2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
261 data
.append(GetPackGUID());
263 // Point A, starting location
264 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
265 // unknown field - unrelated to orientation
266 // seems to increment about 1000 for every 1.7 seconds
267 // for now, we'll just use mstime
270 data
<< uint8(type
); // unknown
273 case 0: // normal packet
275 case 1: // stop packet
276 SendMessageToSet( &data
, true );
278 case 2: // not used currently
283 case 3: // not used currently
284 data
<< uint64(0); // probably target guid
286 case 4: // not used currently
287 data
<< float(0); // probably orientation
291 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
292 data
<< uint32(MovementFlags
);
294 data
<< Time
; // Time in between points
295 data
<< uint32(1); // 1 single waypoint
296 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
299 player
->GetSession()->SendPacket(&data
);
301 SendMessageToSet( &data
, true );
304 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
306 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
308 uint32 pathSize
= end
-start
;
310 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
311 data
.append(GetPackGUID());
312 data
<< GetPositionX();
313 data
<< GetPositionY();
314 data
<< GetPositionZ();
316 // unknown field - unrelated to orientation
317 // seems to increment about 1000 for every 1.7 seconds
318 // for now, we'll just use mstime
322 data
<< uint32( MovementFlags
);
323 data
<< uint32( traveltime
);
324 data
<< uint32( pathSize
);
325 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
327 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
328 SendMessageToSet(&data
, true);
331 void Unit::resetAttackTimer(WeaponAttackType type
)
333 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
336 bool Unit::canReachWithAttack(Unit
*pVictim
) const
339 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
342 return IsWithinDistInMap(pVictim
, reach
);
345 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
347 if (auraType
>= TOTAL_AURAS
) return;
348 AuraList::iterator iter
, next
;
349 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
356 RemoveAurasDueToSpell((*iter
)->GetId());
357 if (!m_modAuras
[auraType
].empty())
358 next
= m_modAuras
[auraType
].begin();
365 bool Unit::HasAuraType(AuraType auraType
) const
367 return (!m_modAuras
[auraType
].empty());
370 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
371 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
373 if(!HasAuraType(auraType
))
376 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
377 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
378 float chance
= float(damage
) / max_dmg
* 100.0f
;
379 if (roll_chance_f(chance
))
380 RemoveSpellsCausingAura(auraType
);
383 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
385 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
388 //You don't lose health from damage taken from another player while in a sanctuary
389 //You still see it in the combat log though
390 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
392 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
393 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
397 // remove affects from victim (including from 0 damage and DoTs)
399 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
401 // remove affects from attacker at any non-DoT damage (including 0 damage)
402 if( damagetype
!= DOT
)
404 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
405 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
410 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
411 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
414 //Script Event damage Deal
415 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
416 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
417 //Script Event damage taken
418 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
419 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
423 // Rage from physical damage received .
424 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
425 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
429 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
430 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
431 // root type spells do not dispel the root effect
432 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
433 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
435 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
437 // no xp,health if type 8 /critters/
438 if ( pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
440 pVictim
->setDeathState(JUST_DIED
);
441 pVictim
->SetHealth(0);
443 // allow loot only if has loot_id in creature_template
444 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
445 if(cInfo
&& cInfo
->lootid
)
446 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
448 // some critters required for quests
449 if(GetTypeId() == TYPEID_PLAYER
)
450 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
455 if(!pVictim
->isInCombat() && ((Creature
*)pVictim
)->AI())
456 ((Creature
*)pVictim
)->AI()->AttackStart(this);
459 DEBUG_LOG("DealDamageStart");
461 uint32 health
= pVictim
->GetHealth();
462 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
464 // duel ends when player has 1 or less hp
465 bool duel_hasEnded
= false;
466 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
468 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
469 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
472 duel_hasEnded
= true;
475 if(pVictim
!= this && damagetype
!= DOT
)
477 SetInCombatWith(pVictim
);
478 pVictim
->SetInCombatWith(this);
480 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
481 SetContestedPvP(attackedPlayer
);
484 // Rage from Damage made (only from direct weapon damage)
485 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
487 uint32 weaponSpeedHitFactor
;
489 switch(cleanDamage
->attackType
)
493 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
494 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
496 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
498 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
504 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
505 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
507 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
509 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
518 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
520 if(((Player
*)pVictim
)->InBattleGround())
522 Player
*killer
= ((Player
*)this);
523 if(killer
!= ((Player
*)pVictim
))
524 if(BattleGround
*bg
= killer
->GetBattleGround())
525 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
529 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
530 ((Creature
*)pVictim
)->SetLootRecipient(this);
532 if (health
<= damage
)
534 DEBUG_LOG("DealDamage: victim just died");
536 // find player: owner of controlled `this` or `this` itself maybe
537 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
539 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
540 player
= ((Creature
*)pVictim
)->GetLootRecipient();
541 // Reward player, his pets, and group/raid members
542 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
543 if(player
&& player
!=pVictim
)
545 player
->RewardPlayerAndGroupAtKill(pVictim
);
546 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
549 DEBUG_LOG("DealDamageAttackStop");
552 pVictim
->CombatStop();
553 pVictim
->getHostilRefManager().deleteReferences();
555 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
557 // if talent known but not triggered (check priest class for speedup check)
558 Aura
* spiritOfRedemtionTalentReady
= NULL
;
559 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
560 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
562 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
563 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
565 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
567 spiritOfRedemtionTalentReady
= *itr
;
573 DEBUG_LOG("SET JUST_DIED");
574 if(!spiritOfRedemtionTalentReady
)
575 pVictim
->setDeathState(JUST_DIED
);
577 DEBUG_LOG("DealDamageHealth1");
579 if(spiritOfRedemtionTalentReady
)
581 // save value before aura remove
582 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
584 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
586 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
587 pVictim
->RemoveAllAurasOnDeath();
589 // restore for use at real death
590 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
592 // FORM_SPIRITOFREDEMPTION and related auras
593 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
596 pVictim
->SetHealth(0);
598 // remember victim PvP death for corpse type and corpse reclaim delay
599 // at original death (not at SpiritOfRedemtionTalent timeout)
600 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
601 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
603 // Call KilledUnit for creatures
604 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
605 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
608 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
610 if (GetTypeId() == TYPEID_UNIT
)
611 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
612 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
613 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
616 // 10% durability loss on death
617 // clean InHateListOf
618 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
620 // only if not player and not controlled by player pet. And not at BG
621 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
623 DEBUG_LOG("We are dead, loosing 10 percents durability");
624 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
625 // durability lost message
626 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
627 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
630 else // creature died
632 DEBUG_LOG("DealDamageNotPlayer");
633 Creature
*cVictim
= (Creature
*)pVictim
;
635 if(!cVictim
->isPet())
637 cVictim
->DeleteThreatList();
638 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
640 // Call creature just died function
642 cVictim
->AI()->JustDied(this);
644 // Dungeon specific stuff, only applies to players killing creatures
645 if(cVictim
->GetInstanceId())
647 Map
*m
= cVictim
->GetMap();
648 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
649 // TODO: do instance binding anyway if the charmer/owner is offline
651 if(m
->IsDungeon() && creditedPlayer
)
653 if(m
->IsRaid() || m
->IsHeroic())
655 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
656 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
660 // the reset time is set but not added to the scheduler
661 // until the players leave the instance
662 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
663 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
664 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
670 // last damage from non duel opponent or opponent controlled creature
673 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
674 Player
*he
= (Player
*)pVictim
;
678 he
->duel
->opponent
->CombatStopWithPets(true);
679 he
->CombatStopWithPets(true);
681 he
->DuelComplete(DUEL_INTERUPTED
);
684 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
685 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
687 Player
*killed
= ((Player
*)pVictim
);
688 if(BattleGround
*bg
= killed
->GetBattleGround())
690 bg
->HandleKillPlayer(killed
, player
);
691 //later we can add support for creature->player kills here i'm
692 //not sure, but i guess those kills also get counted in av
693 //else if(GetTypeId() == TYPEID_UNIT)
694 // bg->HandleKillPlayer(killed,(Creature*)this);
697 else // if (health <= damage)
699 DEBUG_LOG("DealDamageAlive");
701 pVictim
->ModifyHealth(- (int32
)damage
);
703 if(damagetype
!= DOT
)
707 // if have target and damage pVictim just call AI reaction
708 if(pVictim
!= getVictim() && pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
709 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
713 // if not have main target then attack state with target (including AI call)
714 //start melee attacks only after melee hit
715 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
719 // polymorphed and other negative transformed cases
720 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
721 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
723 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
725 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
726 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
728 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
730 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
731 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
733 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
735 else // victim is a player
737 // Rage from damage received
738 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
740 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
741 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
744 // random durability for items (HIT TAKEN)
745 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
747 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
748 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
752 if(GetTypeId()==TYPEID_PLAYER
)
754 // random durability for items (HIT DONE)
755 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
757 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
758 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
762 // TODO: Store auras by interrupt flag to speed this up.
763 AuraMap
& vAuras
= pVictim
->GetAuras();
764 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
766 const SpellEntry
*se
= i
->second
->GetSpellProto();
768 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
770 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
773 if (se
->procFlags
& (1<<3))
775 if (!roll_chance_i(se
->procChance
))
780 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
781 // FIXME: this may cause the auras with proc chance to be rerolled several times
782 next
= vAuras
.begin();
787 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
789 if( damagetype
!= DOT
)
791 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
793 // skip channeled spell (processed differently below)
794 if (i
== CURRENT_CHANNELED_SPELL
)
797 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
798 if(spell
->getState() == SPELL_STATE_PREPARING
)
800 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
801 pVictim
->InterruptSpell(i
);
808 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
810 if (spell
->getState() == SPELL_STATE_CASTING
)
812 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
813 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
815 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
816 spell
->DelayedChannel();
818 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
820 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
821 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
824 else if (spell
->getState() == SPELL_STATE_DELAYED
)
825 // break channeled spell in delayed state on damage
827 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
828 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
833 // last damage from duel opponent
836 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
837 Player
*he
= (Player
*)pVictim
;
843 he
->duel
->opponent
->CombatStopWithPets(true);
844 he
->CombatStopWithPets(true);
846 he
->CastSpell(he
, 7267, true); // beg
847 he
->DuelComplete(DUEL_WON
);
851 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
856 void Unit::CastStop(uint32 except_spellid
)
858 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
859 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
860 InterruptSpell(i
,false);
863 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
865 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
869 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
873 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
876 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
880 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
885 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
887 if(!originalCaster
&& triggeredByAura
)
888 originalCaster
= triggeredByAura
->GetCasterGUID();
890 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
892 SpellCastTargets targets
;
893 targets
.setUnitTarget( Victim
);
894 spell
->m_CastItem
= castItem
;
895 spell
->prepare(&targets
, triggeredByAura
);
898 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
900 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
904 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
908 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
911 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
915 sLog
.outError("CastCustomSpell: unknown spell");
920 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
922 if(!originalCaster
&& triggeredByAura
)
923 originalCaster
= triggeredByAura
->GetCasterGUID();
925 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
928 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
931 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
934 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
936 SpellCastTargets targets
;
937 targets
.setUnitTarget( Victim
);
938 spell
->m_CastItem
= castItem
;
939 spell
->prepare(&targets
, triggeredByAura
);
942 // used for scripting
943 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
945 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
949 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
953 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
956 // used for scripting
957 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
961 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
966 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
968 if(!originalCaster
&& triggeredByAura
)
969 originalCaster
= triggeredByAura
->GetCasterGUID();
971 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
973 SpellCastTargets targets
;
974 targets
.setDestination(x
, y
, z
);
975 spell
->m_CastItem
= castItem
;
976 spell
->prepare(&targets
, triggeredByAura
);
979 // Obsolete func need remove, here only for comotability vs another patches
980 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
982 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
983 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
984 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
985 SendSpellNonMeleeDamageLog(&damageInfo
);
986 DealSpellDamage(&damageInfo
, true);
987 return damageInfo
.damage
;
990 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
992 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
993 Unit
*pVictim
= damageInfo
->target
;
998 if(!this || !pVictim
)
1000 if(!this->isAlive() || !pVictim
->isAlive())
1003 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1004 // Check spell crit chance
1005 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1006 bool blocked
= false;
1008 switch (spellInfo
->DmgClass
)
1010 // Melee and Ranged Spells
1011 case SPELL_DAMAGE_CLASS_RANGED
:
1012 case SPELL_DAMAGE_CLASS_MELEE
:
1015 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1017 //Calculate armor mitigation
1018 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1019 // Get blocked status
1020 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1025 // Calculate damage bonus
1026 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1030 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1032 // Calculate crit bonus
1033 uint32 crit_bonus
= damage
;
1034 // Apply crit_damage bonus for melee spells
1035 if(Player
* modOwner
= GetSpellModOwner())
1036 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1037 damage
+= crit_bonus
;
1039 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1040 int32 critPctDamageMod
=0;
1041 if(attackType
== RANGED_ATTACK
)
1042 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1045 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1046 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1048 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1049 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1051 if (critPctDamageMod
!=0)
1052 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1054 // Resilience - reduce crit damage
1055 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1056 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1058 // Spell weapon based damage CAN BE crit & blocked at same time
1061 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1062 if (damage
< damageInfo
->blocked
)
1063 damageInfo
->blocked
= damage
;
1064 damage
-=damageInfo
->blocked
;
1069 case SPELL_DAMAGE_CLASS_NONE
:
1070 case SPELL_DAMAGE_CLASS_MAGIC
:
1072 // Calculate damage bonus
1073 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1074 // If crit add critical bonus
1077 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1078 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1079 // Resilience - reduce crit damage
1080 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1081 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1087 // Calculate absorb resist
1090 // lookup absorb/resist ignore auras on caster for spell
1091 bool ignore
= false;
1092 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1093 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1094 if ((*i
)->isAffectedOnSpell(spellInfo
))
1102 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1103 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1108 damageInfo
->damage
= damage
;
1111 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1116 Unit
*pVictim
= damageInfo
->target
;
1118 if(!this || !pVictim
)
1121 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1124 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1125 if (spellProto
== NULL
)
1127 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1131 //You don't lose health from damage taken from another player while in a sanctuary
1132 //You still see it in the combat log though
1133 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1135 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1136 if(area
&& area
->flags
& 0x800) //sanctuary
1140 // Call default DealDamage
1141 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1142 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1145 //TODO for melee need create structure as in
1146 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1148 damageInfo
->attacker
= this;
1149 damageInfo
->target
= pVictim
;
1150 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1151 damageInfo
->attackType
= attackType
;
1152 damageInfo
->damage
= 0;
1153 damageInfo
->cleanDamage
= 0;
1154 damageInfo
->absorb
= 0;
1155 damageInfo
->resist
= 0;
1156 damageInfo
->blocked_amount
= 0;
1158 damageInfo
->TargetState
= 0;
1159 damageInfo
->HitInfo
= 0;
1160 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1161 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1162 damageInfo
->procEx
= PROC_EX_NONE
;
1163 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1165 if(!this || !pVictim
)
1167 if(!this->isAlive() || !pVictim
->isAlive())
1170 // Select HitInfo/procAttacker/procVictim flag based on attack type
1174 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1175 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1176 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1179 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1180 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1181 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1184 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1185 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1186 damageInfo
->HitInfo
= 0x08;// test
1192 // Physical Immune check
1193 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1195 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1196 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1198 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1199 damageInfo
->damage
= 0;
1200 damageInfo
->cleanDamage
= 0;
1203 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1204 // Add melee damage bonus
1205 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1206 // Calculate armor reduction
1207 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1208 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1210 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1212 // Disable parry or dodge for ranged attack
1213 if(damageInfo
->attackType
== RANGED_ATTACK
)
1215 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1216 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1219 switch(damageInfo
->hitOutCome
)
1221 case MELEE_HIT_EVADE
:
1223 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1224 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1226 damageInfo
->procEx
|=PROC_EX_EVADE
;
1227 damageInfo
->damage
= 0;
1228 damageInfo
->cleanDamage
= 0;
1231 case MELEE_HIT_MISS
:
1233 damageInfo
->HitInfo
|= HITINFO_MISS
;
1234 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1236 damageInfo
->procEx
|=PROC_EX_MISS
;
1237 damageInfo
->damage
= 0;
1238 damageInfo
->cleanDamage
= 0;
1241 case MELEE_HIT_NORMAL
:
1242 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1243 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1245 case MELEE_HIT_CRIT
:
1247 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1248 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1250 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1252 damageInfo
->damage
+= damageInfo
->damage
;
1254 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1255 if(damageInfo
->attackType
== RANGED_ATTACK
)
1256 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1259 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1260 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1263 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1265 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1266 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1268 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1270 // Resilience - reduce crit damage
1271 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1273 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1274 damageInfo
->damage
-= resilienceReduction
;
1275 damageInfo
->cleanDamage
+= resilienceReduction
;
1279 case MELEE_HIT_PARRY
:
1280 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1281 damageInfo
->procEx
|=PROC_EX_PARRY
;
1282 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1283 damageInfo
->damage
= 0;
1286 case MELEE_HIT_DODGE
:
1287 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1288 damageInfo
->procEx
|=PROC_EX_DODGE
;
1289 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1290 damageInfo
->damage
= 0;
1292 case MELEE_HIT_BLOCK
:
1294 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1295 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1296 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1297 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1298 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1300 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1301 damageInfo
->blocked_amount
= damageInfo
->damage
;
1303 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1304 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1307 case MELEE_HIT_GLANCING
:
1309 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1310 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1311 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1312 float reducePercent
= 1.0f
; //damage factor
1313 // calculate base values and mods
1314 float baseLowEnd
= 1.3;
1315 float baseHighEnd
= 1.2;
1316 switch(getClass()) // lowering base values for casters
1328 float maxLowEnd
= 0.6;
1329 switch(getClass()) // upper for melee classes
1333 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1337 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1338 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1339 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1341 // apply max/min bounds
1342 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1344 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1347 if ( highEnd
< 0.2f
) //high end limits
1349 if ( highEnd
> 0.99f
)
1352 if(lowEnd
> highEnd
) // prevent negative range size
1355 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1357 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1358 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1361 case MELEE_HIT_CRUSHING
:
1363 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1364 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1365 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1366 // 150% normal damage
1367 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1375 // Calculate absorb resist
1376 if(int32(damageInfo
->damage
) > 0)
1378 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1379 // Calculate absorb & resists
1380 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1381 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1382 if (damageInfo
->absorb
)
1384 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1385 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1387 if (damageInfo
->resist
)
1388 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1391 else // Umpossible get negative result but....
1392 damageInfo
->damage
= 0;
1395 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1397 if (damageInfo
==0) return;
1398 Unit
*pVictim
= damageInfo
->target
;
1400 if(!this || !pVictim
)
1403 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1406 //You don't lose health from damage taken from another player while in a sanctuary
1407 //You still see it in the combat log though
1408 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1410 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1411 if(area
&& area
->flags
& 0x800) //sanctuary
1415 // Hmmmm dont like this emotes cloent must by self do all animations
1416 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1417 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1418 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1419 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1421 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1423 // Get attack timers
1424 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1425 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1426 // Reduce attack time
1427 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1429 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1430 float percent60
= 3 * percent20
;
1431 if(offtime
> percent20
&& offtime
<= percent60
)
1433 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1435 else if(offtime
> percent60
)
1437 offtime
-= 2 * percent20
;
1438 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1443 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1444 float percent60
= 3 * percent20
;
1445 if(basetime
> percent20
&& basetime
<= percent60
)
1447 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1449 else if(basetime
> percent60
)
1451 basetime
-= 2 * percent20
;
1452 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1457 // Call default DealDamage
1458 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1459 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1461 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1462 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1463 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1465 // -probability is between 0% and 40%
1467 float Probability
= 20;
1469 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1470 if( pVictim
->getLevel() < 30 )
1471 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1473 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1474 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1476 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1478 if(Probability
> 40)
1481 if(roll_chance_f(Probability
))
1482 CastSpell(pVictim
, 1604, true);
1486 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1488 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1490 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1491 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1494 // victim's damage shield
1495 std::set
<Aura
*> alreadyDone
;
1496 uint32 removedAuras
= pVictim
->m_removedAuras
;
1497 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1498 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1501 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1503 alreadyDone
.insert(*i
);
1504 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1505 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1508 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1511 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1512 //damage-=absorb + resist;
1514 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1515 data
<< uint64(pVictim
->GetGUID());
1516 data
<< uint64(GetGUID());
1517 data
<< uint32(spellProto
->Id
);
1518 data
<< uint32(damage
); // Damage
1519 data
<< uint32(0); // Overkill
1520 data
<< uint32(spellProto
->SchoolMask
);
1521 pVictim
->SendMessageToSet(&data
, true );
1523 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1525 if (pVictim
->m_removedAuras
> removedAuras
)
1527 removedAuras
= pVictim
->m_removedAuras
;
1528 next
= vDamageShields
.begin();
1536 void Unit::HandleEmoteCommand(uint32 anim_id
)
1538 WorldPacket
data( SMSG_EMOTE
, 12 );
1539 data
<< uint32(anim_id
);
1540 data
<< uint64(GetGUID());
1541 SendMessageToSet(&data
, true);
1544 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1546 uint32 newdamage
= 0;
1547 float armor
= pVictim
->GetArmor();
1548 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1549 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1551 // Apply Player CR_ARMOR_PENETRATION rating
1552 if (GetTypeId()==TYPEID_PLAYER
)
1553 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1555 if (armor
< 0.0f
) armor
=0.0f
;
1557 float levelModifier
= getLevel();
1558 if ( levelModifier
> 59 )
1559 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1561 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1562 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1566 if(tmpvalue
> 0.75f
)
1568 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1570 return (newdamage
> 1) ? newdamage
: 1;
1573 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1575 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1578 // Magic damage, check for resists
1579 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1581 // Get base victim resistance for school
1582 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1583 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1584 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1586 tmpvalue2
*= (float)(0.15f
/ getLevel());
1587 if (tmpvalue2
< 0.0f
)
1589 if (tmpvalue2
> 0.75f
)
1591 uint32 ran
= urand(0, 100);
1592 uint32 faq
[4] = {24,6,4,6};
1595 for (uint8 i
= 0; i
< 4; i
++)
1597 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1603 if (damagetype
== DOT
&& m
== 4)
1604 *resist
+= uint32(damage
- 1);
1606 *resist
+= uint32(damage
* m
/ 4);
1607 if(*resist
> damage
)
1613 int32 RemainingDamage
= damage
- *resist
;
1615 // Get unit state (need for some absorb check)
1616 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1617 // Reflect damage spells (not cast any damage spell in aura lookup)
1618 uint32 reflectSpell
= 0;
1619 int32 reflectDamage
= 0;
1620 // Need remove expired auras after
1621 bool existExpired
= false;
1622 // absorb without mana cost
1623 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1624 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1626 Modifier
* mod
= (*i
)->GetModifier();
1627 if (!(mod
->m_miscvalue
& schoolMask
))
1630 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1632 // Max Amount can be absorbed by this aura
1633 int32 currentAbsorb
= mod
->m_amount
;
1635 // Found empty aura (umpossible but..)
1636 if (currentAbsorb
<=0)
1638 existExpired
= true;
1641 // Handle custom absorb auras
1642 // TODO: try find better way
1643 switch(spellProto
->SpellFamilyName
)
1645 case SPELLFAMILY_GENERIC
:
1648 if (spellProto
->SpellIconID
== 3066)
1650 //reduces all damage taken while stun, fear or silence
1651 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1652 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1656 if (spellProto
->SpellIconID
== 2115)
1658 // while affected by Stun and Fear
1659 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1660 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1664 if (spellProto
->SpellIconID
== 3006)
1666 // You have a chance equal to your Parry chance
1667 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1668 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1669 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1672 // Reflective Shield (Lady Malande boss)
1673 if (spellProto
->Id
== 41475)
1675 if(RemainingDamage
< currentAbsorb
)
1676 reflectDamage
= RemainingDamage
/ 2;
1678 reflectDamage
= currentAbsorb
/ 2;
1679 reflectSpell
= 33619;
1682 if (spellProto
->Id
== 39228 || // Argussian Compass
1683 spellProto
->Id
== 60218) // Essence of Gossamer
1685 // Max absorb stored in 1 dummy effect
1686 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1687 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1692 case SPELLFAMILY_DRUID
:
1695 if (spellProto
->SpellIconID
== 2253)
1697 //reduces all damage taken while Stunned
1698 if (unitflag
& UNIT_FLAG_STUNNED
)
1699 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1704 case SPELLFAMILY_ROGUE
:
1707 if(spellProto
->SpellIconID
== 2109)
1709 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1710 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1711 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1712 roll_chance_i(currentAbsorb
)) // Only if roll
1714 pVictim
->CastSpell(pVictim
,31231,true);
1715 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1716 // with health > 10% lost health until health==10%, in other case no losses
1717 uint32 health10
= pVictim
->GetMaxHealth()/10;
1718 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1724 case SPELLFAMILY_PRIEST
:
1726 // Reflective Shield
1727 if (spellProto
->SpellFamilyFlags
== 0x1)
1729 if (pVictim
== this)
1731 Unit
* caster
= (*i
)->GetCaster();
1734 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1735 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1737 switch((*k
)->GetModifier()->m_miscvalue
)
1739 case 5065: // Rank 1
1740 case 5064: // Rank 2
1741 case 5063: // Rank 3
1743 if(RemainingDamage
>= currentAbsorb
)
1744 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1746 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1747 reflectSpell
= 33619;
1756 case SPELLFAMILY_SHAMAN
:
1759 if (spellProto
->SpellIconID
== 3066)
1761 //reduces all damage taken while stun, fear or silence
1762 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1763 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1768 case SPELLFAMILY_DEATHKNIGHT
:
1771 if (spellProto
->SpellIconID
== 1958)
1773 // TODO: absorb only while transform
1776 // Anti-Magic Shell (on self)
1777 if (spellProto
->Id
== 48707)
1779 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1780 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1781 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1782 int32 regen
= absorbed
* 2 / 10;
1783 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1784 RemainingDamage
-= absorbed
;
1787 // Anti-Magic Shell (on single party/raid member)
1788 if (spellProto
->Id
== 50462)
1790 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1794 if (spellProto
->Id
== 50461)
1796 Unit
* caster
= (*i
)->GetCaster();
1799 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1800 int32 canabsorb
= caster
->GetHealth();
1801 if (canabsorb
< absorbed
)
1802 absorbed
= canabsorb
;
1803 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1804 RemainingDamage
-= absorbed
;
1813 // currentAbsorb - damage can be absorbed by shield
1814 // If need absorb less damage
1815 if (RemainingDamage
< currentAbsorb
)
1816 currentAbsorb
= RemainingDamage
;
1818 RemainingDamage
-= currentAbsorb
;
1820 // Reduce shield amount
1821 mod
->m_amount
-=currentAbsorb
;
1822 // Need remove it later
1823 if (mod
->m_amount
<=0)
1824 existExpired
= true;
1827 // Remove all expired absorb auras
1830 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1832 if ((*i
)->GetModifier()->m_amount
<=0)
1834 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1835 i
= vSchoolAbsorb
.begin();
1841 // Cast back reflect damage spell
1843 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1845 // absorb by mana cost
1846 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1847 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1851 // check damage school mask
1852 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1855 int32 currentAbsorb
;
1856 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1857 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1859 currentAbsorb
= RemainingDamage
;
1861 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1862 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1863 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1865 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1866 if (currentAbsorb
> maxAbsorb
)
1867 currentAbsorb
= maxAbsorb
;
1869 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1870 if((*i
)->GetModifier()->m_amount
<= 0)
1872 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1873 next
= vManaShield
.begin();
1876 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1877 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1879 RemainingDamage
-= currentAbsorb
;
1882 // only split damage if not damaging yourself
1885 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1886 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1890 // check damage school mask
1891 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1894 // Damage can be splitted only if aura has an alive caster
1895 Unit
*caster
= (*i
)->GetCaster();
1896 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1899 int32 currentAbsorb
;
1900 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1901 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1903 currentAbsorb
= RemainingDamage
;
1905 RemainingDamage
-= currentAbsorb
;
1907 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1909 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1910 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1913 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1914 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1918 // check damage school mask
1919 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1922 // Damage can be splitted only if aura has an alive caster
1923 Unit
*caster
= (*i
)->GetCaster();
1924 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1927 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1929 RemainingDamage
-= splitted
;
1931 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1933 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1934 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1938 *absorb
= damage
- RemainingDamage
- *resist
;
1941 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1943 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1946 if (!pVictim
->isAlive())
1949 if(IsNonMeleeSpellCasted(false))
1953 if (attType
== BASE_ATTACK
)
1954 hitInfo
= HITINFO_NORMALSWING2
;
1955 else if (attType
== OFF_ATTACK
)
1956 hitInfo
= HITINFO_LEFTSWING
;
1958 return; // ignore ranged case
1960 uint32 extraAttacks
= m_extraAttacks
;
1962 // melee attack spell casted at main hand attack only
1963 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1965 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1967 // not recent extra attack only at any non extra attack (melee spell case)
1968 if(!extra
&& extraAttacks
)
1970 while(m_extraAttacks
)
1972 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1973 if(m_extraAttacks
> 0)
1981 CalcDamageInfo damageInfo
;
1982 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1983 // Send log damage message to client
1984 SendAttackStateUpdate(&damageInfo
);
1985 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1986 DealMeleeDamage(&damageInfo
,true);
1988 if (GetTypeId() == TYPEID_PLAYER
)
1989 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1990 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1992 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1993 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1995 // extra attack only at any non extra attack (normal case)
1996 if(!extra
&& extraAttacks
)
1998 while(m_extraAttacks
)
2000 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2001 if(m_extraAttacks
> 0)
2007 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2009 // This is only wrapper
2011 // Miss chance based on melee
2012 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2014 // Critical hit chance
2015 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2017 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2018 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2019 float block_chance
= pVictim
->GetUnitBlockChance();
2020 float parry_chance
= pVictim
->GetUnitParryChance();
2022 // Useful if want to specify crit & miss chances for melee, else it could be removed
2023 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2025 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2028 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2030 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2031 return MELEE_HIT_EVADE
;
2033 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2034 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2036 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2037 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2039 // bonus from skills is 0.04%
2040 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2041 int32 sum
= 0, tmp
= 0;
2042 int32 roll
= urand (0, 10000);
2044 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2045 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2046 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2050 if (tmp
> 0 && roll
< (sum
+= tmp
))
2052 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2053 return MELEE_HIT_MISS
;
2056 // always crit against a sitting target (except 0 crit chance)
2057 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2059 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2060 return MELEE_HIT_CRIT
;
2065 // only players can't dodge if attacker is behind
2066 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2068 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2072 // Reduce dodge chance by attacker expertise rating
2073 if (GetTypeId() == TYPEID_PLAYER
)
2074 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2076 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2077 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2080 if ( (tmp
> 0) // check if unit _can_ dodge
2081 && ((tmp
-= skillBonus
) > 0)
2082 && roll
< (sum
+= tmp
))
2084 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2085 return MELEE_HIT_DODGE
;
2089 // parry & block chances
2091 // check if attack comes from behind, nobody can parry or block if attacker is behind
2092 if (!pVictim
->HasInArc(M_PI
,this))
2094 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2098 // Reduce parry chance by attacker expertise rating
2099 if (GetTypeId() == TYPEID_PLAYER
)
2100 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2102 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2104 int32 tmp
= int32(parry_chance
);
2105 if ( (tmp
> 0) // check if unit _can_ parry
2106 && ((tmp
-= skillBonus
) > 0)
2107 && (roll
< (sum
+= tmp
)))
2109 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2110 return MELEE_HIT_PARRY
;
2114 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2117 if ( (tmp
> 0) // check if unit _can_ block
2118 && ((tmp
-= skillBonus
) > 0)
2119 && (roll
< (sum
+= tmp
)))
2121 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2122 return MELEE_HIT_BLOCK
;
2130 if (tmp
> 0 && roll
< (sum
+= tmp
))
2132 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2133 return MELEE_HIT_CRIT
;
2136 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2137 if( attType
!= RANGED_ATTACK
&&
2138 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2139 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2140 getLevel() < pVictim
->getLevelForTarget(this) )
2142 // cap possible value (with bonuses > max skill)
2143 int32 skill
= attackerWeaponSkill
;
2144 int32 maxskill
= attackerMaxSkillValueForLevel
;
2145 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2147 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2148 tmp
= tmp
> 4000 ? 4000 : tmp
;
2149 if (roll
< (sum
+= tmp
))
2151 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2152 return MELEE_HIT_GLANCING
;
2156 // mobs can score crushing blows if they're 4 or more levels above victim
2157 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2158 // can be from by creature (if can) or from controlled player that considered as creature
2159 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2160 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2161 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2163 // when their weapon skill is 15 or more above victim's defense skill
2164 tmp
= victimDefenseSkill
;
2165 int32 tmpmax
= victimMaxSkillValueForLevel
;
2166 // having defense above your maximum (from items, talents etc.) has no effect
2167 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2168 // tmp = mob's level * 5 - player's current defense skill
2169 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2172 // add 2% chance per lacking skill point, min. is 15%
2173 tmp
= tmp
* 200 - 1500;
2174 if (roll
< (sum
+= tmp
))
2176 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2177 return MELEE_HIT_CRUSHING
;
2182 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2183 return MELEE_HIT_NORMAL
;
2186 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2188 float min_damage
, max_damage
;
2190 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2191 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2197 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2198 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2201 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2202 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2205 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2206 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2208 // Just for good manner
2216 if (min_damage
> max_damage
)
2218 std::swap(min_damage
,max_damage
);
2221 if(max_damage
== 0.0f
)
2224 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2227 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2229 if(spellProto
->spellLevel
<= 0)
2232 float LvlPenalty
= 0.0f
;
2234 if(spellProto
->spellLevel
< 20)
2235 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2236 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2237 if(LvlFactor
> 1.0f
)
2240 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2243 void Unit::SendAttackStart(Unit
* pVictim
)
2245 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2246 data
<< uint64(GetGUID());
2247 data
<< uint64(pVictim
->GetGUID());
2249 SendMessageToSet(&data
, true);
2250 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2253 void Unit::SendAttackStop(Unit
* victim
)
2258 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2259 data
.append(GetPackGUID());
2260 data
.append(victim
->GetPackGUID()); // can be 0x00...
2261 data
<< uint32(0); // can be 0x1
2262 SendMessageToSet(&data
, true);
2263 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2265 /*if(victim->GetTypeId() == TYPEID_UNIT)
2266 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2269 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2271 if (pVictim
->HasInArc(M_PI
,this))
2273 /* Currently not exist spells with ignore block
2274 // Ignore combat result aura (parry/dodge check on prepare)
2275 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2276 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2278 if (!(*i)->isAffectedOnSpell(spellProto))
2280 if ((*i)->GetModifier()->m_miscvalue == )
2285 // Check creatures flags_extra for disable block
2286 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2287 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2290 float blockChance
= pVictim
->GetUnitBlockChance();
2291 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2292 if (roll_chance_f(blockChance
))
2298 // Melee based spells can be miss, parry or dodge on this step
2299 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2300 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2302 // Calculate hit chance (more correct for chance mod)
2305 // PvP - PvE melee chances
2306 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2307 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2309 HitChance
= 95 - leveldif
;
2311 HitChance
= 93 - (leveldif
- 2) * lchance
;
2313 // Hit chance depends from victim auras
2314 if(attType
== RANGED_ATTACK
)
2315 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2317 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2319 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2320 if(Player
*modOwner
= GetSpellModOwner())
2321 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2324 float miss_chance
= 100.0f
- HitChance
;
2326 // Bonuses from attacker aura and ratings
2327 if (attType
== RANGED_ATTACK
)
2328 miss_chance
-= m_modRangedHitChance
;
2330 miss_chance
-= m_modMeleeHitChance
;
2332 // bonus from skills is 0.04%
2333 miss_chance
-= skillDiff
* 0.04f
;
2335 // Limit miss chance from 0 to 60%
2336 if (miss_chance
< 0.0f
)
2338 if (miss_chance
> 60.0f
)
2343 // Melee based spells hit result calculations
2344 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2346 WeaponAttackType attType
= BASE_ATTACK
;
2348 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2349 attType
= RANGED_ATTACK
;
2351 // bonus from skills is 0.04% per skill Diff
2352 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2353 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2354 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2356 uint32 roll
= urand (0, 10000);
2358 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2360 uint32 tmp
= missChance
;
2362 return SPELL_MISS_MISS
;
2364 // Chance resist mechanic (select max value from every mechanic spell effect)
2365 int32 resist_mech
= 0;
2366 // Get effects mechanic and chance
2367 for(int eff
= 0; eff
< 3; ++eff
)
2369 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2372 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2373 if (resist_mech
< temp
*100)
2374 resist_mech
= temp
*100;
2380 return SPELL_MISS_RESIST
;
2382 bool canDodge
= true;
2383 bool canParry
= true;
2385 // Same spells cannot be parry/dodge
2386 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2387 return SPELL_MISS_NONE
;
2389 // Ranged attack cannot be parry/dodge only deflect
2390 if (attType
== RANGED_ATTACK
)
2393 if (pVictim
->HasInArc(M_PI
,this))
2395 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2396 tmp
+=deflect_chance
;
2398 return SPELL_MISS_DEFLECT
;
2400 return SPELL_MISS_NONE
;
2403 // Check for attack from behind
2404 if (!pVictim
->HasInArc(M_PI
,this))
2406 // Can`t dodge from behind in PvP (but its possible in PvE)
2407 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2412 // Check creatures flags_extra for disable parry
2413 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2415 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2416 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2419 // Ignore combat result aura
2420 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2421 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2423 if (!(*i
)->isAffectedOnSpell(spell
))
2425 switch((*i
)->GetModifier()->m_miscvalue
)
2427 case MELEE_HIT_DODGE
: canDodge
= false; break;
2428 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2429 case MELEE_HIT_PARRY
: canParry
= false; break;
2431 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2439 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2440 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2441 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2442 // Reduce dodge chance by attacker expertise rating
2443 if (GetTypeId() == TYPEID_PLAYER
)
2444 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2445 if (dodgeChance
< 0)
2450 return SPELL_MISS_DODGE
;
2456 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2457 // Reduce parry chance by attacker expertise rating
2458 if (GetTypeId() == TYPEID_PLAYER
)
2459 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2460 if (parryChance
< 0)
2465 return SPELL_MISS_PARRY
;
2468 return SPELL_MISS_NONE
;
2471 // TODO need use unit spell resistances in calculations
2472 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2474 // Can`t miss on dead target (on skinning for example)
2475 if (!pVictim
->isAlive())
2476 return SPELL_MISS_NONE
;
2478 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2479 // PvP - PvE spell misschances per leveldif > 2
2480 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2481 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2483 // Base hit chance from attacker and victim levels
2486 modHitChance
= 96 - leveldif
;
2488 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2490 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2491 if(Player
*modOwner
= GetSpellModOwner())
2492 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2493 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2494 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2495 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2496 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2497 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2498 if (IsAreaOfEffectSpell(spell
))
2499 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2500 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2501 if (IsDispelSpell(spell
))
2502 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2503 // Chance resist mechanic (select max value from every mechanic spell effect)
2504 int32 resist_mech
= 0;
2505 // Get effects mechanic and chance
2506 for(int eff
= 0; eff
< 3; ++eff
)
2508 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2511 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2512 if (resist_mech
< temp
)
2517 modHitChance
-=resist_mech
;
2519 // Chance resist debuff
2520 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2522 int32 HitChance
= modHitChance
* 100;
2523 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2524 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2526 // Decrease hit chance from victim rating bonus
2527 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2528 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2530 if (HitChance
< 100) HitChance
= 100;
2531 if (HitChance
> 9900) HitChance
= 9900;
2533 int32 tmp
= 10000 - HitChance
;
2535 uint32 rand
= urand(0,10000);
2538 return SPELL_MISS_RESIST
;
2540 // cast by caster in front of victim
2541 if (pVictim
->HasInArc(M_PI
,this))
2543 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2544 tmp
+=deflect_chance
;
2546 return SPELL_MISS_DEFLECT
;
2549 return SPELL_MISS_NONE
;
2552 // Calculate spell hit result can be:
2553 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2554 // For melee based spells:
2560 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2562 // Return evade for units in evade mode
2563 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2564 return SPELL_MISS_EVADE
;
2567 if (pVictim
->IsImmunedToSpell(spell
))
2568 return SPELL_MISS_IMMUNE
;
2570 // All positive spells can`t miss
2571 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2572 if (IsPositiveSpell(spell
->Id
))
2573 return SPELL_MISS_NONE
;
2576 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2577 return SPELL_MISS_IMMUNE
;
2579 // Try victim reflect spell
2582 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2583 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2584 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2585 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2586 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2587 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2589 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2590 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2591 return SPELL_MISS_REFLECT
;
2595 switch (spell
->DmgClass
)
2597 case SPELL_DAMAGE_CLASS_RANGED
:
2598 case SPELL_DAMAGE_CLASS_MELEE
:
2599 return MeleeSpellHitResult(pVictim
, spell
);
2600 case SPELL_DAMAGE_CLASS_NONE
:
2601 case SPELL_DAMAGE_CLASS_MAGIC
:
2602 return MagicSpellHitResult(pVictim
, spell
);
2604 return SPELL_MISS_NONE
;
2607 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2612 // Base misschance 5%
2613 float misschance
= 5.0f
;
2615 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2616 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2618 bool isNormal
= false;
2619 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2621 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2627 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2637 // PvP : PvE melee misschances per leveldif > 2
2638 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2640 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2644 // Hit chance from attacker based on ratings and auras
2645 float m_modHitChance
;
2646 if (attType
== RANGED_ATTACK
)
2647 m_modHitChance
= m_modRangedHitChance
;
2649 m_modHitChance
= m_modMeleeHitChance
;
2652 misschance
+= (leveldif
- m_modHitChance
);
2654 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2656 // Hit chance for victim based on ratings
2657 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2659 if (attType
== RANGED_ATTACK
)
2660 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2662 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2665 // Modify miss chance by victim auras
2666 if(attType
== RANGED_ATTACK
)
2667 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2669 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2671 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2672 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2673 misschance
-= skillBonus
* 0.04f
;
2675 // Limit miss chance from 0 to 60%
2676 if ( misschance
< 0.0f
)
2678 if ( misschance
> 60.0f
)
2684 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2686 if(GetTypeId() == TYPEID_PLAYER
)
2688 // in PvP use full skill instead current skill value
2689 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2690 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2691 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2692 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2696 return GetUnitMeleeSkill(target
);
2699 float Unit::GetUnitDodgeChance() const
2701 if(hasUnitState(UNIT_STAT_STUNNED
))
2703 if( GetTypeId() == TYPEID_PLAYER
)
2704 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2707 if(((Creature
const*)this)->isTotem())
2712 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2713 return dodge
> 0.0f
? dodge
: 0.0f
;
2718 float Unit::GetUnitParryChance() const
2720 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2723 float chance
= 0.0f
;
2725 if(GetTypeId() == TYPEID_PLAYER
)
2727 Player
const* player
= (Player
const*)this;
2728 if(player
->CanParry() )
2730 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2732 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2735 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2738 else if(GetTypeId() == TYPEID_UNIT
)
2740 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2743 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2747 return chance
> 0.0f
? chance
: 0.0f
;
2750 float Unit::GetUnitBlockChance() const
2752 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2755 if(GetTypeId() == TYPEID_PLAYER
)
2757 Player
const* player
= (Player
const*)this;
2758 if(player
->CanBlock() )
2760 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2761 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2762 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2764 // is player but has no block ability or no not broken shield equipped
2769 if(((Creature
const*)this)->isTotem())
2774 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2775 return block
> 0.0f
? block
: 0.0f
;
2780 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2784 if(GetTypeId() == TYPEID_PLAYER
)
2789 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2792 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2795 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2797 // Just for good manner
2806 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2810 if(attackType
== RANGED_ATTACK
)
2811 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2813 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2815 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2817 // reduce crit chance from Rating for players
2818 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2820 if (attackType
==RANGED_ATTACK
)
2821 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2823 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2826 // Apply crit chance from defence skill
2827 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2834 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2837 if(GetTypeId() == TYPEID_PLAYER
)
2839 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2841 // feral or unarmed skill only for base attack
2842 if(attType
!= BASE_ATTACK
&& !item
)
2846 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2848 // weapon skill or (unarmed for base attack)
2849 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2851 // in PvP use full skill instead current skill value
2852 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2853 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2854 : ((Player
*)this)->GetSkillValue(skill
);
2855 // Modify value from ratings
2856 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2859 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2860 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2861 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2865 value
= GetUnitMeleeSkill(target
);
2869 void Unit::_UpdateSpells( uint32 time
)
2871 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2872 _UpdateAutoRepeatSpell();
2874 // remove finished spells from current pointers
2875 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2877 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2879 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2880 m_currentSpells
[i
] = NULL
; // remove pointer
2884 // TODO: Find a better way to prevent crash when multiple auras are removed.
2886 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2888 (*i
).second
->SetUpdated(false);
2890 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2896 // prevent double update
2897 if ((*i
).second
->IsUpdated())
2899 (*i
).second
->SetUpdated(true);
2900 (*i
).second
->Update( time
);
2901 // several auras can be deleted due to update
2904 if (m_Auras
.empty()) break;
2905 next
= m_Auras
.begin();
2911 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2915 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2930 if(!m_gameObj
.empty())
2932 std::list
<GameObject
*>::iterator ite1
, dnext1
;
2933 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2936 //(*i)->Update( difftime );
2937 if( !(*ite1
)->isSpawned() )
2939 (*ite1
)->SetOwnerGUID(0);
2940 (*ite1
)->SetRespawnTime(0);
2942 dnext1
= m_gameObj
.erase(ite1
);
2950 void Unit::_UpdateAutoRepeatSpell()
2952 //check "realtime" interrupts
2953 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2955 // cancel wand shoot
2956 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2957 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2958 m_AutoRepeatFirstCast
= true;
2963 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2964 setAttackTimer(RANGED_ATTACK
,500);
2965 m_AutoRepeatFirstCast
= false;
2968 if (isAttackReady(RANGED_ATTACK
))
2970 // Check if able to cast
2971 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
2973 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2978 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2979 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2981 // all went good, reset attack
2982 resetAttackTimer(RANGED_ATTACK
);
2986 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2988 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2990 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2992 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2994 // break same type spell if it is not delayed
2995 InterruptSpell(CSpellType
,false);
2997 // special breakage effects:
3000 case CURRENT_GENERIC_SPELL
:
3002 // generic spells always break channeled not delayed spells
3003 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3005 // autorepeat breaking
3006 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3008 // break autorepeat if not Auto Shot
3009 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3010 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3011 m_AutoRepeatFirstCast
= true;
3015 case CURRENT_CHANNELED_SPELL
:
3017 // channel spells always break generic non-delayed and any channeled spells
3018 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3019 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3021 // it also does break autorepeat if not Auto Shot
3022 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3023 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3024 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3027 case CURRENT_AUTOREPEAT_SPELL
:
3029 // only Auto Shoot does not break anything
3030 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3032 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3033 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3034 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3036 // special action: set first cast flag
3037 m_AutoRepeatFirstCast
= true;
3042 // other spell types don't break anything now
3046 // current spell (if it is still here) may be safely deleted now
3047 if (m_currentSpells
[CSpellType
])
3048 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3050 // set new current spell
3051 m_currentSpells
[CSpellType
] = pSpell
;
3052 pSpell
->SetReferencedFromCurrent(true);
3055 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3057 assert(spellType
< CURRENT_MAX_SPELL
);
3059 if(m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3061 // send autorepeat cancel message for autorepeat spells
3062 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3064 if(GetTypeId()==TYPEID_PLAYER
)
3065 ((Player
*)this)->SendAutoRepeatCancel();
3068 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3069 m_currentSpells
[spellType
]->cancel();
3070 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3071 m_currentSpells
[spellType
] = NULL
;
3075 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3077 // We don't do loop here to explicitly show that melee spell is excluded.
3078 // Maybe later some special spells will be excluded too.
3080 // generic spells are casted when they are not finished and not delayed
3081 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3082 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3083 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3086 // channeled spells may be delayed, but they are still considered casted
3087 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3088 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3091 // autorepeat spells may be finished or delayed, but they are still considered casted
3092 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3098 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3100 // generic spells are interrupted if they are not finished or delayed
3101 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3103 if ( (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3104 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3105 m_currentSpells
[CURRENT_GENERIC_SPELL
]->cancel();
3106 m_currentSpells
[CURRENT_GENERIC_SPELL
]->SetReferencedFromCurrent(false);
3107 m_currentSpells
[CURRENT_GENERIC_SPELL
] = NULL
;
3110 // autorepeat spells are interrupted if they are not finished or delayed
3111 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3113 // send disable autorepeat packet in any case
3114 if(GetTypeId()==TYPEID_PLAYER
)
3115 ((Player
*)this)->SendAutoRepeatCancel();
3117 if ( (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3118 (withDelayed
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3119 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->cancel();
3120 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->SetReferencedFromCurrent(false);
3121 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] = NULL
;
3124 // channeled spells are interrupted if they are not finished, even if they are delayed
3125 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3127 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
)
3128 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->cancel();
3129 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SetReferencedFromCurrent(false);
3130 m_currentSpells
[CURRENT_CHANNELED_SPELL
] = NULL
;
3134 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3136 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3137 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3138 return m_currentSpells
[i
];
3142 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3144 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3147 void Unit::SetInFront(Unit
const* target
)
3149 SetOrientation(GetAngle(target
));
3152 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3154 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3157 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3160 return c
->canSwim();
3162 return c
->canWalk() || c
->canFly();
3165 bool Unit::IsInWater() const
3167 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3170 bool Unit::IsUnderWater() const
3172 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3175 void Unit::DeMorph()
3177 SetDisplayId(GetNativeDisplayId());
3180 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3184 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3185 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3186 modifier
+= (*i
)->GetModifier()->m_amount
;
3191 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3193 float multiplier
= 1.0f
;
3195 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3196 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3197 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3202 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3206 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3207 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3208 if ((*i
)->GetModifier()->m_amount
> modifier
)
3209 modifier
= (*i
)->GetModifier()->m_amount
;
3214 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3218 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3219 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3220 if ((*i
)->GetModifier()->m_amount
< modifier
)
3221 modifier
= (*i
)->GetModifier()->m_amount
;
3226 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3230 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3231 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3233 Modifier
* mod
= (*i
)->GetModifier();
3234 if (mod
->m_miscvalue
& misc_mask
)
3235 modifier
+= mod
->m_amount
;
3240 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3242 float multiplier
= 1.0f
;
3244 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3245 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3247 Modifier
* mod
= (*i
)->GetModifier();
3248 if (mod
->m_miscvalue
& misc_mask
)
3249 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3254 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3258 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3259 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3261 Modifier
* mod
= (*i
)->GetModifier();
3262 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3263 modifier
= mod
->m_amount
;
3269 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3273 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3274 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3276 Modifier
* mod
= (*i
)->GetModifier();
3277 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3278 modifier
= mod
->m_amount
;
3284 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3288 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3289 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3291 Modifier
* mod
= (*i
)->GetModifier();
3292 if (mod
->m_miscvalue
== misc_value
)
3293 modifier
+= mod
->m_amount
;
3298 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3300 float multiplier
= 1.0f
;
3302 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3303 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3305 Modifier
* mod
= (*i
)->GetModifier();
3306 if (mod
->m_miscvalue
== misc_value
)
3307 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3312 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3316 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3317 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3319 Modifier
* mod
= (*i
)->GetModifier();
3320 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3321 modifier
= mod
->m_amount
;
3327 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3331 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3332 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3334 Modifier
* mod
= (*i
)->GetModifier();
3335 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3336 modifier
= mod
->m_amount
;
3342 bool Unit::AddAura(Aura
*Aur
)
3344 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3345 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3346 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3352 if(Aur
->GetTarget() != this)
3354 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3355 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3356 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3361 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3363 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3364 AuraMap::iterator i
= m_Auras
.find( spair
);
3366 // take out same spell
3367 if (i
!= m_Auras
.end())
3369 // passive and persistent auras can stack with themselves any number of times
3370 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3372 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3374 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3376 // Aura can stack on self -> Stack it;
3377 if(aurSpellInfo
->StackAmount
)
3379 i2
->second
->modStackAmount(1);
3383 // can be only single (this check done at _each_ aura add
3384 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3389 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3392 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3393 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3394 case SPELL_AURA_PERIODIC_LEECH
:
3395 case SPELL_AURA_PERIODIC_HEAL
:
3396 case SPELL_AURA_OBS_MOD_HEALTH
:
3397 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3398 case SPELL_AURA_PERIODIC_ENERGIZE
:
3399 case SPELL_AURA_OBS_MOD_MANA
:
3400 case SPELL_AURA_POWER_BURN_MANA
:
3402 default: // not allow
3403 // can be only single (this check done at _each_ aura add
3404 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3415 // passive auras not stacable with other ranks
3416 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3418 if (!RemoveNoStackAurasDueToAura(Aur
))
3421 return false; // couldn't remove conflicting aura with higher rank
3425 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3426 if (IsSingleTargetSpell(aurSpellInfo
) && Aur
->GetTarget())
3428 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3431 Unit
* caster
= Aur
->GetCaster();
3432 if(!caster
) // caster deleted and not required adding scAura
3435 bool restart
= false;
3436 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3437 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3439 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3440 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3442 if ((*itr
)->IsInUse())
3444 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3447 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3456 scAuras
.push_back(Aur
);
3462 // add aura, register in lists and arrays
3464 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3465 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3467 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3470 Aur
->ApplyModifier(true,true);
3471 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3475 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3477 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3480 AuraMap::iterator i
,next
;
3481 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3485 uint32 i_spellId
= (*i
).second
->GetId();
3486 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3488 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3490 RemoveAurasDueToSpell(i_spellId
);
3492 if( m_Auras
.empty() )
3495 next
= m_Auras
.begin();
3501 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3506 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3510 uint32 spellId
= Aur
->GetId();
3511 uint32 effIndex
= Aur
->GetEffIndex();
3513 // passive spell special case (only non stackable with ranks)
3514 if(IsPassiveSpell(spellId
))
3516 if(IsPassiveSpellStackableWithRanks(spellProto
))
3520 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3522 AuraMap::iterator i
,next
;
3523 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3527 if (!(*i
).second
) continue;
3529 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3534 uint32 i_spellId
= i_spellProto
->Id
;
3536 // early checks that spellId is passive non stackable spell
3537 if(IsPassiveSpell(i_spellId
))
3539 // passive non-stackable spells not stackable only for same caster
3540 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3543 // passive non-stackable spells not stackable only with another rank of same spell
3544 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3548 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3550 if(i_spellId
== spellId
) continue;
3552 bool is_triggered_by_spell
= false;
3553 // prevent triggered aura of removing aura that triggered it
3554 for(int j
= 0; j
< 3; ++j
)
3555 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3556 is_triggered_by_spell
= true;
3558 if (is_triggered_by_spell
)
3561 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3563 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3564 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3566 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3568 // cannot remove higher rank
3569 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3570 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3573 // Its a parent aura (create this aura in ApplyModifier)
3574 if ((*i
).second
->IsInUse())
3576 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3579 RemoveAurasDueToSpell(i_spellId
);
3581 if( m_Auras
.empty() )
3584 next
= m_Auras
.begin();
3586 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3588 // cannot remove higher rank
3589 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3592 // Its a parent aura (create this aura in ApplyModifier)
3593 if ((*i
).second
->IsInUse())
3595 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3598 RemoveAurasDueToSpell(i_spellId
);
3600 if( m_Auras
.empty() )
3603 next
= m_Auras
.begin();
3605 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3607 // Its a parent aura (create this aura in ApplyModifier)
3608 if ((*i
).second
->IsInUse())
3610 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3613 RemoveAurasDueToSpell(i_spellId
);
3615 if( m_Auras
.empty() )
3618 next
= m_Auras
.begin();
3620 // Potions stack aura by aura (elixirs/flask already checked)
3621 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3623 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3625 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3626 return false; // cannot remove higher rank
3628 // Its a parent aura (create this aura in ApplyModifier)
3629 if ((*i
).second
->IsInUse())
3631 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3642 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3644 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3645 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3647 if(iter
->second
!=except
)
3650 iter
= m_Auras
.lower_bound(spair
);
3657 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3659 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3661 Aura
*aur
= iter
->second
;
3662 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3669 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3671 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3673 Aura
*aur
= iter
->second
;
3674 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3676 // Custom dispel case
3677 // Unstable Affliction
3678 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3680 int32 damage
= aur
->GetModifier()->m_amount
*9;
3681 uint64 caster_guid
= aur
->GetCasterGUID();
3684 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3686 // backfire damage and silence
3687 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3689 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3692 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3699 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3701 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3703 Aura
*aur
= iter
->second
;
3704 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3706 int32 basePoints
= aur
->GetBasePoints();
3707 // construct the new aura for the attacker
3708 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
);
3712 // set its duration and maximum duration
3713 // max duration 2 minutes (in msecs)
3714 int32 dur
= aur
->GetAuraDuration();
3715 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3716 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3717 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3719 // add the new aura to stealer
3720 stealer
->AddAura(new_aur
);
3722 // Remove aura as dispel
3723 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3730 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3732 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3734 if (iter
->second
->GetId() == spellId
)
3735 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3741 void Unit::RemoveAurasWithDispelType( DispelType type
)
3743 // Create dispel mask by dispel type
3744 uint32 dispelMask
= GetDispellMask(type
);
3745 // Dispel all existing auras vs current dispel type
3746 AuraMap
& auras
= GetAuras();
3747 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3749 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3750 if( (1<<spell
->Dispel
) & dispelMask
)
3753 RemoveAurasDueToSpell(spell
->Id
);
3754 itr
= auras
.begin();
3761 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3763 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3764 if(iter
!= m_Auras
.end())
3766 if (iter
->second
->modStackAmount(-1))
3771 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3773 for (int i
=0; i
<3; ++i
)
3774 RemoveSingleAuraFromStack(spellId
, i
);
3777 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3779 for (int i
= 0; i
< 3; ++i
)
3780 RemoveAura(spellId
,i
,except
);
3783 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3785 for (int k
=0; k
< 3; ++k
)
3787 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3788 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3790 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3793 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3801 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3803 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3805 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3812 void Unit::RemoveNotOwnSingleTargetAuras()
3814 // single target auras from other casters
3815 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3817 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3823 // single target auras at other targets
3824 AuraList
& scAuras
= GetSingleCastAuras();
3825 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3828 if (aura
->GetTarget()!=this)
3830 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3831 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3832 iter
= scAuras
.begin();
3840 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3842 Aura
* Aur
= i
->second
;
3843 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3845 Unit
* caster
= NULL
;
3846 if (IsSingleTargetSpell(AurSpellInfo
))
3848 caster
= Aur
->GetCaster();
3851 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3852 scAuras
.remove(Aur
);
3856 sLog
.outError("Couldn't find the caster of the single target aura, may crash later!");
3861 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3862 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3864 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3868 Aur
->SetRemoveMode(mode
);
3869 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3870 // remove aura from list before to prevent deleting it before
3872 ++m_removedAuras
; // internal count used by unit update
3874 // Statue unsummoned at aura remove
3875 Totem
* statue
= NULL
;
3876 bool caster_channeled
= false;
3877 if(IsChanneledSpell(AurSpellInfo
))
3879 if(!caster
) // can be already located for IsSingleTargetSpell case
3880 caster
= Aur
->GetCaster();
3884 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3885 statue
= ((Totem
*)caster
);
3887 caster_channeled
= caster
==this;
3891 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3892 Aur
->ApplyModifier(false,true);
3896 if(caster_channeled
)
3897 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3902 // only way correctly remove all auras from list
3903 if( m_Auras
.empty() )
3906 i
= m_Auras
.begin();
3909 void Unit::RemoveAllAuras()
3911 while (!m_Auras
.empty())
3913 AuraMap::iterator iter
= m_Auras
.begin();
3918 void Unit::RemoveArenaAuras(bool onleave
)
3920 // in join, remove positive buffs, on end, remove negative
3921 // used to remove positive visible auras in arenas
3922 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3924 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3925 && !iter
->second
->IsPassive() // don't remove passive auras
3926 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3927 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3934 void Unit::RemoveAllAurasOnDeath()
3936 // used just after dieing to remove all visible auras
3937 // and disable the mods for the passive ones
3938 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3940 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3941 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3947 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3949 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3950 if (iter
!= m_Auras
.end())
3952 if (iter
->second
->GetAuraDuration() < delaytime
)
3953 iter
->second
->SetAuraDuration(0);
3955 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3956 iter
->second
->SendAuraUpdate(false);
3957 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3961 void Unit::_RemoveAllAuraMods()
3963 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3965 (*i
).second
->ApplyModifier(false);
3969 void Unit::_ApplyAllAuraMods()
3971 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3973 (*i
).second
->ApplyModifier(true);
3977 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3979 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3980 if (iter
!= m_Auras
.end())
3981 return iter
->second
;
3985 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
3987 AuraList
const& auras
= GetAurasByType(type
);
3988 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
3990 SpellEntry
const *spell
= (*i
)->GetSpellProto();
3991 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
3993 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
4001 bool Unit::HasAura(uint32 spellId
) const
4003 for (int i
= 0; i
< 3 ; ++i
)
4005 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
4006 if (iter
!= m_Auras
.end())
4012 void Unit::AddDynObject(DynamicObject
* dynObj
)
4014 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
4017 void Unit::RemoveDynObject(uint32 spellid
)
4019 if(m_dynObjGUIDs
.empty())
4021 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4023 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4026 i
= m_dynObjGUIDs
.erase(i
);
4028 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4031 i
= m_dynObjGUIDs
.erase(i
);
4038 void Unit::RemoveAllDynObjects()
4040 while(!m_dynObjGUIDs
.empty())
4042 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4045 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4049 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4051 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4053 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4056 i
= m_dynObjGUIDs
.erase(i
);
4060 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4067 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4069 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4071 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4074 i
= m_dynObjGUIDs
.erase(i
);
4078 if (dynObj
->GetSpellId() == spellId
)
4085 void Unit::AddGameObject(GameObject
* gameObj
)
4087 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4088 m_gameObj
.push_back(gameObj
);
4089 gameObj
->SetOwnerGUID(GetGUID());
4091 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4093 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4094 // Need disable spell use for owner
4095 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4096 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4097 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4101 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4103 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4105 gameObj
->SetOwnerGUID(0);
4107 // GO created by some spell
4108 if (uint32 spellid
= gameObj
->GetSpellId())
4110 RemoveAurasDueToSpell(spellid
);
4112 if (GetTypeId()==TYPEID_PLAYER
)
4114 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4115 // Need activate spell use for owner
4116 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4117 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4118 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4122 m_gameObj
.remove(gameObj
);
4126 gameObj
->SetRespawnTime(0);
4131 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4133 if(m_gameObj
.empty())
4135 std::list
<GameObject
*>::iterator i
, next
;
4136 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4139 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4141 (*i
)->SetOwnerGUID(0);
4144 (*i
)->SetRespawnTime(0);
4148 next
= m_gameObj
.erase(i
);
4155 void Unit::RemoveAllGameObjects()
4157 // remove references to unit
4158 for(std::list
<GameObject
*>::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4160 (*i
)->SetOwnerGUID(0);
4161 (*i
)->SetRespawnTime(0);
4163 i
= m_gameObj
.erase(i
);
4167 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4169 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4170 data
.append(log
->target
->GetPackGUID());
4171 data
.append(log
->attacker
->GetPackGUID());
4172 data
<< uint32(log
->SpellID
);
4173 data
<< uint32(log
->damage
); //damage amount
4175 data
<< uint8 (log
->schoolMask
); //damage school
4176 data
<< uint32(log
->absorb
); //AbsorbedDamage
4177 data
<< uint32(log
->resist
); //resist
4178 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4179 data
<< uint8 (log
->unused
); //unused
4180 data
<< uint32(log
->blocked
); //blocked
4181 data
<< uint32(log
->HitInfo
);
4182 data
<< uint8 (0); // flag to use extend data
4183 SendMessageToSet( &data
, true );
4186 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4188 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4189 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4190 data
.append(target
->GetPackGUID());
4191 data
.append(GetPackGUID());
4192 data
<< uint32(SpellID
);
4193 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4194 data
<< uint32(0); // wotlk
4195 data
<< uint8(damageSchoolMask
); // spell school
4196 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4197 data
<< uint32(Resist
); // resist
4198 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4199 data
<< uint8(0); // unk isFromAura
4200 data
<< uint32(Blocked
); // blocked
4201 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4202 data
<< uint8(0); // isDebug?
4203 SendMessageToSet( &data
, true );
4206 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4208 // Not much to do if no flags are set.
4210 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4211 // Now go on with a victim's events'n'auras
4212 // Not much to do if no flags are set or there is no victim
4213 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4214 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4217 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4219 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4220 data
<< uint32(spellID
);
4221 data
<< uint64(GetGUID());
4222 data
<< uint8(0); // can be 0 or 1
4223 data
<< uint32(1); // target count
4224 // for(i = 0; i < target count; ++i)
4225 data
<< uint64(target
->GetGUID()); // target GUID
4226 data
<< uint8(missInfo
);
4228 SendMessageToSet(&data
, true);
4231 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4234 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4235 data
<< (uint32
)damageInfo
->HitInfo
;
4236 data
.append(GetPackGUID());
4237 data
.append(damageInfo
->target
->GetPackGUID());
4238 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4239 data
<< uint32(0); // overkill value
4241 data
<< (uint8
)count
; // Sub damage count
4243 for(int i
= 0; i
< count
; ++i
)
4245 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4246 data
<< (float)damageInfo
->damage
; // sub damage
4247 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4250 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4252 for(int i
= 0; i
< count
; ++i
)
4253 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4256 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4258 for(int i
= 0; i
< count
; ++i
)
4259 data
<< (uint32
)damageInfo
->resist
; // Resist
4262 data
<< (uint8
)damageInfo
->TargetState
;
4266 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4267 data
<< (uint32
)damageInfo
->blocked_amount
;
4269 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4272 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4283 for(uint8 i
= 0; i
< 5; ++i
)
4291 SendMessageToSet( &data
, true );
4294 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4296 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4298 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4299 data
<< uint32(HitInfo
); // flags
4300 data
.append(GetPackGUID());
4301 data
.append(target
->GetPackGUID());
4302 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4303 data
<< uint32(0); // overkill value
4305 data
<< (uint8
)SwingType
; // count?
4307 // for(i = 0; i < SwingType; ++i)
4308 data
<< (uint32
)damageSchoolMask
;
4309 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4310 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4313 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4315 // for(i = 0; i < SwingType; ++i)
4316 data
<< uint32(AbsorbDamage
);
4320 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4322 // for(i = 0; i < SwingType; ++i)
4323 data
<< uint32(Resist
);
4327 data
<< (uint8
)TargetState
;
4331 if(HitInfo
& HITINFO_BLOCK
)
4333 data
<< uint32(BlockedAmount
);
4336 if(HitInfo
& HITINFO_UNK3
)
4341 if(HitInfo
& HITINFO_UNK1
)
4352 for(uint8 i
= 0; i
< 5; ++i
)
4360 SendMessageToSet( &data
, true );
4363 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4365 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4367 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4368 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4370 uint32 triggered_spell_id
= 0;
4371 Unit
* target
= pVictim
;
4372 int32 basepoints0
= 0;
4374 switch(hasteSpell
->SpellFamilyName
)
4376 case SPELLFAMILY_ROGUE
:
4378 switch(hasteSpell
->Id
)
4384 target
= SelectNearbyTarget();
4387 basepoints0
= damage
;
4388 triggered_spell_id
= 22482;
4396 // processed charge only counting case
4397 if(!triggered_spell_id
)
4400 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4404 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4409 if(!target
|| target
!=this && !target
->isAlive())
4412 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4416 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4418 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4420 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4421 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4426 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4428 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4429 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4430 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4432 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4433 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4435 uint32 triggered_spell_id
= 0;
4436 Unit
* target
= pVictim
;
4437 int32 basepoints0
= 0;
4439 switch(dummySpell
->SpellFamilyName
)
4441 case SPELLFAMILY_GENERIC
:
4443 switch (dummySpell
->Id
)
4449 // prevent damage back from weapon special attacks
4450 if (!procSpell
|| procSpell
->DmgClass
!= SPELL_DAMAGE_CLASS_MAGIC
)
4453 // return damage % to attacker but < 50% own total health
4454 basepoints0
= triggerAmount
*int32(damage
)/100;
4455 if(basepoints0
> GetMaxHealth()/2)
4456 basepoints0
= GetMaxHealth()/2;
4458 triggered_spell_id
= 25997;
4466 // prevent chain of triggered spell from same triggered spell
4467 if(procSpell
&& procSpell
->Id
==26654)
4470 target
= SelectNearbyTarget();
4474 triggered_spell_id
= 26654;
4480 if (!procSpell
|| procSpell
->Id
== 24659)
4482 // Need remove one 24659 aura
4483 RemoveSingleSpellAurasFromStack(24659);
4486 // Restless Strength
4489 // Need remove one 24662 aura
4490 RemoveSingleSpellAurasFromStack(24662);
4493 // Adaptive Warding (Frostfire Regalia set)
4501 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4502 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4504 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4506 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4516 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4518 case SPELL_SCHOOL_NORMAL
:
4519 case SPELL_SCHOOL_HOLY
:
4520 return false; // ignored
4521 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4522 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4523 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4524 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4525 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4533 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4539 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4541 case SPELL_SCHOOL_NORMAL
:
4542 return false; // ignore
4543 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4544 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4545 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4546 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4547 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4548 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4556 // Mana Leech (Passive) (Priest Pet Aura)
4560 target
= GetOwner();
4564 triggered_spell_id
= 34650;
4570 // Cast finish spell at last charge
4571 if (triggeredByAura
->GetAuraCharges() > 1)
4575 triggered_spell_id
= 33494;
4578 // Twisted Reflection (boss spell)
4580 triggered_spell_id
= 21064;
4582 // Vampiric Aura (boss spell)
4585 basepoints0
= 3 * damage
; // 300%
4586 if (basepoints0
< 0)
4589 triggered_spell_id
= 31285;
4593 // Aura of Madness (Darkmoon Card: Madness trinket)
4594 //=====================================================
4595 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4596 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4597 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4598 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4599 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4600 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4601 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4602 // 41011 Martyr Complex: +35 stamina (All classes)
4603 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4604 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4607 if(GetTypeId() != TYPEID_PLAYER
)
4610 // Select class defined buff
4613 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4614 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4616 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4617 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4620 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4621 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4623 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4624 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4627 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4628 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4629 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4630 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4632 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4633 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4636 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4638 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4639 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4647 if (roll_chance_i(10))
4648 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4652 // TODO: need find item for aura and triggered spells
4653 // Sunwell Exalted Caster Neck (??? neck)
4654 // cast ??? Light's Wrath if Exalted by Aldor
4655 // cast ??? Arcane Bolt if Exalted by Scryers*/
4657 return false; // disable for while
4660 if(GetTypeId() != TYPEID_PLAYER)
4663 // Get Aldor reputation rank
4664 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4667 triggered_spell_id = ???
4670 // Get Scryers reputation rank
4671 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4673 triggered_spell_id = ???
4678 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4679 // cast 45479 Light's Wrath if Exalted by Aldor
4680 // cast 45429 Arcane Bolt if Exalted by Scryers
4683 if(GetTypeId() != TYPEID_PLAYER
)
4686 // Get Aldor reputation rank
4687 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4690 triggered_spell_id
= 45479;
4693 // Get Scryers reputation rank
4694 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4696 triggered_spell_id
= 45429;
4701 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4702 // cast 45480 Light's Strength if Exalted by Aldor
4703 // cast 45428 Arcane Strike if Exalted by Scryers
4706 if(GetTypeId() != TYPEID_PLAYER
)
4709 // Get Aldor reputation rank
4710 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4713 triggered_spell_id
= 45480;
4716 // Get Scryers reputation rank
4717 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4719 triggered_spell_id
= 45428;
4724 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4725 // cast 45431 Arcane Insight if Exalted by Aldor
4726 // cast 45432 Light's Ward if Exalted by Scryers
4729 if(GetTypeId() != TYPEID_PLAYER
)
4732 // Get Aldor reputation rank
4733 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4736 triggered_spell_id
= 45432;
4739 // Get Scryers reputation rank
4740 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4743 triggered_spell_id
= 45431;
4748 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4749 // cast 45478 Light's Salvation if Exalted by Aldor
4750 // cast 45430 Arcane Surge if Exalted by Scryers
4753 if(GetTypeId() != TYPEID_PLAYER
)
4756 // Get Aldor reputation rank
4757 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4760 triggered_spell_id
= 45478;
4763 // Get Scryers reputation rank
4764 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4766 triggered_spell_id
= 45430;
4774 triggered_spell_id
= 48503;
4775 basepoints0
= triggerAmount
;
4779 // Vampiric Touch (generic, used by some boss)
4783 triggered_spell_id
= 52724;
4784 basepoints0
= damage
/ 2;
4793 if (!roll_chance_i(triggerAmount
))
4796 // Remove any stun effect on target
4797 AuraMap
& Auras
= pVictim
->GetAuras();
4798 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4800 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4801 if( spell
->Mechanic
== MECHANIC_STUN
||
4802 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4804 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4805 iter
= Auras
.begin();
4815 case SPELLFAMILY_MAGE
:
4818 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4820 if (getPowerType() != POWER_MANA
)
4824 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4826 triggered_spell_id
= 29442;
4829 // Master of Elements
4830 if (dummySpell
->SpellIconID
== 1920)
4836 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4837 basepoints0
= cost
* triggerAmount
/100;
4838 if( basepoints0
<=0 )
4842 triggered_spell_id
= 29077;
4846 if (dummySpell
->SpellIconID
== 2999)
4850 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4854 // Count spell criticals in a row in second aura
4855 Modifier
*mod
= counter
->GetModifier();
4856 if (procEx
& PROC_EX_CRITICAL_HIT
)
4859 if (mod
->m_amount
< 100) // not enough
4861 // Crititcal counted -> roll chance
4862 if (roll_chance_i(triggerAmount
))
4863 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4869 if (dummySpell
->SpellIconID
== 2998)
4874 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4875 basepoints0
= cost
* triggerAmount
/100;
4876 if( basepoints0
<=0 )
4878 triggered_spell_id
= 44450;
4882 // Incanter's Regalia set (add trigger chance to Mana Shield)
4883 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4885 if(GetTypeId() != TYPEID_PLAYER
)
4889 triggered_spell_id
= 37436;
4892 switch(dummySpell
->Id
)
4901 switch (dummySpell
->Id
)
4903 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4904 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4905 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4906 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4907 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4909 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4913 triggered_spell_id
= 12654;
4919 //last charge and crit
4920 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4922 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4923 return true; // charge counting (will removed)
4926 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4927 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4932 case SPELLFAMILY_WARRIOR
:
4935 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4937 // check attack comes not from behind
4938 if (!HasInArc(M_PI
, pVictim
))
4941 triggered_spell_id
= 22858;
4945 if (dummySpell
->SpellIconID
== 1697)
4947 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4948 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4950 // Need stun or root mechanic
4951 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4954 switch (dummySpell
->Id
)
4956 case 29838: triggered_spell_id
=29842; break;
4957 case 29834: triggered_spell_id
=29841; break;
4958 case 42770: triggered_spell_id
=42771; break;
4960 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4968 if (dummySpell
->SpellIconID
== 3214)
4970 triggered_spell_id
= 59653;
4971 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4976 case SPELLFAMILY_WARLOCK
:
4978 // Seed of Corruption
4979 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4981 Modifier
* mod
= triggeredByAura
->GetModifier();
4982 // if damage is more than need or target die from damage deal finish spell
4983 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4985 // remember guid before aura delete
4986 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4988 // Remove aura (before cast for prevent infinite loop handlers)
4989 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4991 // Cast finish spell (triggeredByAura already not exist!)
4992 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4993 return true; // no hidden cooldown
4997 mod
->m_amount
-=damage
;
5000 // Seed of Corruption (Mobs cast) - no die req
5001 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
5003 Modifier
* mod
= triggeredByAura
->GetModifier();
5004 // if damage is more than need deal finish spell
5005 if( mod
->m_amount
<= damage
)
5007 // remember guid before aura delete
5008 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5010 // Remove aura (before cast for prevent infinite loop handlers)
5011 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5013 // Cast finish spell (triggeredByAura already not exist!)
5014 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
5015 return true; // no hidden cooldown
5018 mod
->m_amount
-=damage
;
5022 if (dummySpell
->SpellIconID
== 3222)
5027 triggered_spell_id
= 54181;
5028 basepoints0
= damage
* triggerAmount
/ 100;
5031 switch(dummySpell
->Id
)
5038 triggered_spell_id
= 17941;
5047 basepoints0
= int32(damage
*triggerAmount
/100);
5049 triggered_spell_id
= 30294;
5052 // Shadowflame (Voidheart Raiment set bonus)
5055 triggered_spell_id
= 37379;
5058 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5066 basepoints0
= damage
* triggerAmount
/100;
5067 triggered_spell_id
= 37382;
5070 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5073 triggered_spell_id
= 37378;
5079 case SPELLFAMILY_PRIEST
:
5082 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5084 if(!pVictim
|| !pVictim
->isAlive())
5087 // pVictim is caster of aura
5088 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5092 basepoints0
= triggerAmount
*damage
/100;
5093 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5094 return true; // no hidden cooldown
5097 if (dummySpell
->SpellIconID
== 2820)
5099 basepoints0
= damage
* triggerAmount
/100;
5100 triggered_spell_id
= 47753;
5103 switch(dummySpell
->Id
)
5108 if(!pVictim
|| !pVictim
->isAlive())
5111 // pVictim is caster of aura
5112 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5116 int32 team
= triggerAmount
*damage
/500;
5117 int32 self
= triggerAmount
*damage
/100 - team
;
5118 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5119 return true; // no hidden cooldown
5121 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5124 // Shadow Word: Pain
5125 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5126 triggered_spell_id
= 40441;
5128 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5129 triggered_spell_id
= 40440;
5136 // Oracle Healing Bonus ("Garments of the Oracle" set)
5140 basepoints0
= int32(damage
* 10/100);
5142 triggered_spell_id
= 26170;
5145 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5148 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5152 basepoints0
= damage
* triggerAmount
/100;
5154 triggered_spell_id
= 39373;
5157 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5160 triggered_spell_id
= 28810;
5163 // Glyph of Dispel Magic
5166 if(!target
->IsFriendlyTo(this))
5169 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5170 triggered_spell_id
= 56131;
5176 case SPELLFAMILY_DRUID
:
5178 switch(dummySpell
->Id
)
5180 // Healing Touch (Dreamwalker Raiment set)
5184 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5186 triggered_spell_id
= 28742;
5189 // Healing Touch Refund (Idol of Longevity trinket)
5193 triggered_spell_id
= 28848;
5196 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5201 triggered_spell_id
= 37238;
5204 // Druid Tier 6 Trinket
5210 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5212 triggered_spell_id
= 40445;
5216 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5218 triggered_spell_id
= 40446;
5221 // Mangle (cat/bear)
5222 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5224 triggered_spell_id
= 40452;
5230 if (!roll_chance_f(chance
))
5239 // Deadly Interrupt Effect
5240 triggered_spell_id
= 32747;
5245 if (dummySpell
->SpellIconID
== 2856)
5249 // Only 0 aura can proc
5253 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5255 if (!roll_chance_i(60))
5257 triggered_spell_id
= 48518;
5262 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5264 triggered_spell_id
= 48517;
5271 else if (dummySpell
->SpellIconID
== 2860)
5273 triggered_spell_id
= 48504;
5274 basepoints0
= triggerAmount
* damage
/ 100;
5279 case SPELLFAMILY_ROGUE
:
5281 switch(dummySpell
->Id
)
5283 // Deadly Throw Interrupt
5286 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5290 triggered_spell_id
= 32747;
5295 if( dummySpell
->SpellIconID
== 2909 )
5297 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5298 // lookup Slice and Dice
5299 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5300 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5302 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5303 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5304 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5306 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5307 (*itr
)->RefreshAura();
5314 if( dummySpell
->SpellIconID
== 2963 )
5316 triggered_spell_id
= 25809;
5320 if( dummySpell
->SpellIconID
== 2116 )
5326 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5327 if(basepoints0
<= 0)
5331 triggered_spell_id
= 31663;
5336 case SPELLFAMILY_HUNTER
:
5338 // Thrill of the Hunt
5339 if ( dummySpell
->SpellIconID
== 2236 )
5345 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5346 basepoints0
= mana
* 40/100;
5347 if(basepoints0
<= 0)
5351 triggered_spell_id
= 34720;
5355 if ( dummySpell
->SpellIconID
== 3406 )
5357 triggered_spell_id
= 57669;
5362 if ( dummySpell
->SpellIconID
== 3579 )
5364 // Proc only from periodic (from trap activation proc another aura of this spell)
5365 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5367 triggered_spell_id
= 56453;
5371 // Rapid Recuperation
5372 if ( dummySpell
->SpellIconID
== 3560 )
5374 // This effect only from Rapid Killing (mana regen)
5375 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5377 triggered_spell_id
= 56654;
5383 case SPELLFAMILY_PALADIN
:
5385 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5386 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5388 triggered_spell_id
= 25742;
5389 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5390 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5391 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5392 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5396 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5398 triggered_spell_id
= 58597;
5402 // Righteous Vengeance
5403 if (dummySpell
->SpellIconID
== 3025)
5406 basepoints0
= triggerAmount
*damage
/400;
5407 triggered_spell_id
= 61840;
5411 if (dummySpell
->SpellIconID
== 3030)
5414 basepoints0
= triggerAmount
*damage
/400;
5415 triggered_spell_id
= 54203;
5418 switch(dummySpell
->Id
)
5420 // Judgement of Light
5423 // Get judgement caster
5424 Unit
*caster
= triggeredByAura
->GetCaster();
5427 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5428 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5429 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5430 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5431 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5434 // Judgement of Wisdom
5437 if (pVictim
->getPowerType() == POWER_MANA
)
5438 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5441 // Holy Power (Redemption Armor set)
5447 // Set class defined buff
5448 switch (pVictim
->getClass())
5454 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5458 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5462 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5465 triggered_spell_id
= 28790; // Increases the friendly target's armor
5472 // Seal of Vengeance (damage calc on apply aura)
5475 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5478 triggered_spell_id
= 31803;
5481 // Spiritual Attunement
5485 // if healed by another unit (pVictim)
5490 basepoints0
= triggerAmount
*damage
/100;
5492 triggered_spell_id
= 31786;
5495 // Seal of Blood do damage trigger
5498 if (effIndex
== 0) // 0 effect - is proc on enemy
5499 triggered_spell_id
= 31893;
5500 else if (effIndex
== 1) // 1 effect - is proc on self
5502 // add spell damage from prev effect (27%)
5503 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5504 basepoints0
= triggerAmount
* damage
/ 100;
5506 triggered_spell_id
= 32221;
5512 // Seal of the Martyr do damage trigger
5515 if (effIndex
== 0) // 0 effect - is proc on enemy
5516 triggered_spell_id
= 53719;
5517 else if (effIndex
== 1) // 1 effect - is proc on self
5519 // add spell damage from prev effect (27%)
5520 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5521 basepoints0
= triggerAmount
* damage
/ 100;
5523 triggered_spell_id
= 53718;
5529 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5537 // Flash of light/Holy light
5538 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5540 triggered_spell_id
= 40471;
5544 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5546 triggered_spell_id
= 40472;
5552 if (!roll_chance_f(chance
))
5557 // Glyph of Divinity
5560 // Lookup base amount mana restore
5561 for (int i
=0; i
<3;i
++)
5562 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5564 int32 mana
= procSpell
->EffectBasePoints
[i
];
5565 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5570 // Glyph of Flash of Light
5573 triggered_spell_id
= 54957;
5574 basepoints0
= triggerAmount
*damage
/100;
5577 // Glyph of Holy Light
5580 triggered_spell_id
= 54968;
5581 basepoints0
= triggerAmount
*damage
/100;
5587 case SPELLFAMILY_SHAMAN
:
5589 switch(dummySpell
->Id
)
5591 // Totemic Power (The Earthshatterer set)
5597 // Set class defined buff
5598 switch (pVictim
->getClass())
5604 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5608 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5612 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5615 triggered_spell_id
= 28827; // Increases the friendly target's armor
5622 // Lesser Healing Wave (Totem of Flowing Water Relic)
5626 triggered_spell_id
= 28850;
5629 // Windfury Weapon (Passive) 1-5 Ranks
5632 if(GetTypeId()!=TYPEID_PLAYER
)
5635 if(!castItem
|| !castItem
->IsEquipped())
5638 // custom cooldown processing case
5639 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5642 // Now amount of extra power stored in 1 effect of Enchant spell
5643 // Get it by item enchant id
5645 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5647 case 283: spellId
= 8232; break; // 1 Rank
5648 case 284: spellId
= 8235; break; // 2 Rank
5649 case 525: spellId
= 10486; break; // 3 Rank
5650 case 1669:spellId
= 16362; break; // 4 Rank
5651 case 2636:spellId
= 25505; break; // 5 Rank
5652 case 3785:spellId
= 58801; break; // 6 Rank
5653 case 3786:spellId
= 58803; break; // 7 Rank
5654 case 3787:spellId
= 58804; break; // 8 Rank
5657 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5658 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5663 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5664 if(!windfurySpellEntry
)
5666 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5670 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5673 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5675 // Value gained from additional AP
5676 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5677 triggered_spell_id
= 33750;
5682 // Value gained from additional AP
5683 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5684 triggered_spell_id
= 25504;
5687 // apply cooldown before cast to prevent processing itself
5689 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5692 for ( uint32 i
= 0; i
<2; ++i
)
5693 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5697 // Shaman Tier 6 Trinket
5704 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5706 triggered_spell_id
= 40465; // Lightning Bolt
5709 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5711 triggered_spell_id
= 40465; // Lesser Healing Wave
5714 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5716 triggered_spell_id
= 40466; // Stormstrike
5722 if (!roll_chance_f(chance
))
5728 // Glyph of Healing Wave
5731 // Not proc from self heals
5734 basepoints0
= triggerAmount
* damage
/ 100;
5736 triggered_spell_id
= 55533;
5743 target
= GetOwner();
5746 basepoints0
= triggerAmount
* damage
/ 100;
5747 triggered_spell_id
= 58879;
5751 // Ancestral Awakening
5752 if (dummySpell
->SpellIconID
== 3065)
5754 // TODO: frite dummy fot triggered spell
5755 triggered_spell_id
= 52759;
5756 basepoints0
= triggerAmount
* damage
/ 100;
5761 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5763 basepoints0
= triggerAmount
;
5765 triggered_spell_id
= 379;
5768 // Improved Water Shield
5769 if (dummySpell
->SpellIconID
== 2287)
5771 // Lesser Healing Wave need aditional 60% roll
5772 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5774 // lookup water shield
5775 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5776 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5778 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5779 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5781 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5782 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5783 if ((*itr
)->DropAuraCharge())
5784 RemoveAurasDueToSpell((*itr
)->GetId());
5791 // Lightning Overload
5792 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5794 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5797 // custom cooldown processing case
5798 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5802 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5803 switch (procSpell
->Id
)
5806 case 403: spellId
= 45284; break; // Rank 1
5807 case 529: spellId
= 45286; break; // Rank 2
5808 case 548: spellId
= 45287; break; // Rank 3
5809 case 915: spellId
= 45288; break; // Rank 4
5810 case 943: spellId
= 45289; break; // Rank 5
5811 case 6041: spellId
= 45290; break; // Rank 6
5812 case 10391: spellId
= 45291; break; // Rank 7
5813 case 10392: spellId
= 45292; break; // Rank 8
5814 case 15207: spellId
= 45293; break; // Rank 9
5815 case 15208: spellId
= 45294; break; // Rank 10
5816 case 25448: spellId
= 45295; break; // Rank 11
5817 case 25449: spellId
= 45296; break; // Rank 12
5818 case 49237: spellId
= 49239; break; // Rank 13
5819 case 49238: spellId
= 49240; break; // Rank 14
5821 case 421: spellId
= 45297; break; // Rank 1
5822 case 930: spellId
= 45298; break; // Rank 2
5823 case 2860: spellId
= 45299; break; // Rank 3
5824 case 10605: spellId
= 45300; break; // Rank 4
5825 case 25439: spellId
= 45301; break; // Rank 5
5826 case 25442: spellId
= 45302; break; // Rank 6
5827 case 49268: spellId
= 49270; break; // Rank 7
5828 case 49269: spellId
= 49271; break; // Rank 8
5830 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5833 // No thread generated mod
5834 // TODO: exist special flag in spell attributes for this, need found and use!
5835 SpellModifier
*mod
= new SpellModifier
;
5836 mod
->op
= SPELLMOD_THREAT
;
5838 mod
->type
= SPELLMOD_PCT
;
5839 mod
->spellId
= dummySpell
->Id
;
5840 mod
->mask
= 0x0000000000000003LL
;
5842 ((Player
*)this)->AddSpellMod(mod
, true);
5844 // Remove cooldown (Chain Lightning - have Category Recovery time)
5845 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5846 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5848 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5850 ((Player
*)this)->AddSpellMod(mod
, false);
5852 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5853 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5858 if(dummySpell
->SpellIconID
== 3059)
5860 // lookup Lightning Shield
5861 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5862 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5864 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5865 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5868 switch ((*itr
)->GetId())
5870 case 324: spell
= 26364; break;
5871 case 325: spell
= 26365; break;
5872 case 905: spell
= 26366; break;
5873 case 945: spell
= 26367; break;
5874 case 8134: spell
= 26369; break;
5875 case 10431: spell
= 26370; break;
5876 case 10432: spell
= 26363; break;
5877 case 25469: spell
= 26371; break;
5878 case 25472: spell
= 26372; break;
5879 case 49280: spell
= 49278; break;
5880 case 49281: spell
= 49279; break;
5884 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5885 if ((*itr
)->DropAuraCharge())
5886 RemoveAurasDueToSpell((*itr
)->GetId());
5895 case SPELLFAMILY_DEATHKNIGHT
:
5898 if (dummySpell
->SpellIconID
== 2636)
5900 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5902 basepoints0
= triggerAmount
* damage
/ 100;
5903 triggered_spell_id
= 53168;
5907 if (dummySpell
->SpellIconID
== 2664)
5909 basepoints0
= triggerAmount
;
5910 triggered_spell_id
= 50163;
5914 // Dancing Rune Weapon
5915 if (dummySpell
->Id
== 49028)
5917 // 1 dummy aura for dismiss rune blade
5920 // TODO: wite script for this "fights on its own, doing the same attacks"
5921 // NOTE: Trigger here on every attack and spell cast
5925 if (dummySpell
->Id
== 49005)
5927 // TODO: need more info (cooldowns/PPM)
5928 triggered_spell_id
= 50424;
5932 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5934 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5935 triggered_spell_id
= 50181;
5940 if (dummySpell
->SpellIconID
== 2709)
5942 basepoints0
= triggerAmount
* damage
/ 100;
5943 triggered_spell_id
= 51460;
5946 // Runic Power Back on Snare/Root
5947 if (dummySpell
->Id
== 61257)
5949 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5950 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5952 // Need snare or root mechanic
5953 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5955 triggered_spell_id
= 61258;
5960 if (dummySpell
->SpellIconID
== 1614)
5962 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5964 basepoints0
= triggerAmount
* damage
/ 100;
5965 triggered_spell_id
= 50526;
5974 // processed charge only counting case
5975 if(!triggered_spell_id
)
5978 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5982 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5987 if(!target
|| target
!=this && !target
->isAlive())
5990 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5994 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5996 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5998 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5999 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6004 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
6006 // Get triggered aura spell info
6007 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
6009 // Basepoints of trigger aura
6010 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
6012 // Set trigger spell id, target, custom basepoints
6013 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
6014 Unit
* target
= NULL
;
6015 int32 basepoints0
= 0;
6017 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
6018 basepoints0
= triggerAmount
;
6020 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6021 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6023 // Try handle uncnown trigger spells
6024 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
6026 switch (auraSpellInfo
->SpellFamilyName
)
6028 case SPELLFAMILY_GENERIC
:
6029 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6030 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6031 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6032 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6033 trigger_spell_id
= 23781;
6034 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6035 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6037 // trigger_spell_id = 48877;
6039 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6041 // trigger_spell_id = 59233;
6043 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6045 // trigger_spell_id = 29471; // gain mana
6046 // 27526; // drain mana if possible
6048 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6049 //else if (auraSpellInfo->Id==54476) // Blood Presence
6050 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6051 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6052 //else if (auraSpellInfo->Id==52856) // Charge
6053 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6055 // Pct value stored in dummy
6056 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6060 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6061 // trigger_spell_id = 41249;
6062 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6063 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6064 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6065 // trigger_spell_id = 41055;
6066 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6067 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6068 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6072 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6074 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6076 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6078 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6080 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6081 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6082 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6083 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6084 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6085 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6086 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6087 trigger_spell_id
= 33898;
6088 //else if (auraSpellInfo->Id==18943) // Double Attack
6089 //else if (auraSpellInfo->Id==19194) // Double Attack
6090 //else if (auraSpellInfo->Id==19817) // Double Attack
6091 //else if (auraSpellInfo->Id==19818) // Double Attack
6092 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6093 // trigger_spell_id = 14822;
6095 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6097 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6106 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6109 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6110 switch (procSpell->School)
6112 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6113 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6114 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6115 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6116 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6117 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6118 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6120 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6125 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6126 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6127 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6128 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6129 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6130 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6131 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6132 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6133 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6134 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6135 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6136 //else if (auraSpellInfo->Id==40250) // Improved Duration
6137 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6138 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6139 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6140 // Mana Drain Trigger
6142 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6143 if (this && this->isAlive())
6144 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6145 if (pVictim
&& pVictim
->isAlive())
6146 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6149 //else if (auraSpellInfo->Id==55580) // Mana Link
6150 //else if (auraSpellInfo->Id==45903) // Offensive State
6151 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6152 //else if (auraSpellInfo->Id==43453) // Rune Ward
6153 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6154 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6155 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6156 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6157 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6158 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6159 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6160 //else if (auraSpellInfo->Id==35205) // Vanish
6161 //else if (auraSpellInfo->Id==42730) // Woe Strike
6162 //else if (auraSpellInfo->Id==59735) // Woe Strike
6163 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6165 case SPELLFAMILY_MAGE
:
6166 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6168 switch (auraSpellInfo
->Id
)
6170 case 31641: // Rank 1
6171 case 31642: // Rank 2
6172 trigger_spell_id
= 31643;
6175 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6180 case SPELLFAMILY_WARRIOR
:
6181 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6182 trigger_spell_id
= 50422;
6184 case SPELLFAMILY_WARLOCK
:
6187 if (auraSpellInfo
->SpellIconID
== 1137)
6189 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6191 // Calculate spell tick count for spells
6192 uint32 tick
= 1; // Default tick = 1
6194 // Hellfire have 15 tick
6195 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6197 // Rain of Fire have 4 tick
6198 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6203 // Calculate chance = baseChance / tick
6205 switch (auraSpellInfo
->Id
)
6207 case 18096: chance
= 13.0f
/ tick
; break;
6208 case 18073: chance
= 26.0f
/ tick
; break;
6211 if (!roll_chance_f(chance
))
6214 trigger_spell_id
= 18093;
6217 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6219 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6220 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6222 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6224 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6226 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6230 // Not remove charge (aura removed on death in any cases)
6231 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6234 // Nether Protection
6235 else if (auraSpellInfo
->SpellIconID
== 1985)
6239 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6241 case SPELL_SCHOOL_NORMAL
:
6242 case SPELL_SCHOOL_HOLY
:
6243 return false; // ignore
6244 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6245 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6246 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6247 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6248 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6255 case SPELLFAMILY_PRIEST
:
6257 // Greater Heal Refund
6258 if (auraSpellInfo
->Id
==37594)
6259 trigger_spell_id
= 37595;
6261 else if (auraSpellInfo
->SpellIconID
== 1875)
6263 switch (auraSpellInfo
->Id
)
6265 case 27811: trigger_spell_id
= 27813; break;
6266 case 27815: trigger_spell_id
= 27817; break;
6267 case 27816: trigger_spell_id
= 27818; break;
6269 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6272 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6277 case SPELLFAMILY_DRUID
:
6279 // Druid Forms Trinket
6280 if (auraSpellInfo
->Id
==37336)
6284 case FORM_NONE
: trigger_spell_id
= 37344;break;
6285 case FORM_CAT
: trigger_spell_id
= 37341;break;
6287 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6288 case FORM_TREE
: trigger_spell_id
= 37342;break;
6289 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6294 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6295 // trigger_spell_id = ????;
6296 // Leader of the Pack
6297 else if (auraSpellInfo
->Id
== 24932)
6299 if (triggerAmount
== 0)
6301 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6302 trigger_spell_id
= 34299;
6306 case SPELLFAMILY_HUNTER
:
6308 case SPELLFAMILY_PALADIN
:
6312 if (auraSpellInfo->SpellIconID == 2137)
6314 switch (auraSpellInfo->Id)
6316 case 31828: // Rank 1
6317 case 31829: // Rank 2
6318 case 31830: // Rank 3
6321 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6327 if (auraSpellInfo
->Id
==37705)
6329 trigger_spell_id
= 37706;
6333 if (auraSpellInfo
->Id
==60510)
6335 trigger_spell_id
= 60515;
6339 else if (auraSpellInfo
->SpellIconID
==241)
6343 // procspell is triggered spell but we need mana cost of original casted spell
6344 uint32 originalSpellId
= procSpell
->Id
;
6346 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6348 switch(procSpell
->Id
)
6350 case 25914: originalSpellId
= 20473; break;
6351 case 25913: originalSpellId
= 20929; break;
6352 case 25903: originalSpellId
= 20930; break;
6353 case 27175: originalSpellId
= 27174; break;
6354 case 33074: originalSpellId
= 33072; break;
6355 case 48820: originalSpellId
= 48824; break;
6356 case 48821: originalSpellId
= 48825; break;
6358 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6362 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6365 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6368 // percent stored in effect 1 (class scripts) base points
6369 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6370 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6371 trigger_spell_id
= 20272;
6374 // Lightning Capacitor
6375 else if (auraSpellInfo
->Id
==37657)
6377 if(!pVictim
|| !pVictim
->isAlive())
6380 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6382 Aura
* dummy
= GetDummyAura(37658);
6383 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6384 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6387 RemoveAurasDueToSpell(37658);
6388 trigger_spell_id
= 37661;
6391 // Thunder Capacitor
6392 else if (auraSpellInfo
->Id
== 54841)
6394 if(!pVictim
|| !pVictim
->isAlive())
6397 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6400 Aura
* dummy
= GetDummyAura(54842);
6401 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6402 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6405 RemoveAurasDueToSpell(54842);
6406 trigger_spell_id
= 54843;
6411 case SPELLFAMILY_SHAMAN
:
6413 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6414 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6416 switch(auraSpellInfo
->Id
)
6419 trigger_spell_id
= 26364; break;
6421 trigger_spell_id
= 26365; break;
6423 trigger_spell_id
= 26366; break;
6425 trigger_spell_id
= 26367; break;
6426 case 8134: // Rank 5
6427 trigger_spell_id
= 26369; break;
6428 case 10431: // Rank 6
6429 trigger_spell_id
= 26370; break;
6430 case 10432: // Rank 7
6431 trigger_spell_id
= 26363; break;
6432 case 25469: // Rank 8
6433 trigger_spell_id
= 26371; break;
6434 case 25472: // Rank 9
6435 trigger_spell_id
= 26372; break;
6436 case 49280: // Rank 10
6437 trigger_spell_id
= 49278; break;
6438 case 49281: // Rank 11
6439 trigger_spell_id
= 49279; break;
6441 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6445 // Lightning Shield (The Ten Storms set)
6446 else if (auraSpellInfo
->Id
== 23551)
6448 trigger_spell_id
= 23552;
6451 // Damage from Lightning Shield (The Ten Storms set)
6452 else if (auraSpellInfo
->Id
== 23552)
6453 trigger_spell_id
= 27635;
6454 // Mana Surge (The Earthfury set)
6455 else if (auraSpellInfo
->Id
== 23572)
6459 basepoints0
= procSpell
->manaCost
* 35 / 100;
6460 trigger_spell_id
= 23571;
6463 // Nature's Guardian
6464 else if (auraSpellInfo
->SpellIconID
== 2013)
6466 // Check health condition - should drop to less 30% (damage deal after this!)
6467 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6470 if(pVictim
&& pVictim
->isAlive())
6471 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6473 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6474 trigger_spell_id
= 31616;
6479 case SPELLFAMILY_DEATHKNIGHT
:
6482 if (auraSpellInfo
->SpellIconID
== 1930)
6486 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6488 case SPELL_SCHOOL_NORMAL
:
6489 return false; // ignore
6490 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6491 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6492 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6493 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6494 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6495 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6501 else if (auraSpellInfo
->Id
== 48266)
6503 if (GetTypeId() != TYPEID_PLAYER
)
6505 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6507 trigger_spell_id
= 50475;
6508 basepoints0
= damage
* triggerAmount
/ 100;
6517 // All ok. Check current trigger spell
6518 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6519 if ( triggerEntry
== NULL
)
6521 // Not cast unknown spell
6522 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6526 // not allow proc extra attack spell at extra attack
6527 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6530 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6531 // Custom triggered spells
6532 switch (auraSpellInfo
->Id
)
6534 // Persistent Shield (Scarab Brooch trinket)
6535 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6538 basepoints0
= damage
* 15 / 100;
6540 trigger_spell_id
= 26470;
6546 // When your health drops below 20% ....
6547 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6551 // Deadly Swiftness (Rank 1)
6554 // whenever you deal damage to a target who is below 20% health.
6555 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6559 trigger_spell_id
= 22588;
6561 // Greater Heal Refund (Avatar Raiment set)
6564 // Not give if target alredy have full health
6565 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6567 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6568 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6572 // Bonus Healing (Crystal Spire of Karabor mace)
6575 // If your target is below $s1% health
6576 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6580 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6583 // reduce you below $s1% health
6584 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6588 // Rapid Recuperation
6592 // This effect only from Rapid Fire (ability cast)
6593 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6599 // Costum basepoints/target for exist spell
6600 // dummy basepoints or other customs
6601 switch(trigger_spell_id
)
6603 // Cast positive spell on enemy target
6604 case 7099: // Curse of Mending
6605 case 39647: // Curse of Mending
6606 case 29494: // Temptation
6607 case 20233: // Improved Lay on Hands (cast on target)
6612 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6613 case 15250: // Rogue Setup
6615 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6617 break; // continue normal case
6619 // Finish movies that add combo
6620 case 14189: // Seal Fate (Netherblade set)
6621 case 14157: // Ruthlessness
6623 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6626 // Bloodthirst (($m/100)% of max health)
6629 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6632 // Shamanistic Rage triggered spell
6635 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6638 // Enlightenment (trigger only from mana cost spells)
6641 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6650 // For trigger from Blizzard need exist Improved Blizzard
6651 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6654 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6655 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6657 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6658 if(script
==836 || script
==988 || script
==989)
6672 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6675 // Need stun, fear or silence mechanic
6676 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6680 // Burning Determination
6685 // Need Interrupt or Silenced mechanic
6686 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6693 // Proc only from trap activation (from periodic proc another aura of this spell)
6694 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6700 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6703 // try detect target manually if not set
6704 if ( target
== NULL
)
6705 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6708 if(!target
|| target
!=this && !target
->isAlive())
6712 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6714 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6716 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6717 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6722 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6724 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6726 if(!pVictim
|| !pVictim
->isAlive())
6729 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6730 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6732 uint32 triggered_spell_id
= 0;
6736 case 836: // Improved Blizzard (Rank 1)
6738 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6740 triggered_spell_id
= 12484;
6743 case 988: // Improved Blizzard (Rank 2)
6745 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6747 triggered_spell_id
= 12485;
6750 case 989: // Improved Blizzard (Rank 3)
6752 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6754 triggered_spell_id
= 12486;
6757 case 4086: // Improved Mend Pet (Rank 1)
6758 case 4087: // Improved Mend Pet (Rank 2)
6760 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6761 if(!roll_chance_i(chance
))
6764 triggered_spell_id
= 24406;
6767 case 4533: // Dreamwalker Raiment 2 pieces bonus
6770 if (!roll_chance_i(50))
6773 switch (pVictim
->getPowerType())
6775 case POWER_MANA
: triggered_spell_id
= 28722; break;
6776 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6777 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6783 case 4537: // Dreamwalker Raiment 6 pieces bonus
6784 triggered_spell_id
= 28750; // Blessing of the Claw
6786 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6787 triggered_spell_id
= 37445; // Mana Surge
6789 case 8152: // Serendipity
6791 // if heal your target over maximum health
6792 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6794 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6795 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6796 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6802 if(!triggered_spell_id
)
6805 // standard non-dummy case
6806 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6810 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6814 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6817 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6819 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6820 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6825 void Unit::setPowerType(Powers new_powertype
)
6827 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6829 if(GetTypeId() == TYPEID_PLAYER
)
6831 if(((Player
*)this)->GetGroup())
6832 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6834 else if(((Creature
*)this)->isPet())
6836 Pet
*pet
= ((Pet
*)this);
6837 if(pet
->isControlled())
6839 Unit
*owner
= GetOwner();
6840 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6841 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6845 switch(new_powertype
)
6851 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6852 SetPower( POWER_RAGE
,0);
6855 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6856 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6859 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6860 SetPower( POWER_ENERGY
,0);
6862 case POWER_HAPPINESS
:
6863 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6864 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6869 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6871 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6874 static uint64 guid
= 0; // prevent repeating spam same faction problem
6876 if(GetGUID() != guid
)
6878 if(GetTypeId() == TYPEID_PLAYER
)
6879 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6881 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6888 bool Unit::IsHostileTo(Unit
const* unit
) const
6890 // always non-hostile to self
6894 // always non-hostile to GM in GM mode
6895 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6898 // always hostile to enemy
6899 if(getVictim()==unit
|| unit
->getVictim()==this)
6902 // test pet/charm masters instead pers/charmeds
6903 Unit
const* testerOwner
= GetCharmerOrOwner();
6904 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6906 // always hostile to owner's enemy
6907 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6910 // always hostile to enemy owner
6911 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6914 // always hostile to owner of owner's enemy
6915 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6918 Unit
const* tester
= testerOwner
? testerOwner
: this;
6919 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6921 // always non-hostile to target with common owner, or to owner/pet
6925 // special cases (Duel, etc)
6926 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6928 Player
const* pTester
= (Player
const*)tester
;
6929 Player
const* pTarget
= (Player
const*)target
;
6932 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6936 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6940 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6944 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6948 // Green/Blue (can't attack)
6949 if(pTester
->GetTeam()==pTarget
->GetTeam())
6952 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6953 return pTester
->IsPvP() && pTarget
->IsPvP();
6956 // faction base cases
6957 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6958 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6959 if(!tester_faction
|| !target_faction
)
6962 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6965 // PvC forced reaction and reputation case
6966 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6969 if(target_faction
->faction
)
6971 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
6972 return *force
<= REP_HOSTILE
;
6974 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6975 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6976 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
6977 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6980 // CvP forced reaction and reputation case
6981 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6984 if(tester_faction
->faction
)
6986 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
6987 return *force
<= REP_HOSTILE
;
6989 // apply reputation state
6990 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6991 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6992 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
6996 // common faction based case (CvC,PvC,CvP)
6997 return tester_faction
->IsHostileTo(*target_faction
);
7000 bool Unit::IsFriendlyTo(Unit
const* unit
) const
7002 // always friendly to self
7006 // always friendly to GM in GM mode
7007 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7010 // always non-friendly to enemy
7011 if(getVictim()==unit
|| unit
->getVictim()==this)
7014 // test pet/charm masters instead pers/charmeds
7015 Unit
const* testerOwner
= GetCharmerOrOwner();
7016 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7018 // always non-friendly to owner's enemy
7019 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7022 // always non-friendly to enemy owner
7023 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7026 // always non-friendly to owner of owner's enemy
7027 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7030 Unit
const* tester
= testerOwner
? testerOwner
: this;
7031 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7033 // always friendly to target with common owner, or to owner/pet
7037 // special cases (Duel)
7038 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7040 Player
const* pTester
= (Player
const*)tester
;
7041 Player
const* pTarget
= (Player
const*)target
;
7044 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7048 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7052 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7056 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7060 // Green/Blue (non-attackable)
7061 if(pTester
->GetTeam()==pTarget
->GetTeam())
7064 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7065 return !pTarget
->IsPvP();
7068 // faction base cases
7069 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7070 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7071 if(!tester_faction
|| !target_faction
)
7074 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7077 // PvC forced reaction and reputation case
7078 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7081 if(target_faction
->faction
)
7083 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7084 return *force
>= REP_FRIENDLY
;
7086 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7087 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7088 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7089 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7092 // CvP forced reaction and reputation case
7093 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7096 if(tester_faction
->faction
)
7098 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7099 return *force
>= REP_FRIENDLY
;
7101 // apply reputation state
7102 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7103 if(raw_tester_faction
->reputationListID
>=0 )
7104 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7108 // common faction based case (CvC,PvC,CvP)
7109 return tester_faction
->IsFriendlyTo(*target_faction
);
7112 bool Unit::IsHostileToPlayers() const
7114 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7115 if(!my_faction
|| !my_faction
->faction
)
7118 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7119 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7122 return my_faction
->IsHostileToPlayers();
7125 bool Unit::IsNeutralToAll() const
7127 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7128 if(!my_faction
|| !my_faction
->faction
)
7131 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7132 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7135 return my_faction
->IsNeutralToAll();
7138 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7140 if(!victim
|| victim
== this)
7143 // dead units can neither attack nor be attacked
7144 if(!isAlive() || !victim
->isAlive())
7147 // player cannot attack in mount state
7148 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7151 // nobody can attack GM in GM-mode
7152 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7154 if(((Player
*)victim
)->isGameMaster())
7159 if(((Creature
*)victim
)->IsInEvadeMode())
7163 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7164 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7165 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7167 // in fighting already
7170 if (m_attacking
== victim
)
7172 // switch to melee attack from ranged/magic
7173 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7175 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7176 SendAttackStart(victim
);
7182 // remove old target data
7188 // set position before any AI calls/assistance
7189 if(GetTypeId()==TYPEID_UNIT
)
7190 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7194 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7197 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7199 m_attacking
= victim
;
7200 m_attacking
->_addAttacker(this);
7202 if(m_attacking
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_attacking
)->AI())
7203 ((Creature
*)m_attacking
)->AI()->AttackedBy(this);
7205 if(GetTypeId()==TYPEID_UNIT
)
7207 WorldPacket
data(SMSG_AI_REACTION
, 12);
7208 data
<< uint64(GetGUID());
7209 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7210 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7212 ((Creature
*)this)->CallAssistance();
7215 // delay offhand weapon attack to next attack time
7216 if(haveOffhandWeapon())
7217 resetAttackTimer(OFF_ATTACK
);
7220 SendAttackStart(victim
);
7225 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7230 Unit
* victim
= m_attacking
;
7232 m_attacking
->_removeAttacker(this);
7236 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7238 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7240 InterruptSpell(CURRENT_MELEE_SPELL
);
7242 // reset only at real combat stop
7243 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7244 ((Creature
*)this)->SetNoCallAssistance(false);
7246 SendAttackStop(victim
);
7251 void Unit::CombatStop(bool cast
)
7253 if(cast
& IsNonMeleeSpellCasted(false))
7254 InterruptNonMeleeSpells(false);
7257 RemoveAllAttackers();
7258 if( GetTypeId()==TYPEID_PLAYER
)
7259 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7263 void Unit::CombatStopWithPets(bool cast
)
7266 if(Pet
* pet
= GetPet())
7267 pet
->CombatStop(cast
);
7268 if(Unit
* charm
= GetCharm())
7269 charm
->CombatStop(cast
);
7270 if(GetTypeId()==TYPEID_PLAYER
)
7272 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7273 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7274 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7275 guardian
->CombatStop(cast
);
7279 bool Unit::isAttackingPlayer() const
7281 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7284 Pet
* pet
= GetPet();
7285 if(pet
&& pet
->isAttackingPlayer())
7288 Unit
* charmed
= GetCharm();
7289 if(charmed
&& charmed
->isAttackingPlayer())
7292 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7296 Creature
*totem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7297 if(totem
&& totem
->isAttackingPlayer())
7305 void Unit::RemoveAllAttackers()
7307 while (!m_attackers
.empty())
7309 AttackerSet::iterator iter
= m_attackers
.begin();
7310 if(!(*iter
)->AttackStop())
7312 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7313 m_attackers
.erase(iter
);
7318 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7320 ApplyModFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1), apply
);
7323 Unit
*Unit::GetOwner() const
7325 uint64 ownerid
= GetOwnerGUID();
7328 return ObjectAccessor::GetUnit(*this, ownerid
);
7331 Unit
*Unit::GetCharmer() const
7333 if(uint64 charmerid
= GetCharmerGUID())
7334 return ObjectAccessor::GetUnit(*this, charmerid
);
7338 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7340 uint64 guid
= GetCharmerOrOwnerGUID();
7341 if(IS_PLAYER_GUID(guid
))
7342 return ObjectAccessor::GetPlayer(*this, guid
);
7344 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7347 Pet
* Unit::GetPet() const
7349 if(uint64 pet_guid
= GetPetGUID())
7351 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7354 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7355 const_cast<Unit
*>(this)->SetPet(0);
7361 Unit
* Unit::GetCharm() const
7363 if(uint64 charm_guid
= GetCharmGUID())
7365 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7368 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7369 const_cast<Unit
*>(this)->SetCharm(NULL
);
7375 float Unit::GetCombatDistance( const Unit
* target
) const
7377 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7378 float dx
= GetPositionX() - target
->GetPositionX();
7379 float dy
= GetPositionY() - target
->GetPositionY();
7380 float dz
= GetPositionZ() - target
->GetPositionZ();
7381 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7382 return ( dist
> 0 ? dist
: 0);
7385 void Unit::SetPet(Pet
* pet
)
7387 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7389 // FIXME: hack, speed must be set only at follow
7391 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7392 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7395 void Unit::SetCharm(Unit
* pet
)
7397 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7399 if(GetTypeId() == TYPEID_PLAYER
)
7400 ((Player
*)this)->m_mover
= pet
? pet
: this;
7403 void Unit::UnsummonAllTotems()
7405 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7410 Creature
*OldTotem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7411 if (OldTotem
&& OldTotem
->isTotem())
7412 ((Totem
*)OldTotem
)->UnSummon();
7416 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7419 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7420 data
.append(pVictim
->GetPackGUID());
7421 data
.append(GetPackGUID());
7422 data
<< uint32(SpellID
);
7423 data
<< uint32(Damage
);
7424 data
<< uint32(0); // over healing?
7425 data
<< uint8(critical
? 1 : 0);
7426 data
<< uint8(0); // unused in client?
7427 SendMessageToSet(&data
, true);
7430 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7432 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7433 data
.append(pVictim
->GetPackGUID());
7434 data
.append(GetPackGUID());
7435 data
<< uint32(SpellID
);
7436 data
<< uint32(powertype
);
7437 data
<< uint32(Damage
);
7438 SendMessageToSet(&data
, true);
7441 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7443 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7446 // For totems get damage bonus from owner (statue isn't totem in fact)
7447 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7449 if(Unit
* owner
= GetOwner())
7450 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7453 // Taken/Done total percent damage auras
7454 float DoneTotalMod
= 1.0f
;
7455 float TakenTotalMod
= 1.0f
;
7456 int32 DoneTotal
= 0;
7457 int32 TakenTotal
= 0;
7461 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7462 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7464 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7465 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7467 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7468 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7469 // -1 == any item class (not wand then)
7470 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7471 // 0 == any inventory type (not wand then)
7473 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7477 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7478 // Add flat bonus from spell damage versus
7479 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7480 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7481 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7482 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7483 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7485 // done scripted mod (take it from owner)
7486 Unit
*owner
= GetOwner();
7487 if (!owner
) owner
= this;
7488 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7489 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7491 if (!(*i
)->isAffectedOnSpell(spellProto
))
7493 switch((*i
)->GetModifier()->m_miscvalue
)
7495 case 4920: // Molten Fury
7497 case 6917: // Death's Embrace
7501 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7502 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7509 // effect 1 m_amount
7510 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7511 // effect 0 m_amount
7512 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7513 // count affliction effects and calc additional damage in percentage
7514 int32 modPercent
= 0;
7515 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7516 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7518 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7519 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7521 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7522 if (modPercent
>= maxPercent
)
7524 modPercent
= maxPercent
;
7528 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7531 case 6916: // Death's Embrace
7534 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7535 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7537 case 5481: // Starfire Bonus
7539 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7540 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7543 case 4418: // Increased Shock Damage
7544 case 4554: // Increased Lightning Damage
7545 case 4555: // Improved Moonfire
7546 case 5142: // Increased Lightning Damage
7547 case 5147: // Improved Consecration / Libram of Resurgence
7548 case 5148: // Idol of the Shooting Star
7549 case 6008: // Increased Lightning Damage / Totem of Hex
7551 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7559 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7561 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7562 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7564 else // Tundra Stalker
7566 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7567 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7572 case 7293: // Rage of Rivendare
7574 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7575 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7581 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7582 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7592 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7593 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7599 // Custom scripted damage
7601 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7603 if (pVictim
->isFrozen())
7604 DoneTotalMod
*= 3.0f
;
7608 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7609 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7610 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7611 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7613 // .. taken pct: dummy auras
7614 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7617 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7619 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7620 if (mod
< dummy
->GetModifier()->m_amount
)
7621 mod
= dummy
->GetModifier()->m_amount
;
7622 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7626 // From caster spells
7627 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7628 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7629 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7630 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7632 // Mod damage from spell mechanic
7633 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7636 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7637 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7638 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7639 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7642 // Taken/Done fixed damage bonus auras
7643 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7644 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7646 // Pets just add their bonus damage to their spell damage
7647 // note that their spell damage is just gain of their own auras
7648 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7649 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7651 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7652 // Spellmod SpellDamage
7653 float SpellModSpellDamage
= 100.0f
;
7654 if(Player
* modOwner
= GetSpellModOwner())
7655 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7656 SpellModSpellDamage
/= 100.0f
;
7658 // Check for table values
7659 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7663 if (damagetype
== DOT
)
7664 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7666 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7668 if (bonus
->ap_bonus
)
7669 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7671 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7672 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7674 // Default calculation
7675 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7677 // Damage Done from spell damage bonus
7678 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7679 // Damage over Time spells bonus calculation
7680 float DotFactor
= 1.0f
;
7681 if(damagetype
== DOT
)
7683 int32 DotDuration
= GetSpellDuration(spellProto
);
7687 if(DotDuration
> 30000) DotDuration
= 30000;
7688 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7690 for(int j
= 0; j
< 3; j
++)
7692 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7693 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7694 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7701 if(spellProto
->EffectAmplitude
[x
] != 0)
7702 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7705 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7706 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7710 // Distribute Damage over multiple effects, reduce by AoE
7711 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7712 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7713 for(int j
= 0; j
< 3; ++j
)
7715 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7716 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7722 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7723 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7726 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7727 // apply spellmod to Done damage (flat and pct)
7728 if(Player
* modOwner
= GetSpellModOwner())
7729 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7731 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7733 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7736 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7738 int32 DoneAdvertisedBenefit
= 0;
7741 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7742 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7743 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7744 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7745 // -1 == any item class (not wand then)
7746 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7747 // 0 == any inventory type (not wand then)
7748 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7750 if (GetTypeId() == TYPEID_PLAYER
)
7753 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7755 // Damage bonus from stats
7756 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7757 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7759 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7761 // stat used stored in miscValueB for this aura
7762 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7763 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7766 // ... and attack power
7767 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7768 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7769 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7770 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7773 return DoneAdvertisedBenefit
;
7776 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7778 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7780 int32 TakenAdvertisedBenefit
= 0;
7781 // ..done (for creature type by mask) in taken
7782 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7783 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7784 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7785 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7788 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7789 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7790 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7791 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7793 return TakenAdvertisedBenefit
;
7796 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7798 // not critting spell
7799 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7802 float crit_chance
= 0.0f
;
7803 switch(spellProto
->DmgClass
)
7805 case SPELL_DAMAGE_CLASS_NONE
:
7807 case SPELL_DAMAGE_CLASS_MAGIC
:
7809 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7811 // For other schools
7812 else if (GetTypeId() == TYPEID_PLAYER
)
7813 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7816 crit_chance
= m_baseSpellCritChance
;
7817 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7822 if (!IsPositiveSpell(spellProto
->Id
))
7824 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7825 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7826 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7827 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7828 // Modify by player victim resilience
7829 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7830 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7833 // scripted (increase crit chance ... against ... target by x%
7834 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7835 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7837 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7839 switch((*i
)->GetModifier()->m_miscvalue
)
7841 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
7842 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
7843 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
7844 case 7917: // Glyph of Shadowburn
7845 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7846 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7848 case 7997: // Renewed Hope
7850 if (pVictim
->HasAura(6788))
7851 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7853 case 21: // Test of Faith
7856 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7857 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7863 // Custom crit by class
7864 switch(spellProto
->SpellFamilyName
)
7866 case SPELLFAMILY_PALADIN
:
7868 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7870 Aura
*aura
= pVictim
->GetDummyAura(58597);
7871 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7872 crit_chance
+=aura
->GetModifier()->m_amount
;
7876 case SPELLFAMILY_SHAMAN
:
7878 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
7880 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
7882 // Consume shock aura if not have Glyph of Flame Shock
7883 if (!GetAura(55447, 0))
7884 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
7895 case SPELL_DAMAGE_CLASS_MELEE
:
7896 case SPELL_DAMAGE_CLASS_RANGED
:
7900 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7901 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7909 // only players use intelligence for critical chance computations
7910 if(Player
* modOwner
= GetSpellModOwner())
7911 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7913 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7914 if (roll_chance_f(crit_chance
))
7919 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7921 // Calculate critical bonus
7923 switch(spellProto
->DmgClass
)
7925 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7926 case SPELL_DAMAGE_CLASS_RANGED
:
7927 // TODO: write here full calculation for melee/ranged spells
7928 crit_bonus
= damage
;
7931 crit_bonus
= damage
/ 2; // for spells is 50%
7935 // adds additional damage to crit_bonus (from talents)
7936 if(Player
* modOwner
= GetSpellModOwner())
7937 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7941 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7942 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7946 damage
+= crit_bonus
;
7951 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7953 // Calculate critical bonus
7955 switch(spellProto
->DmgClass
)
7957 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7958 case SPELL_DAMAGE_CLASS_RANGED
:
7959 // TODO: write here full calculation for melee/ranged spells
7960 crit_bonus
= damage
;
7963 crit_bonus
= damage
/ 2; // for spells is 50%
7967 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
7971 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7972 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7976 damage
+= crit_bonus
;
7981 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
7983 // No heal amount for this class spells
7984 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
7987 // For totems get healing bonus from owner (statue isn't totem in fact)
7988 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7989 if(Unit
* owner
= GetOwner())
7990 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
7993 // Taken/Done total percent damage auras
7994 float DoneTotalMod
= 1.0f
;
7995 float TakenTotalMod
= 1.0f
;
7996 int32 DoneTotal
= 0;
7997 int32 TakenTotal
= 0;
7999 // Healing done percent
8000 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8001 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8002 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8004 // done scripted mod (take it from owner)
8005 Unit
*owner
= GetOwner();
8006 if (!owner
) owner
= this;
8007 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8008 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8010 if (!(*i
)->isAffectedOnSpell(spellProto
))
8012 switch((*i
)->GetModifier()->m_miscvalue
)
8014 case 4415: // Increased Rejuvenation Healing
8016 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8017 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8019 case 7997: // Renewed Hope
8021 if (pVictim
->HasAura(6788))
8022 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8024 case 21: // Test of Faith
8027 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8028 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8030 case 7798: // Glyph of Regrowth
8032 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
8033 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8036 case 8477: // Nourish Heal Boost
8038 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8039 int32 modPercent
= 0;
8040 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8041 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8043 if (itr
->second
->GetCasterGUID()!=GetGUID())
8045 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8046 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8047 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
8049 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8051 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8054 case 7871: // Glyph of Lesser Healing Wave
8056 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
8057 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8065 // Taken/Done fixed damage bonus auras
8066 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8067 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8069 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8070 // Spellmod SpellDamage
8071 float SpellModSpellDamage
= 100.0f
;
8072 if(Player
* modOwner
= GetSpellModOwner())
8073 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8074 SpellModSpellDamage
/= 100.0f
;
8076 // Check for table values
8077 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8081 if (damagetype
== DOT
)
8082 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8084 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8086 if (bonus
->ap_bonus
)
8087 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8089 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8090 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8092 // Default calculation
8093 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8095 // Damage Done from spell damage bonus
8096 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8097 // Damage over Time spells bonus calculation
8098 float DotFactor
= 1.0f
;
8099 if(damagetype
== DOT
)
8101 int32 DotDuration
= GetSpellDuration(spellProto
);
8105 if(DotDuration
> 30000) DotDuration
= 30000;
8106 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8108 for(int j
= 0; j
< 3; j
++)
8110 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8111 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8112 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8119 if(spellProto
->EffectAmplitude
[x
] != 0)
8120 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8123 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8124 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8128 // Distribute Damage over multiple effects, reduce by AoE
8129 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8130 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8131 for(int j
= 0; j
< 3; ++j
)
8133 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8134 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8140 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8141 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8144 // use float as more appropriate for negative values and percent applying
8145 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8146 // apply spellmod to Done amount
8147 if(Player
* modOwner
= GetSpellModOwner())
8148 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8151 // Healing Wave cast
8152 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8154 // Search for Healing Way on Victim
8155 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8156 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8157 if((*itr
)->GetId() == 29203)
8158 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8161 // Healing taken percent
8162 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8164 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8166 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8168 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8170 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8171 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8172 if ((*i
)->isAffectedOnSpell(spellProto
))
8173 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8175 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8177 return heal
< 0 ? 0 : uint32(heal
);
8180 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8182 int32 AdvertisedBenefit
= 0;
8184 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8185 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8186 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8187 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8189 // Healing bonus of spirit, intellect and strength
8190 if (GetTypeId() == TYPEID_PLAYER
)
8193 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8195 // Healing bonus from stats
8196 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8197 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8199 // stat used dependent from misc value (stat index)
8200 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8201 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8204 // ... and attack power
8205 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8206 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8207 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8208 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8210 return AdvertisedBenefit
;
8213 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8215 int32 AdvertisedBenefit
= 0;
8216 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8217 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8218 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8219 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8220 return AdvertisedBenefit
;
8223 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8225 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8226 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8227 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8228 if(itr
->type
& shoolMask
)
8231 //If m_immuneToDamage type contain magic, IMMUNE damage.
8232 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8233 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8234 if(itr
->type
& shoolMask
)
8240 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8245 //FIX ME this hack: don't get feared if stunned
8246 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8248 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8252 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8253 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8255 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8256 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8257 if(itr
->type
== spellInfo
->Dispel
)
8260 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8261 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8263 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8264 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8265 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8266 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8270 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8271 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8273 if(itr
->type
== spellInfo
->Mechanic
)
8282 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8284 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8285 uint32 effect
= spellInfo
->Effect
[index
];
8286 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8287 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8288 if(itr
->type
== effect
)
8291 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8293 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8294 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8295 if(itr
->type
== mechanic
)
8299 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8301 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8302 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8303 if(itr
->type
== aura
)
8305 // Check for immune to application of harmful magical effects
8306 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8307 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8308 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8309 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8310 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8317 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8322 uint32 family
= spellInfo
->SpellFamilyName
;
8323 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8325 if((family
== 5 && flags
== 256) || //Searing Pain
8326 (family
== 6 && flags
== 8192) || //Mind Blast
8327 (family
== 11 && flags
== 1048576)) //Earth Shock
8333 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8341 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8343 // Taken/Done fixed damage bonus auras
8344 int32 DoneFlatBenefit
= 0;
8345 int32 TakenFlatBenefit
= 0;
8347 // ..done (for creature type by mask) in taken
8348 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8349 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8350 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8351 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8354 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8356 // ..done (base at attack power for marked target and base at attack power for creature type)
8358 if(attType
== RANGED_ATTACK
)
8360 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8362 // ..done (base at attack power and creature type)
8363 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8364 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8365 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8366 APbonus
+= (*i
)->GetModifier()->m_amount
;
8370 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8372 // ..done (base at attack power and creature type)
8373 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8374 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8375 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8376 APbonus
+= (*i
)->GetModifier()->m_amount
;
8379 if (APbonus
!=0) // Can be negative
8381 bool normalized
= false;
8384 for (uint8 i
= 0; i
<3;i
++)
8386 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8394 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8398 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8399 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8400 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8401 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8403 if(attType
!=RANGED_ATTACK
)
8404 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8406 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8408 // Done/Taken total percent damage auras
8409 float DoneTotalMod
= 1.0f
;
8410 float TakenTotalMod
= 1.0f
;
8413 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8414 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8416 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8417 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8418 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8419 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8422 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8423 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8424 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8425 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8427 // .. taken pct: dummy auras
8428 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8429 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8431 switch((*i
)->GetSpellProto()->SpellIconID
)
8435 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8437 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8439 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8440 if (mod
< (*i
)->GetModifier()->m_amount
)
8441 mod
= (*i
)->GetModifier()->m_amount
;
8442 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8447 if(spellProto
==NULL
)
8449 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8450 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8451 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8456 // .. taken pct: class scripts
8457 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8458 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8460 switch((*i
)->GetMiscValue())
8462 case 6427: case 6428: // Dirty Deeds
8463 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8465 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8466 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8468 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8472 // effect 0 have expected value but in negative state
8473 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8479 if(attType
!= RANGED_ATTACK
)
8481 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8482 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8483 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8487 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8488 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8489 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8492 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8494 // apply spellmod to Done damage
8497 if(Player
* modOwner
= GetSpellModOwner())
8498 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8501 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8503 // bonus result can be negative
8504 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8507 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8511 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8514 if(itr
->type
== type
)
8516 m_spellImmune
[op
].erase(itr
);
8517 next
= m_spellImmune
[op
].begin();
8521 Immune
.spellId
= spellId
;
8523 m_spellImmune
[op
].push_back(Immune
);
8527 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8529 if(itr
->spellId
== spellId
)
8531 m_spellImmune
[op
].erase(itr
);
8539 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8541 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8543 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8544 RemoveAurasWithDispelType(type
);
8547 float Unit::GetWeaponProcChance() const
8549 // normalized proc chance for weapon attack speed
8551 if(isAttackReady(BASE_ATTACK
))
8552 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8553 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8554 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8558 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8560 // proc per minute chance calculation
8561 if (PPM
<= 0) return 0.0f
;
8562 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8566 void Unit::Mount(uint32 mount
)
8571 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8573 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8575 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8578 if(GetTypeId() == TYPEID_PLAYER
)
8580 Pet
* pet
= GetPet();
8583 if(pet
->isControlled())
8585 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(pet
->GetCharmInfo()->GetPetNumber());
8586 ((Player
*)this)->SetOldPetSpell(pet
->GetUInt32Value(UNIT_CREATED_BY_SPELL
));
8589 ((Player
*)this)->RemovePet(NULL
,PET_SAVE_NOT_IN_SLOT
);
8592 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8596 void Unit::Unmount()
8601 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8603 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8604 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8606 // only resummon old pet if the player is already added to a map
8607 // this prevents adding a pet to a not created map which would otherwise cause a crash
8608 // (it could probably happen when logging in after a previous crash)
8609 if(GetTypeId() == TYPEID_PLAYER
&& IsInWorld() && ((Player
*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8611 Pet
* NewPet
= new Pet
;
8612 if(!NewPet
->LoadPetFromDB((Player
*)this, 0, ((Player
*)this)->GetTemporaryUnsummonedPetNumber(), true))
8615 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8619 void Unit::SetInCombatWith(Unit
* enemy
)
8621 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8624 SetInCombatState(true);
8629 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8631 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8632 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8634 SetInCombatState(true);
8638 SetInCombatState(false);
8641 void Unit::SetInCombatState(bool PvP
)
8643 // only alive units can be in combat
8648 m_CombatTimer
= 5000;
8649 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8651 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8652 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8655 void Unit::ClearInCombat()
8658 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8660 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8661 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8663 // Player's state will be cleared in Player::UpdateContestedPvP
8664 if(GetTypeId()!=TYPEID_PLAYER
)
8665 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8667 ((Player
*)this)->UpdatePotionCooldown();
8670 bool Unit::isTargetableForAttack() const
8672 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8675 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8678 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8681 int32
Unit::ModifyHealth(int32 dVal
)
8688 int32 curHealth
= (int32
)GetHealth();
8690 int32 val
= dVal
+ curHealth
;
8697 int32 maxHealth
= (int32
)GetMaxHealth();
8702 gain
= val
- curHealth
;
8704 else if(curHealth
!= maxHealth
)
8706 SetHealth(maxHealth
);
8707 gain
= maxHealth
- curHealth
;
8713 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8720 int32 curPower
= (int32
)GetPower(power
);
8722 int32 val
= dVal
+ curPower
;
8729 int32 maxPower
= (int32
)GetMaxPower(power
);
8733 SetPower(power
,val
);
8734 gain
= val
- curPower
;
8736 else if(curPower
!= maxPower
)
8738 SetPower(power
,maxPower
);
8739 gain
= maxPower
- curPower
;
8745 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8750 // Always can see self
8754 // player visible for other player if not logout and at same transport
8755 // including case when player is out of world
8756 bool at_same_transport
=
8757 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8758 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8759 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8760 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8763 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8766 // forbidden to seen (at GM respawn command)
8767 if(m_Visibility
==VISIBILITY_RESPAWN
)
8770 // always seen by owner
8771 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8774 // Grid dead/alive checks
8775 if( u
->GetTypeId()==TYPEID_PLAYER
)
8777 // non visible at grid for any stealth state
8778 if(!IsVisibleInGridForPlayer((Player
*)u
))
8781 // if player is dead then he can't detect anyone in any cases
8787 // all dead creatures/players not visible for any creatures
8788 if(!u
->isAlive() || !isAlive())
8792 // different visible distance checks
8793 if(u
->isInFlight()) // what see player in flight
8795 // use object grey distance for all (only see objects any way)
8796 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8799 else if(!isAlive()) // distance for show body
8801 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8804 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8806 if(u
->GetTypeId()==TYPEID_PLAYER
)
8808 // Players far than max visible distance for player or not in our map are not visible too
8809 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8814 // Units far than max visible distance for creature or not in our map are not visible too
8815 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8819 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8821 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8822 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8825 else // distance for show creature
8827 // Units far than max visible distance for creature or not in our map are not visible too
8828 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8832 // Visible units, always are visible for all units, except for units under invisibility and phases
8833 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8836 // GMs see any players, not higher GMs and all units in any phase
8837 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8839 if(GetTypeId() == TYPEID_PLAYER
)
8840 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8845 // non faction visibility non-breakable for non-GMs
8846 if (m_Visibility
== VISIBILITY_OFF
)
8849 // phased visibility (both must phased in same way)
8854 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8856 // detectable invisibility case
8858 // Invisible units, always are visible for units under same invisibility type
8859 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8860 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8861 u
->canDetectInvisibilityOf(this) ||
8862 // Units that can detect invisibility always are visible for units that can be detected
8863 canDetectInvisibilityOf(u
) ))
8868 // special cases for always overwrite invisibility/stealth
8869 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8872 if (!u
->IsHostileTo(this))
8874 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8875 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8877 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8880 // else apply same rules as for hostile case (detecting check for stealth)
8886 // Hunter mark functionality
8887 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8888 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8889 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8892 // else apply detecting check for stealth
8895 // none other cases for detect invisibility, so invisible
8899 // else apply stealth detecting check
8902 // unit got in stealth in this moment and must ignore old detected state
8903 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8906 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8907 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8910 // NOW ONLY STEALTH CASE
8912 // stealth and detected and visible for some seconds
8913 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8916 //if in non-detect mode then invisible for unit
8922 // If is attacked then stealth is lost, some creature can use stealth too
8923 if( !getAttackers().empty() )
8926 // If there is collision rogue is seen regardless of level difference
8927 // TODO: check sizes in DB
8928 float distance
= GetDistance(u
);
8929 if (distance
< 0.24f
)
8932 //If a mob or player is stunned he will not be able to detect stealth
8933 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8936 // Creature can detect target only in aggro radius
8937 if(u
->GetTypeId() != TYPEID_PLAYER
)
8939 //Always invisible from back and out of aggro range
8940 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8946 //Always invisible from back
8947 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8952 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8953 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8955 //Calculation if target is in front
8957 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8958 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8960 //Visible distance is modified by
8961 //-Level Diff (every level diff = 1.0f in visible distance)
8962 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8964 //This allows to check talent tree and will add addition stealth dependent on used points)
8965 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8969 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8970 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8971 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8973 if(distance
> visibleDistance
)
8977 // Now check is target visible with LoS
8979 u
->GetPosition(ox
,oy
,oz
);
8980 return IsWithinLOS(ox
,oy
,oz
);
8983 void Unit::SetVisibility(UnitVisibility x
)
8991 if(GetTypeId()==TYPEID_PLAYER
)
8992 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8994 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8998 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9000 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9002 for(uint32 i
= 0; i
< 10; ++i
)
9004 if(((1 << i
) & mask
)==0)
9007 // find invisibility level
9008 uint32 invLevel
= 0;
9009 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9010 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9011 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9012 invLevel
= (*itr
)->GetModifier()->m_amount
;
9014 // find invisibility detect level
9015 uint32 detectLevel
= 0;
9016 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9017 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9018 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9019 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9021 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9023 detectLevel
= ((Player
*)this)->GetDrunkValue();
9026 if(invLevel
<= detectLevel
)
9034 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9036 int32 main_speed_mod
= 0;
9037 float stack_bonus
= 1.0f
;
9038 float non_stack_bonus
= 1.0f
;
9046 if (IsMounted()) // Use on mount auras
9048 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9049 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9050 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9054 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9055 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9056 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9064 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9067 case MOVE_SWIM_BACK
:
9071 if (IsMounted()) // Use on mount auras
9072 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9073 else // Use not mount (shapeshift for example) auras (should stack)
9074 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9075 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9076 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9079 case MOVE_FLIGHT_BACK
:
9082 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9086 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9087 // now we ready for speed calculation
9088 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9096 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9097 // TODO: possible affect only on MOVE_RUN
9098 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9100 // Use speed from aura
9101 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9102 if (speed
> max_speed
)
9111 // Apply strongest slow aura mod to speed
9112 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9114 speed
*=(100.0f
+ slow
)/100.0f
;
9115 SetSpeed(mtype
, speed
, forced
);
9118 float Unit::GetSpeed( UnitMoveType mtype
) const
9120 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9123 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9128 // Update speed only on change
9129 if (m_speed_rate
[mtype
] == rate
)
9132 m_speed_rate
[mtype
] = rate
;
9134 propagateSpeedChange();
9142 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9145 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9148 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9151 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9153 case MOVE_SWIM_BACK
:
9154 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9156 case MOVE_TURN_RATE
:
9157 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9160 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9162 case MOVE_FLIGHT_BACK
:
9163 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9165 case MOVE_PITCH_RATE
:
9166 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9169 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9173 data
.append(GetPackGUID());
9174 data
<< uint32(0); // movement flags
9175 data
<< uint16(0); // unk flags
9176 data
<< uint32(getMSTime());
9177 data
<< float(GetPositionX());
9178 data
<< float(GetPositionY());
9179 data
<< float(GetPositionZ());
9180 data
<< float(GetOrientation());
9181 data
<< uint32(0); // fall time
9182 data
<< float(GetSpeed(mtype
));
9183 SendMessageToSet( &data
, true );
9187 if(GetTypeId() == TYPEID_PLAYER
)
9189 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9190 // and do it only for real sent packets and use run for run/mounted as client expected
9191 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9197 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9200 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9203 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9206 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9208 case MOVE_SWIM_BACK
:
9209 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9211 case MOVE_TURN_RATE
:
9212 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9215 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9217 case MOVE_FLIGHT_BACK
:
9218 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9220 case MOVE_PITCH_RATE
:
9221 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9224 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9227 data
.append(GetPackGUID());
9228 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9229 if (mtype
== MOVE_RUN
)
9230 data
<< uint8(0); // new 2.1.0
9231 data
<< float(GetSpeed(mtype
));
9232 SendMessageToSet( &data
, true );
9234 if(Pet
* pet
= GetPet())
9235 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9238 void Unit::SetHover(bool on
)
9241 CastSpell(this,11010,true);
9243 RemoveAurasDueToSpell(11010);
9246 void Unit::setDeathState(DeathState s
)
9248 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9252 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9254 if(IsNonMeleeSpellCasted(false))
9255 InterruptNonMeleeSpells(false);
9260 RemoveAllAurasOnDeath();
9261 UnsummonAllTotems();
9263 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9264 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9265 // remove aurastates allowing special moves
9266 ClearAllReactives();
9267 ClearDiminishings();
9269 else if(s
== JUST_ALIVED
)
9271 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9274 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9276 //_ApplyAllAuraMods();
9281 /*########################################
9283 ######## AGGRO SYSTEM ########
9285 ########################################*/
9286 bool Unit::CanHaveThreatList() const
9288 // only creatures can have threat list
9289 if( GetTypeId() != TYPEID_UNIT
)
9292 // only alive units can have threat list
9296 // totems can not have threat list
9297 if( ((Creature
*)this)->isTotem() )
9300 // vehicles can not have threat list
9301 if( ((Creature
*)this)->isVehicle() )
9304 // pets can not have a threat list, unless they are controlled by a creature
9305 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9311 //======================================================================
9313 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9315 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9318 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9320 return threat
* m_threatModifier
[school
];
9323 //======================================================================
9325 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9327 // Only mobs can manage threat lists
9328 if(CanHaveThreatList())
9329 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9332 //======================================================================
9334 void Unit::DeleteThreatList()
9336 m_ThreatManager
.clearReferences();
9339 //======================================================================
9341 void Unit::TauntApply(Unit
* taunter
)
9343 assert(GetTypeId()== TYPEID_UNIT
);
9345 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9348 if(!CanHaveThreatList())
9351 Unit
*target
= getVictim();
9352 if(target
&& target
== taunter
)
9355 SetInFront(taunter
);
9356 if (((Creature
*)this)->AI())
9357 ((Creature
*)this)->AI()->AttackStart(taunter
);
9359 m_ThreatManager
.tauntApply(taunter
);
9362 //======================================================================
9364 void Unit::TauntFadeOut(Unit
*taunter
)
9366 assert(GetTypeId()== TYPEID_UNIT
);
9368 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9371 if(!CanHaveThreatList())
9374 Unit
*target
= getVictim();
9375 if(!target
|| target
!= taunter
)
9378 if(m_ThreatManager
.isThreatListEmpty())
9380 if(((Creature
*)this)->AI())
9381 ((Creature
*)this)->AI()->EnterEvadeMode();
9385 m_ThreatManager
.tauntFadeOut(taunter
);
9386 target
= m_ThreatManager
.getHostilTarget();
9388 if (target
&& target
!= taunter
)
9391 if (((Creature
*)this)->AI())
9392 ((Creature
*)this)->AI()->AttackStart(target
);
9396 //======================================================================
9398 bool Unit::SelectHostilTarget()
9400 //function provides main threat functionality
9401 //next-victim-selection algorithm and evade mode are called
9402 //threat list sorting etc.
9404 assert(GetTypeId()== TYPEID_UNIT
);
9406 if (!this->isAlive())
9408 //This function only useful once AI has been initialized
9409 if (!((Creature
*)this)->AI())
9412 Unit
* target
= NULL
;
9414 // First checking if we have some taunt on us
9415 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9416 if ( !tauntAuras
.empty() )
9420 // The last taunt aura caster is alive an we are happy to attack him
9421 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9423 else if (tauntAuras
.size() > 1)
9425 // We do not have last taunt aura caster but we have more taunt auras,
9426 // so find first available target
9428 // Auras are pushed_back, last caster will be on the end
9429 AuraList::const_iterator aura
= --tauntAuras
.end();
9433 if ( (caster
= (*aura
)->GetCaster()) &&
9434 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9439 }while (aura
!= tauntAuras
.begin());
9443 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9444 // No taunt aura or taunt aura caster is dead standart target selection
9445 target
= m_ThreatManager
.getHostilTarget();
9449 if(!hasUnitState(UNIT_STAT_STUNNED
))
9451 ((Creature
*)this)->AI()->AttackStart(target
);
9455 // no target but something prevent go to evade mode
9456 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9459 // last case when creature don't must go to evade mode:
9460 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9461 // for example at owner command to pet attack some far away creature
9462 // Note: creature not have targeted movement generator but have attacker in this case
9463 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9465 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9467 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9472 // enter in evade mode in other case
9473 ((Creature
*)this)->AI()->EnterEvadeMode();
9478 //======================================================================
9479 //======================================================================
9480 //======================================================================
9482 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9484 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9486 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9488 int32 level
= int32(getLevel());
9489 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9490 level
= (int32
)spellProto
->maxLevel
;
9491 else if (level
< (int32
)spellProto
->baseLevel
)
9492 level
= (int32
)spellProto
->baseLevel
;
9493 level
-= (int32
)spellProto
->spellLevel
;
9495 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9496 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9497 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9498 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9499 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9501 // range can have possitive and negative values, so order its for irand
9502 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9503 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9504 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9506 int32 value
= basePoints
+ randvalue
;
9508 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9509 value
+= (int32
)(comboDamage
* comboPoints
);
9511 if(Player
* modOwner
= GetSpellModOwner())
9513 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9514 switch(effect_index
)
9517 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9520 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9523 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9528 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9529 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9530 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9531 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9536 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9538 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9540 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9542 int32 minduration
= GetSpellDuration(spellProto
);
9543 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9547 if( minduration
!= -1 && minduration
!= maxduration
)
9548 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9550 duration
= minduration
;
9554 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9555 // Find total mod value (negative bonus)
9556 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9557 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9558 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9559 // Find max mod (negative bonus)
9560 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9562 int32 durationMod
= 0;
9563 // Select strongest negative mod
9564 if (durationMod_always
> durationMod_not_stack
)
9565 durationMod
= durationMod_not_stack
;
9567 durationMod
= durationMod_always
;
9569 if (durationMod
!= 0)
9570 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9572 if (duration
< 0) duration
= 0;
9578 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9580 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9582 if(i
->DRGroup
!= group
)
9586 return DIMINISHING_LEVEL_1
;
9589 return DIMINISHING_LEVEL_1
;
9591 // If last spell was casted more than 15 seconds ago - reset the count.
9592 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9594 i
->hitCount
= DIMINISHING_LEVEL_1
;
9595 return DIMINISHING_LEVEL_1
;
9597 // or else increase the count.
9600 return DiminishingLevels(i
->hitCount
);
9603 return DIMINISHING_LEVEL_1
;
9606 void Unit::IncrDiminishing(DiminishingGroup group
)
9608 // Checking for existing in the table
9609 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9611 if(i
->DRGroup
!= group
)
9613 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9617 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9620 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9622 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9625 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9626 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9628 // test pet/charm masters instead pets/charmeds
9629 Unit
const* targetOwner
= GetCharmerOrOwner();
9630 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9632 Unit
const* target
= targetOwner
? targetOwner
: this;
9633 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9635 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9641 // Some diminishings applies to mobs too (for example, Stun)
9642 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9644 DiminishingLevels diminish
= Level
;
9647 case DIMINISHING_LEVEL_1
: break;
9648 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9649 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9650 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9655 duration
= int32(duration
* mod
);
9658 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9660 // Checking for existing in the table
9661 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9663 if(i
->DRGroup
!= group
)
9671 // Remember time after last aura from group removed
9673 i
->hitTime
= getMSTime();
9679 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9681 return ObjectAccessor::GetUnit(object
,guid
);
9684 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9686 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9689 uint32
Unit::GetCreatureType() const
9691 if(GetTypeId() == TYPEID_PLAYER
)
9693 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9694 if(ssEntry
&& ssEntry
->creatureType
> 0)
9695 return ssEntry
->creatureType
;
9697 return CREATURE_TYPE_HUMANOID
;
9700 return ((Creature
*)this)->GetCreatureInfo()->type
;
9703 /*#######################################
9705 ######## STAT SYSTEM ########
9707 #######################################*/
9709 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9711 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9713 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9719 switch(modifierType
)
9723 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9727 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9730 val
= (100.0f
+ amount
) / 100.0f
;
9731 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9738 if(!CanModifyStats())
9743 case UNIT_MOD_STAT_STRENGTH
:
9744 case UNIT_MOD_STAT_AGILITY
:
9745 case UNIT_MOD_STAT_STAMINA
:
9746 case UNIT_MOD_STAT_INTELLECT
:
9747 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9749 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9750 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9754 case UNIT_MOD_FOCUS
:
9755 case UNIT_MOD_ENERGY
:
9756 case UNIT_MOD_HAPPINESS
:
9758 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9760 case UNIT_MOD_RESISTANCE_HOLY
:
9761 case UNIT_MOD_RESISTANCE_FIRE
:
9762 case UNIT_MOD_RESISTANCE_NATURE
:
9763 case UNIT_MOD_RESISTANCE_FROST
:
9764 case UNIT_MOD_RESISTANCE_SHADOW
:
9765 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9767 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9768 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9770 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9771 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9772 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9781 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9783 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9785 sLog
.outError("trial to access non existed modifier value from UnitMods!");
9789 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9792 return m_auraModifiersGroup
[unitMod
][modifierType
];
9795 float Unit::GetTotalStatValue(Stats stat
) const
9797 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9799 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9802 // value = ((base_value * base_pct) + total_value) * total_pct
9803 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9804 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9805 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9806 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9811 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9813 if(unitMod
>= UNIT_MOD_END
)
9815 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9819 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9822 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9823 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9824 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9825 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9830 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9832 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9836 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9837 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9838 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9839 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9840 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9841 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9850 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9852 Stats stat
= STAT_STRENGTH
;
9856 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9857 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9858 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9859 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9860 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9869 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9873 case UNIT_MOD_MANA
: return POWER_MANA
;
9874 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9875 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9876 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9877 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9878 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9879 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9885 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9887 if (attType
== RANGED_ATTACK
)
9889 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
9892 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
9896 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
9899 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
9903 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9905 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9908 return m_weaponDamage
[attType
][type
];
9911 void Unit::SetLevel(uint32 lvl
)
9913 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9916 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9917 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9920 void Unit::SetHealth(uint32 val
)
9922 uint32 maxHealth
= GetMaxHealth();
9926 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9929 if(GetTypeId() == TYPEID_PLAYER
)
9931 if(((Player
*)this)->GetGroup())
9932 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9934 else if(((Creature
*)this)->isPet())
9936 Pet
*pet
= ((Pet
*)this);
9937 if(pet
->isControlled())
9939 Unit
*owner
= GetOwner();
9940 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9941 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9946 void Unit::SetMaxHealth(uint32 val
)
9948 uint32 health
= GetHealth();
9949 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9952 if(GetTypeId() == TYPEID_PLAYER
)
9954 if(((Player
*)this)->GetGroup())
9955 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9957 else if(((Creature
*)this)->isPet())
9959 Pet
*pet
= ((Pet
*)this);
9960 if(pet
->isControlled())
9962 Unit
*owner
= GetOwner();
9963 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9964 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9972 void Unit::SetPower(Powers power
, uint32 val
)
9974 if(GetPower(power
) == val
)
9977 uint32 maxPower
= GetMaxPower(power
);
9981 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
9983 WorldPacket
data(SMSG_POWER_UPDATE
);
9984 data
.append(GetPackGUID());
9985 data
<< uint8(power
);
9986 data
<< uint32(val
);
9987 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
9990 if(GetTypeId() == TYPEID_PLAYER
)
9992 if(((Player
*)this)->GetGroup())
9993 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9995 else if(((Creature
*)this)->isPet())
9997 Pet
*pet
= ((Pet
*)this);
9998 if(pet
->isControlled())
10000 Unit
*owner
= GetOwner();
10001 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10002 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10005 // Update the pet's character sheet with happiness damage bonus
10006 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10008 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10013 void Unit::SetMaxPower(Powers power
, uint32 val
)
10015 uint32 cur_power
= GetPower(power
);
10016 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10019 if(GetTypeId() == TYPEID_PLAYER
)
10021 if(((Player
*)this)->GetGroup())
10022 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10024 else if(((Creature
*)this)->isPet())
10026 Pet
*pet
= ((Pet
*)this);
10027 if(pet
->isControlled())
10029 Unit
*owner
= GetOwner();
10030 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10031 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10035 if(val
< cur_power
)
10036 SetPower(power
, val
);
10039 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10041 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10044 if(GetTypeId() == TYPEID_PLAYER
)
10046 if(((Player
*)this)->GetGroup())
10047 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10049 else if(((Creature
*)this)->isPet())
10051 Pet
*pet
= ((Pet
*)this);
10052 if(pet
->isControlled())
10054 Unit
*owner
= GetOwner();
10055 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10056 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10061 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10063 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10066 if(GetTypeId() == TYPEID_PLAYER
)
10068 if(((Player
*)this)->GetGroup())
10069 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10071 else if(((Creature
*)this)->isPet())
10073 Pet
*pet
= ((Pet
*)this);
10074 if(pet
->isControlled())
10076 Unit
*owner
= GetOwner();
10077 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10078 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10083 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10085 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10087 tAuraProcTriggerDamage
.push_back(aura
);
10089 tAuraProcTriggerDamage
.remove(aura
);
10092 uint32
Unit::GetCreatePowers( Powers power
) const
10094 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10097 case POWER_MANA
: return GetCreateMana();
10098 case POWER_RAGE
: return 1000;
10099 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10100 case POWER_ENERGY
: return 100;
10101 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10102 case POWER_RUNIC_POWER
: return 1000;
10108 void Unit::AddToWorld()
10110 Object::AddToWorld();
10113 void Unit::RemoveFromWorld()
10118 RemoveNotOwnSingleTargetAuras();
10121 Object::RemoveFromWorld();
10124 void Unit::CleanupsBeforeDelete()
10126 if(m_uint32Values
) // only for fully created object
10128 InterruptNonMeleeSpells(true);
10129 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10131 ClearComboPointHolders();
10132 DeleteThreatList();
10133 getHostilRefManager().setOnlineOfflineState(false);
10135 RemoveAllGameObjects();
10136 RemoveAllDynObjects();
10137 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10142 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10145 m_charmInfo
= new CharmInfo(charm
);
10146 return m_charmInfo
;
10149 CharmInfo::CharmInfo(Unit
* unit
)
10150 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10152 for(int i
=0; i
<4; ++i
)
10154 m_charmspells
[i
].spellId
= 0;
10155 m_charmspells
[i
].active
= ACT_DISABLED
;
10159 void CharmInfo::InitPetActionBar()
10161 // the first 3 SpellOrActions are attack, follow and stay
10162 for(uint32 i
= 0; i
< 3; i
++)
10164 PetActionBar
[i
].Type
= ACT_COMMAND
;
10165 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10167 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10168 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10170 for(uint32 i
=0; i
< 4; i
++)
10172 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10173 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10177 void CharmInfo::InitEmptyActionBar()
10179 for(uint32 x
= 1; x
< 10; ++x
)
10181 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10182 PetActionBar
[x
].SpellOrAction
= 0;
10184 PetActionBar
[0].Type
= ACT_COMMAND
;
10185 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10188 void CharmInfo::InitPossessCreateSpells()
10190 if(m_unit
->GetTypeId() == TYPEID_PLAYER
)
10193 InitEmptyActionBar(); //charm action bar
10195 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10197 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10198 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10200 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10204 void CharmInfo::InitCharmCreateSpells()
10206 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10208 InitEmptyActionBar();
10212 InitPetActionBar();
10214 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10216 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10217 m_charmspells
[x
].spellId
= spellId
;
10222 if (IsPassiveSpell(spellId
))
10224 m_unit
->CastSpell(m_unit
, spellId
, true);
10225 m_charmspells
[x
].active
= ACT_PASSIVE
;
10229 ActiveStates newstate
;
10230 bool onlyselfcast
= true;
10231 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10233 if(!spellInfo
) onlyselfcast
= false;
10234 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10236 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10237 onlyselfcast
= false;
10240 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10241 newstate
= ACT_DISABLED
;
10243 newstate
= ACT_PASSIVE
;
10245 AddSpellToAB(0, spellId
, newstate
);
10250 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10252 for(uint8 i
= 0; i
< 10; i
++)
10254 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10256 PetActionBar
[i
].SpellOrAction
= newid
;
10259 if(newstate
== ACT_DECIDE
)
10260 PetActionBar
[i
].Type
= ACT_DISABLED
;
10262 PetActionBar
[i
].Type
= newstate
;
10271 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10273 if(IsPassiveSpell(spellid
))
10276 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10278 if(spellid
== m_charmspells
[x
].spellId
)
10280 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10285 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10287 m_petnumber
= petnumber
;
10289 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10291 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10294 bool Unit::isFrozen() const
10296 return HasAuraState(AURA_STATE_FROZEN
);
10299 struct ProcTriggeredData
10301 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10302 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10303 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10305 SpellProcEventEntry
const *spellProcEvent
;
10306 Aura
* triggeredByAura
;
10307 Unit::spellEffectPair triggeredByAura_SpellPair
;
10310 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10311 typedef std::list
< uint32
> RemoveSpellList
;
10313 // List of auras that CAN be trigger but may not exist in spell_proc_event
10314 // in most case need for drop charges
10315 // in some types of aura need do additional check
10316 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10317 bool InitTriggerAuraData()
10319 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10321 isTriggerAura
[i
]=false;
10322 isNonTriggerAura
[i
] = false;
10324 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10325 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10326 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10327 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10328 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10329 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10330 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10331 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10332 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10333 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10334 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10335 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10336 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10337 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10338 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10339 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10340 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10341 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10342 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10343 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10344 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10345 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10346 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10347 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10348 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10349 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10350 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10351 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10352 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10354 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10355 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10360 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10362 uint32 procEx
= PROC_EX_NONE
;
10363 // Check victim state
10364 if (missCondition
!=SPELL_MISS_NONE
)
10365 switch (missCondition
)
10367 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10368 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10369 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10370 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10371 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10372 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10373 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10374 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10375 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10376 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10377 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10384 if (damageInfo
->blocked
)
10385 procEx
|=PROC_EX_BLOCK
;
10387 if (damageInfo
->absorb
)
10388 procEx
|=PROC_EX_ABSORB
;
10390 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10391 procEx
|=PROC_EX_CRITICAL_HIT
;
10393 procEx
|=PROC_EX_NORMAL_HIT
;
10398 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10400 // For melee/ranged based attack need update skills and set some Aura states
10401 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10403 // Update skills here for players
10404 if (GetTypeId() == TYPEID_PLAYER
)
10406 // On melee based hit/miss/resist need update skill (for victim and attacker)
10407 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10409 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10410 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10412 // Update defence if player is victim and parry/dodge/block
10413 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10414 ((Player
*)this)->UpdateDefense();
10416 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10417 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10422 // if victim and dodge attack
10423 if (procExtra
&PROC_EX_DODGE
)
10425 //Update AURA_STATE on dodge
10426 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10428 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10429 StartReactiveTimer( REACTIVE_DEFENSE
);
10432 // if victim and parry attack
10433 if (procExtra
& PROC_EX_PARRY
)
10435 // For Hunters only Counterattack (skip Mongoose bite)
10436 if (getClass() == CLASS_HUNTER
)
10438 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10439 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10443 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10444 StartReactiveTimer( REACTIVE_DEFENSE
);
10447 // if and victim block attack
10448 if (procExtra
& PROC_EX_BLOCK
)
10450 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10451 StartReactiveTimer( REACTIVE_DEFENSE
);
10454 else //For attacker
10456 // Overpower on victim dodge
10457 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10459 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10460 StartReactiveTimer( REACTIVE_OVERPOWER
);
10466 RemoveSpellList removedSpells
;
10467 ProcTriggeredList procTriggered
;
10468 // Fill procTriggered list
10469 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10471 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10472 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10475 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10479 if (procTriggered
.empty())
10482 // Handle effects proceed this time
10483 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10485 // Some auras can be deleted in function called in this loop (except first, ofc)
10486 // Until storing auars in std::multimap to hard check deleting by another way
10487 if(i
!= procTriggered
.begin())
10489 bool found
= false;
10490 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10491 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10492 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10494 if(itr
->second
==i
->triggeredByAura
)
10502 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10503 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10504 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10505 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10506 // sLog.outDebug(" <end of list>");
10511 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10512 Aura
*triggeredByAura
= i
->triggeredByAura
;
10513 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10514 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10515 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10516 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10517 // For players set spell cooldown if need
10518 uint32 cooldown
= 0;
10519 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10520 cooldown
= spellProcEvent
->cooldown
;
10522 switch(auraModifier
->m_auraname
)
10524 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10526 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10527 // Don`t drop charge or add cooldown for not started trigger
10528 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10532 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10534 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10535 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10536 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10537 SendSpellNonMeleeDamageLog(&damageInfo
);
10538 DealSpellDamage(&damageInfo
, true);
10541 case SPELL_AURA_MANA_SHIELD
:
10542 case SPELL_AURA_DUMMY
:
10544 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10545 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10549 case SPELL_AURA_MOD_HASTE
:
10551 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10552 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10556 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10558 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10559 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10563 case SPELL_AURA_PRAYER_OF_MENDING
:
10565 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10566 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10568 HandleMeandingAuraProc(triggeredByAura
);
10571 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10573 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10575 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10579 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10580 // Skip melee hits or instant cast spells
10581 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10584 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10585 // Skip Melee hits and spells ws wrong school
10586 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10589 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10590 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10591 // Skip melee hits and spells ws wrong school or zero cost
10592 if (procSpell
== NULL
||
10593 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10594 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10597 case SPELL_AURA_MECHANIC_IMMUNITY
:
10598 // Compare mechanic
10599 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10602 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10603 // Compare mechanic
10604 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10607 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10609 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10613 // nothing do, just charges counter
10616 // Remove charge (aura can be removed by triggers)
10619 // need found aura on drop (can be dropped by triggers)
10620 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10621 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10622 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10624 // If last charge dropped add spell to remove list
10625 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10627 removedSpells
.push_back(triggeredByAura
->GetId());
10633 if (!removedSpells
.empty())
10635 // Sort spells and remove dublicates
10636 removedSpells
.sort();
10637 removedSpells
.unique();
10638 // Remove auras from removedAuras
10639 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10640 RemoveAurasDueToSpell(*i
);
10644 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10646 return SPELL_SCHOOL_MASK_NORMAL
;
10649 Player
* Unit::GetSpellModOwner()
10651 if(GetTypeId()==TYPEID_PLAYER
)
10652 return (Player
*)this;
10653 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10655 Unit
* owner
= GetOwner();
10656 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10657 return (Player
*)owner
;
10662 ///----------Pet responses methods-----------------
10663 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10665 if(msg
== SPELL_CAST_OK
)
10668 Unit
*owner
= GetCharmerOrOwner();
10669 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10672 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10673 data
<< uint8(0); // cast count?
10674 data
<< uint32(spellid
);
10675 data
<< uint8(msg
);
10676 // uint32 for some reason
10677 // uint32 for some reason
10678 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10681 void Unit::SendPetActionFeedback (uint8 msg
)
10683 Unit
* owner
= GetOwner();
10684 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10687 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10688 data
<< uint8(msg
);
10689 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10692 void Unit::SendPetTalk (uint32 pettalk
)
10694 Unit
* owner
= GetOwner();
10695 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10698 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10699 data
<< uint64(GetGUID());
10700 data
<< uint32(pettalk
);
10701 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10704 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10706 Unit
* owner
= GetOwner();
10707 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10710 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10711 data
<< uint64(GetGUID());
10712 data
<< uint8(0x0); // flags (0x1, 0x2)
10713 data
<< uint32(spellid
);
10714 data
<< uint32(cooltime
);
10716 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10719 void Unit::SendPetClearCooldown (uint32 spellid
)
10721 Unit
* owner
= GetOwner();
10722 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10725 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10726 data
<< uint32(spellid
);
10727 data
<< uint64(GetGUID());
10728 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10731 void Unit::SendPetAIReaction(uint64 guid
)
10733 Unit
* owner
= GetOwner();
10734 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10737 WorldPacket
data(SMSG_AI_REACTION
, 12);
10738 data
<< uint64(guid
) << uint32(00000002);
10739 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10742 ///----------End of Pet responses methods----------
10744 void Unit::StopMoving()
10746 clearUnitState(UNIT_STAT_MOVING
);
10748 // send explicit stop packet
10749 // rely on vmaps here because for example stormwind is in air
10750 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10751 //if (fabs(GetPositionZ() - z) < 2.0f)
10752 // Relocate(GetPositionX(), GetPositionY(), z);
10753 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10755 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10757 // update position and orientation;
10759 BuildHeartBeatMsg(&data
);
10760 SendMessageToSet(&data
,false);
10763 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10767 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10770 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10772 GetMotionMaster()->MovementExpired(false);
10773 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10775 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10777 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10781 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10783 GetMotionMaster()->MovementExpired(false);
10785 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10787 // restore appropriate movement generator
10789 GetMotionMaster()->MoveChase(getVictim());
10791 GetMotionMaster()->Initialize();
10793 // attack caster if can
10794 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10795 if(caster
&& caster
!= getVictim() && ((Creature
*)this)->AI())
10796 ((Creature
*)this)->AI()->AttackStart(caster
);
10800 if (GetTypeId() == TYPEID_PLAYER
)
10801 ((Player
*)this)->SetClientControl(this, !apply
);
10804 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10808 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10810 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10812 GetMotionMaster()->MoveConfused();
10816 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10818 GetMotionMaster()->MovementExpired(false);
10820 if (GetTypeId() == TYPEID_UNIT
)
10822 // if in combat restore movement generator
10824 GetMotionMaster()->MoveChase(getVictim());
10828 if(GetTypeId() == TYPEID_PLAYER
)
10829 ((Player
*)this)->SetClientControl(this, !apply
);
10832 bool Unit::IsSitState() const
10834 uint8 s
= getStandState();
10836 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10837 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10838 s
== UNIT_STAND_STATE_SIT
;
10841 bool Unit::IsStandState() const
10843 uint8 s
= getStandState();
10844 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
10847 void Unit::SetStandState(uint8 state
)
10849 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10851 if (IsStandState())
10852 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10854 if(GetTypeId()==TYPEID_PLAYER
)
10856 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10857 data
<< (uint8
)state
;
10858 ((Player
*)this)->GetSession()->SendPacket(&data
);
10862 bool Unit::IsPolymorphed() const
10864 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10867 void Unit::SetDisplayId(uint32 modelId
)
10869 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10871 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10873 Pet
*pet
= ((Pet
*)this);
10874 if(!pet
->isControlled())
10876 Unit
*owner
= GetOwner();
10877 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10878 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10882 void Unit::ClearComboPointHolders()
10884 while(!m_ComboPointHolders
.empty())
10886 uint32 lowguid
= *m_ComboPointHolders
.begin();
10888 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10889 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10890 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10892 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10896 void Unit::ClearAllReactives()
10898 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10899 m_reactiveTimer
[i
] = 0;
10901 if (HasAuraState( AURA_STATE_DEFENSE
))
10902 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10903 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10904 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10905 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10906 ((Player
*)this)->ClearComboPoints();
10909 void Unit::UpdateReactives( uint32 p_time
)
10911 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10913 ReactiveType reactive
= ReactiveType(i
);
10915 if(!m_reactiveTimer
[reactive
])
10918 if ( m_reactiveTimer
[reactive
] <= p_time
)
10920 m_reactiveTimer
[reactive
] = 0;
10922 switch ( reactive
)
10924 case REACTIVE_DEFENSE
:
10925 if (HasAuraState(AURA_STATE_DEFENSE
))
10926 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10928 case REACTIVE_HUNTER_PARRY
:
10929 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10930 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10932 case REACTIVE_OVERPOWER
:
10933 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10934 ((Player
*)this)->ClearComboPoints();
10942 m_reactiveTimer
[reactive
] -= p_time
;
10947 Unit
* Unit::SelectNearbyTarget() const
10949 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10951 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10952 cell
.SetNoCreate();
10954 std::list
<Unit
*> targets
;
10957 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10958 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
10960 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10961 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10963 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10964 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10965 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10968 // remove current target
10970 targets
.remove(getVictim());
10972 // remove not LoS targets
10973 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10975 if(!IsWithinLOSInMap(*tIter
))
10977 std::list
<Unit
*>::iterator tIter2
= tIter
;
10979 targets
.erase(tIter2
);
10985 // no appropriate targets
10986 if(targets
.empty())
10990 uint32 rIdx
= urand(0,targets
.size()-1);
10991 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
10992 for(uint32 i
= 0; i
< rIdx
; ++i
)
10998 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11000 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11002 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11008 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11012 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11013 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11017 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11018 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11022 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11025 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11027 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11030 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11032 // Not apply this to creature casted spells with casttime==0
11033 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11036 if (CastingTime
> 7000) CastingTime
= 7000;
11037 if (CastingTime
< 1500) CastingTime
= 1500;
11039 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11040 CastingTime
= 3500;
11042 int32 overTime
= 0;
11044 bool DirectDamage
= false;
11045 bool AreaEffect
= false;
11047 for ( uint32 i
=0; i
<3;i
++)
11049 switch ( spellProto
->Effect
[i
] )
11051 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11052 case SPELL_EFFECT_POWER_DRAIN
:
11053 case SPELL_EFFECT_HEALTH_LEECH
:
11054 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11055 case SPELL_EFFECT_POWER_BURN
:
11056 case SPELL_EFFECT_HEAL
:
11057 DirectDamage
= true;
11059 case SPELL_EFFECT_APPLY_AURA
:
11060 switch ( spellProto
->EffectApplyAuraName
[i
] )
11062 case SPELL_AURA_PERIODIC_DAMAGE
:
11063 case SPELL_AURA_PERIODIC_HEAL
:
11064 case SPELL_AURA_PERIODIC_LEECH
:
11065 if ( GetSpellDuration(spellProto
) )
11066 overTime
= GetSpellDuration(spellProto
);
11069 // -5% per additional effect
11077 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11081 // Combined Spells with Both Over Time and Direct Damage
11082 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11084 // mainly for DoTs which are 3500 here otherwise
11085 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11086 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11087 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11088 // Portion to Over Time
11089 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11091 if ( damagetype
== DOT
)
11092 CastingTime
= uint32(CastingTime
* PtOT
);
11093 else if ( PtOT
< 1.0f
)
11094 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11099 // Area Effect Spells receive only half of bonus
11103 // -5% of total per any additional effect
11104 for ( uint8 i
=0; i
<effects
; ++i
)
11106 if ( CastingTime
> 175 )
11108 CastingTime
-= 175;
11117 return CastingTime
;
11120 void Unit::UpdateAuraForGroup(uint8 slot
)
11122 if(GetTypeId() == TYPEID_PLAYER
)
11124 Player
* player
= (Player
*)this;
11125 if(player
->GetGroup())
11127 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11128 player
->SetAuraUpdateMask(slot
);
11131 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11133 Pet
*pet
= ((Pet
*)this);
11134 if(pet
->isControlled())
11136 Unit
*owner
= GetOwner();
11137 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11139 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11140 pet
->SetAuraUpdateMask(slot
);
11146 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11148 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11149 return float(GetAttackTime(attType
))/1000.0f
;
11151 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11153 return 2.4; // fist attack
11155 switch (Weapon
->GetProto()->InventoryType
)
11157 case INVTYPE_2HWEAPON
:
11159 case INVTYPE_RANGED
:
11160 case INVTYPE_RANGEDRIGHT
:
11161 case INVTYPE_THROWN
:
11163 case INVTYPE_WEAPON
:
11164 case INVTYPE_WEAPONMAINHAND
:
11165 case INVTYPE_WEAPONOFFHAND
:
11167 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11171 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11173 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11174 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11175 if ((*itr
)->GetId() == spell_id
)
11181 bool Unit::IsUnderLastManaUseEffect() const
11183 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11186 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11188 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11190 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11193 player
->SetContestedPvPTimer(30000);
11194 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11196 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11197 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11198 // call MoveInLineOfSight for nearby contested guards
11199 SetVisibility(GetVisibility());
11201 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11203 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11204 // call MoveInLineOfSight for nearby contested guards
11205 SetVisibility(GetVisibility());
11209 void Unit::AddPetAura(PetAura
const* petSpell
)
11211 m_petAuras
.insert(petSpell
);
11212 if(Pet
* pet
= GetPet())
11213 pet
->CastPetAura(petSpell
);
11216 void Unit::RemovePetAura(PetAura
const* petSpell
)
11218 m_petAuras
.erase(petSpell
);
11219 if(Pet
* pet
= GetPet())
11220 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11223 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11225 Pet
* pet
= new Pet(HUNTER_PET
);
11227 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11233 pet
->SetOwnerGUID(GetGUID());
11234 pet
->SetCreatorGUID(GetGUID());
11235 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11236 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11238 if(GetTypeId()==TYPEID_PLAYER
)
11239 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11241 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11243 if(!pet
->InitStatsForLevel(level
))
11245 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11250 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11251 // this enables pet details window (Shift+P)
11252 pet
->AIM_Initialize();
11253 pet
->InitPetCreateSpells();
11254 pet
->InitTalentForLevel();
11255 pet
->SetHealth(pet
->GetMaxHealth());
11260 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11262 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11264 // Get proc Event Entry
11265 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11267 // Aura info stored here
11268 Modifier
*mod
= aura
->GetModifier();
11270 if (isNonTriggerAura
[mod
->m_auraname
])
11272 // If not trigger by default and spellProcEvent==NULL - skip
11273 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11276 // Get EventProcFlag
11277 uint32 EventProcFlag
;
11278 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11279 EventProcFlag
= spellProcEvent
->procFlags
;
11281 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11282 // Continue if no trigger exist
11283 if (!EventProcFlag
)
11286 // Check spellProcEvent data requirements
11287 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11290 // In most cases req get honor or XP from kill
11291 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11293 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11294 // Shadow Word: Death - can trigger from every kill
11295 if (aura
->GetId() == 32409)
11300 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11301 // But except periodic triggers (can triggered from self)
11302 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11305 // Check if current equipment allows aura to proc
11306 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11308 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11311 if(attType
== BASE_ATTACK
)
11312 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11313 else if (attType
== OFF_ATTACK
)
11314 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11316 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11318 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11321 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11324 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11326 // Check if player is wearing shield
11327 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11328 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11332 // Get chance from spell
11333 float chance
= (float)spellProto
->procChance
;
11334 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11335 if(spellProcEvent
&& spellProcEvent
->customChance
)
11336 chance
= spellProcEvent
->customChance
;
11337 // If PPM exist calculate chance from PPM
11338 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11340 uint32 WeaponSpeed
= GetAttackTime(attType
);
11341 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11343 // Apply chance modifer aura
11344 if(Player
* modOwner
= GetSpellModOwner())
11345 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11347 return roll_chance_f(chance
);
11350 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11352 // aura can be deleted at casts
11353 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11354 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11355 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11356 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11359 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11361 // current aura expire
11362 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11364 // next target selection
11365 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11368 if (spellProto
->EffectRadiusIndex
[effIdx
])
11369 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11371 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11373 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11375 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11377 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11379 // aura will applied from caster, but spell casted from current aura holder
11380 SpellModifier
*mod
= new SpellModifier
;
11381 mod
->op
= SPELLMOD_CHARGES
;
11382 mod
->value
= jumps
-5; // negative
11383 mod
->type
= SPELLMOD_FLAT
;
11384 mod
->spellId
= spellProto
->Id
;
11385 mod
->mask
= spellProto
->SpellFamilyFlags
;
11386 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11388 caster
->AddSpellMod(mod
, true);
11389 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11390 caster
->AddSpellMod(mod
, false);
11396 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11400 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11402 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11404 if(!IS_UNIT_GUID(target_guid
))
11407 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11411 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11413 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11414 target
->RemoveAura(iter
);
11420 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11422 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11425 if(Pet
* pet
= GetPet())
11426 pet
->SetPhaseMask(newPhaseMask
,true);
11429 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11431 if(GetTypeId() == TYPEID_PLAYER
)
11432 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11435 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11438 // Work strange for many spells: triggered active mover set for targeted player to creature
11439 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11440 BuildHeartBeatMsg(&data
);
11441 SendMessageToSet(&data
, false);