[10016] Remove unused RewardSinglePlayerAtKill result.
[getmangos.git] / src / game / Player.h
blob0e4f35e9022f44200f3d4c8d89d6c7790c8d47c3
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
39 #include "DBCEnums.h"
41 #include<string>
42 #include<vector>
44 struct Mail;
45 class Channel;
46 class DynamicObject;
47 class Creature;
48 class PlayerMenu;
49 class Transport;
50 class UpdateMask;
51 class SpellCastTargets;
52 class PlayerSocial;
53 class Vehicle;
54 class InstanceSave;
55 class Spell;
56 class Item;
58 typedef std::deque<Mail*> PlayerMails;
60 #define PLAYER_MAX_SKILLS 127
61 #define PLAYER_MAX_DAILY_QUESTS 25
62 #define PLAYER_EXPLORED_ZONES_SIZE 128
64 // Note: SPELLMOD_* values is aura types in fact
65 enum SpellModType
67 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
68 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
71 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
72 enum PlayerUnderwaterState
74 UNDERWATER_NONE = 0x00,
75 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
76 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
77 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
78 UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
80 UNDERWATER_EXIST_TIMERS = 0x10
83 enum BuyBankSlotResult
85 ERR_BANKSLOT_FAILED_TOO_MANY = 0,
86 ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
87 ERR_BANKSLOT_NOTBANKER = 2,
88 ERR_BANKSLOT_OK = 3
91 enum PlayerSpellState
93 PLAYERSPELL_UNCHANGED = 0,
94 PLAYERSPELL_CHANGED = 1,
95 PLAYERSPELL_NEW = 2,
96 PLAYERSPELL_REMOVED = 3
99 struct PlayerSpell
101 PlayerSpellState state : 8;
102 bool active : 1; // show in spellbook
103 bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
104 bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
107 struct PlayerTalent
109 PlayerSpellState state;
110 TalentEntry const *m_talentEntry;
111 uint32 currentRank;
114 typedef UNORDERED_MAP<uint32, PlayerSpell> PlayerSpellMap;
115 typedef UNORDERED_MAP<uint32, PlayerTalent> PlayerTalentMap;
117 // Spell modifier (used for modify other spells)
118 struct SpellModifier
120 SpellModifier() : charges(0), lastAffected(NULL) {}
122 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, uint32 _spellId, uint64 _mask, uint32 _mask2 = 0, int16 _charges = 0)
123 : op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
126 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges = 0);
128 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
130 bool isAffectedOnSpell(SpellEntry const *spell) const;
132 SpellModOp op : 8;
133 SpellModType type : 8;
134 int16 charges : 16;
135 int32 value;
136 uint64 mask;
137 uint32 mask2;
138 uint32 spellId;
139 Spell const* lastAffected;
142 typedef std::list<SpellModifier*> SpellModList;
144 struct SpellCooldown
146 time_t end;
147 uint16 itemid;
150 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
152 enum TrainerSpellState
154 TRAINER_SPELL_GREEN = 0,
155 TRAINER_SPELL_RED = 1,
156 TRAINER_SPELL_GRAY = 2,
157 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
160 enum ActionButtonUpdateState
162 ACTIONBUTTON_UNCHANGED = 0,
163 ACTIONBUTTON_CHANGED = 1,
164 ACTIONBUTTON_NEW = 2,
165 ACTIONBUTTON_DELETED = 3
168 enum ActionButtonType
170 ACTION_BUTTON_SPELL = 0x00,
171 ACTION_BUTTON_C = 0x01, // click?
172 ACTION_BUTTON_EQSET = 0x20,
173 ACTION_BUTTON_MACRO = 0x40,
174 ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
175 ACTION_BUTTON_ITEM = 0x80
178 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
179 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
180 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
182 struct ActionButton
184 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ) {}
186 uint32 packedData;
187 ActionButtonUpdateState uState;
189 // helpers
190 ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
191 uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
192 void SetActionAndType(uint32 action, ActionButtonType type)
194 uint32 newData = action | (uint32(type) << 24);
195 if (newData != packedData || uState == ACTIONBUTTON_DELETED)
197 packedData = newData;
198 if (uState != ACTIONBUTTON_NEW)
199 uState = ACTIONBUTTON_CHANGED;
204 // some action button indexes used in code or clarify structure
205 enum ActionButtonIndex
207 ACTION_BUTTON_SHAMAN_TOTEMS_BAR = 132,
210 #define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
212 typedef std::map<uint8,ActionButton> ActionButtonList;
214 enum GlyphUpdateState
216 GLYPH_UNCHANGED = 0,
217 GLYPH_CHANGED = 1,
218 GLYPH_NEW = 2,
219 GLYPH_DELETED = 3
222 struct Glyph
224 uint32 id;
225 GlyphUpdateState uState;
227 Glyph() : id(0), uState(GLYPH_UNCHANGED) { }
229 uint32 GetId() { return id; }
231 void SetId(uint32 newId)
233 if(newId == id)
234 return;
236 if(id == 0 && uState == GLYPH_UNCHANGED) // not exist yet in db and already saved
238 uState = GLYPH_NEW;
240 else if (newId == 0)
242 if(uState == GLYPH_NEW) // delete before add new -> no change
243 uState = GLYPH_UNCHANGED;
244 else // delete existing data
245 uState = GLYPH_DELETED;
247 else if (uState != GLYPH_NEW) // if not new data, change current data
249 uState = GLYPH_CHANGED;
252 id = newId;
256 struct PlayerCreateInfoItem
258 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
260 uint32 item_id;
261 uint32 item_amount;
264 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
266 struct PlayerClassLevelInfo
268 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
269 uint16 basehealth;
270 uint16 basemana;
273 struct PlayerClassInfo
275 PlayerClassInfo() : levelInfo(NULL) { }
277 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
280 struct PlayerLevelInfo
282 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
284 uint8 stats[MAX_STATS];
287 typedef std::list<uint32> PlayerCreateInfoSpells;
289 struct PlayerCreateInfoAction
291 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
292 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
294 uint8 button;
295 uint8 type;
296 uint32 action;
299 typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
301 struct PlayerInfo
303 // existence checked by displayId != 0 // existence checked by displayId != 0
304 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
308 uint32 mapId;
309 uint32 areaId;
310 float positionX;
311 float positionY;
312 float positionZ;
313 uint16 displayId_m;
314 uint16 displayId_f;
315 PlayerCreateInfoItems item;
316 PlayerCreateInfoSpells spell;
317 PlayerCreateInfoActions action;
319 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
322 struct PvPInfo
324 PvPInfo() : inHostileArea(false), endTimer(0) {}
326 bool inHostileArea;
327 time_t endTimer;
330 struct DuelInfo
332 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
334 Player *initiator;
335 Player *opponent;
336 time_t startTimer;
337 time_t startTime;
338 time_t outOfBound;
341 struct Areas
343 uint32 areaID;
344 uint32 areaFlag;
345 float x1;
346 float x2;
347 float y1;
348 float y2;
351 #define MAX_RUNES 6
352 #define RUNE_COOLDOWN (2*5*IN_MILLISECONDS) // msec
354 enum RuneType
356 RUNE_BLOOD = 0,
357 RUNE_UNHOLY = 1,
358 RUNE_FROST = 2,
359 RUNE_DEATH = 3,
360 NUM_RUNE_TYPES = 4
363 struct RuneInfo
365 uint8 BaseRune;
366 uint8 CurrentRune;
367 uint16 Cooldown; // msec
370 struct Runes
372 RuneInfo runes[MAX_RUNES];
373 uint8 runeState; // mask of available runes
375 void SetRuneState(uint8 index, bool set = true)
377 if(set)
378 runeState |= (1 << index); // usable
379 else
380 runeState &= ~(1 << index); // on cooldown
384 struct EnchantDuration
386 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
387 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { ASSERT(item); };
389 Item * item;
390 EnchantmentSlot slot;
391 uint32 leftduration;
394 typedef std::list<EnchantDuration> EnchantDurationList;
395 typedef std::list<Item*> ItemDurationList;
397 enum LfgType
399 LFG_TYPE_NONE = 0,
400 LFG_TYPE_DUNGEON = 1,
401 LFG_TYPE_RAID = 2,
402 LFG_TYPE_QUEST = 3,
403 LFG_TYPE_ZONE = 4,
404 LFG_TYPE_HEROIC_DUNGEON = 5,
405 LFG_TYPE_RANDOM_DUNGEON = 6
408 enum LfgRoles
410 LEADER = 0x01,
411 TANK = 0x02,
412 HEALER = 0x04,
413 DAMAGE = 0x08
416 struct LookingForGroupSlot
418 LookingForGroupSlot() : entry(0), type(0) {}
419 bool Empty() const { return !entry && !type; }
420 void Clear() { entry = 0; type = 0; }
421 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
422 bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
423 bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
425 uint32 entry;
426 uint32 type;
429 #define MAX_LOOKING_FOR_GROUP_SLOT 3
431 struct LookingForGroup
433 LookingForGroup() {}
434 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
435 bool HaveInSlot(uint32 _entry, uint32 _type) const
437 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
438 if(slots[i].Is(_entry, _type))
439 return true;
440 return false;
443 bool canAutoJoin() const
445 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
446 if(slots[i].canAutoJoin())
447 return true;
448 return false;
451 bool Empty() const
453 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
454 if(!slots[i].Empty())
455 return false;
456 return more.Empty();
459 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
460 LookingForGroupSlot more;
461 std::string comment;
462 uint8 roles;
465 enum RaidGroupError
467 ERR_RAID_GROUP_NONE = 0,
468 ERR_RAID_GROUP_LOWLEVEL = 1,
469 ERR_RAID_GROUP_ONLY = 2,
470 ERR_RAID_GROUP_FULL = 3,
471 ERR_RAID_GROUP_REQUIREMENTS_UNMATCH = 4
474 enum PlayerMovementType
476 MOVE_ROOT = 1,
477 MOVE_UNROOT = 2,
478 MOVE_WATER_WALK = 3,
479 MOVE_LAND_WALK = 4
482 enum DrunkenState
484 DRUNKEN_SOBER = 0,
485 DRUNKEN_TIPSY = 1,
486 DRUNKEN_DRUNK = 2,
487 DRUNKEN_SMASHED = 3
490 #define MAX_DRUNKEN 4
492 enum PlayerFlags
494 PLAYER_FLAGS_NONE = 0x00000000,
495 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
496 PLAYER_FLAGS_AFK = 0x00000002,
497 PLAYER_FLAGS_DND = 0x00000004,
498 PLAYER_FLAGS_GM = 0x00000008,
499 PLAYER_FLAGS_GHOST = 0x00000010,
500 PLAYER_FLAGS_RESTING = 0x00000020,
501 PLAYER_FLAGS_UNK7 = 0x00000040,
502 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
503 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
504 PLAYER_FLAGS_IN_PVP = 0x00000200,
505 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
506 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
507 PLAYER_FLAGS_PARTIAL_PLAY_TIME = 0x00001000, // played long time
508 PLAYER_FLAGS_NO_PLAY_TIME = 0x00002000, // played too long time
509 PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000, // Lua_IsOutOfBounds
510 PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
511 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
512 PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
513 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
514 PLAYER_FLAGS_COMMENTATOR = 0x00080000,
515 PLAYER_FLAGS_UNK21 = 0x00100000,
516 PLAYER_FLAGS_UNK22 = 0x00200000,
517 PLAYER_FLAGS_COMMENTATOR2 = 0x00400000, // something like COMMENTATOR_CAN_USE_INSTANCE_COMMAND
518 PLAYER_FLAGS_UNK24 = 0x00800000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all abilitys on tab except autoattack
519 PLAYER_FLAGS_UNK25 = 0x01000000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all melee ability on tab include autoattack
520 PLAYER_FLAGS_XP_USER_DISABLED = 0x02000000,
523 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
524 // can't use enum for uint64 values
525 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
526 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
527 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
528 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
529 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
530 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
531 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
532 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
533 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
534 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
535 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
536 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
537 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
538 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
539 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
540 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
541 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
542 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
543 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
544 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
545 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
546 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
547 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
548 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
549 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
550 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
551 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
552 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
553 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
554 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
555 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
556 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
557 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
558 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
559 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
560 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
561 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
562 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
563 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
564 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
565 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
566 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
568 #define KNOWN_TITLES_SIZE 3
569 #define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
571 // used in PLAYER_FIELD_BYTES values
572 enum PlayerFieldByteFlags
574 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
575 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
576 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
579 // used in PLAYER_FIELD_BYTES2 values
580 enum PlayerFieldByte2Flags
582 PLAYER_FIELD_BYTE2_NONE = 0x0000,
583 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
586 enum ActivateTaxiReplies
588 ERR_TAXIOK = 0,
589 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
590 ERR_TAXINOSUCHPATH = 2,
591 ERR_TAXINOTENOUGHMONEY = 3,
592 ERR_TAXITOOFARAWAY = 4,
593 ERR_TAXINOVENDORNEARBY = 5,
594 ERR_TAXINOTVISITED = 6,
595 ERR_TAXIPLAYERBUSY = 7,
596 ERR_TAXIPLAYERALREADYMOUNTED = 8,
597 ERR_TAXIPLAYERSHAPESHIFTED = 9,
598 ERR_TAXIPLAYERMOVING = 10,
599 ERR_TAXISAMENODE = 11,
600 ERR_TAXINOTSTANDING = 12
603 enum MirrorTimerType
605 FATIGUE_TIMER = 0,
606 BREATH_TIMER = 1,
607 FIRE_TIMER = 2
609 #define MAX_TIMERS 3
610 #define DISABLED_MIRROR_TIMER -1
612 // 2^n values
613 enum PlayerExtraFlags
615 // gm abilities
616 PLAYER_EXTRA_GM_ON = 0x0001,
617 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
618 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
619 PLAYER_EXTRA_TAXICHEAT = 0x0008,
620 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
621 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
623 // other states
624 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
627 // 2^n values
628 enum AtLoginFlags
630 AT_LOGIN_NONE = 0x00,
631 AT_LOGIN_RENAME = 0x01,
632 AT_LOGIN_RESET_SPELLS = 0x02,
633 AT_LOGIN_RESET_TALENTS = 0x04,
634 AT_LOGIN_CUSTOMIZE = 0x08,
635 AT_LOGIN_RESET_PET_TALENTS = 0x10,
636 AT_LOGIN_FIRST = 0x20,
639 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
641 enum QuestSlotOffsets
643 QUEST_ID_OFFSET = 0,
644 QUEST_STATE_OFFSET = 1,
645 QUEST_COUNTS_OFFSET = 2, // 2 and 3
646 QUEST_TIME_OFFSET = 4
649 #define MAX_QUEST_OFFSET 5
651 enum QuestSlotStateMask
653 QUEST_STATE_NONE = 0x0000,
654 QUEST_STATE_COMPLETE = 0x0001,
655 QUEST_STATE_FAIL = 0x0002
658 enum SkillUpdateState
660 SKILL_UNCHANGED = 0,
661 SKILL_CHANGED = 1,
662 SKILL_NEW = 2,
663 SKILL_DELETED = 3
666 struct SkillStatusData
668 SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
671 uint8 pos;
672 SkillUpdateState uState;
675 typedef UNORDERED_MAP<uint32, SkillStatusData> SkillStatusMap;
677 enum PlayerSlots
679 // first slot for item stored (in any way in player m_items data)
680 PLAYER_SLOT_START = 0,
681 // last+1 slot for item stored (in any way in player m_items data)
682 PLAYER_SLOT_END = 150,
683 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
686 #define INVENTORY_SLOT_BAG_0 255
688 enum EquipmentSlots // 19 slots
690 EQUIPMENT_SLOT_START = 0,
691 EQUIPMENT_SLOT_HEAD = 0,
692 EQUIPMENT_SLOT_NECK = 1,
693 EQUIPMENT_SLOT_SHOULDERS = 2,
694 EQUIPMENT_SLOT_BODY = 3,
695 EQUIPMENT_SLOT_CHEST = 4,
696 EQUIPMENT_SLOT_WAIST = 5,
697 EQUIPMENT_SLOT_LEGS = 6,
698 EQUIPMENT_SLOT_FEET = 7,
699 EQUIPMENT_SLOT_WRISTS = 8,
700 EQUIPMENT_SLOT_HANDS = 9,
701 EQUIPMENT_SLOT_FINGER1 = 10,
702 EQUIPMENT_SLOT_FINGER2 = 11,
703 EQUIPMENT_SLOT_TRINKET1 = 12,
704 EQUIPMENT_SLOT_TRINKET2 = 13,
705 EQUIPMENT_SLOT_BACK = 14,
706 EQUIPMENT_SLOT_MAINHAND = 15,
707 EQUIPMENT_SLOT_OFFHAND = 16,
708 EQUIPMENT_SLOT_RANGED = 17,
709 EQUIPMENT_SLOT_TABARD = 18,
710 EQUIPMENT_SLOT_END = 19
713 enum InventorySlots // 4 slots
715 INVENTORY_SLOT_BAG_START = 19,
716 INVENTORY_SLOT_BAG_END = 23
719 enum InventoryPackSlots // 16 slots
721 INVENTORY_SLOT_ITEM_START = 23,
722 INVENTORY_SLOT_ITEM_END = 39
725 enum BankItemSlots // 28 slots
727 BANK_SLOT_ITEM_START = 39,
728 BANK_SLOT_ITEM_END = 67
731 enum BankBagSlots // 7 slots
733 BANK_SLOT_BAG_START = 67,
734 BANK_SLOT_BAG_END = 74
737 enum BuyBackSlots // 12 slots
739 // stored in m_buybackitems
740 BUYBACK_SLOT_START = 74,
741 BUYBACK_SLOT_END = 86
744 enum KeyRingSlots // 32 slots
746 KEYRING_SLOT_START = 86,
747 KEYRING_SLOT_END = 118
750 enum CurrencyTokenSlots // 32 slots
752 CURRENCYTOKEN_SLOT_START = 118,
753 CURRENCYTOKEN_SLOT_END = 150
756 enum EquipmentSetUpdateState
758 EQUIPMENT_SET_UNCHANGED = 0,
759 EQUIPMENT_SET_CHANGED = 1,
760 EQUIPMENT_SET_NEW = 2,
761 EQUIPMENT_SET_DELETED = 3
764 struct EquipmentSet
766 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
768 for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
769 Items[i] = 0;
772 uint64 Guid;
773 std::string Name;
774 std::string IconName;
775 uint32 Items[EQUIPMENT_SLOT_END];
776 EquipmentSetUpdateState state;
779 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
781 typedef std::map<uint32, EquipmentSet> EquipmentSets;
783 struct ItemPosCount
785 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
786 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
787 uint16 pos;
788 uint32 count;
790 typedef std::vector<ItemPosCount> ItemPosCountVec;
792 enum TradeSlots
794 TRADE_SLOT_COUNT = 7,
795 TRADE_SLOT_TRADED_COUNT = 6,
796 TRADE_SLOT_NONTRADED = 6
799 enum TransferAbortReason
801 TRANSFER_ABORT_NONE = 0x00,
802 TRANSFER_ABORT_ERROR = 0x01,
803 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
804 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
805 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
806 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
807 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
808 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
809 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
810 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
811 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
812 TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
813 TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
814 TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2
815 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
816 TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
819 enum InstanceResetWarningType
821 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
822 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
823 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
824 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
825 RAID_INSTANCE_EXPIRED = 5
828 // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
829 enum ArenaTeamInfoType
831 ARENA_TEAM_ID = 0,
832 ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
833 ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
834 ARENA_TEAM_GAMES_WEEK = 3,
835 ARENA_TEAM_GAMES_SEASON = 4,
836 ARENA_TEAM_WINS_SEASON = 5,
837 ARENA_TEAM_PERSONAL_RATING = 6,
838 ARENA_TEAM_END = 7
841 enum RestType
843 REST_TYPE_NO = 0,
844 REST_TYPE_IN_TAVERN = 1,
845 REST_TYPE_IN_CITY = 2
848 enum DuelCompleteType
850 DUEL_INTERUPTED = 0,
851 DUEL_WON = 1,
852 DUEL_FLED = 2
855 enum TeleportToOptions
857 TELE_TO_GM_MODE = 0x01,
858 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
859 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
860 TELE_TO_NOT_UNSUMMON_PET = 0x08,
861 TELE_TO_SPELL = 0x10,
864 /// Type of environmental damages
865 enum EnviromentalDamage
867 DAMAGE_EXHAUSTED = 0,
868 DAMAGE_DROWNING = 1,
869 DAMAGE_FALL = 2,
870 DAMAGE_LAVA = 3,
871 DAMAGE_SLIME = 4,
872 DAMAGE_FIRE = 5,
873 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
876 enum PlayedTimeIndex
878 PLAYED_TIME_TOTAL = 0,
879 PLAYED_TIME_LEVEL = 1
882 #define MAX_PLAYED_TIME_INDEX 2
884 // used at player loading query list preparing, and later result selection
885 enum PlayerLoginQueryIndex
887 PLAYER_LOGIN_QUERY_LOADFROM,
888 PLAYER_LOGIN_QUERY_LOADGROUP,
889 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES,
890 PLAYER_LOGIN_QUERY_LOADAURAS,
891 PLAYER_LOGIN_QUERY_LOADSPELLS,
892 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS,
893 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,
894 PLAYER_LOGIN_QUERY_LOADREPUTATION,
895 PLAYER_LOGIN_QUERY_LOADINVENTORY,
896 PLAYER_LOGIN_QUERY_LOADACTIONS,
897 PLAYER_LOGIN_QUERY_LOADSOCIALLIST,
898 PLAYER_LOGIN_QUERY_LOADHOMEBIND,
899 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS,
900 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES,
901 PLAYER_LOGIN_QUERY_LOADGUILD,
902 PLAYER_LOGIN_QUERY_LOADARENAINFO,
903 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS,
904 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,
905 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS,
906 PLAYER_LOGIN_QUERY_LOADBGDATA,
907 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA,
908 PLAYER_LOGIN_QUERY_LOADSKILLS,
909 PLAYER_LOGIN_QUERY_LOADGLYPHS,
910 PLAYER_LOGIN_QUERY_LOADMAILS,
911 PLAYER_LOGIN_QUERY_LOADMAILEDITEMS,
912 PLAYER_LOGIN_QUERY_LOADTALENTS,
913 PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS,
915 MAX_PLAYER_LOGIN_QUERY
918 enum PlayerDelayedOperations
920 DELAYED_SAVE_PLAYER = 0x01,
921 DELAYED_RESURRECT_PLAYER = 0x02,
922 DELAYED_SPELL_CAST_DESERTER = 0x04,
923 DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
924 DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
925 DELAYED_END
928 // Player summoning auto-decline time (in secs)
929 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
930 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
932 struct InstancePlayerBind
934 InstanceSave *save;
935 bool perm;
936 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
937 that aren't already permanently bound when they are inside when a boss is killed
938 or when they enter an instance that the group leader is permanently bound to. */
939 InstancePlayerBind() : save(NULL), perm(false) {}
942 class MANGOS_DLL_SPEC PlayerTaxi
944 public:
945 PlayerTaxi();
946 ~PlayerTaxi() {}
947 // Nodes
948 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
949 void LoadTaxiMask(const char* data);
951 bool IsTaximaskNodeKnown(uint32 nodeidx) const
953 uint8 field = uint8((nodeidx - 1) / 32);
954 uint32 submask = 1<<((nodeidx-1)%32);
955 return (m_taximask[field] & submask) == submask;
957 bool SetTaximaskNode(uint32 nodeidx)
959 uint8 field = uint8((nodeidx - 1) / 32);
960 uint32 submask = 1<<((nodeidx-1)%32);
961 if ((m_taximask[field] & submask) != submask )
963 m_taximask[field] |= submask;
964 return true;
966 else
967 return false;
969 void AppendTaximaskTo(ByteBuffer& data, bool all);
971 // Destinations
972 bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
973 std::string SaveTaxiDestinationsToString();
975 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
976 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
977 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
978 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
979 uint32 GetCurrentTaxiPath() const;
980 uint32 NextTaxiDestination()
982 m_TaxiDestinations.pop_front();
983 return GetTaxiDestination();
985 bool empty() const { return m_TaxiDestinations.empty(); }
987 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
988 private:
989 TaxiMask m_taximask;
990 std::deque<uint32> m_TaxiDestinations;
993 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
995 /// Holder for BattleGround data
996 struct BGData
998 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
999 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
1002 uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
1003 /// when player is teleported to BG - (it is battleground's GUID)
1004 BattleGroundTypeId bgTypeID;
1006 std::set<uint32> bgAfkReporter;
1007 uint8 bgAfkReportedCount;
1008 time_t bgAfkReportedTimer;
1010 uint32 bgTeam; ///< What side the player will be added to
1013 uint32 mountSpell;
1014 uint32 taxiPath[2];
1016 WorldLocation joinPos; ///< From where player entered BG
1018 void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
1019 bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
1022 class MANGOS_DLL_SPEC Player : public Unit
1024 friend class WorldSession;
1025 friend void Item::AddToUpdateQueueOf(Player *player);
1026 friend void Item::RemoveFromUpdateQueueOf(Player *player);
1027 public:
1028 explicit Player (WorldSession *session);
1029 ~Player ( );
1031 void CleanupsBeforeDelete();
1033 static UpdateMask updateVisualBits;
1034 static void InitVisibleBits();
1036 void AddToWorld();
1037 void RemoveFromWorld();
1039 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
1041 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
1043 return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
1046 bool TeleportToBGEntryPoint();
1048 void SetSummonPoint(uint32 mapid, float x, float y, float z)
1050 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
1051 m_summon_mapid = mapid;
1052 m_summon_x = x;
1053 m_summon_y = y;
1054 m_summon_z = z;
1056 void SummonIfPossible(bool agree);
1058 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
1060 void Update( uint32 time );
1062 static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
1064 void SetInWater(bool apply);
1066 bool IsInWater() const { return m_isInWater; }
1067 bool IsUnderWater() const;
1069 void SendInitialPacketsBeforeAddToMap();
1070 void SendInitialPacketsAfterAddToMap();
1071 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
1072 void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
1074 Creature* GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask);
1075 GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
1077 void UpdateVisibilityForPlayer();
1079 bool ToggleAFK();
1080 bool ToggleDND();
1081 bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
1082 bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
1083 uint8 chatTag() const;
1084 std::string afkMsg;
1085 std::string dndMsg;
1087 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1089 PlayerSocial *GetSocial() { return m_social; }
1091 PlayerTaxi m_taxi;
1092 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1093 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
1094 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
1095 // mount_id can be used in scripting calls
1096 void ContinueTaxiFlight();
1097 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1098 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1099 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1100 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1101 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1102 void SetGameMaster(bool on);
1103 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1104 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1105 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1106 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1107 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1108 void SetGMVisible(bool on);
1109 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1111 void GiveXP(uint32 xp, Unit* victim);
1112 void GiveLevel(uint32 level);
1114 void InitStatsForLevel(bool reapplyMods = false);
1116 // Played Time Stuff
1117 time_t m_logintime;
1118 time_t m_Last_tick;
1120 uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
1121 uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
1122 uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
1124 void ResetTimeSync();
1125 void SendTimeSync();
1127 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1129 float GetRestBonus() const { return m_rest_bonus; }
1130 void SetRestBonus(float rest_bonus_new);
1132 RestType GetRestType() const { return rest_type; }
1133 void SetRestType(RestType n_r_type, uint32 areaTriggerId = 0);
1135 time_t GetTimeInnEnter() const { return time_inn_enter; }
1136 void UpdateInnerTime (time_t time) { time_inn_enter = time; }
1138 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1139 void RemoveMiniPet();
1140 Pet* GetMiniPet();
1141 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1143 template<typename Func>
1144 void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
1145 template<typename Func>
1146 bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
1148 uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1150 void Say(const std::string& text, const uint32 language);
1151 void Yell(const std::string& text, const uint32 language);
1152 void TextEmote(const std::string& text);
1153 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1154 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1156 /*********************************************************/
1157 /*** STORAGE SYSTEM ***/
1158 /*********************************************************/
1160 void SetVirtualItemSlot( uint8 i, Item* item);
1161 void SetSheath( SheathState sheathed ); // overwrite Unit version
1162 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1163 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1164 uint32 GetItemCountWithLimitCategory(uint32 limitCategory) const;
1165 Item* GetItemByGuid(ObjectGuid uint64) const;
1166 Item* GetItemByEntry(uint32 item) const; // only for special cases
1167 Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
1168 Item* GetItemByPos( uint16 pos ) const;
1169 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1170 Item* GetWeaponForAttack(WeaponAttackType attackType) const { return GetWeaponForAttack(attackType,false,false); }
1171 Item* GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bool useable) const;
1172 Item* GetShield(bool useable = false) const;
1173 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1174 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1175 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8, pos & 255); }
1176 static bool IsInventoryPos( uint8 bag, uint8 slot );
1177 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8, pos & 255); }
1178 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1179 static bool IsBagPos( uint16 pos );
1180 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
1181 static bool IsBankPos( uint8 bag, uint8 slot );
1182 bool IsValidPos( uint16 pos, bool explicit_pos ) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
1183 bool IsValidPos( uint8 bag, uint8 slot, bool explicit_pos ) const;
1184 uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
1185 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
1186 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1187 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1188 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1189 bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
1190 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
1191 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
1192 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry, count, NULL); }
1193 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1195 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1197 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1199 if(!pItem)
1200 return EQUIP_ERR_ITEM_NOT_FOUND;
1201 uint32 count = pItem->GetCount();
1202 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1205 uint8 CanStoreItems( Item **pItem,int count) const;
1206 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1207 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1209 uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1210 uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1211 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1212 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1213 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1214 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1215 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1216 bool CanUseItem( ItemPrototype const *pItem );
1217 uint8 CanUseAmmo( uint32 item ) const;
1218 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1219 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1220 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1221 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1222 void AutoUnequipOffhandIfNeed();
1223 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1224 Item* StoreNewItemInInventorySlot(uint32 itemEntry, uint32 amount);
1226 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
1227 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
1229 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1230 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1232 void ApplyEquipCooldown( Item * pItem );
1233 void SetAmmo( uint32 item );
1234 void RemoveAmmo();
1235 float GetAmmoDPS() const { return m_ammoDPS; }
1236 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1237 void QuickEquipItem( uint16 pos, Item *pItem);
1238 void VisualizeItem( uint8 slot, Item *pItem);
1239 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1240 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1242 return StoreItem( dest, pItem, update);
1244 Item* BankItem( uint16 pos, Item *pItem, bool update );
1245 void RemoveItem( uint8 bag, uint8 slot, bool update );
1246 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1247 // in trade, auction, guild bank, mail....
1248 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1249 // in trade, guild bank, mail....
1250 void RemoveItemDependentAurasAndCasts( Item * pItem );
1251 void DestroyItem( uint8 bag, uint8 slot, bool update );
1252 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1253 void DestroyItemCount( Item* item, uint32& count, bool update );
1254 void DestroyConjuredItems( bool update );
1255 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1256 void SplitItem( uint16 src, uint16 dst, uint32 count );
1257 void SwapItem( uint16 src, uint16 dst );
1258 void AddItemToBuyBackSlot( Item *pItem );
1259 Item* GetItemFromBuyBackSlot( uint32 slot );
1260 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1261 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1262 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 = NULL, uint32 itemid = 0 );
1263 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1264 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1265 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1266 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1267 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1268 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1269 bool IsUseEquipedWeapon( bool mainhand ) const
1271 // disarm applied only to mainhand weapon
1272 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1274 bool IsTwoHandUsed() const
1276 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1277 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1279 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1280 bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
1282 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1283 Player* GetTrader() const { return pTrader; }
1284 void ClearTrade();
1285 void TradeCancel(bool sendback);
1286 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1288 void UpdateEnchantTime(uint32 time);
1289 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1290 void AddEnchantmentDurations(Item *item);
1291 void RemoveEnchantmentDurations(Item *item);
1292 void RemoveAllEnchantments(EnchantmentSlot slot);
1293 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1294 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1295 void ApplyEnchantment(Item *item,bool apply);
1296 void SendEnchantmentDurations();
1297 void BuildEnchantmentsInfoData(WorldPacket *data);
1298 void AddItemDurations(Item *item);
1299 void RemoveItemDurations(Item *item);
1300 void SendItemDurations();
1301 void LoadCorpse();
1302 void LoadPet();
1304 uint32 m_stableSlots;
1306 /*********************************************************/
1307 /*** GOSSIP SYSTEM ***/
1308 /*********************************************************/
1310 void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0);
1311 void SendPreparedGossip(WorldObject *pSource);
1312 void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId);
1314 uint32 GetGossipTextId(uint32 menuId);
1315 uint32 GetGossipTextId(WorldObject *pSource);
1316 uint32 GetDefaultGossipMenuForSource(WorldObject *pSource);
1318 /*********************************************************/
1319 /*** QUEST SYSTEM ***/
1320 /*********************************************************/
1322 // Return player level when QuestLevel is dynamic (-1)
1323 uint32 GetQuestLevelForPlayer(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? (uint32)pQuest->GetQuestLevel() : getLevel(); }
1325 void PrepareQuestMenu( uint64 guid );
1326 void SendPreparedQuest( uint64 guid );
1327 bool IsActiveQuest( uint32 quest_id ) const;
1328 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1329 bool CanSeeStartQuest( Quest const *pQuest );
1330 bool CanTakeQuest( Quest const *pQuest, bool msg );
1331 bool CanAddQuest( Quest const *pQuest, bool msg );
1332 bool CanCompleteQuest( uint32 quest_id );
1333 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1334 bool CanRewardQuest( Quest const *pQuest, bool msg );
1335 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1336 void AddQuest( Quest const *pQuest, Object *questGiver );
1337 void CompleteQuest( uint32 quest_id );
1338 void IncompleteQuest( uint32 quest_id );
1339 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1341 void FailQuest( uint32 quest_id );
1342 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1343 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1344 bool SatisfyQuestLog( bool msg );
1345 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1346 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1347 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1348 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1349 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1350 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1351 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1352 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1353 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1354 bool SatisfyQuestWeek( Quest const* qInfo, bool msg );
1355 bool GiveQuestSourceItem( Quest const *pQuest );
1356 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1357 bool GetQuestRewardStatus( uint32 quest_id ) const;
1358 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1359 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1361 void SetDailyQuestStatus( uint32 quest_id );
1362 void SetWeeklyQuestStatus( uint32 quest_id );
1363 void ResetDailyQuestStatus();
1364 void ResetWeeklyQuestStatus();
1366 uint16 FindQuestSlot( uint32 quest_id ) const;
1367 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1368 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1369 uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
1370 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1371 void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
1373 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
1374 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
1375 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
1376 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
1377 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
1379 void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
1381 uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
1382 val &= ~((uint64)0xFFFF << (counter * 16));
1383 val |= ((uint64)count << (counter * 16));
1384 SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
1386 void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1387 void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1388 void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
1389 void SwapQuestSlot(uint16 slot1, uint16 slot2)
1391 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1393 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
1394 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
1396 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
1397 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
1400 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1401 void AreaExploredOrEventHappens( uint32 questId );
1402 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1403 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1404 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1405 void KilledMonster( CreatureInfo const* cInfo, ObjectGuid guid );
1406 void KilledMonsterCredit( uint32 entry, ObjectGuid guid );
1407 void CastedCreatureOrGO( uint32 entry, ObjectGuid guid, uint32 spell_id );
1408 void TalkedToCreature( uint32 entry, ObjectGuid guid );
1409 void MoneyChanged( uint32 value );
1410 void ReputationChanged(FactionEntry const* factionEntry );
1411 bool HasQuestForItem( uint32 itemid ) const;
1412 bool HasQuestForGO(int32 GOId) const;
1413 void UpdateForQuestWorldObjects();
1414 bool CanShareQuest(uint32 quest_id) const;
1416 void SendQuestComplete( uint32 quest_id );
1417 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1418 void SendQuestFailed( uint32 quest_id );
1419 void SendQuestTimerFailed( uint32 quest_id );
1420 void SendCanTakeQuestResponse( uint32 msg );
1421 void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
1422 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1423 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1424 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, ObjectGuid guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1426 uint64 GetDivider() { return m_divider; }
1427 void SetDivider( uint64 guid ) { m_divider = guid; }
1429 uint32 GetInGameTime() { return m_ingametime; }
1431 void SetInGameTime( uint32 time ) { m_ingametime = time; }
1433 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1434 void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
1436 /*********************************************************/
1437 /*** LOAD SYSTEM ***/
1438 /*********************************************************/
1440 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1442 static uint32 GetZoneIdFromDB(uint64 guid);
1443 static uint32 GetLevelFromDB(uint64 guid);
1444 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1446 /*********************************************************/
1447 /*** SAVE SYSTEM ***/
1448 /*********************************************************/
1450 void SaveToDB();
1451 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1452 void SaveGoldToDB();
1453 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1454 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1455 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1456 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1458 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
1459 static void DeleteOldCharacters();
1460 static void DeleteOldCharacters(uint32 keepDays);
1462 bool m_mailsUpdated;
1464 void SendPetTameFailure(PetTameFailureReason reason);
1466 void SetBindPoint(uint64 guid);
1467 void SendTalentWipeConfirm(uint64 guid);
1468 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1469 void SendPetSkillWipeConfirm();
1470 void CalcRage( uint32 damage,bool attacker );
1471 void RegenerateAll(uint32 diff = REGEN_TIME_FULL);
1472 void Regenerate(Powers power, uint32 diff);
1473 void RegenerateHealth(uint32 diff);
1474 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1475 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1477 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1478 void ModifyMoney( int32 d )
1480 if(d < 0)
1481 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1482 else
1483 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1485 // "At Gold Limit"
1486 if(GetMoney() >= MAX_MONEY_AMOUNT)
1487 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1489 void SetMoney( uint32 value )
1491 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1492 MoneyChanged( value );
1493 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
1496 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1498 const uint64& GetSelection( ) const { return m_curSelection; }
1499 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetTargetGUID(guid); }
1501 uint8 GetComboPoints() { return m_comboPoints; }
1502 const uint64& GetComboTarget() const { return m_comboTarget; }
1504 void AddComboPoints(Unit* target, int8 count);
1505 void ClearComboPoints();
1506 void SendComboPoints();
1508 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1509 void SendNewMail();
1510 void UpdateNextMailTimeAndUnreads();
1511 void AddNewMailDeliverTime(time_t deliver_time);
1513 void RemoveMail(uint32 id);
1515 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1516 uint32 GetMailSize() { return m_mail.size(); }
1517 Mail* GetMail(uint32 id);
1519 PlayerMails::iterator GetMailBegin() { return m_mail.begin();}
1520 PlayerMails::iterator GetMailEnd() { return m_mail.end();}
1522 /*********************************************************/
1523 /*** MAILED ITEMS SYSTEM ***/
1524 /*********************************************************/
1526 uint8 unReadMails;
1527 time_t m_nextMailDelivereTime;
1529 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1531 ItemMap mMitems; // template defined in objectmgr.cpp
1533 Item* GetMItem(uint32 id)
1535 ItemMap::const_iterator itr = mMitems.find(id);
1536 return itr != mMitems.end() ? itr->second : NULL;
1539 void AddMItem(Item* it)
1541 ASSERT( it );
1542 //ASSERT deleted, because items can be added before loading
1543 mMitems[it->GetGUIDLow()] = it;
1546 bool RemoveMItem(uint32 id)
1548 return mMitems.erase(id) ? true : false;
1551 void PetSpellInitialize();
1552 void SendPetGUIDs();
1553 void CharmSpellInitialize();
1554 void PossessSpellInitialize();
1555 void RemovePetActionBar();
1557 bool HasSpell(uint32 spell) const;
1558 bool HasActiveSpell(uint32 spell) const; // show in spellbook
1559 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1560 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1561 bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
1562 bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
1564 void SendProficiency(uint8 pr1, uint32 pr2);
1565 void SendInitialSpells();
1566 bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
1567 void learnSpell(uint32 spell_id, bool dependent);
1568 void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true, bool sendUpdate = true);
1569 void resetSpells();
1570 void learnDefaultSpells();
1571 void learnQuestRewardedSpells();
1572 void learnQuestRewardedSpells(Quest const* quest);
1573 void learnSpellHighRank(uint32 spellid);
1575 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1576 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1577 void UpdateFreeTalentPoints(bool resetIfNeed = true);
1578 bool resetTalents(bool no_cost = false, bool all_specs = false);
1579 uint32 resetTalentsCost() const;
1580 void InitTalentForLevel();
1581 void BuildPlayerTalentsInfoData(WorldPacket *data);
1582 void BuildPetTalentsInfoData(WorldPacket *data);
1583 void SendTalentsInfoData(bool pet);
1584 void LearnTalent(uint32 talentId, uint32 talentRank);
1585 void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
1587 uint32 CalculateTalentsPoints() const;
1589 // Dual Spec
1590 uint8 GetActiveSpec() { return m_activeSpec; }
1591 void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
1592 uint8 GetSpecsCount() { return m_specsCount; }
1593 void SetSpecsCount(uint8 count) { m_specsCount = count; }
1594 void ActivateSpec(uint8 specNum);
1595 void UpdateSpecCount(uint8 count);
1597 void InitGlyphsForLevel();
1598 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1599 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1600 void SetGlyph(uint8 slot, uint32 glyph) { m_glyphs[m_activeSpec][slot].SetId(glyph); }
1601 uint32 GetGlyph(uint8 slot) { return m_glyphs[m_activeSpec][slot].GetId(); }
1602 void ApplyGlyph(uint8 slot, bool apply);
1603 void ApplyGlyphs(bool apply);
1605 uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1606 void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
1607 void InitPrimaryProfessions();
1609 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1610 PlayerSpellMap & GetSpellMap() { return m_spells; }
1612 SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
1614 void AddSpellMod(SpellModifier* mod, bool apply);
1615 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1616 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1617 void RemoveSpellMods(Spell const* spell);
1619 static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
1620 static uint32 const infinityCooldownDelayCheck = MONTH/2;
1621 bool HasSpellCooldown(uint32 spell_id) const
1623 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1624 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1626 time_t GetSpellCooldownDelay(uint32 spell_id) const
1628 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1629 time_t t = time(NULL);
1630 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1632 void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
1633 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1634 void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
1635 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1636 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
1637 void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
1638 void SendClearCooldown( uint32 spell_id, Unit* target );
1640 void RemoveArenaSpellCooldowns();
1641 void RemoveAllSpellCooldown();
1642 void _LoadSpellCooldowns(QueryResult *result);
1643 void _SaveSpellCooldowns();
1644 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
1645 uint32 GetLastPotionId() { return m_lastPotionId; }
1646 void UpdatePotionCooldown(Spell* spell = NULL);
1648 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1650 m_resurrectGUID = guid;
1651 m_resurrectMap = mapId;
1652 m_resurrectX = X;
1653 m_resurrectY = Y;
1654 m_resurrectZ = Z;
1655 m_resurrectHealth = health;
1656 m_resurrectMana = mana;
1658 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1659 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1660 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1661 void ResurectUsingRequestData();
1663 int getCinematic()
1665 return m_cinematic;
1667 void setCinematic(int cine)
1669 m_cinematic = cine;
1672 static bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player, bool msg = true);
1673 ActionButton* addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type);
1674 void removeActionButton(uint8 spec, uint8 button);
1675 void SendInitialActionButtons() const;
1676 ActionButton const* GetActionButton(uint8 button);
1678 PvPInfo pvpInfo;
1679 void UpdatePvP(bool state, bool ovrride=false);
1680 void UpdateZone(uint32 newZone,uint32 newArea);
1681 void UpdateArea(uint32 newArea);
1683 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1684 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1686 void UpdateAfkReport(time_t currTime);
1687 void UpdatePvPFlag(time_t currTime);
1688 void UpdateContestedPvP(uint32 currTime);
1689 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1690 void ResetContestedPvP()
1692 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1693 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1694 m_contestedPvPTimer = 0;
1697 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1698 DuelInfo *duel;
1699 void UpdateDuelFlag(time_t currTime);
1700 void CheckDuelDistance(time_t currTime);
1701 void DuelComplete(DuelCompleteType type);
1702 void SendDuelCountdown(uint32 counter);
1704 bool IsGroupVisibleFor(Player* p) const;
1705 bool IsInSameGroupWith(Player const* p) const;
1706 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1707 void UninviteFromGroup();
1708 static void RemoveFromGroup(Group* group, uint64 guid);
1709 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1710 void SendUpdateToOutOfRangeGroupMembers();
1712 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1713 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1714 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1715 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1716 static uint32 GetGuildIdFromDB(uint64 guid);
1717 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1718 static uint32 GetRankFromDB(uint64 guid);
1719 int GetGuildIdInvited() { return m_GuildIdInvited; }
1720 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1722 // Arena Team
1723 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
1725 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1726 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
1728 void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
1730 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
1732 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
1733 uint32 GetArenaPersonalRating(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
1734 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1735 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1736 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1737 static void LeaveAllArenaTeams(uint64 guid);
1739 Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
1740 Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
1741 Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
1742 void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1743 void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
1745 bool UpdateSkill(uint32 skill_id, uint32 step);
1746 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1748 bool UpdateCraftSkill(uint32 spellid);
1749 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1750 bool UpdateFishingSkill();
1752 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1753 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1755 uint32 GetSpellByProto(ItemPrototype *proto);
1757 float GetHealthBonusFromStamina();
1758 float GetManaBonusFromIntellect();
1760 bool UpdateStats(Stats stat);
1761 bool UpdateAllStats();
1762 void UpdateResistances(uint32 school);
1763 void UpdateArmor();
1764 void UpdateMaxHealth();
1765 void UpdateMaxPower(Powers power);
1766 void ApplyFeralAPBonus(int32 amount, bool apply);
1767 void UpdateAttackPowerAndDamage(bool ranged = false);
1768 void UpdateShieldBlockValue();
1769 void UpdateDamagePhysical(WeaponAttackType attType);
1770 void ApplySpellPowerBonus(int32 amount, bool apply);
1771 void UpdateSpellDamageAndHealingBonus();
1772 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1773 void UpdateRating(CombatRating cr);
1774 void UpdateAllRatings();
1776 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1778 void UpdateDefenseBonusesMod();
1779 float GetMeleeCritFromAgility();
1780 float GetDodgeFromAgility();
1781 float GetSpellCritFromIntellect();
1782 float OCTRegenHPPerSpirit();
1783 float OCTRegenMPPerSpirit();
1784 float GetRatingCoefficient(CombatRating cr) const;
1785 float GetRatingBonusValue(CombatRating cr) const;
1786 uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
1788 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1789 void UpdateBlockPercentage();
1790 void UpdateCritPercentage(WeaponAttackType attType);
1791 void UpdateAllCritPercentages();
1792 void UpdateParryPercentage();
1793 void UpdateDodgePercentage();
1794 void UpdateMeleeHitChances();
1795 void UpdateRangedHitChances();
1796 void UpdateSpellHitChances();
1798 void UpdateAllSpellCritChances();
1799 void UpdateSpellCritChance(uint32 school);
1800 void UpdateExpertise(WeaponAttackType attType);
1801 void UpdateArmorPenetration();
1802 void ApplyManaRegenBonus(int32 amount, bool apply);
1803 void UpdateManaRegen();
1805 const uint64& GetLootGUID() const { return m_lootGuid.GetRawValue(); }
1806 void SetLootGUID(ObjectGuid const& guid) { m_lootGuid = guid; }
1808 void RemovedInsignia(Player* looterPlr);
1810 WorldSession* GetSession() const { return m_session; }
1811 void SetSession(WorldSession *s) { m_session = s; }
1813 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1814 void DestroyForPlayer( Player *target, bool anim = false ) const;
1815 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1817 // notifiers
1818 void SendAttackSwingCantAttack();
1819 void SendAttackSwingCancelAttack();
1820 void SendAttackSwingDeadTarget();
1821 void SendAttackSwingNotInRange();
1822 void SendAttackSwingBadFacingAttack();
1823 void SendAutoRepeatCancel(Unit *target);
1824 void SendExplorationExperience(uint32 Area, uint32 Experience);
1826 void SendDungeonDifficulty(bool IsInGroup);
1827 void SendRaidDifficulty(bool IsInGroup);
1828 void ResetInstances(uint8 method, bool isRaid);
1829 void SendResetInstanceSuccess(uint32 MapId);
1830 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1831 void SendResetFailedNotify(uint32 mapid);
1833 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1834 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1836 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1837 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1838 // overwrite Object::SendMessageToSetInRange
1839 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1841 Corpse *GetCorpse() const;
1842 void SpawnCorpseBones();
1843 Corpse* CreateCorpse();
1844 void KillPlayer();
1845 uint32 GetResurrectionSpellId();
1846 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1847 void BuildPlayerRepop();
1848 void RepopAtGraveyard();
1850 void DurabilityLossAll(double percent, bool inventory);
1851 void DurabilityLoss(Item* item, double percent);
1852 void DurabilityPointsLossAll(int32 points, bool inventory);
1853 void DurabilityPointsLoss(Item* item, int32 points);
1854 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1855 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1856 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1858 void UpdateMirrorTimers();
1859 void StopMirrorTimers()
1861 StopMirrorTimer(FATIGUE_TIMER);
1862 StopMirrorTimer(BREATH_TIMER);
1863 StopMirrorTimer(FIRE_TIMER);
1866 void SetMovement(PlayerMovementType pType);
1868 void JoinedChannel(Channel *c);
1869 void LeftChannel(Channel *c);
1870 void CleanupChannels();
1871 void UpdateLocalChannels( uint32 newZone );
1872 void LeaveLFGChannel();
1874 void UpdateDefense();
1875 void UpdateWeaponSkill (WeaponAttackType attType);
1876 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1878 void SetSkill(uint16 id, uint16 currVal, uint16 maxVal, uint16 step = 0);
1879 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1880 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1881 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1882 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1883 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1884 int16 GetSkillPermBonusValue(uint32 skill) const;
1885 int16 GetSkillTempBonusValue(uint32 skill) const;
1886 bool HasSkill(uint32 skill) const;
1887 void learnSkillRewardedSpells(uint32 id, uint32 value);
1889 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
1890 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
1891 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
1892 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
1893 void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
1894 void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
1895 void ProcessDelayedOperations();
1897 void CheckExploreSystem(void);
1899 static uint32 TeamForRace(uint8 race);
1900 uint32 GetTeam() const { return m_team; }
1901 static uint32 getFactionForRace(uint8 race);
1902 void setFactionForRace(uint8 race);
1904 void InitDisplayIds();
1906 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1907 void RewardSinglePlayerAtKill(Unit* pVictim);
1908 void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
1909 bool isHonorOrXPTarget(Unit* pVictim) const;
1911 ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
1912 ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
1913 ReputationRank GetReputationRank(uint32 faction_id) const;
1914 void RewardReputation(Unit *pVictim, float rate);
1915 void RewardReputation(Quest const *pQuest);
1917 void UpdateSkillsForLevel();
1918 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1919 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1921 /*********************************************************/
1922 /*** PVP SYSTEM ***/
1923 /*********************************************************/
1924 void UpdateArenaFields();
1925 void UpdateHonorFields();
1926 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1927 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1928 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1929 void ModifyHonorPoints( int32 value );
1930 void ModifyArenaPoints( int32 value );
1931 uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot);
1933 //End of PvP System
1935 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1936 uint16 GetDrunkValue() const { return m_drunk; }
1937 static DrunkenState GetDrunkenstateByValue(uint16 value);
1939 uint32 GetDeathTimer() const { return m_deathTimer; }
1940 uint32 GetCorpseReclaimDelay(bool pvp) const;
1941 void UpdateCorpseReclaimDelay();
1942 void SendCorpseReclaimDelay(bool load = false);
1944 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1945 bool CanParry() const { return m_canParry; }
1946 void SetCanParry(bool value);
1947 bool CanBlock() const { return m_canBlock; }
1948 void SetCanBlock(bool value);
1949 bool CanDualWield() const { return m_canDualWield; }
1950 void SetCanDualWield(bool value) { m_canDualWield = value; }
1951 bool CanTitanGrip() const { return m_canTitanGrip; }
1952 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1953 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
1955 void SetRegularAttackTime();
1956 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1957 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1958 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1959 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1960 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1961 void _ApplyAllStatBonuses();
1962 void _RemoveAllStatBonuses();
1963 float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
1965 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1966 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1967 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1969 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1970 void _RemoveAllItemMods();
1971 void _ApplyAllItemMods();
1972 void _ApplyAllLevelScaleItemMods(bool apply);
1973 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
1974 void _ApplyAmmoBonuses();
1975 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1976 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1977 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1978 void InitDataForForm(bool reapplyMods = false);
1980 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1981 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1982 void UpdateEquipSpellsAtFormChange();
1983 void CastItemCombatSpell(Unit* Target, WeaponAttackType attType);
1984 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1986 void SendEquipmentSetList();
1987 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
1988 void DeleteEquipmentSet(uint64 setGuid);
1990 void SendInitWorldStates(uint32 zone, uint32 area);
1991 void SendUpdateWorldState(uint32 Field, uint32 Value);
1992 void SendDirectMessage(WorldPacket *data);
1993 void FillBGWeekendWorldStates(WorldPacket& data, uint32& count);
1995 void SendAurasForTarget(Unit *target);
1997 PlayerMenu* PlayerTalkClass;
1998 std::vector<ItemSetEffect *> ItemSetEff;
2000 void SendLoot(ObjectGuid guid, LootType loot_type);
2001 void SendLootRelease(ObjectGuid guid );
2002 void SendNotifyLootItemRemoved(uint8 lootSlot);
2003 void SendNotifyLootMoneyRemoved();
2005 /*********************************************************/
2006 /*** BATTLEGROUND SYSTEM ***/
2007 /*********************************************************/
2009 bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
2010 bool InArena() const;
2011 uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
2012 BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
2013 BattleGround* GetBattleGround() const;
2015 bool InBattleGroundQueue() const
2017 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2018 if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
2019 return true;
2020 return false;
2023 BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
2024 uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
2026 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2027 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2028 return i;
2029 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2031 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2033 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2034 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2035 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
2036 return false;
2038 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2040 return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
2043 void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
2045 m_bgData.bgInstanceID = val;
2046 m_bgData.bgTypeID = bgTypeId;
2048 uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
2050 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2052 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2054 m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
2055 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2056 return i;
2059 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2061 bool HasFreeBattleGroundQueueId()
2063 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2064 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
2065 return true;
2066 return false;
2068 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
2070 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2072 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2074 m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
2075 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2076 return;
2080 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
2082 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2083 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2084 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
2086 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
2088 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2089 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
2090 return true;
2091 return false;
2093 WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
2094 void SetBattleGroundEntryPoint();
2096 void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
2097 uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
2099 void LeaveBattleground(bool teleportToEntryPoint = true);
2100 bool CanJoinToBattleground() const;
2101 bool CanReportAfkDueToLimit();
2102 void ReportedAfkBy(Player* reporter);
2103 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
2105 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
2106 bool CanUseBattleGroundObject();
2107 bool isTotalImmune();
2108 bool CanCaptureTowerPoint();
2110 /*********************************************************/
2111 /*** REST SYSTEM ***/
2112 /*********************************************************/
2114 bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS; }
2115 uint32 GetXPRestBonus(uint32 xp);
2116 uint32 GetRestTime() const { return m_restTime; }
2117 void SetRestTime(uint32 v) { m_restTime = v; }
2119 /*********************************************************/
2120 /*** ENVIROMENTAL SYSTEM ***/
2121 /*********************************************************/
2123 uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
2125 /*********************************************************/
2126 /*** FLOOD FILTER SYSTEM ***/
2127 /*********************************************************/
2129 void UpdateSpeakTime();
2130 bool CanSpeak() const;
2131 void ChangeSpeakTime(int utime);
2133 /*********************************************************/
2134 /*** VARIOUS SYSTEMS ***/
2135 /*********************************************************/
2136 bool HasMovementFlag(MovementFlags f) const; // for script access to m_movementInfo.HasMovementFlag
2137 void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
2138 Unit *m_mover;
2139 void SetFallInformation(uint32 time, float z)
2141 m_lastFallTime = time;
2142 m_lastFallZ = z;
2144 void HandleFall(MovementInfo const& movementInfo);
2146 void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
2148 bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
2149 bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
2151 bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_CAN_FLY); }
2152 bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING); }
2153 bool IsKnowHowFlyIn(uint32 mapid, uint32 zone, uint32 area) const;
2155 void SetClientControl(Unit* target, uint8 allowMove);
2156 void SetMover(Unit* target) { m_mover = target ? target : this; }
2158 void EnterVehicle(Vehicle *vehicle);
2159 void ExitVehicle(Vehicle *vehicle);
2161 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
2162 void SetFarSightGUID(uint64 guid);
2164 // Transports
2165 Transport * GetTransport() const { return m_transport; }
2166 void SetTransport(Transport * t) { m_transport = t; }
2168 float GetTransOffsetX() const { return m_movementInfo.GetTransportPos()->x; }
2169 float GetTransOffsetY() const { return m_movementInfo.GetTransportPos()->y; }
2170 float GetTransOffsetZ() const { return m_movementInfo.GetTransportPos()->z; }
2171 float GetTransOffsetO() const { return m_movementInfo.GetTransportPos()->o; }
2172 uint32 GetTransTime() const { return m_movementInfo.GetTransportTime(); }
2173 int8 GetTransSeat() const { return m_movementInfo.GetTransportSeat(); }
2175 uint32 GetSaveTimer() const { return m_nextSave; }
2176 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2178 // Recall position
2179 uint32 m_recallMap;
2180 float m_recallX;
2181 float m_recallY;
2182 float m_recallZ;
2183 float m_recallO;
2184 void SaveRecallPosition();
2186 void SetHomebindToLocation(WorldLocation const& loc, uint32 area_id);
2187 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId); Relocate(m_homebindX, m_homebindY, m_homebindZ); }
2188 bool TeleportToHomebind(uint32 options = 0) { return TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation(), options); }
2190 Object* GetObjectByTypeMask(ObjectGuid guid, TypeMask typemask);
2192 // currently visible objects at player client
2193 ObjectGuidSet m_clientGUIDs;
2195 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2197 WorldObject const* GetViewPoint() const;
2198 bool IsVisibleInGridForPlayer(Player* pl) const;
2199 bool IsVisibleGloballyFor(Player* pl) const;
2201 void UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target);
2203 template<class T>
2204 void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2206 // Stealth detection system
2207 void HandleStealthedUnitsDetection();
2209 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2211 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2212 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2213 void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
2215 LookingForGroup m_lookingForGroup;
2217 // Temporarily removed pet cache
2218 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2219 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2220 void UnsummonPetTemporaryIfAny();
2221 void ResummonPetTemporaryUnSummonedIfAny();
2222 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2224 void SendCinematicStart(uint32 CinematicSequenceId);
2225 void SendMovieStart(uint32 MovieId);
2227 /*********************************************************/
2228 /*** INSTANCE SYSTEM ***/
2229 /*********************************************************/
2231 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2233 void UpdateHomebindTime(uint32 time);
2235 uint32 m_HomebindTimer;
2236 bool m_InstanceValid;
2237 // permanent binds and solo binds by difficulty
2238 BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
2239 InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty);
2240 BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
2241 void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
2242 void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
2243 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2244 void SendRaidInfo();
2245 void SendSavedInstances();
2246 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2248 /*********************************************************/
2249 /*** GROUP SYSTEM ***/
2250 /*********************************************************/
2252 Group * GetGroupInvite() { return m_groupInvite; }
2253 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2254 Group * GetGroup() { return m_group.getTarget(); }
2255 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2256 GroupReference& GetGroupRef() { return m_group; }
2257 void SetGroup(Group *group, int8 subgroup = -1);
2258 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2259 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2260 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2261 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2262 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2263 Player* GetNextRandomRaidMember(float radius);
2264 PartyResult CanUninviteFromGroup() const;
2265 // BattleGround Group System
2266 void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
2267 void RemoveFromBattleGroundRaid();
2268 Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
2269 GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
2270 uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
2271 void SetOriginalGroup(Group *group, int8 subgroup = -1);
2273 GridReference<Player> &GetGridRef() { return m_gridRef; }
2274 MapReference &GetMapRef() { return m_mapRef; }
2276 bool isAllowedToLoot(Creature* creature);
2278 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2280 // Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
2281 uint8 GetRunesState() const { return m_runes->runeState; }
2282 RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
2283 RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
2284 uint16 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2285 bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
2286 void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2287 void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2288 void SetRuneCooldown(uint8 index, uint16 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2289 void ConvertRune(uint8 index, RuneType newType);
2290 void ResyncRunes(uint8 count);
2291 void AddRunePower(uint8 index);
2292 void InitRunes();
2294 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2295 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
2296 bool HasTitle(uint32 bitIndex);
2297 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2298 void SetTitle(CharTitlesEntry const* title, bool lost = false);
2300 bool isActiveObject() const { return true; }
2301 bool canSeeSpellClickOn(Creature const* creature) const;
2302 protected:
2304 uint32 m_contestedPvPTimer;
2306 /*********************************************************/
2307 /*** BATTLEGROUND SYSTEM ***/
2308 /*********************************************************/
2311 this is an array of BG queues (BgTypeIDs) in which is player
2313 struct BgBattleGroundQueueID_Rec
2315 BattleGroundQueueTypeId bgQueueTypeId;
2316 uint32 invitedToInstance;
2319 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2320 BGData m_bgData;
2322 /*********************************************************/
2323 /*** QUEST SYSTEM ***/
2324 /*********************************************************/
2326 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
2327 typedef std::set<uint32> QuestSet;
2328 QuestSet m_timedquests;
2329 QuestSet m_weeklyquests;
2331 uint64 m_divider;
2332 uint32 m_ingametime;
2334 /*********************************************************/
2335 /*** LOAD SYSTEM ***/
2336 /*********************************************************/
2338 void _LoadActions(QueryResult *result);
2339 void _LoadAuras(QueryResult *result, uint32 timediff);
2340 void _LoadBoundInstances(QueryResult *result);
2341 void _LoadInventory(QueryResult *result, uint32 timediff);
2342 void _LoadMails(QueryResult *result);
2343 void _LoadMailedItems(QueryResult *result);
2344 void _LoadQuestStatus(QueryResult *result);
2345 void _LoadDailyQuestStatus(QueryResult *result);
2346 void _LoadWeeklyQuestStatus(QueryResult *result);
2347 void _LoadGroup(QueryResult *result);
2348 void _LoadSkills(QueryResult *result);
2349 void _LoadSpells(QueryResult *result);
2350 void _LoadTalents(QueryResult *result);
2351 void _LoadFriendList(QueryResult *result);
2352 bool _LoadHomeBind(QueryResult *result);
2353 void _LoadDeclinedNames(QueryResult *result);
2354 void _LoadArenaTeamInfo(QueryResult *result);
2355 void _LoadEquipmentSets(QueryResult *result);
2356 void _LoadBGData(QueryResult* result);
2357 void _LoadGlyphs(QueryResult *result);
2358 void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
2360 /*********************************************************/
2361 /*** SAVE SYSTEM ***/
2362 /*********************************************************/
2364 void _SaveActions();
2365 void _SaveAuras();
2366 void _SaveInventory();
2367 void _SaveMail();
2368 void _SaveQuestStatus();
2369 void _SaveDailyQuestStatus();
2370 void _SaveWeeklyQuestStatus();
2371 void _SaveSkills();
2372 void _SaveSpells();
2373 void _SaveEquipmentSets();
2374 void _SaveBGData();
2375 void _SaveGlyphs();
2376 void _SaveTalents();
2377 void _SaveStats();
2379 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2380 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2382 /*********************************************************/
2383 /*** ENVIRONMENTAL SYSTEM ***/
2384 /*********************************************************/
2385 void HandleSobering();
2386 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
2387 void StopMirrorTimer(MirrorTimerType Type);
2388 void HandleDrowning(uint32 time_diff);
2389 int32 getMaxTimer(MirrorTimerType timer);
2391 /*********************************************************/
2392 /*** HONOR SYSTEM ***/
2393 /*********************************************************/
2394 time_t m_lastHonorUpdateTime;
2396 void outDebugStatsValues() const;
2397 ObjectGuid m_lootGuid;
2399 uint32 m_team;
2400 uint32 m_nextSave;
2401 time_t m_speakTime;
2402 uint32 m_speakCount;
2403 Difficulty m_dungeonDifficulty;
2404 Difficulty m_raidDifficulty;
2406 uint32 m_atLoginFlags;
2408 Item* m_items[PLAYER_SLOTS_COUNT];
2409 uint32 m_currentBuybackSlot;
2411 std::vector<Item*> m_itemUpdateQueue;
2412 bool m_itemUpdateQueueBlocked;
2414 uint32 m_ExtraFlags;
2415 uint64 m_curSelection;
2417 uint64 m_comboTarget;
2418 int8 m_comboPoints;
2420 QuestStatusMap mQuestStatus;
2422 SkillStatusMap mSkillStatus;
2424 uint32 m_GuildIdInvited;
2425 uint32 m_ArenaTeamIdInvited;
2427 PlayerMails m_mail;
2428 PlayerSpellMap m_spells;
2429 PlayerTalentMap m_talents[MAX_TALENT_SPEC_COUNT];
2430 SpellCooldowns m_spellCooldowns;
2431 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
2433 uint8 m_activeSpec;
2434 uint8 m_specsCount;
2436 ActionButtonList m_actionButtons[MAX_TALENT_SPEC_COUNT];
2438 Glyph m_glyphs[MAX_TALENT_SPEC_COUNT][MAX_GLYPH_SLOT_INDEX];
2440 float m_auraBaseMod[BASEMOD_END][MOD_END];
2441 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2442 uint16 m_baseSpellPower;
2443 uint16 m_baseFeralAP;
2444 uint16 m_baseManaRegen;
2445 float m_armorPenetrationPct;
2447 SpellModList m_spellMods[MAX_SPELLMOD];
2448 int32 m_SpellModRemoveCount;
2449 EnchantDurationList m_enchantDuration;
2450 ItemDurationList m_itemDuration;
2452 uint64 m_resurrectGUID;
2453 uint32 m_resurrectMap;
2454 float m_resurrectX, m_resurrectY, m_resurrectZ;
2455 uint32 m_resurrectHealth, m_resurrectMana;
2457 WorldSession *m_session;
2459 typedef std::list<Channel*> JoinedChannelsList;
2460 JoinedChannelsList m_channels;
2462 int m_cinematic;
2464 Player *pTrader;
2465 bool acceptTrade;
2466 uint16 tradeItems[TRADE_SLOT_COUNT];
2467 uint32 tradeGold;
2469 bool m_DailyQuestChanged;
2470 bool m_WeeklyQuestChanged;
2472 uint32 m_drunkTimer;
2473 uint16 m_drunk;
2474 uint32 m_weaponChangeTimer;
2476 uint32 m_zoneUpdateId;
2477 uint32 m_zoneUpdateTimer;
2478 uint32 m_areaUpdateId;
2480 uint32 m_deathTimer;
2481 time_t m_deathExpireTime;
2483 uint32 m_restTime;
2485 uint32 m_WeaponProficiency;
2486 uint32 m_ArmorProficiency;
2487 bool m_canParry;
2488 bool m_canBlock;
2489 bool m_canDualWield;
2490 bool m_canTitanGrip;
2491 uint8 m_swingErrorMsg;
2492 float m_ammoDPS;
2494 ////////////////////Rest System/////////////////////
2495 time_t time_inn_enter;
2496 uint32 inn_trigger_id;
2497 float m_rest_bonus;
2498 RestType rest_type;
2499 ////////////////////Rest System/////////////////////
2501 // Transports
2502 Transport * m_transport;
2504 uint32 m_resetTalentsCost;
2505 time_t m_resetTalentsTime;
2506 uint32 m_usedTalentCount;
2507 uint32 m_questRewardTalentCount;
2509 // Social
2510 PlayerSocial *m_social;
2512 // Groups
2513 GroupReference m_group;
2514 GroupReference m_originalGroup;
2515 Group *m_groupInvite;
2516 uint32 m_groupUpdateMask;
2517 uint64 m_auraUpdateMask;
2519 uint64 m_miniPet;
2521 // Player summoning
2522 time_t m_summon_expire;
2523 uint32 m_summon_mapid;
2524 float m_summon_x;
2525 float m_summon_y;
2526 float m_summon_z;
2528 DeclinedName *m_declinedname;
2529 Runes *m_runes;
2530 EquipmentSets m_EquipmentSets;
2531 private:
2532 // internal common parts for CanStore/StoreItem functions
2533 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2534 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2535 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2536 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2538 void UpdateKnownCurrencies(uint32 itemId, bool apply);
2539 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
2540 void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
2542 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
2543 void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
2544 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
2545 void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
2547 void ScheduleDelayedOperation(uint32 operation)
2549 if(operation < DELAYED_END)
2550 m_DelayedOperations |= operation;
2553 GridReference<Player> m_gridRef;
2554 MapReference m_mapRef;
2556 // Homebind coordinates
2557 uint32 m_homebindMapId;
2558 uint16 m_homebindAreaId;
2559 float m_homebindX;
2560 float m_homebindY;
2561 float m_homebindZ;
2563 uint32 m_lastFallTime;
2564 float m_lastFallZ;
2566 int32 m_MirrorTimer[MAX_TIMERS];
2567 uint8 m_MirrorTimerFlags;
2568 uint8 m_MirrorTimerFlagsLast;
2569 bool m_isInWater;
2571 // Current teleport data
2572 WorldLocation m_teleport_dest;
2573 uint32 m_teleport_options;
2574 bool mSemaphoreTeleport_Near;
2575 bool mSemaphoreTeleport_Far;
2577 uint32 m_DelayedOperations;
2578 bool m_bCanDelayTeleport;
2579 bool m_bHasDelayedTeleport;
2581 uint32 m_DetectInvTimer;
2583 // Temporary removed pet cache
2584 uint32 m_temporaryUnsummonedPetNumber;
2585 uint32 m_oldpetspell;
2587 AchievementMgr m_achievementMgr;
2588 ReputationMgr m_reputationMgr;
2590 uint32 m_timeSyncCounter;
2591 uint32 m_timeSyncTimer;
2592 uint32 m_timeSyncClient;
2593 uint32 m_timeSyncServer;
2596 void AddItemsSetItem(Player*player,Item *item);
2597 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2599 // "the bodies of template functions must be made available in a header file"
2600 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2602 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2603 if (!spellInfo) return 0;
2604 int32 totalpct = 0;
2605 int32 totalflat = 0;
2606 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2608 SpellModifier *mod = *itr;
2610 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2611 continue;
2612 if (mod->type == SPELLMOD_FLAT)
2613 totalflat += mod->value;
2614 else if (mod->type == SPELLMOD_PCT)
2616 // skip percent mods for null basevalue (most important for spell mods with charges )
2617 if(basevalue == T(0))
2618 continue;
2620 // special case (skip >10sec spell casts for instant cast setting)
2621 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILLISECONDS) && mod->value <= -100)
2622 continue;
2624 totalpct += mod->value;
2627 if (mod->charges > 0 )
2629 --mod->charges;
2630 if (mod->charges == 0)
2632 mod->charges = -1;
2633 mod->lastAffected = spell;
2634 if(!mod->lastAffected)
2635 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2636 ++m_SpellModRemoveCount;
2641 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2642 basevalue = T((float)basevalue + diff);
2643 return T(diff);
2646 template<typename Func>
2647 void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
2649 if (withMiniPet)
2650 if(Unit* mini = GetMiniPet())
2651 func(mini);
2653 Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
2656 template<typename Func>
2657 bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
2659 if (withMiniPet)
2660 if(Unit* mini = GetMiniPet())
2661 if (func(mini))
2662 return true;
2664 return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
2667 #endif