2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
51 class SpellCastTargets
;
58 typedef std::deque
<Mail
*> PlayerMails
;
60 #define PLAYER_MAX_SKILLS 127
61 #define PLAYER_MAX_DAILY_QUESTS 25
62 #define PLAYER_EXPLORED_ZONES_SIZE 128
64 // Note: SPELLMOD_* values is aura types in fact
67 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
68 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
71 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
72 enum PlayerUnderwaterState
74 UNDERWATER_NONE
= 0x00,
75 UNDERWATER_INWATER
= 0x01, // terrain type is water and player is afflicted by it
76 UNDERWATER_INLAVA
= 0x02, // terrain type is lava and player is afflicted by it
77 UNDERWATER_INSLIME
= 0x04, // terrain type is lava and player is afflicted by it
78 UNDERWATER_INDARKWATER
= 0x08, // terrain type is dark water and player is afflicted by it
80 UNDERWATER_EXIST_TIMERS
= 0x10
83 enum BuyBankSlotResult
85 ERR_BANKSLOT_FAILED_TOO_MANY
= 0,
86 ERR_BANKSLOT_INSUFFICIENT_FUNDS
= 1,
87 ERR_BANKSLOT_NOTBANKER
= 2,
93 PLAYERSPELL_UNCHANGED
= 0,
94 PLAYERSPELL_CHANGED
= 1,
96 PLAYERSPELL_REMOVED
= 3
101 PlayerSpellState state
: 8;
102 bool active
: 1; // show in spellbook
103 bool dependent
: 1; // learned as result another spell learn, skill grow, quest reward, etc
104 bool disabled
: 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
109 PlayerSpellState state
;
110 TalentEntry
const *m_talentEntry
;
114 typedef UNORDERED_MAP
<uint32
, PlayerSpell
> PlayerSpellMap
;
115 typedef UNORDERED_MAP
<uint32
, PlayerTalent
> PlayerTalentMap
;
117 // Spell modifier (used for modify other spells)
120 SpellModifier() : charges(0), lastAffected(NULL
) {}
122 SpellModifier(SpellModOp _op
, SpellModType _type
, int32 _value
, uint32 _spellId
, uint64 _mask
, uint32 _mask2
= 0, int16 _charges
= 0)
123 : op(_op
), type(_type
), charges(_charges
), value(_value
), mask(_mask
), mask2(_mask2
), spellId(_spellId
), lastAffected(NULL
)
126 SpellModifier(SpellModOp _op
, SpellModType _type
, int32 _value
, SpellEntry
const* spellEntry
, SpellEffectIndex eff
, int16 _charges
= 0);
128 SpellModifier(SpellModOp _op
, SpellModType _type
, int32 _value
, Aura
const* aura
, int16 _charges
= 0);
130 bool isAffectedOnSpell(SpellEntry
const *spell
) const;
133 SpellModType type
: 8;
139 Spell
const* lastAffected
;
142 typedef std::list
<SpellModifier
*> SpellModList
;
150 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
152 enum TrainerSpellState
154 TRAINER_SPELL_GREEN
= 0,
155 TRAINER_SPELL_RED
= 1,
156 TRAINER_SPELL_GRAY
= 2,
157 TRAINER_SPELL_GREEN_DISABLED
= 10 // custom value, not send to client: formally green but learn not allowed
160 enum ActionButtonUpdateState
162 ACTIONBUTTON_UNCHANGED
= 0,
163 ACTIONBUTTON_CHANGED
= 1,
164 ACTIONBUTTON_NEW
= 2,
165 ACTIONBUTTON_DELETED
= 3
168 enum ActionButtonType
170 ACTION_BUTTON_SPELL
= 0x00,
171 ACTION_BUTTON_C
= 0x01, // click?
172 ACTION_BUTTON_EQSET
= 0x20,
173 ACTION_BUTTON_MACRO
= 0x40,
174 ACTION_BUTTON_CMACRO
= ACTION_BUTTON_C
| ACTION_BUTTON_MACRO
,
175 ACTION_BUTTON_ITEM
= 0x80
178 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
179 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
180 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
184 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW
) {}
187 ActionButtonUpdateState uState
;
190 ActionButtonType
GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData
)); }
191 uint32
GetAction() const { return ACTION_BUTTON_ACTION(packedData
); }
192 void SetActionAndType(uint32 action
, ActionButtonType type
)
194 uint32 newData
= action
| (uint32(type
) << 24);
195 if (newData
!= packedData
|| uState
== ACTIONBUTTON_DELETED
)
197 packedData
= newData
;
198 if (uState
!= ACTIONBUTTON_NEW
)
199 uState
= ACTIONBUTTON_CHANGED
;
204 // some action button indexes used in code or clarify structure
205 enum ActionButtonIndex
207 ACTION_BUTTON_SHAMAN_TOTEMS_BAR
= 132,
210 #define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
212 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
214 enum GlyphUpdateState
225 GlyphUpdateState uState
;
227 Glyph() : id(0), uState(GLYPH_UNCHANGED
) { }
229 uint32
GetId() { return id
; }
231 void SetId(uint32 newId
)
236 if(id
== 0 && uState
== GLYPH_UNCHANGED
) // not exist yet in db and already saved
242 if(uState
== GLYPH_NEW
) // delete before add new -> no change
243 uState
= GLYPH_UNCHANGED
;
244 else // delete existing data
245 uState
= GLYPH_DELETED
;
247 else if (uState
!= GLYPH_NEW
) // if not new data, change current data
249 uState
= GLYPH_CHANGED
;
256 struct PlayerCreateInfoItem
258 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
264 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
266 struct PlayerClassLevelInfo
268 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
273 struct PlayerClassInfo
275 PlayerClassInfo() : levelInfo(NULL
) { }
277 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
280 struct PlayerLevelInfo
282 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
284 uint8 stats
[MAX_STATS
];
287 typedef std::list
<uint32
> PlayerCreateInfoSpells
;
289 struct PlayerCreateInfoAction
291 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
292 PlayerCreateInfoAction(uint8 _button
, uint32 _action
, uint8 _type
) : button(_button
), type(_type
), action(_action
) {}
299 typedef std::list
<PlayerCreateInfoAction
> PlayerCreateInfoActions
;
303 // existence checked by displayId != 0 // existence checked by displayId != 0
304 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
315 PlayerCreateInfoItems item
;
316 PlayerCreateInfoSpells spell
;
317 PlayerCreateInfoActions action
;
319 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
324 PvPInfo() : inHostileArea(false), endTimer(0) {}
332 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
352 #define RUNE_COOLDOWN (2*5*IN_MILLISECONDS) // msec
367 uint16 Cooldown
; // msec
372 RuneInfo runes
[MAX_RUNES
];
373 uint8 runeState
; // mask of available runes
375 void SetRuneState(uint8 index
, bool set
= true)
378 runeState
|= (1 << index
); // usable
380 runeState
&= ~(1 << index
); // on cooldown
384 struct EnchantDuration
386 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
387 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { ASSERT(item
); };
390 EnchantmentSlot slot
;
394 typedef std::list
<EnchantDuration
> EnchantDurationList
;
395 typedef std::list
<Item
*> ItemDurationList
;
400 LFG_TYPE_DUNGEON
= 1,
404 LFG_TYPE_HEROIC_DUNGEON
= 5,
405 LFG_TYPE_RANDOM_DUNGEON
= 6
416 struct LookingForGroupSlot
418 LookingForGroupSlot() : entry(0), type(0) {}
419 bool Empty() const { return !entry
&& !type
; }
420 void Clear() { entry
= 0; type
= 0; }
421 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
422 bool Is(uint32 _entry
, uint32 _type
) const { return entry
== _entry
&& type
== _type
; }
423 bool canAutoJoin() const { return entry
&& (type
== LFG_TYPE_DUNGEON
|| type
== LFG_TYPE_HEROIC_DUNGEON
); }
429 #define MAX_LOOKING_FOR_GROUP_SLOT 3
431 struct LookingForGroup
434 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
, slot
.type
); }
435 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
437 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
438 if(slots
[i
].Is(_entry
, _type
))
443 bool canAutoJoin() const
445 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
446 if(slots
[i
].canAutoJoin())
453 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
454 if(!slots
[i
].Empty())
459 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
460 LookingForGroupSlot more
;
467 ERR_RAID_GROUP_NONE
= 0,
468 ERR_RAID_GROUP_LOWLEVEL
= 1,
469 ERR_RAID_GROUP_ONLY
= 2,
470 ERR_RAID_GROUP_FULL
= 3,
471 ERR_RAID_GROUP_REQUIREMENTS_UNMATCH
= 4
474 enum PlayerMovementType
490 #define MAX_DRUNKEN 4
494 PLAYER_FLAGS_NONE
= 0x00000000,
495 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
496 PLAYER_FLAGS_AFK
= 0x00000002,
497 PLAYER_FLAGS_DND
= 0x00000004,
498 PLAYER_FLAGS_GM
= 0x00000008,
499 PLAYER_FLAGS_GHOST
= 0x00000010,
500 PLAYER_FLAGS_RESTING
= 0x00000020,
501 PLAYER_FLAGS_UNK7
= 0x00000040,
502 PLAYER_FLAGS_UNK8
= 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
503 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
504 PLAYER_FLAGS_IN_PVP
= 0x00000200,
505 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
506 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
507 PLAYER_FLAGS_PARTIAL_PLAY_TIME
= 0x00001000, // played long time
508 PLAYER_FLAGS_NO_PLAY_TIME
= 0x00002000, // played too long time
509 PLAYER_FLAGS_IS_OUT_OF_BOUNDS
= 0x00004000, // Lua_IsOutOfBounds
510 PLAYER_FLAGS_DEVELOPER
= 0x00008000, // <Dev> prefix for something?
511 PLAYER_FLAGS_UNK17
= 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
512 PLAYER_FLAGS_TAXI_BENCHMARK
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
513 PLAYER_FLAGS_PVP_TIMER
= 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
514 PLAYER_FLAGS_COMMENTATOR
= 0x00080000,
515 PLAYER_FLAGS_UNK21
= 0x00100000,
516 PLAYER_FLAGS_UNK22
= 0x00200000,
517 PLAYER_FLAGS_COMMENTATOR2
= 0x00400000, // something like COMMENTATOR_CAN_USE_INSTANCE_COMMAND
518 PLAYER_FLAGS_UNK24
= 0x00800000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all abilitys on tab except autoattack
519 PLAYER_FLAGS_UNK25
= 0x01000000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all melee ability on tab include autoattack
520 PLAYER_FLAGS_XP_USER_DISABLED
= 0x02000000,
523 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
524 // can't use enum for uint64 values
525 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
526 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
527 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
528 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
529 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
530 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
531 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
532 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
533 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
534 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
535 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
536 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
537 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
538 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
539 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
540 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
541 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
542 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
543 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
544 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
545 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
546 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
547 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
548 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
549 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
550 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
551 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
552 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
553 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
554 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
555 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
556 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
557 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
558 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
559 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
560 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
561 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
562 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
563 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
564 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
565 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
566 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
568 #define KNOWN_TITLES_SIZE 3
569 #define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
571 // used in PLAYER_FIELD_BYTES values
572 enum PlayerFieldByteFlags
574 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
575 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
576 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
579 // used in PLAYER_FIELD_BYTES2 values
580 enum PlayerFieldByte2Flags
582 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
583 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
586 enum ActivateTaxiReplies
589 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
590 ERR_TAXINOSUCHPATH
= 2,
591 ERR_TAXINOTENOUGHMONEY
= 3,
592 ERR_TAXITOOFARAWAY
= 4,
593 ERR_TAXINOVENDORNEARBY
= 5,
594 ERR_TAXINOTVISITED
= 6,
595 ERR_TAXIPLAYERBUSY
= 7,
596 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
597 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
598 ERR_TAXIPLAYERMOVING
= 10,
599 ERR_TAXISAMENODE
= 11,
600 ERR_TAXINOTSTANDING
= 12
610 #define DISABLED_MIRROR_TIMER -1
613 enum PlayerExtraFlags
616 PLAYER_EXTRA_GM_ON
= 0x0001,
617 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
618 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
619 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
620 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
621 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
624 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
630 AT_LOGIN_NONE
= 0x00,
631 AT_LOGIN_RENAME
= 0x01,
632 AT_LOGIN_RESET_SPELLS
= 0x02,
633 AT_LOGIN_RESET_TALENTS
= 0x04,
634 AT_LOGIN_CUSTOMIZE
= 0x08,
635 AT_LOGIN_RESET_PET_TALENTS
= 0x10,
636 AT_LOGIN_FIRST
= 0x20,
639 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
641 enum QuestSlotOffsets
644 QUEST_STATE_OFFSET
= 1,
645 QUEST_COUNTS_OFFSET
= 2, // 2 and 3
646 QUEST_TIME_OFFSET
= 4
649 #define MAX_QUEST_OFFSET 5
651 enum QuestSlotStateMask
653 QUEST_STATE_NONE
= 0x0000,
654 QUEST_STATE_COMPLETE
= 0x0001,
655 QUEST_STATE_FAIL
= 0x0002
658 enum SkillUpdateState
666 struct SkillStatusData
668 SkillStatusData(uint8 _pos
, SkillUpdateState _uState
) : pos(_pos
), uState(_uState
)
672 SkillUpdateState uState
;
675 typedef UNORDERED_MAP
<uint32
, SkillStatusData
> SkillStatusMap
;
679 // first slot for item stored (in any way in player m_items data)
680 PLAYER_SLOT_START
= 0,
681 // last+1 slot for item stored (in any way in player m_items data)
682 PLAYER_SLOT_END
= 150,
683 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
686 #define INVENTORY_SLOT_BAG_0 255
688 enum EquipmentSlots
// 19 slots
690 EQUIPMENT_SLOT_START
= 0,
691 EQUIPMENT_SLOT_HEAD
= 0,
692 EQUIPMENT_SLOT_NECK
= 1,
693 EQUIPMENT_SLOT_SHOULDERS
= 2,
694 EQUIPMENT_SLOT_BODY
= 3,
695 EQUIPMENT_SLOT_CHEST
= 4,
696 EQUIPMENT_SLOT_WAIST
= 5,
697 EQUIPMENT_SLOT_LEGS
= 6,
698 EQUIPMENT_SLOT_FEET
= 7,
699 EQUIPMENT_SLOT_WRISTS
= 8,
700 EQUIPMENT_SLOT_HANDS
= 9,
701 EQUIPMENT_SLOT_FINGER1
= 10,
702 EQUIPMENT_SLOT_FINGER2
= 11,
703 EQUIPMENT_SLOT_TRINKET1
= 12,
704 EQUIPMENT_SLOT_TRINKET2
= 13,
705 EQUIPMENT_SLOT_BACK
= 14,
706 EQUIPMENT_SLOT_MAINHAND
= 15,
707 EQUIPMENT_SLOT_OFFHAND
= 16,
708 EQUIPMENT_SLOT_RANGED
= 17,
709 EQUIPMENT_SLOT_TABARD
= 18,
710 EQUIPMENT_SLOT_END
= 19
713 enum InventorySlots
// 4 slots
715 INVENTORY_SLOT_BAG_START
= 19,
716 INVENTORY_SLOT_BAG_END
= 23
719 enum InventoryPackSlots
// 16 slots
721 INVENTORY_SLOT_ITEM_START
= 23,
722 INVENTORY_SLOT_ITEM_END
= 39
725 enum BankItemSlots
// 28 slots
727 BANK_SLOT_ITEM_START
= 39,
728 BANK_SLOT_ITEM_END
= 67
731 enum BankBagSlots
// 7 slots
733 BANK_SLOT_BAG_START
= 67,
734 BANK_SLOT_BAG_END
= 74
737 enum BuyBackSlots
// 12 slots
739 // stored in m_buybackitems
740 BUYBACK_SLOT_START
= 74,
741 BUYBACK_SLOT_END
= 86
744 enum KeyRingSlots
// 32 slots
746 KEYRING_SLOT_START
= 86,
747 KEYRING_SLOT_END
= 118
750 enum CurrencyTokenSlots
// 32 slots
752 CURRENCYTOKEN_SLOT_START
= 118,
753 CURRENCYTOKEN_SLOT_END
= 150
756 enum EquipmentSetUpdateState
758 EQUIPMENT_SET_UNCHANGED
= 0,
759 EQUIPMENT_SET_CHANGED
= 1,
760 EQUIPMENT_SET_NEW
= 2,
761 EQUIPMENT_SET_DELETED
= 3
766 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW
)
768 for(int i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
774 std::string IconName
;
775 uint32 Items
[EQUIPMENT_SLOT_END
];
776 EquipmentSetUpdateState state
;
779 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
781 typedef std::map
<uint32
, EquipmentSet
> EquipmentSets
;
785 ItemPosCount(uint16 _pos
, uint32 _count
) : pos(_pos
), count(_count
) {}
786 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
790 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
794 TRADE_SLOT_COUNT
= 7,
795 TRADE_SLOT_TRADED_COUNT
= 6,
796 TRADE_SLOT_NONTRADED
= 6
799 enum TransferAbortReason
801 TRANSFER_ABORT_NONE
= 0x00,
802 TRANSFER_ABORT_ERROR
= 0x01,
803 TRANSFER_ABORT_MAX_PLAYERS
= 0x02, // Transfer Aborted: instance is full
804 TRANSFER_ABORT_NOT_FOUND
= 0x03, // Transfer Aborted: instance not found
805 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x04, // You have entered too many instances recently.
806 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x06, // Unable to zone in while an encounter is in progress.
807 TRANSFER_ABORT_INSUF_EXPAN_LVL
= 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
808 TRANSFER_ABORT_DIFFICULTY
= 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
809 TRANSFER_ABORT_UNIQUE_MESSAGE
= 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
810 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
= 0x0A, // Additional instances cannot be launched, please try again later.
811 TRANSFER_ABORT_NEED_GROUP
= 0x0B, // 3.1
812 TRANSFER_ABORT_NOT_FOUND2
= 0x0C, // 3.1
813 TRANSFER_ABORT_NOT_FOUND3
= 0x0D, // 3.1
814 TRANSFER_ABORT_NOT_FOUND4
= 0x0E, // 3.2
815 TRANSFER_ABORT_REALM_ONLY
= 0x0F, // All players on party must be from the same realm.
816 TRANSFER_ABORT_MAP_NOT_ALLOWED
= 0x10, // Map can't be entered at this time.
819 enum InstanceResetWarningType
821 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
822 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
823 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
824 RAID_INSTANCE_WELCOME
= 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
825 RAID_INSTANCE_EXPIRED
= 5
828 // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
829 enum ArenaTeamInfoType
832 ARENA_TEAM_TYPE
= 1, // new in 3.2 - team type?
833 ARENA_TEAM_MEMBER
= 2, // 0 - captain, 1 - member
834 ARENA_TEAM_GAMES_WEEK
= 3,
835 ARENA_TEAM_GAMES_SEASON
= 4,
836 ARENA_TEAM_WINS_SEASON
= 5,
837 ARENA_TEAM_PERSONAL_RATING
= 6,
844 REST_TYPE_IN_TAVERN
= 1,
845 REST_TYPE_IN_CITY
= 2
848 enum DuelCompleteType
855 enum TeleportToOptions
857 TELE_TO_GM_MODE
= 0x01,
858 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
859 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
860 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
861 TELE_TO_SPELL
= 0x10,
864 /// Type of environmental damages
865 enum EnviromentalDamage
867 DAMAGE_EXHAUSTED
= 0,
873 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
878 PLAYED_TIME_TOTAL
= 0,
879 PLAYED_TIME_LEVEL
= 1
882 #define MAX_PLAYED_TIME_INDEX 2
884 // used at player loading query list preparing, and later result selection
885 enum PlayerLoginQueryIndex
887 PLAYER_LOGIN_QUERY_LOADFROM
,
888 PLAYER_LOGIN_QUERY_LOADGROUP
,
889 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
,
890 PLAYER_LOGIN_QUERY_LOADAURAS
,
891 PLAYER_LOGIN_QUERY_LOADSPELLS
,
892 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
,
893 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
,
894 PLAYER_LOGIN_QUERY_LOADREPUTATION
,
895 PLAYER_LOGIN_QUERY_LOADINVENTORY
,
896 PLAYER_LOGIN_QUERY_LOADACTIONS
,
897 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
,
898 PLAYER_LOGIN_QUERY_LOADHOMEBIND
,
899 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
,
900 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
,
901 PLAYER_LOGIN_QUERY_LOADGUILD
,
902 PLAYER_LOGIN_QUERY_LOADARENAINFO
,
903 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
,
904 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
,
905 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS
,
906 PLAYER_LOGIN_QUERY_LOADBGDATA
,
907 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA
,
908 PLAYER_LOGIN_QUERY_LOADSKILLS
,
909 PLAYER_LOGIN_QUERY_LOADGLYPHS
,
910 PLAYER_LOGIN_QUERY_LOADMAILS
,
911 PLAYER_LOGIN_QUERY_LOADMAILEDITEMS
,
912 PLAYER_LOGIN_QUERY_LOADTALENTS
,
913 PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS
,
915 MAX_PLAYER_LOGIN_QUERY
918 enum PlayerDelayedOperations
920 DELAYED_SAVE_PLAYER
= 0x01,
921 DELAYED_RESURRECT_PLAYER
= 0x02,
922 DELAYED_SPELL_CAST_DESERTER
= 0x04,
923 DELAYED_BG_MOUNT_RESTORE
= 0x08, ///< Flag to restore mount state after teleport from BG
924 DELAYED_BG_TAXI_RESTORE
= 0x10, ///< Flag to restore taxi state after teleport from BG
928 // Player summoning auto-decline time (in secs)
929 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
930 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
932 struct InstancePlayerBind
936 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
937 that aren't already permanently bound when they are inside when a boss is killed
938 or when they enter an instance that the group leader is permanently bound to. */
939 InstancePlayerBind() : save(NULL
), perm(false) {}
942 class MANGOS_DLL_SPEC PlayerTaxi
948 void InitTaxiNodesForLevel(uint32 race
, uint32 chrClass
, uint32 level
);
949 void LoadTaxiMask(const char* data
);
951 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
953 uint8 field
= uint8((nodeidx
- 1) / 32);
954 uint32 submask
= 1<<((nodeidx
-1)%32);
955 return (m_taximask
[field
] & submask
) == submask
;
957 bool SetTaximaskNode(uint32 nodeidx
)
959 uint8 field
= uint8((nodeidx
- 1) / 32);
960 uint32 submask
= 1<<((nodeidx
-1)%32);
961 if ((m_taximask
[field
] & submask
) != submask
)
963 m_taximask
[field
] |= submask
;
969 void AppendTaximaskTo(ByteBuffer
& data
, bool all
);
972 bool LoadTaxiDestinationsFromString(const std::string
& values
, uint32 team
);
973 std::string
SaveTaxiDestinationsToString();
975 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
976 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
977 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
978 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
979 uint32
GetCurrentTaxiPath() const;
980 uint32
NextTaxiDestination()
982 m_TaxiDestinations
.pop_front();
983 return GetTaxiDestination();
985 bool empty() const { return m_TaxiDestinations
.empty(); }
987 friend std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
990 std::deque
<uint32
> m_TaxiDestinations
;
993 std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
995 /// Holder for BattleGround data
998 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE
), bgAfkReportedCount(0), bgAfkReportedTimer(0),
999 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
1002 uint32 bgInstanceID
; ///< This variable is set to bg->m_InstanceID,
1003 /// when player is teleported to BG - (it is battleground's GUID)
1004 BattleGroundTypeId bgTypeID
;
1006 std::set
<uint32
> bgAfkReporter
;
1007 uint8 bgAfkReportedCount
;
1008 time_t bgAfkReportedTimer
;
1010 uint32 bgTeam
; ///< What side the player will be added to
1016 WorldLocation joinPos
; ///< From where player entered BG
1018 void ClearTaxiPath() { taxiPath
[0] = taxiPath
[1] = 0; }
1019 bool HasTaxiPath() const { return taxiPath
[0] && taxiPath
[1]; }
1022 class MANGOS_DLL_SPEC Player
: public Unit
1024 friend class WorldSession
;
1025 friend void Item::AddToUpdateQueueOf(Player
*player
);
1026 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
1028 explicit Player (WorldSession
*session
);
1031 void CleanupsBeforeDelete();
1033 static UpdateMask updateVisualBits
;
1034 static void InitVisibleBits();
1037 void RemoveFromWorld();
1039 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
1041 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
1043 return TeleportTo(loc
.mapid
, loc
.coord_x
, loc
.coord_y
, loc
.coord_z
, loc
.orientation
, options
);
1046 bool TeleportToBGEntryPoint();
1048 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
1050 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
1051 m_summon_mapid
= mapid
;
1056 void SummonIfPossible(bool agree
);
1058 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
1060 void Update( uint32 time
);
1062 static bool BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
1064 void SetInWater(bool apply
);
1066 bool IsInWater() const { return m_isInWater
; }
1067 bool IsUnderWater() const;
1069 void SendInitialPacketsBeforeAddToMap();
1070 void SendInitialPacketsAfterAddToMap();
1071 void SendTransferAborted(uint32 mapid
, uint8 reason
, uint8 arg
= 0);
1072 void SendInstanceResetWarning(uint32 mapid
, Difficulty difficulty
, uint32 time
);
1074 Creature
* GetNPCIfCanInteractWith(ObjectGuid guid
, uint32 npcflagmask
);
1075 GameObject
* GetGameObjectIfCanInteractWith(ObjectGuid guid
, uint32 gameobject_type
= MAX_GAMEOBJECT_TYPE
) const;
1077 void UpdateVisibilityForPlayer();
1081 bool isAFK() const { return HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_AFK
); }
1082 bool isDND() const { return HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_DND
); }
1083 uint8
chatTag() const;
1087 uint32
GetBarberShopCost(uint8 newhairstyle
, uint8 newhaircolor
, uint8 newfacialhair
);
1089 PlayerSocial
*GetSocial() { return m_social
; }
1092 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1093 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, Creature
* npc
= NULL
, uint32 spellid
= 0);
1094 bool ActivateTaxiPathTo(uint32 taxi_path_id
, uint32 spellid
= 0);
1095 // mount_id can be used in scripting calls
1096 void ContinueTaxiFlight();
1097 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
1098 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
1099 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1100 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1101 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
1102 void SetGameMaster(bool on
);
1103 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
1104 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
1105 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
1106 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
1107 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
1108 void SetGMVisible(bool on
);
1109 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
1111 void GiveXP(uint32 xp
, Unit
* victim
);
1112 void GiveLevel(uint32 level
);
1114 void InitStatsForLevel(bool reapplyMods
= false);
1116 // Played Time Stuff
1120 uint32 m_Played_time
[MAX_PLAYED_TIME_INDEX
];
1121 uint32
GetTotalPlayedTime() { return m_Played_time
[PLAYED_TIME_TOTAL
]; }
1122 uint32
GetLevelPlayedTime() { return m_Played_time
[PLAYED_TIME_LEVEL
]; }
1124 void ResetTimeSync();
1125 void SendTimeSync();
1127 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
1129 float GetRestBonus() const { return m_rest_bonus
; }
1130 void SetRestBonus(float rest_bonus_new
);
1132 RestType
GetRestType() const { return rest_type
; }
1133 void SetRestType(RestType n_r_type
, uint32 areaTriggerId
= 0);
1135 time_t GetTimeInnEnter() const { return time_inn_enter
; }
1136 void UpdateInnerTime (time_t time
) { time_inn_enter
= time
; }
1138 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
1139 void RemoveMiniPet();
1141 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
1143 template<typename Func
>
1144 void CallForAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
);
1145 template<typename Func
>
1146 bool CheckAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
) const;
1148 uint32
GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1150 void Say(const std::string
& text
, const uint32 language
);
1151 void Yell(const std::string
& text
, const uint32 language
);
1152 void TextEmote(const std::string
& text
);
1153 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
1154 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
1156 /*********************************************************/
1157 /*** STORAGE SYSTEM ***/
1158 /*********************************************************/
1160 void SetVirtualItemSlot( uint8 i
, Item
* item
);
1161 void SetSheath( SheathState sheathed
); // overwrite Unit version
1162 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
1163 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
1164 uint32
GetItemCountWithLimitCategory(uint32 limitCategory
) const;
1165 Item
* GetItemByGuid(ObjectGuid uint64
) const;
1166 Item
* GetItemByEntry(uint32 item
) const; // only for special cases
1167 Item
* GetItemByLimitedCategory(uint32 limitedCategory
) const;
1168 Item
* GetItemByPos( uint16 pos
) const;
1169 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
1170 Item
* GetWeaponForAttack(WeaponAttackType attackType
) const { return GetWeaponForAttack(attackType
,false,false); }
1171 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool nonbroken
, bool useable
) const;
1172 Item
* GetShield(bool useable
= false) const;
1173 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
1174 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
1175 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8, pos
& 255); }
1176 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
1177 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8, pos
& 255); }
1178 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
1179 static bool IsBagPos( uint16 pos
);
1180 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8, pos
& 255); }
1181 static bool IsBankPos( uint8 bag
, uint8 slot
);
1182 bool IsValidPos( uint16 pos
, bool explicit_pos
) const { return IsValidPos(pos
>> 8, pos
& 255, explicit_pos
); }
1183 bool IsValidPos( uint8 bag
, uint8 slot
, bool explicit_pos
) const;
1184 uint8
GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2
, 2); }
1185 void SetBankBagSlotCount(uint8 count
) { SetByteValue(PLAYER_BYTES_2
, 2, count
); }
1186 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false ) const;
1187 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
1188 bool CanNoReagentCast(SpellEntry
const* spellInfo
) const;
1189 bool HasItemOrGemWithIdEquipped( uint32 item
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1190 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1191 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(), pItem
->GetCount(), pItem
); }
1192 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
, count
, NULL
); }
1193 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1195 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1197 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1200 return EQUIP_ERR_ITEM_NOT_FOUND
;
1201 uint32 count
= pItem
->GetCount();
1202 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1205 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1206 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1207 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1209 uint8
CanEquipUniqueItem( Item
* pItem
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1210 uint8
CanEquipUniqueItem( ItemPrototype
const* itemProto
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1211 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1212 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1213 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1214 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1215 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1216 bool CanUseItem( ItemPrototype
const *pItem
);
1217 uint8
CanUseAmmo( uint32 item
) const;
1218 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1219 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1220 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1221 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1222 void AutoUnequipOffhandIfNeed();
1223 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1224 Item
* StoreNewItemInInventorySlot(uint32 itemEntry
, uint32 amount
);
1226 void AutoStoreLoot(uint8 bag
, uint8 slot
, uint32 loot_id
, LootStore
const& store
, bool broadcast
= false);
1227 void AutoStoreLoot(uint32 loot_id
, LootStore
const& store
, bool broadcast
= false) { AutoStoreLoot(NULL_BAG
,NULL_SLOT
,loot_id
,store
,broadcast
); }
1229 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1230 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1232 void ApplyEquipCooldown( Item
* pItem
);
1233 void SetAmmo( uint32 item
);
1235 float GetAmmoDPS() const { return m_ammoDPS
; }
1236 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1237 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1238 void VisualizeItem( uint8 slot
, Item
*pItem
);
1239 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1240 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1242 return StoreItem( dest
, pItem
, update
);
1244 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1245 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1246 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1247 // in trade, auction, guild bank, mail....
1248 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1249 // in trade, guild bank, mail....
1250 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1251 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1252 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1253 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1254 void DestroyConjuredItems( bool update
);
1255 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1256 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1257 void SwapItem( uint16 src
, uint16 dst
);
1258 void AddItemToBuyBackSlot( Item
*pItem
);
1259 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1260 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1261 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1262 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
= NULL
, uint32 itemid
= 0 );
1263 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1264 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1265 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1266 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1267 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1268 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1269 bool IsUseEquipedWeapon( bool mainhand
) const
1271 // disarm applied only to mainhand weapon
1272 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1274 bool IsTwoHandUsed() const
1276 Item
* mainItem
= GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
1277 return mainItem
&& mainItem
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
&& !CanTitanGrip();
1279 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1280 bool BuyItemFromVendorSlot(uint64 vendorguid
, uint32 vendorslot
, uint32 item
, uint8 count
, uint8 bag
, uint8 slot
);
1282 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1283 Player
* GetTrader() const { return pTrader
; }
1285 void TradeCancel(bool sendback
);
1286 uint16
GetItemPosByTradeSlot(uint32 slot
) const { return tradeItems
[slot
]; }
1288 void UpdateEnchantTime(uint32 time
);
1289 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1290 void AddEnchantmentDurations(Item
*item
);
1291 void RemoveEnchantmentDurations(Item
*item
);
1292 void RemoveAllEnchantments(EnchantmentSlot slot
);
1293 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1294 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1295 void ApplyEnchantment(Item
*item
,bool apply
);
1296 void SendEnchantmentDurations();
1297 void BuildEnchantmentsInfoData(WorldPacket
*data
);
1298 void AddItemDurations(Item
*item
);
1299 void RemoveItemDurations(Item
*item
);
1300 void SendItemDurations();
1304 uint32 m_stableSlots
;
1306 /*********************************************************/
1307 /*** GOSSIP SYSTEM ***/
1308 /*********************************************************/
1310 void PrepareGossipMenu(WorldObject
*pSource
, uint32 menuId
= 0);
1311 void SendPreparedGossip(WorldObject
*pSource
);
1312 void OnGossipSelect(WorldObject
*pSource
, uint32 gossipListId
, uint32 menuId
);
1314 uint32
GetGossipTextId(uint32 menuId
);
1315 uint32
GetGossipTextId(WorldObject
*pSource
);
1316 uint32
GetDefaultGossipMenuForSource(WorldObject
*pSource
);
1318 /*********************************************************/
1319 /*** QUEST SYSTEM ***/
1320 /*********************************************************/
1322 // Return player level when QuestLevel is dynamic (-1)
1323 uint32
GetQuestLevelForPlayer(Quest
const* pQuest
) const { return pQuest
&& (pQuest
->GetQuestLevel() > 0) ? (uint32
)pQuest
->GetQuestLevel() : getLevel(); }
1325 void PrepareQuestMenu( uint64 guid
);
1326 void SendPreparedQuest( uint64 guid
);
1327 bool IsActiveQuest( uint32 quest_id
) const;
1328 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1329 bool CanSeeStartQuest( Quest
const *pQuest
);
1330 bool CanTakeQuest( Quest
const *pQuest
, bool msg
);
1331 bool CanAddQuest( Quest
const *pQuest
, bool msg
);
1332 bool CanCompleteQuest( uint32 quest_id
);
1333 bool CanCompleteRepeatableQuest(Quest
const *pQuest
);
1334 bool CanRewardQuest( Quest
const *pQuest
, bool msg
);
1335 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
);
1336 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1337 void CompleteQuest( uint32 quest_id
);
1338 void IncompleteQuest( uint32 quest_id
);
1339 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1341 void FailQuest( uint32 quest_id
);
1342 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
);
1343 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
);
1344 bool SatisfyQuestLog( bool msg
);
1345 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
);
1346 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
);
1347 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
);
1348 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
);
1349 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
);
1350 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
);
1351 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
);
1352 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
);
1353 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
);
1354 bool SatisfyQuestWeek( Quest
const* qInfo
, bool msg
);
1355 bool GiveQuestSourceItem( Quest
const *pQuest
);
1356 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1357 bool GetQuestRewardStatus( uint32 quest_id
) const;
1358 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1359 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1361 void SetDailyQuestStatus( uint32 quest_id
);
1362 void SetWeeklyQuestStatus( uint32 quest_id
);
1363 void ResetDailyQuestStatus();
1364 void ResetWeeklyQuestStatus();
1366 uint16
FindQuestSlot( uint32 quest_id
) const;
1367 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1368 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1369 uint16
GetQuestSlotCounter(uint16 slot
, uint8 counter
) const { return (uint16
)(GetUInt64Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
) >> (counter
* 16)); }
1370 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1371 void SetQuestSlot(uint16 slot
, uint32 quest_id
, uint32 timer
= 0)
1373 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
, quest_id
);
1374 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
, 0);
1375 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
, 0);
1376 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
+ 1, 0);
1377 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
, timer
);
1379 void SetQuestSlotCounter(uint16 slot
, uint8 counter
, uint16 count
)
1381 uint64 val
= GetUInt64Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
);
1382 val
&= ~((uint64
)0xFFFF << (counter
* 16));
1383 val
|= ((uint64
)count
<< (counter
* 16));
1384 SetUInt64Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
, val
);
1386 void SetQuestSlotState(uint16 slot
, uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
, state
); }
1387 void RemoveQuestSlotState(uint16 slot
, uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
, state
); }
1388 void SetQuestSlotTimer(uint16 slot
, uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
* MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
, timer
); }
1389 void SwapQuestSlot(uint16 slot1
, uint16 slot2
)
1391 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1393 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot1
+ i
);
1394 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot2
+ i
);
1396 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot1
+ i
, temp2
);
1397 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
* slot2
+ i
, temp1
);
1400 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1401 void AreaExploredOrEventHappens( uint32 questId
);
1402 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1403 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1404 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1405 void KilledMonster( CreatureInfo
const* cInfo
, ObjectGuid guid
);
1406 void KilledMonsterCredit( uint32 entry
, ObjectGuid guid
);
1407 void CastedCreatureOrGO( uint32 entry
, ObjectGuid guid
, uint32 spell_id
);
1408 void TalkedToCreature( uint32 entry
, ObjectGuid guid
);
1409 void MoneyChanged( uint32 value
);
1410 void ReputationChanged(FactionEntry
const* factionEntry
);
1411 bool HasQuestForItem( uint32 itemid
) const;
1412 bool HasQuestForGO(int32 GOId
) const;
1413 void UpdateForQuestWorldObjects();
1414 bool CanShareQuest(uint32 quest_id
) const;
1416 void SendQuestComplete( uint32 quest_id
);
1417 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1418 void SendQuestFailed( uint32 quest_id
);
1419 void SendQuestTimerFailed( uint32 quest_id
);
1420 void SendCanTakeQuestResponse( uint32 msg
);
1421 void SendQuestConfirmAccept(Quest
const* pQuest
, Player
* pReceiver
);
1422 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1423 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1424 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, ObjectGuid guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1426 uint64
GetDivider() { return m_divider
; }
1427 void SetDivider( uint64 guid
) { m_divider
= guid
; }
1429 uint32
GetInGameTime() { return m_ingametime
; }
1431 void SetInGameTime( uint32 time
) { m_ingametime
= time
; }
1433 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1434 void RemoveTimedQuest( uint32 quest_id
) { m_timedquests
.erase(quest_id
); }
1436 /*********************************************************/
1437 /*** LOAD SYSTEM ***/
1438 /*********************************************************/
1440 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1442 static uint32
GetZoneIdFromDB(uint64 guid
);
1443 static uint32
GetLevelFromDB(uint64 guid
);
1444 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1446 /*********************************************************/
1447 /*** SAVE SYSTEM ***/
1448 /*********************************************************/
1451 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1452 void SaveGoldToDB();
1453 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1454 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1455 static void Customize(uint64 guid
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
);
1456 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1458 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true, bool deleteFinally
= false);
1459 static void DeleteOldCharacters();
1460 static void DeleteOldCharacters(uint32 keepDays
);
1462 bool m_mailsUpdated
;
1464 void SendPetTameFailure(PetTameFailureReason reason
);
1466 void SetBindPoint(uint64 guid
);
1467 void SendTalentWipeConfirm(uint64 guid
);
1468 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1469 void SendPetSkillWipeConfirm();
1470 void CalcRage( uint32 damage
,bool attacker
);
1471 void RegenerateAll(uint32 diff
= REGEN_TIME_FULL
);
1472 void Regenerate(Powers power
, uint32 diff
);
1473 void RegenerateHealth(uint32 diff
);
1474 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1475 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1477 uint32
GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1478 void ModifyMoney( int32 d
)
1481 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1483 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1486 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1487 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1489 void SetMoney( uint32 value
)
1491 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1492 MoneyChanged( value
);
1493 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
);
1496 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1498 const uint64
& GetSelection( ) const { return m_curSelection
; }
1499 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetTargetGUID(guid
); }
1501 uint8
GetComboPoints() { return m_comboPoints
; }
1502 const uint64
& GetComboTarget() const { return m_comboTarget
; }
1504 void AddComboPoints(Unit
* target
, int8 count
);
1505 void ClearComboPoints();
1506 void SendComboPoints();
1508 void SendMailResult(uint32 mailId
, MailResponseType mailAction
, MailResponseResult mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1510 void UpdateNextMailTimeAndUnreads();
1511 void AddNewMailDeliverTime(time_t deliver_time
);
1513 void RemoveMail(uint32 id
);
1515 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1516 uint32
GetMailSize() { return m_mail
.size(); }
1517 Mail
* GetMail(uint32 id
);
1519 PlayerMails::iterator
GetMailBegin() { return m_mail
.begin();}
1520 PlayerMails::iterator
GetMailEnd() { return m_mail
.end();}
1522 /*********************************************************/
1523 /*** MAILED ITEMS SYSTEM ***/
1524 /*********************************************************/
1527 time_t m_nextMailDelivereTime
;
1529 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1531 ItemMap mMitems
; // template defined in objectmgr.cpp
1533 Item
* GetMItem(uint32 id
)
1535 ItemMap::const_iterator itr
= mMitems
.find(id
);
1536 return itr
!= mMitems
.end() ? itr
->second
: NULL
;
1539 void AddMItem(Item
* it
)
1542 //ASSERT deleted, because items can be added before loading
1543 mMitems
[it
->GetGUIDLow()] = it
;
1546 bool RemoveMItem(uint32 id
)
1548 return mMitems
.erase(id
) ? true : false;
1551 void PetSpellInitialize();
1552 void SendPetGUIDs();
1553 void CharmSpellInitialize();
1554 void PossessSpellInitialize();
1555 void RemovePetActionBar();
1557 bool HasSpell(uint32 spell
) const;
1558 bool HasActiveSpell(uint32 spell
) const; // show in spellbook
1559 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1560 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1561 bool IsNeedCastPassiveSpellAtLearn(SpellEntry
const* spellInfo
) const;
1562 bool IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, SpellEffectIndex index
) const;
1564 void SendProficiency(uint8 pr1
, uint32 pr2
);
1565 void SendInitialSpells();
1566 bool addSpell(uint32 spell_id
, bool active
, bool learning
, bool dependent
, bool disabled
);
1567 void learnSpell(uint32 spell_id
, bool dependent
);
1568 void removeSpell(uint32 spell_id
, bool disabled
= false, bool learn_low_rank
= true, bool sendUpdate
= true);
1570 void learnDefaultSpells();
1571 void learnQuestRewardedSpells();
1572 void learnQuestRewardedSpells(Quest
const* quest
);
1573 void learnSpellHighRank(uint32 spellid
);
1575 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1576 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1577 void UpdateFreeTalentPoints(bool resetIfNeed
= true);
1578 bool resetTalents(bool no_cost
= false, bool all_specs
= false);
1579 uint32
resetTalentsCost() const;
1580 void InitTalentForLevel();
1581 void BuildPlayerTalentsInfoData(WorldPacket
*data
);
1582 void BuildPetTalentsInfoData(WorldPacket
*data
);
1583 void SendTalentsInfoData(bool pet
);
1584 void LearnTalent(uint32 talentId
, uint32 talentRank
);
1585 void LearnPetTalent(uint64 petGuid
, uint32 talentId
, uint32 talentRank
);
1587 uint32
CalculateTalentsPoints() const;
1590 uint8
GetActiveSpec() { return m_activeSpec
; }
1591 void SetActiveSpec(uint8 spec
) { m_activeSpec
= spec
; }
1592 uint8
GetSpecsCount() { return m_specsCount
; }
1593 void SetSpecsCount(uint8 count
) { m_specsCount
= count
; }
1594 void ActivateSpec(uint8 specNum
);
1595 void UpdateSpecCount(uint8 count
);
1597 void InitGlyphsForLevel();
1598 void SetGlyphSlot(uint8 slot
, uint32 slottype
) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
, slottype
); }
1599 uint32
GetGlyphSlot(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
); }
1600 void SetGlyph(uint8 slot
, uint32 glyph
) { m_glyphs
[m_activeSpec
][slot
].SetId(glyph
); }
1601 uint32
GetGlyph(uint8 slot
) { return m_glyphs
[m_activeSpec
][slot
].GetId(); }
1602 void ApplyGlyph(uint8 slot
, bool apply
);
1603 void ApplyGlyphs(bool apply
);
1605 uint32
GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1606 void SetFreePrimaryProfessions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
, profs
); }
1607 void InitPrimaryProfessions();
1609 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1610 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1612 SpellCooldowns
const& GetSpellCooldownMap() const { return m_spellCooldowns
; }
1614 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1615 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1616 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1617 void RemoveSpellMods(Spell
const* spell
);
1619 static uint32
const infinityCooldownDelay
= MONTH
; // used for set "infinity cooldowns" for spells and check
1620 static uint32
const infinityCooldownDelayCheck
= MONTH
/2;
1621 bool HasSpellCooldown(uint32 spell_id
) const
1623 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1624 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1626 time_t GetSpellCooldownDelay(uint32 spell_id
) const
1628 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1629 time_t t
= time(NULL
);
1630 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1632 void AddSpellAndCategoryCooldowns(SpellEntry
const* spellInfo
, uint32 itemId
, Spell
* spell
= NULL
, bool infinityCooldown
= false );
1633 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1634 void SendCooldownEvent(SpellEntry
const *spellInfo
, uint32 itemId
= 0, Spell
* spell
= NULL
);
1635 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1636 void RemoveSpellCooldown(uint32 spell_id
, bool update
= false);
1637 void RemoveSpellCategoryCooldown(uint32 cat
, bool update
= false);
1638 void SendClearCooldown( uint32 spell_id
, Unit
* target
);
1640 void RemoveArenaSpellCooldowns();
1641 void RemoveAllSpellCooldown();
1642 void _LoadSpellCooldowns(QueryResult
*result
);
1643 void _SaveSpellCooldowns();
1644 void SetLastPotionId(uint32 item_id
) { m_lastPotionId
= item_id
; }
1645 uint32
GetLastPotionId() { return m_lastPotionId
; }
1646 void UpdatePotionCooldown(Spell
* spell
= NULL
);
1648 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1650 m_resurrectGUID
= guid
;
1651 m_resurrectMap
= mapId
;
1655 m_resurrectHealth
= health
;
1656 m_resurrectMana
= mana
;
1658 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1659 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1660 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1661 void ResurectUsingRequestData();
1667 void setCinematic(int cine
)
1672 static bool IsActionButtonDataValid(uint8 button
, uint32 action
, uint8 type
, Player
* player
, bool msg
= true);
1673 ActionButton
* addActionButton(uint8 spec
, uint8 button
, uint32 action
, uint8 type
);
1674 void removeActionButton(uint8 spec
, uint8 button
);
1675 void SendInitialActionButtons() const;
1676 ActionButton
const* GetActionButton(uint8 button
);
1679 void UpdatePvP(bool state
, bool ovrride
=false);
1680 void UpdateZone(uint32 newZone
,uint32 newArea
);
1681 void UpdateArea(uint32 newArea
);
1683 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1684 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1686 void UpdateAfkReport(time_t currTime
);
1687 void UpdatePvPFlag(time_t currTime
);
1688 void UpdateContestedPvP(uint32 currTime
);
1689 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1690 void ResetContestedPvP()
1692 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1693 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1694 m_contestedPvPTimer
= 0;
1697 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1699 void UpdateDuelFlag(time_t currTime
);
1700 void CheckDuelDistance(time_t currTime
);
1701 void DuelComplete(DuelCompleteType type
);
1702 void SendDuelCountdown(uint32 counter
);
1704 bool IsGroupVisibleFor(Player
* p
) const;
1705 bool IsInSameGroupWith(Player
const* p
) const;
1706 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1707 void UninviteFromGroup();
1708 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1709 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1710 void SendUpdateToOutOfRangeGroupMembers();
1712 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1713 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1714 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1715 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1716 static uint32
GetGuildIdFromDB(uint64 guid
);
1717 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1718 static uint32
GetRankFromDB(uint64 guid
);
1719 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1720 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1723 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
, uint8 type
)
1725 SetArenaTeamInfoField(slot
, ARENA_TEAM_ID
, ArenaTeamId
);
1726 SetArenaTeamInfoField(slot
, ARENA_TEAM_TYPE
, type
);
1728 void SetArenaTeamInfoField(uint8 slot
, ArenaTeamInfoType type
, uint32 value
)
1730 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + type
, value
);
1732 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + ARENA_TEAM_ID
); }
1733 uint32
GetArenaPersonalRating(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + ARENA_TEAM_PERSONAL_RATING
); }
1734 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1735 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1736 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1737 static void LeaveAllArenaTeams(uint64 guid
);
1739 Difficulty
GetDifficulty(bool isRaid
) const { return isRaid
? m_raidDifficulty
: m_dungeonDifficulty
; }
1740 Difficulty
GetDungeonDifficulty() const { return m_dungeonDifficulty
; }
1741 Difficulty
GetRaidDifficulty() const { return m_raidDifficulty
; }
1742 void SetDungeonDifficulty(Difficulty dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1743 void SetRaidDifficulty(Difficulty raid_difficulty
) { m_raidDifficulty
= raid_difficulty
; }
1745 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1746 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1748 bool UpdateCraftSkill(uint32 spellid
);
1749 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1750 bool UpdateFishingSkill();
1752 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1753 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1755 uint32
GetSpellByProto(ItemPrototype
*proto
);
1757 float GetHealthBonusFromStamina();
1758 float GetManaBonusFromIntellect();
1760 bool UpdateStats(Stats stat
);
1761 bool UpdateAllStats();
1762 void UpdateResistances(uint32 school
);
1764 void UpdateMaxHealth();
1765 void UpdateMaxPower(Powers power
);
1766 void ApplyFeralAPBonus(int32 amount
, bool apply
);
1767 void UpdateAttackPowerAndDamage(bool ranged
= false);
1768 void UpdateShieldBlockValue();
1769 void UpdateDamagePhysical(WeaponAttackType attType
);
1770 void ApplySpellPowerBonus(int32 amount
, bool apply
);
1771 void UpdateSpellDamageAndHealingBonus();
1772 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1773 void UpdateRating(CombatRating cr
);
1774 void UpdateAllRatings();
1776 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1778 void UpdateDefenseBonusesMod();
1779 float GetMeleeCritFromAgility();
1780 float GetDodgeFromAgility();
1781 float GetSpellCritFromIntellect();
1782 float OCTRegenHPPerSpirit();
1783 float OCTRegenMPPerSpirit();
1784 float GetRatingCoefficient(CombatRating cr
) const;
1785 float GetRatingBonusValue(CombatRating cr
) const;
1786 uint32
GetBaseSpellPowerBonus() { return m_baseSpellPower
; }
1788 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1789 void UpdateBlockPercentage();
1790 void UpdateCritPercentage(WeaponAttackType attType
);
1791 void UpdateAllCritPercentages();
1792 void UpdateParryPercentage();
1793 void UpdateDodgePercentage();
1794 void UpdateMeleeHitChances();
1795 void UpdateRangedHitChances();
1796 void UpdateSpellHitChances();
1798 void UpdateAllSpellCritChances();
1799 void UpdateSpellCritChance(uint32 school
);
1800 void UpdateExpertise(WeaponAttackType attType
);
1801 void UpdateArmorPenetration();
1802 void ApplyManaRegenBonus(int32 amount
, bool apply
);
1803 void UpdateManaRegen();
1805 const uint64
& GetLootGUID() const { return m_lootGuid
.GetRawValue(); }
1806 void SetLootGUID(ObjectGuid
const& guid
) { m_lootGuid
= guid
; }
1808 void RemovedInsignia(Player
* looterPlr
);
1810 WorldSession
* GetSession() const { return m_session
; }
1811 void SetSession(WorldSession
*s
) { m_session
= s
; }
1813 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1814 void DestroyForPlayer( Player
*target
, bool anim
= false ) const;
1815 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1818 void SendAttackSwingCantAttack();
1819 void SendAttackSwingCancelAttack();
1820 void SendAttackSwingDeadTarget();
1821 void SendAttackSwingNotInRange();
1822 void SendAttackSwingBadFacingAttack();
1823 void SendAutoRepeatCancel(Unit
*target
);
1824 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1826 void SendDungeonDifficulty(bool IsInGroup
);
1827 void SendRaidDifficulty(bool IsInGroup
);
1828 void ResetInstances(uint8 method
, bool isRaid
);
1829 void SendResetInstanceSuccess(uint32 MapId
);
1830 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1831 void SendResetFailedNotify(uint32 mapid
);
1833 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1834 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1836 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1837 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1838 // overwrite Object::SendMessageToSetInRange
1839 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1841 Corpse
*GetCorpse() const;
1842 void SpawnCorpseBones();
1843 Corpse
* CreateCorpse();
1845 uint32
GetResurrectionSpellId();
1846 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1847 void BuildPlayerRepop();
1848 void RepopAtGraveyard();
1850 void DurabilityLossAll(double percent
, bool inventory
);
1851 void DurabilityLoss(Item
* item
, double percent
);
1852 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1853 void DurabilityPointsLoss(Item
* item
, int32 points
);
1854 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1855 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1856 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1858 void UpdateMirrorTimers();
1859 void StopMirrorTimers()
1861 StopMirrorTimer(FATIGUE_TIMER
);
1862 StopMirrorTimer(BREATH_TIMER
);
1863 StopMirrorTimer(FIRE_TIMER
);
1866 void SetMovement(PlayerMovementType pType
);
1868 void JoinedChannel(Channel
*c
);
1869 void LeftChannel(Channel
*c
);
1870 void CleanupChannels();
1871 void UpdateLocalChannels( uint32 newZone
);
1872 void LeaveLFGChannel();
1874 void UpdateDefense();
1875 void UpdateWeaponSkill (WeaponAttackType attType
);
1876 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, bool defence
);
1878 void SetSkill(uint16 id
, uint16 currVal
, uint16 maxVal
, uint16 step
= 0);
1879 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus + temp bonus
1880 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1881 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1882 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1883 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1884 int16
GetSkillPermBonusValue(uint32 skill
) const;
1885 int16
GetSkillTempBonusValue(uint32 skill
) const;
1886 bool HasSkill(uint32 skill
) const;
1887 void learnSkillRewardedSpells(uint32 id
, uint32 value
);
1889 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
1890 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near
|| mSemaphoreTeleport_Far
; }
1891 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near
; }
1892 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far
; }
1893 void SetSemaphoreTeleportNear(bool semphsetting
) { mSemaphoreTeleport_Near
= semphsetting
; }
1894 void SetSemaphoreTeleportFar(bool semphsetting
) { mSemaphoreTeleport_Far
= semphsetting
; }
1895 void ProcessDelayedOperations();
1897 void CheckExploreSystem(void);
1899 static uint32
TeamForRace(uint8 race
);
1900 uint32
GetTeam() const { return m_team
; }
1901 static uint32
getFactionForRace(uint8 race
);
1902 void setFactionForRace(uint8 race
);
1904 void InitDisplayIds();
1906 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1907 void RewardSinglePlayerAtKill(Unit
* pVictim
);
1908 void RewardPlayerAndGroupAtEvent(uint32 creature_id
,WorldObject
* pRewardSource
);
1909 bool isHonorOrXPTarget(Unit
* pVictim
) const;
1911 ReputationMgr
& GetReputationMgr() { return m_reputationMgr
; }
1912 ReputationMgr
const& GetReputationMgr() const { return m_reputationMgr
; }
1913 ReputationRank
GetReputationRank(uint32 faction_id
) const;
1914 void RewardReputation(Unit
*pVictim
, float rate
);
1915 void RewardReputation(Quest
const *pQuest
);
1917 void UpdateSkillsForLevel();
1918 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1919 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1921 /*********************************************************/
1922 /*** PVP SYSTEM ***/
1923 /*********************************************************/
1924 void UpdateArenaFields();
1925 void UpdateHonorFields();
1926 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1927 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1928 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1929 void ModifyHonorPoints( int32 value
);
1930 void ModifyArenaPoints( int32 value
);
1931 uint32
GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot
);
1935 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1936 uint16
GetDrunkValue() const { return m_drunk
; }
1937 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1939 uint32
GetDeathTimer() const { return m_deathTimer
; }
1940 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1941 void UpdateCorpseReclaimDelay();
1942 void SendCorpseReclaimDelay(bool load
= false);
1944 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
1945 bool CanParry() const { return m_canParry
; }
1946 void SetCanParry(bool value
);
1947 bool CanBlock() const { return m_canBlock
; }
1948 void SetCanBlock(bool value
);
1949 bool CanDualWield() const { return m_canDualWield
; }
1950 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
1951 bool CanTitanGrip() const { return m_canTitanGrip
; }
1952 void SetCanTitanGrip(bool value
) { m_canTitanGrip
= value
; }
1953 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE
); }
1955 void SetRegularAttackTime();
1956 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
1957 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
1958 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
1959 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
1960 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
1961 void _ApplyAllStatBonuses();
1962 void _RemoveAllStatBonuses();
1963 float GetArmorPenetrationPct() const { return m_armorPenetrationPct
; }
1965 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
1966 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1967 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1969 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
1970 void _RemoveAllItemMods();
1971 void _ApplyAllItemMods();
1972 void _ApplyAllLevelScaleItemMods(bool apply
);
1973 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
, bool only_level_scale
= false);
1974 void _ApplyAmmoBonuses();
1975 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
1976 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
1977 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
1978 void InitDataForForm(bool reapplyMods
= false);
1980 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
1981 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
1982 void UpdateEquipSpellsAtFormChange();
1983 void CastItemCombatSpell(Unit
* Target
, WeaponAttackType attType
);
1984 void CastItemUseSpell(Item
*item
,SpellCastTargets
const& targets
,uint8 cast_count
, uint32 glyphIndex
);
1986 void SendEquipmentSetList();
1987 void SetEquipmentSet(uint32 index
, EquipmentSet eqset
);
1988 void DeleteEquipmentSet(uint64 setGuid
);
1990 void SendInitWorldStates(uint32 zone
, uint32 area
);
1991 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
1992 void SendDirectMessage(WorldPacket
*data
);
1993 void FillBGWeekendWorldStates(WorldPacket
& data
, uint32
& count
);
1995 void SendAurasForTarget(Unit
*target
);
1997 PlayerMenu
* PlayerTalkClass
;
1998 std::vector
<ItemSetEffect
*> ItemSetEff
;
2000 void SendLoot(ObjectGuid guid
, LootType loot_type
);
2001 void SendLootRelease(ObjectGuid guid
);
2002 void SendNotifyLootItemRemoved(uint8 lootSlot
);
2003 void SendNotifyLootMoneyRemoved();
2005 /*********************************************************/
2006 /*** BATTLEGROUND SYSTEM ***/
2007 /*********************************************************/
2009 bool InBattleGround() const { return m_bgData
.bgInstanceID
!= 0; }
2010 bool InArena() const;
2011 uint32
GetBattleGroundId() const { return m_bgData
.bgInstanceID
; }
2012 BattleGroundTypeId
GetBattleGroundTypeId() const { return m_bgData
.bgTypeID
; }
2013 BattleGround
* GetBattleGround() const;
2015 bool InBattleGroundQueue() const
2017 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2018 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
!= BATTLEGROUND_QUEUE_NONE
)
2023 BattleGroundQueueTypeId
GetBattleGroundQueueTypeId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueTypeId
; }
2024 uint32
GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId
) const
2026 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2027 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2029 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
2031 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
2033 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2034 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2035 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
2038 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
2040 return GetBattleGroundQueueIndex(bgQueueTypeId
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
2043 void SetBattleGroundId(uint32 val
, BattleGroundTypeId bgTypeId
)
2045 m_bgData
.bgInstanceID
= val
;
2046 m_bgData
.bgTypeID
= bgTypeId
;
2048 uint32
AddBattleGroundQueueId(BattleGroundQueueTypeId val
)
2050 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2052 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
|| m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
2054 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= val
;
2055 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
2059 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
2061 bool HasFreeBattleGroundQueueId()
2063 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2064 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
)
2068 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val
)
2070 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2072 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
2074 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= BATTLEGROUND_QUEUE_NONE
;
2075 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
2080 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
, uint32 instanceId
)
2082 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2083 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2084 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
2086 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
2088 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2089 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
2093 WorldLocation
const& GetBattleGroundEntryPoint() const { return m_bgData
.joinPos
; }
2094 void SetBattleGroundEntryPoint();
2096 void SetBGTeam(uint32 team
) { m_bgData
.bgTeam
= team
; }
2097 uint32
GetBGTeam() const { return m_bgData
.bgTeam
? m_bgData
.bgTeam
: GetTeam(); }
2099 void LeaveBattleground(bool teleportToEntryPoint
= true);
2100 bool CanJoinToBattleground() const;
2101 bool CanReportAfkDueToLimit();
2102 void ReportedAfkBy(Player
* reporter
);
2103 void ClearAfkReports() { m_bgData
.bgAfkReporter
.clear(); }
2105 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId
) const;
2106 bool CanUseBattleGroundObject();
2107 bool isTotalImmune();
2108 bool CanCaptureTowerPoint();
2110 /*********************************************************/
2111 /*** REST SYSTEM ***/
2112 /*********************************************************/
2114 bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS
; }
2115 uint32
GetXPRestBonus(uint32 xp
);
2116 uint32
GetRestTime() const { return m_restTime
; }
2117 void SetRestTime(uint32 v
) { m_restTime
= v
; }
2119 /*********************************************************/
2120 /*** ENVIROMENTAL SYSTEM ***/
2121 /*********************************************************/
2123 uint32
EnvironmentalDamage(EnviromentalDamage type
, uint32 damage
);
2125 /*********************************************************/
2126 /*** FLOOD FILTER SYSTEM ***/
2127 /*********************************************************/
2129 void UpdateSpeakTime();
2130 bool CanSpeak() const;
2131 void ChangeSpeakTime(int utime
);
2133 /*********************************************************/
2134 /*** VARIOUS SYSTEMS ***/
2135 /*********************************************************/
2136 bool HasMovementFlag(MovementFlags f
) const; // for script access to m_movementInfo.HasMovementFlag
2137 void UpdateFallInformationIfNeed(MovementInfo
const& minfo
,uint16 opcode
);
2139 void SetFallInformation(uint32 time
, float z
)
2141 m_lastFallTime
= time
;
2144 void HandleFall(MovementInfo
const& movementInfo
);
2146 void BuildTeleportAckMsg( WorldPacket
*data
, float x
, float y
, float z
, float ang
) const;
2148 bool isMoving() const { return m_movementInfo
.HasMovementFlag(movementFlagsMask
); }
2149 bool isMovingOrTurning() const { return m_movementInfo
.HasMovementFlag(movementOrTurningFlagsMask
); }
2151 bool CanFly() const { return m_movementInfo
.HasMovementFlag(MOVEFLAG_CAN_FLY
); }
2152 bool IsFlying() const { return m_movementInfo
.HasMovementFlag(MOVEFLAG_FLYING
); }
2153 bool IsKnowHowFlyIn(uint32 mapid
, uint32 zone
, uint32 area
) const;
2155 void SetClientControl(Unit
* target
, uint8 allowMove
);
2156 void SetMover(Unit
* target
) { m_mover
= target
? target
: this; }
2158 void EnterVehicle(Vehicle
*vehicle
);
2159 void ExitVehicle(Vehicle
*vehicle
);
2161 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
2162 void SetFarSightGUID(uint64 guid
);
2165 Transport
* GetTransport() const { return m_transport
; }
2166 void SetTransport(Transport
* t
) { m_transport
= t
; }
2168 float GetTransOffsetX() const { return m_movementInfo
.GetTransportPos()->x
; }
2169 float GetTransOffsetY() const { return m_movementInfo
.GetTransportPos()->y
; }
2170 float GetTransOffsetZ() const { return m_movementInfo
.GetTransportPos()->z
; }
2171 float GetTransOffsetO() const { return m_movementInfo
.GetTransportPos()->o
; }
2172 uint32
GetTransTime() const { return m_movementInfo
.GetTransportTime(); }
2173 int8
GetTransSeat() const { return m_movementInfo
.GetTransportSeat(); }
2175 uint32
GetSaveTimer() const { return m_nextSave
; }
2176 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
2184 void SaveRecallPosition();
2186 void SetHomebindToLocation(WorldLocation
const& loc
, uint32 area_id
);
2187 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId
); Relocate(m_homebindX
, m_homebindY
, m_homebindZ
); }
2188 bool TeleportToHomebind(uint32 options
= 0) { return TeleportTo(m_homebindMapId
, m_homebindX
, m_homebindY
, m_homebindZ
, GetOrientation(), options
); }
2190 Object
* GetObjectByTypeMask(ObjectGuid guid
, TypeMask typemask
);
2192 // currently visible objects at player client
2193 ObjectGuidSet m_clientGUIDs
;
2195 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
2197 WorldObject
const* GetViewPoint() const;
2198 bool IsVisibleInGridForPlayer(Player
* pl
) const;
2199 bool IsVisibleGloballyFor(Player
* pl
) const;
2201 void UpdateVisibilityOf(WorldObject
const* viewPoint
, WorldObject
* target
);
2204 void UpdateVisibilityOf(WorldObject
const* viewPoint
,T
* target
, UpdateData
& data
, UpdateDataMapType
& data_updates
, std::set
<WorldObject
*>& visibleNow
);
2206 // Stealth detection system
2207 void HandleStealthedUnitsDetection();
2209 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
2211 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
2212 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
2213 void RemoveAtLoginFlag(AtLoginFlags f
, bool in_db_also
= false);
2215 LookingForGroup m_lookingForGroup
;
2217 // Temporarily removed pet cache
2218 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
2219 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
2220 void UnsummonPetTemporaryIfAny();
2221 void ResummonPetTemporaryUnSummonedIfAny();
2222 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2224 void SendCinematicStart(uint32 CinematicSequenceId
);
2225 void SendMovieStart(uint32 MovieId
);
2227 /*********************************************************/
2228 /*** INSTANCE SYSTEM ***/
2229 /*********************************************************/
2231 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
2233 void UpdateHomebindTime(uint32 time
);
2235 uint32 m_HomebindTimer
;
2236 bool m_InstanceValid
;
2237 // permanent binds and solo binds by difficulty
2238 BoundInstancesMap m_boundInstances
[MAX_DIFFICULTY
];
2239 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, Difficulty difficulty
);
2240 BoundInstancesMap
& GetBoundInstances(Difficulty difficulty
) { return m_boundInstances
[difficulty
]; }
2241 void UnbindInstance(uint32 mapid
, Difficulty difficulty
, bool unload
= false);
2242 void UnbindInstance(BoundInstancesMap::iterator
&itr
, Difficulty difficulty
, bool unload
= false);
2243 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2244 void SendRaidInfo();
2245 void SendSavedInstances();
2246 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2248 /*********************************************************/
2249 /*** GROUP SYSTEM ***/
2250 /*********************************************************/
2252 Group
* GetGroupInvite() { return m_groupInvite
; }
2253 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2254 Group
* GetGroup() { return m_group
.getTarget(); }
2255 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2256 GroupReference
& GetGroupRef() { return m_group
; }
2257 void SetGroup(Group
*group
, int8 subgroup
= -1);
2258 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2259 uint32
GetGroupUpdateFlag() const { return m_groupUpdateMask
; }
2260 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2261 const uint64
& GetAuraUpdateMask() const { return m_auraUpdateMask
; }
2262 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2263 Player
* GetNextRandomRaidMember(float radius
);
2264 PartyResult
CanUninviteFromGroup() const;
2265 // BattleGround Group System
2266 void SetBattleGroundRaid(Group
*group
, int8 subgroup
= -1);
2267 void RemoveFromBattleGroundRaid();
2268 Group
* GetOriginalGroup() { return m_originalGroup
.getTarget(); }
2269 GroupReference
& GetOriginalGroupRef() { return m_originalGroup
; }
2270 uint8
GetOriginalSubGroup() const { return m_originalGroup
.getSubGroup(); }
2271 void SetOriginalGroup(Group
*group
, int8 subgroup
= -1);
2273 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2274 MapReference
&GetMapRef() { return m_mapRef
; }
2276 bool isAllowedToLoot(Creature
* creature
);
2278 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2280 // Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
2281 uint8
GetRunesState() const { return m_runes
->runeState
; }
2282 RuneType
GetBaseRune(uint8 index
) const { return RuneType(m_runes
->runes
[index
].BaseRune
); }
2283 RuneType
GetCurrentRune(uint8 index
) const { return RuneType(m_runes
->runes
[index
].CurrentRune
); }
2284 uint16
GetRuneCooldown(uint8 index
) const { return m_runes
->runes
[index
].Cooldown
; }
2285 bool IsBaseRuneSlotsOnCooldown(RuneType runeType
) const;
2286 void SetBaseRune(uint8 index
, RuneType baseRune
) { m_runes
->runes
[index
].BaseRune
= baseRune
; }
2287 void SetCurrentRune(uint8 index
, RuneType currentRune
) { m_runes
->runes
[index
].CurrentRune
= currentRune
; }
2288 void SetRuneCooldown(uint8 index
, uint16 cooldown
) { m_runes
->runes
[index
].Cooldown
= cooldown
; m_runes
->SetRuneState(index
, (cooldown
== 0) ? true : false); }
2289 void ConvertRune(uint8 index
, RuneType newType
);
2290 void ResyncRunes(uint8 count
);
2291 void AddRunePower(uint8 index
);
2294 AchievementMgr
& GetAchievementMgr() { return m_achievementMgr
; }
2295 void UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0, Unit
*unit
=NULL
, uint32 time
=0);
2296 bool HasTitle(uint32 bitIndex
);
2297 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2298 void SetTitle(CharTitlesEntry
const* title
, bool lost
= false);
2300 bool isActiveObject() const { return true; }
2301 bool canSeeSpellClickOn(Creature
const* creature
) const;
2304 uint32 m_contestedPvPTimer
;
2306 /*********************************************************/
2307 /*** BATTLEGROUND SYSTEM ***/
2308 /*********************************************************/
2311 this is an array of BG queues (BgTypeIDs) in which is player
2313 struct BgBattleGroundQueueID_Rec
2315 BattleGroundQueueTypeId bgQueueTypeId
;
2316 uint32 invitedToInstance
;
2319 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2322 /*********************************************************/
2323 /*** QUEST SYSTEM ***/
2324 /*********************************************************/
2326 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
2327 typedef std::set
<uint32
> QuestSet
;
2328 QuestSet m_timedquests
;
2329 QuestSet m_weeklyquests
;
2332 uint32 m_ingametime
;
2334 /*********************************************************/
2335 /*** LOAD SYSTEM ***/
2336 /*********************************************************/
2338 void _LoadActions(QueryResult
*result
);
2339 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2340 void _LoadBoundInstances(QueryResult
*result
);
2341 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2342 void _LoadMails(QueryResult
*result
);
2343 void _LoadMailedItems(QueryResult
*result
);
2344 void _LoadQuestStatus(QueryResult
*result
);
2345 void _LoadDailyQuestStatus(QueryResult
*result
);
2346 void _LoadWeeklyQuestStatus(QueryResult
*result
);
2347 void _LoadGroup(QueryResult
*result
);
2348 void _LoadSkills(QueryResult
*result
);
2349 void _LoadSpells(QueryResult
*result
);
2350 void _LoadTalents(QueryResult
*result
);
2351 void _LoadFriendList(QueryResult
*result
);
2352 bool _LoadHomeBind(QueryResult
*result
);
2353 void _LoadDeclinedNames(QueryResult
*result
);
2354 void _LoadArenaTeamInfo(QueryResult
*result
);
2355 void _LoadEquipmentSets(QueryResult
*result
);
2356 void _LoadBGData(QueryResult
* result
);
2357 void _LoadGlyphs(QueryResult
*result
);
2358 void _LoadIntoDataField(const char* data
, uint32 startOffset
, uint32 count
);
2360 /*********************************************************/
2361 /*** SAVE SYSTEM ***/
2362 /*********************************************************/
2364 void _SaveActions();
2366 void _SaveInventory();
2368 void _SaveQuestStatus();
2369 void _SaveDailyQuestStatus();
2370 void _SaveWeeklyQuestStatus();
2373 void _SaveEquipmentSets();
2376 void _SaveTalents();
2379 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2380 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2382 /*********************************************************/
2383 /*** ENVIRONMENTAL SYSTEM ***/
2384 /*********************************************************/
2385 void HandleSobering();
2386 void SendMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, int32 Regen
);
2387 void StopMirrorTimer(MirrorTimerType Type
);
2388 void HandleDrowning(uint32 time_diff
);
2389 int32
getMaxTimer(MirrorTimerType timer
);
2391 /*********************************************************/
2392 /*** HONOR SYSTEM ***/
2393 /*********************************************************/
2394 time_t m_lastHonorUpdateTime
;
2396 void outDebugStatsValues() const;
2397 ObjectGuid m_lootGuid
;
2402 uint32 m_speakCount
;
2403 Difficulty m_dungeonDifficulty
;
2404 Difficulty m_raidDifficulty
;
2406 uint32 m_atLoginFlags
;
2408 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2409 uint32 m_currentBuybackSlot
;
2411 std::vector
<Item
*> m_itemUpdateQueue
;
2412 bool m_itemUpdateQueueBlocked
;
2414 uint32 m_ExtraFlags
;
2415 uint64 m_curSelection
;
2417 uint64 m_comboTarget
;
2420 QuestStatusMap mQuestStatus
;
2422 SkillStatusMap mSkillStatus
;
2424 uint32 m_GuildIdInvited
;
2425 uint32 m_ArenaTeamIdInvited
;
2428 PlayerSpellMap m_spells
;
2429 PlayerTalentMap m_talents
[MAX_TALENT_SPEC_COUNT
];
2430 SpellCooldowns m_spellCooldowns
;
2431 uint32 m_lastPotionId
; // last used health/mana potion in combat, that block next potion use
2436 ActionButtonList m_actionButtons
[MAX_TALENT_SPEC_COUNT
];
2438 Glyph m_glyphs
[MAX_TALENT_SPEC_COUNT
][MAX_GLYPH_SLOT_INDEX
];
2440 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2441 int16 m_baseRatingValue
[MAX_COMBAT_RATING
];
2442 uint16 m_baseSpellPower
;
2443 uint16 m_baseFeralAP
;
2444 uint16 m_baseManaRegen
;
2445 float m_armorPenetrationPct
;
2447 SpellModList m_spellMods
[MAX_SPELLMOD
];
2448 int32 m_SpellModRemoveCount
;
2449 EnchantDurationList m_enchantDuration
;
2450 ItemDurationList m_itemDuration
;
2452 uint64 m_resurrectGUID
;
2453 uint32 m_resurrectMap
;
2454 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2455 uint32 m_resurrectHealth
, m_resurrectMana
;
2457 WorldSession
*m_session
;
2459 typedef std::list
<Channel
*> JoinedChannelsList
;
2460 JoinedChannelsList m_channels
;
2466 uint16 tradeItems
[TRADE_SLOT_COUNT
];
2469 bool m_DailyQuestChanged
;
2470 bool m_WeeklyQuestChanged
;
2472 uint32 m_drunkTimer
;
2474 uint32 m_weaponChangeTimer
;
2476 uint32 m_zoneUpdateId
;
2477 uint32 m_zoneUpdateTimer
;
2478 uint32 m_areaUpdateId
;
2480 uint32 m_deathTimer
;
2481 time_t m_deathExpireTime
;
2485 uint32 m_WeaponProficiency
;
2486 uint32 m_ArmorProficiency
;
2489 bool m_canDualWield
;
2490 bool m_canTitanGrip
;
2491 uint8 m_swingErrorMsg
;
2494 ////////////////////Rest System/////////////////////
2495 time_t time_inn_enter
;
2496 uint32 inn_trigger_id
;
2499 ////////////////////Rest System/////////////////////
2502 Transport
* m_transport
;
2504 uint32 m_resetTalentsCost
;
2505 time_t m_resetTalentsTime
;
2506 uint32 m_usedTalentCount
;
2507 uint32 m_questRewardTalentCount
;
2510 PlayerSocial
*m_social
;
2513 GroupReference m_group
;
2514 GroupReference m_originalGroup
;
2515 Group
*m_groupInvite
;
2516 uint32 m_groupUpdateMask
;
2517 uint64 m_auraUpdateMask
;
2522 time_t m_summon_expire
;
2523 uint32 m_summon_mapid
;
2528 DeclinedName
*m_declinedname
;
2530 EquipmentSets m_EquipmentSets
;
2532 // internal common parts for CanStore/StoreItem functions
2533 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2534 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2535 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2536 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2538 void UpdateKnownCurrencies(uint32 itemId
, bool apply
);
2539 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, int32 faction
, bool for_quest
);
2540 void AdjustQuestReqItemCount( Quest
const* pQuest
, QuestStatusData
& questStatusData
);
2542 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport
; }
2543 void SetCanDelayTeleport(bool setting
) { m_bCanDelayTeleport
= setting
; }
2544 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport
; }
2545 void SetDelayedTeleportFlag(bool setting
) { m_bHasDelayedTeleport
= setting
; }
2547 void ScheduleDelayedOperation(uint32 operation
)
2549 if(operation
< DELAYED_END
)
2550 m_DelayedOperations
|= operation
;
2553 GridReference
<Player
> m_gridRef
;
2554 MapReference m_mapRef
;
2556 // Homebind coordinates
2557 uint32 m_homebindMapId
;
2558 uint16 m_homebindAreaId
;
2563 uint32 m_lastFallTime
;
2566 int32 m_MirrorTimer
[MAX_TIMERS
];
2567 uint8 m_MirrorTimerFlags
;
2568 uint8 m_MirrorTimerFlagsLast
;
2571 // Current teleport data
2572 WorldLocation m_teleport_dest
;
2573 uint32 m_teleport_options
;
2574 bool mSemaphoreTeleport_Near
;
2575 bool mSemaphoreTeleport_Far
;
2577 uint32 m_DelayedOperations
;
2578 bool m_bCanDelayTeleport
;
2579 bool m_bHasDelayedTeleport
;
2581 uint32 m_DetectInvTimer
;
2583 // Temporary removed pet cache
2584 uint32 m_temporaryUnsummonedPetNumber
;
2585 uint32 m_oldpetspell
;
2587 AchievementMgr m_achievementMgr
;
2588 ReputationMgr m_reputationMgr
;
2590 uint32 m_timeSyncCounter
;
2591 uint32 m_timeSyncTimer
;
2592 uint32 m_timeSyncClient
;
2593 uint32 m_timeSyncServer
;
2596 void AddItemsSetItem(Player
*player
,Item
*item
);
2597 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2599 // "the bodies of template functions must be made available in a header file"
2600 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2602 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2603 if (!spellInfo
) return 0;
2605 int32 totalflat
= 0;
2606 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2608 SpellModifier
*mod
= *itr
;
2610 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2612 if (mod
->type
== SPELLMOD_FLAT
)
2613 totalflat
+= mod
->value
;
2614 else if (mod
->type
== SPELLMOD_PCT
)
2616 // skip percent mods for null basevalue (most important for spell mods with charges )
2617 if(basevalue
== T(0))
2620 // special case (skip >10sec spell casts for instant cast setting)
2621 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10*IN_MILLISECONDS
) && mod
->value
<= -100)
2624 totalpct
+= mod
->value
;
2627 if (mod
->charges
> 0 )
2630 if (mod
->charges
== 0)
2633 mod
->lastAffected
= spell
;
2634 if(!mod
->lastAffected
)
2635 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2636 ++m_SpellModRemoveCount
;
2641 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2642 basevalue
= T((float)basevalue
+ diff
);
2646 template<typename Func
>
2647 void Player::CallForAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
)
2650 if(Unit
* mini
= GetMiniPet())
2653 Unit::CallForAllControlledUnits(func
,withTotems
,withGuardians
,withCharms
);
2656 template<typename Func
>
2657 bool Player::CheckAllControlledUnits(Func
const& func
, bool withTotems
, bool withGuardians
, bool withCharms
, bool withMiniPet
) const
2660 if(Unit
* mini
= GetMiniPet())
2664 return Unit::CheckAllControlledUnits(func
,withTotems
,withGuardians
,withCharms
);