2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 //#include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
26 #include "Config/ConfigEnv.h"
27 #include "SystemConfig.h"
30 #include "WorldSession.h"
31 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "AccountMgr.h"
38 #include "ObjectMgr.h"
41 #include "Database/DBCStores.h"
43 #include "ItemEnchantmentMgr.h"
44 #include "MapManager.h"
45 #include "ScriptCalls.h"
46 #include "CreatureAIRegistry.h"
47 #include "Policies/SingletonImp.h"
48 #include "BattleGroundMgr.h"
49 #include "TemporarySummon.h"
50 #include "WaypointMovementGenerator.h"
51 #include "VMapFactory.h"
52 #include "GlobalEvents.h"
53 #include "GameEvent.h"
54 #include "Database/DatabaseImpl.h"
55 #include "GridNotifiersImpl.h"
57 #include "InstanceSaveMgr.h"
58 #include "WaypointManager.h"
59 #include "GMTicketMgr.h"
62 INSTANTIATE_SINGLETON_1( World
);
64 volatile bool World::m_stopEvent
= false;
65 uint8
World::m_ExitCode
= SHUTDOWN_EXIT_CODE
;
66 volatile uint32
World::m_worldLoopCounter
= 0;
68 float World::m_MaxVisibleDistanceForCreature
= DEFAULT_VISIBILITY_DISTANCE
;
69 float World::m_MaxVisibleDistanceForPlayer
= DEFAULT_VISIBILITY_DISTANCE
;
70 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
71 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
72 float World::m_VisibleUnitGreyDistance
= 0;
73 float World::m_VisibleObjectGreyDistance
= 0;
76 enum ServerMessageType
78 SERVER_MSG_SHUTDOWN_TIME
= 1,
79 SERVER_MSG_RESTART_TIME
= 2,
80 SERVER_MSG_STRING
= 3,
81 SERVER_MSG_SHUTDOWN_CANCELLED
= 4,
82 SERVER_MSG_RESTART_CANCELLED
= 5
89 uint64 ownerGUID
; // owner of source if source is item
90 ScriptInfo
const* script
; // pointer to static script data
97 m_allowMovement
= true;
100 m_gameTime
=time(NULL
);
101 m_startTime
=m_gameTime
;
102 m_maxActiveSessionCount
= 0;
103 m_maxQueuedSessionCount
= 0;
104 m_resultQueue
= NULL
;
105 m_NextDailyQuestReset
= 0;
107 m_defaultDbcLocale
= LOCALE_enUS
;
108 m_availableDbcLocaleMask
= 0;
114 ///- Empty the kicked session set
115 while (!m_sessions
.empty())
117 // not remove from queue, prevent loading new sessions
118 delete m_sessions
.begin()->second
;
119 m_sessions
.erase(m_sessions
.begin());
122 ///- Empty the WeatherMap
123 for (WeatherMap::iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
128 while (!cliCmdQueue
.empty())
129 delete cliCmdQueue
.next();
131 VMAP::VMapFactory::clear();
133 if(m_resultQueue
) delete m_resultQueue
;
135 //TODO free addSessQueue
138 /// Find a player in a specified zone
139 Player
* World::FindPlayerInZone(uint32 zone
)
141 ///- circle through active sessions and return the first player found in the zone
142 SessionMap::iterator itr
;
143 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
147 Player
*player
= itr
->second
->GetPlayer();
150 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
152 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
159 /// Find a session by its id
160 WorldSession
* World::FindSession(uint32 id
) const
162 SessionMap::const_iterator itr
= m_sessions
.find(id
);
164 if(itr
!= m_sessions
.end())
165 return itr
->second
; // also can return NULL for kicked session
170 /// Remove a given session
171 bool World::RemoveSession(uint32 id
)
173 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
174 SessionMap::iterator itr
= m_sessions
.find(id
);
176 if(itr
!= m_sessions
.end() && itr
->second
)
178 if (itr
->second
->PlayerLoading())
180 itr
->second
->KickPlayer();
186 void World::AddSession(WorldSession
* s
)
192 World::AddSession_ (WorldSession
* s
)
196 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
198 ///- kick already loaded player with same account (if any) and remove session
199 ///- if player is in loading and want to load again, return
200 if (!RemoveSession (s
->GetAccountId ()))
203 delete s
; // session not added yet in session list, so not listed in queue
207 // decrease session counts only at not reconnection case
208 bool decrease_session
= true;
210 // if session already exist, prepare to it deleting at next world update
211 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
213 SessionMap::const_iterator old
= m_sessions
.find(s
->GetAccountId ());
215 if(old
!= m_sessions
.end())
217 // prevent decrease sessions count if session queued
218 if(RemoveQueuedPlayer(old
->second
))
219 decrease_session
= false;
220 // not remove replaced session form queue if listed
225 m_sessions
[s
->GetAccountId ()] = s
;
227 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
228 uint32 pLimit
= GetPlayerAmountLimit ();
229 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
231 //so we don't count the user trying to
232 //login as a session and queue the socket that we are using
236 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
239 UpdateMaxSessionCounters ();
240 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
244 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
245 packet
<< uint8 (AUTH_OK
);
246 packet
<< uint32 (0); // BillingTimeRemaining
247 packet
<< uint8 (0); // BillingPlanFlags
248 packet
<< uint32 (0); // BillingTimeRested
249 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
250 s
->SendPacket (&packet
);
252 UpdateMaxSessionCounters ();
254 // Updates the population
257 float popu
= GetActiveSessionCount (); //updated number of users on the server
260 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
261 sLog
.outDetail ("Server Population (%f).", popu
);
265 int32
World::GetQueuePos(WorldSession
* sess
)
269 for(Queue::iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
276 void World::AddQueuedPlayer(WorldSession
* sess
)
278 sess
->SetInQueue(true);
279 m_QueuedPlayer
.push_back (sess
);
281 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
282 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
283 packet
<< uint8 (AUTH_WAIT_QUEUE
);
284 packet
<< uint32 (0); // BillingTimeRemaining
285 packet
<< uint8 (0); // BillingPlanFlags
286 packet
<< uint32 (0); // BillingTimeRested
287 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
288 packet
<< uint32(GetQueuePos (sess
));
289 sess
->SendPacket (&packet
);
291 //sess->SendAuthWaitQue (GetQueuePos (sess));
294 bool World::RemoveQueuedPlayer(WorldSession
* sess
)
296 // sessions count including queued to remove (if removed_session set)
297 uint32 sessions
= GetActiveSessionCount();
300 Queue::iterator iter
= m_QueuedPlayer
.begin();
302 // search to remove and count skipped positions
305 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
309 sess
->SetInQueue(false);
310 iter
= m_QueuedPlayer
.erase(iter
);
311 found
= true; // removing queued session
316 // iter point to next socked after removed or end()
317 // position store position of removed socket and then new position next socket after removed
319 // if session not queued then we need decrease sessions count
320 if(!found
&& sessions
)
323 // accept first in queue
324 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
326 WorldSession
* pop_sess
= m_QueuedPlayer
.front();
327 pop_sess
->SetInQueue(false);
328 pop_sess
->SendAuthWaitQue(0);
329 m_QueuedPlayer
.pop_front();
331 // update iter to point first queued socket or end() if queue is empty now
332 iter
= m_QueuedPlayer
.begin();
336 // update position from iter to end()
337 // iter point to first not updated socket, position store new position
338 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
339 (*iter
)->SendAuthWaitQue(position
);
344 /// Find a Weather object by the given zoneid
345 Weather
* World::FindWeather(uint32 id
) const
347 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
349 if(itr
!= m_weathers
.end())
355 /// Remove a Weather object for the given zoneid
356 void World::RemoveWeather(uint32 id
)
358 // not called at the moment. Kept for completeness
359 WeatherMap::iterator itr
= m_weathers
.find(id
);
361 if(itr
!= m_weathers
.end())
364 m_weathers
.erase(itr
);
368 /// Add a Weather object to the list
369 Weather
* World::AddWeather(uint32 zone_id
)
371 WeatherZoneChances
const* weatherChances
= objmgr
.GetWeatherChances(zone_id
);
373 // zone not have weather, ignore
377 Weather
* w
= new Weather(zone_id
,weatherChances
);
378 m_weathers
[w
->GetZone()] = w
;
384 /// Initialize config values
385 void World::LoadConfigSettings(bool reload
)
389 if(!sConfig
.Reload())
391 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
396 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
397 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
400 sLog
.outError("*****************************************************************************");
401 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
402 sLog
.outError(" Your configuration file may be out of date!");
403 sLog
.outError("*****************************************************************************");
404 clock_t pause
= 3000 + clock();
405 while (pause
> clock());
409 if (confVersion
< _MANGOSDCONFVERSION
)
411 sLog
.outError("*****************************************************************************");
412 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
413 sLog
.outError(" Please check for updates, as your current default values may cause");
414 sLog
.outError(" unexpected behavior.");
415 sLog
.outError("*****************************************************************************");
416 clock_t pause
= 3000 + clock();
417 while (pause
> clock());
421 ///- Read the player limit and the Message of the day from the config file
422 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
423 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
425 ///- Read all rates from the config file
426 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
427 if(rate_values
[RATE_HEALTH
] < 0)
429 sLog
.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
430 rate_values
[RATE_HEALTH
] = 1;
432 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
433 if(rate_values
[RATE_POWER_MANA
] < 0)
435 sLog
.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
436 rate_values
[RATE_POWER_MANA
] = 1;
438 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
439 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
440 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
442 sLog
.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
443 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
445 rate_values
[RATE_POWER_RUNICPOWER_INCOME
] = sConfig
.GetFloatDefault("Rate.RunicPower.Income", 1);
446 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = sConfig
.GetFloatDefault("Rate.RunicPower.Loss", 1);
447 if(rate_values
[RATE_POWER_RUNICPOWER_LOSS
] < 0)
449 sLog
.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RUNICPOWER_LOSS
]);
450 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = 1;
452 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
453 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
454 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
455 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
456 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
457 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
458 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
459 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
460 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
461 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
462 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
463 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
464 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
465 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
466 rate_values
[RATE_XP_PAST_70
] = sConfig
.GetFloatDefault("Rate.XP.PastLevel70", 1.0f
);
467 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
468 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
469 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
470 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
471 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
472 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
473 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
474 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
475 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
476 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
477 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
478 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
479 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
480 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
481 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
482 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
483 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
484 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
485 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
486 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
487 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
488 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
489 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
490 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
491 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
492 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
493 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
494 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
495 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
496 if(rate_values
[RATE_TALENT
] < 0.0f
)
498 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
499 rate_values
[RATE_TALENT
] = 1.0f
;
501 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
503 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
504 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
506 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
507 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
509 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
511 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
512 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
513 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
516 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
517 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
519 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
520 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
522 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
523 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
525 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
526 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
528 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
529 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
531 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
532 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
534 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
535 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
537 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
538 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
541 ///- Read other configuration items from the config file
543 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
544 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
546 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
547 m_configs
[CONFIG_COMPRESSION
] = 1;
549 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
550 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
551 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 900000);
553 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 300000);
554 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
556 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
557 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
560 MapManager::Instance().SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
562 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
563 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
565 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
566 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
569 MapManager::Instance().SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
571 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 600000);
575 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
576 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
577 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
580 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
584 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
585 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
586 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[DEFAULT_SOCKET_SELECT_TIME
]);
589 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
591 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
592 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
593 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
594 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
598 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
599 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
600 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
603 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
607 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
608 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
609 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
612 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
614 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
615 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
616 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
617 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
618 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
619 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
620 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
621 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
622 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
623 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault("StrictPlayerNames", 0);
624 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault("StrictCharterNames", 0);
625 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault("StrictPetNames", 0);
627 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault("CharactersCreatingDisabled", 0);
629 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
630 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
632 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
633 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
636 // must be after CONFIG_CHARACTERS_PER_REALM
637 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
638 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
640 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
641 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
644 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
645 if(m_configs
[CONFIG_SKIP_CINEMATICS
] < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
647 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
648 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
653 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", 60);
654 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
655 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
658 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", 60);
660 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > 100)
662 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..100. Set to 100.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
663 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = 100;
666 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
667 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
669 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
670 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
672 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
674 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
675 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
678 m_configs
[CONFIG_START_PLAYER_MONEY
] = sConfig
.GetIntDefault("StartPlayerMoney", 0);
679 if(m_configs
[CONFIG_START_PLAYER_MONEY
] < 0)
681 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,0);
682 m_configs
[CONFIG_START_PLAYER_MONEY
] = 0;
684 else if(m_configs
[CONFIG_START_PLAYER_MONEY
] > MAX_MONEY_AMOUNT
)
686 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
687 m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,MAX_MONEY_AMOUNT
);
688 m_configs
[CONFIG_START_PLAYER_MONEY
] = MAX_MONEY_AMOUNT
;
691 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
692 if(m_configs
[CONFIG_MAX_HONOR_POINTS
] < 0)
694 sLog
.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_HONOR_POINTS
]);
695 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
698 m_configs
[CONFIG_START_HONOR_POINTS
] = sConfig
.GetIntDefault("StartHonorPoints", 0);
699 if(m_configs
[CONFIG_START_HONOR_POINTS
] < 0)
701 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
702 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],0);
703 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
705 else if(m_configs
[CONFIG_START_HONOR_POINTS
] > m_configs
[CONFIG_MAX_HONOR_POINTS
])
707 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
708 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
]);
709 m_configs
[CONFIG_START_HONOR_POINTS
] = m_configs
[CONFIG_MAX_HONOR_POINTS
];
712 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
713 if(m_configs
[CONFIG_MAX_ARENA_POINTS
] < 0)
715 sLog
.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_ARENA_POINTS
]);
716 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
719 m_configs
[CONFIG_START_ARENA_POINTS
] = sConfig
.GetIntDefault("StartArenaPoints", 0);
720 if(m_configs
[CONFIG_START_ARENA_POINTS
] < 0)
722 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
723 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],0);
724 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
726 else if(m_configs
[CONFIG_START_ARENA_POINTS
] > m_configs
[CONFIG_MAX_ARENA_POINTS
])
728 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
729 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
]);
730 m_configs
[CONFIG_START_ARENA_POINTS
] = m_configs
[CONFIG_MAX_ARENA_POINTS
];
733 m_configs
[CONFIG_ALL_TAXI_PATHS
] = sConfig
.GetBoolDefault("AllFlightPaths", false);
735 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
736 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
738 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
739 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
740 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
742 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
743 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
744 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 1800000);
746 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
747 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
748 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
750 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
751 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
754 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState", 2);
755 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets", 2);
756 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat", 2);
757 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo", 2);
759 m_configs
[CONFIG_GM_IN_GM_LIST
] = sConfig
.GetBoolDefault("GM.InGMList", false);
760 m_configs
[CONFIG_GM_IN_WHO_LIST
] = sConfig
.GetBoolDefault("GM.InWhoList", false);
761 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
763 m_configs
[CONFIG_START_GM_LEVEL
] = sConfig
.GetIntDefault("GM.StartLevel", 1);
764 if(m_configs
[CONFIG_START_GM_LEVEL
] < m_configs
[CONFIG_START_PLAYER_LEVEL
])
766 sLog
.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..100. Set to %u.",
767 m_configs
[CONFIG_START_GM_LEVEL
],m_configs
[CONFIG_START_PLAYER_LEVEL
], m_configs
[CONFIG_START_PLAYER_LEVEL
]);
768 m_configs
[CONFIG_START_GM_LEVEL
] = m_configs
[CONFIG_START_PLAYER_LEVEL
];
770 else if(m_configs
[CONFIG_START_GM_LEVEL
] > 100)
772 sLog
.outError("GM.StartLevel (%i) must be in range 1..100. Set to %u.", m_configs
[CONFIG_START_GM_LEVEL
], 100);
773 m_configs
[CONFIG_START_GM_LEVEL
] = 100;
776 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
778 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
780 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
781 if(m_configs
[CONFIG_UPTIME_UPDATE
]<=0)
783 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
784 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
788 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
789 m_timers
[WUPDATE_UPTIME
].Reset();
792 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
793 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
794 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
795 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
797 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
798 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
800 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
801 m_configs
[CONFIG_SKILL_MILLING
] = sConfig
.GetBoolDefault("SkillChance.Milling",false);
803 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
804 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
806 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
807 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
810 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
811 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
813 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
814 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
817 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
818 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
820 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
821 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
824 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
825 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
827 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
828 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
831 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
832 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
834 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
835 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
838 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
839 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
841 m_configs
[CONFIG_DISABLE_BREATHING
] = sConfig
.GetIntDefault("DisableWaterBreath", SEC_CONSOLE
);
843 m_configs
[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
] = sConfig
.GetBoolDefault("AlwaysMaxSkillForLevel", false);
847 uint32 val
= sConfig
.GetIntDefault("Expansion",1);
848 if(val
!=m_configs
[CONFIG_EXPANSION
])
849 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
852 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",1);
854 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
855 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
856 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
858 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
860 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceRadius",10);
861 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
863 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
865 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (100)
866 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff", 4);
867 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > 100)
868 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = 100;
869 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff", 7);
870 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > 100)
871 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = 100;
873 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
875 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
876 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
878 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
879 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
881 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
882 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
883 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
884 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
885 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
887 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault("Death.SicknessLevel", 11);
888 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
889 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
891 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
893 // always use declined names in the russian client
894 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
895 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
897 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
898 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
899 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
901 m_configs
[CONFIG_INSTANT_LOGOUT
] = sConfig
.GetIntDefault("InstantLogout", SEC_MODERATOR
);
903 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
904 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
906 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
907 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
909 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
910 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
912 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
913 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
916 m_MaxVisibleDistanceForCreature
= sConfig
.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE
);
917 if(m_MaxVisibleDistanceForCreature
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
919 sLog
.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
920 m_MaxVisibleDistanceForCreature
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
922 else if(m_MaxVisibleDistanceForCreature
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
924 sLog
.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
925 m_MaxVisibleDistanceForCreature
= MAX_VISIBILITY_DISTANCE
-m_VisibleUnitGreyDistance
;
927 m_MaxVisibleDistanceForPlayer
= sConfig
.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE
);
928 if(m_MaxVisibleDistanceForPlayer
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
930 sLog
.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
931 m_MaxVisibleDistanceForPlayer
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
933 else if(m_MaxVisibleDistanceForPlayer
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
935 sLog
.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
936 m_MaxVisibleDistanceForPlayer
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
938 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE
);
939 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
941 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
942 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
944 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
946 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
947 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
949 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
950 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
952 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
953 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
956 ///- Read the "Data" directory from the config file
957 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
958 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
959 dataPath
.append("/");
963 if(dataPath
!=m_dataPath
)
964 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
968 m_dataPath
= dataPath
;
969 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
972 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
973 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
974 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
975 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
976 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
977 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
978 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
979 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
980 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
981 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
982 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
985 /// Initialize the World
986 void World::SetInitialWorldSettings()
988 ///- Initialize the random number generator
989 srand((unsigned int)time(NULL
));
991 ///- Initialize config settings
992 LoadConfigSettings();
994 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
995 objmgr
.SetHighestGuids();
997 ///- Check the existence of the map files for all races' startup areas.
998 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
999 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1000 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1001 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
1002 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
1003 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
1004 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
1005 ||m_configs
[CONFIG_EXPANSION
] && (
1006 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
1008 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
1012 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1013 sLog
.outString( "" );
1014 sLog
.outString( "Loading MaNGOS strings..." );
1015 if (!objmgr
.LoadMangosStrings())
1016 exit(1); // Error message displayed in function already
1018 ///- Update the realm entry in the database with the realm type from the config file
1019 //No SQL injection as values are treated as integers
1021 // not send custom type REALM_FFA_PVP to realm list
1022 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
1023 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
1024 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
1026 ///- Remove the bones after a restart
1027 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1029 ///- Load the DBC files
1030 sLog
.outString("Initialize data stores...");
1031 LoadDBCStores(m_dataPath
);
1034 sLog
.outString( "Loading Script Names...");
1035 objmgr
.LoadScriptNames();
1037 sLog
.outString( "Loading InstanceTemplate" );
1038 objmgr
.LoadInstanceTemplate();
1040 sLog
.outString( "Loading AchievementCriteriaList..." );
1041 objmgr
.LoadAchievementCriteriaList();
1043 sLog
.outString( "Loading completed achievements..." );
1044 objmgr
.LoadCompletedAchievements();
1046 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
1047 spellmgr
.LoadSkillLineAbilityMap();
1049 ///- Clean up and pack instances
1050 sLog
.outString( "Cleaning up instances..." );
1051 sInstanceSaveManager
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1053 sLog
.outString( "Packing instances..." );
1054 sInstanceSaveManager
.PackInstances();
1056 sLog
.outString( "Loading Localization strings..." );
1057 objmgr
.LoadCreatureLocales();
1058 objmgr
.LoadGameObjectLocales();
1059 objmgr
.LoadItemLocales();
1060 objmgr
.LoadQuestLocales();
1061 objmgr
.LoadNpcTextLocales();
1062 objmgr
.LoadPageTextLocales();
1063 objmgr
.LoadNpcOptionLocales();
1064 objmgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1066 sLog
.outString( "Loading Page Texts..." );
1067 objmgr
.LoadPageTexts();
1069 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1070 objmgr
.LoadGameobjectInfo();
1072 sLog
.outString( "Loading Spell Chain Data..." );
1073 spellmgr
.LoadSpellChains();
1075 sLog
.outString( "Loading Spell Elixir types..." );
1076 spellmgr
.LoadSpellElixirs();
1078 sLog
.outString( "Loading Spell Learn Skills..." );
1079 spellmgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
1081 sLog
.outString( "Loading Spell Learn Spells..." );
1082 spellmgr
.LoadSpellLearnSpells();
1084 sLog
.outString( "Loading Spell Proc Event conditions..." );
1085 spellmgr
.LoadSpellProcEvents();
1087 sLog
.outString( "Loading Aggro Spells Definitions...");
1088 spellmgr
.LoadSpellThreats();
1090 sLog
.outString( "Loading NPC Texts..." );
1091 objmgr
.LoadGossipText();
1093 sLog
.outString( "Loading Item Random Enchantments Table..." );
1094 LoadRandomEnchantmentsTable();
1096 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1097 objmgr
.LoadItemPrototypes();
1099 sLog
.outString( "Loading Item Texts..." );
1100 objmgr
.LoadItemTexts();
1102 sLog
.outString( "Loading Creature Model Based Info Data..." );
1103 objmgr
.LoadCreatureModelInfo();
1105 sLog
.outString( "Loading Equipment templates...");
1106 objmgr
.LoadEquipmentTemplates();
1108 sLog
.outString( "Loading Creature templates..." );
1109 objmgr
.LoadCreatureTemplates();
1111 sLog
.outString( "Loading SpellsScriptTarget...");
1112 spellmgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1114 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
1115 objmgr
.LoadReputationOnKill();
1117 sLog
.outString( "Loading Pet Create Spells..." );
1118 objmgr
.LoadPetCreateSpells();
1120 sLog
.outString( "Loading Creature Data..." );
1121 objmgr
.LoadCreatures();
1123 sLog
.outString( "Loading Creature Addon Data..." );
1124 objmgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1126 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1127 objmgr
.LoadCreatureRespawnTimes();
1129 sLog
.outString( "Loading Gameobject Data..." );
1130 objmgr
.LoadGameobjects();
1132 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1133 objmgr
.LoadGameobjectRespawnTimes();
1135 sLog
.outString( "Loading Game Event Data...");
1136 gameeventmgr
.LoadFromDB();
1138 sLog
.outString( "Loading Weather Data..." );
1139 objmgr
.LoadWeatherZoneChances();
1141 sLog
.outString( "Loading Quests..." );
1142 objmgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1144 sLog
.outString( "Loading Quests Relations..." );
1145 objmgr
.LoadQuestRelations(); // must be after quest load
1147 sLog
.outString( "Loading AreaTrigger definitions..." );
1148 objmgr
.LoadAreaTriggerTeleports(); // must be after item template load
1150 sLog
.outString( "Loading Quest Area Triggers..." );
1151 objmgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1153 sLog
.outString( "Loading Tavern Area Triggers..." );
1154 objmgr
.LoadTavernAreaTriggers();
1156 sLog
.outString( "Loading AreaTrigger script names..." );
1157 objmgr
.LoadAreaTriggerScripts();
1159 sLog
.outString( "Loading Graveyard-zone links...");
1160 objmgr
.LoadGraveyardZones();
1162 sLog
.outString( "Loading Spell target coordinates..." );
1163 spellmgr
.LoadSpellTargetPositions();
1165 sLog
.outString( "Loading SpellAffect definitions..." );
1166 spellmgr
.LoadSpellAffects();
1168 sLog
.outString( "Loading spell pet auras..." );
1169 spellmgr
.LoadSpellPetAuras();
1171 sLog
.outString( "Loading pet levelup spells..." );
1172 spellmgr
.LoadPetLevelupSpellMap();
1174 sLog
.outString( "Loading player Create Info & Level Stats..." );
1175 objmgr
.LoadPlayerInfo();
1177 sLog
.outString( "Loading Exploration BaseXP Data..." );
1178 objmgr
.LoadExplorationBaseXP();
1180 sLog
.outString( "Loading Pet Name Parts..." );
1181 objmgr
.LoadPetNames();
1183 sLog
.outString( "Loading the max pet number..." );
1184 objmgr
.LoadPetNumber();
1186 sLog
.outString( "Loading pet level stats..." );
1187 objmgr
.LoadPetLevelInfo();
1189 sLog
.outString( "Loading Player Corpses..." );
1190 objmgr
.LoadCorpses();
1192 sLog
.outString( "Loading Loot Tables..." );
1195 sLog
.outString( "Loading Skill Discovery Table..." );
1196 LoadSkillDiscoveryTable();
1198 sLog
.outString( "Loading Skill Extra Item Table..." );
1199 LoadSkillExtraItemTable();
1201 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1202 objmgr
.LoadFishingBaseSkillLevel();
1204 ///- Load dynamic data tables from the database
1205 sLog
.outString( "Loading Auctions..." );
1206 objmgr
.LoadAuctionItems();
1207 objmgr
.LoadAuctions();
1209 sLog
.outString( "Loading Guilds..." );
1210 objmgr
.LoadGuilds();
1212 sLog
.outString( "Loading ArenaTeams..." );
1213 objmgr
.LoadArenaTeams();
1215 sLog
.outString( "Loading Groups..." );
1216 objmgr
.LoadGroups();
1218 sLog
.outString( "Loading ReservedNames..." );
1219 objmgr
.LoadReservedPlayersNames();
1221 sLog
.outString( "Loading GameObject for quests..." );
1222 objmgr
.LoadGameObjectForQuests();
1224 sLog
.outString( "Loading BattleMasters..." );
1225 objmgr
.LoadBattleMastersEntry();
1227 sLog
.outString( "Loading GameTeleports..." );
1228 objmgr
.LoadGameTele();
1230 sLog
.outString( "Loading Npc Text Id..." );
1231 objmgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1233 sLog
.outString( "Loading Npc Options..." );
1234 objmgr
.LoadNpcOptions();
1236 sLog
.outString( "Loading vendors..." );
1237 objmgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1239 sLog
.outString( "Loading trainers..." );
1240 objmgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1242 sLog
.outString( "Loading Waypoints..." );
1245 sLog
.outString( "Loading GM tickets...");
1246 ticketmgr
.LoadGMTickets();
1248 ///- Handle outdated emails (delete/return)
1249 sLog
.outString( "Returning old mails..." );
1250 objmgr
.ReturnOrDeleteOldMails(false);
1252 ///- Load and initialize scripts
1253 sLog
.outString( "Loading Scripts..." );
1254 objmgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1255 objmgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1256 objmgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1257 objmgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1258 objmgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1260 sLog
.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1261 objmgr
.LoadDbScriptStrings();
1263 sLog
.outString( "Initializing Scripts..." );
1264 if(!LoadScriptingModule())
1267 ///- Initialize game time and timers
1268 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1269 m_gameTime
= time(NULL
);
1270 m_startTime
=m_gameTime
;
1275 local
=*(localtime(&curr
)); // dereference and assign
1277 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1278 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1280 WorldDatabase
.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD
", 0)",
1281 isoDate
, uint64(m_startTime
));
1283 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1284 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1285 m_timers
[WUPDATE_WEATHERS
].SetInterval(1000);
1286 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*1000); //set auction update interval to 1 minute
1287 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
1288 //Update "uptime" table based on configuration entry in minutes.
1289 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*1000); //erase corpses every 20 minutes
1291 //to set mailtimer to return mails every day between 4 and 5 am
1292 //mailtimer is increased when updating auctions
1293 //one second is 1000 -(tested on win system)
1294 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* 1000) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1296 mail_timer_expires
= ( (DAY
* 1000) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1297 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1299 ///- Initilize static helper structures
1300 AIRegistry::Initialize();
1301 WaypointMovementGenerator
<Creature
>::Initialize();
1302 Player::InitVisibleBits();
1304 ///- Initialize MapManager
1305 sLog
.outString( "Starting Map System" );
1306 MapManager::Instance().Initialize();
1308 ///- Initialize Battlegrounds
1309 sLog
.outString( "Starting BattleGround System" );
1310 sBattleGroundMgr
.CreateInitialBattleGrounds();
1312 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1313 sLog
.outString( "Loading Transports..." );
1314 MapManager::Instance().LoadTransports();
1316 sLog
.outString("Deleting expired bans..." );
1317 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1319 sLog
.outString("Calculate next daily quest reset time..." );
1320 InitDailyQuestResetTime();
1322 sLog
.outString("Starting Game Event system..." );
1323 uint32 nextGameEvent
= gameeventmgr
.Initialize();
1324 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1326 sLog
.outString( "WORLD: World initialized" );
1329 void World::DetectDBCLang()
1331 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1333 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1335 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1336 m_lang_confid
= LOCALE_enUS
;
1339 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1341 std::string availableLocalsStr
;
1343 int default_locale
= MAX_LOCALE
;
1344 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1346 if ( strlen(race
->name
[i
]) > 0) // check by race names
1349 m_availableDbcLocaleMask
|= (1 << i
);
1350 availableLocalsStr
+= localeNames
[i
];
1351 availableLocalsStr
+= " ";
1355 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1356 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1358 default_locale
= m_lang_confid
;
1361 if(default_locale
>= MAX_LOCALE
)
1363 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1367 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1369 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1372 /// Update the World !
1373 void World::Update(time_t diff
)
1375 ///- Update the different timers
1376 for(int i
= 0; i
< WUPDATE_COUNT
; i
++)
1377 if(m_timers
[i
].GetCurrent()>=0)
1378 m_timers
[i
].Update(diff
);
1379 else m_timers
[i
].SetCurrent(0);
1381 ///- Update the game time and check for shutdown time
1384 /// Handle daily quests reset time
1385 if(m_gameTime
> m_NextDailyQuestReset
)
1388 m_NextDailyQuestReset
+= DAY
;
1391 /// <ul><li> Handle auctions when the timer has passed
1392 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1394 m_timers
[WUPDATE_AUCTIONS
].Reset();
1396 ///- Update mails (return old mails with item, or delete them)
1397 //(tested... works on win)
1398 if (++mail_timer
> mail_timer_expires
)
1401 objmgr
.ReturnOrDeleteOldMails(true);
1404 AuctionHouseObject
* AuctionMap
;
1405 for (int i
= 0; i
< 3; i
++)
1410 AuctionMap
= objmgr
.GetAuctionsMap( 6 );//horde
1413 AuctionMap
= objmgr
.GetAuctionsMap( 2 );//alliance
1416 AuctionMap
= objmgr
.GetAuctionsMap( 7 );//neutral
1420 ///- Handle expired auctions
1421 AuctionHouseObject::AuctionEntryMap::iterator itr
,next
;
1422 for (itr
= AuctionMap
->GetAuctionsBegin(); itr
!= AuctionMap
->GetAuctionsEnd();itr
= next
)
1426 if (m_gameTime
> (itr
->second
->time
))
1428 ///- Either cancel the auction if there was no bidder
1429 if (itr
->second
->bidder
== 0)
1431 objmgr
.SendAuctionExpiredMail( itr
->second
);
1433 ///- Or perform the transaction
1436 //we should send an "item sold" message if the seller is online
1437 //we send the item to the winner
1438 //we send the money to the seller
1439 objmgr
.SendAuctionSuccessfulMail( itr
->second
);
1440 objmgr
.SendAuctionWonMail( itr
->second
);
1443 ///- In any case clear the auction
1444 //No SQL injection (Id is integer)
1445 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr
->second
->Id
);
1446 objmgr
.RemoveAItem(itr
->second
->item_guidlow
);
1448 AuctionMap
->RemoveAuction(itr
->first
);
1454 /// <li> Handle session updates when the timer has passed
1455 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1457 m_timers
[WUPDATE_SESSIONS
].Reset();
1459 UpdateSessions(diff
);
1462 /// <li> Handle weather updates when the timer has passed
1463 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1465 m_timers
[WUPDATE_WEATHERS
].Reset();
1467 ///- Send an update signal to Weather objects
1468 WeatherMap::iterator itr
, next
;
1469 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1474 ///- and remove Weather objects for zones with no player
1475 //As interval > WorldTick
1476 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1479 m_weathers
.erase(itr
);
1483 /// <li> Update uptime table
1484 if (m_timers
[WUPDATE_UPTIME
].Passed())
1486 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1487 uint32 maxClientsNum
= sWorld
.GetMaxActiveSessionCount();
1489 m_timers
[WUPDATE_UPTIME
].Reset();
1490 WorldDatabase
.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD
, tmpDiff
, maxClientsNum
, uint64(m_startTime
));
1493 /// <li> Handle all other objects
1494 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1496 m_timers
[WUPDATE_OBJECTS
].Reset();
1497 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1498 MapManager::Instance().Update(diff
); // As interval = 0
1500 ///- Process necessary scripts
1501 if (!m_scriptSchedule
.empty())
1504 sBattleGroundMgr
.Update(diff
);
1507 // execute callbacks from sql queries that were queued recently
1508 UpdateResultQueue();
1510 ///- Erase corpses once every 20 minutes
1511 if (m_timers
[WUPDATE_CORPSES
].Passed())
1513 m_timers
[WUPDATE_CORPSES
].Reset();
1518 ///- Process Game events when necessary
1519 if (m_timers
[WUPDATE_EVENTS
].Passed())
1521 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1522 uint32 nextGameEvent
= gameeventmgr
.Update();
1523 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1524 m_timers
[WUPDATE_EVENTS
].Reset();
1528 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1529 MapManager::Instance().DoDelayedMovesAndRemoves();
1531 // update the instance reset times
1532 sInstanceSaveManager
.Update();
1534 // And last, but not least handle the issued cli commands
1535 ProcessCliCommands();
1538 /// Put scripts in the execution queue
1539 void World::ScriptsStart(ScriptMapMap
const& scripts
, uint32 id
, Object
* source
, Object
* target
)
1541 ///- Find the script map
1542 ScriptMapMap::const_iterator s
= scripts
.find(id
);
1543 if (s
== scripts
.end())
1546 // prepare static data
1547 uint64 sourceGUID
= source
->GetGUID();
1548 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1549 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1551 ///- Schedule script execution for all scripts in the script map
1552 ScriptMap
const *s2
= &(s
->second
);
1553 bool immedScript
= false;
1554 for (ScriptMap::const_iterator iter
= s2
->begin(); iter
!= s2
->end(); ++iter
)
1557 sa
.sourceGUID
= sourceGUID
;
1558 sa
.targetGUID
= targetGUID
;
1559 sa
.ownerGUID
= ownerGUID
;
1561 sa
.script
= &iter
->second
;
1562 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ iter
->first
, sa
));
1563 if (iter
->first
== 0)
1566 ///- If one of the effects should be immediate, launch the script execution
1571 void World::ScriptCommandStart(ScriptInfo
const& script
, uint32 delay
, Object
* source
, Object
* target
)
1573 // NOTE: script record _must_ exist until command executed
1575 // prepare static data
1576 uint64 sourceGUID
= source
->GetGUID();
1577 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1578 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1581 sa
.sourceGUID
= sourceGUID
;
1582 sa
.targetGUID
= targetGUID
;
1583 sa
.ownerGUID
= ownerGUID
;
1585 sa
.script
= &script
;
1586 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ delay
, sa
));
1588 ///- If effects should be immediate, launch the script execution
1593 /// Process queued scripts
1594 void World::ScriptsProcess()
1596 if (m_scriptSchedule
.empty())
1599 ///- Process overdue queued scripts
1600 std::multimap
<time_t, ScriptAction
>::iterator iter
= m_scriptSchedule
.begin();
1601 // ok as multimap is a *sorted* associative container
1602 while (!m_scriptSchedule
.empty() && (iter
->first
<= m_gameTime
))
1604 ScriptAction
const& step
= iter
->second
;
1606 Object
* source
= NULL
;
1610 switch(GUID_HIPART(step
.sourceGUID
))
1613 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1615 Player
* player
= HashMapHolder
<Player
>::Find(step
.ownerGUID
);
1617 source
= player
->GetItemByGuid(step
.sourceGUID
);
1621 source
= HashMapHolder
<Creature
>::Find(step
.sourceGUID
);
1624 source
= HashMapHolder
<Pet
>::Find(step
.sourceGUID
);
1626 case HIGHGUID_VEHICLE
:
1627 source
= HashMapHolder
<Vehicle
>::Find(step
.sourceGUID
);
1629 case HIGHGUID_PLAYER
:
1630 source
= HashMapHolder
<Player
>::Find(step
.sourceGUID
);
1632 case HIGHGUID_GAMEOBJECT
:
1633 source
= HashMapHolder
<GameObject
>::Find(step
.sourceGUID
);
1635 case HIGHGUID_CORPSE
:
1636 source
= HashMapHolder
<Corpse
>::Find(step
.sourceGUID
);
1639 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.sourceGUID
));
1644 if(source
&& !source
->IsInWorld()) source
= NULL
;
1646 Object
* target
= NULL
;
1650 switch(GUID_HIPART(step
.targetGUID
))
1653 target
= HashMapHolder
<Creature
>::Find(step
.targetGUID
);
1656 target
= HashMapHolder
<Pet
>::Find(step
.targetGUID
);
1658 case HIGHGUID_VEHICLE
:
1659 target
= HashMapHolder
<Vehicle
>::Find(step
.targetGUID
);
1661 case HIGHGUID_PLAYER
: // empty GUID case also
1662 target
= HashMapHolder
<Player
>::Find(step
.targetGUID
);
1664 case HIGHGUID_GAMEOBJECT
:
1665 target
= HashMapHolder
<GameObject
>::Find(step
.targetGUID
);
1667 case HIGHGUID_CORPSE
:
1668 target
= HashMapHolder
<Corpse
>::Find(step
.targetGUID
);
1671 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.targetGUID
));
1676 if(target
&& !target
->IsInWorld()) target
= NULL
;
1678 switch (step
.script
->command
)
1680 case SCRIPT_COMMAND_TALK
:
1684 sLog
.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1688 if(source
->GetTypeId()!=TYPEID_UNIT
)
1690 sLog
.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1694 uint64 unit_target
= target
? target
->GetGUID() : 0;
1696 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1697 switch(step
.script
->datalong
)
1700 ((Creature
*)source
)->Say(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
1705 sLog
.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step
.script
->datalong
);
1708 ((Creature
*)source
)->Whisper(step
.script
->dataint
,unit_target
);
1711 ((Creature
*)source
)->Yell(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
1713 case 3: // Emote text
1714 ((Creature
*)source
)->TextEmote(step
.script
->dataint
, unit_target
);
1717 break; // must be already checked at load
1722 case SCRIPT_COMMAND_EMOTE
:
1725 sLog
.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1729 if(source
->GetTypeId()!=TYPEID_UNIT
)
1731 sLog
.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1735 ((Creature
*)source
)->HandleEmoteCommand(step
.script
->datalong
);
1737 case SCRIPT_COMMAND_FIELD_SET
:
1740 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1743 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1745 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1746 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1750 source
->SetUInt32Value(step
.script
->datalong
, step
.script
->datalong2
);
1752 case SCRIPT_COMMAND_MOVE_TO
:
1755 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1759 if(source
->GetTypeId()!=TYPEID_UNIT
)
1761 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1764 ((Unit
*)source
)->SendMonsterMoveWithSpeed(step
.script
->x
, step
.script
->y
, step
.script
->z
, ((Unit
*)source
)->GetUnitMovementFlags(), step
.script
->datalong2
);
1765 ((Unit
*)source
)->GetMap()->CreatureRelocation(((Creature
*)source
), step
.script
->x
, step
.script
->y
, step
.script
->z
, 0);
1767 case SCRIPT_COMMAND_FLAG_SET
:
1770 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1773 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1775 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1776 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1780 source
->SetFlag(step
.script
->datalong
, step
.script
->datalong2
);
1782 case SCRIPT_COMMAND_FLAG_REMOVE
:
1785 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1788 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1790 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1791 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1795 source
->RemoveFlag(step
.script
->datalong
, step
.script
->datalong2
);
1798 case SCRIPT_COMMAND_TELEPORT_TO
:
1800 // accept player in any one from target/source arg
1801 if (!target
&& !source
)
1803 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1807 // must be only Player
1808 if((!target
|| target
->GetTypeId() != TYPEID_PLAYER
) && (!source
|| source
->GetTypeId() != TYPEID_PLAYER
))
1810 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source
? source
->GetTypeId() : 0, target
? target
->GetTypeId() : 0);
1814 Player
* pSource
= target
&& target
->GetTypeId() == TYPEID_PLAYER
? (Player
*)target
: (Player
*)source
;
1816 pSource
->TeleportTo(step
.script
->datalong
, step
.script
->x
, step
.script
->y
, step
.script
->z
, step
.script
->o
);
1820 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
1822 if(!step
.script
->datalong
) // creature not specified
1824 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1830 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1834 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1838 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1842 float x
= step
.script
->x
;
1843 float y
= step
.script
->y
;
1844 float z
= step
.script
->z
;
1845 float o
= step
.script
->o
;
1847 Creature
* pCreature
= summoner
->SummonCreature(step
.script
->datalong
, x
, y
, z
, o
,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
,step
.script
->datalong2
);
1850 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step
.script
->datalong
);
1857 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
1859 if(!step
.script
->datalong
) // gameobject not specified
1861 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1867 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1871 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1875 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1879 GameObject
*go
= NULL
;
1880 int32 time_to_despawn
= step
.script
->datalong2
<5 ? 5 : (int32
)step
.script
->datalong2
;
1882 CellPair
p(MaNGOS::ComputeCellPair(summoner
->GetPositionX(), summoner
->GetPositionY()));
1884 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1886 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*summoner
,step
.script
->datalong
);
1887 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(go
,go_check
);
1889 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1890 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1891 cell_lock
->Visit(cell_lock
, object_checker
, *summoner
->GetMap());
1895 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step
.script
->datalong
);
1899 if( go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1900 go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1901 go
->GetGoType()==GAMEOBJECT_TYPE_DOOR
||
1902 go
->GetGoType()==GAMEOBJECT_TYPE_BUTTON
||
1903 go
->GetGoType()==GAMEOBJECT_TYPE_TRAP
)
1905 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go
->GetGoType()), step
.script
->datalong
);
1909 if( go
->isSpawned() )
1910 break; //gameobject already spawned
1912 go
->SetLootState(GO_READY
);
1913 go
->SetRespawnTime(time_to_despawn
); //despawn object in ? seconds
1915 go
->GetMap()->Add(go
);
1918 case SCRIPT_COMMAND_OPEN_DOOR
:
1920 if(!step
.script
->datalong
) // door not specified
1922 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1928 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1932 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1934 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1938 Unit
* caster
= (Unit
*)source
;
1940 GameObject
*door
= NULL
;
1941 int32 time_to_close
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1943 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1945 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1947 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1948 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1950 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1951 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1952 cell_lock
->Visit(cell_lock
, object_checker
, *caster
->GetMap());
1956 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1959 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1961 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1965 if( !door
->GetGoState() )
1966 break; //door already open
1968 door
->UseDoorOrButton(time_to_close
);
1970 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
1971 ((GameObject
*)target
)->UseDoorOrButton(time_to_close
);
1974 case SCRIPT_COMMAND_CLOSE_DOOR
:
1976 if(!step
.script
->datalong
) // guid for door not specified
1978 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
1984 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
1988 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1990 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1994 Unit
* caster
= (Unit
*)source
;
1996 GameObject
*door
= NULL
;
1997 int32 time_to_open
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1999 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
2001 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2003 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
2004 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
2006 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
2007 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
2008 cell_lock
->Visit(cell_lock
, object_checker
, *caster
->GetMap());
2012 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
2015 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
2017 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
2021 if( door
->GetGoState() )
2022 break; //door already closed
2024 door
->UseDoorOrButton(time_to_open
);
2026 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
2027 ((GameObject
*)target
)->UseDoorOrButton(time_to_open
);
2031 case SCRIPT_COMMAND_QUEST_EXPLORED
:
2035 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
2041 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
2045 // when script called for item spell casting then target == (unit or GO) and source is player
2046 WorldObject
* worldObject
;
2049 if(target
->GetTypeId()==TYPEID_PLAYER
)
2051 if(source
->GetTypeId()!=TYPEID_UNIT
&& source
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2053 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source
->GetTypeId());
2057 worldObject
= (WorldObject
*)source
;
2058 player
= (Player
*)target
;
2062 if(target
->GetTypeId()!=TYPEID_UNIT
&& target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2064 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
2068 if(source
->GetTypeId()!=TYPEID_PLAYER
)
2070 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source
->GetTypeId());
2074 worldObject
= (WorldObject
*)target
;
2075 player
= (Player
*)source
;
2078 // quest id and flags checked at script loading
2079 if( (worldObject
->GetTypeId()!=TYPEID_UNIT
|| ((Unit
*)worldObject
)->isAlive()) &&
2080 (step
.script
->datalong2
==0 || worldObject
->IsWithinDistInMap(player
,float(step
.script
->datalong2
))) )
2081 player
->AreaExploredOrEventHappens(step
.script
->datalong
);
2083 player
->FailQuest(step
.script
->datalong
);
2088 case SCRIPT_COMMAND_ACTIVATE_OBJECT
:
2092 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
2096 if(!source
->isType(TYPEMASK_UNIT
))
2098 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2104 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
2108 if(target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2110 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
2114 Unit
* caster
= (Unit
*)source
;
2116 GameObject
*go
= (GameObject
*)target
;
2122 case SCRIPT_COMMAND_REMOVE_AURA
:
2124 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2128 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2132 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2134 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2138 ((Unit
*)cmdTarget
)->RemoveAurasDueToSpell(step
.script
->datalong
);
2142 case SCRIPT_COMMAND_CAST_SPELL
:
2146 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2150 if(!source
->isType(TYPEMASK_UNIT
))
2152 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2156 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2160 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2164 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2166 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2170 Unit
* spellTarget
= (Unit
*)cmdTarget
;
2172 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2173 ((Unit
*)source
)->CastSpell(spellTarget
,step
.script
->datalong
,false);
2179 sLog
.outError("Unknown script command %u called.",step
.script
->command
);
2183 m_scriptSchedule
.erase(iter
);
2185 iter
= m_scriptSchedule
.begin();
2190 /// Send a packet to all players (except self if mentioned)
2191 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2193 SessionMap::iterator itr
;
2194 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2197 itr
->second
->GetPlayer() &&
2198 itr
->second
->GetPlayer()->IsInWorld() &&
2199 itr
->second
!= self
&&
2200 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2202 itr
->second
->SendPacket(packet
);
2207 /// Send a System Message to all players (except self if mentioned)
2208 void World::SendWorldText(int32 string_id
, ...)
2210 std::vector
<std::vector
<WorldPacket
*> > data_cache
; // 0 = default, i => i-1 locale index
2212 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2214 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
2217 uint32 loc_idx
= itr
->second
->GetSessionDbLocaleIndex();
2218 uint32 cache_idx
= loc_idx
+1;
2220 std::vector
<WorldPacket
*>* data_list
;
2222 // create if not cached yet
2223 if(data_cache
.size() < cache_idx
+1 || data_cache
[cache_idx
].empty())
2225 if(data_cache
.size() < cache_idx
+1)
2226 data_cache
.resize(cache_idx
+1);
2228 data_list
= &data_cache
[cache_idx
];
2230 char const* text
= objmgr
.GetMangosString(string_id
,loc_idx
);
2235 va_start( argptr
, string_id
);
2236 vsnprintf( buf
,1000, text
, argptr
);
2239 char* pos
= &buf
[0];
2241 while(char* line
= ChatHandler::LineFromMessage(pos
))
2243 WorldPacket
* data
= new WorldPacket();
2244 ChatHandler::FillMessageData(data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
2245 data_list
->push_back(data
);
2249 data_list
= &data_cache
[cache_idx
];
2251 for(int i
= 0; i
< data_list
->size(); ++i
)
2252 itr
->second
->SendPacket((*data_list
)[i
]);
2256 for(int i
= 0; i
< data_cache
.size(); ++i
)
2257 for(int j
= 0; j
< data_cache
[i
].size(); ++j
)
2258 delete data_cache
[i
][j
];
2261 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2262 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2264 SessionMap::iterator itr
;
2265 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2268 itr
->second
->GetPlayer() &&
2269 itr
->second
->GetPlayer()->IsInWorld() &&
2270 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
2271 itr
->second
!= self
&&
2272 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2274 itr
->second
->SendPacket(packet
);
2279 /// Send a System Message to all players in the zone (except self if mentioned)
2280 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
2283 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
2284 SendZoneMessage(zone
, &data
, self
,team
);
2287 /// Kick (and save) all players
2288 void World::KickAll()
2290 m_QueuedPlayer
.clear(); // prevent send queue update packet and login queued sessions
2292 // session not removed at kick and will removed in next update tick
2293 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2294 itr
->second
->KickPlayer();
2297 /// Kick (and save) all players with security level less `sec`
2298 void World::KickAllLess(AccountTypes sec
)
2300 // session not removed at kick and will removed in next update tick
2301 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2302 if(itr
->second
->GetSecurity() < sec
)
2303 itr
->second
->KickPlayer();
2306 /// Kick (and save) the designated player
2307 bool World::KickPlayer(const std::string
& playerName
)
2309 SessionMap::iterator itr
;
2311 // session not removed at kick and will removed in next update tick
2312 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2316 Player
*player
= itr
->second
->GetPlayer();
2319 if( player
->IsInWorld() )
2321 if (playerName
== player
->GetName())
2323 itr
->second
->KickPlayer();
2331 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2332 BanReturn
World::BanAccount(BanMode mode
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
2334 loginDatabase
.escape_string(nameOrIP
);
2335 loginDatabase
.escape_string(reason
);
2336 std::string safe_author
=author
;
2337 loginDatabase
.escape_string(safe_author
);
2339 uint32 duration_secs
= TimeStringToSecs(duration
);
2340 QueryResult
*resultAccounts
= NULL
; //used for kicking
2342 ///- Update the database with ban information
2346 //No SQL injection as strings are escaped
2347 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
2348 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
2351 //No SQL injection as string is escaped
2352 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
2355 //No SQL injection as string is escaped
2356 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
2359 return BAN_SYNTAX_ERROR
;
2365 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
2367 return BAN_NOTFOUND
; // Nobody to ban
2370 ///- Disconnect all affected players (for IP it can be several)
2373 Field
* fieldsAccount
= resultAccounts
->Fetch();
2374 uint32 account
= fieldsAccount
->GetUInt32();
2378 //No SQL injection as strings are escaped
2379 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2380 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
2383 if (WorldSession
* sess
= FindSession(account
))
2384 if(std::string(sess
->GetPlayerName()) != author
)
2387 while( resultAccounts
->NextRow() );
2389 delete resultAccounts
;
2393 /// Remove a ban from an account or IP address
2394 bool World::RemoveBanAccount(BanMode mode
, std::string nameOrIP
)
2398 loginDatabase
.escape_string(nameOrIP
);
2399 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
2404 if (mode
== BAN_ACCOUNT
)
2405 account
= accmgr
.GetId (nameOrIP
);
2406 else if (mode
== BAN_CHARACTER
)
2407 account
= objmgr
.GetPlayerAccountIdByPlayerName (nameOrIP
);
2412 //NO SQL injection as account is uint32
2413 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
2418 /// Update the game time
2419 void World::_UpdateGameTime()
2421 ///- update the time
2422 time_t thisTime
= time(NULL
);
2423 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
2424 m_gameTime
= thisTime
;
2426 ///- if there is a shutdown timer
2427 if(!m_stopEvent
&& m_ShutdownTimer
> 0 && elapsed
> 0)
2429 ///- ... and it is overdue, stop the world (set m_stopEvent)
2430 if( m_ShutdownTimer
<= elapsed
)
2432 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2433 m_stopEvent
= true; // exist code already set
2435 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
2437 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2440 m_ShutdownTimer
-= elapsed
;
2447 /// Shutdown the server
2448 void World::ShutdownServ(uint32 time
, uint32 options
, uint8 exitcode
)
2450 // ignore if server shutdown at next tick
2454 m_ShutdownMask
= options
;
2455 m_ExitCode
= exitcode
;
2457 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2460 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2461 m_stopEvent
= true; // exist code already set
2463 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
2465 ///- Else set the shutdown timer and warn users
2468 m_ShutdownTimer
= time
;
2473 /// Display a shutdown message to the user(s)
2474 void World::ShutdownMsg(bool show
, Player
* player
)
2476 // not show messages for idle shutdown mode
2477 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
2480 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2482 (m_ShutdownTimer
< 10) ||
2483 // < 30 sec; every 5 sec
2484 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
2485 // < 5 min ; every 1 min
2486 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
2487 // < 30 min ; every 5 min
2488 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
2489 // < 12 h ; every 1 h
2490 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
2491 // > 12 h ; every 12 h
2492 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
2494 std::string str
= secsToTimeString(m_ShutdownTimer
);
2496 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
2498 SendServerMessage(msgid
,str
.c_str(),player
);
2499 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
2503 /// Cancel a planned server shutdown
2504 void World::ShutdownCancel()
2506 // nothing cancel or too later
2507 if(!m_ShutdownTimer
|| m_stopEvent
)
2510 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
2513 m_ShutdownTimer
= 0;
2514 m_ExitCode
= SHUTDOWN_EXIT_CODE
; // to default value
2515 SendServerMessage(msgid
);
2517 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
2520 /// Send a server message to the user(s)
2521 void World::SendServerMessage(uint32 type
, const char *text
, Player
* player
)
2523 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
2524 data
<< uint32(type
);
2525 if(type
<= SERVER_MSG_STRING
)
2529 player
->GetSession()->SendPacket(&data
);
2531 SendGlobalMessage( &data
);
2534 void World::UpdateSessions( time_t diff
)
2536 ///- Add new sessions
2537 while(!addSessQueue
.empty())
2539 WorldSession
* sess
= addSessQueue
.next ();
2543 ///- Then send an update signal to remaining ones
2544 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2552 ///- and remove not active sessions from the list
2553 if(!itr
->second
->Update(diff
)) // As interval = 0
2555 RemoveQueuedPlayer (itr
->second
);
2557 m_sessions
.erase(itr
);
2562 // This handles the issued and queued CLI commands
2563 void World::ProcessCliCommands()
2565 if (cliCmdQueue
.empty())
2568 CliCommandHolder::Print
* zprint
;
2570 while (!cliCmdQueue
.empty())
2572 sLog
.outDebug("CLI command under processing...");
2573 CliCommandHolder
*command
= cliCmdQueue
.next();
2575 zprint
= command
->m_print
;
2577 CliHandler(zprint
).ParseCommands(command
->m_command
);
2582 // print the console message here so it looks right
2586 void World::InitResultQueue()
2588 m_resultQueue
= new SqlResultQueue
;
2589 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2592 void World::UpdateResultQueue()
2594 m_resultQueue
->Update();
2597 void World::UpdateRealmCharCount(uint32 accountId
)
2599 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2600 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2603 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2605 if (resultCharCount
)
2607 Field
*fields
= resultCharCount
->Fetch();
2608 uint32 charCount
= fields
[0].GetUInt32();
2609 delete resultCharCount
;
2610 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2611 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2615 void World::InitDailyQuestResetTime()
2617 time_t mostRecentQuestTime
;
2619 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2622 Field
*fields
= result
->Fetch();
2624 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2628 mostRecentQuestTime
= 0;
2630 // client built-in time for reset is 6:00 AM
2631 // FIX ME: client not show day start time
2632 time_t curTime
= time(NULL
);
2633 tm localTm
= *localtime(&curTime
);
2634 localTm
.tm_hour
= 6;
2638 // current day reset time
2639 time_t curDayResetTime
= mktime(&localTm
);
2641 // last reset time before current moment
2642 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2644 // need reset (if we have quest time before last reset time (not processed by some reason)
2645 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2646 m_NextDailyQuestReset
= mostRecentQuestTime
;
2649 // plan next reset time
2650 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2654 void World::ResetDailyQuests()
2656 sLog
.outDetail("Daily quests reset for all characters.");
2657 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2658 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2659 if(itr
->second
->GetPlayer())
2660 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2663 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2665 if(limit
< -SEC_ADMINISTRATOR
)
2666 limit
= -SEC_ADMINISTRATOR
;
2669 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2671 m_playerLimit
= limit
;
2674 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2677 void World::UpdateMaxSessionCounters()
2679 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2680 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));
2683 void World::LoadDBVersion()
2685 QueryResult
* result
= WorldDatabase
.Query("SELECT version FROM db_version LIMIT 1");
2688 Field
* fields
= result
->Fetch();
2690 m_DBVersion
= fields
[0].GetString();
2694 m_DBVersion
= "unknown world database";