2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
261 data
.append(GetPackGUID());
263 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
264 data
<< uint32(getMSTime());
266 data
<< uint8(type
); // unknown
269 case 0: // normal packet
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data
, true );
274 case 2: // facing spot, not used currently
279 case 3: // not used currently
280 data
<< uint64(0); // probably target guid (facing target?)
282 case 4: // not used currently
283 data
<< float(0); // facing angle
287 data
<< uint32(MovementFlags
);
288 data
<< uint32(Time
); // Time in between points
289 data
<< uint32(1); // 1 single waypoint
290 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
293 player
->GetSession()->SendPacket(&data
);
295 SendMessageToSet( &data
, true );
298 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
300 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
302 uint32 pathSize
= end
-start
;
304 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
305 data
.append(GetPackGUID());
306 data
<< GetPositionX();
307 data
<< GetPositionY();
308 data
<< GetPositionZ();
311 data
<< uint32( MovementFlags
);
312 data
<< uint32( traveltime
);
313 data
<< uint32( pathSize
);
314 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
315 SendMessageToSet(&data
, true);
318 void Unit::resetAttackTimer(WeaponAttackType type
)
320 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
323 bool Unit::canReachWithAttack(Unit
*pVictim
) const
326 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
329 return IsWithinDistInMap(pVictim
, reach
);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
334 if (auraType
>= TOTAL_AURAS
) return;
335 AuraList::const_iterator iter
, next
;
336 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
343 RemoveAurasDueToSpell((*iter
)->GetId());
344 if (!m_modAuras
[auraType
].empty())
345 next
= m_modAuras
[auraType
].begin();
352 bool Unit::HasAuraType(AuraType auraType
) const
354 return (!m_modAuras
[auraType
].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
360 if(!HasAuraType(auraType
))
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance
= float(damage
) / max_dmg
* 100.0f
;
366 if (roll_chance_f(chance
))
367 RemoveSpellsCausingAura(auraType
);
370 void Unit::DealDamageMods(Unit
*pVictim
, uint32
&damage
, uint32
* absorb
)
372 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
380 //You don't lose health from damage taken from another player while in a sanctuary
381 //You still see it in the combat log though
382 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
384 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
385 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
393 uint32 originalDamage
= damage
;
395 //Script Event damage Deal
396 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
397 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
398 //Script Event damage taken
399 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
400 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
402 if(absorb
&& originalDamage
> damage
)
403 absorb
+= (originalDamage
- damage
);
406 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
408 // remove affects from victim (including from 0 damage and DoTs)
410 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
412 // remove affects from attacker at any non-DoT damage (including 0 damage)
413 if( damagetype
!= DOT
)
415 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
416 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
419 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
421 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
422 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
427 // Rage from physical damage received .
428 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
429 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
433 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
434 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
435 // root type spells do not dispel the root effect
436 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
437 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
439 // no xp,health if type 8 /critters/
440 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
442 pVictim
->setDeathState(JUST_DIED
);
443 pVictim
->SetHealth(0);
445 // allow loot only if has loot_id in creature_template
446 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
447 if(cInfo
&& cInfo
->lootid
)
448 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
450 // some critters required for quests
451 if(GetTypeId() == TYPEID_PLAYER
)
452 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
457 DEBUG_LOG("DealDamageStart");
459 uint32 health
= pVictim
->GetHealth();
460 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
462 // duel ends when player has 1 or less hp
463 bool duel_hasEnded
= false;
464 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
466 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
467 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
470 duel_hasEnded
= true;
473 if(pVictim
!= this && damagetype
!= DOT
)
475 SetInCombatWith(pVictim
);
476 pVictim
->SetInCombatWith(this);
478 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
479 SetContestedPvP(attackedPlayer
);
482 // Rage from Damage made (only from direct weapon damage)
483 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
485 uint32 weaponSpeedHitFactor
;
487 switch(cleanDamage
->attackType
)
491 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
492 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
494 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
496 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
502 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
503 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
505 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
507 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
516 if (GetTypeId() == TYPEID_PLAYER
&& this != pVictim
)
518 Player
*killer
= ((Player
*)this);
520 // in bg, count dmg if victim is also a player
521 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
523 if (BattleGround
*bg
= killer
->GetBattleGround())
525 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
526 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
530 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
, damage
, 0, pVictim
);
531 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
, damage
);
534 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
535 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
, damage
);
537 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
538 ((Creature
*)pVictim
)->SetLootRecipient(this);
540 if (health
<= damage
)
542 DEBUG_LOG("DealDamage: victim just died");
544 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
545 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, health
);
548 // find player: owner of controlled `this` or `this` itself maybe
549 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
551 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
552 player
= ((Creature
*)pVictim
)->GetLootRecipient();
553 // Reward player, his pets, and group/raid members
554 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
555 if(player
&& player
!=pVictim
)
557 player
->RewardPlayerAndGroupAtKill(pVictim
);
558 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
561 DEBUG_LOG("DealDamageAttackStop");
564 pVictim
->CombatStop();
565 pVictim
->getHostilRefManager().deleteReferences();
567 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
569 // if talent known but not triggered (check priest class for speedup check)
570 Aura
* spiritOfRedemtionTalentReady
= NULL
;
571 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
572 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
574 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
575 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
577 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
579 spiritOfRedemtionTalentReady
= *itr
;
585 DEBUG_LOG("SET JUST_DIED");
586 if(!spiritOfRedemtionTalentReady
)
587 pVictim
->setDeathState(JUST_DIED
);
589 DEBUG_LOG("DealDamageHealth1");
591 if(spiritOfRedemtionTalentReady
)
593 // save value before aura remove
594 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
596 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
598 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
599 pVictim
->RemoveAllAurasOnDeath();
601 // restore for use at real death
602 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
604 // FORM_SPIRITOFREDEMPTION and related auras
605 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
608 pVictim
->SetHealth(0);
610 // remember victim PvP death for corpse type and corpse reclaim delay
611 // at original death (not at SpiritOfRedemtionTalent timeout)
612 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
613 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
615 // Call KilledUnit for creatures
616 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
617 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
620 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
622 if (GetTypeId() == TYPEID_UNIT
)
623 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
624 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
625 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
628 // 10% durability loss on death
629 // clean InHateListOf
630 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
632 // only if not player and not controlled by player pet. And not at BG
633 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
635 DEBUG_LOG("We are dead, loosing 10 percents durability");
636 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
637 // durability lost message
638 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
639 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
642 else // creature died
644 DEBUG_LOG("DealDamageNotPlayer");
645 Creature
*cVictim
= (Creature
*)pVictim
;
647 if(!cVictim
->isPet())
649 cVictim
->DeleteThreatList();
650 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
652 // Call creature just died function
654 cVictim
->AI()->JustDied(this);
656 // Dungeon specific stuff, only applies to players killing creatures
657 if(cVictim
->GetInstanceId())
659 Map
*m
= cVictim
->GetMap();
660 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
661 // TODO: do instance binding anyway if the charmer/owner is offline
663 if(m
->IsDungeon() && creditedPlayer
)
665 if(m
->IsRaid() || m
->IsHeroic())
667 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
668 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
672 // the reset time is set but not added to the scheduler
673 // until the players leave the instance
674 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
675 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
676 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
682 // last damage from non duel opponent or opponent controlled creature
685 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
686 Player
*he
= (Player
*)pVictim
;
690 he
->duel
->opponent
->CombatStopWithPets(true);
691 he
->CombatStopWithPets(true);
693 he
->DuelComplete(DUEL_INTERUPTED
);
696 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
697 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
699 Player
*killed
= ((Player
*)pVictim
);
700 if(BattleGround
*bg
= killed
->GetBattleGround())
702 bg
->HandleKillPlayer(killed
, player
);
703 //later we can add support for creature->player kills here i'm
704 //not sure, but i guess those kills also get counted in av
705 //else if(GetTypeId() == TYPEID_UNIT)
706 // bg->HandleKillPlayer(killed,(Creature*)this);
709 else // if (health <= damage)
711 DEBUG_LOG("DealDamageAlive");
713 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
714 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, damage
);
716 pVictim
->ModifyHealth(- (int32
)damage
);
718 if(damagetype
!= DOT
)
722 // if not have main target then attack state with target (including AI call)
723 //start melee attacks only after melee hit
724 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
727 // if damage pVictim call AI reaction
728 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
729 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
732 // polymorphed and other negative transformed cases
733 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
734 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
736 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
738 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
739 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
741 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
743 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
744 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
746 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
748 else // victim is a player
750 // Rage from damage received
751 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
753 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
754 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
757 // random durability for items (HIT TAKEN)
758 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
760 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
761 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
765 if(GetTypeId()==TYPEID_PLAYER
)
767 // random durability for items (HIT DONE)
768 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
770 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
771 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
775 // TODO: Store auras by interrupt flag to speed this up.
776 AuraMap
& vAuras
= pVictim
->GetAuras();
777 for (AuraMap::const_iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
779 const SpellEntry
*se
= i
->second
->GetSpellProto();
781 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
783 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
786 if (se
->procFlags
& (1<<3))
788 if (!roll_chance_i(se
->procChance
))
793 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
794 // FIXME: this may cause the auras with proc chance to be rerolled several times
795 next
= vAuras
.begin();
800 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
802 if( damagetype
!= DOT
)
804 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
806 // skip channeled spell (processed differently below)
807 if (i
== CURRENT_CHANNELED_SPELL
)
810 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
811 if(spell
->getState() == SPELL_STATE_PREPARING
)
813 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
814 pVictim
->InterruptSpell(i
);
821 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
823 if (spell
->getState() == SPELL_STATE_CASTING
)
825 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
826 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
828 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
829 spell
->DelayedChannel();
831 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
833 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
834 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
837 else if (spell
->getState() == SPELL_STATE_DELAYED
)
838 // break channeled spell in delayed state on damage
840 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
841 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
846 // last damage from duel opponent
849 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
850 Player
*he
= (Player
*)pVictim
;
856 he
->duel
->opponent
->CombatStopWithPets(true);
857 he
->CombatStopWithPets(true);
859 he
->CastSpell(he
, 7267, true); // beg
860 he
->DuelComplete(DUEL_WON
);
864 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
869 void Unit::CastStop(uint32 except_spellid
)
871 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
872 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
873 InterruptSpell(i
,false);
876 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
878 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
882 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
886 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
889 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
893 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
898 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
900 if(!originalCaster
&& triggeredByAura
)
901 originalCaster
= triggeredByAura
->GetCasterGUID();
903 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
905 SpellCastTargets targets
;
906 targets
.setUnitTarget( Victim
);
907 spell
->m_CastItem
= castItem
;
908 spell
->prepare(&targets
, triggeredByAura
);
911 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
913 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
917 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
921 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
924 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
928 sLog
.outError("CastCustomSpell: unknown spell");
933 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
935 if(!originalCaster
&& triggeredByAura
)
936 originalCaster
= triggeredByAura
->GetCasterGUID();
938 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
941 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
944 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
947 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
949 SpellCastTargets targets
;
950 targets
.setUnitTarget( Victim
);
951 spell
->m_CastItem
= castItem
;
952 spell
->prepare(&targets
, triggeredByAura
);
955 // used for scripting
956 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
958 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
962 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
966 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
969 // used for scripting
970 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
974 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
979 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
981 if(!originalCaster
&& triggeredByAura
)
982 originalCaster
= triggeredByAura
->GetCasterGUID();
984 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
986 SpellCastTargets targets
;
987 targets
.setDestination(x
, y
, z
);
988 spell
->m_CastItem
= castItem
;
989 spell
->prepare(&targets
, triggeredByAura
);
992 // Obsolete func need remove, here only for comotability vs another patches
993 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
)
995 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
996 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
997 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
998 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
999 SendSpellNonMeleeDamageLog(&damageInfo
);
1000 DealSpellDamage(&damageInfo
, true);
1001 return damageInfo
.damage
;
1004 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
1006 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
1007 Unit
*pVictim
= damageInfo
->target
;
1012 if(!this || !pVictim
)
1014 if(!this->isAlive() || !pVictim
->isAlive())
1017 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1018 // Check spell crit chance
1019 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1020 bool blocked
= false;
1022 switch (spellInfo
->DmgClass
)
1024 // Melee and Ranged Spells
1025 case SPELL_DAMAGE_CLASS_RANGED
:
1026 case SPELL_DAMAGE_CLASS_MELEE
:
1029 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1031 //Calculate armor mitigation
1032 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1033 // Get blocked status
1034 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1039 // Calculate damage bonus
1040 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1044 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1046 // Calculate crit bonus
1047 uint32 crit_bonus
= damage
;
1048 // Apply crit_damage bonus for melee spells
1049 if(Player
* modOwner
= GetSpellModOwner())
1050 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1051 damage
+= crit_bonus
;
1053 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1054 int32 critPctDamageMod
=0;
1055 if(attackType
== RANGED_ATTACK
)
1056 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1059 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1060 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1062 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1063 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1065 if (critPctDamageMod
!=0)
1066 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1068 // Resilience - reduce crit damage
1069 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1070 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1072 // Spell weapon based damage CAN BE crit & blocked at same time
1075 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1076 if (damage
< damageInfo
->blocked
)
1077 damageInfo
->blocked
= damage
;
1078 damage
-=damageInfo
->blocked
;
1083 case SPELL_DAMAGE_CLASS_NONE
:
1084 case SPELL_DAMAGE_CLASS_MAGIC
:
1086 // Calculate damage bonus
1087 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1088 // If crit add critical bonus
1091 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1092 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1093 // Resilience - reduce crit damage
1094 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1095 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1101 // Calculate absorb resist
1104 // lookup absorb/resist ignore auras on caster for spell
1105 bool ignore
= false;
1106 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1107 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1108 if ((*i
)->isAffectedOnSpell(spellInfo
))
1116 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1117 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1122 damageInfo
->damage
= damage
;
1125 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1130 Unit
*pVictim
= damageInfo
->target
;
1132 if(!this || !pVictim
)
1135 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1138 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1139 if (spellProto
== NULL
)
1141 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1145 //You don't lose health from damage taken from another player while in a sanctuary
1146 //You still see it in the combat log though
1147 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1149 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1150 if(area
&& area
->flags
& 0x800) //sanctuary
1154 // Call default DealDamage
1155 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1156 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1159 //TODO for melee need create structure as in
1160 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1162 damageInfo
->attacker
= this;
1163 damageInfo
->target
= pVictim
;
1164 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1165 damageInfo
->attackType
= attackType
;
1166 damageInfo
->damage
= 0;
1167 damageInfo
->cleanDamage
= 0;
1168 damageInfo
->absorb
= 0;
1169 damageInfo
->resist
= 0;
1170 damageInfo
->blocked_amount
= 0;
1172 damageInfo
->TargetState
= 0;
1173 damageInfo
->HitInfo
= 0;
1174 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1175 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1176 damageInfo
->procEx
= PROC_EX_NONE
;
1177 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1179 if(!this || !pVictim
)
1181 if(!this->isAlive() || !pVictim
->isAlive())
1184 // Select HitInfo/procAttacker/procVictim flag based on attack type
1188 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1189 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1190 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1193 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1194 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1195 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1198 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1199 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1200 damageInfo
->HitInfo
= 0x08;// test
1206 // Physical Immune check
1207 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1209 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1210 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1212 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1213 damageInfo
->damage
= 0;
1214 damageInfo
->cleanDamage
= 0;
1217 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1218 // Add melee damage bonus
1219 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1220 // Calculate armor reduction
1221 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1222 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1224 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1226 // Disable parry or dodge for ranged attack
1227 if(damageInfo
->attackType
== RANGED_ATTACK
)
1229 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1230 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1233 switch(damageInfo
->hitOutCome
)
1235 case MELEE_HIT_EVADE
:
1237 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1238 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1240 damageInfo
->procEx
|=PROC_EX_EVADE
;
1241 damageInfo
->damage
= 0;
1242 damageInfo
->cleanDamage
= 0;
1245 case MELEE_HIT_MISS
:
1247 damageInfo
->HitInfo
|= HITINFO_MISS
;
1248 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1250 damageInfo
->procEx
|=PROC_EX_MISS
;
1251 damageInfo
->damage
= 0;
1252 damageInfo
->cleanDamage
= 0;
1255 case MELEE_HIT_NORMAL
:
1256 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1257 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1259 case MELEE_HIT_CRIT
:
1261 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1262 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1264 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1266 damageInfo
->damage
+= damageInfo
->damage
;
1268 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1269 if(damageInfo
->attackType
== RANGED_ATTACK
)
1270 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1273 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1274 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1277 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1279 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1280 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1282 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1284 // Resilience - reduce crit damage
1285 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1287 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1288 damageInfo
->damage
-= resilienceReduction
;
1289 damageInfo
->cleanDamage
+= resilienceReduction
;
1293 case MELEE_HIT_PARRY
:
1294 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1295 damageInfo
->procEx
|=PROC_EX_PARRY
;
1296 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1297 damageInfo
->damage
= 0;
1300 case MELEE_HIT_DODGE
:
1301 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1302 damageInfo
->procEx
|=PROC_EX_DODGE
;
1303 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1304 damageInfo
->damage
= 0;
1306 case MELEE_HIT_BLOCK
:
1308 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1309 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1310 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1311 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1312 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1314 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1315 damageInfo
->blocked_amount
= damageInfo
->damage
;
1317 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1318 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1321 case MELEE_HIT_GLANCING
:
1323 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1324 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1325 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1326 float reducePercent
= 1.0f
; //damage factor
1327 // calculate base values and mods
1328 float baseLowEnd
= 1.3f
;
1329 float baseHighEnd
= 1.2f
;
1330 switch(getClass()) // lowering base values for casters
1338 baseHighEnd
-= 0.3f
;
1342 float maxLowEnd
= 0.6f
;
1343 switch(getClass()) // upper for melee classes
1347 maxLowEnd
= 0.91f
; //If the attacker is a melee class then instead the lower value of 0.91
1351 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1352 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1353 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1355 // apply max/min bounds
1356 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1358 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1361 if ( highEnd
< 0.2f
) //high end limits
1363 if ( highEnd
> 0.99f
)
1366 if(lowEnd
> highEnd
) // prevent negative range size
1369 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1371 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1372 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1375 case MELEE_HIT_CRUSHING
:
1377 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1378 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1379 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1380 // 150% normal damage
1381 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1389 // Calculate absorb resist
1390 if(int32(damageInfo
->damage
) > 0)
1392 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1393 // Calculate absorb & resists
1394 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1395 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1396 if (damageInfo
->absorb
)
1398 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1399 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1401 if (damageInfo
->resist
)
1402 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1405 else // Umpossible get negative result but....
1406 damageInfo
->damage
= 0;
1409 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1411 if (damageInfo
==0) return;
1412 Unit
*pVictim
= damageInfo
->target
;
1414 if(!this || !pVictim
)
1417 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1420 //You don't lose health from damage taken from another player while in a sanctuary
1421 //You still see it in the combat log though
1422 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1424 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1425 if(area
&& area
->flags
& 0x800) //sanctuary
1429 // Hmmmm dont like this emotes cloent must by self do all animations
1430 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1431 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1432 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1433 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1435 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1437 // Get attack timers
1438 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1439 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1440 // Reduce attack time
1441 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1443 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20f
;
1444 float percent60
= 3.0f
* percent20
;
1445 if(offtime
> percent20
&& offtime
<= percent60
)
1447 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1449 else if(offtime
> percent60
)
1451 offtime
-= 2.0f
* percent20
;
1452 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1457 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1458 float percent60
= 3.0f
* percent20
;
1459 if(basetime
> percent20
&& basetime
<= percent60
)
1461 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1463 else if(basetime
> percent60
)
1465 basetime
-= 2.0f
* percent20
;
1466 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1471 // Call default DealDamage
1472 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1473 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1475 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1476 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1477 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1479 // -probability is between 0% and 40%
1481 float Probability
= 20.0f
;
1483 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1484 if( pVictim
->getLevel() < 30 )
1485 Probability
= 0.65f
*pVictim
->getLevel()+0.5f
;
1487 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1488 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1490 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1492 if(Probability
> 40.0f
)
1493 Probability
= 40.0f
;
1495 if(roll_chance_f(Probability
))
1496 CastSpell(pVictim
, 1604, true);
1500 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1502 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1504 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; ++i
)
1505 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1508 // victim's damage shield
1509 std::set
<Aura
*> alreadyDone
;
1510 uint32 removedAuras
= pVictim
->m_removedAuras
;
1511 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1512 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1515 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1517 alreadyDone
.insert(*i
);
1518 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1519 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1522 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1525 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1526 //damage-=absorb + resist;
1528 pVictim
->DealDamageMods(this,damage
,NULL
);
1530 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1531 data
<< uint64(pVictim
->GetGUID());
1532 data
<< uint64(GetGUID());
1533 data
<< uint32(spellProto
->Id
);
1534 data
<< uint32(damage
); // Damage
1535 data
<< uint32(0); // Overkill
1536 data
<< uint32(spellProto
->SchoolMask
);
1537 pVictim
->SendMessageToSet(&data
, true );
1539 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1541 if (pVictim
->m_removedAuras
> removedAuras
)
1543 removedAuras
= pVictim
->m_removedAuras
;
1544 next
= vDamageShields
.begin();
1552 void Unit::HandleEmoteCommand(uint32 anim_id
)
1554 WorldPacket
data( SMSG_EMOTE
, 12 );
1555 data
<< uint32(anim_id
);
1556 data
<< uint64(GetGUID());
1557 SendMessageToSet(&data
, true);
1560 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1562 uint32 newdamage
= 0;
1563 float armor
= pVictim
->GetArmor();
1564 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1565 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1567 // Apply Player CR_ARMOR_PENETRATION rating
1568 if (GetTypeId()==TYPEID_PLAYER
)
1569 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1571 if (armor
< 0.0f
) armor
=0.0f
;
1573 float levelModifier
= getLevel();
1574 if ( levelModifier
> 59 )
1575 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1577 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1578 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1582 if(tmpvalue
> 0.75f
)
1584 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1586 return (newdamage
> 1) ? newdamage
: 1;
1589 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1591 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1594 // Magic damage, check for resists
1595 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1597 // Get base victim resistance for school
1598 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1599 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1600 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1602 tmpvalue2
*= (float)(0.15f
/ getLevel());
1603 if (tmpvalue2
< 0.0f
)
1605 if (tmpvalue2
> 0.75f
)
1607 uint32 ran
= urand(0, 100);
1608 uint32 faq
[4] = {24,6,4,6};
1611 for (uint8 i
= 0; i
< 4; ++i
)
1613 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1619 if (damagetype
== DOT
&& m
== 4)
1620 *resist
+= uint32(damage
- 1);
1622 *resist
+= uint32(damage
* m
/ 4);
1623 if(*resist
> damage
)
1629 int32 RemainingDamage
= damage
- *resist
;
1631 // Get unit state (need for some absorb check)
1632 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1633 // Reflect damage spells (not cast any damage spell in aura lookup)
1634 uint32 reflectSpell
= 0;
1635 int32 reflectDamage
= 0;
1636 // Death Prevention Aura
1637 SpellEntry
const* preventDeathSpell
= NULL
;
1638 int32 preventDeathAmount
= 0;
1639 // Need remove expired auras after
1640 bool existExpired
= false;
1641 // absorb without mana cost
1642 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1643 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1645 Modifier
* mod
= (*i
)->GetModifier();
1646 if (!(mod
->m_miscvalue
& schoolMask
))
1649 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1651 // Max Amount can be absorbed by this aura
1652 int32 currentAbsorb
= mod
->m_amount
;
1654 // Found empty aura (impossible but..)
1655 if (currentAbsorb
<=0)
1657 existExpired
= true;
1660 // Handle custom absorb auras
1661 // TODO: try find better way
1662 switch(spellProto
->SpellFamilyName
)
1664 case SPELLFAMILY_GENERIC
:
1667 if (spellProto
->SpellIconID
== 3066)
1669 //reduces all damage taken while stun, fear or silence
1670 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1671 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1675 if (spellProto
->SpellIconID
== 2115)
1677 // while affected by Stun and Fear
1678 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1679 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1683 if (spellProto
->SpellIconID
== 3006)
1685 // You have a chance equal to your Parry chance
1686 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1687 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1688 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1691 // Reflective Shield (Lady Malande boss)
1692 if (spellProto
->Id
== 41475)
1694 if(RemainingDamage
< currentAbsorb
)
1695 reflectDamage
= RemainingDamage
/ 2;
1697 reflectDamage
= currentAbsorb
/ 2;
1698 reflectSpell
= 33619;
1701 if (spellProto
->Id
== 39228 || // Argussian Compass
1702 spellProto
->Id
== 60218) // Essence of Gossamer
1704 // Max absorb stored in 1 dummy effect
1705 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1706 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1711 case SPELLFAMILY_DRUID
:
1714 if (spellProto
->SpellIconID
== 2253)
1716 //reduces all damage taken while Stunned
1717 if (unitflag
& UNIT_FLAG_STUNNED
)
1718 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1723 case SPELLFAMILY_ROGUE
:
1725 // Cheat Death (make less prio with Guardian Spirit case)
1726 if (!preventDeathSpell
&& spellProto
->SpellIconID
== 2109 &&
1727 pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1728 !((Player
*)pVictim
)->HasSpellCooldown(31231) &&
1729 // Only if no cooldown
1730 roll_chance_i((*i
)->GetModifier()->m_amount
))
1733 preventDeathSpell
= (*i
)->GetSpellProto();
1738 case SPELLFAMILY_PRIEST
:
1741 if (spellProto
->SpellIconID
== 2873)
1743 preventDeathSpell
= (*i
)->GetSpellProto();
1744 preventDeathAmount
= (*i
)->GetModifier()->m_amount
;
1748 // Reflective Shield
1749 if (spellProto
->SpellFamilyFlags
== 0x1)
1751 if (pVictim
== this)
1753 Unit
* caster
= (*i
)->GetCaster();
1756 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1757 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1759 switch((*k
)->GetModifier()->m_miscvalue
)
1761 case 5065: // Rank 1
1762 case 5064: // Rank 2
1763 case 5063: // Rank 3
1765 if(RemainingDamage
>= currentAbsorb
)
1766 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1768 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1769 reflectSpell
= 33619;
1778 case SPELLFAMILY_SHAMAN
:
1781 if (spellProto
->SpellIconID
== 3066)
1783 //reduces all damage taken while stun, fear or silence
1784 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1785 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1790 case SPELLFAMILY_DEATHKNIGHT
:
1793 if (spellProto
->SpellIconID
== 1958)
1795 // TODO: absorb only while transform
1798 // Anti-Magic Shell (on self)
1799 if (spellProto
->Id
== 48707)
1801 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1802 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1803 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1804 int32 regen
= absorbed
* 2 / 10;
1805 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1806 RemainingDamage
-= absorbed
;
1809 // Anti-Magic Shell (on single party/raid member)
1810 if (spellProto
->Id
== 50462)
1812 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1816 if (spellProto
->Id
== 50461)
1818 Unit
* caster
= (*i
)->GetCaster();
1821 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1822 int32 canabsorb
= caster
->GetHealth();
1823 if (canabsorb
< absorbed
)
1824 absorbed
= canabsorb
;
1826 RemainingDamage
-= absorbed
;
1828 uint32 ab_damage
= absorbed
;
1829 DealDamageMods(caster
,ab_damage
,NULL
);
1830 DealDamage(caster
, ab_damage
, NULL
, damagetype
, schoolMask
, 0, false);
1839 // currentAbsorb - damage can be absorbed by shield
1840 // If need absorb less damage
1841 if (RemainingDamage
< currentAbsorb
)
1842 currentAbsorb
= RemainingDamage
;
1844 RemainingDamage
-= currentAbsorb
;
1846 // Reduce shield amount
1847 mod
->m_amount
-=currentAbsorb
;
1848 // Need remove it later
1849 if (mod
->m_amount
<=0)
1850 existExpired
= true;
1853 // Remove all expired absorb auras
1856 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1858 if ((*i
)->GetModifier()->m_amount
<=0)
1860 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1861 i
= vSchoolAbsorb
.begin();
1868 // Cast back reflect damage spell
1870 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1872 // absorb by mana cost
1873 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1874 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1878 // check damage school mask
1879 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1882 int32 currentAbsorb
;
1883 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1884 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1886 currentAbsorb
= RemainingDamage
;
1888 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1889 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1890 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1892 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1893 if (currentAbsorb
> maxAbsorb
)
1894 currentAbsorb
= maxAbsorb
;
1896 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1897 if((*i
)->GetModifier()->m_amount
<= 0)
1899 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1900 next
= vManaShield
.begin();
1903 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1904 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1906 RemainingDamage
-= currentAbsorb
;
1909 // only split damage if not damaging yourself
1912 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1913 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1917 // check damage school mask
1918 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1921 // Damage can be splitted only if aura has an alive caster
1922 Unit
*caster
= (*i
)->GetCaster();
1923 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1926 int32 currentAbsorb
;
1927 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1928 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1930 currentAbsorb
= RemainingDamage
;
1932 RemainingDamage
-= currentAbsorb
;
1935 uint32 splitted
= currentAbsorb
;
1936 uint32 splitted_absorb
= 0;
1937 DealDamageMods(caster
,splitted
,&splitted_absorb
);
1939 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, splitted_absorb
, 0, false, 0, false);
1941 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1942 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1945 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1946 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1950 // check damage school mask
1951 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1954 // Damage can be splitted only if aura has an alive caster
1955 Unit
*caster
= (*i
)->GetCaster();
1956 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1959 uint32 splitted
= uint32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1961 RemainingDamage
-= int32(splitted
);
1963 uint32 split_absorb
= 0;
1964 DealDamageMods(caster
,splitted
,&split_absorb
);
1966 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, split_absorb
, 0, false, 0, false);
1968 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1969 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1973 // Apply death prevention spells effects
1974 if (preventDeathSpell
&& RemainingDamage
>= pVictim
->GetHealth())
1976 switch(preventDeathSpell
->SpellFamilyName
)
1979 case SPELLFAMILY_ROGUE
:
1982 if (preventDeathSpell
->SpellIconID
== 2109)
1984 pVictim
->CastSpell(pVictim
,31231,true);
1985 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1986 // with health > 10% lost health until health==10%, in other case no losses
1987 uint32 health10
= pVictim
->GetMaxHealth()/10;
1988 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1993 case SPELLFAMILY_PRIEST
:
1996 if (preventDeathSpell
->SpellIconID
== 2873)
1998 int32 healAmount
= pVictim
->GetMaxHealth() * preventDeathAmount
/ 100;
1999 pVictim
->CastCustomSpell(pVictim
, 48153, &healAmount
, NULL
, NULL
, true);
2000 pVictim
->RemoveAurasDueToSpell(preventDeathSpell
->Id
);
2001 RemainingDamage
= 0;
2008 *absorb
= damage
- RemainingDamage
- *resist
;
2011 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
2013 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
2016 if (!pVictim
->isAlive())
2019 if(IsNonMeleeSpellCasted(false))
2023 if (attType
== BASE_ATTACK
)
2024 hitInfo
= HITINFO_NORMALSWING2
;
2025 else if (attType
== OFF_ATTACK
)
2026 hitInfo
= HITINFO_LEFTSWING
;
2028 return; // ignore ranged case
2030 uint32 extraAttacks
= m_extraAttacks
;
2032 // melee attack spell casted at main hand attack only
2033 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
2035 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
2037 // not recent extra attack only at any non extra attack (melee spell case)
2038 if(!extra
&& extraAttacks
)
2040 while(m_extraAttacks
)
2042 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2043 if(m_extraAttacks
> 0)
2050 // attack can be redirected to another target
2051 pVictim
= SelectMagnetTarget(pVictim
);
2053 CalcDamageInfo damageInfo
;
2054 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
2055 // Send log damage message to client
2056 DealDamageMods(pVictim
,damageInfo
.damage
,&damageInfo
.absorb
);
2057 SendAttackStateUpdate(&damageInfo
);
2058 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
2059 DealMeleeDamage(&damageInfo
,true);
2061 if (GetTypeId() == TYPEID_PLAYER
)
2062 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2063 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2065 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2066 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2068 // if damage pVictim call AI reaction
2069 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
2070 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
2072 // extra attack only at any non extra attack (normal case)
2073 if(!extra
&& extraAttacks
)
2075 while(m_extraAttacks
)
2077 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2078 if(m_extraAttacks
> 0)
2084 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2086 // This is only wrapper
2088 // Miss chance based on melee
2089 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2091 // Critical hit chance
2092 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2094 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2095 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2096 float block_chance
= pVictim
->GetUnitBlockChance();
2097 float parry_chance
= pVictim
->GetUnitParryChance();
2099 // Useful if want to specify crit & miss chances for melee, else it could be removed
2100 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2102 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2105 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2107 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2108 return MELEE_HIT_EVADE
;
2110 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2111 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2113 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2114 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2116 // bonus from skills is 0.04%
2117 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2118 int32 sum
= 0, tmp
= 0;
2119 int32 roll
= urand (0, 10000);
2121 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2122 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2123 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2127 if (tmp
> 0 && roll
< (sum
+= tmp
))
2129 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2130 return MELEE_HIT_MISS
;
2133 // always crit against a sitting target (except 0 crit chance)
2134 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2136 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2137 return MELEE_HIT_CRIT
;
2142 // only players can't dodge if attacker is behind
2143 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2145 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2149 // Reduce dodge chance by attacker expertise rating
2150 if (GetTypeId() == TYPEID_PLAYER
)
2151 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2153 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2154 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2157 if ( (tmp
> 0) // check if unit _can_ dodge
2158 && ((tmp
-= skillBonus
) > 0)
2159 && roll
< (sum
+= tmp
))
2161 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2162 return MELEE_HIT_DODGE
;
2166 // parry & block chances
2168 // check if attack comes from behind, nobody can parry or block if attacker is behind
2169 if (!pVictim
->HasInArc(M_PI
,this))
2171 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2175 // Reduce parry chance by attacker expertise rating
2176 if (GetTypeId() == TYPEID_PLAYER
)
2177 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2179 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2181 int32 tmp2
= int32(parry_chance
);
2182 if ( (tmp2
> 0) // check if unit _can_ parry
2183 && ((tmp2
-= skillBonus
) > 0)
2184 && (roll
< (sum
+= tmp2
)))
2186 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp2
, sum
);
2187 return MELEE_HIT_PARRY
;
2191 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2194 if ( (tmp
> 0) // check if unit _can_ block
2195 && ((tmp
-= skillBonus
) > 0)
2196 && (roll
< (sum
+= tmp
)))
2198 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2199 return MELEE_HIT_BLOCK
;
2207 if (tmp
> 0 && roll
< (sum
+= tmp
))
2209 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2210 return MELEE_HIT_CRIT
;
2213 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2214 if( attType
!= RANGED_ATTACK
&&
2215 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2216 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2217 getLevel() < pVictim
->getLevelForTarget(this) )
2219 // cap possible value (with bonuses > max skill)
2220 int32 skill
= attackerWeaponSkill
;
2221 int32 maxskill
= attackerMaxSkillValueForLevel
;
2222 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2224 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2225 tmp
= tmp
> 4000 ? 4000 : tmp
;
2226 if (roll
< (sum
+= tmp
))
2228 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2229 return MELEE_HIT_GLANCING
;
2233 // mobs can score crushing blows if they're 4 or more levels above victim
2234 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2235 // can be from by creature (if can) or from controlled player that considered as creature
2236 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2237 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2238 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2240 // when their weapon skill is 15 or more above victim's defense skill
2241 tmp
= victimDefenseSkill
;
2242 int32 tmpmax
= victimMaxSkillValueForLevel
;
2243 // having defense above your maximum (from items, talents etc.) has no effect
2244 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2245 // tmp = mob's level * 5 - player's current defense skill
2246 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2249 // add 2% chance per lacking skill point, min. is 15%
2250 tmp
= tmp
* 200 - 1500;
2251 if (roll
< (sum
+= tmp
))
2253 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2254 return MELEE_HIT_CRUSHING
;
2259 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2260 return MELEE_HIT_NORMAL
;
2263 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2265 float min_damage
, max_damage
;
2267 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2268 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2274 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2275 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2278 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2279 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2282 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2283 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2285 // Just for good manner
2293 if (min_damage
> max_damage
)
2295 std::swap(min_damage
,max_damage
);
2298 if(max_damage
== 0.0f
)
2301 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2304 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2306 if(spellProto
->spellLevel
<= 0)
2309 float LvlPenalty
= 0.0f
;
2311 if(spellProto
->spellLevel
< 20)
2312 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2313 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2314 if(LvlFactor
> 1.0f
)
2317 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2320 void Unit::SendAttackStart(Unit
* pVictim
)
2322 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2323 data
<< uint64(GetGUID());
2324 data
<< uint64(pVictim
->GetGUID());
2326 SendMessageToSet(&data
, true);
2327 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2330 void Unit::SendAttackStop(Unit
* victim
)
2335 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2336 data
.append(GetPackGUID());
2337 data
.append(victim
->GetPackGUID()); // can be 0x00...
2338 data
<< uint32(0); // can be 0x1
2339 SendMessageToSet(&data
, true);
2340 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2342 /*if(victim->GetTypeId() == TYPEID_UNIT)
2343 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2346 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const * /*spellProto*/, WeaponAttackType attackType
)
2348 if (pVictim
->HasInArc(M_PI
,this))
2350 /* Currently not exist spells with ignore block
2351 // Ignore combat result aura (parry/dodge check on prepare)
2352 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2353 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2355 if (!(*i)->isAffectedOnSpell(spellProto))
2357 if ((*i)->GetModifier()->m_miscvalue == )
2362 // Check creatures flags_extra for disable block
2363 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2364 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2367 float blockChance
= pVictim
->GetUnitBlockChance();
2368 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2369 if (roll_chance_f(blockChance
))
2375 // Melee based spells can be miss, parry or dodge on this step
2376 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2377 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2379 // Calculate hit chance (more correct for chance mod)
2382 // PvP - PvE melee chances
2383 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2384 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2386 HitChance
= 95 - leveldif
;
2388 HitChance
= 93 - (leveldif
- 2) * lchance
;
2390 // Hit chance depends from victim auras
2391 if(attType
== RANGED_ATTACK
)
2392 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2394 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2396 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2397 if(Player
*modOwner
= GetSpellModOwner())
2398 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2401 float miss_chance
= 100.0f
- HitChance
;
2403 // Bonuses from attacker aura and ratings
2404 if (attType
== RANGED_ATTACK
)
2405 miss_chance
-= m_modRangedHitChance
;
2407 miss_chance
-= m_modMeleeHitChance
;
2409 // bonus from skills is 0.04%
2410 miss_chance
-= skillDiff
* 0.04f
;
2412 // Limit miss chance from 0 to 60%
2413 if (miss_chance
< 0.0f
)
2415 if (miss_chance
> 60.0f
)
2420 // Melee based spells hit result calculations
2421 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2423 WeaponAttackType attType
= BASE_ATTACK
;
2425 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2426 attType
= RANGED_ATTACK
;
2428 // bonus from skills is 0.04% per skill Diff
2429 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2430 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2431 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2433 uint32 roll
= urand (0, 10000);
2435 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2437 uint32 tmp
= missChance
;
2439 return SPELL_MISS_MISS
;
2441 // Chance resist mechanic (select max value from every mechanic spell effect)
2442 int32 resist_mech
= 0;
2443 // Get effects mechanic and chance
2444 for(int eff
= 0; eff
< 3; ++eff
)
2446 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2449 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2450 if (resist_mech
< temp
*100)
2451 resist_mech
= temp
*100;
2457 return SPELL_MISS_RESIST
;
2459 bool canDodge
= true;
2460 bool canParry
= true;
2462 // Same spells cannot be parry/dodge
2463 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2464 return SPELL_MISS_NONE
;
2466 // Ranged attack cannot be parry/dodge only deflect
2467 if (attType
== RANGED_ATTACK
)
2470 if (pVictim
->HasInArc(M_PI
,this))
2472 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2473 tmp
+=deflect_chance
;
2475 return SPELL_MISS_DEFLECT
;
2477 return SPELL_MISS_NONE
;
2480 // Check for attack from behind
2481 if (!pVictim
->HasInArc(M_PI
,this))
2483 // Can`t dodge from behind in PvP (but its possible in PvE)
2484 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2489 // Check creatures flags_extra for disable parry
2490 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2492 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2493 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2496 // Ignore combat result aura
2497 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2498 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2500 if (!(*i
)->isAffectedOnSpell(spell
))
2502 switch((*i
)->GetModifier()->m_miscvalue
)
2504 case MELEE_HIT_DODGE
: canDodge
= false; break;
2505 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2506 case MELEE_HIT_PARRY
: canParry
= false; break;
2508 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2516 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2517 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2518 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2519 // Reduce dodge chance by attacker expertise rating
2520 if (GetTypeId() == TYPEID_PLAYER
)
2521 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2522 if (dodgeChance
< 0)
2527 return SPELL_MISS_DODGE
;
2533 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2534 // Reduce parry chance by attacker expertise rating
2535 if (GetTypeId() == TYPEID_PLAYER
)
2536 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2537 if (parryChance
< 0)
2542 return SPELL_MISS_PARRY
;
2545 return SPELL_MISS_NONE
;
2548 // TODO need use unit spell resistances in calculations
2549 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2551 // Can`t miss on dead target (on skinning for example)
2552 if (!pVictim
->isAlive())
2553 return SPELL_MISS_NONE
;
2555 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2556 // PvP - PvE spell misschances per leveldif > 2
2557 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2558 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2560 // Base hit chance from attacker and victim levels
2563 modHitChance
= 96 - leveldif
;
2565 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2567 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2568 if(Player
*modOwner
= GetSpellModOwner())
2569 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2570 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2571 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2572 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2573 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2574 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2575 if (IsAreaOfEffectSpell(spell
))
2576 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2577 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2578 if (IsDispelSpell(spell
))
2579 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2580 // Chance resist mechanic (select max value from every mechanic spell effect)
2581 int32 resist_mech
= 0;
2582 // Get effects mechanic and chance
2583 for(int eff
= 0; eff
< 3; ++eff
)
2585 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2588 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2589 if (resist_mech
< temp
)
2594 modHitChance
-=resist_mech
;
2596 // Chance resist debuff
2597 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2599 int32 HitChance
= modHitChance
* 100;
2600 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2601 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2603 // Decrease hit chance from victim rating bonus
2604 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2605 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2607 if (HitChance
< 100) HitChance
= 100;
2608 if (HitChance
> 10000) HitChance
= 10000;
2610 int32 tmp
= 10000 - HitChance
;
2612 uint32 rand
= urand(0,10000);
2615 return SPELL_MISS_RESIST
;
2617 // cast by caster in front of victim
2618 if (pVictim
->HasInArc(M_PI
,this))
2620 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2621 tmp
+=deflect_chance
;
2623 return SPELL_MISS_DEFLECT
;
2626 return SPELL_MISS_NONE
;
2629 // Calculate spell hit result can be:
2630 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2631 // For melee based spells:
2637 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2639 // Return evade for units in evade mode
2640 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2641 return SPELL_MISS_EVADE
;
2644 if (pVictim
->IsImmunedToSpell(spell
))
2645 return SPELL_MISS_IMMUNE
;
2647 // All positive spells can`t miss
2648 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2649 if (IsPositiveSpell(spell
->Id
))
2650 return SPELL_MISS_NONE
;
2653 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2654 return SPELL_MISS_IMMUNE
;
2656 // Try victim reflect spell
2659 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2660 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2661 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2662 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2663 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2664 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2666 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2667 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2668 return SPELL_MISS_REFLECT
;
2672 switch (spell
->DmgClass
)
2674 case SPELL_DAMAGE_CLASS_RANGED
:
2675 case SPELL_DAMAGE_CLASS_MELEE
:
2676 return MeleeSpellHitResult(pVictim
, spell
);
2677 case SPELL_DAMAGE_CLASS_NONE
:
2678 case SPELL_DAMAGE_CLASS_MAGIC
:
2679 return MagicSpellHitResult(pVictim
, spell
);
2681 return SPELL_MISS_NONE
;
2684 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2689 // Base misschance 5%
2690 float misschance
= 5.0f
;
2692 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2693 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2695 bool isNormal
= false;
2696 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
2698 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2704 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2714 // PvP : PvE melee misschances per leveldif > 2
2715 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2717 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2721 // Hit chance from attacker based on ratings and auras
2722 float m_modHitChance
;
2723 if (attType
== RANGED_ATTACK
)
2724 m_modHitChance
= m_modRangedHitChance
;
2726 m_modHitChance
= m_modMeleeHitChance
;
2729 misschance
+= (leveldif
- m_modHitChance
);
2731 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2733 // Hit chance for victim based on ratings
2734 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2736 if (attType
== RANGED_ATTACK
)
2737 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2739 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2742 // Modify miss chance by victim auras
2743 if(attType
== RANGED_ATTACK
)
2744 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2746 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2748 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2749 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2750 misschance
-= skillBonus
* 0.04f
;
2752 // Limit miss chance from 0 to 60%
2753 if ( misschance
< 0.0f
)
2755 if ( misschance
> 60.0f
)
2761 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2763 if(GetTypeId() == TYPEID_PLAYER
)
2765 // in PvP use full skill instead current skill value
2766 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2767 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2768 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2769 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2773 return GetUnitMeleeSkill(target
);
2776 float Unit::GetUnitDodgeChance() const
2778 if(hasUnitState(UNIT_STAT_STUNNED
))
2780 if( GetTypeId() == TYPEID_PLAYER
)
2781 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2784 if(((Creature
const*)this)->isTotem())
2789 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2790 return dodge
> 0.0f
? dodge
: 0.0f
;
2795 float Unit::GetUnitParryChance() const
2797 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2800 float chance
= 0.0f
;
2802 if(GetTypeId() == TYPEID_PLAYER
)
2804 Player
const* player
= (Player
const*)this;
2805 if(player
->CanParry() )
2807 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2809 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2812 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2815 else if(GetTypeId() == TYPEID_UNIT
)
2817 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2820 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2824 return chance
> 0.0f
? chance
: 0.0f
;
2827 float Unit::GetUnitBlockChance() const
2829 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2832 if(GetTypeId() == TYPEID_PLAYER
)
2834 Player
const* player
= (Player
const*)this;
2835 if(player
->CanBlock() )
2837 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2838 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2839 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2841 // is player but has no block ability or no not broken shield equipped
2846 if(((Creature
const*)this)->isTotem())
2851 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2852 return block
> 0.0f
? block
: 0.0f
;
2857 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2861 if(GetTypeId() == TYPEID_PLAYER
)
2866 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2869 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2872 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2874 // Just for good manner
2883 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2887 if(attackType
== RANGED_ATTACK
)
2888 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2890 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2892 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2894 // reduce crit chance from Rating for players
2895 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2897 if (attackType
==RANGED_ATTACK
)
2898 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2900 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2903 // Apply crit chance from defence skill
2904 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2911 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2914 if(GetTypeId() == TYPEID_PLAYER
)
2916 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2918 // feral or unarmed skill only for base attack
2919 if(attType
!= BASE_ATTACK
&& !item
)
2923 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2925 // weapon skill or (unarmed for base attack)
2926 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2928 // in PvP use full skill instead current skill value
2929 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2930 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2931 : ((Player
*)this)->GetSkillValue(skill
);
2932 // Modify value from ratings
2933 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2936 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2937 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2938 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2942 value
= GetUnitMeleeSkill(target
);
2946 void Unit::_UpdateSpells( uint32 time
)
2948 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2949 _UpdateAutoRepeatSpell();
2951 // remove finished spells from current pointers
2952 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
2954 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2956 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2957 m_currentSpells
[i
] = NULL
; // remove pointer
2961 // TODO: Find a better way to prevent crash when multiple auras are removed.
2963 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2965 (*i
).second
->SetUpdated(false);
2967 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2973 // prevent double update
2974 if ((*i
).second
->IsUpdated())
2976 (*i
).second
->SetUpdated(true);
2977 (*i
).second
->Update( time
);
2978 // several auras can be deleted due to update
2981 if (m_Auras
.empty()) break;
2982 next
= m_Auras
.begin();
2988 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2992 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
3007 if(!m_gameObj
.empty())
3009 GameObjectList::iterator ite1
, dnext1
;
3010 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
3013 //(*i)->Update( difftime );
3014 if( !(*ite1
)->isSpawned() )
3016 (*ite1
)->SetOwnerGUID(0);
3017 (*ite1
)->SetRespawnTime(0);
3019 dnext1
= m_gameObj
.erase(ite1
);
3027 void Unit::_UpdateAutoRepeatSpell()
3029 //check "realtime" interrupts
3030 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3032 // cancel wand shoot
3033 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3034 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3035 m_AutoRepeatFirstCast
= true;
3040 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
3041 setAttackTimer(RANGED_ATTACK
,500);
3042 m_AutoRepeatFirstCast
= false;
3045 if (isAttackReady(RANGED_ATTACK
))
3047 // Check if able to cast
3048 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
3050 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3055 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
3056 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
3058 // all went good, reset attack
3059 resetAttackTimer(RANGED_ATTACK
);
3063 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
3065 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3067 CurrentSpellTypes CSpellType
= pSpell
->GetCurrentContainer();
3069 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
3071 // break same type spell if it is not delayed
3072 InterruptSpell(CSpellType
,false);
3074 // special breakage effects:
3077 case CURRENT_GENERIC_SPELL
:
3079 // generic spells always break channeled not delayed spells
3080 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3082 // autorepeat breaking
3083 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3085 // break autorepeat if not Auto Shot
3086 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3087 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3088 m_AutoRepeatFirstCast
= true;
3092 case CURRENT_CHANNELED_SPELL
:
3094 // channel spells always break generic non-delayed and any channeled spells
3095 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3096 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3098 // it also does break autorepeat if not Auto Shot
3099 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3100 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3101 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3104 case CURRENT_AUTOREPEAT_SPELL
:
3106 // only Auto Shoot does not break anything
3107 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3109 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3110 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3111 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3113 // special action: set first cast flag
3114 m_AutoRepeatFirstCast
= true;
3119 // other spell types don't break anything now
3123 // current spell (if it is still here) may be safely deleted now
3124 if (m_currentSpells
[CSpellType
])
3125 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3127 // set new current spell
3128 m_currentSpells
[CSpellType
] = pSpell
;
3129 pSpell
->SetReferencedFromCurrent(true);
3132 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3134 assert(spellType
< CURRENT_MAX_SPELL
);
3136 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3138 // send autorepeat cancel message for autorepeat spells
3139 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3141 if(GetTypeId()==TYPEID_PLAYER
)
3142 ((Player
*)this)->SendAutoRepeatCancel();
3145 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3146 m_currentSpells
[spellType
]->cancel();
3148 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3149 if (m_currentSpells
[spellType
])
3151 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3152 m_currentSpells
[spellType
] = NULL
;
3157 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3159 // We don't do loop here to explicitly show that melee spell is excluded.
3160 // Maybe later some special spells will be excluded too.
3162 // generic spells are casted when they are not finished and not delayed
3163 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3164 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3165 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3168 // channeled spells may be delayed, but they are still considered casted
3169 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3170 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3173 // autorepeat spells may be finished or delayed, but they are still considered casted
3174 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3180 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3182 // generic spells are interrupted if they are not finished or delayed
3183 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3184 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3186 // autorepeat spells are interrupted if they are not finished or delayed
3187 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3188 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3190 // channeled spells are interrupted if they are not finished, even if they are delayed
3191 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3192 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3195 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3197 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
3198 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3199 return m_currentSpells
[i
];
3203 bool Unit::isInFrontInMap(Unit
const* target
, float distance
, float arc
) const
3205 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3208 void Unit::SetInFront(Unit
const* target
)
3210 SetOrientation(GetAngle(target
));
3213 bool Unit::isInBackInMap(Unit
const* target
, float distance
, float arc
) const
3215 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3218 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3221 return c
->canSwim();
3223 return c
->canWalk() || c
->canFly();
3226 bool Unit::IsInWater() const
3228 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3231 bool Unit::IsUnderWater() const
3233 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3236 void Unit::DeMorph()
3238 SetDisplayId(GetNativeDisplayId());
3241 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3245 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3246 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3247 modifier
+= (*i
)->GetModifier()->m_amount
;
3252 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3254 float multiplier
= 1.0f
;
3256 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3257 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3258 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3263 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3267 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3268 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3269 if ((*i
)->GetModifier()->m_amount
> modifier
)
3270 modifier
= (*i
)->GetModifier()->m_amount
;
3275 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3279 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3280 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3281 if ((*i
)->GetModifier()->m_amount
< modifier
)
3282 modifier
= (*i
)->GetModifier()->m_amount
;
3287 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3291 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3292 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3294 Modifier
* mod
= (*i
)->GetModifier();
3295 if (mod
->m_miscvalue
& misc_mask
)
3296 modifier
+= mod
->m_amount
;
3301 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3303 float multiplier
= 1.0f
;
3305 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3306 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3308 Modifier
* mod
= (*i
)->GetModifier();
3309 if (mod
->m_miscvalue
& misc_mask
)
3310 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3315 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3319 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3320 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3322 Modifier
* mod
= (*i
)->GetModifier();
3323 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3324 modifier
= mod
->m_amount
;
3330 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3334 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3335 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3337 Modifier
* mod
= (*i
)->GetModifier();
3338 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3339 modifier
= mod
->m_amount
;
3345 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3349 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3350 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3352 Modifier
* mod
= (*i
)->GetModifier();
3353 if (mod
->m_miscvalue
== misc_value
)
3354 modifier
+= mod
->m_amount
;
3359 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3361 float multiplier
= 1.0f
;
3363 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3364 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3366 Modifier
* mod
= (*i
)->GetModifier();
3367 if (mod
->m_miscvalue
== misc_value
)
3368 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3373 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3377 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3378 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3380 Modifier
* mod
= (*i
)->GetModifier();
3381 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3382 modifier
= mod
->m_amount
;
3388 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3392 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3393 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3395 Modifier
* mod
= (*i
)->GetModifier();
3396 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3397 modifier
= mod
->m_amount
;
3403 bool Unit::AddAura(Aura
*Aur
)
3405 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3406 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3407 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3413 if(Aur
->GetTarget() != this)
3415 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3416 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3417 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3422 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3423 AuraType aurName
= Aur
->GetModifier()->m_auraname
;
3425 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3426 AuraMap::iterator i
= m_Auras
.find( spair
);
3428 // take out same spell
3429 if (i
!= m_Auras
.end())
3431 // passive and persistent auras can stack with themselves any number of times
3432 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3434 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3436 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3438 // Aura can stack on self -> Stack it;
3439 if(aurSpellInfo
->StackAmount
)
3441 i2
->second
->modStackAmount(1);
3445 // can be only single (this check done at _each_ aura add
3446 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3454 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3455 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3456 case SPELL_AURA_PERIODIC_LEECH
:
3457 case SPELL_AURA_PERIODIC_HEAL
:
3458 case SPELL_AURA_OBS_MOD_HEALTH
:
3459 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3460 case SPELL_AURA_PERIODIC_ENERGIZE
:
3461 case SPELL_AURA_OBS_MOD_MANA
:
3462 case SPELL_AURA_POWER_BURN_MANA
:
3464 default: // not allow
3465 // can be only single (this check done at _each_ aura add
3466 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3477 // passive auras not stacable with other ranks
3478 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3480 if (!RemoveNoStackAurasDueToAura(Aur
))
3483 return false; // couldn't remove conflicting aura with higher rank
3487 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3488 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3490 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3493 Unit
* caster
= Aur
->GetCaster();
3494 if(!caster
) // caster deleted and not required adding scAura
3497 bool restart
= false;
3498 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3499 for(AuraList::const_iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3501 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3502 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3504 if ((*itr
)->IsInUse())
3506 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3509 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3518 scAuras
.push_back(Aur
);
3524 // add aura, register in lists and arrays
3526 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3527 if (aurName
< TOTAL_AURAS
)
3529 m_modAuras
[aurName
].push_back(Aur
);
3532 Aur
->ApplyModifier(true,true);
3533 sLog
.outDebug("Aura %u now is in use", aurName
);
3537 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3539 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3542 AuraMap::const_iterator i
,next
;
3543 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3547 uint32 i_spellId
= (*i
).second
->GetId();
3548 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3550 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3552 RemoveAurasDueToSpell(i_spellId
);
3554 if( m_Auras
.empty() )
3557 next
= m_Auras
.begin();
3563 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3568 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3572 uint32 spellId
= Aur
->GetId();
3573 uint32 effIndex
= Aur
->GetEffIndex();
3575 // passive spell special case (only non stackable with ranks)
3576 if(IsPassiveSpell(spellId
))
3578 if(IsPassiveSpellStackableWithRanks(spellProto
))
3582 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3584 AuraMap::iterator i
,next
;
3585 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3589 if (!(*i
).second
) continue;
3591 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3596 uint32 i_spellId
= i_spellProto
->Id
;
3598 // early checks that spellId is passive non stackable spell
3599 if(IsPassiveSpell(i_spellId
))
3601 // passive non-stackable spells not stackable only for same caster
3602 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3605 // passive non-stackable spells not stackable only with another rank of same spell
3606 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3610 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3612 if(i_spellId
== spellId
) continue;
3614 bool is_triggered_by_spell
= false;
3615 // prevent triggered aura of removing aura that triggered it
3616 for(int j
= 0; j
< 3; ++j
)
3617 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3618 is_triggered_by_spell
= true;
3620 if (is_triggered_by_spell
)
3623 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3625 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3626 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3628 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3630 // cannot remove higher rank
3631 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3632 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3635 // Its a parent aura (create this aura in ApplyModifier)
3636 if ((*i
).second
->IsInUse())
3638 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3641 RemoveAurasDueToSpell(i_spellId
);
3643 if( m_Auras
.empty() )
3646 next
= m_Auras
.begin();
3648 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3650 // cannot remove higher rank
3651 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3654 // Its a parent aura (create this aura in ApplyModifier)
3655 if ((*i
).second
->IsInUse())
3657 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3660 RemoveAurasDueToSpell(i_spellId
);
3662 if( m_Auras
.empty() )
3665 next
= m_Auras
.begin();
3667 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3669 // Its a parent aura (create this aura in ApplyModifier)
3670 if ((*i
).second
->IsInUse())
3672 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3675 RemoveAurasDueToSpell(i_spellId
);
3677 if( m_Auras
.empty() )
3680 next
= m_Auras
.begin();
3682 // Potions stack aura by aura (elixirs/flask already checked)
3683 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3685 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3687 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3688 return false; // cannot remove higher rank
3690 // Its a parent aura (create this aura in ApplyModifier)
3691 if ((*i
).second
->IsInUse())
3693 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3704 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3706 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3707 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3709 if(iter
->second
!=except
)
3712 iter
= m_Auras
.lower_bound(spair
);
3719 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3721 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3723 Aura
*aur
= iter
->second
;
3724 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3731 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3733 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3735 Aura
*aur
= iter
->second
;
3736 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3738 // Custom dispel case
3739 // Unstable Affliction
3740 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3742 int32 damage
= aur
->GetModifier()->m_amount
*9;
3743 uint64 caster_guid
= aur
->GetCasterGUID();
3746 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3748 // backfire damage and silence
3749 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3751 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3754 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3761 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3763 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3765 Aura
*aur
= iter
->second
;
3766 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3768 int32 basePoints
= aur
->GetBasePoints();
3769 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3770 // some different constructors
3771 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3773 // set its duration and maximum duration
3774 // max duration 2 minutes (in msecs)
3775 int32 dur
= aur
->GetAuraDuration();
3776 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3777 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3778 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3780 // Unregister _before_ adding to stealer
3781 aur
->UnregisterSingleCastAura();
3783 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3784 new_aur
->SetIsSingleTarget(false);
3786 // add the new aura to stealer
3787 stealer
->AddAura(new_aur
);
3789 // Remove aura as dispel
3790 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3797 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3799 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3801 if (iter
->second
->GetId() == spellId
)
3802 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3808 void Unit::RemoveAurasWithDispelType( DispelType type
)
3810 // Create dispel mask by dispel type
3811 uint32 dispelMask
= GetDispellMask(type
);
3812 // Dispel all existing auras vs current dispel type
3813 AuraMap
& auras
= GetAuras();
3814 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3816 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3817 if( (1<<spell
->Dispel
) & dispelMask
)
3820 RemoveAurasDueToSpell(spell
->Id
);
3821 itr
= auras
.begin();
3828 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3830 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3831 if(iter
!= m_Auras
.end())
3833 if (iter
->second
->modStackAmount(-1))
3838 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3840 for (int i
=0; i
<3; ++i
)
3841 RemoveSingleAuraFromStack(spellId
, i
);
3844 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3846 for (int i
= 0; i
< 3; ++i
)
3847 RemoveAura(spellId
,i
,except
);
3850 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3852 for (int k
=0; k
< 3; ++k
)
3854 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3855 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3857 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3860 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3868 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3870 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3872 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3879 void Unit::RemoveNotOwnSingleTargetAuras()
3881 // single target auras from other casters
3882 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3884 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3890 // single target auras at other targets
3891 AuraList
& scAuras
= GetSingleCastAuras();
3892 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3895 if (aura
->GetTarget()!=this)
3897 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3898 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3899 iter
= scAuras
.begin();
3907 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3909 Aura
* Aur
= i
->second
;
3910 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3912 Aur
->UnregisterSingleCastAura();
3914 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3915 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3917 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3921 Aur
->SetRemoveMode(mode
);
3922 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3923 // remove aura from list before to prevent deleting it before
3925 ++m_removedAuras
; // internal count used by unit update
3927 // Statue unsummoned at aura remove
3928 Totem
* statue
= NULL
;
3929 bool caster_channeled
= false;
3930 if(IsChanneledSpell(AurSpellInfo
))
3932 Unit
* caster
= Aur
->GetCaster();
3936 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3937 statue
= ((Totem
*)caster
);
3939 caster_channeled
= caster
==this;
3943 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3944 Aur
->ApplyModifier(false,true);
3948 if(caster_channeled
)
3949 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3954 // only way correctly remove all auras from list
3955 if( m_Auras
.empty() )
3958 i
= m_Auras
.begin();
3961 void Unit::RemoveAllAuras()
3963 while (!m_Auras
.empty())
3965 AuraMap::iterator iter
= m_Auras
.begin();
3970 void Unit::RemoveArenaAuras(bool onleave
)
3972 // in join, remove positive buffs, on end, remove negative
3973 // used to remove positive visible auras in arenas
3974 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3976 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3977 && !iter
->second
->IsPassive() // don't remove passive auras
3978 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3979 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3986 void Unit::RemoveAllAurasOnDeath()
3988 // used just after dieing to remove all visible auras
3989 // and disable the mods for the passive ones
3990 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3992 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3993 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3999 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
4001 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4002 if (iter
!= m_Auras
.end())
4004 if (iter
->second
->GetAuraDuration() < delaytime
)
4005 iter
->second
->SetAuraDuration(0);
4007 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
4008 iter
->second
->SendAuraUpdate(false);
4009 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
4013 void Unit::_RemoveAllAuraMods()
4015 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4017 (*i
).second
->ApplyModifier(false);
4021 void Unit::_ApplyAllAuraMods()
4023 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4025 (*i
).second
->ApplyModifier(true);
4029 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
4031 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4032 if (iter
!= m_Auras
.end())
4033 return iter
->second
;
4037 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
4039 AuraList
const& auras
= GetAurasByType(type
);
4040 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
4042 SpellEntry
const *spell
= (*i
)->GetSpellProto();
4043 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
4045 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
4053 bool Unit::HasAura(uint32 spellId
) const
4055 for (int i
= 0; i
< 3 ; ++i
)
4057 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
4058 if (iter
!= m_Auras
.end())
4064 void Unit::AddDynObject(DynamicObject
* dynObj
)
4066 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
4069 void Unit::RemoveDynObject(uint32 spellid
)
4071 if(m_dynObjGUIDs
.empty())
4073 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4075 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4078 i
= m_dynObjGUIDs
.erase(i
);
4080 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4083 i
= m_dynObjGUIDs
.erase(i
);
4090 void Unit::RemoveAllDynObjects()
4092 while(!m_dynObjGUIDs
.empty())
4094 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4097 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4101 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4103 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4105 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4108 i
= m_dynObjGUIDs
.erase(i
);
4112 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4119 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4121 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4123 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4126 i
= m_dynObjGUIDs
.erase(i
);
4130 if (dynObj
->GetSpellId() == spellId
)
4137 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4139 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4140 if ((*i
)->GetSpellId() == spellId
)
4146 void Unit::AddGameObject(GameObject
* gameObj
)
4148 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4149 m_gameObj
.push_back(gameObj
);
4150 gameObj
->SetOwnerGUID(GetGUID());
4152 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4154 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4155 // Need disable spell use for owner
4156 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4157 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4158 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4162 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4164 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4166 gameObj
->SetOwnerGUID(0);
4168 // GO created by some spell
4169 if (uint32 spellid
= gameObj
->GetSpellId())
4171 RemoveAurasDueToSpell(spellid
);
4173 if (GetTypeId()==TYPEID_PLAYER
)
4175 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4176 // Need activate spell use for owner
4177 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4178 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4179 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4183 m_gameObj
.remove(gameObj
);
4187 gameObj
->SetRespawnTime(0);
4192 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4194 if(m_gameObj
.empty())
4196 GameObjectList::iterator i
, next
;
4197 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4200 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4202 (*i
)->SetOwnerGUID(0);
4205 (*i
)->SetRespawnTime(0);
4209 next
= m_gameObj
.erase(i
);
4216 void Unit::RemoveAllGameObjects()
4218 // remove references to unit
4219 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4221 (*i
)->SetOwnerGUID(0);
4222 (*i
)->SetRespawnTime(0);
4224 i
= m_gameObj
.erase(i
);
4228 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4230 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4231 data
.append(log
->target
->GetPackGUID());
4232 data
.append(log
->attacker
->GetPackGUID());
4233 data
<< uint32(log
->SpellID
);
4234 data
<< uint32(log
->damage
); // damage amount
4235 data
<< uint32(log
->overkill
); // overkill
4236 data
<< uint8 (log
->schoolMask
); // damage school
4237 data
<< uint32(log
->absorb
); // AbsorbedDamage
4238 data
<< uint32(log
->resist
); // resist
4239 data
<< uint8 (log
->physicalLog
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4240 data
<< uint8 (log
->unused
); // unused
4241 data
<< uint32(log
->blocked
); // blocked
4242 data
<< uint32(log
->HitInfo
);
4243 data
<< uint8 (0); // flag to use extend data
4244 SendMessageToSet( &data
, true );
4247 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4249 SpellNonMeleeDamage
log(this,target
,SpellID
,damageSchoolMask
);
4250 log
.damage
= Damage
-AbsorbedDamage
-Resist
-Blocked
;
4251 log
.absorb
= AbsorbedDamage
;
4252 log
.resist
= Resist
;
4253 log
.physicalLog
= PhysicalDamage
;
4254 log
.blocked
= Blocked
;
4255 log
.HitInfo
= SPELL_HIT_TYPE_UNK1
| SPELL_HIT_TYPE_UNK3
| SPELL_HIT_TYPE_UNK6
;
4257 log
.HitInfo
|= SPELL_HIT_TYPE_CRIT
;
4258 SendSpellNonMeleeDamageLog(&log
);
4261 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4263 // Not much to do if no flags are set.
4265 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4266 // Now go on with a victim's events'n'auras
4267 // Not much to do if no flags are set or there is no victim
4268 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4269 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4272 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4274 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4275 data
<< uint32(spellID
);
4276 data
<< uint64(GetGUID());
4277 data
<< uint8(0); // can be 0 or 1
4278 data
<< uint32(1); // target count
4279 // for(i = 0; i < target count; ++i)
4280 data
<< uint64(target
->GetGUID()); // target GUID
4281 data
<< uint8(missInfo
);
4283 SendMessageToSet(&data
, true);
4286 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4289 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4290 data
<< (uint32
)damageInfo
->HitInfo
;
4291 data
.append(GetPackGUID());
4292 data
.append(damageInfo
->target
->GetPackGUID());
4293 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4294 data
<< uint32(0); // overkill value
4296 data
<< (uint8
)count
; // Sub damage count
4298 for(int i
= 0; i
< count
; ++i
)
4300 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4301 data
<< (float)damageInfo
->damage
; // sub damage
4302 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4305 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4307 for(int i
= 0; i
< count
; ++i
)
4308 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4311 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4313 for(int i
= 0; i
< count
; ++i
)
4314 data
<< (uint32
)damageInfo
->resist
; // Resist
4317 data
<< (uint8
)damageInfo
->TargetState
;
4321 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4322 data
<< (uint32
)damageInfo
->blocked_amount
;
4324 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4327 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4338 for(uint8 i
= 0; i
< 5; ++i
)
4346 SendMessageToSet( &data
, true );
4349 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4351 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4353 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4354 data
<< uint32(HitInfo
); // flags
4355 data
.append(GetPackGUID());
4356 data
.append(target
->GetPackGUID());
4357 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4358 data
<< uint32(0); // overkill value
4360 data
<< (uint8
)SwingType
; // count?
4362 // for(i = 0; i < SwingType; ++i)
4363 data
<< (uint32
)damageSchoolMask
;
4364 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4365 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4368 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4370 // for(i = 0; i < SwingType; ++i)
4371 data
<< uint32(AbsorbDamage
);
4375 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4377 // for(i = 0; i < SwingType; ++i)
4378 data
<< uint32(Resist
);
4382 data
<< (uint8
)TargetState
;
4386 if(HitInfo
& HITINFO_BLOCK
)
4388 data
<< uint32(BlockedAmount
);
4391 if(HitInfo
& HITINFO_UNK3
)
4396 if(HitInfo
& HITINFO_UNK1
)
4407 for(uint8 i
= 0; i
< 5; ++i
)
4415 SendMessageToSet( &data
, true );
4418 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4420 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4422 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4423 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4425 uint32 triggered_spell_id
= 0;
4426 Unit
* target
= pVictim
;
4427 int32 basepoints0
= 0;
4429 switch(hasteSpell
->SpellFamilyName
)
4431 case SPELLFAMILY_ROGUE
:
4433 switch(hasteSpell
->Id
)
4439 target
= SelectNearbyTarget();
4442 basepoints0
= damage
;
4443 triggered_spell_id
= 22482;
4451 // processed charge only counting case
4452 if(!triggered_spell_id
)
4455 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4459 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4464 if(!target
|| target
!=this && !target
->isAlive())
4467 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4471 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4473 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4475 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4476 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4481 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4483 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4484 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4485 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4487 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4488 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4490 uint32 triggered_spell_id
= 0;
4491 Unit
* target
= pVictim
;
4492 int32 basepoints0
= 0;
4494 switch(dummySpell
->SpellFamilyName
)
4496 case SPELLFAMILY_GENERIC
:
4498 switch (dummySpell
->Id
)
4504 // return damage % to attacker but < 50% own total health
4505 basepoints0
= triggerAmount
*int32(damage
)/100;
4506 if(basepoints0
> GetMaxHealth()/2)
4507 basepoints0
= GetMaxHealth()/2;
4509 triggered_spell_id
= 25997;
4517 // prevent chain of triggered spell from same triggered spell
4518 if(procSpell
&& procSpell
->Id
==26654)
4521 target
= SelectNearbyTarget();
4525 triggered_spell_id
= 26654;
4531 if (!procSpell
|| procSpell
->Id
== 24659)
4533 // Need remove one 24659 aura
4534 RemoveSingleSpellAurasFromStack(24659);
4537 // Restless Strength
4540 // Need remove one 24662 aura
4541 RemoveSingleSpellAurasFromStack(24662);
4544 // Adaptive Warding (Frostfire Regalia set)
4552 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4553 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4555 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4557 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4567 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4569 case SPELL_SCHOOL_NORMAL
:
4570 case SPELL_SCHOOL_HOLY
:
4571 return false; // ignored
4572 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4573 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4574 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4575 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4576 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4584 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4590 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4592 case SPELL_SCHOOL_NORMAL
:
4593 return false; // ignore
4594 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4595 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4596 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4597 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4598 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4599 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4607 // Mana Leech (Passive) (Priest Pet Aura)
4611 target
= GetOwner();
4615 triggered_spell_id
= 34650;
4621 // Cast finish spell at last charge
4622 if (triggeredByAura
->GetAuraCharges() > 1)
4626 triggered_spell_id
= 33494;
4629 // Twisted Reflection (boss spell)
4631 triggered_spell_id
= 21064;
4633 // Vampiric Aura (boss spell)
4636 basepoints0
= 3 * damage
; // 300%
4637 if (basepoints0
< 0)
4640 triggered_spell_id
= 31285;
4644 // Aura of Madness (Darkmoon Card: Madness trinket)
4645 //=====================================================
4646 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4647 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4648 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4649 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4650 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4651 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4652 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4653 // 41011 Martyr Complex: +35 stamina (All classes)
4654 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4655 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4658 if(GetTypeId() != TYPEID_PLAYER
)
4661 // Select class defined buff
4664 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4665 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4667 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4668 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4671 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4672 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4674 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4675 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4678 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4679 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4680 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4681 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4683 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4684 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4687 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4689 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4690 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4698 if (roll_chance_i(10))
4699 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4703 // TODO: need find item for aura and triggered spells
4704 // Sunwell Exalted Caster Neck (??? neck)
4705 // cast ??? Light's Wrath if Exalted by Aldor
4706 // cast ??? Arcane Bolt if Exalted by Scryers*/
4708 return false; // disable for while
4711 if(GetTypeId() != TYPEID_PLAYER)
4714 // Get Aldor reputation rank
4715 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4718 triggered_spell_id = ???
4721 // Get Scryers reputation rank
4722 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4724 triggered_spell_id = ???
4729 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4730 // cast 45479 Light's Wrath if Exalted by Aldor
4731 // cast 45429 Arcane Bolt if Exalted by Scryers
4734 if(GetTypeId() != TYPEID_PLAYER
)
4737 // Get Aldor reputation rank
4738 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4741 triggered_spell_id
= 45479;
4744 // Get Scryers reputation rank
4745 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4747 triggered_spell_id
= 45429;
4752 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4753 // cast 45480 Light's Strength if Exalted by Aldor
4754 // cast 45428 Arcane Strike if Exalted by Scryers
4757 if(GetTypeId() != TYPEID_PLAYER
)
4760 // Get Aldor reputation rank
4761 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4764 triggered_spell_id
= 45480;
4767 // Get Scryers reputation rank
4768 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4770 triggered_spell_id
= 45428;
4775 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4776 // cast 45431 Arcane Insight if Exalted by Aldor
4777 // cast 45432 Light's Ward if Exalted by Scryers
4780 if(GetTypeId() != TYPEID_PLAYER
)
4783 // Get Aldor reputation rank
4784 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4787 triggered_spell_id
= 45432;
4790 // Get Scryers reputation rank
4791 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4794 triggered_spell_id
= 45431;
4799 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4800 // cast 45478 Light's Salvation if Exalted by Aldor
4801 // cast 45430 Arcane Surge if Exalted by Scryers
4804 if(GetTypeId() != TYPEID_PLAYER
)
4807 // Get Aldor reputation rank
4808 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4811 triggered_spell_id
= 45478;
4814 // Get Scryers reputation rank
4815 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4817 triggered_spell_id
= 45430;
4825 triggered_spell_id
= 48503;
4826 basepoints0
= triggerAmount
;
4830 // Vampiric Touch (generic, used by some boss)
4834 triggered_spell_id
= 52724;
4835 basepoints0
= damage
/ 2;
4844 if (!roll_chance_i(triggerAmount
))
4847 // Remove any stun effect on target
4848 AuraMap
& Auras
= pVictim
->GetAuras();
4849 for(AuraMap::const_iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4851 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4852 if( spell
->Mechanic
== MECHANIC_STUN
||
4853 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4855 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4856 iter
= Auras
.begin();
4866 case SPELLFAMILY_MAGE
:
4869 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4871 if (getPowerType() != POWER_MANA
)
4875 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4877 triggered_spell_id
= 29442;
4880 // Master of Elements
4881 if (dummySpell
->SpellIconID
== 1920)
4887 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4888 basepoints0
= cost
* triggerAmount
/100;
4889 if( basepoints0
<=0 )
4893 triggered_spell_id
= 29077;
4897 if (dummySpell
->SpellIconID
== 2999)
4901 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4905 // Count spell criticals in a row in second aura
4906 Modifier
*mod
= counter
->GetModifier();
4907 if (procEx
& PROC_EX_CRITICAL_HIT
)
4910 if (mod
->m_amount
< 100) // not enough
4912 // Crititcal counted -> roll chance
4913 if (roll_chance_i(triggerAmount
))
4914 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4920 if (dummySpell
->SpellIconID
== 2998)
4925 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4926 basepoints0
= cost
* triggerAmount
/100;
4927 if( basepoints0
<=0 )
4929 triggered_spell_id
= 44450;
4933 // Incanter's Regalia set (add trigger chance to Mana Shield)
4934 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4936 if(GetTypeId() != TYPEID_PLAYER
)
4940 triggered_spell_id
= 37436;
4943 switch(dummySpell
->Id
)
4952 switch (dummySpell
->Id
)
4954 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4955 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4956 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4957 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4958 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4960 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4964 triggered_spell_id
= 12654;
4970 //last charge and crit
4971 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4973 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4974 return true; // charge counting (will removed)
4977 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4978 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4983 case SPELLFAMILY_WARRIOR
:
4986 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4988 // check attack comes not from behind
4989 if (!HasInArc(M_PI
, pVictim
))
4992 triggered_spell_id
= 22858;
4996 if (dummySpell
->SpellIconID
== 1697)
4998 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4999 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5001 // Need stun or root mechanic
5002 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
5005 switch (dummySpell
->Id
)
5007 case 29838: triggered_spell_id
=29842; break;
5008 case 29834: triggered_spell_id
=29841; break;
5009 case 42770: triggered_spell_id
=42771; break;
5011 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
5019 if (dummySpell
->SpellIconID
== 3214)
5021 triggered_spell_id
= 59653;
5022 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
5027 case SPELLFAMILY_WARLOCK
:
5029 // Seed of Corruption
5030 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5032 Modifier
* mod
= triggeredByAura
->GetModifier();
5033 // if damage is more than need or target die from damage deal finish spell
5034 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
5036 // remember guid before aura delete
5037 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5039 // Remove aura (before cast for prevent infinite loop handlers)
5040 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5042 // Cast finish spell (triggeredByAura already not exist!)
5043 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
5044 return true; // no hidden cooldown
5048 mod
->m_amount
-=damage
;
5051 // Seed of Corruption (Mobs cast) - no die req
5052 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
5054 Modifier
* mod
= triggeredByAura
->GetModifier();
5055 // if damage is more than need deal finish spell
5056 if( mod
->m_amount
<= damage
)
5058 // remember guid before aura delete
5059 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5061 // Remove aura (before cast for prevent infinite loop handlers)
5062 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5064 // Cast finish spell (triggeredByAura already not exist!)
5065 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
5066 return true; // no hidden cooldown
5069 mod
->m_amount
-=damage
;
5073 if (dummySpell
->SpellIconID
== 3222)
5078 triggered_spell_id
= 54181;
5079 basepoints0
= damage
* triggerAmount
/ 100;
5082 switch(dummySpell
->Id
)
5089 triggered_spell_id
= 17941;
5098 basepoints0
= int32(damage
*triggerAmount
/100);
5100 triggered_spell_id
= 30294;
5103 // Shadowflame (Voidheart Raiment set bonus)
5106 triggered_spell_id
= 37379;
5109 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5117 basepoints0
= damage
* triggerAmount
/100;
5118 triggered_spell_id
= 37382;
5121 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5124 triggered_spell_id
= 37378;
5130 case SPELLFAMILY_PRIEST
:
5133 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5135 if(!pVictim
|| !pVictim
->isAlive())
5138 // pVictim is caster of aura
5139 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5143 basepoints0
= triggerAmount
*damage
/100;
5144 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5145 return true; // no hidden cooldown
5148 if (dummySpell
->SpellIconID
== 2820)
5150 basepoints0
= damage
* triggerAmount
/100;
5151 triggered_spell_id
= 47753;
5154 switch(dummySpell
->Id
)
5159 if(!pVictim
|| !pVictim
->isAlive())
5162 // pVictim is caster of aura
5163 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5167 int32 team
= triggerAmount
*damage
/500;
5168 int32 self
= triggerAmount
*damage
/100 - team
;
5169 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5170 return true; // no hidden cooldown
5172 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5175 // Shadow Word: Pain
5176 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5177 triggered_spell_id
= 40441;
5179 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5180 triggered_spell_id
= 40440;
5187 // Oracle Healing Bonus ("Garments of the Oracle" set)
5191 basepoints0
= int32(damage
* 10/100);
5193 triggered_spell_id
= 26170;
5196 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5199 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5203 basepoints0
= damage
* triggerAmount
/100;
5205 triggered_spell_id
= 39373;
5208 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5211 triggered_spell_id
= 28810;
5214 // Glyph of Dispel Magic
5217 if(!target
->IsFriendlyTo(this))
5220 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5221 triggered_spell_id
= 56131;
5227 case SPELLFAMILY_DRUID
:
5229 switch(dummySpell
->Id
)
5231 // Healing Touch (Dreamwalker Raiment set)
5235 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5237 triggered_spell_id
= 28742;
5240 // Healing Touch Refund (Idol of Longevity trinket)
5244 triggered_spell_id
= 28848;
5247 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5252 triggered_spell_id
= 37238;
5255 // Druid Tier 6 Trinket
5261 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5263 triggered_spell_id
= 40445;
5267 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5269 triggered_spell_id
= 40446;
5272 // Mangle (cat/bear)
5273 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5275 triggered_spell_id
= 40452;
5281 if (!roll_chance_f(chance
))
5290 // Deadly Interrupt Effect
5291 triggered_spell_id
= 32747;
5296 if (dummySpell
->SpellIconID
== 2856)
5300 // Only 0 aura can proc
5304 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5306 if (!roll_chance_i(60))
5308 triggered_spell_id
= 48518;
5313 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5315 triggered_spell_id
= 48517;
5322 else if (dummySpell
->SpellIconID
== 2860)
5324 triggered_spell_id
= 48504;
5325 basepoints0
= triggerAmount
* damage
/ 100;
5330 case SPELLFAMILY_ROGUE
:
5332 switch(dummySpell
->Id
)
5334 // Deadly Throw Interrupt
5337 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5341 triggered_spell_id
= 32747;
5346 if( dummySpell
->SpellIconID
== 2909 )
5348 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5349 // lookup Slice and Dice
5350 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5351 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5353 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5354 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5355 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5357 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5358 (*itr
)->RefreshAura();
5365 if( dummySpell
->SpellIconID
== 2963 )
5367 triggered_spell_id
= 25809;
5371 if( dummySpell
->SpellIconID
== 2116 )
5377 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5378 if(basepoints0
<= 0)
5382 triggered_spell_id
= 31663;
5387 case SPELLFAMILY_HUNTER
:
5389 // Aspect of the Viper
5390 if ( dummySpell
->SpellFamilyFlags
& 0x4000000000000LL
)
5392 uint32 maxmana
= GetMaxPower(POWER_MANA
);
5393 basepoints0
= maxmana
* GetAttackTime(RANGED_ATTACK
)/1000.0f
/100.0f
;
5396 triggered_spell_id
= 34075;
5399 // Thrill of the Hunt
5400 if ( dummySpell
->SpellIconID
== 2236 )
5406 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5407 basepoints0
= mana
* 40/100;
5408 if(basepoints0
<= 0)
5412 triggered_spell_id
= 34720;
5416 if ( dummySpell
->SpellIconID
== 3406 )
5418 triggered_spell_id
= 57669;
5423 if ( dummySpell
->SpellIconID
== 3579 )
5425 // Proc only from periodic (from trap activation proc another aura of this spell)
5426 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5428 triggered_spell_id
= 56453;
5432 // Rapid Recuperation
5433 if ( dummySpell
->SpellIconID
== 3560 )
5435 // This effect only from Rapid Killing (mana regen)
5436 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5438 triggered_spell_id
= 56654;
5444 case SPELLFAMILY_PALADIN
:
5446 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5447 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5449 triggered_spell_id
= 25742;
5450 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5451 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5452 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5453 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5457 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5459 triggered_spell_id
= 58597;
5463 // Righteous Vengeance
5464 if (dummySpell
->SpellIconID
== 3025)
5467 basepoints0
= triggerAmount
*damage
/400;
5468 triggered_spell_id
= 61840;
5472 if (dummySpell
->SpellIconID
== 3030)
5475 basepoints0
= triggerAmount
*damage
/400;
5476 triggered_spell_id
= 54203;
5479 switch(dummySpell
->Id
)
5481 // Judgement of Light
5484 // Get judgement caster
5485 Unit
*caster
= triggeredByAura
->GetCaster();
5488 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5489 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5490 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5491 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5492 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5495 // Judgement of Wisdom
5498 if (pVictim
->getPowerType() == POWER_MANA
)
5499 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5502 // Holy Power (Redemption Armor set)
5508 // Set class defined buff
5509 switch (pVictim
->getClass())
5515 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5519 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5523 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5526 triggered_spell_id
= 28790; // Increases the friendly target's armor
5533 // Seal of Vengeance (damage calc on apply aura)
5536 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5539 triggered_spell_id
= 31803;
5542 // Spiritual Attunement
5546 // if healed by another unit (pVictim)
5551 basepoints0
= triggerAmount
*damage
/100;
5553 triggered_spell_id
= 31786;
5556 // Seal of Blood do damage trigger
5559 if (effIndex
== 0) // 0 effect - is proc on enemy
5560 triggered_spell_id
= 31893;
5561 else if (effIndex
== 1) // 1 effect - is proc on self
5563 // add spell damage from prev effect (27%)
5564 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5565 basepoints0
= triggerAmount
* damage
/ 100;
5567 triggered_spell_id
= 32221;
5573 // Seal of the Martyr do damage trigger
5576 if (effIndex
== 0) // 0 effect - is proc on enemy
5577 triggered_spell_id
= 53719;
5578 else if (effIndex
== 1) // 1 effect - is proc on self
5580 // add spell damage from prev effect (27%)
5581 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5582 basepoints0
= triggerAmount
* damage
/ 100;
5584 triggered_spell_id
= 53718;
5590 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5598 // Flash of light/Holy light
5599 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5601 triggered_spell_id
= 40471;
5605 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5607 triggered_spell_id
= 40472;
5613 if (!roll_chance_f(chance
))
5618 // Glyph of Divinity
5621 // Lookup base amount mana restore
5622 for (int i
=0; i
<3;++i
)
5623 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5625 int32 mana
= procSpell
->EffectBasePoints
[i
];
5626 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5631 // Glyph of Flash of Light
5634 triggered_spell_id
= 54957;
5635 basepoints0
= triggerAmount
*damage
/100;
5638 // Glyph of Holy Light
5641 triggered_spell_id
= 54968;
5642 basepoints0
= triggerAmount
*damage
/100;
5648 case SPELLFAMILY_SHAMAN
:
5650 switch(dummySpell
->Id
)
5652 // Totemic Power (The Earthshatterer set)
5658 // Set class defined buff
5659 switch (pVictim
->getClass())
5665 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5669 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5673 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5676 triggered_spell_id
= 28827; // Increases the friendly target's armor
5683 // Lesser Healing Wave (Totem of Flowing Water Relic)
5687 triggered_spell_id
= 28850;
5690 // Windfury Weapon (Passive) 1-5 Ranks
5693 if(GetTypeId()!=TYPEID_PLAYER
)
5696 if(!castItem
|| !castItem
->IsEquipped())
5699 // custom cooldown processing case
5700 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5703 // Now amount of extra power stored in 1 effect of Enchant spell
5704 // Get it by item enchant id
5706 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5708 case 283: spellId
= 8232; break; // 1 Rank
5709 case 284: spellId
= 8235; break; // 2 Rank
5710 case 525: spellId
= 10486; break; // 3 Rank
5711 case 1669:spellId
= 16362; break; // 4 Rank
5712 case 2636:spellId
= 25505; break; // 5 Rank
5713 case 3785:spellId
= 58801; break; // 6 Rank
5714 case 3786:spellId
= 58803; break; // 7 Rank
5715 case 3787:spellId
= 58804; break; // 8 Rank
5718 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5719 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5724 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5725 if(!windfurySpellEntry
)
5727 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5731 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5734 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5736 // Value gained from additional AP
5737 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5738 triggered_spell_id
= 33750;
5743 // Value gained from additional AP
5744 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5745 triggered_spell_id
= 25504;
5748 // apply cooldown before cast to prevent processing itself
5750 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5753 for ( uint32 i
= 0; i
<2; ++i
)
5754 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5758 // Shaman Tier 6 Trinket
5765 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5767 triggered_spell_id
= 40465; // Lightning Bolt
5770 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5772 triggered_spell_id
= 40465; // Lesser Healing Wave
5775 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5777 triggered_spell_id
= 40466; // Stormstrike
5783 if (!roll_chance_f(chance
))
5789 // Glyph of Healing Wave
5792 // Not proc from self heals
5795 basepoints0
= triggerAmount
* damage
/ 100;
5797 triggered_spell_id
= 55533;
5804 target
= GetOwner();
5807 basepoints0
= triggerAmount
* damage
/ 100;
5808 triggered_spell_id
= 58879;
5812 // Ancestral Awakening
5813 if (dummySpell
->SpellIconID
== 3065)
5815 // TODO: frite dummy fot triggered spell
5816 triggered_spell_id
= 52759;
5817 basepoints0
= triggerAmount
* damage
/ 100;
5822 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5824 basepoints0
= triggerAmount
;
5826 triggered_spell_id
= 379;
5829 // Improved Water Shield
5830 if (dummySpell
->SpellIconID
== 2287)
5832 // Lesser Healing Wave need aditional 60% roll
5833 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5835 // lookup water shield
5836 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5837 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5839 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5840 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5842 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5843 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5844 if ((*itr
)->DropAuraCharge())
5845 RemoveAurasDueToSpell((*itr
)->GetId());
5852 // Lightning Overload
5853 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5855 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5858 // custom cooldown processing case
5859 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5863 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5864 switch (procSpell
->Id
)
5867 case 403: spellId
= 45284; break; // Rank 1
5868 case 529: spellId
= 45286; break; // Rank 2
5869 case 548: spellId
= 45287; break; // Rank 3
5870 case 915: spellId
= 45288; break; // Rank 4
5871 case 943: spellId
= 45289; break; // Rank 5
5872 case 6041: spellId
= 45290; break; // Rank 6
5873 case 10391: spellId
= 45291; break; // Rank 7
5874 case 10392: spellId
= 45292; break; // Rank 8
5875 case 15207: spellId
= 45293; break; // Rank 9
5876 case 15208: spellId
= 45294; break; // Rank 10
5877 case 25448: spellId
= 45295; break; // Rank 11
5878 case 25449: spellId
= 45296; break; // Rank 12
5879 case 49237: spellId
= 49239; break; // Rank 13
5880 case 49238: spellId
= 49240; break; // Rank 14
5882 case 421: spellId
= 45297; break; // Rank 1
5883 case 930: spellId
= 45298; break; // Rank 2
5884 case 2860: spellId
= 45299; break; // Rank 3
5885 case 10605: spellId
= 45300; break; // Rank 4
5886 case 25439: spellId
= 45301; break; // Rank 5
5887 case 25442: spellId
= 45302; break; // Rank 6
5888 case 49268: spellId
= 49270; break; // Rank 7
5889 case 49269: spellId
= 49271; break; // Rank 8
5891 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5894 // No thread generated mod
5895 // TODO: exist special flag in spell attributes for this, need found and use!
5896 SpellModifier
*mod
= new SpellModifier
;
5897 mod
->op
= SPELLMOD_THREAT
;
5899 mod
->type
= SPELLMOD_PCT
;
5900 mod
->spellId
= dummySpell
->Id
;
5901 mod
->mask
= 0x0000000000000003LL
;
5903 ((Player
*)this)->AddSpellMod(mod
, true);
5905 // Remove cooldown (Chain Lightning - have Category Recovery time)
5906 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5907 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5909 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5911 ((Player
*)this)->AddSpellMod(mod
, false);
5913 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5914 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5919 if(dummySpell
->SpellIconID
== 3059)
5921 // lookup Lightning Shield
5922 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5923 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5925 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5926 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5929 switch ((*itr
)->GetId())
5931 case 324: spell
= 26364; break;
5932 case 325: spell
= 26365; break;
5933 case 905: spell
= 26366; break;
5934 case 945: spell
= 26367; break;
5935 case 8134: spell
= 26369; break;
5936 case 10431: spell
= 26370; break;
5937 case 10432: spell
= 26363; break;
5938 case 25469: spell
= 26371; break;
5939 case 25472: spell
= 26372; break;
5940 case 49280: spell
= 49278; break;
5941 case 49281: spell
= 49279; break;
5945 CastSpell(target
, spell
, true, castItem
, triggeredByAura
);
5946 if ((*itr
)->DropAuraCharge())
5947 RemoveAurasDueToSpell((*itr
)->GetId());
5956 case SPELLFAMILY_DEATHKNIGHT
:
5959 if (dummySpell
->SpellIconID
== 2636)
5961 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5963 basepoints0
= triggerAmount
* damage
/ 100;
5964 triggered_spell_id
= 53168;
5968 if (dummySpell
->SpellIconID
== 2664)
5970 basepoints0
= triggerAmount
;
5971 triggered_spell_id
= 50163;
5975 // Dancing Rune Weapon
5976 if (dummySpell
->Id
== 49028)
5978 // 1 dummy aura for dismiss rune blade
5981 // TODO: wite script for this "fights on its own, doing the same attacks"
5982 // NOTE: Trigger here on every attack and spell cast
5986 if (dummySpell
->Id
== 49005)
5988 // TODO: need more info (cooldowns/PPM)
5989 triggered_spell_id
= 61607;
5993 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5995 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5996 triggered_spell_id
= 50181;
6001 if (dummySpell
->SpellIconID
== 2709)
6003 basepoints0
= triggerAmount
* damage
/ 100;
6004 triggered_spell_id
= 51460;
6007 // Runic Power Back on Snare/Root
6008 if (dummySpell
->Id
== 61257)
6010 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6011 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6013 // Need snare or root mechanic
6014 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
6016 triggered_spell_id
= 61258;
6021 if (dummySpell
->SpellIconID
== 1614)
6023 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
6025 basepoints0
= triggerAmount
* damage
/ 100;
6026 triggered_spell_id
= 50526;
6035 // processed charge only counting case
6036 if(!triggered_spell_id
)
6039 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6043 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
6048 if(!target
|| target
!=this && !target
->isAlive())
6051 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6055 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6057 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
6059 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6060 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6065 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
6067 // Get triggered aura spell info
6068 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
6070 // Basepoints of trigger aura
6071 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
6073 // Set trigger spell id, target, custom basepoints
6074 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
6075 Unit
* target
= NULL
;
6076 int32 basepoints0
= 0;
6078 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
6079 basepoints0
= triggerAmount
;
6081 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6082 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6084 // Try handle uncnown trigger spells
6085 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
6087 switch (auraSpellInfo
->SpellFamilyName
)
6089 case SPELLFAMILY_GENERIC
:
6090 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6091 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6092 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6093 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6094 trigger_spell_id
= 23781;
6095 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6096 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6098 // trigger_spell_id = 48877;
6100 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6102 // trigger_spell_id = 59233;
6104 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6106 // trigger_spell_id = 29471; // gain mana
6107 // 27526; // drain mana if possible
6109 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6110 //else if (auraSpellInfo->Id==54476) // Blood Presence
6111 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6112 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6113 //else if (auraSpellInfo->Id==52856) // Charge
6114 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6116 // Pct value stored in dummy
6117 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6121 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6122 // trigger_spell_id = 41249;
6123 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6124 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6125 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6126 // trigger_spell_id = 41055;
6127 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6128 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6129 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6133 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6135 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6137 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6139 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6141 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6142 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6143 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6144 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6145 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6146 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6147 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6148 trigger_spell_id
= 33898;
6149 //else if (auraSpellInfo->Id==18943) // Double Attack
6150 //else if (auraSpellInfo->Id==19194) // Double Attack
6151 //else if (auraSpellInfo->Id==19817) // Double Attack
6152 //else if (auraSpellInfo->Id==19818) // Double Attack
6153 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6154 // trigger_spell_id = 14822;
6156 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6158 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6167 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6170 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6171 switch (procSpell->School)
6173 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6174 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6175 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6176 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6177 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6178 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6179 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6181 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6186 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6187 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6188 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6189 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6190 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6191 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6192 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6193 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6194 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6195 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6196 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6197 //else if (auraSpellInfo->Id==40250) // Improved Duration
6198 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6199 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6200 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6201 // Mana Drain Trigger
6203 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6204 if (this && this->isAlive())
6205 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6206 if (pVictim
&& pVictim
->isAlive())
6207 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6210 //else if (auraSpellInfo->Id==55580) // Mana Link
6211 //else if (auraSpellInfo->Id==45903) // Offensive State
6212 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6213 //else if (auraSpellInfo->Id==43453) // Rune Ward
6214 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6215 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6216 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6217 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6218 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6219 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6220 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6221 //else if (auraSpellInfo->Id==35205) // Vanish
6222 //else if (auraSpellInfo->Id==42730) // Woe Strike
6223 //else if (auraSpellInfo->Id==59735) // Woe Strike
6224 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6226 case SPELLFAMILY_MAGE
:
6227 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6229 switch (auraSpellInfo
->Id
)
6231 case 31641: // Rank 1
6232 case 31642: // Rank 2
6233 trigger_spell_id
= 31643;
6236 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6241 case SPELLFAMILY_WARRIOR
:
6242 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6243 trigger_spell_id
= 50422;
6245 case SPELLFAMILY_WARLOCK
:
6248 if (auraSpellInfo
->SpellIconID
== 1137)
6250 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6252 // Calculate spell tick count for spells
6253 uint32 tick
= 1; // Default tick = 1
6255 // Hellfire have 15 tick
6256 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6258 // Rain of Fire have 4 tick
6259 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6264 // Calculate chance = baseChance / tick
6266 switch (auraSpellInfo
->Id
)
6268 case 18096: chance
= 13.0f
/ tick
; break;
6269 case 18073: chance
= 26.0f
/ tick
; break;
6272 if (!roll_chance_f(chance
))
6275 trigger_spell_id
= 18093;
6278 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6280 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6281 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6283 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6285 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6287 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6291 // Not remove charge (aura removed on death in any cases)
6292 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6295 // Nether Protection
6296 else if (auraSpellInfo
->SpellIconID
== 1985)
6300 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6302 case SPELL_SCHOOL_NORMAL
:
6303 return false; // ignore
6304 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 54370; break;
6305 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6306 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6307 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6308 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6309 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6316 case SPELLFAMILY_PRIEST
:
6318 // Greater Heal Refund
6319 if (auraSpellInfo
->Id
==37594)
6320 trigger_spell_id
= 37595;
6322 else if (auraSpellInfo
->SpellIconID
== 1875)
6324 switch (auraSpellInfo
->Id
)
6326 case 27811: trigger_spell_id
= 27813; break;
6327 case 27815: trigger_spell_id
= 27817; break;
6328 case 27816: trigger_spell_id
= 27818; break;
6330 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6333 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6338 case SPELLFAMILY_DRUID
:
6340 // Druid Forms Trinket
6341 if (auraSpellInfo
->Id
==37336)
6345 case FORM_NONE
: trigger_spell_id
= 37344;break;
6346 case FORM_CAT
: trigger_spell_id
= 37341;break;
6348 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6349 case FORM_TREE
: trigger_spell_id
= 37342;break;
6350 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6355 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6356 // trigger_spell_id = ????;
6357 // Leader of the Pack
6358 else if (auraSpellInfo
->Id
== 24932)
6360 if (triggerAmount
== 0)
6362 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6363 trigger_spell_id
= 34299;
6367 case SPELLFAMILY_HUNTER
:
6369 case SPELLFAMILY_PALADIN
:
6373 if (auraSpellInfo->SpellIconID == 2137)
6375 switch (auraSpellInfo->Id)
6377 case 31828: // Rank 1
6378 case 31829: // Rank 2
6379 case 31830: // Rank 3
6382 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6388 if (auraSpellInfo
->Id
==37705)
6390 trigger_spell_id
= 37706;
6394 if (auraSpellInfo
->Id
==60510)
6396 trigger_spell_id
= 60515;
6400 else if (auraSpellInfo
->SpellIconID
==241)
6404 // procspell is triggered spell but we need mana cost of original casted spell
6405 uint32 originalSpellId
= procSpell
->Id
;
6407 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6409 switch(procSpell
->Id
)
6411 case 25914: originalSpellId
= 20473; break;
6412 case 25913: originalSpellId
= 20929; break;
6413 case 25903: originalSpellId
= 20930; break;
6414 case 27175: originalSpellId
= 27174; break;
6415 case 33074: originalSpellId
= 33072; break;
6416 case 48820: originalSpellId
= 48824; break;
6417 case 48821: originalSpellId
= 48825; break;
6419 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6423 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6426 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6429 // percent stored in effect 1 (class scripts) base points
6430 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6431 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6432 trigger_spell_id
= 20272;
6435 // Lightning Capacitor
6436 else if (auraSpellInfo
->Id
==37657)
6438 if(!pVictim
|| !pVictim
->isAlive())
6441 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6443 Aura
* dummy
= GetDummyAura(37658);
6444 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6445 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6448 RemoveAurasDueToSpell(37658);
6449 trigger_spell_id
= 37661;
6452 // Thunder Capacitor
6453 else if (auraSpellInfo
->Id
== 54841)
6455 if(!pVictim
|| !pVictim
->isAlive())
6458 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6461 Aura
* dummy
= GetDummyAura(54842);
6462 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6463 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6466 RemoveAurasDueToSpell(54842);
6467 trigger_spell_id
= 54843;
6472 case SPELLFAMILY_SHAMAN
:
6474 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6475 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6477 switch(auraSpellInfo
->Id
)
6480 trigger_spell_id
= 26364; break;
6482 trigger_spell_id
= 26365; break;
6484 trigger_spell_id
= 26366; break;
6486 trigger_spell_id
= 26367; break;
6487 case 8134: // Rank 5
6488 trigger_spell_id
= 26369; break;
6489 case 10431: // Rank 6
6490 trigger_spell_id
= 26370; break;
6491 case 10432: // Rank 7
6492 trigger_spell_id
= 26363; break;
6493 case 25469: // Rank 8
6494 trigger_spell_id
= 26371; break;
6495 case 25472: // Rank 9
6496 trigger_spell_id
= 26372; break;
6497 case 49280: // Rank 10
6498 trigger_spell_id
= 49278; break;
6499 case 49281: // Rank 11
6500 trigger_spell_id
= 49279; break;
6502 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6506 // Lightning Shield (The Ten Storms set)
6507 else if (auraSpellInfo
->Id
== 23551)
6509 trigger_spell_id
= 23552;
6512 // Damage from Lightning Shield (The Ten Storms set)
6513 else if (auraSpellInfo
->Id
== 23552)
6514 trigger_spell_id
= 27635;
6515 // Mana Surge (The Earthfury set)
6516 else if (auraSpellInfo
->Id
== 23572)
6520 basepoints0
= procSpell
->manaCost
* 35 / 100;
6521 trigger_spell_id
= 23571;
6524 // Nature's Guardian
6525 else if (auraSpellInfo
->SpellIconID
== 2013)
6527 // Check health condition - should drop to less 30% (damage deal after this!)
6528 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6531 if(pVictim
&& pVictim
->isAlive())
6532 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6534 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6535 trigger_spell_id
= 31616;
6540 case SPELLFAMILY_DEATHKNIGHT
:
6543 if (auraSpellInfo
->SpellIconID
== 1930)
6547 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6549 case SPELL_SCHOOL_NORMAL
:
6550 return false; // ignore
6551 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6552 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6553 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6554 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6555 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6556 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6562 else if (auraSpellInfo
->Id
== 48266)
6564 if (GetTypeId() != TYPEID_PLAYER
)
6566 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6568 trigger_spell_id
= 50475;
6569 basepoints0
= damage
* triggerAmount
/ 100;
6578 // All ok. Check current trigger spell
6579 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6580 if ( triggerEntry
== NULL
)
6582 // Not cast unknown spell
6583 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6587 // not allow proc extra attack spell at extra attack
6588 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6591 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6592 // Custom triggered spells
6593 switch (auraSpellInfo
->Id
)
6595 // Persistent Shield (Scarab Brooch trinket)
6596 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6599 basepoints0
= damage
* 15 / 100;
6601 trigger_spell_id
= 26470;
6607 // When your health drops below 20% ....
6608 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6612 // Deadly Swiftness (Rank 1)
6615 // whenever you deal damage to a target who is below 20% health.
6616 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6620 trigger_spell_id
= 22588;
6622 // Greater Heal Refund (Avatar Raiment set)
6625 // Not give if target alredy have full health
6626 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6628 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6629 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6633 // Bonus Healing (Crystal Spire of Karabor mace)
6636 // If your target is below $s1% health
6637 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6641 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6644 // reduce you below $s1% health
6645 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6649 // Rapid Recuperation
6653 // This effect only from Rapid Fire (ability cast)
6654 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6660 // Costum basepoints/target for exist spell
6661 // dummy basepoints or other customs
6662 switch(trigger_spell_id
)
6664 // Cast positive spell on enemy target
6665 case 7099: // Curse of Mending
6666 case 39647: // Curse of Mending
6667 case 29494: // Temptation
6668 case 20233: // Improved Lay on Hands (cast on target)
6673 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6674 case 15250: // Rogue Setup
6676 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6678 break; // continue normal case
6680 // Finish movies that add combo
6681 case 14189: // Seal Fate (Netherblade set)
6682 case 14157: // Ruthlessness
6684 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6687 // Bloodthirst (($m/100)% of max health)
6690 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6693 // Shamanistic Rage triggered spell
6696 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6699 // Enlightenment (trigger only from mana cost spells)
6702 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6711 // For trigger from Blizzard need exist Improved Blizzard
6712 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6715 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6716 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6718 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6719 if(script
==836 || script
==988 || script
==989)
6733 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6736 // Need stun, fear or silence mechanic
6737 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6741 // Burning Determination
6746 // Need Interrupt or Silenced mechanic
6747 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6754 // Proc only from trap activation (from periodic proc another aura of this spell)
6755 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6761 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6764 // try detect target manually if not set
6765 if ( target
== NULL
)
6766 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6769 if(!target
|| target
!=this && !target
->isAlive())
6773 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6775 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6777 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6778 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6783 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6785 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6787 if(!pVictim
|| !pVictim
->isAlive())
6790 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6791 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6793 uint32 triggered_spell_id
= 0;
6797 case 836: // Improved Blizzard (Rank 1)
6799 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6801 triggered_spell_id
= 12484;
6804 case 988: // Improved Blizzard (Rank 2)
6806 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6808 triggered_spell_id
= 12485;
6811 case 989: // Improved Blizzard (Rank 3)
6813 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6815 triggered_spell_id
= 12486;
6818 case 4086: // Improved Mend Pet (Rank 1)
6819 case 4087: // Improved Mend Pet (Rank 2)
6821 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6822 if(!roll_chance_i(chance
))
6825 triggered_spell_id
= 24406;
6828 case 4533: // Dreamwalker Raiment 2 pieces bonus
6831 if (!roll_chance_i(50))
6834 switch (pVictim
->getPowerType())
6836 case POWER_MANA
: triggered_spell_id
= 28722; break;
6837 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6838 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6844 case 4537: // Dreamwalker Raiment 6 pieces bonus
6845 triggered_spell_id
= 28750; // Blessing of the Claw
6847 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6848 triggered_spell_id
= 37445; // Mana Surge
6850 case 8152: // Serendipity
6852 // if heal your target over maximum health
6853 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6855 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6856 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6857 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6863 if(!triggered_spell_id
)
6866 // standard non-dummy case
6867 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6871 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6875 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6878 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6880 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6881 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6886 void Unit::setPowerType(Powers new_powertype
)
6888 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6890 if(GetTypeId() == TYPEID_PLAYER
)
6892 if(((Player
*)this)->GetGroup())
6893 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6895 else if(((Creature
*)this)->isPet())
6897 Pet
*pet
= ((Pet
*)this);
6898 if(pet
->isControlled())
6900 Unit
*owner
= GetOwner();
6901 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6902 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6906 switch(new_powertype
)
6912 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6913 SetPower( POWER_RAGE
,0);
6916 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6917 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6920 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6921 SetPower( POWER_ENERGY
,0);
6923 case POWER_HAPPINESS
:
6924 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6925 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6930 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6932 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6935 static uint64 guid
= 0; // prevent repeating spam same faction problem
6937 if(GetGUID() != guid
)
6939 if(GetTypeId() == TYPEID_PLAYER
)
6940 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6942 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6949 bool Unit::IsHostileTo(Unit
const* unit
) const
6951 // always non-hostile to self
6955 // always non-hostile to GM in GM mode
6956 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6959 // always hostile to enemy
6960 if(getVictim()==unit
|| unit
->getVictim()==this)
6963 // test pet/charm masters instead pers/charmeds
6964 Unit
const* testerOwner
= GetCharmerOrOwner();
6965 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6967 // always hostile to owner's enemy
6968 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6971 // always hostile to enemy owner
6972 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6975 // always hostile to owner of owner's enemy
6976 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6979 Unit
const* tester
= testerOwner
? testerOwner
: this;
6980 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6982 // always non-hostile to target with common owner, or to owner/pet
6986 // special cases (Duel, etc)
6987 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6989 Player
const* pTester
= (Player
const*)tester
;
6990 Player
const* pTarget
= (Player
const*)target
;
6993 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6997 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7001 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7005 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7009 // Green/Blue (can't attack)
7010 if(pTester
->GetTeam()==pTarget
->GetTeam())
7013 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7014 return pTester
->IsPvP() && pTarget
->IsPvP();
7017 // faction base cases
7018 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7019 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7020 if(!tester_faction
|| !target_faction
)
7023 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7026 // PvC forced reaction and reputation case
7027 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7030 if(target_faction
->faction
)
7032 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7033 return *force
<= REP_HOSTILE
;
7035 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7036 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7037 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7038 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7041 // CvP forced reaction and reputation case
7042 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7045 if(tester_faction
->faction
)
7047 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7048 return *force
<= REP_HOSTILE
;
7050 // apply reputation state
7051 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
7052 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
7053 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
7057 // common faction based case (CvC,PvC,CvP)
7058 return tester_faction
->IsHostileTo(*target_faction
);
7061 bool Unit::IsFriendlyTo(Unit
const* unit
) const
7063 // always friendly to self
7067 // always friendly to GM in GM mode
7068 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7071 // always non-friendly to enemy
7072 if(getVictim()==unit
|| unit
->getVictim()==this)
7075 // test pet/charm masters instead pers/charmeds
7076 Unit
const* testerOwner
= GetCharmerOrOwner();
7077 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7079 // always non-friendly to owner's enemy
7080 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7083 // always non-friendly to enemy owner
7084 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7087 // always non-friendly to owner of owner's enemy
7088 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7091 Unit
const* tester
= testerOwner
? testerOwner
: this;
7092 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7094 // always friendly to target with common owner, or to owner/pet
7098 // special cases (Duel)
7099 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7101 Player
const* pTester
= (Player
const*)tester
;
7102 Player
const* pTarget
= (Player
const*)target
;
7105 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7109 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7113 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7117 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7121 // Green/Blue (non-attackable)
7122 if(pTester
->GetTeam()==pTarget
->GetTeam())
7125 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7126 return !pTarget
->IsPvP();
7129 // faction base cases
7130 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7131 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7132 if(!tester_faction
|| !target_faction
)
7135 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7138 // PvC forced reaction and reputation case
7139 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7142 if(target_faction
->faction
)
7144 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7145 return *force
>= REP_FRIENDLY
;
7147 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7148 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7149 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7150 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7153 // CvP forced reaction and reputation case
7154 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7157 if(tester_faction
->faction
)
7159 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7160 return *force
>= REP_FRIENDLY
;
7162 // apply reputation state
7163 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7164 if(raw_tester_faction
->reputationListID
>=0 )
7165 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7169 // common faction based case (CvC,PvC,CvP)
7170 return tester_faction
->IsFriendlyTo(*target_faction
);
7173 bool Unit::IsHostileToPlayers() const
7175 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7176 if(!my_faction
|| !my_faction
->faction
)
7179 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7180 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7183 return my_faction
->IsHostileToPlayers();
7186 bool Unit::IsNeutralToAll() const
7188 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7189 if(!my_faction
|| !my_faction
->faction
)
7192 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7193 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7196 return my_faction
->IsNeutralToAll();
7199 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7201 if(!victim
|| victim
== this)
7204 // dead units can neither attack nor be attacked
7205 if(!isAlive() || !victim
->isAlive())
7208 // player cannot attack in mount state
7209 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7212 // nobody can attack GM in GM-mode
7213 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7215 if(((Player
*)victim
)->isGameMaster())
7220 if(((Creature
*)victim
)->IsInEvadeMode())
7224 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7225 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7226 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7228 // in fighting already
7231 if (m_attacking
== victim
)
7233 // switch to melee attack from ranged/magic
7234 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7236 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7237 SendAttackStart(victim
);
7243 // remove old target data
7249 // set position before any AI calls/assistance
7250 if(GetTypeId()==TYPEID_UNIT
)
7251 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7255 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7258 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7260 m_attacking
= victim
;
7261 m_attacking
->_addAttacker(this);
7263 if(GetTypeId()==TYPEID_UNIT
)
7265 WorldPacket
data(SMSG_AI_REACTION
, 12);
7266 data
<< uint64(GetGUID());
7267 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7268 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7270 ((Creature
*)this)->CallAssistance();
7273 // delay offhand weapon attack to next attack time
7274 if(haveOffhandWeapon())
7275 resetAttackTimer(OFF_ATTACK
);
7278 SendAttackStart(victim
);
7283 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7288 Unit
* victim
= m_attacking
;
7290 m_attacking
->_removeAttacker(this);
7294 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7296 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7298 InterruptSpell(CURRENT_MELEE_SPELL
);
7300 // reset only at real combat stop
7301 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7302 ((Creature
*)this)->SetNoCallAssistance(false);
7304 SendAttackStop(victim
);
7309 void Unit::CombatStop(bool includingCast
)
7311 if (includingCast
&& IsNonMeleeSpellCasted(false))
7312 InterruptNonMeleeSpells(false);
7315 RemoveAllAttackers();
7316 if( GetTypeId()==TYPEID_PLAYER
)
7317 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7321 void Unit::CombatStopWithPets(bool includingCast
)
7323 CombatStop(includingCast
);
7324 if(Pet
* pet
= GetPet())
7325 pet
->CombatStop(includingCast
);
7326 if(Unit
* charm
= GetCharm())
7327 charm
->CombatStop(includingCast
);
7328 if(GetTypeId()==TYPEID_PLAYER
)
7330 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7331 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7332 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7333 guardian
->CombatStop(includingCast
);
7337 bool Unit::isAttackingPlayer() const
7339 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7342 Pet
* pet
= GetPet();
7343 if(pet
&& pet
->isAttackingPlayer())
7346 Unit
* charmed
= GetCharm();
7347 if(charmed
&& charmed
->isAttackingPlayer())
7350 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7354 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7355 if(totem
&& totem
->isAttackingPlayer())
7363 void Unit::RemoveAllAttackers()
7365 while (!m_attackers
.empty())
7367 AttackerSet::iterator iter
= m_attackers
.begin();
7368 if(!(*iter
)->AttackStop())
7370 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7371 m_attackers
.erase(iter
);
7376 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7380 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7382 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7383 if(GetTypeId() == TYPEID_PLAYER
)
7385 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7386 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7388 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7389 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7390 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7391 if (spellInfo
->CasterAuraState
== flag
)
7392 CastSpell(this, itr
->first
, true, NULL
);
7399 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7401 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7403 if (flag
!= AURA_STATE_ENRAGE
) // enrage aura state triggering continues auras
7405 Unit::AuraMap
& tAuras
= GetAuras();
7406 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7408 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7409 if (spellProto
->CasterAuraState
== flag
)
7411 // exceptions (applied at state but not removed at state change)
7413 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7429 Unit
*Unit::GetOwner() const
7431 if(uint64 ownerid
= GetOwnerGUID())
7432 return ObjectAccessor::GetUnit(*this, ownerid
);
7436 Unit
*Unit::GetCharmer() const
7438 if(uint64 charmerid
= GetCharmerGUID())
7439 return ObjectAccessor::GetUnit(*this, charmerid
);
7443 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7445 uint64 guid
= GetCharmerOrOwnerGUID();
7446 if(IS_PLAYER_GUID(guid
))
7447 return ObjectAccessor::GetPlayer(*this, guid
);
7449 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7452 Pet
* Unit::GetPet() const
7454 if(uint64 pet_guid
= GetPetGUID())
7456 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7459 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7460 const_cast<Unit
*>(this)->SetPet(0);
7466 Unit
* Unit::GetCharm() const
7468 if(uint64 charm_guid
= GetCharmGUID())
7470 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7473 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7474 const_cast<Unit
*>(this)->SetCharm(NULL
);
7480 float Unit::GetCombatDistance( const Unit
* target
) const
7482 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7483 float dx
= GetPositionX() - target
->GetPositionX();
7484 float dy
= GetPositionY() - target
->GetPositionY();
7485 float dz
= GetPositionZ() - target
->GetPositionZ();
7486 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7487 return ( dist
> 0 ? dist
: 0);
7490 void Unit::SetPet(Pet
* pet
)
7492 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7494 // FIXME: hack, speed must be set only at follow
7496 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7497 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7500 void Unit::SetCharm(Unit
* pet
)
7502 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7504 if(GetTypeId() == TYPEID_PLAYER
)
7505 ((Player
*)this)->m_mover
= pet
? pet
: this;
7508 void Unit::UnsummonAllTotems()
7510 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7515 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7516 if (OldTotem
&& OldTotem
->isTotem())
7517 ((Totem
*)OldTotem
)->UnSummon();
7521 int32
Unit::DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
)
7523 int32 gain
= pVictim
->ModifyHealth(int32(addhealth
));
7525 if (GetTypeId()==TYPEID_PLAYER
)
7527 SendHealSpellLog(pVictim
, spellProto
->Id
, addhealth
, critical
);
7529 if (BattleGround
*bg
= ((Player
*)this)->GetBattleGround())
7530 bg
->UpdatePlayerScore((Player
*)this, SCORE_HEALING_DONE
, gain
);
7532 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7534 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
, gain
, 0, pVictim
);
7536 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
, addhealth
);
7539 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
7541 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
, gain
);
7542 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
, addhealth
);
7548 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
7554 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
7556 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
7557 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
7558 if(Unit
* magnet
= (*itr
)->GetCaster())
7559 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
7562 // Melee && ranged case
7565 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
7566 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
7567 if(Unit
* magnet
= (*i
)->GetCaster())
7568 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
7569 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
7576 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7579 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7580 data
.append(pVictim
->GetPackGUID());
7581 data
.append(GetPackGUID());
7582 data
<< uint32(SpellID
);
7583 data
<< uint32(Damage
);
7584 data
<< uint32(0); // over healing?
7585 data
<< uint8(critical
? 1 : 0);
7586 data
<< uint8(0); // unused in client?
7587 SendMessageToSet(&data
, true);
7590 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7592 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7593 data
.append(pVictim
->GetPackGUID());
7594 data
.append(GetPackGUID());
7595 data
<< uint32(SpellID
);
7596 data
<< uint32(powertype
);
7597 data
<< uint32(Damage
);
7598 SendMessageToSet(&data
, true);
7601 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7603 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7606 // For totems get damage bonus from owner (statue isn't totem in fact)
7607 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7609 if(Unit
* owner
= GetOwner())
7610 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7613 // Taken/Done total percent damage auras
7614 float DoneTotalMod
= 1.0f
;
7615 float TakenTotalMod
= 1.0f
;
7616 int32 DoneTotal
= 0;
7617 int32 TakenTotal
= 0;
7621 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7622 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7624 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7625 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7627 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7628 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7629 // -1 == any item class (not wand then)
7630 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7631 // 0 == any inventory type (not wand then)
7633 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7637 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7638 // Add flat bonus from spell damage versus
7639 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7640 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7641 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7642 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7643 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7645 // done scripted mod (take it from owner)
7646 Unit
*owner
= GetOwner();
7647 if (!owner
) owner
= this;
7648 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7649 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7651 if (!(*i
)->isAffectedOnSpell(spellProto
))
7653 switch((*i
)->GetModifier()->m_miscvalue
)
7655 case 4920: // Molten Fury
7657 case 6917: // Death's Embrace
7661 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7662 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7669 // effect 1 m_amount
7670 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7671 // effect 0 m_amount
7672 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7673 // count affliction effects and calc additional damage in percentage
7674 int32 modPercent
= 0;
7675 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7676 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7678 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7679 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7681 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7682 if (modPercent
>= maxPercent
)
7684 modPercent
= maxPercent
;
7688 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7691 case 6916: // Death's Embrace
7694 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7695 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7697 case 5481: // Starfire Bonus
7699 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7700 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7703 case 4418: // Increased Shock Damage
7704 case 4554: // Increased Lightning Damage
7705 case 4555: // Improved Moonfire
7706 case 5142: // Increased Lightning Damage
7707 case 5147: // Improved Consecration / Libram of Resurgence
7708 case 5148: // Idol of the Shooting Star
7709 case 6008: // Increased Lightning Damage / Totem of Hex
7711 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7719 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7721 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7722 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7724 else // Tundra Stalker
7726 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7727 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7732 case 7293: // Rage of Rivendare
7734 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7735 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7741 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7742 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7752 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7753 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7759 // Custom scripted damage
7761 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7763 if (pVictim
->isFrozen())
7764 DoneTotalMod
*= 3.0f
;
7768 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7769 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7770 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7771 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7773 // .. taken pct: dummy auras
7774 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7777 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7779 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7780 if (mod
< dummy
->GetModifier()->m_amount
)
7781 mod
= dummy
->GetModifier()->m_amount
;
7782 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7786 // From caster spells
7787 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7788 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7789 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7790 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7792 // Mod damage from spell mechanic
7793 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7796 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7797 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7798 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7799 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7802 // Taken/Done fixed damage bonus auras
7803 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7804 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7806 // Pets just add their bonus damage to their spell damage
7807 // note that their spell damage is just gain of their own auras
7808 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7809 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7811 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7812 // Spellmod SpellDamage
7813 float SpellModSpellDamage
= 100.0f
;
7814 if(Player
* modOwner
= GetSpellModOwner())
7815 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7816 SpellModSpellDamage
/= 100.0f
;
7818 // Check for table values
7819 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7823 if (damagetype
== DOT
)
7824 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7826 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7828 if (bonus
->ap_bonus
)
7829 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7831 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7832 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7834 // Default calculation
7835 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7837 // Damage Done from spell damage bonus
7838 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7839 // Damage over Time spells bonus calculation
7840 float DotFactor
= 1.0f
;
7841 if(damagetype
== DOT
)
7843 int32 DotDuration
= GetSpellDuration(spellProto
);
7847 if(DotDuration
> 30000) DotDuration
= 30000;
7848 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7850 for(int j
= 0; j
< 3; j
++)
7852 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7853 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7854 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7861 if(spellProto
->EffectAmplitude
[x
] != 0)
7862 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7865 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7866 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7870 // Distribute Damage over multiple effects, reduce by AoE
7871 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7872 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7873 for(int j
= 0; j
< 3; ++j
)
7875 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7876 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7882 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7883 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7886 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7887 // apply spellmod to Done damage (flat and pct)
7888 if(Player
* modOwner
= GetSpellModOwner())
7889 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7891 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7893 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7896 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7898 int32 DoneAdvertisedBenefit
= 0;
7901 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7902 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7903 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7904 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7905 // -1 == any item class (not wand then)
7906 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7907 // 0 == any inventory type (not wand then)
7908 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7910 if (GetTypeId() == TYPEID_PLAYER
)
7913 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7915 // Damage bonus from stats
7916 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7917 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7919 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7921 // stat used stored in miscValueB for this aura
7922 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7923 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7926 // ... and attack power
7927 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7928 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7929 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7930 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7933 return DoneAdvertisedBenefit
;
7936 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7938 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7940 int32 TakenAdvertisedBenefit
= 0;
7941 // ..done (for creature type by mask) in taken
7942 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7943 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7944 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7945 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7948 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7949 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7950 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7951 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7953 return TakenAdvertisedBenefit
;
7956 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7958 // not critting spell
7959 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7962 float crit_chance
= 0.0f
;
7963 switch(spellProto
->DmgClass
)
7965 case SPELL_DAMAGE_CLASS_NONE
:
7967 case SPELL_DAMAGE_CLASS_MAGIC
:
7969 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7971 // For other schools
7972 else if (GetTypeId() == TYPEID_PLAYER
)
7973 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7976 crit_chance
= m_baseSpellCritChance
;
7977 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7982 if (!IsPositiveSpell(spellProto
->Id
))
7984 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7985 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7986 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7987 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7988 // Modify by player victim resilience
7989 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7990 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7993 // scripted (increase crit chance ... against ... target by x%
7994 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7995 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7997 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7999 switch((*i
)->GetModifier()->m_miscvalue
)
8001 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
8002 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
8003 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
8004 case 7917: // Glyph of Shadowburn
8005 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8006 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8008 case 7997: // Renewed Hope
8010 if (pVictim
->HasAura(6788))
8011 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8013 case 21: // Test of Faith
8016 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8017 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8023 // Custom crit by class
8024 switch(spellProto
->SpellFamilyName
)
8026 case SPELLFAMILY_PALADIN
:
8028 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
8030 Aura
*aura
= pVictim
->GetDummyAura(58597);
8031 if (aura
&& aura
->GetCasterGUID() == GetGUID())
8032 crit_chance
+=aura
->GetModifier()->m_amount
;
8036 case SPELLFAMILY_SHAMAN
:
8038 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
8040 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
8042 // Consume shock aura if not have Glyph of Flame Shock
8043 if (!GetAura(55447, 0))
8044 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
8055 case SPELL_DAMAGE_CLASS_MELEE
:
8056 case SPELL_DAMAGE_CLASS_RANGED
:
8060 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
8061 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8069 // only players use intelligence for critical chance computations
8070 if(Player
* modOwner
= GetSpellModOwner())
8071 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
8073 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
8074 if (roll_chance_f(crit_chance
))
8079 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8081 // Calculate critical bonus
8083 switch(spellProto
->DmgClass
)
8085 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8086 case SPELL_DAMAGE_CLASS_RANGED
:
8087 // TODO: write here full calculation for melee/ranged spells
8088 crit_bonus
= damage
;
8091 crit_bonus
= damage
/ 2; // for spells is 50%
8095 // adds additional damage to crit_bonus (from talents)
8096 if(Player
* modOwner
= GetSpellModOwner())
8097 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
8101 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8102 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8106 damage
+= crit_bonus
;
8111 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8113 // Calculate critical bonus
8115 switch(spellProto
->DmgClass
)
8117 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8118 case SPELL_DAMAGE_CLASS_RANGED
:
8119 // TODO: write here full calculation for melee/ranged spells
8120 crit_bonus
= damage
;
8123 crit_bonus
= damage
/ 2; // for spells is 50%
8127 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
8131 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8132 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8136 damage
+= crit_bonus
;
8141 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
8143 // No heal amount for this class spells
8144 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
8147 // For totems get healing bonus from owner (statue isn't totem in fact)
8148 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8149 if(Unit
* owner
= GetOwner())
8150 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
8153 // Taken/Done total percent damage auras
8154 float DoneTotalMod
= 1.0f
;
8155 float TakenTotalMod
= 1.0f
;
8156 int32 DoneTotal
= 0;
8157 int32 TakenTotal
= 0;
8159 // Healing done percent
8160 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8161 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8162 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8164 // done scripted mod (take it from owner)
8165 Unit
*owner
= GetOwner();
8166 if (!owner
) owner
= this;
8167 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8168 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8170 if (!(*i
)->isAffectedOnSpell(spellProto
))
8172 switch((*i
)->GetModifier()->m_miscvalue
)
8174 case 4415: // Increased Rejuvenation Healing
8176 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8177 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8179 case 7997: // Renewed Hope
8181 if (pVictim
->HasAura(6788))
8182 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8184 case 21: // Test of Faith
8187 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8188 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8190 case 7798: // Glyph of Regrowth
8192 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
8193 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8196 case 8477: // Nourish Heal Boost
8198 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8199 int32 modPercent
= 0;
8200 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8201 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8203 if (itr
->second
->GetCasterGUID()!=GetGUID())
8205 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8206 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8207 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
8209 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8211 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8214 case 7871: // Glyph of Lesser Healing Wave
8216 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
8217 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8225 // Taken/Done fixed damage bonus auras
8226 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8227 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8229 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8230 // Spellmod SpellDamage
8231 float SpellModSpellDamage
= 100.0f
;
8232 if(Player
* modOwner
= GetSpellModOwner())
8233 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8234 SpellModSpellDamage
/= 100.0f
;
8236 // Check for table values
8237 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8241 if (damagetype
== DOT
)
8242 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8244 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8246 if (bonus
->ap_bonus
)
8247 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8249 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8250 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8252 // Default calculation
8253 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8255 // Damage Done from spell damage bonus
8256 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8257 // Damage over Time spells bonus calculation
8258 float DotFactor
= 1.0f
;
8259 if(damagetype
== DOT
)
8261 int32 DotDuration
= GetSpellDuration(spellProto
);
8265 if(DotDuration
> 30000) DotDuration
= 30000;
8266 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8268 for(int j
= 0; j
< 3; j
++)
8270 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8271 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8272 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8279 if(spellProto
->EffectAmplitude
[x
] != 0)
8280 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8283 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8284 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8288 // Distribute Damage over multiple effects, reduce by AoE
8289 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8290 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8291 for(int j
= 0; j
< 3; ++j
)
8293 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8294 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8300 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8301 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8304 // use float as more appropriate for negative values and percent applying
8305 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8306 // apply spellmod to Done amount
8307 if(Player
* modOwner
= GetSpellModOwner())
8308 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8311 // Healing Wave cast
8312 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8314 // Search for Healing Way on Victim
8315 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8316 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8317 if((*itr
)->GetId() == 29203)
8318 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8321 // Healing taken percent
8322 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8324 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8326 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8328 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8330 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8331 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8332 if ((*i
)->isAffectedOnSpell(spellProto
))
8333 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8335 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8337 return heal
< 0 ? 0 : uint32(heal
);
8340 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8342 int32 AdvertisedBenefit
= 0;
8344 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8345 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8346 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8347 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8349 // Healing bonus of spirit, intellect and strength
8350 if (GetTypeId() == TYPEID_PLAYER
)
8353 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8355 // Healing bonus from stats
8356 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8357 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8359 // stat used dependent from misc value (stat index)
8360 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8361 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8364 // ... and attack power
8365 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8366 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8367 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8368 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8370 return AdvertisedBenefit
;
8373 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8375 int32 AdvertisedBenefit
= 0;
8376 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8377 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8378 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8379 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8380 return AdvertisedBenefit
;
8383 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8385 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8386 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8387 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8388 if(itr
->type
& shoolMask
)
8391 //If m_immuneToDamage type contain magic, IMMUNE damage.
8392 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8393 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8394 if(itr
->type
& shoolMask
)
8400 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8405 //FIX ME this hack: don't get feared if stunned
8406 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8408 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8412 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8413 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8415 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8416 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8417 if(itr
->type
== spellInfo
->Dispel
)
8420 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8421 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8423 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8424 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8425 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8426 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8430 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8431 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8433 if(itr
->type
== spellInfo
->Mechanic
)
8442 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8444 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8445 uint32 effect
= spellInfo
->Effect
[index
];
8446 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8447 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8448 if(itr
->type
== effect
)
8451 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8453 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8454 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8455 if(itr
->type
== mechanic
)
8459 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8461 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8462 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8463 if(itr
->type
== aura
)
8465 // Check for immune to application of harmful magical effects
8466 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8467 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8468 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8469 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8470 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8477 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8482 uint32 family
= spellInfo
->SpellFamilyName
;
8483 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8485 if((family
== 5 && flags
== 256) || //Searing Pain
8486 (family
== 6 && flags
== 8192) || //Mind Blast
8487 (family
== 11 && flags
== 1048576)) //Earth Shock
8493 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8501 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8503 // Taken/Done fixed damage bonus auras
8504 int32 DoneFlatBenefit
= 0;
8505 int32 TakenFlatBenefit
= 0;
8507 // ..done (for creature type by mask) in taken
8508 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8509 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8510 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8511 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8514 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8516 // ..done (base at attack power for marked target and base at attack power for creature type)
8518 if(attType
== RANGED_ATTACK
)
8520 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8522 // ..done (base at attack power and creature type)
8523 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8524 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8525 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8526 APbonus
+= (*i
)->GetModifier()->m_amount
;
8530 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8532 // ..done (base at attack power and creature type)
8533 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8534 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8535 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8536 APbonus
+= (*i
)->GetModifier()->m_amount
;
8539 if (APbonus
!=0) // Can be negative
8541 bool normalized
= false;
8544 for (uint8 i
= 0; i
<3;++i
)
8546 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8554 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8558 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8559 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8560 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8561 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8563 if(attType
!=RANGED_ATTACK
)
8564 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8566 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8568 // Done/Taken total percent damage auras
8569 float DoneTotalMod
= 1.0f
;
8570 float TakenTotalMod
= 1.0f
;
8573 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8574 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8576 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8577 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8578 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8579 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8582 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8583 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8584 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8585 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8587 // .. taken pct: dummy auras
8588 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8589 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8591 switch((*i
)->GetSpellProto()->SpellIconID
)
8595 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8597 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8599 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8600 if (mod
< (*i
)->GetModifier()->m_amount
)
8601 mod
= (*i
)->GetModifier()->m_amount
;
8602 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8607 if(spellProto
==NULL
)
8609 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8610 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8611 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8616 // .. taken pct: class scripts
8617 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8618 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8620 switch((*i
)->GetMiscValue())
8622 case 6427: case 6428: // Dirty Deeds
8623 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8625 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8626 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8628 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8632 // effect 0 have expected value but in negative state
8633 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8639 if(attType
!= RANGED_ATTACK
)
8641 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8642 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8643 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8647 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8648 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8649 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8652 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8654 // apply spellmod to Done damage
8657 if(Player
* modOwner
= GetSpellModOwner())
8658 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8661 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8663 // bonus result can be negative
8664 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8667 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8671 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8674 if(itr
->type
== type
)
8676 m_spellImmune
[op
].erase(itr
);
8677 next
= m_spellImmune
[op
].begin();
8681 Immune
.spellId
= spellId
;
8683 m_spellImmune
[op
].push_back(Immune
);
8687 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8689 if(itr
->spellId
== spellId
)
8691 m_spellImmune
[op
].erase(itr
);
8699 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8701 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8703 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8704 RemoveAurasWithDispelType(type
);
8707 float Unit::GetWeaponProcChance() const
8709 // normalized proc chance for weapon attack speed
8711 if(isAttackReady(BASE_ATTACK
))
8712 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8713 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8714 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8718 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8720 // proc per minute chance calculation
8721 if (PPM
<= 0) return 0.0f
;
8722 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8726 void Unit::Mount(uint32 mount
)
8731 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8733 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8735 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8738 if(GetTypeId() == TYPEID_PLAYER
)
8739 ((Player
*)this)->UnsummonPetTemporaryIfAny();
8742 void Unit::Unmount()
8747 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8749 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8750 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8752 // only resummon old pet if the player is already added to a map
8753 // this prevents adding a pet to a not created map which would otherwise cause a crash
8754 // (it could probably happen when logging in after a previous crash)
8755 if(GetTypeId() == TYPEID_PLAYER
)
8756 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
8759 void Unit::SetInCombatWith(Unit
* enemy
)
8761 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8764 SetInCombatState(true,enemy
);
8769 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8771 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8772 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8774 SetInCombatState(true,enemy
);
8778 SetInCombatState(false,enemy
);
8781 void Unit::SetInCombatState(bool PvP
, Unit
* enemy
)
8783 // only alive units can be in combat
8788 m_CombatTimer
= 5000;
8790 bool creatureNotInCombat
= GetTypeId()==TYPEID_UNIT
&& !HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8792 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8794 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8795 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8797 if(creatureNotInCombat
&& ((Creature
*)this)->AI())
8798 ((Creature
*)this)->AI()->EnterCombat(enemy
);
8801 void Unit::ClearInCombat()
8804 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8806 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8807 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8809 // Player's state will be cleared in Player::UpdateContestedPvP
8810 if(GetTypeId()!=TYPEID_PLAYER
)
8811 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8813 ((Player
*)this)->UpdatePotionCooldown();
8816 bool Unit::isTargetableForAttack() const
8818 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8821 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8824 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8827 int32
Unit::ModifyHealth(int32 dVal
)
8834 int32 curHealth
= (int32
)GetHealth();
8836 int32 val
= dVal
+ curHealth
;
8843 int32 maxHealth
= (int32
)GetMaxHealth();
8848 gain
= val
- curHealth
;
8850 else if(curHealth
!= maxHealth
)
8852 SetHealth(maxHealth
);
8853 gain
= maxHealth
- curHealth
;
8859 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8866 int32 curPower
= (int32
)GetPower(power
);
8868 int32 val
= dVal
+ curPower
;
8875 int32 maxPower
= (int32
)GetMaxPower(power
);
8879 SetPower(power
,val
);
8880 gain
= val
- curPower
;
8882 else if(curPower
!= maxPower
)
8884 SetPower(power
,maxPower
);
8885 gain
= maxPower
- curPower
;
8891 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8896 // Always can see self
8900 // player visible for other player if not logout and at same transport
8901 // including case when player is out of world
8902 bool at_same_transport
=
8903 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8904 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8905 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8906 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8909 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8912 // forbidden to seen (at GM respawn command)
8913 if(m_Visibility
==VISIBILITY_RESPAWN
)
8916 // always seen by owner
8917 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8920 // Grid dead/alive checks
8921 if( u
->GetTypeId()==TYPEID_PLAYER
)
8923 // non visible at grid for any stealth state
8924 if(!IsVisibleInGridForPlayer((Player
*)u
))
8927 // if player is dead then he can't detect anyone in any cases
8933 // all dead creatures/players not visible for any creatures
8934 if(!u
->isAlive() || !isAlive())
8938 // different visible distance checks
8939 if(u
->isInFlight()) // what see player in flight
8941 // use object grey distance for all (only see objects any way)
8942 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8945 else if(!isAlive()) // distance for show body
8947 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8950 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8952 if(u
->GetTypeId()==TYPEID_PLAYER
)
8954 // Players far than max visible distance for player or not in our map are not visible too
8955 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8960 // Units far than max visible distance for creature or not in our map are not visible too
8961 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8965 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8967 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8968 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8971 else // distance for show creature
8973 // Units far than max visible distance for creature or not in our map are not visible too
8974 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8978 // Visible units, always are visible for all units, except for units under invisibility and phases
8979 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8982 // GMs see any players, not higher GMs and all units in any phase
8983 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8985 if(GetTypeId() == TYPEID_PLAYER
)
8986 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8991 // non faction visibility non-breakable for non-GMs
8992 if (m_Visibility
== VISIBILITY_OFF
)
8995 // phased visibility (both must phased in same way)
9000 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
9002 // detectable invisibility case
9004 // Invisible units, always are visible for units under same invisibility type
9005 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
9006 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9007 u
->canDetectInvisibilityOf(this) ||
9008 // Units that can detect invisibility always are visible for units that can be detected
9009 canDetectInvisibilityOf(u
) ))
9014 // special cases for always overwrite invisibility/stealth
9015 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
9018 if (!u
->IsHostileTo(this))
9020 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9021 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
9023 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
9026 // else apply same rules as for hostile case (detecting check for stealth)
9032 // Hunter mark functionality
9033 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
9034 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
9035 if((*iter
)->GetCasterGUID()==u
->GetGUID())
9038 // else apply detecting check for stealth
9041 // none other cases for detect invisibility, so invisible
9045 // else apply stealth detecting check
9048 // unit got in stealth in this moment and must ignore old detected state
9049 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
9052 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9053 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
9056 // NOW ONLY STEALTH CASE
9058 // stealth and detected and visible for some seconds
9059 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
9062 //if in non-detect mode then invisible for unit
9068 // If is attacked then stealth is lost, some creature can use stealth too
9069 if( !getAttackers().empty() )
9072 // If there is collision rogue is seen regardless of level difference
9073 if (IsWithinDist(u
,0.24f
))
9076 //If a mob or player is stunned he will not be able to detect stealth
9077 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
9080 // Creature can detect target only in aggro radius
9081 if(u
->GetTypeId() != TYPEID_PLAYER
)
9083 //Always invisible from back and out of aggro range
9084 bool isInFront
= u
->isInFrontInMap(this,((Creature
const*)u
)->GetAttackDistance(this));
9090 //Always invisible from back
9091 bool isInFront
= u
->isInFrontInMap(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9096 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9097 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
9099 //Calculation if target is in front
9101 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9102 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
9104 //Visible distance is modified by
9105 //-Level Diff (every level diff = 1.0f in visible distance)
9106 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
9108 //This allows to check talent tree and will add addition stealth dependent on used points)
9109 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
9113 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9114 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9115 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
9117 if(!IsWithinDist(u
,visibleDistance
))
9121 // Now check is target visible with LoS
9123 u
->GetPosition(ox
,oy
,oz
);
9124 return IsWithinLOS(ox
,oy
,oz
);
9127 void Unit::SetVisibility(UnitVisibility x
)
9135 if(GetTypeId()==TYPEID_PLAYER
)
9136 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9138 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9142 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9144 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9146 for(uint32 i
= 0; i
< 10; ++i
)
9148 if(((1 << i
) & mask
)==0)
9151 // find invisibility level
9152 uint32 invLevel
= 0;
9153 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9154 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9155 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9156 invLevel
= (*itr
)->GetModifier()->m_amount
;
9158 // find invisibility detect level
9159 uint32 detectLevel
= 0;
9160 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9161 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9162 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9163 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9165 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9167 detectLevel
= ((Player
*)this)->GetDrunkValue();
9170 if(invLevel
<= detectLevel
)
9178 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9180 int32 main_speed_mod
= 0;
9181 float stack_bonus
= 1.0f
;
9182 float non_stack_bonus
= 1.0f
;
9190 if (IsMounted()) // Use on mount auras
9192 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9193 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9194 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9198 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9199 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9200 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9208 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9211 case MOVE_SWIM_BACK
:
9215 if (IsMounted()) // Use on mount auras
9216 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9217 else // Use not mount (shapeshift for example) auras (should stack)
9218 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9219 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9220 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9223 case MOVE_FLIGHT_BACK
:
9226 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9230 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9231 // now we ready for speed calculation
9232 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9240 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9241 // TODO: possible affect only on MOVE_RUN
9242 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9244 // Use speed from aura
9245 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9246 if (speed
> max_speed
)
9255 // Apply strongest slow aura mod to speed
9256 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9258 speed
*=(100.0f
+ slow
)/100.0f
;
9259 SetSpeed(mtype
, speed
, forced
);
9262 float Unit::GetSpeed( UnitMoveType mtype
) const
9264 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9267 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9272 // Update speed only on change
9273 if (m_speed_rate
[mtype
] == rate
)
9276 m_speed_rate
[mtype
] = rate
;
9278 propagateSpeedChange();
9286 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9289 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9292 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9295 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9297 case MOVE_SWIM_BACK
:
9298 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9300 case MOVE_TURN_RATE
:
9301 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9304 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9306 case MOVE_FLIGHT_BACK
:
9307 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9309 case MOVE_PITCH_RATE
:
9310 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9313 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9317 data
.append(GetPackGUID());
9318 data
<< uint32(0); // movement flags
9319 data
<< uint16(0); // unk flags
9320 data
<< uint32(getMSTime());
9321 data
<< float(GetPositionX());
9322 data
<< float(GetPositionY());
9323 data
<< float(GetPositionZ());
9324 data
<< float(GetOrientation());
9325 data
<< uint32(0); // fall time
9326 data
<< float(GetSpeed(mtype
));
9327 SendMessageToSet( &data
, true );
9331 if(GetTypeId() == TYPEID_PLAYER
)
9333 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9334 // and do it only for real sent packets and use run for run/mounted as client expected
9335 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9341 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9344 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9347 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9350 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9352 case MOVE_SWIM_BACK
:
9353 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9355 case MOVE_TURN_RATE
:
9356 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9359 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9361 case MOVE_FLIGHT_BACK
:
9362 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9364 case MOVE_PITCH_RATE
:
9365 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9368 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9371 data
.append(GetPackGUID());
9372 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9373 if (mtype
== MOVE_RUN
)
9374 data
<< uint8(0); // new 2.1.0
9375 data
<< float(GetSpeed(mtype
));
9376 SendMessageToSet( &data
, true );
9378 if(Pet
* pet
= GetPet())
9379 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9382 void Unit::SetHover(bool on
)
9385 CastSpell(this,11010,true);
9387 RemoveAurasDueToSpell(11010);
9390 void Unit::setDeathState(DeathState s
)
9392 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9396 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9398 if(IsNonMeleeSpellCasted(false))
9399 InterruptNonMeleeSpells(false);
9404 RemoveAllAurasOnDeath();
9405 UnsummonAllTotems();
9407 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9408 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9409 // remove aurastates allowing special moves
9410 ClearAllReactives();
9411 ClearDiminishings();
9413 else if(s
== JUST_ALIVED
)
9415 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9418 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9420 //_ApplyAllAuraMods();
9425 /*########################################
9427 ######## AGGRO SYSTEM ########
9429 ########################################*/
9430 bool Unit::CanHaveThreatList() const
9432 // only creatures can have threat list
9433 if( GetTypeId() != TYPEID_UNIT
)
9436 // only alive units can have threat list
9440 // totems can not have threat list
9441 if( ((Creature
*)this)->isTotem() )
9444 // vehicles can not have threat list
9445 if( ((Creature
*)this)->isVehicle() )
9448 // pets can not have a threat list, unless they are controlled by a creature
9449 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9455 //======================================================================
9457 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9459 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9462 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9464 return threat
* m_threatModifier
[school
];
9467 //======================================================================
9469 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9471 // Only mobs can manage threat lists
9472 if(CanHaveThreatList())
9473 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9476 //======================================================================
9478 void Unit::DeleteThreatList()
9480 m_ThreatManager
.clearReferences();
9483 //======================================================================
9485 void Unit::TauntApply(Unit
* taunter
)
9487 assert(GetTypeId()== TYPEID_UNIT
);
9489 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9492 if(!CanHaveThreatList())
9495 Unit
*target
= getVictim();
9496 if(target
&& target
== taunter
)
9499 SetInFront(taunter
);
9500 if (((Creature
*)this)->AI())
9501 ((Creature
*)this)->AI()->AttackStart(taunter
);
9503 m_ThreatManager
.tauntApply(taunter
);
9506 //======================================================================
9508 void Unit::TauntFadeOut(Unit
*taunter
)
9510 assert(GetTypeId()== TYPEID_UNIT
);
9512 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9515 if(!CanHaveThreatList())
9518 Unit
*target
= getVictim();
9519 if(!target
|| target
!= taunter
)
9522 if(m_ThreatManager
.isThreatListEmpty())
9524 if(((Creature
*)this)->AI())
9525 ((Creature
*)this)->AI()->EnterEvadeMode();
9529 m_ThreatManager
.tauntFadeOut(taunter
);
9530 target
= m_ThreatManager
.getHostilTarget();
9532 if (target
&& target
!= taunter
)
9535 if (((Creature
*)this)->AI())
9536 ((Creature
*)this)->AI()->AttackStart(target
);
9540 //======================================================================
9542 bool Unit::SelectHostilTarget()
9544 //function provides main threat functionality
9545 //next-victim-selection algorithm and evade mode are called
9546 //threat list sorting etc.
9548 assert(GetTypeId()== TYPEID_UNIT
);
9550 if (!this->isAlive())
9552 //This function only useful once AI has been initialized
9553 if (!((Creature
*)this)->AI())
9556 Unit
* target
= NULL
;
9558 // First checking if we have some taunt on us
9559 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9560 if ( !tauntAuras
.empty() )
9564 // The last taunt aura caster is alive an we are happy to attack him
9565 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9567 else if (tauntAuras
.size() > 1)
9569 // We do not have last taunt aura caster but we have more taunt auras,
9570 // so find first available target
9572 // Auras are pushed_back, last caster will be on the end
9573 AuraList::const_iterator aura
= --tauntAuras
.end();
9577 if ( (caster
= (*aura
)->GetCaster()) &&
9578 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9583 }while (aura
!= tauntAuras
.begin());
9587 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9588 // No taunt aura or taunt aura caster is dead standart target selection
9589 target
= m_ThreatManager
.getHostilTarget();
9593 if(!hasUnitState(UNIT_STAT_STUNNED
))
9595 ((Creature
*)this)->AI()->AttackStart(target
);
9599 // no target but something prevent go to evade mode
9600 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9603 // last case when creature don't must go to evade mode:
9604 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9605 // for example at owner command to pet attack some far away creature
9606 // Note: creature not have targeted movement generator but have attacker in this case
9607 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9609 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9611 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9616 // enter in evade mode in other case
9617 ((Creature
*)this)->AI()->EnterEvadeMode();
9622 //======================================================================
9623 //======================================================================
9624 //======================================================================
9626 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9628 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9630 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9632 int32 level
= int32(getLevel());
9633 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9634 level
= (int32
)spellProto
->maxLevel
;
9635 else if (level
< (int32
)spellProto
->baseLevel
)
9636 level
= (int32
)spellProto
->baseLevel
;
9637 level
-= (int32
)spellProto
->spellLevel
;
9639 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9640 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9641 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9642 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9643 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9645 // range can have possitive and negative values, so order its for irand
9646 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9647 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9648 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9650 int32 value
= basePoints
+ randvalue
;
9652 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9653 value
+= (int32
)(comboDamage
* comboPoints
);
9655 if(Player
* modOwner
= GetSpellModOwner())
9657 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9658 switch(effect_index
)
9661 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9664 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9667 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9672 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9673 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9674 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9675 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9680 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9682 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9684 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9686 int32 minduration
= GetSpellDuration(spellProto
);
9687 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9691 if( minduration
!= -1 && minduration
!= maxduration
)
9692 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9694 duration
= minduration
;
9698 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9699 // Find total mod value (negative bonus)
9700 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9701 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9702 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9703 // Find max mod (negative bonus)
9704 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9706 int32 durationMod
= 0;
9707 // Select strongest negative mod
9708 if (durationMod_always
> durationMod_not_stack
)
9709 durationMod
= durationMod_not_stack
;
9711 durationMod
= durationMod_always
;
9713 if (durationMod
!= 0)
9714 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9716 if (duration
< 0) duration
= 0;
9722 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9724 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9726 if(i
->DRGroup
!= group
)
9730 return DIMINISHING_LEVEL_1
;
9733 return DIMINISHING_LEVEL_1
;
9735 // If last spell was casted more than 15 seconds ago - reset the count.
9736 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9738 i
->hitCount
= DIMINISHING_LEVEL_1
;
9739 return DIMINISHING_LEVEL_1
;
9741 // or else increase the count.
9744 return DiminishingLevels(i
->hitCount
);
9747 return DIMINISHING_LEVEL_1
;
9750 void Unit::IncrDiminishing(DiminishingGroup group
)
9752 // Checking for existing in the table
9753 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9755 if(i
->DRGroup
!= group
)
9757 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9761 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9764 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9766 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9769 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9770 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9772 // test pet/charm masters instead pets/charmeds
9773 Unit
const* targetOwner
= GetCharmerOrOwner();
9774 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9776 Unit
const* target
= targetOwner
? targetOwner
: this;
9777 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9779 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9785 // Some diminishings applies to mobs too (for example, Stun)
9786 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9788 DiminishingLevels diminish
= Level
;
9791 case DIMINISHING_LEVEL_1
: break;
9792 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9793 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9794 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9799 duration
= int32(duration
* mod
);
9802 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9804 // Checking for existing in the table
9805 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9807 if(i
->DRGroup
!= group
)
9815 // Remember time after last aura from group removed
9817 i
->hitTime
= getMSTime();
9823 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9825 return ObjectAccessor::GetUnit(object
,guid
);
9828 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9830 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9833 uint32
Unit::GetCreatureType() const
9835 if(GetTypeId() == TYPEID_PLAYER
)
9837 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9838 if(ssEntry
&& ssEntry
->creatureType
> 0)
9839 return ssEntry
->creatureType
;
9841 return CREATURE_TYPE_HUMANOID
;
9844 return ((Creature
*)this)->GetCreatureInfo()->type
;
9847 /*#######################################
9849 ######## STAT SYSTEM ########
9851 #######################################*/
9853 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9855 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9857 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9863 switch(modifierType
)
9867 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9871 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9874 val
= (100.0f
+ amount
) / 100.0f
;
9875 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9882 if(!CanModifyStats())
9887 case UNIT_MOD_STAT_STRENGTH
:
9888 case UNIT_MOD_STAT_AGILITY
:
9889 case UNIT_MOD_STAT_STAMINA
:
9890 case UNIT_MOD_STAT_INTELLECT
:
9891 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9893 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9894 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9898 case UNIT_MOD_FOCUS
:
9899 case UNIT_MOD_ENERGY
:
9900 case UNIT_MOD_HAPPINESS
:
9902 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9904 case UNIT_MOD_RESISTANCE_HOLY
:
9905 case UNIT_MOD_RESISTANCE_FIRE
:
9906 case UNIT_MOD_RESISTANCE_NATURE
:
9907 case UNIT_MOD_RESISTANCE_FROST
:
9908 case UNIT_MOD_RESISTANCE_SHADOW
:
9909 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9911 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9912 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9914 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9915 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9916 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9925 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9927 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9929 sLog
.outError("trial to access non existed modifier value from UnitMods!");
9933 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9936 return m_auraModifiersGroup
[unitMod
][modifierType
];
9939 float Unit::GetTotalStatValue(Stats stat
) const
9941 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9943 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9946 // value = ((base_value * base_pct) + total_value) * total_pct
9947 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9948 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9949 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9950 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9955 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9957 if(unitMod
>= UNIT_MOD_END
)
9959 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9963 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9966 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9967 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9968 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9969 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9974 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9976 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9980 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9981 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9982 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9983 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9984 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9985 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9994 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9996 Stats stat
= STAT_STRENGTH
;
10000 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
10001 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
10002 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
10003 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
10004 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
10013 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
10017 case UNIT_MOD_MANA
: return POWER_MANA
;
10018 case UNIT_MOD_RAGE
: return POWER_RAGE
;
10019 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
10020 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
10021 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
10022 case UNIT_MOD_RUNE
: return POWER_RUNE
;
10023 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
10024 default: return POWER_MANA
;
10030 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
10032 if (attType
== RANGED_ATTACK
)
10034 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
10037 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
10041 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
10044 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
10048 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
10050 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
10053 return m_weaponDamage
[attType
][type
];
10056 void Unit::SetLevel(uint32 lvl
)
10058 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
10061 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
10062 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
10065 void Unit::SetHealth(uint32 val
)
10067 uint32 maxHealth
= GetMaxHealth();
10068 if(maxHealth
< val
)
10071 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
10074 if(GetTypeId() == TYPEID_PLAYER
)
10076 if(((Player
*)this)->GetGroup())
10077 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
10079 else if(((Creature
*)this)->isPet())
10081 Pet
*pet
= ((Pet
*)this);
10082 if(pet
->isControlled())
10084 Unit
*owner
= GetOwner();
10085 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10086 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
10091 void Unit::SetMaxHealth(uint32 val
)
10093 uint32 health
= GetHealth();
10094 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
10097 if(GetTypeId() == TYPEID_PLAYER
)
10099 if(((Player
*)this)->GetGroup())
10100 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
10102 else if(((Creature
*)this)->isPet())
10104 Pet
*pet
= ((Pet
*)this);
10105 if(pet
->isControlled())
10107 Unit
*owner
= GetOwner();
10108 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10109 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
10117 void Unit::SetPower(Powers power
, uint32 val
)
10119 if(GetPower(power
) == val
)
10122 uint32 maxPower
= GetMaxPower(power
);
10126 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
10128 WorldPacket
data(SMSG_POWER_UPDATE
);
10129 data
.append(GetPackGUID());
10130 data
<< uint8(power
);
10131 data
<< uint32(val
);
10132 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
10135 if(GetTypeId() == TYPEID_PLAYER
)
10137 if(((Player
*)this)->GetGroup())
10138 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10140 else if(((Creature
*)this)->isPet())
10142 Pet
*pet
= ((Pet
*)this);
10143 if(pet
->isControlled())
10145 Unit
*owner
= GetOwner();
10146 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10147 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10150 // Update the pet's character sheet with happiness damage bonus
10151 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10153 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10158 void Unit::SetMaxPower(Powers power
, uint32 val
)
10160 uint32 cur_power
= GetPower(power
);
10161 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10164 if(GetTypeId() == TYPEID_PLAYER
)
10166 if(((Player
*)this)->GetGroup())
10167 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10169 else if(((Creature
*)this)->isPet())
10171 Pet
*pet
= ((Pet
*)this);
10172 if(pet
->isControlled())
10174 Unit
*owner
= GetOwner();
10175 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10176 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10180 if(val
< cur_power
)
10181 SetPower(power
, val
);
10184 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10186 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10189 if(GetTypeId() == TYPEID_PLAYER
)
10191 if(((Player
*)this)->GetGroup())
10192 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10194 else if(((Creature
*)this)->isPet())
10196 Pet
*pet
= ((Pet
*)this);
10197 if(pet
->isControlled())
10199 Unit
*owner
= GetOwner();
10200 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10201 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10206 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10208 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10211 if(GetTypeId() == TYPEID_PLAYER
)
10213 if(((Player
*)this)->GetGroup())
10214 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10216 else if(((Creature
*)this)->isPet())
10218 Pet
*pet
= ((Pet
*)this);
10219 if(pet
->isControlled())
10221 Unit
*owner
= GetOwner();
10222 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10223 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10228 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10230 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10232 tAuraProcTriggerDamage
.push_back(aura
);
10234 tAuraProcTriggerDamage
.remove(aura
);
10237 uint32
Unit::GetCreatePowers( Powers power
) const
10239 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10242 case POWER_MANA
: return GetCreateMana();
10243 case POWER_RAGE
: return 1000;
10244 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10245 case POWER_ENERGY
: return 100;
10246 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10247 case POWER_RUNIC_POWER
: return 1000;
10248 case POWER_RUNE
: return 0;
10249 case POWER_HEALTH
: return 0;
10255 void Unit::AddToWorld()
10257 Object::AddToWorld();
10260 void Unit::RemoveFromWorld()
10265 RemoveNotOwnSingleTargetAuras();
10268 Object::RemoveFromWorld();
10271 void Unit::CleanupsBeforeDelete()
10273 if(m_uint32Values
) // only for fully created object
10275 InterruptNonMeleeSpells(true);
10276 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10278 ClearComboPointHolders();
10279 DeleteThreatList();
10280 getHostilRefManager().setOnlineOfflineState(false);
10282 RemoveAllGameObjects();
10283 RemoveAllDynObjects();
10284 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10289 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10292 m_charmInfo
= new CharmInfo(charm
);
10293 return m_charmInfo
;
10296 CharmInfo::CharmInfo(Unit
* unit
)
10297 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10299 for(int i
=0; i
<4; ++i
)
10301 m_charmspells
[i
].spellId
= 0;
10302 m_charmspells
[i
].active
= ACT_DISABLED
;
10306 void CharmInfo::InitPetActionBar()
10308 // the first 3 SpellOrActions are attack, follow and stay
10309 for(uint32 i
= 0; i
< 3; ++i
)
10311 PetActionBar
[i
].Type
= ACT_COMMAND
;
10312 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10314 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10315 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10317 for(uint32 i
=0; i
< 4; ++i
)
10319 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10320 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10324 void CharmInfo::InitEmptyActionBar()
10326 for(uint32 x
= 1; x
< 10; ++x
)
10328 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10329 PetActionBar
[x
].SpellOrAction
= 0;
10331 PetActionBar
[0].Type
= ACT_COMMAND
;
10332 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10335 void CharmInfo::InitPossessCreateSpells()
10337 InitEmptyActionBar(); //charm action bar
10339 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10342 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10344 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10345 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10347 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10351 void CharmInfo::InitCharmCreateSpells()
10353 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10355 InitEmptyActionBar();
10359 InitPetActionBar();
10361 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10363 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10364 m_charmspells
[x
].spellId
= spellId
;
10369 if (IsPassiveSpell(spellId
))
10371 m_unit
->CastSpell(m_unit
, spellId
, true);
10372 m_charmspells
[x
].active
= ACT_PASSIVE
;
10376 ActiveStates newstate
;
10377 bool onlyselfcast
= true;
10378 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10380 if(!spellInfo
) onlyselfcast
= false;
10381 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10383 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10384 onlyselfcast
= false;
10387 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10388 newstate
= ACT_DISABLED
;
10390 newstate
= ACT_PASSIVE
;
10392 AddSpellToAB(0, spellId
, newstate
);
10397 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10399 // new spell already listed for example in case prepered switch to lesser rank in Pet::removeSpell
10400 for(uint8 i
= 0; i
< 10; ++i
)
10401 if (PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
)
10402 if (newid
&& PetActionBar
[i
].SpellOrAction
== newid
)
10405 // old spell can be leasted for example in case learn high rank
10406 for(uint8 i
= 0; i
< 10; ++i
)
10408 if (PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
)
10410 if (PetActionBar
[i
].SpellOrAction
== oldid
)
10412 PetActionBar
[i
].SpellOrAction
= newid
;
10415 if (newstate
== ACT_DECIDE
)
10416 PetActionBar
[i
].Type
= ACT_DISABLED
;
10418 PetActionBar
[i
].Type
= newstate
;
10428 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10430 if(IsPassiveSpell(spellid
))
10433 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10435 if(spellid
== m_charmspells
[x
].spellId
)
10437 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10442 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10444 m_petnumber
= petnumber
;
10446 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10448 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10451 bool Unit::isFrozen() const
10453 return HasAuraState(AURA_STATE_FROZEN
);
10456 struct ProcTriggeredData
10458 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10459 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10460 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10462 SpellProcEventEntry
const *spellProcEvent
;
10463 Aura
* triggeredByAura
;
10464 Unit::spellEffectPair triggeredByAura_SpellPair
;
10467 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10468 typedef std::list
< uint32
> RemoveSpellList
;
10470 // List of auras that CAN be trigger but may not exist in spell_proc_event
10471 // in most case need for drop charges
10472 // in some types of aura need do additional check
10473 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10474 bool InitTriggerAuraData()
10476 for (int i
=0;i
<TOTAL_AURAS
;++i
)
10478 isTriggerAura
[i
]=false;
10479 isNonTriggerAura
[i
] = false;
10481 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10482 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10483 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10484 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10485 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10486 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10487 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10488 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10489 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10490 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10491 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10492 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10493 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10494 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10495 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10496 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10497 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10498 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10499 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10500 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10501 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10502 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10503 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10504 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10505 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10506 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10507 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10508 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10509 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10511 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10512 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10517 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10519 uint32 procEx
= PROC_EX_NONE
;
10520 // Check victim state
10521 if (missCondition
!=SPELL_MISS_NONE
)
10522 switch (missCondition
)
10524 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10525 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10526 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10527 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10528 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10529 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10530 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10531 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10532 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10533 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10534 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10541 if (damageInfo
->blocked
)
10542 procEx
|=PROC_EX_BLOCK
;
10544 if (damageInfo
->absorb
)
10545 procEx
|=PROC_EX_ABSORB
;
10547 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10548 procEx
|=PROC_EX_CRITICAL_HIT
;
10550 procEx
|=PROC_EX_NORMAL_HIT
;
10555 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10557 // For melee/ranged based attack need update skills and set some Aura states
10558 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10560 // Update skills here for players
10561 if (GetTypeId() == TYPEID_PLAYER
)
10563 // On melee based hit/miss/resist need update skill (for victim and attacker)
10564 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10566 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10567 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10569 // Update defence if player is victim and parry/dodge/block
10570 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10571 ((Player
*)this)->UpdateDefense();
10573 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10574 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10579 // if victim and dodge attack
10580 if (procExtra
&PROC_EX_DODGE
)
10582 //Update AURA_STATE on dodge
10583 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10585 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10586 StartReactiveTimer( REACTIVE_DEFENSE
);
10589 // if victim and parry attack
10590 if (procExtra
& PROC_EX_PARRY
)
10592 // For Hunters only Counterattack (skip Mongoose bite)
10593 if (getClass() == CLASS_HUNTER
)
10595 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10596 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10600 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10601 StartReactiveTimer( REACTIVE_DEFENSE
);
10604 // if and victim block attack
10605 if (procExtra
& PROC_EX_BLOCK
)
10607 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10608 StartReactiveTimer( REACTIVE_DEFENSE
);
10611 else //For attacker
10613 // Overpower on victim dodge
10614 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10616 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10617 StartReactiveTimer( REACTIVE_OVERPOWER
);
10623 RemoveSpellList removedSpells
;
10624 ProcTriggeredList procTriggered
;
10625 // Fill procTriggered list
10626 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10628 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10629 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10632 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10636 if (procTriggered
.empty())
10639 // Handle effects proceed this time
10640 for(ProcTriggeredList::const_iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10642 // Some auras can be deleted in function called in this loop (except first, ofc)
10643 // Until storing auars in std::multimap to hard check deleting by another way
10644 if(i
!= procTriggered
.begin())
10646 bool found
= false;
10647 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10648 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10649 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10651 if(itr
->second
==i
->triggeredByAura
)
10659 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10660 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10661 // for(ProcTriggeredList::const_iterator i2 = procTriggered.begin(); i != i2; ++i2)
10662 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10663 // sLog.outDebug(" <end of list>");
10668 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10669 Aura
*triggeredByAura
= i
->triggeredByAura
;
10670 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10671 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10672 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10673 // For players set spell cooldown if need
10674 uint32 cooldown
= 0;
10675 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10676 cooldown
= spellProcEvent
->cooldown
;
10678 switch(auraModifier
->m_auraname
)
10680 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10682 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10683 // Don`t drop charge or add cooldown for not started trigger
10684 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10688 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10690 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10691 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10692 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10693 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
10694 SendSpellNonMeleeDamageLog(&damageInfo
);
10695 DealSpellDamage(&damageInfo
, true);
10698 case SPELL_AURA_MANA_SHIELD
:
10699 case SPELL_AURA_OBS_MOD_MANA
:
10700 case SPELL_AURA_DUMMY
:
10702 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10703 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10707 case SPELL_AURA_MOD_HASTE
:
10709 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10710 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10714 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10716 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10717 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10721 case SPELL_AURA_PRAYER_OF_MENDING
:
10723 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10724 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10726 HandleMeandingAuraProc(triggeredByAura
);
10729 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10731 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10733 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10737 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10738 // Skip melee hits or instant cast spells
10739 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10742 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10743 // Skip Melee hits and spells ws wrong school
10744 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10747 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10748 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10749 // Skip melee hits and spells ws wrong school or zero cost
10750 if (procSpell
== NULL
||
10751 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10752 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10755 case SPELL_AURA_MECHANIC_IMMUNITY
:
10756 // Compare mechanic
10757 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10760 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10761 // Compare mechanic
10762 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10765 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10767 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10771 // nothing do, just charges counter
10774 // Remove charge (aura can be removed by triggers)
10777 // need found aura on drop (can be dropped by triggers)
10778 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10779 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10780 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10782 // If last charge dropped add spell to remove list
10783 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10785 removedSpells
.push_back(triggeredByAura
->GetId());
10791 if (!removedSpells
.empty())
10793 // Sort spells and remove dublicates
10794 removedSpells
.sort();
10795 removedSpells
.unique();
10796 // Remove auras from removedAuras
10797 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();++i
)
10798 RemoveAurasDueToSpell(*i
);
10802 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10804 return SPELL_SCHOOL_MASK_NORMAL
;
10807 Player
* Unit::GetSpellModOwner()
10809 if(GetTypeId()==TYPEID_PLAYER
)
10810 return (Player
*)this;
10811 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10813 Unit
* owner
= GetOwner();
10814 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10815 return (Player
*)owner
;
10820 ///----------Pet responses methods-----------------
10821 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10823 if(msg
== SPELL_CAST_OK
)
10826 Unit
*owner
= GetCharmerOrOwner();
10827 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10830 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10831 data
<< uint8(0); // cast count?
10832 data
<< uint32(spellid
);
10833 data
<< uint8(msg
);
10834 // uint32 for some reason
10835 // uint32 for some reason
10836 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10839 void Unit::SendPetActionFeedback (uint8 msg
)
10841 Unit
* owner
= GetOwner();
10842 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10845 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10846 data
<< uint8(msg
);
10847 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10850 void Unit::SendPetTalk (uint32 pettalk
)
10852 Unit
* owner
= GetOwner();
10853 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10856 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10857 data
<< uint64(GetGUID());
10858 data
<< uint32(pettalk
);
10859 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10862 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10864 Unit
* owner
= GetOwner();
10865 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10868 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10869 data
<< uint64(GetGUID());
10870 data
<< uint8(0x0); // flags (0x1, 0x2)
10871 data
<< uint32(spellid
);
10872 data
<< uint32(cooltime
);
10874 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10877 void Unit::SendPetClearCooldown (uint32 spellid
)
10879 Unit
* owner
= GetOwner();
10880 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10883 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10884 data
<< uint32(spellid
);
10885 data
<< uint64(GetGUID());
10886 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10889 void Unit::SendPetAIReaction(uint64 guid
)
10891 Unit
* owner
= GetOwner();
10892 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10895 WorldPacket
data(SMSG_AI_REACTION
, 12);
10896 data
<< uint64(guid
) << uint32(00000002);
10897 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10900 ///----------End of Pet responses methods----------
10902 void Unit::StopMoving()
10904 clearUnitState(UNIT_STAT_MOVING
);
10906 // send explicit stop packet
10907 // rely on vmaps here because for example stormwind is in air
10908 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10909 //if (fabs(GetPositionZ() - z) < 2.0f)
10910 // Relocate(GetPositionX(), GetPositionY(), z);
10911 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10913 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10915 // update position and orientation;
10917 BuildHeartBeatMsg(&data
);
10918 SendMessageToSet(&data
,false);
10921 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10925 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10928 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10930 GetMotionMaster()->MovementExpired(false);
10931 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10933 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10935 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10939 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10941 GetMotionMaster()->MovementExpired(false);
10943 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10945 // restore appropriate movement generator
10947 GetMotionMaster()->MoveChase(getVictim());
10949 GetMotionMaster()->Initialize();
10951 // attack caster if can
10952 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10953 if(caster
&& ((Creature
*)this)->AI())
10954 ((Creature
*)this)->AI()->AttackedBy(caster
);
10958 if (GetTypeId() == TYPEID_PLAYER
)
10959 ((Player
*)this)->SetClientControl(this, !apply
);
10962 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10966 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10968 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10970 GetMotionMaster()->MoveConfused();
10974 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10976 GetMotionMaster()->MovementExpired(false);
10978 if (GetTypeId() == TYPEID_UNIT
)
10980 // if in combat restore movement generator
10982 GetMotionMaster()->MoveChase(getVictim());
10986 if(GetTypeId() == TYPEID_PLAYER
)
10987 ((Player
*)this)->SetClientControl(this, !apply
);
10990 bool Unit::IsSitState() const
10992 uint8 s
= getStandState();
10994 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10995 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10996 s
== UNIT_STAND_STATE_SIT
;
10999 bool Unit::IsStandState() const
11001 uint8 s
= getStandState();
11002 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
11005 void Unit::SetStandState(uint8 state
)
11007 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
11009 if (IsStandState())
11010 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
11012 if(GetTypeId()==TYPEID_PLAYER
)
11014 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
11015 data
<< (uint8
)state
;
11016 ((Player
*)this)->GetSession()->SendPacket(&data
);
11020 bool Unit::IsPolymorphed() const
11022 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
11025 void Unit::SetDisplayId(uint32 modelId
)
11027 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
11029 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11031 Pet
*pet
= ((Pet
*)this);
11032 if(!pet
->isControlled())
11034 Unit
*owner
= GetOwner();
11035 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11036 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
11040 void Unit::ClearComboPointHolders()
11042 while(!m_ComboPointHolders
.empty())
11044 uint32 lowguid
= *m_ComboPointHolders
.begin();
11046 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
11047 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
11048 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11050 m_ComboPointHolders
.erase(lowguid
); // or remove manually
11054 void Unit::ClearAllReactives()
11056 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
11057 m_reactiveTimer
[i
] = 0;
11059 if (HasAuraState( AURA_STATE_DEFENSE
))
11060 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11061 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
11062 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11063 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11064 ((Player
*)this)->ClearComboPoints();
11067 void Unit::UpdateReactives( uint32 p_time
)
11069 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
11071 ReactiveType reactive
= ReactiveType(i
);
11073 if(!m_reactiveTimer
[reactive
])
11076 if ( m_reactiveTimer
[reactive
] <= p_time
)
11078 m_reactiveTimer
[reactive
] = 0;
11080 switch ( reactive
)
11082 case REACTIVE_DEFENSE
:
11083 if (HasAuraState(AURA_STATE_DEFENSE
))
11084 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11086 case REACTIVE_HUNTER_PARRY
:
11087 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
11088 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11090 case REACTIVE_OVERPOWER
:
11091 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11092 ((Player
*)this)->ClearComboPoints();
11100 m_reactiveTimer
[reactive
] -= p_time
;
11105 Unit
* Unit::SelectNearbyTarget() const
11107 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11109 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
11110 cell
.SetNoCreate();
11112 std::list
<Unit
*> targets
;
11115 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
11116 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
11118 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
11119 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
11121 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
11122 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
11123 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
11126 // remove current target
11128 targets
.remove(getVictim());
11130 // remove not LoS targets
11131 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
11133 if(!IsWithinLOSInMap(*tIter
))
11135 std::list
<Unit
*>::iterator tIter2
= tIter
;
11137 targets
.erase(tIter2
);
11143 // no appropriate targets
11144 if(targets
.empty())
11148 uint32 rIdx
= urand(0,targets
.size()-1);
11149 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
11150 for(uint32 i
= 0; i
< rIdx
; ++i
)
11156 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11158 for (AuraMap::const_iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11160 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11166 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11170 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11171 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11175 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11176 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11180 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11183 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11185 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11188 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11190 // Not apply this to creature casted spells with casttime==0
11191 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11194 if (CastingTime
> 7000) CastingTime
= 7000;
11195 if (CastingTime
< 1500) CastingTime
= 1500;
11197 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11198 CastingTime
= 3500;
11200 int32 overTime
= 0;
11202 bool DirectDamage
= false;
11203 bool AreaEffect
= false;
11205 for ( uint32 i
=0; i
<3;++i
)
11207 switch ( spellProto
->Effect
[i
] )
11209 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11210 case SPELL_EFFECT_POWER_DRAIN
:
11211 case SPELL_EFFECT_HEALTH_LEECH
:
11212 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11213 case SPELL_EFFECT_POWER_BURN
:
11214 case SPELL_EFFECT_HEAL
:
11215 DirectDamage
= true;
11217 case SPELL_EFFECT_APPLY_AURA
:
11218 switch ( spellProto
->EffectApplyAuraName
[i
] )
11220 case SPELL_AURA_PERIODIC_DAMAGE
:
11221 case SPELL_AURA_PERIODIC_HEAL
:
11222 case SPELL_AURA_PERIODIC_LEECH
:
11223 if ( GetSpellDuration(spellProto
) )
11224 overTime
= GetSpellDuration(spellProto
);
11227 // -5% per additional effect
11235 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11239 // Combined Spells with Both Over Time and Direct Damage
11240 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11242 // mainly for DoTs which are 3500 here otherwise
11243 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11244 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11245 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11246 // Portion to Over Time
11247 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11249 if ( damagetype
== DOT
)
11250 CastingTime
= uint32(CastingTime
* PtOT
);
11251 else if ( PtOT
< 1.0f
)
11252 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11257 // Area Effect Spells receive only half of bonus
11261 // -5% of total per any additional effect
11262 for ( uint8 i
=0; i
<effects
; ++i
)
11264 if ( CastingTime
> 175 )
11266 CastingTime
-= 175;
11275 return CastingTime
;
11278 void Unit::UpdateAuraForGroup(uint8 slot
)
11280 if(GetTypeId() == TYPEID_PLAYER
)
11282 Player
* player
= (Player
*)this;
11283 if(player
->GetGroup())
11285 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11286 player
->SetAuraUpdateMask(slot
);
11289 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11291 Pet
*pet
= ((Pet
*)this);
11292 if(pet
->isControlled())
11294 Unit
*owner
= GetOwner();
11295 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11297 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11298 pet
->SetAuraUpdateMask(slot
);
11304 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11306 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11307 return float(GetAttackTime(attType
))/1000.0f
;
11309 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11311 return 2.4; // fist attack
11313 switch (Weapon
->GetProto()->InventoryType
)
11315 case INVTYPE_2HWEAPON
:
11317 case INVTYPE_RANGED
:
11318 case INVTYPE_RANGEDRIGHT
:
11319 case INVTYPE_THROWN
:
11321 case INVTYPE_WEAPON
:
11322 case INVTYPE_WEAPONMAINHAND
:
11323 case INVTYPE_WEAPONOFFHAND
:
11325 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11329 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11331 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11332 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11333 if ((*itr
)->GetId() == spell_id
)
11339 bool Unit::IsUnderLastManaUseEffect() const
11341 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11344 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11346 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11348 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11351 player
->SetContestedPvPTimer(30000);
11352 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11354 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11355 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11356 // call MoveInLineOfSight for nearby contested guards
11357 SetVisibility(GetVisibility());
11359 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11361 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11362 // call MoveInLineOfSight for nearby contested guards
11363 SetVisibility(GetVisibility());
11367 void Unit::AddPetAura(PetAura
const* petSpell
)
11369 m_petAuras
.insert(petSpell
);
11370 if(Pet
* pet
= GetPet())
11371 pet
->CastPetAura(petSpell
);
11374 void Unit::RemovePetAura(PetAura
const* petSpell
)
11376 m_petAuras
.erase(petSpell
);
11377 if(Pet
* pet
= GetPet())
11378 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11381 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11383 Pet
* pet
= new Pet(HUNTER_PET
);
11385 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11391 pet
->SetOwnerGUID(GetGUID());
11392 pet
->SetCreatorGUID(GetGUID());
11393 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11394 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11396 if(GetTypeId()==TYPEID_PLAYER
)
11397 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11399 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11401 if(!pet
->InitStatsForLevel(level
))
11403 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11408 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11409 // this enables pet details window (Shift+P)
11410 pet
->AIM_Initialize();
11411 pet
->InitPetCreateSpells();
11412 pet
->InitLevelupSpellsForLevel();
11413 pet
->InitTalentForLevel();
11414 pet
->SetHealth(pet
->GetMaxHealth());
11419 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11421 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11423 // Get proc Event Entry
11424 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11426 // Aura info stored here
11427 Modifier
*mod
= aura
->GetModifier();
11429 if (isNonTriggerAura
[mod
->m_auraname
])
11431 // If not trigger by default and spellProcEvent==NULL - skip
11432 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11435 // Get EventProcFlag
11436 uint32 EventProcFlag
;
11437 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11438 EventProcFlag
= spellProcEvent
->procFlags
;
11440 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11441 // Continue if no trigger exist
11442 if (!EventProcFlag
)
11445 // Check spellProcEvent data requirements
11446 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11449 // In most cases req get honor or XP from kill
11450 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11452 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11453 // Shadow Word: Death - can trigger from every kill
11454 if (aura
->GetId() == 32409)
11459 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11460 // But except periodic triggers (can triggered from self)
11461 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11464 // Check if current equipment allows aura to proc
11465 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11467 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11470 if(attType
== BASE_ATTACK
)
11471 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11472 else if (attType
== OFF_ATTACK
)
11473 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11475 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11477 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11480 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11483 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11485 // Check if player is wearing shield
11486 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11487 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11491 // Get chance from spell
11492 float chance
= (float)spellProto
->procChance
;
11493 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11494 if(spellProcEvent
&& spellProcEvent
->customChance
)
11495 chance
= spellProcEvent
->customChance
;
11496 // If PPM exist calculate chance from PPM
11497 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11499 uint32 WeaponSpeed
= GetAttackTime(attType
);
11500 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11502 // Apply chance modifer aura
11503 if(Player
* modOwner
= GetSpellModOwner())
11504 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11506 return roll_chance_f(chance
);
11509 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11511 // aura can be deleted at casts
11512 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11513 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11514 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11515 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11518 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11520 // current aura expire
11521 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11523 // next target selection
11524 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11527 if (spellProto
->EffectRadiusIndex
[effIdx
])
11528 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11530 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11532 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11534 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11536 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11538 // aura will applied from caster, but spell casted from current aura holder
11539 SpellModifier
*mod
= new SpellModifier
;
11540 mod
->op
= SPELLMOD_CHARGES
;
11541 mod
->value
= jumps
-5; // negative
11542 mod
->type
= SPELLMOD_FLAT
;
11543 mod
->spellId
= spellProto
->Id
;
11544 mod
->mask
= spellProto
->SpellFamilyFlags
;
11545 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11547 caster
->AddSpellMod(mod
, true);
11548 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11549 caster
->AddSpellMod(mod
, false);
11555 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11559 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11561 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11563 if(!IS_UNIT_GUID(target_guid
))
11566 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11570 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11572 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11573 target
->RemoveAura(iter
);
11579 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11581 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11584 if(Pet
* pet
= GetPet())
11585 pet
->SetPhaseMask(newPhaseMask
,true);
11588 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11590 if(GetTypeId() == TYPEID_PLAYER
)
11591 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11594 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11597 // Work strange for many spells: triggered active mover set for targeted player to creature
11598 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11599 BuildHeartBeatMsg(&data
);
11600 SendMessageToSet(&data
, false);