[2008_10_31_01_mangos_creature_template.sql] Creature related code and DB cleanups.
[getmangos.git] / src / game / Spell.cpp
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1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
37 #include "Group.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
41 #include "CellImpl.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
44 #include "Tools.h"
45 #include "LootMgr.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
48 #include "Util.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
54 bool IsQuestTameSpell(uint32 spellId)
56 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
57 if (!spellproto) return false;
59 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
60 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
63 SpellCastTargets::SpellCastTargets()
65 m_unitTarget = NULL;
66 m_itemTarget = NULL;
67 m_GOTarget = NULL;
69 m_unitTargetGUID = 0;
70 m_GOTargetGUID = 0;
71 m_CorpseTargetGUID = 0;
72 m_itemTargetGUID = 0;
73 m_itemTargetEntry = 0;
75 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
76 m_strTarget = "";
77 m_targetMask = 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit *target)
86 if (!target)
87 return;
89 m_destX = target->GetPositionX();
90 m_destY = target->GetPositionY();
91 m_destZ = target->GetPositionZ();
92 m_unitTarget = target;
93 m_unitTargetGUID = target->GetGUID();
94 m_targetMask |= TARGET_FLAG_UNIT;
97 void SpellCastTargets::setDestination(float x, float y, float z)
99 m_destX = x;
100 m_destY = y;
101 m_destZ = z;
102 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
105 void SpellCastTargets::setGOTarget(GameObject *target)
107 m_GOTarget = target;
108 m_GOTargetGUID = target->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item* item)
114 if(!item)
115 return;
117 m_itemTarget = item;
118 m_itemTargetGUID = item->GetGUID();
119 m_itemTargetEntry = item->GetEntry();
120 m_targetMask |= TARGET_FLAG_ITEM;
123 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
125 m_CorpseTargetGUID = corpse->GetGUID();
128 void SpellCastTargets::Update(Unit* caster)
130 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
131 m_unitTarget = m_unitTargetGUID ?
132 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
133 NULL;
135 m_itemTarget = NULL;
136 if(caster->GetTypeId()==TYPEID_PLAYER)
138 if(m_targetMask & TARGET_FLAG_ITEM)
139 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
140 else
142 Player* pTrader = ((Player*)caster)->GetTrader();
143 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
144 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
146 if(m_itemTarget)
147 m_itemTargetEntry = m_itemTarget->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
153 if(data->rpos()+4 > data->size())
154 return false;
156 *data >> m_targetMask;
158 if(m_targetMask == TARGET_FLAG_SELF)
160 m_destX = caster->GetPositionX();
161 m_destY = caster->GetPositionY();
162 m_destZ = caster->GetPositionZ();
163 m_unitTarget = caster;
164 m_unitTargetGUID = caster->GetGUID();
165 return true;
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
170 if(!readGUID(*data, m_unitTargetGUID))
171 return false;
173 if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
174 if(!readGUID(*data, m_GOTargetGUID))
175 return false;
177 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
178 if(!readGUID(*data, m_itemTargetGUID))
179 return false;
181 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
183 if(data->rpos()+4+4+4 > data->size())
184 return false;
186 *data >> m_srcX >> m_srcY >> m_srcZ;
187 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
188 return false;
191 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
193 if(data->rpos()+4+4+4 > data->size())
194 return false;
196 *data >> m_destX >> m_destY >> m_destZ;
197 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
198 return false;
201 if( m_targetMask & TARGET_FLAG_STRING )
203 if(data->rpos()+1 > data->size())
204 return false;
206 *data >> m_strTarget;
209 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
210 if(!readGUID(*data, m_CorpseTargetGUID))
211 return false;
213 // find real units/GOs
214 Update(caster);
215 return true;
218 void SpellCastTargets::write ( WorldPacket * data )
220 *data << uint32(m_targetMask);
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
224 if(m_targetMask & TARGET_FLAG_UNIT)
226 if(m_unitTarget)
227 data->append(m_unitTarget->GetPackGUID());
228 else
229 *data << uint8(0);
231 else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
233 if(m_GOTarget)
234 data->append(m_GOTarget->GetPackGUID());
235 else
236 *data << uint8(0);
238 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
239 data->appendPackGUID(m_CorpseTargetGUID);
240 else
241 *data << uint8(0);
244 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
246 if(m_itemTarget)
247 data->append(m_itemTarget->GetPackGUID());
248 else
249 *data << uint8(0);
252 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
253 *data << m_srcX << m_srcY << m_srcZ;
255 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
256 *data << m_destX << m_destY << m_destZ;
258 if( m_targetMask & TARGET_FLAG_STRING )
259 *data << m_strTarget;
262 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
264 ASSERT( Caster != NULL && info != NULL );
265 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
267 m_spellInfo = info;
268 m_caster = Caster;
269 m_selfContainer = NULL;
270 m_triggeringContainer = triggeringContainer;
271 m_deletable = true;
272 m_delayAtDamageCount = 0;
274 m_applyMultiplierMask = 0;
276 // Get data for type of attack
277 switch (m_spellInfo->DmgClass)
279 case SPELL_DAMAGE_CLASS_MELEE:
280 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
281 m_attackType = OFF_ATTACK;
282 else
283 m_attackType = BASE_ATTACK;
284 break;
285 case SPELL_DAMAGE_CLASS_RANGED:
286 m_attackType = RANGED_ATTACK;
287 break;
288 default:
289 // Wands
290 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
291 m_attackType = RANGED_ATTACK;
292 else
293 m_attackType = BASE_ATTACK;
294 break;
297 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
299 if(m_attackType == RANGED_ATTACK)
301 // wand case
302 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
304 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
305 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
309 if(originalCasterGUID)
310 m_originalCasterGUID = originalCasterGUID;
311 else
312 m_originalCasterGUID = m_caster->GetGUID();
314 if(m_originalCasterGUID==m_caster->GetGUID())
315 m_originalCaster = m_caster;
316 else
318 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
319 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
322 for(int i=0; i <3; ++i)
323 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
325 m_spellState = SPELL_STATE_NULL;
327 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
328 m_TriggerSpells.clear();
329 m_IsTriggeredSpell = triggered;
330 //m_AreaAura = false;
331 m_CastItem = NULL;
333 unitTarget = NULL;
334 itemTarget = NULL;
335 gameObjTarget = NULL;
336 focusObject = NULL;
337 m_cast_count = 0;
338 m_triggeredByAuraSpell = NULL;
340 //Auto Shot & Shoot
341 if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
342 m_autoRepeat = true;
343 else
344 m_autoRepeat = false;
346 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
347 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
348 m_timer = 0; // will set to castime in preper
350 m_needAliveTargetMask = 0;
352 // determine reflection
353 m_canReflect = false;
355 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
357 for(int j=0;j<3;j++)
359 if (m_spellInfo->Effect[j]==0)
360 continue;
362 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
363 m_canReflect = true;
364 else
365 m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
367 if(m_canReflect)
368 continue;
369 else
370 break;
374 CleanupTargetList();
377 Spell::~Spell()
381 void Spell::FillTargetMap()
383 // TODO: ADD the correct target FILLS!!!!!!
385 for(uint32 i=0;i<3;i++)
387 // not call for empty effect.
388 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
389 if(m_spellInfo->Effect[i]==0)
390 continue;
392 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
393 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
394 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
395 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
396 continue;
398 // TODO: find a way so this is not needed?
399 // for area auras always add caster as target (needed for totems for example)
400 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
401 AddUnitTarget(m_caster, i);
403 std::list<Unit*> tmpUnitMap;
405 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
406 // but need it support in some know cases
407 switch(m_spellInfo->EffectImplicitTargetA[i])
409 case TARGET_ALL_AROUND_CASTER:
410 if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
411 m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
412 m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
414 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
416 // Note: this hack with search required until GO casting not implemented
417 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
418 // currently each enemy selected explicitly and self cast damage
419 else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
421 if(m_targets.getUnitTarget())
422 tmpUnitMap.push_back(m_targets.getUnitTarget());
424 else
426 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
427 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
429 break;
430 case TARGET_TABLE_X_Y_Z_COORDINATES:
431 // Only if target A, for target B (used in teleports) dest select in effect
432 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
433 break;
434 default:
435 switch(m_spellInfo->EffectImplicitTargetB[i])
437 case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
438 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
439 break;
440 default:
441 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
442 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
443 break;
445 break;
448 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
449 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
451 // add here custom effects that need default target.
452 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
453 switch(m_spellInfo->Effect[i])
455 case SPELL_EFFECT_DUMMY:
457 switch(m_spellInfo->Id)
459 case 20577: // Cannibalize
461 // non-standard target selection
462 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
463 float max_range = GetSpellMaxRange(srange);
465 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
466 Cell cell(p);
467 cell.data.Part.reserved = ALL_DISTRICT;
468 cell.SetNoCreate();
470 WorldObject* result = NULL;
472 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
473 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
475 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
476 CellLock<GridReadGuard> cell_lock(cell, p);
477 cell_lock->Visit(cell_lock, grid_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
479 if(!result)
481 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
482 cell_lock->Visit(cell_lock, world_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
485 if(result)
487 switch(result->GetTypeId())
489 case TYPEID_UNIT:
490 case TYPEID_PLAYER:
491 tmpUnitMap.push_back((Unit*)result);
492 break;
493 case TYPEID_CORPSE:
494 m_targets.setCorpseTarget((Corpse*)result);
495 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
496 tmpUnitMap.push_back(owner);
497 break;
500 else
502 // clear cooldown at fail
503 if(m_caster->GetTypeId()==TYPEID_PLAYER)
505 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
507 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
508 data << uint32(m_spellInfo->Id);
509 data << uint64(m_caster->GetGUID());
510 ((Player*)m_caster)->GetSession()->SendPacket(&data);
513 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
514 finish(false);
516 break;
518 default:
519 if(m_targets.getUnitTarget())
520 tmpUnitMap.push_back(m_targets.getUnitTarget());
521 break;
523 break;
525 case SPELL_EFFECT_RESURRECT:
526 case SPELL_EFFECT_PARRY:
527 case SPELL_EFFECT_BLOCK:
528 case SPELL_EFFECT_CREATE_ITEM:
529 case SPELL_EFFECT_TRIGGER_SPELL:
530 case SPELL_EFFECT_TRIGGER_MISSILE:
531 case SPELL_EFFECT_LEARN_SPELL:
532 case SPELL_EFFECT_SKILL_STEP:
533 case SPELL_EFFECT_PROFICIENCY:
534 case SPELL_EFFECT_SUMMON_POSSESSED:
535 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
536 case SPELL_EFFECT_SELF_RESURRECT:
537 case SPELL_EFFECT_REPUTATION:
538 if(m_targets.getUnitTarget())
539 tmpUnitMap.push_back(m_targets.getUnitTarget());
540 break;
541 case SPELL_EFFECT_SUMMON_PLAYER:
542 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
544 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
545 if(target)
546 tmpUnitMap.push_back(target);
548 break;
549 case SPELL_EFFECT_RESURRECT_NEW:
550 if(m_targets.getUnitTarget())
551 tmpUnitMap.push_back(m_targets.getUnitTarget());
552 if(m_targets.getCorpseTargetGUID())
554 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
555 if(corpse)
557 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
558 if(owner)
559 tmpUnitMap.push_back(owner);
562 break;
563 case SPELL_EFFECT_SUMMON:
564 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
566 if(m_targets.getUnitTarget())
567 tmpUnitMap.push_back(m_targets.getUnitTarget());
569 else
570 tmpUnitMap.push_back(m_caster);
571 break;
572 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
573 case SPELL_EFFECT_SUMMON_WILD:
574 case SPELL_EFFECT_SUMMON_GUARDIAN:
575 case SPELL_EFFECT_TRANS_DOOR:
576 case SPELL_EFFECT_ADD_FARSIGHT:
577 case SPELL_EFFECT_STUCK:
578 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
579 case SPELL_EFFECT_SUMMON_DEMON:
580 case SPELL_EFFECT_SKILL:
581 tmpUnitMap.push_back(m_caster);
582 break;
583 case SPELL_EFFECT_LEARN_PET_SPELL:
584 if(Pet* pet = m_caster->GetPet())
585 tmpUnitMap.push_back(pet);
586 break;
587 case SPELL_EFFECT_ENCHANT_ITEM:
588 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
589 case SPELL_EFFECT_DISENCHANT:
590 case SPELL_EFFECT_FEED_PET:
591 case SPELL_EFFECT_PROSPECTING:
592 if(m_targets.getItemTarget())
593 AddItemTarget(m_targets.getItemTarget(), i);
594 break;
595 case SPELL_EFFECT_APPLY_AURA:
596 switch(m_spellInfo->EffectApplyAuraName[i])
598 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
599 case SPELL_AURA_ADD_PCT_MODIFIER:
600 tmpUnitMap.push_back(m_caster);
601 break;
602 default: // apply to target in other case
603 if(m_targets.getUnitTarget())
604 tmpUnitMap.push_back(m_targets.getUnitTarget());
605 break;
607 break;
608 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
609 // AreaAura
610 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
611 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
612 break;
613 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
614 if(m_targets.getUnitTarget())
616 tmpUnitMap.push_back(m_targets.getUnitTarget());
618 else if (m_targets.getCorpseTargetGUID())
620 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
621 if(corpse)
623 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
624 if(owner)
625 tmpUnitMap.push_back(owner);
628 break;
629 default:
630 break;
633 if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
634 m_needAliveTargetMask |= (1<<i);
636 if(m_caster->GetTypeId() == TYPEID_PLAYER)
638 Player *me = (Player*)m_caster;
639 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++)
641 Unit *owner = (*itr)->GetOwner();
642 Unit *u = owner ? owner : (*itr);
643 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
645 me->UpdatePvP(true);
646 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
647 break;
652 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
654 if(!CheckTarget(*itr, i, false ))
656 itr = tmpUnitMap.erase(itr);
657 continue;
659 else
660 ++itr;
663 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
664 AddUnitTarget((*iunit), i);
668 void Spell::CleanupTargetList()
670 m_UniqueTargetInfo.clear();
671 m_UniqueGOTargetInfo.clear();
672 m_UniqueItemInfo.clear();
673 m_countOfHit = 0;
674 m_countOfMiss = 0;
675 m_delayMoment = 0;
678 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
680 if( m_spellInfo->Effect[effIndex]==0 )
681 return;
683 uint64 targetGUID = pVictim->GetGUID();
685 // Lookup target in already in list
686 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
688 if (targetGUID == ihit->targetGUID) // Found in list
690 ihit->effectMask |= 1<<effIndex; // Add only effect mask
691 return;
695 // This is new target calculate data for him
697 // Get spell hit result on target
698 TargetInfo target;
699 target.targetGUID = targetGUID; // Store target GUID
700 target.effectMask = 1<<effIndex; // Store index of effect
701 target.processed = false; // Effects not apply on target
703 // Calculate hit result
704 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
705 if (target.missCondition == SPELL_MISS_NONE)
706 ++m_countOfHit;
707 else
708 ++m_countOfMiss;
710 // Spell have speed - need calculate incoming time
711 if (m_spellInfo->speed > 0.0f)
713 // calculate spell incoming interval
714 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
715 if (dist < 5.0f) dist = 5.0f;
716 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
718 // Calculate minimum incoming time
719 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
720 m_delayMoment = target.timeDelay;
722 else
723 target.timeDelay = 0LL;
725 // If target reflect spell back to caster
726 if (target.missCondition==SPELL_MISS_REFLECT)
728 // Calculate reflected spell result on caster
729 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
731 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
732 target.reflectResult = SPELL_MISS_PARRY;
734 // Increase time interval for reflected spells by 1.5
735 target.timeDelay+=target.timeDelay>>1;
737 else
738 target.reflectResult = SPELL_MISS_NONE;
740 // Add target to list
741 m_UniqueTargetInfo.push_back(target);
744 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
746 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
747 if (unit)
748 AddUnitTarget(unit, effIndex);
751 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
753 if( m_spellInfo->Effect[effIndex]==0 )
754 return;
756 uint64 targetGUID = pVictim->GetGUID();
758 // Lookup target in already in list
759 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
761 if (targetGUID == ihit->targetGUID) // Found in list
763 ihit->effectMask |= 1<<effIndex; // Add only effect mask
764 return;
768 // This is new target calculate data for him
770 GOTargetInfo target;
771 target.targetGUID = targetGUID;
772 target.effectMask = 1<<effIndex;
773 target.processed = false; // Effects not apply on target
775 // Spell have speed - need calculate incoming time
776 if (m_spellInfo->speed > 0.0f)
778 // calculate spell incoming interval
779 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
780 if (dist < 5.0f) dist = 5.0f;
781 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
782 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
783 m_delayMoment = target.timeDelay;
785 else
786 target.timeDelay = 0LL;
788 ++m_countOfHit;
790 // Add target to list
791 m_UniqueGOTargetInfo.push_back(target);
794 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
796 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
797 if (go)
798 AddGOTarget(go, effIndex);
801 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
803 if( m_spellInfo->Effect[effIndex]==0 )
804 return;
806 // Lookup target in already in list
807 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
809 if (pitem == ihit->item) // Found in list
811 ihit->effectMask |= 1<<effIndex; // Add only effect mask
812 return;
816 // This is new target add data
818 ItemTargetInfo target;
819 target.item = pitem;
820 target.effectMask = 1<<effIndex;
821 m_UniqueItemInfo.push_back(target);
824 void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit)
826 // Do triggers depends from hit result (triggers on hit do in effects)
827 // Set aura states depends from hit result
828 if (missInfo!=SPELL_MISS_NONE)
830 // Miss/dodge/parry/block only for melee based spells
831 // Resist only for magic based spells
832 switch (missInfo)
834 case SPELL_MISS_MISS:
835 if(m_caster->GetTypeId()== TYPEID_PLAYER)
836 ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK);
838 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell);
839 break;
840 case SPELL_MISS_RESIST:
841 m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell);
842 break;
843 case SPELL_MISS_DODGE:
844 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
845 ((Player*)unitTarget)->UpdateDefense();
847 // Overpower
848 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR)
850 ((Player*) m_caster)->AddComboPoints(unitTarget, 1);
851 m_caster->StartReactiveTimer( REACTIVE_OVERPOWER );
854 // Riposte
855 if (unitTarget->getClass() != CLASS_ROGUE)
857 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
858 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
861 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell);
862 break;
863 case SPELL_MISS_PARRY:
864 // Update victim defense ?
865 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
866 ((Player*)unitTarget)->UpdateDefense();
867 // Mongoose bite - set only Counterattack here
868 if (unitTarget->getClass() == CLASS_HUNTER)
870 unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
871 unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
873 else
875 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
876 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
878 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell);
879 break;
880 case SPELL_MISS_BLOCK:
881 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
882 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
884 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell);
885 break;
886 // Trigger from this events not supported
887 case SPELL_MISS_EVADE:
888 case SPELL_MISS_IMMUNE:
889 case SPELL_MISS_IMMUNE2:
890 case SPELL_MISS_DEFLECT:
891 case SPELL_MISS_ABSORB:
892 // Trigger from reflects need do after get reflect result
893 case SPELL_MISS_REFLECT:
894 break;
895 default:
896 break;
901 void Spell::DoAllEffectOnTarget(TargetInfo *target)
903 if (target->processed) // Check target
904 return;
905 target->processed = true; // Target checked in apply effects procedure
907 // Get mask of effects for target
908 uint32 mask = target->effectMask;
909 if (mask == 0) // No effects
910 return;
912 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
913 if (!unit)
914 return;
916 SpellMissInfo missInfo = target->missCondition;
917 // Need init unitTarget by default unit (can changed in code on reflect)
918 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
919 unitTarget = unit;
921 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
922 DoSpellHitOnUnit(unit, mask);
923 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
925 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
926 DoSpellHitOnUnit(m_caster, mask);
929 // Do triggers only on miss/resist/parry/dodge
930 if (missInfo!=SPELL_MISS_NONE)
931 doTriggers(missInfo);
933 // Call scripted function for AI if this spell is casted upon a creature (except pets)
934 if(IS_CREATURE_GUID(target->targetGUID))
936 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
937 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
938 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
939 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
941 if(((Creature*)unit)->AI())
942 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
946 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
948 if(!unit || !effectMask)
949 return;
951 // Recheck immune (only for delayed spells)
952 if( m_spellInfo->speed && (
953 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
954 unit->IsImmunedToSpell(m_spellInfo,true) ))
956 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
957 return;
960 if( m_caster != unit )
962 if( !m_caster->IsFriendlyTo(unit) )
964 // for delayed spells ignore not visible explicit target
965 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
967 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
968 return;
971 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
972 // TODO: find way to not need this?
973 if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
974 m_spellInfo->SpellFamilyFlags & 0x800LL))
976 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
978 if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
980 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
981 unit->SetStandState(PLAYER_STATE_NONE);
983 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
984 ((Creature*)unit)->AI()->AttackStart(m_caster);
986 unit->SetInCombatWith(m_caster);
987 m_caster->SetInCombatWith(unit);
989 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
991 m_caster->SetContestedPvP(attackedPlayer);
993 unit->AddThreat(m_caster, 0.0f);
997 else
999 // for delayed spells ignore negative spells (after duel end) for friendly targets
1000 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1002 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1003 return;
1006 // assisting case, healing and resurrection
1007 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1008 m_caster->SetContestedPvP();
1009 if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1011 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1012 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1017 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1018 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1019 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1020 // Increase Diminishing on unit, current informations for actually casts will use values above
1021 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1022 unit->IncrDiminishing(m_diminishGroup);
1024 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1026 if (effectMask & (1<<effectNumber))
1028 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1029 if ( m_applyMultiplierMask & (1 << effectNumber) )
1031 // Get multiplier
1032 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1033 // Apply multiplier mods
1034 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1035 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1036 m_damageMultipliers[effectNumber] *= multiplier;
1042 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1044 if (target->processed) // Check target
1045 return;
1046 target->processed = true; // Target checked in apply effects procedure
1048 uint32 effectMask = target->effectMask;
1049 if(!effectMask)
1050 return;
1052 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1053 if(!go)
1054 return;
1056 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1057 if (effectMask & (1<<effectNumber))
1058 HandleEffects(NULL,NULL,go,effectNumber);
1060 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1061 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1062 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1063 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1066 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1068 uint32 effectMask = target->effectMask;
1069 if(!target->item || !effectMask)
1070 return;
1072 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1073 if (effectMask & (1<<effectNumber))
1074 HandleEffects(NULL, target->item, NULL, effectNumber);
1077 bool Spell::IsAliveUnitPresentInTargetList()
1079 // Not need check return true
1080 if (m_needAliveTargetMask == 0)
1081 return true;
1083 uint8 needAliveTargetMask = m_needAliveTargetMask;
1085 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1087 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1089 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1091 if (unit && unit->isAlive())
1092 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1096 // is all effects from m_needAliveTargetMask have alive targets
1097 return needAliveTargetMask==0;
1100 // Helper for Chain Healing
1101 // Spell target first
1102 // Raidmates then descending by injury suffered (MaxHealth - Health)
1103 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1104 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1106 const Unit* MainTarget;
1107 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1108 // functor for operator ">"
1109 bool operator()(Unit const* _Left, Unit const* _Right) const
1111 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1113 int32 ChainHealingHash(Unit const* Target) const
1115 if (Target == MainTarget)
1116 return 0;
1117 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1118 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1120 if (Target->GetHealth() == Target->GetMaxHealth())
1121 return 40000;
1122 else
1123 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1125 else
1126 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1130 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1132 public:
1133 const Unit* MainTarget;
1134 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1136 bool operator()(const Unit* Target)
1138 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1142 // Helper for targets nearest to the spell target
1143 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1144 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1146 const Unit* MainTarget;
1147 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1148 // functor for operator ">"
1149 bool operator()(const Unit* _Left, const Unit* _Right) const
1151 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1155 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1157 float radius;
1158 if (m_spellInfo->EffectRadiusIndex[i])
1159 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1160 else
1161 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1163 if(m_originalCaster)
1164 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1165 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1167 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1168 if(m_originalCaster)
1169 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1170 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1172 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1173 switch(cur)
1175 case TARGET_TOTEM_EARTH:
1176 case TARGET_TOTEM_WATER:
1177 case TARGET_TOTEM_AIR:
1178 case TARGET_TOTEM_FIRE:
1179 case TARGET_SELF:
1180 case TARGET_SELF2:
1181 case TARGET_DYNAMIC_OBJECT:
1182 case TARGET_AREAEFFECT_CUSTOM:
1183 case TARGET_AREAEFFECT_CUSTOM_2:
1184 case TARGET_SUMMON:
1186 TagUnitMap.push_back(m_caster);
1187 break;
1189 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1191 m_targets.m_targetMask = 0;
1192 unMaxTargets = EffectChainTarget;
1193 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1195 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1196 Cell cell(p);
1197 cell.data.Part.reserved = ALL_DISTRICT;
1198 cell.SetNoCreate();
1200 std::list<Unit *> tempUnitMap;
1203 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1204 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1206 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1207 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1209 CellLock<GridReadGuard> cell_lock(cell, p);
1210 cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1211 cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1214 if(tempUnitMap.empty())
1215 break;
1217 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1219 //Now to get us a random target that's in the initial range of the spell
1220 uint32 t = 0;
1221 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1222 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1223 ++t, ++itr;
1225 if(!t)
1226 break;
1228 itr = tempUnitMap.begin();
1229 std::advance(itr, rand()%t);
1230 Unit *pUnitTarget = *itr;
1231 TagUnitMap.push_back(pUnitTarget);
1233 tempUnitMap.erase(itr);
1235 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1237 t = unMaxTargets - 1;
1238 Unit *prev = pUnitTarget;
1239 std::list<Unit*>::iterator next = tempUnitMap.begin();
1241 while(t && next != tempUnitMap.end() )
1243 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1244 break;
1246 if(!prev->IsWithinLOSInMap(*next))
1248 ++next;
1249 continue;
1252 prev = *next;
1253 TagUnitMap.push_back(prev);
1254 tempUnitMap.erase(next);
1255 tempUnitMap.sort(TargetDistanceOrder(prev));
1256 next = tempUnitMap.begin();
1258 --t;
1260 }break;
1261 case TARGET_PET:
1263 Pet* tmpUnit = m_caster->GetPet();
1264 if (!tmpUnit) break;
1265 TagUnitMap.push_back(tmpUnit);
1266 break;
1268 case TARGET_CHAIN_DAMAGE:
1270 if (EffectChainTarget <= 1)
1272 Unit* pUnitTarget = SelectMagnetTarget();
1273 if(pUnitTarget)
1274 TagUnitMap.push_back(pUnitTarget);
1276 else
1278 Unit* pUnitTarget = m_targets.getUnitTarget();
1279 if(!pUnitTarget)
1280 break;
1282 unMaxTargets = EffectChainTarget;
1284 float max_range;
1285 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1286 max_range = radius; //
1287 else
1288 //FIXME: This very like horrible hack and wrong for most spells
1289 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1291 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1292 Cell cell(p);
1293 cell.data.Part.reserved = ALL_DISTRICT;
1294 cell.SetNoCreate();
1296 Unit* originalCaster = GetOriginalCaster();
1297 if(originalCaster)
1299 std::list<Unit *> tempUnitMap;
1302 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1303 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1305 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1306 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1308 CellLock<GridReadGuard> cell_lock(cell, p);
1309 cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1310 cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1313 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1315 if(tempUnitMap.empty())
1316 break;
1318 if(*tempUnitMap.begin() == pUnitTarget)
1319 tempUnitMap.erase(tempUnitMap.begin());
1321 TagUnitMap.push_back(pUnitTarget);
1322 uint32 t = unMaxTargets - 1;
1323 Unit *prev = pUnitTarget;
1324 std::list<Unit*>::iterator next = tempUnitMap.begin();
1326 while(t && next != tempUnitMap.end() )
1328 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1329 break;
1331 if(!prev->IsWithinLOSInMap(*next))
1333 ++next;
1334 continue;
1337 prev = *next;
1338 TagUnitMap.push_back(prev);
1339 tempUnitMap.erase(next);
1340 tempUnitMap.sort(TargetDistanceOrder(prev));
1341 next = tempUnitMap.begin();
1343 --t;
1347 }break;
1348 case TARGET_ALL_ENEMY_IN_AREA:
1350 }break;
1351 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1353 // targets the ground, not the units in the area
1354 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1356 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1357 Cell cell(p);
1358 cell.data.Part.reserved = ALL_DISTRICT;
1359 cell.SetNoCreate();
1361 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1363 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1364 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1366 CellLock<GridReadGuard> cell_lock(cell, p);
1367 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1368 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1370 // exclude caster (this can be important if this not original caster)
1371 TagUnitMap.remove(m_caster);
1373 }break;
1374 case TARGET_DUELVSPLAYER_COORDINATES:
1376 if(Unit* currentTarget = m_targets.getUnitTarget())
1378 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1379 TagUnitMap.push_back(currentTarget);
1381 }break;
1382 case TARGET_ALL_PARTY_AROUND_CASTER:
1383 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1384 case TARGET_ALL_PARTY:
1386 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1387 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1389 if(pGroup)
1391 uint8 subgroup = pTarget->GetSubGroup();
1393 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1395 Player* Target = itr->getSource();
1397 // IsHostileTo check duel and controlled by enemy
1398 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1400 if( m_caster->IsWithinDistInMap(Target, radius) )
1401 TagUnitMap.push_back(Target);
1403 if(Pet* pet = Target->GetPet())
1404 if( m_caster->IsWithinDistInMap(pet, radius) )
1405 TagUnitMap.push_back(pet);
1409 else
1411 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1412 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1413 TagUnitMap.push_back(ownerOrSelf);
1414 if(Pet* pet = ownerOrSelf->GetPet())
1415 if( m_caster->IsWithinDistInMap(pet, radius) )
1416 TagUnitMap.push_back(pet);
1418 }break;
1419 case TARGET_RANDOM_RAID_MEMBER:
1421 if (m_caster->GetTypeId() == TYPEID_PLAYER)
1422 if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
1423 TagUnitMap.push_back(target);
1424 }break;
1425 case TARGET_SINGLE_FRIEND:
1426 case TARGET_SINGLE_FRIEND_2:
1428 if(m_targets.getUnitTarget())
1429 TagUnitMap.push_back(m_targets.getUnitTarget());
1430 }break;
1431 case TARGET_NONCOMBAT_PET:
1433 if(Unit* target = m_targets.getUnitTarget())
1434 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1435 TagUnitMap.push_back(target);
1436 }break;
1437 case TARGET_ALL_AROUND_CASTER:
1439 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1440 Cell cell(p);
1441 cell.data.Part.reserved = ALL_DISTRICT;
1442 cell.SetNoCreate();
1444 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1446 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1447 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1449 CellLock<GridReadGuard> cell_lock(cell, p);
1450 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1451 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1452 }break;
1453 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1455 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1456 Cell cell(p);
1457 cell.data.Part.reserved = ALL_DISTRICT;
1458 cell.SetNoCreate();
1460 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1462 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1463 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1465 CellLock<GridReadGuard> cell_lock(cell, p);
1466 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1467 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1468 }break;
1469 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1471 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1472 Cell cell(p);
1473 cell.data.Part.reserved = ALL_DISTRICT;
1474 cell.SetNoCreate();
1476 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1478 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1479 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1481 CellLock<GridReadGuard> cell_lock(cell, p);
1482 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1483 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1484 }break;
1485 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some sceals, fire shield from imp, etc..)
1486 case TARGET_SINGLE_PARTY:
1488 Unit *target = m_targets.getUnitTarget();
1489 // Thoses spells apparently can't be casted on the caster.
1490 if( target && target != m_caster)
1492 // Can only be casted on group's members or its pets
1493 Group *pGroup = NULL;
1495 Unit* owner = m_caster->GetCharmerOrOwner();
1496 Unit *targetOwner = target->GetCharmerOrOwner();
1497 if(owner)
1499 if(owner->GetTypeId() == TYPEID_PLAYER)
1501 if( target == owner )
1503 TagUnitMap.push_back(target);
1504 break;
1506 pGroup = ((Player*)owner)->GetGroup();
1509 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1511 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1513 TagUnitMap.push_back(target);
1514 break;
1516 pGroup = ((Player*)m_caster)->GetGroup();
1519 if(pGroup)
1521 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1522 if(targetOwner)
1524 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1525 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1526 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1527 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1529 TagUnitMap.push_back(target);
1532 // 1Our target can be a player who is on our group
1533 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1535 TagUnitMap.push_back(target);
1539 }break;
1540 case TARGET_GAMEOBJECT:
1542 if(m_targets.getGOTarget())
1543 AddGOTarget(m_targets.getGOTarget(), i);
1544 }break;
1545 case TARGET_IN_FRONT_OF_CASTER:
1547 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1548 Cell cell(p);
1549 cell.data.Part.reserved = ALL_DISTRICT;
1550 cell.SetNoCreate();
1552 bool inFront = m_spellInfo->SpellVisual != 3879;
1553 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1555 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1556 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1558 CellLock<GridReadGuard> cell_lock(cell, p);
1559 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1560 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1561 }break;
1562 case TARGET_DUELVSPLAYER:
1564 Unit *target = m_targets.getUnitTarget();
1565 if(target)
1567 if(m_caster->IsFriendlyTo(target))
1569 TagUnitMap.push_back(target);
1571 else
1573 Unit* pUnitTarget = SelectMagnetTarget();
1574 if(pUnitTarget)
1575 TagUnitMap.push_back(pUnitTarget);
1578 }break;
1579 case TARGET_GAMEOBJECT_ITEM:
1581 if(m_targets.getGOTargetGUID())
1582 AddGOTarget(m_targets.getGOTarget(), i);
1583 else if(m_targets.getItemTarget())
1584 AddItemTarget(m_targets.getItemTarget(), i);
1585 break;
1587 case TARGET_MASTER:
1589 if(Unit* owner = m_caster->GetCharmerOrOwner())
1590 TagUnitMap.push_back(owner);
1591 break;
1593 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1595 // targets the ground, not the units in the area
1596 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1598 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1599 Cell cell(p);
1600 cell.data.Part.reserved = ALL_DISTRICT;
1601 cell.SetNoCreate();
1603 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1605 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1606 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1608 CellLock<GridReadGuard> cell_lock(cell, p);
1609 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1610 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1612 }break;
1613 case TARGET_MINION:
1615 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1616 TagUnitMap.push_back(m_caster);
1617 }break;
1618 case TARGET_SINGLE_ENEMY:
1620 Unit* pUnitTarget = SelectMagnetTarget();
1621 if(pUnitTarget)
1622 TagUnitMap.push_back(pUnitTarget);
1623 }break;
1624 case TARGET_AREAEFFECT_PARTY:
1626 Unit* owner = m_caster->GetCharmerOrOwner();
1627 Player *pTarget = NULL;
1629 if(owner)
1631 TagUnitMap.push_back(m_caster);
1632 if(owner->GetTypeId() == TYPEID_PLAYER)
1633 pTarget = (Player*)owner;
1635 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1637 if(Unit* target = m_targets.getUnitTarget())
1639 if( target->GetTypeId() != TYPEID_PLAYER)
1641 if(((Creature*)target)->isPet())
1643 Unit *targetOwner = target->GetOwner();
1644 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1645 pTarget = (Player*)targetOwner;
1648 else
1649 pTarget = (Player*)target;
1653 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1655 if(pGroup)
1657 uint8 subgroup = pTarget->GetSubGroup();
1659 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1661 Player* Target = itr->getSource();
1663 // IsHostileTo check duel and controlled by enemy
1664 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1666 if( pTarget->IsWithinDistInMap(Target, radius) )
1667 TagUnitMap.push_back(Target);
1669 if(Pet* pet = Target->GetPet())
1670 if( pTarget->IsWithinDistInMap(pet, radius) )
1671 TagUnitMap.push_back(pet);
1675 else if (owner)
1677 if(m_caster->IsWithinDistInMap(owner, radius))
1678 TagUnitMap.push_back(owner);
1680 else if(pTarget)
1682 TagUnitMap.push_back(pTarget);
1684 if(Pet* pet = pTarget->GetPet())
1685 if( m_caster->IsWithinDistInMap(pet, radius) )
1686 TagUnitMap.push_back(pet);
1689 }break;
1690 case TARGET_SCRIPT:
1692 if(m_targets.getUnitTarget())
1693 TagUnitMap.push_back(m_targets.getUnitTarget());
1694 if(m_targets.getItemTarget())
1695 AddItemTarget(m_targets.getItemTarget(), i);
1696 }break;
1697 case TARGET_SELF_FISHING:
1699 TagUnitMap.push_back(m_caster);
1700 }break;
1701 case TARGET_CHAIN_HEAL:
1703 Unit* pUnitTarget = m_targets.getUnitTarget();
1704 if(!pUnitTarget)
1705 break;
1707 if (EffectChainTarget <= 1)
1708 TagUnitMap.push_back(pUnitTarget);
1709 else
1711 unMaxTargets = EffectChainTarget;
1712 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1714 std::list<Unit *> tempUnitMap;
1717 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1718 Cell cell(p);
1719 cell.data.Part.reserved = ALL_DISTRICT;
1720 cell.SetNoCreate();
1722 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1724 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1725 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1727 CellLock<GridReadGuard> cell_lock(cell, p);
1728 cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1729 cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1733 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
1734 tempUnitMap.push_front(m_caster);
1736 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1738 if(tempUnitMap.empty())
1739 break;
1741 if(*tempUnitMap.begin() == pUnitTarget)
1742 tempUnitMap.erase(tempUnitMap.begin());
1744 TagUnitMap.push_back(pUnitTarget);
1745 uint32 t = unMaxTargets - 1;
1746 Unit *prev = pUnitTarget;
1747 std::list<Unit*>::iterator next = tempUnitMap.begin();
1749 while(t && next != tempUnitMap.end() )
1751 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1752 break;
1754 if(!prev->IsWithinLOSInMap(*next))
1756 ++next;
1757 continue;
1760 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1762 next = tempUnitMap.erase(next);
1763 continue;
1766 prev = *next;
1767 TagUnitMap.push_back(prev);
1768 tempUnitMap.erase(next);
1769 tempUnitMap.sort(TargetDistanceOrder(prev));
1770 next = tempUnitMap.begin();
1772 --t;
1775 }break;
1776 case TARGET_CURRENT_ENEMY_COORDINATES:
1778 Unit* currentTarget = m_targets.getUnitTarget();
1779 if(currentTarget)
1781 TagUnitMap.push_back(currentTarget);
1782 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1783 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1785 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
1786 Cell cell(p);
1787 cell.data.Part.reserved = ALL_DISTRICT;
1788 cell.SetNoCreate();
1789 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1790 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1791 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1792 CellLock<GridReadGuard> cell_lock(cell, p);
1793 cell_lock->Visit(cell_lock, world_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1794 cell_lock->Visit(cell_lock, grid_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1797 }break;
1798 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1800 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1801 ? (Player*)m_targets.getUnitTarget() : NULL;
1803 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1804 if(pGroup)
1806 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1808 Player* Target = itr->getSource();
1810 // IsHostileTo check duel and controlled by enemy
1811 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1812 targetPlayer->getClass() == Target->getClass() &&
1813 !m_caster->IsHostileTo(Target) )
1815 TagUnitMap.push_back(Target);
1819 else if(m_targets.getUnitTarget())
1820 TagUnitMap.push_back(m_targets.getUnitTarget());
1821 break;
1823 case TARGET_TABLE_X_Y_Z_COORDINATES:
1825 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1826 if(st)
1828 if (st->target_mapId == m_caster->GetMapId())
1829 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1831 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1832 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
1834 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1835 Cell cell(p);
1836 cell.data.Part.reserved = ALL_DISTRICT;
1837 cell.SetNoCreate();
1839 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1840 // Select friendly targets for positive effect
1841 if (IsPositiveEffect(m_spellInfo->Id, i))
1842 targetB = SPELL_TARGETS_FRIENDLY;
1844 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
1846 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1847 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1849 CellLock<GridReadGuard> cell_lock(cell, p);
1850 cell_lock->Visit(cell_lock, world_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1851 cell_lock->Visit(cell_lock, grid_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
1854 else
1855 sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
1856 }break;
1857 case TARGET_BEHIND_VICTIM:
1859 Unit *pTarget = m_caster->getVictim();
1860 if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
1861 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1863 if(pTarget)
1865 float _target_x, _target_y, _target_z;
1866 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1867 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
1868 m_targets.setDestination(_target_x, _target_y, _target_z);
1870 }break;
1871 default:
1872 break;
1875 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
1877 // make sure one unit is always removed per iteration
1878 uint32 removed_utarget = 0;
1879 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
1881 next = itr;
1882 ++next;
1883 if (!*itr) continue;
1884 if ((*itr) == m_targets.getUnitTarget())
1886 TagUnitMap.erase(itr);
1887 removed_utarget = 1;
1888 // break;
1891 // remove random units from the map
1892 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
1894 uint32 poz = urand(0, TagUnitMap.size()-1);
1895 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
1897 if (!*itr) continue;
1898 if (!poz)
1900 TagUnitMap.erase(itr);
1901 break;
1905 // the player's target will always be added to the map
1906 if (removed_utarget && m_targets.getUnitTarget())
1907 TagUnitMap.push_back(m_targets.getUnitTarget());
1911 void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
1913 m_targets = *targets;
1915 m_spellState = SPELL_STATE_PREPARING;
1917 m_castPositionX = m_caster->GetPositionX();
1918 m_castPositionY = m_caster->GetPositionY();
1919 m_castPositionZ = m_caster->GetPositionZ();
1920 m_castOrientation = m_caster->GetOrientation();
1922 if(triggeredByAura)
1923 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
1925 // create and add update event for this spell
1926 SpellEvent* Event = new SpellEvent(this);
1927 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
1929 //Prevent casting at cast another spell (ServerSide check)
1930 if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
1932 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
1933 finish(false);
1934 return;
1937 // Fill cost data
1938 m_powerCost = CalculatePowerCost();
1940 uint8 result = CanCast(true);
1941 if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1943 if(triggeredByAura)
1945 SendChannelUpdate(0);
1946 triggeredByAura->SetAuraDuration(0);
1948 SendCastResult(result);
1949 finish(false);
1950 return;
1953 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1954 m_casttime = GetSpellCastTime(m_spellInfo, this);
1956 // set timer base at cast time
1957 ReSetTimer();
1959 // stealth must be removed at cast starting (at show channel bar)
1960 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1961 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
1963 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1964 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
1967 if(m_IsTriggeredSpell)
1968 cast(true);
1969 else
1971 m_caster->SetCurrentCastedSpell( this );
1972 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
1973 SendSpellStart();
1977 void Spell::cancel()
1979 if(m_spellState == SPELL_STATE_FINISHED)
1980 return;
1982 m_autoRepeat = false;
1983 switch (m_spellState)
1985 case SPELL_STATE_PREPARING:
1986 case SPELL_STATE_DELAYED:
1988 SendInterrupted(0);
1989 SendCastResult(SPELL_FAILED_INTERRUPTED);
1990 } break;
1992 case SPELL_STATE_CASTING:
1994 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1996 if( ihit->missCondition == SPELL_MISS_NONE )
1998 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1999 if( unit && unit->isAlive() )
2000 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2004 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2005 SendChannelUpdate(0);
2006 SendInterrupted(0);
2007 SendCastResult(SPELL_FAILED_INTERRUPTED);
2008 } break;
2010 default:
2012 } break;
2015 finish(false);
2016 m_caster->RemoveDynObject(m_spellInfo->Id);
2017 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2020 void Spell::cast(bool skipCheck)
2022 uint8 castResult = 0;
2024 // update pointers base at GUIDs to prevent access to non-existed already object
2025 UpdatePointers();
2027 // cancel at lost main target unit
2028 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2030 cancel();
2031 return;
2034 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2035 m_caster->SetInFront(m_targets.getUnitTarget());
2037 castResult = CheckPower();
2038 if(castResult != 0)
2040 SendCastResult(castResult);
2041 finish(false);
2042 return;
2045 // triggered cast called from Spell::prepare where it was already checked
2046 if(!skipCheck)
2048 castResult = CanCast(false);
2049 if(castResult != 0)
2051 SendCastResult(castResult);
2052 finish(false);
2053 return;
2057 // Conflagrate - consumes immolate
2058 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2060 // for caster applied auras only
2061 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2062 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2064 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2065 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2067 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2068 break;
2073 // traded items have trade slot instead of guid in m_itemTargetGUID
2074 // set to real guid to be sent later to the client
2075 m_targets.updateTradeSlotItem();
2077 // CAST SPELL
2078 SendSpellCooldown();
2080 TakePower();
2081 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2082 FillTargetMap();
2084 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2085 return;
2087 SendCastResult(castResult);
2088 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2090 // Pass cast spell event to handler (not send triggered by aura spells)
2091 if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell)
2093 m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell);
2095 // update pointers base at GUIDs to prevent access to non-existed already object
2096 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2099 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2100 if (m_spellInfo->speed > 0.0f)
2103 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2104 // in case delayed spell remove item at cast delay start
2105 TakeCastItem();
2107 // Okay, maps created, now prepare flags
2108 m_immediateHandled = false;
2109 m_spellState = SPELL_STATE_DELAYED;
2110 SetDelayStart(0);
2112 else
2114 // Immediate spell, no big deal
2115 handle_immediate();
2119 void Spell::handle_immediate()
2121 // start channeling if applicable
2122 if(IsChanneledSpell(m_spellInfo))
2124 m_spellState = SPELL_STATE_CASTING;
2125 SendChannelStart(GetSpellDuration(m_spellInfo));
2128 // process immediate effects (items, ground, etc.) also initialize some variables
2129 _handle_immediate_phase();
2131 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2132 DoAllEffectOnTarget(&(*ihit));
2134 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2135 DoAllEffectOnTarget(&(*ihit));
2137 // spell is finished, perform some last features of the spell here
2138 _handle_finish_phase();
2140 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2141 TakeCastItem();
2143 if(m_spellState != SPELL_STATE_CASTING)
2144 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2147 uint64 Spell::handle_delayed(uint64 t_offset)
2149 uint64 next_time = 0;
2151 if (!m_immediateHandled)
2153 _handle_immediate_phase();
2154 m_immediateHandled = true;
2157 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2158 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2160 if (ihit->processed == false)
2162 if ( ihit->timeDelay <= t_offset )
2163 DoAllEffectOnTarget(&(*ihit));
2164 else if( next_time == 0 || ihit->timeDelay < next_time )
2165 next_time = ihit->timeDelay;
2169 // now recheck gameobject targeting correctness
2170 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2172 if (ighit->processed == false)
2174 if ( ighit->timeDelay <= t_offset )
2175 DoAllEffectOnTarget(&(*ighit));
2176 else if( next_time == 0 || ighit->timeDelay < next_time )
2177 next_time = ighit->timeDelay;
2180 // All targets passed - need finish phase
2181 if (next_time == 0)
2183 // spell is finished, perform some last features of the spell here
2184 _handle_finish_phase();
2186 finish(true); // successfully finish spell cast
2188 // return zero, spell is finished now
2189 return 0;
2191 else
2193 // spell is unfinished, return next execution time
2194 return next_time;
2198 void Spell::_handle_immediate_phase()
2200 // handle some immediate features of the spell here
2201 HandleThreatSpells(m_spellInfo->Id);
2203 m_needSpellLog = IsNeedSendToClient();
2204 for(uint32 j = 0;j<3;j++)
2206 if(m_spellInfo->Effect[j]==0)
2207 continue;
2209 // apply Send Event effect to ground in case empty target lists
2210 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2212 HandleEffects(NULL,NULL,NULL, j);
2213 continue;
2216 // Don't do spell log, if is school damage spell
2217 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2218 m_needSpellLog = false;
2220 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2221 if(m_originalCaster)
2222 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2223 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2225 // initialize multipliers
2226 m_damageMultipliers[j] = 1.0f;
2227 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2228 (EffectChainTarget > 1) )
2229 m_applyMultiplierMask |= 1 << j;
2232 // initialize Diminishing Returns Data
2233 m_diminishLevel = DIMINISHING_LEVEL_1;
2234 m_diminishGroup = DIMINISHING_NONE;
2236 // process items
2237 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2238 DoAllEffectOnTarget(&(*ihit));
2240 // process ground
2241 for(uint32 j = 0;j<3;j++)
2243 // persistent area auras target only the ground
2244 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2245 HandleEffects(NULL,NULL,NULL, j);
2249 void Spell::_handle_finish_phase()
2251 // spell log
2252 if(m_needSpellLog)
2253 SendLogExecute();
2256 void Spell::SendSpellCooldown()
2258 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2259 return;
2261 Player* _player = (Player*)m_caster;
2262 // Add cooldown for max (disable spell)
2263 // Cooldown started on SendCooldownEvent call
2264 if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2266 _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
2267 return;
2270 // init cooldown values
2271 uint32 cat = 0;
2272 int32 rec = -1;
2273 int32 catrec = -1;
2275 // some special item spells without correct cooldown in SpellInfo
2276 // cooldown information stored in item prototype
2277 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2279 if(m_CastItem)
2281 ItemPrototype const* proto = m_CastItem->GetProto();
2282 if(proto)
2284 for(int idx = 0; idx < 5; ++idx)
2286 if(proto->Spells[idx].SpellId == m_spellInfo->Id)
2288 cat = proto->Spells[idx].SpellCategory;
2289 rec = proto->Spells[idx].SpellCooldown;
2290 catrec = proto->Spells[idx].SpellCategoryCooldown;
2291 break;
2297 // if no cooldown found above then base at DBC data
2298 if(rec < 0 && catrec < 0)
2300 cat = m_spellInfo->Category;
2301 rec = m_spellInfo->RecoveryTime;
2302 catrec = m_spellInfo->CategoryRecoveryTime;
2305 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2306 // prevent 0 cooldowns set by another way
2307 if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
2308 rec = _player->GetAttackTime(RANGED_ATTACK);
2310 // Now we have cooldown data (if found any), time to apply mods
2311 if(rec > 0)
2312 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
2314 if(catrec > 0)
2315 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
2317 // replace negative cooldowns by 0
2318 if (rec < 0) rec = 0;
2319 if (catrec < 0) catrec = 0;
2321 // no cooldown after applying spell mods
2322 if( rec == 0 && catrec == 0)
2323 return;
2325 time_t curTime = time(NULL);
2327 time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
2328 time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
2330 // self spell cooldown
2331 if(recTime > 0)
2332 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
2334 // category spells
2335 if (catrec > 0)
2337 SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
2338 if(i_scstore != sSpellCategoryStore.end())
2340 for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2342 if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
2343 continue;
2345 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
2351 void Spell::update(uint32 difftime)
2353 // update pointers based at it's GUIDs
2354 UpdatePointers();
2356 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2358 cancel();
2359 return;
2362 // check if the player caster has moved before the spell finished
2363 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2364 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2365 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2367 // always cancel for channeled spells
2368 if( m_spellState == SPELL_STATE_CASTING )
2369 cancel();
2370 // don't cancel for melee, autorepeat, triggered and instant spells
2371 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2372 cancel();
2375 switch(m_spellState)
2377 case SPELL_STATE_PREPARING:
2379 if(m_timer)
2381 if(difftime >= m_timer)
2382 m_timer = 0;
2383 else
2384 m_timer -= difftime;
2387 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2388 cast();
2389 } break;
2390 case SPELL_STATE_CASTING:
2392 if(m_timer > 0)
2394 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2396 // check if player has jumped before the channeling finished
2397 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2398 cancel();
2400 // check for incapacitating player states
2401 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2402 cancel();
2404 // check if player has turned if flag is set
2405 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2406 cancel();
2409 // check if there are alive targets left
2410 if (!IsAliveUnitPresentInTargetList())
2412 SendChannelUpdate(0);
2413 finish();
2416 if(difftime >= m_timer)
2417 m_timer = 0;
2418 else
2419 m_timer -= difftime;
2422 if(m_timer == 0)
2424 SendChannelUpdate(0);
2426 // channeled spell processed independently for quest targeting
2427 // cast at creature (or GO) quest objectives update at successful cast channel finished
2428 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2429 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2431 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2433 TargetInfo* target = &*ihit;
2434 if(!IS_CREATURE_GUID(target->targetGUID))
2435 continue;
2437 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2438 if (unit==NULL)
2439 continue;
2441 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2444 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2446 GOTargetInfo* target = &*ihit;
2448 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2449 if(!go)
2450 continue;
2452 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2456 finish();
2458 } break;
2459 default:
2461 }break;
2465 void Spell::finish(bool ok)
2467 if(!m_caster)
2468 return;
2470 if(m_spellState == SPELL_STATE_FINISHED)
2471 return;
2473 m_spellState = SPELL_STATE_FINISHED;
2475 //remove spell mods
2476 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2477 ((Player*)m_caster)->RemoveSpellMods(this);
2479 // other code related only to successfully finished spells
2480 if(!ok)
2481 return;
2483 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2484 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2485 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2487 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2488 uint32 auraSpellIdx = (*i)->GetEffIndex();
2489 if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
2491 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2492 if( ihit->effectMask & (1<<auraSpellIdx) )
2494 // check m_caster->GetGUID() let load auras at login and speedup most often case
2495 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2496 if (unit && unit->isAlive())
2498 // Calculate chance at that moment (can be depend for example from combo points)
2499 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2501 if(roll_chance_i(chance))
2502 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2508 if (IsMeleeAttackResetSpell())
2510 m_caster->resetAttackTimer(BASE_ATTACK);
2511 if(m_caster->haveOffhandWeapon())
2512 m_caster->resetAttackTimer(OFF_ATTACK);
2515 /*if (IsRangedAttackResetSpell())
2516 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2518 // Clear combo at finish state
2519 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2520 ((Player*)m_caster)->ClearComboPoints();
2522 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2523 if(!m_TriggerSpells.empty())
2524 TriggerSpell();
2526 // Stop Attack for some spells
2527 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2528 m_caster->AttackStop();
2531 void Spell::SendCastResult(uint8 result)
2533 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2534 return;
2536 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2537 return;
2539 if(result != 0)
2541 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2542 data << uint32(m_spellInfo->Id);
2543 data << uint8(result); // problem
2544 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2545 switch (result)
2547 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2548 data << uint32(m_spellInfo->RequiresSpellFocus);
2549 break;
2550 case SPELL_FAILED_REQUIRES_AREA:
2551 // hardcode areas limitation case
2552 if( m_spellInfo->Id==41618 || m_spellInfo->Id==41620 )
2553 data << uint32(3842);
2554 else if( m_spellInfo->Id==41617 || m_spellInfo->Id==41619 )
2555 data << uint32(3905);
2556 // normal case
2557 else
2558 data << uint32(m_spellInfo->AreaId);
2559 break;
2560 case SPELL_FAILED_TOTEMS:
2561 if(m_spellInfo->Totem[0])
2562 data << uint32(m_spellInfo->Totem[0]);
2563 if(m_spellInfo->Totem[1])
2564 data << uint32(m_spellInfo->Totem[1]);
2565 break;
2566 case SPELL_FAILED_TOTEM_CATEGORY:
2567 if(m_spellInfo->TotemCategory[0])
2568 data << uint32(m_spellInfo->TotemCategory[0]);
2569 if(m_spellInfo->TotemCategory[1])
2570 data << uint32(m_spellInfo->TotemCategory[1]);
2571 break;
2572 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2573 data << uint32(m_spellInfo->EquippedItemClass);
2574 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2575 data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2576 break;
2578 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2580 else
2582 WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO, (8+4));
2583 data.append(m_caster->GetPackGUID());
2584 data << uint32(m_spellInfo->Id);
2585 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2589 void Spell::SendSpellStart()
2591 if(!IsNeedSendToClient())
2592 return;
2594 sLog.outDebug("Sending SMSG_SPELL_START id=%u",m_spellInfo->Id);
2596 uint16 castFlags = CAST_FLAG_UNKNOWN1;
2597 if(IsRangedSpell())
2598 castFlags |= CAST_FLAG_AMMO;
2600 Unit * target;
2601 if(!m_targets.getUnitTarget())
2602 target = m_caster;
2603 else
2604 target = m_targets.getUnitTarget();
2606 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2607 if(m_CastItem)
2608 data.append(m_CastItem->GetPackGUID());
2609 else
2610 data.append(m_caster->GetPackGUID());
2612 data.append(m_caster->GetPackGUID());
2613 data << uint32(m_spellInfo->Id);
2614 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2615 data << uint16(castFlags);
2616 data << uint32(m_timer);
2618 m_targets.write(&data);
2620 if( castFlags & CAST_FLAG_AMMO )
2621 WriteAmmoToPacket(&data);
2623 m_caster->SendMessageToSet(&data, true);
2626 void Spell::SendSpellGo()
2628 // not send invisible spell casting
2629 if(!IsNeedSendToClient())
2630 return;
2632 sLog.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo->Id);
2634 Unit * target;
2635 if(!m_targets.getUnitTarget())
2636 target = m_caster;
2637 else
2638 target = m_targets.getUnitTarget();
2640 uint16 castFlags = CAST_FLAG_UNKNOWN3;
2641 if(IsRangedSpell())
2642 castFlags |= CAST_FLAG_AMMO;
2644 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2645 if(m_CastItem)
2646 data.append(m_CastItem->GetPackGUID());
2647 else
2648 data.append(m_caster->GetPackGUID());
2650 data.append(m_caster->GetPackGUID());
2651 data << uint32(m_spellInfo->Id);
2652 data << uint16(castFlags);
2653 data << uint32(getMSTime()); // timestamp
2655 WriteSpellGoTargets(&data);
2657 m_targets.write(&data);
2659 if( castFlags & CAST_FLAG_AMMO )
2660 WriteAmmoToPacket(&data);
2662 m_caster->SendMessageToSet(&data, true);
2665 void Spell::WriteAmmoToPacket( WorldPacket * data )
2667 uint32 ammoInventoryType = 0;
2668 uint32 ammoDisplayID = 0;
2670 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2672 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
2673 if(pItem)
2675 ammoInventoryType = pItem->GetProto()->InventoryType;
2676 if( ammoInventoryType == INVTYPE_THROWN )
2677 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
2678 else
2680 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
2681 if(ammoID)
2683 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
2684 if(pProto)
2686 ammoDisplayID = pProto->DisplayInfoID;
2687 ammoInventoryType = pProto->InventoryType;
2690 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
2692 ammoDisplayID = 5996; // normal arrow
2693 ammoInventoryType = INVTYPE_AMMO;
2698 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2700 *data << uint32(ammoDisplayID);
2701 *data << uint32(ammoInventoryType);
2704 void Spell::WriteSpellGoTargets( WorldPacket * data )
2706 *data << (uint8)m_countOfHit;
2707 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2708 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
2709 *data << uint64(ihit->targetGUID);
2711 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
2712 *data << uint64(ighit->targetGUID); // Always hits
2714 *data << (uint8)m_countOfMiss;
2715 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2717 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
2719 *data << uint64(ihit->targetGUID);
2720 *data << uint8(ihit->missCondition);
2721 if( ihit->missCondition == SPELL_MISS_REFLECT )
2722 *data << uint8(ihit->reflectResult);
2727 void Spell::SendLogExecute()
2729 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2731 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
2733 if(m_caster->GetTypeId() == TYPEID_PLAYER)
2734 data.append(m_caster->GetPackGUID());
2735 else
2736 data.append(target->GetPackGUID());
2738 data << uint32(m_spellInfo->Id);
2739 uint32 count1 = 1;
2740 data << uint32(count1); // count1 (effect count?)
2741 for(uint32 i = 0; i < count1; ++i)
2743 data << uint32(m_spellInfo->Effect[0]); // spell effect?
2744 uint32 count2 = 1;
2745 data << uint32(count2); // count2 (target count?)
2746 for(uint32 j = 0; j < count2; ++j)
2748 switch(m_spellInfo->Effect[0])
2750 case SPELL_EFFECT_POWER_DRAIN:
2751 if(Unit *unit = m_targets.getUnitTarget())
2752 data.append(unit->GetPackGUID());
2753 else
2754 data << uint8(0);
2755 data << uint32(0);
2756 data << uint32(0);
2757 data << float(0);
2758 break;
2759 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
2760 if(Unit *unit = m_targets.getUnitTarget())
2761 data.append(unit->GetPackGUID());
2762 else
2763 data << uint8(0);
2764 data << uint32(0); // count?
2765 break;
2766 case SPELL_EFFECT_INTERRUPT_CAST:
2767 if(Unit *unit = m_targets.getUnitTarget())
2768 data.append(unit->GetPackGUID());
2769 else
2770 data << uint8(0);
2771 data << uint32(0); // spellid
2772 break;
2773 case SPELL_EFFECT_DURABILITY_DAMAGE:
2774 if(Unit *unit = m_targets.getUnitTarget())
2775 data.append(unit->GetPackGUID());
2776 else
2777 data << uint8(0);
2778 data << uint32(0);
2779 data << uint32(0);
2780 break;
2781 case SPELL_EFFECT_OPEN_LOCK:
2782 case SPELL_EFFECT_OPEN_LOCK_ITEM:
2783 if(Item *item = m_targets.getItemTarget())
2784 data.append(item->GetPackGUID());
2785 else
2786 data << uint8(0);
2787 break;
2788 case SPELL_EFFECT_CREATE_ITEM:
2789 data << uint32(m_spellInfo->EffectItemType[0]);
2790 break;
2791 case SPELL_EFFECT_SUMMON:
2792 case SPELL_EFFECT_SUMMON_WILD:
2793 case SPELL_EFFECT_SUMMON_GUARDIAN:
2794 case SPELL_EFFECT_TRANS_DOOR:
2795 case SPELL_EFFECT_SUMMON_PET:
2796 case SPELL_EFFECT_SUMMON_POSSESSED:
2797 case SPELL_EFFECT_SUMMON_TOTEM:
2798 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2799 case SPELL_EFFECT_CREATE_HOUSE:
2800 case SPELL_EFFECT_DUEL:
2801 case SPELL_EFFECT_SUMMON_TOTEM_SLOT1:
2802 case SPELL_EFFECT_SUMMON_TOTEM_SLOT2:
2803 case SPELL_EFFECT_SUMMON_TOTEM_SLOT3:
2804 case SPELL_EFFECT_SUMMON_TOTEM_SLOT4:
2805 case SPELL_EFFECT_SUMMON_PHANTASM:
2806 case SPELL_EFFECT_SUMMON_CRITTER:
2807 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
2808 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
2809 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
2810 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
2811 case SPELL_EFFECT_SUMMON_DEMON:
2812 case SPELL_EFFECT_150:
2813 if(Unit *unit = m_targets.getUnitTarget())
2814 data.append(unit->GetPackGUID());
2815 else if(m_targets.getItemTargetGUID())
2816 data.appendPackGUID(m_targets.getItemTargetGUID());
2817 else if(GameObject *go = m_targets.getGOTarget())
2818 data.append(go->GetPackGUID());
2819 else
2820 data << uint8(0); // guid
2821 break;
2822 case SPELL_EFFECT_FEED_PET:
2823 data << uint32(m_targets.getItemTargetEntry());
2824 break;
2825 case SPELL_EFFECT_DISMISS_PET:
2826 if(Unit *unit = m_targets.getUnitTarget())
2827 data.append(unit->GetPackGUID());
2828 else
2829 data << uint8(0);
2830 break;
2831 default:
2832 return;
2837 m_caster->SendMessageToSet(&data, true);
2840 void Spell::SendInterrupted(uint8 result)
2842 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
2843 data.append(m_caster->GetPackGUID());
2844 data << m_spellInfo->Id;
2845 data << result;
2846 m_caster->SendMessageToSet(&data, true);
2848 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
2849 data.append(m_caster->GetPackGUID());
2850 data << m_spellInfo->Id;
2851 m_caster->SendMessageToSet(&data, true);
2854 void Spell::SendChannelUpdate(uint32 time)
2856 if(time == 0)
2858 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
2859 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
2862 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2863 return;
2865 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
2866 data.append(m_caster->GetPackGUID());
2867 data << time;
2869 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2872 void Spell::SendChannelStart(uint32 duration)
2874 WorldObject* target = NULL;
2876 // select first not rsusted target from target list for _0_ effect
2877 if(!m_UniqueTargetInfo.empty())
2879 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
2881 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
2883 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
2884 break;
2888 else if(!m_UniqueGOTargetInfo.empty())
2890 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
2892 if(itr->effectMask & (1<<0) )
2894 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
2895 break;
2900 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2902 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
2903 data.append(m_caster->GetPackGUID());
2904 data << m_spellInfo->Id;
2905 data << duration;
2907 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2910 m_timer = duration;
2911 if(target)
2912 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
2913 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
2916 void Spell::SendResurrectRequest(Player* target)
2918 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4));
2919 data << m_caster->GetGUID();
2920 data << uint32(1) << uint16(0) << uint32(1);
2922 target->GetSession()->SendPacket(&data);
2925 void Spell::SendPlaySpellVisual(uint32 SpellID)
2927 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2928 return;
2930 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
2931 data << m_caster->GetGUID();
2932 data << SpellID;
2933 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2936 void Spell::TakeCastItem()
2938 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
2939 return;
2941 // not remove cast item at triggered spell (equipping, weapon damage, etc)
2942 if(m_IsTriggeredSpell)
2943 return;
2945 ItemPrototype const *proto = m_CastItem->GetProto();
2947 if(!proto)
2949 // This code is to avoid a crash
2950 // I'm not sure, if this is really an error, but I guess every item needs a prototype
2951 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
2952 return;
2955 bool expendable = false;
2956 bool withoutCharges = false;
2958 for (int i = 0; i<5; i++)
2960 if (proto->Spells[i].SpellId)
2962 // item has limited charges
2963 if (proto->Spells[i].SpellCharges)
2965 if (proto->Spells[i].SpellCharges < 0)
2966 expendable = true;
2968 int32 charges = m_CastItem->GetSpellCharges(i);
2970 // item has charges left
2971 if (charges)
2973 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
2974 if (proto->Stackable < 2)
2975 m_CastItem->SetSpellCharges(i, charges);
2976 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
2979 // all charges used
2980 withoutCharges = (charges == 0);
2985 if (expendable && withoutCharges)
2987 uint32 count = 1;
2988 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
2990 // prevent crash at access to deleted m_targets.getItemTarget
2991 if(m_CastItem==m_targets.getItemTarget())
2992 m_targets.setItemTarget(NULL);
2994 m_CastItem = NULL;
2998 void Spell::TakePower()
3000 if(m_CastItem || m_triggeredByAuraSpell)
3001 return;
3003 // health as power used
3004 if(m_spellInfo->powerType == POWER_HEALTH)
3006 m_caster->ModifyHealth( -(int32)m_powerCost );
3007 return;
3010 if(m_spellInfo->powerType >= MAX_POWERS)
3012 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3013 return;
3016 Powers powerType = Powers(m_spellInfo->powerType);
3018 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3020 // Set the five second timer
3021 if (powerType == POWER_MANA && m_powerCost > 0)
3022 m_caster->SetLastManaUse(getMSTime());
3025 void Spell::TakeReagents()
3027 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3028 return;
3030 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3031 return;
3033 if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
3034 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
3035 return;
3037 Player* p_caster = (Player*)m_caster;
3039 for(uint32 x=0;x<8;x++)
3041 if(m_spellInfo->Reagent[x] <= 0)
3042 continue;
3044 uint32 itemid = m_spellInfo->Reagent[x];
3045 uint32 itemcount = m_spellInfo->ReagentCount[x];
3047 // if CastItem is also spell reagent
3048 if (m_CastItem)
3050 ItemPrototype const *proto = m_CastItem->GetProto();
3051 if( proto && proto->ItemId == itemid )
3053 for(int s=0;s<5;s++)
3055 // CastItem will be used up and does not count as reagent
3056 int32 charges = m_CastItem->GetSpellCharges(s);
3057 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3059 ++itemcount;
3060 break;
3064 m_CastItem = NULL;
3068 // if getItemTarget is also spell reagent
3069 if (m_targets.getItemTargetEntry()==itemid)
3070 m_targets.setItemTarget(NULL);
3072 p_caster->DestroyItemCount(itemid, itemcount, true);
3076 void Spell::HandleThreatSpells(uint32 spellId)
3078 if(!m_targets.getUnitTarget() || !spellId)
3079 return;
3081 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3082 return;
3084 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3085 if(!threatSpell)
3086 return;
3088 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3090 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3093 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3095 unitTarget = pUnitTarget;
3096 itemTarget = pItemTarget;
3097 gameObjTarget = pGOTarget;
3099 uint8 eff = m_spellInfo->Effect[i];
3100 uint32 mechanic = m_spellInfo->EffectMechanic[i];
3102 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3104 sLog.outDebug( "Spell: Effect : %u", eff);
3106 //Simply return. Do not display "immune" in red text on client
3107 if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
3108 return;
3110 if(eff<TOTAL_SPELL_EFFECTS)
3112 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3113 (*this.*SpellEffects[eff])(i);
3116 else
3118 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3119 if (m_CastItem)
3120 EffectEnchantItemTmp(i);
3121 else
3123 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3124 eff, m_spellInfo->Id);
3130 void Spell::TriggerSpell()
3132 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3134 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, this->m_selfContainer);
3135 spell->prepare(&m_targets); // use original spell original targets
3139 uint8 Spell::CanCast(bool strict)
3141 // check cooldowns to prevent cheating
3142 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3144 if(m_triggeredByAuraSpell)
3145 return SPELL_FAILED_DONT_REPORT;
3146 else
3147 return SPELL_FAILED_NOT_READY;
3150 // only allow triggered spells if at an ended battleground
3151 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3152 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3153 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3154 return SPELL_FAILED_DONT_REPORT;
3156 // only check at first call, Stealth auras are already removed at second call
3157 // for now, ignore triggered spells
3158 if( strict && !m_IsTriggeredSpell)
3160 // Cannot be used in this stance/form
3161 if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
3162 return shapeError;
3164 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3165 return SPELL_FAILED_ONLY_STEALTHED;
3168 // caster state requirements
3169 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3170 return SPELL_FAILED_CASTER_AURASTATE;
3171 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3172 return SPELL_FAILED_CASTER_AURASTATE;
3174 // cancel autorepeat spells if cast start when moving
3175 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3176 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3178 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3179 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3180 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3181 return SPELL_FAILED_MOVING;
3184 Unit *target = m_targets.getUnitTarget();
3186 if(target)
3188 // target state requirements (not allowed state), apply to self also
3189 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3190 return SPELL_FAILED_TARGET_AURASTATE;
3192 if(target != m_caster)
3194 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3195 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3196 return SPELL_FAILED_TARGET_AURASTATE;
3198 // Not allow casting on flying player
3199 if (target->isInFlight())
3200 return SPELL_FAILED_BAD_TARGETS;
3202 if(VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3203 return SPELL_FAILED_LINE_OF_SIGHT;
3205 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3206 // this case can be triggered if rank not found (too low-level target for first rank)
3207 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3209 for(int i=0;i<3;i++)
3211 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3212 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3213 return SPELL_FAILED_LOWLEVEL;
3218 // check pet presents
3219 for(int j=0;j<3;j++)
3221 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3223 target = m_caster->GetPet();
3224 if(!target)
3226 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3227 return SPELL_FAILED_DONT_REPORT;
3228 else
3229 return SPELL_FAILED_NO_PET;
3231 break;
3235 //check creature type
3236 //ignore self casts (including area casts when caster selected as target)
3237 if(target != m_caster)
3239 if(!CheckTargetCreatureType(target))
3241 if(target->GetTypeId()==TYPEID_PLAYER)
3242 return SPELL_FAILED_TARGET_IS_PLAYER;
3243 else
3244 return SPELL_FAILED_BAD_TARGETS;
3248 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3249 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3250 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3252 // check correctness positive/negative cast target (pet cast real check and cheating check)
3253 if(IsPositiveSpell(m_spellInfo->Id))
3255 if(m_caster->IsHostileTo(target))
3256 return SPELL_FAILED_BAD_TARGETS;
3258 else
3260 if(m_caster->IsFriendlyTo(target))
3261 return SPELL_FAILED_BAD_TARGETS;
3265 if(IsPositiveSpell(m_spellInfo->Id))
3267 if(target->IsImmunedToSpell(m_spellInfo,false))
3268 return SPELL_FAILED_TARGET_AURASTATE;
3271 //Must be behind the target.
3272 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3274 SendInterrupted(2);
3275 return SPELL_FAILED_NOT_BEHIND;
3278 //Target must be facing you.
3279 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3281 SendInterrupted(2);
3282 return SPELL_FAILED_NOT_INFRONT;
3285 // check if target is in combat
3286 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3288 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3291 // Spell casted only on battleground
3292 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3293 if(!((Player*)m_caster)->InBattleGround())
3294 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3296 // do not allow spells to be cast in arenas
3297 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3298 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3299 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3300 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3301 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3302 if(mapEntry->IsBattleArena())
3303 return SPELL_FAILED_NOT_IN_ARENA;
3305 // zone check
3306 if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
3307 return SPELL_FAILED_REQUIRES_AREA;
3309 // not let players cast spells at mount (and let do it to creatures)
3310 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3311 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3313 if(m_caster->isInFlight())
3314 return SPELL_FAILED_NOT_FLYING;
3315 else
3316 return SPELL_FAILED_NOT_MOUNTED;
3319 // always (except passive spells) check items (focus object can be required for any type casts)
3320 if(!IsPassiveSpell(m_spellInfo->Id))
3321 if(uint8 castResult = CheckItems())
3322 return castResult;
3324 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3325 if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
3327 for(uint8 j = 0; j < 3; j++)
3329 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3330 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3331 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3332 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3334 bool okDoo = false;
3336 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3337 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3338 if(lower==upper)
3339 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3341 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3342 float range = GetSpellMaxRange(srange);
3344 Creature* creatureScriptTarget = NULL;
3345 GameObject* goScriptTarget = NULL;
3347 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3349 switch(i_spellST->second.type)
3351 case SPELL_TARGET_TYPE_GAMEOBJECT:
3353 GameObject* p_GameObject = NULL;
3355 if(i_spellST->second.targetEntry)
3357 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3358 Cell cell(p);
3359 cell.data.Part.reserved = ALL_DISTRICT;
3361 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3362 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
3364 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3365 CellLock<GridReadGuard> cell_lock(cell, p);
3366 cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
3368 if(p_GameObject)
3370 // remember found target and range, next attempt will find more near target with another entry
3371 creatureScriptTarget = NULL;
3372 goScriptTarget = p_GameObject;
3373 range = go_check.GetLastRange();
3376 else if( focusObject ) //Focus Object
3378 float frange = m_caster->GetDistance(focusObject);
3379 if(range >= frange)
3381 creatureScriptTarget = NULL;
3382 goScriptTarget = focusObject;
3383 range = frange;
3386 break;
3388 case SPELL_TARGET_TYPE_CREATURE:
3389 case SPELL_TARGET_TYPE_DEAD:
3390 default:
3392 Creature *p_Creature = NULL;
3394 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3395 Cell cell(p);
3396 cell.data.Part.reserved = ALL_DISTRICT;
3397 cell.SetNoCreate(); // Really don't know what is that???
3399 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3400 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
3402 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3404 CellLock<GridReadGuard> cell_lock(cell, p);
3405 cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
3407 if(p_Creature )
3409 creatureScriptTarget = p_Creature;
3410 goScriptTarget = NULL;
3411 range = u_check.GetLastRange();
3413 break;
3418 if(creatureScriptTarget)
3420 // store coordinates for TARGET_SCRIPT_COORDINATES
3421 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3422 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3424 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3426 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3427 AddUnitTarget(creatureScriptTarget, j);
3429 // store explicit target for TARGET_SCRIPT
3430 else
3431 AddUnitTarget(creatureScriptTarget, j);
3433 else if(goScriptTarget)
3435 // store coordinates for TARGET_SCRIPT_COORDINATES
3436 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3437 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3439 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3441 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3442 AddGOTarget(goScriptTarget, j);
3444 // store explicit target for TARGET_SCRIPT
3445 else
3446 AddGOTarget(goScriptTarget, j);
3448 //Missing DB Entry or targets for this spellEffect.
3449 else
3451 // not report target not existence for triggered spells
3452 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3453 return SPELL_FAILED_DONT_REPORT;
3454 else
3455 return SPELL_FAILED_BAD_TARGETS;
3461 if(uint8 castResult = CheckRange(strict))
3462 return castResult;
3465 if(uint8 castResult = CheckPower())
3466 return castResult;
3469 if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
3470 if(uint8 castResult = CheckCasterAuras())
3471 return castResult;
3473 for (int i = 0; i < 3; i++)
3475 // for effects of spells that have only one target
3476 switch(m_spellInfo->Effect[i])
3478 case SPELL_EFFECT_DUMMY:
3480 if(m_spellInfo->SpellIconID == 1648) // Execute
3482 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3483 return SPELL_FAILED_BAD_TARGETS;
3485 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
3487 if(m_caster->IsInWater())
3488 return SPELL_FAILED_ONLY_ABOVEWATER;
3490 else if(m_spellInfo->SpellIconID==156) // Holy Shock
3492 // spell different for friends and enemies
3493 // hart version required facing
3494 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target ))
3495 return SPELL_FAILED_UNIT_NOT_INFRONT;
3497 break;
3499 case SPELL_EFFECT_SCHOOL_DAMAGE:
3501 // Hammer of Wrath
3502 if(m_spellInfo->SpellVisual == 7250)
3504 if (!m_targets.getUnitTarget())
3505 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3507 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3508 return SPELL_FAILED_BAD_TARGETS;
3510 break;
3512 case SPELL_EFFECT_TAMECREATURE:
3514 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
3515 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3517 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
3518 return SPELL_FAILED_HIGHLEVEL;
3520 // use SMSG_PET_TAME_FAILURE?
3521 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
3522 return SPELL_FAILED_BAD_TARGETS;
3524 if(m_caster->GetPetGUID())
3525 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3527 if(m_caster->GetCharmGUID())
3528 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3530 break;
3532 case SPELL_EFFECT_LEARN_SPELL:
3534 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
3535 break;
3537 Pet* pet = m_caster->GetPet();
3539 if(!pet)
3540 return SPELL_FAILED_NO_PET;
3542 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3544 if(!learn_spellproto)
3545 return SPELL_FAILED_NOT_KNOWN;
3547 if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
3548 return SPELL_FAILED_TOO_MANY_SKILLS;
3550 if(m_spellInfo->spellLevel > pet->getLevel())
3551 return SPELL_FAILED_LOWLEVEL;
3553 if(!pet->HasTPForSpell(learn_spellproto->Id))
3554 return SPELL_FAILED_TRAINING_POINTS;
3556 break;
3558 case SPELL_EFFECT_LEARN_PET_SPELL:
3560 Pet* pet = m_caster->GetPet();
3562 if(!pet)
3563 return SPELL_FAILED_NO_PET;
3565 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3567 if(!learn_spellproto)
3568 return SPELL_FAILED_NOT_KNOWN;
3570 if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
3571 return SPELL_FAILED_TOO_MANY_SKILLS;
3573 if(m_spellInfo->spellLevel > pet->getLevel())
3574 return SPELL_FAILED_LOWLEVEL;
3576 if(!pet->HasTPForSpell(learn_spellproto->Id))
3577 return SPELL_FAILED_TRAINING_POINTS;
3579 break;
3581 case SPELL_EFFECT_FEED_PET:
3583 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
3584 return SPELL_FAILED_BAD_TARGETS;
3586 Pet* pet = m_caster->GetPet();
3588 if(!pet)
3589 return SPELL_FAILED_NO_PET;
3591 if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
3592 return SPELL_FAILED_WRONG_PET_FOOD;
3594 if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
3595 return SPELL_FAILED_FOOD_LOWLEVEL;
3597 if(m_caster->isInCombat() || pet->isInCombat())
3598 return SPELL_FAILED_AFFECTING_COMBAT;
3600 break;
3602 case SPELL_EFFECT_POWER_BURN:
3603 case SPELL_EFFECT_POWER_DRAIN:
3605 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3606 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3607 if(Unit* target = m_targets.getUnitTarget())
3608 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
3609 return SPELL_FAILED_BAD_TARGETS;
3610 break;
3612 case SPELL_EFFECT_CHARGE:
3614 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
3615 return SPELL_FAILED_ROOTED;
3617 break;
3619 case SPELL_EFFECT_SKINNING:
3621 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
3622 return SPELL_FAILED_BAD_TARGETS;
3624 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
3625 return SPELL_FAILED_TARGET_UNSKINNABLE;
3627 Creature* creature = (Creature*)m_targets.getUnitTarget();
3628 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
3630 return SPELL_FAILED_TARGET_NOT_LOOTED;
3633 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
3635 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
3636 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
3637 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
3638 if (ReqValue > skillValue)
3639 return SPELL_FAILED_LOW_CASTLEVEL;
3641 // chance for fail at orange skinning attempt
3642 if( (m_selfContainer && (*m_selfContainer) == this) &&
3643 skillValue < sWorld.GetConfigMaxSkillValue() &&
3644 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
3645 return SPELL_FAILED_TRY_AGAIN;
3647 break;
3649 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3650 case SPELL_EFFECT_OPEN_LOCK:
3652 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
3653 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
3654 break;
3656 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
3657 // we need a go target in case of TARGET_GAMEOBJECT
3658 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
3659 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3660 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
3661 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
3662 return SPELL_FAILED_BAD_TARGETS;
3664 // In BattleGround players can use only flags and banners
3665 if( ((Player*)m_caster)->InBattleGround() &&
3666 !((Player*)m_caster)->isAllowUseBattleGroundObject() )
3667 return SPELL_FAILED_TRY_AGAIN;
3669 // get the lock entry
3670 LockEntry const *lockInfo = NULL;
3671 if (GameObject* go=m_targets.getGOTarget())
3672 lockInfo = sLockStore.LookupEntry(go->GetLockId());
3673 else if(Item* itm=m_targets.getItemTarget())
3674 lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
3676 // check lock compatibility
3677 if (lockInfo)
3679 // check for lock - key pair (checked by client also, just prevent cheating
3680 bool ok_key = false;
3681 for(int it = 0; it < 5; ++it)
3683 switch(lockInfo->keytype[it])
3685 case LOCK_KEY_NONE:
3686 break;
3687 case LOCK_KEY_ITEM:
3689 if(lockInfo->key[it])
3691 if(m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it])
3692 ok_key =true;
3693 break;
3696 case LOCK_KEY_SKILL:
3698 if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->key[it])
3699 break;
3701 switch(lockInfo->key[it])
3703 case LOCKTYPE_HERBALISM:
3704 if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
3705 ok_key =true;
3706 break;
3707 case LOCKTYPE_MINING:
3708 if(((Player*)m_caster)->HasSkill(SKILL_MINING))
3709 ok_key =true;
3710 break;
3711 default:
3712 ok_key =true;
3713 break;
3717 if(ok_key)
3718 break;
3721 if(!ok_key)
3722 return SPELL_FAILED_BAD_TARGETS;
3725 // chance for fail at orange mining/herb/LockPicking gathering attempt
3726 if (!m_selfContainer || ((*m_selfContainer) != this))
3727 break;
3729 // get the skill value of the player
3730 int32 SkillValue = 0;
3731 bool canFailAtMax = true;
3732 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
3734 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
3735 canFailAtMax = false;
3737 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
3739 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
3740 canFailAtMax = false;
3742 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3743 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
3745 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3746 if(m_CastItem)
3747 SkillValue = 0;
3749 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3750 SkillValue += m_currentBasePoints[i]+1;
3752 // get the required lock value
3753 int32 ReqValue=0;
3754 if (lockInfo)
3756 // check for lock - key pair
3757 bool ok = false;
3758 for(int it = 0; it < 5; ++it)
3760 if(lockInfo->keytype[it]==LOCK_KEY_ITEM && lockInfo->key[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it])
3762 // if so, we're good to go
3763 ok = true;
3764 break;
3767 if(ok)
3768 break;
3770 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3771 ReqValue = lockInfo->requiredlockskill;
3772 else
3773 ReqValue = lockInfo->requiredminingskill;
3776 // skill doesn't meet the required value
3777 if (ReqValue > SkillValue)
3778 return SPELL_FAILED_LOW_CASTLEVEL;
3780 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3781 if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
3782 return SPELL_FAILED_TRY_AGAIN;
3784 break;
3786 case SPELL_EFFECT_SUMMON_DEAD_PET:
3788 Creature *pet = m_caster->GetPet();
3789 if(!pet)
3790 return SPELL_FAILED_NO_PET;
3792 if(pet->isAlive())
3793 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3795 break;
3797 // This is generic summon effect now and don't make this check for summon types similar
3798 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3799 // These won't show up in m_caster->GetPetGUID()
3800 case SPELL_EFFECT_SUMMON:
3802 switch(m_spellInfo->EffectMiscValueB[i])
3804 case SUMMON_TYPE_POSESSED:
3805 case SUMMON_TYPE_POSESSED2:
3806 case SUMMON_TYPE_DEMON:
3807 case SUMMON_TYPE_SUMMON:
3809 if(m_caster->GetPetGUID())
3810 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3812 if(m_caster->GetCharmGUID())
3813 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3814 break;
3817 break;
3819 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3820 // These won't show up in m_caster->GetPetGUID()
3821 case SPELL_EFFECT_SUMMON_POSSESSED:
3822 case SPELL_EFFECT_SUMMON_PHANTASM:
3823 case SPELL_EFFECT_SUMMON_DEMON:
3825 if(m_caster->GetPetGUID())
3826 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3828 if(m_caster->GetCharmGUID())
3829 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3831 break;
3833 case SPELL_EFFECT_SUMMON_PET:
3835 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
3838 Pet* pet = ((Player*)m_caster)->GetPet();
3840 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
3842 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
3843 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
3845 else
3846 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3849 if(m_caster->GetCharmGUID())
3850 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3852 break;
3854 case SPELL_EFFECT_SUMMON_PLAYER:
3856 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
3857 return SPELL_FAILED_BAD_TARGETS;
3858 if(!((Player*)m_caster)->GetSelection())
3859 return SPELL_FAILED_BAD_TARGETS;
3861 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
3862 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
3863 return SPELL_FAILED_BAD_TARGETS;
3865 // check if our map is dungeon
3866 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
3868 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
3869 if(!instance)
3870 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
3871 if ( instance->levelMin > target->getLevel() )
3872 return SPELL_FAILED_LOWLEVEL;
3873 if ( instance->levelMax && instance->levelMax < target->getLevel() )
3874 return SPELL_FAILED_HIGHLEVEL;
3876 break;
3878 case SPELL_EFFECT_LEAP:
3879 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
3881 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
3882 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
3883 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
3884 // teleport a bit above terrain level to avoid falling below it
3885 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
3886 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
3887 return SPELL_FAILED_TRY_AGAIN;
3889 float caster_pos_z = m_caster->GetPositionZ();
3890 // Control the caster to not climb or drop when +-fz > 8
3891 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
3892 return SPELL_FAILED_TRY_AGAIN;
3894 // not allow use this effect at battleground until battleground start
3895 if(m_caster->GetTypeId()==TYPEID_PLAYER)
3896 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
3897 if(bg->GetStatus() != STATUS_IN_PROGRESS)
3898 return SPELL_FAILED_TRY_AGAIN;
3899 break;
3901 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
3903 if (m_targets.getUnitTarget()==m_caster)
3904 return SPELL_FAILED_BAD_TARGETS;
3905 break;
3907 default:break;
3911 for (int i = 0; i < 3; i++)
3913 switch(m_spellInfo->EffectApplyAuraName[i])
3915 case SPELL_AURA_MOD_POSSESS:
3916 case SPELL_AURA_MOD_CHARM:
3918 if(m_caster->GetPetGUID())
3919 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3921 if(m_caster->GetCharmGUID())
3922 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3924 if(m_caster->GetCharmerGUID())
3925 return SPELL_FAILED_CHARMED;
3927 if(!m_targets.getUnitTarget())
3928 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3930 if(m_targets.getUnitTarget()->GetCharmerGUID())
3931 return SPELL_FAILED_CHARMED;
3933 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
3934 return SPELL_FAILED_HIGHLEVEL;
3935 };break;
3936 case SPELL_AURA_MOUNTED:
3938 if (m_caster->IsInWater())
3939 return SPELL_FAILED_ONLY_ABOVEWATER;
3941 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
3942 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
3944 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
3945 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
3946 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
3948 if (m_caster->GetAreaId()==35)
3949 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
3951 ShapeshiftForm form = m_caster->m_form;
3952 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
3953 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
3954 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
3955 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN )
3956 return SPELL_FAILED_NOT_SHAPESHIFT;
3958 break;
3960 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
3962 if(!m_targets.getUnitTarget())
3963 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3965 // can be casted at non-friendly unit or own pet/charm
3966 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
3967 return SPELL_FAILED_TARGET_FRIENDLY;
3968 };break;
3969 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
3970 case SPELL_AURA_FLY:
3972 // not allow cast fly spells at old maps by players (all spells is self target)
3973 if(m_caster->GetTypeId()==TYPEID_PLAYER)
3975 if( !((Player*)m_caster)->isGameMaster() &&
3976 GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530)
3977 return SPELL_FAILED_NOT_HERE;
3979 };break;
3980 case SPELL_AURA_PERIODIC_MANA_LEECH:
3982 if (!m_targets.getUnitTarget())
3983 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3985 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
3986 break;
3988 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
3989 return SPELL_FAILED_BAD_TARGETS;
3990 break;
3992 default:break;
3996 // all ok
3997 return 0;
4000 int16 Spell::PetCanCast(Unit* target)
4002 if(!m_caster->isAlive())
4003 return SPELL_FAILED_CASTER_DEAD;
4005 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interuption by another spellcast
4006 return SPELL_FAILED_SPELL_IN_PROGRESS;
4007 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4008 return SPELL_FAILED_AFFECTING_COMBAT;
4010 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4012 //dead owner (pets still alive when owners ressed?)
4013 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4014 return SPELL_FAILED_CASTER_DEAD;
4016 if(!target && m_targets.getUnitTarget())
4017 target = m_targets.getUnitTarget();
4019 bool need = false;
4020 for(uint32 i = 0;i<3;i++)
4022 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4024 need = true;
4025 if(!target)
4026 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4027 break;
4030 if(need)
4031 m_targets.setUnitTarget(target);
4033 Unit* _target = m_targets.getUnitTarget();
4035 if(_target) //for target dead/target not valid
4037 if(!_target->isAlive())
4038 return SPELL_FAILED_BAD_TARGETS;
4040 if(IsPositiveSpell(m_spellInfo->Id))
4042 if(m_caster->IsHostileTo(_target))
4043 return SPELL_FAILED_BAD_TARGETS;
4045 else
4047 bool duelvsplayertar = false;
4048 for(int j=0;j<3;j++)
4050 //TARGET_DUELVSPLAYER is positive AND negative
4051 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4053 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4055 return SPELL_FAILED_BAD_TARGETS;
4059 //cooldown
4060 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4061 return SPELL_FAILED_NOT_READY;
4064 uint16 result = CanCast(true);
4065 if(result != 0)
4066 return result;
4067 else
4068 return -1; //this allows to check spell fail 0, in combat
4071 uint8 Spell::CheckCasterAuras() const
4073 // Flag drop spells totally immuned to caster auras
4074 // FIXME: find more nice check for all totally immuned spells
4075 // AttributesEx3 & 0x10000000?
4076 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4077 return 0;
4079 uint8 school_immune = 0;
4080 uint32 mechanic_immune = 0;
4081 uint32 dispel_immune = 0;
4083 //Check if the spell grants school or mechanic immunity.
4084 //We use bitmasks so the loop is done only once and not on every aura check below.
4085 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4087 for(int i = 0;i < 3; i ++)
4089 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4090 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4091 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4092 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4093 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4094 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4096 //immune movement impairement and loss of control
4097 if(m_spellInfo->Id==(uint32)42292)
4098 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4101 //Check whether the cast should be prevented by any state you might have.
4102 uint8 prevented_reason = 0;
4103 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4104 if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
4105 prevented_reason = SPELL_FAILED_STUNNED;
4106 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4107 prevented_reason = SPELL_FAILED_CONFUSED;
4108 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4109 prevented_reason = SPELL_FAILED_FLEEING;
4110 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4111 prevented_reason = SPELL_FAILED_SILENCED;
4112 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4113 prevented_reason = SPELL_FAILED_PACIFIED;
4115 // Attr must make flag drop spell totally immuned from all effects
4116 if(prevented_reason)
4118 if(school_immune || mechanic_immune || dispel_immune)
4120 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4121 Unit::AuraMap const& auras = m_caster->GetAuras();
4122 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
4124 if(itr->second)
4126 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4127 continue;
4128 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4129 continue;
4130 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4131 continue;
4133 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4134 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4135 switch(itr->second->GetModifier()->m_auraname)
4137 case SPELL_AURA_MOD_STUN:
4138 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4139 return SPELL_FAILED_STUNNED;
4140 break;
4141 case SPELL_AURA_MOD_CONFUSE:
4142 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4143 return SPELL_FAILED_CONFUSED;
4144 break;
4145 case SPELL_AURA_MOD_FEAR:
4146 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4147 return SPELL_FAILED_FLEEING;
4148 break;
4149 case SPELL_AURA_MOD_SILENCE:
4150 case SPELL_AURA_MOD_PACIFY:
4151 case SPELL_AURA_MOD_PACIFY_SILENCE:
4152 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4153 return SPELL_FAILED_PACIFIED;
4154 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4155 return SPELL_FAILED_SILENCED;
4156 break;
4161 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4162 else
4163 return prevented_reason;
4165 return 0; // all ok
4168 bool Spell::CanAutoCast(Unit* target)
4170 uint64 targetguid = target->GetGUID();
4172 for(uint32 j = 0;j<3;j++)
4174 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4176 if( m_spellInfo->StackAmount <= 1)
4178 if( target->HasAura(m_spellInfo->Id, j) )
4179 return false;
4181 else
4183 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4184 return false;
4187 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4189 if( target->HasAura(m_spellInfo->Id, j) )
4190 return false;
4194 int16 result = PetCanCast(target);
4196 if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4198 FillTargetMap();
4199 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4200 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4201 if( ihit->targetGUID == targetguid )
4202 return true;
4204 return false; //target invalid
4207 uint8 Spell::CheckRange(bool strict)
4209 float range_mod;
4211 // self cast doesn't need range checking -- also for Starshards fix
4212 if (m_spellInfo->rangeIndex == 1) return 0;
4214 if (strict) //add radius of caster
4215 range_mod = 1.25;
4216 else //add radius of caster and ~5 yds "give"
4217 range_mod = 6.25;
4219 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4220 float max_range = GetSpellMaxRange(srange) + range_mod;
4221 float min_range = GetSpellMinRange(srange);
4223 if(Player* modOwner = m_caster->GetSpellModOwner())
4224 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4226 Unit *target = m_targets.getUnitTarget();
4228 if(target && target != m_caster)
4230 // distance from target center in checks
4231 float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
4232 if(dist > max_range)
4233 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4234 if(dist < min_range)
4235 return SPELL_FAILED_TOO_CLOSE;
4236 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4237 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4238 return SPELL_FAILED_UNIT_NOT_INFRONT;
4241 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4243 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4244 if(dist > max_range)
4245 return SPELL_FAILED_OUT_OF_RANGE;
4246 if(dist < min_range)
4247 return SPELL_FAILED_TOO_CLOSE;
4250 return 0; // ok
4253 int32 Spell::CalculatePowerCost()
4255 // item cast not used power
4256 if(m_CastItem)
4257 return 0;
4259 // Spell drain all exist power on cast (Only paladin lay of Hands)
4260 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4262 // If power type - health drain all
4263 if (m_spellInfo->powerType == POWER_HEALTH)
4264 return m_caster->GetHealth();
4265 // Else drain all power
4266 if (m_spellInfo->powerType < MAX_POWERS)
4267 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4268 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4269 return 0;
4272 // Base powerCost
4273 int32 powerCost = m_spellInfo->manaCost;
4274 // PCT cost from total amount
4275 if (m_spellInfo->ManaCostPercentage)
4277 switch (m_spellInfo->powerType)
4279 // health as power used
4280 case POWER_HEALTH:
4281 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4282 break;
4283 case POWER_MANA:
4284 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4285 break;
4286 case POWER_RAGE:
4287 case POWER_FOCUS:
4288 case POWER_ENERGY:
4289 case POWER_HAPPINESS:
4290 // case POWER_RUNES:
4291 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4292 break;
4293 default:
4294 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4295 return 0;
4298 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4299 // Flat mod from caster auras by spell school
4300 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4301 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4302 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4303 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4304 // Apply cost mod by spell
4305 if(Player* modOwner = m_caster->GetSpellModOwner())
4306 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4308 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4309 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4311 // PCT mod from user auras by school
4312 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4313 if (powerCost < 0)
4314 powerCost = 0;
4315 return powerCost;
4318 uint8 Spell::CheckPower()
4320 // item cast not used power
4321 if(m_CastItem)
4322 return 0;
4324 // health as power used - need check health amount
4325 if(m_spellInfo->powerType == POWER_HEALTH)
4327 if(m_caster->GetHealth() <= m_powerCost)
4328 return SPELL_FAILED_CASTER_AURASTATE;
4329 return 0;
4331 // Check valid power type
4332 if( m_spellInfo->powerType >= MAX_POWERS )
4334 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4335 return SPELL_FAILED_UNKNOWN;
4337 // Check power amount
4338 Powers powerType = Powers(m_spellInfo->powerType);
4339 if(m_caster->GetPower(powerType) < m_powerCost)
4340 return SPELL_FAILED_NO_POWER;
4341 else
4342 return 0;
4345 uint8 Spell::CheckItems()
4347 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4348 return 0;
4350 uint32 itemid, itemcount;
4351 Player* p_caster = (Player*)m_caster;
4353 if(m_CastItem)
4355 itemid = m_CastItem->GetEntry();
4356 if( !p_caster->HasItemCount(itemid,1) )
4357 return SPELL_FAILED_ITEM_NOT_READY;
4358 else
4360 ItemPrototype const *proto = m_CastItem->GetProto();
4361 if(!proto)
4362 return SPELL_FAILED_ITEM_NOT_READY;
4364 for (int i = 0; i<5; i++)
4366 if (proto->Spells[i].SpellCharges)
4368 if(m_CastItem->GetSpellCharges(i)==0)
4369 return SPELL_FAILED_NO_CHARGES_REMAIN;
4373 uint32 ItemClass = proto->Class;
4374 if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4376 for (int i = 0; i < 3; i++)
4378 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4379 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4380 continue;
4382 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4383 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4384 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4386 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4387 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4389 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4390 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4392 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4394 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4395 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4402 if(m_targets.getItemTargetGUID())
4404 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4405 return SPELL_FAILED_BAD_TARGETS;
4407 if(!m_targets.getItemTarget())
4408 return SPELL_FAILED_ITEM_GONE;
4410 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4411 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4413 // if not item target then required item must be equipped
4414 else
4416 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4417 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4420 if(m_spellInfo->RequiresSpellFocus)
4422 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4423 Cell cell(p);
4424 cell.data.Part.reserved = ALL_DISTRICT;
4426 GameObject* ok = NULL;
4427 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4428 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
4430 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4431 CellLock<GridReadGuard> cell_lock(cell, p);
4432 cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
4434 if(!ok)
4435 return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4437 focusObject = ok; // game object found in range
4440 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
4441 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)))
4443 for(uint32 i=0;i<8;i++)
4445 if(m_spellInfo->Reagent[i] <= 0)
4446 continue;
4448 itemid = m_spellInfo->Reagent[i];
4449 itemcount = m_spellInfo->ReagentCount[i];
4451 // if CastItem is also spell reagent
4452 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4454 ItemPrototype const *proto = m_CastItem->GetProto();
4455 if(!proto)
4456 return SPELL_FAILED_ITEM_NOT_READY;
4457 for(int s=0;s<5;s++)
4459 // CastItem will be used up and does not count as reagent
4460 int32 charges = m_CastItem->GetSpellCharges(s);
4461 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4463 ++itemcount;
4464 break;
4468 if( !p_caster->HasItemCount(itemid,itemcount) )
4469 return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
4473 uint32 totems = 2;
4474 for(int i=0;i<2;++i)
4476 if(m_spellInfo->Totem[i] != 0)
4478 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4480 totems -= 1;
4481 continue;
4483 }else
4484 totems -= 1;
4486 if(totems != 0)
4487 return (uint8)SPELL_FAILED_TOTEMS; //0x7C
4489 //Check items for TotemCategory
4490 uint32 TotemCategory = 2;
4491 for(int i=0;i<2;++i)
4493 if(m_spellInfo->TotemCategory[i] != 0)
4495 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4497 TotemCategory -= 1;
4498 continue;
4501 else
4502 TotemCategory -= 1;
4504 if(TotemCategory != 0)
4505 return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4507 for(int i = 0; i < 3; i++)
4509 switch (m_spellInfo->Effect[i])
4511 case SPELL_EFFECT_CREATE_ITEM:
4513 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4515 ItemPosCountVec dest;
4516 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4517 if (msg != EQUIP_ERR_OK )
4519 p_caster->SendEquipError( msg, NULL, NULL );
4520 return SPELL_FAILED_DONT_REPORT;
4523 break;
4525 case SPELL_EFFECT_ENCHANT_ITEM:
4527 Item* targetItem = m_targets.getItemTarget();
4528 if(!targetItem)
4529 return SPELL_FAILED_ITEM_NOT_FOUND;
4531 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
4532 return SPELL_FAILED_LOWLEVEL;
4533 // Not allow enchant in trade slot for some enchant type
4534 if( targetItem->GetOwner() != m_caster )
4536 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4537 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4538 if(!pEnchant)
4539 return SPELL_FAILED_ERROR;
4540 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4541 return SPELL_FAILED_NOT_TRADEABLE;
4543 break;
4545 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
4547 Item *item = m_targets.getItemTarget();
4548 if(!item)
4549 return SPELL_FAILED_ITEM_NOT_FOUND;
4550 // Not allow enchant in trade slot for some enchant type
4551 if( item->GetOwner() != m_caster )
4553 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4554 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4555 if(!pEnchant)
4556 return SPELL_FAILED_ERROR;
4557 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4558 return SPELL_FAILED_NOT_TRADEABLE;
4560 break;
4562 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
4563 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4564 break;
4565 case SPELL_EFFECT_DISENCHANT:
4567 if(!m_targets.getItemTarget())
4568 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4570 // prevent disenchanting in trade slot
4571 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4572 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4574 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
4575 if(!itemProto)
4576 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4578 uint32 item_quality = itemProto->Quality;
4579 // 2.0.x addon: Check player enchanting level agains the item desenchanting requirements
4580 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
4581 if (item_disenchantskilllevel == uint32(-1))
4582 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4583 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
4584 return SPELL_FAILED_LOW_CASTLEVEL;
4585 if(item_quality > 4 || item_quality < 2)
4586 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4587 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
4588 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4589 if (!itemProto->DisenchantID)
4590 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4591 break;
4593 case SPELL_EFFECT_PROSPECTING:
4595 if(!m_targets.getItemTarget())
4596 return SPELL_FAILED_CANT_BE_PROSPECTED;
4597 //ensure item is a prospectable ore
4598 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4599 return SPELL_FAILED_CANT_BE_PROSPECTED;
4600 //prevent prospecting in trade slot
4601 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4602 return SPELL_FAILED_CANT_BE_PROSPECTED;
4603 //Check for enough skill in jewelcrafting
4604 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4605 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
4606 return SPELL_FAILED_LOW_CASTLEVEL;
4607 //make sure the player has the required ores in inventory
4608 if(m_targets.getItemTarget()->GetCount() < 5)
4609 return SPELL_FAILED_PROSPECT_NEED_MORE;
4611 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
4612 return SPELL_FAILED_CANT_BE_PROSPECTED;
4614 break;
4616 case SPELL_EFFECT_WEAPON_DAMAGE:
4617 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
4619 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
4620 if( m_attackType != RANGED_ATTACK )
4621 break;
4622 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
4623 if(!pItem || pItem->IsBroken())
4624 return SPELL_FAILED_EQUIPPED_ITEM;
4626 switch(pItem->GetProto()->SubClass)
4628 case ITEM_SUBCLASS_WEAPON_THROWN:
4630 uint32 ammo = pItem->GetEntry();
4631 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4632 return SPELL_FAILED_NO_AMMO;
4633 }; break;
4634 case ITEM_SUBCLASS_WEAPON_GUN:
4635 case ITEM_SUBCLASS_WEAPON_BOW:
4636 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4638 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
4639 if(!ammo)
4641 // Requires No Ammo
4642 if(m_caster->GetDummyAura(46699))
4643 break; // skip other checks
4645 return SPELL_FAILED_NO_AMMO;
4648 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
4649 if(!ammoProto)
4650 return SPELL_FAILED_NO_AMMO;
4652 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
4653 return SPELL_FAILED_NO_AMMO;
4655 // check ammo ws. weapon compatibility
4656 switch(pItem->GetProto()->SubClass)
4658 case ITEM_SUBCLASS_WEAPON_BOW:
4659 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4660 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
4661 return SPELL_FAILED_NO_AMMO;
4662 break;
4663 case ITEM_SUBCLASS_WEAPON_GUN:
4664 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
4665 return SPELL_FAILED_NO_AMMO;
4666 break;
4667 default:
4668 return SPELL_FAILED_NO_AMMO;
4671 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4672 return SPELL_FAILED_NO_AMMO;
4673 }; break;
4674 case ITEM_SUBCLASS_WEAPON_WAND:
4675 default:
4676 break;
4678 break;
4680 default:break;
4684 return uint8(0);
4687 void Spell::Delayed()
4689 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
4690 return;
4692 if (m_spellState == SPELL_STATE_DELAYED)
4693 return; // spell is active and can't be time-backed
4695 // spells not loosing casting time ( slam, dynamites, bombs.. )
4696 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
4697 return;
4699 //check resist chance
4700 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4701 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4702 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4703 if (roll_chance_i(resistChance))
4704 return;
4706 int32 delaytime = GetNextDelayAtDamageMsTime();
4708 if(int32(m_timer) + delaytime > m_casttime)
4710 delaytime = m_casttime - m_timer;
4711 m_timer = m_casttime;
4713 else
4714 m_timer += delaytime;
4716 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
4718 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
4719 data.append(m_caster->GetPackGUID());
4720 data << uint32(delaytime);
4722 m_caster->SendMessageToSet(&data,true);
4725 void Spell::DelayedChannel()
4727 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
4728 return;
4730 //check resist chance
4731 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4732 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4733 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4734 if (roll_chance_i(resistChance))
4735 return;
4737 int32 delaytime = GetNextDelayAtDamageMsTime();
4739 if(int32(m_timer) < delaytime)
4741 delaytime = m_timer;
4742 m_timer = 0;
4744 else
4745 m_timer -= delaytime;
4747 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
4749 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4751 if ((*ihit).missCondition == SPELL_MISS_NONE)
4753 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
4754 if (unit)
4756 for (int j=0;j<3;j++)
4757 if( ihit->effectMask & (1<<j) )
4758 unit->DelayAura(m_spellInfo->Id, j, delaytime);
4764 for(int j = 0; j < 3; j++)
4766 // partially interrupt persistent area auras
4767 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
4768 if(dynObj)
4769 dynObj->Delay(delaytime);
4772 SendChannelUpdate(m_timer);
4775 void Spell::UpdatePointers()
4777 if(m_originalCasterGUID==m_caster->GetGUID())
4778 m_originalCaster = m_caster;
4779 else
4781 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
4782 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
4785 m_targets.Update(m_caster);
4788 bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId)
4790 return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]);
4793 bool Spell::CheckTargetCreatureType(Unit* target) const
4795 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
4797 // Curse of Doom : not find another way to fix spell target check :/
4798 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
4800 // not allow cast at player
4801 if(target->GetTypeId()==TYPEID_PLAYER)
4802 return false;
4804 spellCreatureTargetMask = 0x7FF;
4807 // Dismiss Pet and Taming Lesson skipped
4808 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
4809 spellCreatureTargetMask = 0;
4811 if (spellCreatureTargetMask)
4813 uint32 TargetCreatureType = target->GetCreatureTypeMask();
4815 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
4817 return true;
4820 CurrentSpellTypes Spell::GetCurrentContainer()
4822 if (IsNextMeleeSwingSpell())
4823 return(CURRENT_MELEE_SPELL);
4824 else if (IsAutoRepeat())
4825 return(CURRENT_AUTOREPEAT_SPELL);
4826 else if (IsChanneledSpell(m_spellInfo))
4827 return(CURRENT_CHANNELED_SPELL);
4828 else
4829 return(CURRENT_GENERIC_SPELL);
4832 bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase )
4834 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
4835 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
4837 if (!CheckTargetCreatureType(target))
4838 return false;
4841 // Check targets for not_selectable unit flag and remove
4842 // A player can cast spells on his pet (or other controlled unit) though in any state
4843 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
4845 // any unattackable target skipped
4846 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
4847 return false;
4849 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
4850 // in case TARGET_SCRIPT target selected by server always and can't be cheated
4851 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
4852 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
4853 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
4854 return false;
4857 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
4858 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
4860 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
4861 return false;
4863 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
4864 return false;
4867 //Check targets for LOS visibility (except spells without range limitations )
4868 switch(m_spellInfo->Effect[eff])
4870 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
4871 break;
4872 case SPELL_EFFECT_DUMMY:
4873 if(m_spellInfo->Id!=20577) // Cannibalize
4874 break;
4875 //fall through
4876 case SPELL_EFFECT_RESURRECT_NEW:
4877 // player far away, maybe his corpse near?
4878 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4880 if(!m_targets.getCorpseTargetGUID())
4881 return false;
4883 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
4884 if(!corpse)
4885 return false;
4887 if(target->GetGUID()!=corpse->GetOwnerGUID())
4888 return false;
4890 if(!corpse->IsWithinLOSInMap(m_caster))
4891 return false;
4894 // all ok by some way or another, skip normal check
4895 break;
4896 default: // normal case
4897 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4898 return false;
4899 break;
4902 return true;
4905 Unit* Spell::SelectMagnetTarget()
4907 Unit* target = m_targets.getUnitTarget();
4909 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
4911 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
4912 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
4914 if(Unit* magnet = (*itr)->GetCaster())
4916 if(magnet->IsWithinLOSInMap(m_caster))
4918 target = magnet;
4919 m_targets.setUnitTarget(target);
4920 break;
4926 return target;
4929 bool Spell::IsNeedSendToClient() const
4931 return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
4932 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
4935 bool Spell::HaveTargetsForEffect( uint8 effect ) const
4937 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
4938 if(itr->effectMask & (1<<effect))
4939 return true;
4941 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
4942 if(itr->effectMask & (1<<effect))
4943 return true;
4945 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
4946 if(itr->effectMask & (1<<effect))
4947 return true;
4949 return false;
4952 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
4954 m_Spell = spell;
4957 SpellEvent::~SpellEvent()
4959 if (m_Spell->getState() != SPELL_STATE_FINISHED)
4960 m_Spell->cancel();
4962 if (m_Spell->IsDeletable())
4964 delete m_Spell;
4966 else
4968 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
4969 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
4973 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
4975 // update spell if it is not finished
4976 if (m_Spell->getState() != SPELL_STATE_FINISHED)
4977 m_Spell->update(p_time);
4979 // check spell state to process
4980 switch (m_Spell->getState())
4982 case SPELL_STATE_FINISHED:
4984 // spell was finished, check deletable state
4985 if (m_Spell->IsDeletable())
4987 // check, if we do have unfinished triggered spells
4989 return(true); // spell is deletable, finish event
4991 // event will be re-added automatically at the end of routine)
4992 } break;
4994 case SPELL_STATE_CASTING:
4996 // this spell is in channeled state, process it on the next update
4997 // event will be re-added automatically at the end of routine)
4998 } break;
5000 case SPELL_STATE_DELAYED:
5002 // first, check, if we have just started
5003 if (m_Spell->GetDelayStart() != 0)
5005 // no, we aren't, do the typical update
5006 // check, if we have channeled spell on our hands
5007 if (IsChanneledSpell(m_Spell->m_spellInfo))
5009 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5010 // check, if we have casting anything else except this channeled spell and autorepeat
5011 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5013 // another non-melee non-delayed spell is casted now, abort
5014 m_Spell->cancel();
5016 else
5018 // do the action (pass spell to channeling state)
5019 m_Spell->handle_immediate();
5021 // event will be re-added automatically at the end of routine)
5023 else
5025 // run the spell handler and think about what we can do next
5026 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5027 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5028 if (n_offset)
5030 // re-add us to the queue
5031 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5032 return(false); // event not complete
5034 // event complete
5035 // finish update event will be re-added automatically at the end of routine)
5038 else
5040 // delaying had just started, record the moment
5041 m_Spell->SetDelayStart(e_time);
5042 // re-plan the event for the delay moment
5043 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5044 return(false); // event not complete
5046 } break;
5048 default:
5050 // all other states
5051 // event will be re-added automatically at the end of routine)
5052 } break;
5055 // spell processing not complete, plan event on the next update interval
5056 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5057 return(false); // event not complete
5060 void SpellEvent::Abort(uint64 /*e_time*/)
5062 // oops, the spell we try to do is aborted
5063 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5064 m_Spell->cancel();