2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "GridDefines.h"
23 #include "SharedDefines.h"
33 enum SpellCastTargetFlags
35 TARGET_FLAG_SELF
= 0x00000000,
36 TARGET_FLAG_UNUSED1
= 0x00000001, // not used in any spells as of 3.0.3 (can be set dynamically)
37 TARGET_FLAG_UNIT
= 0x00000002, // pguid
38 TARGET_FLAG_UNUSED2
= 0x00000004, // not used in any spells as of 3.0.3 (can be set dynamically)
39 TARGET_FLAG_UNUSED3
= 0x00000008, // not used in any spells as of 3.0.3 (can be set dynamically)
40 TARGET_FLAG_ITEM
= 0x00000010, // pguid
41 TARGET_FLAG_SOURCE_LOCATION
= 0x00000020, // 3 float
42 TARGET_FLAG_DEST_LOCATION
= 0x00000040, // 3 float
43 TARGET_FLAG_OBJECT_UNK
= 0x00000080, // used in 7 spells only
44 TARGET_FLAG_UNIT_UNK
= 0x00000100, // looks like self target (480 spells)
45 TARGET_FLAG_PVP_CORPSE
= 0x00000200, // pguid
46 TARGET_FLAG_UNIT_CORPSE
= 0x00000400, // 10 spells (gathering professions)
47 TARGET_FLAG_OBJECT
= 0x00000800, // pguid, 2 spells
48 TARGET_FLAG_TRADE_ITEM
= 0x00001000, // pguid, 0 spells
49 TARGET_FLAG_STRING
= 0x00002000, // string, 0 spells
50 TARGET_FLAG_UNK1
= 0x00004000, // 199 spells, opening object/lock
51 TARGET_FLAG_CORPSE
= 0x00008000, // pguid, resurrection spells
52 TARGET_FLAG_UNK2
= 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically)
53 TARGET_FLAG_GLYPH
= 0x00020000 // used in glyph spells
58 CAST_FLAG_NONE
= 0x00000000,
59 CAST_FLAG_UNKNOWN0
= 0x00000001, // may be pending spell cast
60 CAST_FLAG_UNKNOWN1
= 0x00000002,
61 CAST_FLAG_UNKNOWN11
= 0x00000004,
62 CAST_FLAG_UNKNOWN12
= 0x00000008,
63 CAST_FLAG_UNKNOWN2
= 0x00000010,
64 CAST_FLAG_AMMO
= 0x00000020, // Projectiles visual
65 CAST_FLAG_UNKNOWN8
= 0x00000040,
66 CAST_FLAG_UNKNOWN9
= 0x00000080,
67 CAST_FLAG_UNKNOWN3
= 0x00000100,
68 CAST_FLAG_UNKNOWN13
= 0x00000200,
69 CAST_FLAG_UNKNOWN14
= 0x00000400,
70 CAST_FLAG_UNKNOWN6
= 0x00000800, // wotlk, trigger rune cooldown
71 CAST_FLAG_UNKNOWN15
= 0x00001000,
72 CAST_FLAG_UNKNOWN16
= 0x00002000,
73 CAST_FLAG_UNKNOWN17
= 0x00004000,
74 CAST_FLAG_UNKNOWN18
= 0x00008000,
75 CAST_FLAG_UNKNOWN19
= 0x00010000,
76 CAST_FLAG_UNKNOWN4
= 0x00020000, // wotlk
77 CAST_FLAG_UNKNOWN10
= 0x00040000,
78 CAST_FLAG_UNKNOWN5
= 0x00080000, // wotlk
79 CAST_FLAG_UNKNOWN20
= 0x00100000,
80 CAST_FLAG_UNKNOWN7
= 0x00200000, // wotlk, rune cooldown list
81 CAST_FLAG_UNKNOWN21
= 0x04000000
84 enum SpellNotifyPushType
96 bool IsQuestTameSpell(uint32 spellId
);
100 struct SpellNotifierPlayer
;
101 struct SpellNotifierCreatureAndPlayer
;
104 class SpellCastTargets
110 bool read ( WorldPacket
* data
, Unit
*caster
);
111 void write ( WorldPacket
* data
);
113 SpellCastTargets
& operator=(const SpellCastTargets
&target
)
115 m_unitTarget
= target
.m_unitTarget
;
116 m_itemTarget
= target
.m_itemTarget
;
117 m_GOTarget
= target
.m_GOTarget
;
119 m_unitTargetGUID
= target
.m_unitTargetGUID
;
120 m_GOTargetGUID
= target
.m_GOTargetGUID
;
121 m_CorpseTargetGUID
= target
.m_CorpseTargetGUID
;
122 m_itemTargetGUID
= target
.m_itemTargetGUID
;
124 m_itemTargetEntry
= target
.m_itemTargetEntry
;
126 m_srcX
= target
.m_srcX
;
127 m_srcY
= target
.m_srcY
;
128 m_srcZ
= target
.m_srcZ
;
130 m_destX
= target
.m_destX
;
131 m_destY
= target
.m_destY
;
132 m_destZ
= target
.m_destZ
;
134 m_strTarget
= target
.m_strTarget
;
136 m_targetMask
= target
.m_targetMask
;
141 uint64
getUnitTargetGUID() const { return m_unitTargetGUID
; }
142 Unit
*getUnitTarget() const { return m_unitTarget
; }
143 void setUnitTarget(Unit
*target
);
144 void setDestination(float x
, float y
, float z
);
145 void setSource(float x
, float y
, float z
);
147 uint64
getGOTargetGUID() const { return m_GOTargetGUID
; }
148 GameObject
*getGOTarget() const { return m_GOTarget
; }
149 void setGOTarget(GameObject
*target
);
151 uint64
getCorpseTargetGUID() const { return m_CorpseTargetGUID
; }
152 void setCorpseTarget(Corpse
* corpse
);
153 uint64
getItemTargetGUID() const { return m_itemTargetGUID
; }
154 Item
* getItemTarget() const { return m_itemTarget
; }
155 uint32
getItemTargetEntry() const { return m_itemTargetEntry
; }
156 void setItemTarget(Item
* item
);
157 void updateTradeSlotItem()
159 if(m_itemTarget
&& (m_targetMask
& TARGET_FLAG_TRADE_ITEM
))
161 m_itemTargetGUID
= m_itemTarget
->GetGUID();
162 m_itemTargetEntry
= m_itemTarget
->GetEntry();
166 bool IsEmpty() const { return m_GOTargetGUID
==0 && m_unitTargetGUID
==0 && m_itemTarget
==0 && m_CorpseTargetGUID
==0; }
168 void Update(Unit
* caster
);
170 float m_srcX
, m_srcY
, m_srcZ
;
171 float m_destX
, m_destY
, m_destZ
;
172 std::string m_strTarget
;
176 // objects (can be used at spell creating and after Update at casting
178 GameObject
*m_GOTarget
;
181 // object GUID/etc, can be used always
182 uint64 m_unitTargetGUID
;
183 uint64 m_GOTargetGUID
;
184 uint64 m_CorpseTargetGUID
;
185 uint64 m_itemTargetGUID
;
186 uint32 m_itemTargetEntry
;
191 SPELL_STATE_NULL
= 0,
192 SPELL_STATE_PREPARING
= 1,
193 SPELL_STATE_CASTING
= 2,
194 SPELL_STATE_FINISHED
= 3,
195 SPELL_STATE_IDLE
= 4,
196 SPELL_STATE_DELAYED
= 5
201 SPELL_TARGETS_HOSTILE
,
202 SPELL_TARGETS_NOT_FRIENDLY
,
203 SPELL_TARGETS_NOT_HOSTILE
,
204 SPELL_TARGETS_FRIENDLY
,
205 SPELL_TARGETS_AOE_DAMAGE
208 #define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
210 typedef std::multimap
<uint64
, uint64
> SpellTargetTimeMap
;
214 friend struct MaNGOS::SpellNotifierPlayer
;
215 friend struct MaNGOS::SpellNotifierCreatureAndPlayer
;
216 friend void Unit::SetCurrentCastedSpell( Spell
* pSpell
);
219 void EffectNULL(uint32
);
220 void EffectUnused(uint32
);
221 void EffectDistract(uint32 i
);
222 void EffectPull(uint32 i
);
223 void EffectSchoolDMG(uint32 i
);
224 void EffectEnvironmentalDMG(uint32 i
);
225 void EffectInstaKill(uint32 i
);
226 void EffectDummy(uint32 i
);
227 void EffectTeleportUnits(uint32 i
);
228 void EffectApplyAura(uint32 i
);
229 void EffectSendEvent(uint32 i
);
230 void EffectPowerBurn(uint32 i
);
231 void EffectPowerDrain(uint32 i
);
232 void EffectHeal(uint32 i
);
233 void EffectHealthLeech(uint32 i
);
234 void EffectQuestComplete(uint32 i
);
235 void EffectCreateItem(uint32 i
);
236 void EffectCreateItem2(uint32 i
);
237 void EffectCreateRandomItem(uint32 i
);
238 void EffectPersistentAA(uint32 i
);
239 void EffectEnergize(uint32 i
);
240 void EffectOpenLock(uint32 i
);
241 void EffectSummonChangeItem(uint32 i
);
242 void EffectProficiency(uint32 i
);
243 void EffectApplyAreaAura(uint32 i
);
244 void EffectSummonType(uint32 i
);
245 void EffectSummon(uint32 i
);
246 void EffectLearnSpell(uint32 i
);
247 void EffectDispel(uint32 i
);
248 void EffectDualWield(uint32 i
);
249 void EffectPickPocket(uint32 i
);
250 void EffectAddFarsight(uint32 i
);
251 void EffectSummonWild(uint32 i
, uint32 forceFaction
= 0);
252 void EffectSummonGuardian(uint32 i
, uint32 forceFaction
= 0);
253 void EffectHealMechanical(uint32 i
);
254 void EffectJump(uint32 i
);
255 void EffectTeleUnitsFaceCaster(uint32 i
);
256 void EffectLearnSkill(uint32 i
);
257 void EffectAddHonor(uint32 i
);
258 void EffectTradeSkill(uint32 i
);
259 void EffectEnchantItemPerm(uint32 i
);
260 void EffectEnchantItemTmp(uint32 i
);
261 void EffectTameCreature(uint32 i
);
262 void EffectSummonPet(uint32 i
);
263 void EffectLearnPetSpell(uint32 i
);
264 void EffectWeaponDmg(uint32 i
);
265 void EffectForceCast(uint32 i
);
266 void EffectTriggerSpell(uint32 i
);
267 void EffectTriggerMissileSpell(uint32 i
);
268 void EffectThreat(uint32 i
);
269 void EffectHealMaxHealth(uint32 i
);
270 void EffectInterruptCast(uint32 i
);
271 void EffectSummonObjectWild(uint32 i
);
272 void EffectScriptEffect(uint32 i
);
273 void EffectSanctuary(uint32 i
);
274 void EffectAddComboPoints(uint32 i
);
275 void EffectDuel(uint32 i
);
276 void EffectStuck(uint32 i
);
277 void EffectSummonPlayer(uint32 i
);
278 void EffectActivateObject(uint32 i
);
279 void EffectApplyGlyph(uint32 i
);
280 void EffectSummonTotem(uint32 i
, uint8 slot
= 0);
281 void EffectEnchantHeldItem(uint32 i
);
282 void EffectSummonObject(uint32 i
);
283 void EffectResurrect(uint32 i
);
284 void EffectParry(uint32 i
);
285 void EffectBlock(uint32 i
);
286 void EffectLeapForward(uint32 i
);
287 void EffectLeapBack(uint32 i
);
288 void EffectTransmitted(uint32 i
);
289 void EffectDisEnchant(uint32 i
);
290 void EffectInebriate(uint32 i
);
291 void EffectFeedPet(uint32 i
);
292 void EffectDismissPet(uint32 i
);
293 void EffectReputation(uint32 i
);
294 void EffectSelfResurrect(uint32 i
);
295 void EffectSkinning(uint32 i
);
296 void EffectCharge(uint32 i
);
297 void EffectCharge2(uint32 i
);
298 void EffectProspecting(uint32 i
);
299 void EffectMilling(uint32 i
);
300 void EffectRenamePet(uint32 i
);
301 void EffectSendTaxi(uint32 i
);
302 void EffectSummonCritter(uint32 i
, uint32 forceFaction
= 0);
303 void EffectKnockBack(uint32 i
);
304 void EffectPlayerPull(uint32 i
);
305 void EffectDispelMechanic(uint32 i
);
306 void EffectSummonDeadPet(uint32 i
);
307 void EffectSummonAllTotems(uint32 i
);
308 void EffectDestroyAllTotems(uint32 i
);
309 void EffectDurabilityDamage(uint32 i
);
310 void EffectSkill(uint32 i
);
311 void EffectTaunt(uint32 i
);
312 void EffectDurabilityDamagePCT(uint32 i
);
313 void EffectModifyThreatPercent(uint32 i
);
314 void EffectResurrectNew(uint32 i
);
315 void EffectAddExtraAttacks(uint32 i
);
316 void EffectSpiritHeal(uint32 i
);
317 void EffectSkinPlayerCorpse(uint32 i
);
318 void EffectStealBeneficialBuff(uint32 i
);
319 void EffectUnlearnSpecialization(uint32 i
);
320 void EffectHealPct(uint32 i
);
321 void EffectEnergisePct(uint32 i
);
322 void EffectTriggerSpellWithValue(uint32 i
);
323 void EffectTriggerRitualOfSummoning(uint32 i
);
324 void EffectKillCreditPersonal(uint32 i
);
325 void EffectKillCredit(uint32 i
);
326 void EffectQuestFail(uint32 i
);
327 void EffectActivateRune(uint32 i
);
328 void EffectTitanGrip(uint32 i
);
329 void EffectEnchantItemPrismatic(uint32 i
);
330 void EffectPlayMusic(uint32 i
);
332 Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
= 0, Spell
** triggeringContainer
= NULL
);
335 void prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
= NULL
);
337 void update(uint32 difftime
);
338 void cast(bool skipCheck
= false);
339 void finish(bool ok
= true);
344 SpellCastResult
CheckCast(bool strict
);
345 SpellCastResult
CheckPetCast(Unit
* target
);
348 void handle_immediate();
349 uint64
handle_delayed(uint64 t_offset
);
351 void _handle_immediate_phase();
352 void _handle_finish_phase();
354 SpellCastResult
CheckItems();
355 SpellCastResult
CheckRange(bool strict
);
356 SpellCastResult
CheckPower();
357 SpellCastResult
CheckOrTakeRunePower(bool take
);
358 SpellCastResult
CheckCasterAuras() const;
360 int32
CalculateDamage(uint8 i
, Unit
* target
) { return m_caster
->CalculateSpellDamage(m_spellInfo
,i
,m_currentBasePoints
[i
],target
); }
361 int32
CalculatePowerCost();
363 bool HaveTargetsForEffect(uint8 effect
) const;
365 void DelayedChannel();
366 uint32
getState() const { return m_spellState
; }
367 void setState(uint32 state
) { m_spellState
= state
; }
369 void DoCreateItem(uint32 i
, uint32 itemtype
);
370 void WriteSpellGoTargets( WorldPacket
* data
);
371 void WriteAmmoToPacket( WorldPacket
* data
);
373 typedef std::list
<Unit
*> UnitList
;
374 void FillTargetMap();
375 void SetTargetMap(uint32 effIndex
, uint32 targetMode
, UnitList
&targetUnitMap
);
377 void FillAreaTargets(UnitList
&targetUnitMap
, float x
, float y
, float radius
, SpellNotifyPushType pushType
, SpellTargets spellTargets
);
378 void FillRaidOrPartyTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, bool raid
, bool withPets
, bool withcaster
);
379 void FillRaidOrPartyManaPriorityTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
380 void FillRaidOrPartyHealthPriorityTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
382 template<typename T
> WorldObject
* FindCorpseUsing();
384 bool CheckTarget( Unit
* target
, uint32 eff
);
385 bool CanAutoCast(Unit
* target
);
387 static void MANGOS_DLL_SPEC
SendCastResult(Player
* caster
, SpellEntry
const* spellInfo
, uint8 cast_count
, SpellCastResult result
);
388 void SendCastResult(SpellCastResult result
);
389 void SendSpellStart();
391 void SendSpellCooldown();
392 void SendLogExecute();
393 void SendInterrupted(uint8 result
);
394 void SendChannelUpdate(uint32 time
);
395 void SendChannelStart(uint32 duration
);
396 void SendResurrectRequest(Player
* target
);
397 void SendPlaySpellVisual(uint32 SpellID
);
399 void HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
= 1.0);
400 void HandleThreatSpells(uint32 spellId
);
401 //void HandleAddAura(Unit* Target);
403 SpellEntry
const* m_spellInfo
;
404 int32 m_currentBasePoints
[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
408 SpellCastTargets m_targets
;
410 int32
GetCastTime() const { return m_casttime
; }
411 uint32
GetCastedTime() { return m_timer
; }
412 bool IsAutoRepeat() const { return m_autoRepeat
; }
413 void SetAutoRepeat(bool rep
) { m_autoRepeat
= rep
; }
414 void ReSetTimer() { m_timer
= m_casttime
> 0 ? m_casttime
: 0; }
415 bool IsNextMeleeSwingSpell() const
417 return m_spellInfo
->Attributes
& (SPELL_ATTR_ON_NEXT_SWING_1
|SPELL_ATTR_ON_NEXT_SWING_2
);
419 bool IsRangedSpell() const
421 return m_spellInfo
->Attributes
& SPELL_ATTR_RANGED
;
423 bool IsChannelActive() const { return m_caster
->GetUInt32Value(UNIT_CHANNEL_SPELL
) != 0; }
424 bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
425 bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell
&& IsRangedSpell() && (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
427 bool IsDeletable() const { return !m_referencedFromCurrentSpell
&& !m_executedCurrently
; }
428 void SetReferencedFromCurrent(bool yes
) { m_referencedFromCurrentSpell
= yes
; }
429 void SetExecutedCurrently(bool yes
) { m_executedCurrently
= yes
; }
430 uint64
GetDelayStart() const { return m_delayStart
; }
431 void SetDelayStart(uint64 m_time
) { m_delayStart
= m_time
; }
432 uint64
GetDelayMoment() const { return m_delayMoment
; }
434 bool IsNeedSendToClient() const; // use for hide spell cast for client in case when cast not have client side affect (animation or log entries)
435 bool IsTriggeredSpellWithRedundentData() const; // use for ignore some spell data for triggered spells like cast time, some triggered spells have redundent copy data from main spell for client use purpose
437 CurrentSpellTypes
GetCurrentContainer();
440 // formal spell caster, in game source of spell affects cast
441 Unit
* GetCaster() const { return m_caster
; }
442 // real source of cast affects, explcit caster, or DoT/HoT applier, or GO owner, etc. Can be NULL
443 Unit
* GetAffectiveCaster() const { return m_originalCasterGUID
? m_originalCaster
: m_caster
; }
444 // m_originalCasterGUID can store GO guid, and in this case this is visual caster
445 WorldObject
* GetCastingObject() const;
447 int32
GetPowerCost() const { return m_powerCost
; }
449 void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
451 bool IsAffectedByAura(Aura
*aura
) const;
453 bool CheckTargetCreatureType(Unit
* target
) const;
455 void AddTriggeredSpell(SpellEntry
const* spellInfo
) { m_TriggerSpells
.push_back(spellInfo
); }
456 void AddPrecastSpell(SpellEntry
const* spellInfo
) { m_preCastSpells
.push_back(spellInfo
); }
457 void AddTriggeredSpell(uint32 spellId
);
458 void AddPrecastSpell(uint32 spellId
);
459 void CastPreCastSpells(Unit
* target
);
460 void CastTriggerSpells();
462 void CleanupTargetList();
465 void SendLoot(uint64 guid
, LootType loottype
);
466 bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
467 void UpdateOriginalCasterPointer();
471 uint64 m_originalCasterGUID
; // real source of cast (aura caster/etc), used for spell targets selection
472 // e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster
473 Unit
* m_originalCaster
; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
475 Spell
** m_selfContainer
; // pointer to our spell container (if applicable)
476 Spell
** m_triggeringContainer
; // pointer to container with spell that has triggered us
479 SpellSchoolMask m_spellSchoolMask
; // Spell school (can be overwrite for some spells (wand shoot for example)
480 WeaponAttackType m_attackType
; // For weapon based attack
481 int32 m_powerCost
; // Calculated spell cost initialized only in Spell::prepare
482 int32 m_casttime
; // Calculated spell cast time initialized only in Spell::prepare
483 bool m_canReflect
; // can reflect this spell?
487 uint8 m_delayAtDamageCount
;
488 bool isDelayableNoMore()
490 if(m_delayAtDamageCount
>= 2)
493 m_delayAtDamageCount
++;
497 // Delayed spells system
498 uint64 m_delayStart
; // time of spell delay start, filled by event handler, zero = just started
499 uint64 m_delayMoment
; // moment of next delay call, used internally
500 bool m_immediateHandled
; // were immediate actions handled? (used by delayed spells only)
502 // These vars are used in both delayed spell system and modified immediate spell system
503 bool m_referencedFromCurrentSpell
; // mark as references to prevent deleted and access by dead pointers
504 bool m_executedCurrently
; // mark as executed to prevent deleted and access by dead pointers
505 bool m_needSpellLog
; // need to send spell log?
506 uint8 m_applyMultiplierMask
; // by effect: damage multiplier needed?
507 float m_damageMultipliers
[3]; // by effect: damage multiplier
509 // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
512 GameObject
* gameObjTarget
;
515 // this is set in Spell Hit, but used in Apply Aura handler
516 DiminishingLevels m_diminishLevel
;
517 DiminishingGroup m_diminishGroup
;
519 // -------------------------------------------
520 GameObject
* focusObject
;
522 // Damage and healing in effects need just calculate
523 int32 m_damage
; // Damge in effects count here
524 int32 m_healing
; // Healing in effects count here
525 int32 m_healthLeech
; // Health leech in effects for all targets count here
527 //******************************************
528 // Spell trigger system
529 //******************************************
530 bool m_canTrigger
; // Can start trigger (m_IsTriggeredSpell can`t use for this)
531 uint32 m_procAttacker
; // Attacker trigger flags
532 uint32 m_procVictim
; // Victim trigger flags
533 void prepareDataForTriggerSystem();
535 //*****************************************
536 // Spell target subsystem
537 //*****************************************
538 // Targets store structures and data
543 SpellMissInfo missCondition
:8;
544 SpellMissInfo reflectResult
:8;
548 std::list
<TargetInfo
> m_UniqueTargetInfo
;
549 uint8 m_needAliveTargetMask
; // Mask req. alive targets
558 std::list
<GOTargetInfo
> m_UniqueGOTargetInfo
;
560 struct ItemTargetInfo
565 std::list
<ItemTargetInfo
> m_UniqueItemInfo
;
567 void AddUnitTarget(Unit
* target
, uint32 effIndex
);
568 void AddUnitTarget(uint64 unitGUID
, uint32 effIndex
);
569 void AddGOTarget(GameObject
* target
, uint32 effIndex
);
570 void AddGOTarget(uint64 goGUID
, uint32 effIndex
);
571 void AddItemTarget(Item
* target
, uint32 effIndex
);
572 void DoAllEffectOnTarget(TargetInfo
*target
);
573 void DoSpellHitOnUnit(Unit
*unit
, uint32 effectMask
);
574 void DoAllEffectOnTarget(GOTargetInfo
*target
);
575 void DoAllEffectOnTarget(ItemTargetInfo
*target
);
576 bool IsAliveUnitPresentInTargetList();
577 SpellCastResult
CanOpenLock(uint32 effIndex
, uint32 lockid
, SkillType
& skillid
, int32
& reqSkillValue
, int32
& skillValue
);
578 // -------------------------------------------
580 //List For Triggered Spells
581 typedef std::list
<SpellEntry
const*> SpellInfoList
;
582 SpellInfoList m_TriggerSpells
; // casted by caster to same targets settings in m_targets at success finish of current spell
583 SpellInfoList m_preCastSpells
; // casted by caster to each target at spell hit before spell effects apply
588 float m_castPositionX
;
589 float m_castPositionY
;
590 float m_castPositionZ
;
591 float m_castOrientation
;
592 bool m_IsTriggeredSpell
;
594 // if need this can be replaced by Aura copy
595 // we can't store original aura link to prevent access to deleted auras
596 // and in same time need aura data and after aura deleting.
597 SpellEntry
const* m_triggeredByAuraSpell
;
602 REPLENISH_UNDEFINED
= 0,
603 REPLENISH_HEALTH
= 20,
610 struct MANGOS_DLL_DECL SpellNotifierPlayer
612 std::list
<Unit
*> &i_data
;
614 const uint32
& i_index
;
616 Unit
* i_originalCaster
;
618 SpellNotifierPlayer(Spell
&spell
, std::list
<Unit
*> &data
, const uint32
&i
, float radius
)
619 : i_data(data
), i_spell(spell
), i_index(i
), i_radius(radius
)
621 i_originalCaster
= i_spell
.GetAffectiveCaster();
624 void Visit(PlayerMapType
&m
)
626 if(!i_originalCaster
)
629 for(PlayerMapType::iterator itr
=m
.begin(); itr
!= m
.end(); ++itr
)
631 Player
* pPlayer
= itr
->getSource();
632 if( !pPlayer
->isAlive() || pPlayer
->isInFlight())
635 if( i_originalCaster
->IsFriendlyTo(pPlayer
) )
638 if( pPlayer
->IsWithinDist3d(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
,i_radius
))
639 i_data
.push_back(pPlayer
);
642 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
645 struct MANGOS_DLL_DECL SpellNotifierCreatureAndPlayer
647 std::list
<Unit
*> *i_data
;
649 SpellNotifyPushType i_push_type
;
651 SpellTargets i_TargetType
;
652 Unit
* i_originalCaster
;
654 SpellNotifierCreatureAndPlayer(Spell
&spell
, std::list
<Unit
*> &data
, float radius
, SpellNotifyPushType type
,
655 SpellTargets TargetType
= SPELL_TARGETS_NOT_FRIENDLY
)
656 : i_data(&data
), i_spell(spell
), i_push_type(type
), i_radius(radius
), i_TargetType(TargetType
)
658 i_originalCaster
= spell
.GetAffectiveCaster();
661 template<class T
> inline void Visit(GridRefManager
<T
> &m
)
665 if(!i_originalCaster
)
668 for(typename GridRefManager
<T
>::iterator itr
= m
.begin(); itr
!= m
.end(); ++itr
)
670 // there are still more spells which can be casted on dead, but
671 // they are no AOE and don't have such a nice SPELL_ATTR flag
672 if ( !itr
->getSource()->isTargetableForAttack(i_spell
.m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_CAST_ON_DEAD
)
673 // mostly phase check
674 || !itr
->getSource()->IsInMap(i_originalCaster
))
677 switch (i_TargetType
)
679 case SPELL_TARGETS_HOSTILE
:
680 if (!i_originalCaster
->IsHostileTo( itr
->getSource() ))
683 case SPELL_TARGETS_NOT_FRIENDLY
:
684 if (i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
687 case SPELL_TARGETS_NOT_HOSTILE
:
688 if (i_originalCaster
->IsHostileTo( itr
->getSource() ))
691 case SPELL_TARGETS_FRIENDLY
:
692 if (!i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
695 case SPELL_TARGETS_AOE_DAMAGE
:
697 if(itr
->getSource()->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)itr
->getSource())->isTotem())
700 Unit
* check
= i_originalCaster
->GetCharmerOrOwnerOrSelf();
702 if( check
->GetTypeId()==TYPEID_PLAYER
)
704 if (check
->IsFriendlyTo( itr
->getSource() ))
709 if (!check
->IsHostileTo( itr
->getSource() ))
717 // we don't need to check InMap here, it's already done some lines above
721 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI
/3 ))
722 i_data
->push_back(itr
->getSource());
724 case PUSH_IN_FRONT_90
:
725 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI
/2 ))
726 i_data
->push_back(itr
->getSource());
728 case PUSH_IN_FRONT_30
:
729 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI
/6 ))
730 i_data
->push_back(itr
->getSource());
732 case PUSH_IN_FRONT_15
:
733 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI
/12 ))
734 i_data
->push_back(itr
->getSource());
737 if(i_spell
.GetCaster()->isInBack((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI
/3 ))
738 i_data
->push_back(itr
->getSource());
740 case PUSH_SELF_CENTER
:
741 if(i_spell
.GetCaster()->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
742 i_data
->push_back(itr
->getSource());
744 case PUSH_DEST_CENTER
:
745 if(itr
->getSource()->IsWithinDist3d(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
,i_radius
))
746 i_data
->push_back(itr
->getSource());
748 case PUSH_TARGET_CENTER
:
749 if(i_spell
.m_targets
.getUnitTarget()->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
750 i_data
->push_back(itr
->getSource());
757 template<> inline void Visit(CorpseMapType
& ) {}
758 template<> inline void Visit(GameObjectMapType
& ) {}
759 template<> inline void Visit(DynamicObjectMapType
& ) {}
764 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType
& ) {}
765 template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType
& ) {}
766 template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType
& ) {}
770 typedef void(Spell::*pEffect
)(uint32 i
);
772 class SpellEvent
: public BasicEvent
775 SpellEvent(Spell
* spell
);
776 virtual ~SpellEvent();
778 virtual bool Execute(uint64 e_time
, uint32 p_time
);
779 virtual void Abort(uint64 e_time
);
780 virtual bool IsDeletable() const;