[7847] Replace paramter unions by uniton of event ai action type structures. Add...
[getmangos.git] / src / game / GridNotifiers.h
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1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_GRIDNOTIFIERS_H
20 #define MANGOS_GRIDNOTIFIERS_H
22 #include "ObjectGridLoader.h"
23 #include "ByteBuffer.h"
24 #include "UpdateData.h"
25 #include <iostream>
27 #include "Corpse.h"
28 #include "Object.h"
29 #include "DynamicObject.h"
30 #include "GameObject.h"
31 #include "Player.h"
32 #include "Unit.h"
34 class Player;
35 //class Map;
37 namespace MaNGOS
40 struct MANGOS_DLL_DECL PlayerNotifier
42 explicit PlayerNotifier(Player &pl) : i_player(pl) {}
43 void Visit(PlayerMapType &);
44 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
45 Player &i_player;
48 struct MANGOS_DLL_DECL VisibleNotifier
50 Player &i_player;
51 UpdateData i_data;
52 UpdateDataMapType i_data_updates;
53 Player::ClientGUIDs i_clientGUIDs;
54 std::set<WorldObject*> i_visibleNow;
56 explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
57 template<class T> void Visit(GridRefManager<T> &m);
58 void Visit(PlayerMapType &);
59 void Notify(void);
62 struct MANGOS_DLL_DECL VisibleChangesNotifier
64 WorldObject &i_object;
66 explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {}
67 template<class T> void Visit(GridRefManager<T> &) {}
68 void Visit(PlayerMapType &);
71 struct MANGOS_DLL_DECL GridUpdater
73 GridType &i_grid;
74 uint32 i_timeDiff;
75 GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {}
77 template<class T> void updateObjects(GridRefManager<T> &m)
79 for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
80 iter->getSource()->Update(i_timeDiff);
83 void Visit(PlayerMapType &m) { updateObjects<Player>(m); }
84 void Visit(CreatureMapType &m){ updateObjects<Creature>(m); }
85 void Visit(GameObjectMapType &m) { updateObjects<GameObject>(m); }
86 void Visit(DynamicObjectMapType &m) { updateObjects<DynamicObject>(m); }
87 void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); }
90 struct MANGOS_DLL_DECL MessageDeliverer
92 Player &i_player;
93 WorldPacket *i_message;
94 bool i_toSelf;
95 MessageDeliverer(Player &pl, WorldPacket *msg, bool to_self) : i_player(pl), i_message(msg), i_toSelf(to_self) {}
96 void Visit(PlayerMapType &m);
97 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
100 struct MANGOS_DLL_DECL ObjectMessageDeliverer
102 uint32 i_phaseMask;
103 WorldPacket *i_message;
104 explicit ObjectMessageDeliverer(WorldObject& obj, WorldPacket *msg)
105 : i_phaseMask(obj.GetPhaseMask()), i_message(msg) {}
106 void Visit(PlayerMapType &m);
107 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
110 struct MANGOS_DLL_DECL MessageDistDeliverer
112 Player &i_player;
113 WorldPacket *i_message;
114 bool i_toSelf;
115 bool i_ownTeamOnly;
116 float i_dist;
118 MessageDistDeliverer(Player &pl, WorldPacket *msg, float dist, bool to_self, bool ownTeamOnly)
119 : i_player(pl), i_message(msg), i_toSelf(to_self), i_ownTeamOnly(ownTeamOnly), i_dist(dist) {}
120 void Visit(PlayerMapType &m);
121 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
124 struct MANGOS_DLL_DECL ObjectMessageDistDeliverer
126 WorldObject &i_object;
127 WorldPacket *i_message;
128 float i_dist;
129 ObjectMessageDistDeliverer(WorldObject &obj, WorldPacket *msg, float dist) : i_object(obj), i_message(msg), i_dist(dist) {}
130 void Visit(PlayerMapType &m);
131 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
134 struct MANGOS_DLL_DECL ObjectUpdater
136 uint32 i_timeDiff;
137 explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {}
138 template<class T> void Visit(GridRefManager<T> &m);
139 void Visit(PlayerMapType &) {}
140 void Visit(CorpseMapType &) {}
141 void Visit(CreatureMapType &);
144 template<class T>
145 struct MANGOS_DLL_DECL ObjectAccessorNotifier
147 T *& i_object;
149 uint64 i_id;
150 ObjectAccessorNotifier(T * &obj, uint64 id) : i_object(obj), i_id(id)
152 i_object = NULL;
155 void Visit(GridRefManager<T> &m )
157 if( i_object == NULL )
159 GridRefManager<T> *iter = m.find(i_id);
160 if( iter != m.end() )
162 assert( iter->second != NULL );
163 i_object = iter->second;
168 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
171 struct MANGOS_DLL_DECL PlayerRelocationNotifier
173 Player &i_player;
174 PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
175 template<class T> void Visit(GridRefManager<T> &) {}
176 void Visit(PlayerMapType &);
177 void Visit(CreatureMapType &);
180 struct MANGOS_DLL_DECL CreatureRelocationNotifier
182 Creature &i_creature;
183 CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
184 template<class T> void Visit(GridRefManager<T> &) {}
185 #ifdef WIN32
186 template<> void Visit(PlayerMapType &);
187 #endif
190 struct MANGOS_DLL_DECL DynamicObjectUpdater
192 DynamicObject &i_dynobject;
193 Unit* i_check;
194 DynamicObjectUpdater(DynamicObject &dynobject, Unit* caster) : i_dynobject(dynobject)
196 i_check = caster;
197 Unit* owner = i_check->GetOwner();
198 if(owner)
199 i_check = owner;
202 template<class T> inline void Visit(GridRefManager<T> &) {}
203 #ifdef WIN32
204 template<> inline void Visit<Player>(PlayerMapType &);
205 template<> inline void Visit<Creature>(CreatureMapType &);
206 #endif
208 void VisitHelper(Unit* target);
211 // SEARCHERS & LIST SEARCHERS & WORKERS
213 // WorldObject searchers & workers
215 template<class Check>
216 struct MANGOS_DLL_DECL WorldObjectSearcher
218 uint32 i_phaseMask;
219 WorldObject* &i_object;
220 Check &i_check;
222 WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check)
223 : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
225 void Visit(GameObjectMapType &m);
226 void Visit(PlayerMapType &m);
227 void Visit(CreatureMapType &m);
228 void Visit(CorpseMapType &m);
229 void Visit(DynamicObjectMapType &m);
231 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
234 template<class Check>
235 struct MANGOS_DLL_DECL WorldObjectListSearcher
237 uint32 i_phaseMask;
238 std::list<WorldObject*> &i_objects;
239 Check& i_check;
241 WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check)
242 : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
244 void Visit(PlayerMapType &m);
245 void Visit(CreatureMapType &m);
246 void Visit(CorpseMapType &m);
247 void Visit(GameObjectMapType &m);
248 void Visit(DynamicObjectMapType &m);
250 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
253 template<class Do>
254 struct MANGOS_DLL_DECL WorldObjectWorker
256 uint32 i_phaseMask;
257 Do const& i_do;
259 WorldObjectWorker(WorldObject const* searcher, Do const& _do)
260 : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
262 void Visit(GameObjectMapType &m)
264 for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
265 if(itr->getSource()->InSamePhase(i_phaseMask))
266 i_do(itr->getSource());
269 void Visit(PlayerMapType &m)
271 for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
272 if(itr->getSource()->InSamePhase(i_phaseMask))
273 i_do(itr->getSource());
275 void Visit(CreatureMapType &m)
277 for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
278 if(itr->getSource()->InSamePhase(i_phaseMask))
279 i_do(itr->getSource());
282 void Visit(CorpseMapType &m)
284 for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
285 if(itr->getSource()->InSamePhase(i_phaseMask))
286 i_do(itr->getSource());
289 void Visit(DynamicObjectMapType &m)
291 for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
292 if(itr->getSource()->InSamePhase(i_phaseMask))
293 i_do(itr->getSource());
296 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
299 // Gameobject searchers
301 template<class Check>
302 struct MANGOS_DLL_DECL GameObjectSearcher
304 uint32 i_phaseMask;
305 GameObject* &i_object;
306 Check &i_check;
308 GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
309 : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
311 void Visit(GameObjectMapType &m);
313 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
316 // Last accepted by Check GO if any (Check can change requirements at each call)
317 template<class Check>
318 struct MANGOS_DLL_DECL GameObjectLastSearcher
320 uint32 i_phaseMask;
321 GameObject* &i_object;
322 Check& i_check;
324 GameObjectLastSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
325 : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
327 void Visit(GameObjectMapType &m);
329 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
332 template<class Check>
333 struct MANGOS_DLL_DECL GameObjectListSearcher
335 uint32 i_phaseMask;
336 std::list<GameObject*> &i_objects;
337 Check& i_check;
339 GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check)
340 : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
342 void Visit(GameObjectMapType &m);
344 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
347 // Unit searchers
349 // First accepted by Check Unit if any
350 template<class Check>
351 struct MANGOS_DLL_DECL UnitSearcher
353 uint32 i_phaseMask;
354 Unit* &i_object;
355 Check & i_check;
357 UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check)
358 : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
360 void Visit(CreatureMapType &m);
361 void Visit(PlayerMapType &m);
363 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
366 // Last accepted by Check Unit if any (Check can change requirements at each call)
367 template<class Check>
368 struct MANGOS_DLL_DECL UnitLastSearcher
370 uint32 i_phaseMask;
371 Unit* &i_object;
372 Check & i_check;
374 UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check)
375 : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
377 void Visit(CreatureMapType &m);
378 void Visit(PlayerMapType &m);
380 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
383 // All accepted by Check units if any
384 template<class Check>
385 struct MANGOS_DLL_DECL UnitListSearcher
387 uint32 i_phaseMask;
388 std::list<Unit*> &i_objects;
389 Check& i_check;
391 UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check)
392 : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
394 void Visit(PlayerMapType &m);
395 void Visit(CreatureMapType &m);
397 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
400 // Creature searchers
402 template<class Check>
403 struct MANGOS_DLL_DECL CreatureSearcher
405 uint32 i_phaseMask;
406 Creature* &i_object;
407 Check & i_check;
409 CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check)
410 : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
412 void Visit(CreatureMapType &m);
414 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
417 // Last accepted by Check Creature if any (Check can change requirements at each call)
418 template<class Check>
419 struct MANGOS_DLL_DECL CreatureLastSearcher
421 uint32 i_phaseMask;
422 Creature* &i_object;
423 Check & i_check;
425 CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check)
426 : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
428 void Visit(CreatureMapType &m);
430 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
433 template<class Check>
434 struct MANGOS_DLL_DECL CreatureListSearcher
436 uint32 i_phaseMask;
437 std::list<Creature*> &i_objects;
438 Check& i_check;
440 CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check)
441 : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
443 void Visit(CreatureMapType &m);
445 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
448 // Player searchers
450 template<class Check>
451 struct MANGOS_DLL_DECL PlayerSearcher
453 uint32 i_phaseMask;
454 Player* &i_object;
455 Check & i_check;
457 PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check)
458 : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
460 void Visit(PlayerMapType &m);
462 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
465 template<class Do>
466 struct MANGOS_DLL_DECL PlayerWorker
468 uint32 i_phaseMask;
469 Do& i_do;
471 PlayerWorker(WorldObject const* searcher, Do& _do)
472 : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
474 void Visit(PlayerMapType &m)
476 for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
477 if(itr->getSource()->InSamePhase(i_phaseMask))
478 i_do(itr->getSource());
481 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
484 template<class Do>
485 struct MANGOS_DLL_DECL PlayerDistWorker
487 WorldObject const* i_searcher;
488 float i_dist;
489 Do& i_do;
491 PlayerDistWorker(WorldObject const* searcher, float _dist, Do& _do)
492 : i_searcher(searcher), i_dist(_dist), i_do(_do) {}
494 void Visit(PlayerMapType &m)
496 for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
497 if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher,i_dist))
498 i_do(itr->getSource());
501 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
504 // CHECKS && DO classes
506 // WorldObject check classes
507 class RaiseDeadObjectCheck
509 public:
510 RaiseDeadObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
511 bool operator()(Creature* u)
513 if (i_funit->GetTypeId()!=TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) ||
514 u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() ||
515 ( u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)) )==0 ||
516 (u->GetDisplayId() != u->GetNativeDisplayId()))
517 return false;
519 return i_funit->IsWithinDistInMap(u, i_range);
521 template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
522 private:
523 Unit* const i_funit;
524 float i_range;
527 class ExplodeCorpseObjectCheck
529 public:
530 ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
531 bool operator()(Player* u)
533 if (u->getDeathState()!=CORPSE || u->isInFlight() ||
534 u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId()))
535 return false;
537 return i_funit->IsWithinDistInMap(u, i_range);
539 bool operator()(Creature* u)
541 if (u->getDeathState()!=CORPSE || u->isInFlight() || u->isDeadByDefault() ||
542 (u->GetDisplayId() != u->GetNativeDisplayId()) ||
543 (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)!=0)
544 return false;
546 return i_funit->IsWithinDistInMap(u, i_range);
548 template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
549 private:
550 Unit* const i_funit;
551 float i_range;
554 class CannibalizeObjectCheck
556 public:
557 CannibalizeObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
558 bool operator()(Player* u)
560 if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() )
561 return false;
563 return i_funit->IsWithinDistInMap(u, i_range);
565 bool operator()(Corpse* u);
566 bool operator()(Creature* u)
568 if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ||
569 (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0)
570 return false;
572 return i_funit->IsWithinDistInMap(u, i_range);
574 template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
575 private:
576 Unit* const i_funit;
577 float i_range;
580 // WorldObject do classes
582 class RespawnDo
584 public:
585 RespawnDo() {}
586 void operator()(Creature* u) const { u->Respawn(); }
587 void operator()(GameObject* u) const { u->Respawn(); }
588 void operator()(WorldObject*) const {}
589 void operator()(Corpse*) const {}
592 // GameObject checks
594 class GameObjectFocusCheck
596 public:
597 GameObjectFocusCheck(Unit const* unit,uint32 focusId) : i_unit(unit), i_focusId(focusId) {}
598 bool operator()(GameObject* go) const
600 if(go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS)
601 return false;
603 if(go->GetGOInfo()->spellFocus.focusId != i_focusId)
604 return false;
606 float dist = go->GetGOInfo()->spellFocus.dist;
608 return go->IsWithinDistInMap(i_unit, dist);
610 private:
611 Unit const* i_unit;
612 uint32 i_focusId;
615 // Find the nearest Fishing hole and return true only if source object is in range of hole
616 class NearestGameObjectFishingHole
618 public:
619 NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {}
620 bool operator()(GameObject* go)
622 if(go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius))
624 i_range = i_obj.GetDistance(go);
625 return true;
627 return false;
629 float GetLastRange() const { return i_range; }
630 private:
631 WorldObject const& i_obj;
632 float i_range;
634 // prevent clone
635 NearestGameObjectFishingHole(NearestGameObjectFishingHole const&);
638 // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO)
639 class NearestGameObjectEntryInObjectRangeCheck
641 public:
642 NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj,uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {}
643 bool operator()(GameObject* go)
645 if(go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range))
647 i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
648 return true;
650 return false;
652 float GetLastRange() const { return i_range; }
653 private:
654 WorldObject const& i_obj;
655 uint32 i_entry;
656 float i_range;
658 // prevent clone this object
659 NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&);
662 class GameObjectWithDbGUIDCheck
664 public:
665 GameObjectWithDbGUIDCheck(WorldObject const& obj,uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {}
666 bool operator()(GameObject const* go) const
668 return go->GetDBTableGUIDLow() == i_db_guid;
670 private:
671 WorldObject const& i_obj;
672 uint32 i_db_guid;
675 // Unit checks
677 class MostHPMissingInRange
679 public:
680 MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
681 bool operator()(Unit* u)
683 if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
685 i_hp = u->GetMaxHealth() - u->GetHealth();
686 return true;
688 return false;
690 private:
691 Unit const* i_obj;
692 float i_range;
693 uint32 i_hp;
696 class FriendlyCCedInRange
698 public:
699 FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
700 bool operator()(Unit* u)
702 if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
703 (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
705 return true;
707 return false;
709 private:
710 Unit const* i_obj;
711 float i_range;
714 class FriendlyMissingBuffInRange
716 public:
717 FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
718 bool operator()(Unit* u)
720 if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
721 !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2)))
723 return true;
725 return false;
727 private:
728 Unit const* i_obj;
729 float i_range;
730 uint32 i_spell;
733 class AnyUnfriendlyUnitInObjectRangeCheck
735 public:
736 AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
737 bool operator()(Unit* u)
739 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u))
740 return true;
741 else
742 return false;
744 private:
745 WorldObject const* i_obj;
746 Unit const* i_funit;
747 float i_range;
750 class AnyFriendlyUnitInObjectRangeCheck
752 public:
753 AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
754 bool operator()(Unit* u)
756 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u))
757 return true;
758 else
759 return false;
761 private:
762 WorldObject const* i_obj;
763 Unit const* i_funit;
764 float i_range;
767 class AnyUnitInObjectRangeCheck
769 public:
770 AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
771 bool operator()(Unit* u)
773 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
774 return true;
776 return false;
778 private:
779 WorldObject const* i_obj;
780 float i_range;
783 // Success at unit in range, range update for next check (this can be use with UnitLastSearcher to find nearest unit)
784 class NearestAttackableUnitInObjectRangeCheck
786 public:
787 NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
788 bool operator()(Unit* u)
790 if( u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
791 !i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false) )
793 i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
794 return true;
797 return false;
799 private:
800 WorldObject const* i_obj;
801 Unit const* i_funit;
802 float i_range;
804 // prevent clone this object
805 NearestAttackableUnitInObjectRangeCheck(NearestAttackableUnitInObjectRangeCheck const&);
808 class AnyAoETargetUnitInObjectRangeCheck
810 public:
811 AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
812 : i_obj(obj), i_funit(funit), i_range(range)
814 Unit const* check = i_funit;
815 Unit const* owner = i_funit->GetOwner();
816 if(owner)
817 check = owner;
818 i_targetForPlayer = ( check->GetTypeId()==TYPEID_PLAYER );
820 bool operator()(Unit* u)
822 // Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
823 if (!u->isTargetableForAttack())
824 return false;
825 if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem())
826 return false;
828 if(( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range))
829 return true;
831 return false;
833 private:
834 bool i_targetForPlayer;
835 WorldObject const* i_obj;
836 Unit const* i_funit;
837 float i_range;
840 struct AnyDeadUnitCheck
842 bool operator()(Unit* u) { return !u->isAlive(); }
845 struct AnyStealthedCheck
847 bool operator()(Unit* u) { return u->GetVisibility()==VISIBILITY_GROUP_STEALTH; }
850 // Creature checks
852 class InAttackDistanceFromAnyHostileCreatureCheck
854 public:
855 explicit InAttackDistanceFromAnyHostileCreatureCheck(Unit* funit) : i_funit(funit) {}
856 bool operator()(Creature* u)
858 if(u->isAlive() && u->IsHostileTo(i_funit) && i_funit->IsWithinDistInMap(u, u->GetAttackDistance(i_funit)))
859 return true;
861 return false;
863 private:
864 Unit* const i_funit;
867 class AnyAssistCreatureInRangeCheck
869 public:
870 AnyAssistCreatureInRangeCheck(Unit* funit, Unit* enemy, float range)
871 : i_funit(funit), i_enemy(enemy), i_range(range)
874 bool operator()(Creature* u)
876 if(u == i_funit)
877 return false;
879 if ( !u->CanAssistTo(i_funit, i_enemy) )
880 return false;
882 // too far
883 if( !i_funit->IsWithinDistInMap(u, i_range) )
884 return false;
886 // only if see assisted creature
887 if( !i_funit->IsWithinLOSInMap(u) )
888 return false;
890 return true;
892 private:
893 Unit* const i_funit;
894 Unit* const i_enemy;
895 float i_range;
898 // Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature)
899 class NearestCreatureEntryWithLiveStateInObjectRangeCheck
901 public:
902 NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj,uint32 entry, bool alive, float range)
903 : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {}
905 bool operator()(Creature* u)
907 if(u->GetEntry() == i_entry && u->isAlive()==i_alive && i_obj.IsWithinDistInMap(u, i_range))
909 i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
910 return true;
912 return false;
914 float GetLastRange() const { return i_range; }
915 private:
916 WorldObject const& i_obj;
917 uint32 i_entry;
918 bool i_alive;
919 float i_range;
921 // prevent clone this object
922 NearestCreatureEntryWithLiveStateInObjectRangeCheck(NearestCreatureEntryWithLiveStateInObjectRangeCheck const&);
925 class AnyPlayerInObjectRangeCheck
927 public:
928 AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
929 bool operator()(Player* u)
931 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
932 return true;
934 return false;
936 private:
937 WorldObject const* i_obj;
938 float i_range;
941 // Player checks and do
943 // Prepare using Builder localized packets with caching and send to player
944 template<class Builder>
945 class LocalizedPacketDo
947 public:
948 explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) {}
950 ~LocalizedPacketDo()
952 for(size_t i = 0; i < i_data_cache.size(); ++i)
953 delete i_data_cache[i];
955 void operator()( Player* p );
957 private:
958 Builder& i_builder;
959 std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index
962 // Prepare using Builder localized packets with caching and send to player
963 template<class Builder>
964 class LocalizedPacketListDo
966 public:
967 typedef std::vector<WorldPacket*> WorldPacketList;
968 explicit LocalizedPacketListDo(Builder& builder) : i_builder(builder) {}
970 ~LocalizedPacketListDo()
972 for(size_t i = 0; i < i_data_cache.size(); ++i)
973 for(int j = 0; j < i_data_cache[i].size(); ++j)
974 delete i_data_cache[i][j];
976 void operator()( Player* p );
978 private:
979 Builder& i_builder;
980 std::vector<WorldPacketList> i_data_cache;
981 // 0 = default, i => i-1 locale index
984 #ifndef WIN32
985 template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
986 template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
987 template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
988 template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
989 template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &);
990 template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &);
991 #endif
993 #endif