DEATHKNIGHT
:
1797 if (spellProto
->SpellIconID
== 1958)
1799 // TODO: absorb only while transform
1802 // Anti-Magic Shell (on self)
1803 if (spellProto
->Id
== 48707)
1805 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1806 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1807 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1808 int32 regen
= absorbed
* 2 / 10;
1809 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, NULL
, NULL
, true, NULL
, *i
);
1810 RemainingDamage
-= absorbed
;
1813 // Anti-Magic Shell (on single party/raid member)
1814 if (spellProto
->Id
== 50462)
1816 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1820 if (spellProto
->Id
== 50461)
1822 Unit
* caster
= (*i
)->GetCaster();
1825 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1826 int32 canabsorb
= caster
->GetHealth();
1827 if (canabsorb
< absorbed
)
1828 absorbed
= canabsorb
;
1830 RemainingDamage
-= absorbed
;
1832 uint32 ab_damage
= absorbed
;
1833 DealDamageMods(caster
,ab_damage
,NULL
);
1834 DealDamage(caster
, ab_damage
, NULL
, damagetype
, schoolMask
, 0, false);
1843 // currentAbsorb - damage can be absorbed by shield
1844 // If need absorb less damage
1845 if (RemainingDamage
< currentAbsorb
)
1846 currentAbsorb
= RemainingDamage
;
1848 RemainingDamage
-= currentAbsorb
;
1850 // Reduce shield amount
1851 mod
->m_amount
-=currentAbsorb
;
1852 // Need remove it later
1853 if (mod
->m_amount
<=0)
1854 existExpired
= true;
1857 // Remove all expired absorb auras
1860 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1862 if ((*i
)->GetModifier()->m_amount
<=0)
1864 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1865 i
= vSchoolAbsorb
.begin();
1872 // Cast back reflect damage spell
1874 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1876 // absorb by mana cost
1877 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1878 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1882 // check damage school mask
1883 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1886 int32 currentAbsorb
;
1887 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1888 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1890 currentAbsorb
= RemainingDamage
;
1892 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1893 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1894 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1896 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1897 if (currentAbsorb
> maxAbsorb
)
1898 currentAbsorb
= maxAbsorb
;
1900 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1901 if((*i
)->GetModifier()->m_amount
<= 0)
1903 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1904 next
= vManaShield
.begin();
1907 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1908 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1910 RemainingDamage
-= currentAbsorb
;
1913 // only split damage if not damaging yourself
1916 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1917 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1921 // check damage school mask
1922 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1925 // Damage can be splitted only if aura has an alive caster
1926 Unit
*caster
= (*i
)->GetCaster();
1927 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1930 int32 currentAbsorb
;
1931 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1932 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1934 currentAbsorb
= RemainingDamage
;
1936 RemainingDamage
-= currentAbsorb
;
1939 uint32 splitted
= currentAbsorb
;
1940 uint32 splitted_absorb
= 0;
1941 DealDamageMods(caster
,splitted
,&splitted_absorb
);
1943 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, splitted_absorb
, 0, false, 0, false);
1945 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1946 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1949 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1950 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1954 // check damage school mask
1955 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1958 // Damage can be splitted only if aura has an alive caster
1959 Unit
*caster
= (*i
)->GetCaster();
1960 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1963 uint32 splitted
= uint32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1965 RemainingDamage
-= int32(splitted
);
1967 uint32 split_absorb
= 0;
1968 DealDamageMods(caster
,splitted
,&split_absorb
);
1970 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, split_absorb
, 0, false, 0, false);
1972 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1973 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1977 // Apply death prevention spells effects
1978 if (preventDeathSpell
&& RemainingDamage
>= pVictim
->GetHealth())
1980 switch(preventDeathSpell
->SpellFamilyName
)
1983 case SPELLFAMILY_ROGUE
:
1986 if (preventDeathSpell
->SpellIconID
== 2109)
1988 pVictim
->CastSpell(pVictim
,31231,true);
1989 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1990 // with health > 10% lost health until health==10%, in other case no losses
1991 uint32 health10
= pVictim
->GetMaxHealth()/10;
1992 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1997 case SPELLFAMILY_PRIEST
:
2000 if (preventDeathSpell
->SpellIconID
== 2873)
2002 int32 healAmount
= pVictim
->GetMaxHealth() * preventDeathAmount
/ 100;
2003 pVictim
->CastCustomSpell(pVictim
, 48153, &healAmount
, NULL
, NULL
, true);
2004 pVictim
->RemoveAurasDueToSpell(preventDeathSpell
->Id
);
2005 RemainingDamage
= 0;
2012 *absorb
= damage
- RemainingDamage
- *resist
;
2015 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
2017 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
2020 if (!pVictim
->isAlive())
2023 if(IsNonMeleeSpellCasted(false))
2027 if (attType
== BASE_ATTACK
)
2028 hitInfo
= HITINFO_NORMALSWING2
;
2029 else if (attType
== OFF_ATTACK
)
2030 hitInfo
= HITINFO_LEFTSWING
;
2032 return; // ignore ranged case
2034 uint32 extraAttacks
= m_extraAttacks
;
2036 // melee attack spell casted at main hand attack only
2037 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
2039 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
2041 // not recent extra attack only at any non extra attack (melee spell case)
2042 if(!extra
&& extraAttacks
)
2044 while(m_extraAttacks
)
2046 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2047 if(m_extraAttacks
> 0)
2054 // attack can be redirected to another target
2055 pVictim
= SelectMagnetTarget(pVictim
);
2057 CalcDamageInfo damageInfo
;
2058 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
2059 // Send log damage message to client
2060 DealDamageMods(pVictim
,damageInfo
.damage
,&damageInfo
.absorb
);
2061 SendAttackStateUpdate(&damageInfo
);
2062 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
2063 DealMeleeDamage(&damageInfo
,true);
2065 if (GetTypeId() == TYPEID_PLAYER
)
2066 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2067 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2069 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2070 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2072 // if damage pVictim call AI reaction
2073 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
2074 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
2076 // extra attack only at any non extra attack (normal case)
2077 if(!extra
&& extraAttacks
)
2079 while(m_extraAttacks
)
2081 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2082 if(m_extraAttacks
> 0)
2088 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2090 // This is only wrapper
2092 // Miss chance based on melee
2093 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2095 // Critical hit chance
2096 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2098 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2099 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2100 float block_chance
= pVictim
->GetUnitBlockChance();
2101 float parry_chance
= pVictim
->GetUnitParryChance();
2103 // Useful if want to specify crit & miss chances for melee, else it could be removed
2104 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2106 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2109 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2111 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2112 return MELEE_HIT_EVADE
;
2114 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2115 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2117 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2118 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2120 // bonus from skills is 0.04%
2121 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2122 int32 sum
= 0, tmp
= 0;
2123 int32 roll
= urand (0, 10000);
2125 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2126 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2127 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2131 if (tmp
> 0 && roll
< (sum
+= tmp
))
2133 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2134 return MELEE_HIT_MISS
;
2137 // always crit against a sitting target (except 0 crit chance)
2138 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2140 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2141 return MELEE_HIT_CRIT
;
2146 // only players can't dodge if attacker is behind
2147 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2149 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2153 // Reduce dodge chance by attacker expertise rating
2154 if (GetTypeId() == TYPEID_PLAYER
)
2155 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2157 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2158 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2161 if ( (tmp
> 0) // check if unit _can_ dodge
2162 && ((tmp
-= skillBonus
) > 0)
2163 && roll
< (sum
+= tmp
))
2165 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2166 return MELEE_HIT_DODGE
;
2170 // parry & block chances
2172 // check if attack comes from behind, nobody can parry or block if attacker is behind
2173 if (!pVictim
->HasInArc(M_PI
,this))
2175 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2179 // Reduce parry chance by attacker expertise rating
2180 if (GetTypeId() == TYPEID_PLAYER
)
2181 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2183 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2185 int32 tmp2
= int32(parry_chance
);
2186 if ( (tmp2
> 0) // check if unit _can_ parry
2187 && ((tmp2
-= skillBonus
) > 0)
2188 && (roll
< (sum
+= tmp2
)))
2190 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp2
, sum
);
2191 return MELEE_HIT_PARRY
;
2195 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2198 if ( (tmp
> 0) // check if unit _can_ block
2199 && ((tmp
-= skillBonus
) > 0)
2200 && (roll
< (sum
+= tmp
)))
2202 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2203 return MELEE_HIT_BLOCK
;
2211 if (tmp
> 0 && roll
< (sum
+= tmp
))
2213 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2214 return MELEE_HIT_CRIT
;
2217 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2218 if( attType
!= RANGED_ATTACK
&&
2219 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2220 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2221 getLevel() < pVictim
->getLevelForTarget(this) )
2223 // cap possible value (with bonuses > max skill)
2224 int32 skill
= attackerWeaponSkill
;
2225 int32 maxskill
= attackerMaxSkillValueForLevel
;
2226 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2228 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2229 tmp
= tmp
> 4000 ? 4000 : tmp
;
2230 if (roll
< (sum
+= tmp
))
2232 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2233 return MELEE_HIT_GLANCING
;
2237 // mobs can score crushing blows if they're 4 or more levels above victim
2238 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2239 // can be from by creature (if can) or from controlled player that considered as creature
2240 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2241 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2242 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2244 // when their weapon skill is 15 or more above victim's defense skill
2245 tmp
= victimDefenseSkill
;
2246 int32 tmpmax
= victimMaxSkillValueForLevel
;
2247 // having defense above your maximum (from items, talents etc.) has no effect
2248 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2249 // tmp = mob's level * 5 - player's current defense skill
2250 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2253 // add 2% chance per lacking skill point, min. is 15%
2254 tmp
= tmp
* 200 - 1500;
2255 if (roll
< (sum
+= tmp
))
2257 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2258 return MELEE_HIT_CRUSHING
;
2263 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2264 return MELEE_HIT_NORMAL
;
2267 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2269 float min_damage
, max_damage
;
2271 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2272 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2278 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2279 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2282 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2283 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2286 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2287 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2289 // Just for good manner
2297 if (min_damage
> max_damage
)
2299 std::swap(min_damage
,max_damage
);
2302 if(max_damage
== 0.0f
)
2305 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2308 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2310 if(spellProto
->spellLevel
<= 0)
2313 float LvlPenalty
= 0.0f
;
2315 if(spellProto
->spellLevel
< 20)
2316 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2317 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2318 if(LvlFactor
> 1.0f
)
2321 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2324 void Unit::SendMeleeAttackStart(Unit
* pVictim
)
2326 WorldPacket
data( SMSG_ATTACKSTART
, 8 + 8 );
2327 data
<< uint64(GetGUID());
2328 data
<< uint64(pVictim
->GetGUID());
2330 SendMessageToSet(&data
, true);
2331 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2334 void Unit::SendMeleeAttackStop(Unit
* victim
)
2339 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2340 data
.append(GetPackGUID());
2341 data
.append(victim
->GetPackGUID()); // can be 0x00...
2342 data
<< uint32(0); // can be 0x1
2343 SendMessageToSet(&data
, true);
2344 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2346 /*if(victim->GetTypeId() == TYPEID_UNIT)
2347 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2350 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const * /*spellProto*/, WeaponAttackType attackType
)
2352 if (pVictim
->HasInArc(M_PI
,this))
2354 /* Currently not exist spells with ignore block
2355 // Ignore combat result aura (parry/dodge check on prepare)
2356 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2357 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2359 if (!(*i)->isAffectedOnSpell(spellProto))
2361 if ((*i)->GetModifier()->m_miscvalue == )
2366 // Check creatures flags_extra for disable block
2367 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2368 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2371 float blockChance
= pVictim
->GetUnitBlockChance();
2372 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2373 if (roll_chance_f(blockChance
))
2379 // Melee based spells can be miss, parry or dodge on this step
2380 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2381 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2383 // Calculate hit chance (more correct for chance mod)
2386 // PvP - PvE melee chances
2387 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2388 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2390 HitChance
= 95 - leveldif
;
2392 HitChance
= 93 - (leveldif
- 2) * lchance
;
2394 // Hit chance depends from victim auras
2395 if(attType
== RANGED_ATTACK
)
2396 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2398 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2400 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2401 if(Player
*modOwner
= GetSpellModOwner())
2402 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2405 float miss_chance
= 100.0f
- HitChance
;
2407 // Bonuses from attacker aura and ratings
2408 if (attType
== RANGED_ATTACK
)
2409 miss_chance
-= m_modRangedHitChance
;
2411 miss_chance
-= m_modMeleeHitChance
;
2413 // bonus from skills is 0.04%
2414 miss_chance
-= skillDiff
* 0.04f
;
2416 // Limit miss chance from 0 to 60%
2417 if (miss_chance
< 0.0f
)
2419 if (miss_chance
> 60.0f
)
2424 // Melee based spells hit result calculations
2425 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2427 WeaponAttackType attType
= BASE_ATTACK
;
2429 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2430 attType
= RANGED_ATTACK
;
2432 // bonus from skills is 0.04% per skill Diff
2433 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2434 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2435 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2437 uint32 roll
= urand (0, 10000);
2439 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2441 uint32 tmp
= missChance
;
2443 return SPELL_MISS_MISS
;
2445 // Chance resist mechanic (select max value from every mechanic spell effect)
2446 int32 resist_mech
= 0;
2447 // Get effects mechanic and chance
2448 for(int eff
= 0; eff
< 3; ++eff
)
2450 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2453 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2454 if (resist_mech
< temp
*100)
2455 resist_mech
= temp
*100;
2461 return SPELL_MISS_RESIST
;
2463 bool canDodge
= true;
2464 bool canParry
= true;
2466 // Same spells cannot be parry/dodge
2467 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2468 return SPELL_MISS_NONE
;
2470 // Ranged attack cannot be parry/dodge only deflect
2471 if (attType
== RANGED_ATTACK
)
2474 if (pVictim
->HasInArc(M_PI
,this))
2476 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2477 tmp
+=deflect_chance
;
2479 return SPELL_MISS_DEFLECT
;
2481 return SPELL_MISS_NONE
;
2484 // Check for attack from behind
2485 if (!pVictim
->HasInArc(M_PI
,this))
2487 // Can`t dodge from behind in PvP (but its possible in PvE)
2488 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2493 // Check creatures flags_extra for disable parry
2494 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2496 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2497 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2500 // Ignore combat result aura
2501 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2502 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2504 if (!(*i
)->isAffectedOnSpell(spell
))
2506 switch((*i
)->GetModifier()->m_miscvalue
)
2508 case MELEE_HIT_DODGE
: canDodge
= false; break;
2509 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2510 case MELEE_HIT_PARRY
: canParry
= false; break;
2512 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2520 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2521 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2522 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2523 // Reduce dodge chance by attacker expertise rating
2524 if (GetTypeId() == TYPEID_PLAYER
)
2525 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2526 if (dodgeChance
< 0)
2531 return SPELL_MISS_DODGE
;
2537 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2538 // Reduce parry chance by attacker expertise rating
2539 if (GetTypeId() == TYPEID_PLAYER
)
2540 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2541 if (parryChance
< 0)
2546 return SPELL_MISS_PARRY
;
2549 return SPELL_MISS_NONE
;
2552 // TODO need use unit spell resistances in calculations
2553 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2555 // Can`t miss on dead target (on skinning for example)
2556 if (!pVictim
->isAlive())
2557 return SPELL_MISS_NONE
;
2559 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2560 // PvP - PvE spell misschances per leveldif > 2
2561 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2562 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2564 // Base hit chance from attacker and victim levels
2567 modHitChance
= 96 - leveldif
;
2569 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2571 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2572 if(Player
*modOwner
= GetSpellModOwner())
2573 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2574 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2575 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2576 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2577 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2578 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2579 if (IsAreaOfEffectSpell(spell
))
2580 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2581 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2582 if (IsDispelSpell(spell
))
2583 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2584 // Chance resist mechanic (select max value from every mechanic spell effect)
2585 int32 resist_mech
= 0;
2586 // Get effects mechanic and chance
2587 for(int eff
= 0; eff
< 3; ++eff
)
2589 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2592 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2593 if (resist_mech
< temp
)
2598 modHitChance
-=resist_mech
;
2600 // Chance resist debuff
2601 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2603 int32 HitChance
= modHitChance
* 100;
2604 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2605 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2607 // Decrease hit chance from victim rating bonus
2608 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2609 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2611 if (HitChance
< 100) HitChance
= 100;
2612 if (HitChance
> 10000) HitChance
= 10000;
2614 int32 tmp
= 10000 - HitChance
;
2616 uint32 rand
= urand(0,10000);
2619 return SPELL_MISS_RESIST
;
2621 // cast by caster in front of victim
2622 if (pVictim
->HasInArc(M_PI
,this))
2624 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2625 tmp
+=deflect_chance
;
2627 return SPELL_MISS_DEFLECT
;
2630 return SPELL_MISS_NONE
;
2633 // Calculate spell hit result can be:
2634 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2635 // For melee based spells:
2641 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2643 // Return evade for units in evade mode
2644 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2645 return SPELL_MISS_EVADE
;
2648 if (pVictim
->IsImmunedToSpell(spell
))
2649 return SPELL_MISS_IMMUNE
;
2651 // All positive spells can`t miss
2652 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2653 if (IsPositiveSpell(spell
->Id
))
2654 return SPELL_MISS_NONE
;
2657 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2658 return SPELL_MISS_IMMUNE
;
2660 // Try victim reflect spell
2663 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2664 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2665 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2666 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2667 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2668 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2670 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2671 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2672 return SPELL_MISS_REFLECT
;
2676 switch (spell
->DmgClass
)
2678 case SPELL_DAMAGE_CLASS_RANGED
:
2679 case SPELL_DAMAGE_CLASS_MELEE
:
2680 return MeleeSpellHitResult(pVictim
, spell
);
2681 case SPELL_DAMAGE_CLASS_NONE
:
2682 case SPELL_DAMAGE_CLASS_MAGIC
:
2683 return MagicSpellHitResult(pVictim
, spell
);
2685 return SPELL_MISS_NONE
;
2688 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2693 // Base misschance 5%
2694 float misschance
= 5.0f
;
2696 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2697 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2699 bool isNormal
= false;
2700 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
2702 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2708 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2718 // PvP : PvE melee misschances per leveldif > 2
2719 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2721 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2725 // Hit chance from attacker based on ratings and auras
2726 float m_modHitChance
;
2727 if (attType
== RANGED_ATTACK
)
2728 m_modHitChance
= m_modRangedHitChance
;
2730 m_modHitChance
= m_modMeleeHitChance
;
2733 misschance
+= (leveldif
- m_modHitChance
);
2735 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2737 // Hit chance for victim based on ratings
2738 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2740 if (attType
== RANGED_ATTACK
)
2741 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2743 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2746 // Modify miss chance by victim auras
2747 if(attType
== RANGED_ATTACK
)
2748 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2750 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2752 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2753 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2754 misschance
-= skillBonus
* 0.04f
;
2756 // Limit miss chance from 0 to 60%
2757 if ( misschance
< 0.0f
)
2759 if ( misschance
> 60.0f
)
2765 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2767 if(GetTypeId() == TYPEID_PLAYER
)
2769 // in PvP use full skill instead current skill value
2770 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2771 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2772 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2773 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2777 return GetUnitMeleeSkill(target
);
2780 float Unit::GetUnitDodgeChance() const
2782 if(hasUnitState(UNIT_STAT_STUNNED
))
2784 if( GetTypeId() == TYPEID_PLAYER
)
2785 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2788 if(((Creature
const*)this)->isTotem())
2793 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2794 return dodge
> 0.0f
? dodge
: 0.0f
;
2799 float Unit::GetUnitParryChance() const
2801 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2804 float chance
= 0.0f
;
2806 if(GetTypeId() == TYPEID_PLAYER
)
2808 Player
const* player
= (Player
const*)this;
2809 if(player
->CanParry() )
2811 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2813 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2816 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2819 else if(GetTypeId() == TYPEID_UNIT
)
2821 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2824 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2828 return chance
> 0.0f
? chance
: 0.0f
;
2831 float Unit::GetUnitBlockChance() const
2833 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2836 if(GetTypeId() == TYPEID_PLAYER
)
2838 Player
const* player
= (Player
const*)this;
2839 if(player
->CanBlock() )
2841 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2842 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2843 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2845 // is player but has no block ability or no not broken shield equipped
2850 if(((Creature
const*)this)->isTotem())
2855 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2856 return block
> 0.0f
? block
: 0.0f
;
2861 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2865 if(GetTypeId() == TYPEID_PLAYER
)
2870 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2873 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2876 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2878 // Just for good manner
2887 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2891 if(attackType
== RANGED_ATTACK
)
2892 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2894 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2896 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2898 // reduce crit chance from Rating for players
2899 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2901 if (attackType
==RANGED_ATTACK
)
2902 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2904 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2907 // Apply crit chance from defence skill
2908 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2915 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2918 if(GetTypeId() == TYPEID_PLAYER
)
2920 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2922 // feral or unarmed skill only for base attack
2923 if(attType
!= BASE_ATTACK
&& !item
)
2927 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2929 // weapon skill or (unarmed for base attack)
2930 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2932 // in PvP use full skill instead current skill value
2933 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2934 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2935 : ((Player
*)this)->GetSkillValue(skill
);
2936 // Modify value from ratings
2937 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2940 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2941 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2942 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2946 value
= GetUnitMeleeSkill(target
);
2950 void Unit::_UpdateSpells( uint32 time
)
2952 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2953 _UpdateAutoRepeatSpell();
2955 // remove finished spells from current pointers
2956 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
2958 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2960 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2961 m_currentSpells
[i
] = NULL
; // remove pointer
2965 // TODO: Find a better way to prevent crash when multiple auras are removed.
2967 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2969 (*i
).second
->SetUpdated(false);
2971 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2977 // prevent double update
2978 if ((*i
).second
->IsUpdated())
2980 (*i
).second
->SetUpdated(true);
2981 (*i
).second
->Update( time
);
2982 // several auras can be deleted due to update
2985 if (m_Auras
.empty()) break;
2986 next
= m_Auras
.begin();
2992 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2996 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
3011 if(!m_gameObj
.empty())
3013 GameObjectList::iterator ite1
, dnext1
;
3014 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
3017 //(*i)->Update( difftime );
3018 if( !(*ite1
)->isSpawned() )
3020 (*ite1
)->SetOwnerGUID(0);
3021 (*ite1
)->SetRespawnTime(0);
3023 dnext1
= m_gameObj
.erase(ite1
);
3031 void Unit::_UpdateAutoRepeatSpell()
3033 //check "realtime" interrupts
3034 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3036 // cancel wand shoot
3037 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3038 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3039 m_AutoRepeatFirstCast
= true;
3044 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
3045 setAttackTimer(RANGED_ATTACK
,500);
3046 m_AutoRepeatFirstCast
= false;
3049 if (isAttackReady(RANGED_ATTACK
))
3051 // Check if able to cast
3052 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
3054 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3059 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
3060 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
3062 // all went good, reset attack
3063 resetAttackTimer(RANGED_ATTACK
);
3067 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
3069 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3071 CurrentSpellTypes CSpellType
= pSpell
->GetCurrentContainer();
3073 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
3075 // break same type spell if it is not delayed
3076 InterruptSpell(CSpellType
,false);
3078 // special breakage effects:
3081 case CURRENT_GENERIC_SPELL
:
3083 // generic spells always break channeled not delayed spells
3084 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3086 // autorepeat breaking
3087 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3089 // break autorepeat if not Auto Shot
3090 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3091 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3092 m_AutoRepeatFirstCast
= true;
3096 case CURRENT_CHANNELED_SPELL
:
3098 // channel spells always break generic non-delayed and any channeled spells
3099 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3100 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3102 // it also does break autorepeat if not Auto Shot
3103 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3104 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3105 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3108 case CURRENT_AUTOREPEAT_SPELL
:
3110 // only Auto Shoot does not break anything
3111 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3113 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3114 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3115 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3117 // special action: set first cast flag
3118 m_AutoRepeatFirstCast
= true;
3123 // other spell types don't break anything now
3127 // current spell (if it is still here) may be safely deleted now
3128 if (m_currentSpells
[CSpellType
])
3129 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3131 // set new current spell
3132 m_currentSpells
[CSpellType
] = pSpell
;
3133 pSpell
->SetReferencedFromCurrent(true);
3136 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3138 assert(spellType
< CURRENT_MAX_SPELL
);
3140 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3142 // send autorepeat cancel message for autorepeat spells
3143 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3145 if(GetTypeId()==TYPEID_PLAYER
)
3146 ((Player
*)this)->SendAutoRepeatCancel();
3149 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3150 m_currentSpells
[spellType
]->cancel();
3152 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3153 if (m_currentSpells
[spellType
])
3155 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3156 m_currentSpells
[spellType
] = NULL
;
3161 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3163 // We don't do loop here to explicitly show that melee spell is excluded.
3164 // Maybe later some special spells will be excluded too.
3166 // generic spells are casted when they are not finished and not delayed
3167 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3168 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3169 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3172 // channeled spells may be delayed, but they are still considered casted
3173 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3174 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3177 // autorepeat spells may be finished or delayed, but they are still considered casted
3178 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3184 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3186 // generic spells are interrupted if they are not finished or delayed
3187 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3188 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3190 // autorepeat spells are interrupted if they are not finished or delayed
3191 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3192 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3194 // channeled spells are interrupted if they are not finished, even if they are delayed
3195 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3196 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3199 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3201 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
3202 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3203 return m_currentSpells
[i
];
3207 bool Unit::isInFrontInMap(Unit
const* target
, float distance
, float arc
) const
3209 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3212 void Unit::SetInFront(Unit
const* target
)
3214 SetOrientation(GetAngle(target
));
3217 bool Unit::isInBackInMap(Unit
const* target
, float distance
, float arc
) const
3219 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3222 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3225 return c
->canSwim();
3227 return c
->canWalk() || c
->canFly();
3230 bool Unit::IsInWater() const
3232 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3235 bool Unit::IsUnderWater() const
3237 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3240 void Unit::DeMorph()
3242 SetDisplayId(GetNativeDisplayId());
3245 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3249 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3250 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3251 modifier
+= (*i
)->GetModifier()->m_amount
;
3256 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3258 float multiplier
= 1.0f
;
3260 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3261 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3262 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3267 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3271 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3272 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3273 if ((*i
)->GetModifier()->m_amount
> modifier
)
3274 modifier
= (*i
)->GetModifier()->m_amount
;
3279 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3283 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3284 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3285 if ((*i
)->GetModifier()->m_amount
< modifier
)
3286 modifier
= (*i
)->GetModifier()->m_amount
;
3291 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3295 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3296 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3298 Modifier
* mod
= (*i
)->GetModifier();
3299 if (mod
->m_miscvalue
& misc_mask
)
3300 modifier
+= mod
->m_amount
;
3305 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3307 float multiplier
= 1.0f
;
3309 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3310 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3312 Modifier
* mod
= (*i
)->GetModifier();
3313 if (mod
->m_miscvalue
& misc_mask
)
3314 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3319 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3323 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3324 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3326 Modifier
* mod
= (*i
)->GetModifier();
3327 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3328 modifier
= mod
->m_amount
;
3334 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3338 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3339 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3341 Modifier
* mod
= (*i
)->GetModifier();
3342 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3343 modifier
= mod
->m_amount
;
3349 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3353 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3354 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3356 Modifier
* mod
= (*i
)->GetModifier();
3357 if (mod
->m_miscvalue
== misc_value
)
3358 modifier
+= mod
->m_amount
;
3363 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3365 float multiplier
= 1.0f
;
3367 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3368 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3370 Modifier
* mod
= (*i
)->GetModifier();
3371 if (mod
->m_miscvalue
== misc_value
)
3372 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3377 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3381 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3382 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3384 Modifier
* mod
= (*i
)->GetModifier();
3385 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3386 modifier
= mod
->m_amount
;
3392 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3396 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3397 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3399 Modifier
* mod
= (*i
)->GetModifier();
3400 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3401 modifier
= mod
->m_amount
;
3407 bool Unit::AddAura(Aura
*Aur
)
3409 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3410 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3411 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3417 if(Aur
->GetTarget() != this)
3419 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3420 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3421 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3426 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3427 AuraType aurName
= Aur
->GetModifier()->m_auraname
;
3429 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3430 AuraMap::iterator i
= m_Auras
.find( spair
);
3432 // take out same spell
3433 if (i
!= m_Auras
.end())
3435 // passive and persistent auras can stack with themselves any number of times
3436 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3438 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3440 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3442 // Aura can stack on self -> Stack it;
3443 if(aurSpellInfo
->StackAmount
)
3445 i2
->second
->modStackAmount(1);
3449 // can be only single (this check done at _each_ aura add
3450 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3458 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3459 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3460 case SPELL_AURA_PERIODIC_LEECH
:
3461 case SPELL_AURA_PERIODIC_HEAL
:
3462 case SPELL_AURA_OBS_MOD_HEALTH
:
3463 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3464 case SPELL_AURA_PERIODIC_ENERGIZE
:
3465 case SPELL_AURA_OBS_MOD_MANA
:
3466 case SPELL_AURA_POWER_BURN_MANA
:
3468 default: // not allow
3469 // can be only single (this check done at _each_ aura add
3470 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3481 // passive auras not stacable with other ranks
3482 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3484 if (!RemoveNoStackAurasDueToAura(Aur
))
3487 return false; // couldn't remove conflicting aura with higher rank
3491 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3492 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3494 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3497 Unit
* caster
= Aur
->GetCaster();
3498 if(!caster
) // caster deleted and not required adding scAura
3501 bool restart
= false;
3502 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3503 for(AuraList::const_iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3505 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3506 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3508 if ((*itr
)->IsInUse())
3510 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3513 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3522 scAuras
.push_back(Aur
);
3528 // add aura, register in lists and arrays
3530 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3531 if (aurName
< TOTAL_AURAS
)
3533 m_modAuras
[aurName
].push_back(Aur
);
3536 Aur
->ApplyModifier(true,true);
3537 sLog
.outDebug("Aura %u now is in use", aurName
);
3541 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3543 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3546 AuraMap::const_iterator i
,next
;
3547 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3551 uint32 i_spellId
= (*i
).second
->GetId();
3552 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3554 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3556 RemoveAurasDueToSpell(i_spellId
);
3558 if( m_Auras
.empty() )
3561 next
= m_Auras
.begin();
3567 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3572 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3576 uint32 spellId
= Aur
->GetId();
3577 uint32 effIndex
= Aur
->GetEffIndex();
3579 // passive spell special case (only non stackable with ranks)
3580 if(IsPassiveSpell(spellId
))
3582 if(IsPassiveSpellStackableWithRanks(spellProto
))
3586 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3588 AuraMap::iterator i
,next
;
3589 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3593 if (!(*i
).second
) continue;
3595 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3600 uint32 i_spellId
= i_spellProto
->Id
;
3602 // early checks that spellId is passive non stackable spell
3603 if(IsPassiveSpell(i_spellId
))
3605 // passive non-stackable spells not stackable only for same caster
3606 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3609 // passive non-stackable spells not stackable only with another rank of same spell
3610 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3614 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3616 if(i_spellId
== spellId
) continue;
3618 bool is_triggered_by_spell
= false;
3619 // prevent triggered aura of removing aura that triggered it
3620 for(int j
= 0; j
< 3; ++j
)
3621 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3622 is_triggered_by_spell
= true;
3624 if (is_triggered_by_spell
)
3627 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3629 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3630 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3632 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3634 // cannot remove higher rank
3635 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3636 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3639 // Its a parent aura (create this aura in ApplyModifier)
3640 if ((*i
).second
->IsInUse())
3642 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3645 RemoveAurasDueToSpell(i_spellId
);
3647 if( m_Auras
.empty() )
3650 next
= m_Auras
.begin();
3652 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3654 // cannot remove higher rank
3655 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3658 // Its a parent aura (create this aura in ApplyModifier)
3659 if ((*i
).second
->IsInUse())
3661 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3664 RemoveAurasDueToSpell(i_spellId
);
3666 if( m_Auras
.empty() )
3669 next
= m_Auras
.begin();
3671 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3673 // Its a parent aura (create this aura in ApplyModifier)
3674 if ((*i
).second
->IsInUse())
3676 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3679 RemoveAurasDueToSpell(i_spellId
);
3681 if( m_Auras
.empty() )
3684 next
= m_Auras
.begin();
3686 // Potions stack aura by aura (elixirs/flask already checked)
3687 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3689 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3691 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3692 return false; // cannot remove higher rank
3694 // Its a parent aura (create this aura in ApplyModifier)
3695 if ((*i
).second
->IsInUse())
3697 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3708 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3710 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3711 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3713 if(iter
->second
!=except
)
3716 iter
= m_Auras
.lower_bound(spair
);
3723 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3725 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3727 Aura
*aur
= iter
->second
;
3728 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3735 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3737 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3739 Aura
*aur
= iter
->second
;
3740 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3742 // Custom dispel case
3743 // Unstable Affliction
3744 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x010000000000)))
3746 int32 damage
= aur
->GetModifier()->m_amount
*9;
3747 uint64 caster_guid
= aur
->GetCasterGUID();
3750 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3752 // backfire damage and silence
3753 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3755 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3758 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3765 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3767 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3769 Aura
*aur
= iter
->second
;
3770 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3772 int32 basePoints
= aur
->GetBasePoints();
3773 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3774 // some different constructors
3775 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3777 // set its duration and maximum duration
3778 // max duration 2 minutes (in msecs)
3779 int32 dur
= aur
->GetAuraDuration();
3780 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3781 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3782 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3784 // Unregister _before_ adding to stealer
3785 aur
->UnregisterSingleCastAura();
3787 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3788 new_aur
->SetIsSingleTarget(false);
3790 // add the new aura to stealer
3791 stealer
->AddAura(new_aur
);
3793 // Remove aura as dispel
3794 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3801 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3803 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3805 if (iter
->second
->GetId() == spellId
)
3806 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3812 void Unit::RemoveAurasWithDispelType( DispelType type
)
3814 // Create dispel mask by dispel type
3815 uint32 dispelMask
= GetDispellMask(type
);
3816 // Dispel all existing auras vs current dispel type
3817 AuraMap
& auras
= GetAuras();
3818 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3820 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3821 if( (1<<spell
->Dispel
) & dispelMask
)
3824 RemoveAurasDueToSpell(spell
->Id
);
3825 itr
= auras
.begin();
3832 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3834 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3835 if(iter
!= m_Auras
.end())
3837 if (iter
->second
->modStackAmount(-1))
3842 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3844 for (int i
=0; i
<3; ++i
)
3845 RemoveSingleAuraFromStack(spellId
, i
);
3848 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3850 for (int i
= 0; i
< 3; ++i
)
3851 RemoveAura(spellId
,i
,except
);
3854 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3856 for (int k
=0; k
< 3; ++k
)
3858 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3859 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3861 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3864 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3872 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3874 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3876 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3883 void Unit::RemoveNotOwnSingleTargetAuras()
3885 // single target auras from other casters
3886 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3888 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3894 // single target auras at other targets
3895 AuraList
& scAuras
= GetSingleCastAuras();
3896 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3899 if (aura
->GetTarget()!=this)
3901 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3902 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3903 iter
= scAuras
.begin();
3911 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3913 Aura
* Aur
= i
->second
;
3914 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3916 Aur
->UnregisterSingleCastAura();
3918 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3919 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3921 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3925 Aur
->SetRemoveMode(mode
);
3926 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3927 // remove aura from list before to prevent deleting it before
3929 ++m_removedAuras
; // internal count used by unit update
3931 // Statue unsummoned at aura remove
3932 Totem
* statue
= NULL
;
3933 bool caster_channeled
= false;
3934 if(IsChanneledSpell(AurSpellInfo
))
3936 Unit
* caster
= Aur
->GetCaster();
3940 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3941 statue
= ((Totem
*)caster
);
3943 caster_channeled
= caster
==this;
3947 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3948 Aur
->ApplyModifier(false,true);
3952 if(caster_channeled
)
3953 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3958 // only way correctly remove all auras from list
3959 if( m_Auras
.empty() )
3962 i
= m_Auras
.begin();
3965 void Unit::RemoveAllAuras()
3967 while (!m_Auras
.empty())
3969 AuraMap::iterator iter
= m_Auras
.begin();
3974 void Unit::RemoveArenaAuras(bool onleave
)
3976 // in join, remove positive buffs, on end, remove negative
3977 // used to remove positive visible auras in arenas
3978 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3980 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3981 && !iter
->second
->IsPassive() // don't remove passive auras
3982 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3983 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3990 void Unit::RemoveAllAurasOnDeath()
3992 // used just after dieing to remove all visible auras
3993 // and disable the mods for the passive ones
3994 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3996 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3997 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
4003 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
4005 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4006 if (iter
!= m_Auras
.end())
4008 if (iter
->second
->GetAuraDuration() < delaytime
)
4009 iter
->second
->SetAuraDuration(0);
4011 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
4012 iter
->second
->SendAuraUpdate(false);
4013 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
4017 void Unit::_RemoveAllAuraMods()
4019 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4021 (*i
).second
->ApplyModifier(false);
4025 void Unit::_ApplyAllAuraMods()
4027 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4029 (*i
).second
->ApplyModifier(true);
4033 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
4035 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4036 if (iter
!= m_Auras
.end())
4037 return iter
->second
;
4041 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
4043 AuraList
const& auras
= GetAurasByType(type
);
4044 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
4046 SpellEntry
const *spell
= (*i
)->GetSpellProto();
4047 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
4049 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
4057 bool Unit::HasAura(uint32 spellId
) const
4059 for (int i
= 0; i
< 3 ; ++i
)
4061 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
4062 if (iter
!= m_Auras
.end())
4068 void Unit::AddDynObject(DynamicObject
* dynObj
)
4070 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
4073 void Unit::RemoveDynObject(uint32 spellid
)
4075 if(m_dynObjGUIDs
.empty())
4077 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4079 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4082 i
= m_dynObjGUIDs
.erase(i
);
4084 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4087 i
= m_dynObjGUIDs
.erase(i
);
4094 void Unit::RemoveAllDynObjects()
4096 while(!m_dynObjGUIDs
.empty())
4098 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4101 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4105 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4107 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4109 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4112 i
= m_dynObjGUIDs
.erase(i
);
4116 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4123 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4125 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4127 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4130 i
= m_dynObjGUIDs
.erase(i
);
4134 if (dynObj
->GetSpellId() == spellId
)
4141 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4143 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); ++i
)
4144 if ((*i
)->GetSpellId() == spellId
)
4150 void Unit::AddGameObject(GameObject
* gameObj
)
4152 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4153 m_gameObj
.push_back(gameObj
);
4154 gameObj
->SetOwnerGUID(GetGUID());
4156 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4158 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4159 // Need disable spell use for owner
4160 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4161 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4162 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4166 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4168 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4170 gameObj
->SetOwnerGUID(0);
4172 // GO created by some spell
4173 if (uint32 spellid
= gameObj
->GetSpellId())
4175 RemoveAurasDueToSpell(spellid
);
4177 if (GetTypeId()==TYPEID_PLAYER
)
4179 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4180 // Need activate spell use for owner
4181 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4182 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4183 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4187 m_gameObj
.remove(gameObj
);
4191 gameObj
->SetRespawnTime(0);
4196 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4198 if(m_gameObj
.empty())
4200 GameObjectList::iterator i
, next
;
4201 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4204 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4206 (*i
)->SetOwnerGUID(0);
4209 (*i
)->SetRespawnTime(0);
4213 next
= m_gameObj
.erase(i
);
4220 void Unit::RemoveAllGameObjects()
4222 // remove references to unit
4223 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4225 (*i
)->SetOwnerGUID(0);
4226 (*i
)->SetRespawnTime(0);
4228 i
= m_gameObj
.erase(i
);
4232 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4234 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4235 data
.append(log
->target
->GetPackGUID());
4236 data
.append(log
->attacker
->GetPackGUID());
4237 data
<< uint32(log
->SpellID
);
4238 data
<< uint32(log
->damage
); // damage amount
4239 data
<< uint32(log
->overkill
); // overkill
4240 data
<< uint8 (log
->schoolMask
); // damage school
4241 data
<< uint32(log
->absorb
); // AbsorbedDamage
4242 data
<< uint32(log
->resist
); // resist
4243 data
<< uint8 (log
->physicalLog
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4244 data
<< uint8 (log
->unused
); // unused
4245 data
<< uint32(log
->blocked
); // blocked
4246 data
<< uint32(log
->HitInfo
);
4247 data
<< uint8 (0); // flag to use extend data
4248 SendMessageToSet( &data
, true );
4251 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
, uint32 SpellID
, uint32 Damage
, SpellSchoolMask damageSchoolMask
, uint32 AbsorbedDamage
, uint32 Resist
, bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4253 SpellNonMeleeDamage
log(this, target
, SpellID
, damageSchoolMask
);
4254 log
.damage
= Damage
- AbsorbedDamage
- Resist
- Blocked
;
4255 log
.absorb
= AbsorbedDamage
;
4256 log
.resist
= Resist
;
4257 log
.physicalLog
= PhysicalDamage
;
4258 log
.blocked
= Blocked
;
4259 log
.HitInfo
= SPELL_HIT_TYPE_UNK1
| SPELL_HIT_TYPE_UNK3
| SPELL_HIT_TYPE_UNK6
;
4261 log
.HitInfo
|= SPELL_HIT_TYPE_CRIT
;
4262 SendSpellNonMeleeDamageLog(&log
);
4265 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo
*pInfo
)
4267 Aura
*aura
= pInfo
->aura
;
4268 Modifier
*mod
= aura
->GetModifier();
4270 WorldPacket
data(SMSG_PERIODICAURALOG
, 30);
4271 data
.append(aura
->GetTarget()->GetPackGUID());
4272 data
.appendPackGUID(aura
->GetCasterGUID());
4273 data
<< uint32(aura
->GetId()); // spellId
4274 data
<< uint32(1); // count
4275 data
<< uint32(mod
->m_auraname
); // auraId
4276 switch(mod
->m_auraname
)
4278 case SPELL_AURA_PERIODIC_DAMAGE
:
4279 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
4280 data
<< uint32(pInfo
->damage
); // damage
4281 data
<< uint32(pInfo
->overDamage
); // overkill?
4282 data
<< uint32(GetSpellSchoolMask(aura
->GetSpellProto()));
4283 data
<< uint32(pInfo
->absorb
); // absorb
4284 data
<< uint32(pInfo
->resist
); // resist
4285 data
<< uint8(0); // new 3.1.2
4287 case SPELL_AURA_PERIODIC_HEAL
:
4288 case SPELL_AURA_OBS_MOD_HEALTH
:
4289 data
<< uint32(pInfo
->damage
); // damage
4290 data
<< uint32(pInfo
->overDamage
); // overheal?
4291 data
<< uint8(0); // new 3.1.2
4293 case SPELL_AURA_OBS_MOD_MANA
:
4294 case SPELL_AURA_PERIODIC_ENERGIZE
:
4295 data
<< uint32(mod
->m_miscvalue
); // power type
4296 data
<< uint32(pInfo
->damage
); // damage
4298 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4299 data
<< uint32(mod
->m_miscvalue
); // power type
4300 data
<< uint32(pInfo
->damage
); // amount
4301 data
<< float(pInfo
->multiplier
); // gain multiplier
4304 sLog
.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod
->m_auraname
));
4308 aura
->GetTarget()->SendMessageToSet(&data
, true);
4311 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4313 // Not much to do if no flags are set.
4315 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4316 // Now go on with a victim's events'n'auras
4317 // Not much to do if no flags are set or there is no victim
4318 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4319 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4322 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4324 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4325 data
<< uint32(spellID
);
4326 data
<< uint64(GetGUID());
4327 data
<< uint8(0); // can be 0 or 1
4328 data
<< uint32(1); // target count
4329 // for(i = 0; i < target count; ++i)
4330 data
<< uint64(target
->GetGUID()); // target GUID
4331 data
<< uint8(missInfo
);
4333 SendMessageToSet(&data
, true);
4336 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4338 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4341 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, 16 + 45); // we guess size
4342 data
<< uint32(damageInfo
->HitInfo
);
4343 data
.append(damageInfo
->attacker
->GetPackGUID());
4344 data
.append(damageInfo
->target
->GetPackGUID());
4345 data
<< uint32(damageInfo
->damage
); // Full damage
4346 data
<< uint32(0); // overkill value
4347 data
<< uint8(count
); // Sub damage count
4349 for(int i
= 0; i
< count
; ++i
)
4351 data
<< uint32(damageInfo
->damageSchoolMask
); // School of sub damage
4352 data
<< float(damageInfo
->damage
); // sub damage
4353 data
<< uint32(damageInfo
->damage
); // Sub Damage
4356 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4358 for(int i
= 0; i
< count
; ++i
)
4359 data
<< uint32(damageInfo
->absorb
); // Absorb
4362 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4364 for(int i
= 0; i
< count
; ++i
)
4365 data
<< uint32(damageInfo
->resist
); // Resist
4368 data
<< uint8(damageInfo
->TargetState
);
4372 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4373 data
<< uint32(damageInfo
->blocked_amount
);
4375 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4378 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4389 for(uint8 i
= 0; i
< 5; ++i
)
4397 SendMessageToSet( &data
, true );
4400 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4402 CalcDamageInfo dmgInfo
;
4403 dmgInfo
.HitInfo
= HitInfo
;
4404 dmgInfo
.attacker
= this;
4405 dmgInfo
.target
= target
;
4406 dmgInfo
.damage
= Damage
- AbsorbDamage
- Resist
- BlockedAmount
;
4407 dmgInfo
.damageSchoolMask
= damageSchoolMask
;
4408 dmgInfo
.absorb
= AbsorbDamage
;
4409 dmgInfo
.resist
= Resist
;
4410 dmgInfo
.TargetState
= TargetState
;
4411 dmgInfo
.blocked_amount
= BlockedAmount
;
4412 SendAttackStateUpdate(&dmgInfo
);
4415 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4417 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4419 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4420 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4422 uint32 triggered_spell_id
= 0;
4423 Unit
* target
= pVictim
;
4424 int32 basepoints0
= 0;
4426 switch(hasteSpell
->SpellFamilyName
)
4428 case SPELLFAMILY_ROGUE
:
4430 switch(hasteSpell
->Id
)
4436 target
= SelectNearbyTarget();
4439 basepoints0
= damage
;
4440 triggered_spell_id
= 22482;
4448 // processed charge only counting case
4449 if(!triggered_spell_id
)
4452 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4456 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4461 if(!target
|| target
!=this && !target
->isAlive())
4464 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4468 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4470 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4472 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4473 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4478 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4480 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4481 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4482 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4484 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4485 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4487 uint32 triggered_spell_id
= 0;
4488 Unit
* target
= pVictim
;
4489 int32 basepoints0
= 0;
4491 switch(dummySpell
->SpellFamilyName
)
4493 case SPELLFAMILY_GENERIC
:
4495 switch (dummySpell
->Id
)
4501 // return damage % to attacker but < 50% own total health
4502 basepoints0
= triggerAmount
*int32(damage
)/100;
4503 if(basepoints0
> GetMaxHealth()/2)
4504 basepoints0
= GetMaxHealth()/2;
4506 triggered_spell_id
= 25997;
4514 // prevent chain of triggered spell from same triggered spell
4515 if(procSpell
&& procSpell
->Id
==26654)
4518 target
= SelectNearbyTarget();
4522 triggered_spell_id
= 26654;
4528 if (!procSpell
|| procSpell
->Id
== 24659)
4530 // Need remove one 24659 aura
4531 RemoveSingleSpellAurasFromStack(24659);
4534 // Restless Strength
4537 // Need remove one 24662 aura
4538 RemoveSingleSpellAurasFromStack(24662);
4541 // Adaptive Warding (Frostfire Regalia set)
4549 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4550 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4552 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4554 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& UI64LIT(0x10000000)))
4564 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4566 case SPELL_SCHOOL_NORMAL
:
4567 case SPELL_SCHOOL_HOLY
:
4568 return false; // ignored
4569 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4570 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4571 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4572 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4573 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4581 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4587 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4589 case SPELL_SCHOOL_NORMAL
:
4590 return false; // ignore
4591 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4592 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4593 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4594 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4595 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4596 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4604 // Mana Leech (Passive) (Priest Pet Aura)
4608 target
= GetOwner();
4612 triggered_spell_id
= 34650;
4618 // Cast finish spell at last charge
4619 if (triggeredByAura
->GetAuraCharges() > 1)
4623 triggered_spell_id
= 33494;
4626 // Twisted Reflection (boss spell)
4628 triggered_spell_id
= 21064;
4630 // Vampiric Aura (boss spell)
4633 basepoints0
= 3 * damage
; // 300%
4634 if (basepoints0
< 0)
4637 triggered_spell_id
= 31285;
4641 // Aura of Madness (Darkmoon Card: Madness trinket)
4642 //=====================================================
4643 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4644 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4645 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4646 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4647 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4648 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4649 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4650 // 41011 Martyr Complex: +35 stamina (All classes)
4651 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4652 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4655 if(GetTypeId() != TYPEID_PLAYER
)
4658 // Select class defined buff
4661 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4662 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4664 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4665 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4668 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4669 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4671 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4672 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4675 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4676 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4677 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4678 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4680 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4681 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4684 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4686 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4687 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4695 if (roll_chance_i(10))
4696 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4700 // TODO: need find item for aura and triggered spells
4701 // Sunwell Exalted Caster Neck (??? neck)
4702 // cast ??? Light's Wrath if Exalted by Aldor
4703 // cast ??? Arcane Bolt if Exalted by Scryers*/
4705 return false; // disable for while
4708 if(GetTypeId() != TYPEID_PLAYER)
4711 // Get Aldor reputation rank
4712 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4715 triggered_spell_id = ???
4718 // Get Scryers reputation rank
4719 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4721 triggered_spell_id = ???
4726 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4727 // cast 45479 Light's Wrath if Exalted by Aldor
4728 // cast 45429 Arcane Bolt if Exalted by Scryers
4731 if(GetTypeId() != TYPEID_PLAYER
)
4734 // Get Aldor reputation rank
4735 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4738 triggered_spell_id
= 45479;
4741 // Get Scryers reputation rank
4742 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4744 triggered_spell_id
= 45429;
4749 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4750 // cast 45480 Light's Strength if Exalted by Aldor
4751 // cast 45428 Arcane Strike if Exalted by Scryers
4754 if(GetTypeId() != TYPEID_PLAYER
)
4757 // Get Aldor reputation rank
4758 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4761 triggered_spell_id
= 45480;
4764 // Get Scryers reputation rank
4765 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4767 triggered_spell_id
= 45428;
4772 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4773 // cast 45431 Arcane Insight if Exalted by Aldor
4774 // cast 45432 Light's Ward if Exalted by Scryers
4777 if(GetTypeId() != TYPEID_PLAYER
)
4780 // Get Aldor reputation rank
4781 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4784 triggered_spell_id
= 45432;
4787 // Get Scryers reputation rank
4788 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4791 triggered_spell_id
= 45431;
4796 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4797 // cast 45478 Light's Salvation if Exalted by Aldor
4798 // cast 45430 Arcane Surge if Exalted by Scryers
4801 if(GetTypeId() != TYPEID_PLAYER
)
4804 // Get Aldor reputation rank
4805 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4808 triggered_spell_id
= 45478;
4811 // Get Scryers reputation rank
4812 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4814 triggered_spell_id
= 45430;
4822 triggered_spell_id
= 48503;
4823 basepoints0
= triggerAmount
;
4827 // Vampiric Touch (generic, used by some boss)
4831 triggered_spell_id
= 52724;
4832 basepoints0
= damage
/ 2;
4841 if (!roll_chance_i(triggerAmount
))
4844 // Remove any stun effect on target
4845 AuraMap
& Auras
= pVictim
->GetAuras();
4846 for(AuraMap::const_iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4848 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4849 if( spell
->Mechanic
== MECHANIC_STUN
||
4850 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4852 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4853 iter
= Auras
.begin();
4863 case SPELLFAMILY_MAGE
:
4866 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4868 if (getPowerType() != POWER_MANA
)
4872 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4874 triggered_spell_id
= 29442;
4877 // Master of Elements
4878 if (dummySpell
->SpellIconID
== 1920)
4884 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4885 basepoints0
= cost
* triggerAmount
/100;
4886 if( basepoints0
<=0 )
4890 triggered_spell_id
= 29077;
4895 if (dummySpell
->SpellIconID
== 2120)
4901 switch (dummySpell
->Id
)
4903 case 31571: triggered_spell_id
= 57529; break;
4904 case 31572: triggered_spell_id
= 57531; break;
4906 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell
->Id
);
4913 if (dummySpell
->SpellIconID
== 2999)
4917 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4921 // Count spell criticals in a row in second aura
4922 Modifier
*mod
= counter
->GetModifier();
4923 if (procEx
& PROC_EX_CRITICAL_HIT
)
4926 if (mod
->m_amount
< 100) // not enough
4928 // Crititcal counted -> roll chance
4929 if (roll_chance_i(triggerAmount
))
4930 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4936 if (dummySpell
->SpellIconID
== 2998)
4941 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4942 basepoints0
= cost
* triggerAmount
/100;
4943 if( basepoints0
<=0 )
4945 triggered_spell_id
= 44450;
4949 // Incanter's Regalia set (add trigger chance to Mana Shield)
4950 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
4952 if(GetTypeId() != TYPEID_PLAYER
)
4956 triggered_spell_id
= 37436;
4959 switch(dummySpell
->Id
)
4968 switch (dummySpell
->Id
)
4970 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4971 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4972 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4973 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4974 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4976 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4980 triggered_spell_id
= 12654;
4986 //last charge and crit
4987 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4989 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4990 return true; // charge counting (will removed)
4993 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4994 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4999 case SPELLFAMILY_WARRIOR
:
5002 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0000000800000000))
5004 // check attack comes not from behind
5005 if (!HasInArc(M_PI
, pVictim
))
5008 triggered_spell_id
= 22858;
5012 if (dummySpell
->SpellIconID
== 1697)
5014 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5015 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5017 // Need stun or root mechanic
5018 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
5021 switch (dummySpell
->Id
)
5023 case 29838: triggered_spell_id
=29842; break;
5024 case 29834: triggered_spell_id
=29841; break;
5025 case 42770: triggered_spell_id
=42771; break;
5027 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
5035 if (dummySpell
->SpellIconID
== 3214)
5037 triggered_spell_id
= 59653;
5038 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
5043 case SPELLFAMILY_WARLOCK
:
5045 // Seed of Corruption
5046 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
5048 Modifier
* mod
= triggeredByAura
->GetModifier();
5049 // if damage is more than need or target die from damage deal finish spell
5050 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
5052 // remember guid before aura delete
5053 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5055 // Remove aura (before cast for prevent infinite loop handlers)
5056 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5058 // Cast finish spell (triggeredByAura already not exist!)
5059 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
5060 return true; // no hidden cooldown
5064 mod
->m_amount
-=damage
;
5067 // Seed of Corruption (Mobs cast) - no die req
5068 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0) && dummySpell
->SpellIconID
== 1932)
5070 Modifier
* mod
= triggeredByAura
->GetModifier();
5071 // if damage is more than need deal finish spell
5072 if( mod
->m_amount
<= damage
)
5074 // remember guid before aura delete
5075 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5077 // Remove aura (before cast for prevent infinite loop handlers)
5078 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5080 // Cast finish spell (triggeredByAura already not exist!)
5081 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
5082 return true; // no hidden cooldown
5085 mod
->m_amount
-=damage
;
5089 if (dummySpell
->SpellIconID
== 3222)
5094 basepoints0
= damage
* triggerAmount
/ 100;
5095 triggered_spell_id
= 54181;
5098 switch(dummySpell
->Id
)
5105 triggered_spell_id
= 17941;
5114 basepoints0
= int32(damage
*triggerAmount
/100);
5116 triggered_spell_id
= 30294;
5119 // Shadowflame (Voidheart Raiment set bonus)
5122 triggered_spell_id
= 37379;
5125 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5133 basepoints0
= damage
* triggerAmount
/100;
5134 triggered_spell_id
= 37382;
5137 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5140 triggered_spell_id
= 37378;
5146 basepoints0
= int32(damage
* triggerAmount
/ 100);
5147 triggered_spell_id
= 63106;
5153 case SPELLFAMILY_PRIEST
:
5156 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5158 if(!pVictim
|| !pVictim
->isAlive())
5161 // pVictim is caster of aura
5162 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5165 // Energize 0.25% of max. mana
5166 pVictim
->CastSpell(pVictim
,57669,true,castItem
,triggeredByAura
);
5167 return true; // no hidden cooldown
5170 if (dummySpell
->SpellIconID
== 2820)
5172 basepoints0
= damage
* triggerAmount
/100;
5173 triggered_spell_id
= 47753;
5176 switch(dummySpell
->Id
)
5181 if(!pVictim
|| !pVictim
->isAlive())
5184 // pVictim is caster of aura
5185 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5189 int32 team
= triggerAmount
*damage
/500;
5190 int32 self
= triggerAmount
*damage
/100 - team
;
5191 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5192 return true; // no hidden cooldown
5194 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5197 // Shadow Word: Pain
5198 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
5199 triggered_spell_id
= 40441;
5201 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5202 triggered_spell_id
= 40440;
5209 // Oracle Healing Bonus ("Garments of the Oracle" set)
5213 basepoints0
= int32(damage
* 10/100);
5215 triggered_spell_id
= 26170;
5218 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5221 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5225 basepoints0
= damage
* triggerAmount
/100;
5227 triggered_spell_id
= 39373;
5230 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5233 triggered_spell_id
= 28810;
5236 // Glyph of Dispel Magic
5239 if(!target
->IsFriendlyTo(this))
5242 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5243 triggered_spell_id
= 56131;
5249 case SPELLFAMILY_DRUID
:
5251 switch(dummySpell
->Id
)
5253 // Healing Touch (Dreamwalker Raiment set)
5257 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5259 triggered_spell_id
= 28742;
5262 // Healing Touch Refund (Idol of Longevity trinket)
5266 triggered_spell_id
= 28848;
5269 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5274 triggered_spell_id
= 37238;
5277 // Druid Tier 6 Trinket
5283 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5285 triggered_spell_id
= 40445;
5289 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5291 triggered_spell_id
= 40446;
5294 // Mangle (cat/bear)
5295 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000044000000000))
5297 triggered_spell_id
= 40452;
5303 if (!roll_chance_f(chance
))
5312 // Deadly Interrupt Effect
5313 triggered_spell_id
= 32747;
5318 if (dummySpell
->SpellIconID
== 2856)
5322 // Only 0 aura can proc
5326 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
5328 if (!roll_chance_i(60))
5330 triggered_spell_id
= 48518;
5335 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5337 triggered_spell_id
= 48517;
5344 else if (dummySpell
->SpellIconID
== 2860)
5346 triggered_spell_id
= 48504;
5347 basepoints0
= triggerAmount
* damage
/ 100;
5352 case SPELLFAMILY_ROGUE
:
5354 switch(dummySpell
->Id
)
5356 // Deadly Throw Interrupt
5359 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5363 triggered_spell_id
= 32747;
5368 if( dummySpell
->SpellIconID
== 2909 )
5370 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5371 // lookup Slice and Dice
5372 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5373 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5375 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5376 if (spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5377 (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000040000)))
5379 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5380 (*itr
)->RefreshAura();
5387 if( dummySpell
->SpellIconID
== 2963 )
5389 triggered_spell_id
= 25809;
5393 if( dummySpell
->SpellIconID
== 2116 )
5399 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5400 if(basepoints0
<= 0)
5404 triggered_spell_id
= 31663;
5409 case SPELLFAMILY_HUNTER
:
5411 // Aspect of the Viper
5412 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x4000000000000))
5414 uint32 maxmana
= GetMaxPower(POWER_MANA
);
5415 basepoints0
= maxmana
* GetAttackTime(RANGED_ATTACK
)/1000.0f
/100.0f
;
5418 triggered_spell_id
= 34075;
5421 // Thrill of the Hunt
5422 if (dummySpell
->SpellIconID
== 2236)
5428 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5429 basepoints0
= mana
* 40/100;
5430 if(basepoints0
<= 0)
5434 triggered_spell_id
= 34720;
5438 if ( dummySpell
->SpellIconID
== 3406 )
5440 triggered_spell_id
= 57669;
5445 if ( dummySpell
->SpellIconID
== 3579 )
5447 // Proc only from periodic (from trap activation proc another aura of this spell)
5448 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5450 triggered_spell_id
= 56453;
5454 // Rapid Recuperation
5455 if ( dummySpell
->SpellIconID
== 3560 )
5457 // This effect only from Rapid Killing (mana regen)
5458 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0100000000000000)))
5460 triggered_spell_id
= 56654;
5466 case SPELLFAMILY_PALADIN
:
5468 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5469 if ((dummySpell
->SpellFamilyFlags
& UI64LIT(0x000000008000000)) && effIndex
==0)
5471 triggered_spell_id
= 25742;
5472 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5473 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5474 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5475 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5479 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
5481 triggered_spell_id
= 58597;
5485 // Righteous Vengeance
5486 if (dummySpell
->SpellIconID
== 3025)
5489 basepoints0
= triggerAmount
*damage
/400;
5490 triggered_spell_id
= 61840;
5494 if (dummySpell
->SpellIconID
== 3030)
5497 basepoints0
= triggerAmount
*damage
/400;
5498 triggered_spell_id
= 54203;
5501 switch(dummySpell
->Id
)
5503 // Judgement of Light
5506 // Get judgement caster
5507 Unit
*caster
= triggeredByAura
->GetCaster();
5510 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5511 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5512 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5513 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5514 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
5517 // Judgement of Wisdom
5520 if (pVictim
->getPowerType() == POWER_MANA
)
5522 // 2% of maximum base mana
5523 basepoints0
= int32(pVictim
->GetCreateMana() * 2 / 100);
5524 pVictim
->CastCustomSpell(pVictim
, 20268, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
5528 // Holy Power (Redemption Armor set)
5534 // Set class defined buff
5535 switch (pVictim
->getClass())
5541 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5545 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5549 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5552 triggered_spell_id
= 28790; // Increases the friendly target's armor
5559 case 25899: // Greater Blessing of Sanctuary
5560 case 20911: // Blessing of Sanctuary
5562 if (target
->GetTypeId() != TYPEID_PLAYER
)
5566 switch (target
->getPowerType())
5569 triggered_spell_id
= 57319;
5576 // Seal of Vengeance (damage calc on apply aura)
5579 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5582 triggered_spell_id
= 31803;
5585 // Spiritual Attunement
5589 // if healed by another unit (pVictim)
5594 basepoints0
= triggerAmount
*damage
/100;
5596 triggered_spell_id
= 31786;
5599 // Seal of Blood do damage trigger
5602 if (effIndex
== 0) // 0 effect - is proc on enemy
5603 triggered_spell_id
= 31893;
5604 else if (effIndex
== 1) // 1 effect - is proc on self
5606 // add spell damage from prev effect (27%)
5607 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5608 basepoints0
= triggerAmount
* damage
/ 100;
5610 triggered_spell_id
= 32221;
5616 // Seal of the Martyr do damage trigger
5619 if (effIndex
== 0) // 0 effect - is proc on enemy
5620 triggered_spell_id
= 53719;
5621 else if (effIndex
== 1) // 1 effect - is proc on self
5623 // add spell damage from prev effect (27%)
5624 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5625 basepoints0
= triggerAmount
* damage
/ 100;
5627 triggered_spell_id
= 53718;
5633 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5641 // Flash of light/Holy light
5642 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x00000000C0000000))
5644 triggered_spell_id
= 40471;
5648 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000800000))
5650 triggered_spell_id
= 40472;
5656 if (!roll_chance_f(chance
))
5661 // Glyph of Divinity
5664 // Lookup base amount mana restore
5665 for (int i
=0; i
<3;++i
)
5666 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5668 int32 mana
= procSpell
->EffectBasePoints
[i
];
5669 CastCustomSpell(this, 54986, NULL
, &mana
, NULL
, true, castItem
, triggeredByAura
);
5674 // Glyph of Flash of Light
5677 triggered_spell_id
= 54957;
5678 basepoints0
= triggerAmount
*damage
/100;
5681 // Glyph of Holy Light
5684 triggered_spell_id
= 54968;
5685 basepoints0
= triggerAmount
*damage
/100;
5691 case SPELLFAMILY_SHAMAN
:
5693 switch(dummySpell
->Id
)
5695 // Totemic Power (The Earthshatterer set)
5701 // Set class defined buff
5702 switch (pVictim
->getClass())
5708 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5712 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5716 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5719 triggered_spell_id
= 28827; // Increases the friendly target's armor
5726 // Lesser Healing Wave (Totem of Flowing Water Relic)
5730 triggered_spell_id
= 28850;
5733 // Windfury Weapon (Passive) 1-5 Ranks
5736 if(GetTypeId()!=TYPEID_PLAYER
)
5739 if(!castItem
|| !castItem
->IsEquipped())
5742 // custom cooldown processing case
5743 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5746 // Now amount of extra power stored in 1 effect of Enchant spell
5747 // Get it by item enchant id
5749 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5751 case 283: spellId
= 8232; break; // 1 Rank
5752 case 284: spellId
= 8235; break; // 2 Rank
5753 case 525: spellId
= 10486; break; // 3 Rank
5754 case 1669:spellId
= 16362; break; // 4 Rank
5755 case 2636:spellId
= 25505; break; // 5 Rank
5756 case 3785:spellId
= 58801; break; // 6 Rank
5757 case 3786:spellId
= 58803; break; // 7 Rank
5758 case 3787:spellId
= 58804; break; // 8 Rank
5761 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5762 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5767 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5768 if(!windfurySpellEntry
)
5770 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5774 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5777 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5779 // Value gained from additional AP
5780 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5781 triggered_spell_id
= 33750;
5786 // Value gained from additional AP
5787 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5788 triggered_spell_id
= 25504;
5791 // apply cooldown before cast to prevent processing itself
5793 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5796 for ( uint32 i
= 0; i
<2; ++i
)
5797 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5801 // Shaman Tier 6 Trinket
5808 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
5810 triggered_spell_id
= 40465; // Lightning Bolt
5813 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080))
5815 triggered_spell_id
= 40465; // Lesser Healing Wave
5818 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
5820 triggered_spell_id
= 40466; // Stormstrike
5826 if (!roll_chance_f(chance
))
5832 // Glyph of Healing Wave
5835 // Not proc from self heals
5838 basepoints0
= triggerAmount
* damage
/ 100;
5840 triggered_spell_id
= 55533;
5847 target
= GetOwner();
5850 basepoints0
= triggerAmount
* damage
/ 100;
5851 triggered_spell_id
= 58879;
5855 // Storm, Earth and Fire
5856 if (dummySpell
->SpellIconID
== 3063)
5858 // Earthbind Totem summon only
5859 if(procSpell
->Id
!= 2484)
5862 float chance
= triggerAmount
;
5863 if (!roll_chance_f(chance
))
5866 triggered_spell_id
= 64695;
5869 // Ancestral Awakening
5870 if (dummySpell
->SpellIconID
== 3065)
5872 triggered_spell_id
= 52759;
5873 basepoints0
= triggerAmount
* damage
/ 100;
5878 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5880 basepoints0
= triggerAmount
;
5882 triggered_spell_id
= 379;
5885 // Improved Water Shield
5886 if (dummySpell
->SpellIconID
== 2287)
5888 // Lesser Healing Wave need aditional 60% roll
5889 if ((procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
5891 // lookup water shield
5892 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5893 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5895 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5896 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000002000000000)))
5898 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5899 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5900 if ((*itr
)->DropAuraCharge())
5901 RemoveAurasDueToSpell((*itr
)->GetId());
5908 // Lightning Overload
5909 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5911 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5914 // custom cooldown processing case
5915 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5919 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5920 switch (procSpell
->Id
)
5923 case 403: spellId
= 45284; break; // Rank 1
5924 case 529: spellId
= 45286; break; // Rank 2
5925 case 548: spellId
= 45287; break; // Rank 3
5926 case 915: spellId
= 45288; break; // Rank 4
5927 case 943: spellId
= 45289; break; // Rank 5
5928 case 6041: spellId
= 45290; break; // Rank 6
5929 case 10391: spellId
= 45291; break; // Rank 7
5930 case 10392: spellId
= 45292; break; // Rank 8
5931 case 15207: spellId
= 45293; break; // Rank 9
5932 case 15208: spellId
= 45294; break; // Rank 10
5933 case 25448: spellId
= 45295; break; // Rank 11
5934 case 25449: spellId
= 45296; break; // Rank 12
5935 case 49237: spellId
= 49239; break; // Rank 13
5936 case 49238: spellId
= 49240; break; // Rank 14
5938 case 421: spellId
= 45297; break; // Rank 1
5939 case 930: spellId
= 45298; break; // Rank 2
5940 case 2860: spellId
= 45299; break; // Rank 3
5941 case 10605: spellId
= 45300; break; // Rank 4
5942 case 25439: spellId
= 45301; break; // Rank 5
5943 case 25442: spellId
= 45302; break; // Rank 6
5944 case 49268: spellId
= 49270; break; // Rank 7
5945 case 49269: spellId
= 49271; break; // Rank 8
5947 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5950 // No thread generated mod
5951 // TODO: exist special flag in spell attributes for this, need found and use!
5952 SpellModifier
*mod
= new SpellModifier
;
5953 mod
->op
= SPELLMOD_THREAT
;
5955 mod
->type
= SPELLMOD_PCT
;
5956 mod
->spellId
= dummySpell
->Id
;
5957 mod
->mask
= UI64LIT(0x0000000000000003);
5958 mod
->mask2
= UI64LIT(0x0);
5959 ((Player
*)this)->AddSpellMod(mod
, true);
5961 // Remove cooldown (Chain Lightning - have Category Recovery time)
5962 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000002))
5963 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5965 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5967 ((Player
*)this)->AddSpellMod(mod
, false);
5969 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5970 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5975 if(dummySpell
->SpellIconID
== 3059)
5977 // lookup Lightning Shield
5978 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5979 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5981 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5982 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
5985 switch ((*itr
)->GetId())
5987 case 324: spell
= 26364; break;
5988 case 325: spell
= 26365; break;
5989 case 905: spell
= 26366; break;
5990 case 945: spell
= 26367; break;
5991 case 8134: spell
= 26369; break;
5992 case 10431: spell
= 26370; break;
5993 case 10432: spell
= 26363; break;
5994 case 25469: spell
= 26371; break;
5995 case 25472: spell
= 26372; break;
5996 case 49280: spell
= 49278; break;
5997 case 49281: spell
= 49279; break;
6001 CastSpell(target
, spell
, true, castItem
, triggeredByAura
);
6002 if ((*itr
)->DropAuraCharge())
6003 RemoveAurasDueToSpell((*itr
)->GetId());
6012 case SPELLFAMILY_DEATHKNIGHT
:
6015 if (dummySpell
->SpellIconID
== 2636)
6017 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
6019 basepoints0
= triggerAmount
* damage
/ 100;
6020 triggered_spell_id
= 53168;
6024 if (dummySpell
->SpellIconID
== 2664)
6026 basepoints0
= triggerAmount
;
6027 triggered_spell_id
= 50163;
6031 // Dancing Rune Weapon
6032 if (dummySpell
->Id
== 49028)
6034 // 1 dummy aura for dismiss rune blade
6037 // TODO: wite script for this "fights on its own, doing the same attacks"
6038 // NOTE: Trigger here on every attack and spell cast
6042 if (dummySpell
->Id
== 49005)
6044 // TODO: need more info (cooldowns/PPM)
6045 triggered_spell_id
= 61607;
6049 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
6051 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6052 triggered_spell_id
= 50181;
6057 if (dummySpell
->SpellIconID
== 2709)
6059 basepoints0
= triggerAmount
* damage
/ 100;
6060 triggered_spell_id
= 51460;
6063 // Runic Power Back on Snare/Root
6064 if (dummySpell
->Id
== 61257)
6066 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6067 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6069 // Need snare or root mechanic
6070 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
6072 triggered_spell_id
= 61258;
6077 if (dummySpell
->SpellIconID
== 1614)
6079 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
6081 basepoints0
= triggerAmount
* damage
/ 100;
6082 triggered_spell_id
= 50526;
6091 // processed charge only counting case
6092 if(!triggered_spell_id
)
6095 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6099 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
6104 if(!target
|| target
!=this && !target
->isAlive())
6107 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6111 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6113 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
6115 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6116 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6121 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
6123 // Get triggered aura spell info
6124 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
6126 // Basepoints of trigger aura
6127 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
6129 // Set trigger spell id, target, custom basepoints
6130 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
6131 Unit
* target
= NULL
;
6132 int32 basepoints0
= 0;
6134 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
6135 basepoints0
= triggerAmount
;
6137 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6138 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6140 // Try handle uncnown trigger spells
6141 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
6143 switch (auraSpellInfo
->SpellFamilyName
)
6145 case SPELLFAMILY_GENERIC
:
6146 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6147 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6148 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6149 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6150 trigger_spell_id
= 23781;
6151 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6152 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6154 // trigger_spell_id = 48877;
6156 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6158 // trigger_spell_id = 59233;
6160 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6162 // trigger_spell_id = 29471; // gain mana
6163 // 27526; // drain mana if possible
6165 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6166 //else if (auraSpellInfo->Id==54476) // Blood Presence
6167 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6168 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6169 //else if (auraSpellInfo->Id==52856) // Charge
6170 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6172 // Pct value stored in dummy
6173 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6177 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6178 // trigger_spell_id = 41249;
6179 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6180 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6181 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6182 // trigger_spell_id = 41055;
6183 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6184 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6185 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6189 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6191 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6193 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6195 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6197 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6198 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6199 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6200 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6201 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6202 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6203 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6204 trigger_spell_id
= 33898;
6205 //else if (auraSpellInfo->Id==18943) // Double Attack
6206 //else if (auraSpellInfo->Id==19194) // Double Attack
6207 //else if (auraSpellInfo->Id==19817) // Double Attack
6208 //else if (auraSpellInfo->Id==19818) // Double Attack
6209 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6210 // trigger_spell_id = 14822;
6212 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6214 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6223 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6226 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6227 switch (procSpell->School)
6229 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6230 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6231 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6232 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6233 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6234 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6235 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6237 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6242 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6243 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6244 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6245 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6246 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6247 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6248 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6249 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6250 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6251 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6252 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6253 //else if (auraSpellInfo->Id==40250) // Improved Duration
6254 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6255 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6256 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6257 // Mana Drain Trigger
6259 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6260 if (this && this->isAlive())
6261 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6262 if (pVictim
&& pVictim
->isAlive())
6263 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6266 //else if (auraSpellInfo->Id==55580) // Mana Link
6267 //else if (auraSpellInfo->Id==45903) // Offensive State
6268 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6269 //else if (auraSpellInfo->Id==43453) // Rune Ward
6270 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6271 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6272 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6273 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6274 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6275 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6276 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6277 //else if (auraSpellInfo->Id==35205) // Vanish
6278 //else if (auraSpellInfo->Id==42730) // Woe Strike
6279 //else if (auraSpellInfo->Id==59735) // Woe Strike
6280 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6282 case SPELLFAMILY_MAGE
:
6283 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6285 switch (auraSpellInfo
->Id
)
6287 case 31641: // Rank 1
6288 case 31642: // Rank 2
6289 trigger_spell_id
= 31643;
6292 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6297 case SPELLFAMILY_WARRIOR
:
6298 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6299 trigger_spell_id
= 50422;
6301 case SPELLFAMILY_WARLOCK
:
6304 if (auraSpellInfo
->SpellIconID
== 1137)
6306 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6308 // Calculate spell tick count for spells
6309 uint32 tick
= 1; // Default tick = 1
6311 // Hellfire have 15 tick
6312 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000040))
6314 // Rain of Fire have 4 tick
6315 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
6320 // Calculate chance = baseChance / tick
6322 switch (auraSpellInfo
->Id
)
6324 case 18096: chance
= 13.0f
/ tick
; break;
6325 case 18073: chance
= 26.0f
/ tick
; break;
6328 if (!roll_chance_f(chance
))
6331 trigger_spell_id
= 18093;
6334 else if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
6336 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6337 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6339 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6341 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6343 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6347 // Not remove charge (aura removed on death in any cases)
6348 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6351 // Nether Protection
6352 else if (auraSpellInfo
->SpellIconID
== 1985)
6356 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6358 case SPELL_SCHOOL_NORMAL
:
6359 return false; // ignore
6360 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 54370; break;
6361 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6362 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6363 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6364 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6365 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6372 case SPELLFAMILY_PRIEST
:
6374 // Greater Heal Refund
6375 if (auraSpellInfo
->Id
==37594)
6376 trigger_spell_id
= 37595;
6378 else if (auraSpellInfo
->SpellIconID
== 1875)
6380 switch (auraSpellInfo
->Id
)
6382 case 27811: trigger_spell_id
= 27813; break;
6383 case 27815: trigger_spell_id
= 27817; break;
6384 case 27816: trigger_spell_id
= 27818; break;
6386 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6389 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6394 case SPELLFAMILY_DRUID
:
6396 // Druid Forms Trinket
6397 if (auraSpellInfo
->Id
==37336)
6401 case FORM_NONE
: trigger_spell_id
= 37344;break;
6402 case FORM_CAT
: trigger_spell_id
= 37341;break;
6404 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6405 case FORM_TREE
: trigger_spell_id
= 37342;break;
6406 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6411 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6412 // trigger_spell_id = ????;
6413 // Leader of the Pack
6414 else if (auraSpellInfo
->Id
== 24932)
6416 if (triggerAmount
== 0)
6418 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6419 trigger_spell_id
= 34299;
6423 case SPELLFAMILY_HUNTER
:
6425 case SPELLFAMILY_PALADIN
:
6429 if (auraSpellInfo->SpellIconID == 2137)
6431 switch (auraSpellInfo->Id)
6433 case 31828: // Rank 1
6434 case 31829: // Rank 2
6435 case 31830: // Rank 3
6438 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6444 if (auraSpellInfo
->Id
==37705)
6446 trigger_spell_id
= 37706;
6450 if (auraSpellInfo
->Id
==60510)
6452 trigger_spell_id
= 60515;
6456 else if (auraSpellInfo
->SpellIconID
==241)
6460 // procspell is triggered spell but we need mana cost of original casted spell
6461 uint32 originalSpellId
= procSpell
->Id
;
6463 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0001000000000000))
6465 switch(procSpell
->Id
)
6467 case 25914: originalSpellId
= 20473; break;
6468 case 25913: originalSpellId
= 20929; break;
6469 case 25903: originalSpellId
= 20930; break;
6470 case 27175: originalSpellId
= 27174; break;
6471 case 33074: originalSpellId
= 33072; break;
6472 case 48820: originalSpellId
= 48824; break;
6473 case 48821: originalSpellId
= 48825; break;
6475 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6479 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6482 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6485 // percent stored in effect 1 (class scripts) base points
6486 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6487 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6488 trigger_spell_id
= 20272;
6491 // Lightning Capacitor
6492 else if (auraSpellInfo
->Id
==37657)
6494 if(!pVictim
|| !pVictim
->isAlive())
6497 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6499 Aura
* dummy
= GetDummyAura(37658);
6500 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6501 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6504 RemoveAurasDueToSpell(37658);
6505 trigger_spell_id
= 37661;
6508 // Thunder Capacitor
6509 else if (auraSpellInfo
->Id
== 54841)
6511 if(!pVictim
|| !pVictim
->isAlive())
6514 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6517 Aura
* dummy
= GetDummyAura(54842);
6518 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6519 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6522 RemoveAurasDueToSpell(54842);
6523 trigger_spell_id
= 54843;
6528 case SPELLFAMILY_SHAMAN
:
6530 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6531 if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
6533 switch(auraSpellInfo
->Id
)
6536 trigger_spell_id
= 26364; break;
6538 trigger_spell_id
= 26365; break;
6540 trigger_spell_id
= 26366; break;
6542 trigger_spell_id
= 26367; break;
6543 case 8134: // Rank 5
6544 trigger_spell_id
= 26369; break;
6545 case 10431: // Rank 6
6546 trigger_spell_id
= 26370; break;
6547 case 10432: // Rank 7
6548 trigger_spell_id
= 26363; break;
6549 case 25469: // Rank 8
6550 trigger_spell_id
= 26371; break;
6551 case 25472: // Rank 9
6552 trigger_spell_id
= 26372; break;
6553 case 49280: // Rank 10
6554 trigger_spell_id
= 49278; break;
6555 case 49281: // Rank 11
6556 trigger_spell_id
= 49279; break;
6558 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6562 // Lightning Shield (The Ten Storms set)
6563 else if (auraSpellInfo
->Id
== 23551)
6565 trigger_spell_id
= 23552;
6568 // Damage from Lightning Shield (The Ten Storms set)
6569 else if (auraSpellInfo
->Id
== 23552)
6570 trigger_spell_id
= 27635;
6571 // Mana Surge (The Earthfury set)
6572 else if (auraSpellInfo
->Id
== 23572)
6576 basepoints0
= procSpell
->manaCost
* 35 / 100;
6577 trigger_spell_id
= 23571;
6580 // Nature's Guardian
6581 else if (auraSpellInfo
->SpellIconID
== 2013)
6583 // Check health condition - should drop to less 30% (damage deal after this!)
6584 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6587 if(pVictim
&& pVictim
->isAlive())
6588 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6590 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6591 trigger_spell_id
= 31616;
6596 case SPELLFAMILY_DEATHKNIGHT
:
6599 if (auraSpellInfo
->SpellIconID
== 1930)
6603 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6605 case SPELL_SCHOOL_NORMAL
:
6606 return false; // ignore
6607 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6608 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6609 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6610 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6611 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6612 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6618 else if (auraSpellInfo
->Id
== 48266)
6620 if (GetTypeId() != TYPEID_PLAYER
)
6622 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6624 trigger_spell_id
= 50475;
6625 basepoints0
= damage
* triggerAmount
/ 100;
6634 // All ok. Check current trigger spell
6635 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6636 if ( triggerEntry
== NULL
)
6638 // Not cast unknown spell
6639 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6643 // not allow proc extra attack spell at extra attack
6644 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6647 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6648 // Custom triggered spells
6649 switch (auraSpellInfo
->Id
)
6651 // Persistent Shield (Scarab Brooch trinket)
6652 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6655 basepoints0
= damage
* 15 / 100;
6657 trigger_spell_id
= 26470;
6663 // When your health drops below 20% ....
6664 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6668 // Deadly Swiftness (Rank 1)
6671 // whenever you deal damage to a target who is below 20% health.
6672 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6676 trigger_spell_id
= 22588;
6678 // Greater Heal Refund (Avatar Raiment set)
6681 // Not give if target already have full health
6682 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6684 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6685 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6689 // Bonus Healing (Crystal Spire of Karabor mace)
6692 // If your target is below $s1% health
6693 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6697 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6700 // reduce you below $s1% health
6701 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6705 // Rapid Recuperation
6709 // This effect only from Rapid Fire (ability cast)
6710 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020)))
6716 // Custom basepoints/target for exist spell
6717 // dummy basepoints or other customs
6718 switch(trigger_spell_id
)
6720 // Cast positive spell on enemy target
6721 case 7099: // Curse of Mending
6722 case 39647: // Curse of Mending
6723 case 29494: // Temptation
6724 case 20233: // Improved Lay on Hands (cast on target)
6729 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
6730 case 15250: // Rogue Setup
6732 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6734 break; // continue normal case
6736 // Finish movies that add combo
6737 case 14189: // Seal Fate (Netherblade set)
6738 case 14157: // Ruthlessness
6740 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6743 // Bloodthirst (($m/100)% of max health)
6746 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6749 // Shamanistic Rage triggered spell
6752 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6755 // Enlightenment (trigger only from mana cost spells)
6758 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6767 // For trigger from Blizzard need exist Improved Blizzard
6768 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)))
6771 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6772 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6774 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6775 if(script
==836 || script
==988 || script
==989)
6789 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6792 // Need stun, fear or silence mechanic
6793 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6797 // Burning Determination
6802 // Need Interrupt or Silenced mechanic
6803 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6810 // Proc only from trap activation (from periodic proc another aura of this spell)
6811 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6817 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6820 // try detect target manually if not set
6821 if ( target
== NULL
)
6822 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6825 if(!target
|| target
!=this && !target
->isAlive())
6829 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6831 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6833 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6834 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6839 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6841 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6843 if(!pVictim
|| !pVictim
->isAlive())
6846 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6847 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6849 uint32 triggered_spell_id
= 0;
6853 case 836: // Improved Blizzard (Rank 1)
6855 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6857 triggered_spell_id
= 12484;
6860 case 988: // Improved Blizzard (Rank 2)
6862 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6864 triggered_spell_id
= 12485;
6867 case 989: // Improved Blizzard (Rank 3)
6869 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6871 triggered_spell_id
= 12486;
6874 case 4086: // Improved Mend Pet (Rank 1)
6875 case 4087: // Improved Mend Pet (Rank 2)
6877 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6878 if(!roll_chance_i(chance
))
6881 triggered_spell_id
= 24406;
6884 case 4533: // Dreamwalker Raiment 2 pieces bonus
6887 if (!roll_chance_i(50))
6890 switch (pVictim
->getPowerType())
6892 case POWER_MANA
: triggered_spell_id
= 28722; break;
6893 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6894 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6900 case 4537: // Dreamwalker Raiment 6 pieces bonus
6901 triggered_spell_id
= 28750; // Blessing of the Claw
6903 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6904 triggered_spell_id
= 37445; // Mana Surge
6906 case 8152: // Serendipity
6908 // if heal your target over maximum health
6909 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6911 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6912 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6913 CastCustomSpell(this, 47762, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
6919 if(!triggered_spell_id
)
6922 // standard non-dummy case
6923 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6927 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6931 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6934 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6936 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6937 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6942 void Unit::setPowerType(Powers new_powertype
)
6944 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6946 if(GetTypeId() == TYPEID_PLAYER
)
6948 if(((Player
*)this)->GetGroup())
6949 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6951 else if(((Creature
*)this)->isPet())
6953 Pet
*pet
= ((Pet
*)this);
6954 if(pet
->isControlled())
6956 Unit
*owner
= GetOwner();
6957 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6958 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6962 switch(new_powertype
)
6968 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6969 SetPower( POWER_RAGE
,0);
6972 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6973 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6976 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6977 SetPower( POWER_ENERGY
,0);
6979 case POWER_HAPPINESS
:
6980 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6981 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6986 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6988 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6991 static uint64 guid
= 0; // prevent repeating spam same faction problem
6993 if(GetGUID() != guid
)
6995 if(GetTypeId() == TYPEID_PLAYER
)
6996 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6998 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
7005 bool Unit::IsHostileTo(Unit
const* unit
) const
7007 // always non-hostile to self
7011 // always non-hostile to GM in GM mode
7012 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7015 // always hostile to enemy
7016 if(getVictim()==unit
|| unit
->getVictim()==this)
7019 // test pet/charm masters instead pers/charmeds
7020 Unit
const* testerOwner
= GetCharmerOrOwner();
7021 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7023 // always hostile to owner's enemy
7024 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7027 // always hostile to enemy owner
7028 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7031 // always hostile to owner of owner's enemy
7032 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7035 Unit
const* tester
= testerOwner
? testerOwner
: this;
7036 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7038 // always non-hostile to target with common owner, or to owner/pet
7042 // special cases (Duel, etc)
7043 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7045 Player
const* pTester
= (Player
const*)tester
;
7046 Player
const* pTarget
= (Player
const*)target
;
7049 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
7053 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7057 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7061 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7065 // Green/Blue (can't attack)
7066 if(pTester
->GetTeam()==pTarget
->GetTeam())
7069 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7070 return pTester
->IsPvP() && pTarget
->IsPvP();
7073 // faction base cases
7074 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7075 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7076 if(!tester_faction
|| !target_faction
)
7079 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7082 // PvC forced reaction and reputation case
7083 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7086 if(target_faction
->faction
)
7088 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7089 return *force
<= REP_HOSTILE
;
7091 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7092 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7093 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7094 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7097 // CvP forced reaction and reputation case
7098 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7101 if(tester_faction
->faction
)
7103 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7104 return *force
<= REP_HOSTILE
;
7106 // apply reputation state
7107 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
7108 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
7109 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
7113 // common faction based case (CvC,PvC,CvP)
7114 return tester_faction
->IsHostileTo(*target_faction
);
7117 bool Unit::IsFriendlyTo(Unit
const* unit
) const
7119 // always friendly to self
7123 // always friendly to GM in GM mode
7124 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7127 // always non-friendly to enemy
7128 if(getVictim()==unit
|| unit
->getVictim()==this)
7131 // test pet/charm masters instead pers/charmeds
7132 Unit
const* testerOwner
= GetCharmerOrOwner();
7133 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7135 // always non-friendly to owner's enemy
7136 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7139 // always non-friendly to enemy owner
7140 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7143 // always non-friendly to owner of owner's enemy
7144 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7147 Unit
const* tester
= testerOwner
? testerOwner
: this;
7148 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7150 // always friendly to target with common owner, or to owner/pet
7154 // special cases (Duel)
7155 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7157 Player
const* pTester
= (Player
const*)tester
;
7158 Player
const* pTarget
= (Player
const*)target
;
7161 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7165 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7169 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7173 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7177 // Green/Blue (non-attackable)
7178 if(pTester
->GetTeam()==pTarget
->GetTeam())
7181 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7182 return !pTarget
->IsPvP();
7185 // faction base cases
7186 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7187 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7188 if(!tester_faction
|| !target_faction
)
7191 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7194 // PvC forced reaction and reputation case
7195 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7198 if(target_faction
->faction
)
7200 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7201 return *force
>= REP_FRIENDLY
;
7203 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7204 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7205 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7206 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7209 // CvP forced reaction and reputation case
7210 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7213 if(tester_faction
->faction
)
7215 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7216 return *force
>= REP_FRIENDLY
;
7218 // apply reputation state
7219 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7220 if(raw_tester_faction
->reputationListID
>=0 )
7221 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7225 // common faction based case (CvC,PvC,CvP)
7226 return tester_faction
->IsFriendlyTo(*target_faction
);
7229 bool Unit::IsHostileToPlayers() const
7231 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7232 if(!my_faction
|| !my_faction
->faction
)
7235 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7236 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7239 return my_faction
->IsHostileToPlayers();
7242 bool Unit::IsNeutralToAll() const
7244 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7245 if(!my_faction
|| !my_faction
->faction
)
7248 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7249 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7252 return my_faction
->IsNeutralToAll();
7255 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7257 if(!victim
|| victim
== this)
7260 // dead units can neither attack nor be attacked
7261 if(!isAlive() || !victim
->isAlive())
7264 // player cannot attack in mount state
7265 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7268 // nobody can attack GM in GM-mode
7269 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7271 if(((Player
*)victim
)->isGameMaster())
7276 if(((Creature
*)victim
)->IsInEvadeMode())
7280 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7281 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7282 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7284 // in fighting already
7287 if (m_attacking
== victim
)
7289 // switch to melee attack from ranged/magic
7290 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7292 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7293 SendMeleeAttackStart(victim
);
7299 // remove old target data
7305 // set position before any AI calls/assistance
7306 if(GetTypeId()==TYPEID_UNIT
)
7307 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7311 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7314 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7316 m_attacking
= victim
;
7317 m_attacking
->_addAttacker(this);
7319 if(GetTypeId()==TYPEID_UNIT
)
7321 WorldPacket
data(SMSG_AI_REACTION
, 12);
7322 data
<< uint64(GetGUID());
7323 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7324 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7326 ((Creature
*)this)->CallAssistance();
7329 // delay offhand weapon attack to next attack time
7330 if(haveOffhandWeapon())
7331 resetAttackTimer(OFF_ATTACK
);
7334 SendMeleeAttackStart(victim
);
7339 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7344 Unit
* victim
= m_attacking
;
7346 m_attacking
->_removeAttacker(this);
7350 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7352 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7354 InterruptSpell(CURRENT_MELEE_SPELL
);
7356 // reset only at real combat stop
7357 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7359 ((Creature
*)this)->SetNoCallAssistance(false);
7360 ((Creature
*)this)->SetNoSearchAssistance(false);
7363 SendMeleeAttackStop(victim
);
7368 void Unit::CombatStop(bool includingCast
)
7370 if (includingCast
&& IsNonMeleeSpellCasted(false))
7371 InterruptNonMeleeSpells(false);
7374 RemoveAllAttackers();
7375 if( GetTypeId()==TYPEID_PLAYER
)
7376 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7380 void Unit::CombatStopWithPets(bool includingCast
)
7382 CombatStop(includingCast
);
7383 if(Pet
* pet
= GetPet())
7384 pet
->CombatStop(includingCast
);
7385 if(Unit
* charm
= GetCharm())
7386 charm
->CombatStop(includingCast
);
7388 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
7389 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7390 guardian
->CombatStop(includingCast
);
7393 bool Unit::isAttackingPlayer() const
7395 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7398 Pet
* pet
= GetPet();
7399 if(pet
&& pet
->isAttackingPlayer())
7402 Unit
* charmed
= GetCharm();
7403 if(charmed
&& charmed
->isAttackingPlayer())
7406 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7410 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7411 if(totem
&& totem
->isAttackingPlayer())
7419 void Unit::RemoveAllAttackers()
7421 while (!m_attackers
.empty())
7423 AttackerSet::iterator iter
= m_attackers
.begin();
7424 if(!(*iter
)->AttackStop())
7426 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7427 m_attackers
.erase(iter
);
7432 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7436 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7438 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7439 if(GetTypeId() == TYPEID_PLAYER
)
7441 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7442 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7444 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7445 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7446 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7447 if (spellInfo
->CasterAuraState
== flag
)
7448 CastSpell(this, itr
->first
, true, NULL
);
7455 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7457 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7459 if (flag
!= AURA_STATE_ENRAGE
) // enrage aura state triggering continues auras
7461 Unit::AuraMap
& tAuras
= GetAuras();
7462 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7464 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7465 if (spellProto
->CasterAuraState
== flag
)
7467 // exceptions (applied at state but not removed at state change)
7469 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7485 Unit
*Unit::GetOwner() const
7487 if(uint64 ownerid
= GetOwnerGUID())
7488 return ObjectAccessor::GetUnit(*this, ownerid
);
7492 Unit
*Unit::GetCharmer() const
7494 if(uint64 charmerid
= GetCharmerGUID())
7495 return ObjectAccessor::GetUnit(*this, charmerid
);
7499 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7501 uint64 guid
= GetCharmerOrOwnerGUID();
7502 if(IS_PLAYER_GUID(guid
))
7503 return ObjectAccessor::GetPlayer(*this, guid
);
7505 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7508 Pet
* Unit::GetPet() const
7510 if(uint64 pet_guid
= GetPetGUID())
7512 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7515 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7516 const_cast<Unit
*>(this)->SetPet(0);
7522 Unit
* Unit::GetCharm() const
7524 if(uint64 charm_guid
= GetCharmGUID())
7526 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7529 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7530 const_cast<Unit
*>(this)->SetCharm(NULL
);
7536 float Unit::GetCombatDistance( const Unit
* target
) const
7538 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7539 float dx
= GetPositionX() - target
->GetPositionX();
7540 float dy
= GetPositionY() - target
->GetPositionY();
7541 float dz
= GetPositionZ() - target
->GetPositionZ();
7542 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7543 return ( dist
> 0 ? dist
: 0);
7546 void Unit::SetPet(Pet
* pet
)
7548 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7550 // FIXME: hack, speed must be set only at follow
7551 if(pet
&& GetTypeId()==TYPEID_PLAYER
)
7552 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7553 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7556 void Unit::SetCharm(Unit
* pet
)
7558 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7560 if(GetTypeId() == TYPEID_PLAYER
)
7561 ((Player
*)this)->m_mover
= pet
? pet
: this;
7565 void Unit::AddGuardian( Pet
* pet
)
7567 m_guardianPets
.insert(pet
->GetGUID());
7571 void Unit::RemoveGuardian( Pet
* pet
)
7573 m_guardianPets
.erase(pet
->GetGUID());
7576 void Unit::RemoveGuardians()
7578 while(!m_guardianPets
.empty())
7580 uint64 guid
= *m_guardianPets
.begin();
7581 if(Pet
* pet
= ObjectAccessor::GetPet(guid
))
7582 pet
->Remove(PET_SAVE_AS_DELETED
);
7584 m_guardianPets
.erase(guid
);
7588 Pet
* Unit::FindGuardianWithEntry(uint32 entry
)
7590 // pet guid middle part is entry (and creature also)
7591 // and in guardian list must be guardians with same entry _always_
7592 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
7594 if(Pet
* pet
= ObjectAccessor::GetPet(*itr
))
7595 if (pet
->GetEntry() == entry
)
7602 void Unit::UnsummonAllTotems()
7604 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7609 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7610 if (OldTotem
&& OldTotem
->isTotem())
7611 ((Totem
*)OldTotem
)->UnSummon();
7615 int32
Unit::DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
)
7617 int32 gain
= pVictim
->ModifyHealth(int32(addhealth
));
7619 if (GetTypeId()==TYPEID_PLAYER
)
7621 // overheal = addhealth - gain
7622 SendHealSpellLog(pVictim
, spellProto
->Id
, addhealth
, addhealth
- gain
, critical
);
7624 if (BattleGround
*bg
= ((Player
*)this)->GetBattleGround())
7625 bg
->UpdatePlayerScore((Player
*)this, SCORE_HEALING_DONE
, gain
);
7627 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7629 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
, gain
, 0, pVictim
);
7631 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
, addhealth
);
7634 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
7636 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
, gain
);
7637 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
, addhealth
);
7643 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
7649 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
7651 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
7652 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
7653 if(Unit
* magnet
= (*itr
)->GetCaster())
7654 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
7657 // Melee && ranged case
7660 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
7661 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
7662 if(Unit
* magnet
= (*i
)->GetCaster())
7663 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
7664 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
7671 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, uint32 OverHeal
, bool critical
)
7674 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7675 data
.append(pVictim
->GetPackGUID());
7676 data
.append(GetPackGUID());
7677 data
<< uint32(SpellID
);
7678 data
<< uint32(Damage
);
7679 data
<< uint32(OverHeal
);
7680 data
<< uint8(critical
? 1 : 0);
7681 data
<< uint8(0); // unused in client?
7682 SendMessageToSet(&data
, true);
7685 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7687 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7688 data
.append(pVictim
->GetPackGUID());
7689 data
.append(GetPackGUID());
7690 data
<< uint32(SpellID
);
7691 data
<< uint32(powertype
);
7692 data
<< uint32(Damage
);
7693 SendMessageToSet(&data
, true);
7696 void Unit::EnergizeBySpell(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7698 SendEnergizeSpellLog(pVictim
, SpellID
, Damage
, powertype
);
7699 // needs to be called after sending spell log
7700 ModifyPower(powertype
, Damage
);
7703 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7705 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7708 // For totems get damage bonus from owner (statue isn't totem in fact)
7709 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7711 if(Unit
* owner
= GetOwner())
7712 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7715 // Taken/Done total percent damage auras
7716 float DoneTotalMod
= 1.0f
;
7717 float TakenTotalMod
= 1.0f
;
7718 int32 DoneTotal
= 0;
7719 int32 TakenTotal
= 0;
7723 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7724 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7726 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7727 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7729 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7730 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7731 // -1 == any item class (not wand then)
7732 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7733 // 0 == any inventory type (not wand then)
7735 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7739 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7740 // Add flat bonus from spell damage versus
7741 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7742 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7743 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7744 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7745 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7747 // done scripted mod (take it from owner)
7748 Unit
*owner
= GetOwner();
7749 if (!owner
) owner
= this;
7750 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7751 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7753 if (!(*i
)->isAffectedOnSpell(spellProto
))
7755 switch((*i
)->GetModifier()->m_miscvalue
)
7757 case 4920: // Molten Fury
7759 case 6917: // Death's Embrace
7763 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7764 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7771 // effect 1 m_amount
7772 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7773 // effect 0 m_amount
7774 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7775 // count affliction effects and calc additional damage in percentage
7776 int32 modPercent
= 0;
7777 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7778 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7780 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7781 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0004071B8044C402)))
7783 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7784 if (modPercent
>= maxPercent
)
7786 modPercent
= maxPercent
;
7790 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7793 case 6916: // Death's Embrace
7796 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7797 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7799 case 5481: // Starfire Bonus
7801 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000200002)))
7802 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7805 case 4418: // Increased Shock Damage
7806 case 4554: // Increased Lightning Damage
7807 case 4555: // Improved Moonfire
7808 case 5142: // Increased Lightning Damage
7809 case 5147: // Improved Consecration / Libram of Resurgence
7810 case 5148: // Idol of the Shooting Star
7811 case 6008: // Increased Lightning Damage / Totem of Hex
7813 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7821 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7823 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7824 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7826 else // Tundra Stalker
7828 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0400000000000000)))
7829 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7834 case 7293: // Rage of Rivendare
7836 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0200000000000000)))
7837 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7843 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, UI64LIT(0x0000000000008000), 0, GetGUID()))
7844 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7854 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, UI64LIT(0x0000000000000400)))
7855 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7861 // Custom scripted damage
7863 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7865 if (pVictim
->isFrozen())
7866 DoneTotalMod
*= 3.0f
;
7870 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7871 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7872 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7873 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7875 // .. taken pct: dummy auras
7876 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7879 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7881 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7882 if (mod
< dummy
->GetModifier()->m_amount
)
7883 mod
= dummy
->GetModifier()->m_amount
;
7884 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7888 // From caster spells
7889 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7890 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7891 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7892 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7894 // Mod damage from spell mechanic
7895 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7898 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7899 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7900 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7901 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7904 // Taken/Done fixed damage bonus auras
7905 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7906 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7908 // Pets just add their bonus damage to their spell damage
7909 // note that their spell damage is just gain of their own auras
7910 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7911 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7913 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7914 // Spellmod SpellDamage
7915 float SpellModSpellDamage
= 100.0f
;
7916 if(Player
* modOwner
= GetSpellModOwner())
7917 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7918 SpellModSpellDamage
/= 100.0f
;
7920 // Check for table values
7921 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7925 if (damagetype
== DOT
)
7926 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7928 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7930 if (bonus
->ap_bonus
)
7931 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7933 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7934 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7936 // Default calculation
7937 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7939 // Damage Done from spell damage bonus
7940 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7941 // Damage over Time spells bonus calculation
7942 float DotFactor
= 1.0f
;
7943 if(damagetype
== DOT
)
7945 int32 DotDuration
= GetSpellDuration(spellProto
);
7949 if(DotDuration
> 30000) DotDuration
= 30000;
7950 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7952 for(int j
= 0; j
< 3; j
++)
7954 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7955 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7956 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7963 if(spellProto
->EffectAmplitude
[x
] != 0)
7964 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7967 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7968 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7972 // Distribute Damage over multiple effects, reduce by AoE
7973 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7974 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7975 for(int j
= 0; j
< 3; ++j
)
7977 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7978 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7984 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7985 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7988 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7989 // apply spellmod to Done damage (flat and pct)
7990 if(Player
* modOwner
= GetSpellModOwner())
7991 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7993 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7995 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7998 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
8000 int32 DoneAdvertisedBenefit
= 0;
8003 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
8004 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
8005 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
8006 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
8007 // -1 == any item class (not wand then)
8008 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
8009 // 0 == any inventory type (not wand then)
8010 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8012 if (GetTypeId() == TYPEID_PLAYER
)
8015 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
8017 // Damage bonus from stats
8018 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
8019 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
8021 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8023 // stat used stored in miscValueB for this aura
8024 Stats usedStat
= Stats((*i
)->GetMiscBValue());
8025 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8028 // ... and attack power
8029 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
8030 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
8031 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8032 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8035 return DoneAdvertisedBenefit
;
8038 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8040 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8042 int32 TakenAdvertisedBenefit
= 0;
8043 // ..done (for creature type by mask) in taken
8044 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8045 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8046 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8047 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8050 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8051 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8052 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8053 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8055 return TakenAdvertisedBenefit
;
8058 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
8060 // not critting spell
8061 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
8064 float crit_chance
= 0.0f
;
8065 switch(spellProto
->DmgClass
)
8067 case SPELL_DAMAGE_CLASS_NONE
:
8069 case SPELL_DAMAGE_CLASS_MAGIC
:
8071 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
8073 // For other schools
8074 else if (GetTypeId() == TYPEID_PLAYER
)
8075 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
8078 crit_chance
= m_baseSpellCritChance
;
8079 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8084 if (!IsPositiveSpell(spellProto
->Id
))
8086 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8087 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
8088 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8089 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
8090 // Modify by player victim resilience
8091 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
8092 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
8095 // scripted (increase crit chance ... against ... target by x%
8096 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8097 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8099 if (!((*i
)->isAffectedOnSpell(spellProto
)))
8101 switch((*i
)->GetModifier()->m_miscvalue
)
8103 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
8104 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
8105 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
8106 case 7917: // Glyph of Shadowburn
8107 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8108 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8110 case 7997: // Renewed Hope
8112 if (pVictim
->HasAura(6788))
8113 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8115 case 21: // Test of Faith
8118 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8119 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8125 // Custom crit by class
8126 switch(spellProto
->SpellFamilyName
)
8128 case SPELLFAMILY_PALADIN
:
8130 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000040000000))
8132 Aura
*aura
= pVictim
->GetDummyAura(58597);
8133 if (aura
&& aura
->GetCasterGUID() == GetGUID())
8134 crit_chance
+=aura
->GetModifier()->m_amount
;
8138 case SPELLFAMILY_SHAMAN
:
8140 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
8142 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000000010000000), 0, GetGUID()))
8144 // Consume shock aura if not have Glyph of Flame Shock
8145 if (!GetAura(55447, 0))
8146 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
8157 case SPELL_DAMAGE_CLASS_MELEE
:
8158 case SPELL_DAMAGE_CLASS_RANGED
:
8162 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
8163 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8171 // only players use intelligence for critical chance computations
8172 if(Player
* modOwner
= GetSpellModOwner())
8173 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
8175 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
8176 if (roll_chance_f(crit_chance
))
8181 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8183 // Calculate critical bonus
8185 switch(spellProto
->DmgClass
)
8187 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8188 case SPELL_DAMAGE_CLASS_RANGED
:
8189 // TODO: write here full calculation for melee/ranged spells
8190 crit_bonus
= damage
;
8193 crit_bonus
= damage
/ 2; // for spells is 50%
8197 // adds additional damage to crit_bonus (from talents)
8198 if(Player
* modOwner
= GetSpellModOwner())
8199 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
8203 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8204 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8208 damage
+= crit_bonus
;
8213 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8215 // Calculate critical bonus
8217 switch(spellProto
->DmgClass
)
8219 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8220 case SPELL_DAMAGE_CLASS_RANGED
:
8221 // TODO: write here full calculation for melee/ranged spells
8222 crit_bonus
= damage
;
8225 crit_bonus
= damage
/ 2; // for spells is 50%
8231 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8232 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8236 damage
+= crit_bonus
;
8238 damage
= int32(damage
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
));
8243 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
8245 // No heal amount for this class spells
8246 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
8249 // For totems get healing bonus from owner (statue isn't totem in fact)
8250 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8251 if(Unit
* owner
= GetOwner())
8252 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
8255 // Taken/Done total percent damage auras
8256 float DoneTotalMod
= 1.0f
;
8257 float TakenTotalMod
= 1.0f
;
8258 int32 DoneTotal
= 0;
8259 int32 TakenTotal
= 0;
8261 // Healing done percent
8262 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8263 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8264 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8266 // done scripted mod (take it from owner)
8267 Unit
*owner
= GetOwner();
8268 if (!owner
) owner
= this;
8269 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8270 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8272 if (!(*i
)->isAffectedOnSpell(spellProto
))
8274 switch((*i
)->GetModifier()->m_miscvalue
)
8276 case 4415: // Increased Rejuvenation Healing
8278 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8279 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8281 case 7997: // Renewed Hope
8283 if (pVictim
->HasAura(6788))
8284 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8286 case 21: // Test of Faith
8289 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8290 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8292 case 7798: // Glyph of Regrowth
8294 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000000040)))
8295 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8298 case 8477: // Nourish Heal Boost
8300 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8301 int32 modPercent
= 0;
8302 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8303 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8305 if (itr
->second
->GetCasterGUID()!=GetGUID())
8307 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8308 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8309 !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0000001000000050)))
8311 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8313 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8316 case 7871: // Glyph of Lesser Healing Wave
8318 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000040000000000), 0, GetGUID()))
8319 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8327 // Taken/Done fixed damage bonus auras
8328 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8329 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8331 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8332 // Spellmod SpellDamage
8333 float SpellModSpellDamage
= 100.0f
;
8334 if(Player
* modOwner
= GetSpellModOwner())
8335 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8336 SpellModSpellDamage
/= 100.0f
;
8338 // Check for table values
8339 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8343 if (damagetype
== DOT
)
8344 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8346 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8348 if (bonus
->ap_bonus
)
8349 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8351 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8352 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8354 // Default calculation
8355 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8357 // Damage Done from spell damage bonus
8358 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8359 // Damage over Time spells bonus calculation
8360 float DotFactor
= 1.0f
;
8361 if(damagetype
== DOT
)
8363 int32 DotDuration
= GetSpellDuration(spellProto
);
8367 if(DotDuration
> 30000) DotDuration
= 30000;
8368 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8370 for(int j
= 0; j
< 3; j
++)
8372 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8373 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8374 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8381 if(spellProto
->EffectAmplitude
[x
] != 0)
8382 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8385 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8386 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8390 // Distribute Damage over multiple effects, reduce by AoE
8391 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8392 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8393 for(int j
= 0; j
< 3; ++j
)
8395 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8396 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8402 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8403 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8406 // use float as more appropriate for negative values and percent applying
8407 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8408 // apply spellmod to Done amount
8409 if(Player
* modOwner
= GetSpellModOwner())
8410 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8413 // Healing Wave cast
8414 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000040)))
8416 // Search for Healing Way on Victim
8417 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8418 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8419 if((*itr
)->GetId() == 29203)
8420 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8423 // Healing taken percent
8424 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8426 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8428 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8430 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8432 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8433 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8434 if ((*i
)->isAffectedOnSpell(spellProto
))
8435 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8437 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8439 return heal
< 0 ? 0 : uint32(heal
);
8442 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8444 int32 AdvertisedBenefit
= 0;
8446 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8447 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8448 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8449 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8451 // Healing bonus of spirit, intellect and strength
8452 if (GetTypeId() == TYPEID_PLAYER
)
8455 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8457 // Healing bonus from stats
8458 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8459 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8461 // stat used dependent from misc value (stat index)
8462 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8463 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8466 // ... and attack power
8467 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8468 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8469 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8470 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8472 return AdvertisedBenefit
;
8475 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8477 int32 AdvertisedBenefit
= 0;
8478 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8479 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8480 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8481 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8482 return AdvertisedBenefit
;
8485 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8487 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8488 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8489 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8490 if(itr
->type
& shoolMask
)
8493 //If m_immuneToDamage type contain magic, IMMUNE damage.
8494 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8495 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8496 if(itr
->type
& shoolMask
)
8502 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8507 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8508 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8510 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8511 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8512 if(itr
->type
== spellInfo
->Dispel
)
8515 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8516 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8518 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8519 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8520 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8521 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8525 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8526 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8528 if(itr
->type
== spellInfo
->Mechanic
)
8537 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8539 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8540 uint32 effect
= spellInfo
->Effect
[index
];
8541 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8542 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8543 if(itr
->type
== effect
)
8546 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8548 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8549 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8550 if(itr
->type
== mechanic
)
8554 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8556 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8557 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8558 if(itr
->type
== aura
)
8560 // Check for immune to application of harmful magical effects
8561 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8562 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8563 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8564 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8565 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8572 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8577 uint32 family
= spellInfo
->SpellFamilyName
;
8578 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8580 if((family
== 5 && flags
== 256) || //Searing Pain
8581 (family
== 6 && flags
== 8192) || //Mind Blast
8582 (family
== 11 && flags
== 1048576)) //Earth Shock
8588 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8596 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8598 // Taken/Done fixed damage bonus auras
8599 int32 DoneFlatBenefit
= 0;
8600 int32 TakenFlatBenefit
= 0;
8602 // ..done (for creature type by mask) in taken
8603 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8604 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8605 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8606 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8609 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8611 // ..done (base at attack power for marked target and base at attack power for creature type)
8613 if(attType
== RANGED_ATTACK
)
8615 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8617 // ..done (base at attack power and creature type)
8618 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8619 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8620 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8621 APbonus
+= (*i
)->GetModifier()->m_amount
;
8625 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8627 // ..done (base at attack power and creature type)
8628 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8629 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8630 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8631 APbonus
+= (*i
)->GetModifier()->m_amount
;
8634 if (APbonus
!=0) // Can be negative
8636 bool normalized
= false;
8639 for (uint8 i
= 0; i
<3;++i
)
8641 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8649 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8653 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8654 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8655 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8656 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8658 if(attType
!=RANGED_ATTACK
)
8659 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8661 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8663 // Done/Taken total percent damage auras
8664 float DoneTotalMod
= 1.0f
;
8665 float TakenTotalMod
= 1.0f
;
8668 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8669 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8671 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8672 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8673 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8674 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8677 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8678 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8679 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8680 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8682 // .. taken pct: dummy auras
8683 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8684 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8686 switch((*i
)->GetSpellProto()->SpellIconID
)
8690 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8692 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8694 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8695 if (mod
< (*i
)->GetModifier()->m_amount
)
8696 mod
= (*i
)->GetModifier()->m_amount
;
8697 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8702 if(spellProto
==NULL
)
8704 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8705 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
== UI64LIT(0x00008000)))
8706 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8711 // .. taken pct: class scripts
8712 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8713 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8715 switch((*i
)->GetMiscValue())
8717 case 6427: case 6428: // Dirty Deeds
8718 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8720 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8721 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8723 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8727 // effect 0 have expected value but in negative state
8728 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8734 if(attType
!= RANGED_ATTACK
)
8736 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8737 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8738 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8742 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8743 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8744 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8747 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8749 // apply spellmod to Done damage
8752 if(Player
* modOwner
= GetSpellModOwner())
8753 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8756 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8758 // bonus result can be negative
8759 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8762 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8766 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8769 if(itr
->type
== type
)
8771 m_spellImmune
[op
].erase(itr
);
8772 next
= m_spellImmune
[op
].begin();
8776 Immune
.spellId
= spellId
;
8778 m_spellImmune
[op
].push_back(Immune
);
8782 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8784 if(itr
->spellId
== spellId
)
8786 m_spellImmune
[op
].erase(itr
);
8794 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8796 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8798 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8799 RemoveAurasWithDispelType(type
);
8802 float Unit::GetWeaponProcChance() const
8804 // normalized proc chance for weapon attack speed
8806 if(isAttackReady(BASE_ATTACK
))
8807 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8808 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8809 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8813 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8815 // proc per minute chance calculation
8816 if (PPM
<= 0) return 0.0f
;
8817 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8821 void Unit::Mount(uint32 mount
)
8826 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8828 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8830 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8833 if(GetTypeId() == TYPEID_PLAYER
)
8834 ((Player
*)this)->UnsummonPetTemporaryIfAny();
8837 void Unit::Unmount()
8842 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8844 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8845 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8847 // only resummon old pet if the player is already added to a map
8848 // this prevents adding a pet to a not created map which would otherwise cause a crash
8849 // (it could probably happen when logging in after a previous crash)
8850 if(GetTypeId() == TYPEID_PLAYER
)
8851 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
8854 void Unit::SetInCombatWith(Unit
* enemy
)
8856 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8859 SetInCombatState(true,enemy
);
8864 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8866 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8867 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8869 SetInCombatState(true,enemy
);
8873 SetInCombatState(false,enemy
);
8876 void Unit::SetInCombatState(bool PvP
, Unit
* enemy
)
8878 // only alive units can be in combat
8883 m_CombatTimer
= 5000;
8885 bool creatureNotInCombat
= GetTypeId()==TYPEID_UNIT
&& !HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8887 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8889 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8890 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8892 if(creatureNotInCombat
&& ((Creature
*)this)->AI())
8893 ((Creature
*)this)->AI()->EnterCombat(enemy
);
8896 void Unit::ClearInCombat()
8899 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8901 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8902 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8904 // Player's state will be cleared in Player::UpdateContestedPvP
8905 if(GetTypeId()!=TYPEID_PLAYER
)
8906 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8908 ((Player
*)this)->UpdatePotionCooldown();
8911 bool Unit::isTargetableForAttack() const
8913 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8916 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8919 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8922 int32
Unit::ModifyHealth(int32 dVal
)
8929 int32 curHealth
= (int32
)GetHealth();
8931 int32 val
= dVal
+ curHealth
;
8938 int32 maxHealth
= (int32
)GetMaxHealth();
8943 gain
= val
- curHealth
;
8945 else if(curHealth
!= maxHealth
)
8947 SetHealth(maxHealth
);
8948 gain
= maxHealth
- curHealth
;
8954 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8961 int32 curPower
= (int32
)GetPower(power
);
8963 int32 val
= dVal
+ curPower
;
8970 int32 maxPower
= (int32
)GetMaxPower(power
);
8974 SetPower(power
,val
);
8975 gain
= val
- curPower
;
8977 else if(curPower
!= maxPower
)
8979 SetPower(power
,maxPower
);
8980 gain
= maxPower
- curPower
;
8986 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8991 // Always can see self
8995 // player visible for other player if not logout and at same transport
8996 // including case when player is out of world
8997 bool at_same_transport
=
8998 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8999 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
9000 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
9001 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
9004 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
9007 // forbidden to seen (at GM respawn command)
9008 if(m_Visibility
==VISIBILITY_RESPAWN
)
9011 // Grid dead/alive checks
9012 if( u
->GetTypeId()==TYPEID_PLAYER
)
9014 // non visible at grid for any stealth state
9015 if(!IsVisibleInGridForPlayer((Player
*)u
))
9018 // if player is dead then he can't detect anyone in any cases
9024 // all dead creatures/players not visible for any creatures
9025 if(!u
->isAlive() || !isAlive())
9029 // always seen by owner
9030 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
9033 // different visible distance checks
9034 if(u
->isInFlight()) // what see player in flight
9036 // use object grey distance for all (only see objects any way)
9037 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
9040 else if(!isAlive()) // distance for show body
9042 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
9045 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
9047 if(u
->GetTypeId()==TYPEID_PLAYER
)
9049 // Players far than max visible distance for player or not in our map are not visible too
9050 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9055 // Units far than max visible distance for creature or not in our map are not visible too
9056 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9060 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
9062 // Pet/charmed far than max visible distance for player or not in our map are not visible too
9063 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9066 else // distance for show creature
9068 // Units far than max visible distance for creature or not in our map are not visible too
9069 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9073 // Visible units, always are visible for all units, except for units under invisibility and phases
9074 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
9077 // GMs see any players, not higher GMs and all units in any phase
9078 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
9080 if(GetTypeId() == TYPEID_PLAYER
)
9081 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
9086 // non faction visibility non-breakable for non-GMs
9087 if (m_Visibility
== VISIBILITY_OFF
)
9090 // phased visibility (both must phased in same way)
9095 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
9097 // detectable invisibility case
9099 // Invisible units, always are visible for units under same invisibility type
9100 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
9101 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9102 u
->canDetectInvisibilityOf(this) ||
9103 // Units that can detect invisibility always are visible for units that can be detected
9104 canDetectInvisibilityOf(u
) ))
9109 // special cases for always overwrite invisibility/stealth
9110 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
9113 if (!u
->IsHostileTo(this))
9115 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9116 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
9118 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
9121 // else apply same rules as for hostile case (detecting check for stealth)
9127 // Hunter mark functionality
9128 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
9129 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
9130 if((*iter
)->GetCasterGUID()==u
->GetGUID())
9133 // else apply detecting check for stealth
9136 // none other cases for detect invisibility, so invisible
9140 // else apply stealth detecting check
9143 // unit got in stealth in this moment and must ignore old detected state
9144 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
9147 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9148 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
9151 // NOW ONLY STEALTH CASE
9153 // stealth and detected and visible for some seconds
9154 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
9157 //if in non-detect mode then invisible for unit
9163 // If is attacked then stealth is lost, some creature can use stealth too
9164 if( !getAttackers().empty() )
9167 // If there is collision rogue is seen regardless of level difference
9168 if (IsWithinDist(u
,0.24f
))
9171 //If a mob or player is stunned he will not be able to detect stealth
9172 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
9175 // Creature can detect target only in aggro radius
9176 if(u
->GetTypeId() != TYPEID_PLAYER
)
9178 //Always invisible from back and out of aggro range
9179 bool isInFront
= u
->isInFrontInMap(this,((Creature
const*)u
)->GetAttackDistance(this));
9185 //Always invisible from back
9186 bool isInFront
= u
->isInFrontInMap(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9191 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9192 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
9194 //Calculation if target is in front
9196 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9197 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
9199 //Visible distance is modified by
9200 //-Level Diff (every level diff = 1.0f in visible distance)
9201 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
9203 //This allows to check talent tree and will add addition stealth dependent on used points)
9204 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
9208 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9209 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9210 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
9212 if(!IsWithinDist(u
,visibleDistance
))
9216 // Now check is target visible with LoS
9218 u
->GetPosition(ox
,oy
,oz
);
9219 return IsWithinLOS(ox
,oy
,oz
);
9222 void Unit::SetVisibility(UnitVisibility x
)
9230 if(GetTypeId()==TYPEID_PLAYER
)
9231 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9233 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9237 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9239 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9241 for(uint32 i
= 0; i
< 10; ++i
)
9243 if(((1 << i
) & mask
)==0)
9246 // find invisibility level
9247 uint32 invLevel
= 0;
9248 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9249 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9250 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9251 invLevel
= (*itr
)->GetModifier()->m_amount
;
9253 // find invisibility detect level
9254 uint32 detectLevel
= 0;
9255 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9256 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9257 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9258 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9260 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9262 detectLevel
= ((Player
*)this)->GetDrunkValue();
9265 if(invLevel
<= detectLevel
)
9273 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9275 int32 main_speed_mod
= 0;
9276 float stack_bonus
= 1.0f
;
9277 float non_stack_bonus
= 1.0f
;
9285 if (IsMounted()) // Use on mount auras
9287 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9288 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9289 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9293 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9294 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9295 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9303 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9306 case MOVE_SWIM_BACK
:
9310 if (IsMounted()) // Use on mount auras
9311 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9312 else // Use not mount (shapeshift for example) auras (should stack)
9313 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9314 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9315 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9318 case MOVE_FLIGHT_BACK
:
9321 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9325 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9326 // now we ready for speed calculation
9327 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9335 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9336 // TODO: possible affect only on MOVE_RUN
9337 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9339 // Use speed from aura
9340 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9341 if (speed
> max_speed
)
9350 // Apply strongest slow aura mod to speed
9351 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9353 speed
*=(100.0f
+ slow
)/100.0f
;
9354 SetSpeed(mtype
, speed
, forced
);
9357 float Unit::GetSpeed( UnitMoveType mtype
) const
9359 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9362 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9367 // Update speed only on change
9368 if (m_speed_rate
[mtype
] == rate
)
9371 m_speed_rate
[mtype
] = rate
;
9373 propagateSpeedChange();
9381 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9384 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9387 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9390 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9392 case MOVE_SWIM_BACK
:
9393 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9395 case MOVE_TURN_RATE
:
9396 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9399 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9401 case MOVE_FLIGHT_BACK
:
9402 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9404 case MOVE_PITCH_RATE
:
9405 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9408 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9412 data
.append(GetPackGUID());
9413 data
<< uint32(0); // movement flags
9414 data
<< uint16(0); // unk flags
9415 data
<< uint32(getMSTime());
9416 data
<< float(GetPositionX());
9417 data
<< float(GetPositionY());
9418 data
<< float(GetPositionZ());
9419 data
<< float(GetOrientation());
9420 data
<< uint32(0); // fall time
9421 data
<< float(GetSpeed(mtype
));
9422 SendMessageToSet( &data
, true );
9426 if(GetTypeId() == TYPEID_PLAYER
)
9428 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9429 // and do it only for real sent packets and use run for run/mounted as client expected
9430 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9436 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9439 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9442 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9445 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9447 case MOVE_SWIM_BACK
:
9448 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9450 case MOVE_TURN_RATE
:
9451 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9454 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9456 case MOVE_FLIGHT_BACK
:
9457 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9459 case MOVE_PITCH_RATE
:
9460 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9463 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9466 data
.append(GetPackGUID());
9467 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9468 if (mtype
== MOVE_RUN
)
9469 data
<< uint8(0); // new 2.1.0
9470 data
<< float(GetSpeed(mtype
));
9471 SendMessageToSet( &data
, true );
9473 if(Pet
* pet
= GetPet())
9474 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9477 void Unit::SetHover(bool on
)
9480 CastSpell(this, 11010, true);
9482 RemoveAurasDueToSpell(11010);
9485 void Unit::setDeathState(DeathState s
)
9487 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9491 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9493 if(IsNonMeleeSpellCasted(false))
9494 InterruptNonMeleeSpells(false);
9499 RemoveAllAurasOnDeath();
9501 UnsummonAllTotems();
9503 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9504 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9505 // remove aurastates allowing special moves
9506 ClearAllReactives();
9507 ClearDiminishings();
9509 else if(s
== JUST_ALIVED
)
9511 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9514 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9516 //_ApplyAllAuraMods();
9521 /*########################################
9523 ######## AGGRO SYSTEM ########
9525 ########################################*/
9526 bool Unit::CanHaveThreatList() const
9528 // only creatures can have threat list
9529 if( GetTypeId() != TYPEID_UNIT
)
9532 // only alive units can have threat list
9536 // totems can not have threat list
9537 if( ((Creature
*)this)->isTotem() )
9540 // vehicles can not have threat list
9541 if( ((Creature
*)this)->isVehicle() )
9544 // pets can not have a threat list, unless they are controlled by a creature
9545 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9551 //======================================================================
9553 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9555 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9558 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9560 return threat
* m_threatModifier
[school
];
9563 //======================================================================
9565 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9567 // Only mobs can manage threat lists
9568 if(CanHaveThreatList())
9569 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9572 //======================================================================
9574 void Unit::DeleteThreatList()
9576 m_ThreatManager
.clearReferences();
9579 //======================================================================
9581 void Unit::TauntApply(Unit
* taunter
)
9583 assert(GetTypeId()== TYPEID_UNIT
);
9585 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9588 if(!CanHaveThreatList())
9591 Unit
*target
= getVictim();
9592 if(target
&& target
== taunter
)
9595 SetInFront(taunter
);
9596 if (((Creature
*)this)->AI())
9597 ((Creature
*)this)->AI()->AttackStart(taunter
);
9599 m_ThreatManager
.tauntApply(taunter
);
9602 //======================================================================
9604 void Unit::TauntFadeOut(Unit
*taunter
)
9606 assert(GetTypeId()== TYPEID_UNIT
);
9608 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9611 if(!CanHaveThreatList())
9614 Unit
*target
= getVictim();
9615 if(!target
|| target
!= taunter
)
9618 if(m_ThreatManager
.isThreatListEmpty())
9620 if(((Creature
*)this)->AI())
9621 ((Creature
*)this)->AI()->EnterEvadeMode();
9625 m_ThreatManager
.tauntFadeOut(taunter
);
9626 target
= m_ThreatManager
.getHostilTarget();
9628 if (target
&& target
!= taunter
)
9631 if (((Creature
*)this)->AI())
9632 ((Creature
*)this)->AI()->AttackStart(target
);
9636 //======================================================================
9638 bool Unit::SelectHostilTarget()
9640 //function provides main threat functionality
9641 //next-victim-selection algorithm and evade mode are called
9642 //threat list sorting etc.
9644 assert(GetTypeId()== TYPEID_UNIT
);
9646 if (!this->isAlive())
9648 //This function only useful once AI has been initialized
9649 if (!((Creature
*)this)->AI())
9652 Unit
* target
= NULL
;
9654 // First checking if we have some taunt on us
9655 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9656 if ( !tauntAuras
.empty() )
9660 // The last taunt aura caster is alive an we are happy to attack him
9661 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9663 else if (tauntAuras
.size() > 1)
9665 // We do not have last taunt aura caster but we have more taunt auras,
9666 // so find first available target
9668 // Auras are pushed_back, last caster will be on the end
9669 AuraList::const_iterator aura
= --tauntAuras
.end();
9673 if ( (caster
= (*aura
)->GetCaster()) &&
9674 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9679 }while (aura
!= tauntAuras
.begin());
9683 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9684 // No taunt aura or taunt aura caster is dead standart target selection
9685 target
= m_ThreatManager
.getHostilTarget();
9689 if(!hasUnitState(UNIT_STAT_STUNNED
))
9691 ((Creature
*)this)->AI()->AttackStart(target
);
9695 // no target but something prevent go to evade mode
9696 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9699 // last case when creature don't must go to evade mode:
9700 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9701 // for example at owner command to pet attack some far away creature
9702 // Note: creature not have targeted movement generator but have attacker in this case
9703 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9705 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9707 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9712 // enter in evade mode in other case
9713 ((Creature
*)this)->AI()->EnterEvadeMode();
9718 //======================================================================
9719 //======================================================================
9720 //======================================================================
9722 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9724 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9726 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9728 int32 level
= int32(getLevel());
9729 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9730 level
= (int32
)spellProto
->maxLevel
;
9731 else if (level
< (int32
)spellProto
->baseLevel
)
9732 level
= (int32
)spellProto
->baseLevel
;
9733 level
-= (int32
)spellProto
->spellLevel
;
9735 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9736 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9737 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9738 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9739 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9741 // range can have possitive and negative values, so order its for irand
9742 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9743 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9744 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9746 int32 value
= basePoints
+ randvalue
;
9748 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9749 value
+= (int32
)(comboDamage
* comboPoints
);
9751 if(Player
* modOwner
= GetSpellModOwner())
9753 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9754 switch(effect_index
)
9757 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9760 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9763 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9768 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9769 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9770 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9771 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9776 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9778 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9780 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9782 int32 minduration
= GetSpellDuration(spellProto
);
9783 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9787 if( minduration
!= -1 && minduration
!= maxduration
)
9788 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9790 duration
= minduration
;
9794 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9795 // Find total mod value (negative bonus)
9796 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9797 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9798 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9799 // Find max mod (negative bonus)
9800 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9802 int32 durationMod
= 0;
9803 // Select strongest negative mod
9804 if (durationMod_always
> durationMod_not_stack
)
9805 durationMod
= durationMod_not_stack
;
9807 durationMod
= durationMod_always
;
9809 if (durationMod
!= 0)
9810 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9812 if (duration
< 0) duration
= 0;
9818 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9820 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9822 if(i
->DRGroup
!= group
)
9826 return DIMINISHING_LEVEL_1
;
9829 return DIMINISHING_LEVEL_1
;
9831 // If last spell was casted more than 15 seconds ago - reset the count.
9832 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9834 i
->hitCount
= DIMINISHING_LEVEL_1
;
9835 return DIMINISHING_LEVEL_1
;
9837 // or else increase the count.
9840 return DiminishingLevels(i
->hitCount
);
9843 return DIMINISHING_LEVEL_1
;
9846 void Unit::IncrDiminishing(DiminishingGroup group
)
9848 // Checking for existing in the table
9849 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9851 if(i
->DRGroup
!= group
)
9853 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9857 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9860 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9862 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9865 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9866 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9868 // test pet/charm masters instead pets/charmeds
9869 Unit
const* targetOwner
= GetCharmerOrOwner();
9870 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9872 Unit
const* target
= targetOwner
? targetOwner
: this;
9873 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9875 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9881 // Some diminishings applies to mobs too (for example, Stun)
9882 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9884 DiminishingLevels diminish
= Level
;
9887 case DIMINISHING_LEVEL_1
: break;
9888 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9889 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9890 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9895 duration
= int32(duration
* mod
);
9898 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9900 // Checking for existing in the table
9901 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9903 if(i
->DRGroup
!= group
)
9911 // Remember time after last aura from group removed
9913 i
->hitTime
= getMSTime();
9919 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9921 return ObjectAccessor::GetUnit(object
,guid
);
9924 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9926 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9929 uint32
Unit::GetCreatureType() const
9931 if(GetTypeId() == TYPEID_PLAYER
)
9933 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9934 if(ssEntry
&& ssEntry
->creatureType
> 0)
9935 return ssEntry
->creatureType
;
9937 return CREATURE_TYPE_HUMANOID
;
9940 return ((Creature
*)this)->GetCreatureInfo()->type
;
9943 /*#######################################
9945 ######## STAT SYSTEM ########
9947 #######################################*/
9949 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9951 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9953 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9959 switch(modifierType
)
9963 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9967 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9970 val
= (100.0f
+ amount
) / 100.0f
;
9971 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9978 if(!CanModifyStats())
9983 case UNIT_MOD_STAT_STRENGTH
:
9984 case UNIT_MOD_STAT_AGILITY
:
9985 case UNIT_MOD_STAT_STAMINA
:
9986 case UNIT_MOD_STAT_INTELLECT
:
9987 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9989 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9990 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9994 case UNIT_MOD_FOCUS
:
9995 case UNIT_MOD_ENERGY
:
9996 case UNIT_MOD_HAPPINESS
:
9998 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
10000 case UNIT_MOD_RESISTANCE_HOLY
:
10001 case UNIT_MOD_RESISTANCE_FIRE
:
10002 case UNIT_MOD_RESISTANCE_NATURE
:
10003 case UNIT_MOD_RESISTANCE_FROST
:
10004 case UNIT_MOD_RESISTANCE_SHADOW
:
10005 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
10007 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
10008 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
10010 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
10011 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
10012 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
10021 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
10023 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
10025 sLog
.outError("trial to access non existed modifier value from UnitMods!");
10029 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
10032 return m_auraModifiersGroup
[unitMod
][modifierType
];
10035 float Unit::GetTotalStatValue(Stats stat
) const
10037 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
10039 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
10042 // value = ((base_value * base_pct) + total_value) * total_pct
10043 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
10044 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
10045 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
10046 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
10051 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
10053 if(unitMod
>= UNIT_MOD_END
)
10055 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
10059 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
10062 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
10063 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
10064 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
10065 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
10070 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
10072 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
10076 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
10077 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
10078 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
10079 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
10080 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
10081 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
10090 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
10092 Stats stat
= STAT_STRENGTH
;
10096 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
10097 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
10098 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
10099 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
10100 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
10109 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
10113 case UNIT_MOD_MANA
: return POWER_MANA
;
10114 case UNIT_MOD_RAGE
: return POWER_RAGE
;
10115 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
10116 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
10117 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
10118 case UNIT_MOD_RUNE
: return POWER_RUNE
;
10119 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
10120 default: return POWER_MANA
;
10126 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
10128 if (attType
== RANGED_ATTACK
)
10130 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
10133 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
10137 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
10140 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
10144 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
10146 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
10149 return m_weaponDamage
[attType
][type
];
10152 void Unit::SetLevel(uint32 lvl
)
10154 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
10157 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
10158 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
10161 void Unit::SetHealth(uint32 val
)
10163 uint32 maxHealth
= GetMaxHealth();
10164 if(maxHealth
< val
)
10167 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
10170 if(GetTypeId() == TYPEID_PLAYER
)
10172 if(((Player
*)this)->GetGroup())
10173 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
10175 else if(((Creature
*)this)->isPet())
10177 Pet
*pet
= ((Pet
*)this);
10178 if(pet
->isControlled())
10180 Unit
*owner
= GetOwner();
10181 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10182 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
10187 void Unit::SetMaxHealth(uint32 val
)
10189 uint32 health
= GetHealth();
10190 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
10193 if(GetTypeId() == TYPEID_PLAYER
)
10195 if(((Player
*)this)->GetGroup())
10196 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
10198 else if(((Creature
*)this)->isPet())
10200 Pet
*pet
= ((Pet
*)this);
10201 if(pet
->isControlled())
10203 Unit
*owner
= GetOwner();
10204 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10205 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
10213 void Unit::SetPower(Powers power
, uint32 val
)
10215 if(GetPower(power
) == val
)
10218 uint32 maxPower
= GetMaxPower(power
);
10222 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
10224 WorldPacket
data(SMSG_POWER_UPDATE
);
10225 data
.append(GetPackGUID());
10226 data
<< uint8(power
);
10227 data
<< uint32(val
);
10228 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
10231 if(GetTypeId() == TYPEID_PLAYER
)
10233 if(((Player
*)this)->GetGroup())
10234 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10236 else if(((Creature
*)this)->isPet())
10238 Pet
*pet
= ((Pet
*)this);
10239 if(pet
->isControlled())
10241 Unit
*owner
= GetOwner();
10242 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10243 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10246 // Update the pet's character sheet with happiness damage bonus
10247 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10249 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10254 void Unit::SetMaxPower(Powers power
, uint32 val
)
10256 uint32 cur_power
= GetPower(power
);
10257 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10260 if(GetTypeId() == TYPEID_PLAYER
)
10262 if(((Player
*)this)->GetGroup())
10263 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10265 else if(((Creature
*)this)->isPet())
10267 Pet
*pet
= ((Pet
*)this);
10268 if(pet
->isControlled())
10270 Unit
*owner
= GetOwner();
10271 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10272 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10276 if(val
< cur_power
)
10277 SetPower(power
, val
);
10280 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10282 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10285 if(GetTypeId() == TYPEID_PLAYER
)
10287 if(((Player
*)this)->GetGroup())
10288 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10290 else if(((Creature
*)this)->isPet())
10292 Pet
*pet
= ((Pet
*)this);
10293 if(pet
->isControlled())
10295 Unit
*owner
= GetOwner();
10296 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10297 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10302 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10304 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10307 if(GetTypeId() == TYPEID_PLAYER
)
10309 if(((Player
*)this)->GetGroup())
10310 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10312 else if(((Creature
*)this)->isPet())
10314 Pet
*pet
= ((Pet
*)this);
10315 if(pet
->isControlled())
10317 Unit
*owner
= GetOwner();
10318 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10319 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10324 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10326 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10328 tAuraProcTriggerDamage
.push_back(aura
);
10330 tAuraProcTriggerDamage
.remove(aura
);
10333 uint32
Unit::GetCreatePowers( Powers power
) const
10335 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10338 case POWER_MANA
: return GetCreateMana();
10339 case POWER_RAGE
: return 1000;
10340 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10341 case POWER_ENERGY
: return 100;
10342 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10343 case POWER_RUNIC_POWER
: return 1000;
10344 case POWER_RUNE
: return 0;
10345 case POWER_HEALTH
: return 0;
10351 void Unit::AddToWorld()
10353 Object::AddToWorld();
10356 void Unit::RemoveFromWorld()
10361 RemoveNotOwnSingleTargetAuras();
10365 Object::RemoveFromWorld();
10368 void Unit::CleanupsBeforeDelete()
10370 if(m_uint32Values
) // only for fully created object
10372 InterruptNonMeleeSpells(true);
10373 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10375 ClearComboPointHolders();
10376 DeleteThreatList();
10377 getHostilRefManager().setOnlineOfflineState(false);
10379 RemoveAllGameObjects();
10380 RemoveAllDynObjects();
10381 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10386 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10389 m_charmInfo
= new CharmInfo(charm
);
10390 return m_charmInfo
;
10393 CharmInfo::CharmInfo(Unit
* unit
)
10394 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10396 for(int i
=0; i
<4; ++i
)
10398 m_charmspells
[i
].spellId
= 0;
10399 m_charmspells
[i
].active
= ACT_DISABLED
;
10403 void CharmInfo::InitPetActionBar()
10405 // the first 3 SpellOrActions are attack, follow and stay
10406 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_START
- ACTION_BAR_INDEX_START
; ++i
)
10407 SetActionBar(ACTION_BAR_INDEX_START
+ i
,COMMAND_ATTACK
- i
,ACT_COMMAND
);
10409 // middle 4 SpellOrActions are spells/special attacks/abilities
10410 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_END
-ACTION_BAR_INDEX_PET_SPELL_START
; ++i
)
10411 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START
+ i
,0,ACT_DISABLED
);
10413 // last 3 SpellOrActions are reactions
10414 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_END
- ACTION_BAR_INDEX_PET_SPELL_END
; ++i
)
10415 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END
+ i
,COMMAND_ATTACK
- i
,ACT_REACTION
);
10418 void CharmInfo::InitEmptyActionBar()
10420 SetActionBar(ACTION_BAR_INDEX_START
,COMMAND_ATTACK
,ACT_COMMAND
);
10421 for(uint32 x
= ACTION_BAR_INDEX_START
+1; x
< ACTION_BAR_INDEX_END
; ++x
)
10422 SetActionBar(x
,0,ACT_PASSIVE
);
10425 void CharmInfo::InitPossessCreateSpells()
10427 InitEmptyActionBar(); //charm action bar
10429 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10432 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10434 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10435 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10437 AddSpellToActionBar(((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10441 void CharmInfo::InitCharmCreateSpells()
10443 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10445 InitEmptyActionBar();
10449 InitPetActionBar();
10451 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10453 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10454 m_charmspells
[x
].spellId
= spellId
;
10459 if (IsPassiveSpell(spellId
))
10461 m_unit
->CastSpell(m_unit
, spellId
, true);
10462 m_charmspells
[x
].active
= ACT_PASSIVE
;
10466 ActiveStates newstate
;
10467 bool onlyselfcast
= true;
10468 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10470 if(!spellInfo
) onlyselfcast
= false;
10471 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10473 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10474 onlyselfcast
= false;
10477 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10478 newstate
= ACT_DISABLED
;
10480 newstate
= ACT_PASSIVE
;
10482 AddSpellToActionBar(spellId
, newstate
);
10487 bool CharmInfo::AddSpellToActionBar(uint32 spell_id
, ActiveStates newstate
)
10489 uint32 first_id
= spellmgr
.GetFirstSpellInChain(spell_id
);
10491 // new spell rank can be already listed
10492 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10494 if (PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10496 if (spellmgr
.GetFirstSpellInChain(PetActionBar
[i
].SpellOrAction
) == first_id
)
10498 PetActionBar
[i
].SpellOrAction
= spell_id
;
10504 // or use empty slot in other case
10505 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10507 if (!PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10509 SetActionBar(i
,spell_id
,newstate
== ACT_DECIDE
? ACT_DISABLED
: newstate
);
10516 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id
)
10518 uint32 first_id
= spellmgr
.GetFirstSpellInChain(spell_id
);
10520 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10522 if (PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10524 if (spellmgr
.GetFirstSpellInChain(PetActionBar
[i
].SpellOrAction
) == first_id
)
10526 SetActionBar(i
,0,ACT_DISABLED
);
10535 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10537 if(IsPassiveSpell(spellid
))
10540 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10542 if(spellid
== m_charmspells
[x
].spellId
)
10544 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10549 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10551 m_petnumber
= petnumber
;
10553 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10555 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10558 void CharmInfo::LoadPetActionBar(const std::string
& data
)
10560 InitPetActionBar();
10562 Tokens tokens
= StrSplit(data
, " ");
10564 if (tokens
.size() != (ACTION_BAR_INDEX_PET_SPELL_END
-ACTION_BAR_INDEX_PET_SPELL_START
)*2)
10565 return; // non critical, will reset to default
10568 Tokens::iterator iter
;
10569 for(iter
= tokens
.begin(), index
= ACTION_BAR_INDEX_PET_SPELL_START
; index
< ACTION_BAR_INDEX_PET_SPELL_END
; ++iter
, ++index
)
10571 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
10572 PetActionBar
[index
].Type
= atol((*iter
).c_str());
10574 PetActionBar
[index
].SpellOrAction
= atol((*iter
).c_str());
10576 // check correctness
10577 if(PetActionBar
[index
].IsActionBarForSpell() && !sSpellStore
.LookupEntry(PetActionBar
[index
].SpellOrAction
))
10578 SetActionBar(index
,0,ACT_DISABLED
);
10582 void CharmInfo::BuildActionBar( WorldPacket
* data
)
10584 for(uint32 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10586 *data
<< uint16(PetActionBar
[i
].SpellOrAction
);
10587 *data
<< uint16(PetActionBar
[i
].Type
);
10591 void CharmInfo::SetSpellAutocast( uint32 spell_id
, bool state
)
10593 for(int i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10595 if(spell_id
== PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10597 PetActionBar
[i
].Type
= state
? ACT_ENABLED
: ACT_DISABLED
;
10603 bool Unit::isFrozen() const
10605 return HasAuraState(AURA_STATE_FROZEN
);
10608 struct ProcTriggeredData
10610 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10611 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10612 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10614 SpellProcEventEntry
const *spellProcEvent
;
10615 Aura
* triggeredByAura
;
10616 Unit::spellEffectPair triggeredByAura_SpellPair
;
10619 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10620 typedef std::list
< uint32
> RemoveSpellList
;
10622 // List of auras that CAN be trigger but may not exist in spell_proc_event
10623 // in most case need for drop charges
10624 // in some types of aura need do additional check
10625 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10626 bool InitTriggerAuraData()
10628 for (int i
=0;i
<TOTAL_AURAS
;++i
)
10630 isTriggerAura
[i
]=false;
10631 isNonTriggerAura
[i
] = false;
10633 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10634 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10635 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10636 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10637 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10638 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10639 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10640 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10641 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10642 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10643 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10644 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10645 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10646 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10647 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10648 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10649 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10650 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10651 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10652 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10653 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10654 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10655 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10656 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10657 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10658 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10659 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10660 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10661 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10662 isTriggerAura
[SPELL_AURA_MOD_SPELL_CRIT_CHANCE
] = true;
10664 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10665 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10670 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10672 uint32 procEx
= PROC_EX_NONE
;
10673 // Check victim state
10674 if (missCondition
!=SPELL_MISS_NONE
)
10675 switch (missCondition
)
10677 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10678 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10679 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10680 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10681 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10682 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10683 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10684 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10685 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10686 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10687 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10694 if (damageInfo
->blocked
)
10695 procEx
|=PROC_EX_BLOCK
;
10697 if (damageInfo
->absorb
)
10698 procEx
|=PROC_EX_ABSORB
;
10700 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10701 procEx
|=PROC_EX_CRITICAL_HIT
;
10703 procEx
|=PROC_EX_NORMAL_HIT
;
10708 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10710 // For melee/ranged based attack need update skills and set some Aura states
10711 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10713 // Update skills here for players
10714 if (GetTypeId() == TYPEID_PLAYER
)
10716 // On melee based hit/miss/resist need update skill (for victim and attacker)
10717 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10719 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10720 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10722 // Update defence if player is victim and parry/dodge/block
10723 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10724 ((Player
*)this)->UpdateDefense();
10726 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10727 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10732 // if victim and dodge attack
10733 if (procExtra
&PROC_EX_DODGE
)
10735 //Update AURA_STATE on dodge
10736 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10738 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10739 StartReactiveTimer( REACTIVE_DEFENSE
);
10742 // if victim and parry attack
10743 if (procExtra
& PROC_EX_PARRY
)
10745 // For Hunters only Counterattack (skip Mongoose bite)
10746 if (getClass() == CLASS_HUNTER
)
10748 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10749 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10753 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10754 StartReactiveTimer( REACTIVE_DEFENSE
);
10757 // if and victim block attack
10758 if (procExtra
& PROC_EX_BLOCK
)
10760 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10761 StartReactiveTimer( REACTIVE_DEFENSE
);
10764 else //For attacker
10766 // Overpower on victim dodge
10767 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10769 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10770 StartReactiveTimer( REACTIVE_OVERPOWER
);
10776 RemoveSpellList removedSpells
;
10777 ProcTriggeredList procTriggered
;
10778 // Fill procTriggered list
10779 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10781 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10782 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10785 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10789 if (procTriggered
.empty())
10792 // Handle effects proceed this time
10793 for(ProcTriggeredList::const_iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10795 // Some auras can be deleted in function called in this loop (except first, ofc)
10796 // Until storing auars in std::multimap to hard check deleting by another way
10797 if(i
!= procTriggered
.begin())
10799 bool found
= false;
10800 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10801 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10802 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10804 if(itr
->second
==i
->triggeredByAura
)
10812 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10813 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10814 // for(ProcTriggeredList::const_iterator i2 = procTriggered.begin(); i != i2; ++i2)
10815 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10816 // sLog.outDebug(" <end of list>");
10821 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10822 Aura
*triggeredByAura
= i
->triggeredByAura
;
10823 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10824 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10825 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10826 // For players set spell cooldown if need
10827 uint32 cooldown
= 0;
10828 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10829 cooldown
= spellProcEvent
->cooldown
;
10831 switch(auraModifier
->m_auraname
)
10833 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10835 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10836 // Don`t drop charge or add cooldown for not started trigger
10837 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10841 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10843 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10844 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10845 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10846 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
10847 SendSpellNonMeleeDamageLog(&damageInfo
);
10848 DealSpellDamage(&damageInfo
, true);
10851 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
:
10852 case SPELL_AURA_MANA_SHIELD
:
10853 case SPELL_AURA_OBS_MOD_MANA
:
10854 case SPELL_AURA_DUMMY
:
10856 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10857 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10861 case SPELL_AURA_MOD_HASTE
:
10863 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10864 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10868 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10870 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10871 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10875 case SPELL_AURA_PRAYER_OF_MENDING
:
10877 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10878 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10880 HandleMeandingAuraProc(triggeredByAura
);
10883 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10885 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10887 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10891 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10892 // Skip melee hits or instant cast spells
10893 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10896 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10897 // Skip Melee hits and spells ws wrong school
10898 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10901 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10902 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10903 // Skip melee hits and spells ws wrong school or zero cost
10904 if (procSpell
== NULL
||
10905 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10906 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10909 case SPELL_AURA_MECHANIC_IMMUNITY
:
10910 // Compare mechanic
10911 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10914 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10915 // Compare mechanic
10916 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10919 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10921 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10924 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE
:
10929 // nothing do, just charges counter
10932 // Remove charge (aura can be removed by triggers)
10935 // need found aura on drop (can be dropped by triggers)
10936 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10937 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10938 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10940 // If last charge dropped add spell to remove list
10941 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10943 removedSpells
.push_back(triggeredByAura
->GetId());
10949 if (!removedSpells
.empty())
10951 // Sort spells and remove dublicates
10952 removedSpells
.sort();
10953 removedSpells
.unique();
10954 // Remove auras from removedAuras
10955 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();++i
)
10956 RemoveAurasDueToSpell(*i
);
10960 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10962 return SPELL_SCHOOL_MASK_NORMAL
;
10965 Player
* Unit::GetSpellModOwner()
10967 if(GetTypeId()==TYPEID_PLAYER
)
10968 return (Player
*)this;
10969 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10971 Unit
* owner
= GetOwner();
10972 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10973 return (Player
*)owner
;
10978 ///----------Pet responses methods-----------------
10979 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10981 if(msg
== SPELL_CAST_OK
)
10984 Unit
*owner
= GetCharmerOrOwner();
10985 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10988 WorldPacket
data(SMSG_PET_CAST_FAILED
, 1 + 4 + 1);
10989 data
<< uint8(0); // cast count?
10990 data
<< uint32(spellid
);
10991 data
<< uint8(msg
);
10992 // uint32 for some reason
10993 // uint32 for some reason
10994 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10997 void Unit::SendPetActionFeedback (uint8 msg
)
10999 Unit
* owner
= GetOwner();
11000 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11003 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
11004 data
<< uint8(msg
);
11005 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11008 void Unit::SendPetTalk (uint32 pettalk
)
11010 Unit
* owner
= GetOwner();
11011 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11014 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8 + 4);
11015 data
<< uint64(GetGUID());
11016 data
<< uint32(pettalk
);
11017 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11020 void Unit::SendPetAIReaction(uint64 guid
)
11022 Unit
* owner
= GetOwner();
11023 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11026 WorldPacket
data(SMSG_AI_REACTION
, 8 + 4);
11027 data
<< uint64(guid
);
11028 data
<< uint32(AI_REACTION_AGGRO
);
11029 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11032 ///----------End of Pet responses methods----------
11034 void Unit::StopMoving()
11036 clearUnitState(UNIT_STAT_MOVING
);
11038 // send explicit stop packet
11039 // rely on vmaps here because for example stormwind is in air
11040 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
11041 //if (fabs(GetPositionZ() - z) < 2.0f)
11042 // Relocate(GetPositionX(), GetPositionY(), z);
11043 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
11045 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 0, 0);
11047 // update position and orientation;
11049 BuildHeartBeatMsg(&data
);
11050 SendMessageToSet(&data
,false);
11053 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
, uint32 time
)
11057 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
11060 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
11062 GetMotionMaster()->MovementExpired(false);
11063 CastStop(GetGUID()==casterGUID
? spellID
: 0);
11065 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
11067 GetMotionMaster()->MoveFleeing(caster
, time
); // caster==NULL processed in MoveFleeing
11071 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
11073 GetMotionMaster()->MovementExpired(false);
11075 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
11077 // restore appropriate movement generator
11079 GetMotionMaster()->MoveChase(getVictim());
11081 GetMotionMaster()->Initialize();
11083 // attack caster if can
11084 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
11085 if(caster
&& ((Creature
*)this)->AI())
11086 ((Creature
*)this)->AI()->AttackedBy(caster
);
11090 if (GetTypeId() == TYPEID_PLAYER
)
11091 ((Player
*)this)->SetClientControl(this, !apply
);
11094 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
11098 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
11100 CastStop(GetGUID()==casterGUID
? spellID
: 0);
11102 GetMotionMaster()->MoveConfused();
11106 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
11108 GetMotionMaster()->MovementExpired(false);
11110 if (GetTypeId() == TYPEID_UNIT
)
11112 // if in combat restore movement generator
11114 GetMotionMaster()->MoveChase(getVictim());
11118 if(GetTypeId() == TYPEID_PLAYER
)
11119 ((Player
*)this)->SetClientControl(this, !apply
);
11122 bool Unit::IsSitState() const
11124 uint8 s
= getStandState();
11126 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
11127 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
11128 s
== UNIT_STAND_STATE_SIT
;
11131 bool Unit::IsStandState() const
11133 uint8 s
= getStandState();
11134 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
11137 void Unit::SetStandState(uint8 state
)
11139 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
11141 if (IsStandState())
11142 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
11144 if(GetTypeId()==TYPEID_PLAYER
)
11146 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
11147 data
<< (uint8
)state
;
11148 ((Player
*)this)->GetSession()->SendPacket(&data
);
11152 bool Unit::IsPolymorphed() const
11154 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
11157 void Unit::SetDisplayId(uint32 modelId
)
11159 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
11161 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11163 Pet
*pet
= ((Pet
*)this);
11164 if(!pet
->isControlled())
11166 Unit
*owner
= GetOwner();
11167 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11168 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
11172 void Unit::ClearComboPointHolders()
11174 while(!m_ComboPointHolders
.empty())
11176 uint32 lowguid
= *m_ComboPointHolders
.begin();
11178 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
11179 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
11180 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11182 m_ComboPointHolders
.erase(lowguid
); // or remove manually
11186 void Unit::ClearAllReactives()
11188 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
11189 m_reactiveTimer
[i
] = 0;
11191 if (HasAuraState( AURA_STATE_DEFENSE
))
11192 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11193 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
11194 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11195 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11196 ((Player
*)this)->ClearComboPoints();
11199 void Unit::UpdateReactives( uint32 p_time
)
11201 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
11203 ReactiveType reactive
= ReactiveType(i
);
11205 if(!m_reactiveTimer
[reactive
])
11208 if ( m_reactiveTimer
[reactive
] <= p_time
)
11210 m_reactiveTimer
[reactive
] = 0;
11212 switch ( reactive
)
11214 case REACTIVE_DEFENSE
:
11215 if (HasAuraState(AURA_STATE_DEFENSE
))
11216 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11218 case REACTIVE_HUNTER_PARRY
:
11219 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
11220 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11222 case REACTIVE_OVERPOWER
:
11223 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11224 ((Player
*)this)->ClearComboPoints();
11232 m_reactiveTimer
[reactive
] -= p_time
;
11237 Unit
* Unit::SelectNearbyTarget() const
11239 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11241 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
11242 cell
.SetNoCreate();
11244 std::list
<Unit
*> targets
;
11247 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
11248 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
11250 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
11251 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
11253 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
11254 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
11255 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
11258 // remove current target
11260 targets
.remove(getVictim());
11262 // remove not LoS targets
11263 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
11265 if(!IsWithinLOSInMap(*tIter
))
11267 std::list
<Unit
*>::iterator tIter2
= tIter
;
11269 targets
.erase(tIter2
);
11275 // no appropriate targets
11276 if(targets
.empty())
11280 uint32 rIdx
= urand(0,targets
.size()-1);
11281 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
11282 for(uint32 i
= 0; i
< rIdx
; ++i
)
11288 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11290 for (AuraMap::const_iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11292 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11298 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11302 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11303 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11307 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11308 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11312 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11315 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11317 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11320 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11322 // Not apply this to creature casted spells with casttime==0
11323 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11326 if (CastingTime
> 7000) CastingTime
= 7000;
11327 if (CastingTime
< 1500) CastingTime
= 1500;
11329 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11330 CastingTime
= 3500;
11332 int32 overTime
= 0;
11334 bool DirectDamage
= false;
11335 bool AreaEffect
= false;
11337 for ( uint32 i
=0; i
<3;++i
)
11339 switch ( spellProto
->Effect
[i
] )
11341 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11342 case SPELL_EFFECT_POWER_DRAIN
:
11343 case SPELL_EFFECT_HEALTH_LEECH
:
11344 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11345 case SPELL_EFFECT_POWER_BURN
:
11346 case SPELL_EFFECT_HEAL
:
11347 DirectDamage
= true;
11349 case SPELL_EFFECT_APPLY_AURA
:
11350 switch ( spellProto
->EffectApplyAuraName
[i
] )
11352 case SPELL_AURA_PERIODIC_DAMAGE
:
11353 case SPELL_AURA_PERIODIC_HEAL
:
11354 case SPELL_AURA_PERIODIC_LEECH
:
11355 if ( GetSpellDuration(spellProto
) )
11356 overTime
= GetSpellDuration(spellProto
);
11359 // -5% per additional effect
11367 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11371 // Combined Spells with Both Over Time and Direct Damage
11372 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11374 // mainly for DoTs which are 3500 here otherwise
11375 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11376 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11377 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11378 // Portion to Over Time
11379 float PtOT
= (overTime
/ 15000.0f
) / ((overTime
/ 15000.0f
) + (OriginalCastTime
/ 3500.0f
));
11381 if ( damagetype
== DOT
)
11382 CastingTime
= uint32(CastingTime
* PtOT
);
11383 else if ( PtOT
< 1.0f
)
11384 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11389 // Area Effect Spells receive only half of bonus
11393 // -5% of total per any additional effect
11394 for ( uint8 i
=0; i
<effects
; ++i
)
11396 if ( CastingTime
> 175 )
11398 CastingTime
-= 175;
11407 return CastingTime
;
11410 void Unit::UpdateAuraForGroup(uint8 slot
)
11412 if(GetTypeId() == TYPEID_PLAYER
)
11414 Player
* player
= (Player
*)this;
11415 if(player
->GetGroup())
11417 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11418 player
->SetAuraUpdateMask(slot
);
11421 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11423 Pet
*pet
= ((Pet
*)this);
11424 if(pet
->isControlled())
11426 Unit
*owner
= GetOwner();
11427 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11429 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11430 pet
->SetAuraUpdateMask(slot
);
11436 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11438 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11439 return float(GetAttackTime(attType
))/1000.0f
;
11441 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11443 return 2.4; // fist attack
11445 switch (Weapon
->GetProto()->InventoryType
)
11447 case INVTYPE_2HWEAPON
:
11449 case INVTYPE_RANGED
:
11450 case INVTYPE_RANGEDRIGHT
:
11451 case INVTYPE_THROWN
:
11453 case INVTYPE_WEAPON
:
11454 case INVTYPE_WEAPONMAINHAND
:
11455 case INVTYPE_WEAPONOFFHAND
:
11457 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11461 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11463 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11464 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11465 if ((*itr
)->GetId() == spell_id
)
11471 bool Unit::IsUnderLastManaUseEffect() const
11473 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11476 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11478 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11480 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11483 player
->SetContestedPvPTimer(30000);
11484 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11486 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11487 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11488 // call MoveInLineOfSight for nearby contested guards
11489 SetVisibility(GetVisibility());
11491 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11493 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11494 // call MoveInLineOfSight for nearby contested guards
11495 SetVisibility(GetVisibility());
11499 void Unit::AddPetAura(PetAura
const* petSpell
)
11501 m_petAuras
.insert(petSpell
);
11502 if(Pet
* pet
= GetPet())
11503 pet
->CastPetAura(petSpell
);
11506 void Unit::RemovePetAura(PetAura
const* petSpell
)
11508 m_petAuras
.erase(petSpell
);
11509 if(Pet
* pet
= GetPet())
11510 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11513 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11515 Pet
* pet
= new Pet(HUNTER_PET
);
11517 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11523 pet
->SetOwnerGUID(GetGUID());
11524 pet
->SetCreatorGUID(GetGUID());
11525 pet
->setFaction(getFaction());
11526 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11528 if(GetTypeId()==TYPEID_PLAYER
)
11529 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11534 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11536 if(!pet
->InitStatsForLevel(level
))
11538 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11543 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11544 // this enables pet details window (Shift+P)
11545 pet
->AIM_Initialize();
11546 pet
->InitPetCreateSpells();
11547 pet
->InitLevelupSpellsForLevel();
11548 pet
->InitTalentForLevel();
11549 pet
->SetHealth(pet
->GetMaxHealth());
11554 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11556 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11558 // Get proc Event Entry
11559 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11561 // Aura info stored here
11562 Modifier
*mod
= aura
->GetModifier();
11564 if (isNonTriggerAura
[mod
->m_auraname
])
11566 // If not trigger by default and spellProcEvent==NULL - skip
11567 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11570 // Get EventProcFlag
11571 uint32 EventProcFlag
;
11572 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11573 EventProcFlag
= spellProcEvent
->procFlags
;
11575 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11576 // Continue if no trigger exist
11577 if (!EventProcFlag
)
11580 // Check spellProcEvent data requirements
11581 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11584 // In most cases req get honor or XP from kill
11585 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11587 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11588 // Shadow Word: Death - can trigger from every kill
11589 if (aura
->GetId() == 32409)
11594 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11595 // But except periodic triggers (can triggered from self)
11596 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11599 // Check if current equipment allows aura to proc
11600 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11602 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11605 if(attType
== BASE_ATTACK
)
11606 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11607 else if (attType
== OFF_ATTACK
)
11608 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11610 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11612 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11615 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11618 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11620 // Check if player is wearing shield
11621 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11622 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11626 // Get chance from spell
11627 float chance
= (float)spellProto
->procChance
;
11628 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11629 if(spellProcEvent
&& spellProcEvent
->customChance
)
11630 chance
= spellProcEvent
->customChance
;
11631 // If PPM exist calculate chance from PPM
11632 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11634 uint32 WeaponSpeed
= GetAttackTime(attType
);
11635 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11637 // Apply chance modifer aura
11638 if(Player
* modOwner
= GetSpellModOwner())
11639 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11641 return roll_chance_f(chance
);
11644 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11646 // aura can be deleted at casts
11647 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11648 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11649 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11650 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11653 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11655 // current aura expire
11656 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11658 // next target selection
11659 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11662 if (spellProto
->EffectRadiusIndex
[effIdx
])
11663 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11665 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11667 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11669 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11671 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11673 // aura will applied from caster, but spell casted from current aura holder
11674 SpellModifier
*mod
= new SpellModifier
;
11675 mod
->op
= SPELLMOD_CHARGES
;
11676 mod
->value
= jumps
-5; // negative
11677 mod
->type
= SPELLMOD_FLAT
;
11678 mod
->spellId
= spellProto
->Id
;
11679 mod
->mask
= spellProto
->SpellFamilyFlags
;
11680 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11682 caster
->AddSpellMod(mod
, true);
11683 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11684 caster
->AddSpellMod(mod
, false);
11690 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11694 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11696 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11698 if(!IS_UNIT_GUID(target_guid
))
11701 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11705 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11707 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11708 target
->RemoveAura(iter
);
11714 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11716 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11719 if(Pet
* pet
= GetPet())
11720 pet
->SetPhaseMask(newPhaseMask
,true);
11723 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11725 if(GetTypeId() == TYPEID_PLAYER
)
11726 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11729 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11732 // Work strange for many spells: triggered active mover set for targeted player to creature
11733 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11734 BuildHeartBeatMsg(&data
);
11735 SendMessageToSet(&data
, false);
11739 void Unit::SetPvP( bool state
)
11742 SetByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
11744 RemoveByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
11746 if(Pet
* pet
= GetPet())
11747 pet
->SetPvP(state
);
11748 if(Unit
* charmed
= GetCharm())
11749 charmed
->SetPvP(state
);
11751 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
11753 if(Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]))
11754 totem
->SetPvP(state
);