2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
24 #include "ObjectMgr.h"
28 #include "GossipDef.h"
33 #include "MapManager.h"
34 #include "CreatureAI.h"
35 #include "CreatureAISelector.h"
37 #include "SpellAuras.h"
38 #include "WaypointMovementGenerator.h"
39 #include "InstanceData.h"
40 #include "BattleGround.h"
42 #include "GridNotifiers.h"
43 #include "GridNotifiersImpl.h"
46 // apply implementation of the singletons
47 #include "Policies/SingletonImp.h"
49 void TrainerSpellData::Clear()
51 for (TrainerSpellList::iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
56 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
58 for(TrainerSpellList::const_iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
59 if((*itr
)->spell
== spell_id
)
65 bool VendorItemData::RemoveItem( uint32 item_id
)
67 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
69 if((*i
)->item
==item_id
)
78 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
80 for(size_t i
= 0; i
< m_items
.size(); ++i
)
81 if(m_items
[i
]->item
==item_id
)
83 return m_items
.size();
86 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
88 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
89 if((*i
)->item
==item_id
)
94 Creature::Creature() :
96 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
97 m_lootMoney(0), m_lootRecipient(0),
98 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
99 m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false),
100 m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE
), m_equipmentId(0),
101 m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
102 m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),m_creatureInfo(NULL
), m_DBTableGuid(0)
104 m_valuesCount
= UNIT_END
;
106 for(int i
=0; i
<4; ++i
)
109 m_CreatureSpellCooldowns
.clear();
110 m_CreatureCategoryCooldowns
.clear();
111 m_GlobalCooldown
= 0;
112 m_unit_movement_flags
= MOVEMENTFLAG_WALK_MODE
;
115 Creature::~Creature()
117 CleanupsBeforeDelete();
119 m_vendorItemCounts
.clear();
125 void Creature::AddToWorld()
127 ///- Register the creature for guid lookup
128 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
132 void Creature::RemoveFromWorld()
134 ///- Remove the creature from the accessor
135 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
136 Unit::RemoveFromWorld();
139 void Creature::RemoveCorpse()
141 if( getDeathState()!=CORPSE
&& !m_isDeadByDefault
|| getDeathState()!=ALIVE
&& m_isDeadByDefault
)
146 ObjectAccessor::UpdateObjectVisibility(this);
148 m_respawnTime
= time(NULL
) + m_respawnDelay
;
151 GetRespawnCoord(x
, y
, z
, &o
);
152 MapManager::Instance().GetMap(GetMapId(), this)->CreatureRelocation(this,x
,y
,z
,o
);
156 * change the entry of creature until respawn
158 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
160 CreatureInfo
const *normalInfo
= objmgr
.GetCreatureTemplate(Entry
);
163 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
167 // get heroic mode entry
168 uint32 actualEntry
= Entry
;
169 CreatureInfo
const *cinfo
= normalInfo
;
170 if(normalInfo
->HeroicEntry
)
172 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
173 if(map
&& map
->IsHeroic())
175 cinfo
= objmgr
.GetCreatureTemplate(normalInfo
->HeroicEntry
);
178 sLog
.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry
);
184 SetEntry(Entry
); // normal entry always
185 m_creatureInfo
= cinfo
; // map mode related always
187 if (cinfo
->DisplayID_A
== 0 || cinfo
->DisplayID_H
== 0) // Cancel load if no model defined
189 sLog
.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry
);
193 uint32 display_id
= objmgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
194 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
197 sLog
.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry
, display_id
);
201 display_id
= minfo
->modelid
; // it can be different (for another gender)
203 SetDisplayId(display_id
);
204 SetNativeDisplayId(display_id
);
205 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
207 // Load creature equipment
208 if(!data
|| data
->equipmentId
== 0)
209 { // use default from the template
210 LoadEquipment(cinfo
->equipmentId
);
212 else if(data
&& data
->equipmentId
!= -1)
213 { // override, -1 means no equipment
214 LoadEquipment(data
->equipmentId
);
217 SetName(normalInfo
->Name
); // at normal entry always
219 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
,minfo
->bounding_radius
);
220 SetFloatValue(UNIT_FIELD_COMBATREACH
,minfo
->combat_reach
);
222 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
224 SetSpeed(MOVE_WALK
, cinfo
->speed
);
225 SetSpeed(MOVE_RUN
, cinfo
->speed
);
226 SetSpeed(MOVE_SWIM
, cinfo
->speed
);
228 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
230 // checked at loading
231 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
232 if(!m_respawnradius
&& m_defaultMovementType
==RANDOM_MOTION_TYPE
)
233 m_defaultMovementType
= IDLE_MOTION_TYPE
;
238 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
240 if(!InitEntry(Entry
,team
,data
))
243 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
245 // creatures always have melee weapon ready if any
246 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
247 SetByteValue(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_AURAS
);
249 SelectLevel(GetCreatureInfo());
251 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_H
);
253 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_A
);
255 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
257 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
258 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
259 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
261 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
262 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
264 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
265 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
266 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
267 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
268 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
269 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
270 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
272 SetCanModifyStats(true);
275 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
);
276 if (factionTemplate
) // check and error show at loading templates
278 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(factionTemplate
->faction
);
280 if( !(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_CIVILIAN
) &&
281 (factionEntry
->team
== ALLIANCE
|| factionEntry
->team
== HORDE
) )
285 m_spells
[0] = GetCreatureInfo()->spell1
;
286 m_spells
[1] = GetCreatureInfo()->spell2
;
287 m_spells
[2] = GetCreatureInfo()->spell3
;
288 m_spells
[3] = GetCreatureInfo()->spell4
;
293 void Creature::Update(uint32 diff
)
295 if(m_GlobalCooldown
<= diff
)
296 m_GlobalCooldown
= 0;
298 m_GlobalCooldown
-= diff
;
300 switch( m_deathState
)
303 // Dont must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
304 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
307 // Dont must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
308 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
312 if( m_respawnTime
<= time(NULL
) )
314 DEBUG_LOG("Respawning...");
316 lootForPickPocketed
= false;
319 if(m_originalEntry
!= GetEntry())
320 UpdateEntry(m_originalEntry
);
322 CreatureInfo
const *cinfo
= GetCreatureInfo();
325 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
326 if (m_isDeadByDefault
)
328 setDeathState(JUST_DIED
);
330 i_motionMaster
.Clear();
331 clearUnitState(UNIT_STAT_ALL_STATE
);
332 LoadCreaturesAddon(true);
335 setDeathState( JUST_ALIVED
);
337 //Call AI respawn virtual function
338 i_AI
->JustRespawned();
340 MapManager::Instance().GetMap(GetMapId(), this)->Add(this);
346 if (m_isDeadByDefault
)
349 if( m_deathTimer
<= diff
)
352 DEBUG_LOG("Removing corpse... %u ", GetEntry());
356 m_deathTimer
-= diff
;
357 if (m_groupLootTimer
&& lootingGroupLeaderGUID
)
359 if(diff
<= m_groupLootTimer
)
361 m_groupLootTimer
-= diff
;
365 Group
* group
= objmgr
.GetGroupByLeader(lootingGroupLeaderGUID
);
368 m_groupLootTimer
= 0;
369 lootingGroupLeaderGUID
= 0;
378 if (m_isDeadByDefault
)
380 if( m_deathTimer
<= diff
)
383 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
387 m_deathTimer
-= diff
;
391 Unit::Update( diff
);
393 // creature can be dead after Unit::Update call
394 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
400 // do not allow the AI to be changed during update
402 i_AI
->UpdateAI(diff
);
406 // creature can be dead after UpdateAI call
407 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
412 if(diff
>= m_regenTimer
)
415 m_regenTimer
-= diff
;
417 if (m_regenTimer
!= 0)
420 if (!isInCombat() || IsPolymorphed())
433 void Creature::RegenerateMana()
435 uint32 curValue
= GetPower(POWER_MANA
);
436 uint32 maxValue
= GetMaxPower(POWER_MANA
);
438 if (curValue
>= maxValue
)
443 // Combat and any controlled creature
444 if (isInCombat() || GetCharmerOrOwnerGUID())
446 if(!IsUnderLastManaUseEffect())
448 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
449 float Spirit
= GetStat(STAT_SPIRIT
);
451 addvalue
= uint32((Spirit
/5.0f
+ 17.0f
) * ManaIncreaseRate
);
455 addvalue
= maxValue
/3;
457 ModifyPower(POWER_MANA
, addvalue
);
460 void Creature::RegenerateHealth()
462 if (!isRegeneratingHealth())
465 uint32 curValue
= GetHealth();
466 uint32 maxValue
= GetMaxHealth();
468 if (curValue
>= maxValue
)
473 // Not only pet, but any controelled creature
474 if(GetCharmerOrOwnerGUID())
476 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
477 float Spirit
= GetStat(STAT_SPIRIT
);
479 if( GetPower(POWER_MANA
) > 0 )
480 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
482 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
485 addvalue
= maxValue
/3;
487 ModifyHealth(addvalue
);
490 bool Creature::AIM_Initialize()
492 // make sure nothing can change the AI during AI update
495 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
499 CreatureAI
* oldAI
= i_AI
;
500 i_motionMaster
.Initialize();
501 i_AI
= FactorySelector::selectAI(this);
507 bool Creature::Create (uint32 guidlow
, Map
*map
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
509 SetMapId(map
->GetId());
510 SetInstanceId(map
->GetInstanceId());
512 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
513 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
517 switch (GetCreatureInfo()->rank
)
519 case CREATURE_ELITE_RARE
:
520 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
522 case CREATURE_ELITE_ELITE
:
523 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
525 case CREATURE_ELITE_RAREELITE
:
526 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
528 case CREATURE_ELITE_WORLDBOSS
:
529 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
532 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
535 LoadCreaturesAddon();
541 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
546 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
548 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
550 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
551 GetGUIDLow(),GetEntry());
555 switch(GetCreatureInfo()->trainer_type
)
557 case TRAINER_TYPE_CLASS
:
558 if(pPlayer
->getClass()!=GetCreatureInfo()->classNum
)
562 pPlayer
->PlayerTalkClass
->ClearMenus();
563 switch(GetCreatureInfo()->classNum
)
565 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
566 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
567 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
568 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
569 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
570 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
571 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
572 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
573 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
579 case TRAINER_TYPE_PETS
:
580 if(pPlayer
->getClass()!=CLASS_HUNTER
)
582 pPlayer
->PlayerTalkClass
->ClearMenus();
583 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620,GetGUID());
587 case TRAINER_TYPE_MOUNTS
:
588 if(GetCreatureInfo()->race
&& pPlayer
->getRace() != GetCreatureInfo()->race
)
592 pPlayer
->PlayerTalkClass
->ClearMenus();
593 switch(GetCreatureInfo()->classNum
)
595 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
596 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
597 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
598 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
599 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
600 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
601 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
602 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
603 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
604 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
610 case TRAINER_TYPE_TRADESKILLS
:
611 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
615 pPlayer
->PlayerTalkClass
->ClearMenus();
616 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031,GetGUID());
622 return false; // checked and error output at creature_template loading
627 bool Creature::isCanIneractWithBattleMaster(Player
* pPlayer
, bool msg
) const
629 if(!isBattleMaster())
632 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
634 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
636 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
638 pPlayer
->PlayerTalkClass
->ClearMenus();
641 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616,GetGUID()); break;
642 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599,GetGUID()); break;
643 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642,GetGUID()); break;
644 case BATTLEGROUND_EY
:
645 case BATTLEGROUND_NA
:
646 case BATTLEGROUND_BE
:
647 case BATTLEGROUND_AA
:
648 case BATTLEGROUND_RL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024,GetGUID()); break;
656 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
658 return pPlayer
->getLevel() >= 10
659 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
660 && pPlayer
->getClass() == GetCreatureInfo()->classNum
;
663 void Creature::prepareGossipMenu( Player
*pPlayer
,uint32 gossipid
)
665 PlayerMenu
* pm
=pPlayer
->PlayerTalkClass
;
668 // lazy loading single time at use
671 for( GossipOptionList::iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); i
++ )
673 GossipOption
* gso
=&*i
;
674 if(gso
->GossipId
== gossipid
)
676 bool cantalking
=true;
679 uint32 textid
=GetNpcTextId();
680 GossipText
* gossiptext
=objmgr
.GetGossipText(textid
);
688 case GOSSIP_OPTION_QUESTGIVER
:
689 pPlayer
->PrepareQuestMenu(GetGUID());
690 //if (pm->GetQuestMenu()->MenuItemCount() == 0)
692 //pm->GetQuestMenu()->ClearMenu();
694 case GOSSIP_OPTION_ARMORER
:
695 cantalking
=false; // added in special mode
697 case GOSSIP_OPTION_SPIRITHEALER
:
698 if( !pPlayer
->isDead() )
701 case GOSSIP_OPTION_VENDOR
:
703 VendorItemData
const* vItems
= GetVendorItems();
704 if(!vItems
|| vItems
->Empty())
706 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
707 GetGUIDLow(),GetEntry());
712 case GOSSIP_OPTION_TRAINER
:
713 if(!isCanTrainingOf(pPlayer
,false))
716 case GOSSIP_OPTION_UNLEARNTALENTS
:
717 if(!isCanTrainingAndResetTalentsOf(pPlayer
))
720 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
721 if(!pPlayer
->GetPet() || pPlayer
->GetPet()->getPetType() != HUNTER_PET
|| pPlayer
->GetPet()->m_spells
.size() <= 1 || GetCreatureInfo()->trainer_type
!= TRAINER_TYPE_PETS
|| GetCreatureInfo()->classNum
!= CLASS_HUNTER
)
724 case GOSSIP_OPTION_TAXIVENDOR
:
725 if ( pPlayer
->GetSession()->SendLearnNewTaxiNode(this) )
728 case GOSSIP_OPTION_BATTLEFIELD
:
729 if(!isCanIneractWithBattleMaster(pPlayer
,false))
732 case GOSSIP_OPTION_SPIRITGUIDE
:
733 case GOSSIP_OPTION_INNKEEPER
:
734 case GOSSIP_OPTION_BANKER
:
735 case GOSSIP_OPTION_PETITIONER
:
736 case GOSSIP_OPTION_STABLEPET
:
737 case GOSSIP_OPTION_TABARDDESIGNER
:
738 case GOSSIP_OPTION_AUCTIONEER
:
741 sLog
.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso
->Action
);
746 //note for future dev: should have database fields for BoxMessage & BoxMoney
747 if(!gso
->OptionText
.empty() && cantalking
)
749 std::string OptionText
= gso
->OptionText
;
750 std::string BoxText
= gso
->BoxText
;
751 int loc_idx
= pPlayer
->GetSession()->GetSessionDbLocaleIndex();
754 NpcOptionLocale
const *no
= objmgr
.GetNpcOptionLocale(gso
->Id
);
757 if (no
->OptionText
.size() > loc_idx
&& !no
->OptionText
[loc_idx
].empty())
758 OptionText
=no
->OptionText
[loc_idx
];
759 if (no
->BoxText
.size() > loc_idx
&& !no
->BoxText
[loc_idx
].empty())
760 BoxText
=no
->BoxText
[loc_idx
];
763 pm
->GetGossipMenu().AddMenuItem((uint8
)gso
->Icon
,OptionText
, gossipid
,gso
->Action
,BoxText
,gso
->BoxMoney
,gso
->Coded
);
768 ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
771 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_TRAINER
))
773 isCanTrainingOf(pPlayer
,true); // output error message if need
775 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_BATTLEMASTER
))
777 isCanIneractWithBattleMaster(pPlayer
,true); // output error message if need
782 void Creature::sendPreparedGossip(Player
* player
)
787 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
789 // in case empty gossip menu open quest menu if any
790 if (gossipmenu
.Empty() && GetNpcTextId() == 0)
792 player
->SendPreparedQuest(GetGUID());
796 // in case non empty gossip menu (that not included quests list size) show it
797 // (quest entries from quest menu wiill be included in list)
798 player
->PlayerTalkClass
->SendGossipMenu(GetNpcTextId(), GetGUID());
801 void Creature::OnGossipSelect(Player
* player
, uint32 option
)
803 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
805 if(option
>= gossipmenu
.MenuItemCount())
808 uint32 action
=gossipmenu
.GetItem(option
).m_gAction
;
809 uint32 zoneid
=GetZoneId();
810 uint64 guid
=GetGUID();
812 GossipOption
const *gossip
=GetGossipOption( action
);
816 gossip
=GetGossipOption( action
);
821 uint32 textid
=GetGossipTextId( action
, zoneid
);
823 textid
=GetNpcTextId();
825 switch (gossip
->Action
)
827 case GOSSIP_OPTION_GOSSIP
:
828 player
->PlayerTalkClass
->CloseGossip();
829 player
->PlayerTalkClass
->SendTalking( textid
);
831 case GOSSIP_OPTION_SPIRITHEALER
:
832 if( player
->isDead() )
833 CastSpell(this,17251,true,NULL
,NULL
,player
->GetGUID());
835 case GOSSIP_OPTION_QUESTGIVER
:
836 player
->PrepareQuestMenu( guid
);
837 player
->SendPreparedQuest( guid
);
839 case GOSSIP_OPTION_VENDOR
:
840 case GOSSIP_OPTION_ARMORER
:
841 player
->GetSession()->SendListInventory(guid
);
843 case GOSSIP_OPTION_STABLEPET
:
844 player
->GetSession()->SendStablePet(guid
);
846 case GOSSIP_OPTION_TRAINER
:
847 player
->GetSession()->SendTrainerList(guid
);
849 case GOSSIP_OPTION_UNLEARNTALENTS
:
850 player
->PlayerTalkClass
->CloseGossip();
851 player
->SendTalentWipeConfirm(guid
);
853 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
854 player
->PlayerTalkClass
->CloseGossip();
855 player
->SendPetSkillWipeConfirm();
857 case GOSSIP_OPTION_TAXIVENDOR
:
858 player
->GetSession()->SendTaxiMenu(this);
860 case GOSSIP_OPTION_INNKEEPER
:
861 player
->PlayerTalkClass
->CloseGossip();
862 player
->SetBindPoint( guid
);
864 case GOSSIP_OPTION_BANKER
:
865 player
->GetSession()->SendShowBank( guid
);
867 case GOSSIP_OPTION_PETITIONER
:
868 player
->PlayerTalkClass
->CloseGossip();
869 player
->GetSession()->SendPetitionShowList( guid
);
871 case GOSSIP_OPTION_TABARDDESIGNER
:
872 player
->PlayerTalkClass
->CloseGossip();
873 player
->GetSession()->SendTabardVendorActivate( guid
);
875 case GOSSIP_OPTION_AUCTIONEER
:
876 player
->GetSession()->SendAuctionHello( guid
, this );
878 case GOSSIP_OPTION_SPIRITGUIDE
:
879 case GOSSIP_GUARD_SPELLTRAINER
:
880 case GOSSIP_GUARD_SKILLTRAINER
:
881 prepareGossipMenu( player
,gossip
->Id
);
882 sendPreparedGossip( player
);
884 case GOSSIP_OPTION_BATTLEFIELD
:
886 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
887 player
->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId
);
891 OnPoiSelect( player
, gossip
);
897 void Creature::OnPoiSelect(Player
* player
, GossipOption
const *gossip
)
899 if(gossip
->GossipId
==GOSSIP_GUARD_SPELLTRAINER
|| gossip
->GossipId
==GOSSIP_GUARD_SKILLTRAINER
)
902 //bool findnpc=false;
903 Poi_Icon icon
= ICON_POI_0
;
904 //QueryResult *result;
906 uint32 mapid
=GetMapId();
907 Map
const* map
=MapManager::Instance().GetBaseMap( mapid
);
908 uint16 areaflag
=map
->GetAreaFlag(GetPositionX(),GetPositionY());
909 uint32 zoneid
=Map::GetZoneId(areaflag
,mapid
);
910 std::string areaname
= gossip
->OptionText
;
914 // use the action relate to creaturetemplate.trainer_type ?
915 result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action );
920 fields = result->Fetch();
921 x=fields[0].GetFloat();
922 y=fields[1].GetFloat();
923 pflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
929 }while(result->NextRow());
935 player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person.");
939 //need add more case.
940 switch(gossip
->Action
)
942 case GOSSIP_GUARD_BANK
:
945 case GOSSIP_GUARD_RIDE
:
946 icon
=ICON_POI_RWHORSE
;
948 case GOSSIP_GUARD_GUILD
:
949 icon
=ICON_POI_BLUETOWER
;
955 uint32 textid
=GetGossipTextId( gossip
->Action
, zoneid
);
956 player
->PlayerTalkClass
->SendTalking( textid
);
957 // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
961 uint32
Creature::GetGossipTextId(uint32 action
, uint32 zoneid
)
963 QueryResult
*result
= WorldDatabase
.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action
, zoneid
);
968 Field
*fields
= result
->Fetch();
969 uint32 id
= fields
[0].GetUInt32();
976 uint32
Creature::GetNpcTextId()
979 return DEFAULT_GOSSIP_MESSAGE
;
981 if(uint32 pos
= objmgr
.GetNpcGossip(m_DBTableGuid
))
984 return DEFAULT_GOSSIP_MESSAGE
;
987 GossipOption
const* Creature::GetGossipOption( uint32 id
) const
989 for( GossipOptionList::const_iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); i
++ )
997 void Creature::LoadGossipOptions()
999 if(m_gossipOptionLoaded
)
1002 uint32 npcflags
=GetUInt32Value(UNIT_NPC_FLAGS
);
1004 CacheNpcOptionList
const& noList
= objmgr
.GetNpcOptions ();
1005 for (CacheNpcOptionList::const_iterator i
= noList
.begin (); i
!= noList
.end (); ++i
)
1006 if(i
->NpcFlag
& npcflags
)
1007 addGossipOption(*i
);
1009 m_gossipOptionLoaded
= true;
1012 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, uint32 MovementFlags
, uint8 type
)
1014 /* uint32 timeElap = getMSTime();
1015 if ((timeElap - m_startMove) < m_moveTime)
1017 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
1018 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
1028 m_orientation = atan2((oY - dY), (oX - dX));
1030 m_startMove = getMSTime();
1031 m_moveTime = time;*/
1032 SendMonsterMove(x
, y
, z
, type
, MovementFlags
, time
);
1035 Player
*Creature::GetLootRecipient() const
1037 if (!m_lootRecipient
) return NULL
;
1038 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
1041 void Creature::SetLootRecipient(Unit
*unit
)
1043 // set the player whose group should receive the right
1044 // to loot the creature after it dies
1045 // should be set to NULL after the loot disappears
1049 m_lootRecipient
= 0;
1050 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1054 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
1055 if(!player
) // normal creature, no player involved
1058 m_lootRecipient
= player
->GetGUID();
1059 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1062 void Creature::SaveToDB()
1064 // this should only be used when the creature has already been loaded
1065 // perferably after adding to map, because mapid may not be valid otherwise
1066 CreatureData
const *data
= objmgr
.GetCreatureData(m_DBTableGuid
);
1069 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
1073 SaveToDB(GetMapId(), data
->spawnMask
);
1076 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
)
1078 // update in loaded data
1080 m_DBTableGuid
= GetGUIDLow();
1081 CreatureData
& data
= objmgr
.NewOrExistCreatureData(m_DBTableGuid
);
1083 uint32 displayId
= GetNativeDisplayId();
1085 // check if it's a custom model and if not, use 0 for displayId
1086 CreatureInfo
const *cinfo
= GetCreatureInfo();
1089 if(displayId
!= cinfo
->DisplayID_A
&& displayId
!= cinfo
->DisplayID_H
)
1091 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
);
1092 if(!minfo
|| displayId
!= minfo
->modelid_other_gender
)
1094 minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
);
1095 if(minfo
&& displayId
== minfo
->modelid_other_gender
)
1105 // data->guid = guid don't must be update at save
1106 data
.id
= GetEntry();
1108 data
.displayid
= displayId
;
1109 data
.equipmentId
= GetEquipmentId();
1110 data
.posX
= GetPositionX();
1111 data
.posY
= GetPositionY();
1112 data
.posZ
= GetPositionZ();
1113 data
.orientation
= GetOrientation();
1114 data
.spawntimesecs
= m_respawnDelay
;
1115 // prevent add data integrity problems
1116 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
1117 data
.currentwaypoint
= 0;
1118 data
.curhealth
= GetHealth();
1119 data
.curmana
= GetPower(POWER_MANA
);
1120 data
.is_dead
= m_isDeadByDefault
;
1121 // prevent add data integrity problems
1122 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
1123 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
1124 data
.spawnMask
= spawnMask
;
1127 WorldDatabase
.BeginTransaction();
1129 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1131 std::ostringstream ss
;
1132 ss
<< "INSERT INTO creature VALUES ("
1133 << m_DBTableGuid
<< ","
1134 << GetEntry() << ","
1136 << (uint32
)spawnMask
<< ","
1138 << GetEquipmentId() <<","
1139 << GetPositionX() << ","
1140 << GetPositionY() << ","
1141 << GetPositionZ() << ","
1142 << GetOrientation() << ","
1143 << m_respawnDelay
<< "," //respawn time
1144 << (float) m_respawnradius
<< "," //spawn distance (float)
1145 << (uint32
) (0) << "," //currentwaypoint
1146 << GetHealth() << "," //curhealth
1147 << GetPower(POWER_MANA
) << "," //curmana
1148 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
1149 << GetDefaultMovementType() << ")"; //default movement generator type
1151 WorldDatabase
.PExecuteLog( ss
.str( ).c_str( ) );
1153 WorldDatabase
.CommitTransaction();
1156 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
1158 uint32 rank
= isPet()? 0 : cinfo
->rank
;
1161 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
1162 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
1163 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
1166 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
1169 float healthmod
= _GetHealthMod(rank
);
1171 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
1172 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
1173 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
1175 SetCreateHealth(health
);
1176 SetMaxHealth(health
);
1180 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
1181 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
1182 uint32 mana
= minmana
+ uint32(rellevel
*(maxmana
- minmana
));
1184 SetCreateMana(mana
);
1185 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
1186 SetPower(POWER_MANA
, mana
);
1188 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
1189 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
1192 float damagemod
= _GetDamageMod(rank
);
1194 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
1195 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
1197 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
1198 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
1200 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
1203 float Creature::_GetHealthMod(int32 Rank
)
1205 switch (Rank
) // define rates for each elite rank
1207 case CREATURE_ELITE_NORMAL
:
1208 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
1209 case CREATURE_ELITE_ELITE
:
1210 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1211 case CREATURE_ELITE_RAREELITE
:
1212 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
1213 case CREATURE_ELITE_WORLDBOSS
:
1214 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
1215 case CREATURE_ELITE_RARE
:
1216 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
1218 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1222 float Creature::_GetDamageMod(int32 Rank
)
1224 switch (Rank
) // define rates for each elite rank
1226 case CREATURE_ELITE_NORMAL
:
1227 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
1228 case CREATURE_ELITE_ELITE
:
1229 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1230 case CREATURE_ELITE_RAREELITE
:
1231 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
1232 case CREATURE_ELITE_WORLDBOSS
:
1233 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
1234 case CREATURE_ELITE_RARE
:
1235 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
1237 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1241 float Creature::GetSpellDamageMod(int32 Rank
)
1243 switch (Rank
) // define rates for each elite rank
1245 case CREATURE_ELITE_NORMAL
:
1246 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1247 case CREATURE_ELITE_ELITE
:
1248 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1249 case CREATURE_ELITE_RAREELITE
:
1250 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1251 case CREATURE_ELITE_WORLDBOSS
:
1252 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1253 case CREATURE_ELITE_RARE
:
1254 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1256 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1260 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1262 CreatureInfo
const *cinfo
= objmgr
.GetCreatureTemplate(Entry
);
1265 sLog
.outErrorDb("Error: creature entry %u does not exist.", Entry
);
1268 m_originalEntry
= Entry
;
1270 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1272 if(!UpdateEntry(Entry
, team
, data
))
1275 //Notify the map's instance data.
1276 //Only works if you create the object in it, not if it is moves to that map.
1277 //Normally non-players do not teleport to other maps.
1278 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
1279 if(map
&& map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
1281 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this, Entry
);
1287 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1289 CreatureData
const* data
= objmgr
.GetCreatureData(guid
);
1293 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1297 m_DBTableGuid
= guid
;
1298 if (map
->GetInstanceId() != 0) guid
= objmgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1301 if(!Create(guid
,map
,data
->id
,team
,data
))
1304 Relocate(data
->posX
,data
->posY
,data
->posZ
,data
->orientation
);
1306 if(!IsPositionValid())
1308 sLog
.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
1312 m_respawnradius
= data
->spawndist
;
1314 m_respawnDelay
= data
->spawntimesecs
;
1315 m_isDeadByDefault
= data
->is_dead
;
1316 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1318 m_respawnTime
= objmgr
.GetCreatureRespawnTime(m_DBTableGuid
,GetInstanceId());
1319 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1320 m_deathState
= DEAD
;
1321 else if(m_respawnTime
) // respawn time set but expired
1324 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1327 uint32 curhealth
= data
->curhealth
;
1330 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1335 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1336 SetPower(POWER_MANA
,data
->curmana
);
1338 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1340 // checked at creature_template loading
1341 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1347 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1349 if(equip_entry
== 0)
1353 for (uint8 i
= 0; i
< 3; i
++)
1355 SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY
+ i
, 0);
1356 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2), 0);
1357 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2) + 1, 0);
1364 EquipmentInfo
const *einfo
= objmgr
.GetEquipmentInfo(equip_entry
);
1368 m_equipmentId
= equip_entry
;
1369 for (uint8 i
= 0; i
< 3; i
++)
1371 SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY
+ i
, einfo
->equipmodel
[i
]);
1372 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2), einfo
->equipinfo
[i
]);
1373 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2) + 1, einfo
->equipslot
[i
]);
1377 bool Creature::hasQuest(uint32 quest_id
) const
1379 QuestRelations
const& qr
= objmgr
.mCreatureQuestRelations
;
1380 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1382 if(itr
->second
==quest_id
)
1388 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1390 QuestRelations
const& qr
= objmgr
.mCreatureQuestInvolvedRelations
;
1391 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1393 if(itr
->second
==quest_id
)
1399 void Creature::DeleteFromDB()
1403 sLog
.outDebug("Trying to delete not saved creature!");
1407 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1408 objmgr
.DeleteCreatureData(m_DBTableGuid
);
1410 WorldDatabase
.BeginTransaction();
1411 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1412 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1413 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1414 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1415 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1416 WorldDatabase
.CommitTransaction();
1419 float Creature::GetAttackDistance(Unit
const* pl
) const
1421 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1425 int32 playerlevel
= pl
->getLevelForTarget(this);
1426 int32 creaturelevel
= getLevelForTarget(pl
);
1428 int32 leveldif
= playerlevel
- creaturelevel
;
1430 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1431 if ( leveldif
< - 25)
1434 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1435 float RetDistance
= 20;
1437 // "Aggro Radius varries with level difference at a rate of roughly 1 yard/level"
1438 // radius grow if playlevel < creaturelevel
1439 RetDistance
-= (float)leveldif
;
1441 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1443 // detect range auras
1444 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1446 // detected range auras
1447 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1450 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1454 return (RetDistance
*aggroRate
);
1457 void Creature::setDeathState(DeathState s
)
1459 if((s
== JUST_DIED
&& !m_isDeadByDefault
)||(s
== JUST_ALIVED
&& m_isDeadByDefault
))
1461 m_deathTimer
= m_corpseDelay
*1000;
1463 // always save boss respawn time at death to prevent crash cheating
1464 if(sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1470 Unit::setDeathState(s
);
1474 SetUInt64Value (UNIT_FIELD_TARGET
,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1475 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
1477 if(!isPet() && GetCreatureInfo()->SkinLootId
)
1478 if ( LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
) )
1479 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1481 Unit::setDeathState(CORPSE
);
1483 if(s
== JUST_ALIVED
)
1485 SetHealth(GetMaxHealth());
1486 SetLootRecipient(NULL
);
1487 Unit::setDeathState(ALIVE
);
1488 CreatureInfo
const *cinfo
= GetCreatureInfo();
1489 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1490 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1491 AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE
);
1492 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1493 clearUnitState(UNIT_STAT_ALL_STATE
);
1494 i_motionMaster
.Clear();
1495 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1496 LoadCreaturesAddon(true);
1500 void Creature::Respawn()
1504 // forced recreate creature object at clients
1505 UnitVisibility currentVis
= GetVisibility();
1506 SetVisibility(VISIBILITY_RESPAWN
);
1507 ObjectAccessor::UpdateObjectVisibility(this);
1508 SetVisibility(currentVis
); // restore visibility state
1509 ObjectAccessor::UpdateObjectVisibility(this);
1511 if(getDeathState()==DEAD
)
1514 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1515 m_respawnTime
= time(NULL
); // respawn at next tick
1519 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
, bool useCharges
)
1524 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1527 return Unit::IsImmunedToSpell(spellInfo
, useCharges
);
1530 bool Creature::IsImmunedToSpellEffect(uint32 effect
, uint32 mechanic
) const
1532 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (mechanic
-1)))
1535 return Unit::IsImmunedToSpellEffect(effect
, mechanic
);
1538 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1543 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1547 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1550 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1554 bool bcontinue
= true;
1555 for(uint32 j
=0;j
<3;j
++)
1557 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1558 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1559 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1560 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1567 if(bcontinue
) continue;
1569 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1571 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1572 float range
= GetSpellMaxRange(srange
);
1573 float minrange
= GetSpellMinRange(srange
);
1574 float dist
= GetDistance(pVictim
);
1575 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1577 if( dist
> range
|| dist
< minrange
)
1579 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1586 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1591 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1595 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1598 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1602 bool bcontinue
= true;
1603 for(uint32 j
=0;j
<3;j
++)
1605 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1611 if(bcontinue
) continue;
1613 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1615 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1616 float range
= GetSpellMaxRange(srange
);
1617 float minrange
= GetSpellMinRange(srange
);
1618 float dist
= GetDistance(pVictim
);
1619 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1621 if( dist
> range
|| dist
< minrange
)
1623 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1630 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1632 // gamemaster in GM mode see all, including ghosts
1633 if(pl
->isGameMaster())
1636 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1637 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1639 if(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1641 return isAlive() || m_deathTimer
> 0 || m_isDeadByDefault
&& m_deathState
==CORPSE
;
1644 // Dead player see live creatures near own corpse
1647 Corpse
*corpse
= pl
->GetCorpse();
1650 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1651 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1656 // Dead player see Spirit Healer or Spirit Guide
1657 if(isSpiritService())
1660 // and not see any other
1664 void Creature::CallAssistence()
1666 if( !m_AlreadyCallAssistence
&& getVictim() && !isPet() && !isCharmed())
1668 SetNoCallAssistence(true);
1670 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS
);
1673 std::list
<Creature
*> assistList
;
1676 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1678 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1681 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1682 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(assistList
, u_check
);
1684 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1686 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1687 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *MapManager::Instance().GetMap(GetMapId(), this));
1690 for(std::list
<Creature
*>::iterator iter
= assistList
.begin(); iter
!= assistList
.end(); ++iter
)
1692 (*iter
)->SetNoCallAssistence(true);
1694 (*iter
)->AI()->AttackStart(getVictim());
1700 void Creature::SaveRespawnTime()
1702 if(isPet() || !m_DBTableGuid
)
1705 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1706 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),m_respawnTime
);
1707 else if(m_deathTimer
> 0) // dead (corpse)
1708 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),time(NULL
)+m_respawnDelay
+m_deathTimer
/1000);
1711 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1716 if(!pVictim
->IsInMap(this))
1719 if(!pVictim
->isTargetableForAttack())
1722 if(!pVictim
->isInAccessablePlaceFor(this))
1725 if(sMapStore
.LookupEntry(GetMapId())->Instanceable())
1728 float length
= pVictim
->GetDistance(CombatStartX
,CombatStartY
,CombatStartZ
);
1729 float AttackDist
= GetAttackDistance(pVictim
);
1730 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1732 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and ouf of combat every update tick.
1733 return ( length
> (ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
));
1736 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1740 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1744 // dependent from heroic mode entry
1745 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1748 //creature_addon table
1749 bool Creature::LoadCreaturesAddon(bool reload
)
1751 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1755 if (cainfo
->mount
!= 0)
1756 Mount(cainfo
->mount
);
1758 if (cainfo
->bytes0
!= 0)
1759 SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
1761 if (cainfo
->bytes1
!= 0)
1762 SetUInt32Value(UNIT_FIELD_BYTES_1
, cainfo
->bytes1
);
1764 if (cainfo
->bytes2
!= 0)
1765 SetUInt32Value(UNIT_FIELD_BYTES_2
, cainfo
->bytes2
);
1767 if (cainfo
->emote
!= 0)
1768 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1770 if (cainfo
->move_flags
!= 0)
1771 SetUnitMovementFlags(cainfo
->move_flags
);
1775 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1777 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1778 if (!AdditionalSpellInfo
)
1780 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1784 // skip already applied aura
1785 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1788 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1793 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1794 AddAura(AdditionalAura
);
1795 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1801 /// Send a message to LocalDefense channel for players oposition team in the zone
1802 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1804 uint32 enemy_team
= attacker
->GetTeam();
1806 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
,4);
1807 data
<< (uint32
)GetZoneId();
1808 sWorld
.SendGlobalMessage(&data
,NULL
,(enemy_team
==ALLIANCE
? HORDE
: ALLIANCE
));
1811 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
1813 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
1816 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
1818 m_CreatureCategoryCooldowns
[category
] = apply_time
;
1821 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
1823 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
1827 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
1829 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/1000);
1831 if(spellInfo
->Category
)
1832 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
1834 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
1837 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
1839 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1843 // check global cooldown if spell affected by it
1844 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
1847 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
1848 return(itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ 1000)) > time(NULL
));
1851 bool Creature::HasSpellCooldown(uint32 spell_id
) const
1853 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
1854 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
1857 bool Creature::IsInEvadeMode() const
1859 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
1862 bool Creature::HasSpell(uint32 spellID
) const
1865 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1866 if(spellID
== m_spells
[i
])
1868 return i
< CREATURE_MAX_SPELLS
; //broke before end of iteration of known spells
1871 time_t Creature::GetRespawnTimeEx() const
1873 time_t now
= time(NULL
);
1874 if(m_respawnTime
> now
) // dead (no corpse)
1875 return m_respawnTime
;
1876 else if(m_deathTimer
> 0) // dead (corpse)
1877 return now
+m_respawnDelay
+m_deathTimer
/1000;
1882 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
1886 if (CreatureData
const* data
= objmgr
.GetCreatureData(GetDBTableGUIDLow()))
1892 *ori
= data
->orientation
;
1894 *dist
= data
->spawndist
;
1904 *ori
= GetOrientation();
1909 void Creature::AllLootRemovedFromCorpse()
1911 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
1915 CreatureInfo
const *cinfo
= GetCreatureInfo();
1917 // corpse was not skinnable -> apply corpse looted timer
1918 if (!cinfo
|| !cinfo
->SkinLootId
)
1919 nDeathTimer
= (uint32
)((m_corpseDelay
* 1000) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
1920 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
1924 // update death timer only if looted timer is shorter
1925 if (m_deathTimer
> nDeathTimer
)
1926 m_deathTimer
= nDeathTimer
;
1930 uint32
Creature::getLevelForTarget( Unit
const* target
) const
1933 return Unit::getLevelForTarget(target
);
1935 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
1943 char const* Creature::GetScriptName() const
1945 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName
;
1948 VendorItemData
const* Creature::GetVendorItems() const
1950 return objmgr
.GetNpcVendorItemList(GetEntry());
1953 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
1955 if(!vItem
->maxcount
)
1956 return vItem
->maxcount
;
1958 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
1959 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
1960 if(itr
->itemId
==vItem
->item
)
1963 if(itr
== m_vendorItemCounts
.end())
1964 return vItem
->maxcount
;
1966 VendorItemCount
* vCount
= &*itr
;
1968 time_t ptime
= time(NULL
);
1970 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
1972 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
1974 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
1975 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
1977 m_vendorItemCounts
.erase(itr
);
1978 return vItem
->maxcount
;
1981 vCount
->count
+= diff
* pProto
->BuyCount
;
1982 vCount
->lastIncrementTime
= ptime
;
1985 return vCount
->count
;
1988 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
1990 if(!vItem
->maxcount
)
1993 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
1994 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
1995 if(itr
->itemId
==vItem
->item
)
1998 if(itr
== m_vendorItemCounts
.end())
2000 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
2001 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
2005 VendorItemCount
* vCount
= &*itr
;
2007 time_t ptime
= time(NULL
);
2009 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2011 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2013 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2014 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
2015 vCount
->count
+= diff
* pProto
->BuyCount
;
2017 vCount
->count
= vItem
->maxcount
;
2020 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
2021 vCount
->lastIncrementTime
= ptime
;
2022 return vCount
->count
;
2025 TrainerSpellData
const* Creature::GetTrainerSpells() const
2027 return objmgr
.GetNpcTrainerSpells(GetEntry());