2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "SpellAuras.h"
33 #include "DynamicObject.h"
35 #include "UpdateData.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "Policies/SingletonImp.h"
42 #include "BattleGround.h"
43 #include "CreatureAI.h"
45 #include "GridNotifiers.h"
46 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete?
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleUnused
, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleUnused
, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete?
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandleNULL
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete?
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleNoImmediateEffect
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNULL
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 SPELL_AURA_SHARE_PET_TRACKING useless
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleNoImmediateEffect
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleUnused
, //145 SPELL_AURA_CHARISMA obsolete?
199 &Aura::HandleUnused
, //146 SPELL_AURA_PERSUADED obsolete?
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_RESIST_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 useless, only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by default intellect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNULL
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleUnused
, //194 SPELL_AURA_MOD_DEPRICATED_1 not used now (old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT)
248 &Aura::HandleUnused
, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT)
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleNULL
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandleNULL
, //227 periodic trigger spell
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNULL
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNULL
, //231
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleUnused
, //236 unused
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleUnused
, //243 used by two test spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleUnused
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleUnused
, //246 unused
300 &Aura::HandleUnused
, //247 unused
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleNULL
, //249
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleUnused
, //252 unused
306 &Aura::HandleUnused
, //253 unused
307 &Aura::HandleUnused
, //254 unused
308 &Aura::HandleUnused
, //255 unused
309 &Aura::HandleUnused
, //256 unused
310 &Aura::HandleUnused
, //257 unused
311 &Aura::HandleUnused
, //258 unused
312 &Aura::HandleUnused
, //259 unused
313 &Aura::HandleUnused
, //260 unused
314 &Aura::HandleNULL
//261 SPELL_AURA_261 some phased state (44856 spell)
317 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
318 m_procCharges(0), m_spellmod(NULL
), m_effIndex(eff
), m_caster_guid(0), m_target(target
),
319 m_timeCla(1000), m_castItemGuid(castItem
?castItem
->GetGUID():0), m_auraSlot(MAX_AURAS
),
320 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false),
321 m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_isRemovedOnShapeLost(true), m_in_use(false),
322 m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE
)
326 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
328 m_spellProto
= spellproto
;
330 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
332 m_isPassive
= IsPassiveSpell(GetId());
333 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
335 m_applyTime
= time(NULL
);
340 m_caster_guid
= target
->GetGUID();
341 damage
= m_currentBasePoints
+1; // stored value-1
342 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
346 m_caster_guid
= caster
->GetGUID();
348 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
349 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
351 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
353 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
356 for (int k
=0; k
<3; k
++)
358 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
361 for (int t
=0; t
<3; t
++)
362 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
364 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
376 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
379 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
381 if(!m_permanent
&& modOwner
)
382 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
384 m_duration
= m_maxduration
;
387 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_periodicTimer
);
389 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
392 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
394 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
396 if(m_spellProto
->procCharges
)
398 m_procCharges
= m_spellProto
->procCharges
;
401 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
406 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() && m_spellProto
->Stances
&&
407 !(m_spellProto
->AttributesEx2
& 0x80000) && !(m_spellProto
->Attributes
& 0x10000));
414 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
415 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
419 // caster==NULL in constructor args if target==caster in fact
420 Unit
* caster_ptr
= caster
? caster
: target
;
422 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
423 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
424 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
426 switch(spellproto
->Effect
[eff
])
428 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
429 m_areaAuraType
= AREA_AURA_PARTY
;
430 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
431 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
433 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
434 m_areaAuraType
= AREA_AURA_FRIEND
;
436 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
437 m_areaAuraType
= AREA_AURA_ENEMY
;
438 if(target
== caster_ptr
)
439 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
441 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
442 m_areaAuraType
= AREA_AURA_PET
;
444 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
445 m_areaAuraType
= AREA_AURA_OWNER
;
446 if(target
== caster_ptr
)
447 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
450 sLog
.outError("Wrong spell effect in AreaAura constructor");
456 AreaAura::~AreaAura()
460 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
461 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
463 m_isPersistent
= true;
466 PersistentAreaAura::~PersistentAreaAura()
470 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
471 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
474 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
476 m_casters_target_guid
= 0;
479 SingleEnemyTargetAura::~SingleEnemyTargetAura()
483 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
485 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
488 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
490 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
491 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
493 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
495 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
496 for (int i
= 0; i
< 3; ++i
)
497 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
498 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
500 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
503 Unit
* Aura::GetCaster() const
505 if(m_caster_guid
==m_target
->GetGUID())
508 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
509 //must return caster even if it's in another grid/map
510 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
511 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
514 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
516 m_modifier
.m_auraname
= t
;
517 m_modifier
.m_amount
= a
;
518 m_modifier
.m_miscvalue
= miscValue
;
519 m_modifier
.periodictime
= pt
;
522 void Aura::Update(uint32 diff
)
531 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
532 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
533 if(GetEffIndex()==0 && m_timeCla
<= 0)
535 if(Unit
* caster
= GetCaster())
537 Powers powertype
= Powers(m_spellProto
->powerType
);
538 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
542 if(powertype
==POWER_HEALTH
)
543 caster
->ModifyHealth(-manaPerSecond
);
545 caster
->ModifyPower(powertype
,-manaPerSecond
);
551 // Channeled aura required check distance from caster
552 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
554 Unit
* caster
= GetCaster();
557 m_target
->RemoveAura(GetId(),GetEffIndex());
564 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
566 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
567 mod
= SPELLMOD_RADIUS
;
571 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
572 mod
= SPELLMOD_RANGE
;
575 if(Player
* modOwner
= caster
->GetSpellModOwner())
576 modOwner
->ApplySpellMod(GetId(), mod
, radius
,NULL
);
578 if(!caster
->IsWithinDistInMap(m_target
,radius
))
580 m_target
->RemoveAura(GetId(),GetEffIndex());
585 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
587 m_periodicTimer
-= diff
;
588 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
590 if( m_modifier
.m_auraname
== SPELL_AURA_MOD_REGEN
||
591 m_modifier
.m_auraname
== SPELL_AURA_MOD_POWER_REGEN
||
592 // Cannibalize, eating items and other spells
593 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_HEALTH
||
594 // Eating items and other spells
595 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_MANA
)
600 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
601 m_periodicTimer
+= m_modifier
.periodictime
;
611 void AreaAura::Update(uint32 diff
)
613 // update for the caster of the aura
614 if(m_caster_guid
== m_target
->GetGUID())
616 Unit
* caster
= m_target
;
618 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
620 Unit
* owner
= caster
->GetCharmerOrOwner();
623 std::list
<Unit
*> targets
;
625 switch(m_areaAuraType
)
627 case AREA_AURA_PARTY
:
629 Group
*pGroup
= NULL
;
631 if (owner
->GetTypeId() == TYPEID_PLAYER
)
632 pGroup
= ((Player
*)owner
)->GetGroup();
636 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
637 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
639 Player
* Target
= itr
->getSource();
640 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
642 if(caster
->IsWithinDistInMap(Target
, m_radius
))
643 targets
.push_back(Target
);
644 Pet
*pet
= Target
->GetPet();
645 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
646 targets
.push_back(pet
);
653 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
654 targets
.push_back(owner
);
656 Unit
* pet
= caster
->GetPet();
657 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
658 targets
.push_back(pet
);
662 case AREA_AURA_FRIEND
:
664 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
666 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
669 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
670 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
671 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
672 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
673 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
674 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
675 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
678 case AREA_AURA_ENEMY
:
680 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
682 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
685 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
686 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(targets
, u_check
);
687 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
688 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
689 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
690 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
691 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
694 case AREA_AURA_OWNER
:
698 targets
.push_back(owner
);
703 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
705 if((*tIter
)->HasAura(GetId(), m_effIndex
))
708 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
710 int32 actualBasePoints
= m_currentBasePoints
;
711 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
712 if(actualSpellInfo
!= GetSpellProto())
713 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
714 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
715 (*tIter
)->AddAura(aur
);
721 else // aura at non-caster
723 Unit
* tmp_target
= m_target
;
724 Unit
* caster
= GetCaster();
725 uint32 tmp_spellId
= GetId(), tmp_effIndex
= m_effIndex
;
727 // WARNING: the aura may get deleted during the update
728 // DO NOT access its members after update!
731 // remove aura if out-of-range from caster (after teleport for example)
732 // or caster is isolated or caster no longer has the aura
733 // or caster is (no longer) friendly
734 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
735 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
736 !caster
->IsWithinDistInMap(tmp_target
, m_radius
) ||
737 !caster
->HasAura(tmp_spellId
, tmp_effIndex
) ||
738 caster
->IsFriendlyTo(tmp_target
) != needFriendly
741 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
743 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
745 // not check group if target == owner or target == pet
746 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
748 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
750 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
753 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
754 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
755 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
758 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
761 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
763 if( tmp_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
764 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
769 void PersistentAreaAura::Update(uint32 diff
)
773 // remove the aura if its caster or the dynamic object causing it was removed
774 // or if the target moves too far from the dynamic object
775 Unit
*caster
= GetCaster();
778 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
781 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
790 Unit
*tmp_target
= m_target
;
791 uint32 tmp_id
= GetId(), tmp_index
= GetEffIndex();
793 // WARNING: the aura may get deleted during the update
794 // DO NOT access its members after update!
798 tmp_target
->RemoveAura(tmp_id
, tmp_index
);
801 void Aura::ApplyModifier(bool apply
, bool Real
)
803 AuraType aura
= m_modifier
.m_auraname
;
807 (*this.*AuraHandler
[aura
])(apply
,Real
);
811 void Aura::UpdateAuraDuration()
813 if(m_auraSlot
>= MAX_AURAS
|| m_isPassive
)
816 if( m_target
->GetTypeId() == TYPEID_PLAYER
)
818 WorldPacket
data(SMSG_UPDATE_AURA_DURATION
, 5);
819 data
<< (uint8
)m_auraSlot
<< (uint32
)m_duration
;
820 ((Player
*)m_target
)->SendDirectMessage(&data
);
822 data
.Initialize(SMSG_SET_EXTRA_AURA_INFO
, (8+1+4+4+4));
823 data
.append(m_target
->GetPackGUID());
824 data
<< uint8(m_auraSlot
);
825 data
<< uint32(GetId());
826 data
<< uint32(GetAuraMaxDuration());
827 data
<< uint32(GetAuraDuration());
828 ((Player
*)m_target
)->SendDirectMessage(&data
);
831 // not send in case player loading (will not work anyway until player not added to map), sent in visibility change code
832 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading())
835 Unit
* caster
= GetCaster();
837 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
!= m_target
)
838 SendAuraDurationForCaster((Player
*)caster
);
841 void Aura::SendAuraDurationForCaster(Player
* caster
)
843 WorldPacket
data(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE
, (8+1+4+4+4));
844 data
.append(m_target
->GetPackGUID());
845 data
<< uint8(m_auraSlot
);
846 data
<< uint32(GetId());
847 data
<< uint32(GetAuraMaxDuration()); // full
848 data
<< uint32(GetAuraDuration()); // remain
849 caster
->GetSession()->SendPacket(&data
);
852 void Aura::_AddAura()
859 // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT
860 bool samespell
= false;
861 bool secondaura
= false;
862 uint8 slot
= NULL_AURA_SLOT
;
864 for(uint8 i
= 0; i
< 3; i
++)
866 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
867 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
869 // allow use single slot only by auras from same caster
870 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
873 if (m_effIndex
> itr
->second
->GetEffIndex())
875 slot
= itr
->second
->GetAuraSlot();
884 // not call total regen auras at adding
885 switch (m_modifier
.m_auraname
)
887 case SPELL_AURA_OBS_MOD_HEALTH
:
888 case SPELL_AURA_OBS_MOD_MANA
:
889 m_periodicTimer
= m_modifier
.periodictime
;
891 case SPELL_AURA_MOD_REGEN
:
892 case SPELL_AURA_MOD_POWER_REGEN
:
893 case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
:
894 m_periodicTimer
= 5000;
899 if (getDiminishGroup() != DIMINISHING_NONE
)
900 m_target
->ApplyDiminishingAura(getDiminishGroup(),true);
902 Unit
* caster
= GetCaster();
904 // passive auras (except totem auras) do not get placed in the slots
905 // area auras with SPELL_AURA_NONE are not shown on target
906 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
907 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
909 if(!samespell
) // new slot need
911 if (IsPositive()) // empty positive slot
913 for (uint8 i
= 0; i
< MAX_POSITIVE_AURAS
; i
++)
915 if (m_target
->GetUInt32Value((uint16
)(UNIT_FIELD_AURA
+ i
)) == 0)
922 else // empty negative slot
924 for (uint8 i
= MAX_POSITIVE_AURAS
; i
< MAX_AURAS
; i
++)
926 if (m_target
->GetUInt32Value((uint16
)(UNIT_FIELD_AURA
+ i
)) == 0)
936 // Not update fields for not first spell's aura, all data already in fields
939 if(slot
< MAX_AURAS
) // slot found
941 SetAura(slot
, false);
942 SetAuraFlag(slot
, true);
943 SetAuraLevel(slot
,caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
946 // update for out of range group members
947 m_target
->UpdateAuraForGroup(slot
);
950 UpdateAuraDuration();
953 else // use found slot
956 // Not recalculate stack count for second aura of the same spell
958 UpdateSlotCounterAndDuration(true);
961 // Update Seals information
962 if( IsSealSpell(GetSpellProto()) )
963 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
965 // Conflagrate aura state
966 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
967 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, true);
969 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
970 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
972 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
977 void Aura::_RemoveAura()
979 // Remove all triggered by aura spells vs unlimited duration
980 // except same aura replace case
981 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
982 CleanupTriggeredSpells();
984 Unit
* caster
= GetCaster();
986 if(caster
&& IsPersistent())
988 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
990 dynObj
->RemoveAffected(m_target
);
994 if (getDiminishGroup() != DIMINISHING_NONE
)
995 m_target
->ApplyDiminishingAura(getDiminishGroup(),false);
997 //passive auras do not get put in slots
998 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
999 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1002 uint8 slot
= GetAuraSlot();
1004 if(slot
>= MAX_AURAS
) // slot not set
1007 if(m_target
->GetUInt32Value((uint16
)(UNIT_FIELD_AURA
+ slot
)) == 0)
1010 bool samespell
= false;
1011 bool sameaura
= false;
1013 // find other aura in same slot (current already removed from list)
1014 for(uint8 i
= 0; i
< 3; i
++)
1016 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1017 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1019 if(itr
->second
->GetAuraSlot()==slot
)
1023 if(GetEffIndex()==i
)
1033 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1036 SetAura(slot
, true);
1037 SetAuraFlag(slot
, false);
1038 SetAuraLevel(slot
,caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
1040 SetAuraApplication(slot
, 0);
1041 // update for out of range group members
1042 m_target
->UpdateAuraForGroup(slot
);
1044 if( IsSealSpell(GetSpellProto()) )
1045 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
,false);
1047 // Conflagrate aura state
1048 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
1049 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, false);
1051 // Swiftmend aura state
1052 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1053 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
1056 Unit::AuraList
const& RejorRegr
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_HEAL
);
1057 for(Unit::AuraList::const_iterator i
= RejorRegr
.begin(); i
!= RejorRegr
.end(); ++i
)
1059 if((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1060 && ((*i
)->GetSpellProto()->SpellFamilyFlags
== 0x40 || (*i
)->GetSpellProto()->SpellFamilyFlags
== 0x10) )
1067 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, false);
1070 // reset cooldown state for spells
1071 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1073 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1074 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1077 else if(sameaura
) // decrease count for spell, only for same aura effect, or this spell auras in remove process.
1078 UpdateSlotCounterAndDuration(false);
1081 void Aura::SetAuraFlag(uint32 slot
, bool add
)
1083 uint32 index
= slot
/ 4;
1084 uint32 byte
= (slot
% 4) * 8;
1085 uint32 val
= m_target
->GetUInt32Value(UNIT_FIELD_AURAFLAGS
+ index
);
1086 val
&= ~((uint32
)AFLAG_MASK
<< byte
);
1090 val
|= ((uint32
)AFLAG_POSITIVE
<< byte
);
1092 val
|= ((uint32
)AFLAG_NEGATIVE
<< byte
);
1094 m_target
->SetUInt32Value(UNIT_FIELD_AURAFLAGS
+ index
, val
);
1097 void Aura::SetAuraLevel(uint32 slot
,uint32 level
)
1099 uint32 index
= slot
/ 4;
1100 uint32 byte
= (slot
% 4) * 8;
1101 uint32 val
= m_target
->GetUInt32Value(UNIT_FIELD_AURALEVELS
+ index
);
1102 val
&= ~(0xFF << byte
);
1103 val
|= (level
<< byte
);
1104 m_target
->SetUInt32Value(UNIT_FIELD_AURALEVELS
+ index
, val
);
1107 void Aura::SetAuraApplication(uint32 slot
, int8 count
)
1109 uint32 index
= slot
/ 4;
1110 uint32 byte
= (slot
% 4) * 8;
1111 uint32 val
= m_target
->GetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS
+ index
);
1112 val
&= ~(0xFF << byte
);
1113 val
|= ((uint8(count
)) << byte
);
1114 m_target
->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS
+ index
, val
);
1117 void Aura::UpdateSlotCounterAndDuration(bool add
)
1119 uint8 slot
= GetAuraSlot();
1120 if(slot
>= MAX_AURAS
)
1123 // calculate amount of similar auras by same effect index (similar different spells)
1126 // calculate auras and update durations in case aura adding
1127 Unit::AuraList
const& aura_list
= m_target
->GetAurasByType(GetModifier()->m_auraname
);
1128 for(Unit::AuraList::const_iterator i
= aura_list
.begin();i
!= aura_list
.end(); ++i
)
1130 if( (*i
)->GetId()==GetId() && (*i
)->GetEffIndex()==m_effIndex
&&
1131 (*i
)->GetCasterGUID()==GetCasterGUID() )
1136 (*i
)->SetAuraDuration(GetAuraDuration());
1140 // at aura add aura not added yet, at aura remove aura already removed
1141 // in field stored (count-1)
1145 SetAuraApplication(slot
, count
);
1147 UpdateAuraDuration();
1150 /*********************************************************/
1151 /*** BASIC AURA FUNCTION ***/
1152 /*********************************************************/
1153 void Aura::HandleAddModifier(bool apply
, bool Real
)
1155 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1158 SpellEntry
const *spellInfo
= GetSpellProto();
1162 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1167 // Add custom charges for some mod aura
1168 switch (m_spellProto
->Id
)
1170 case 17941: // Shadow Trance
1171 case 22008: // Netherwind Focus
1172 case 34936: // Backlash
1177 SpellModifier
*mod
= new SpellModifier
;
1178 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1179 mod
->value
= m_modifier
.m_amount
;
1180 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1181 mod
->spellId
= GetId();
1182 mod
->effectId
= m_effIndex
;
1183 mod
->lastAffected
= NULL
;
1185 uint64 spellAffectMask
= spellmgr
.GetSpellAffectMask(GetId(), m_effIndex
);
1187 if (spellAffectMask
)
1188 mod
->mask
= spellAffectMask
;
1190 mod
->mask
= spellInfo
->EffectItemType
[m_effIndex
];
1192 if (m_procCharges
> 0)
1193 mod
->charges
= m_procCharges
;
1200 uint64 spellFamilyMask
= m_spellmod
->mask
;
1202 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1204 // reapply some passive spells after add/remove related spellmods
1205 if(spellInfo
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (spellFamilyMask
& 0x0000100000000000LL
))
1207 m_target
->RemoveAurasDueToSpell(45471);
1210 m_target
->CastSpell(m_target
,45471,true);
1214 void Aura::TriggerSpell()
1216 Unit
* caster
= GetCaster();
1217 Unit
* target
= GetTriggerTarget();
1219 if(!caster
|| !target
)
1222 // generic casting code with custom spells and target/caster customs
1223 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1225 uint64 originalCasterGUID
= GetCasterGUID();
1227 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1228 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1229 uint32 auraId
= auraSpellInfo
->Id
;
1231 // specific code for cases with no trigger spell provided in field
1232 if (triggeredSpellInfo
== NULL
)
1234 switch(auraSpellInfo
->SpellFamilyName
)
1236 case SPELLFAMILY_GENERIC
:
1240 // Firestone Passive (1-5 ranks)
1247 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1249 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1252 uint32 enchant_id
= 0;
1255 case 758: enchant_id
= 1803; break; // Rank 1
1256 case 17945: enchant_id
= 1823; break; // Rank 2
1257 case 17947: enchant_id
= 1824; break; // Rank 3
1258 case 17949: enchant_id
= 1825; break; // Rank 4
1259 case 27252: enchant_id
= 2645; break; // Rank 5
1263 // remove old enchanting before applying new
1264 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1265 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1266 // add new enchanting
1267 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1270 // // Periodic Mana Burn
1272 // // Polymorphic Ray
1273 // case 6965: break;
1274 // // Fire Nova (1-7 ranks)
1283 // Thaumaturgy Channel
1284 case 9712: trigger_spell_id
= 21029; break;
1285 // // Egan's Blaster
1286 // case 17368: break;
1288 // case 18347: break;
1289 // // Ranshalla Waiting
1290 // case 18953: break;
1292 // case 19695: break;
1293 // // Frostwolf Muzzle DND
1294 // case 21794: break;
1295 // // Alterac Ram Collar DND
1296 // case 21866: break;
1297 // // Celebras Waiting
1298 // case 21916: break;
1299 // Brood Affliction: Bronze
1302 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1306 // case 23184: break;
1310 int32 heal
= caster
->GetMaxHealth() / 10;
1311 caster
->ModifyHealth( heal
);
1312 caster
->SendHealSpellLog(caster
, 23493, heal
);
1314 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1318 caster
->ModifyPower( POWER_MANA
, mana
);
1319 caster
->SendEnergizeSpellLog(caster
, 23493, mana
, POWER_MANA
);
1323 // // Stoneclaw Totem Passive TEST
1324 // case 23792: break;
1326 // case 24018: break;
1327 // // Mark of Arlokk
1328 // case 24210: break;
1330 // case 24379: break;
1332 // case 24716: break;
1334 // case 24780: break;
1336 // case 24832: break;
1337 // // Shadow Bolt Whirl
1338 // case 24834: break;
1340 // case 24918: break;
1341 // // Mark of Nature
1342 // case 25041: break;
1344 // case 25152: break;
1346 // case 25371: break;
1348 // case 25572: break;
1350 // case 26009: break;
1352 // case 26136: break;
1354 // case 26196: break;
1356 // case 26615: break;
1358 // case 27177: break;
1359 // // Teleport: IF/UC
1360 // case 27601: break;
1361 // // Five Fat Finger Exploding Heart Technique
1362 // case 27673: break;
1364 // case 27746: break;
1365 // // Steam Tank Passive
1366 // case 27747: break;
1368 // case 27808: break;
1370 // case 27819: break;
1371 // // Controller Timer
1372 // case 28095: break;
1374 // case 28096: break;
1375 // // Stalagg Tesla Passive
1376 // case 28097: break;
1377 // // Feugen Tesla Passive
1378 // case 28109: break;
1380 // case 28111: break;
1381 // // Mark of Didier
1382 // case 28114: break;
1383 // // Communique Timer, camp
1384 // case 28346: break;
1386 // case 28522: break;
1388 // case 29519: break;
1389 // // Inoculate Nestlewood Owlkin
1390 case 29528: trigger_spell_id
= 28713; break;
1392 // case 29768: break;
1394 // case 29788: break;
1396 // case 29793: break;
1398 // case 29794: break;
1399 // // Guardian of Icecrown Passive
1400 // case 29897: break;
1401 // Feed Captured Animal
1402 case 29917: trigger_spell_id
= 29916; break;
1404 // case 29946: break;
1406 // case 29947: break;
1407 // // Mind Exhaustion Passive
1408 // case 30025: break;
1409 // // Nether Beam - Serenity
1410 // case 30401: break;
1414 // move loot to player inventory and despawn target
1415 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1416 target
->GetTypeId() == TYPEID_UNIT
&&
1417 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1419 Player
* player
= (Player
*)caster
;
1420 Creature
* creature
= (Creature
*)target
;
1421 // missing lootid has been reported on startup - just return
1422 if (!creature
->GetCreatureInfo()->SkinLootId
)
1426 Loot
*loot
= &creature
->loot
;
1428 loot
->FillLoot(creature
->GetCreatureInfo()->SkinLootId
, LootTemplates_Skinning
, NULL
);
1429 for(uint8 i
=0;i
<loot
->items
.size();i
++)
1431 LootItem
*item
= loot
->LootItemInSlot(i
,player
);
1432 ItemPosCountVec dest
;
1433 uint8 msg
= player
->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, item
->itemid
, item
->count
);
1434 if ( msg
== EQUIP_ERR_OK
)
1436 Item
* newitem
= player
->StoreNewItem( dest
, item
->itemid
, true, item
->randomPropertyId
);
1438 player
->SendNewItem(newitem
, uint32(item
->count
), false, false, true);
1441 player
->SendEquipError( msg
, NULL
, NULL
);
1443 creature
->setDeathState(JUST_DIED
);
1444 creature
->RemoveCorpse();
1445 creature
->SetHealth(0); // just for nice GM-mode view
1451 case 30576: trigger_spell_id
= 30571; break;
1453 // case 30598: break;
1459 // // Despawn Self - Smoke cloud
1460 // case 31269: break;
1461 // // Time Rift Periodic
1462 // case 31320: break;
1463 // // Corrupt Medivh
1464 // case 31326: break;
1468 m_target
->CastSpell(m_target
,31350,true);
1469 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1475 // Summon Elemental after create item
1476 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1479 // // Bloodmyst Tesla
1480 // case 31611: break;
1482 // case 31944: break;
1484 // case 32236: break;
1486 // case 32686: break;
1488 // case 33401: break;
1490 // case 33563: break;
1491 // // Murmur's Touch
1492 // case 33711: break;
1496 // cast 24 spells 34269-34289, 34314-34316
1497 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1498 caster
->CastSpell(m_target
,spell_id
,true);
1499 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1500 caster
->CastSpell(m_target
,spell_id
,true);
1504 // case 34480: break;
1506 // case 34683: break;
1507 // // Frostbite Rotate
1508 // case 34748: break;
1510 // case 34821: break;
1511 // // Interrupt Shutdown
1512 // case 35016: break;
1513 // // Interrupt Shutdown
1514 // case 35176: break;
1516 // case 35268: break;
1517 // // Salaadin's Tesla
1518 // case 35515: break;
1519 // // Ethereal Channel (Red)
1520 // case 35518: break;
1522 // case 35879: break;
1523 // // Dark Portal Storm
1524 // case 36018: break;
1526 // case 36056: break;
1527 // // Living Grove Defender Lifespan
1528 // case 36061: break;
1529 // // Professor Dabiri Talks
1530 // case 36064: break;
1531 // // Kael Gaining Power
1532 // case 36091: break;
1533 // // They Must Burn Bomb Aura
1534 // case 36344: break;
1535 // // They Must Burn Bomb Aura (self)
1536 // case 36350: break;
1537 // // Stolen Ravenous Ravager Egg
1538 // case 36401: break;
1539 // // Activated Cannon
1540 // case 36410: break;
1541 // // Stolen Ravenous Ravager Egg
1542 // case 36418: break;
1543 // // Enchanted Weapons
1544 // case 36510: break;
1545 // // Cursed Scarab Periodic
1546 // case 36556: break;
1547 // // Cursed Scarab Despawn Periodic
1548 // case 36561: break;
1550 // case 36573: break;
1551 // // Cannon Charging (platform)
1552 // case 36785: break;
1553 // // Cannon Charging (self)
1554 // case 36860: break;
1556 case 37027: trigger_spell_id
= 37029; break;
1558 // case 37125: break;
1560 // case 37268: break;
1562 // case 37429: break;
1564 // case 37430: break;
1565 // // Karazhan - Chess NPC AI, Snapshot timer
1566 // case 37440: break;
1567 // // Karazhan - Chess NPC AI, action timer
1568 // case 37504: break;
1569 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1570 // case 39400: break;
1572 // case 37546: break;
1573 // // Shriveling Gaze
1574 // case 37589: break;
1575 // // Fake Aggro Radius (2 yd)
1576 // case 37815: break;
1577 // // Corrupt Medivh
1578 // case 37853: break;
1582 m_target
->CastSpell(m_target
, 38530, true);
1585 // Absorb Eye of Grillok (Zezzak's Shard)
1588 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1591 caster
->CastSpell(caster
, 38495, true);
1593 Creature
* creatureTarget
= (Creature
*)m_target
;
1595 creatureTarget
->setDeathState(JUST_DIED
);
1596 creatureTarget
->RemoveCorpse();
1597 creatureTarget
->SetHealth(0); // just for nice GM-mode view
1600 // // Magic Sucker Device timer
1601 // case 38672: break;
1602 // // Tomb Guarding Charging
1603 // case 38751: break;
1604 // // Murmur's Touch
1605 // case 38794: break;
1606 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1607 // case 39105: break;
1608 // // Drain World Tree Visual
1609 // case 39140: break;
1610 // // Quest - Dustin's Undead Dragon Visual aura
1611 // case 39259: break;
1612 // // Hellfire - The Exorcism, Jules releases darkness, aura
1613 // case 39306: break;
1615 // case 39346: break;
1616 // // Enchanted Weapons
1617 // case 39489: break;
1618 // // Shadow Bolt Whirl
1619 // case 39630: break;
1620 // // Shadow Bolt Whirl
1621 // case 39634: break;
1622 // // Shadow Inferno
1623 // case 39645: break;
1624 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1625 case 39857: trigger_spell_id
= 39856; break;
1626 // // Soulgrinder Ritual Visual (Smashed)
1627 // case 39974: break;
1628 // // Simon Game Pre-game timer
1629 // case 40041: break;
1630 // // Knockdown Fel Cannon: The Aggro Check Aura
1631 // case 40113: break;
1633 // case 40157: break;
1634 // // Demon Transform 2
1635 // case 40398: break;
1636 // // Demon Transform 1
1637 // case 40511: break;
1638 // // Ancient Flames
1639 // case 40657: break;
1640 // // Ethereal Ring Cannon: Cannon Aura
1641 // case 40734: break;
1643 // case 40760: break;
1644 // // Random Periodic
1645 // case 40867: break;
1646 // // Prismatic Shield
1647 // case 40879: break;
1648 // // Aura of Desire
1649 // case 41350: break;
1651 // case 41404: break;
1653 // case 41629: break;
1655 // case 42177: break;
1657 // case 42581: break;
1659 // case 42582: break;
1660 // // Return to the Spirit Realm
1661 // case 44035: break;
1662 // // Curse of Boundless Agony
1663 // case 45050: break;
1665 // case 46240: break;
1666 // Personalized Weather
1667 case 46736: trigger_spell_id
= 46737; break;
1668 // // Stay Submerged
1669 // case 46981: break;
1670 // // Dragonblight Ram
1671 // case 47015: break;
1672 // // Party G.R.E.N.A.D.E.
1673 // case 51510: break;
1679 case SPELLFAMILY_MAGE
:
1687 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
1695 // case SPELLFAMILY_WARRIOR:
1700 // case 23410: break;
1701 // // Corrupted Totems
1702 // case 23425: break;
1708 // case SPELLFAMILY_PRIEST:
1713 // case 32930: break;
1714 // // Fury of the Dreghood Elders
1715 // case 35460: break;
1721 case SPELLFAMILY_DRUID
:
1726 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1729 // Frenzied Regeneration
1735 int32 LifePerRage
= GetModifier()->m_amount
;
1737 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1738 if(lRage
> 100) // rage stored as rage*10
1740 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1741 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1742 m_target
->CastCustomSpell(m_target
,22845,&FRTriggerBasePoints
,NULL
,NULL
,true,NULL
,this);
1751 // case SPELLFAMILY_HUNTER:
1755 // //Frost Trap Aura
1758 // //Rizzle's Frost Trap
1762 // case 19597: // Tame Ice Claw Bear
1763 // case 19676: // Tame Snow Leopard
1764 // case 19677: // Tame Large Crag Boar
1765 // case 19678: // Tame Adult Plainstrider
1766 // case 19679: // Tame Prairie Stalker
1767 // case 19680: // Tame Swoop
1768 // case 19681: // Tame Dire Mottled Boar
1769 // case 19682: // Tame Surf Crawler
1770 // case 19683: // Tame Armored Scorpid
1771 // case 19684: // Tame Webwood Lurker
1772 // case 19685: // Tame Nightsaber Stalker
1773 // case 19686: // Tame Strigid Screecher
1774 // case 30100: // Tame Crazed Dragonhawk
1775 // case 30103: // Tame Elder Springpaw
1776 // case 30104: // Tame Mistbat
1777 // case 30647: // Tame Barbed Crawler
1778 // case 30648: // Tame Greater Timberstrider
1779 // case 30652: // Tame Nightstalker
1786 case SPELLFAMILY_SHAMAN
:
1790 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1793 // Need remove self if Lightning Shield not active
1794 Unit::AuraMap
const& auras
= target
->GetAuras();
1795 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1797 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1798 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1799 spell
->SpellFamilyFlags
& 0x0000000000000400L
)
1802 target
->RemoveAurasDueToSpell(28820);
1805 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1809 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1811 if(!caster
->m_TotemSlot
[i
])
1819 caster
->CastSpell(caster
,38437,true);
1821 caster
->RemoveAurasDueToSpell(38437);
1832 // Reget trigger spell proto
1833 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1834 if(triggeredSpellInfo
== NULL
)
1836 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
1842 // Spell exist but require custom code
1848 // TODO: spell casted by result in correct way mostly
1850 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1851 // but must show affect apply like item casting
1852 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1854 // prevent cast by triggered auras
1855 if(m_caster_guid
== m_target
->GetGUID())
1858 // stop triggering after each affected stats lost > 90
1859 int32 intelectLoss
= 0;
1860 int32 spiritLoss
= 0;
1862 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
1863 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
1865 if ((*i
)->GetId() == 1010)
1867 switch((*i
)->GetModifier()->m_miscvalue
)
1869 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
1870 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
1876 if(intelectLoss
<= -90 && spiritLoss
<= -90)
1880 originalCasterGUID
= 0;
1886 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this, originalCasterGUID
);
1891 // All ok cast by default case
1892 Spell
*spell
= new Spell(caster
, triggeredSpellInfo
, true, originalCasterGUID
);
1894 SpellCastTargets targets
;
1895 targets
.setUnitTarget( target
);
1897 // if spell create dynamic object extract area from it
1898 if(DynamicObject
* dynObj
= caster
->GetDynObject(GetId()))
1899 targets
.setDestination(dynObj
->GetPositionX(),dynObj
->GetPositionY(),dynObj
->GetPositionZ());
1901 spell
->prepare(&targets
, this);
1904 /*********************************************************/
1905 /*** AURA EFFECTS ***/
1906 /*********************************************************/
1908 void Aura::HandleAuraDummy(bool apply
, bool Real
)
1910 // spells required only Real aura add/remove
1914 Unit
* caster
= GetCaster();
1921 case 1515: // Tame beast
1922 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
1923 if( caster
&& m_target
->CanHaveThreatList())
1924 m_target
->AddThreat(caster
, 10.0f
);
1926 case 13139: // net-o-matic
1927 // root to self part of (root_target->charge->root_self sequence
1929 caster
->CastSpell(caster
,13138,true,NULL
,this);
1931 case 39850: // Rocket Blast
1932 if(roll_chance_i(20)) // backfire stun
1933 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
1935 case 43873: // Headless Horseman Laugh
1936 if(caster
->GetTypeId() == TYPEID_PLAYER
)
1937 ((Player
*)caster
)->PlaySound(11965, false);
1939 case 46354: // Blood Elf Illusion
1942 switch(caster
->getGender())
1945 caster
->CastSpell(m_target
,46356,true,NULL
,this);
1948 caster
->CastSpell(m_target
,46355,true,NULL
,this);
1955 case 46699: // Requires No Ammo
1956 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
1957 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
1962 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& 0x40000000000LL
))
1964 // prevent double apply bonuses
1965 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
1966 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
1973 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
1974 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
1975 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
1977 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
1978 ((Player
*)m_target
)->SetFarSight(NULL
);
1979 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
1980 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
1984 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
1986 uint32 finalSpelId
= 0;
1989 case 19548: finalSpelId
= 19597; break;
1990 case 19674: finalSpelId
= 19677; break;
1991 case 19687: finalSpelId
= 19676; break;
1992 case 19688: finalSpelId
= 19678; break;
1993 case 19689: finalSpelId
= 19679; break;
1994 case 19692: finalSpelId
= 19680; break;
1995 case 19693: finalSpelId
= 19684; break;
1996 case 19694: finalSpelId
= 19681; break;
1997 case 19696: finalSpelId
= 19682; break;
1998 case 19697: finalSpelId
= 19683; break;
1999 case 19699: finalSpelId
= 19685; break;
2000 case 19700: finalSpelId
= 19686; break;
2001 case 30646: finalSpelId
= 30647; break;
2002 case 30653: finalSpelId
= 30648; break;
2003 case 30654: finalSpelId
= 30652; break;
2004 case 30099: finalSpelId
= 30100; break;
2005 case 30102: finalSpelId
= 30103; break;
2006 case 30105: finalSpelId
= 30104; break;
2010 caster
->CastSpell(m_target
,finalSpelId
,true,NULL
,this);
2014 // Waiting to Resurrect
2017 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2018 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2019 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2020 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2027 // Kill target if dispelled
2028 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2029 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2034 if(GetId()==46308) // casted only at creatures at spawn
2036 m_target
->CastSpell(m_target
,47287,true,NULL
,this);
2041 // AT APPLY & REMOVE
2043 switch(m_spellProto
->SpellFamilyName
)
2045 case SPELLFAMILY_GENERIC
:
2048 if( GetId()==24658 )
2050 uint32 spellId
= 24659;
2053 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2056 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2057 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2060 m_target
->RemoveAurasDueToSpell(spellId
);
2063 // Restless Strength
2064 if( GetId()==24661 )
2066 uint32 spellId
= 24662;
2069 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2072 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2073 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2076 m_target
->RemoveAurasDueToSpell(spellId
);
2080 if(GetId()==32216 && m_target
->getClass()==CLASS_WARRIOR
)
2082 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, apply
);
2085 //Summon Fire Elemental
2086 if (GetId() == 40133 && caster
)
2088 Unit
*owner
= caster
->GetOwner();
2089 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2092 owner
->CastSpell(owner
,8985,true);
2094 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2099 //Summon Earth Elemental
2100 if (GetId() == 40132 && caster
)
2102 Unit
*owner
= caster
->GetOwner();
2103 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2106 owner
->CastSpell(owner
,19704,true);
2108 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2114 case SPELLFAMILY_MAGE
:
2117 if( GetId()==41425 )
2119 m_target
->ModifyAuraState(AURA_STATE_HYPOTHERMIA
,apply
);
2124 case SPELLFAMILY_DRUID
:
2127 if ( GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2132 // prevent double apply bonuses
2133 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2134 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
2138 // Final heal only on dispelled or duration end
2139 if ( !(GetAuraDuration() <= 0 || m_removeMode
==AURA_REMOVE_BY_DISPEL
) )
2142 // have a look if there is still some other Lifebloom dummy aura
2143 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2144 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2145 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2146 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2150 m_target
->CastCustomSpell(m_target
,33778,&m_modifier
.m_amount
,NULL
,NULL
,true,NULL
,this,GetCasterGUID());
2155 // Predatory Strikes
2156 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2158 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2161 // Idol of the Emerald Queen
2162 if ( GetId() == 34246 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2166 SpellModifier
*mod
= new SpellModifier
;
2167 mod
->op
= SPELLMOD_DOT
;
2168 mod
->value
= m_modifier
.m_amount
/7;
2169 mod
->type
= SPELLMOD_FLAT
;
2170 mod
->spellId
= GetId();
2171 mod
->effectId
= m_effIndex
;
2172 mod
->lastAffected
= NULL
;
2173 mod
->mask
= 0x001000000000LL
;
2179 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2184 case SPELLFAMILY_HUNTER
:
2186 // Improved Aspect of the Viper
2187 if( GetId()==38390 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2191 // + effect value for Aspect of the Viper
2192 SpellModifier
*mod
= new SpellModifier
;
2193 mod
->op
= SPELLMOD_EFFECT1
;
2194 mod
->value
= m_modifier
.m_amount
;
2195 mod
->type
= SPELLMOD_FLAT
;
2196 mod
->spellId
= GetId();
2197 mod
->effectId
= m_effIndex
;
2198 mod
->lastAffected
= NULL
;
2199 mod
->mask
= 0x4000000000000LL
;
2205 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2210 case SPELLFAMILY_SHAMAN
:
2212 // Improved Weapon Totems
2213 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2217 SpellModifier
*mod
= new SpellModifier
;
2218 mod
->op
= SPELLMOD_EFFECT1
;
2219 mod
->value
= m_modifier
.m_amount
;
2220 mod
->type
= SPELLMOD_PCT
;
2221 mod
->spellId
= GetId();
2222 mod
->effectId
= m_effIndex
;
2223 mod
->lastAffected
= NULL
;
2227 mod
->mask
= 0x00200000000LL
; // Windfury Totem
2230 mod
->mask
= 0x00400000000LL
; // Flametongue Totem
2238 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2246 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId()))
2249 m_target
->AddPetAura(petSpell
);
2251 m_target
->RemovePetAura(petSpell
);
2256 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
2258 // spells required only Real aura add/remove
2262 SpellEntry
const*spell
= GetSpellProto();
2263 switch( spell
->SpellFamilyName
)
2265 case SPELLFAMILY_ROGUE
:
2267 // Master of Subtlety
2268 if (spell
->Id
==31666 && !apply
&& Real
)
2270 m_target
->RemoveAurasDueToSpell(31665);
2275 case SPELLFAMILY_HUNTER
:
2277 // Aspect of the Viper
2278 if (spell
->SpellFamilyFlags
&0x0004000000000000LL
)
2280 // Update regen on remove
2281 if (!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2282 ((Player
*)m_target
)->UpdateManaRegen();
2289 m_isPeriodic
= apply
;
2292 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2294 // only at real add/remove aura
2300 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2303 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2308 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2309 team
= ((Player
*)m_target
)->GetTeam();
2311 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2312 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2314 display_id
= minfo
->modelid
;
2316 m_target
->Mount(display_id
);
2320 m_target
->Unmount();
2324 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2326 // only at real add/remove aura
2332 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2334 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2335 data
.append(m_target
->GetPackGUID());
2337 m_target
->SendMessageToSet(&data
,true);
2340 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2342 // only at real add/remove aura
2348 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2350 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2351 data
.append(m_target
->GetPackGUID());
2353 m_target
->SendMessageToSet(&data
,true);
2356 void Aura::HandleAuraHover(bool apply
, bool Real
)
2358 // only at real add/remove aura
2364 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2366 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2367 data
.append(m_target
->GetPackGUID());
2369 m_target
->SendMessageToSet(&data
,true);
2372 void Aura::HandleWaterBreathing(bool apply
, bool Real
)
2375 m_target
->waterbreath
= true;
2376 else if(m_target
->GetAurasByType(SPELL_AURA_WATER_BREATHING
).empty())
2378 m_target
->waterbreath
= false;
2380 // update for enable timer in case not moving target
2381 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& m_target
->IsInWorld())
2383 ((Player
*)m_target
)->UpdateUnderwaterState(m_target
->GetMap(),m_target
->GetPositionX(),m_target
->GetPositionY(),m_target
->GetPositionZ());
2384 ((Player
*)m_target
)->HandleDrowning();
2389 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2395 Powers PowerType
= POWER_MANA
;
2396 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2400 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2404 PowerType
= POWER_ENERGY
;
2410 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2416 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2420 PowerType
= POWER_RAGE
;
2423 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2427 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2431 PowerType
= POWER_RAGE
;
2433 case FORM_CREATUREBEAR
:
2436 case FORM_GHOSTWOLF
:
2440 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2446 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2451 case FORM_FLIGHT_EPIC
:
2452 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2464 case FORM_BATTLESTANCE
:
2465 case FORM_BERSERKERSTANCE
:
2466 case FORM_DEFENSIVESTANCE
:
2467 PowerType
= POWER_RAGE
;
2469 case FORM_SPIRITOFREDEMPTION
:
2473 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2476 // remove polymorph before changing display id to keep new display id
2485 case FORM_FLIGHT_EPIC
:
2488 // remove movement affects
2489 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2490 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
2492 // and polymorphic affects
2493 if(m_target
->IsPolymorphed())
2494 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2502 // remove other shapeshift before applying a new one
2503 if(m_target
->m_ShapeShiftFormSpellId
)
2504 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
,this);
2506 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2509 m_target
->SetDisplayId(modelid
);
2511 if(PowerType
!= POWER_MANA
)
2513 // reset power to default values only at power change
2514 if(m_target
->getPowerType()!=PowerType
)
2515 m_target
->setPowerType(PowerType
);
2523 // get furor proc chance
2524 uint32 FurorChance
= 0;
2525 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2526 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2528 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2530 FurorChance
= (*i
)->GetModifier()->m_amount
;
2535 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2537 m_target
->SetPower(POWER_ENERGY
,0);
2538 if(urand(1,100) <= FurorChance
)
2539 m_target
->CastSpell(m_target
,17099,true,NULL
,this);
2543 m_target
->SetPower(POWER_RAGE
,0);
2544 if(urand(1,100) <= FurorChance
)
2545 m_target
->CastSpell(m_target
,17057,true,NULL
,this);
2549 case FORM_BATTLESTANCE
:
2550 case FORM_DEFENSIVESTANCE
:
2551 case FORM_BERSERKERSTANCE
:
2553 uint32 Rage_val
= 0;
2554 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2555 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2557 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2558 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2560 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2561 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2562 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2563 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
,0,spellInfo
->EffectBasePoints
[0],m_target
) * 10;
2567 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2568 m_target
->SetPower(POWER_RAGE
,Rage_val
);
2576 m_target
->m_ShapeShiftFormSpellId
= GetId();
2577 m_target
->m_form
= form
;
2582 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2583 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2584 if(m_target
->getClass() == CLASS_DRUID
)
2585 m_target
->setPowerType(POWER_MANA
);
2586 m_target
->m_ShapeShiftFormSpellId
= 0;
2587 m_target
->m_form
= FORM_NONE
;
2591 // Nordrassil Harness - bonus
2596 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2597 m_target
->CastSpell(m_target
,37316,true,NULL
,dummy
);
2600 // Nordrassil Regalia - bonus
2603 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2604 m_target
->CastSpell(m_target
,37325,true,NULL
,dummy
);
2610 // adding/removing linked auras
2611 // add/remove the shapeshift aura's boosts
2612 HandleShapeshiftBoosts(apply
);
2614 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2615 ((Player
*)m_target
)->InitDataForForm();
2618 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2622 // special case (spell specific functionality)
2623 if(m_modifier
.m_miscvalue
==0)
2625 // player applied only
2626 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2634 uint32 orb_model
= m_target
->GetNativeDisplayId();
2638 case 1479: m_target
->SetDisplayId(10134); break;
2640 case 1478: m_target
->SetDisplayId(10135); break;
2642 case 59: m_target
->SetDisplayId(10136); break;
2644 case 49: m_target
->SetDisplayId(10137); break;
2646 case 50: m_target
->SetDisplayId(10138); break;
2648 case 51: m_target
->SetDisplayId(10139); break;
2650 case 52: m_target
->SetDisplayId(10140); break;
2652 case 53: m_target
->SetDisplayId(10141); break;
2654 case 54: m_target
->SetDisplayId(10142); break;
2656 case 55: m_target
->SetDisplayId(10143); break;
2658 case 56: m_target
->SetDisplayId(10144); break;
2660 case 58: m_target
->SetDisplayId(10145); break;
2662 case 57: m_target
->SetDisplayId(10146); break;
2664 case 60: m_target
->SetDisplayId(10147); break;
2666 case 1563: m_target
->SetDisplayId(10148); break;
2668 case 1564: m_target
->SetDisplayId(10149); break;
2670 case 15475: m_target
->SetDisplayId(17830); break;
2672 case 15476: m_target
->SetDisplayId(17829); break;
2674 case 16126: m_target
->SetDisplayId(17828); break;
2676 case 16125: m_target
->SetDisplayId(17827); break;
2682 case 42365: m_target
->SetDisplayId(21723); break;
2688 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2692 m_target
->SetDisplayId(16358);
2693 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
2697 // Will use the default model here
2698 m_target
->SetDisplayId(ci
->DisplayID_A
);
2700 // Dragonmaw Illusion (set mount model also)
2701 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
2702 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
2704 m_target
->setTransForm(GetId());
2708 if( Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
2710 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2711 // only if caster is Player (after patch 2.4.2)
2712 if(IS_PLAYER_GUID(GetCasterGUID()) )
2713 ((Player
*)m_target
)->setRegenTimer(1000);
2715 //dismount polymorphed target (after patch 2.4.2)
2716 if (m_target
->IsMounted())
2717 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
2722 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
2723 if(otherTransforms
.empty())
2725 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2726 m_target
->setTransForm(0);
2730 // look for other transform auras
2731 Aura
* handledAura
= *otherTransforms
.begin();
2732 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
2734 // negative auras are preferred
2735 if(!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
2741 handledAura
->ApplyModifier(true);
2744 // Dragonmaw Illusion (restore mount model)
2745 if(GetId()==42016 && m_target
->GetMountID()==16314)
2747 if(!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
2749 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
2750 if(CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
2753 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2754 team
= ((Player
*)m_target
)->GetTeam();
2756 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2757 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2759 display_id
= minfo
->modelid
;
2761 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,display_id
);
2768 void Aura::HandleForceReaction(bool apply
, bool Real
)
2770 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2776 Player
* player
= (Player
*)m_target
;
2778 uint32 faction_id
= m_modifier
.m_miscvalue
;
2779 uint32 faction_rank
= m_modifier
.m_amount
;
2782 player
->m_forcedReactions
[faction_id
] = ReputationRank(faction_rank
);
2784 player
->m_forcedReactions
.erase(faction_id
);
2787 data
.Initialize(SMSG_SET_FORCED_REACTIONS
, 4+player
->m_forcedReactions
.size()*(4+4));
2788 data
<< uint32(player
->m_forcedReactions
.size());
2789 for(ForcedReactions::const_iterator itr
= player
->m_forcedReactions
.begin(); itr
!= player
->m_forcedReactions
.end(); ++itr
)
2791 data
<< uint32(itr
->first
); // faction_id (Faction.dbc)
2792 data
<< uint32(itr
->second
); // reputation rank
2794 player
->SendDirectMessage(&data
);
2797 void Aura::HandleAuraModSkill(bool apply
, bool Real
)
2799 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2802 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
2803 int32 points
= GetModifier()->m_amount
;
2805 ((Player
*)m_target
)->ModifySkillBonus(prot
,(apply
? points
: -points
),m_modifier
.m_auraname
==SPELL_AURA_MOD_SKILL_TALENT
);
2806 if(prot
== SKILL_DEFENSE
)
2807 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
2810 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
2814 Unit
* caster
= GetCaster();
2815 Unit
* victim
= GetTarget();
2816 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!=AURA_REMOVE_BY_DEATH
)
2819 SpellEntry
const *spellInfo
= GetSpellProto();
2820 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
2823 // Soul Shard only from non-grey units
2824 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
2825 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
2826 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
2828 ItemPosCountVec dest
;
2829 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], 1 );
2830 if( msg
!= EQUIP_ERR_OK
)
2832 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
2836 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
2837 ((Player
*)caster
)->SendNewItem(newitem
, 1, true, false);
2841 void Aura::HandleBindSight(bool apply
, bool Real
)
2843 Unit
* caster
= GetCaster();
2844 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2847 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2850 void Aura::HandleFarSight(bool apply
, bool Real
)
2852 Unit
* caster
= GetCaster();
2853 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2856 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2859 void Aura::HandleAuraTrackCreatures(bool apply
, bool Real
)
2861 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2865 m_target
->RemoveNoStackAurasDueToAura(this);
2866 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
2869 void Aura::HandleAuraTrackResources(bool apply
, bool Real
)
2871 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2875 m_target
->RemoveNoStackAurasDueToAura(this);
2876 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
2879 void Aura::HandleAuraTrackStealthed(bool apply
, bool Real
)
2881 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2885 m_target
->RemoveNoStackAurasDueToAura(this);
2887 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
,PLAYER_FIELD_BYTE_TRACK_STEALTHED
,apply
);
2890 void Aura::HandleAuraModScale(bool apply
, bool Real
)
2892 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
,m_modifier
.m_amount
,apply
);
2895 void Aura::HandleModPossess(bool apply
, bool Real
)
2900 if(m_target
->getLevel() > m_modifier
.m_amount
)
2903 // not possess yourself
2904 if(GetCasterGUID() == m_target
->GetGUID())
2907 Unit
* caster
= GetCaster();
2913 m_target
->SetCharmerGUID(GetCasterGUID());
2914 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
2915 caster
->SetCharm(m_target
);
2917 m_target
->CombatStop();
2918 m_target
->DeleteThreatList();
2919 if(m_target
->GetTypeId() == TYPEID_UNIT
)
2921 m_target
->StopMoving();
2922 m_target
->GetMotionMaster()->Clear();
2923 m_target
->GetMotionMaster()->MoveIdle();
2924 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
2925 charmInfo
->InitPossessCreateSpells();
2928 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2930 ((Player
*)caster
)->PossessSpellInitialize();
2935 m_target
->SetCharmerGUID(0);
2937 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2938 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
2939 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
2941 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
2942 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
2945 caster
->SetCharm(0);
2947 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2949 WorldPacket
data(SMSG_PET_SPELLS
, 8);
2951 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
2953 if(m_target
->GetTypeId() == TYPEID_UNIT
)
2955 ((Creature
*)m_target
)->AIM_Initialize();
2957 if (((Creature
*)m_target
)->AI())
2958 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
2961 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2962 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2965 void Aura::HandleModPossessPet(bool apply
, bool Real
)
2970 Unit
* caster
= GetCaster();
2971 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2973 if(caster
->GetPet() != m_target
)
2978 caster
->SetUInt64Value(PLAYER_FARSIGHT
, m_target
->GetGUID());
2979 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
2983 caster
->SetUInt64Value(PLAYER_FARSIGHT
, 0);
2984 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
2988 void Aura::HandleModCharm(bool apply
, bool Real
)
2993 // not charm yourself
2994 if(GetCasterGUID() == m_target
->GetGUID())
2997 Unit
* caster
= GetCaster();
3001 if(int32(m_target
->getLevel()) <= m_modifier
.m_amount
)
3005 m_target
->SetCharmerGUID(GetCasterGUID());
3006 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3007 m_target
->CastStop(m_target
==caster
? GetId() : 0);
3008 caster
->SetCharm(m_target
);
3010 m_target
->CombatStop();
3011 m_target
->DeleteThreatList();
3013 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3015 ((Creature
*)m_target
)->AIM_Initialize();
3016 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3017 charmInfo
->InitCharmCreateSpells();
3018 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3020 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3022 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3023 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3025 //to prevent client crash
3026 m_target
->SetFlag(UNIT_FIELD_BYTES_0
, 2048);
3027 //just to enable stat window
3028 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3029 //if charmed two demons the same session, the 2nd gets the 1st one's name
3030 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3035 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3037 ((Player
*)caster
)->CharmSpellInitialize();
3042 m_target
->SetCharmerGUID(0);
3044 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3045 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3048 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3051 if(((Creature
*)m_target
)->isPet())
3053 if(Unit
* owner
= m_target
->GetOwner())
3054 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,owner
->getFaction());
3056 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3058 else if(cinfo
) // normal creature
3059 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3061 // restore UNIT_FIELD_BYTES_0
3062 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3064 CreatureDataAddon
const *cainfo
= ((Creature
*)m_target
)->GetCreatureAddon();
3065 if(cainfo
&& cainfo
->bytes0
!= 0)
3066 m_target
->SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
3068 m_target
->RemoveFlag(UNIT_FIELD_BYTES_0
, 2048);
3070 if(m_target
->GetCharmInfo())
3071 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3073 sLog
.outError("Aura::HandleModCharm: target="I64FMTD
" with typeid=%d has a charm aura but no charm info!", m_target
->GetGUID(), m_target
->GetTypeId());
3077 caster
->SetCharm(0);
3079 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3081 WorldPacket
data(SMSG_PET_SPELLS
, 8);
3083 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3085 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3087 ((Creature
*)m_target
)->AIM_Initialize();
3088 if (((Creature
*)m_target
)->AI())
3089 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3095 void Aura::HandleModConfuse(bool apply
, bool Real
)
3100 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3103 void Aura::HandleModFear(bool apply
, bool Real
)
3108 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3111 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3116 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3122 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3123 data<<m_target->GetGUID();
3125 m_target->SendMessageToSet(&data,true);
3128 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3130 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3132 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3134 m_target
->addUnitState(UNIT_STAT_DIED
);
3135 m_target
->CombatStop();
3137 // prevent interrupt message
3138 if(m_caster_guid
==m_target
->GetGUID() && m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
3139 m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
3140 m_target
->InterruptNonMeleeSpells(true);
3141 m_target
->getHostilRefManager().deleteReferences();
3146 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3147 data<<m_target->GetGUID();
3149 m_target->SendMessageToSet(&data,true);
3152 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3154 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3156 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3158 m_target
->clearUnitState(UNIT_STAT_DIED
);
3162 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3167 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3170 // not sure for it's correctness
3172 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3174 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3176 // only at real add/remove aura
3177 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3180 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3181 if (((Player
*)m_target
)->IsInFeralForm())
3185 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3187 ((Player
*)m_target
)->SetRegularAttackTime();
3189 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3192 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3199 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3200 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3202 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISABLE_ROTATE
);
3203 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3205 // Creature specific
3206 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3207 ((Creature
*)m_target
)->StopMoving();
3209 m_target
->SetUnitMovementFlags(0); //Clear movement flags
3211 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3213 data
.append(m_target
->GetPackGUID());
3215 m_target
->SendMessageToSet(&data
,true);
3219 // Real remove called after current aura remove from lists, check if other similar auras active
3220 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3223 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3224 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISABLE_ROTATE
);
3226 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3228 if(m_target
->getVictim() && m_target
->isAlive())
3229 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3231 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3232 data
.append(m_target
->GetPackGUID());
3234 m_target
->SendMessageToSet(&data
,true);
3238 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1721)
3240 Unit
* caster
= GetCaster();
3241 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3244 uint32 spell_id
= 0;
3248 case 19386: spell_id
= 24131; break;
3249 case 24132: spell_id
= 24134; break;
3250 case 24133: spell_id
= 24135; break;
3251 case 27068: spell_id
= 27069; break;
3253 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3257 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3262 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3268 void Aura::HandleModStealth(bool apply
, bool Real
)
3272 // drop flag at stealth in bg
3273 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_target
)->InBattleGround())
3274 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3275 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3277 // only at real aura add
3280 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x02);
3281 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3282 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3284 // apply only if not in GM invisibility (and overwrite invisibility state)
3285 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3287 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3288 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3291 // for RACE_NIGHTELF stealth
3292 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3293 m_target
->CastSpell(m_target
, 21009, true, NULL
, this);
3298 // only at real aura remove
3301 // for RACE_NIGHTELF stealth
3302 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3303 m_target
->RemoveAurasDueToSpell(21009);
3305 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3306 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
) && m_target
->GetVisibility()!=VISIBILITY_OFF
)
3308 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x00);
3309 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3310 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3312 // restore invisibility if any
3313 if(m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3315 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3316 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3319 m_target
->SetVisibility(VISIBILITY_ON
);
3324 // Master of Subtlety
3325 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3326 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3328 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3332 int32 bp
= (*i
)->GetModifier()->m_amount
;
3333 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3336 m_target
->CastSpell(m_target
,31666,true);
3342 void Aura::HandleInvisibility(bool apply
, bool Real
)
3346 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3348 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3350 // apply glow vision
3351 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3353 // drop flag at invisible in bg
3354 if(((Player
*)m_target
)->InBattleGround())
3355 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3356 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3359 // apply only if not in GM invisibility and not stealth
3360 if(m_target
->GetVisibility()==VISIBILITY_ON
)
3362 // Aura not added yet but visibility code expect temporary add aura
3363 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3364 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3369 // recalculate value at modifier remove (current aura already removed)
3370 m_target
->m_invisibilityMask
= 0;
3371 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3372 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3373 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3375 // only at real aura remove and if not have different invisibility auras.
3376 if(Real
&& m_target
->m_invisibilityMask
==0)
3378 // remove glow vision
3379 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3380 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3382 // apply only if not in GM invisibility & not stealthed while invisible
3383 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3385 // if have stealth aura then already have stealth visibility
3386 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3387 m_target
->SetVisibility(VISIBILITY_ON
);
3393 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3397 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3401 // recalculate value at modifier remove (current aura already removed)
3402 m_target
->m_detectInvisibilityMask
= 0;
3403 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3404 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3405 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3407 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3408 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3411 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3413 // only at real add/remove aura
3417 uint32 apply_stat
= UNIT_STAT_ROOT
;
3420 m_target
->addUnitState(UNIT_STAT_ROOT
);
3421 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3423 m_target
->SetFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3425 //Save last orientation
3426 if( m_target
->getVictim() )
3427 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3429 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3431 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3432 data
.append(m_target
->GetPackGUID());
3434 m_target
->SendMessageToSet(&data
,true);
3436 //Clear unit movement flags
3437 m_target
->SetUnitMovementFlags(0);
3440 ((Creature
*)m_target
)->StopMoving();
3444 // Real remove called after current aura remove from lists, check if other similar auras active
3445 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3448 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3450 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3452 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3454 if(m_target
->getVictim() && m_target
->isAlive())
3455 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3457 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3459 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3460 data
.append(m_target
->GetPackGUID());
3462 m_target
->SendMessageToSet(&data
,true);
3468 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3470 // only at real add/remove aura
3476 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3477 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3478 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
;i
++)
3480 Spell
* currentSpell
= m_target
->m_currentSpells
[i
];
3481 if (currentSpell
&& currentSpell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3483 uint32 state
= currentSpell
->getState();
3484 // Stop spells on prepare or casting state
3485 if ( state
== SPELL_STATE_PREPARING
|| state
== SPELL_STATE_CASTING
)
3487 currentSpell
->cancel();
3488 currentSpell
->SetReferencedFromCurrent(false);
3489 m_target
->m_currentSpells
[i
] = NULL
;
3496 // Arcane Torrent (Energy)
3499 Unit
* caster
= GetCaster();
3503 // Search Mana Tap auras on caster
3505 Unit::AuraList
const& m_dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
3506 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3507 if ((*i
)->GetId() == 28734)
3512 caster
->CastCustomSpell(caster
, 25048, &energy
, NULL
, NULL
, true);
3513 caster
->RemoveAurasDueToSpell(28734);
3520 // Real remove called after current aura remove from lists, check if other similar auras active
3521 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3524 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3528 void Aura::HandleModThreat(bool apply
, bool Real
)
3530 // only at real add/remove aura
3534 if(!m_target
->isAlive())
3537 Unit
* caster
= GetCaster();
3539 if(!caster
|| !caster
->isAlive())
3548 level_diff
= m_target
->getLevel() - 60;
3551 // The Eye of Diminution
3553 level_diff
= m_target
->getLevel() - 60;
3558 m_modifier
.m_amount
+= multiplier
* level_diff
;
3560 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3562 if(m_modifier
.m_miscvalue
& int32(1<<x
))
3564 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3565 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_positive
? m_modifier
.m_amount
: -m_modifier
.m_amount
, apply
);
3570 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3572 // only at real add/remove aura
3576 if(!m_target
->isAlive() || m_target
->GetTypeId()!= TYPEID_PLAYER
)
3579 Unit
* caster
= GetCaster();
3581 if(!caster
|| !caster
->isAlive())
3584 float threatMod
= 0.0f
;
3586 threatMod
= float(m_modifier
.m_amount
);
3588 threatMod
= float(-m_modifier
.m_amount
);
3590 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
3593 void Aura::HandleModTaunt(bool apply
, bool Real
)
3595 // only at real add/remove aura
3599 if(!m_target
->isAlive() || !m_target
->CanHaveThreatList())
3602 Unit
* caster
= GetCaster();
3604 if(!caster
|| !caster
->isAlive() || caster
->GetTypeId() != TYPEID_PLAYER
)
3608 m_target
->TauntApply(caster
);
3611 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3612 m_target
->TauntFadeOut(caster
);
3616 /*********************************************************/
3617 /*** MODIFY SPEED ***/
3618 /*********************************************************/
3619 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
3621 // all applied/removed only at real aura add/remove
3625 m_target
->UpdateSpeed(MOVE_RUN
, true);
3628 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
3630 // all applied/removed only at real aura add/remove
3634 m_target
->UpdateSpeed(MOVE_RUN
, true);
3637 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
3639 // all applied/removed only at real aura add/remove
3643 // Enable Fly mode for flying mounts
3644 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
3648 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
3650 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
3651 data
.append(m_target
->GetPackGUID());
3652 data
<< uint32(0); // unknown
3653 m_target
->SendMessageToSet(&data
, true);
3655 //Players on flying mounts must be immune to polymorph
3656 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3657 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
3659 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3660 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
3661 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3664 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3667 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
3669 // all applied/removed only at real aura add/remove
3673 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3676 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real
)
3678 // all applied/removed only at real aura add/remove
3682 m_target
->UpdateSpeed(MOVE_RUN
, true);
3683 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3684 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3687 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
3689 // all applied/removed only at real aura add/remove
3693 m_target
->UpdateSpeed(MOVE_RUN
, true);
3694 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3695 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3698 /*********************************************************/
3700 /*********************************************************/
3702 void Aura::HandleModMechanicImmunity(bool apply
, bool Real
)
3704 uint32 mechanic
= 1 << m_modifier
.m_miscvalue
;
3706 //immune movement impairment and loss of control
3708 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
3710 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3712 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3713 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3717 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3718 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) // spells unaffected by invulnerability
3719 && !iter
->second
->IsPositive() // only remove negative spells
3720 && spell
->Id
!= GetId())
3722 //check for mechanic mask
3723 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
3725 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3729 next
= Auras
.begin();
3735 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,m_modifier
.m_miscvalue
,apply
);
3738 switch(m_modifier
.m_miscvalue
)
3740 case MECHANIC_INVULNERABILITY
:
3741 m_target
->ModifyAuraState(AURA_STATE_FORBEARANCE
,apply
);
3743 case MECHANIC_SHIELD
:
3744 m_target
->ModifyAuraState(AURA_STATE_WEAKENED_SOUL
,apply
);
3749 if ( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
3751 // The Beast Within cast on owner if talent present
3752 if ( Unit
* owner
= m_target
->GetOwner() )
3755 Unit::AuraList
const& m_dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
3756 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3758 if ( (*i
)->GetSpellProto()->SpellIconID
== 2229 )
3761 owner
->CastSpell(owner
, 34471, true, 0, this);
3763 owner
->RemoveAurasDueToSpell(34471);
3770 // The Beast Within and Bestial Wrath - immunity
3771 if(GetId() == 19574 || GetId() == 34471)
3775 m_target
->CastSpell(m_target
,24395,true);
3776 m_target
->CastSpell(m_target
,24396,true);
3777 m_target
->CastSpell(m_target
,24397,true);
3778 m_target
->CastSpell(m_target
,26592,true);
3782 m_target
->RemoveAurasDueToSpell(24395);
3783 m_target
->RemoveAurasDueToSpell(24396);
3784 m_target
->RemoveAurasDueToSpell(24397);
3785 m_target
->RemoveAurasDueToSpell(26592);
3790 void Aura::HandleAuraModEffectImmunity(bool apply
, bool Real
)
3794 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3796 if(((Player
*)m_target
)->InBattleGround())
3798 BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround();
3801 switch(bg
->GetTypeID())
3803 case BATTLEGROUND_AV
:
3807 case BATTLEGROUND_WS
:
3809 // Warsong Flag, horde // Silverwing Flag, alliance
3810 if(GetId() == 23333 || GetId() == 23335)
3811 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3814 case BATTLEGROUND_AB
:
3818 case BATTLEGROUND_EY
:
3820 if(GetId() == 34976)
3821 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3830 m_target
->ApplySpellImmune(GetId(),IMMUNITY_EFFECT
,m_modifier
.m_miscvalue
,apply
);
3833 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
3835 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3837 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
3838 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
3840 if (auraList
.front() != this) // skip itself aura (it already added)
3842 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
3843 itr
= auraList
.begin();
3850 m_target
->ApplySpellImmune(GetId(),IMMUNITY_STATE
,m_modifier
.m_miscvalue
,apply
);
3853 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
3855 m_target
->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL
,m_modifier
.m_miscvalue
,apply
);
3857 if(Real
&& apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3859 if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
3861 uint32 school_mask
= m_modifier
.m_miscvalue
;
3862 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3863 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3867 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3868 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
3869 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
3870 && !iter
->second
->IsPositive() //Don't remove positive spells
3871 && spell
->Id
!= GetId() ) //Don't remove self
3873 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3877 next
= Auras
.begin();
3882 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
3885 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
3887 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
3891 void Aura::HandleAuraModDmgImmunity(bool apply
, bool Real
)
3893 m_target
->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE
,m_modifier
.m_miscvalue
,apply
);
3896 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
3898 // all applied/removed only at real aura add/remove
3902 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
3905 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
3912 // some spell have charges by functionality not have its in spell data
3915 case 28200: // Ascendance (Talisman of Ascendance trinket)
3917 UpdateAuraCharges();
3924 void Aura::HandleAuraModStalked(bool apply
, bool Real
)
3926 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
3928 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
3930 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
3933 /*********************************************************/
3935 /*********************************************************/
3937 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool Real
)
3939 if (m_periodicTimer
<= 0)
3940 m_periodicTimer
+= m_modifier
.periodictime
;
3942 m_isPeriodic
= apply
;
3943 m_isTrigger
= apply
;
3945 // Curse of the Plaguebringer
3946 if (!apply
&& m_spellProto
->Id
== 29213 && m_removeMode
!=AURA_REMOVE_BY_DISPEL
)
3948 // Cast Wrath of the Plaguebringer if not dispelled
3949 m_target
->CastSpell(m_target
, 29214, true, 0, this);
3953 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
3955 if (m_periodicTimer
<= 0)
3956 m_periodicTimer
+= m_modifier
.periodictime
;
3958 m_isPeriodic
= apply
;
3961 void Aura::HandlePeriodicHeal(bool apply
, bool Real
)
3963 if (m_periodicTimer
<= 0)
3964 m_periodicTimer
+= m_modifier
.periodictime
;
3966 m_isPeriodic
= apply
;
3968 // only at real apply
3969 if (Real
&& apply
&& GetSpellProto()->Mechanic
== MECHANIC_BANDAGE
)
3971 // provided m_target as original caster to prevent apply aura caster selection for this negative buff
3972 m_target
->CastSpell(m_target
,11196,true,NULL
,this,m_target
->GetGUID());
3975 // For prevent double apply bonuses
3976 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
3978 if(!loading
&& apply
)
3980 switch (m_spellProto
->SpellFamilyName
)
3982 case SPELLFAMILY_DRUID
:
3985 if(m_spellProto
->SpellFamilyFlags
& 0x0000000000000010LL
)
3987 if(Unit
* caster
= GetCaster())
3989 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
3990 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
3992 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
3993 switch((*k
)->GetModifier()->m_miscvalue
)
3995 case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura
3996 case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura
3998 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4010 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4012 // spells required only Real aura add/remove
4016 if (m_periodicTimer
<= 0)
4017 m_periodicTimer
+= m_modifier
.periodictime
;
4019 m_isPeriodic
= apply
;
4021 // For prevent double apply bonuses
4022 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4024 Unit
*caster
= GetCaster();
4026 switch (m_spellProto
->SpellFamilyName
)
4028 case SPELLFAMILY_GENERIC
:
4031 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
== 0 )
4033 // $AP*0.18/6 bonus per tick
4034 if (apply
&& !loading
&& caster
)
4035 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4040 case SPELLFAMILY_WARRIOR
:
4043 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4045 // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4046 if (apply
&& !loading
&& caster
)
4048 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4049 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4050 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4051 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4052 // WARNING! in 3.0 multiplier 0.00743f change to 0.6
4053 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.00743f
);
4059 case SPELLFAMILY_DRUID
:
4062 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000001000LL
)
4064 // $AP*0.06/3 bonus per tick
4065 if (apply
&& !loading
&& caster
)
4066 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 / 100);
4070 if (m_spellProto
->SpellFamilyFlags
& 0x000000010000000000LL
)
4072 // $AP*0.05/5 bonus per tick
4073 if (apply
&& !loading
&& caster
)
4074 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4078 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000800000LL
)
4080 // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, whether 4 or 5 CPs are being used]
4081 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4083 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4085 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4086 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4087 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4089 if((*itr
)->GetId()==34241)
4091 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4097 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4103 case SPELLFAMILY_ROGUE
:
4105 // Deadly poison aura state
4106 if((m_spellProto
->SpellFamilyFlags
& 0x10000) && m_spellProto
->SpellVisual
==5100)
4109 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,true);
4112 // current aura already removed, search present of another
4114 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
4115 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4117 SpellEntry
const* itr_spell
= (*itr
)->GetSpellProto();
4118 if(itr_spell
&& itr_spell
->SpellFamilyName
==SPELLFAMILY_ROGUE
&& (itr_spell
->SpellFamilyFlags
& 0x10000) && itr_spell
->SpellVisual
==5100)
4124 // this has been last deadly poison aura
4126 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,false);
4131 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000100000LL
)
4133 // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP increase the contribution from AP]
4134 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4136 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4138 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4143 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000000100LL
)
4145 // $AP*0.18/6 bonus per tick
4146 if (apply
&& !loading
&& caster
)
4147 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4152 case SPELLFAMILY_HUNTER
:
4155 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000004000LL
)
4157 // $RAP*0.1/5 bonus per tick
4158 if (apply
&& !loading
&& caster
)
4159 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4163 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000004LL
&& m_spellProto
->SpellIconID
== 678)
4165 // $RAP*0.1/5 bonus per tick
4166 if (apply
&& !loading
&& caster
)
4167 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4172 case SPELLFAMILY_PALADIN
:
4175 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4177 if (apply
&& !loading
)
4179 if(Unit
* caster
= GetCaster())
4181 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4182 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4184 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4185 switch((*k
)->GetModifier()->m_miscvalue
)
4187 case 5147: // Improved Consecration - Libram of the Eternal Rest
4189 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4205 void Aura::HandlePeriodicDamagePCT(bool apply
, bool Real
)
4207 if (m_periodicTimer
<= 0)
4208 m_periodicTimer
+= m_modifier
.periodictime
;
4210 m_isPeriodic
= apply
;
4213 void Aura::HandlePeriodicLeech(bool apply
, bool Real
)
4215 if (m_periodicTimer
<= 0)
4216 m_periodicTimer
+= m_modifier
.periodictime
;
4218 m_isPeriodic
= apply
;
4221 void Aura::HandlePeriodicManaLeech(bool apply
, bool Real
)
4223 if (m_periodicTimer
<= 0)
4224 m_periodicTimer
+= m_modifier
.periodictime
;
4226 m_isPeriodic
= apply
;
4229 /*********************************************************/
4230 /*** MODIFY STATS ***/
4231 /*********************************************************/
4233 /********************************/
4234 /*** RESISTANCE ***/
4235 /********************************/
4237 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool Real
)
4239 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4241 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4243 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4244 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4245 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4250 void Aura::HandleAuraModResistance(bool apply
, bool Real
)
4252 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4254 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4256 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4257 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4258 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4262 // Faerie Fire (druid versions)
4263 if( m_spellProto
->SpellIconID
== 109 &&
4264 m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&&
4265 m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
4267 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
,apply
);
4271 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool Real
)
4273 // only players have base stats
4274 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4276 //pets only have base armor
4277 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4278 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4282 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4284 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4285 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4290 void Aura::HandleModResistancePercent(bool apply
, bool Real
)
4292 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4294 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4296 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4297 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4299 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),true,m_modifier
.m_amount
, apply
);
4300 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),false,m_modifier
.m_amount
, apply
);
4306 void Aura::HandleModBaseResistance(bool apply
, bool Real
)
4308 // only players have base stats
4309 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4311 //only pets have base stats
4312 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4313 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4317 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4318 if(m_modifier
.m_miscvalue
& (1<<i
))
4319 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4323 /********************************/
4325 /********************************/
4327 void Aura::HandleAuraModStat(bool apply
, bool Real
)
4329 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4331 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4335 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4337 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4338 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4340 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4341 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4342 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4343 m_target
->ApplyStatBuffMod(Stats(i
),m_modifier
.m_amount
,apply
);
4348 void Aura::HandleModPercentStat(bool apply
, bool Real
)
4350 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4352 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4356 // only players have base stats
4357 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4360 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4362 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4363 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4367 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real
)
4369 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4372 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4373 // This information for client side use only
4374 // Recalculate bonus
4375 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4378 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real
)
4380 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4383 // Recalculate bonus
4384 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4387 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4393 m_target
->CastSpell(m_target
,44416,true,NULL
,this,GetCasterGUID());
4396 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real
)
4398 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4401 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4402 // This information for client side use only
4403 // Recalculate bonus
4404 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4407 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real
)
4409 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4412 // Recalculate bonus
4413 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4416 void Aura::HandleModHealingDone(bool /*apply*/, bool Real
)
4418 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4420 // implemented in Unit::SpellHealingBonus
4421 // this information is for client side only
4422 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4425 void Aura::HandleModTotalPercentStat(bool apply
, bool Real
)
4427 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4429 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4433 //save current and max HP before applying aura
4434 uint32 curHPValue
= m_target
->GetHealth();
4435 uint32 maxHPValue
= m_target
->GetMaxHealth();
4437 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4439 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4441 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4442 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4443 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4447 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4448 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4450 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4451 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4452 m_target
->SetHealth(newHPValue
);
4456 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real
)
4458 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4461 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4463 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4464 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4465 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4469 // Recalculate Armor
4470 m_target
->UpdateArmor();
4473 /********************************/
4474 /*** HEAL & ENERGIZE ***/
4475 /********************************/
4476 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool Real
)
4479 Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic,
4480 so this aura not fully working.
4484 if(!m_target
->isAlive())
4487 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4488 m_target
->SetStandState(PLAYER_STATE_SIT
);
4490 if(m_periodicTimer
<= 0)
4492 m_periodicTimer
+= m_modifier
.periodictime
;
4494 if(m_target
->GetHealth() < m_target
->GetMaxHealth())
4496 // PeriodicTick can cast triggered spells with stats changes
4502 m_isPeriodic
= apply
;
4505 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool Real
)
4507 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4508 m_target
->SetStandState(PLAYER_STATE_SIT
);
4511 if(m_modifier
.periodictime
== 0)
4512 m_modifier
.periodictime
= 1000;
4513 if(m_periodicTimer
<= 0 && m_target
->getPowerType() == POWER_MANA
)
4515 m_periodicTimer
+= m_modifier
.periodictime
;
4517 if(m_target
->GetPower(POWER_MANA
) < m_target
->GetMaxPower(POWER_MANA
))
4519 // PeriodicTick can cast triggered spells with stats changes
4525 m_isPeriodic
= apply
;
4528 void Aura::HandleModRegen(bool apply
, bool Real
) // eating
4532 if(!m_target
->isAlive())
4535 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4536 m_target
->SetStandState(PLAYER_STATE_SIT
);
4538 if(m_periodicTimer
<= 0)
4540 m_periodicTimer
+= 5000;
4541 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
4542 Unit
*caster
= GetCaster();
4545 SpellEntry
const *spellProto
= GetSpellProto();
4547 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, spellProto
);
4552 m_isPeriodic
= apply
;
4555 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4557 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4558 m_target
->SetStandState(PLAYER_STATE_SIT
);
4560 if(apply
&& m_periodicTimer
<= 0)
4562 m_periodicTimer
+= 2000;
4564 Powers pt
= m_target
->getPowerType();
4565 if(int32(pt
) != m_modifier
.m_miscvalue
)
4568 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
4571 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
4573 else if( GetId() == 20577 )
4576 m_target
->HandleEmoteCommand(398);
4579 // Warrior talent, gain 1 rage every 3 seconds while in combat
4580 if(pt
== POWER_RAGE
&& m_target
->isInCombat())
4582 m_target
->ModifyPower(pt
, m_modifier
.m_amount
*10/17);
4583 m_periodicTimer
+= 1000;
4586 m_isPeriodic
= apply
;
4587 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4588 ((Player
*)m_target
)->UpdateManaRegen();
4591 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4593 // spells required only Real aura add/remove
4597 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4600 // Update manaregen value
4601 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4602 ((Player
*)m_target
)->UpdateManaRegen();
4605 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4607 // spells required only Real aura add/remove
4611 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4614 //Note: an increase in regen does NOT cause threat.
4615 ((Player
*)m_target
)->UpdateManaRegen();
4618 void Aura::HandleComprehendLanguage(bool apply
, bool Real
)
4621 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4623 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4626 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4628 // Special case with temporary increase max/current health
4631 case 12976: // Warrior Last Stand triggered spell
4632 case 28726: // Nightmare Seed ( Nightmare Seed )
4633 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4634 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4640 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4641 m_target
->ModifyHealth(m_modifier
.m_amount
);
4645 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4646 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4648 m_target
->SetHealth(1);
4649 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4657 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4660 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool Real
)
4662 uint32 oldhealth
= m_target
->GetHealth();
4663 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4665 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4667 // refresh percentage
4670 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4674 m_target
->SetHealth(newhealth
);
4678 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4680 Powers powerType
= m_target
->getPowerType();
4681 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4684 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4686 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4689 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
4691 Powers powerType
= m_target
->getPowerType();
4692 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4695 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4697 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4700 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
4702 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4705 /********************************/
4707 /********************************/
4709 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real
)
4711 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4714 ((Player
*)m_target
)->UpdateParryPercentage();
4717 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real
)
4719 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4722 ((Player
*)m_target
)->UpdateDodgePercentage();
4723 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4726 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real
)
4728 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4731 ((Player
*)m_target
)->UpdateBlockPercentage();
4732 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4735 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
4737 // spells required only Real aura add/remove
4741 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4744 ((Player
*)m_target
)->UpdateManaRegen();
4747 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
4749 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4752 // apply item specific bonuses for already equipped weapon
4755 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4756 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4757 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
,WeaponAttackType(i
),this,apply
);
4760 // mods must be applied base at equipped weapon class and subclass comparison
4761 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4762 // m_modifier.m_miscvalue comparison with item generated damage types
4764 if (GetSpellProto()->EquippedItemClass
== -1)
4766 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4767 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4768 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4772 // done in Player::_ApplyWeaponDependentAuraMods
4776 void Aura::HandleModHitChance(bool apply
, bool Real
)
4778 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4779 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4782 void Aura::HandleModSpellHitChance(bool apply
, bool Real
)
4784 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4787 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
4789 // spells required only Real aura add/remove
4793 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4795 ((Player
*)m_target
)->UpdateAllSpellCritChances();
4799 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
4803 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
4805 // spells required only Real aura add/remove
4809 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4812 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
4813 if (m_modifier
.m_miscvalue
& (1<<school
))
4814 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
4817 /********************************/
4818 /*** ATTACK SPEED ***/
4819 /********************************/
4821 void Aura::HandleModCastingSpeed(bool apply
, bool Real
)
4823 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4826 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool Real
)
4828 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4829 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4830 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4833 void Aura::HandleModCombatSpeedPct(bool apply
, bool Real
)
4835 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4836 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4837 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4838 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4841 void Aura::HandleModAttackSpeed(bool apply
, bool Real
)
4843 if(!m_target
->isAlive() )
4846 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4849 void Aura::HandleHaste(bool apply
, bool Real
)
4851 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
,apply
);
4852 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
,apply
);
4853 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
,apply
);
4856 void Aura::HandleAuraModRangedHaste(bool apply
, bool Real
)
4858 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4861 void Aura::HandleRangedAmmoHaste(bool apply
, bool Real
)
4863 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4865 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
4868 /********************************/
4869 /*** ATTACK POWER ***/
4870 /********************************/
4872 void Aura::HandleAuraModAttackPower(bool apply
, bool Real
)
4874 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4877 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool Real
)
4879 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4882 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4885 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool Real
)
4887 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
4888 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4891 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool Real
)
4893 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4896 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
4897 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4900 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply
, bool Real
)
4902 // spells required only Real aura add/remove
4906 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4909 if(m_modifier
.m_miscvalue
!= STAT_INTELLECT
)
4911 // support required adding UpdateAttackPowerAndDamage calls at stat update
4912 sLog
.outError("Aura SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT (212) need support non-intelect stats!");
4916 // Recalculate bonus
4917 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
4920 /********************************/
4921 /*** DAMAGE BONUS ***/
4922 /********************************/
4923 void Aura::HandleModDamageDone(bool apply
, bool Real
)
4925 // apply item specific bonuses for already equipped weapon
4926 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4928 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4929 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4930 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
4933 // m_modifier.m_miscvalue is bitmask of spell schools
4934 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
4935 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
4936 // 127 - full bitmask any damages
4938 // mods must be applied base at equipped weapon class and subclass comparison
4939 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4940 // m_modifier.m_miscvalue comparison with item generated damage types
4942 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
4944 // apply generic physical damage bonuses including wand case
4945 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
4947 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4948 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4949 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4953 // done in Player::_ApplyWeaponDependentAuraMods
4956 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4959 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
,m_modifier
.m_amount
,apply
);
4961 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
,m_modifier
.m_amount
,apply
);
4965 // Skip non magic case for speedup
4966 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
4969 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
4971 // wand magic case (skip generic to all item spell bonuses)
4972 // done in Player::_ApplyWeaponDependentAuraMods
4974 // Skip item specific requirements for not wand magic damage
4978 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4979 // This information for client side use only
4980 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4984 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
4986 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
4987 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+i
,m_modifier
.m_amount
,apply
);
4992 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
4994 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
4995 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+i
,m_modifier
.m_amount
,apply
);
4998 Pet
* pet
= m_target
->GetPet();
5000 pet
->UpdateAttackPowerAndDamage();
5004 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5006 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5008 // apply item specific bonuses for already equipped weapon
5009 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5011 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5012 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5013 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5016 // m_modifier.m_miscvalue is bitmask of spell schools
5017 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5018 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5019 // 127 - full bitmask any damages
5021 // mods must be applied base at equipped weapon class and subclass comparison
5022 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5023 // m_modifier.m_miscvalue comparison with item generated damage types
5025 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5027 // apply generic physical damage bonuses including wand case
5028 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5030 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5031 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5032 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5036 // done in Player::_ApplyWeaponDependentAuraMods
5038 // For show in client
5039 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5040 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
,m_modifier
.m_amount
/100.0f
,apply
);
5043 // Skip non magic case for speedup
5044 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5047 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5049 // wand magic case (skip generic to all item spell bonuses)
5050 // done in Player::_ApplyWeaponDependentAuraMods
5052 // Skip item specific requirements for not wand magic damage
5056 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5057 // Send info to client
5058 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5059 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5060 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+i
,m_modifier
.m_amount
/100.0f
,apply
);
5063 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5065 // spells required only Real aura add/remove
5069 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5071 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5074 /********************************/
5075 /*** POWER COST ***/
5076 /********************************/
5078 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5080 // spells required only Real aura add/remove
5084 float amount
= m_modifier
.m_amount
/100.0f
;
5085 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5086 if(m_modifier
.m_miscvalue
& (1<<i
))
5087 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+i
,amount
,apply
);
5090 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5092 // spells required only Real aura add/remove
5096 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5097 if(m_modifier
.m_miscvalue
& (1<<i
))
5098 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+i
,m_modifier
.m_amount
,apply
);
5101 /*********************************************************/
5103 /*********************************************************/
5105 void Aura::HandleShapeshiftBoosts(bool apply
)
5108 uint32 spellId2
= 0;
5109 uint32 HotWSpellId
= 0;
5111 switch(GetModifier()->m_miscvalue
)
5115 HotWSpellId
= 24900;
5129 HotWSpellId
= 24899;
5134 HotWSpellId
= 24899;
5136 case FORM_BATTLESTANCE
:
5139 case FORM_DEFENSIVESTANCE
:
5142 case FORM_BERSERKERSTANCE
:
5147 // aura from effect trigger spell
5153 case FORM_FLIGHT_EPIC
:
5157 case FORM_SPIRITOFREDEMPTION
:
5159 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5161 case FORM_GHOSTWOLF
:
5166 case FORM_CREATURECAT
:
5167 case FORM_CREATUREBEAR
:
5172 uint32 form
= GetModifier()->m_miscvalue
-1;
5176 if (spellId
) m_target
->CastSpell(m_target
, spellId
, true, NULL
, this );
5177 if (spellId2
) m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5179 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5181 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5182 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5184 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5185 if(itr
->first
==spellId
|| itr
->first
==spellId2
) continue;
5186 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5187 if (!spellInfo
|| !(spellInfo
->Attributes
& ((1<<6) | (1<<7)))) continue;
5188 if (spellInfo
->Stances
& (1<<form
))
5189 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5192 if (((Player
*)m_target
)->HasSpell(17007))
5194 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5195 if (spellInfo
&& spellInfo
->Stances
& (1<<form
))
5196 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5201 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5202 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5204 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5206 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5207 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5210 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5219 m_target
->RemoveAurasDueToSpell(spellId
);
5220 m_target
->RemoveAurasDueToSpell(spellId2
);
5222 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5223 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5225 if (itr
->second
->IsRemovedOnShapeLost())
5227 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5228 itr
= tAuras
.begin();
5237 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5238 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5241 void Aura::HandleAuraEmpathy(bool apply
, bool Real
)
5243 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5246 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5247 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5248 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5251 void Aura::HandleAuraUntrackable(bool apply
, bool Real
)
5254 m_target
->SetFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5256 m_target
->RemoveFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5259 void Aura::HandleAuraModPacify(bool apply
, bool Real
)
5261 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5265 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5267 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5270 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5272 HandleAuraModPacify(apply
,Real
);
5273 HandleAuraModSilence(apply
,Real
);
5276 void Aura::HandleAuraGhost(bool apply
, bool Real
)
5278 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5283 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5287 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5291 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5293 // all applied/removed only at real aura add/remove
5300 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5302 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5303 data
.append(m_target
->GetPackGUID());
5304 data
<< uint32(0); // unk
5305 m_target
->SendMessageToSet(&data
, true);
5308 void Aura::HandleModRating(bool apply
, bool Real
)
5310 // spells required only Real aura add/remove
5314 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5317 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5318 if (m_modifier
.m_miscvalue
& (1 << rating
))
5319 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5322 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5324 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5327 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5329 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5332 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real
)
5334 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5337 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5338 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5341 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5343 // spells required only Real aura add/remove
5346 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5348 // show armor penetration
5349 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5350 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
,m_modifier
.m_amount
, apply
);
5352 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5353 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5354 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
,m_modifier
.m_amount
, apply
);
5357 void Aura::HandleShieldBlockValue(bool apply
, bool Real
)
5359 BaseModType modType
= FLAT_MOD
;
5360 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5363 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5364 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5367 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5369 // spells required only Real aura add/remove
5373 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5376 Player
*target
= (Player
*)m_target
;
5378 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5379 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5380 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5381 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5382 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5385 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5388 m_target
->CombatStop();
5390 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5393 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5395 // spells required only Real aura add/remove
5399 // prepare spirit state
5402 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5404 // disable breath/etc timers
5405 ((Player
*)m_target
)->StopMirrorTimers();
5407 // set stand state (expected in this form)
5408 if(!m_target
->IsStandState())
5409 m_target
->SetStandState(PLAYER_STATE_NONE
);
5412 m_target
->SetHealth(1);
5416 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5419 void Aura::CleanupTriggeredSpells()
5421 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5425 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5429 if(GetSpellDuration(tProto
) != -1)
5432 // needed for spell 43680, maybe others
5433 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5434 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
5435 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
5437 m_target
->RemoveAurasDueToSpell(tSpellId
);
5440 void Aura::HandleAuraPowerBurn(bool apply
, bool Real
)
5442 if (m_periodicTimer
<= 0)
5443 m_periodicTimer
+= m_modifier
.periodictime
;
5445 m_isPeriodic
= apply
;
5448 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
5453 // prevent double apply bonuses
5454 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
5456 if(Unit
* caster
= GetCaster())
5458 float DoneActualBenefit
= 0.0f
;
5459 switch(m_spellProto
->SpellFamilyName
)
5461 case SPELLFAMILY_PRIEST
:
5462 if(m_spellProto
->SpellFamilyFlags
== 0x1) //PW:S
5464 //+30% from +healing bonus
5465 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.3f
;
5469 case SPELLFAMILY_MAGE
:
5470 if(m_spellProto
->SpellFamilyFlags
== 0x80100 || m_spellProto
->SpellFamilyFlags
== 0x8 || m_spellProto
->SpellFamilyFlags
== 0x100000000LL
)
5472 //frost ward, fire ward, ice barrier
5473 //+10% from +spd bonus
5474 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5478 case SPELLFAMILY_WARLOCK
:
5479 if(m_spellProto
->SpellFamilyFlags
== 0x00)
5482 //+10% from +spd bonus
5483 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5491 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
5493 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
5498 void Aura::PeriodicTick()
5500 if(!m_target
->isAlive())
5503 switch(m_modifier
.m_auraname
)
5505 case SPELL_AURA_PERIODIC_DAMAGE
:
5506 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
5508 Unit
*pCaster
= GetCaster();
5512 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5513 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5516 // Check for immune (not use charges)
5517 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5520 // some auras remove at specific health level or more
5521 if(m_modifier
.m_auraname
==SPELL_AURA_PERIODIC_DAMAGE
)
5525 case 43093: case 31956: case 38801:
5526 case 35321: case 38363: case 39215:
5527 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
5529 m_target
->RemoveAurasDueToSpell(GetId());
5536 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_DUMMY
?
5537 pCaster
->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints
[GetEffIndex()+1],m_target
) :
5539 if(m_target
->GetHealth()*100 >= m_target
->GetMaxHealth()*percent
)
5541 m_target
->RemoveAurasDueToSpell(GetId());
5553 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5555 // ignore non positive values (can be result apply spellmods to aura damage
5556 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5560 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
5564 // Calculate armor mitigation if it is a physical spell
5565 // But not for bleed mechanic spells
5566 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
5567 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
5569 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5570 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5571 pdamage
= pdamageReductedArmor
;
5574 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5576 // Curse of Agony damage-per-tick calculation
5577 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
) && GetSpellProto()->SpellIconID
==544)
5579 // 1..4 ticks, 1/2 from normal tick damage
5580 if (m_duration
>=((m_maxduration
-m_modifier
.periodictime
)*2/3))
5581 pdamage
= pdamage
/2;
5582 // 9..12 ticks, 3/2 from normal tick damage
5583 else if(m_duration
<((m_maxduration
-m_modifier
.periodictime
)/3))
5584 pdamage
+= (pdamage
+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5585 // 5..8 ticks have normal tick damage
5589 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
5591 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5592 // Reduce dot damage from resilience for players
5593 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5594 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5596 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5598 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5599 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5601 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5602 data
.append(m_target
->GetPackGUID());
5603 data
.appendPackGUID(GetCasterGUID());
5604 data
<< uint32(GetId());
5606 data
<< uint32(m_modifier
.m_auraname
);
5607 data
<< (uint32
)pdamage
;
5608 data
<< (uint32
)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5609 data
<< (uint32
)absorb
;
5610 data
<< (uint32
)resist
;
5611 m_target
->SendMessageToSet(&data
,true);
5613 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5614 SpellEntry
const* spellProto
= GetSpellProto();
5617 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5618 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5619 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5621 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5622 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5624 pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, true);
5627 case SPELL_AURA_PERIODIC_LEECH
:
5629 Unit
*pCaster
= GetCaster();
5633 if(!pCaster
->isAlive())
5636 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5637 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5640 // Check for immune (not use charges)
5641 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5646 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5648 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5650 //Calculate armor mitigation if it is a physical spell
5651 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
5653 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5654 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5655 pdamage
= pdamageReductedArmor
;
5658 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5660 // talent Soul Siphon add bonus to Drain Life spells
5661 if( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x8) )
5663 // find talent max bonus percentage
5664 Unit::AuraList
const& mClassScriptAuras
= pCaster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
5665 for(Unit::AuraList::const_iterator i
= mClassScriptAuras
.begin(); i
!= mClassScriptAuras
.end(); ++i
)
5667 if ((*i
)->GetModifier()->m_miscvalue
== 4992 || (*i
)->GetModifier()->m_miscvalue
== 4993)
5669 if((*i
)->GetEffIndex()!=1)
5671 sLog
.outError("Expected spell %u structure change, need code update",(*i
)->GetId());
5675 // effect 1 m_amount
5676 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
5677 // effect 0 m_amount
5678 int32 stepPercent
= pCaster
->CalculateSpellDamage((*i
)->GetSpellProto(),0,(*i
)->GetSpellProto()->EffectBasePoints
[0],pCaster
);
5680 // count affliction effects and calc additional damage in percentage
5681 int32 modPercent
= 0;
5682 Unit::AuraMap
const& victimAuras
= m_target
->GetAuras();
5683 for (Unit::AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
5685 Aura
* aura
= itr
->second
;
5686 if (aura
->IsPositive())continue;
5687 SpellEntry
const* m_spell
= aura
->GetSpellProto();
5688 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
)
5691 SkillLineAbilityMap::const_iterator lower
= spellmgr
.GetBeginSkillLineAbilityMap(m_spell
->Id
);
5692 SkillLineAbilityMap::const_iterator upper
= spellmgr
.GetEndSkillLineAbilityMap(m_spell
->Id
);
5694 for(SkillLineAbilityMap::const_iterator _spell_idx
= lower
; _spell_idx
!= upper
; ++_spell_idx
)
5696 if(_spell_idx
->second
->skillId
== SKILL_AFFLICTION
)
5698 modPercent
+= stepPercent
;
5699 if (modPercent
>= maxPercent
)
5701 modPercent
= maxPercent
;
5707 pdamage
+= (pdamage
*modPercent
/100);
5713 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5714 // Reduce dot damage from resilience for players
5715 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5716 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5718 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5720 if(m_target
->GetHealth() < pdamage
)
5721 pdamage
= uint32(m_target
->GetHealth());
5723 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5724 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5726 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
5729 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5730 SpellEntry
const* spellProto
= GetSpellProto();
5731 float multiplier
= spellProto
->EffectMultipleValue
[GetEffIndex()] > 0 ? spellProto
->EffectMultipleValue
[GetEffIndex()] : 1;
5734 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5735 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5736 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5738 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5739 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5740 int32 new_damage
= pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, false);
5742 if (!target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
5744 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
5746 if (pCaster
->m_currentSpells
[i
] && pCaster
->m_currentSpells
[i
]->m_spellInfo
->Id
== spellProto
->Id
)
5747 pCaster
->m_currentSpells
[i
]->cancel();
5752 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5753 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
5755 uint32 heal
= pCaster
->SpellHealingBonus(spellProto
, uint32(new_damage
* multiplier
), DOT
, pCaster
);
5757 int32 gain
= pCaster
->ModifyHealth(heal
);
5758 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, spellProto
);
5760 pCaster
->SendHealSpellLog(pCaster
, spellProto
->Id
, heal
);
5763 case SPELL_AURA_PERIODIC_HEAL
:
5764 case SPELL_AURA_OBS_MOD_HEALTH
:
5766 Unit
*pCaster
= GetCaster();
5770 // heal for caster damage (must be alive)
5771 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
==163 && !pCaster
->isAlive())
5774 // ignore non positive values (can be result apply spellmods to aura damage
5775 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5779 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
5780 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/100);
5784 pdamage
= pCaster
->SpellHealingBonus(GetSpellProto(), pdamage
, DOT
, m_target
);
5786 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5787 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5789 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5790 data
.append(m_target
->GetPackGUID());
5791 data
.appendPackGUID(GetCasterGUID());
5792 data
<< uint32(GetId());
5794 data
<< uint32(m_modifier
.m_auraname
);
5795 data
<< (uint32
)pdamage
;
5796 m_target
->SendMessageToSet(&data
,true);
5798 int32 gain
= m_target
->ModifyHealth(pdamage
);
5800 // add HoTs to amount healed in bgs
5801 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
5802 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
5803 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
5805 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5806 bool procSpell
= (m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_HEAL
&& m_target
!= pCaster
);
5808 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5810 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5811 SpellEntry
const* spellProto
= GetSpellProto();
5812 bool haveCastItem
= GetCastItemGUID()!=0;
5814 // heal for caster damage
5815 if(m_target
!=pCaster
&& spellProto
->SpellVisual
==163)
5817 uint32 dmg
= spellProto
->manaPerSecond
;
5818 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
5820 pCaster
->RemoveAurasDueToSpell(GetId());
5822 // finish current generic/channeling spells, don't affect autorepeat
5823 if(pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
5825 pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
5827 if(pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
5829 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SendChannelUpdate(0);
5830 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->finish();
5835 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), gain
, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5837 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5838 pCaster
->DealDamage(pCaster
, gain
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5842 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HEAL;
5843 uint32 procVictim
= 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5844 // ignore item heals
5845 // if(procSpell && !haveCastItem)
5846 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5849 case SPELL_AURA_PERIODIC_MANA_LEECH
:
5851 Unit
*pCaster
= GetCaster();
5855 if(!pCaster
->isAlive())
5858 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5859 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5862 // Check for immune (not use charges)
5863 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5866 // ignore non positive values (can be result apply spellmods to aura damage
5867 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5869 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
5870 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5872 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
5875 Powers power
= Powers(m_modifier
.m_miscvalue
);
5877 // power type might have changed between aura applying and tick (druid's shapeshift)
5878 if(m_target
->getPowerType() != power
)
5881 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
5883 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5884 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5885 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
5887 m_target
->ModifyPower(power
, -drain_amount
);
5889 float gain_multiplier
= 0;
5891 if(pCaster
->GetMaxPower(power
) > 0)
5893 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
5895 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5896 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
5899 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5900 data
.append(m_target
->GetPackGUID());
5901 data
.appendPackGUID(GetCasterGUID());
5902 data
<< uint32(GetId());
5904 data
<< uint32(m_modifier
.m_auraname
);
5905 data
<< (uint32
)power
; // power type
5906 data
<< (uint32
)drain_amount
;
5907 data
<< (float)gain_multiplier
;
5908 m_target
->SendMessageToSet(&data
,true);
5910 int32 gain_amount
= int32(drain_amount
*gain_multiplier
);
5914 int32 gain
= pCaster
->ModifyPower(power
,gain_amount
);
5915 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
5919 case SPELL_AURA_PERIODIC_ENERGIZE
:
5921 // ignore non positive values (can be result apply spellmods to aura damage
5922 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5924 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
5925 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5927 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
5930 Powers power
= Powers(m_modifier
.m_miscvalue
);
5932 if(m_target
->GetMaxPower(power
) == 0)
5935 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5936 data
.append(m_target
->GetPackGUID());
5937 data
.appendPackGUID(GetCasterGUID());
5938 data
<< uint32(GetId());
5940 data
<< uint32(m_modifier
.m_auraname
);
5941 data
<< (uint32
)power
; // power type
5942 data
<< (uint32
)pdamage
;
5943 m_target
->SendMessageToSet(&data
,true);
5945 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
5947 if(Unit
* pCaster
= GetCaster())
5948 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5951 case SPELL_AURA_OBS_MOD_MANA
:
5953 // ignore non positive values (can be result apply spellmods to aura damage
5954 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5956 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/100);
5958 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
5959 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5961 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
5964 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5965 data
.append(m_target
->GetPackGUID());
5966 data
.appendPackGUID(GetCasterGUID());
5967 data
<< uint32(GetId());
5969 data
<< uint32(m_modifier
.m_auraname
);
5970 data
<< (uint32
)0; // ?
5971 data
<< (uint32
)pdamage
;
5972 m_target
->SendMessageToSet(&data
,true);
5974 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
5976 if(Unit
* pCaster
= GetCaster())
5977 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5980 case SPELL_AURA_POWER_BURN_MANA
:
5982 Unit
*pCaster
= GetCaster();
5986 // Check for immune (not use charges)
5987 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5990 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5992 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
5994 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
5997 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5998 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5999 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6001 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6003 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6005 SpellEntry
const* spellProto
= GetSpellProto();
6006 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6007 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6008 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6009 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6012 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6013 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6014 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6015 if (damageInfo
.damage
)
6016 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6018 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6020 pCaster
->DealSpellDamage(&damageInfo
, true);
6023 // Here tick dummy auras
6024 case SPELL_AURA_PERIODIC_DUMMY
:
6026 PeriodicDummyTick();
6034 void Aura::PeriodicDummyTick()
6036 SpellEntry
const* spell
= GetSpellProto();
6053 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6055 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6056 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6057 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6059 if ((*i
)->GetId() == GetId())
6062 int32 tick
= (m_maxduration
- m_duration
) / m_modifier
.periodictime
;
6063 // Default case (not on arenas)
6066 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6067 ((Player
*)m_target
)->UpdateManaRegen();
6069 m_isPeriodic
= false;
6072 //**********************************************
6073 // Code commended since arena patch not added
6074 // This feature uses only in arenas
6075 //**********************************************
6076 // Here need increase mana regen per tick (6 second rule)
6077 // on 0 tick - 0 (handled in 2 second)
6078 // on 1 tick - 166% (handled in 4 second)
6079 // on 2 tick - 133% (handled in 6 second)
6080 // Not need update after 3 tick
6084 // Apply bonus for 0 - 3 tick
6088 (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0;
6091 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3;
6094 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3;
6096 default: // 100% - normal regen
6097 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6100 ((Player*)m_target)->UpdateManaRegen();
6107 // case 19230: break;
6108 // // Master of Subtlety
6109 // case 31666: break;
6110 // // Gossip NPC Periodic - Talk
6111 // case 33208: break;
6112 // // Gossip NPC Periodic - Despawn
6113 // case 33209: break;
6114 // // Force of Nature
6115 // case 33831: break;
6116 // Aspect of the Viper
6119 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6121 // Should be manauser
6122 if (m_target
->getPowerType()!=POWER_MANA
)
6124 Unit
*caster
= GetCaster();
6127 // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell)
6128 int mana
= m_target
->GetPower(POWER_MANA
);
6129 int max_mana
= m_target
->GetMaxPower(POWER_MANA
);
6130 int32 base_regen
= caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, m_target
);
6131 float regen_pct
= 1.20f
- 1.1f
* mana
/ max_mana
;
6132 if (regen_pct
> 1.0f
) regen_pct
= 1.0f
;
6133 else if (regen_pct
< 0.2f
) regen_pct
= 0.2f
;
6134 m_modifier
.m_amount
= int32 (base_regen
* regen_pct
);
6135 ((Player
*)m_target
)->UpdateManaRegen();
6139 // case 36207: break;
6140 // // Simon Game START timer, (DND)
6141 // case 39993: break;
6142 // // Harpooner's Mark
6143 // case 40084: break;
6144 // // Knockdown Fel Cannon: break; The Aggro Burst
6145 // case 40119: break;
6146 // // Old Mount Spell
6147 // case 40154: break;
6149 // case 40581: break;
6150 // // Ethereal Ring: break; The Bolt Burst
6151 // case 40801: break;
6152 // // Crystal Prison
6153 // case 40846: break;
6155 // case 41054: break;
6156 // // Ethereal Ring Visual, Lightning Aura
6157 // case 41477: break;
6158 // // Ethereal Ring Visual, Lightning Aura (Fork)
6159 // case 41525: break;
6160 // // Ethereal Ring Visual, Lightning Jumper Aura
6161 // case 41567: break;
6163 // case 41955: break;
6164 // // Headless Horseman - Fire
6165 // case 42074: break;
6166 // // Headless Horseman - Visual - Large Fire
6167 // case 42075: break;
6168 // // Headless Horseman - Start Fire, Periodic Aura
6169 // case 42140: break;
6170 // // Ram Speed Boost
6171 // case 42152: break;
6172 // // Headless Horseman - Fires Out Victory Aura
6173 // case 42235: break;
6174 // // Pumpkin Life Cycle
6175 // case 42280: break;
6176 // // Brewfest Request Chick Chuck Mug Aura
6177 // case 42537: break;
6179 // case 42596: break;
6180 // // Headless Horseman Climax, Head: Periodic
6181 // case 42603: break;
6183 // case 42621: break;
6184 // // Headless Horseman - Conflagrate, Periodic Aura
6185 // case 42637: break;
6186 // // Headless Horseman - Create Pumpkin Treats Aura
6187 // case 42774: break;
6188 // // Headless Horseman Climax - Summoning Rhyme Aura
6189 // case 42879: break;
6191 // case 42919: break;
6193 // case 42924: break;
6195 // case 42992: break;
6197 // case 42993: break;
6199 // case 42994: break;
6200 // // Ram Level - Neutral
6201 // case 43310: break;
6202 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6203 // case 43884: break;
6204 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6205 // case 44000: break;
6206 // // Energy Feedback
6207 // case 44328: break;
6208 // // Romantic Picnic
6209 // case 45102: break;
6210 // // Romantic Picnic
6211 // case 45123: break;
6212 // // Looking for Love
6213 // case 45124: break;
6214 // // Kite - Lightning Strike Kite Aura
6215 // case 45197: break;
6216 // // Rocket Chicken
6217 // case 45202: break;
6218 // // Copy Offhand Weapon
6219 // case 45205: break;
6220 // // Upper Deck - Kite - Lightning Periodic Aura
6221 // case 45207: break;
6222 // // Kite -Sky Lightning Strike Kite Aura
6223 // case 45251: break;
6224 // // Ribbon Pole Dancer Check Aura
6225 // case 45390: break;
6226 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6227 // case 45406: break;
6229 // case 45472: break;
6230 // // Alliance Flag, Extra Damage Debuff
6231 // case 45898: break;
6232 // // Horde Flag, Extra Damage Debuff
6233 // case 45899: break;
6234 // // Ahune - Summoning Rhyme Aura
6235 // case 45926: break;
6236 // // Ahune - Slippery Floor
6237 // case 45945: break;
6238 // // Ahune's Shield
6239 // case 45954: break;
6240 // // Nether Vapor Lightning
6241 // case 45960: break;
6243 // case 45996: break;
6244 // // Summon Blood Elves Periodic
6245 // case 46041: break;
6246 // // Transform Visual Missile Periodic
6247 // case 46205: break;
6248 // // Find Opening Beam End
6249 // case 46333: break;
6250 // // Ice Spear Control Aura
6251 // case 46371: break;
6252 // // Hailstone Chill
6253 // case 46458: break;
6254 // // Hailstone Chill, Internal
6255 // case 46465: break;
6256 // // Chill, Internal Shifter
6257 // case 46549: break;
6258 // // Summon Ice Spear Knockback Delayer
6259 // case 46878: break;
6260 // // Burninate Effect
6261 // case 47214: break;
6262 // // Fizzcrank Practice Parachute
6263 // case 47228: break;
6264 // // Send Mug Control Aura
6265 // case 47369: break;
6266 // // Direbrew's Disarm (precast)
6267 // case 47407: break;
6268 // // Mole Machine Port Schedule
6269 // case 47489: break;
6270 // // Mole Machine Portal Schedule
6271 // case 49466: break;
6273 // case 49472: break;
6274 // // Listening to Music
6275 // case 50493: break;
6276 // // Love Rocket Barrage
6277 // case 50530: break;
6283 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
6288 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
6289 if( !fearAuras
.empty() )
6292 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
6294 m_target
->SetFeared(true);
6298 void Aura::HandleManaShield(bool apply
, bool Real
)
6303 // prevent double apply bonuses
6304 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
6306 if(Unit
* caster
= GetCaster())
6308 float DoneActualBenefit
= 0.0f
;
6309 switch(m_spellProto
->SpellFamilyName
)
6311 case SPELLFAMILY_MAGE
:
6312 if(m_spellProto
->SpellFamilyFlags
& 0x8000)
6315 // +50% from +spd bonus
6316 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
6324 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6326 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6331 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
6337 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6339 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);