2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
45 #include "VMapFactory.h"
46 #include "BattleGround.h"
49 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
51 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
53 bool IsQuestTameSpell(uint32 spellId
)
55 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
56 if (!spellproto
) return false;
58 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
59 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
62 SpellCastTargets::SpellCastTargets()
70 m_CorpseTargetGUID
= 0;
72 m_itemTargetEntry
= 0;
74 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
79 SpellCastTargets::~SpellCastTargets()
83 void SpellCastTargets::setUnitTarget(Unit
*target
)
88 m_destX
= target
->GetPositionX();
89 m_destY
= target
->GetPositionY();
90 m_destZ
= target
->GetPositionZ();
91 m_unitTarget
= target
;
92 m_unitTargetGUID
= target
->GetGUID();
93 m_targetMask
|= TARGET_FLAG_UNIT
;
96 void SpellCastTargets::setDestination(float x
, float y
, float z
)
101 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
104 void SpellCastTargets::setGOTarget(GameObject
*target
)
107 m_GOTargetGUID
= target
->GetGUID();
108 // m_targetMask |= TARGET_FLAG_OBJECT;
111 void SpellCastTargets::setItemTarget(Item
* item
)
117 m_itemTargetGUID
= item
->GetGUID();
118 m_itemTargetEntry
= item
->GetEntry();
119 m_targetMask
|= TARGET_FLAG_ITEM
;
122 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
124 m_CorpseTargetGUID
= corpse
->GetGUID();
127 void SpellCastTargets::Update(Unit
* caster
)
129 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
130 m_unitTarget
= m_unitTargetGUID
?
131 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
135 if(caster
->GetTypeId()==TYPEID_PLAYER
)
137 if(m_targetMask
& TARGET_FLAG_ITEM
)
138 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
141 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
142 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
143 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
146 m_itemTargetEntry
= m_itemTarget
->GetEntry();
150 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
152 if(data
->rpos()+4 > data
->size())
155 *data
>> m_targetMask
;
157 if(m_targetMask
== TARGET_FLAG_SELF
)
159 m_destX
= caster
->GetPositionX();
160 m_destY
= caster
->GetPositionY();
161 m_destZ
= caster
->GetPositionZ();
162 m_unitTarget
= caster
;
163 m_unitTargetGUID
= caster
->GetGUID();
167 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
168 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
169 if(!data
->readPackGUID(m_unitTargetGUID
))
172 if( m_targetMask
& ( TARGET_FLAG_OBJECT
))
173 if(!data
->readPackGUID(m_GOTargetGUID
))
176 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
177 if(!data
->readPackGUID(m_itemTargetGUID
))
180 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
181 if(!data
->readPackGUID(m_CorpseTargetGUID
))
184 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
186 if(data
->rpos()+4+4+4 > data
->size())
189 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
190 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
194 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
196 if(data
->rpos()+1+4+4+4 > data
->size())
199 if(!data
->readPackGUID(m_unitTargetGUID
))
202 *data
>> m_destX
>> m_destY
>> m_destZ
;
203 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
207 if( m_targetMask
& TARGET_FLAG_STRING
)
209 if(data
->rpos()+1 > data
->size())
212 *data
>> m_strTarget
;
215 // find real units/GOs
220 void SpellCastTargets::write ( WorldPacket
* data
)
222 *data
<< uint32(m_targetMask
);
224 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
226 if(m_targetMask
& TARGET_FLAG_UNIT
)
229 data
->append(m_unitTarget
->GetPackGUID());
233 else if( m_targetMask
& TARGET_FLAG_OBJECT
)
236 data
->append(m_GOTarget
->GetPackGUID());
240 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
241 data
->appendPackGUID(m_CorpseTargetGUID
);
246 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
249 data
->append(m_itemTarget
->GetPackGUID());
254 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
255 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
257 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
260 data
->append(m_unitTarget
->GetPackGUID());
264 *data
<< m_destX
<< m_destY
<< m_destZ
;
267 if( m_targetMask
& TARGET_FLAG_STRING
)
268 *data
<< m_strTarget
;
271 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
273 ASSERT( Caster
!= NULL
&& info
!= NULL
);
274 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
278 m_selfContainer
= NULL
;
279 m_triggeringContainer
= triggeringContainer
;
280 m_referencedFromCurrentSpell
= false;
281 m_executedCurrently
= false;
283 m_delayAtDamageCount
= 0;
285 m_applyMultiplierMask
= 0;
287 // Get data for type of attack
288 switch (m_spellInfo
->DmgClass
)
290 case SPELL_DAMAGE_CLASS_MELEE
:
291 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
292 m_attackType
= OFF_ATTACK
;
294 m_attackType
= BASE_ATTACK
;
296 case SPELL_DAMAGE_CLASS_RANGED
:
297 m_attackType
= RANGED_ATTACK
;
301 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
302 m_attackType
= RANGED_ATTACK
;
304 m_attackType
= BASE_ATTACK
;
308 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
310 if(m_attackType
== RANGED_ATTACK
)
313 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
315 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
316 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
->DamageType
);
319 // Set health leech amount to zero
322 if(originalCasterGUID
)
323 m_originalCasterGUID
= originalCasterGUID
;
325 m_originalCasterGUID
= m_caster
->GetGUID();
327 if(m_originalCasterGUID
==m_caster
->GetGUID())
328 m_originalCaster
= m_caster
;
331 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
332 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
335 for(int i
=0; i
<3; ++i
)
336 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
338 m_spellState
= SPELL_STATE_NULL
;
340 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
341 m_TriggerSpells
.clear();
342 m_IsTriggeredSpell
= triggered
;
343 //m_AreaAura = false;
348 gameObjTarget
= NULL
;
352 m_triggeredByAuraSpell
= NULL
;
354 //Auto Shot & Shoot (wand)
355 m_autoRepeat
= IsAutoRepeatRangedSpell(m_spellInfo
);
358 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
359 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
360 m_timer
= 0; // will set to castime in prepare
362 m_needAliveTargetMask
= 0;
364 // determine reflection
365 m_canReflect
= false;
367 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& (m_spellInfo
->AttributesEx2
& 0x4)==0)
371 if (m_spellInfo
->Effect
[j
]==0)
374 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
377 m_canReflect
= (m_spellInfo
->AttributesEx
& (1<<7)) ? true : false;
393 void Spell::FillTargetMap()
395 // TODO: ADD the correct target FILLS!!!!!!
397 for(uint32 i
=0;i
<3;i
++)
399 // not call for empty effect.
400 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
401 if(m_spellInfo
->Effect
[i
]==0)
404 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
405 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
406 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
407 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
410 // TODO: find a way so this is not needed?
411 // for area auras always add caster as target (needed for totems for example)
412 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
413 AddUnitTarget(m_caster
, i
);
415 std::list
<Unit
*> tmpUnitMap
;
417 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
418 // but need it support in some know cases
419 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
421 case TARGET_ALL_AROUND_CASTER
:
422 if( m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_PARTY
||
423 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
||
424 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_RAID_AROUND_CASTER
)
426 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
428 // Note: this hack with search required until GO casting not implemented
429 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
430 // currently each enemy selected explicitly and self cast damage
431 else if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
433 if(m_targets
.getUnitTarget())
434 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
438 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
439 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
442 case TARGET_TABLE_X_Y_Z_COORDINATES
:
443 // Only if target A, for target B (used in teleports) dest select in effect
444 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
447 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
449 case TARGET_SCRIPT_COORDINATES
: // B case filled in canCast but we need fill unit list base at A case
450 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
453 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
454 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
460 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
461 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
463 // add here custom effects that need default target.
464 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
465 switch(m_spellInfo
->Effect
[i
])
467 case SPELL_EFFECT_DUMMY
:
469 switch(m_spellInfo
->Id
)
471 case 20577: // Cannibalize
473 // non-standard target selection
474 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
475 float max_range
= GetSpellMaxRange(srange
);
477 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
479 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
482 WorldObject
* result
= NULL
;
484 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
485 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(result
, u_check
);
487 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
488 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
489 cell_lock
->Visit(cell_lock
, grid_searcher
, *m_caster
->GetMap());
493 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
494 cell_lock
->Visit(cell_lock
, world_searcher
, *m_caster
->GetMap());
499 switch(result
->GetTypeId())
503 tmpUnitMap
.push_back((Unit
*)result
);
506 m_targets
.setCorpseTarget((Corpse
*)result
);
507 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
508 tmpUnitMap
.push_back(owner
);
514 // clear cooldown at fail
515 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
517 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
519 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
520 data
<< uint32(m_spellInfo
->Id
);
521 data
<< uint64(m_caster
->GetGUID());
522 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
525 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
531 if(m_targets
.getUnitTarget())
532 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
537 case SPELL_EFFECT_RESURRECT
:
538 case SPELL_EFFECT_PARRY
:
539 case SPELL_EFFECT_BLOCK
:
540 case SPELL_EFFECT_CREATE_ITEM
:
541 case SPELL_EFFECT_TRIGGER_SPELL
:
542 case SPELL_EFFECT_TRIGGER_MISSILE
:
543 case SPELL_EFFECT_LEARN_SPELL
:
544 case SPELL_EFFECT_SKILL_STEP
:
545 case SPELL_EFFECT_PROFICIENCY
:
546 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
547 case SPELL_EFFECT_SELF_RESURRECT
:
548 case SPELL_EFFECT_REPUTATION
:
549 if(m_targets
.getUnitTarget())
550 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
552 case SPELL_EFFECT_SUMMON_PLAYER
:
553 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
555 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
557 tmpUnitMap
.push_back(target
);
560 case SPELL_EFFECT_RESURRECT_NEW
:
561 if(m_targets
.getUnitTarget())
562 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
563 if(m_targets
.getCorpseTargetGUID())
565 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
568 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
570 tmpUnitMap
.push_back(owner
);
574 case SPELL_EFFECT_SUMMON
:
575 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
577 if(m_targets
.getUnitTarget())
578 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
581 tmpUnitMap
.push_back(m_caster
);
583 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
584 case SPELL_EFFECT_TRANS_DOOR
:
585 case SPELL_EFFECT_ADD_FARSIGHT
:
586 case SPELL_EFFECT_APPLY_GLYPH
:
587 case SPELL_EFFECT_STUCK
:
588 case SPELL_EFFECT_FEED_PET
:
589 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
590 case SPELL_EFFECT_SKILL
:
591 tmpUnitMap
.push_back(m_caster
);
593 case SPELL_EFFECT_LEARN_PET_SPELL
:
594 if(Pet
* pet
= m_caster
->GetPet())
595 tmpUnitMap
.push_back(pet
);
597 case SPELL_EFFECT_ENCHANT_ITEM
:
598 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
599 case SPELL_EFFECT_DISENCHANT
:
600 case SPELL_EFFECT_PROSPECTING
:
601 case SPELL_EFFECT_MILLING
:
602 if(m_targets
.getItemTarget())
603 AddItemTarget(m_targets
.getItemTarget(), i
);
605 case SPELL_EFFECT_APPLY_AURA
:
606 switch(m_spellInfo
->EffectApplyAuraName
[i
])
608 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
609 case SPELL_AURA_ADD_PCT_MODIFIER
:
610 tmpUnitMap
.push_back(m_caster
);
612 default: // apply to target in other case
613 if(m_targets
.getUnitTarget())
614 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
618 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
620 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
621 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
623 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
624 if(m_targets
.getUnitTarget())
626 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
628 else if (m_targets
.getCorpseTargetGUID())
630 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
633 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
635 tmpUnitMap
.push_back(owner
);
643 if(IsChanneledSpell(m_spellInfo
) && !tmpUnitMap
.empty())
644 m_needAliveTargetMask
|= (1<<i
);
646 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
648 Player
*me
= (Player
*)m_caster
;
649 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); ++itr
)
651 Unit
*owner
= (*itr
)->GetOwner();
652 Unit
*u
= owner
? owner
: (*itr
);
653 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
656 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
662 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
664 if (!CheckTarget (*itr
, i
))
666 itr
= tmpUnitMap
.erase(itr
);
673 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
674 AddUnitTarget((*iunit
), i
);
678 void Spell::prepareDataForTriggerSystem()
680 //==========================================================================================
681 // Now fill data for trigger system, need know:
682 // Ñan spell trigger another or not ( m_canTrigger )
683 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
684 //==========================================================================================
685 // Fill flag can spell trigger or not
686 // TODO: possible exist spell attribute for this
687 m_canTrigger
= false;
690 m_canTrigger
= false; // Do not trigger from item cast spell
691 else if (!m_IsTriggeredSpell
)
692 m_canTrigger
= true; // Normal cast - can trigger
693 else if (!m_triggeredByAuraSpell
)
694 m_canTrigger
= true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
696 if (!m_canTrigger
) // Exceptions (some periodic triggers)
698 switch (m_spellInfo
->SpellFamilyName
)
700 case SPELLFAMILY_MAGE
: // Arcane Missles / Blizzard triggers need do it
701 if (m_spellInfo
->SpellFamilyFlags
& 0x0000000000200080LL
) m_canTrigger
= true;
703 case SPELLFAMILY_WARLOCK
: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
704 if (m_spellInfo
->SpellFamilyFlags
& 0x0000800000000060LL
) m_canTrigger
= true;
706 case SPELLFAMILY_PRIEST
: // For Penance heal/damage triggers need do it
707 if (m_spellInfo
->SpellFamilyFlags
& 0x0001800000000000LL
) m_canTrigger
= true;
709 case SPELLFAMILY_ROGUE
: // For poisons need do it
710 if (m_spellInfo
->SpellFamilyFlags
& 0x000000101001E000LL
) m_canTrigger
= true;
712 case SPELLFAMILY_HUNTER
: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
713 if (m_spellInfo
->SpellFamilyFlags
& 0x0100200000000014LL
) m_canTrigger
= true;
715 case SPELLFAMILY_PALADIN
: // For Holy Shock triggers need do it
716 if (m_spellInfo
->SpellFamilyFlags
& 0x0001000000200000LL
) m_canTrigger
= true;
721 // Get data for type of attack and fill base info for trigger
722 switch (m_spellInfo
->DmgClass
)
724 case SPELL_DAMAGE_CLASS_MELEE
:
725 m_procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
;
726 m_procVictim
= PROC_FLAG_TAKEN_MELEE_SPELL_HIT
;
728 case SPELL_DAMAGE_CLASS_RANGED
:
730 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
732 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
733 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
735 else // Ranged spell attack
737 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
;
738 m_procVictim
= PROC_FLAG_TAKEN_RANGED_SPELL_HIT
;
742 if (IsPositiveSpell(m_spellInfo
->Id
)) // Check for positive spell
744 m_procAttacker
= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
;
745 m_procVictim
= PROC_FLAG_TAKEN_POSITIVE_SPELL
;
747 else if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
) // Wands auto attack
749 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
750 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
752 else // Negative spell
754 m_procAttacker
= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
;
755 m_procVictim
= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
;
759 // Hunter traps spells (for Entrapment trigger)
760 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
761 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellInfo
->SpellFamilyFlags
& 0x0000200000000014LL
)
762 m_procAttacker
|= PROC_FLAG_ON_TRAP_ACTIVATION
;
765 void Spell::CleanupTargetList()
767 m_UniqueTargetInfo
.clear();
768 m_UniqueGOTargetInfo
.clear();
769 m_UniqueItemInfo
.clear();
773 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
775 if( m_spellInfo
->Effect
[effIndex
]==0 )
778 // Check for effect immune skip if immuned
779 bool immuned
= pVictim
->IsImmunedToSpellEffect(m_spellInfo
, effIndex
);
781 uint64 targetGUID
= pVictim
->GetGUID();
783 // Lookup target in already in list
784 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
786 if (targetGUID
== ihit
->targetGUID
) // Found in list
789 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask if not immuned
794 // This is new target calculate data for him
796 // Get spell hit result on target
798 target
.targetGUID
= targetGUID
; // Store target GUID
799 target
.effectMask
= immuned
? 0 : 1<<effIndex
; // Store index of effect if not immuned
800 target
.processed
= false; // Effects not apply on target
802 // Calculate hit result
803 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
805 // Spell have speed - need calculate incoming time
806 if (m_spellInfo
->speed
> 0.0f
)
808 // calculate spell incoming interval
809 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
810 if (dist
< 5.0f
) dist
= 5.0f
;
811 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
813 // Calculate minimum incoming time
814 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
815 m_delayMoment
= target
.timeDelay
;
818 target
.timeDelay
= 0LL;
820 // If target reflect spell back to caster
821 if (target
.missCondition
==SPELL_MISS_REFLECT
)
823 // Calculate reflected spell result on caster
824 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
826 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
827 target
.reflectResult
= SPELL_MISS_PARRY
;
829 // Increase time interval for reflected spells by 1.5
830 target
.timeDelay
+=target
.timeDelay
>>1;
833 target
.reflectResult
= SPELL_MISS_NONE
;
835 // Add target to list
836 m_UniqueTargetInfo
.push_back(target
);
839 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
841 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
843 AddUnitTarget(unit
, effIndex
);
846 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
848 if( m_spellInfo
->Effect
[effIndex
]==0 )
851 uint64 targetGUID
= pVictim
->GetGUID();
853 // Lookup target in already in list
854 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
856 if (targetGUID
== ihit
->targetGUID
) // Found in list
858 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
863 // This is new target calculate data for him
866 target
.targetGUID
= targetGUID
;
867 target
.effectMask
= 1<<effIndex
;
868 target
.processed
= false; // Effects not apply on target
870 // Spell have speed - need calculate incoming time
871 if (m_spellInfo
->speed
> 0.0f
)
873 // calculate spell incoming interval
874 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
875 if (dist
< 5.0f
) dist
= 5.0f
;
876 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
877 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
878 m_delayMoment
= target
.timeDelay
;
881 target
.timeDelay
= 0LL;
883 // Add target to list
884 m_UniqueGOTargetInfo
.push_back(target
);
887 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
889 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
891 AddGOTarget(go
, effIndex
);
894 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
896 if( m_spellInfo
->Effect
[effIndex
]==0 )
899 // Lookup target in already in list
900 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
902 if (pitem
== ihit
->item
) // Found in list
904 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
909 // This is new target add data
911 ItemTargetInfo target
;
913 target
.effectMask
= 1<<effIndex
;
914 m_UniqueItemInfo
.push_back(target
);
917 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
919 if (target
->processed
) // Check target
921 target
->processed
= true; // Target checked in apply effects procedure
923 // Get mask of effects for target
924 uint32 mask
= target
->effectMask
;
926 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
930 // Get original caster (if exist) and calculate damage/healing from him data
931 Unit
*caster
= m_originalCasterGUID
? m_originalCaster
: m_caster
;
933 // Skip if m_originalCaster not avaiable
937 SpellMissInfo missInfo
= target
->missCondition
;
938 // Need init unitTarget by default unit (can changed in code on reflect)
939 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
942 // Reset damage/healing counter
946 // Fill base trigger info
947 uint32 procAttacker
= m_procAttacker
;
948 uint32 procVictim
= m_procVictim
;
949 uint32 procEx
= PROC_EX_NONE
;
951 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
952 DoSpellHitOnUnit(unit
, mask
);
953 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
955 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
956 DoSpellHitOnUnit(m_caster
, mask
);
959 // All calculated do it!
960 // Do healing and triggers
963 bool crit
= caster
->isSpellCrit(NULL
, m_spellInfo
, m_spellSchoolMask
);
964 uint32 addhealth
= m_healing
;
967 procEx
|= PROC_EX_CRITICAL_HIT
;
968 addhealth
= caster
->SpellCriticalBonus(m_spellInfo
, addhealth
, NULL
);
971 procEx
|= PROC_EX_NORMAL_HIT
;
973 caster
->SendHealSpellLog(unitTarget
, m_spellInfo
->Id
, addhealth
, crit
);
975 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
976 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
977 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, addhealth
, m_attackType
, m_spellInfo
);
979 int32 gain
= unitTarget
->ModifyHealth( int32(addhealth
) );
981 unitTarget
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, m_spellInfo
);
982 if(caster
->GetTypeId()==TYPEID_PLAYER
)
983 if(BattleGround
*bg
= ((Player
*)caster
)->GetBattleGround())
984 bg
->UpdatePlayerScore(((Player
*)caster
), SCORE_HEALING_DONE
, gain
);
986 // Do damage and triggers
989 // Fill base damage struct (unitTarget - is real spell target)
990 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
992 // Add bonuses and fill damageInfo struct
993 caster
->CalculateSpellDamage(&damageInfo
, m_damage
, m_spellInfo
);
995 // Send log damage message to client
996 caster
->SendSpellNonMeleeDamageLog(&damageInfo
);
998 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
999 procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1001 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1002 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1003 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, m_attackType
, m_spellInfo
);
1005 caster
->DealSpellDamage(&damageInfo
, true);
1007 // Judgement of Blood
1008 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& m_spellInfo
->SpellFamilyFlags
& 0x0000000800000000LL
&& m_spellInfo
->SpellIconID
==153)
1010 int32 damagePoint
= damageInfo
.damage
* 33 / 100;
1011 m_caster
->CastCustomSpell(m_caster
, 32220, &damagePoint
, NULL
, NULL
, true);
1014 else if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& m_spellInfo
->SpellFamilyFlags
& 0x40000000000LL
)
1017 switch(m_spellInfo
->Id
)
1019 case 23881: BTAura
= 23885; break;
1020 case 23892: BTAura
= 23886; break;
1021 case 23893: BTAura
= 23887; break;
1022 case 23894: BTAura
= 23888; break;
1023 case 25251: BTAura
= 25252; break;
1024 case 30335: BTAura
= 30339; break;
1026 sLog
.outError("Spell::EffectSchoolDMG: Spell %u not handled in BTAura",m_spellInfo
->Id
);
1030 m_caster
->CastSpell(m_caster
,BTAura
,true);
1033 // Passive spell hits/misses or active spells only misses (only triggers)
1036 // Fill base damage struct (unitTarget - is real spell target)
1037 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1038 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1039 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1040 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1041 caster
->ProcDamageAndSpell(unit
, procAttacker
, procVictim
, procEx
, 0, m_attackType
, m_spellInfo
);
1044 // Call scripted function for AI if this spell is casted upon a creature (except pets)
1045 if(IS_CREATURE_GUID(target
->targetGUID
))
1047 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1048 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1049 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1050 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
1052 if(((Creature
*)unit
)->AI())
1053 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
1057 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
1059 if(!unit
|| !effectMask
)
1062 // Recheck immune (only for delayed spells)
1063 if( m_spellInfo
->speed
&& (
1064 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
)) ||
1065 unit
->IsImmunedToSpell(m_spellInfo
)))
1067 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
1071 if (unit
->GetTypeId() == TYPEID_PLAYER
)
1073 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
1074 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
1077 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
1079 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
1082 if( m_caster
!= unit
)
1084 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1085 if (m_spellInfo
->speed
> 0.0f
&&
1086 unit
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
) &&
1087 unit
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
1089 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1093 if( !m_caster
->IsFriendlyTo(unit
) )
1095 // for delayed spells ignore not visible explicit target
1096 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
1098 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1102 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1104 if( !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1106 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
1107 unit
->SetStandState(PLAYER_STATE_NONE
);
1109 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
1110 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
1112 unit
->SetInCombatWith(m_caster
);
1113 m_caster
->SetInCombatWith(unit
);
1115 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1117 m_caster
->SetContestedPvP(attackedPlayer
);
1119 unit
->AddThreat(m_caster
, 0.0f
);
1124 // for delayed spells ignore negative spells (after duel end) for friendly targets
1125 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1127 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1131 // assisting case, healing and resurrection
1132 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1133 m_caster
->SetContestedPvP();
1134 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1136 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1137 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1142 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1143 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1144 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1145 // Increase Diminishing on unit, current informations for actually casts will use values above
1146 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1147 unit
->IncrDiminishing(m_diminishGroup
);
1149 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1151 if (effectMask
& (1<<effectNumber
))
1153 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1154 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1157 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1158 // Apply multiplier mods
1159 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1160 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1161 m_damageMultipliers
[effectNumber
] *= multiplier
;
1167 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1169 if (target
->processed
) // Check target
1171 target
->processed
= true; // Target checked in apply effects procedure
1173 uint32 effectMask
= target
->effectMask
;
1177 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1181 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1182 if (effectMask
& (1<<effectNumber
))
1183 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1185 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1186 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1187 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1188 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1191 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1193 uint32 effectMask
= target
->effectMask
;
1194 if(!target
->item
|| !effectMask
)
1197 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1198 if (effectMask
& (1<<effectNumber
))
1199 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1202 bool Spell::IsAliveUnitPresentInTargetList()
1204 // Not need check return true
1205 if (m_needAliveTargetMask
== 0)
1208 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1210 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1212 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1214 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1216 if (unit
&& unit
->isAlive())
1217 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1221 // is all effects from m_needAliveTargetMask have alive targets
1222 return needAliveTargetMask
==0;
1225 // Helper for Chain Healing
1226 // Spell target first
1227 // Raidmates then descending by injury suffered (MaxHealth - Health)
1228 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1229 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1231 const Unit
* MainTarget
;
1232 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1233 // functor for operator ">"
1234 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1236 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1238 int32
ChainHealingHash(Unit
const* Target
) const
1240 if (Target
== MainTarget
)
1242 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1243 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1245 if (Target
->GetHealth() == Target
->GetMaxHealth())
1248 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1251 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1255 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1258 const Unit
* MainTarget
;
1259 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1261 bool operator()(const Unit
* Target
)
1263 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1267 // Helper for targets nearest to the spell target
1268 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1269 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1271 const Unit
* MainTarget
;
1272 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1273 // functor for operator ">"
1274 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1276 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1280 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1283 if (m_spellInfo
->EffectRadiusIndex
[i
])
1284 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1286 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1288 if(m_originalCaster
)
1289 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1290 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1292 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1293 if(m_originalCaster
)
1294 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1295 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1297 // Get spell max affected targets
1298 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1299 Unit::AuraList
const& mod
= m_caster
->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
);
1300 for(Unit::AuraList::const_iterator m
= mod
.begin(); m
!= mod
.end(); ++m
)
1302 if (!(*m
)->isAffectedOnSpell(m_spellInfo
))
1304 unMaxTargets
+=(*m
)->GetModifier()->m_amount
;
1308 case TARGET_TOTEM_EARTH
:
1309 case TARGET_TOTEM_WATER
:
1310 case TARGET_TOTEM_AIR
:
1311 case TARGET_TOTEM_FIRE
:
1314 case TARGET_DYNAMIC_OBJECT
:
1315 case TARGET_AREAEFFECT_CUSTOM
:
1316 case TARGET_AREAEFFECT_CUSTOM_2
:
1319 TagUnitMap
.push_back(m_caster
);
1322 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1324 m_targets
.m_targetMask
= 0;
1325 unMaxTargets
= EffectChainTarget
;
1326 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1328 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1330 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1333 std::list
<Unit
*> tempUnitMap
;
1336 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1337 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1339 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1340 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1342 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1343 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1344 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1347 if(tempUnitMap
.empty())
1350 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1352 //Now to get us a random target that's in the initial range of the spell
1354 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1355 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1361 itr
= tempUnitMap
.begin();
1362 std::advance(itr
, rand()%t
);
1363 Unit
*pUnitTarget
= *itr
;
1364 TagUnitMap
.push_back(pUnitTarget
);
1366 tempUnitMap
.erase(itr
);
1368 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1370 t
= unMaxTargets
- 1;
1371 Unit
*prev
= pUnitTarget
;
1372 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1374 while(t
&& next
!= tempUnitMap
.end() )
1376 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1379 if(!prev
->IsWithinLOSInMap(*next
))
1386 TagUnitMap
.push_back(prev
);
1387 tempUnitMap
.erase(next
);
1388 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1389 next
= tempUnitMap
.begin();
1396 Pet
* tmpUnit
= m_caster
->GetPet();
1397 if (!tmpUnit
) break;
1398 TagUnitMap
.push_back(tmpUnit
);
1401 case TARGET_CHAIN_DAMAGE
:
1403 if (EffectChainTarget
<= 1)
1405 Unit
* pUnitTarget
= SelectMagnetTarget();
1407 TagUnitMap
.push_back(pUnitTarget
);
1411 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1415 unMaxTargets
= EffectChainTarget
;
1418 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1419 max_range
= radius
; //
1421 //FIXME: This very like horrible hack and wrong for most spells
1422 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1424 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1426 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1429 Unit
* originalCaster
= GetOriginalCaster();
1432 std::list
<Unit
*> tempUnitMap
;
1435 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1436 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1438 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1439 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1441 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1442 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1443 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1446 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1448 if(tempUnitMap
.empty())
1451 if(*tempUnitMap
.begin() == pUnitTarget
)
1452 tempUnitMap
.erase(tempUnitMap
.begin());
1454 TagUnitMap
.push_back(pUnitTarget
);
1455 uint32 t
= unMaxTargets
- 1;
1456 Unit
*prev
= pUnitTarget
;
1457 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1459 while(t
&& next
!= tempUnitMap
.end() )
1461 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1464 if(!prev
->IsWithinLOSInMap(*next
))
1471 TagUnitMap
.push_back(prev
);
1472 tempUnitMap
.erase(next
);
1473 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1474 next
= tempUnitMap
.begin();
1481 case TARGET_ALL_ENEMY_IN_AREA
:
1484 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1486 // targets the ground, not the units in the area
1487 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1489 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1491 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1494 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1496 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1497 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1499 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1500 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1501 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1503 // exclude caster (this can be important if this not original caster)
1504 TagUnitMap
.remove(m_caster
);
1507 case TARGET_DUELVSPLAYER_COORDINATES
:
1509 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1511 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1512 TagUnitMap
.push_back(currentTarget
);
1515 case TARGET_ALL_PARTY_AROUND_CASTER
:
1516 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1517 case TARGET_ALL_PARTY
:
1518 case TARGET_ALL_RAID_AROUND_CASTER
:
1520 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1521 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1525 uint8 subgroup
= pTarget
->GetSubGroup();
1527 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1529 Player
* Target
= itr
->getSource();
1531 // IsHostileTo check duel and controlled by enemy
1533 (cur
==TARGET_ALL_RAID_AROUND_CASTER
|| Target
->GetSubGroup()==subgroup
) &&
1534 !m_caster
->IsHostileTo(Target
) )
1536 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1537 TagUnitMap
.push_back(Target
);
1539 if(Pet
* pet
= Target
->GetPet())
1540 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1541 TagUnitMap
.push_back(pet
);
1547 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1548 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1549 TagUnitMap
.push_back(ownerOrSelf
);
1550 if(Pet
* pet
= ownerOrSelf
->GetPet())
1551 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1552 TagUnitMap
.push_back(pet
);
1555 case TARGET_SINGLE_FRIEND
:
1556 case TARGET_SINGLE_FRIEND_2
:
1558 if(m_targets
.getUnitTarget())
1559 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1561 case TARGET_NONCOMBAT_PET
:
1563 if(Unit
* target
= m_targets
.getUnitTarget())
1564 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1565 TagUnitMap
.push_back(target
);
1567 case TARGET_ALL_AROUND_CASTER
:
1569 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1571 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1574 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1576 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1577 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1579 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1580 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1581 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1583 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1585 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1587 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1590 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1592 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1593 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1595 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1596 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1597 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1599 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1601 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1603 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1606 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1608 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1609 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1611 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1612 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1613 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1615 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1616 case TARGET_SINGLE_PARTY
:
1618 Unit
*target
= m_targets
.getUnitTarget();
1619 // Thoses spells apparently can't be casted on the caster.
1620 if( target
&& target
!= m_caster
)
1622 // Can only be casted on group's members or its pets
1623 Group
*pGroup
= NULL
;
1625 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1626 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1629 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1631 if( target
== owner
)
1633 TagUnitMap
.push_back(target
);
1636 pGroup
= ((Player
*)owner
)->GetGroup();
1639 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1641 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1643 TagUnitMap
.push_back(target
);
1646 pGroup
= ((Player
*)m_caster
)->GetGroup();
1651 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1654 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1655 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1656 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1657 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1659 TagUnitMap
.push_back(target
);
1662 // 1Our target can be a player who is on our group
1663 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1665 TagUnitMap
.push_back(target
);
1670 case TARGET_GAMEOBJECT
:
1672 if(m_targets
.getGOTarget())
1673 AddGOTarget(m_targets
.getGOTarget(), i
);
1675 case TARGET_IN_FRONT_OF_CASTER
:
1677 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1679 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1682 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1683 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1685 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1686 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1688 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1689 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1690 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1692 case TARGET_DUELVSPLAYER
:
1694 Unit
*target
= m_targets
.getUnitTarget();
1697 if(m_caster
->IsFriendlyTo(target
))
1699 TagUnitMap
.push_back(target
);
1703 Unit
* pUnitTarget
= SelectMagnetTarget();
1705 TagUnitMap
.push_back(pUnitTarget
);
1709 case TARGET_GAMEOBJECT_ITEM
:
1711 if(m_targets
.getGOTargetGUID())
1712 AddGOTarget(m_targets
.getGOTarget(), i
);
1713 else if(m_targets
.getItemTarget())
1714 AddItemTarget(m_targets
.getItemTarget(), i
);
1719 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1720 TagUnitMap
.push_back(owner
);
1723 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1725 // targets the ground, not the units in the area
1726 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1728 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1730 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1733 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1735 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1736 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1738 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1739 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1740 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1745 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1746 TagUnitMap
.push_back(m_caster
);
1748 case TARGET_SINGLE_ENEMY
:
1750 Unit
* pUnitTarget
= SelectMagnetTarget();
1752 TagUnitMap
.push_back(pUnitTarget
);
1754 case TARGET_AREAEFFECT_PARTY
:
1756 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1757 Player
*pTarget
= NULL
;
1761 TagUnitMap
.push_back(m_caster
);
1762 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1763 pTarget
= (Player
*)owner
;
1765 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1767 if(Unit
* target
= m_targets
.getUnitTarget())
1769 if( target
->GetTypeId() != TYPEID_PLAYER
)
1771 if(((Creature
*)target
)->isPet())
1773 Unit
*targetOwner
= target
->GetOwner();
1774 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1775 pTarget
= (Player
*)targetOwner
;
1779 pTarget
= (Player
*)target
;
1783 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1787 uint8 subgroup
= pTarget
->GetSubGroup();
1789 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1791 Player
* Target
= itr
->getSource();
1793 // IsHostileTo check duel and controlled by enemy
1794 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1796 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1797 TagUnitMap
.push_back(Target
);
1799 if(Pet
* pet
= Target
->GetPet())
1800 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1801 TagUnitMap
.push_back(pet
);
1807 if(m_caster
->IsWithinDistInMap(owner
, radius
))
1808 TagUnitMap
.push_back(owner
);
1812 TagUnitMap
.push_back(pTarget
);
1814 if(Pet
* pet
= pTarget
->GetPet())
1815 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1816 TagUnitMap
.push_back(pet
);
1822 if(m_targets
.getUnitTarget())
1823 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1824 if(m_targets
.getItemTarget())
1825 AddItemTarget(m_targets
.getItemTarget(), i
);
1827 case TARGET_SELF_FISHING
:
1829 TagUnitMap
.push_back(m_caster
);
1831 case TARGET_CHAIN_HEAL
:
1833 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1837 if (EffectChainTarget
<= 1)
1838 TagUnitMap
.push_back(pUnitTarget
);
1841 unMaxTargets
= EffectChainTarget
;
1842 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1844 std::list
<Unit
*> tempUnitMap
;
1847 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1849 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1852 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1854 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1855 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1857 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1858 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1859 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1863 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
1864 tempUnitMap
.push_front(m_caster
);
1866 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1868 if(tempUnitMap
.empty())
1871 if(*tempUnitMap
.begin() == pUnitTarget
)
1872 tempUnitMap
.erase(tempUnitMap
.begin());
1874 TagUnitMap
.push_back(pUnitTarget
);
1875 uint32 t
= unMaxTargets
- 1;
1876 Unit
*prev
= pUnitTarget
;
1877 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1879 while(t
&& next
!= tempUnitMap
.end() )
1881 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1884 if(!prev
->IsWithinLOSInMap(*next
))
1890 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
1892 next
= tempUnitMap
.erase(next
);
1897 TagUnitMap
.push_back(prev
);
1898 tempUnitMap
.erase(next
);
1899 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1900 next
= tempUnitMap
.begin();
1906 case TARGET_CURRENT_ENEMY_COORDINATES
:
1908 Unit
* currentTarget
= m_targets
.getUnitTarget();
1911 TagUnitMap
.push_back(currentTarget
);
1912 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1913 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
1915 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
1917 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1919 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1920 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1921 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1922 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1923 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1924 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1928 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
1930 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1931 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
1933 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
1936 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1938 Player
* Target
= itr
->getSource();
1940 // IsHostileTo check duel and controlled by enemy
1941 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
1942 targetPlayer
->getClass() == Target
->getClass() &&
1943 !m_caster
->IsHostileTo(Target
) )
1945 TagUnitMap
.push_back(Target
);
1949 else if(m_targets
.getUnitTarget())
1950 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1953 case TARGET_TABLE_X_Y_Z_COORDINATES
:
1955 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
1958 if (st
->target_mapId
== m_caster
->GetMapId())
1959 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
1961 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1962 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
1964 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1966 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1969 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
1970 // Select friendly targets for positive effect
1971 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
1972 targetB
= SPELL_TARGETS_FRIENDLY
;
1974 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
1976 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1977 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1979 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1980 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1981 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1985 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo
->Id
);
1987 case TARGET_BEHIND_VICTIM
:
1989 Unit
*pTarget
= m_caster
->getVictim();
1990 if(!pTarget
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
1991 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
1995 float _target_x
, _target_y
, _target_z
;
1996 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
1997 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
1998 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
2005 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
2007 // make sure one unit is always removed per iteration
2008 uint32 removed_utarget
= 0;
2009 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
2013 if (!*itr
) continue;
2014 if ((*itr
) == m_targets
.getUnitTarget())
2016 TagUnitMap
.erase(itr
);
2017 removed_utarget
= 1;
2021 // remove random units from the map
2022 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
2024 uint32 poz
= urand(0, TagUnitMap
.size()-1);
2025 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
2027 if (!*itr
) continue;
2030 TagUnitMap
.erase(itr
);
2035 // the player's target will always be added to the map
2036 if (removed_utarget
&& m_targets
.getUnitTarget())
2037 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2041 void Spell::prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
)
2043 m_targets
= *targets
;
2045 m_spellState
= SPELL_STATE_PREPARING
;
2047 m_castPositionX
= m_caster
->GetPositionX();
2048 m_castPositionY
= m_caster
->GetPositionY();
2049 m_castPositionZ
= m_caster
->GetPositionZ();
2050 m_castOrientation
= m_caster
->GetOrientation();
2053 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
2055 // create and add update event for this spell
2056 SpellEvent
* Event
= new SpellEvent(this);
2057 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
2059 //Prevent casting at cast another spell (ServerSide check)
2060 if(m_caster
->IsNonMeleeSpellCasted(false, true, true) && m_cast_count
)
2062 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
2068 m_powerCost
= CalculatePowerCost();
2070 uint8 result
= CanCast(true);
2071 if(result
!= 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2075 SendChannelUpdate(0);
2076 triggeredByAura
->SetAuraDuration(0);
2078 SendCastResult(result
);
2083 // Prepare data for triggers
2084 prepareDataForTriggerSystem();
2086 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
2087 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
2089 // set timer base at cast time
2092 // stealth must be removed at cast starting (at show channel bar)
2093 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2094 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
2096 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
2097 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
2100 if(m_IsTriggeredSpell
)
2104 m_caster
->SetCurrentCastedSpell( this );
2105 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
2110 void Spell::cancel()
2112 if(m_spellState
== SPELL_STATE_FINISHED
)
2115 m_autoRepeat
= false;
2116 switch (m_spellState
)
2118 case SPELL_STATE_PREPARING
:
2119 case SPELL_STATE_DELAYED
:
2122 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2125 case SPELL_STATE_CASTING
:
2127 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2129 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2131 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2132 if( unit
&& unit
->isAlive() )
2133 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2137 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2138 SendChannelUpdate(0);
2140 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2149 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2150 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2153 void Spell::cast(bool skipCheck
)
2155 SetExecutedCurrently(true);
2157 uint8 castResult
= 0;
2159 // update pointers base at GUIDs to prevent access to non-existed already object
2162 // cancel at lost main target unit
2163 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2166 SetExecutedCurrently(false);
2170 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2171 m_caster
->SetInFront(m_targets
.getUnitTarget());
2173 castResult
= CheckPower();
2176 SendCastResult(castResult
);
2178 SetExecutedCurrently(false);
2182 // triggered cast called from Spell::prepare where it was already checked
2185 castResult
= CanCast(false);
2188 SendCastResult(castResult
);
2190 SetExecutedCurrently(false);
2195 // Conflagrate - consumes immolate
2196 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2198 // for caster applied auras only
2199 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2200 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2202 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2203 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2205 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2211 // traded items have trade slot instead of guid in m_itemTargetGUID
2212 // set to real guid to be sent later to the client
2213 m_targets
.updateTradeSlotItem();
2215 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2218 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2220 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2224 SendSpellCooldown();
2227 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2230 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2232 SetExecutedCurrently(false);
2236 SendCastResult(castResult
);
2237 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2239 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2240 if (m_spellInfo
->speed
> 0.0f
)
2243 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2244 // in case delayed spell remove item at cast delay start
2247 // Okay, maps created, now prepare flags
2248 m_immediateHandled
= false;
2249 m_spellState
= SPELL_STATE_DELAYED
;
2254 // Immediate spell, no big deal
2258 SetExecutedCurrently(false);
2261 void Spell::handle_immediate()
2263 // start channeling if applicable
2264 if(IsChanneledSpell(m_spellInfo
))
2266 int32 duration
= GetSpellDuration(m_spellInfo
);
2269 m_spellState
= SPELL_STATE_CASTING
;
2270 SendChannelStart(duration
);
2274 // process immediate effects (items, ground, etc.) also initialize some variables
2275 _handle_immediate_phase();
2277 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2278 DoAllEffectOnTarget(&(*ihit
));
2280 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2281 DoAllEffectOnTarget(&(*ihit
));
2283 // spell is finished, perform some last features of the spell here
2284 _handle_finish_phase();
2286 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2289 if(m_spellState
!= SPELL_STATE_CASTING
)
2290 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2293 uint64
Spell::handle_delayed(uint64 t_offset
)
2295 uint64 next_time
= 0;
2297 if (!m_immediateHandled
)
2299 _handle_immediate_phase();
2300 m_immediateHandled
= true;
2303 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2304 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2306 if (ihit
->processed
== false)
2308 if ( ihit
->timeDelay
<= t_offset
)
2309 DoAllEffectOnTarget(&(*ihit
));
2310 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2311 next_time
= ihit
->timeDelay
;
2315 // now recheck gameobject targeting correctness
2316 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2318 if (ighit
->processed
== false)
2320 if ( ighit
->timeDelay
<= t_offset
)
2321 DoAllEffectOnTarget(&(*ighit
));
2322 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2323 next_time
= ighit
->timeDelay
;
2326 // All targets passed - need finish phase
2329 // spell is finished, perform some last features of the spell here
2330 _handle_finish_phase();
2332 finish(true); // successfully finish spell cast
2334 // return zero, spell is finished now
2339 // spell is unfinished, return next execution time
2344 void Spell::_handle_immediate_phase()
2346 // handle some immediate features of the spell here
2347 HandleThreatSpells(m_spellInfo
->Id
);
2349 m_needSpellLog
= IsNeedSendToClient();
2350 for(uint32 j
= 0;j
<3;j
++)
2352 if(m_spellInfo
->Effect
[j
]==0)
2355 // apply Send Event effect to ground in case empty target lists
2356 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2358 HandleEffects(NULL
,NULL
,NULL
, j
);
2362 // Don't do spell log, if is school damage spell
2363 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2364 m_needSpellLog
= false;
2366 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2367 if(m_originalCaster
)
2368 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2369 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2371 // initialize multipliers
2372 m_damageMultipliers
[j
] = 1.0f
;
2373 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2374 (EffectChainTarget
> 1) )
2375 m_applyMultiplierMask
|= 1 << j
;
2378 // initialize Diminishing Returns Data
2379 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2380 m_diminishGroup
= DIMINISHING_NONE
;
2383 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2384 DoAllEffectOnTarget(&(*ihit
));
2387 for(uint32 j
= 0;j
<3;j
++)
2389 // persistent area auras target only the ground
2390 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2391 HandleEffects(NULL
,NULL
,NULL
, j
);
2395 void Spell::_handle_finish_phase()
2402 void Spell::SendSpellCooldown()
2404 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2407 Player
* _player
= (Player
*)m_caster
;
2408 // Add cooldown for max (disable spell)
2409 // Cooldown started on SendCooldownEvent call
2410 if (m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2412 _player
->AddSpellCooldown(m_spellInfo
->Id
, 0, time(NULL
) - 1);
2416 // init cooldown values
2421 // some special item spells without correct cooldown in SpellInfo
2422 // cooldown information stored in item prototype
2423 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2427 ItemPrototype
const* proto
= m_CastItem
->GetProto();
2430 for(int idx
= 0; idx
< 5; ++idx
)
2432 if(proto
->Spells
[idx
].SpellId
== m_spellInfo
->Id
)
2434 cat
= proto
->Spells
[idx
].SpellCategory
;
2435 rec
= proto
->Spells
[idx
].SpellCooldown
;
2436 catrec
= proto
->Spells
[idx
].SpellCategoryCooldown
;
2443 // if no cooldown found above then base at DBC data
2444 if(rec
< 0 && catrec
< 0)
2446 cat
= m_spellInfo
->Category
;
2447 rec
= m_spellInfo
->RecoveryTime
;
2448 catrec
= m_spellInfo
->CategoryRecoveryTime
;
2451 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2452 // prevent 0 cooldowns set by another way
2453 if (rec
<= 0 && catrec
<= 0 && (cat
== 76 || IsAutoRepeatRangedSpell(m_spellInfo
) && m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
))
2454 rec
= _player
->GetAttackTime(RANGED_ATTACK
);
2456 // Now we have cooldown data (if found any), time to apply mods
2458 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, rec
, this);
2461 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, catrec
, this);
2463 // replace negative cooldowns by 0
2464 if (rec
< 0) rec
= 0;
2465 if (catrec
< 0) catrec
= 0;
2467 // no cooldown after applying spell mods
2468 if( rec
== 0 && catrec
== 0)
2471 time_t curTime
= time(NULL
);
2473 time_t catrecTime
= catrec
? curTime
+catrec
/1000 : 0; // in secs
2474 time_t recTime
= rec
? curTime
+rec
/1000 : catrecTime
;// in secs
2476 // self spell cooldown
2478 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, recTime
);
2483 SpellCategoryStore::const_iterator i_scstore
= sSpellCategoryStore
.find(cat
);
2484 if(i_scstore
!= sSpellCategoryStore
.end())
2486 for(SpellCategorySet::const_iterator i_scset
= i_scstore
->second
.begin(); i_scset
!= i_scstore
->second
.end(); ++i_scset
)
2488 if(*i_scset
== m_spellInfo
->Id
) // skip main spell, already handled above
2491 _player
->AddSpellCooldown(*i_scset
, m_CastItem
? m_CastItem
->GetEntry() : 0, catrecTime
);
2497 void Spell::update(uint32 difftime
)
2499 // update pointers based at it's GUIDs
2502 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2508 // check if the player caster has moved before the spell finished
2509 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2510 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2511 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2513 // always cancel for channeled spells
2514 if( m_spellState
== SPELL_STATE_CASTING
)
2516 // don't cancel for melee, autorepeat, triggered and instant spells
2517 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2521 switch(m_spellState
)
2523 case SPELL_STATE_PREPARING
:
2527 if(difftime
>= m_timer
)
2530 m_timer
-= difftime
;
2533 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2536 case SPELL_STATE_CASTING
:
2540 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2542 // check if player has jumped before the channeling finished
2543 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2546 // check for incapacitating player states
2547 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2550 // check if player has turned if flag is set
2551 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2555 // check if there are alive targets left
2556 if (!IsAliveUnitPresentInTargetList())
2558 SendChannelUpdate(0);
2562 if(difftime
>= m_timer
)
2565 m_timer
-= difftime
;
2570 SendChannelUpdate(0);
2572 // channeled spell processed independently for quest targeting
2573 // cast at creature (or GO) quest objectives update at successful cast channel finished
2574 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2575 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2577 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2579 TargetInfo
* target
= &*ihit
;
2580 if(!IS_CREATURE_GUID(target
->targetGUID
))
2583 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2587 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2590 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2592 GOTargetInfo
* target
= &*ihit
;
2594 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2598 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2611 void Spell::finish(bool ok
)
2616 if(m_spellState
== SPELL_STATE_FINISHED
)
2619 m_spellState
= SPELL_STATE_FINISHED
;
2621 // other code related only to successfully finished spells
2626 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2627 ((Player
*)m_caster
)->RemoveSpellMods(this);
2629 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2630 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2631 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2633 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2634 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2635 if (IsAffectedByAura((*i
)))
2637 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2638 if( ihit
->effectMask
& (1<<auraSpellIdx
) )
2640 // check m_caster->GetGUID() let load auras at login and speedup most often case
2641 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2642 if (unit
&& unit
->isAlive())
2644 // Calculate chance at that moment (can be depend for example from combo points)
2645 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2647 if(roll_chance_i(chance
))
2648 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2654 // Heal caster for all health leech from all targets
2657 m_caster
->ModifyHealth(m_healthLeech
);
2658 m_caster
->SendHealSpellLog(m_caster
, m_spellInfo
->Id
, uint32(m_healthLeech
));
2661 if (IsMeleeAttackResetSpell())
2663 m_caster
->resetAttackTimer(BASE_ATTACK
);
2664 if(m_caster
->haveOffhandWeapon())
2665 m_caster
->resetAttackTimer(OFF_ATTACK
);
2668 /*if (IsRangedAttackResetSpell())
2669 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2671 // Clear combo at finish state
2672 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2674 // Not drop combopoints if negative spell and if any miss on enemy exist
2675 bool needDrop
= true;
2676 if (!IsPositiveSpell(m_spellInfo
->Id
))
2677 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2678 if (ihit
->missCondition
!= SPELL_MISS_NONE
&& ihit
->targetGUID
!=m_caster
->GetGUID())
2684 ((Player
*)m_caster
)->ClearComboPoints();
2687 // Post effects apply on spell targets in some spells
2688 if(!m_UniqueTargetInfo
.empty())
2691 switch(m_spellInfo
->SpellFamilyName
)
2693 case SPELLFAMILY_GENERIC
:
2695 if (m_spellInfo
->Mechanic
== MECHANIC_BANDAGE
) // Bandages
2696 spellId
= 11196; // Recently Bandaged
2697 else if(m_spellInfo
->SpellIconID
== 1662 && m_spellInfo
->AttributesEx
& 0x20) // Blood Fury (Racial)
2698 spellId
= 23230; // Blood Fury - Healing Reduction
2701 case SPELLFAMILY_MAGE
:
2703 if (m_spellInfo
->SpellFamilyFlags
&0x0000008000000000LL
) // Ice Block
2704 spellId
= 41425; // Hypothermia
2707 case SPELLFAMILY_PRIEST
:
2709 if (m_spellInfo
->Mechanic
== MECHANIC_SHIELD
&&
2710 m_spellInfo
->SpellIconID
== 566) // Power Word: Shield
2711 spellId
= 6788; // Weakened Soul
2714 case SPELLFAMILY_PALADIN
:
2716 if (m_spellInfo
->SpellFamilyFlags
&0x0000000000400080LL
) // Divine Shield, Divine Protection or Hand of Protection
2717 spellId
= 25771; // Forbearance
2720 case SPELLFAMILY_SHAMAN
:
2722 if (m_spellInfo
->Id
== 2825) // Bloodlust
2723 spellId
= 57724; // Sated
2724 else if (m_spellInfo
->Id
== 32182) // Heroism
2725 spellId
= 57723; // Exhaustion
2733 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2735 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2738 // TODO: fix me use cast spell (now post spell can immune by this spell)
2739 // m_caster->CastSpell(unit, spellId, true, m_CastItem);
2740 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(spellId
);
2741 if (!AdditionalSpellInfo
)
2743 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, 0, &m_currentBasePoints
[0], unit
, m_caster
, m_CastItem
);
2744 unit
->AddAura(AdditionalAura
);
2749 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2750 if(!m_TriggerSpells
.empty())
2753 // Stop Attack for some spells
2754 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2755 m_caster
->AttackStop();
2758 void Spell::SendCastResult(uint8 result
)
2760 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2763 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2768 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2769 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2770 data
<< uint32(m_spellInfo
->Id
);
2771 data
<< uint8(result
); // problem
2774 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2775 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2777 case SPELL_FAILED_REQUIRES_AREA
:
2778 // hardcode areas limitation case
2779 switch(m_spellInfo
->Id
)
2781 case 41617: // Cenarion Mana Salve
2782 case 41619: // Cenarion Healing Salve
2783 data
<< uint32(3905);
2785 case 41618: // Bottled Nethergon Energy
2786 case 41620: // Bottled Nethergon Vapor
2787 data
<< uint32(3842);
2789 case 45373: // Bloodberry Elixir
2790 data
<< uint32(4075);
2792 default: // default case (don't must be)
2797 case SPELL_FAILED_TOTEMS
:
2798 if(m_spellInfo
->Totem
[0])
2799 data
<< uint32(m_spellInfo
->Totem
[0]);
2800 if(m_spellInfo
->Totem
[1])
2801 data
<< uint32(m_spellInfo
->Totem
[1]);
2803 case SPELL_FAILED_TOTEM_CATEGORY
:
2804 if(m_spellInfo
->TotemCategory
[0])
2805 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2806 if(m_spellInfo
->TotemCategory
[1])
2807 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2809 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2810 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2811 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2812 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2815 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2819 void Spell::SendSpellStart()
2821 if(!IsNeedSendToClient())
2824 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2826 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2828 castFlags
|= CAST_FLAG_AMMO
;
2830 if(m_spellInfo
->runeCostID
)
2831 castFlags
|= CAST_FLAG_UNKNOWN10
;
2833 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2835 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2837 data
.append(m_CastItem
->GetPackGUID());
2839 data
.append(m_caster
->GetPackGUID());
2841 data
.append(m_caster
->GetPackGUID());
2842 data
<< uint8(m_cast_count
); // pending spell cast?
2843 data
<< uint32(m_spellInfo
->Id
); // spellId
2844 data
<< uint32(castFlags
); // cast flags
2845 data
<< uint32(m_timer
); // delay?
2847 m_targets
.write(&data
);
2849 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // predicted power?
2852 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2854 uint8 v1
= 0;//m_runesState;
2855 uint8 v2
= 0;//((Player*)m_caster)->GetRunesState();
2856 data
<< uint8(v1
); // runes state before
2857 data
<< uint8(v2
); // runes state after
2858 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2861 if(m
& v1
) // usable before...
2862 if(!(m
& v2
)) // ...but on cooldown now...
2863 data
<< uint8(0); // some unknown byte (time?)
2867 if ( castFlags
& CAST_FLAG_AMMO
)
2868 WriteAmmoToPacket(&data
);
2870 m_caster
->SendMessageToSet(&data
, true);
2873 void Spell::SendSpellGo()
2875 // not send invisible spell casting
2876 if(!IsNeedSendToClient())
2879 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo
->Id
);
2881 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2883 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
2885 castFlags
|= CAST_FLAG_AMMO
; // arrows/bullets visual
2887 if((m_caster
->GetTypeId() == TYPEID_PLAYER
) && (m_caster
->getClass() == CLASS_DEATH_KNIGHT
) && m_spellInfo
->runeCostID
)
2889 castFlags
|= CAST_FLAG_UNKNOWN10
; // same as in SMSG_SPELL_START
2890 castFlags
|= CAST_FLAG_UNKNOWN6
; // makes cooldowns visible
2891 castFlags
|= CAST_FLAG_UNKNOWN7
; // rune cooldowns list
2894 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
2896 data
.append(m_CastItem
->GetPackGUID());
2898 data
.append(m_caster
->GetPackGUID());
2900 data
.append(m_caster
->GetPackGUID());
2901 data
<< uint8(m_cast_count
); // pending spell cast?
2902 data
<< uint32(m_spellInfo
->Id
); // spellId
2903 data
<< uint32(castFlags
); // cast flags
2904 data
<< uint32(getMSTime()); // timestamp
2906 WriteSpellGoTargets(&data
);
2908 m_targets
.write(&data
);
2910 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk, predicted power?
2913 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2915 uint8 v1
= m_runesState
;
2916 uint8 v2
= ((Player
*)m_caster
)->GetRunesState();
2917 data
<< uint8(v1
); // runes state before
2918 data
<< uint8(v2
); // runes state after
2919 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2922 if(m
& v1
) // usable before...
2923 if(!(m
& v2
)) // ...but on cooldown now...
2924 data
<< uint8(0); // some unknown byte (time?)
2928 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
2934 if ( castFlags
& CAST_FLAG_AMMO
)
2935 WriteAmmoToPacket(&data
);
2937 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
2943 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
2948 m_caster
->SendMessageToSet(&data
, true);
2951 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
2953 uint32 ammoInventoryType
= 0;
2954 uint32 ammoDisplayID
= 0;
2956 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2958 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
2961 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
2962 if( ammoInventoryType
== INVTYPE_THROWN
)
2963 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
2966 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
2969 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
2972 ammoDisplayID
= pProto
->DisplayInfoID
;
2973 ammoInventoryType
= pProto
->InventoryType
;
2976 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
2978 ammoDisplayID
= 5996; // normal arrow
2979 ammoInventoryType
= INVTYPE_AMMO
;
2984 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2986 *data
<< uint32(ammoDisplayID
);
2987 *data
<< uint32(ammoInventoryType
);
2990 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
2992 uint32 hit
= m_UniqueGOTargetInfo
.size(); // Always hits on GO
2994 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2996 if ((*ihit
).effectMask
== 0) // No effect apply - all immuned add state
2998 // possibly SPELL_MISS_IMMUNE2 for this??
2999 ihit
->missCondition
= SPELL_MISS_IMMUNE2
;
3002 else if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
3008 *data
<< (uint8
)hit
;
3009 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3010 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
3011 *data
<< uint64(ihit
->targetGUID
);
3013 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
3014 *data
<< uint64(ighit
->targetGUID
); // Always hits
3016 *data
<< (uint8
)miss
;
3017 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3019 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
3021 *data
<< uint64(ihit
->targetGUID
);
3022 *data
<< uint8(ihit
->missCondition
);
3023 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
3024 *data
<< uint8(ihit
->reflectResult
);
3029 void Spell::SendLogExecute()
3031 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
3033 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
3035 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3036 data
.append(m_caster
->GetPackGUID());
3038 data
.append(target
->GetPackGUID());
3040 data
<< uint32(m_spellInfo
->Id
);
3042 data
<< uint32(count1
); // count1 (effect count?)
3043 for(uint32 i
= 0; i
< count1
; ++i
)
3045 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
3047 data
<< uint32(count2
); // count2 (target count?)
3048 for(uint32 j
= 0; j
< count2
; ++j
)
3050 switch(m_spellInfo
->Effect
[0])
3052 case SPELL_EFFECT_POWER_DRAIN
:
3053 if(Unit
*unit
= m_targets
.getUnitTarget())
3054 data
.append(unit
->GetPackGUID());
3061 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
3062 if(Unit
*unit
= m_targets
.getUnitTarget())
3063 data
.append(unit
->GetPackGUID());
3066 data
<< uint32(0); // count?
3068 case SPELL_EFFECT_INTERRUPT_CAST
:
3069 if(Unit
*unit
= m_targets
.getUnitTarget())
3070 data
.append(unit
->GetPackGUID());
3073 data
<< uint32(0); // spellid
3075 case SPELL_EFFECT_DURABILITY_DAMAGE
:
3076 if(Unit
*unit
= m_targets
.getUnitTarget())
3077 data
.append(unit
->GetPackGUID());
3083 case SPELL_EFFECT_OPEN_LOCK
:
3084 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3085 if(Item
*item
= m_targets
.getItemTarget())
3086 data
.append(item
->GetPackGUID());
3090 case SPELL_EFFECT_CREATE_ITEM
:
3091 case SPELL_EFFECT_CREATE_ITEM_2
:
3092 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
3094 case SPELL_EFFECT_SUMMON
:
3095 case SPELL_EFFECT_TRANS_DOOR
:
3096 case SPELL_EFFECT_SUMMON_PET
:
3097 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
3098 case SPELL_EFFECT_CREATE_HOUSE
:
3099 case SPELL_EFFECT_DUEL
:
3100 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
3101 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
3102 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
3103 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
3104 if(Unit
*unit
= m_targets
.getUnitTarget())
3105 data
.append(unit
->GetPackGUID());
3106 else if(m_targets
.getItemTargetGUID())
3107 data
.appendPackGUID(m_targets
.getItemTargetGUID());
3108 else if(GameObject
*go
= m_targets
.getGOTarget())
3109 data
.append(go
->GetPackGUID());
3111 data
<< uint8(0); // guid
3113 case SPELL_EFFECT_FEED_PET
:
3114 data
<< uint32(m_targets
.getItemTargetEntry());
3116 case SPELL_EFFECT_DISMISS_PET
:
3117 if(Unit
*unit
= m_targets
.getUnitTarget())
3118 data
.append(unit
->GetPackGUID());
3122 case SPELL_EFFECT_RESURRECT
:
3123 case SPELL_EFFECT_RESURRECT_NEW
:
3124 if(Unit
*unit
= m_targets
.getUnitTarget())
3125 data
.append(unit
->GetPackGUID());
3135 m_caster
->SendMessageToSet(&data
, true);
3138 void Spell::SendInterrupted(uint8 result
)
3140 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
3141 data
.append(m_caster
->GetPackGUID());
3142 data
<< uint8(m_cast_count
);
3143 data
<< uint32(m_spellInfo
->Id
);
3144 data
<< uint8(result
);
3145 m_caster
->SendMessageToSet(&data
, true);
3147 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
3148 data
.append(m_caster
->GetPackGUID());
3149 data
<< uint8(m_cast_count
);
3150 data
<< uint32(m_spellInfo
->Id
);
3151 data
<< uint8(result
);
3152 m_caster
->SendMessageToSet(&data
, true);
3155 void Spell::SendChannelUpdate(uint32 time
)
3159 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
3160 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
3163 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3166 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
3167 data
.append(m_caster
->GetPackGUID());
3168 data
<< uint32(time
);
3170 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3173 void Spell::SendChannelStart(uint32 duration
)
3175 WorldObject
* target
= NULL
;
3177 // select first not resisted target from target list for _0_ effect
3178 if(!m_UniqueTargetInfo
.empty())
3180 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
3182 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
3184 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
3189 else if(!m_UniqueGOTargetInfo
.empty())
3191 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
3193 if(itr
->effectMask
& (1<<0) )
3195 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
3201 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3203 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
3204 data
.append(m_caster
->GetPackGUID());
3205 data
<< uint32(m_spellInfo
->Id
);
3206 data
<< uint32(duration
);
3208 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3213 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
3214 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
3217 void Spell::SendResurrectRequest(Player
* target
)
3219 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3220 // However, the packet structure differs slightly
3222 const char* sentName
= m_caster
->GetTypeId()==TYPEID_PLAYER
?"":m_caster
->GetNameForLocaleIdx(target
->GetSession()->GetSessionDbLocaleIndex());
3224 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+strlen(sentName
)+1+1+1));
3225 data
<< uint64(m_caster
->GetGUID());
3226 data
<< uint32(strlen(sentName
)+1);
3231 data
<< uint8(m_caster
->GetTypeId()==TYPEID_PLAYER
?0:1);
3232 target
->GetSession()->SendPacket(&data
);
3235 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3237 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3240 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
3241 data
<< uint64(m_caster
->GetGUID());
3242 data
<< uint32(SpellID
); // spell visual id?
3243 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3246 void Spell::TakeCastItem()
3248 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3251 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3252 if(m_IsTriggeredSpell
)
3255 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3259 // This code is to avoid a crash
3260 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3261 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3265 bool expendable
= false;
3266 bool withoutCharges
= false;
3268 for (int i
= 0; i
<5; i
++)
3270 if (proto
->Spells
[i
].SpellId
)
3272 // item has limited charges
3273 if (proto
->Spells
[i
].SpellCharges
)
3275 if (proto
->Spells
[i
].SpellCharges
< 0)
3278 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3280 // item has charges left
3283 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3284 if (proto
->Stackable
== 1)
3285 m_CastItem
->SetSpellCharges(i
, charges
);
3286 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3290 withoutCharges
= (charges
== 0);
3295 if (expendable
&& withoutCharges
)
3298 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3300 // prevent crash at access to deleted m_targets.getItemTarget
3301 if(m_CastItem
==m_targets
.getItemTarget())
3302 m_targets
.setItemTarget(NULL
);
3308 void Spell::TakePower()
3310 if(m_CastItem
|| m_triggeredByAuraSpell
)
3313 // health as power used
3314 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3316 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3320 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3322 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3326 Powers powerType
= Powers(m_spellInfo
->powerType
);
3328 if(powerType
== POWER_RUNE
)
3334 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3336 // Set the five second timer
3337 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3338 m_caster
->SetLastManaUse(getMSTime());
3341 uint8
Spell::CheckRuneCost(uint32 runeCostID
)
3343 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3346 Player
*plr
= (Player
*)m_caster
;
3348 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3351 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(runeCostID
);
3356 if(src
->NoRuneCost())
3359 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3361 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3363 runeCost
[i
] = src
->RuneCost
[i
];
3366 runeCost
[RUNE_DEATH
] = 0; // calculated later
3368 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3370 uint8 rune
= plr
->GetCurrentRune(i
);
3371 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3377 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3381 runeCost
[RUNE_DEATH
] += runeCost
[i
];
3385 if(runeCost
[RUNE_DEATH
] > 0)
3386 return SPELL_FAILED_NO_POWER
; // not sure if result code is correct
3391 void Spell::TakeRunePower()
3393 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3396 Player
*plr
= (Player
*)m_caster
;
3398 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3401 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(m_spellInfo
->runeCostID
);
3403 if(!src
|| (src
->NoRuneCost() && src
->NoRunicPowerGain()))
3406 m_runesState
= plr
->GetRunesState(); // store previous state
3408 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3410 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3412 runeCost
[i
] = src
->RuneCost
[i
];
3415 runeCost
[RUNE_DEATH
] = 0; // calculated later
3417 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3419 uint8 rune
= plr
->GetCurrentRune(i
);
3420 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3422 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3427 runeCost
[RUNE_DEATH
] = runeCost
[RUNE_BLOOD
] + runeCost
[RUNE_UNHOLY
] + runeCost
[RUNE_FROST
];
3429 if(runeCost
[RUNE_DEATH
] > 0)
3431 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3433 uint8 rune
= plr
->GetCurrentRune(i
);
3434 if((plr
->GetRuneCooldown(i
) == 0) && (rune
== RUNE_DEATH
))
3436 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3438 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
3439 if(runeCost
[RUNE_DEATH
] == 0)
3445 // you can gain some runic power when use runes
3446 float rp
= src
->runePowerGain
;;
3447 rp
*= sWorld
.getRate(RATE_POWER_RUNICPOWER_INCOME
);
3448 plr
->ModifyPower(POWER_RUNIC_POWER
, (int32
)rp
);
3451 void Spell::TakeReagents()
3453 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3456 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3459 Player
* p_caster
= (Player
*)m_caster
;
3460 if (p_caster
->CanNoReagentCast(m_spellInfo
))
3463 for(uint32 x
=0;x
<8;x
++)
3465 if(m_spellInfo
->Reagent
[x
] <= 0)
3468 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3469 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3471 // if CastItem is also spell reagent
3474 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3475 if( proto
&& proto
->ItemId
== itemid
)
3477 for(int s
=0;s
<5;s
++)
3479 // CastItem will be used up and does not count as reagent
3480 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3481 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3492 // if getItemTarget is also spell reagent
3493 if (m_targets
.getItemTargetEntry()==itemid
)
3494 m_targets
.setItemTarget(NULL
);
3496 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3500 void Spell::HandleThreatSpells(uint32 spellId
)
3502 if(!m_targets
.getUnitTarget() || !spellId
)
3505 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3508 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3512 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3514 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3517 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3519 unitTarget
= pUnitTarget
;
3520 itemTarget
= pItemTarget
;
3521 gameObjTarget
= pGOTarget
;
3523 uint8 eff
= m_spellInfo
->Effect
[i
];
3525 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3527 sLog
.outDebug( "Spell: Effect : %u", eff
);
3529 if(eff
<TOTAL_SPELL_EFFECTS
)
3531 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3532 (*this.*SpellEffects
[eff
])(i
);
3537 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3539 EffectEnchantItemTmp(i);
3542 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3543 eff, m_spellInfo->Id);
3549 void Spell::TriggerSpell()
3551 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3553 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3554 spell
->prepare(&m_targets
); // use original spell original targets
3558 uint8
Spell::CanCast(bool strict
)
3560 // check cooldowns to prevent cheating
3561 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3563 if(m_triggeredByAuraSpell
)
3564 return SPELL_FAILED_DONT_REPORT
;
3566 return SPELL_FAILED_NOT_READY
;
3569 // only allow triggered spells if at an ended battleground
3570 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3571 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3572 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3573 return SPELL_FAILED_DONT_REPORT
;
3575 // only check at first call, Stealth auras are already removed at second call
3576 // for now, ignore triggered spells
3577 if( strict
&& !m_IsTriggeredSpell
)
3579 bool checkForm
= true;
3580 // Ignore form req aura
3581 Unit::AuraList
const& ignore
= m_caster
->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT
);
3582 for(Unit::AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
3584 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
3591 // Cannot be used in this stance/form
3592 if(uint8 shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
))
3595 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3596 return SPELL_FAILED_ONLY_STEALTHED
;
3600 // caster state requirements
3601 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3602 return SPELL_FAILED_CASTER_AURASTATE
;
3603 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3604 return SPELL_FAILED_CASTER_AURASTATE
;
3606 // Caster aura req check if need
3607 if(m_spellInfo
->casterAuraSpell
&& !m_caster
->HasAura(m_spellInfo
->casterAuraSpell
))
3608 return SPELL_FAILED_CASTER_AURASTATE
;
3609 if(m_spellInfo
->excludeCasterAuraSpell
&& m_caster
->HasAura(m_spellInfo
->excludeCasterAuraSpell
))
3610 return SPELL_FAILED_CASTER_AURASTATE
;
3612 // cancel autorepeat spells if cast start when moving
3613 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3614 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3616 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3617 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3618 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3619 return SPELL_FAILED_MOVING
;
3622 Unit
*target
= m_targets
.getUnitTarget();
3626 // target state requirements (not allowed state), apply to self also
3627 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3628 return SPELL_FAILED_TARGET_AURASTATE
;
3630 // Target aura req check if need
3631 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
3632 return SPELL_FAILED_CASTER_AURASTATE
;
3633 if(m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
3634 return SPELL_FAILED_CASTER_AURASTATE
;
3636 if(target
!= m_caster
)
3638 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3639 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3640 return SPELL_FAILED_TARGET_AURASTATE
;
3642 // Not allow casting on flying player
3643 if (target
->isInFlight())
3644 return SPELL_FAILED_BAD_TARGETS
;
3646 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3647 return SPELL_FAILED_LINE_OF_SIGHT
;
3649 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3650 // this case can be triggered if rank not found (too low-level target for first rank)
3651 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3653 for(int i
=0;i
<3;i
++)
3655 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3656 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3657 return SPELL_FAILED_LOWLEVEL
;
3661 else if (m_caster
->GetTypeId()==TYPEID_PLAYER
) // Target - is player caster
3663 // Additional check for some spells
3664 // If 0 spell effect empty - client not send target data (need use selection)
3665 // TODO: check it on next client version
3666 if (m_targets
.m_targetMask
== TARGET_FLAG_SELF
&&
3667 m_spellInfo
->Effect
[0] == 0 && m_spellInfo
->EffectImplicitTargetA
[1] != TARGET_SELF
)
3669 if (target
= m_caster
->GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection()))
3670 m_targets
.setUnitTarget(target
);
3672 return SPELL_FAILED_BAD_TARGETS
;
3676 // check pet presents
3677 for(int j
=0;j
<3;j
++)
3679 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3681 target
= m_caster
->GetPet();
3684 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3685 return SPELL_FAILED_DONT_REPORT
;
3687 return SPELL_FAILED_NO_PET
;
3693 //check creature type
3694 //ignore self casts (including area casts when caster selected as target)
3695 if(target
!= m_caster
)
3697 if(!CheckTargetCreatureType(target
))
3699 if(target
->GetTypeId()==TYPEID_PLAYER
)
3700 return SPELL_FAILED_TARGET_IS_PLAYER
;
3702 return SPELL_FAILED_BAD_TARGETS
;
3706 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3707 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3708 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3710 // check correctness positive/negative cast target (pet cast real check and cheating check)
3711 if(IsPositiveSpell(m_spellInfo
->Id
))
3713 if(m_caster
->IsHostileTo(target
))
3714 return SPELL_FAILED_BAD_TARGETS
;
3718 if(m_caster
->IsFriendlyTo(target
))
3719 return SPELL_FAILED_BAD_TARGETS
;
3723 if(IsPositiveSpell(m_spellInfo
->Id
))
3725 if(target
->IsImmunedToSpell(m_spellInfo
))
3726 return SPELL_FAILED_TARGET_AURASTATE
;
3729 //Must be behind the target.
3730 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3732 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3733 if( m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_DRUID
|| m_spellInfo
->SpellFamilyFlags
!= 0x0000000000020000LL
)
3736 return SPELL_FAILED_NOT_BEHIND
;
3740 //Target must be facing you.
3741 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3744 return SPELL_FAILED_NOT_INFRONT
;
3747 // check if target is in combat
3748 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3750 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3753 // Spell casted only on battleground
3754 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3755 if(!((Player
*)m_caster
)->InBattleGround())
3756 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3758 // do not allow spells to be cast in arenas
3759 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3760 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3761 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3762 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* 1000 && !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3763 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3764 if(mapEntry
->IsBattleArena())
3765 return SPELL_FAILED_NOT_IN_ARENA
;
3768 if(uint8 res
= GetSpellAllowedInLocationError(m_spellInfo
,m_caster
->GetMapId(),m_caster
->GetZoneId(),m_caster
->GetAreaId()))
3771 // not let players cast spells at mount (and let do it to creatures)
3772 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3773 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3775 if(m_caster
->isInFlight())
3776 return SPELL_FAILED_NOT_FLYING
;
3778 return SPELL_FAILED_NOT_MOUNTED
;
3781 // always (except passive spells) check items (focus object can be required for any type casts)
3782 if(!IsPassiveSpell(m_spellInfo
->Id
))
3783 if(uint8 castResult
= CheckItems())
3786 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3787 if(m_UniqueTargetInfo
.empty()) // skip second canCast apply (for delayed spells for example)
3789 for(uint8 j
= 0; j
< 3; j
++)
3791 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3792 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3793 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3794 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3796 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3797 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3799 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3801 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3802 float range
= GetSpellMaxRange(srange
);
3804 Creature
* creatureScriptTarget
= NULL
;
3805 GameObject
* goScriptTarget
= NULL
;
3807 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3809 switch(i_spellST
->second
.type
)
3811 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3813 GameObject
* p_GameObject
= NULL
;
3815 if(i_spellST
->second
.targetEntry
)
3817 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3819 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3821 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3822 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(p_GameObject
,go_check
);
3824 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3825 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3826 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
3830 // remember found target and range, next attempt will find more near target with another entry
3831 creatureScriptTarget
= NULL
;
3832 goScriptTarget
= p_GameObject
;
3833 range
= go_check
.GetLastRange();
3836 else if( focusObject
) //Focus Object
3838 float frange
= m_caster
->GetDistance(focusObject
);
3841 creatureScriptTarget
= NULL
;
3842 goScriptTarget
= focusObject
;
3848 case SPELL_TARGET_TYPE_CREATURE
:
3849 case SPELL_TARGET_TYPE_DEAD
:
3852 Creature
*p_Creature
= NULL
;
3854 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3856 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3857 cell
.SetNoCreate(); // Really don't know what is that???
3859 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
3860 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(p_Creature
, u_check
);
3862 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
3864 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3865 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_caster
->GetMap());
3869 creatureScriptTarget
= p_Creature
;
3870 goScriptTarget
= NULL
;
3871 range
= u_check
.GetLastRange();
3878 if(creatureScriptTarget
)
3880 // store coordinates for TARGET_SCRIPT_COORDINATES
3881 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3882 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3884 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
3886 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3887 AddUnitTarget(creatureScriptTarget
, j
);
3889 // store explicit target for TARGET_SCRIPT
3891 AddUnitTarget(creatureScriptTarget
, j
);
3893 else if(goScriptTarget
)
3895 // store coordinates for TARGET_SCRIPT_COORDINATES
3896 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3897 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3899 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
3901 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3902 AddGOTarget(goScriptTarget
, j
);
3904 // store explicit target for TARGET_SCRIPT
3906 AddGOTarget(goScriptTarget
, j
);
3908 //Missing DB Entry or targets for this spellEffect.
3911 // not report target not existence for triggered spells
3912 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
3913 return SPELL_FAILED_DONT_REPORT
;
3915 return SPELL_FAILED_BAD_TARGETS
;
3921 if(!m_IsTriggeredSpell
)
3922 if(uint8 castResult
= CheckRange(strict
))
3926 if(uint8 castResult
= CheckPower())
3930 if(!m_IsTriggeredSpell
) // triggered spell not affected by stun/etc
3931 if(uint8 castResult
= CheckCasterAuras())
3934 for (int i
= 0; i
< 3; i
++)
3936 // for effects of spells that have only one target
3937 switch(m_spellInfo
->Effect
[i
])
3939 case SPELL_EFFECT_DUMMY
:
3941 if(m_spellInfo
->SpellIconID
== 1648) // Execute
3943 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3944 return SPELL_FAILED_BAD_TARGETS
;
3946 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
3948 if(m_caster
->IsInWater())
3949 return SPELL_FAILED_ONLY_ABOVEWATER
;
3951 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
3953 // spell different for friends and enemies
3954 // hart version required facing
3955 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, target
))
3956 return SPELL_FAILED_UNIT_NOT_INFRONT
;
3960 case SPELL_EFFECT_SCHOOL_DAMAGE
:
3963 if(m_spellInfo
->SpellVisual
[0] == 7250)
3965 if (!m_targets
.getUnitTarget())
3966 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3968 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3969 return SPELL_FAILED_BAD_TARGETS
;
3973 case SPELL_EFFECT_TAMECREATURE
:
3975 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
3976 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3978 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
3979 return SPELL_FAILED_HIGHLEVEL
;
3981 // use SMSG_PET_TAME_FAILURE?
3982 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
3983 return SPELL_FAILED_BAD_TARGETS
;
3985 if(m_caster
->GetPetGUID())
3986 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3988 if(m_caster
->GetCharmGUID())
3989 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3993 case SPELL_EFFECT_LEARN_SPELL
:
3995 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
3998 Pet
* pet
= m_caster
->GetPet();
4001 return SPELL_FAILED_NO_PET
;
4003 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4005 if(!learn_spellproto
)
4006 return SPELL_FAILED_NOT_KNOWN
;
4008 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4009 return SPELL_FAILED_LOWLEVEL
;
4013 case SPELL_EFFECT_LEARN_PET_SPELL
:
4015 Pet
* pet
= m_caster
->GetPet();
4018 return SPELL_FAILED_NO_PET
;
4020 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4022 if(!learn_spellproto
)
4023 return SPELL_FAILED_NOT_KNOWN
;
4025 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4026 return SPELL_FAILED_LOWLEVEL
;
4030 case SPELL_EFFECT_FEED_PET
:
4032 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4033 return SPELL_FAILED_BAD_TARGETS
;
4035 Item
* foodItem
= m_targets
.getItemTarget();
4037 return SPELL_FAILED_BAD_TARGETS
;
4039 Pet
* pet
= m_caster
->GetPet();
4042 return SPELL_FAILED_NO_PET
;
4044 if(!pet
->HaveInDiet(foodItem
->GetProto()))
4045 return SPELL_FAILED_WRONG_PET_FOOD
;
4047 if(!pet
->GetCurrentFoodBenefitLevel(foodItem
->GetProto()->ItemLevel
))
4048 return SPELL_FAILED_FOOD_LOWLEVEL
;
4050 if(m_caster
->isInCombat() || pet
->isInCombat())
4051 return SPELL_FAILED_AFFECTING_COMBAT
;
4055 case SPELL_EFFECT_POWER_BURN
:
4056 case SPELL_EFFECT_POWER_DRAIN
:
4058 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4059 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4060 if(Unit
* target
= m_targets
.getUnitTarget())
4061 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
4062 return SPELL_FAILED_BAD_TARGETS
;
4065 case SPELL_EFFECT_CHARGE
:
4067 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
4068 return SPELL_FAILED_ROOTED
;
4072 case SPELL_EFFECT_SKINNING
:
4074 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
4075 return SPELL_FAILED_BAD_TARGETS
;
4077 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
4078 return SPELL_FAILED_TARGET_UNSKINNABLE
;
4080 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
4081 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
4083 return SPELL_FAILED_TARGET_NOT_LOOTED
;
4086 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
4088 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
4089 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
4090 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
4091 if (ReqValue
> skillValue
)
4092 return SPELL_FAILED_LOW_CASTLEVEL
;
4094 // chance for fail at orange skinning attempt
4095 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
4096 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
4097 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
4098 return SPELL_FAILED_TRY_AGAIN
;
4102 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
4103 case SPELL_EFFECT_OPEN_LOCK
:
4105 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
4106 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
4109 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
4110 // we need a go target in case of TARGET_GAMEOBJECT
4111 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
4112 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4113 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
4114 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
4115 return SPELL_FAILED_BAD_TARGETS
;
4117 // In BattleGround players can use only flags and banners
4118 if( ((Player
*)m_caster
)->InBattleGround() &&
4119 !((Player
*)m_caster
)->isAllowUseBattleGroundObject() )
4120 return SPELL_FAILED_TRY_AGAIN
;
4122 // get the lock entry
4123 LockEntry
const *lockInfo
= NULL
;
4124 if (GameObject
* go
=m_targets
.getGOTarget())
4125 lockInfo
= sLockStore
.LookupEntry(go
->GetLockId());
4126 else if(Item
* itm
=m_targets
.getItemTarget())
4127 lockInfo
= sLockStore
.LookupEntry(itm
->GetProto()->LockID
);
4129 // check lock compatibility
4132 // check for lock - key pair (checked by client also, just prevent cheating
4133 bool ok_key
= false;
4134 for(int it
= 0; it
< 8; ++it
)
4136 switch(lockInfo
->Type
[it
])
4142 if(lockInfo
->Index
[it
])
4144 if(m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4149 case LOCK_KEY_SKILL
:
4151 if(uint32(m_spellInfo
->EffectMiscValue
[i
])!=lockInfo
->Index
[it
])
4154 switch(lockInfo
->Index
[it
])
4156 case LOCKTYPE_HERBALISM
:
4157 if(((Player
*)m_caster
)->HasSkill(SKILL_HERBALISM
))
4160 case LOCKTYPE_MINING
:
4161 if(((Player
*)m_caster
)->HasSkill(SKILL_MINING
))
4175 return SPELL_FAILED_BAD_TARGETS
;
4178 // chance for fail at orange mining/herb/LockPicking gathering attempt
4179 if (!m_selfContainer
|| ((*m_selfContainer
) != this))
4182 // get the skill value of the player
4183 int32 SkillValue
= 0;
4184 bool canFailAtMax
= true;
4185 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_HERBALISM
)
4187 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_HERBALISM
);
4188 canFailAtMax
= false;
4190 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_MINING
)
4192 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_MINING
);
4193 canFailAtMax
= false;
4195 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4196 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_LOCKPICKING
);
4198 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
4202 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
4203 SkillValue
+= m_currentBasePoints
[i
]+1;
4205 // get the required lock value
4209 // check for lock - key pair
4211 for(int it
= 0; it
< 8; ++it
)
4213 if(lockInfo
->Type
[it
]==LOCK_KEY_ITEM
&& lockInfo
->Index
[it
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4215 // if so, we're good to go
4223 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4224 ReqValue
= lockInfo
->Skill
[1];
4226 ReqValue
= lockInfo
->Skill
[0];
4229 // skill doesn't meet the required value
4230 if (ReqValue
> SkillValue
)
4231 return SPELL_FAILED_LOW_CASTLEVEL
;
4233 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4234 if((canFailAtMax
|| SkillValue
< sWorld
.GetConfigMaxSkillValue()) && ReqValue
> irand(SkillValue
-25, SkillValue
+37))
4235 return SPELL_FAILED_TRY_AGAIN
;
4239 case SPELL_EFFECT_SUMMON_DEAD_PET
:
4241 Creature
*pet
= m_caster
->GetPet();
4243 return SPELL_FAILED_NO_PET
;
4246 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4250 // This is generic summon effect
4251 case SPELL_EFFECT_SUMMON
:
4253 switch(m_spellInfo
->EffectMiscValueB
[i
])
4255 case SUMMON_TYPE_POSESSED
:
4256 case SUMMON_TYPE_POSESSED2
:
4257 case SUMMON_TYPE_DEMON
:
4258 case SUMMON_TYPE_SUMMON
:
4260 if(m_caster
->GetPetGUID())
4261 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4263 if(m_caster
->GetCharmGUID())
4264 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4270 // Not used for summon?
4271 case SPELL_EFFECT_SUMMON_PHANTASM
:
4273 if(m_caster
->GetPetGUID())
4274 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4276 if(m_caster
->GetCharmGUID())
4277 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4281 case SPELL_EFFECT_SUMMON_PET
:
4283 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
4286 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
4288 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
4290 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4291 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
4294 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4297 if(m_caster
->GetCharmGUID())
4298 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4302 case SPELL_EFFECT_SUMMON_PLAYER
:
4304 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
4305 return SPELL_FAILED_BAD_TARGETS
;
4306 if(!((Player
*)m_caster
)->GetSelection())
4307 return SPELL_FAILED_BAD_TARGETS
;
4309 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
4310 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
4311 return SPELL_FAILED_BAD_TARGETS
;
4313 // check if our map is dungeon
4314 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
4316 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
4318 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
4319 if ( instance
->levelMin
> target
->getLevel() )
4320 return SPELL_FAILED_LOWLEVEL
;
4321 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
4322 return SPELL_FAILED_HIGHLEVEL
;
4326 case SPELL_EFFECT_LEAP
:
4327 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
4329 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
4330 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
4331 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
4332 // teleport a bit above terrain level to avoid falling below it
4333 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
4334 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
4335 return SPELL_FAILED_TRY_AGAIN
;
4337 float caster_pos_z
= m_caster
->GetPositionZ();
4338 // Control the caster to not climb or drop when +-fz > 8
4339 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
4340 return SPELL_FAILED_TRY_AGAIN
;
4342 // not allow use this effect at battleground until battleground start
4343 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4344 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
4345 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
4346 return SPELL_FAILED_TRY_AGAIN
;
4349 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
4351 if (m_targets
.getUnitTarget()==m_caster
)
4352 return SPELL_FAILED_BAD_TARGETS
;
4359 for (int i
= 0; i
< 3; i
++)
4361 switch(m_spellInfo
->EffectApplyAuraName
[i
])
4363 case SPELL_AURA_MOD_POSSESS
:
4364 case SPELL_AURA_MOD_CHARM
:
4366 if(m_caster
->GetPetGUID())
4367 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4369 if(m_caster
->GetCharmGUID())
4370 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4372 if(m_caster
->GetCharmerGUID())
4373 return SPELL_FAILED_CHARMED
;
4375 if(!m_targets
.getUnitTarget())
4376 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4378 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4379 return SPELL_FAILED_CHARMED
;
4381 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4382 return SPELL_FAILED_HIGHLEVEL
;
4386 case SPELL_AURA_MOUNTED
:
4388 if (m_caster
->IsInWater())
4389 return SPELL_FAILED_ONLY_ABOVEWATER
;
4391 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4392 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4394 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4395 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaGroupId
)
4396 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4398 ShapeshiftForm form
= m_caster
->m_form
;
4399 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4400 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4401 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4402 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
|| form
== FORM_METAMORPHOSIS
)
4403 return SPELL_FAILED_NOT_SHAPESHIFT
;
4407 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4409 if(!m_targets
.getUnitTarget())
4410 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4412 // can be casted at non-friendly unit or own pet/charm
4413 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4414 return SPELL_FAILED_TARGET_FRIENDLY
;
4418 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4419 case SPELL_AURA_FLY
:
4421 // not allow cast fly spells at old maps by players (all spells is self target)
4422 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4424 uint32 v_map
= GetVirtualMapForMapAndZone(m_caster
->GetMapId(), m_caster
->GetZoneId());
4425 if( !((Player
*)m_caster
)->isGameMaster() && v_map
!= 530 && !(v_map
== 571 && ((Player
*)m_caster
)->HasSpell(54197)))
4426 return SPELL_FAILED_NOT_HERE
;
4431 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4433 if (!m_targets
.getUnitTarget())
4434 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4436 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4439 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4440 return SPELL_FAILED_BAD_TARGETS
;
4453 int16
Spell::PetCanCast(Unit
* target
)
4455 if(!m_caster
->isAlive())
4456 return SPELL_FAILED_CASTER_DEAD
;
4458 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4459 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4460 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4461 return SPELL_FAILED_AFFECTING_COMBAT
;
4463 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4465 //dead owner (pets still alive when owners ressed?)
4466 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4467 return SPELL_FAILED_CASTER_DEAD
;
4469 if(!target
&& m_targets
.getUnitTarget())
4470 target
= m_targets
.getUnitTarget();
4473 for(uint32 i
= 0;i
<3;i
++)
4475 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4479 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4484 m_targets
.setUnitTarget(target
);
4486 Unit
* _target
= m_targets
.getUnitTarget();
4488 if(_target
) //for target dead/target not valid
4490 if(!_target
->isAlive())
4491 return SPELL_FAILED_BAD_TARGETS
;
4493 if(IsPositiveSpell(m_spellInfo
->Id
))
4495 if(m_caster
->IsHostileTo(_target
))
4496 return SPELL_FAILED_BAD_TARGETS
;
4500 bool duelvsplayertar
= false;
4501 for(int j
=0;j
<3;j
++)
4503 //TARGET_DUELVSPLAYER is positive AND negative
4504 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4506 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4508 return SPELL_FAILED_BAD_TARGETS
;
4513 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4514 return SPELL_FAILED_NOT_READY
;
4517 uint16 result
= CanCast(true);
4521 return -1; //this allows to check spell fail 0, in combat
4524 uint8
Spell::CheckCasterAuras() const
4526 // Flag drop spells totally immuned to caster auras
4527 // FIXME: find more nice check for all totally immuned spells
4528 // AttributesEx3 & 0x10000000?
4529 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4532 uint8 school_immune
= 0;
4533 uint32 mechanic_immune
= 0;
4534 uint32 dispel_immune
= 0;
4536 //Check if the spell grants school or mechanic immunity.
4537 //We use bitmasks so the loop is done only once and not on every aura check below.
4538 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4540 for(int i
= 0;i
< 3; i
++)
4542 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4543 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4544 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4545 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4546 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4547 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4549 //immune movement impairment and loss of control
4550 if(m_spellInfo
->Id
==(uint32
)42292)
4551 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4554 //Check whether the cast should be prevented by any state you might have.
4555 uint8 prevented_reason
= 0;
4556 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4557 if(!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
) && m_caster
->HasAuraType(SPELL_AURA_MOD_STUN
))
4558 prevented_reason
= SPELL_FAILED_STUNNED
;
4559 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4560 prevented_reason
= SPELL_FAILED_CONFUSED
;
4561 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4562 prevented_reason
= SPELL_FAILED_FLEEING
;
4563 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4564 prevented_reason
= SPELL_FAILED_SILENCED
;
4565 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4566 prevented_reason
= SPELL_FAILED_PACIFIED
;
4568 // Attr must make flag drop spell totally immune from all effects
4569 if(prevented_reason
)
4571 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4573 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4574 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4575 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4579 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4581 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4583 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4586 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4587 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4588 switch(itr
->second
->GetModifier()->m_auraname
)
4590 case SPELL_AURA_MOD_STUN
:
4591 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4592 return SPELL_FAILED_STUNNED
;
4594 case SPELL_AURA_MOD_CONFUSE
:
4595 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4596 return SPELL_FAILED_CONFUSED
;
4598 case SPELL_AURA_MOD_FEAR
:
4599 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4600 return SPELL_FAILED_FLEEING
;
4602 case SPELL_AURA_MOD_SILENCE
:
4603 case SPELL_AURA_MOD_PACIFY
:
4604 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4605 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4606 return SPELL_FAILED_PACIFIED
;
4607 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4608 return SPELL_FAILED_SILENCED
;
4614 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4616 return prevented_reason
;
4621 bool Spell::CanAutoCast(Unit
* target
)
4623 uint64 targetguid
= target
->GetGUID();
4625 for(uint32 j
= 0;j
<3;j
++)
4627 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4629 if( m_spellInfo
->StackAmount
<= 1)
4631 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4636 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4640 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4642 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4647 int16 result
= PetCanCast(target
);
4649 if(result
== -1 || result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4652 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4653 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4654 if( ihit
->targetGUID
== targetguid
)
4657 return false; //target invalid
4660 uint8
Spell::CheckRange(bool strict
)
4664 // self cast doesn't need range checking -- also for Starshards fix
4665 if (m_spellInfo
->rangeIndex
== 1) return 0;
4667 if (strict
) //add radius of caster
4669 else //add radius of caster and ~5 yds "give"
4672 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4673 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4674 float min_range
= GetSpellMinRange(srange
);
4676 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4677 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4679 Unit
*target
= m_targets
.getUnitTarget();
4681 if(target
&& target
!= m_caster
)
4683 // distance from target center in checks
4684 float dist
= m_caster
->GetDistance(target
->GetPositionX(),target
->GetPositionY(),target
->GetPositionZ());
4685 if(dist
> max_range
)
4686 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4687 if(dist
< min_range
)
4688 return SPELL_FAILED_TOO_CLOSE
;
4689 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4690 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4691 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4694 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4696 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4697 if(dist
> max_range
)
4698 return SPELL_FAILED_OUT_OF_RANGE
;
4699 if(dist
< min_range
)
4700 return SPELL_FAILED_TOO_CLOSE
;
4706 int32
Spell::CalculatePowerCost()
4708 // item cast not used power
4712 // Spell drain all exist power on cast (Only paladin lay of Hands)
4713 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4715 // If power type - health drain all
4716 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4717 return m_caster
->GetHealth();
4718 // Else drain all power
4719 if (m_spellInfo
->powerType
< MAX_POWERS
)
4720 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4721 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4726 int32 powerCost
= m_spellInfo
->manaCost
;
4727 // PCT cost from total amount
4728 if (m_spellInfo
->ManaCostPercentage
)
4730 switch (m_spellInfo
->powerType
)
4732 // health as power used
4734 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4737 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4742 case POWER_HAPPINESS
:
4743 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4746 case POWER_RUNIC_POWER
:
4747 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4750 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4754 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4755 // Flat mod from caster auras by spell school
4756 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4757 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4758 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4759 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4760 // Apply cost mod by spell
4761 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4762 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4764 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4765 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4767 // PCT mod from user auras by school
4768 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4774 uint8
Spell::CheckPower()
4776 // item cast not used power
4780 // health as power used - need check health amount
4781 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4783 if(m_caster
->GetHealth() <= m_powerCost
)
4784 return SPELL_FAILED_CASTER_AURASTATE
;
4787 // Check valid power type
4788 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4790 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4791 return SPELL_FAILED_UNKNOWN
;
4794 uint8 failReason
= CheckRuneCost(m_spellInfo
->runeCostID
);
4798 // Check power amount
4799 Powers powerType
= Powers(m_spellInfo
->powerType
);
4800 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4801 return SPELL_FAILED_NO_POWER
;
4806 uint8
Spell::CheckItems()
4808 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4811 uint32 itemid
, itemcount
;
4812 Player
* p_caster
= (Player
*)m_caster
;
4816 itemid
= m_CastItem
->GetEntry();
4817 if( !p_caster
->HasItemCount(itemid
,1) )
4818 return SPELL_FAILED_ITEM_NOT_READY
;
4821 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4823 return SPELL_FAILED_ITEM_NOT_READY
;
4825 for (int i
= 0; i
<5; i
++)
4827 if (proto
->Spells
[i
].SpellCharges
)
4829 if(m_CastItem
->GetSpellCharges(i
)==0)
4830 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4834 uint32 ItemClass
= proto
->Class
;
4835 if (ItemClass
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4837 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4838 uint8 failReason
= 0;
4839 for (int i
= 0; i
< 3; i
++)
4841 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4842 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4845 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4847 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4849 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4859 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4860 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4862 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4864 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4868 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4869 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4871 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4887 if(m_targets
.getItemTargetGUID())
4889 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4890 return SPELL_FAILED_BAD_TARGETS
;
4892 if(!m_targets
.getItemTarget())
4893 return SPELL_FAILED_ITEM_GONE
;
4895 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4896 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4898 // if not item target then required item must be equipped
4901 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4902 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4905 if(m_spellInfo
->RequiresSpellFocus
)
4907 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4909 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4911 GameObject
* ok
= NULL
;
4912 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4913 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(ok
,go_check
);
4915 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4916 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4917 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
4920 return (uint8
)SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4922 focusObject
= ok
; // game object found in range
4925 if (!p_caster
->CanNoReagentCast(m_spellInfo
))
4927 for(uint32 i
=0;i
<8;i
++)
4929 if(m_spellInfo
->Reagent
[i
] <= 0)
4932 itemid
= m_spellInfo
->Reagent
[i
];
4933 itemcount
= m_spellInfo
->ReagentCount
[i
];
4935 // if CastItem is also spell reagent
4936 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
4938 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4940 return SPELL_FAILED_ITEM_NOT_READY
;
4941 for(int s
=0;s
<5;s
++)
4943 // CastItem will be used up and does not count as reagent
4944 int32 charges
= m_CastItem
->GetSpellCharges(s
);
4945 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
4952 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
4953 return (uint8
)SPELL_FAILED_ITEM_NOT_READY
; //0x54
4958 for(int i
=0;i
<2;++i
)
4960 if(m_spellInfo
->Totem
[i
] != 0)
4962 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
4971 return (uint8
)SPELL_FAILED_TOTEMS
; //0x7C
4973 //Check items for TotemCategory
4974 uint32 TotemCategory
= 2;
4975 for(int i
=0;i
<2;++i
)
4977 if(m_spellInfo
->TotemCategory
[i
] != 0)
4979 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
4988 if(TotemCategory
!= 0)
4989 return (uint8
)SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
4991 for(int i
= 0; i
< 3; i
++)
4993 switch (m_spellInfo
->Effect
[i
])
4995 case SPELL_EFFECT_CREATE_ITEM
:
4997 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
4999 ItemPosCountVec dest
;
5000 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
5001 if (msg
!= EQUIP_ERR_OK
)
5003 p_caster
->SendEquipError( msg
, NULL
, NULL
);
5004 return SPELL_FAILED_DONT_REPORT
;
5009 case SPELL_EFFECT_ENCHANT_ITEM
:
5011 Item
* targetItem
= m_targets
.getItemTarget();
5013 return SPELL_FAILED_ITEM_NOT_FOUND
;
5015 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
5016 return SPELL_FAILED_LOWLEVEL
;
5017 // Not allow enchant in trade slot for some enchant type
5018 if( targetItem
->GetOwner() != m_caster
)
5020 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5021 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5023 return SPELL_FAILED_ERROR
;
5024 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5025 return SPELL_FAILED_NOT_TRADEABLE
;
5029 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
5031 Item
*item
= m_targets
.getItemTarget();
5033 return SPELL_FAILED_ITEM_NOT_FOUND
;
5034 // Not allow enchant in trade slot for some enchant type
5035 if( item
->GetOwner() != m_caster
)
5037 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5038 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5040 return SPELL_FAILED_ERROR
;
5041 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5042 return SPELL_FAILED_NOT_TRADEABLE
;
5046 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
5047 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5049 case SPELL_EFFECT_DISENCHANT
:
5051 if(!m_targets
.getItemTarget())
5052 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5054 // prevent disenchanting in trade slot
5055 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5056 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5058 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
5060 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5062 uint32 item_quality
= itemProto
->Quality
;
5063 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5064 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
5065 if (item_disenchantskilllevel
== uint32(-1))
5066 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5067 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
5068 return SPELL_FAILED_LOW_CASTLEVEL
;
5069 if(item_quality
> 4 || item_quality
< 2)
5070 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5071 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
5072 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5073 if (!itemProto
->DisenchantID
)
5074 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5077 case SPELL_EFFECT_PROSPECTING
:
5079 if(!m_targets
.getItemTarget())
5080 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5081 //ensure item is a prospectable ore
5082 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5083 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5084 //prevent prospecting in trade slot
5085 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5086 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5087 //Check for enough skill in jewelcrafting
5088 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5089 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
5090 return SPELL_FAILED_LOW_CASTLEVEL
;
5091 //make sure the player has the required ores in inventory
5092 if(m_targets
.getItemTarget()->GetCount() < 5)
5093 return SPELL_FAILED_NEED_MORE_ITEMS
;
5095 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
5096 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5100 case SPELL_EFFECT_MILLING
:
5102 if(!m_targets
.getItemTarget())
5103 return SPELL_FAILED_CANT_BE_MILLED
;
5104 //ensure item is a millable herb
5105 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_HERBS
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5106 return SPELL_FAILED_CANT_BE_MILLED
;
5107 //prevent milling in trade slot
5108 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5109 return SPELL_FAILED_CANT_BE_MILLED
;
5110 //Check for enough skill in inscription
5111 uint32 item_millingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5112 if(item_millingskilllevel
>p_caster
->GetSkillValue(SKILL_INSCRIPTION
))
5113 return SPELL_FAILED_LOW_CASTLEVEL
;
5114 //make sure the player has the required herbs in inventory
5115 if(m_targets
.getItemTarget()->GetCount() < 5)
5116 return SPELL_FAILED_NEED_MORE_ITEMS
;
5118 if(!LootTemplates_Milling
.HaveLootFor(m_targets
.getItemTargetEntry()))
5119 return SPELL_FAILED_CANT_BE_MILLED
;
5123 case SPELL_EFFECT_WEAPON_DAMAGE
:
5124 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
5126 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
5127 if( m_attackType
!= RANGED_ATTACK
)
5129 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
5130 if(!pItem
|| pItem
->IsBroken())
5131 return SPELL_FAILED_EQUIPPED_ITEM
;
5133 switch(pItem
->GetProto()->SubClass
)
5135 case ITEM_SUBCLASS_WEAPON_THROWN
:
5137 uint32 ammo
= pItem
->GetEntry();
5138 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5139 return SPELL_FAILED_NO_AMMO
;
5141 case ITEM_SUBCLASS_WEAPON_GUN
:
5142 case ITEM_SUBCLASS_WEAPON_BOW
:
5143 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5145 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
5149 if(m_caster
->GetDummyAura(46699))
5150 break; // skip other checks
5152 return SPELL_FAILED_NO_AMMO
;
5155 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
5157 return SPELL_FAILED_NO_AMMO
;
5159 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
5160 return SPELL_FAILED_NO_AMMO
;
5162 // check ammo ws. weapon compatibility
5163 switch(pItem
->GetProto()->SubClass
)
5165 case ITEM_SUBCLASS_WEAPON_BOW
:
5166 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5167 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
5168 return SPELL_FAILED_NO_AMMO
;
5170 case ITEM_SUBCLASS_WEAPON_GUN
:
5171 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
5172 return SPELL_FAILED_NO_AMMO
;
5175 return SPELL_FAILED_NO_AMMO
;
5178 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5179 return SPELL_FAILED_NO_AMMO
;
5181 case ITEM_SUBCLASS_WEAPON_WAND
:
5194 void Spell::Delayed()
5196 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
5199 if (m_spellState
== SPELL_STATE_DELAYED
)
5200 return; // spell is active and can't be time-backed
5202 // spells not loosing casting time ( slam, dynamites, bombs.. )
5203 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
5206 //check resist chance
5207 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
5208 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
5209 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
5210 if (roll_chance_i(resistChance
))
5213 int32 delaytime
= GetNextDelayAtDamageMsTime();
5215 if(int32(m_timer
) + delaytime
> m_casttime
)
5217 delaytime
= m_casttime
- m_timer
;
5218 m_timer
= m_casttime
;
5221 m_timer
+= delaytime
;
5223 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
5225 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
5226 data
.append(m_caster
->GetPackGUID());
5227 data
<< uint32(delaytime
);
5229 m_caster
->SendMessageToSet(&data
,true);
5232 void Spell::DelayedChannel()
5234 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
5237 //check resist chance
5238 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
5239 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
5240 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
5241 if (roll_chance_i(resistChance
))
5244 int32 delaytime
= GetNextDelayAtDamageMsTime();
5246 if(int32(m_timer
) < delaytime
)
5248 delaytime
= m_timer
;
5252 m_timer
-= delaytime
;
5254 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
5256 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
5258 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
5260 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
5263 for (int j
=0;j
<3;j
++)
5264 if( ihit
->effectMask
& (1<<j
) )
5265 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
5271 for(int j
= 0; j
< 3; j
++)
5273 // partially interrupt persistent area auras
5274 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
5276 dynObj
->Delay(delaytime
);
5279 SendChannelUpdate(m_timer
);
5282 void Spell::UpdatePointers()
5284 if(m_originalCasterGUID
==m_caster
->GetGUID())
5285 m_originalCaster
= m_caster
;
5288 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
5289 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
5292 m_targets
.Update(m_caster
);
5295 bool Spell::IsAffectedByAura(Aura
*aura
)
5297 return spellmgr
.IsAffectedByMod(m_spellInfo
, aura
->getAuraSpellMod());
5300 bool Spell::CheckTargetCreatureType(Unit
* target
) const
5302 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
5304 // Curse of Doom : not find another way to fix spell target check :/
5305 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
5307 // not allow cast at player
5308 if(target
->GetTypeId()==TYPEID_PLAYER
)
5311 spellCreatureTargetMask
= 0x7FF;
5314 // Dismiss Pet and Taming Lesson skipped
5315 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
5316 spellCreatureTargetMask
= 0;
5318 if (spellCreatureTargetMask
)
5320 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
5322 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
5327 CurrentSpellTypes
Spell::GetCurrentContainer()
5329 if (IsNextMeleeSwingSpell())
5330 return(CURRENT_MELEE_SPELL
);
5331 else if (IsAutoRepeat())
5332 return(CURRENT_AUTOREPEAT_SPELL
);
5333 else if (IsChanneledSpell(m_spellInfo
))
5334 return(CURRENT_CHANNELED_SPELL
);
5336 return(CURRENT_GENERIC_SPELL
);
5339 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
5341 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5342 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
5344 if (!CheckTargetCreatureType(target
))
5348 // Check Aura spell req (need for AoE spells)
5349 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
5351 if (m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
5354 // Check targets for not_selectable unit flag and remove
5355 // A player can cast spells on his pet (or other controlled unit) though in any state
5356 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
5358 // any unattackable target skipped
5359 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
5362 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5363 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5364 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
5365 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
5366 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
5370 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5371 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
5373 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
5376 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
5380 //Check targets for LOS visibility (except spells without range limitations )
5381 switch(m_spellInfo
->Effect
[eff
])
5383 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
5385 case SPELL_EFFECT_DUMMY
:
5386 if(m_spellInfo
->Id
!=20577) // Cannibalize
5389 case SPELL_EFFECT_RESURRECT_NEW
:
5390 // player far away, maybe his corpse near?
5391 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5393 if(!m_targets
.getCorpseTargetGUID())
5396 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
5400 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
5403 if(!corpse
->IsWithinLOSInMap(m_caster
))
5407 // all ok by some way or another, skip normal check
5409 default: // normal case
5410 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5418 Unit
* Spell::SelectMagnetTarget()
5420 Unit
* target
= m_targets
.getUnitTarget();
5422 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
5424 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
5425 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
5427 if(Unit
* magnet
= (*itr
)->GetCaster())
5429 if(magnet
->IsWithinLOSInMap(m_caster
))
5432 m_targets
.setUnitTarget(target
);
5442 bool Spell::IsNeedSendToClient() const
5444 return m_spellInfo
->SpellVisual
[0] || m_spellInfo
->SpellVisual
[1] || IsChanneledSpell(m_spellInfo
) ||
5445 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5448 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5450 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
5451 if(itr
->effectMask
& (1<<effect
))
5454 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
5455 if(itr
->effectMask
& (1<<effect
))
5458 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
5459 if(itr
->effectMask
& (1<<effect
))
5465 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5470 SpellEvent::~SpellEvent()
5472 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5475 if (m_Spell
->IsDeletable())
5481 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5482 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
5486 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5488 // update spell if it is not finished
5489 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5490 m_Spell
->update(p_time
);
5492 // check spell state to process
5493 switch (m_Spell
->getState())
5495 case SPELL_STATE_FINISHED
:
5497 // spell was finished, check deletable state
5498 if (m_Spell
->IsDeletable())
5500 // check, if we do have unfinished triggered spells
5502 return(true); // spell is deletable, finish event
5504 // event will be re-added automatically at the end of routine)
5507 case SPELL_STATE_CASTING
:
5509 // this spell is in channeled state, process it on the next update
5510 // event will be re-added automatically at the end of routine)
5513 case SPELL_STATE_DELAYED
:
5515 // first, check, if we have just started
5516 if (m_Spell
->GetDelayStart() != 0)
5518 // no, we aren't, do the typical update
5519 // check, if we have channeled spell on our hands
5520 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5522 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5523 // check, if we have casting anything else except this channeled spell and autorepeat
5524 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5526 // another non-melee non-delayed spell is casted now, abort
5531 // do the action (pass spell to channeling state)
5532 m_Spell
->handle_immediate();
5534 // event will be re-added automatically at the end of routine)
5538 // run the spell handler and think about what we can do next
5539 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5540 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5543 // re-add us to the queue
5544 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5545 return(false); // event not complete
5548 // finish update event will be re-added automatically at the end of routine)
5553 // delaying had just started, record the moment
5554 m_Spell
->SetDelayStart(e_time
);
5555 // re-plan the event for the delay moment
5556 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5557 return(false); // event not complete
5564 // event will be re-added automatically at the end of routine)
5568 // spell processing not complete, plan event on the next update interval
5569 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5570 return(false); // event not complete
5573 void SpellEvent::Abort(uint64
/*e_time*/)
5575 // oops, the spell we try to do is aborted
5576 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5580 bool SpellEvent::IsDeletable() const
5582 return m_Spell
->IsDeletable();