[7028] Code fix on client change
[getmangos.git] / src / game / Unit.cpp
blobd34fe056f3371bc030b6d1bab35c101538958491
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_RUN_BACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIM_BACK
56 3.141594f, // MOVE_TURN_RATE
57 7.0f, // MOVE_FLIGHT
58 4.5f, // MOVE_FLIGHT_BACK
59 3.14f // MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura[TOTAL_AURAS];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura[TOTAL_AURAS];
68 // Prepare lists
69 static bool procPrepared = InitTriggerAuraData();
71 Unit::Unit()
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType |= TYPEMASK_UNIT;
75 m_objectTypeId = TYPEID_UNIT;
76 // 2.3.2 - 0x70
77 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
79 m_attackTimer[BASE_ATTACK] = 0;
80 m_attackTimer[OFF_ATTACK] = 0;
81 m_attackTimer[RANGED_ATTACK] = 0;
82 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
83 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
86 m_extraAttacks = 0;
88 m_state = 0;
89 m_form = FORM_NONE;
90 m_deathState = ALIVE;
92 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
93 m_currentSpells[i] = NULL;
95 m_addDmgOnce = 0;
97 for(int i = 0; i < MAX_TOTEM; ++i)
98 m_TotemSlot[i] = 0;
100 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
101 //m_Aura = NULL;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
104 //tmpAura = NULL;
105 waterbreath = false;
107 m_Visibility = VISIBILITY_ON;
109 m_detectInvisibilityMask = 0;
110 m_invisibilityMask = 0;
111 m_transform = 0;
112 m_ShapeShiftFormSpellId = 0;
113 m_canModifyStats = false;
115 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
116 m_spellImmune[i].clear();
117 for (int i = 0; i < UNIT_MOD_END; i++)
119 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
120 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
121 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
122 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
127 for (int i = 0; i < 3; i++)
129 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
130 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
132 for (int i = 0; i < MAX_STATS; i++)
133 m_createStats[i] = 0.0f;
135 m_attacking = NULL;
136 m_modMeleeHitChance = 0.0f;
137 m_modRangedHitChance = 0.0f;
138 m_modSpellHitChance = 0.0f;
139 m_baseSpellCritChance = 5;
141 m_CombatTimer = 0;
142 m_lastManaUse = 0;
144 //m_victimThreat = 0.0f;
145 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
146 m_threatModifier[i] = 1.0f;
147 m_isSorted = true;
148 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
149 m_speed_rate[i] = 1.0f;
151 m_removedAuras = 0;
152 m_charmInfo = NULL;
153 m_unit_movement_flags = 0;
155 // remove aurastates allowing special moves
156 for(int i=0; i < MAX_REACTIVE; ++i)
157 m_reactiveTimer[i] = 0;
160 Unit::~Unit()
162 // set current spells as deletable
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
165 if (m_currentSpells[i])
167 m_currentSpells[i]->SetReferencedFromCurrent(false);
168 m_currentSpells[i] = NULL;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo) delete m_charmInfo;
178 void Unit::Update( uint32 p_time )
180 /*if(p_time > m_AurasCheck)
182 m_AurasCheck = 2000;
183 _UpdateAura();
184 }else
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events.Update( p_time );
191 _UpdateSpells( p_time );
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer <= p_time )
203 ClearInCombat();
204 else
205 m_CombatTimer -= p_time;
209 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
211 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time );
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
220 i_motionMaster.UpdateMotion(p_time);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER)
226 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
227 else
228 return false;
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
233 float x, y, z;
234 if(GetMotionMaster()->GetDestination(x, y, z))
235 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
238 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
240 if (!transitTime)
242 float dx = x - GetPositionX();
243 float dy = y - GetPositionY();
244 float dz = z - GetPositionZ();
246 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
247 if(dist<0)
248 dist = 0;
249 else
250 dist = sqrt(dist);
252 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
253 if(speed<=0)
254 speed = 2.5f;
255 speed *= 0.001f;
256 transitTime = static_cast<uint32>(dist / speed + 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
262 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
264 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
265 data.append(GetPackGUID());
267 // Point A, starting location
268 data << GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
272 data << getMSTime();
274 data << uint8(type); // unknown
275 switch(type)
277 case 0: // normal packet
278 break;
279 case 1: // stop packet
280 SendMessageToSet( &data, true );
281 return;
282 case 2: // not used currently
283 data << float(0);
284 data << float(0);
285 data << float(0);
286 break;
287 case 3: // not used currently
288 data << uint64(0); // probably target guid
289 break;
290 case 4: // not used currently
291 data << float(0); // probably orientation
292 break;
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data << uint32(MovementFlags);
298 data << Time; // Time in between points
299 data << uint32(1); // 1 single waypoint
300 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
302 if(player)
303 player->GetSession()->SendPacket(&data);
304 else
305 SendMessageToSet( &data, true );
308 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
310 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
312 uint32 pathSize = end-start;
314 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
315 data.append(GetPackGUID());
316 data << GetPositionX();
317 data << GetPositionY();
318 data << GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
323 data << getMSTime();
325 data << uint8( 0 );
326 data << uint32( MovementFlags );
327 data << uint32( traveltime );
328 data << uint32( pathSize );
329 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data, true);
335 void Unit::resetAttackTimer(WeaponAttackType type)
337 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
340 bool Unit::canReachWithAttack(Unit *pVictim) const
342 assert(pVictim);
343 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
344 if( reach <= 0.0f )
345 reach = 1.0f;
346 return IsWithinDistInMap(pVictim, reach);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType)
351 if (auraType >= TOTAL_AURAS) return;
352 AuraList::iterator iter, next;
353 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
355 next = iter;
356 ++next;
358 if (*iter)
360 RemoveAurasDueToSpell((*iter)->GetId());
361 if (!m_modAuras[auraType].empty())
362 next = m_modAuras[auraType].begin();
363 else
364 return;
369 bool Unit::HasAuraType(AuraType auraType) const
371 return (!m_modAuras[auraType].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
377 if(!HasAuraType(auraType))
378 return;
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance = float(damage) / max_dmg * 100.0f;
383 if (roll_chance_f(chance))
384 RemoveSpellsCausingAura(auraType);
387 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
389 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
390 return 0;
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
396 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
397 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
398 return 0;
401 // remove affects from victim (including from 0 damage and DoTs)
402 if(pVictim != this)
403 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype != DOT)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
411 if(pVictim != this)
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
414 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
415 pVictim->SetStandState(PLAYER_STATE_NONE);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
420 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
421 //Script Event damage taken
422 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
423 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
425 if(!damage)
427 // Rage from physical damage received .
428 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
429 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
431 return 0;
433 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
434 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
435 // root type spells do not dispel the root effect
436 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
437 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
439 if(pVictim->GetTypeId() != TYPEID_PLAYER)
441 // no xp,health if type 8 /critters/
442 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
444 pVictim->setDeathState(JUST_DIED);
445 pVictim->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
449 if(cInfo && cInfo->lootid)
450 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER)
454 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
456 return damage;
459 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
460 ((Creature*)pVictim)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health = pVictim->GetHealth();
466 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded = false;
470 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
474 damage = health-1;
476 duel_hasEnded = true;
478 //Get in CombatState
479 if(pVictim != this && damagetype != DOT)
481 SetInCombatWith(pVictim);
482 pVictim->SetInCombatWith(this);
484 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
491 uint32 weaponSpeedHitFactor;
493 switch(cleanDamage->attackType)
495 case BASE_ATTACK:
497 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
498 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
499 else
500 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
502 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
504 break;
506 case OFF_ATTACK:
508 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
509 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
510 else
511 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
513 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
515 break;
517 case RANGED_ATTACK:
518 break;
522 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
524 if(((Player*)pVictim)->InBattleGround())
526 Player *killer = ((Player*)this);
527 if(killer != ((Player*)pVictim))
528 if(BattleGround *bg = killer->GetBattleGround())
529 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
533 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
534 ((Creature*)pVictim)->SetLootRecipient(this);
535 if (health <= damage)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
543 player = ((Creature*)pVictim)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player && player!=pVictim)
548 player->RewardPlayerAndGroupAtKill(pVictim);
549 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
552 DEBUG_LOG("DealDamageAttackStop");
554 // stop combat
555 pVictim->CombatStop();
556 pVictim->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura* spiritOfRedemtionTalentReady = NULL;
562 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
565 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
566 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
568 if((*itr)->GetSpellProto()->SpellIconID==1654)
570 spiritOfRedemtionTalentReady = *itr;
571 break;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady)
578 pVictim->setDeathState(JUST_DIED);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady)
584 // save value before aura remove
585 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
586 if(!ressSpellId)
587 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
598 else
599 pVictim->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
604 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
608 ((Creature*)this)->AI()->KilledUnit(pVictim);
610 // achievement stuff
611 if ( pVictim->GetTypeId() == TYPEID_PLAYER)
613 if(GetTypeId() == TYPEID_UNIT)
614 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER)
616 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim->GetTypeId() == TYPEID_PLAYER)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
628 // durability lost message
629 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
630 ((Player*)pVictim)->GetSession()->SendPacket(&data);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature *cVictim = (Creature*)pVictim;
638 if(!cVictim->isPet())
640 cVictim->DeleteThreatList();
641 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
643 // Call creature just died function
644 if (cVictim->AI())
645 cVictim->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim->GetInstanceId())
650 Map *m = cVictim->GetMap();
651 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m->IsDungeon() && creditedPlayer)
656 if(m->IsRaid() || m->IsHeroic())
658 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
659 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
661 else
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
666 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
667 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
673 // last damage from non duel opponent or opponent controlled creature
674 if(duel_hasEnded)
676 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
677 Player *he = (Player*)pVictim;
679 assert(he->duel);
681 he->duel->opponent->CombatStopWithPets(true);
682 he->CombatStopWithPets(true);
684 he->DuelComplete(DUEL_INTERUPTED);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
690 Player *killed = ((Player*)pVictim);
691 if(BattleGround *bg = killed->GetBattleGround())
692 if(player)
693 bg->HandleKillPlayer(killed, player);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim->ModifyHealth(- (int32)damage);
706 if(damagetype != DOT)
708 if(getVictim())
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
712 ((Creature*)pVictim)->AI()->AttackedBy(this);
714 else
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
722 // polymorphed and other negative transformed cases
723 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
724 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
726 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
728 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
729 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
731 if (pVictim->GetTypeId() != TYPEID_PLAYER)
733 if(spellProto && IsDamageToThreatSpell(spellProto))
734 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
735 else
736 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
743 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
744 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
750 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
751 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
755 if(GetTypeId()==TYPEID_PLAYER)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
760 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
761 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap& vAuras = pVictim->GetAuras();
767 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
769 const SpellEntry *se = i->second->GetSpellProto();
770 next = i; ++next;
771 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
772 continue;
773 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
775 bool remove = true;
776 if (se->procFlags & (1<<3))
778 if (!roll_chance_i(se->procChance))
779 remove = false;
781 if (remove)
783 pVictim->RemoveAurasDueToSpell(i->second->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next = vAuras.begin();
790 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
792 if( damagetype != DOT )
794 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
796 // skip channeled spell (processed differently below)
797 if (i == CURRENT_CHANNELED_SPELL)
798 continue;
800 if(Spell* spell = pVictim->m_currentSpells[i])
801 if(spell->getState() == SPELL_STATE_PREPARING)
802 spell->Delayed();
806 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
808 if (spell->getState() == SPELL_STATE_CASTING)
810 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
811 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
813 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
814 spell->DelayedChannel();
816 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
818 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
819 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
822 else if (spell->getState() == SPELL_STATE_DELAYED)
823 // break channeled spell in delayed state on damage
825 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
826 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
831 // last damage from duel opponent
832 if(duel_hasEnded)
834 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
835 Player *he = (Player*)pVictim;
837 assert(he->duel);
839 he->SetHealth(1);
841 he->duel->opponent->CombatStopWithPets(true);
842 he->CombatStopWithPets(true);
844 he->CastSpell(he, 7267, true); // beg
845 he->DuelComplete(DUEL_WON);
849 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
851 return damage;
854 void Unit::CastStop(uint32 except_spellid)
856 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
857 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
858 InterruptSpell(i,false);
861 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
863 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
865 if(!spellInfo)
867 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
868 return;
871 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
874 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
876 if(!spellInfo)
878 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
879 return;
882 if (castItem)
883 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
885 if(!originalCaster && triggeredByAura)
886 originalCaster = triggeredByAura->GetCasterGUID();
888 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
890 SpellCastTargets targets;
891 targets.setUnitTarget( Victim );
892 spell->m_CastItem = castItem;
893 spell->prepare(&targets, triggeredByAura);
896 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
898 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
900 if(!spellInfo)
902 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
903 return;
906 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
909 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
911 if(!spellInfo)
913 sLog.outError("CastCustomSpell: unknown spell");
914 return;
917 if (castItem)
918 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
920 if(!originalCaster && triggeredByAura)
921 originalCaster = triggeredByAura->GetCasterGUID();
923 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
925 if(bp0)
926 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
928 if(bp1)
929 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
931 if(bp2)
932 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
934 SpellCastTargets targets;
935 targets.setUnitTarget( Victim );
936 spell->m_CastItem = castItem;
937 spell->prepare(&targets, triggeredByAura);
940 // used for scripting
941 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
943 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
945 if(!spellInfo)
947 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
948 return;
951 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
954 // used for scripting
955 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
957 if(!spellInfo)
959 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
960 return;
963 if (castItem)
964 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
966 if(!originalCaster && triggeredByAura)
967 originalCaster = triggeredByAura->GetCasterGUID();
969 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
971 SpellCastTargets targets;
972 targets.setDestination(x, y, z);
973 spell->m_CastItem = castItem;
974 spell->prepare(&targets, triggeredByAura);
977 // Obsolete func need remove, here only for comotability vs another patches
978 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
980 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
981 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
982 CalculateSpellDamage(&damageInfo, damage, spellInfo);
983 SendSpellNonMeleeDamageLog(&damageInfo);
984 DealSpellDamage(&damageInfo, true);
985 return damageInfo.damage;
988 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
990 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
991 Unit *pVictim = damageInfo->target;
993 if (damage < 0)
994 return;
996 if(!this || !pVictim)
997 return;
998 if(!this->isAlive() || !pVictim->isAlive())
999 return;
1001 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1002 // Check spell crit chance
1003 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1004 bool blocked = false;
1005 // Per-school calc
1006 switch (spellInfo->DmgClass)
1008 // Melee and Ranged Spells
1009 case SPELL_DAMAGE_CLASS_RANGED:
1010 case SPELL_DAMAGE_CLASS_MELEE:
1012 // Physical Damage
1013 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1015 //Calculate armor mitigation
1016 damage = CalcArmorReducedDamage(pVictim, damage);
1017 // Get blocked status
1018 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1020 // Magical Damage
1021 else
1023 // Calculate damage bonus
1024 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1026 if (crit)
1028 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1030 // Calculate crit bonus
1031 uint32 crit_bonus = damage;
1032 // Apply crit_damage bonus for melee spells
1033 if(Player* modOwner = GetSpellModOwner())
1034 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1035 damage += crit_bonus;
1037 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1038 int32 critPctDamageMod=0;
1039 if(attackType == RANGED_ATTACK)
1040 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1041 else
1043 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1044 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1046 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1047 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1049 if (critPctDamageMod!=0)
1050 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1052 // Resilience - reduce crit damage
1053 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1054 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1056 // Spell weapon based damage CAN BE crit & blocked at same time
1057 if (blocked)
1059 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1060 if (damage < damageInfo->blocked)
1061 damageInfo->blocked = damage;
1062 damage-=damageInfo->blocked;
1065 break;
1066 // Magical Attacks
1067 case SPELL_DAMAGE_CLASS_NONE:
1068 case SPELL_DAMAGE_CLASS_MAGIC:
1070 // Calculate damage bonus
1071 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1072 // If crit add critical bonus
1073 if (crit)
1075 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1076 damage = SpellCriticalBonus(spellInfo, damage, pVictim);
1077 // Resilience - reduce crit damage
1078 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1079 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1082 break;
1085 // Calculate absorb resist
1086 if(damage > 0)
1088 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1089 damage-= damageInfo->absorb + damageInfo->resist;
1091 else
1092 damage = 0;
1093 damageInfo->damage = damage;
1096 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1098 if (damageInfo==0)
1099 return;
1101 Unit *pVictim = damageInfo->target;
1103 if(!this || !pVictim)
1104 return;
1106 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1107 return;
1109 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1110 if (spellProto == NULL)
1112 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1113 return;
1116 //You don't lose health from damage taken from another player while in a sanctuary
1117 //You still see it in the combat log though
1118 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1120 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1121 if(area && area->flags & 0x800) //sanctuary
1122 return;
1125 // update at damage Judgement aura duration that applied by attacker at victim
1126 if(damageInfo->damage && spellProto->Id == 35395)
1128 AuraMap& vAuras = pVictim->GetAuras();
1129 for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
1131 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
1132 if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
1134 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
1135 (*itr).second->SendAuraUpdate(false);
1139 // Call default DealDamage
1140 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1141 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1144 //TODO for melee need create structure as in
1145 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1147 damageInfo->attacker = this;
1148 damageInfo->target = pVictim;
1149 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1150 damageInfo->attackType = attackType;
1151 damageInfo->damage = 0;
1152 damageInfo->cleanDamage = 0;
1153 damageInfo->absorb = 0;
1154 damageInfo->resist = 0;
1155 damageInfo->blocked_amount = 0;
1157 damageInfo->TargetState = 0;
1158 damageInfo->HitInfo = 0;
1159 damageInfo->procAttacker = PROC_FLAG_NONE;
1160 damageInfo->procVictim = PROC_FLAG_NONE;
1161 damageInfo->procEx = PROC_EX_NONE;
1162 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1164 if(!this || !pVictim)
1165 return;
1166 if(!this->isAlive() || !pVictim->isAlive())
1167 return;
1169 // Select HitInfo/procAttacker/procVictim flag based on attack type
1170 switch (attackType)
1172 case BASE_ATTACK:
1173 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1174 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1175 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1176 break;
1177 case OFF_ATTACK:
1178 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1179 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1180 damageInfo->HitInfo = HITINFO_LEFTSWING;
1181 break;
1182 case RANGED_ATTACK:
1183 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1184 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1185 damageInfo->HitInfo = 0x08;// test
1186 break;
1187 default:
1188 break;
1191 // Physical Immune check
1192 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1194 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1195 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1197 damageInfo->procEx |=PROC_EX_IMMUNE;
1198 damageInfo->damage = 0;
1199 damageInfo->cleanDamage = 0;
1200 return;
1202 damage += CalculateDamage (damageInfo->attackType, false);
1203 // Add melee damage bonus
1204 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1205 // Calculate armor reduction
1206 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1207 damageInfo->cleanDamage += damage - damageInfo->damage;
1209 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1211 // Disable parry or dodge for ranged attack
1212 if(damageInfo->attackType == RANGED_ATTACK)
1214 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1215 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1218 switch(damageInfo->hitOutCome)
1220 case MELEE_HIT_EVADE:
1222 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1223 damageInfo->TargetState = VICTIMSTATE_EVADES;
1225 damageInfo->procEx|=PROC_EX_EVADE;
1226 damageInfo->damage = 0;
1227 damageInfo->cleanDamage = 0;
1228 return;
1230 case MELEE_HIT_MISS:
1232 damageInfo->HitInfo |= HITINFO_MISS;
1233 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1235 damageInfo->procEx|=PROC_EX_MISS;
1236 damageInfo->damage = 0;
1237 damageInfo->cleanDamage = 0;
1238 break;
1240 case MELEE_HIT_NORMAL:
1241 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1242 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1243 break;
1244 case MELEE_HIT_CRIT:
1246 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1247 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1249 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1250 // Crit bonus calc
1251 damageInfo->damage += damageInfo->damage;
1252 int32 mod=0;
1253 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1254 if(damageInfo->attackType == RANGED_ATTACK)
1255 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1256 else
1258 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1259 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1262 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1264 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1265 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1266 if (mod!=0)
1267 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1269 // Resilience - reduce crit damage
1270 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1272 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1273 damageInfo->damage -= resilienceReduction;
1274 damageInfo->cleanDamage += resilienceReduction;
1276 break;
1278 case MELEE_HIT_PARRY:
1279 damageInfo->TargetState = VICTIMSTATE_PARRY;
1280 damageInfo->procEx|=PROC_EX_PARRY;
1281 damageInfo->cleanDamage += damageInfo->damage;
1282 damageInfo->damage = 0;
1283 break;
1285 case MELEE_HIT_DODGE:
1286 damageInfo->TargetState = VICTIMSTATE_DODGE;
1287 damageInfo->procEx|=PROC_EX_DODGE;
1288 damageInfo->cleanDamage += damageInfo->damage;
1289 damageInfo->damage = 0;
1290 break;
1291 case MELEE_HIT_BLOCK:
1293 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1294 damageInfo->HitInfo |= HITINFO_BLOCK;
1295 damageInfo->procEx|=PROC_EX_BLOCK;
1296 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1297 if (damageInfo->blocked_amount >= damageInfo->damage)
1299 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1300 damageInfo->blocked_amount = damageInfo->damage;
1302 damageInfo->damage -= damageInfo->blocked_amount;
1303 damageInfo->cleanDamage += damageInfo->blocked_amount;
1304 break;
1306 case MELEE_HIT_GLANCING:
1308 damageInfo->HitInfo |= HITINFO_GLANCING;
1309 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1310 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1311 float reducePercent = 1.0f; //damage factor
1312 // calculate base values and mods
1313 float baseLowEnd = 1.3;
1314 float baseHighEnd = 1.2;
1315 switch(getClass()) // lowering base values for casters
1317 case CLASS_SHAMAN:
1318 case CLASS_PRIEST:
1319 case CLASS_MAGE:
1320 case CLASS_WARLOCK:
1321 case CLASS_DRUID:
1322 baseLowEnd -= 0.7;
1323 baseHighEnd -= 0.3;
1324 break;
1327 float maxLowEnd = 0.6;
1328 switch(getClass()) // upper for melee classes
1330 case CLASS_WARRIOR:
1331 case CLASS_ROGUE:
1332 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1335 // calculate values
1336 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1337 float lowEnd = baseLowEnd - ( 0.05f * diff );
1338 float highEnd = baseHighEnd - ( 0.03f * diff );
1340 // apply max/min bounds
1341 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1342 lowEnd = 0.01f;
1343 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1344 lowEnd = maxLowEnd;
1346 if ( highEnd < 0.2f ) //high end limits
1347 highEnd = 0.2f;
1348 if ( highEnd > 0.99f )
1349 highEnd = 0.99f;
1351 if(lowEnd > highEnd) // prevent negative range size
1352 lowEnd = highEnd;
1354 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1356 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1357 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1358 break;
1360 case MELEE_HIT_CRUSHING:
1362 damageInfo->HitInfo |= HITINFO_CRUSHING;
1363 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1364 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1365 // 150% normal damage
1366 damageInfo->damage += (damageInfo->damage / 2);
1367 break;
1369 default:
1371 break;
1374 // Calculate absorb resist
1375 if(int32(damageInfo->damage) > 0)
1377 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1378 // Calculate absorb & resists
1379 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1380 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1381 if (damageInfo->absorb)
1383 damageInfo->HitInfo|=HITINFO_ABSORB;
1384 damageInfo->procEx|=PROC_EX_ABSORB;
1386 if (damageInfo->resist)
1387 damageInfo->HitInfo|=HITINFO_RESIST;
1390 else // Umpossible get negative result but....
1391 damageInfo->damage = 0;
1394 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1396 if (damageInfo==0) return;
1397 Unit *pVictim = damageInfo->target;
1399 if(!this || !pVictim)
1400 return;
1402 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1403 return;
1405 //You don't lose health from damage taken from another player while in a sanctuary
1406 //You still see it in the combat log though
1407 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1409 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1410 if(area && area->flags & 0x800) //sanctuary
1411 return;
1414 // Hmmmm dont like this emotes cloent must by self do all animations
1415 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1416 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1417 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1418 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1420 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1422 // Get attack timers
1423 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1424 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1425 // Reduce attack time
1426 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1428 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1429 float percent60 = 3 * percent20;
1430 if(offtime > percent20 && offtime <= percent60)
1432 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1434 else if(offtime > percent60)
1436 offtime -= 2 * percent20;
1437 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1440 else
1442 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1443 float percent60 = 3 * percent20;
1444 if(basetime > percent20 && basetime <= percent60)
1446 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1448 else if(basetime > percent60)
1450 basetime -= 2 * percent20;
1451 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1456 // Call default DealDamage
1457 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1458 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1460 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1461 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1462 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1464 // -probability is between 0% and 40%
1465 // 20% base chance
1466 float Probability = 20;
1468 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1469 if( pVictim->getLevel() < 30 )
1470 Probability = 0.65f*pVictim->getLevel()+0.5;
1472 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1473 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1475 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1477 if(Probability > 40)
1478 Probability = 40;
1480 if(roll_chance_f(Probability))
1481 CastSpell(pVictim, 1604, true);
1484 // update at damage Judgement aura duration that applied by attacker at victim
1485 if(damageInfo->damage)
1487 AuraMap& vAuras = pVictim->GetAuras();
1488 for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
1490 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
1491 if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
1493 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
1494 (*itr).second->SendAuraUpdate(false);
1499 // If not miss
1500 if (!(damageInfo->HitInfo & HITINFO_MISS))
1502 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1504 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1505 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1508 // victim's damage shield
1509 std::set<Aura*> alreadyDone;
1510 uint32 removedAuras = pVictim->m_removedAuras;
1511 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1512 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1514 next++;
1515 if (alreadyDone.find(*i) == alreadyDone.end())
1517 alreadyDone.insert(*i);
1518 uint32 damage=(*i)->GetModifier()->m_amount;
1519 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1520 if(!spellProto)
1521 continue;
1522 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1523 //uint32 absorb;
1524 //uint32 resist;
1525 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1526 //damage-=absorb + resist;
1528 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1529 data << uint64(pVictim->GetGUID());
1530 data << uint64(GetGUID());
1531 data << uint32(spellProto->Id);
1532 data << uint32(damage); // Damage
1533 data << uint32(0); // Overkill
1534 data << uint32(spellProto->SchoolMask);
1535 pVictim->SendMessageToSet(&data, true );
1537 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1539 if (pVictim->m_removedAuras > removedAuras)
1541 removedAuras = pVictim->m_removedAuras;
1542 next = vDamageShields.begin();
1550 void Unit::HandleEmoteCommand(uint32 anim_id)
1552 WorldPacket data( SMSG_EMOTE, 12 );
1553 data << uint32(anim_id);
1554 data << uint64(GetGUID());
1555 SendMessageToSet(&data, true);
1558 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1560 uint32 newdamage = 0;
1561 float armor = pVictim->GetArmor();
1562 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1563 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1565 // Apply Player CR_ARMOR_PENETRATION rating
1566 if (GetTypeId()==TYPEID_PLAYER)
1567 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1569 if (armor < 0.0f) armor=0.0f;
1571 float levelModifier = getLevel();
1572 if ( levelModifier > 59 )
1573 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1575 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1576 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1578 if(tmpvalue < 0.0f)
1579 tmpvalue = 0.0f;
1580 if(tmpvalue > 0.75f)
1581 tmpvalue = 0.75f;
1582 newdamage = uint32(damage - (damage * tmpvalue));
1584 return (newdamage > 1) ? newdamage : 1;
1587 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1589 if(!pVictim || !pVictim->isAlive() || !damage)
1590 return;
1592 // Magic damage, check for resists
1593 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1595 // Get base victim resistance for school
1596 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1597 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1598 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1600 tmpvalue2 *= (float)(0.15f / getLevel());
1601 if (tmpvalue2 < 0.0f)
1602 tmpvalue2 = 0.0f;
1603 if (tmpvalue2 > 0.75f)
1604 tmpvalue2 = 0.75f;
1605 uint32 ran = urand(0, 100);
1606 uint32 faq[4] = {24,6,4,6};
1607 uint8 m = 0;
1608 float Binom = 0.0f;
1609 for (uint8 i = 0; i < 4; i++)
1611 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1612 if (ran > Binom )
1613 ++m;
1614 else
1615 break;
1617 if (damagetype == DOT && m == 4)
1618 *resist += uint32(damage - 1);
1619 else
1620 *resist += uint32(damage * m / 4);
1621 if(*resist > damage)
1622 *resist = damage;
1624 else
1625 *resist = 0;
1627 int32 RemainingDamage = damage - *resist;
1629 // absorb without mana cost
1630 int32 reflectDamage = 0;
1631 Aura* reflectAura = NULL;
1632 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1633 for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
1635 next = i; ++next;
1637 if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1638 continue;
1640 // Cheat Death
1641 if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
1643 if (((Player*)pVictim)->HasSpellCooldown(31231))
1644 continue;
1645 if (pVictim->GetHealth() <= RemainingDamage)
1647 int32 chance = (*i)->GetModifier()->m_amount;
1648 if (roll_chance_i(chance))
1650 pVictim->CastSpell(pVictim,31231,true);
1651 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1653 // with health > 10% lost health until health==10%, in other case no losses
1654 uint32 health10 = pVictim->GetMaxHealth()/10;
1655 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1658 continue;
1661 int32 currentAbsorb;
1663 // Reflective Shield
1664 if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
1666 if(Unit* caster = (*i)->GetCaster())
1668 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1669 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1671 switch((*k)->GetModifier()->m_miscvalue)
1673 case 5065: // Rank 1
1674 case 5064: // Rank 2
1675 case 5063: // Rank 3
1677 if(RemainingDamage >= (*i)->GetModifier()->m_amount)
1678 reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
1679 else
1680 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1681 reflectAura = *i;
1683 } break;
1684 default: break;
1687 if(reflectDamage)
1688 break;
1693 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1695 currentAbsorb = (*i)->GetModifier()->m_amount;
1696 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1697 next = vSchoolAbsorb.begin();
1699 else
1701 currentAbsorb = RemainingDamage;
1702 (*i)->GetModifier()->m_amount -= RemainingDamage;
1705 RemainingDamage -= currentAbsorb;
1707 // do not cast spells while looping auras; auras can get invalid otherwise
1708 if (reflectDamage)
1709 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
1711 // absorb by mana cost
1712 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1713 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1715 next = i; ++next;
1717 // check damage school mask
1718 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1719 continue;
1721 int32 currentAbsorb;
1722 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1723 currentAbsorb = (*i)->GetModifier()->m_amount;
1724 else
1725 currentAbsorb = RemainingDamage;
1727 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1728 if(Player *modOwner = GetSpellModOwner())
1729 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1731 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1732 if (currentAbsorb > maxAbsorb)
1733 currentAbsorb = maxAbsorb;
1735 (*i)->GetModifier()->m_amount -= currentAbsorb;
1736 if((*i)->GetModifier()->m_amount <= 0)
1738 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1739 next = vManaShield.begin();
1742 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1743 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1745 RemainingDamage -= currentAbsorb;
1748 // only split damage if not damaging yourself
1749 if(pVictim != this)
1751 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1752 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1754 next = i; ++next;
1756 // check damage school mask
1757 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1758 continue;
1760 // Damage can be splitted only if aura has an alive caster
1761 Unit *caster = (*i)->GetCaster();
1762 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1763 continue;
1765 int32 currentAbsorb;
1766 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1767 currentAbsorb = (*i)->GetModifier()->m_amount;
1768 else
1769 currentAbsorb = RemainingDamage;
1771 RemainingDamage -= currentAbsorb;
1773 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1775 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1776 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1779 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1780 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1782 next = i; ++next;
1784 // check damage school mask
1785 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1786 continue;
1788 // Damage can be splitted only if aura has an alive caster
1789 Unit *caster = (*i)->GetCaster();
1790 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1791 continue;
1793 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1795 RemainingDamage -= splitted;
1797 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1799 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1800 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1804 *absorb = damage - RemainingDamage - *resist;
1807 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
1809 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
1810 return;
1812 if (!pVictim->isAlive())
1813 return;
1815 if(IsNonMeleeSpellCasted(false))
1816 return;
1818 uint32 hitInfo;
1819 if (attType == BASE_ATTACK)
1820 hitInfo = HITINFO_NORMALSWING2;
1821 else if (attType == OFF_ATTACK)
1822 hitInfo = HITINFO_LEFTSWING;
1823 else
1824 return; // ignore ranged case
1826 uint32 extraAttacks = m_extraAttacks;
1828 // melee attack spell casted at main hand attack only
1829 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
1831 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
1833 // not recent extra attack only at any non extra attack (melee spell case)
1834 if(!extra && extraAttacks)
1836 while(m_extraAttacks)
1838 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1839 if(m_extraAttacks > 0)
1840 --m_extraAttacks;
1844 return;
1847 CalcDamageInfo damageInfo;
1848 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
1849 // Send log damage message to client
1850 SendAttackStateUpdate(&damageInfo);
1851 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
1852 DealMeleeDamage(&damageInfo,true);
1854 if (GetTypeId() == TYPEID_PLAYER)
1855 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1856 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1857 else
1858 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1859 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1861 // extra attack only at any non extra attack (normal case)
1862 if(!extra && extraAttacks)
1864 while(m_extraAttacks)
1866 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1867 if(m_extraAttacks > 0)
1868 --m_extraAttacks;
1873 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
1875 // This is only wrapper
1877 // Miss chance based on melee
1878 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
1880 // Critical hit chance
1881 float crit_chance = GetUnitCriticalChance(attType, pVictim);
1883 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
1884 float dodge_chance = pVictim->GetUnitDodgeChance();
1885 float block_chance = pVictim->GetUnitBlockChance();
1886 float parry_chance = pVictim->GetUnitParryChance();
1888 // Useful if want to specify crit & miss chances for melee, else it could be removed
1889 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
1891 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
1894 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
1896 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1897 return MELEE_HIT_EVADE;
1899 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
1900 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
1902 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
1903 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
1905 // bonus from skills is 0.04%
1906 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
1907 int32 sum = 0, tmp = 0;
1908 int32 roll = urand (0, 10000);
1910 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
1911 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
1912 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
1914 tmp = miss_chance;
1916 if (tmp > 0 && roll < (sum += tmp ))
1918 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
1919 return MELEE_HIT_MISS;
1922 // always crit against a sitting target (except 0 crit chance)
1923 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
1925 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
1926 return MELEE_HIT_CRIT;
1929 // Dodge chance
1931 // only players can't dodge if attacker is behind
1932 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
1934 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
1936 else
1938 // Reduce dodge chance by attacker expertise rating
1939 if (GetTypeId() == TYPEID_PLAYER)
1940 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
1942 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
1943 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
1945 tmp = dodge_chance;
1946 if ( (tmp > 0) // check if unit _can_ dodge
1947 && ((tmp -= skillBonus) > 0)
1948 && roll < (sum += tmp))
1950 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
1951 return MELEE_HIT_DODGE;
1955 // parry & block chances
1957 // check if attack comes from behind, nobody can parry or block if attacker is behind
1958 if (!pVictim->HasInArc(M_PI,this))
1960 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
1962 else
1964 // Reduce parry chance by attacker expertise rating
1965 if (GetTypeId() == TYPEID_PLAYER)
1966 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
1968 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
1970 int32 tmp = int32(parry_chance);
1971 if ( (tmp > 0) // check if unit _can_ parry
1972 && ((tmp -= skillBonus) > 0)
1973 && (roll < (sum += tmp)))
1975 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
1976 return MELEE_HIT_PARRY;
1980 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
1982 tmp = block_chance;
1983 if ( (tmp > 0) // check if unit _can_ block
1984 && ((tmp -= skillBonus) > 0)
1985 && (roll < (sum += tmp)))
1987 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
1988 return MELEE_HIT_BLOCK;
1993 // Critical chance
1994 tmp = crit_chance;
1996 if (tmp > 0 && roll < (sum += tmp))
1998 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
1999 return MELEE_HIT_CRIT;
2002 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2003 if( attType != RANGED_ATTACK &&
2004 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2005 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2006 getLevel() < pVictim->getLevelForTarget(this) )
2008 // cap possible value (with bonuses > max skill)
2009 int32 skill = attackerWeaponSkill;
2010 int32 maxskill = attackerMaxSkillValueForLevel;
2011 skill = (skill > maxskill) ? maxskill : skill;
2013 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2014 tmp = tmp > 4000 ? 4000 : tmp;
2015 if (roll < (sum += tmp))
2017 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2018 return MELEE_HIT_GLANCING;
2022 // mobs can score crushing blows if they're 4 or more levels above victim
2023 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2024 // can be from by creature (if can) or from controlled player that considered as creature
2025 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2026 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2027 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2029 // when their weapon skill is 15 or more above victim's defense skill
2030 tmp = victimDefenseSkill;
2031 int32 tmpmax = victimMaxSkillValueForLevel;
2032 // having defense above your maximum (from items, talents etc.) has no effect
2033 tmp = tmp > tmpmax ? tmpmax : tmp;
2034 // tmp = mob's level * 5 - player's current defense skill
2035 tmp = attackerMaxSkillValueForLevel - tmp;
2036 if(tmp >= 15)
2038 // add 2% chance per lacking skill point, min. is 15%
2039 tmp = tmp * 200 - 1500;
2040 if (roll < (sum += tmp))
2042 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2043 return MELEE_HIT_CRUSHING;
2048 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2049 return MELEE_HIT_NORMAL;
2052 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2054 float min_damage, max_damage;
2056 if (normalized && GetTypeId()==TYPEID_PLAYER)
2057 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2058 else
2060 switch (attType)
2062 case RANGED_ATTACK:
2063 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2064 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2065 break;
2066 case BASE_ATTACK:
2067 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2068 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2069 break;
2070 case OFF_ATTACK:
2071 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2072 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2073 break;
2074 // Just for good manner
2075 default:
2076 min_damage = 0.0f;
2077 max_damage = 0.0f;
2078 break;
2082 if (min_damage > max_damage)
2084 std::swap(min_damage,max_damage);
2087 if(max_damage == 0.0f)
2088 max_damage = 5.0f;
2090 return urand((uint32)min_damage, (uint32)max_damage);
2093 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2095 if(spellProto->spellLevel <= 0)
2096 return 1.0f;
2098 float LvlPenalty = 0.0f;
2100 if(spellProto->spellLevel < 20)
2101 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2102 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2103 if(LvlFactor > 1.0f)
2104 LvlFactor = 1.0f;
2106 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2109 void Unit::SendAttackStart(Unit* pVictim)
2111 WorldPacket data( SMSG_ATTACKSTART, 16 );
2112 data << uint64(GetGUID());
2113 data << uint64(pVictim->GetGUID());
2115 SendMessageToSet(&data, true);
2116 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2119 void Unit::SendAttackStop(Unit* victim)
2121 if(!victim)
2122 return;
2124 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2125 data.append(GetPackGUID());
2126 data.append(victim->GetPackGUID()); // can be 0x00...
2127 data << uint32(0); // can be 0x1
2128 SendMessageToSet(&data, true);
2129 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2131 /*if(victim->GetTypeId() == TYPEID_UNIT)
2132 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2135 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
2137 if (pVictim->HasInArc(M_PI,this))
2139 /* Currently not exist spells with ignore block
2140 // Ignore combat result aura (parry/dodge check on prepare)
2141 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2142 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2144 if (!(*i)->isAffectedOnSpell(spellProto))
2145 continue;
2146 if ((*i)->GetModifier()->m_miscvalue == )
2147 return false;
2151 // Check creatures flags_extra for disable block
2152 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2153 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2154 return false;
2156 float blockChance = GetUnitBlockChance();
2157 blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
2158 if (roll_chance_f(blockChance))
2159 return true;
2161 return false;
2164 // Melee based spells can be miss, parry or dodge on this step
2165 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2166 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2168 // Calculate hit chance (more correct for chance mod)
2169 int32 HitChance;
2171 // PvP - PvE melee chances
2172 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2173 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2174 if(leveldif < 3)
2175 HitChance = 95 - leveldif;
2176 else
2177 HitChance = 93 - (leveldif - 2) * lchance;
2179 // Hit chance depends from victim auras
2180 if(attType == RANGED_ATTACK)
2181 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2182 else
2183 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2185 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2186 if(Player *modOwner = GetSpellModOwner())
2187 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2189 // Miss = 100 - hit
2190 float miss_chance= 100.0f - HitChance;
2192 // Bonuses from attacker aura and ratings
2193 if (attType == RANGED_ATTACK)
2194 miss_chance -= m_modRangedHitChance;
2195 else
2196 miss_chance -= m_modMeleeHitChance;
2198 // bonus from skills is 0.04%
2199 miss_chance -= skillDiff * 0.04f;
2201 // Limit miss chance from 0 to 60%
2202 if (miss_chance < 0.0f)
2203 return 0.0f;
2204 if (miss_chance > 60.0f)
2205 return 60.0f;
2206 return miss_chance;
2209 // Melee based spells hit result calculations
2210 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2212 WeaponAttackType attType = BASE_ATTACK;
2214 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2215 attType = RANGED_ATTACK;
2217 // bonus from skills is 0.04% per skill Diff
2218 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2219 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2220 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2222 uint32 roll = urand (0, 10000);
2224 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2225 // Roll miss
2226 uint32 tmp = missChance;
2227 if (roll < tmp)
2228 return SPELL_MISS_MISS;
2230 bool canDodge = true;
2231 bool canParry = true;
2233 // Same spells cannot be parry/dodge
2234 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2235 return SPELL_MISS_NONE;
2237 // Ranged attack cannot be parry/dodge
2238 if (attType == RANGED_ATTACK)
2239 return SPELL_MISS_NONE;
2241 // Check for attack from behind
2242 if (!pVictim->HasInArc(M_PI,this))
2244 // Can`t dodge from behind in PvP (but its possible in PvE)
2245 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2246 canDodge = false;
2247 // Can`t parry
2248 canParry = false;
2250 // Check creatures flags_extra for disable parry
2251 if(pVictim->GetTypeId()==TYPEID_UNIT)
2253 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2254 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2255 canParry = false;
2257 // Ignore combat result aura
2258 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2259 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2261 if (!(*i)->isAffectedOnSpell(spell))
2262 continue;
2263 switch((*i)->GetModifier()->m_miscvalue)
2265 case MELEE_HIT_DODGE: canDodge = false; break;
2266 case MELEE_HIT_BLOCK: break; // Block check in hit step
2267 case MELEE_HIT_PARRY: canParry = false; break;
2268 default:
2269 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2270 break;
2274 if (canDodge)
2276 // Roll dodge
2277 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2278 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2279 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2280 // Reduce dodge chance by attacker expertise rating
2281 if (GetTypeId() == TYPEID_PLAYER)
2282 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2283 if (dodgeChance < 0)
2284 dodgeChance = 0;
2286 tmp += dodgeChance;
2287 if (roll < tmp)
2288 return SPELL_MISS_DODGE;
2291 if (canParry)
2293 // Roll parry
2294 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2295 // Reduce parry chance by attacker expertise rating
2296 if (GetTypeId() == TYPEID_PLAYER)
2297 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2298 if (parryChance < 0)
2299 parryChance = 0;
2301 tmp += parryChance;
2302 if (roll < tmp)
2303 return SPELL_MISS_PARRY;
2306 return SPELL_MISS_NONE;
2309 // TODO need use unit spell resistances in calculations
2310 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2312 // Can`t miss on dead target (on skinning for example)
2313 if (!pVictim->isAlive())
2314 return SPELL_MISS_NONE;
2316 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2317 // PvP - PvE spell misschances per leveldif > 2
2318 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2319 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2321 // Base hit chance from attacker and victim levels
2322 int32 modHitChance;
2323 if(leveldif < 3)
2324 modHitChance = 96 - leveldif;
2325 else
2326 modHitChance = 94 - (leveldif - 2) * lchance;
2328 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2329 if(Player *modOwner = GetSpellModOwner())
2330 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2331 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2332 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2333 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2334 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2335 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2336 if (IsAreaOfEffectSpell(spell))
2337 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2338 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2339 if (IsDispelSpell(spell))
2340 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2341 // Chance resist mechanic (select max value from every mechanic spell effect)
2342 int32 resist_mech = 0;
2343 // Get effects mechanic and chance
2344 for(int eff = 0; eff < 3; ++eff)
2346 int32 effect_mech = GetEffectMechanic(spell, eff);
2347 if (effect_mech)
2349 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2350 if (resist_mech < temp)
2351 resist_mech = temp;
2354 // Apply mod
2355 modHitChance-=resist_mech;
2357 // Chance resist debuff
2358 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2360 int32 HitChance = modHitChance * 100;
2361 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2362 HitChance += int32(m_modSpellHitChance*100.0f);
2364 // Decrease hit chance from victim rating bonus
2365 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2366 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2368 if (HitChance < 100) HitChance = 100;
2369 if (HitChance > 9900) HitChance = 9900;
2371 uint32 rand = urand(0,10000);
2372 if (rand > HitChance)
2373 return SPELL_MISS_RESIST;
2374 return SPELL_MISS_NONE;
2377 // Calculate spell hit result can be:
2378 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2379 // For melee based spells:
2380 // Miss
2381 // Dodge
2382 // Parry
2383 // For spells
2384 // Resist
2385 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2387 // Return evade for units in evade mode
2388 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2389 return SPELL_MISS_EVADE;
2391 // Check for immune
2392 if (pVictim->IsImmunedToSpell(spell))
2393 return SPELL_MISS_IMMUNE;
2395 // All positive spells can`t miss
2396 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2397 if (IsPositiveSpell(spell->Id))
2398 return SPELL_MISS_NONE;
2400 // Check for immune
2401 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2402 return SPELL_MISS_IMMUNE;
2404 // Try victim reflect spell
2405 if (CanReflect)
2407 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2408 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2409 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2410 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2411 reflectchance += (*i)->GetModifier()->m_amount;
2412 if (reflectchance > 0 && roll_chance_i(reflectchance))
2414 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2415 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2416 return SPELL_MISS_REFLECT;
2420 switch (spell->DmgClass)
2422 case SPELL_DAMAGE_CLASS_RANGED:
2423 case SPELL_DAMAGE_CLASS_MELEE:
2424 return MeleeSpellHitResult(pVictim, spell);
2425 case SPELL_DAMAGE_CLASS_NONE:
2426 case SPELL_DAMAGE_CLASS_MAGIC:
2427 return MagicSpellHitResult(pVictim, spell);
2429 return SPELL_MISS_NONE;
2432 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2434 if(!pVictim)
2435 return 0.0f;
2437 // Base misschance 5%
2438 float misschance = 5.0f;
2440 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2441 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2443 bool isNormal = false;
2444 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2446 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2448 isNormal = true;
2449 break;
2452 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2454 misschance = 5.0f;
2456 else
2458 misschance = 24.0f;
2462 // PvP : PvE melee misschances per leveldif > 2
2463 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2465 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2466 if(leveldif < 0)
2467 leveldif = 0;
2469 // Hit chance from attacker based on ratings and auras
2470 float m_modHitChance;
2471 if (attType == RANGED_ATTACK)
2472 m_modHitChance = m_modRangedHitChance;
2473 else
2474 m_modHitChance = m_modMeleeHitChance;
2476 if(leveldif < 3)
2477 misschance += (leveldif - m_modHitChance);
2478 else
2479 misschance += ((leveldif - 2) * chance - m_modHitChance);
2481 // Hit chance for victim based on ratings
2482 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2484 if (attType == RANGED_ATTACK)
2485 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2486 else
2487 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2490 // Modify miss chance by victim auras
2491 if(attType == RANGED_ATTACK)
2492 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2493 else
2494 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2496 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2497 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2498 misschance -= skillBonus * 0.04f;
2500 // Limit miss chance from 0 to 60%
2501 if ( misschance < 0.0f)
2502 return 0.0f;
2503 if ( misschance > 60.0f)
2504 return 60.0f;
2506 return misschance;
2509 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2511 if(GetTypeId() == TYPEID_PLAYER)
2513 // in PvP use full skill instead current skill value
2514 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2515 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2516 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2517 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2518 return value;
2520 else
2521 return GetUnitMeleeSkill(target);
2524 float Unit::GetUnitDodgeChance() const
2526 if(hasUnitState(UNIT_STAT_STUNNED))
2527 return 0.0f;
2528 if( GetTypeId() == TYPEID_PLAYER )
2529 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2530 else
2532 if(((Creature const*)this)->isTotem())
2533 return 0.0f;
2534 else
2536 float dodge = 5.0f;
2537 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2538 return dodge > 0.0f ? dodge : 0.0f;
2543 float Unit::GetUnitParryChance() const
2545 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2546 return 0.0f;
2548 float chance = 0.0f;
2550 if(GetTypeId() == TYPEID_PLAYER)
2552 Player const* player = (Player const*)this;
2553 if(player->CanParry() )
2555 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2556 if(!tmpitem)
2557 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2559 if(tmpitem)
2560 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2563 else if(GetTypeId() == TYPEID_UNIT)
2565 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2567 chance = 5.0f;
2568 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2572 return chance > 0.0f ? chance : 0.0f;
2575 float Unit::GetUnitBlockChance() const
2577 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2578 return 0.0f;
2580 if(GetTypeId() == TYPEID_PLAYER)
2582 Player const* player = (Player const*)this;
2583 if(player->CanBlock() )
2585 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2586 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2587 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2589 // is player but has no block ability or no not broken shield equipped
2590 return 0.0f;
2592 else
2594 if(((Creature const*)this)->isTotem())
2595 return 0.0f;
2596 else
2598 float block = 5.0f;
2599 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2600 return block > 0.0f ? block : 0.0f;
2605 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2607 float crit;
2609 if(GetTypeId() == TYPEID_PLAYER)
2611 switch(attackType)
2613 case BASE_ATTACK:
2614 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2615 break;
2616 case OFF_ATTACK:
2617 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2618 break;
2619 case RANGED_ATTACK:
2620 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2621 break;
2622 // Just for good manner
2623 default:
2624 crit = 0.0f;
2625 break;
2628 else
2630 crit = 5.0f;
2631 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2634 // flat aura mods
2635 if(attackType == RANGED_ATTACK)
2636 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2637 else
2638 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2640 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2642 // reduce crit chance from Rating for players
2643 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2645 if (attackType==RANGED_ATTACK)
2646 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2647 else
2648 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2651 // Apply crit chance from defence skill
2652 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2654 if (crit < 0.0f)
2655 crit = 0.0f;
2656 return crit;
2659 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2661 uint32 value = 0;
2662 if(GetTypeId() == TYPEID_PLAYER)
2664 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2666 // feral or unarmed skill only for base attack
2667 if(attType != BASE_ATTACK && !item )
2668 return 0;
2670 if(((Player*)this)->IsInFeralForm())
2671 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2673 // weapon skill or (unarmed for base attack)
2674 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2676 // in PvP use full skill instead current skill value
2677 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2678 ? ((Player*)this)->GetMaxSkillValue(skill)
2679 : ((Player*)this)->GetSkillValue(skill);
2680 // Modify value from ratings
2681 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2682 switch (attType)
2684 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2685 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2686 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2689 else
2690 value = GetUnitMeleeSkill(target);
2691 return value;
2694 void Unit::_UpdateSpells( uint32 time )
2696 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2697 _UpdateAutoRepeatSpell();
2699 // remove finished spells from current pointers
2700 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2702 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2704 m_currentSpells[i]->SetReferencedFromCurrent(false);
2705 m_currentSpells[i] = NULL; // remove pointer
2709 // TODO: Find a better way to prevent crash when multiple auras are removed.
2710 m_removedAuras = 0;
2711 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2712 if ((*i).second)
2713 (*i).second->SetUpdated(false);
2715 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2717 next = i;
2718 ++next;
2719 if ((*i).second)
2721 // prevent double update
2722 if ((*i).second->IsUpdated())
2723 continue;
2724 (*i).second->SetUpdated(true);
2725 (*i).second->Update( time );
2726 // several auras can be deleted due to update
2727 if (m_removedAuras)
2729 if (m_Auras.empty()) break;
2730 next = m_Auras.begin();
2731 m_removedAuras = 0;
2736 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2738 if ((*i).second)
2740 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2742 RemoveAura(i);
2744 else
2746 ++i;
2749 else
2751 ++i;
2755 if(!m_gameObj.empty())
2757 std::list<GameObject*>::iterator ite1, dnext1;
2758 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
2760 dnext1 = ite1;
2761 //(*i)->Update( difftime );
2762 if( !(*ite1)->isSpawned() )
2764 (*ite1)->SetOwnerGUID(0);
2765 (*ite1)->SetRespawnTime(0);
2766 (*ite1)->Delete();
2767 dnext1 = m_gameObj.erase(ite1);
2769 else
2770 ++dnext1;
2775 void Unit::_UpdateAutoRepeatSpell()
2777 //check "realtime" interrupts
2778 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2780 // cancel wand shoot
2781 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2782 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2783 m_AutoRepeatFirstCast = true;
2784 return;
2787 //apply delay
2788 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
2789 setAttackTimer(RANGED_ATTACK,500);
2790 m_AutoRepeatFirstCast = false;
2792 //castroutine
2793 if (isAttackReady(RANGED_ATTACK))
2795 // Check if able to cast
2796 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
2798 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2799 return;
2802 // we want to shoot
2803 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
2804 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
2806 // all went good, reset attack
2807 resetAttackTimer(RANGED_ATTACK);
2811 void Unit::SetCurrentCastedSpell( Spell * pSpell )
2813 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2815 uint32 CSpellType = pSpell->GetCurrentContainer();
2817 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
2819 // break same type spell if it is not delayed
2820 InterruptSpell(CSpellType,false);
2822 // special breakage effects:
2823 switch (CSpellType)
2825 case CURRENT_GENERIC_SPELL:
2827 // generic spells always break channeled not delayed spells
2828 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
2830 // autorepeat breaking
2831 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
2833 // break autorepeat if not Auto Shot
2834 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2835 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2836 m_AutoRepeatFirstCast = true;
2838 } break;
2840 case CURRENT_CHANNELED_SPELL:
2842 // channel spells always break generic non-delayed and any channeled spells
2843 InterruptSpell(CURRENT_GENERIC_SPELL,false);
2844 InterruptSpell(CURRENT_CHANNELED_SPELL);
2846 // it also does break autorepeat if not Auto Shot
2847 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
2848 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
2849 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2850 } break;
2852 case CURRENT_AUTOREPEAT_SPELL:
2854 // only Auto Shoot does not break anything
2855 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2857 // generic autorepeats break generic non-delayed and channeled non-delayed spells
2858 InterruptSpell(CURRENT_GENERIC_SPELL,false);
2859 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
2861 // special action: set first cast flag
2862 m_AutoRepeatFirstCast = true;
2863 } break;
2865 default:
2867 // other spell types don't break anything now
2868 } break;
2871 // current spell (if it is still here) may be safely deleted now
2872 if (m_currentSpells[CSpellType])
2873 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
2875 // set new current spell
2876 m_currentSpells[CSpellType] = pSpell;
2877 pSpell->SetReferencedFromCurrent(true);
2880 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
2882 assert(spellType < CURRENT_MAX_SPELL);
2884 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
2886 // send autorepeat cancel message for autorepeat spells
2887 if (spellType == CURRENT_AUTOREPEAT_SPELL)
2889 if(GetTypeId()==TYPEID_PLAYER)
2890 ((Player*)this)->SendAutoRepeatCancel();
2893 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
2894 m_currentSpells[spellType]->cancel();
2895 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
2896 m_currentSpells[spellType] = NULL;
2900 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
2902 // We don't do loop here to explicitly show that melee spell is excluded.
2903 // Maybe later some special spells will be excluded too.
2905 // generic spells are casted when they are not finished and not delayed
2906 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
2907 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
2908 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
2909 return(true);
2911 // channeled spells may be delayed, but they are still considered casted
2912 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
2913 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
2914 return(true);
2916 // autorepeat spells may be finished or delayed, but they are still considered casted
2917 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
2918 return(true);
2920 return(false);
2923 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
2925 // generic spells are interrupted if they are not finished or delayed
2926 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
2928 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
2929 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
2930 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
2931 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
2932 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
2935 // autorepeat spells are interrupted if they are not finished or delayed
2936 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
2938 // send disable autorepeat packet in any case
2939 if(GetTypeId()==TYPEID_PLAYER)
2940 ((Player*)this)->SendAutoRepeatCancel();
2942 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
2943 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
2944 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
2945 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
2946 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
2949 // channeled spells are interrupted if they are not finished, even if they are delayed
2950 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
2952 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
2953 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
2954 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
2955 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
2959 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
2961 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2962 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
2963 return m_currentSpells[i];
2964 return NULL;
2967 bool Unit::isInFront(Unit const* target, float distance, float arc) const
2969 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
2972 void Unit::SetInFront(Unit const* target)
2974 SetOrientation(GetAngle(target));
2977 bool Unit::isInBack(Unit const* target, float distance, float arc) const
2979 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
2982 bool Unit::isInAccessablePlaceFor(Creature const* c) const
2984 if(IsInWater())
2985 return c->canSwim();
2986 else
2987 return c->canWalk() || c->canFly();
2990 bool Unit::IsInWater() const
2992 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
2995 bool Unit::IsUnderWater() const
2997 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3000 void Unit::DeMorph()
3002 SetDisplayId(GetNativeDisplayId());
3005 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3007 int32 modifier = 0;
3009 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3010 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3011 modifier += (*i)->GetModifier()->m_amount;
3013 return modifier;
3016 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3018 float multiplier = 1.0f;
3020 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3021 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3022 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3024 return multiplier;
3027 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3029 int32 modifier = 0;
3031 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3032 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3033 if ((*i)->GetModifier()->m_amount > modifier)
3034 modifier = (*i)->GetModifier()->m_amount;
3036 return modifier;
3039 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3041 int32 modifier = 0;
3043 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3044 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3045 if ((*i)->GetModifier()->m_amount < modifier)
3046 modifier = (*i)->GetModifier()->m_amount;
3048 return modifier;
3051 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3053 int32 modifier = 0;
3055 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3056 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3058 Modifier* mod = (*i)->GetModifier();
3059 if (mod->m_miscvalue & misc_mask)
3060 modifier += mod->m_amount;
3062 return modifier;
3065 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3067 float multiplier = 1.0f;
3069 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3070 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3072 Modifier* mod = (*i)->GetModifier();
3073 if (mod->m_miscvalue & misc_mask)
3074 multiplier *= (100.0f + mod->m_amount)/100.0f;
3076 return multiplier;
3079 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3081 int32 modifier = 0;
3083 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3084 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3086 Modifier* mod = (*i)->GetModifier();
3087 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3088 modifier = mod->m_amount;
3091 return modifier;
3094 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3096 int32 modifier = 0;
3098 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3099 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3101 Modifier* mod = (*i)->GetModifier();
3102 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3103 modifier = mod->m_amount;
3106 return modifier;
3109 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3111 int32 modifier = 0;
3113 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3114 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3116 Modifier* mod = (*i)->GetModifier();
3117 if (mod->m_miscvalue == misc_value)
3118 modifier += mod->m_amount;
3120 return modifier;
3123 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3125 float multiplier = 1.0f;
3127 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3128 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3130 Modifier* mod = (*i)->GetModifier();
3131 if (mod->m_miscvalue == misc_value)
3132 multiplier *= (100.0f + mod->m_amount)/100.0f;
3134 return multiplier;
3137 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3139 int32 modifier = 0;
3141 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3142 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3144 Modifier* mod = (*i)->GetModifier();
3145 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3146 modifier = mod->m_amount;
3149 return modifier;
3152 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3154 int32 modifier = 0;
3156 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3157 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3159 Modifier* mod = (*i)->GetModifier();
3160 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3161 modifier = mod->m_amount;
3164 return modifier;
3167 bool Unit::AddAura(Aura *Aur)
3169 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3170 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3171 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3173 delete Aur;
3174 return false;
3177 if(Aur->GetTarget() != this)
3179 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3180 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3181 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3182 delete Aur;
3183 return false;
3186 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3188 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3189 AuraMap::iterator i = m_Auras.find( spair );
3191 // take out same spell
3192 if (i != m_Auras.end())
3194 // passive and persistent auras can stack with themselves any number of times
3195 if (!Aur->IsPassive() && !Aur->IsPersistent())
3197 // replace aura if next will > spell StackAmount
3198 if(aurSpellInfo->StackAmount)
3200 if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
3201 RemoveAura(i,AURA_REMOVE_BY_STACK);
3203 // if StackAmount==0 not allow auras from same caster
3204 else
3206 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3208 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3210 // can be only single (this check done at _each_ aura add
3211 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3212 break;
3215 bool stop = false;
3216 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3218 // DoT/HoT/etc
3219 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3220 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3221 case SPELL_AURA_PERIODIC_LEECH:
3222 case SPELL_AURA_PERIODIC_HEAL:
3223 case SPELL_AURA_OBS_MOD_HEALTH:
3224 case SPELL_AURA_PERIODIC_MANA_LEECH:
3225 case SPELL_AURA_PERIODIC_ENERGIZE:
3226 case SPELL_AURA_OBS_MOD_MANA:
3227 case SPELL_AURA_POWER_BURN_MANA:
3228 break;
3229 default: // not allow
3230 // can be only single (this check done at _each_ aura add
3231 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3232 stop = true;
3233 break;
3236 if(stop)
3237 break;
3243 // passive auras not stacable with other ranks
3244 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3246 if (!RemoveNoStackAurasDueToAura(Aur))
3248 delete Aur;
3249 return false; // couldn't remove conflicting aura with higher rank
3253 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3254 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3256 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3257 for(;;)
3259 Unit* caster = Aur->GetCaster();
3260 if(!caster) // caster deleted and not required adding scAura
3261 break;
3263 bool restart = false;
3264 AuraList& scAuras = caster->GetSingleCastAuras();
3265 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3267 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3268 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3270 if ((*itr)->IsInUse())
3272 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3273 continue;
3275 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3276 restart = true;
3277 break;
3281 if(!restart)
3283 // done
3284 scAuras.push_back(Aur);
3285 break;
3290 // add aura, register in lists and arrays
3291 Aur->_AddAura();
3292 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3293 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3295 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3298 Aur->ApplyModifier(true,true);
3299 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3300 return true;
3303 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3305 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3306 if(!spellInfo)
3307 return;
3308 AuraMap::iterator i,next;
3309 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3311 next = i;
3312 ++next;
3313 uint32 i_spellId = (*i).second->GetId();
3314 if((*i).second && i_spellId && i_spellId != spellId)
3316 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3318 RemoveAurasDueToSpell(i_spellId);
3320 if( m_Auras.empty() )
3321 break;
3322 else
3323 next = m_Auras.begin();
3329 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3331 if (!Aur)
3332 return false;
3334 SpellEntry const* spellProto = Aur->GetSpellProto();
3335 if (!spellProto)
3336 return false;
3338 uint32 spellId = Aur->GetId();
3340 // passive spell special case (only non stackable with ranks)
3341 if(IsPassiveSpell(spellId))
3343 if(IsPassiveSpellStackableWithRanks(spellProto))
3344 return true;
3347 uint32 effIndex = Aur->GetEffIndex();
3349 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3351 AuraMap::iterator i,next;
3352 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3354 next = i;
3355 ++next;
3356 if (!(*i).second) continue;
3358 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3360 if (!i_spellProto)
3361 continue;
3363 uint32 i_spellId = i_spellProto->Id;
3365 // early checks that spellId is passive non stackable spell
3366 if(IsPassiveSpell(i_spellId))
3368 // passive non-stackable spells not stackable only for same caster
3369 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3370 continue;
3372 // passive non-stackable spells not stackable only with another rank of same spell
3373 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3374 continue;
3377 uint32 i_effIndex = (*i).second->GetEffIndex();
3379 if(i_spellId == spellId) continue;
3381 bool is_triggered_by_spell = false;
3382 // prevent triggered aura of removing aura that triggered it
3383 for(int j = 0; j < 3; ++j)
3384 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3385 is_triggered_by_spell = true;
3386 if (is_triggered_by_spell) continue;
3388 for(int j = 0; j < 3; ++j)
3390 // prevent remove dummy triggered spells at next effect aura add
3391 switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
3393 case SPELL_EFFECT_DUMMY:
3394 switch(spellId)
3396 case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
3398 break;
3401 if(is_triggered_by_spell)
3402 break;
3404 // prevent remove form main spell by triggered passive spells
3405 switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
3407 case SPELL_AURA_MOD_SHAPESHIFT:
3408 switch(i_spellId)
3410 case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
3411 case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
3412 case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
3414 break;
3418 if(!is_triggered_by_spell)
3420 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3422 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3424 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3426 // cannot remove higher rank
3427 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3428 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3429 return false;
3431 // Its a parent aura (create this aura in ApplyModifier)
3432 if ((*i).second->IsInUse())
3434 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3435 continue;
3437 RemoveAurasDueToSpell(i_spellId);
3439 if( m_Auras.empty() )
3440 break;
3441 else
3442 next = m_Auras.begin();
3444 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3446 // Its a parent aura (create this aura in ApplyModifier)
3447 if ((*i).second->IsInUse())
3449 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3450 continue;
3452 RemoveAurasDueToSpell(i_spellId);
3454 if( m_Auras.empty() )
3455 break;
3456 else
3457 next = m_Auras.begin();
3459 // Potions stack aura by aura (elixirs/flask already checked)
3460 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3462 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3464 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3465 return false; // cannot remove higher rank
3467 // Its a parent aura (create this aura in ApplyModifier)
3468 if ((*i).second->IsInUse())
3470 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3471 continue;
3473 RemoveAura(i);
3474 next = i;
3479 return true;
3482 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3484 spellEffectPair spair = spellEffectPair(spellId, effindex);
3485 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3487 if(iter->second!=except)
3489 RemoveAura(iter);
3490 iter = m_Auras.lower_bound(spair);
3492 else
3493 ++iter;
3497 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3499 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3501 Aura *aur = iter->second;
3502 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3504 // Custom dispel case
3505 // Unstable Affliction
3506 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3508 int32 damage = aur->GetModifier()->m_amount*9;
3509 uint64 caster_guid = aur->GetCasterGUID();
3511 // Remove aura
3512 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3514 // backfire damage and silence
3515 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3517 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3519 else
3520 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3522 else
3523 ++iter;
3527 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3529 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3531 Aura *aur = iter->second;
3532 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3534 int32 basePoints = aur->GetBasePoints();
3535 // construct the new aura for the attacker
3536 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3537 if(!new_aur)
3538 continue;
3540 // set its duration and maximum duration
3541 // max duration 2 minutes (in msecs)
3542 int32 dur = aur->GetAuraDuration();
3543 const int32 max_dur = 2*MINUTE*1000;
3544 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3545 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3547 // add the new aura to stealer
3548 stealer->AddAura(new_aur);
3550 // Remove aura as dispel
3551 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3553 else
3554 ++iter;
3558 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3560 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3562 if (iter->second->GetId() == spellId)
3563 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3564 else
3565 ++iter;
3569 void Unit::RemoveAurasWithDispelType( DispelType type )
3571 // Create dispel mask by dispel type
3572 uint32 dispelMask = GetDispellMask(type);
3573 // Dispel all existing auras vs current dispel type
3574 AuraMap& auras = GetAuras();
3575 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3577 SpellEntry const* spell = itr->second->GetSpellProto();
3578 if( (1<<spell->Dispel) & dispelMask )
3580 // Dispel aura
3581 RemoveAurasDueToSpell(spell->Id);
3582 itr = auras.begin();
3584 else
3585 ++itr;
3589 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3591 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3592 if(iter != m_Auras.end())
3593 RemoveAura(iter);
3596 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3598 for (int i = 0; i < 3; ++i)
3599 RemoveAura(spellId,i,except);
3602 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3604 for (int k=0; k < 3; ++k)
3606 spellEffectPair spair = spellEffectPair(spellId, k);
3607 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3609 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3611 RemoveAura(iter);
3612 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3614 else
3615 ++iter;
3620 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3622 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3624 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3625 RemoveAura(iter);
3626 else
3627 ++iter;
3631 void Unit::RemoveNotOwnSingleTargetAuras()
3633 // single target auras from other casters
3634 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3636 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3637 RemoveAura(iter);
3638 else
3639 ++iter;
3642 // single target auras at other targets
3643 AuraList& scAuras = GetSingleCastAuras();
3644 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3646 Aura* aura = *iter;
3647 if (aura->GetTarget()!=this)
3649 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3650 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3651 iter = scAuras.begin();
3653 else
3654 ++iter;
3659 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3661 Aura* Aur = i->second;
3662 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3664 Unit* caster = NULL;
3665 if (IsSingleTargetSpell(AurSpellInfo))
3667 caster = Aur->GetCaster();
3668 if(caster)
3670 AuraList& scAuras = caster->GetSingleCastAuras();
3671 scAuras.remove(Aur);
3673 else
3675 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
3676 assert(false);
3680 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3681 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3683 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3686 // Set remove mode
3687 Aur->SetRemoveMode(mode);
3688 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3689 // remove aura from list before to prevent deleting it before
3690 m_Auras.erase(i);
3691 ++m_removedAuras; // internal count used by unit update
3693 // Statue unsummoned at aura remove
3694 Totem* statue = NULL;
3695 bool caster_channeled = false;
3696 if(IsChanneledSpell(AurSpellInfo))
3698 if(!caster) // can be already located for IsSingleTargetSpell case
3699 caster = Aur->GetCaster();
3701 if(caster)
3703 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3704 statue = ((Totem*)caster);
3705 else
3706 caster_channeled = caster==this;
3710 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3711 Aur->ApplyModifier(false,true);
3712 Aur->_RemoveAura();
3713 delete Aur;
3715 if(caster_channeled)
3716 RemoveAurasAtChanneledTarget (AurSpellInfo);
3718 if(statue)
3719 statue->UnSummon();
3721 // only way correctly remove all auras from list
3722 if( m_Auras.empty() )
3723 i = m_Auras.end();
3724 else
3725 i = m_Auras.begin();
3728 void Unit::RemoveAllAuras()
3730 while (!m_Auras.empty())
3732 AuraMap::iterator iter = m_Auras.begin();
3733 RemoveAura(iter);
3737 void Unit::RemoveArenaAuras(bool onleave)
3739 // in join, remove positive buffs, on end, remove negative
3740 // used to remove positive visible auras in arenas
3741 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3743 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3744 && !iter->second->IsPassive() // don't remove passive auras
3745 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3746 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3747 RemoveAura(iter);
3748 else
3749 ++iter;
3753 void Unit::RemoveAllAurasOnDeath()
3755 // used just after dieing to remove all visible auras
3756 // and disable the mods for the passive ones
3757 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3759 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3760 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3761 else
3762 ++iter;
3766 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
3768 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3769 if (iter != m_Auras.end())
3771 if (iter->second->GetAuraDuration() < delaytime)
3772 iter->second->SetAuraDuration(0);
3773 else
3774 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
3775 iter->second->SendAuraUpdate(false);
3776 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
3780 void Unit::_RemoveAllAuraMods()
3782 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3784 (*i).second->ApplyModifier(false);
3788 void Unit::_ApplyAllAuraMods()
3790 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3792 (*i).second->ApplyModifier(true);
3796 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
3798 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3799 if (iter != m_Auras.end())
3800 return iter->second;
3801 return NULL;
3804 bool Unit::HasAura(uint32 spellId) const
3806 for (int i = 0; i < 3 ; ++i)
3808 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
3809 if (iter != m_Auras.end())
3810 return true;
3812 return false;
3815 void Unit::AddDynObject(DynamicObject* dynObj)
3817 m_dynObjGUIDs.push_back(dynObj->GetGUID());
3820 void Unit::RemoveDynObject(uint32 spellid)
3822 if(m_dynObjGUIDs.empty())
3823 return;
3824 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3826 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3827 if(!dynObj)
3829 i = m_dynObjGUIDs.erase(i);
3831 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
3833 dynObj->Delete();
3834 i = m_dynObjGUIDs.erase(i);
3836 else
3837 ++i;
3841 void Unit::RemoveAllDynObjects()
3843 while(!m_dynObjGUIDs.empty())
3845 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3846 if(dynObj)
3847 dynObj->Delete();
3848 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
3852 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
3854 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3856 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3857 if(!dynObj)
3859 i = m_dynObjGUIDs.erase(i);
3860 continue;
3863 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
3864 return dynObj;
3865 ++i;
3867 return NULL;
3870 DynamicObject * Unit::GetDynObject(uint32 spellId)
3872 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
3874 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
3875 if(!dynObj)
3877 i = m_dynObjGUIDs.erase(i);
3878 continue;
3881 if (dynObj->GetSpellId() == spellId)
3882 return dynObj;
3883 ++i;
3885 return NULL;
3888 void Unit::AddGameObject(GameObject* gameObj)
3890 assert(gameObj && gameObj->GetOwnerGUID()==0);
3891 m_gameObj.push_back(gameObj);
3892 gameObj->SetOwnerGUID(GetGUID());
3895 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
3897 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
3899 // GO created by some spell
3900 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
3902 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
3903 // Need activate spell use for owner
3904 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
3905 ((Player*)this)->SendCooldownEvent(createBySpell);
3907 gameObj->SetOwnerGUID(0);
3908 m_gameObj.remove(gameObj);
3909 if(del)
3911 gameObj->SetRespawnTime(0);
3912 gameObj->Delete();
3916 void Unit::RemoveGameObject(uint32 spellid, bool del)
3918 if(m_gameObj.empty())
3919 return;
3920 std::list<GameObject*>::iterator i, next;
3921 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
3923 next = i;
3924 if(spellid == 0 || (*i)->GetSpellId() == spellid)
3926 (*i)->SetOwnerGUID(0);
3927 if(del)
3929 (*i)->SetRespawnTime(0);
3930 (*i)->Delete();
3933 next = m_gameObj.erase(i);
3935 else
3936 ++next;
3940 void Unit::RemoveAllGameObjects()
3942 // remove references to unit
3943 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
3945 (*i)->SetOwnerGUID(0);
3946 (*i)->SetRespawnTime(0);
3947 (*i)->Delete();
3948 i = m_gameObj.erase(i);
3952 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
3954 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
3955 data.append(log->target->GetPackGUID());
3956 data.append(log->attacker->GetPackGUID());
3957 data << uint32(log->SpellID);
3958 data << uint32(log->damage); //damage amount
3959 data << uint32(0);
3960 data << uint8 (log->schoolMask); //damage school
3961 data << uint32(log->absorb); //AbsorbedDamage
3962 data << uint32(log->resist); //resist
3963 data << uint8 (log->phusicalLog); // damsge type? flag
3964 data << uint8 (log->unused); //unused
3965 data << uint32(log->blocked); //blocked
3966 data << uint32(log->HitInfo);
3967 data << uint8 (0); // flag to use extend data
3968 SendMessageToSet( &data, true );
3971 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
3973 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
3974 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
3975 data.append(target->GetPackGUID());
3976 data.append(GetPackGUID());
3977 data << uint32(SpellID);
3978 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
3979 data << uint32(0); // wotlk
3980 data << uint8(damageSchoolMask); // spell school
3981 data << uint32(AbsorbedDamage); // AbsorbedDamage
3982 data << uint32(Resist); // resist
3983 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
3984 data << uint8(0); // unk isFromAura
3985 data << uint32(Blocked); // blocked
3986 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
3987 data << uint8(0); // isDebug?
3988 SendMessageToSet( &data, true );
3991 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
3993 // Not much to do if no flags are set.
3994 if (procAttacker)
3995 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
3996 // Now go on with a victim's events'n'auras
3997 // Not much to do if no flags are set or there is no victim
3998 if(pVictim && pVictim->isAlive() && procVictim)
3999 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4002 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4004 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4005 data << uint32(spellID);
4006 data << uint64(GetGUID());
4007 data << uint8(0); // can be 0 or 1
4008 data << uint32(1); // target count
4009 // for(i = 0; i < target count; ++i)
4010 data << uint64(target->GetGUID()); // target GUID
4011 data << uint8(missInfo);
4012 // end loop
4013 SendMessageToSet(&data, true);
4016 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4018 uint32 count = 1;
4019 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4020 data << (uint32)damageInfo->HitInfo;
4021 data.append(GetPackGUID());
4022 data.append(damageInfo->target->GetPackGUID());
4023 data << (uint32)(damageInfo->damage); // Full damage
4024 data << uint32(0); // overkill value
4026 data << (uint8)count; // Sub damage count
4028 for(int i = 0; i < count; ++i)
4030 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4031 data << (float)damageInfo->damage; // sub damage
4032 data << (uint32)damageInfo->damage; // Sub Damage
4035 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4037 for(int i = 0; i < count; ++i)
4038 data << (uint32)damageInfo->absorb; // Absorb
4041 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4043 for(int i = 0; i < count; ++i)
4044 data << (uint32)damageInfo->resist; // Resist
4047 data << (uint32)damageInfo->TargetState;
4048 data << (uint32)0;
4049 data << (uint32)0;
4051 if(damageInfo->HitInfo & HITINFO_BLOCK)
4052 data << (uint32)damageInfo->blocked_amount;
4054 if(damageInfo->HitInfo & HITINFO_UNK3)
4055 data << uint32(0);
4057 if(damageInfo->HitInfo & HITINFO_UNK1)
4059 data << uint32(0);
4060 data << float(0);
4061 data << float(0);
4062 data << float(0);
4063 data << float(0);
4064 data << float(0);
4065 data << float(0);
4066 data << float(0);
4067 data << float(0);
4068 for(uint8 i = 0; i < 5; ++i)
4070 data << float(0);
4071 data << float(0);
4073 data << uint32(0);
4076 SendMessageToSet( &data, true );
4079 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4081 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4083 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4084 data << uint32(HitInfo); // flags
4085 data.append(GetPackGUID());
4086 data.append(target->GetPackGUID());
4087 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4088 data << uint32(0); // overkill value
4090 data << (uint8)SwingType; // count?
4092 // for(i = 0; i < SwingType; ++i)
4093 data << (uint32)damageSchoolMask;
4094 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4095 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4096 // end loop
4098 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4100 // for(i = 0; i < SwingType; ++i)
4101 data << uint32(AbsorbDamage);
4102 // end loop
4105 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4107 // for(i = 0; i < SwingType; ++i)
4108 data << uint32(Resist);
4109 // end loop
4112 data << (uint8)TargetState;
4113 data << (uint32)0;
4114 data << (uint32)0;
4116 if(HitInfo & HITINFO_BLOCK)
4118 data << uint32(BlockedAmount);
4121 if(HitInfo & HITINFO_UNK3)
4123 data << uint32(0);
4126 if(HitInfo & HITINFO_UNK1)
4128 data << uint32(0);
4129 data << float(0);
4130 data << float(0);
4131 data << float(0);
4132 data << float(0);
4133 data << float(0);
4134 data << float(0);
4135 data << float(0);
4136 data << float(0);
4137 for(uint8 i = 0; i < 5; ++i)
4139 data << float(0);
4140 data << float(0);
4142 data << uint32(0);
4145 SendMessageToSet( &data, true );
4148 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4150 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4152 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4153 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4155 uint32 triggered_spell_id = 0;
4156 Unit* target = pVictim;
4157 int32 basepoints0 = 0;
4159 switch(hasteSpell->SpellFamilyName)
4161 case SPELLFAMILY_ROGUE:
4163 switch(hasteSpell->Id)
4165 // Blade Flurry
4166 case 13877:
4167 case 33735:
4169 target = SelectNearbyTarget();
4170 if(!target)
4171 return false;
4172 basepoints0 = damage;
4173 triggered_spell_id = 22482;
4174 break;
4177 break;
4181 // processed charge only counting case
4182 if(!triggered_spell_id)
4183 return true;
4185 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4187 if(!triggerEntry)
4189 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4190 return false;
4193 // default case
4194 if(!target || target!=this && !target->isAlive())
4195 return false;
4197 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4198 return false;
4200 if(basepoints0)
4201 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4202 else
4203 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4205 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4206 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4208 return true;
4211 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4213 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4214 uint32 effIndex = triggeredByAura->GetEffIndex ();
4216 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4217 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4219 uint32 triggered_spell_id = 0;
4220 Unit* target = pVictim;
4221 int32 basepoints0 = 0;
4223 switch(dummySpell->SpellFamilyName)
4225 case SPELLFAMILY_GENERIC:
4227 switch (dummySpell->Id)
4229 // Eye for an Eye
4230 case 9799:
4231 case 25988:
4233 // prevent damage back from weapon special attacks
4234 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4235 return false;
4237 // return damage % to attacker but < 50% own total health
4238 basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
4239 if(basepoints0 > GetMaxHealth()/2)
4240 basepoints0 = GetMaxHealth()/2;
4242 triggered_spell_id = 25997;
4243 break;
4245 // Sweeping Strikes
4246 case 12328:
4247 case 18765:
4248 case 35429:
4250 // prevent chain of triggered spell from same triggered spell
4251 if(procSpell && procSpell->Id==26654)
4252 return false;
4254 target = SelectNearbyTarget();
4255 if(!target)
4256 return false;
4258 triggered_spell_id = 26654;
4259 break;
4261 // Unstable Power
4262 case 24658:
4264 if (!procSpell || procSpell->Id == 24659)
4265 return false;
4266 // Need remove one 24659 aura
4267 RemoveSingleAuraFromStack(24659, 0);
4268 RemoveSingleAuraFromStack(24659, 1);
4269 return true;
4271 // Restless Strength
4272 case 24661:
4274 // Need remove one 24662 aura
4275 RemoveSingleAuraFromStack(24662, 0);
4276 return true;
4278 // Adaptive Warding (Frostfire Regalia set)
4279 case 28764:
4281 if(!procSpell)
4282 return false;
4284 // find Mage Armor
4285 bool found = false;
4286 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4287 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4289 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4291 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4293 found=true;
4294 break;
4298 if(!found)
4299 return false;
4301 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4303 case SPELL_SCHOOL_NORMAL:
4304 case SPELL_SCHOOL_HOLY:
4305 return false; // ignored
4306 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4307 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4308 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4309 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4310 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4311 default:
4312 return false;
4315 target = this;
4316 break;
4318 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4319 case 27539:
4321 if(!procSpell)
4322 return false;
4324 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4326 case SPELL_SCHOOL_NORMAL:
4327 return false; // ignore
4328 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4329 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4330 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4331 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4332 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4333 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4334 default:
4335 return false;
4338 target = this;
4339 break;
4341 // Mana Leech (Passive) (Priest Pet Aura)
4342 case 28305:
4344 // Cast on owner
4345 target = GetOwner();
4346 if(!target)
4347 return false;
4349 basepoints0 = int32(damage * 2.5f); // manaregen
4350 triggered_spell_id = 34650;
4351 break;
4353 // Mark of Malice
4354 case 33493:
4356 // Cast finish spell at last charge
4357 if (triggeredByAura->m_procCharges > 1)
4358 return false;
4360 target = this;
4361 triggered_spell_id = 33494;
4362 break;
4364 // Twisted Reflection (boss spell)
4365 case 21063:
4366 triggered_spell_id = 21064;
4367 break;
4368 // Vampiric Aura (boss spell)
4369 case 38196:
4371 basepoints0 = 3 * damage; // 300%
4372 if (basepoints0 < 0)
4373 return false;
4375 triggered_spell_id = 31285;
4376 target = this;
4377 break;
4379 // Aura of Madness (Darkmoon Card: Madness trinket)
4380 //=====================================================
4381 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4382 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4383 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4384 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4385 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4386 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4387 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4388 // 41011 Martyr Complex: +35 stamina (All classes)
4389 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4390 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4391 case 39446:
4393 if(GetTypeId() != TYPEID_PLAYER)
4394 return false;
4396 // Select class defined buff
4397 switch (getClass())
4399 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4400 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4402 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4403 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4404 break;
4406 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4407 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4409 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4410 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4411 break;
4413 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4414 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4415 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4416 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4418 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4419 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4420 break;
4422 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4424 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4425 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4426 break;
4428 default:
4429 return false;
4432 target = this;
4433 if (roll_chance_i(10))
4434 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4435 break;
4438 // TODO: need find item for aura and triggered spells
4439 // Sunwell Exalted Caster Neck (??? neck)
4440 // cast ??? Light's Wrath if Exalted by Aldor
4441 // cast ??? Arcane Bolt if Exalted by Scryers*/
4442 case 46569:
4443 return false; // disable for while
4446 if(GetTypeId() != TYPEID_PLAYER)
4447 return false;
4449 // Get Aldor reputation rank
4450 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4452 target = this;
4453 triggered_spell_id = ???
4454 break;
4456 // Get Scryers reputation rank
4457 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4459 triggered_spell_id = ???
4460 break;
4462 return false;
4463 }/**/
4464 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4465 // cast 45479 Light's Wrath if Exalted by Aldor
4466 // cast 45429 Arcane Bolt if Exalted by Scryers
4467 case 45481:
4469 if(GetTypeId() != TYPEID_PLAYER)
4470 return false;
4472 // Get Aldor reputation rank
4473 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4475 target = this;
4476 triggered_spell_id = 45479;
4477 break;
4479 // Get Scryers reputation rank
4480 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4482 triggered_spell_id = 45429;
4483 break;
4485 return false;
4487 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4488 // cast 45480 Light's Strength if Exalted by Aldor
4489 // cast 45428 Arcane Strike if Exalted by Scryers
4490 case 45482:
4492 if(GetTypeId() != TYPEID_PLAYER)
4493 return false;
4495 // Get Aldor reputation rank
4496 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4498 target = this;
4499 triggered_spell_id = 45480;
4500 break;
4502 // Get Scryers reputation rank
4503 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4505 triggered_spell_id = 45428;
4506 break;
4508 return false;
4510 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4511 // cast 45431 Arcane Insight if Exalted by Aldor
4512 // cast 45432 Light's Ward if Exalted by Scryers
4513 case 45483:
4515 if(GetTypeId() != TYPEID_PLAYER)
4516 return false;
4518 // Get Aldor reputation rank
4519 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4521 target = this;
4522 triggered_spell_id = 45432;
4523 break;
4525 // Get Scryers reputation rank
4526 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4528 target = this;
4529 triggered_spell_id = 45431;
4530 break;
4532 return false;
4534 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4535 // cast 45478 Light's Salvation if Exalted by Aldor
4536 // cast 45430 Arcane Surge if Exalted by Scryers
4537 case 45484:
4539 if(GetTypeId() != TYPEID_PLAYER)
4540 return false;
4542 // Get Aldor reputation rank
4543 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4545 target = this;
4546 triggered_spell_id = 45478;
4547 break;
4549 // Get Scryers reputation rank
4550 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4552 triggered_spell_id = 45430;
4553 break;
4555 return false;
4558 break;
4560 case SPELLFAMILY_MAGE:
4562 // Magic Absorption
4563 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4565 if (getPowerType() != POWER_MANA)
4566 return false;
4568 // mana reward
4569 basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
4570 target = this;
4571 triggered_spell_id = 29442;
4572 break;
4574 // Master of Elements
4575 if (dummySpell->SpellIconID == 1920)
4577 if(!procSpell)
4578 return false;
4580 // mana cost save
4581 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
4582 if( basepoints0 <=0 )
4583 return false;
4585 target = this;
4586 triggered_spell_id = 29077;
4587 break;
4589 // Incanter's Regalia set (add trigger chance to Mana Shield)
4590 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4592 if(GetTypeId() != TYPEID_PLAYER)
4593 return false;
4595 target = this;
4596 triggered_spell_id = 37436;
4597 break;
4599 switch(dummySpell->Id)
4601 // Ignite
4602 case 11119:
4603 case 11120:
4604 case 12846:
4605 case 12847:
4606 case 12848:
4608 switch (dummySpell->Id)
4610 case 11119: basepoints0 = int32(0.04f*damage); break;
4611 case 11120: basepoints0 = int32(0.08f*damage); break;
4612 case 12846: basepoints0 = int32(0.12f*damage); break;
4613 case 12847: basepoints0 = int32(0.16f*damage); break;
4614 case 12848: basepoints0 = int32(0.20f*damage); break;
4615 default:
4616 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4617 return false;
4620 triggered_spell_id = 12654;
4621 break;
4623 // Combustion
4624 case 11129:
4626 //last charge and crit
4627 if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4629 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4630 return true; // charge counting (will removed)
4633 CastSpell(this, 28682, true, castItem, triggeredByAura);
4634 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4637 break;
4639 case SPELLFAMILY_WARRIOR:
4641 // Retaliation
4642 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4644 // check attack comes not from behind
4645 if (!HasInArc(M_PI, pVictim))
4646 return false;
4648 triggered_spell_id = 22858;
4649 break;
4651 else if (dummySpell->SpellIconID == 1697) // Second Wind
4653 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4654 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
4655 return false;
4656 // Need stun or root mechanic
4657 if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN)
4659 int32 i;
4660 for (i=0; i<3; i++)
4661 if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN)
4662 break;
4663 if (i == 3)
4664 return false;
4667 switch (dummySpell->Id)
4669 case 29838: triggered_spell_id=29842; break;
4670 case 29834: triggered_spell_id=29841; break;
4671 default:
4672 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
4673 return false;
4676 target = this;
4677 break;
4679 break;
4681 case SPELLFAMILY_WARLOCK:
4683 // Seed of Corruption
4684 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
4686 Modifier* mod = triggeredByAura->GetModifier();
4687 // if damage is more than need or target die from damage deal finish spell
4688 if( mod->m_amount <= damage || GetHealth() <= damage )
4690 // remember guid before aura delete
4691 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4693 // Remove aura (before cast for prevent infinite loop handlers)
4694 RemoveAurasDueToSpell(triggeredByAura->GetId());
4696 // Cast finish spell (triggeredByAura already not exist!)
4697 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
4698 return true; // no hidden cooldown
4701 // Damage counting
4702 mod->m_amount-=damage;
4703 return true;
4705 // Seed of Corruption (Mobs cast) - no die req
4706 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
4708 Modifier* mod = triggeredByAura->GetModifier();
4709 // if damage is more than need deal finish spell
4710 if( mod->m_amount <= damage )
4712 // remember guid before aura delete
4713 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4715 // Remove aura (before cast for prevent infinite loop handlers)
4716 RemoveAurasDueToSpell(triggeredByAura->GetId());
4718 // Cast finish spell (triggeredByAura already not exist!)
4719 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
4720 return true; // no hidden cooldown
4722 // Damage counting
4723 mod->m_amount-=damage;
4724 return true;
4726 switch(dummySpell->Id)
4728 // Nightfall
4729 case 18094:
4730 case 18095:
4732 target = this;
4733 triggered_spell_id = 17941;
4734 break;
4736 //Soul Leech
4737 case 30293:
4738 case 30295:
4739 case 30296:
4741 // health
4742 basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
4743 target = this;
4744 triggered_spell_id = 30294;
4745 break;
4747 // Shadowflame (Voidheart Raiment set bonus)
4748 case 37377:
4750 triggered_spell_id = 37379;
4751 break;
4753 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
4754 case 37381:
4756 target = GetPet();
4757 if(!target)
4758 return false;
4760 // heal amount
4761 basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
4762 triggered_spell_id = 37382;
4763 break;
4765 // Shadowflame Hellfire (Voidheart Raiment set bonus)
4766 case 39437:
4768 triggered_spell_id = 37378;
4769 break;
4772 break;
4774 case SPELLFAMILY_PRIEST:
4776 // Vampiric Touch
4777 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
4779 if(!pVictim || !pVictim->isAlive())
4780 return false;
4782 // pVictim is caster of aura
4783 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
4784 return false;
4786 // energize amount
4787 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
4788 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4789 return true; // no hidden cooldown
4791 switch(dummySpell->Id)
4793 // Vampiric Embrace
4794 case 15286:
4796 if(!pVictim || !pVictim->isAlive())
4797 return false;
4799 // pVictim is caster of aura
4800 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
4801 return false;
4803 // heal amount
4804 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
4805 pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4806 return true; // no hidden cooldown
4808 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
4809 case 40438:
4811 // Shadow Word: Pain
4812 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
4813 triggered_spell_id = 40441;
4814 // Renew
4815 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
4816 triggered_spell_id = 40440;
4817 else
4818 return false;
4820 target = this;
4821 break;
4823 // Oracle Healing Bonus ("Garments of the Oracle" set)
4824 case 26169:
4826 // heal amount
4827 basepoints0 = int32(damage * 10/100);
4828 target = this;
4829 triggered_spell_id = 26170;
4830 break;
4832 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
4833 case 39372:
4835 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
4836 return false;
4838 // heal amount
4839 basepoints0 = int32(damage * 2 / 100);
4840 target = this;
4841 triggered_spell_id = 39373;
4842 break;
4844 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
4845 case 28809:
4847 triggered_spell_id = 28810;
4848 break;
4851 break;
4853 case SPELLFAMILY_DRUID:
4855 switch(dummySpell->Id)
4857 // Healing Touch (Dreamwalker Raiment set)
4858 case 28719:
4860 // mana back
4861 basepoints0 = int32(procSpell->manaCost * 30 / 100);
4862 target = this;
4863 triggered_spell_id = 28742;
4864 break;
4866 // Healing Touch Refund (Idol of Longevity trinket)
4867 case 28847:
4869 target = this;
4870 triggered_spell_id = 28848;
4871 break;
4873 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
4874 case 37288:
4875 case 37295:
4877 target = this;
4878 triggered_spell_id = 37238;
4879 break;
4881 // Druid Tier 6 Trinket
4882 case 40442:
4884 float chance;
4886 // Starfire
4887 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
4889 triggered_spell_id = 40445;
4890 chance = 25.f;
4892 // Rejuvenation
4893 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
4895 triggered_spell_id = 40446;
4896 chance = 25.f;
4898 // Mangle (cat/bear)
4899 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
4901 triggered_spell_id = 40452;
4902 chance = 40.f;
4904 else
4905 return false;
4907 if (!roll_chance_f(chance))
4908 return false;
4910 target = this;
4911 break;
4913 // Maim Interrupt
4914 case 44835:
4916 // Deadly Interrupt Effect
4917 triggered_spell_id = 32747;
4918 break;
4921 break;
4923 case SPELLFAMILY_ROGUE:
4925 switch(dummySpell->Id)
4927 // Deadly Throw Interrupt
4928 case 32748:
4930 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
4931 if(this == pVictim)
4932 return false;
4934 triggered_spell_id = 32747;
4935 break;
4938 // Quick Recovery
4939 if( dummySpell->SpellIconID == 2116 )
4941 if(!procSpell)
4942 return false;
4944 // only rogue's finishing moves (maybe need additional checks)
4945 if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
4946 (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
4947 return false;
4949 // energy cost save
4950 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
4951 if(basepoints0 <= 0)
4952 return false;
4954 target = this;
4955 triggered_spell_id = 31663;
4956 break;
4958 break;
4960 case SPELLFAMILY_HUNTER:
4962 // Thrill of the Hunt
4963 if ( dummySpell->SpellIconID == 2236 )
4965 if(!procSpell)
4966 return false;
4968 // mana cost save
4969 basepoints0 = procSpell->manaCost * 40/100;
4970 if(basepoints0 <= 0)
4971 return false;
4973 target = this;
4974 triggered_spell_id = 34720;
4975 break;
4977 break;
4979 case SPELLFAMILY_PALADIN:
4981 // TODO: spell list, formula change in 3.0.3
4982 // Seal of Righteousness - melee proc dummy
4983 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
4985 if(GetTypeId() != TYPEID_PLAYER)
4986 return false;
4988 uint32 spellId;
4989 switch (triggeredByAura->GetId())
4991 case 21084: spellId = 25742; break; // Rank 1
4992 case 20287: spellId = 25740; break; // Rank 2
4993 case 20288: spellId = 25739; break; // Rank 3
4994 case 20289: spellId = 25738; break; // Rank 4
4995 case 20290: spellId = 25737; break; // Rank 5
4996 case 20291: spellId = 25736; break; // Rank 6
4997 case 20292: spellId = 25735; break; // Rank 7
4998 case 20293: spellId = 25713; break; // Rank 8
4999 case 27155: spellId = 27156; break; // Rank 9
5000 default:
5001 sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
5002 return false;
5004 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
5005 float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
5007 float damageBasePoints;
5008 if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
5009 // two hand weapon
5010 damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
5011 else
5012 // one hand weapon/no weapon
5013 damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
5015 int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
5017 // apply damage bonuses manually
5018 if(damagePoint >= 0)
5019 damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
5021 CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
5022 return true; // no hidden cooldown
5024 // Seal of Blood do damage trigger
5025 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5027 switch(triggeredByAura->GetEffIndex())
5029 case 0:
5030 triggered_spell_id = 31893;
5031 break;
5032 case 1:
5034 // damage
5035 damage += CalculateDamage(BASE_ATTACK, false) * 35 / 100; // add spell damage from prev effect (35%)
5036 basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
5038 target = this;
5039 triggered_spell_id = 32221;
5040 break;
5045 switch(dummySpell->Id)
5047 // Holy Power (Redemption Armor set)
5048 case 28789:
5050 if(!pVictim)
5051 return false;
5053 // Set class defined buff
5054 switch (pVictim->getClass())
5056 case CLASS_PALADIN:
5057 case CLASS_PRIEST:
5058 case CLASS_SHAMAN:
5059 case CLASS_DRUID:
5060 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5061 break;
5062 case CLASS_MAGE:
5063 case CLASS_WARLOCK:
5064 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5065 break;
5066 case CLASS_HUNTER:
5067 case CLASS_ROGUE:
5068 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5069 break;
5070 case CLASS_WARRIOR:
5071 triggered_spell_id = 28790; // Increases the friendly target's armor
5072 break;
5073 default:
5074 return false;
5076 break;
5078 // TODO: fix basepoint calculation (changed in 3.0.3)
5079 // Seal of Vengeance
5080 case 31801:
5082 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5083 return false;
5085 triggered_spell_id = 31803;
5086 break;
5088 // Spiritual Attunement
5089 case 31785:
5090 case 33776:
5092 // if healed by another unit (pVictim)
5093 if(this == pVictim)
5094 return false;
5096 // heal amount
5097 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5098 target = this;
5099 triggered_spell_id = 31786;
5100 break;
5102 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5103 case 40470:
5105 if( !procSpell )
5106 return false;
5108 float chance;
5110 // Flash of light/Holy light
5111 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5113 triggered_spell_id = 40471;
5114 chance = 15.f;
5116 // Judgement
5117 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5119 triggered_spell_id = 40472;
5120 chance = 50.f;
5122 else
5123 return false;
5125 if (!roll_chance_f(chance))
5126 return false;
5128 break;
5131 break;
5133 case SPELLFAMILY_SHAMAN:
5135 switch(dummySpell->Id)
5137 // Totemic Power (The Earthshatterer set)
5138 case 28823:
5140 if( !pVictim )
5141 return false;
5143 // Set class defined buff
5144 switch (pVictim->getClass())
5146 case CLASS_PALADIN:
5147 case CLASS_PRIEST:
5148 case CLASS_SHAMAN:
5149 case CLASS_DRUID:
5150 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5151 break;
5152 case CLASS_MAGE:
5153 case CLASS_WARLOCK:
5154 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5155 break;
5156 case CLASS_HUNTER:
5157 case CLASS_ROGUE:
5158 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5159 break;
5160 case CLASS_WARRIOR:
5161 triggered_spell_id = 28827; // Increases the friendly target's armor
5162 break;
5163 default:
5164 return false;
5166 break;
5168 // Lesser Healing Wave (Totem of Flowing Water Relic)
5169 case 28849:
5171 target = this;
5172 triggered_spell_id = 28850;
5173 break;
5175 // Windfury Weapon (Passive) 1-5 Ranks
5176 case 33757:
5178 if(GetTypeId()!=TYPEID_PLAYER)
5179 return false;
5181 if(!castItem || !castItem->IsEquipped())
5182 return false;
5184 // custom cooldown processing case
5185 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5186 return false;
5188 uint32 spellId;
5189 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5191 case 283: spellId = 33757; break; //1 Rank
5192 case 284: spellId = 33756; break; //2 Rank
5193 case 525: spellId = 33755; break; //3 Rank
5194 case 1669:spellId = 33754; break; //4 Rank
5195 case 2636:spellId = 33727; break; //5 Rank
5196 default:
5198 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5199 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5200 return false;
5204 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5205 if(!windfurySpellEntry)
5207 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5208 return false;
5211 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
5213 // Off-Hand case
5214 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5216 // Value gained from additional AP
5217 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5218 triggered_spell_id = 33750;
5220 // Main-Hand case
5221 else
5223 // Value gained from additional AP
5224 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5225 triggered_spell_id = 25504;
5228 // apply cooldown before cast to prevent processing itself
5229 if( cooldown )
5230 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5232 // Attack Twice
5233 for ( uint32 i = 0; i<2; ++i )
5234 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5236 return true;
5238 // Shaman Tier 6 Trinket
5239 case 40463:
5241 if( !procSpell )
5242 return false;
5244 float chance;
5245 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5247 triggered_spell_id = 40465; // Lightning Bolt
5248 chance = 15.f;
5250 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5252 triggered_spell_id = 40465; // Lesser Healing Wave
5253 chance = 10.f;
5255 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5257 triggered_spell_id = 40466; // Stormstrike
5258 chance = 50.f;
5260 else
5261 return false;
5263 if (!roll_chance_f(chance))
5264 return false;
5266 target = this;
5267 break;
5271 // Earth Shield
5272 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5274 if(GetTypeId() != TYPEID_PLAYER)
5275 return false;
5277 // heal
5278 basepoints0 = triggeredByAura->GetModifier()->m_amount;
5279 target = this;
5280 triggered_spell_id = 379;
5281 break;
5283 // Lightning Overload
5284 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5286 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5287 return false;
5289 // custom cooldown processing case
5290 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5291 return false;
5293 uint32 spellId = 0;
5294 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5295 switch (procSpell->Id)
5297 // Lightning Bolt
5298 case 403: spellId = 45284; break; // Rank 1
5299 case 529: spellId = 45286; break; // Rank 2
5300 case 548: spellId = 45287; break; // Rank 3
5301 case 915: spellId = 45288; break; // Rank 4
5302 case 943: spellId = 45289; break; // Rank 5
5303 case 6041: spellId = 45290; break; // Rank 6
5304 case 10391: spellId = 45291; break; // Rank 7
5305 case 10392: spellId = 45292; break; // Rank 8
5306 case 15207: spellId = 45293; break; // Rank 9
5307 case 15208: spellId = 45294; break; // Rank 10
5308 case 25448: spellId = 45295; break; // Rank 11
5309 case 25449: spellId = 45296; break; // Rank 12
5310 case 49237: spellId = 49239; break; // Rank 13
5311 case 49238: spellId = 49240; break; // Rank 14
5312 // Chain Lightning
5313 case 421: spellId = 45297; break; // Rank 1
5314 case 930: spellId = 45298; break; // Rank 2
5315 case 2860: spellId = 45299; break; // Rank 3
5316 case 10605: spellId = 45300; break; // Rank 4
5317 case 25439: spellId = 45301; break; // Rank 5
5318 case 25442: spellId = 45302; break; // Rank 6
5319 case 49268: spellId = 49270; break; // Rank 7
5320 case 49269: spellId = 49271; break; // Rank 8
5321 default:
5322 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5323 return false;
5325 // No thread generated mod
5326 SpellModifier *mod = new SpellModifier;
5327 mod->op = SPELLMOD_THREAT;
5328 mod->value = -100;
5329 mod->type = SPELLMOD_PCT;
5330 mod->spellId = dummySpell->Id;
5331 mod->mask = 0x0000000000000003LL;
5332 mod->mask2= 0LL;
5333 ((Player*)this)->AddSpellMod(mod, true);
5335 // Remove cooldown (Chain Lightning - have Category Recovery time)
5336 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5337 ((Player*)this)->RemoveSpellCooldown(spellId);
5339 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5341 ((Player*)this)->AddSpellMod(mod, false);
5343 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5344 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5346 return true;
5348 break;
5350 default:
5351 break;
5354 // processed charge only counting case
5355 if(!triggered_spell_id)
5356 return true;
5358 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5360 if(!triggerEntry)
5362 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5363 return false;
5366 // default case
5367 if(!target || target!=this && !target->isAlive())
5368 return false;
5370 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5371 return false;
5373 if(basepoints0)
5374 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5375 else
5376 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5378 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5379 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5381 return true;
5384 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
5386 // Get triggered aura spell info
5387 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5389 // Basepoints of trigger aura
5390 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5392 // Set trigger spell id, target, custom basepoints
5393 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5394 Unit* target = NULL;
5395 int32 basepoints0 = 0;
5397 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
5398 basepoints0 = triggerAmount;
5400 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5401 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5403 // Try handle uncnown trigger spells
5404 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
5406 switch (auraSpellInfo->SpellFamilyName)
5408 case SPELLFAMILY_GENERIC:
5409 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5410 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5411 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5412 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5413 trigger_spell_id = 23781;
5414 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5415 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5417 // trigger_spell_id = 48877;
5419 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5421 // trigger_spell_id = 59233;
5423 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5425 // trigger_spell_id = 29471; // gain mana
5426 // 27526; // drain mana if possible
5428 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5429 //else if (auraSpellInfo->Id==54476) // Blood Presence
5430 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5431 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5432 //else if (auraSpellInfo->Id==52856) // Charge
5433 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5435 // Pct value stored in dummy
5436 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
5437 target = pVictim;
5438 break;
5440 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5441 // trigger_spell_id = 41249;
5442 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5443 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5444 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5445 // trigger_spell_id = 41055;
5446 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
5447 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
5448 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
5450 uint32 stat = 0;
5451 // strength
5452 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
5453 // agility
5454 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
5455 // intellect
5456 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
5457 // spirit
5458 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
5460 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
5461 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
5462 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
5463 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
5464 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
5465 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
5466 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
5467 trigger_spell_id = 33898;
5468 //else if (auraSpellInfo->Id==18943) // Double Attack
5469 //else if (auraSpellInfo->Id==19194) // Double Attack
5470 //else if (auraSpellInfo->Id==19817) // Double Attack
5471 //else if (auraSpellInfo->Id==19818) // Double Attack
5472 //else if (auraSpellInfo->Id==22835) // Drunken Rage
5473 // trigger_spell_id = 14822;
5475 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
5477 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
5479 case 34191:
5480 case 34329:
5481 case 34524:
5482 case 34582:
5483 case 36733:
5484 break;
5485 default:
5486 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
5487 return false;
5489 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
5490 switch (procSpell->School)
5492 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
5493 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
5494 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
5495 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
5496 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
5497 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
5498 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
5499 default:
5500 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
5501 return false;
5505 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
5506 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
5507 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
5508 //else if (auraSpellInfo->Id==35321) // Gushing Wound
5509 //else if (auraSpellInfo->Id==38363) // Gushing Wound
5510 //else if (auraSpellInfo->Id==39215) // Gushing Wound
5511 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
5512 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
5513 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
5514 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
5515 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
5516 //else if (auraSpellInfo->Id==40250) // Improved Duration
5517 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
5518 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
5519 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
5520 // Mana Drain Trigger
5522 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
5523 if (this && this->isAlive())
5524 CastSpell(this, 29471, true, castItem, triggeredByAura);
5525 if (pVictim && pVictim->isAlive())
5526 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
5527 return true;
5529 //else if (auraSpellInfo->Id==55580) // Mana Link
5530 //else if (auraSpellInfo->Id==45903) // Offensive State
5531 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
5532 //else if (auraSpellInfo->Id==43453) // Rune Ward
5533 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
5534 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
5535 //else if (auraSpellInfo->Id==34783) // Spell Reflection
5536 //else if (auraSpellInfo->Id==36096) // Spell Reflection
5537 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
5538 //else if (auraSpellInfo->Id==36207) // Steal Weapon
5539 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
5540 //else if (auraSpellInfo->Id==35205) // Vanish
5541 //else if (auraSpellInfo->Id==42730) // Woe Strike
5542 //else if (auraSpellInfo->Id==59735) // Woe Strike
5543 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
5544 break;
5545 case SPELLFAMILY_MAGE:
5546 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
5548 switch (auraSpellInfo->Id)
5550 case 31641: // Rank 1
5551 case 31642: // Rank 2
5552 trigger_spell_id = 31643;
5553 break;
5554 default:
5555 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
5556 return false;
5559 break;
5560 case SPELLFAMILY_WARRIOR:
5561 if (auraSpellInfo->Id == 50421) // Scent of Blood
5562 trigger_spell_id = 50422;
5563 break;
5564 case SPELLFAMILY_WARLOCK:
5566 // Pyroclasm
5567 if (auraSpellInfo->SpellIconID == 1137)
5569 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
5570 return false;
5571 // Calculate spell tick count for spells
5572 uint32 tick = 1; // Default tick = 1
5574 // Hellfire have 15 tick
5575 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
5576 tick = 15;
5577 // Rain of Fire have 4 tick
5578 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
5579 tick = 4;
5580 else
5581 return false;
5583 // Calculate chance = baseChance / tick
5584 float chance = 0;
5585 switch (auraSpellInfo->Id)
5587 case 18096: chance = 13.0f / tick; break;
5588 case 18073: chance = 26.0f / tick; break;
5590 // Roll chance
5591 if (!roll_chance_f(chance))
5592 return false;
5594 trigger_spell_id = 18093;
5596 // Drain Soul
5597 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
5599 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
5600 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
5602 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
5604 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
5605 // Drain Soul
5606 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
5607 break;
5610 // Not remove charge (aura removed on death in any cases)
5611 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
5612 return false;
5614 // Nether Protection
5615 else if (auraSpellInfo->SpellIconID == 1985)
5617 if (!procSpell)
5618 return false;
5619 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5621 case SPELL_SCHOOL_NORMAL:
5622 case SPELL_SCHOOL_HOLY:
5623 return false; // ignore
5624 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
5625 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
5626 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
5627 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
5628 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
5629 default:
5630 return false;
5633 break;
5635 case SPELLFAMILY_PRIEST:
5637 // Greater Heal Refund
5638 if (auraSpellInfo->Id==37594)
5639 trigger_spell_id = 37595;
5640 // Blessed Recovery
5641 else if (auraSpellInfo->SpellIconID == 1875)
5643 switch (auraSpellInfo->Id)
5645 case 27811: trigger_spell_id = 27813; break;
5646 case 27815: trigger_spell_id = 27817; break;
5647 case 27816: trigger_spell_id = 27818; break;
5648 default:
5649 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
5650 return false;
5652 basepoints0 = damage * triggerAmount / 100 / 3;
5653 target = this;
5655 break;
5657 case SPELLFAMILY_DRUID:
5659 // Druid Forms Trinket
5660 if (auraSpellInfo->Id==37336)
5662 switch(m_form)
5664 case FORM_NONE: trigger_spell_id = 37344;break;
5665 case FORM_CAT: trigger_spell_id = 37341;break;
5666 case FORM_BEAR:
5667 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
5668 case FORM_TREE: trigger_spell_id = 37342;break;
5669 case FORM_MOONKIN: trigger_spell_id = 37343;break;
5670 default:
5671 return false;
5674 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
5675 // trigger_spell_id = ????;
5676 // Leader of the Pack
5677 else if (auraSpellInfo->Id == 24932)
5679 if (triggerAmount == 0)
5680 return false;
5681 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5682 trigger_spell_id = 34299;
5684 break;
5686 case SPELLFAMILY_HUNTER:
5687 break;
5688 case SPELLFAMILY_PALADIN:
5691 // Blessed Life
5692 if (auraSpellInfo->SpellIconID == 2137)
5694 switch (auraSpellInfo->Id)
5696 case 31828: // Rank 1
5697 case 31829: // Rank 2
5698 case 31830: // Rank 3
5699 break;
5700 default:
5701 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
5702 return false;
5706 // Healing Discount
5707 if (auraSpellInfo->Id==37705)
5709 trigger_spell_id = 37706;
5710 target = this;
5712 // Soul Preserver
5713 if (auraSpellInfo->Id==60510)
5715 trigger_spell_id = 60515;
5716 target = this;
5718 // Illumination
5719 else if (auraSpellInfo->SpellIconID==241)
5721 if(!procSpell)
5722 return false;
5723 // procspell is triggered spell but we need mana cost of original casted spell
5724 uint32 originalSpellId = procSpell->Id;
5725 // Holy Shock
5726 if(procSpell->SpellFamilyFlags & 0x00200000)
5728 switch(procSpell->Id)
5730 case 25914: originalSpellId = 20473; break;
5731 case 25913: originalSpellId = 20929; break;
5732 case 25903: originalSpellId = 20930; break;
5733 case 27175: originalSpellId = 27174; break;
5734 case 33074: originalSpellId = 33072; break;
5735 default:
5736 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
5737 return false;
5740 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
5741 if(!originalSpell)
5743 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
5744 return false;
5746 // percent stored in effect 1 (class scripts) base points
5747 basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
5748 trigger_spell_id = 20272;
5749 target = this;
5751 // Lightning Capacitor
5752 else if (auraSpellInfo->Id==37657)
5754 if(!pVictim || !pVictim->isAlive())
5755 return false;
5756 // stacking
5757 CastSpell(this, 37658, true, NULL, triggeredByAura);
5758 // counting
5759 uint32 count = 0;
5760 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
5761 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
5762 if((*itr)->GetId()==37658)
5763 ++count;
5764 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
5765 if(count < triggerAmount)
5766 return false;
5768 RemoveAurasDueToSpell(37658);
5769 trigger_spell_id = 37661;
5770 target = pVictim;
5772 // Thunder Capacitor
5773 else if (auraSpellInfo->Id == 54841)
5775 if(!pVictim || !pVictim->isAlive())
5776 return false;
5777 // stacking
5778 CastSpell(this, 54842, true, NULL, triggeredByAura);
5779 // counting
5780 uint32 count = 0;
5781 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
5782 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
5783 if((*itr)->GetId()==54842)
5784 ++count;
5785 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
5786 if(count < triggerAmount)
5787 return false;
5789 RemoveAurasDueToSpell(54842);
5790 trigger_spell_id = 54843;
5791 target = pVictim;
5793 break;
5795 case SPELLFAMILY_SHAMAN:
5797 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
5798 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
5800 switch(auraSpellInfo->Id)
5802 case 324: // Rank 1
5803 trigger_spell_id = 26364; break;
5804 case 325: // Rank 2
5805 trigger_spell_id = 26365; break;
5806 case 905: // Rank 3
5807 trigger_spell_id = 26366; break;
5808 case 945: // Rank 4
5809 trigger_spell_id = 26367; break;
5810 case 8134: // Rank 5
5811 trigger_spell_id = 26369; break;
5812 case 10431: // Rank 6
5813 trigger_spell_id = 26370; break;
5814 case 10432: // Rank 7
5815 trigger_spell_id = 26363; break;
5816 case 25469: // Rank 8
5817 trigger_spell_id = 26371; break;
5818 case 25472: // Rank 9
5819 trigger_spell_id = 26372; break;
5820 case 49280: // Rank 10
5821 trigger_spell_id = 49278; break;
5822 case 49281: // Rank 11
5823 trigger_spell_id = 49279; break;
5824 default:
5825 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
5826 return false;
5829 // Lightning Shield (The Ten Storms set)
5830 else if (auraSpellInfo->Id == 23551)
5832 trigger_spell_id = 23552;
5833 target = pVictim;
5835 // Damage from Lightning Shield (The Ten Storms set)
5836 else if (auraSpellInfo->Id == 23552)
5837 trigger_spell_id = 27635;
5838 // Mana Surge (The Earthfury set)
5839 else if (auraSpellInfo->Id == 23572)
5841 if(!procSpell)
5842 return false;
5843 basepoints0 = procSpell->manaCost * 35 / 100;
5844 trigger_spell_id = 23571;
5845 target = this;
5847 // Nature's Guardian
5848 else if (auraSpellInfo->SpellIconID == 2013)
5850 // Check health condition - should drop to less 30% (damage deal after this!)
5851 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
5852 return false;
5854 if(pVictim && pVictim->isAlive())
5855 pVictim->getThreatManager().modifyThreatPercent(this,-10);
5857 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5858 trigger_spell_id = 31616;
5859 target = this;
5861 break;
5863 case SPELLFAMILY_DEATHKNIGHT:
5865 // Acclimation
5866 if (auraSpellInfo->SpellIconID == 1930)
5868 if (!procSpell)
5869 return false;
5870 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5872 case SPELL_SCHOOL_NORMAL:
5873 return false; // ignore
5874 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
5875 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
5876 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
5877 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
5878 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
5879 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
5880 default:
5881 return false;
5884 // Blood Presence
5885 else if (auraSpellInfo->Id == 48266)
5887 if (GetTypeId() != TYPEID_PLAYER)
5888 return false;
5889 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
5890 return false;
5891 trigger_spell_id = 50475;
5892 basepoints0 = damage * triggerAmount / 100;
5894 break;
5896 default:
5897 break;
5901 // All ok. Check current trigger spell
5902 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
5903 if ( triggerEntry == NULL )
5905 // Not cast unknown spell
5906 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
5907 return false;
5910 // not allow proc extra attack spell at extra attack
5911 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
5912 return false;
5914 // Costum requirements (not listed in procEx) Warning! damage dealing after this
5915 // Custom triggered spells
5916 switch (auraSpellInfo->Id)
5918 // Persistent Shield (Scarab Brooch trinket)
5919 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
5920 case 26467:
5922 basepoints0 = damage * 15 / 100;
5923 target = pVictim;
5924 trigger_spell_id = 26470;
5925 break;
5927 // Cheat Death
5928 case 28845:
5930 // When your health drops below 20% ....
5931 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
5932 return false;
5933 break;
5935 // Deadly Swiftness (Rank 1)
5936 case 31255:
5938 // whenever you deal damage to a target who is below 20% health.
5939 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
5940 return false;
5942 target = this;
5943 trigger_spell_id = 22588;
5945 // Greater Heal Refund (Avatar Raiment set)
5946 case 37594:
5948 // Not give if target alredy have full health
5949 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
5950 return false;
5951 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
5952 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
5953 return false;
5954 break;
5956 // Bonus Healing (Crystal Spire of Karabor mace)
5957 case 40971:
5959 // If your target is below $s1% health
5960 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
5961 return false;
5962 break;
5964 // Evasive Maneuvers (Commendation of Kael`thas trinket)
5965 case 45057:
5967 // reduce you below $s1% health
5968 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
5969 return false;
5970 break;
5974 // Costum basepoints/target for exist spell
5975 // dummy basepoints or other customs
5976 switch(trigger_spell_id)
5978 // Cast positive spell on enemy target
5979 case 7099: // Curse of Mending
5980 case 39647: // Curse of Mending
5981 case 29494: // Temptation
5982 case 20233: // Improved Lay on Hands (cast on target)
5984 target = pVictim;
5985 break;
5987 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
5988 case 15250: // Rogue Setup
5990 if(!pVictim || pVictim != getVictim()) // applied only for main target
5991 return false;
5992 break; // continue normal case
5994 // Finish movies that add combo
5995 case 14189: // Seal Fate (Netherblade set)
5996 case 14157: // Ruthlessness
5998 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
5999 break;
6001 // Shamanistic Rage triggered spell
6002 case 30824:
6004 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6005 trigger_spell_id = 30824;
6006 break;
6008 // Enlightenment (trigger only from mana cost spells)
6009 case 35095:
6011 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6012 return false;
6013 break;
6017 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6018 return false;
6020 // try detect target manually if not set
6021 if ( target == NULL )
6022 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6024 // default case
6025 if(!target || target!=this && !target->isAlive())
6026 return false;
6028 if(basepoints0)
6029 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6030 else
6031 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6033 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6034 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6036 return true;
6039 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6041 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6043 if(!pVictim || !pVictim->isAlive())
6044 return false;
6046 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6047 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6049 uint32 triggered_spell_id = 0;
6051 switch(scriptId)
6053 case 836: // Improved Blizzard (Rank 1)
6055 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6056 return false;
6057 triggered_spell_id = 12484;
6058 break;
6060 case 988: // Improved Blizzard (Rank 2)
6062 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6063 return false;
6064 triggered_spell_id = 12485;
6065 break;
6067 case 989: // Improved Blizzard (Rank 3)
6069 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6070 return false;
6071 triggered_spell_id = 12486;
6072 break;
6074 case 4086: // Improved Mend Pet (Rank 1)
6075 case 4087: // Improved Mend Pet (Rank 2)
6077 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6078 if(!roll_chance_i(chance))
6079 return false;
6081 triggered_spell_id = 24406;
6082 break;
6084 case 4533: // Dreamwalker Raiment 2 pieces bonus
6086 // Chance 50%
6087 if (!roll_chance_i(50))
6088 return false;
6090 switch (pVictim->getPowerType())
6092 case POWER_MANA: triggered_spell_id = 28722; break;
6093 case POWER_RAGE: triggered_spell_id = 28723; break;
6094 case POWER_ENERGY: triggered_spell_id = 28724; break;
6095 default:
6096 return false;
6098 break;
6100 case 4537: // Dreamwalker Raiment 6 pieces bonus
6101 triggered_spell_id = 28750; // Blessing of the Claw
6102 break;
6103 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6104 triggered_spell_id = 37445; // Mana Surge
6105 break;
6108 // not processed
6109 if(!triggered_spell_id)
6110 return false;
6112 // standard non-dummy case
6113 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6115 if(!triggerEntry)
6117 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6118 return false;
6121 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6122 return false;
6124 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6126 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6127 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6129 return true;
6132 void Unit::setPowerType(Powers new_powertype)
6134 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6136 if(GetTypeId() == TYPEID_PLAYER)
6138 if(((Player*)this)->GetGroup())
6139 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6141 else if(((Creature*)this)->isPet())
6143 Pet *pet = ((Pet*)this);
6144 if(pet->isControlled())
6146 Unit *owner = GetOwner();
6147 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6148 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6152 switch(new_powertype)
6154 default:
6155 case POWER_MANA:
6156 break;
6157 case POWER_RAGE:
6158 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6159 SetPower( POWER_RAGE,0);
6160 break;
6161 case POWER_FOCUS:
6162 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6163 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6164 break;
6165 case POWER_ENERGY:
6166 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6167 SetPower( POWER_ENERGY,0);
6168 break;
6169 case POWER_HAPPINESS:
6170 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6171 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6172 break;
6176 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6178 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6179 if(!entry)
6181 static uint64 guid = 0; // prevent repeating spam same faction problem
6183 if(GetGUID() != guid)
6185 if(GetTypeId() == TYPEID_PLAYER)
6186 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6187 else
6188 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6189 guid = GetGUID();
6192 return entry;
6195 bool Unit::IsHostileTo(Unit const* unit) const
6197 // always non-hostile to self
6198 if(unit==this)
6199 return false;
6201 // always non-hostile to GM in GM mode
6202 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6203 return false;
6205 // always hostile to enemy
6206 if(getVictim()==unit || unit->getVictim()==this)
6207 return true;
6209 // test pet/charm masters instead pers/charmeds
6210 Unit const* testerOwner = GetCharmerOrOwner();
6211 Unit const* targetOwner = unit->GetCharmerOrOwner();
6213 // always hostile to owner's enemy
6214 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6215 return true;
6217 // always hostile to enemy owner
6218 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6219 return true;
6221 // always hostile to owner of owner's enemy
6222 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6223 return true;
6225 Unit const* tester = testerOwner ? testerOwner : this;
6226 Unit const* target = targetOwner ? targetOwner : unit;
6228 // always non-hostile to target with common owner, or to owner/pet
6229 if(tester==target)
6230 return false;
6232 // special cases (Duel, etc)
6233 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6235 Player const* pTester = (Player const*)tester;
6236 Player const* pTarget = (Player const*)target;
6238 // Duel
6239 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6240 return true;
6242 // Group
6243 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6244 return false;
6246 // Sanctuary
6247 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6248 return false;
6250 // PvP FFA state
6251 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6252 return true;
6254 //= PvP states
6255 // Green/Blue (can't attack)
6256 if(pTester->GetTeam()==pTarget->GetTeam())
6257 return false;
6259 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6260 return pTester->IsPvP() && pTarget->IsPvP();
6263 // faction base cases
6264 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6265 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6266 if(!tester_faction || !target_faction)
6267 return false;
6269 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6270 return true;
6272 // PvC forced reaction and reputation case
6273 if(tester->GetTypeId()==TYPEID_PLAYER)
6275 // forced reaction
6276 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6277 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6278 return forceItr->second <= REP_HOSTILE;
6280 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6281 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6282 if(raw_target_faction->reputationListID >=0)
6283 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6284 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6286 // CvP forced reaction and reputation case
6287 else if(target->GetTypeId()==TYPEID_PLAYER)
6289 // forced reaction
6290 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6291 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6292 return forceItr->second <= REP_HOSTILE;
6294 // apply reputation state
6295 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6296 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6297 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6300 // common faction based case (CvC,PvC,CvP)
6301 return tester_faction->IsHostileTo(*target_faction);
6304 bool Unit::IsFriendlyTo(Unit const* unit) const
6306 // always friendly to self
6307 if(unit==this)
6308 return true;
6310 // always friendly to GM in GM mode
6311 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6312 return true;
6314 // always non-friendly to enemy
6315 if(getVictim()==unit || unit->getVictim()==this)
6316 return false;
6318 // test pet/charm masters instead pers/charmeds
6319 Unit const* testerOwner = GetCharmerOrOwner();
6320 Unit const* targetOwner = unit->GetCharmerOrOwner();
6322 // always non-friendly to owner's enemy
6323 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6324 return false;
6326 // always non-friendly to enemy owner
6327 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6328 return false;
6330 // always non-friendly to owner of owner's enemy
6331 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6332 return false;
6334 Unit const* tester = testerOwner ? testerOwner : this;
6335 Unit const* target = targetOwner ? targetOwner : unit;
6337 // always friendly to target with common owner, or to owner/pet
6338 if(tester==target)
6339 return true;
6341 // special cases (Duel)
6342 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6344 Player const* pTester = (Player const*)tester;
6345 Player const* pTarget = (Player const*)target;
6347 // Duel
6348 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6349 return false;
6351 // Group
6352 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6353 return true;
6355 // Sanctuary
6356 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6357 return true;
6359 // PvP FFA state
6360 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6361 return false;
6363 //= PvP states
6364 // Green/Blue (non-attackable)
6365 if(pTester->GetTeam()==pTarget->GetTeam())
6366 return true;
6368 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6369 return !pTarget->IsPvP();
6372 // faction base cases
6373 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6374 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6375 if(!tester_faction || !target_faction)
6376 return false;
6378 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6379 return false;
6381 // PvC forced reaction and reputation case
6382 if(tester->GetTypeId()==TYPEID_PLAYER)
6384 // forced reaction
6385 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6386 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
6387 return forceItr->second >= REP_FRIENDLY;
6389 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6390 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6391 if(raw_target_faction->reputationListID >=0)
6392 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6393 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
6395 // CvP forced reaction and reputation case
6396 else if(target->GetTypeId()==TYPEID_PLAYER)
6398 // forced reaction
6399 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6400 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6401 return forceItr->second >= REP_FRIENDLY;
6403 // apply reputation state
6404 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
6405 if(raw_tester_faction->reputationListID >=0 )
6406 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
6409 // common faction based case (CvC,PvC,CvP)
6410 return tester_faction->IsFriendlyTo(*target_faction);
6413 bool Unit::IsHostileToPlayers() const
6415 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6416 if(!my_faction)
6417 return false;
6419 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6420 if(raw_faction && raw_faction->reputationListID >=0 )
6421 return false;
6423 return my_faction->IsHostileToPlayers();
6426 bool Unit::IsNeutralToAll() const
6428 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6429 if(!my_faction)
6430 return true;
6432 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6433 if(raw_faction && raw_faction->reputationListID >=0 )
6434 return false;
6436 return my_faction->IsNeutralToAll();
6439 bool Unit::Attack(Unit *victim, bool meleeAttack)
6441 if(!victim || victim == this)
6442 return false;
6444 // dead units can neither attack nor be attacked
6445 if(!isAlive() || !victim->isAlive())
6446 return false;
6448 // player cannot attack in mount state
6449 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
6450 return false;
6452 // nobody can attack GM in GM-mode
6453 if(victim->GetTypeId()==TYPEID_PLAYER)
6455 if(((Player*)victim)->isGameMaster())
6456 return false;
6458 else
6460 if(((Creature*)victim)->IsInEvadeMode())
6461 return false;
6464 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
6465 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
6466 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
6468 if (m_attacking)
6470 if (m_attacking == victim)
6472 // switch to melee attack from ranged/magic
6473 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
6475 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6476 SendAttackStart(victim);
6477 return true;
6479 return false;
6481 AttackStop();
6484 //Set our target
6485 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
6487 if(meleeAttack)
6488 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6489 m_attacking = victim;
6490 m_attacking->_addAttacker(this);
6492 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
6493 ((Creature*)m_attacking)->AI()->AttackedBy(this);
6495 if(GetTypeId()==TYPEID_UNIT)
6497 WorldPacket data(SMSG_AI_REACTION, 12);
6498 data << uint64(GetGUID());
6499 data << uint32(AI_REACTION_AGGRO); // Aggro sound
6500 ((WorldObject*)this)->SendMessageToSet(&data, true);
6502 ((Creature*)this)->CallAssistance();
6503 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
6506 // delay offhand weapon attack to next attack time
6507 if(haveOffhandWeapon())
6508 resetAttackTimer(OFF_ATTACK);
6510 if(meleeAttack)
6511 SendAttackStart(victim);
6513 return true;
6516 bool Unit::AttackStop()
6518 if (!m_attacking)
6519 return false;
6521 Unit* victim = m_attacking;
6523 m_attacking->_removeAttacker(this);
6524 m_attacking = NULL;
6526 //Clear our target
6527 SetUInt64Value(UNIT_FIELD_TARGET, 0);
6529 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
6531 InterruptSpell(CURRENT_MELEE_SPELL);
6533 if( GetTypeId()==TYPEID_UNIT )
6535 // reset call assistance
6536 ((Creature*)this)->SetNoCallAssistance(false);
6539 SendAttackStop(victim);
6541 return true;
6544 void Unit::CombatStop(bool cast)
6546 if(cast& IsNonMeleeSpellCasted(false))
6547 InterruptNonMeleeSpells(false);
6549 AttackStop();
6550 RemoveAllAttackers();
6551 if( GetTypeId()==TYPEID_PLAYER )
6552 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
6553 ClearInCombat();
6556 void Unit::CombatStopWithPets(bool cast)
6558 CombatStop(cast);
6559 if(Pet* pet = GetPet())
6560 pet->CombatStop(cast);
6561 if(Unit* charm = GetCharm())
6562 charm->CombatStop(cast);
6563 if(GetTypeId()==TYPEID_PLAYER)
6565 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
6566 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
6567 if(Unit* guardian = Unit::GetUnit(*this,*itr))
6568 guardian->CombatStop(cast);
6572 bool Unit::isAttackingPlayer() const
6574 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
6575 return true;
6577 Pet* pet = GetPet();
6578 if(pet && pet->isAttackingPlayer())
6579 return true;
6581 Unit* charmed = GetCharm();
6582 if(charmed && charmed->isAttackingPlayer())
6583 return true;
6585 for (int8 i = 0; i < MAX_TOTEM; i++)
6587 if(m_TotemSlot[i])
6589 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
6590 if(totem && totem->isAttackingPlayer())
6591 return true;
6595 return false;
6598 void Unit::RemoveAllAttackers()
6600 while (!m_attackers.empty())
6602 AttackerSet::iterator iter = m_attackers.begin();
6603 if(!(*iter)->AttackStop())
6605 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
6606 m_attackers.erase(iter);
6611 void Unit::ModifyAuraState(AuraState flag, bool apply)
6613 if (apply)
6615 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
6617 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
6618 if(GetTypeId() == TYPEID_PLAYER)
6620 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
6621 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
6623 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
6624 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
6625 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
6626 if (spellInfo->CasterAuraState == flag)
6627 CastSpell(this, itr->first, true, NULL);
6632 else
6634 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
6636 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
6637 Unit::AuraMap& tAuras = GetAuras();
6638 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
6640 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
6641 if (spellProto->CasterAuraState == flag)
6643 // exceptions (applied at state but not removed at state change)
6644 // Rampage
6645 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
6647 ++itr;
6648 continue;
6651 RemoveAura(itr);
6653 else
6654 ++itr;
6660 Unit *Unit::GetOwner() const
6662 uint64 ownerid = GetOwnerGUID();
6663 if(!ownerid)
6664 return NULL;
6665 return ObjectAccessor::GetUnit(*this, ownerid);
6668 Unit *Unit::GetCharmer() const
6670 if(uint64 charmerid = GetCharmerGUID())
6671 return ObjectAccessor::GetUnit(*this, charmerid);
6672 return NULL;
6675 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
6677 uint64 guid = GetCharmerOrOwnerGUID();
6678 if(IS_PLAYER_GUID(guid))
6679 return ObjectAccessor::GetPlayer(*this, guid);
6681 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
6684 Pet* Unit::GetPet() const
6686 if(uint64 pet_guid = GetPetGUID())
6688 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
6689 return pet;
6691 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
6692 const_cast<Unit*>(this)->SetPet(0);
6695 return NULL;
6698 Unit* Unit::GetCharm() const
6700 if(uint64 charm_guid = GetCharmGUID())
6702 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
6703 return pet;
6705 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
6706 const_cast<Unit*>(this)->SetCharm(0);
6709 return NULL;
6712 void Unit::SetPet(Pet* pet)
6714 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
6716 // FIXME: hack, speed must be set only at follow
6717 if(pet)
6718 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
6719 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
6722 void Unit::SetCharm(Unit* pet)
6724 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
6726 if(GetTypeId() == TYPEID_PLAYER)
6727 ((Player*)this)->m_mover = pet ? pet : this;
6730 void Unit::UnsummonAllTotems()
6732 for (int8 i = 0; i < MAX_TOTEM; ++i)
6734 if(!m_TotemSlot[i])
6735 continue;
6737 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
6738 if (OldTotem && OldTotem->isTotem())
6739 ((Totem*)OldTotem)->UnSummon();
6743 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
6745 // we guess size
6746 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
6747 data.append(pVictim->GetPackGUID());
6748 data.append(GetPackGUID());
6749 data << uint32(SpellID);
6750 data << uint32(Damage);
6751 data << uint32(0); // over healing?
6752 data << uint8(critical ? 1 : 0);
6753 data << uint8(0); // unused in client?
6754 SendMessageToSet(&data, true);
6757 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
6759 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
6760 data.append(pVictim->GetPackGUID());
6761 data.append(GetPackGUID());
6762 data << uint32(SpellID);
6763 data << uint32(powertype);
6764 data << uint32(Damage);
6765 SendMessageToSet(&data, true);
6768 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
6770 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
6771 return pdamage;
6773 int32 BonusDamage = 0;
6774 if( GetTypeId()==TYPEID_UNIT )
6776 // Pets just add their bonus damage to their spell damage
6777 // note that their spell damage is just gain of their own auras
6778 if (((Creature*)this)->isPet())
6780 BonusDamage = ((Pet*)this)->GetBonusDamage();
6782 // For totems get damage bonus from owner (statue isn't totem in fact)
6783 else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
6785 if(Unit* owner = GetOwner())
6786 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
6790 // Damage Done
6791 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
6793 // Taken/Done fixed damage bonus auras
6794 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
6795 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
6797 // Damage over Time spells bonus calculation
6798 float DotFactor = 1.0f;
6799 if(damagetype == DOT)
6801 int32 DotDuration = GetSpellDuration(spellProto);
6802 // 200% limit
6803 if(DotDuration > 0)
6805 if(DotDuration > 30000) DotDuration = 30000;
6806 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
6807 int x = 0;
6808 for(int j = 0; j < 3; j++)
6810 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
6811 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
6812 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
6814 x = j;
6815 break;
6818 int DotTicks = 6;
6819 if(spellProto->EffectAmplitude[x] != 0)
6820 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
6821 if(DotTicks)
6823 DoneAdvertisedBenefit /= DotTicks;
6824 TakenAdvertisedBenefit /= DotTicks;
6829 // Taken/Done total percent damage auras
6830 float DoneTotalMod = 1.0f;
6831 float TakenTotalMod = 1.0f;
6833 // ..done
6834 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
6835 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
6837 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
6838 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
6839 // -1 == any item class (not wand then)
6840 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
6841 // 0 == any inventory type (not wand then)
6843 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
6847 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
6848 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
6849 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
6850 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
6851 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
6853 // ..taken
6854 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
6855 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
6856 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
6857 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
6859 // .. taken pct: scripted (increases damage of * against targets *)
6860 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6861 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6863 switch((*i)->GetModifier()->m_miscvalue)
6865 //Molten Fury
6866 case 4920: case 4919:
6867 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
6868 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
6872 // .. taken pct: dummy auras
6873 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
6874 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
6876 switch((*i)->GetSpellProto()->SpellIconID)
6878 //Cheat Death
6879 case 2109:
6880 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
6882 if(pVictim->GetTypeId() != TYPEID_PLAYER)
6883 continue;
6884 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
6885 if (mod < (*i)->GetModifier()->m_amount)
6886 mod = (*i)->GetModifier()->m_amount;
6887 TakenTotalMod *= (mod+100.0f)/100.0f;
6889 break;
6890 //Mangle
6891 case 2312:
6892 for(int j=0;j<3;j++)
6894 if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
6896 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
6897 break;
6900 break;
6904 // Distribute Damage over multiple effects, reduce by AoE
6905 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
6907 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
6908 for(int j = 0; j < 3; ++j)
6910 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
6911 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
6913 CastingTime /= 2;
6914 break;
6918 switch(spellProto->SpellFamilyName)
6920 case SPELLFAMILY_MAGE:
6921 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
6922 if(spellProto->Id==12654)
6924 return pdamage;
6926 // Ice Lance
6927 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
6929 CastingTime /= 3; // applied 1/3 bonuses in case generic target
6930 if(pVictim->isFrozen()) // and compensate this for frozen target.
6931 TakenTotalMod *= 3.0f;
6933 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
6934 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
6936 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
6937 CastingTime = damagetype == DOT ? 3500 : 4025;
6939 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
6940 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
6942 CastingTime = 3500;
6943 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
6945 // Molten armor
6946 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
6948 CastingTime = 0;
6950 // Arcane Missiles triggered spell
6951 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
6953 CastingTime = 1000;
6955 // Blizzard triggered spell
6956 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
6958 CastingTime = 500;
6960 break;
6961 case SPELLFAMILY_WARLOCK:
6962 // Life Tap
6963 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
6965 CastingTime = 2800; // 80% from +shadow damage
6966 DoneTotalMod = 1.0f;
6967 TakenTotalMod = 1.0f;
6969 // Dark Pact
6970 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
6972 CastingTime = 3360; // 96% from +shadow damage
6973 DoneTotalMod = 1.0f;
6974 TakenTotalMod = 1.0f;
6976 // Soul Fire - 115% of Fire Damage
6977 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
6979 CastingTime = 4025;
6981 // Curse of Agony - 120% of Shadow Damage
6982 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
6984 DotFactor = 1.2f;
6986 // Drain Mana - 0% of Shadow Damage
6987 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
6989 CastingTime = 0;
6991 // Drain Soul 214.3%
6992 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
6994 CastingTime = 7500;
6996 // Hellfire
6997 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
6999 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
7001 // Unstable Affliction - 180%
7002 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
7004 CastingTime = 6300;
7006 // Corruption 93%
7007 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
7009 DotFactor = 0.93f;
7011 break;
7012 case SPELLFAMILY_PALADIN:
7013 // Consecration - 95% of Holy Damage
7014 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
7016 DotFactor = 0.95f;
7017 CastingTime = 3500;
7019 // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
7020 else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
7022 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
7023 float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
7025 if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
7026 CastingTime = uint32(wspeed*3500*0.102f);
7027 else
7028 CastingTime = uint32(wspeed*3500*0.098f);
7030 // Judgement of Righteousness - 73%
7031 else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
7033 CastingTime = 2555;
7035 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7036 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
7038 DotFactor = 0.17f;
7039 CastingTime = 3500;
7041 // Holy shield - 5% of Holy Damage
7042 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
7044 CastingTime = 175;
7046 // Blessing of Sanctuary - 0%
7047 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
7049 CastingTime = 0;
7051 // Seal of Righteousness trigger - already computed for parent spell
7052 else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
7054 return pdamage;
7056 break;
7057 case SPELLFAMILY_SHAMAN:
7058 // totem attack
7059 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
7061 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
7062 CastingTime = 749; // ignore CastingTime and use as modifier
7063 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
7064 CastingTime = 280; // ignore CastingTime and use as modifier
7065 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
7066 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
7068 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7069 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
7070 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
7071 break;
7072 case SPELLFAMILY_PRIEST:
7073 // Mana Burn - 0% of Shadow Damage
7074 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
7076 CastingTime = 0;
7078 // Mind Flay - 59% of Shadow Damage
7079 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
7081 CastingTime = 2065;
7083 // Holy Fire - 86.71%, DoT - 16.5%
7084 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
7086 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
7087 CastingTime = damagetype == DOT ? 3500 : 3035;
7089 // Shadowguard - 28% per charge
7090 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
7092 CastingTime = 980;
7094 // Touch of Weakeness - 10%
7095 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
7097 CastingTime = 350;
7099 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7100 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
7102 CastingTime = 0;
7104 // Holy Nova - 14%
7105 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
7107 CastingTime = 500;
7109 break;
7110 case SPELLFAMILY_DRUID:
7111 // Hurricane triggered spell
7112 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
7114 CastingTime = 500;
7116 break;
7117 case SPELLFAMILY_WARRIOR:
7118 case SPELLFAMILY_HUNTER:
7119 case SPELLFAMILY_ROGUE:
7120 CastingTime = 0;
7121 break;
7122 default:
7123 break;
7126 float LvlPenalty = CalculateLevelPenalty(spellProto);
7128 // Spellmod SpellDamage
7129 float SpellModSpellDamage = 100.0f;
7131 if(Player* modOwner = GetSpellModOwner())
7132 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7134 SpellModSpellDamage /= 100.0f;
7136 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7137 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7139 float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
7141 // Add flat bonus from spell damage versus
7142 tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7144 // apply spellmod to Done damage
7145 if(Player* modOwner = GetSpellModOwner())
7146 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7148 tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
7150 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7151 tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7153 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7156 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7158 int32 DoneAdvertisedBenefit = 0;
7160 // ..done
7161 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7162 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7163 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7164 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7165 // -1 == any item class (not wand then)
7166 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7167 // 0 == any inventory type (not wand then)
7168 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7170 if (GetTypeId() == TYPEID_PLAYER)
7172 // Damage bonus from stats
7173 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7174 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7176 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7178 // stat used stored in miscValueB for this aura
7179 Stats usedStat = Stats((*i)->GetMiscBValue());
7180 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7183 // ... and attack power
7184 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7185 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7186 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7187 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7190 return DoneAdvertisedBenefit;
7193 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7195 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7197 int32 TakenAdvertisedBenefit = 0;
7198 // ..done (for creature type by mask) in taken
7199 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7200 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7201 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7202 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7204 // ..taken
7205 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7206 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7207 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7208 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7210 return TakenAdvertisedBenefit;
7213 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7215 // not critting spell
7216 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7217 return false;
7219 float crit_chance = 0.0f;
7220 switch(spellProto->DmgClass)
7222 case SPELL_DAMAGE_CLASS_NONE:
7223 return false;
7224 case SPELL_DAMAGE_CLASS_MAGIC:
7226 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7227 crit_chance = 0.0f;
7228 // For other schools
7229 else if (GetTypeId() == TYPEID_PLAYER)
7230 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7231 else
7233 crit_chance = m_baseSpellCritChance;
7234 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7236 // taken
7237 if (pVictim && !IsPositiveSpell(spellProto->Id))
7239 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7240 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7241 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7242 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7243 // Modify by player victim resilience
7244 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7245 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7246 // scripted (increase crit chance ... against ... target by x%
7247 if(pVictim->isFrozen()) // Shatter
7249 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7250 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7252 switch((*i)->GetModifier()->m_miscvalue)
7254 case 849: crit_chance+= 17.0f; break; //Shatter Rank 1
7255 case 910: crit_chance+= 34.0f; break; //Shatter Rank 2
7256 case 911: crit_chance+= 50.0f; break; //Shatter Rank 3
7261 break;
7263 case SPELL_DAMAGE_CLASS_MELEE:
7264 case SPELL_DAMAGE_CLASS_RANGED:
7266 if (pVictim)
7268 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7269 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7271 break;
7273 default:
7274 return false;
7276 // percent done
7277 // only players use intelligence for critical chance computations
7278 if(Player* modOwner = GetSpellModOwner())
7279 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7281 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7282 if (roll_chance_f(crit_chance))
7283 return true;
7284 return false;
7287 uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7289 // Calculate critical bonus
7290 int32 crit_bonus;
7291 switch(spellProto->DmgClass)
7293 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7294 case SPELL_DAMAGE_CLASS_RANGED:
7295 // TODO: write here full calculation for melee/ranged spells
7296 crit_bonus = damage;
7297 break;
7298 default:
7299 crit_bonus = damage / 2; // for spells is 50%
7300 break;
7303 // adds additional damage to crit_bonus (from talents)
7304 if(Player* modOwner = GetSpellModOwner())
7305 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7307 if(pVictim)
7309 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7310 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7313 if(crit_bonus > 0)
7314 damage += crit_bonus;
7316 return damage;
7319 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
7321 // For totems get healing bonus from owner (statue isn't totem in fact)
7322 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7323 if(Unit* owner = GetOwner())
7324 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
7326 // Healing Done
7328 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7329 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
7330 spellProto->Id == 33778 || spellProto->Id == 379 ||
7331 spellProto->Id == 38395 || spellProto->Id == 40972)
7332 return healamount;
7334 int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
7335 uint32 CastingTime = GetSpellCastTime(spellProto);
7337 // Healing Taken
7338 AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7340 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7341 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
7343 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7344 for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
7346 if((*i)->GetSpellProto()->SpellVisual[0] == 9180)
7348 // Flash of Light
7349 if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
7350 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7351 // Holy Light
7352 else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
7353 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7358 float ActualBenefit = 0.0f;
7360 if (AdvertisedBenefit != 0)
7362 // Healing over Time spells
7363 float DotFactor = 1.0f;
7364 if(damagetype == DOT)
7366 int32 DotDuration = GetSpellDuration(spellProto);
7367 if(DotDuration > 0)
7369 // 200% limit
7370 if(DotDuration > 30000) DotDuration = 30000;
7371 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7372 int x = 0;
7373 for(int j = 0; j < 3; j++)
7375 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7376 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
7377 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7379 x = j;
7380 break;
7383 int DotTicks = 6;
7384 if(spellProto->EffectAmplitude[x] != 0)
7385 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7386 if(DotTicks)
7387 AdvertisedBenefit /= DotTicks;
7391 // distribute healing to all effects, reduce AoE damage
7392 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7394 // 0% bonus for damage and healing spells for leech spells from healing bonus
7395 for(int j = 0; j < 3; ++j)
7397 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7398 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7400 CastingTime = 0;
7401 break;
7405 // Exception
7406 switch (spellProto->SpellFamilyName)
7408 case SPELLFAMILY_SHAMAN:
7409 // Healing stream from totem (add 6% per tick from hill bonus owner)
7410 if (spellProto->SpellFamilyFlags & 0x000000002000LL)
7411 CastingTime = 210;
7412 // Earth Shield 30% per charge
7413 else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
7414 CastingTime = 1050;
7415 break;
7416 case SPELLFAMILY_DRUID:
7417 // Lifebloom
7418 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
7420 CastingTime = damagetype == DOT ? 3500 : 1200;
7421 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
7423 // Tranquility triggered spell
7424 else if (spellProto->SpellFamilyFlags & 0x80LL)
7425 CastingTime = 667;
7426 // Rejuvenation
7427 else if (spellProto->SpellFamilyFlags & 0x10LL)
7428 DotFactor = 0.845f;
7429 // Regrowth
7430 else if (spellProto->SpellFamilyFlags & 0x40LL)
7432 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
7433 CastingTime = damagetype == DOT ? 3500 : 1010;
7435 break;
7436 case SPELLFAMILY_PRIEST:
7437 // Holy Nova - 14%
7438 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
7439 CastingTime = 500;
7440 break;
7441 case SPELLFAMILY_PALADIN:
7442 // Seal and Judgement of Light
7443 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
7444 CastingTime = 0;
7445 break;
7446 case SPELLFAMILY_WARRIOR:
7447 case SPELLFAMILY_ROGUE:
7448 case SPELLFAMILY_HUNTER:
7449 CastingTime = 0;
7450 break;
7453 float LvlPenalty = CalculateLevelPenalty(spellProto);
7455 // Spellmod SpellDamage
7456 float SpellModSpellDamage = 100.0f;
7458 if(Player* modOwner = GetSpellModOwner())
7459 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7461 SpellModSpellDamage /= 100.0f;
7463 ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7466 // use float as more appropriate for negative values and percent applying
7467 float heal = healamount + ActualBenefit;
7469 // TODO: check for ALL/SPELLS type
7470 // Healing done percent
7471 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7472 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7473 heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7475 // apply spellmod to Done amount
7476 if(Player* modOwner = GetSpellModOwner())
7477 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
7479 // Healing Wave cast
7480 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
7482 // Search for Healing Way on Victim (stack up to 3 time)
7483 int32 pctMod = 0;
7484 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7485 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
7486 if((*itr)->GetId() == 29203)
7487 pctMod += (*itr)->GetModifier()->m_amount;
7488 // Apply bonus
7489 if (pctMod)
7490 heal = heal * (100 + pctMod) / 100;
7493 // Healing taken percent
7494 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7495 if(minval)
7496 heal *= (100.0f + minval) / 100.0f;
7498 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7499 if(maxval)
7500 heal *= (100.0f + maxval) / 100.0f;
7502 if (heal < 0) heal = 0;
7504 return uint32(heal);
7507 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
7509 int32 AdvertisedBenefit = 0;
7511 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
7512 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
7513 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7514 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7516 // Healing bonus of spirit, intellect and strength
7517 if (GetTypeId() == TYPEID_PLAYER)
7519 // Healing bonus from stats
7520 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
7521 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
7523 // stat used dependent from misc value (stat index)
7524 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
7525 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7528 // ... and attack power
7529 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
7530 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
7531 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7532 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7534 return AdvertisedBenefit;
7537 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7539 int32 AdvertisedBenefit = 0;
7540 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
7541 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7542 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7543 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7544 return AdvertisedBenefit;
7547 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
7549 //If m_immuneToSchool type contain this school type, IMMUNE damage.
7550 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
7551 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
7552 if(itr->type & shoolMask)
7553 return true;
7555 //If m_immuneToDamage type contain magic, IMMUNE damage.
7556 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
7557 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
7558 if(itr->type & shoolMask)
7559 return true;
7561 return false;
7564 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
7566 if (!spellInfo)
7567 return false;
7569 //FIX ME this hack: don't get feared if stunned
7570 if (spellInfo->Mechanic == MECHANIC_FEAR )
7572 if ( hasUnitState(UNIT_STAT_STUNNED) )
7573 return true;
7576 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
7577 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
7578 if(itr->type == spellInfo->Dispel)
7579 return true;
7581 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
7582 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
7584 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
7585 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
7586 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
7587 (itr->type & GetSpellSchoolMask(spellInfo)) )
7588 return true;
7591 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
7592 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
7594 if(itr->type == spellInfo->Mechanic)
7596 return true;
7600 return false;
7603 bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
7605 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
7606 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
7607 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
7608 if(itr->type == effect)
7609 return true;
7611 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
7612 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
7613 if(itr->type == mechanic)
7614 return true;
7616 return false;
7619 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
7621 if(!spellInfo)
7622 return false;
7624 uint32 family = spellInfo->SpellFamilyName;
7625 uint64 flags = spellInfo->SpellFamilyFlags;
7627 if((family == 5 && flags == 256) || //Searing Pain
7628 (family == 6 && flags == 8192) || //Mind Blast
7629 (family == 11 && flags == 1048576)) //Earth Shock
7630 return true;
7632 return false;
7635 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
7637 if(!pVictim)
7638 return;
7640 if(*pdamage == 0)
7641 return;
7643 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7645 // Taken/Done fixed damage bonus auras
7646 int32 DoneFlatBenefit = 0;
7647 int32 TakenFlatBenefit = 0;
7649 // ..done (for creature type by mask) in taken
7650 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7651 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7652 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7653 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
7655 // ..done
7656 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
7658 // ..done (base at attack power for marked target and base at attack power for creature type)
7659 int32 APbonus = 0;
7660 if(attType == RANGED_ATTACK)
7662 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
7664 // ..done (base at attack power and creature type)
7665 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
7666 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
7667 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7668 APbonus += (*i)->GetModifier()->m_amount;
7670 else
7672 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
7674 // ..done (base at attack power and creature type)
7675 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
7676 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
7677 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7678 APbonus += (*i)->GetModifier()->m_amount;
7681 if (APbonus!=0) // Can be negative
7683 bool normalized = false;
7684 if(spellProto)
7686 for (uint8 i = 0; i<3;i++)
7688 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
7690 normalized = true;
7691 break;
7696 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
7699 // ..taken
7700 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7701 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7702 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
7703 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
7705 if(attType!=RANGED_ATTACK)
7706 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
7707 else
7708 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
7710 // Done/Taken total percent damage auras
7711 float DoneTotalMod = 1;
7712 float TakenTotalMod = 1;
7714 // ..done
7715 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
7716 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
7718 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7719 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7720 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7721 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7723 // ..taken
7724 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7725 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7726 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
7727 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7729 // .. taken pct: dummy auras
7730 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7731 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
7733 switch((*i)->GetSpellProto()->SpellIconID)
7735 //Cheat Death
7736 case 2109:
7737 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
7739 if(pVictim->GetTypeId() != TYPEID_PLAYER)
7740 continue;
7741 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
7742 if (mod < (*i)->GetModifier()->m_amount)
7743 mod = (*i)->GetModifier()->m_amount;
7744 TakenTotalMod *= (mod+100.0f)/100.0f;
7746 break;
7747 //Mangle
7748 case 2312:
7749 if(spellProto==NULL)
7750 break;
7751 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
7752 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
7753 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7754 break;
7758 // .. taken pct: class scripts
7759 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7760 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
7762 switch((*i)->GetMiscValue())
7764 case 6427: case 6428: // Dirty Deeds
7765 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7767 Aura* eff0 = GetAura((*i)->GetId(),0);
7768 if(!eff0 || (*i)->GetEffIndex()!=1)
7770 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
7771 continue;
7774 // effect 0 have expected value but in negative state
7775 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
7777 break;
7781 if(attType != RANGED_ATTACK)
7783 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
7784 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
7785 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7787 else
7789 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
7790 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
7791 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7794 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
7796 // apply spellmod to Done damage
7797 if(spellProto)
7799 if(Player* modOwner = GetSpellModOwner())
7800 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
7803 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
7805 // bonus result can be negative
7806 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
7809 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
7811 if (apply)
7813 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
7815 next = itr; ++next;
7816 if(itr->type == type)
7818 m_spellImmune[op].erase(itr);
7819 next = m_spellImmune[op].begin();
7822 SpellImmune Immune;
7823 Immune.spellId = spellId;
7824 Immune.type = type;
7825 m_spellImmune[op].push_back(Immune);
7827 else
7829 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
7831 if(itr->spellId == spellId)
7833 m_spellImmune[op].erase(itr);
7834 break;
7841 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
7843 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
7845 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
7846 RemoveAurasWithDispelType(type);
7849 float Unit::GetWeaponProcChance() const
7851 // normalized proc chance for weapon attack speed
7852 // (odd formula...)
7853 if(isAttackReady(BASE_ATTACK))
7854 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
7855 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
7856 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
7857 return 0;
7860 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
7862 // proc per minute chance calculation
7863 if (PPM <= 0) return 0.0f;
7864 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
7865 return result;
7868 void Unit::Mount(uint32 mount)
7870 if(!mount)
7871 return;
7873 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
7875 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
7877 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
7879 // unsummon pet
7880 if(GetTypeId() == TYPEID_PLAYER)
7882 Pet* pet = GetPet();
7883 if(pet)
7885 if(pet->isControlled())
7887 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
7888 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
7891 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
7893 else
7894 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
7898 void Unit::Unmount()
7900 if(!IsMounted())
7901 return;
7903 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
7905 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
7906 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
7908 // only resummon old pet if the player is already added to a map
7909 // this prevents adding a pet to a not created map which would otherwise cause a crash
7910 // (it could probably happen when logging in after a previous crash)
7911 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
7913 Pet* NewPet = new Pet;
7914 if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
7915 delete NewPet;
7917 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
7921 void Unit::SetInCombatWith(Unit* enemy)
7923 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
7924 if(eOwner->IsPvP())
7926 SetInCombatState(true);
7927 return;
7930 //check for duel
7931 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
7933 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
7934 if(((Player const*)eOwner)->duel->opponent == myOwner)
7936 SetInCombatState(true);
7937 return;
7940 SetInCombatState(false);
7943 void Unit::SetInCombatState(bool PvP)
7945 // only alive units can be in combat
7946 if(!isAlive())
7947 return;
7949 if(PvP)
7950 m_CombatTimer = 5000;
7951 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
7953 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
7954 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
7957 void Unit::ClearInCombat()
7959 m_CombatTimer = 0;
7960 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
7962 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
7963 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
7965 // Player's state will be cleared in Player::UpdateContestedPvP
7966 if(GetTypeId()!=TYPEID_PLAYER)
7967 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
7970 bool Unit::isTargetableForAttack() const
7972 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
7973 return false;
7975 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
7976 return false;
7978 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
7981 int32 Unit::ModifyHealth(int32 dVal)
7983 int32 gain = 0;
7985 if(dVal==0)
7986 return 0;
7988 int32 curHealth = (int32)GetHealth();
7990 int32 val = dVal + curHealth;
7991 if(val <= 0)
7993 SetHealth(0);
7994 return -curHealth;
7997 int32 maxHealth = (int32)GetMaxHealth();
7999 if(val < maxHealth)
8001 SetHealth(val);
8002 gain = val - curHealth;
8004 else if(curHealth != maxHealth)
8006 SetHealth(maxHealth);
8007 gain = maxHealth - curHealth;
8010 return gain;
8013 int32 Unit::ModifyPower(Powers power, int32 dVal)
8015 int32 gain = 0;
8017 if(dVal==0)
8018 return 0;
8020 int32 curPower = (int32)GetPower(power);
8022 int32 val = dVal + curPower;
8023 if(val <= 0)
8025 SetPower(power,0);
8026 return -curPower;
8029 int32 maxPower = (int32)GetMaxPower(power);
8031 if(val < maxPower)
8033 SetPower(power,val);
8034 gain = val - curPower;
8036 else if(curPower != maxPower)
8038 SetPower(power,maxPower);
8039 gain = maxPower - curPower;
8042 return gain;
8045 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8047 if(!u)
8048 return false;
8050 // Always can see self
8051 if (u==this)
8052 return true;
8054 // player visible for other player if not logout and at same transport
8055 // including case when player is out of world
8056 bool at_same_transport =
8057 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8058 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8059 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8060 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8062 // not in world
8063 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8064 return false;
8066 // forbidden to seen (at GM respawn command)
8067 if(m_Visibility==VISIBILITY_RESPAWN)
8068 return false;
8070 // always seen by owner
8071 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8072 return true;
8074 // Grid dead/alive checks
8075 if( u->GetTypeId()==TYPEID_PLAYER)
8077 // non visible at grid for any stealth state
8078 if(!IsVisibleInGridForPlayer((Player *)u))
8079 return false;
8081 // if player is dead then he can't detect anyone in any cases
8082 if(!u->isAlive())
8083 detect = false;
8085 else
8087 // all dead creatures/players not visible for any creatures
8088 if(!u->isAlive() || !isAlive())
8089 return false;
8092 // different visible distance checks
8093 if(u->isInFlight()) // what see player in flight
8095 // use object grey distance for all (only see objects any way)
8096 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8097 return false;
8099 else if(!isAlive()) // distance for show body
8101 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8102 return false;
8104 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8106 if(u->GetTypeId()==TYPEID_PLAYER)
8108 // Players far than max visible distance for player or not in our map are not visible too
8109 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8110 return false;
8112 else
8114 // Units far than max visible distance for creature or not in our map are not visible too
8115 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8116 return false;
8119 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8121 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8122 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8123 return false;
8125 else // distance for show creature
8127 // Units far than max visible distance for creature or not in our map are not visible too
8128 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8129 return false;
8132 // Visible units, always are visible for all units, except for units under invisibility
8133 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
8134 return true;
8136 // GMs see any players, not higher GMs and all units
8137 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8139 if(GetTypeId() == TYPEID_PLAYER)
8140 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8141 else
8142 return true;
8145 // non faction visibility non-breakable for non-GMs
8146 if (m_Visibility == VISIBILITY_OFF)
8147 return false;
8149 // raw invisibility
8150 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8152 // detectable invisibility case
8153 if( invisible && (
8154 // Invisible units, always are visible for units under same invisibility type
8155 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8156 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8157 u->canDetectInvisibilityOf(this) ||
8158 // Units that can detect invisibility always are visible for units that can be detected
8159 canDetectInvisibilityOf(u) ))
8161 invisible = false;
8164 // special cases for always overwrite invisibility/stealth
8165 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8167 // non-hostile case
8168 if (!u->IsHostileTo(this))
8170 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8171 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8173 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8174 return true;
8176 // else apply same rules as for hostile case (detecting check for stealth)
8179 // hostile case
8180 else
8182 // Hunter mark functionality
8183 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8184 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8185 if((*iter)->GetCasterGUID()==u->GetGUID())
8186 return true;
8188 // else apply detecting check for stealth
8191 // none other cases for detect invisibility, so invisible
8192 if(invisible)
8193 return false;
8195 // else apply stealth detecting check
8198 // unit got in stealth in this moment and must ignore old detected state
8199 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8200 return false;
8202 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8203 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8204 return true;
8206 // NOW ONLY STEALTH CASE
8208 // stealth and detected and visible for some seconds
8209 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8210 return true;
8212 //if in non-detect mode then invisible for unit
8213 if (!detect)
8214 return false;
8216 // Special cases
8218 // If is attacked then stealth is lost, some creature can use stealth too
8219 if( !getAttackers().empty() )
8220 return true;
8222 // If there is collision rogue is seen regardless of level difference
8223 // TODO: check sizes in DB
8224 float distance = GetDistance(u);
8225 if (distance < 0.24f)
8226 return true;
8228 //If a mob or player is stunned he will not be able to detect stealth
8229 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8230 return false;
8232 // Creature can detect target only in aggro radius
8233 if(u->GetTypeId() != TYPEID_PLAYER)
8235 //Always invisible from back and out of aggro range
8236 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8237 if(!isInFront)
8238 return false;
8240 else
8242 //Always invisible from back
8243 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8244 if(!isInFront)
8245 return false;
8248 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8249 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8251 //Calculation if target is in front
8253 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8254 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8256 //Visible distance is modified by
8257 //-Level Diff (every level diff = 1.0f in visible distance)
8258 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8260 //This allows to check talent tree and will add addition stealth dependent on used points)
8261 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8262 if(stealthMod < 0)
8263 stealthMod = 0;
8265 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8266 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8267 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8269 if(distance > visibleDistance)
8270 return false;
8273 // Now check is target visible with LoS
8274 float ox,oy,oz;
8275 u->GetPosition(ox,oy,oz);
8276 return IsWithinLOS(ox,oy,oz);
8279 void Unit::SetVisibility(UnitVisibility x)
8281 m_Visibility = x;
8283 if(IsInWorld())
8285 Map *m = GetMap();
8287 if(GetTypeId()==TYPEID_PLAYER)
8288 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8289 else
8290 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8294 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8296 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8298 for(uint32 i = 0; i < 10; ++i)
8300 if(((1 << i) & mask)==0)
8301 continue;
8303 // find invisibility level
8304 uint32 invLevel = 0;
8305 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8306 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8307 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8308 invLevel = (*itr)->GetModifier()->m_amount;
8310 // find invisibility detect level
8311 uint32 detectLevel = 0;
8312 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8313 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8314 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8315 detectLevel = (*itr)->GetModifier()->m_amount;
8317 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8319 detectLevel = ((Player*)this)->GetDrunkValue();
8322 if(invLevel <= detectLevel)
8323 return true;
8327 return false;
8330 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8332 int32 main_speed_mod = 0;
8333 float stack_bonus = 1.0f;
8334 float non_stack_bonus = 1.0f;
8336 switch(mtype)
8338 case MOVE_WALK:
8339 return;
8340 case MOVE_RUN:
8342 if (IsMounted()) // Use on mount auras
8344 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
8345 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
8346 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
8348 else
8350 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
8351 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
8352 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
8354 break;
8356 case MOVE_RUN_BACK:
8357 return;
8358 case MOVE_SWIM:
8360 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
8361 break;
8363 case MOVE_SWIM_BACK:
8364 return;
8365 case MOVE_FLIGHT:
8367 if (IsMounted()) // Use on mount auras
8368 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
8369 else // Use not mount (shapeshift for example) auras (should stack)
8370 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
8371 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
8372 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
8373 break;
8375 case MOVE_FLIGHT_BACK:
8376 return;
8377 default:
8378 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
8379 return;
8382 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
8383 // now we ready for speed calculation
8384 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
8386 switch(mtype)
8388 case MOVE_RUN:
8389 case MOVE_SWIM:
8390 case MOVE_FLIGHT:
8392 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
8393 // TODO: possible affect only on MOVE_RUN
8394 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
8396 // Use speed from aura
8397 float max_speed = normalization / baseMoveSpeed[mtype];
8398 if (speed > max_speed)
8399 speed = max_speed;
8401 break;
8403 default:
8404 break;
8407 // Apply strongest slow aura mod to speed
8408 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
8409 if (slow)
8410 speed *=(100.0f + slow)/100.0f;
8411 SetSpeed(mtype, speed, forced);
8414 float Unit::GetSpeed( UnitMoveType mtype ) const
8416 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
8419 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
8421 if (rate < 0)
8422 rate = 0.0f;
8424 // Update speed only on change
8425 if (m_speed_rate[mtype] == rate)
8426 return;
8428 m_speed_rate[mtype] = rate;
8430 propagateSpeedChange();
8432 WorldPacket data;
8433 if(!forced)
8435 switch(mtype)
8437 case MOVE_WALK:
8438 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
8439 break;
8440 case MOVE_RUN:
8441 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
8442 break;
8443 case MOVE_RUN_BACK:
8444 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
8445 break;
8446 case MOVE_SWIM:
8447 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
8448 break;
8449 case MOVE_SWIM_BACK:
8450 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
8451 break;
8452 case MOVE_TURN_RATE:
8453 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
8454 break;
8455 case MOVE_FLIGHT:
8456 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
8457 break;
8458 case MOVE_FLIGHT_BACK:
8459 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
8460 break;
8461 case MOVE_PITCH_RATE:
8462 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
8463 break;
8464 default:
8465 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8466 return;
8469 data.append(GetPackGUID());
8470 data << uint32(0); // movement flags
8471 data << uint16(0); // unk flags
8472 data << uint32(getMSTime());
8473 data << float(GetPositionX());
8474 data << float(GetPositionY());
8475 data << float(GetPositionZ());
8476 data << float(GetOrientation());
8477 data << uint32(0); // fall time
8478 data << float(GetSpeed(mtype));
8479 SendMessageToSet( &data, true );
8481 else
8483 if(GetTypeId() == TYPEID_PLAYER)
8485 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
8486 // and do it only for real sent packets and use run for run/mounted as client expected
8487 ++((Player*)this)->m_forced_speed_changes[mtype];
8490 switch(mtype)
8492 case MOVE_WALK:
8493 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
8494 break;
8495 case MOVE_RUN:
8496 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
8497 break;
8498 case MOVE_RUN_BACK:
8499 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
8500 break;
8501 case MOVE_SWIM:
8502 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
8503 break;
8504 case MOVE_SWIM_BACK:
8505 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
8506 break;
8507 case MOVE_TURN_RATE:
8508 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
8509 break;
8510 case MOVE_FLIGHT:
8511 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
8512 break;
8513 case MOVE_FLIGHT_BACK:
8514 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
8515 break;
8516 case MOVE_PITCH_RATE:
8517 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
8518 break;
8519 default:
8520 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8521 return;
8523 data.append(GetPackGUID());
8524 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
8525 if (mtype == MOVE_RUN)
8526 data << uint8(0); // new 2.1.0
8527 data << float(GetSpeed(mtype));
8528 SendMessageToSet( &data, true );
8530 if(Pet* pet = GetPet())
8531 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
8534 void Unit::SetHover(bool on)
8536 if(on)
8537 CastSpell(this,11010,true);
8538 else
8539 RemoveAurasDueToSpell(11010);
8542 void Unit::setDeathState(DeathState s)
8544 if (s != ALIVE && s!= JUST_ALIVED)
8546 CombatStop();
8547 DeleteThreatList();
8548 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
8550 if(IsNonMeleeSpellCasted(false))
8551 InterruptNonMeleeSpells(false);
8554 if (s == JUST_DIED)
8556 RemoveAllAurasOnDeath();
8557 UnsummonAllTotems();
8559 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
8560 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
8561 // remove aurastates allowing special moves
8562 ClearAllReactives();
8563 ClearDiminishings();
8565 else if(s == JUST_ALIVED)
8567 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
8570 if (m_deathState != ALIVE && s == ALIVE)
8572 //_ApplyAllAuraMods();
8574 m_deathState = s;
8577 /*########################################
8578 ######## ########
8579 ######## AGGRO SYSTEM ########
8580 ######## ########
8581 ########################################*/
8582 bool Unit::CanHaveThreatList() const
8584 // only creatures can have threat list
8585 if( GetTypeId() != TYPEID_UNIT )
8586 return false;
8588 // only alive units can have threat list
8589 if( !isAlive() )
8590 return false;
8592 // totems can not have threat list
8593 if( ((Creature*)this)->isTotem() )
8594 return false;
8596 // vehicles can not have threat list
8597 if( ((Creature*)this)->isVehicle() )
8598 return false;
8600 // pets can not have a threat list, unless they are controlled by a creature
8601 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
8602 return false;
8604 return true;
8607 //======================================================================
8609 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
8611 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
8612 return threat;
8614 SpellSchools school = GetFirstSchoolInMask(schoolMask);
8616 return threat * m_threatModifier[school];
8619 //======================================================================
8621 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
8623 // Only mobs can manage threat lists
8624 if(CanHaveThreatList())
8625 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
8628 //======================================================================
8630 void Unit::DeleteThreatList()
8632 m_ThreatManager.clearReferences();
8635 //======================================================================
8637 void Unit::TauntApply(Unit* taunter)
8639 assert(GetTypeId()== TYPEID_UNIT);
8641 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
8642 return;
8644 if(!CanHaveThreatList())
8645 return;
8647 Unit *target = getVictim();
8648 if(target && target == taunter)
8649 return;
8651 SetInFront(taunter);
8652 if (((Creature*)this)->AI())
8653 ((Creature*)this)->AI()->AttackStart(taunter);
8655 m_ThreatManager.tauntApply(taunter);
8658 //======================================================================
8660 void Unit::TauntFadeOut(Unit *taunter)
8662 assert(GetTypeId()== TYPEID_UNIT);
8664 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
8665 return;
8667 if(!CanHaveThreatList())
8668 return;
8670 Unit *target = getVictim();
8671 if(!target || target != taunter)
8672 return;
8674 if(m_ThreatManager.isThreatListEmpty())
8676 if(((Creature*)this)->AI())
8677 ((Creature*)this)->AI()->EnterEvadeMode();
8678 return;
8681 m_ThreatManager.tauntFadeOut(taunter);
8682 target = m_ThreatManager.getHostilTarget();
8684 if (target && target != taunter)
8686 SetInFront(target);
8687 if (((Creature*)this)->AI())
8688 ((Creature*)this)->AI()->AttackStart(target);
8692 //======================================================================
8694 bool Unit::SelectHostilTarget()
8696 //function provides main threat functionality
8697 //next-victim-selection algorithm and evade mode are called
8698 //threat list sorting etc.
8700 assert(GetTypeId()== TYPEID_UNIT);
8701 Unit* target = NULL;
8703 //This function only useful once AI has been initialized
8704 if (!((Creature*)this)->AI())
8705 return false;
8707 if(!m_ThreatManager.isThreatListEmpty())
8709 if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
8711 target = m_ThreatManager.getHostilTarget();
8715 if(target)
8717 if(!hasUnitState(UNIT_STAT_STUNNED))
8718 SetInFront(target);
8719 ((Creature*)this)->AI()->AttackStart(target);
8720 return true;
8723 // no target but something prevent go to evade mode
8724 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
8725 return false;
8727 // last case when creature don't must go to evade mode:
8728 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
8729 // for example at owner command to pet attack some far away creature
8730 // Note: creature not have targeted movement generator but have attacker in this case
8731 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
8733 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
8735 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
8736 return false;
8740 // enter in evade mode in other case
8741 ((Creature*)this)->AI()->EnterEvadeMode();
8743 return false;
8746 //======================================================================
8747 //======================================================================
8748 //======================================================================
8750 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
8752 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
8754 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
8756 int32 level = int32(getLevel());
8757 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
8758 level = (int32)spellProto->maxLevel;
8759 else if (level < (int32)spellProto->baseLevel)
8760 level = (int32)spellProto->baseLevel;
8761 level-= (int32)spellProto->spellLevel;
8763 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
8764 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
8765 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
8766 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
8767 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
8769 // range can have possitive and negative values, so order its for irand
8770 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
8771 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
8772 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
8774 int32 value = basePoints + randvalue;
8775 //random damage
8776 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
8777 value += (int32)(comboDamage * comboPoints);
8779 if(Player* modOwner = GetSpellModOwner())
8781 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
8782 switch(effect_index)
8784 case 0:
8785 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
8786 break;
8787 case 1:
8788 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
8789 break;
8790 case 2:
8791 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
8792 break;
8796 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
8797 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
8798 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
8799 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
8801 return value;
8804 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
8806 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
8808 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
8810 int32 minduration = GetSpellDuration(spellProto);
8811 int32 maxduration = GetSpellMaxDuration(spellProto);
8813 int32 duration;
8815 if( minduration != -1 && minduration != maxduration )
8816 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
8817 else
8818 duration = minduration;
8820 if (duration > 0)
8822 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
8823 // Find total mod value (negative bonus)
8824 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
8825 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
8826 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
8827 // Find max mod (negative bonus)
8828 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
8830 int32 durationMod = 0;
8831 // Select strongest negative mod
8832 if (durationMod_always > durationMod_not_stack)
8833 durationMod = durationMod_not_stack;
8834 else
8835 durationMod = durationMod_always;
8837 if (durationMod != 0)
8838 duration = int32(int64(duration) * (100+durationMod) /100);
8840 if (duration < 0) duration = 0;
8843 return duration;
8846 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
8848 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
8850 if(i->DRGroup != group)
8851 continue;
8853 if(!i->hitCount)
8854 return DIMINISHING_LEVEL_1;
8856 if(!i->hitTime)
8857 return DIMINISHING_LEVEL_1;
8859 // If last spell was casted more than 15 seconds ago - reset the count.
8860 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
8862 i->hitCount = DIMINISHING_LEVEL_1;
8863 return DIMINISHING_LEVEL_1;
8865 // or else increase the count.
8866 else
8868 return DiminishingLevels(i->hitCount);
8871 return DIMINISHING_LEVEL_1;
8874 void Unit::IncrDiminishing(DiminishingGroup group)
8876 // Checking for existing in the table
8877 bool IsExist = false;
8878 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
8880 if(i->DRGroup != group)
8881 continue;
8883 IsExist = true;
8884 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
8885 i->hitCount += 1;
8887 break;
8890 if(!IsExist)
8891 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
8894 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
8896 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
8897 return;
8899 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
8900 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
8902 // test pet/charm masters instead pets/charmeds
8903 Unit const* targetOwner = GetCharmerOrOwner();
8904 Unit const* casterOwner = caster->GetCharmerOrOwner();
8906 Unit const* target = targetOwner ? targetOwner : this;
8907 Unit const* source = casterOwner ? casterOwner : caster;
8909 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
8910 duration = 10000;
8913 float mod = 1.0f;
8915 // Some diminishings applies to mobs too (for example, Stun)
8916 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
8918 DiminishingLevels diminish = Level;
8919 switch(diminish)
8921 case DIMINISHING_LEVEL_1: break;
8922 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
8923 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
8924 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
8925 default: break;
8929 duration = int32(duration * mod);
8932 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
8934 // Checking for existing in the table
8935 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
8937 if(i->DRGroup != group)
8938 continue;
8940 i->hitTime = getMSTime();
8942 if(apply)
8943 i->stack += 1;
8944 else if(i->stack)
8945 i->stack -= 1;
8947 break;
8951 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
8953 return ObjectAccessor::GetUnit(object,guid);
8956 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
8958 return isVisibleForOrDetect(u, false, inVisibleList, false);
8961 uint32 Unit::GetCreatureType() const
8963 if(GetTypeId() == TYPEID_PLAYER)
8965 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
8966 if(ssEntry && ssEntry->creatureType > 0)
8967 return ssEntry->creatureType;
8968 else
8969 return CREATURE_TYPE_HUMANOID;
8971 else
8972 return ((Creature*)this)->GetCreatureInfo()->type;
8975 /*#######################################
8976 ######## ########
8977 ######## STAT SYSTEM ########
8978 ######## ########
8979 #######################################*/
8981 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
8983 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
8985 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
8986 return false;
8989 float val = 1.0f;
8991 switch(modifierType)
8993 case BASE_VALUE:
8994 case TOTAL_VALUE:
8995 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
8996 break;
8997 case BASE_PCT:
8998 case TOTAL_PCT:
8999 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9000 amount = -200.0f;
9002 val = (100.0f + amount) / 100.0f;
9003 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9004 break;
9006 default:
9007 break;
9010 if(!CanModifyStats())
9011 return false;
9013 switch(unitMod)
9015 case UNIT_MOD_STAT_STRENGTH:
9016 case UNIT_MOD_STAT_AGILITY:
9017 case UNIT_MOD_STAT_STAMINA:
9018 case UNIT_MOD_STAT_INTELLECT:
9019 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9021 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9022 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9024 case UNIT_MOD_MANA:
9025 case UNIT_MOD_RAGE:
9026 case UNIT_MOD_FOCUS:
9027 case UNIT_MOD_ENERGY:
9028 case UNIT_MOD_HAPPINESS:
9029 case UNIT_MOD_RUNE:
9030 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9032 case UNIT_MOD_RESISTANCE_HOLY:
9033 case UNIT_MOD_RESISTANCE_FIRE:
9034 case UNIT_MOD_RESISTANCE_NATURE:
9035 case UNIT_MOD_RESISTANCE_FROST:
9036 case UNIT_MOD_RESISTANCE_SHADOW:
9037 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9039 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9040 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9042 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9043 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9044 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9046 default:
9047 break;
9050 return true;
9053 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9055 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9057 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9058 return 0.0f;
9061 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9062 return 0.0f;
9064 return m_auraModifiersGroup[unitMod][modifierType];
9067 float Unit::GetTotalStatValue(Stats stat) const
9069 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9071 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9072 return 0.0f;
9074 // value = ((base_value * base_pct) + total_value) * total_pct
9075 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9076 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9077 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9078 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9080 return value;
9083 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9085 if(unitMod >= UNIT_MOD_END)
9087 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9088 return 0.0f;
9091 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9092 return 0.0f;
9094 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9095 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9096 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9097 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9099 return value;
9102 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9104 SpellSchools school = SPELL_SCHOOL_NORMAL;
9106 switch(unitMod)
9108 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9109 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9110 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9111 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9112 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9113 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9115 default:
9116 break;
9119 return school;
9122 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9124 Stats stat = STAT_STRENGTH;
9126 switch(unitMod)
9128 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9129 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9130 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9131 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9132 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9134 default:
9135 break;
9138 return stat;
9141 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9143 switch(unitMod)
9145 case UNIT_MOD_MANA: return POWER_MANA;
9146 case UNIT_MOD_RAGE: return POWER_RAGE;
9147 case UNIT_MOD_FOCUS: return POWER_FOCUS;
9148 case UNIT_MOD_ENERGY: return POWER_ENERGY;
9149 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
9150 case UNIT_MOD_RUNE: return POWER_RUNE;
9151 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
9154 return POWER_MANA;
9157 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9159 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
9161 float val = GetTotalAuraModValue(unitMod);
9162 if(val < 0.0f)
9163 val = 0.0f;
9165 return val;
9168 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9170 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9171 return 0.0f;
9173 return m_weaponDamage[attType][type];
9176 void Unit::SetLevel(uint32 lvl)
9178 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9180 // group update
9181 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9182 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9185 void Unit::SetHealth(uint32 val)
9187 uint32 maxHealth = GetMaxHealth();
9188 if(maxHealth < val)
9189 val = maxHealth;
9191 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9193 // group update
9194 if(GetTypeId() == TYPEID_PLAYER)
9196 if(((Player*)this)->GetGroup())
9197 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9199 else if(((Creature*)this)->isPet())
9201 Pet *pet = ((Pet*)this);
9202 if(pet->isControlled())
9204 Unit *owner = GetOwner();
9205 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9206 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9211 void Unit::SetMaxHealth(uint32 val)
9213 uint32 health = GetHealth();
9214 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9216 // group update
9217 if(GetTypeId() == TYPEID_PLAYER)
9219 if(((Player*)this)->GetGroup())
9220 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9222 else if(((Creature*)this)->isPet())
9224 Pet *pet = ((Pet*)this);
9225 if(pet->isControlled())
9227 Unit *owner = GetOwner();
9228 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9229 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9233 if(val < health)
9234 SetHealth(val);
9237 void Unit::SetPower(Powers power, uint32 val)
9239 if(GetPower(power) == val)
9240 return;
9242 uint32 maxPower = GetMaxPower(power);
9243 if(maxPower < val)
9244 val = maxPower;
9246 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9248 WorldPacket data(SMSG_POWER_UPDATE);
9249 data.append(GetPackGUID());
9250 data << uint8(power);
9251 data << uint32(val);
9252 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9254 // group update
9255 if(GetTypeId() == TYPEID_PLAYER)
9257 if(((Player*)this)->GetGroup())
9258 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9260 else if(((Creature*)this)->isPet())
9262 Pet *pet = ((Pet*)this);
9263 if(pet->isControlled())
9265 Unit *owner = GetOwner();
9266 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9267 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9270 // Update the pet's character sheet with happiness damage bonus
9271 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9273 pet->UpdateDamagePhysical(BASE_ATTACK);
9278 void Unit::SetMaxPower(Powers power, uint32 val)
9280 uint32 cur_power = GetPower(power);
9281 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9283 // group update
9284 if(GetTypeId() == TYPEID_PLAYER)
9286 if(((Player*)this)->GetGroup())
9287 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9289 else if(((Creature*)this)->isPet())
9291 Pet *pet = ((Pet*)this);
9292 if(pet->isControlled())
9294 Unit *owner = GetOwner();
9295 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9296 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9300 if(val < cur_power)
9301 SetPower(power, val);
9304 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9306 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9308 // group update
9309 if(GetTypeId() == TYPEID_PLAYER)
9311 if(((Player*)this)->GetGroup())
9312 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9314 else if(((Creature*)this)->isPet())
9316 Pet *pet = ((Pet*)this);
9317 if(pet->isControlled())
9319 Unit *owner = GetOwner();
9320 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9321 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9326 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
9328 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
9330 // group update
9331 if(GetTypeId() == TYPEID_PLAYER)
9333 if(((Player*)this)->GetGroup())
9334 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9336 else if(((Creature*)this)->isPet())
9338 Pet *pet = ((Pet*)this);
9339 if(pet->isControlled())
9341 Unit *owner = GetOwner();
9342 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9343 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9348 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
9350 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
9351 if(apply)
9352 tAuraProcTriggerDamage.push_back(aura);
9353 else
9354 tAuraProcTriggerDamage.remove(aura);
9357 uint32 Unit::GetCreatePowers( Powers power ) const
9359 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9360 switch(power)
9362 case POWER_MANA: return GetCreateMana();
9363 case POWER_RAGE: return 1000;
9364 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
9365 case POWER_ENERGY: return 100;
9366 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
9367 case POWER_RUNIC_POWER: return 1000;
9370 return 0;
9373 void Unit::AddToWorld()
9375 Object::AddToWorld();
9378 void Unit::RemoveFromWorld()
9380 // cleanup
9381 if(IsInWorld())
9383 RemoveNotOwnSingleTargetAuras();
9386 Object::RemoveFromWorld();
9389 void Unit::CleanupsBeforeDelete()
9391 if(m_uint32Values) // only for fully created object
9393 InterruptNonMeleeSpells(true);
9394 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
9395 CombatStop();
9396 ClearComboPointHolders();
9397 DeleteThreatList();
9398 getHostilRefManager().setOnlineOfflineState(false);
9399 RemoveAllAuras();
9400 RemoveAllGameObjects();
9401 RemoveAllDynObjects();
9402 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
9404 RemoveFromWorld();
9407 CharmInfo* Unit::InitCharmInfo(Unit *charm)
9409 if(!m_charmInfo)
9410 m_charmInfo = new CharmInfo(charm);
9411 return m_charmInfo;
9414 CharmInfo::CharmInfo(Unit* unit)
9415 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
9417 for(int i =0; i<4; ++i)
9419 m_charmspells[i].spellId = 0;
9420 m_charmspells[i].active = ACT_DISABLED;
9424 void CharmInfo::InitPetActionBar()
9426 // the first 3 SpellOrActions are attack, follow and stay
9427 for(uint32 i = 0; i < 3; i++)
9429 PetActionBar[i].Type = ACT_COMMAND;
9430 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
9432 PetActionBar[i + 7].Type = ACT_REACTION;
9433 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
9435 for(uint32 i=0; i < 4; i++)
9437 PetActionBar[i + 3].Type = ACT_DISABLED;
9438 PetActionBar[i + 3].SpellOrAction = 0;
9442 void CharmInfo::InitEmptyActionBar()
9444 for(uint32 x = 1; x < 10; ++x)
9446 PetActionBar[x].Type = ACT_PASSIVE;
9447 PetActionBar[x].SpellOrAction = 0;
9449 PetActionBar[0].Type = ACT_COMMAND;
9450 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
9453 void CharmInfo::InitPossessCreateSpells()
9455 if(m_unit->GetTypeId() == TYPEID_PLAYER)
9456 return;
9458 InitEmptyActionBar(); //charm action bar
9460 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9462 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
9463 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
9464 else
9465 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
9469 void CharmInfo::InitCharmCreateSpells()
9471 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
9473 InitEmptyActionBar();
9474 return;
9477 InitPetActionBar();
9479 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9481 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
9482 m_charmspells[x].spellId = spellId;
9484 if(!spellId)
9485 continue;
9487 if (IsPassiveSpell(spellId))
9489 m_unit->CastSpell(m_unit, spellId, true);
9490 m_charmspells[x].active = ACT_PASSIVE;
9492 else
9494 ActiveStates newstate;
9495 bool onlyselfcast = true;
9496 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
9498 if(!spellInfo) onlyselfcast = false;
9499 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
9501 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
9502 onlyselfcast = false;
9505 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
9506 newstate = ACT_DISABLED;
9507 else
9508 newstate = ACT_PASSIVE;
9510 AddSpellToAB(0, spellId, newstate);
9515 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
9517 for(uint8 i = 0; i < 10; i++)
9519 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
9521 PetActionBar[i].SpellOrAction = newid;
9522 if(!oldid)
9524 if(newstate == ACT_DECIDE)
9525 PetActionBar[i].Type = ACT_DISABLED;
9526 else
9527 PetActionBar[i].Type = newstate;
9530 return true;
9533 return false;
9536 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
9538 if(IsPassiveSpell(spellid))
9539 return;
9541 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9543 if(spellid == m_charmspells[x].spellId)
9545 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
9550 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
9552 m_petnumber = petnumber;
9553 if(statwindow)
9554 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
9555 else
9556 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
9559 bool Unit::isFrozen() const
9561 AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
9562 for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
9563 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
9564 return true;
9565 return false;
9568 struct ProcTriggeredData
9570 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
9571 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
9572 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
9574 SpellProcEventEntry const *spellProcEvent;
9575 Aura* triggeredByAura;
9576 Unit::spellEffectPair triggeredByAura_SpellPair;
9579 typedef std::list< ProcTriggeredData > ProcTriggeredList;
9580 typedef std::list< uint32> RemoveSpellList;
9582 // List of auras that CAN be trigger but may not exist in spell_proc_event
9583 // in most case need for drop charges
9584 // in some types of aura need do additional check
9585 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
9586 bool InitTriggerAuraData()
9588 for (int i=0;i<TOTAL_AURAS;i++)
9590 isTriggerAura[i]=false;
9591 isNonTriggerAura[i] = false;
9593 isTriggerAura[SPELL_AURA_PERIODIC_DAMAGE] = true;
9594 isTriggerAura[SPELL_AURA_DUMMY] = true;
9595 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
9596 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
9597 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
9598 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
9599 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
9600 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
9601 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
9602 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
9603 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
9604 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
9605 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
9606 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
9607 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
9608 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
9609 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
9610 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
9611 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
9612 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
9613 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
9614 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
9615 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
9616 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
9617 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
9618 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
9619 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
9620 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
9621 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
9623 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
9624 isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
9626 return true;
9629 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
9631 uint32 procEx = PROC_EX_NONE;
9632 // Check victim state
9633 if (missCondition!=SPELL_MISS_NONE)
9634 switch (missCondition)
9636 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
9637 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
9638 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
9639 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
9640 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
9641 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
9642 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
9643 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
9644 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
9645 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
9646 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
9647 default:
9648 break;
9650 else
9652 // On block
9653 if (damageInfo->blocked)
9654 procEx|=PROC_EX_BLOCK;
9655 // On absorb
9656 if (damageInfo->absorb)
9657 procEx|=PROC_EX_ABSORB;
9658 // On crit
9659 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
9660 procEx|=PROC_EX_CRITICAL_HIT;
9661 else
9662 procEx|=PROC_EX_NORMAL_HIT;
9664 return procEx;
9667 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
9669 // For melee/ranged based attack need update skills and set some Aura states
9670 if (procFlag & MELEE_BASED_TRIGGER_MASK)
9672 // Update skills here for players
9673 if (GetTypeId() == TYPEID_PLAYER)
9675 // On melee based hit/miss/resist need update skill (for victim and attacker)
9676 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
9678 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
9679 ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim);
9681 // Update defence if player is victim and parry/dodge/block
9682 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
9683 ((Player*)this)->UpdateDefense();
9685 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
9686 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
9688 // for victim
9689 if (isVictim)
9691 // if victim and dodge attack
9692 if (procExtra&PROC_EX_DODGE)
9694 //Update AURA_STATE on dodge
9695 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
9697 ModifyAuraState(AURA_STATE_DEFENSE, true);
9698 StartReactiveTimer( REACTIVE_DEFENSE );
9701 // if victim and parry attack
9702 if (procExtra & PROC_EX_PARRY)
9704 // For Hunters only Counterattack (skip Mongoose bite)
9705 if (getClass() == CLASS_HUNTER)
9707 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
9708 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
9710 else
9712 ModifyAuraState(AURA_STATE_DEFENSE, true);
9713 StartReactiveTimer( REACTIVE_DEFENSE );
9716 // if and victim block attack
9717 if (procExtra & PROC_EX_BLOCK)
9719 ModifyAuraState(AURA_STATE_DEFENSE,true);
9720 StartReactiveTimer( REACTIVE_DEFENSE );
9723 else //For attacker
9725 // Overpower on victim dodge
9726 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
9728 ((Player*)this)->AddComboPoints(pTarget, 1);
9729 StartReactiveTimer( REACTIVE_OVERPOWER );
9735 RemoveSpellList removedSpells;
9736 ProcTriggeredList procTriggered;
9737 // Fill procTriggered list
9738 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
9740 SpellProcEventEntry const* spellProcEvent = NULL;
9741 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
9742 continue;
9744 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
9746 // Handle effects proceed this time
9747 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
9749 // Some auras can be deleted in function called in this loop (except first, ofc)
9750 // Until storing auars in std::multimap to hard check deleting by another way
9751 if(i != procTriggered.begin())
9753 bool found = false;
9754 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
9755 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
9756 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
9758 if(itr->second==i->triggeredByAura)
9760 found = true;
9761 break;
9764 if(!found)
9766 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
9767 // sLog.outDebug("It can be deleted one from early proccesed auras:");
9768 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
9769 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
9770 // sLog.outDebug(" <end of list>");
9771 continue;
9775 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
9776 Aura *triggeredByAura = i->triggeredByAura;
9777 Modifier *auraModifier = triggeredByAura->GetModifier();
9778 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
9779 uint32 effIndex = triggeredByAura->GetEffIndex();
9780 bool useCharges = triggeredByAura->m_procCharges > 0;
9781 // For players set spell cooldown if need
9782 uint32 cooldown = 0;
9783 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
9784 cooldown = spellProcEvent->cooldown;
9786 switch(auraModifier->m_auraname)
9788 case SPELL_AURA_PROC_TRIGGER_SPELL:
9790 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
9791 // Don`t drop charge or add cooldown for not started trigger
9792 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
9793 continue;
9794 break;
9796 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
9798 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
9799 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
9800 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
9801 SendSpellNonMeleeDamageLog(&damageInfo);
9802 DealSpellDamage(&damageInfo, true);
9803 break;
9805 case SPELL_AURA_MANA_SHIELD:
9806 case SPELL_AURA_DUMMY:
9808 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
9809 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
9810 continue;
9811 break;
9813 case SPELL_AURA_MOD_HASTE:
9815 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
9816 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
9817 continue;
9818 break;
9820 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
9822 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
9823 if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown))
9824 continue;
9825 break;
9827 case SPELL_AURA_PRAYER_OF_MENDING:
9829 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
9830 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
9832 HandleMeandingAuraProc(triggeredByAura);
9833 break;
9835 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
9837 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
9839 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
9840 continue;
9841 break;
9843 case SPELL_AURA_MOD_STUN:
9844 // Remove by default, but if charge exist drop it
9845 if (triggeredByAura->m_procCharges == 0)
9846 removedSpells.push_back(triggeredByAura->GetId());
9847 break;
9848 case SPELL_AURA_MOD_CASTING_SPEED:
9849 // Skip melee hits or instant cast spells
9850 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
9851 continue;
9852 break;
9853 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
9854 // Skip Melee hits and spells ws wrong school
9855 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
9856 continue;
9857 break;
9858 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
9859 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
9860 // Skip melee hits and spells ws wrong school or zero cost
9861 if (procSpell == NULL ||
9862 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
9863 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
9864 continue;
9865 break;
9866 case SPELL_AURA_MECHANIC_IMMUNITY:
9867 // Compare mechanic
9868 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
9869 continue;
9870 break;
9871 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
9872 // Compare mechanic
9873 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
9874 continue;
9875 break;
9876 default:
9877 // nothing do, just charges counter
9878 break;
9880 // Remove charge (aura can be removed by triggers)
9881 if(useCharges)
9883 // need found aura on drop (can be dropped by triggers)
9884 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
9885 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
9886 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
9888 if(itr->second == i->triggeredByAura)
9890 triggeredByAura->m_procCharges -=1;
9891 triggeredByAura->UpdateAuraCharges();
9892 if (triggeredByAura->m_procCharges <= 0)
9893 removedSpells.push_back(triggeredByAura->GetId());
9894 break;
9899 if (removedSpells.size())
9901 // Sort spells and remove dublicates
9902 removedSpells.sort();
9903 removedSpells.unique();
9904 // Remove auras from removedAuras
9905 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
9906 RemoveAurasDueToSpell(*i);
9910 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
9912 return SPELL_SCHOOL_MASK_NORMAL;
9915 Player* Unit::GetSpellModOwner()
9917 if(GetTypeId()==TYPEID_PLAYER)
9918 return (Player*)this;
9919 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
9921 Unit* owner = GetOwner();
9922 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
9923 return (Player*)owner;
9925 return NULL;
9928 ///----------Pet responses methods-----------------
9929 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
9931 Unit *owner = GetCharmerOrOwner();
9932 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
9933 return;
9935 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
9936 data << uint8(0); // cast count?
9937 data << uint32(spellid);
9938 data << uint8(msg);
9939 // uint32 for some reason
9940 // uint32 for some reason
9941 ((Player*)owner)->GetSession()->SendPacket(&data);
9944 void Unit::SendPetActionFeedback (uint8 msg)
9946 Unit* owner = GetOwner();
9947 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
9948 return;
9950 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
9951 data << uint8(msg);
9952 ((Player*)owner)->GetSession()->SendPacket(&data);
9955 void Unit::SendPetTalk (uint32 pettalk)
9957 Unit* owner = GetOwner();
9958 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
9959 return;
9961 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
9962 data << uint64(GetGUID());
9963 data << uint32(pettalk);
9964 ((Player*)owner)->GetSession()->SendPacket(&data);
9967 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
9969 Unit* owner = GetOwner();
9970 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
9971 return;
9973 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
9974 data << uint64(GetGUID());
9975 data << uint8(0x0); // flags (0x1, 0x2)
9976 data << uint32(spellid);
9977 data << uint32(cooltime);
9979 ((Player*)owner)->GetSession()->SendPacket(&data);
9982 void Unit::SendPetClearCooldown (uint32 spellid)
9984 Unit* owner = GetOwner();
9985 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
9986 return;
9988 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
9989 data << uint32(spellid);
9990 data << uint64(GetGUID());
9991 ((Player*)owner)->GetSession()->SendPacket(&data);
9994 void Unit::SendPetAIReaction(uint64 guid)
9996 Unit* owner = GetOwner();
9997 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
9998 return;
10000 WorldPacket data(SMSG_AI_REACTION, 12);
10001 data << uint64(guid) << uint32(00000002);
10002 ((Player*)owner)->GetSession()->SendPacket(&data);
10005 ///----------End of Pet responses methods----------
10007 void Unit::StopMoving()
10009 clearUnitState(UNIT_STAT_MOVING);
10011 // send explicit stop packet
10012 // rely on vmaps here because for example stormwind is in air
10013 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10014 //if (fabs(GetPositionZ() - z) < 2.0f)
10015 // Relocate(GetPositionX(), GetPositionY(), z);
10016 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10018 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10020 // update position and orientation;
10021 WorldPacket data;
10022 BuildHeartBeatMsg(&data);
10023 SendMessageToSet(&data,false);
10026 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10028 if( apply )
10030 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10031 return;
10033 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10035 GetMotionMaster()->MovementExpired(false);
10036 CastStop(GetGUID()==casterGUID ? spellID : 0);
10038 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10040 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10042 else
10044 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10046 GetMotionMaster()->MovementExpired(false);
10048 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10050 // restore appropriate movement generator
10051 if(getVictim())
10052 GetMotionMaster()->MoveChase(getVictim());
10053 else
10054 GetMotionMaster()->Initialize();
10056 // attack caster if can
10057 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10058 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10059 ((Creature*)this)->AI()->AttackStart(caster);
10063 if (GetTypeId() == TYPEID_PLAYER)
10064 ((Player*)this)->SetClientControl(this, !apply);
10067 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10069 if( apply )
10071 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10073 CastStop(GetGUID()==casterGUID ? spellID : 0);
10075 GetMotionMaster()->MoveConfused();
10077 else
10079 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10081 GetMotionMaster()->MovementExpired(false);
10083 if (GetTypeId() == TYPEID_UNIT)
10085 // if in combat restore movement generator
10086 if(getVictim())
10087 GetMotionMaster()->MoveChase(getVictim());
10091 if(GetTypeId() == TYPEID_PLAYER)
10092 ((Player*)this)->SetClientControl(this, !apply);
10095 bool Unit::IsSitState() const
10097 uint8 s = getStandState();
10098 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
10099 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
10100 s == PLAYER_STATE_SIT;
10103 bool Unit::IsStandState() const
10105 uint8 s = getStandState();
10106 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
10109 void Unit::SetStandState(uint8 state)
10111 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10113 if (IsStandState())
10114 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10116 if(GetTypeId()==TYPEID_PLAYER)
10118 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10119 data << (uint8)state;
10120 ((Player*)this)->GetSession()->SendPacket(&data);
10124 bool Unit::IsPolymorphed() const
10126 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10129 void Unit::SetDisplayId(uint32 modelId)
10131 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10133 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10135 Pet *pet = ((Pet*)this);
10136 if(!pet->isControlled())
10137 return;
10138 Unit *owner = GetOwner();
10139 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10140 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10144 void Unit::ClearComboPointHolders()
10146 while(!m_ComboPointHolders.empty())
10148 uint32 lowguid = *m_ComboPointHolders.begin();
10150 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10151 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10152 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10153 else
10154 m_ComboPointHolders.erase(lowguid); // or remove manually
10158 void Unit::ClearAllReactives()
10160 for(int i=0; i < MAX_REACTIVE; ++i)
10161 m_reactiveTimer[i] = 0;
10163 if (HasAuraState( AURA_STATE_DEFENSE))
10164 ModifyAuraState(AURA_STATE_DEFENSE, false);
10165 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10166 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10167 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10168 ((Player*)this)->ClearComboPoints();
10171 void Unit::UpdateReactives( uint32 p_time )
10173 for(int i = 0; i < MAX_REACTIVE; ++i)
10175 ReactiveType reactive = ReactiveType(i);
10177 if(!m_reactiveTimer[reactive])
10178 continue;
10180 if ( m_reactiveTimer[reactive] <= p_time)
10182 m_reactiveTimer[reactive] = 0;
10184 switch ( reactive )
10186 case REACTIVE_DEFENSE:
10187 if (HasAuraState(AURA_STATE_DEFENSE))
10188 ModifyAuraState(AURA_STATE_DEFENSE, false);
10189 break;
10190 case REACTIVE_HUNTER_PARRY:
10191 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10192 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10193 break;
10194 case REACTIVE_OVERPOWER:
10195 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10196 ((Player*)this)->ClearComboPoints();
10197 break;
10198 default:
10199 break;
10202 else
10204 m_reactiveTimer[reactive] -= p_time;
10209 Unit* Unit::SelectNearbyTarget() const
10211 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10212 Cell cell(p);
10213 cell.data.Part.reserved = ALL_DISTRICT;
10214 cell.SetNoCreate();
10216 std::list<Unit *> targets;
10219 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10220 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
10222 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10223 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10225 CellLock<GridReadGuard> cell_lock(cell, p);
10226 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
10227 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
10230 // remove current target
10231 if(getVictim())
10232 targets.remove(getVictim());
10234 // remove not LoS targets
10235 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10237 if(!IsWithinLOSInMap(*tIter))
10239 std::list<Unit *>::iterator tIter2 = tIter;
10240 ++tIter;
10241 targets.erase(tIter2);
10243 else
10244 ++tIter;
10247 // no appropriate targets
10248 if(targets.empty())
10249 return NULL;
10251 // select random
10252 uint32 rIdx = urand(0,targets.size()-1);
10253 std::list<Unit *>::const_iterator tcIter = targets.begin();
10254 for(uint32 i = 0; i < rIdx; ++i)
10255 ++tcIter;
10257 return *tcIter;
10260 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
10262 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
10264 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
10265 return true;
10267 return false;
10270 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10272 if(val > 0)
10274 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10275 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10277 else
10279 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10280 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10284 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10286 if(val > 0)
10287 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10288 else
10289 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10292 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10294 // Not apply this to creature casted spells with casttime==0
10295 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10296 return 3500;
10298 if (CastingTime > 7000) CastingTime = 7000;
10299 if (CastingTime < 1500) CastingTime = 1500;
10301 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10302 CastingTime = 3500;
10304 int32 overTime = 0;
10305 uint8 effects = 0;
10306 bool DirectDamage = false;
10307 bool AreaEffect = false;
10309 for ( uint32 i=0; i<3;i++)
10311 switch ( spellProto->Effect[i] )
10313 case SPELL_EFFECT_SCHOOL_DAMAGE:
10314 case SPELL_EFFECT_POWER_DRAIN:
10315 case SPELL_EFFECT_HEALTH_LEECH:
10316 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10317 case SPELL_EFFECT_POWER_BURN:
10318 case SPELL_EFFECT_HEAL:
10319 DirectDamage = true;
10320 break;
10321 case SPELL_EFFECT_APPLY_AURA:
10322 switch ( spellProto->EffectApplyAuraName[i] )
10324 case SPELL_AURA_PERIODIC_DAMAGE:
10325 case SPELL_AURA_PERIODIC_HEAL:
10326 case SPELL_AURA_PERIODIC_LEECH:
10327 if ( GetSpellDuration(spellProto) )
10328 overTime = GetSpellDuration(spellProto);
10329 break;
10330 default:
10331 // -5% per additional effect
10332 ++effects;
10333 break;
10335 default:
10336 break;
10339 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
10340 AreaEffect = true;
10343 // Combined Spells with Both Over Time and Direct Damage
10344 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
10346 // mainly for DoTs which are 3500 here otherwise
10347 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
10348 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
10349 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
10350 // Portion to Over Time
10351 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
10353 if ( damagetype == DOT )
10354 CastingTime = uint32(CastingTime * PtOT);
10355 else if ( PtOT < 1.0f )
10356 CastingTime = uint32(CastingTime * (1 - PtOT));
10357 else
10358 CastingTime = 0;
10361 // Area Effect Spells receive only half of bonus
10362 if ( AreaEffect )
10363 CastingTime /= 2;
10365 // -5% of total per any additional effect
10366 for ( uint8 i=0; i<effects; ++i)
10368 if ( CastingTime > 175 )
10370 CastingTime -= 175;
10372 else
10374 CastingTime = 0;
10375 break;
10379 return CastingTime;
10382 void Unit::UpdateAuraForGroup(uint8 slot)
10384 if(GetTypeId() == TYPEID_PLAYER)
10386 Player* player = (Player*)this;
10387 if(player->GetGroup())
10389 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
10390 player->SetAuraUpdateMask(slot);
10393 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10395 Pet *pet = ((Pet*)this);
10396 if(pet->isControlled())
10398 Unit *owner = GetOwner();
10399 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10401 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
10402 pet->SetAuraUpdateMask(slot);
10408 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
10410 if (!normalized || GetTypeId() != TYPEID_PLAYER)
10411 return float(GetAttackTime(attType))/1000.0f;
10413 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
10414 if (!Weapon)
10415 return 2.4; // fist attack
10417 switch (Weapon->GetProto()->InventoryType)
10419 case INVTYPE_2HWEAPON:
10420 return 3.3;
10421 case INVTYPE_RANGED:
10422 case INVTYPE_RANGEDRIGHT:
10423 case INVTYPE_THROWN:
10424 return 2.8;
10425 case INVTYPE_WEAPON:
10426 case INVTYPE_WEAPONMAINHAND:
10427 case INVTYPE_WEAPONOFFHAND:
10428 default:
10429 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
10433 Aura* Unit::GetDummyAura( uint32 spell_id ) const
10435 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
10436 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
10437 if ((*itr)->GetId() == spell_id)
10438 return *itr;
10440 return NULL;
10443 bool Unit::IsUnderLastManaUseEffect() const
10445 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
10448 void Unit::SetContestedPvP(Player *attackedPlayer)
10450 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
10452 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
10453 return;
10455 player->SetContestedPvPTimer(30000);
10456 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10458 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
10459 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
10460 // call MoveInLineOfSight for nearby contested guards
10461 SetVisibility(GetVisibility());
10463 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10465 addUnitState(UNIT_STAT_ATTACK_PLAYER);
10466 // call MoveInLineOfSight for nearby contested guards
10467 SetVisibility(GetVisibility());
10471 void Unit::AddPetAura(PetAura const* petSpell)
10473 m_petAuras.insert(petSpell);
10474 if(Pet* pet = GetPet())
10475 pet->CastPetAura(petSpell);
10478 void Unit::RemovePetAura(PetAura const* petSpell)
10480 m_petAuras.erase(petSpell);
10481 if(Pet* pet = GetPet())
10482 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
10485 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
10487 Pet* pet = new Pet(HUNTER_PET);
10489 if(!pet->CreateBaseAtCreature(creatureTarget))
10491 delete pet;
10492 return NULL;
10495 pet->SetOwnerGUID(GetGUID());
10496 pet->SetCreatorGUID(GetGUID());
10497 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
10498 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
10500 if(GetTypeId()==TYPEID_PLAYER)
10501 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
10503 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
10504 pet->SetFreeTalentPoints(pet->GetMaxTalentPointsForLevel(level));
10506 if(!pet->InitStatsForLevel(level))
10508 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
10509 delete pet;
10510 return NULL;
10513 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
10514 // this enables pet details window (Shift+P)
10515 pet->AIM_Initialize();
10516 pet->InitPetCreateSpells();
10517 pet->SetHealth(pet->GetMaxHealth());
10519 return pet;
10522 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
10524 SpellEntry const* spellProto = aura->GetSpellProto ();
10526 // Get proc Event Entry
10527 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
10529 // Aura info stored here
10530 Modifier *mod = aura->GetModifier();
10531 // Skip this auras
10532 if (isNonTriggerAura[mod->m_auraname])
10533 return false;
10534 // If not trigger by default and spellProcEvent==NULL - skip
10535 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
10536 return false;
10538 // Get EventProcFlag
10539 uint32 EventProcFlag;
10540 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
10541 EventProcFlag = spellProcEvent->procFlags;
10542 else
10543 EventProcFlag = spellProto->procFlags; // else get from spell proto
10544 // Continue if no trigger exist
10545 if (!EventProcFlag)
10546 return false;
10548 // Check spellProcEvent data requirements
10549 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
10550 return false;
10552 // In most cases req get honor or XP from kill
10553 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
10555 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
10556 // Shadow Word: Death - can trigger from every kill
10557 if (aura->GetId() == 32409)
10558 allow = true;
10559 if (!allow)
10560 return false;
10562 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
10563 // But except periodic triggers (can triggered from self)
10564 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
10565 return false;
10567 // Check if current equipment allows aura to proc
10568 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
10570 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
10572 Item *item = NULL;
10573 if(attType == BASE_ATTACK)
10574 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
10575 else if (attType == OFF_ATTACK)
10576 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
10577 else
10578 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
10580 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
10581 return false;
10583 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10584 return false;
10586 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
10588 // Check if player is wearing shield
10589 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
10590 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10591 return false;
10594 // Get chance from spell
10595 float chance = (float)spellProto->procChance;
10596 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
10597 if(spellProcEvent && spellProcEvent->customChance)
10598 chance = spellProcEvent->customChance;
10599 // If PPM exist calculate chance from PPM
10600 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
10602 uint32 WeaponSpeed = GetAttackTime(attType);
10603 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
10605 // Apply chance modifer aura
10606 if(Player* modOwner = GetSpellModOwner())
10607 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
10609 return roll_chance_f(chance);
10612 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
10614 // aura can be deleted at casts
10615 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
10616 uint32 effIdx = triggeredByAura->GetEffIndex();
10617 int32 heal = triggeredByAura->GetModifier()->m_amount;
10618 uint64 caster_guid = triggeredByAura->GetCasterGUID();
10620 // jumps
10621 int32 jumps = triggeredByAura->m_procCharges-1;
10623 // current aura expire
10624 triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
10626 // next target selection
10627 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
10629 float radius;
10630 if (spellProto->EffectRadiusIndex[effIdx])
10631 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
10632 else
10633 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
10635 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
10637 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
10639 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
10641 // aura will applied from caster, but spell casted from current aura holder
10642 SpellModifier *mod = new SpellModifier;
10643 mod->op = SPELLMOD_CHARGES;
10644 mod->value = jumps-5; // negative
10645 mod->type = SPELLMOD_FLAT;
10646 mod->spellId = spellProto->Id;
10647 mod->mask = spellProto->SpellFamilyFlags;
10648 mod->mask2 = spellProto->SpellFamilyFlags2;
10650 caster->AddSpellMod(mod, true);
10651 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
10652 caster->AddSpellMod(mod, false);
10657 // heal
10658 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
10659 return true;
10662 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
10664 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
10666 if(!IS_UNIT_GUID(target_guid))
10667 return;
10669 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
10670 if(!target)
10671 return;
10673 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
10675 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
10676 target->RemoveAura(iter);
10677 else
10678 ++iter;