2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
27 #include "Database/DatabaseEnv.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
36 #include "Policies/SingletonImp.h"
38 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
42 class AchievementChatBuilder
45 AchievementChatBuilder(Player
const& pl
, ChatMsg msgtype
, int32 textId
, uint32 ach_id
)
46 : i_player(pl
), i_msgtype(msgtype
), i_textId(textId
), i_achievementId(ach_id
) {}
47 void operator()(WorldPacket
& data
, int32 loc_idx
)
49 char const* text
= objmgr
.GetMangosString(i_textId
,loc_idx
);
51 data
<< uint8(i_msgtype
);
52 data
<< uint32(LANG_UNIVERSAL
);
53 data
<< uint64(i_player
.GetGUID());
55 data
<< uint64(i_player
.GetGUID());
56 data
<< uint32(strlen(text
)+1);
59 data
<< uint32(i_achievementId
);
63 Player
const& i_player
;
66 uint32 i_achievementId
;
71 bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry
const* criteria
)
73 if(dataType
>= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE
)
75 sLog
.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria
->ID
,dataType
);
79 switch(criteria
->requiredType
)
81 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
82 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
83 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
84 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
85 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
88 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria
->ID
, criteria
->requiredType
);
94 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
95 case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE
:
96 case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED
:
98 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
99 if(!creature
.id
|| !objmgr
.GetCreatureTemplate(creature
.id
))
101 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
102 criteria
->ID
, criteria
->requiredType
,dataType
,creature
.id
);
106 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
107 if(!classRace
.class_id
&& !classRace
.race_id
)
109 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
110 criteria
->ID
, criteria
->requiredType
,dataType
);
113 if(classRace
.class_id
&& ((1 << (classRace
.class_id
-1)) & CLASSMASK_ALL_PLAYABLE
)==0)
115 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
116 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.class_id
);
119 if(classRace
.race_id
&& ((1 << (classRace
.race_id
-1)) & RACEMASK_ALL_PLAYABLE
)==0)
121 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
122 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.race_id
);
126 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
127 if(health
.percent
< 1 || health
.percent
> 100)
129 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
130 criteria
->ID
, criteria
->requiredType
,dataType
,health
.percent
);
134 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
135 if(player_dead
.own_team_flag
> 1)
137 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong boolean value1 (%u).",
138 criteria
->ID
, criteria
->requiredType
,dataType
,player_dead
.own_team_flag
);
142 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
143 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
145 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(aura
.spell_id
);
148 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
149 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
);
152 if(aura
.effect_idx
>= 3)
154 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
155 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.effect_idx
);
158 if(!spellEntry
->EffectApplyAuraName
[aura
.effect_idx
])
160 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
161 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
,aura
.effect_idx
);
166 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
167 if(!GetAreaEntryByAreaID(area
.id
))
169 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
170 criteria
->ID
, criteria
->requiredType
,dataType
,area
.id
);
174 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL
:
175 if(level
.minlevel
< 0 || level
.minlevel
> STRONG_MAX_LEVEL
)
177 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
178 criteria
->ID
, criteria
->requiredType
,dataType
,level
.minlevel
);
182 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER
:
183 if(gender
.gender
> GENDER_NONE
)
185 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
186 criteria
->ID
, criteria
->requiredType
,dataType
,gender
.gender
);
190 case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY
:
191 if(difficalty
.difficalty
>= TOTAL_DIFFICULTIES
)
193 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
194 criteria
->ID
, criteria
->requiredType
,dataType
,difficalty
.difficalty
);
198 case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT
:
199 if(map_players
.maxcount
<= 0)
201 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
202 criteria
->ID
, criteria
->requiredType
,dataType
,map_players
.maxcount
);
207 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria
->ID
, criteria
->requiredType
,dataType
);
213 bool AchievementCriteriaData::Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue1
/*= 0*/) const
217 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
219 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
220 if (!target
|| target
->GetTypeId()!=TYPEID_UNIT
)
222 return target
->GetEntry() == creature
.id
;
223 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
224 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
226 if(classRace
.class_id
&& classRace
.class_id
!= ((Player
*)target
)->getClass())
228 if(classRace
.race_id
&& classRace
.race_id
!= ((Player
*)target
)->getRace())
231 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
232 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
234 return target
->GetHealth()*100 <= health
.percent
*target
->GetMaxHealth();
235 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
236 if (!target
|| target
->GetTypeId() != TYPEID_PLAYER
|| target
->isAlive() || ((Player
*)target
)->GetDeathTimer() == 0)
238 // flag set == must be same team, not set == different team
239 return (((Player
*)target
)->GetTeam() == source
->GetTeam()) == (player_dead
.own_team_flag
!= 0);
240 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
241 return source
->HasAura(aura
.spell_id
,aura
.effect_idx
);
242 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
244 uint32 zone_id
,area_id
;
245 source
->GetZoneAndAreaId(zone_id
,area_id
);
246 return area
.id
==zone_id
|| area
.id
==area_id
;
248 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
249 return target
&& target
->HasAura(aura
.spell_id
,aura
.effect_idx
);
250 case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE
:
251 return miscvalue1
>= value
.minvalue
;
252 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL
:
255 return target
->getLevel() >= level
.minlevel
;
256 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER
:
259 return target
->getGender() == gender
.gender
;
260 case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED
:
261 return false; // always fail
262 case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY
:
263 return source
->GetMap()->GetSpawnMode()==difficalty
.difficalty
;
264 case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT
:
265 return source
->GetMap()->GetPlayersCountExceptGMs() <= map_players
.maxcount
;
270 bool AchievementCriteriaDataSet::Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue
/*= 0*/) const
272 for(Storage::const_iterator itr
= storage
.begin(); itr
!= storage
.end(); ++itr
)
273 if(!itr
->Meets(source
,target
,miscvalue
))
279 AchievementMgr::AchievementMgr(Player
*player
)
284 AchievementMgr::~AchievementMgr()
288 void AchievementMgr::Reset()
290 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
292 WorldPacket
data(SMSG_ACHIEVEMENT_DELETED
,4);
293 data
<< uint32(iter
->first
);
294 m_player
->SendDirectMessage(&data
);
297 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
299 WorldPacket
data(SMSG_CRITERIA_DELETED
,4);
300 data
<< uint32(iter
->first
);
301 m_player
->SendDirectMessage(&data
);
304 m_completedAchievements
.clear();
305 m_criteriaProgress
.clear();
306 DeleteFromDB(m_player
->GetGUIDLow());
309 CheckAllAchievementCriteria();
312 void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
)
314 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
315 sLog
.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type
, miscvalue1
, miscvalue2
);
317 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
320 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
321 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
323 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
325 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
329 // don't update already completed criteria
330 if (IsCompletedCriteria(achievementCriteria
,achievement
))
335 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
: // have total statistic also not expected to be reset
336 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
: // have total statistic also not expected to be reset
337 if (achievementCriteria
->healing_done
.flag
== miscvalue1
&&
338 achievementCriteria
->healing_done
.mapid
== miscvalue2
)
339 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
341 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // have total statistic also not expected to be reset
342 // reset only the criteria having the miscvalue1 condition
343 if (achievementCriteria
->win_rated_arena
.flag
== miscvalue1
)
344 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
346 default: // reset all cases
352 void AchievementMgr::DeleteFromDB(uint32 lowguid
)
354 CharacterDatabase
.BeginTransaction ();
355 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid
);
356 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid
);
357 CharacterDatabase
.CommitTransaction ();
360 void AchievementMgr::SaveToDB()
362 if(!m_completedAchievements
.empty())
364 bool need_execute
= false;
365 std::ostringstream ssdel
;
366 std::ostringstream ssins
;
367 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
369 if(!iter
->second
.changed
)
372 /// first new/changed record prefix
375 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
376 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
379 /// next new/changed record prefix
386 // new/changed record data
387 ssdel
<< iter
->first
;
388 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
390 /// mark as saved in db
391 iter
->second
.changed
= false;
399 CharacterDatabase
.Execute( ssdel
.str().c_str() );
400 CharacterDatabase
.Execute( ssins
.str().c_str() );
404 if(!m_criteriaProgress
.empty())
406 /// prepare deleting and insert
407 bool need_execute_del
= false;
408 bool need_execute_ins
= false;
409 std::ostringstream ssdel
;
410 std::ostringstream ssins
;
411 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
413 if(!iter
->second
.changed
)
416 // deleted data (including 0 progress state)
418 /// first new/changed record prefix (for any counter value)
419 if(!need_execute_del
)
421 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
422 need_execute_del
= true;
424 /// next new/changed record prefix
428 // new/changed record data
429 ssdel
<< iter
->first
;
432 // store data only for real progress
433 if(iter
->second
.counter
!= 0)
435 /// first new/changed record prefix
436 if(!need_execute_ins
)
438 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
439 need_execute_ins
= true;
441 /// next new/changed record prefix
445 // new/changed record data
446 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
449 /// mark as updated in db
450 iter
->second
.changed
= false;
453 if(need_execute_del
) // DELETE ... IN (.... _)_
456 if(need_execute_del
|| need_execute_ins
)
459 CharacterDatabase
.Execute( ssdel
.str().c_str() );
461 CharacterDatabase
.Execute( ssins
.str().c_str() );
466 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
468 if(achievementResult
)
472 Field
*fields
= achievementResult
->Fetch();
474 uint32 achievement_id
= fields
[0].GetUInt32();
476 // don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
477 if(!sAchievementStore
.LookupEntry(achievement_id
))
480 CompletedAchievementData
& ca
= m_completedAchievements
[achievement_id
];
481 ca
.date
= time_t(fields
[1].GetUInt64());
483 } while(achievementResult
->NextRow());
484 delete achievementResult
;
491 Field
*fields
= criteriaResult
->Fetch();
493 uint32 id
= fields
[0].GetUInt32();
494 uint32 counter
= fields
[1].GetUInt32();
495 time_t date
= time_t(fields
[2].GetUInt64());
497 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
500 // we will remove not existed criteria for all characters
501 sLog
.outError("Not existed achievement creataria %u data removed from table `character_achievement_progress`.",id
);
502 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id
);
506 if (criteria
->timeLimit
&& time_t(date
+ criteria
->timeLimit
) < time(NULL
))
509 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
510 progress
.counter
= counter
;
511 progress
.date
= date
;
512 progress
.changed
= false;
513 } while(criteriaResult
->NextRow());
514 delete criteriaResult
;
519 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
521 if(GetPlayer()->GetSession()->PlayerLoading())
525 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
526 sLog
.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
529 if(Guild
* guild
= objmgr
.GetGuildById(GetPlayer()->GetGuildId()))
531 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
532 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
533 guild
->BroadcastWorker(say_do
,GetPlayer());
536 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
538 // broadcast realm first reached
539 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
540 data
<< GetPlayer()->GetName();
541 data
<< uint64(GetPlayer()->GetGUID());
542 data
<< uint32(achievement
->ID
);
543 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
544 sWorld
.SendGlobalMessage(&data
);
548 CellPair p
= MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
551 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
554 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
555 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
556 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> > say_worker(GetPlayer(),sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
557 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
558 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
559 cell_lock
->Visit(cell_lock
, message
, *GetPlayer()->GetMap());
562 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
563 data
.append(GetPlayer()->GetPackGUID());
564 data
<< uint32(achievement
->ID
);
565 data
<< uint32(secsToTimeBitFields(time(NULL
)));
567 GetPlayer()->SendMessageToSetInRange(&data
, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
), true);
570 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
572 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
575 // the counter is packed like a packed Guid
576 data
.appendPackGUID(progress
->counter
);
578 data
.append(GetPlayer()->GetPackGUID());
580 data
<< uint32(secsToTimeBitFields(progress
->date
));
581 data
<< uint32(0); // timer 1
582 data
<< uint32(0); // timer 2
583 GetPlayer()->SendDirectMessage(&data
);
587 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
589 void AchievementMgr::CheckAllAchievementCriteria()
591 // suppress sending packets
592 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; ++i
)
593 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
596 static const uint32 achievIdByArenaSlot
[MAX_ARENA_SLOT
] = { 1057, 1107, 1108 };
597 static const uint32 achievIdForDangeon
[][4] =
599 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
600 { 321, true, true, true },
601 { 916, false, true, false },
602 { 917, false, true, false },
603 { 918, true, false, false },
604 { 2219, false, false, true },
605 { 0, false, false, false }
609 * this function will be called whenever the user might have done a criteria relevant action
611 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
613 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
614 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
616 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
619 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
620 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
622 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
624 if (achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
627 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
631 if ((achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
) ||
632 (achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
))
635 // don't update already completed criteria
636 if (IsCompletedCriteria(achievementCriteria
,achievement
))
641 // std. case: increment at 1
642 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
643 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
644 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
645 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
646 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
647 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
648 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
649 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
650 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
651 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
654 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
656 // std case: increment at miscvalue1
657 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
658 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
659 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
:
660 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
661 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
662 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
663 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
:
664 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
:
665 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
668 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
670 // std case: high value at miscvalue1
671 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
672 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
: /* FIXME: for online player only currently */
673 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
:
674 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
:
675 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
:
676 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
:
677 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
680 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_HIGHEST
);
685 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
687 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
690 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
693 // those requirements couldn't be found in the dbc
694 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
698 if(!data
->Meets(GetPlayer(),unit
))
701 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
704 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
705 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
707 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
708 // update at loading or specific skill update
709 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->reach_skill_level
.skillID
)
711 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
712 SetCriteriaProgress(achievementCriteria
, skillvalue
);
714 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
715 // update at loading or specific skill update
716 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_level
.skillID
)
718 if(uint32 maxSkillvalue
= GetPlayer()->GetPureMaxSkillValue(achievementCriteria
->learn_skill_level
.skillID
))
719 SetCriteriaProgress(achievementCriteria
, maxSkillvalue
);
721 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
722 if(m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end())
723 SetCriteriaProgress(achievementCriteria
, 1);
725 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
728 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
729 if(itr
->second
.m_rewarded
)
731 SetCriteriaProgress(achievementCriteria
, counter
);
734 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
736 // speedup for non-login case
737 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->complete_quests_in_zone
.zoneID
)
741 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
743 Quest
const* quest
= objmgr
.GetQuestTemplate(itr
->first
);
744 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() >= 0 && uint32(quest
->GetZoneOrSort()) == achievementCriteria
->complete_quests_in_zone
.zoneID
)
747 SetCriteriaProgress(achievementCriteria
, counter
);
750 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
751 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
754 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
756 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
758 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
759 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
762 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
764 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
766 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
768 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
771 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
773 for(int j
= 0; j
< MAX_ARENA_SLOT
; ++j
)
775 if(achievIdByArenaSlot
[j
] == achievement
->ID
)
777 BattleGround
* bg
= GetPlayer()->GetBattleGround();
778 if(!bg
|| !bg
->isArena() || ArenaTeam::GetSlotByType(bg
->GetArenaType()) != j
)
787 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
790 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
792 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
796 Map
const* map
= GetPlayer()->GetMap();
797 if(!map
->IsDungeon())
802 for(int j
= 0; achievIdForDangeon
[j
][0]; ++j
)
804 if(achievIdForDangeon
[j
][0] == achievement
->ID
)
808 // if raid accepted (ignore difficulty)
809 if(!achievIdForDangeon
[j
][2])
812 else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL
)
814 // dungeon in normal mode accepted
815 if(!achievIdForDangeon
[j
][1])
820 // dungeon in heroic mode accepted
821 if(!achievIdForDangeon
[j
][3])
832 //FIXME: work only for instances where max==min for players
833 if(((InstanceMap
*)map
)->GetMaxPlayers() != achievementCriteria
->death_in_dungeon
.manLimit
)
835 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
839 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
840 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
843 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
845 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
847 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
848 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
852 // if team check required: must kill by opposition faction
853 if(achievement
->ID
==318 && miscvalue2
==GetPlayer()->GetTeam())
856 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
858 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
860 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
863 if(achievement
->ID
== 1260)
865 if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED
)
867 if(!IsHolidayActive(HOLIDAY_BREWFEST
))
870 // miscvalue1 is the ingame fallheight*100 as stored in dbc
871 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
874 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
875 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
878 if(miscvalue2
!= achievementCriteria
->death_from
.type
)
880 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
882 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
883 // if miscvalues != 0, it contains the questID.
886 if (miscvalue1
== achievementCriteria
->complete_quest
.questID
)
887 SetCriteriaProgress(achievementCriteria
, 1);
892 if(GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
893 SetCriteriaProgress(achievementCriteria
, 1);
896 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
897 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
898 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
900 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
902 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
903 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
905 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
907 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
908 if(miscvalue1
&& miscvalue1
!=achievementCriteria
->learn_spell
.spellID
)
911 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
912 SetCriteriaProgress(achievementCriteria
, 1);
914 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
916 // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
917 // miscvalue2=count of item loot
918 if (!miscvalue1
|| !miscvalue2
)
920 if (miscvalue1
!= achievementCriteria
->loot_type
.lootType
)
924 if(achievementCriteria
->loot_type
.lootTypeCount
==1)
926 // those requirements couldn't be found in the dbc
927 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
931 if(!data
->Meets(GetPlayer(),unit
))
935 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
938 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
939 // speedup for non-login case
940 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!= miscvalue1
)
942 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
944 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
945 // miscvalue1 contains the personal rating
946 if (!miscvalue1
) // no update at login
949 // additional requirements
950 if(achievementCriteria
->win_rated_arena
.flag
==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
952 // those requirements couldn't be found in the dbc
953 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
954 if(!data
|| !data
->Meets(GetPlayer(),unit
,miscvalue1
))
956 // reset the progress as we have a win without the requirement.
957 SetCriteriaProgress(achievementCriteria
, 0);
962 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
964 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
965 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
968 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
970 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
972 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
973 // You _have_ to loot that item, just owning it when logging in does _not_ count!
976 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
978 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
980 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
982 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
983 if(!worldOverlayEntry
)
986 bool matchFound
= false;
987 for (int j
= 0; j
< MAX_WORLD_MAP_OVERLAY_AREA_IDX
; ++j
)
989 uint32 area_id
= worldOverlayEntry
->areatableID
[j
];
990 if(!area_id
) // array have 0 only in empty tail
993 int32 exploreFlag
= GetAreaFlagByAreaID(area_id
);
997 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
998 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
1000 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
1008 SetCriteriaProgress(achievementCriteria
, 1);
1011 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1012 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetBankBagSlotCount());
1014 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1016 // skip faction check only at loading
1017 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->gain_reputation
.factionID
)
1020 int32 reputation
= GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria
->gain_reputation
.factionID
);
1022 SetCriteriaProgress(achievementCriteria
, reputation
);
1025 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1027 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1030 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1032 // skip for login case
1035 SetCriteriaProgress(achievementCriteria
, 1);
1038 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1039 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1041 // miscvalue1 = itemid
1042 // miscvalue2 = diced value
1045 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
1047 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( miscvalue1
);
1049 uint32 requiredItemLevel
= 0;
1050 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
1051 requiredItemLevel
= 185;
1053 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
1055 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1058 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1060 // miscvalue1 = emote
1063 if(miscvalue1
!= achievementCriteria
->do_emote
.emoteID
)
1065 if(achievementCriteria
->do_emote
.count
)
1067 // those requirements couldn't be found in the dbc
1068 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
1072 if(!data
->Meets(GetPlayer(),unit
))
1076 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1079 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1080 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1085 if (achievementCriteria
->healing_done
.flag
== ACHIEVEMENT_CRITERIA_CONDITION_MAP
)
1087 if(GetPlayer()->GetMapId() != achievementCriteria
->healing_done
.mapid
)
1090 // map specific case (BG in fact) expected player targeted damage/heal
1091 if(!unit
|| unit
->GetTypeId()!=TYPEID_PLAYER
)
1095 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
1098 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1099 // miscvalue1 = item_id
1102 if(miscvalue1
!= achievementCriteria
->equip_item
.itemID
)
1105 SetCriteriaProgress(achievementCriteria
, 1);
1107 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1108 // miscvalue1 = go entry
1111 if(miscvalue1
!= achievementCriteria
->use_gameobject
.goEntry
)
1114 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1116 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1119 if (miscvalue1
!= achievementCriteria
->fish_in_gameobject
.goEntry
)
1122 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1124 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1126 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skillline_spell
.skillLine
)
1129 uint32 spellCount
= 0;
1130 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1131 spellIter
!= GetPlayer()->GetSpellMap().end();
1134 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
1135 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
1138 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skillline_spell
.skillLine
)
1142 SetCriteriaProgress(achievementCriteria
, spellCount
);
1145 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1146 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1148 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1149 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1151 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1152 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1154 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1159 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
1162 // those requirements couldn't be found in the dbc
1163 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
1167 if(!data
->Meets(GetPlayer(),unit
))
1170 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1173 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1175 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_line
.skillLine
)
1178 uint32 spellCount
= 0;
1179 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1180 spellIter
!= GetPlayer()->GetSpellMap().end();
1183 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
1184 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
1187 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skill_line
.skillLine
)
1191 SetCriteriaProgress(achievementCriteria
, spellCount
);
1194 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1195 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1197 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1198 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_class
.classID
)
1201 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1203 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1204 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_race
.raceID
)
1207 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1209 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1210 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetMoney(), PROGRESS_HIGHEST
);
1212 // std case: not exist in DBC, not triggered in code as result
1213 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1214 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1215 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1216 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
:
1217 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
:
1218 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
:
1220 // FIXME: not triggered in code as result, need to implement
1221 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1222 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
:
1223 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
:
1224 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
:
1225 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
:
1226 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
:
1227 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
:
1228 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
:
1229 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
:
1230 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
:
1231 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
:
1232 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1233 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
:
1234 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
1235 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1236 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE
:
1237 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
:
1238 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:
1239 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
1240 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
:
1241 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1242 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1243 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL
:
1244 break; // Not implemented yet :(
1246 if(IsCompletedCriteria(achievementCriteria
,achievement
))
1247 CompletedCriteriaFor(achievement
);
1249 // check again the completeness for SUMM and REQ COUNT achievements,
1250 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1251 if (achievement
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1253 if (IsCompletedAchievement(achievement
))
1254 CompletedAchievement(achievement
);
1257 if(AchievementEntryList
const* achRefList
= achievementmgr
.GetAchievementByReferencedId(achievement
->ID
))
1259 for(AchievementEntryList::const_iterator itr
= achRefList
->begin(); itr
!= achRefList
->end(); ++itr
)
1260 if(IsCompletedAchievement(*itr
))
1261 CompletedAchievement(*itr
);
1266 static const uint32 achievIdByClass
[MAX_CLASSES
] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
1267 static const uint32 achievIdByRace
[MAX_RACES
] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
1269 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
, AchievementEntry
const* achievement
)
1271 // counter can never complete
1272 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1275 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1277 // someone on this realm has already completed that achievement
1278 if(achievementmgr
.IsRealmCompleted(achievement
))
1282 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
1283 if(itr
== m_criteriaProgress
.end())
1286 CriteriaProgress
const* progress
= &itr
->second
;
1288 switch(achievementCriteria
->requiredType
)
1290 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1291 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
1292 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
1294 // skip wrong class achievements
1295 for(int i
= 1; i
< MAX_CLASSES
; ++i
)
1296 if(achievIdByClass
[i
] == achievement
->ID
&& i
!= GetPlayer()->getClass())
1299 // skip wrong race achievements
1300 for(int i
= 1; i
< MAX_RACES
; ++i
)
1301 if(achievIdByRace
[i
] == achievement
->ID
&& i
!= GetPlayer()->getRace())
1304 // appropriate class/race or not class/race specific
1305 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
1307 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
1308 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
1309 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
1310 return progress
->counter
>= 1;
1311 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
1312 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
1313 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
1314 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
1315 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1316 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1317 return progress
->counter
>= achievementCriteria
->healing_done
.count
;
1318 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
1319 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
1320 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1321 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
1322 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1323 return progress
->counter
>= 1;
1324 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1325 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1326 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
1327 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1328 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1329 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
1330 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1331 return progress
->counter
>= 1;
1332 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1333 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
1334 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1335 return progress
->counter
>= achievementCriteria
->win_rated_arena
.count
;
1336 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
1337 return progress
->counter
>= (achievementCriteria
->learn_skill_level
.skillLevel
* 75);
1338 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1339 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
1340 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1341 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
1342 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1343 return progress
->counter
>= 1;
1344 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1345 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
1346 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1347 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
1348 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1349 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
1350 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1351 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
1352 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1353 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1354 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
1355 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1356 return progress
->counter
>= achievementCriteria
->hk_class
.count
;
1357 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1358 return progress
->counter
>= achievementCriteria
->hk_race
.count
;
1359 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1360 return progress
->counter
>= achievementCriteria
->do_emote
.count
;
1361 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1362 return progress
->counter
>= achievementCriteria
->equip_item
.count
;
1363 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
1364 return progress
->counter
>= achievementCriteria
->quest_reward_money
.goldInCopper
;
1365 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
1366 return progress
->counter
>= achievementCriteria
->loot_money
.goldInCopper
;
1367 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1368 return progress
->counter
>= achievementCriteria
->use_gameobject
.useCount
;
1369 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1370 return progress
->counter
>= achievementCriteria
->fish_in_gameobject
.lootCount
;
1371 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1372 return progress
->counter
>= achievementCriteria
->learn_skillline_spell
.spellCount
;
1373 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1374 return progress
->counter
>= achievementCriteria
->win_duel
.duelCount
;
1375 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1376 return progress
->counter
>= achievementCriteria
->loot_type
.lootTypeCount
;
1377 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1378 return progress
->counter
>= achievementCriteria
->learn_skill_line
.spellCount
;
1379 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1380 return progress
->counter
>= achievementCriteria
->honorable_kill
.killCount
;
1382 // handle all statistic-only criteria here
1383 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
1384 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
1385 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
1386 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
1387 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
1388 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
1389 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1390 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
1391 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
1392 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
1393 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
1394 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
1395 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
1396 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
:
1397 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1398 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1399 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1400 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1401 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
1402 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
1403 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1404 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1405 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1406 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
1407 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
1408 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
1414 void AchievementMgr::CompletedCriteriaFor(AchievementEntry
const* achievement
)
1416 // counter can never complete
1417 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1420 // already completed and stored
1421 if (m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1424 if (IsCompletedAchievement(achievement
))
1425 CompletedAchievement(achievement
);
1428 bool AchievementMgr::IsCompletedAchievement(AchievementEntry
const* entry
)
1430 // counter can never complete
1431 if(entry
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1434 // for achievement with referenced achievement criterias get from referenced and counter from self
1435 uint32 achievmentForTestId
= entry
->refAchievement
? entry
->refAchievement
: entry
->ID
;
1436 uint32 achievmentForTestCount
= entry
->count
;
1438 AchievementCriteriaEntryList
const* cList
= achievementmgr
.GetAchievementCriteriaByAchievement(achievmentForTestId
);
1443 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1444 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1445 if (entry
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1447 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1449 AchievementCriteriaEntry
const* criteria
= *itr
;
1451 CriteriaProgressMap::const_iterator itrProgress
= m_criteriaProgress
.find(criteria
->ID
);
1452 if(itrProgress
== m_criteriaProgress
.end())
1455 CriteriaProgress
const* progress
= &itrProgress
->second
;
1456 count
+= progress
->counter
;
1458 // for counters, field4 contains the main count requirement
1459 if (count
>= criteria
->raw
.count
)
1465 // Default case - need complete all or
1466 bool completed_all
= true;
1467 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1469 AchievementCriteriaEntry
const* criteria
= *itr
;
1471 bool completed
= IsCompletedCriteria(criteria
,entry
);
1473 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1477 completed_all
= false;
1479 // completed as have req. count of completed criterias
1480 if(achievmentForTestCount
> 0 && achievmentForTestCount
<= count
)
1484 // all criterias completed requirement
1485 if(completed_all
&& achievmentForTestCount
==0)
1491 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
)
1493 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
1494 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry
->ID
, changeValue
, m_player
->GetGUIDLow());
1496 CriteriaProgress
*progress
= NULL
;
1498 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
1500 if(iter
== m_criteriaProgress
.end())
1502 // not create record for 0 counter
1503 if(changeValue
== 0)
1506 progress
= &m_criteriaProgress
[entry
->ID
];
1507 progress
->counter
= changeValue
;
1508 progress
->date
= time(NULL
);
1512 progress
= &iter
->second
;
1514 uint32 newValue
= 0;
1518 newValue
= changeValue
;
1520 case PROGRESS_ACCUMULATE
:
1523 uint32 max_value
= std::numeric_limits
<uint32
>::max();
1524 newValue
= max_value
- progress
->counter
> changeValue
? progress
->counter
+ changeValue
: max_value
;
1527 case PROGRESS_HIGHEST
:
1528 newValue
= progress
->counter
< changeValue
? changeValue
: progress
->counter
;
1532 // not update (not mark as changed) if counter will have same value
1533 if(progress
->counter
== newValue
)
1536 progress
->counter
= newValue
;
1539 progress
->changed
= true;
1541 if(entry
->timeLimit
)
1543 time_t now
= time(NULL
);
1544 if(time_t(progress
->date
+ entry
->timeLimit
) < now
)
1545 progress
->counter
= 1;
1547 // also it seems illogical, the timeframe will be extended at every criteria update
1548 progress
->date
= now
;
1550 SendCriteriaUpdate(entry
->ID
,progress
);
1553 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
1555 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
1556 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1559 SendAchievementEarned(achievement
);
1560 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
1561 ca
.date
= time(NULL
);
1564 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1565 // TODO: where do set this instead?
1566 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1567 achievementmgr
.SetRealmCompleted(achievement
);
1569 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
1571 // reward items and titles if any
1572 AchievementReward
const* reward
= achievementmgr
.GetAchievementReward(achievement
);
1579 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
? 0 : 1])
1581 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
1582 GetPlayer()->SetTitle(titleEntry
);
1588 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
1593 // save new item before send
1594 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1597 mi
.AddItem(item
->GetGUIDLow(), item
->GetEntry(), item
);
1600 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1603 std::string subject
= reward
->subject
;
1604 std::string text
= reward
->text
;
1607 if(AchievementRewardLocale
const* loc
= achievementmgr
.GetAchievementRewardLocale(achievement
))
1609 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
1610 subject
= loc
->subject
[loc_idx
];
1611 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
1612 text
= loc
->text
[loc_idx
];
1616 uint32 itemTextId
= objmgr
.CreateItemText( text
);
1618 WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE
, MAIL_STATIONERY_NORMAL
, reward
->sender
, GetPlayer()->GetGUIDLow(), subject
, itemTextId
, &mi
, 0, 0, MAIL_CHECK_MASK_NONE
);
1622 void AchievementMgr::SendAllAchievementData()
1624 // since we don't know the exact size of the packed GUIDs this is just an approximation
1625 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1626 BuildAllDataPacket(&data
);
1627 GetPlayer()->GetSession()->SendPacket(&data
);
1630 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
1632 // since we don't know the exact size of the packed GUIDs this is just an approximation
1633 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1634 data
.append(GetPlayer()->GetPackGUID());
1635 BuildAllDataPacket(&data
);
1636 player
->GetSession()->SendPacket(&data
);
1640 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1642 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
1644 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
1646 *data
<< uint32(iter
->first
);
1647 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1651 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
1653 *data
<< uint32(iter
->first
);
1654 data
->appendPackGUID(iter
->second
.counter
);
1655 data
->append(GetPlayer()->GetPackGUID());
1657 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1665 //==========================================================
1666 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
1668 return m_AchievementCriteriasByType
[type
];
1671 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1673 if(sAchievementCriteriaStore
.GetNumRows()==0)
1679 sLog
.outErrorDb(">> Loaded 0 achievement criteria.");
1683 barGoLink
bar( sAchievementCriteriaStore
.GetNumRows() );
1684 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1688 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1692 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
1693 m_AchievementCriteriaListByAchievement
[criteria
->referredAchievement
].push_back(criteria
);
1697 sLog
.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType
->size());
1700 void AchievementGlobalMgr::LoadAchievementReferenceList()
1702 if(sAchievementStore
.GetNumRows()==0)
1708 sLog
.outErrorDb(">> Loaded 0 achievement references.");
1713 barGoLink
bar( sAchievementStore
.GetNumRows() );
1714 for (uint32 entryId
= 0; entryId
< sAchievementStore
.GetNumRows(); ++entryId
)
1718 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(entryId
);
1719 if(!achievement
|| !achievement
->refAchievement
)
1722 m_AchievementListByReferencedId
[achievement
->refAchievement
].push_back(achievement
);
1727 sLog
.outString(">> Loaded %u achievement references.",count
);
1730 void AchievementGlobalMgr::LoadAchievementCriteriaData()
1732 m_criteriaDataMap
.clear(); // need for reload case
1734 QueryResult
*result
= WorldDatabase
.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
1742 sLog
.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
1747 uint32 disabled_count
= 0;
1748 barGoLink
bar(result
->GetRowCount());
1752 Field
*fields
= result
->Fetch();
1753 uint32 criteria_id
= fields
[0].GetUInt32();
1755 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(criteria_id
);
1759 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not existed criteria (Entry: %u), ignore.", criteria_id
);
1763 AchievementCriteriaData
data(fields
[1].GetUInt32(),fields
[2].GetUInt32(),fields
[3].GetUInt32());
1765 if (!data
.IsValid(criteria
))
1770 // this will allocate empty data set storage
1771 AchievementCriteriaDataSet
& dataSet
= m_criteriaDataMap
[criteria_id
];
1773 if (data
.dataType
== ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED
)
1776 // add real data only for not NONE data types
1777 if (data
.dataType
!= ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
)
1780 // counting data by and data types
1782 } while(result
->NextRow());
1786 // post loading checks
1787 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1789 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1793 switch(criteria
->requiredType
)
1795 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1797 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // need skip generic cases
1798 if(criteria
->win_rated_arena
.flag
!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
1801 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
: // need skip generic cases
1802 if(criteria
->do_emote
.count
==0)
1805 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
: // any cases
1807 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
: // need skip generic cases
1808 if(criteria
->loot_type
.lootTypeCount
!=1)
1811 default: // type not use DB data, ignore
1815 if(!GetCriteriaDataSet(criteria
))
1816 sLog
.outErrorDb( "Table `achievement_criteria_data` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria
->ID
, criteria
->requiredType
, criteria
->referredAchievement
);
1820 sLog
.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count
,disabled_count
);
1823 void AchievementGlobalMgr::LoadCompletedAchievements()
1825 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
1833 sLog
.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
1837 barGoLink
bar(result
->GetRowCount());
1841 Field
*fields
= result
->Fetch();
1843 uint32 achievement_id
= fields
[0].GetUInt32();
1844 if(!sAchievementStore
.LookupEntry(achievement_id
))
1846 // we will remove not existed achievement for all characters
1847 sLog
.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id
);
1848 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id
);
1852 m_allCompletedAchievements
.insert(achievement_id
);
1853 } while(result
->NextRow());
1858 sLog
.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements
.size());
1861 void AchievementGlobalMgr::LoadRewards()
1863 m_achievementRewards
.clear(); // need for reload case
1866 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
1875 sLog
.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
1880 barGoLink
bar(result
->GetRowCount());
1886 Field
*fields
= result
->Fetch();
1887 uint32 entry
= fields
[0].GetUInt32();
1888 if (!sAchievementStore
.LookupEntry(entry
))
1890 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
1894 AchievementReward reward
;
1895 reward
.titleId
[0] = fields
[1].GetUInt32();
1896 reward
.titleId
[1] = fields
[2].GetUInt32();
1897 reward
.itemId
= fields
[3].GetUInt32();
1898 reward
.sender
= fields
[4].GetUInt32();
1899 reward
.subject
= fields
[5].GetCppString();
1900 reward
.text
= fields
[6].GetCppString();
1902 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
1903 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
1905 // must be title or mail at least
1906 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
1908 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
1912 if (reward
.titleId
[0])
1914 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
1917 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
1918 reward
.titleId
[0] = 0;
1922 if (reward
.titleId
[1])
1924 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
1927 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
1928 reward
.titleId
[1] = 0;
1932 //check mail data before item for report including wrong item case
1935 if (!objmgr
.GetCreatureTemplate(reward
.sender
))
1937 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
1944 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
1946 if (!reward
.subject
.empty())
1947 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
1949 if (!reward
.text
.empty())
1950 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
1955 if (!objmgr
.GetItemPrototype(reward
.itemId
))
1957 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
1962 m_achievementRewards
[entry
] = reward
;
1965 } while (result
->NextRow());
1970 sLog
.outString( ">> Loaded %u achievement rewards", count
);
1973 void AchievementGlobalMgr::LoadRewardLocales()
1975 m_achievementRewardLocales
.clear(); // need for reload case
1977 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
1986 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
1990 barGoLink
bar(result
->GetRowCount());
1994 Field
*fields
= result
->Fetch();
1997 uint32 entry
= fields
[0].GetUInt32();
1999 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
2001 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
2005 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
2007 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
2009 std::string str
= fields
[1+2*(i
-1)].GetCppString();
2012 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2015 if(data
.subject
.size() <= size_t(idx
))
2016 data
.subject
.resize(idx
+1);
2018 data
.subject
[idx
] = str
;
2021 str
= fields
[1+2*(i
-1)+1].GetCppString();
2024 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2027 if(data
.text
.size() <= size_t(idx
))
2028 data
.text
.resize(idx
+1);
2030 data
.text
[idx
] = str
;
2034 } while (result
->NextRow());
2039 sLog
.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales
.size() );