2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
54 bool IsQuestTameSpell(uint32 spellId
)
56 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
57 if (!spellproto
) return false;
59 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
60 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
63 SpellCastTargets::SpellCastTargets()
71 m_CorpseTargetGUID
= 0;
73 m_itemTargetEntry
= 0;
75 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit
*target
)
89 m_destX
= target
->GetPositionX();
90 m_destY
= target
->GetPositionY();
91 m_destZ
= target
->GetPositionZ();
92 m_unitTarget
= target
;
93 m_unitTargetGUID
= target
->GetGUID();
94 m_targetMask
|= TARGET_FLAG_UNIT
;
97 void SpellCastTargets::setDestination(float x
, float y
, float z
)
102 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
105 void SpellCastTargets::setGOTarget(GameObject
*target
)
108 m_GOTargetGUID
= target
->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item
* item
)
118 m_itemTargetGUID
= item
->GetGUID();
119 m_itemTargetEntry
= item
->GetEntry();
120 m_targetMask
|= TARGET_FLAG_ITEM
;
123 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
125 m_CorpseTargetGUID
= corpse
->GetGUID();
128 void SpellCastTargets::Update(Unit
* caster
)
130 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
131 m_unitTarget
= m_unitTargetGUID
?
132 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
136 if(caster
->GetTypeId()==TYPEID_PLAYER
)
138 if(m_targetMask
& TARGET_FLAG_ITEM
)
139 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
142 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
143 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
144 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
147 m_itemTargetEntry
= m_itemTarget
->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
153 if(data
->rpos()+4 > data
->size())
156 *data
>> m_targetMask
;
158 if(m_targetMask
== TARGET_FLAG_SELF
)
160 m_destX
= caster
->GetPositionX();
161 m_destY
= caster
->GetPositionY();
162 m_destZ
= caster
->GetPositionZ();
163 m_unitTarget
= caster
;
164 m_unitTargetGUID
= caster
->GetGUID();
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
170 if(!readGUID(*data
, m_unitTargetGUID
))
173 if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
))
174 if(!readGUID(*data
, m_GOTargetGUID
))
177 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
178 if(!readGUID(*data
, m_itemTargetGUID
))
181 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
183 if(data
->rpos()+4+4+4 > data
->size())
186 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
187 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
191 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
193 if(data
->rpos()+4+4+4 > data
->size())
196 *data
>> m_destX
>> m_destY
>> m_destZ
;
197 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
201 if( m_targetMask
& TARGET_FLAG_STRING
)
203 if(data
->rpos()+1 > data
->size())
206 *data
>> m_strTarget
;
209 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
210 if(!readGUID(*data
, m_CorpseTargetGUID
))
213 // find real units/GOs
218 void SpellCastTargets::write ( WorldPacket
* data
)
220 *data
<< uint32(m_targetMask
);
222 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
224 if(m_targetMask
& TARGET_FLAG_UNIT
)
227 data
->append(m_unitTarget
->GetPackGUID());
231 else if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
) )
234 data
->append(m_GOTarget
->GetPackGUID());
238 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
239 data
->appendPackGUID(m_CorpseTargetGUID
);
244 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
247 data
->append(m_itemTarget
->GetPackGUID());
252 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
253 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
255 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
256 *data
<< m_destX
<< m_destY
<< m_destZ
;
258 if( m_targetMask
& TARGET_FLAG_STRING
)
259 *data
<< m_strTarget
;
262 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
264 ASSERT( Caster
!= NULL
&& info
!= NULL
);
265 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
269 m_selfContainer
= NULL
;
270 m_triggeringContainer
= triggeringContainer
;
271 m_referencedFromCurrentSpell
= false;
272 m_executedCurrently
= false;
273 m_delayAtDamageCount
= 0;
275 m_applyMultiplierMask
= 0;
277 // Get data for type of attack
278 switch (m_spellInfo
->DmgClass
)
280 case SPELL_DAMAGE_CLASS_MELEE
:
281 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
282 m_attackType
= OFF_ATTACK
;
284 m_attackType
= BASE_ATTACK
;
286 case SPELL_DAMAGE_CLASS_RANGED
:
287 m_attackType
= RANGED_ATTACK
;
291 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_WAND
)
292 m_attackType
= RANGED_ATTACK
;
294 m_attackType
= BASE_ATTACK
;
298 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
300 if(m_attackType
== RANGED_ATTACK
)
303 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
305 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
306 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
->DamageType
);
310 if(originalCasterGUID
)
311 m_originalCasterGUID
= originalCasterGUID
;
313 m_originalCasterGUID
= m_caster
->GetGUID();
315 if(m_originalCasterGUID
==m_caster
->GetGUID())
316 m_originalCaster
= m_caster
;
319 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
320 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
323 for(int i
=0; i
<3; ++i
)
324 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
326 m_spellState
= SPELL_STATE_NULL
;
328 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
329 m_TriggerSpells
.clear();
330 m_IsTriggeredSpell
= triggered
;
331 //m_AreaAura = false;
336 gameObjTarget
= NULL
;
339 m_triggeredByAuraSpell
= NULL
;
342 if( m_spellInfo
->AttributesEx2
== 0x000020 && !triggered
)
345 m_autoRepeat
= false;
347 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
348 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
349 m_timer
= 0; // will set to castime in prepare
351 m_needAliveTargetMask
= 0;
353 // determine reflection
354 m_canReflect
= false;
356 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& (m_spellInfo
->AttributesEx2
& 0x4)==0)
360 if (m_spellInfo
->Effect
[j
]==0)
363 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
366 m_canReflect
= (m_spellInfo
->AttributesEx
& (1<<7)) ? true : false;
382 void Spell::FillTargetMap()
384 // TODO: ADD the correct target FILLS!!!!!!
386 for(uint32 i
=0;i
<3;i
++)
388 // not call for empty effect.
389 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
390 if(m_spellInfo
->Effect
[i
]==0)
393 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
394 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
395 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
396 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
399 // TODO: find a way so this is not needed?
400 // for area auras always add caster as target (needed for totems for example)
401 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
402 AddUnitTarget(m_caster
, i
);
404 std::list
<Unit
*> tmpUnitMap
;
406 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
407 // but need it support in some know cases
408 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
410 case TARGET_ALL_AROUND_CASTER
:
411 if( m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_PARTY
||
412 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
||
413 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_RANDOM_RAID_MEMBER
)
415 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
417 // Note: this hack with search required until GO casting not implemented
418 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
419 // currently each enemy selected explicitly and self cast damage
420 else if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
422 if(m_targets
.getUnitTarget())
423 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
427 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
428 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
431 case TARGET_TABLE_X_Y_Z_COORDINATES
:
432 // Only if target A, for target B (used in teleports) dest select in effect
433 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
436 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
438 case TARGET_SCRIPT_COORDINATES
: // B case filled in canCast but we need fill unit list base at A case
439 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
442 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
443 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
449 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
450 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
452 // add here custom effects that need default target.
453 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
454 switch(m_spellInfo
->Effect
[i
])
456 case SPELL_EFFECT_DUMMY
:
458 switch(m_spellInfo
->Id
)
460 case 20577: // Cannibalize
462 // non-standard target selection
463 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
464 float max_range
= GetSpellMaxRange(srange
);
466 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
468 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
471 WorldObject
* result
= NULL
;
473 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
474 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(result
, u_check
);
476 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
477 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
478 cell_lock
->Visit(cell_lock
, grid_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
482 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
483 cell_lock
->Visit(cell_lock
, world_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
488 switch(result
->GetTypeId())
492 tmpUnitMap
.push_back((Unit
*)result
);
495 m_targets
.setCorpseTarget((Corpse
*)result
);
496 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
497 tmpUnitMap
.push_back(owner
);
503 // clear cooldown at fail
504 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
506 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
508 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
509 data
<< uint32(m_spellInfo
->Id
);
510 data
<< uint64(m_caster
->GetGUID());
511 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
514 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
520 if(m_targets
.getUnitTarget())
521 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
526 case SPELL_EFFECT_RESURRECT
:
527 case SPELL_EFFECT_PARRY
:
528 case SPELL_EFFECT_BLOCK
:
529 case SPELL_EFFECT_CREATE_ITEM
:
530 case SPELL_EFFECT_TRIGGER_SPELL
:
531 case SPELL_EFFECT_TRIGGER_MISSILE
:
532 case SPELL_EFFECT_LEARN_SPELL
:
533 case SPELL_EFFECT_SKILL_STEP
:
534 case SPELL_EFFECT_PROFICIENCY
:
535 case SPELL_EFFECT_SUMMON_POSSESSED
:
536 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
537 case SPELL_EFFECT_SELF_RESURRECT
:
538 case SPELL_EFFECT_REPUTATION
:
539 if(m_targets
.getUnitTarget())
540 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
542 case SPELL_EFFECT_SUMMON_PLAYER
:
543 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
545 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
547 tmpUnitMap
.push_back(target
);
550 case SPELL_EFFECT_RESURRECT_NEW
:
551 if(m_targets
.getUnitTarget())
552 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
553 if(m_targets
.getCorpseTargetGUID())
555 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
558 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
560 tmpUnitMap
.push_back(owner
);
564 case SPELL_EFFECT_SUMMON
:
565 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
567 if(m_targets
.getUnitTarget())
568 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
571 tmpUnitMap
.push_back(m_caster
);
573 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
574 case SPELL_EFFECT_SUMMON_WILD
:
575 case SPELL_EFFECT_SUMMON_GUARDIAN
:
576 case SPELL_EFFECT_TRANS_DOOR
:
577 case SPELL_EFFECT_ADD_FARSIGHT
:
578 case SPELL_EFFECT_APPLY_GLYPH
:
579 case SPELL_EFFECT_STUCK
:
580 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
581 case SPELL_EFFECT_SUMMON_DEMON
:
582 case SPELL_EFFECT_SKILL
:
583 tmpUnitMap
.push_back(m_caster
);
585 case SPELL_EFFECT_LEARN_PET_SPELL
:
586 if(Pet
* pet
= m_caster
->GetPet())
587 tmpUnitMap
.push_back(pet
);
589 case SPELL_EFFECT_ENCHANT_ITEM
:
590 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
591 case SPELL_EFFECT_DISENCHANT
:
592 case SPELL_EFFECT_FEED_PET
:
593 case SPELL_EFFECT_PROSPECTING
:
594 if(m_targets
.getItemTarget())
595 AddItemTarget(m_targets
.getItemTarget(), i
);
597 case SPELL_EFFECT_APPLY_AURA
:
598 switch(m_spellInfo
->EffectApplyAuraName
[i
])
600 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
601 case SPELL_AURA_ADD_PCT_MODIFIER
:
602 tmpUnitMap
.push_back(m_caster
);
604 default: // apply to target in other case
605 if(m_targets
.getUnitTarget())
606 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
610 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
612 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
613 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
615 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
616 if(m_targets
.getUnitTarget())
618 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
620 else if (m_targets
.getCorpseTargetGUID())
622 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
625 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
627 tmpUnitMap
.push_back(owner
);
635 if(IsChanneledSpell(m_spellInfo
) && !tmpUnitMap
.empty())
636 m_needAliveTargetMask
|= (1<<i
);
638 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
640 Player
*me
= (Player
*)m_caster
;
641 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); itr
++)
643 Unit
*owner
= (*itr
)->GetOwner();
644 Unit
*u
= owner
? owner
: (*itr
);
645 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
648 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
654 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
656 if (!CheckTarget (*itr
, i
))
658 itr
= tmpUnitMap
.erase(itr
);
665 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
666 AddUnitTarget((*iunit
), i
);
670 void Spell::CleanupTargetList()
672 m_UniqueTargetInfo
.clear();
673 m_UniqueGOTargetInfo
.clear();
674 m_UniqueItemInfo
.clear();
680 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
682 if( m_spellInfo
->Effect
[effIndex
]==0 )
685 uint64 targetGUID
= pVictim
->GetGUID();
687 // Lookup target in already in list
688 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
690 if (targetGUID
== ihit
->targetGUID
) // Found in list
692 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
697 // This is new target calculate data for him
699 // Get spell hit result on target
701 target
.targetGUID
= targetGUID
; // Store target GUID
702 target
.effectMask
= 1<<effIndex
; // Store index of effect
703 target
.processed
= false; // Effects not apply on target
705 // Calculate hit result
706 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
707 if (target
.missCondition
== SPELL_MISS_NONE
)
712 // Spell have speed - need calculate incoming time
713 if (m_spellInfo
->speed
> 0.0f
)
715 // calculate spell incoming interval
716 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
717 if (dist
< 5.0f
) dist
= 5.0f
;
718 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
720 // Calculate minimum incoming time
721 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
722 m_delayMoment
= target
.timeDelay
;
725 target
.timeDelay
= 0LL;
727 // If target reflect spell back to caster
728 if (target
.missCondition
==SPELL_MISS_REFLECT
)
730 // Calculate reflected spell result on caster
731 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
733 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
734 target
.reflectResult
= SPELL_MISS_PARRY
;
736 // Increase time interval for reflected spells by 1.5
737 target
.timeDelay
+=target
.timeDelay
>>1;
740 target
.reflectResult
= SPELL_MISS_NONE
;
742 // Add target to list
743 m_UniqueTargetInfo
.push_back(target
);
746 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
748 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
750 AddUnitTarget(unit
, effIndex
);
753 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
755 if( m_spellInfo
->Effect
[effIndex
]==0 )
758 uint64 targetGUID
= pVictim
->GetGUID();
760 // Lookup target in already in list
761 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
763 if (targetGUID
== ihit
->targetGUID
) // Found in list
765 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
770 // This is new target calculate data for him
773 target
.targetGUID
= targetGUID
;
774 target
.effectMask
= 1<<effIndex
;
775 target
.processed
= false; // Effects not apply on target
777 // Spell have speed - need calculate incoming time
778 if (m_spellInfo
->speed
> 0.0f
)
780 // calculate spell incoming interval
781 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
782 if (dist
< 5.0f
) dist
= 5.0f
;
783 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
784 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
785 m_delayMoment
= target
.timeDelay
;
788 target
.timeDelay
= 0LL;
792 // Add target to list
793 m_UniqueGOTargetInfo
.push_back(target
);
796 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
798 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
800 AddGOTarget(go
, effIndex
);
803 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
805 if( m_spellInfo
->Effect
[effIndex
]==0 )
808 // Lookup target in already in list
809 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
811 if (pitem
== ihit
->item
) // Found in list
813 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
818 // This is new target add data
820 ItemTargetInfo target
;
822 target
.effectMask
= 1<<effIndex
;
823 m_UniqueItemInfo
.push_back(target
);
826 void Spell::doTriggers(SpellMissInfo missInfo
, uint32 damage
, SpellSchoolMask damageSchoolMask
, uint32 block
, uint32 absorb
, bool crit
)
828 // Do triggers depends from hit result (triggers on hit do in effects)
829 // Set aura states depends from hit result
830 if (missInfo
!=SPELL_MISS_NONE
)
832 // Miss/dodge/parry/block only for melee based spells
833 // Resist only for magic based spells
836 case SPELL_MISS_MISS
:
837 if(m_caster
->GetTypeId()== TYPEID_PLAYER
)
838 ((Player
*)m_caster
)->UpdateWeaponSkill(BASE_ATTACK
);
840 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_MISS
, m_spellInfo
, m_IsTriggeredSpell
);
842 case SPELL_MISS_RESIST
:
843 m_caster
->ProcDamageAndSpell(unitTarget
, PROC_FLAG_TARGET_RESISTS
, PROC_FLAG_RESIST_SPELL
, 0, damageSchoolMask
, m_spellInfo
, m_IsTriggeredSpell
);
845 case SPELL_MISS_DODGE
:
846 if(unitTarget
->GetTypeId() == TYPEID_PLAYER
)
847 ((Player
*)unitTarget
)->UpdateDefense();
850 if (m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_caster
->getClass() == CLASS_WARRIOR
)
852 ((Player
*) m_caster
)->AddComboPoints(unitTarget
, 1);
853 m_caster
->StartReactiveTimer( REACTIVE_OVERPOWER
);
857 if (unitTarget
->getClass() != CLASS_ROGUE
)
859 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
860 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
863 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_DODGE
, m_spellInfo
, m_IsTriggeredSpell
);
865 case SPELL_MISS_PARRY
:
866 // Update victim defense ?
867 if(unitTarget
->GetTypeId() == TYPEID_PLAYER
)
868 ((Player
*)unitTarget
)->UpdateDefense();
869 // Mongoose bite - set only Counterattack here
870 if (unitTarget
->getClass() == CLASS_HUNTER
)
872 unitTarget
->ModifyAuraState(AURA_STATE_HUNTER_PARRY
,true);
873 unitTarget
->StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
877 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
878 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
880 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_PARRY
, m_spellInfo
, m_IsTriggeredSpell
);
882 case SPELL_MISS_BLOCK
:
883 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
884 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
886 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_BLOCK
, m_spellInfo
, m_IsTriggeredSpell
);
888 // Trigger from this events not supported
889 case SPELL_MISS_EVADE
:
890 case SPELL_MISS_IMMUNE
:
891 case SPELL_MISS_IMMUNE2
:
892 case SPELL_MISS_DEFLECT
:
893 case SPELL_MISS_ABSORB
:
894 // Trigger from reflects need do after get reflect result
895 case SPELL_MISS_REFLECT
:
903 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
905 if (target
->processed
) // Check target
907 target
->processed
= true; // Target checked in apply effects procedure
909 // Get mask of effects for target
910 uint32 mask
= target
->effectMask
;
911 if (mask
== 0) // No effects
914 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
918 SpellMissInfo missInfo
= target
->missCondition
;
919 // Need init unitTarget by default unit (can changed in code on reflect)
920 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
923 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
924 DoSpellHitOnUnit(unit
, mask
);
925 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
927 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
928 DoSpellHitOnUnit(m_caster
, mask
);
931 // Do triggers only on miss/resist/parry/dodge
932 if (missInfo
!=SPELL_MISS_NONE
)
933 doTriggers(missInfo
);
935 // Call scripted function for AI if this spell is casted upon a creature (except pets)
936 if(IS_CREATURE_GUID(target
->targetGUID
))
938 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
939 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
940 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
941 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
943 if(((Creature
*)unit
)->AI())
944 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
948 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
950 if(!unit
|| !effectMask
)
953 // Recheck immune (only for delayed spells)
954 if( m_spellInfo
->speed
&& (
955 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
),true) ||
956 unit
->IsImmunedToSpell(m_spellInfo
,true) ))
958 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
962 if (unit
->GetTypeId() == TYPEID_PLAYER
)
964 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
965 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
968 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
970 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
973 if( m_caster
!= unit
)
975 if( !m_caster
->IsFriendlyTo(unit
) )
977 // for delayed spells ignore not visible explicit target
978 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
980 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
984 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
985 // TODO: find way to not need this?
986 if(!(m_spellInfo
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
987 m_spellInfo
->SpellFamilyFlags
& 0x800LL
))
989 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
991 if( !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
993 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
994 unit
->SetStandState(PLAYER_STATE_NONE
);
996 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
997 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
999 unit
->SetInCombatWith(m_caster
);
1000 m_caster
->SetInCombatWith(unit
);
1002 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1004 m_caster
->SetContestedPvP(attackedPlayer
);
1006 unit
->AddThreat(m_caster
, 0.0f
);
1012 // for delayed spells ignore negative spells (after duel end) for friendly targets
1013 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1015 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1019 // assisting case, healing and resurrection
1020 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1021 m_caster
->SetContestedPvP();
1022 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
1024 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1025 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1030 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1031 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1032 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1033 // Increase Diminishing on unit, current informations for actually casts will use values above
1034 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1035 unit
->IncrDiminishing(m_diminishGroup
);
1037 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1039 if (effectMask
& (1<<effectNumber
))
1041 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1042 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1045 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1046 // Apply multiplier mods
1047 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1048 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1049 m_damageMultipliers
[effectNumber
] *= multiplier
;
1055 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1057 if (target
->processed
) // Check target
1059 target
->processed
= true; // Target checked in apply effects procedure
1061 uint32 effectMask
= target
->effectMask
;
1065 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1069 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1070 if (effectMask
& (1<<effectNumber
))
1071 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1073 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1074 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1075 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1076 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1079 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1081 uint32 effectMask
= target
->effectMask
;
1082 if(!target
->item
|| !effectMask
)
1085 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1086 if (effectMask
& (1<<effectNumber
))
1087 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1090 bool Spell::IsAliveUnitPresentInTargetList()
1092 // Not need check return true
1093 if (m_needAliveTargetMask
== 0)
1096 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1098 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1100 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1102 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1104 if (unit
&& unit
->isAlive())
1105 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1109 // is all effects from m_needAliveTargetMask have alive targets
1110 return needAliveTargetMask
==0;
1113 // Helper for Chain Healing
1114 // Spell target first
1115 // Raidmates then descending by injury suffered (MaxHealth - Health)
1116 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1117 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1119 const Unit
* MainTarget
;
1120 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1121 // functor for operator ">"
1122 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1124 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1126 int32
ChainHealingHash(Unit
const* Target
) const
1128 if (Target
== MainTarget
)
1130 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1131 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1133 if (Target
->GetHealth() == Target
->GetMaxHealth())
1136 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1139 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1143 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1146 const Unit
* MainTarget
;
1147 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1149 bool operator()(const Unit
* Target
)
1151 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1155 // Helper for targets nearest to the spell target
1156 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1157 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1159 const Unit
* MainTarget
;
1160 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1161 // functor for operator ">"
1162 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1164 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1168 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1171 if (m_spellInfo
->EffectRadiusIndex
[i
])
1172 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1174 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1176 if(m_originalCaster
)
1177 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1178 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1180 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1181 if(m_originalCaster
)
1182 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1183 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1185 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1188 case TARGET_TOTEM_EARTH
:
1189 case TARGET_TOTEM_WATER
:
1190 case TARGET_TOTEM_AIR
:
1191 case TARGET_TOTEM_FIRE
:
1194 case TARGET_DYNAMIC_OBJECT
:
1195 case TARGET_AREAEFFECT_CUSTOM
:
1196 case TARGET_AREAEFFECT_CUSTOM_2
:
1199 TagUnitMap
.push_back(m_caster
);
1202 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1204 m_targets
.m_targetMask
= 0;
1205 unMaxTargets
= EffectChainTarget
;
1206 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1208 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1210 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1213 std::list
<Unit
*> tempUnitMap
;
1216 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1217 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1219 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1220 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1222 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1223 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1224 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1227 if(tempUnitMap
.empty())
1230 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1232 //Now to get us a random target that's in the initial range of the spell
1234 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1235 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1241 itr
= tempUnitMap
.begin();
1242 std::advance(itr
, rand()%t
);
1243 Unit
*pUnitTarget
= *itr
;
1244 TagUnitMap
.push_back(pUnitTarget
);
1246 tempUnitMap
.erase(itr
);
1248 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1250 t
= unMaxTargets
- 1;
1251 Unit
*prev
= pUnitTarget
;
1252 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1254 while(t
&& next
!= tempUnitMap
.end() )
1256 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1259 if(!prev
->IsWithinLOSInMap(*next
))
1266 TagUnitMap
.push_back(prev
);
1267 tempUnitMap
.erase(next
);
1268 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1269 next
= tempUnitMap
.begin();
1276 Pet
* tmpUnit
= m_caster
->GetPet();
1277 if (!tmpUnit
) break;
1278 TagUnitMap
.push_back(tmpUnit
);
1281 case TARGET_CHAIN_DAMAGE
:
1283 if (EffectChainTarget
<= 1)
1285 Unit
* pUnitTarget
= SelectMagnetTarget();
1287 TagUnitMap
.push_back(pUnitTarget
);
1291 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1295 unMaxTargets
= EffectChainTarget
;
1298 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1299 max_range
= radius
; //
1301 //FIXME: This very like horrible hack and wrong for most spells
1302 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1304 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1306 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1309 Unit
* originalCaster
= GetOriginalCaster();
1312 std::list
<Unit
*> tempUnitMap
;
1315 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1316 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1318 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1319 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1321 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1322 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1323 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1326 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1328 if(tempUnitMap
.empty())
1331 if(*tempUnitMap
.begin() == pUnitTarget
)
1332 tempUnitMap
.erase(tempUnitMap
.begin());
1334 TagUnitMap
.push_back(pUnitTarget
);
1335 uint32 t
= unMaxTargets
- 1;
1336 Unit
*prev
= pUnitTarget
;
1337 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1339 while(t
&& next
!= tempUnitMap
.end() )
1341 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1344 if(!prev
->IsWithinLOSInMap(*next
))
1351 TagUnitMap
.push_back(prev
);
1352 tempUnitMap
.erase(next
);
1353 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1354 next
= tempUnitMap
.begin();
1361 case TARGET_ALL_ENEMY_IN_AREA
:
1364 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1366 // targets the ground, not the units in the area
1367 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1369 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1371 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1374 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1376 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1377 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1379 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1380 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1381 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1383 // exclude caster (this can be important if this not original caster)
1384 TagUnitMap
.remove(m_caster
);
1387 case TARGET_DUELVSPLAYER_COORDINATES
:
1389 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1391 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1392 TagUnitMap
.push_back(currentTarget
);
1395 case TARGET_ALL_PARTY_AROUND_CASTER
:
1396 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1397 case TARGET_ALL_PARTY
:
1399 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1400 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1404 uint8 subgroup
= pTarget
->GetSubGroup();
1406 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1408 Player
* Target
= itr
->getSource();
1410 // IsHostileTo check duel and controlled by enemy
1411 if( Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
) )
1413 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1414 TagUnitMap
.push_back(Target
);
1416 if(Pet
* pet
= Target
->GetPet())
1417 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1418 TagUnitMap
.push_back(pet
);
1424 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1425 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1426 TagUnitMap
.push_back(ownerOrSelf
);
1427 if(Pet
* pet
= ownerOrSelf
->GetPet())
1428 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1429 TagUnitMap
.push_back(pet
);
1432 case TARGET_RANDOM_RAID_MEMBER
:
1434 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1435 if(Player
* target
= ((Player
*)m_caster
)->GetNextRandomRaidMember(radius
))
1436 TagUnitMap
.push_back(target
);
1438 case TARGET_SINGLE_FRIEND
:
1439 case TARGET_SINGLE_FRIEND_2
:
1441 if(m_targets
.getUnitTarget())
1442 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1444 case TARGET_NONCOMBAT_PET
:
1446 if(Unit
* target
= m_targets
.getUnitTarget())
1447 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1448 TagUnitMap
.push_back(target
);
1450 case TARGET_ALL_AROUND_CASTER
:
1452 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1454 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1457 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1459 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1460 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1462 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1463 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1464 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1466 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1468 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1470 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1473 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1475 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1476 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1478 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1479 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1480 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1482 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1484 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1486 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1489 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1491 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1492 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1494 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1495 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1496 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1498 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1499 case TARGET_SINGLE_PARTY
:
1501 Unit
*target
= m_targets
.getUnitTarget();
1502 // Thoses spells apparently can't be casted on the caster.
1503 if( target
&& target
!= m_caster
)
1505 // Can only be casted on group's members or its pets
1506 Group
*pGroup
= NULL
;
1508 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1509 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1512 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1514 if( target
== owner
)
1516 TagUnitMap
.push_back(target
);
1519 pGroup
= ((Player
*)owner
)->GetGroup();
1522 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1524 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1526 TagUnitMap
.push_back(target
);
1529 pGroup
= ((Player
*)m_caster
)->GetGroup();
1534 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1537 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1538 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1539 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1540 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1542 TagUnitMap
.push_back(target
);
1545 // 1Our target can be a player who is on our group
1546 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1548 TagUnitMap
.push_back(target
);
1553 case TARGET_GAMEOBJECT
:
1555 if(m_targets
.getGOTarget())
1556 AddGOTarget(m_targets
.getGOTarget(), i
);
1558 case TARGET_IN_FRONT_OF_CASTER
:
1560 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1562 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1565 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1566 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1568 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1569 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1571 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1572 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1573 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1575 case TARGET_DUELVSPLAYER
:
1577 Unit
*target
= m_targets
.getUnitTarget();
1580 if(m_caster
->IsFriendlyTo(target
))
1582 TagUnitMap
.push_back(target
);
1586 Unit
* pUnitTarget
= SelectMagnetTarget();
1588 TagUnitMap
.push_back(pUnitTarget
);
1592 case TARGET_GAMEOBJECT_ITEM
:
1594 if(m_targets
.getGOTargetGUID())
1595 AddGOTarget(m_targets
.getGOTarget(), i
);
1596 else if(m_targets
.getItemTarget())
1597 AddItemTarget(m_targets
.getItemTarget(), i
);
1602 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1603 TagUnitMap
.push_back(owner
);
1606 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1608 // targets the ground, not the units in the area
1609 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1611 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1613 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1616 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1618 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1619 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1621 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1622 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1623 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1628 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1629 TagUnitMap
.push_back(m_caster
);
1631 case TARGET_SINGLE_ENEMY
:
1633 Unit
* pUnitTarget
= SelectMagnetTarget();
1635 TagUnitMap
.push_back(pUnitTarget
);
1637 case TARGET_AREAEFFECT_PARTY
:
1639 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1640 Player
*pTarget
= NULL
;
1644 TagUnitMap
.push_back(m_caster
);
1645 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1646 pTarget
= (Player
*)owner
;
1648 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1650 if(Unit
* target
= m_targets
.getUnitTarget())
1652 if( target
->GetTypeId() != TYPEID_PLAYER
)
1654 if(((Creature
*)target
)->isPet())
1656 Unit
*targetOwner
= target
->GetOwner();
1657 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1658 pTarget
= (Player
*)targetOwner
;
1662 pTarget
= (Player
*)target
;
1666 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1670 uint8 subgroup
= pTarget
->GetSubGroup();
1672 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1674 Player
* Target
= itr
->getSource();
1676 // IsHostileTo check duel and controlled by enemy
1677 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1679 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1680 TagUnitMap
.push_back(Target
);
1682 if(Pet
* pet
= Target
->GetPet())
1683 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1684 TagUnitMap
.push_back(pet
);
1690 if(m_caster
->IsWithinDistInMap(owner
, radius
))
1691 TagUnitMap
.push_back(owner
);
1695 TagUnitMap
.push_back(pTarget
);
1697 if(Pet
* pet
= pTarget
->GetPet())
1698 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1699 TagUnitMap
.push_back(pet
);
1705 if(m_targets
.getUnitTarget())
1706 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1707 if(m_targets
.getItemTarget())
1708 AddItemTarget(m_targets
.getItemTarget(), i
);
1710 case TARGET_SELF_FISHING
:
1712 TagUnitMap
.push_back(m_caster
);
1714 case TARGET_CHAIN_HEAL
:
1716 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1720 if (EffectChainTarget
<= 1)
1721 TagUnitMap
.push_back(pUnitTarget
);
1724 unMaxTargets
= EffectChainTarget
;
1725 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1727 std::list
<Unit
*> tempUnitMap
;
1730 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1732 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1735 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1737 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1738 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1740 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1741 cell_lock
->Visit(cell_lock
, world_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1742 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1746 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
1747 tempUnitMap
.push_front(m_caster
);
1749 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1751 if(tempUnitMap
.empty())
1754 if(*tempUnitMap
.begin() == pUnitTarget
)
1755 tempUnitMap
.erase(tempUnitMap
.begin());
1757 TagUnitMap
.push_back(pUnitTarget
);
1758 uint32 t
= unMaxTargets
- 1;
1759 Unit
*prev
= pUnitTarget
;
1760 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1762 while(t
&& next
!= tempUnitMap
.end() )
1764 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1767 if(!prev
->IsWithinLOSInMap(*next
))
1773 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
1775 next
= tempUnitMap
.erase(next
);
1780 TagUnitMap
.push_back(prev
);
1781 tempUnitMap
.erase(next
);
1782 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1783 next
= tempUnitMap
.begin();
1789 case TARGET_CURRENT_ENEMY_COORDINATES
:
1791 Unit
* currentTarget
= m_targets
.getUnitTarget();
1794 TagUnitMap
.push_back(currentTarget
);
1795 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1796 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
1798 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
1800 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1802 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1803 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1804 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1805 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1806 cell_lock
->Visit(cell_lock
, world_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1807 cell_lock
->Visit(cell_lock
, grid_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1811 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
1813 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1814 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
1816 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
1819 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1821 Player
* Target
= itr
->getSource();
1823 // IsHostileTo check duel and controlled by enemy
1824 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
1825 targetPlayer
->getClass() == Target
->getClass() &&
1826 !m_caster
->IsHostileTo(Target
) )
1828 TagUnitMap
.push_back(Target
);
1832 else if(m_targets
.getUnitTarget())
1833 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1836 case TARGET_TABLE_X_Y_Z_COORDINATES
:
1838 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
1841 if (st
->target_mapId
== m_caster
->GetMapId())
1842 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
1844 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1845 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
1847 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1849 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1852 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
1853 // Select friendly targets for positive effect
1854 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
1855 targetB
= SPELL_TARGETS_FRIENDLY
;
1857 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
1859 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1860 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1862 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1863 cell_lock
->Visit(cell_lock
, world_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1864 cell_lock
->Visit(cell_lock
, grid_notifier
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
1868 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo
->Id
);
1870 case TARGET_BEHIND_VICTIM
:
1872 Unit
*pTarget
= m_caster
->getVictim();
1873 if(!pTarget
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
1874 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
1878 float _target_x
, _target_y
, _target_z
;
1879 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
1880 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
1881 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
1888 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
1890 // make sure one unit is always removed per iteration
1891 uint32 removed_utarget
= 0;
1892 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
1896 if (!*itr
) continue;
1897 if ((*itr
) == m_targets
.getUnitTarget())
1899 TagUnitMap
.erase(itr
);
1900 removed_utarget
= 1;
1904 // remove random units from the map
1905 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
1907 uint32 poz
= urand(0, TagUnitMap
.size()-1);
1908 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
1910 if (!*itr
) continue;
1913 TagUnitMap
.erase(itr
);
1918 // the player's target will always be added to the map
1919 if (removed_utarget
&& m_targets
.getUnitTarget())
1920 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1924 void Spell::prepare(SpellCastTargets
* targets
, Aura
* triggeredByAura
)
1926 m_targets
= *targets
;
1928 m_spellState
= SPELL_STATE_PREPARING
;
1930 m_castPositionX
= m_caster
->GetPositionX();
1931 m_castPositionY
= m_caster
->GetPositionY();
1932 m_castPositionZ
= m_caster
->GetPositionZ();
1933 m_castOrientation
= m_caster
->GetOrientation();
1936 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
1938 // create and add update event for this spell
1939 SpellEvent
* Event
= new SpellEvent(this);
1940 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
1942 //Prevent casting at cast another spell (ServerSide check)
1943 if(m_caster
->IsNonMeleeSpellCasted(false, true) && m_cast_count
)
1945 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
1951 m_powerCost
= CalculatePowerCost();
1953 uint8 result
= CanCast(true);
1954 if(result
!= 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1958 SendChannelUpdate(0);
1959 triggeredByAura
->SetAuraDuration(0);
1961 SendCastResult(result
);
1966 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1967 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
1969 // set timer base at cast time
1972 // stealth must be removed at cast starting (at show channel bar)
1973 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1974 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
1976 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1977 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
1980 if(m_IsTriggeredSpell
)
1984 m_caster
->SetCurrentCastedSpell( this );
1985 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
1990 void Spell::cancel()
1992 if(m_spellState
== SPELL_STATE_FINISHED
)
1995 m_autoRepeat
= false;
1996 switch (m_spellState
)
1998 case SPELL_STATE_PREPARING
:
1999 case SPELL_STATE_DELAYED
:
2002 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2005 case SPELL_STATE_CASTING
:
2007 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2009 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2011 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2012 if( unit
&& unit
->isAlive() )
2013 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2017 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2018 SendChannelUpdate(0);
2020 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2029 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2030 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2033 void Spell::cast(bool skipCheck
)
2035 SetExecutedCurrently(true);
2037 uint8 castResult
= 0;
2039 // update pointers base at GUIDs to prevent access to non-existed already object
2042 // cancel at lost main target unit
2043 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2046 SetExecutedCurrently(false);
2050 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2051 m_caster
->SetInFront(m_targets
.getUnitTarget());
2053 castResult
= CheckPower();
2056 SendCastResult(castResult
);
2058 SetExecutedCurrently(false);
2062 // triggered cast called from Spell::prepare where it was already checked
2065 castResult
= CanCast(false);
2068 SendCastResult(castResult
);
2070 SetExecutedCurrently(false);
2075 // Conflagrate - consumes immolate
2076 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2078 // for caster applied auras only
2079 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2080 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2082 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2083 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2085 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2091 // traded items have trade slot instead of guid in m_itemTargetGUID
2092 // set to real guid to be sent later to the client
2093 m_targets
.updateTradeSlotItem();
2095 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2098 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2100 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2104 SendSpellCooldown();
2107 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2110 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2112 SetExecutedCurrently(false);
2116 SendCastResult(castResult
);
2117 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2119 // Pass cast spell event to handler (not send triggered by aura spells)
2120 if (m_spellInfo
->DmgClass
!= SPELL_DAMAGE_CLASS_MELEE
&& m_spellInfo
->DmgClass
!= SPELL_DAMAGE_CLASS_RANGED
&& !m_triggeredByAuraSpell
)
2122 m_caster
->ProcDamageAndSpell(m_targets
.getUnitTarget(), PROC_FLAG_CAST_SPELL
, PROC_FLAG_NONE
, 0, SPELL_SCHOOL_MASK_NONE
, m_spellInfo
, m_IsTriggeredSpell
);
2124 // update pointers base at GUIDs to prevent access to non-existed already object
2125 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2128 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2129 if (m_spellInfo
->speed
> 0.0f
)
2132 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2133 // in case delayed spell remove item at cast delay start
2136 // Okay, maps created, now prepare flags
2137 m_immediateHandled
= false;
2138 m_spellState
= SPELL_STATE_DELAYED
;
2143 // Immediate spell, no big deal
2147 SetExecutedCurrently(false);
2150 void Spell::handle_immediate()
2152 // start channeling if applicable
2153 if(IsChanneledSpell(m_spellInfo
))
2155 m_spellState
= SPELL_STATE_CASTING
;
2156 SendChannelStart(GetSpellDuration(m_spellInfo
));
2159 // process immediate effects (items, ground, etc.) also initialize some variables
2160 _handle_immediate_phase();
2162 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2163 DoAllEffectOnTarget(&(*ihit
));
2165 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2166 DoAllEffectOnTarget(&(*ihit
));
2168 // spell is finished, perform some last features of the spell here
2169 _handle_finish_phase();
2171 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2174 if(m_spellState
!= SPELL_STATE_CASTING
)
2175 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2178 uint64
Spell::handle_delayed(uint64 t_offset
)
2180 uint64 next_time
= 0;
2182 if (!m_immediateHandled
)
2184 _handle_immediate_phase();
2185 m_immediateHandled
= true;
2188 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2189 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2191 if (ihit
->processed
== false)
2193 if ( ihit
->timeDelay
<= t_offset
)
2194 DoAllEffectOnTarget(&(*ihit
));
2195 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2196 next_time
= ihit
->timeDelay
;
2200 // now recheck gameobject targeting correctness
2201 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2203 if (ighit
->processed
== false)
2205 if ( ighit
->timeDelay
<= t_offset
)
2206 DoAllEffectOnTarget(&(*ighit
));
2207 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2208 next_time
= ighit
->timeDelay
;
2211 // All targets passed - need finish phase
2214 // spell is finished, perform some last features of the spell here
2215 _handle_finish_phase();
2217 finish(true); // successfully finish spell cast
2219 // return zero, spell is finished now
2224 // spell is unfinished, return next execution time
2229 void Spell::_handle_immediate_phase()
2231 // handle some immediate features of the spell here
2232 HandleThreatSpells(m_spellInfo
->Id
);
2234 m_needSpellLog
= IsNeedSendToClient();
2235 for(uint32 j
= 0;j
<3;j
++)
2237 if(m_spellInfo
->Effect
[j
]==0)
2240 // apply Send Event effect to ground in case empty target lists
2241 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2243 HandleEffects(NULL
,NULL
,NULL
, j
);
2247 // Don't do spell log, if is school damage spell
2248 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2249 m_needSpellLog
= false;
2251 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2252 if(m_originalCaster
)
2253 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2254 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2256 // initialize multipliers
2257 m_damageMultipliers
[j
] = 1.0f
;
2258 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2259 (EffectChainTarget
> 1) )
2260 m_applyMultiplierMask
|= 1 << j
;
2263 // initialize Diminishing Returns Data
2264 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2265 m_diminishGroup
= DIMINISHING_NONE
;
2268 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2269 DoAllEffectOnTarget(&(*ihit
));
2272 for(uint32 j
= 0;j
<3;j
++)
2274 // persistent area auras target only the ground
2275 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2276 HandleEffects(NULL
,NULL
,NULL
, j
);
2280 void Spell::_handle_finish_phase()
2287 void Spell::SendSpellCooldown()
2289 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2292 Player
* _player
= (Player
*)m_caster
;
2293 // Add cooldown for max (disable spell)
2294 // Cooldown started on SendCooldownEvent call
2295 if (m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2297 _player
->AddSpellCooldown(m_spellInfo
->Id
, 0, time(NULL
) - 1);
2301 // init cooldown values
2306 // some special item spells without correct cooldown in SpellInfo
2307 // cooldown information stored in item prototype
2308 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2312 ItemPrototype
const* proto
= m_CastItem
->GetProto();
2315 for(int idx
= 0; idx
< 5; ++idx
)
2317 if(proto
->Spells
[idx
].SpellId
== m_spellInfo
->Id
)
2319 cat
= proto
->Spells
[idx
].SpellCategory
;
2320 rec
= proto
->Spells
[idx
].SpellCooldown
;
2321 catrec
= proto
->Spells
[idx
].SpellCategoryCooldown
;
2328 // if no cooldown found above then base at DBC data
2329 if(rec
< 0 && catrec
< 0)
2331 cat
= m_spellInfo
->Category
;
2332 rec
= m_spellInfo
->RecoveryTime
;
2333 catrec
= m_spellInfo
->CategoryRecoveryTime
;
2336 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2337 // prevent 0 cooldowns set by another way
2338 if (rec
<= 0 && catrec
<= 0 && (cat
== 76 || cat
== 351))
2339 rec
= _player
->GetAttackTime(RANGED_ATTACK
);
2341 // Now we have cooldown data (if found any), time to apply mods
2343 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, rec
, this);
2346 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, catrec
, this);
2348 // replace negative cooldowns by 0
2349 if (rec
< 0) rec
= 0;
2350 if (catrec
< 0) catrec
= 0;
2352 // no cooldown after applying spell mods
2353 if( rec
== 0 && catrec
== 0)
2356 time_t curTime
= time(NULL
);
2358 time_t catrecTime
= catrec
? curTime
+catrec
/1000 : 0; // in secs
2359 time_t recTime
= rec
? curTime
+rec
/1000 : catrecTime
;// in secs
2361 // self spell cooldown
2363 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, recTime
);
2368 SpellCategoryStore::const_iterator i_scstore
= sSpellCategoryStore
.find(cat
);
2369 if(i_scstore
!= sSpellCategoryStore
.end())
2371 for(SpellCategorySet::const_iterator i_scset
= i_scstore
->second
.begin(); i_scset
!= i_scstore
->second
.end(); ++i_scset
)
2373 if(*i_scset
== m_spellInfo
->Id
) // skip main spell, already handled above
2376 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, catrecTime
);
2382 void Spell::update(uint32 difftime
)
2384 // update pointers based at it's GUIDs
2387 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2393 // check if the player caster has moved before the spell finished
2394 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2395 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2396 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2398 // always cancel for channeled spells
2399 if( m_spellState
== SPELL_STATE_CASTING
)
2401 // don't cancel for melee, autorepeat, triggered and instant spells
2402 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2406 switch(m_spellState
)
2408 case SPELL_STATE_PREPARING
:
2412 if(difftime
>= m_timer
)
2415 m_timer
-= difftime
;
2418 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2421 case SPELL_STATE_CASTING
:
2425 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2427 // check if player has jumped before the channeling finished
2428 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2431 // check for incapacitating player states
2432 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2435 // check if player has turned if flag is set
2436 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2440 // check if there are alive targets left
2441 if (!IsAliveUnitPresentInTargetList())
2443 SendChannelUpdate(0);
2447 if(difftime
>= m_timer
)
2450 m_timer
-= difftime
;
2455 SendChannelUpdate(0);
2457 // channeled spell processed independently for quest targeting
2458 // cast at creature (or GO) quest objectives update at successful cast channel finished
2459 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2460 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2462 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2464 TargetInfo
* target
= &*ihit
;
2465 if(!IS_CREATURE_GUID(target
->targetGUID
))
2468 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2472 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2475 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2477 GOTargetInfo
* target
= &*ihit
;
2479 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2483 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2496 void Spell::finish(bool ok
)
2501 if(m_spellState
== SPELL_STATE_FINISHED
)
2504 m_spellState
= SPELL_STATE_FINISHED
;
2507 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2508 ((Player
*)m_caster
)->RemoveSpellMods(this);
2510 // other code related only to successfully finished spells
2514 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2515 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2516 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2518 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2519 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2520 if (IsAffectedBy(auraSpellInfo
, auraSpellIdx
))
2522 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2523 if( ihit
->effectMask
& (1<<auraSpellIdx
) )
2525 // check m_caster->GetGUID() let load auras at login and speedup most often case
2526 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2527 if (unit
&& unit
->isAlive())
2529 // Calculate chance at that moment (can be depend for example from combo points)
2530 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2532 if(roll_chance_i(chance
))
2533 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2539 if (IsMeleeAttackResetSpell())
2541 m_caster
->resetAttackTimer(BASE_ATTACK
);
2542 if(m_caster
->haveOffhandWeapon())
2543 m_caster
->resetAttackTimer(OFF_ATTACK
);
2546 /*if (IsRangedAttackResetSpell())
2547 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2549 // Clear combo at finish state
2550 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2551 ((Player
*)m_caster
)->ClearComboPoints();
2553 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2554 if(!m_TriggerSpells
.empty())
2557 // Stop Attack for some spells
2558 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2559 m_caster
->AttackStop();
2562 void Spell::SendCastResult(uint8 result
)
2564 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2567 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2572 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2573 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2574 data
<< uint32(m_spellInfo
->Id
);
2575 data
<< uint8(result
); // problem
2578 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2579 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2581 case SPELL_FAILED_REQUIRES_AREA
:
2582 // hardcode areas limitation case
2583 if( m_spellInfo
->Id
==41618 || m_spellInfo
->Id
==41620 )
2584 data
<< uint32(3842);
2585 else if( m_spellInfo
->Id
==41617 || m_spellInfo
->Id
==41619 )
2586 data
<< uint32(3905);
2589 data
<< uint32(m_spellInfo
->AreaId
);
2591 case SPELL_FAILED_TOTEMS
:
2592 if(m_spellInfo
->Totem
[0])
2593 data
<< uint32(m_spellInfo
->Totem
[0]);
2594 if(m_spellInfo
->Totem
[1])
2595 data
<< uint32(m_spellInfo
->Totem
[1]);
2597 case SPELL_FAILED_TOTEM_CATEGORY
:
2598 if(m_spellInfo
->TotemCategory
[0])
2599 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2600 if(m_spellInfo
->TotemCategory
[1])
2601 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2603 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2604 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2605 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2606 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2609 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2613 WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, (8+4));
2614 data.append(m_caster->GetPackGUID());
2615 data << uint32(m_spellInfo->Id);
2616 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2620 void Spell::SendSpellStart()
2622 if(!IsNeedSendToClient())
2625 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2627 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2629 castFlags
|= CAST_FLAG_AMMO
;
2632 if(!m_targets
.getUnitTarget())
2635 target
= m_targets
.getUnitTarget();
2637 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2639 data
.append(m_CastItem
->GetPackGUID());
2641 data
.append(m_caster
->GetPackGUID());
2643 data
.append(m_caster
->GetPackGUID());
2644 data
<< uint8(m_cast_count
); // pending spell cast?
2645 data
<< uint32(m_spellInfo
->Id
);
2646 data
<< uint32(castFlags
);
2647 data
<< uint32(m_timer
);
2649 m_targets
.write(&data
);
2651 if ( castFlags
& CAST_FLAG_UNKNOWN6
)
2654 if ( castFlags
& CAST_FLAG_UNKNOWN7
)
2660 for(uint8 i
= 0; i
< 6; ++i
)
2666 if ( castFlags
& CAST_FLAG_AMMO
)
2667 WriteAmmoToPacket(&data
);
2669 m_caster
->SendMessageToSet(&data
, true);
2672 void Spell::SendSpellGo()
2674 // not send invisible spell casting
2675 if(!IsNeedSendToClient())
2678 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo
->Id
);
2681 if(!m_targets
.getUnitTarget())
2684 target
= m_targets
.getUnitTarget();
2686 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
2688 castFlags
|= CAST_FLAG_AMMO
;
2690 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
2692 data
.append(m_CastItem
->GetPackGUID());
2694 data
.append(m_caster
->GetPackGUID());
2696 data
.append(m_caster
->GetPackGUID());
2697 data
<< uint8(m_cast_count
); // pending spell cast?
2698 data
<< uint32(m_spellInfo
->Id
);
2699 data
<< uint32(castFlags
);
2700 data
<< uint32(getMSTime()); // timestamp
2702 WriteSpellGoTargets(&data
);
2704 m_targets
.write(&data
);
2706 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk
2709 if ( castFlags
& CAST_FLAG_UNKNOWN7
)
2715 for(uint8 i
= 0; i
< 6; ++i
)
2721 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
2727 if ( castFlags
& CAST_FLAG_AMMO
)
2728 WriteAmmoToPacket(&data
);
2730 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
2736 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
2741 m_caster
->SendMessageToSet(&data
, true);
2744 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
2746 uint32 ammoInventoryType
= 0;
2747 uint32 ammoDisplayID
= 0;
2749 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2751 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
2754 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
2755 if( ammoInventoryType
== INVTYPE_THROWN
)
2756 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
2759 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
2762 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
2765 ammoDisplayID
= pProto
->DisplayInfoID
;
2766 ammoInventoryType
= pProto
->InventoryType
;
2769 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
2771 ammoDisplayID
= 5996; // normal arrow
2772 ammoInventoryType
= INVTYPE_AMMO
;
2777 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2779 *data
<< uint32(ammoDisplayID
);
2780 *data
<< uint32(ammoInventoryType
);
2783 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
2785 *data
<< (uint8
)m_countOfHit
;
2786 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2787 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
2788 *data
<< uint64(ihit
->targetGUID
);
2790 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2791 *data
<< uint64(ighit
->targetGUID
); // Always hits
2793 *data
<< (uint8
)m_countOfMiss
;
2794 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2796 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
2798 *data
<< uint64(ihit
->targetGUID
);
2799 *data
<< uint8(ihit
->missCondition
);
2800 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
2801 *data
<< uint8(ihit
->reflectResult
);
2806 void Spell::SendLogExecute()
2808 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2810 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
2812 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
2813 data
.append(m_caster
->GetPackGUID());
2815 data
.append(target
->GetPackGUID());
2817 data
<< uint32(m_spellInfo
->Id
);
2819 data
<< uint32(count1
); // count1 (effect count?)
2820 for(uint32 i
= 0; i
< count1
; ++i
)
2822 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
2824 data
<< uint32(count2
); // count2 (target count?)
2825 for(uint32 j
= 0; j
< count2
; ++j
)
2827 switch(m_spellInfo
->Effect
[0])
2829 case SPELL_EFFECT_POWER_DRAIN
:
2830 if(Unit
*unit
= m_targets
.getUnitTarget())
2831 data
.append(unit
->GetPackGUID());
2838 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
2839 if(Unit
*unit
= m_targets
.getUnitTarget())
2840 data
.append(unit
->GetPackGUID());
2843 data
<< uint32(0); // count?
2845 case SPELL_EFFECT_INTERRUPT_CAST
:
2846 if(Unit
*unit
= m_targets
.getUnitTarget())
2847 data
.append(unit
->GetPackGUID());
2850 data
<< uint32(0); // spellid
2852 case SPELL_EFFECT_DURABILITY_DAMAGE
:
2853 if(Unit
*unit
= m_targets
.getUnitTarget())
2854 data
.append(unit
->GetPackGUID());
2860 case SPELL_EFFECT_OPEN_LOCK
:
2861 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
2862 if(Item
*item
= m_targets
.getItemTarget())
2863 data
.append(item
->GetPackGUID());
2867 case SPELL_EFFECT_CREATE_ITEM
:
2868 case SPELL_EFFECT_157
:
2869 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
2871 case SPELL_EFFECT_SUMMON
:
2872 case SPELL_EFFECT_TRANS_DOOR
:
2873 case SPELL_EFFECT_SUMMON_PET
:
2874 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
2875 case SPELL_EFFECT_CREATE_HOUSE
:
2876 case SPELL_EFFECT_DUEL
:
2877 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
2878 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
2879 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
2880 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
2881 if(Unit
*unit
= m_targets
.getUnitTarget())
2882 data
.append(unit
->GetPackGUID());
2883 else if(m_targets
.getItemTargetGUID())
2884 data
.appendPackGUID(m_targets
.getItemTargetGUID());
2885 else if(GameObject
*go
= m_targets
.getGOTarget())
2886 data
.append(go
->GetPackGUID());
2888 data
<< uint8(0); // guid
2890 case SPELL_EFFECT_FEED_PET
:
2891 data
<< uint32(m_targets
.getItemTargetEntry());
2893 case SPELL_EFFECT_DISMISS_PET
:
2894 if(Unit
*unit
= m_targets
.getUnitTarget())
2895 data
.append(unit
->GetPackGUID());
2899 case SPELL_EFFECT_RESURRECT
:
2900 case SPELL_EFFECT_RESURRECT_NEW
:
2901 if(Unit
*unit
= m_targets
.getUnitTarget())
2902 data
.append(unit
->GetPackGUID());
2912 m_caster
->SendMessageToSet(&data
, true);
2915 void Spell::SendInterrupted(uint8 result
)
2917 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
2918 data
.append(m_caster
->GetPackGUID());
2919 data
<< uint8(m_cast_count
);
2920 data
<< uint32(m_spellInfo
->Id
);
2921 data
<< uint8(result
);
2922 m_caster
->SendMessageToSet(&data
, true);
2924 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
2925 data
.append(m_caster
->GetPackGUID());
2926 data
<< uint8(m_cast_count
);
2927 data
<< uint32(m_spellInfo
->Id
);
2928 data
<< uint8(result
);
2929 m_caster
->SendMessageToSet(&data
, true);
2932 void Spell::SendChannelUpdate(uint32 time
)
2936 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
2937 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
2940 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2943 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
2944 data
.append(m_caster
->GetPackGUID());
2945 data
<< uint32(time
);
2947 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
2950 void Spell::SendChannelStart(uint32 duration
)
2952 WorldObject
* target
= NULL
;
2954 // select first not resisted target from target list for _0_ effect
2955 if(!m_UniqueTargetInfo
.empty())
2957 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
2959 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
2961 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
2966 else if(!m_UniqueGOTargetInfo
.empty())
2968 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
2970 if(itr
->effectMask
& (1<<0) )
2972 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
2978 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2980 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
2981 data
.append(m_caster
->GetPackGUID());
2982 data
<< uint32(m_spellInfo
->Id
);
2983 data
<< uint32(duration
);
2985 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
2990 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
2991 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
2994 void Spell::SendResurrectRequest(Player
* target
)
2996 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+2+4));
2997 data
<< uint64(m_caster
->GetGUID());
2999 data
<< uint32(count
); // amount of bytes to read
3001 for(uint32 i
= 0; i
< count
; ++i
)
3006 target
->GetSession()->SendPacket(&data
);
3009 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3011 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3014 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
3015 data
<< uint64(m_caster
->GetGUID());
3016 data
<< uint32(SpellID
); // spell visual id?
3017 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3020 void Spell::TakeCastItem()
3022 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3025 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3026 if(m_IsTriggeredSpell
)
3029 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3033 // This code is to avoid a crash
3034 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3035 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3039 bool expendable
= false;
3040 bool withoutCharges
= false;
3042 for (int i
= 0; i
<5; i
++)
3044 if (proto
->Spells
[i
].SpellId
)
3046 // item has limited charges
3047 if (proto
->Spells
[i
].SpellCharges
)
3049 if (proto
->Spells
[i
].SpellCharges
< 0)
3052 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3054 // item has charges left
3057 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3058 if (proto
->Stackable
< 2)
3059 m_CastItem
->SetSpellCharges(i
, charges
);
3060 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3064 withoutCharges
= (charges
== 0);
3069 if (expendable
&& withoutCharges
)
3072 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3074 // prevent crash at access to deleted m_targets.getItemTarget
3075 if(m_CastItem
==m_targets
.getItemTarget())
3076 m_targets
.setItemTarget(NULL
);
3082 void Spell::TakePower()
3084 if(m_CastItem
|| m_triggeredByAuraSpell
)
3087 // health as power used
3088 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3090 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3094 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3096 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3100 Powers powerType
= Powers(m_spellInfo
->powerType
);
3102 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3104 // Set the five second timer
3105 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3106 m_caster
->SetLastManaUse(getMSTime());
3109 void Spell::TakeReagents()
3111 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3114 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3117 if (m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
&&
3118 m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
))
3121 Player
* p_caster
= (Player
*)m_caster
;
3123 for(uint32 x
=0;x
<8;x
++)
3125 if(m_spellInfo
->Reagent
[x
] <= 0)
3128 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3129 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3131 // if CastItem is also spell reagent
3134 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3135 if( proto
&& proto
->ItemId
== itemid
)
3137 for(int s
=0;s
<5;s
++)
3139 // CastItem will be used up and does not count as reagent
3140 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3141 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3152 // if getItemTarget is also spell reagent
3153 if (m_targets
.getItemTargetEntry()==itemid
)
3154 m_targets
.setItemTarget(NULL
);
3156 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3160 void Spell::HandleThreatSpells(uint32 spellId
)
3162 if(!m_targets
.getUnitTarget() || !spellId
)
3165 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3168 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3172 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3174 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3177 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3179 unitTarget
= pUnitTarget
;
3180 itemTarget
= pItemTarget
;
3181 gameObjTarget
= pGOTarget
;
3183 uint8 eff
= m_spellInfo
->Effect
[i
];
3184 uint32 mechanic
= m_spellInfo
->EffectMechanic
[i
];
3186 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3188 sLog
.outDebug( "Spell: Effect : %u", eff
);
3190 //Simply return. Do not display "immune" in red text on client
3191 if(unitTarget
&& unitTarget
->IsImmunedToSpellEffect(eff
, mechanic
))
3194 if(eff
<TOTAL_SPELL_EFFECTS
)
3196 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3197 (*this.*SpellEffects
[eff
])(i
);
3202 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3204 EffectEnchantItemTmp(i);
3207 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3208 eff, m_spellInfo->Id);
3214 void Spell::TriggerSpell()
3216 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3218 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3219 spell
->prepare(&m_targets
); // use original spell original targets
3223 uint8
Spell::CanCast(bool strict
)
3225 // check cooldowns to prevent cheating
3226 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3228 if(m_triggeredByAuraSpell
)
3229 return SPELL_FAILED_DONT_REPORT
;
3231 return SPELL_FAILED_NOT_READY
;
3234 // only allow triggered spells if at an ended battleground
3235 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3236 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3237 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3238 return SPELL_FAILED_DONT_REPORT
;
3240 // only check at first call, Stealth auras are already removed at second call
3241 // for now, ignore triggered spells
3242 if( strict
&& !m_IsTriggeredSpell
)
3244 // Cannot be used in this stance/form
3245 if(uint8 shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
))
3248 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3249 return SPELL_FAILED_ONLY_STEALTHED
;
3252 // caster state requirements
3253 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3254 return SPELL_FAILED_CASTER_AURASTATE
;
3255 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3256 return SPELL_FAILED_CASTER_AURASTATE
;
3258 // cancel autorepeat spells if cast start when moving
3259 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3260 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3262 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3263 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3264 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3265 return SPELL_FAILED_MOVING
;
3268 Unit
*target
= m_targets
.getUnitTarget();
3272 // target state requirements (not allowed state), apply to self also
3273 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3274 return SPELL_FAILED_TARGET_AURASTATE
;
3276 if(target
!= m_caster
)
3278 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3279 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3280 return SPELL_FAILED_TARGET_AURASTATE
;
3282 // Not allow casting on flying player
3283 if (target
->isInFlight())
3284 return SPELL_FAILED_BAD_TARGETS
;
3286 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3287 return SPELL_FAILED_LINE_OF_SIGHT
;
3289 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3290 // this case can be triggered if rank not found (too low-level target for first rank)
3291 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3293 for(int i
=0;i
<3;i
++)
3295 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3296 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3297 return SPELL_FAILED_LOWLEVEL
;
3302 // check pet presents
3303 for(int j
=0;j
<3;j
++)
3305 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3307 target
= m_caster
->GetPet();
3310 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3311 return SPELL_FAILED_DONT_REPORT
;
3313 return SPELL_FAILED_NO_PET
;
3319 //check creature type
3320 //ignore self casts (including area casts when caster selected as target)
3321 if(target
!= m_caster
)
3323 if(!CheckTargetCreatureType(target
))
3325 if(target
->GetTypeId()==TYPEID_PLAYER
)
3326 return SPELL_FAILED_TARGET_IS_PLAYER
;
3328 return SPELL_FAILED_BAD_TARGETS
;
3332 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3333 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3334 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3336 // check correctness positive/negative cast target (pet cast real check and cheating check)
3337 if(IsPositiveSpell(m_spellInfo
->Id
))
3339 if(m_caster
->IsHostileTo(target
))
3340 return SPELL_FAILED_BAD_TARGETS
;
3344 if(m_caster
->IsFriendlyTo(target
))
3345 return SPELL_FAILED_BAD_TARGETS
;
3349 if(IsPositiveSpell(m_spellInfo
->Id
))
3351 if(target
->IsImmunedToSpell(m_spellInfo
,false))
3352 return SPELL_FAILED_TARGET_AURASTATE
;
3355 //Must be behind the target.
3356 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3359 return SPELL_FAILED_NOT_BEHIND
;
3362 //Target must be facing you.
3363 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3366 return SPELL_FAILED_NOT_INFRONT
;
3369 // check if target is in combat
3370 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3372 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3375 // Spell casted only on battleground
3376 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3377 if(!((Player
*)m_caster
)->InBattleGround())
3378 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3380 // do not allow spells to be cast in arenas
3381 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3382 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3383 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3384 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* 1000 && !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3385 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3386 if(mapEntry
->IsBattleArena())
3387 return SPELL_FAILED_NOT_IN_ARENA
;
3390 if(!IsSpellAllowedInLocation(m_spellInfo
,m_caster
->GetMapId(),m_caster
->GetZoneId(),m_caster
->GetAreaId()))
3391 return SPELL_FAILED_REQUIRES_AREA
;
3393 // not let players cast spells at mount (and let do it to creatures)
3394 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3395 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3397 if(m_caster
->isInFlight())
3398 return SPELL_FAILED_NOT_FLYING
;
3400 return SPELL_FAILED_NOT_MOUNTED
;
3403 // always (except passive spells) check items (focus object can be required for any type casts)
3404 if(!IsPassiveSpell(m_spellInfo
->Id
))
3405 if(uint8 castResult
= CheckItems())
3408 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3409 if(m_UniqueTargetInfo
.empty()) // skip second canCast apply (for delayed spells for example)
3411 for(uint8 j
= 0; j
< 3; j
++)
3413 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3414 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3415 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3416 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3418 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3419 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3421 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3423 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3424 float range
= GetSpellMaxRange(srange
);
3426 Creature
* creatureScriptTarget
= NULL
;
3427 GameObject
* goScriptTarget
= NULL
;
3429 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3431 switch(i_spellST
->second
.type
)
3433 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3435 GameObject
* p_GameObject
= NULL
;
3437 if(i_spellST
->second
.targetEntry
)
3439 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3441 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3443 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3444 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(p_GameObject
,go_check
);
3446 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3447 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3448 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
3452 // remember found target and range, next attempt will find more near target with another entry
3453 creatureScriptTarget
= NULL
;
3454 goScriptTarget
= p_GameObject
;
3455 range
= go_check
.GetLastRange();
3458 else if( focusObject
) //Focus Object
3460 float frange
= m_caster
->GetDistance(focusObject
);
3463 creatureScriptTarget
= NULL
;
3464 goScriptTarget
= focusObject
;
3470 case SPELL_TARGET_TYPE_CREATURE
:
3471 case SPELL_TARGET_TYPE_DEAD
:
3474 Creature
*p_Creature
= NULL
;
3476 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3478 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3479 cell
.SetNoCreate(); // Really don't know what is that???
3481 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
3482 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(p_Creature
, u_check
);
3484 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
3486 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3487 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
3491 creatureScriptTarget
= p_Creature
;
3492 goScriptTarget
= NULL
;
3493 range
= u_check
.GetLastRange();
3500 if(creatureScriptTarget
)
3502 // store coordinates for TARGET_SCRIPT_COORDINATES
3503 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3504 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3506 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
3508 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3509 AddUnitTarget(creatureScriptTarget
, j
);
3511 // store explicit target for TARGET_SCRIPT
3513 AddUnitTarget(creatureScriptTarget
, j
);
3515 else if(goScriptTarget
)
3517 // store coordinates for TARGET_SCRIPT_COORDINATES
3518 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3519 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3521 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
3523 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3524 AddGOTarget(goScriptTarget
, j
);
3526 // store explicit target for TARGET_SCRIPT
3528 AddGOTarget(goScriptTarget
, j
);
3530 //Missing DB Entry or targets for this spellEffect.
3533 // not report target not existence for triggered spells
3534 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
3535 return SPELL_FAILED_DONT_REPORT
;
3537 return SPELL_FAILED_BAD_TARGETS
;
3543 if(uint8 castResult
= CheckRange(strict
))
3547 if(uint8 castResult
= CheckPower())
3551 if(!m_triggeredByAuraSpell
) // triggered spell not affected by stun/etc
3552 if(uint8 castResult
= CheckCasterAuras())
3555 for (int i
= 0; i
< 3; i
++)
3557 // for effects of spells that have only one target
3558 switch(m_spellInfo
->Effect
[i
])
3560 case SPELL_EFFECT_DUMMY
:
3562 if(m_spellInfo
->SpellIconID
== 1648) // Execute
3564 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3565 return SPELL_FAILED_BAD_TARGETS
;
3567 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
3569 if(m_caster
->IsInWater())
3570 return SPELL_FAILED_ONLY_ABOVEWATER
;
3572 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
3574 // spell different for friends and enemies
3575 // hart version required facing
3576 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, target
))
3577 return SPELL_FAILED_UNIT_NOT_INFRONT
;
3581 case SPELL_EFFECT_SCHOOL_DAMAGE
:
3584 if(m_spellInfo
->SpellVisual
[0] == 7250)
3586 if (!m_targets
.getUnitTarget())
3587 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3589 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3590 return SPELL_FAILED_BAD_TARGETS
;
3594 case SPELL_EFFECT_TAMECREATURE
:
3596 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
3597 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3599 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
3600 return SPELL_FAILED_HIGHLEVEL
;
3602 // use SMSG_PET_TAME_FAILURE?
3603 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
3604 return SPELL_FAILED_BAD_TARGETS
;
3606 if(m_caster
->GetPetGUID())
3607 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3609 if(m_caster
->GetCharmGUID())
3610 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3614 case SPELL_EFFECT_LEARN_SPELL
:
3616 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
3619 Pet
* pet
= m_caster
->GetPet();
3622 return SPELL_FAILED_NO_PET
;
3624 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3626 if(!learn_spellproto
)
3627 return SPELL_FAILED_NOT_KNOWN
;
3629 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3630 return SPELL_FAILED_LOWLEVEL
;
3634 case SPELL_EFFECT_LEARN_PET_SPELL
:
3636 Pet
* pet
= m_caster
->GetPet();
3639 return SPELL_FAILED_NO_PET
;
3641 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3643 if(!learn_spellproto
)
3644 return SPELL_FAILED_NOT_KNOWN
;
3646 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3647 return SPELL_FAILED_LOWLEVEL
;
3651 case SPELL_EFFECT_FEED_PET
:
3653 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getItemTarget() )
3654 return SPELL_FAILED_BAD_TARGETS
;
3656 Pet
* pet
= m_caster
->GetPet();
3659 return SPELL_FAILED_NO_PET
;
3661 if(!pet
->HaveInDiet(m_targets
.getItemTarget()->GetProto()))
3662 return SPELL_FAILED_WRONG_PET_FOOD
;
3664 if(!pet
->GetCurrentFoodBenefitLevel(m_targets
.getItemTarget()->GetProto()->ItemLevel
))
3665 return SPELL_FAILED_FOOD_LOWLEVEL
;
3667 if(m_caster
->isInCombat() || pet
->isInCombat())
3668 return SPELL_FAILED_AFFECTING_COMBAT
;
3672 case SPELL_EFFECT_POWER_BURN
:
3673 case SPELL_EFFECT_POWER_DRAIN
:
3675 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3676 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3677 if(Unit
* target
= m_targets
.getUnitTarget())
3678 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
3679 return SPELL_FAILED_BAD_TARGETS
;
3682 case SPELL_EFFECT_CHARGE
:
3684 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
3685 return SPELL_FAILED_ROOTED
;
3689 case SPELL_EFFECT_SKINNING
:
3691 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
3692 return SPELL_FAILED_BAD_TARGETS
;
3694 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
3695 return SPELL_FAILED_TARGET_UNSKINNABLE
;
3697 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
3698 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
3700 return SPELL_FAILED_TARGET_NOT_LOOTED
;
3703 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
3705 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
3706 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
3707 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
3708 if (ReqValue
> skillValue
)
3709 return SPELL_FAILED_LOW_CASTLEVEL
;
3711 // chance for fail at orange skinning attempt
3712 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
3713 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
3714 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
3715 return SPELL_FAILED_TRY_AGAIN
;
3719 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3720 case SPELL_EFFECT_OPEN_LOCK
:
3722 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
3723 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
3726 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
3727 // we need a go target in case of TARGET_GAMEOBJECT
3728 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
3729 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3730 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
3731 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
3732 return SPELL_FAILED_BAD_TARGETS
;
3734 // In BattleGround players can use only flags and banners
3735 if( ((Player
*)m_caster
)->InBattleGround() &&
3736 !((Player
*)m_caster
)->isAllowUseBattleGroundObject() )
3737 return SPELL_FAILED_TRY_AGAIN
;
3739 // get the lock entry
3740 LockEntry
const *lockInfo
= NULL
;
3741 if (GameObject
* go
=m_targets
.getGOTarget())
3742 lockInfo
= sLockStore
.LookupEntry(go
->GetLockId());
3743 else if(Item
* itm
=m_targets
.getItemTarget())
3744 lockInfo
= sLockStore
.LookupEntry(itm
->GetProto()->LockID
);
3746 // check lock compatibility
3749 // check for lock - key pair (checked by client also, just prevent cheating
3750 bool ok_key
= false;
3751 for(int it
= 0; it
< 8; ++it
)
3753 switch(lockInfo
->Type
[it
])
3759 if(lockInfo
->Index
[it
])
3761 if(m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
3766 case LOCK_KEY_SKILL
:
3768 if(uint32(m_spellInfo
->EffectMiscValue
[i
])!=lockInfo
->Index
[it
])
3771 switch(lockInfo
->Index
[it
])
3773 case LOCKTYPE_HERBALISM
:
3774 if(((Player
*)m_caster
)->HasSkill(SKILL_HERBALISM
))
3777 case LOCKTYPE_MINING
:
3778 if(((Player
*)m_caster
)->HasSkill(SKILL_MINING
))
3792 return SPELL_FAILED_BAD_TARGETS
;
3795 // chance for fail at orange mining/herb/LockPicking gathering attempt
3796 if (!m_selfContainer
|| ((*m_selfContainer
) != this))
3799 // get the skill value of the player
3800 int32 SkillValue
= 0;
3801 bool canFailAtMax
= true;
3802 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_HERBALISM
)
3804 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_HERBALISM
);
3805 canFailAtMax
= false;
3807 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_MINING
)
3809 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_MINING
);
3810 canFailAtMax
= false;
3812 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
3813 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_LOCKPICKING
);
3815 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3819 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3820 SkillValue
+= m_currentBasePoints
[i
]+1;
3822 // get the required lock value
3826 // check for lock - key pair
3828 for(int it
= 0; it
< 8; ++it
)
3830 if(lockInfo
->Type
[it
]==LOCK_KEY_ITEM
&& lockInfo
->Index
[it
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
3832 // if so, we're good to go
3840 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
3841 ReqValue
= lockInfo
->Skill
[1];
3843 ReqValue
= lockInfo
->Skill
[0];
3846 // skill doesn't meet the required value
3847 if (ReqValue
> SkillValue
)
3848 return SPELL_FAILED_LOW_CASTLEVEL
;
3850 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3851 if((canFailAtMax
|| SkillValue
< sWorld
.GetConfigMaxSkillValue()) && ReqValue
> irand(SkillValue
-25, SkillValue
+37))
3852 return SPELL_FAILED_TRY_AGAIN
;
3856 case SPELL_EFFECT_SUMMON_DEAD_PET
:
3858 Creature
*pet
= m_caster
->GetPet();
3860 return SPELL_FAILED_NO_PET
;
3863 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3867 // This is generic summon effect now and don't make this check for summon types similar
3868 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3869 // These won't show up in m_caster->GetPetGUID()
3870 case SPELL_EFFECT_SUMMON
:
3872 switch(m_spellInfo
->EffectMiscValueB
[i
])
3874 case SUMMON_TYPE_POSESSED
:
3875 case SUMMON_TYPE_POSESSED2
:
3876 case SUMMON_TYPE_DEMON
:
3877 case SUMMON_TYPE_SUMMON
:
3879 if(m_caster
->GetPetGUID())
3880 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3882 if(m_caster
->GetCharmGUID())
3883 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3889 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3890 // These won't show up in m_caster->GetPetGUID()
3891 case SPELL_EFFECT_SUMMON_POSSESSED
:
3892 case SPELL_EFFECT_SUMMON_PHANTASM
:
3893 case SPELL_EFFECT_SUMMON_DEMON
:
3895 if(m_caster
->GetPetGUID())
3896 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3898 if(m_caster
->GetCharmGUID())
3899 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3903 case SPELL_EFFECT_SUMMON_PET
:
3905 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
3908 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
3910 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
3912 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
3913 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
3916 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3919 if(m_caster
->GetCharmGUID())
3920 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3924 case SPELL_EFFECT_SUMMON_PLAYER
:
3926 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
3927 return SPELL_FAILED_BAD_TARGETS
;
3928 if(!((Player
*)m_caster
)->GetSelection())
3929 return SPELL_FAILED_BAD_TARGETS
;
3931 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
3932 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
3933 return SPELL_FAILED_BAD_TARGETS
;
3935 // check if our map is dungeon
3936 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
3938 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
3940 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
3941 if ( instance
->levelMin
> target
->getLevel() )
3942 return SPELL_FAILED_LOWLEVEL
;
3943 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
3944 return SPELL_FAILED_HIGHLEVEL
;
3948 case SPELL_EFFECT_LEAP
:
3949 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
3951 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
3952 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
3953 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
3954 // teleport a bit above terrain level to avoid falling below it
3955 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
3956 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
3957 return SPELL_FAILED_TRY_AGAIN
;
3959 float caster_pos_z
= m_caster
->GetPositionZ();
3960 // Control the caster to not climb or drop when +-fz > 8
3961 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
3962 return SPELL_FAILED_TRY_AGAIN
;
3964 // not allow use this effect at battleground until battleground start
3965 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
3966 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
3967 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
3968 return SPELL_FAILED_TRY_AGAIN
;
3971 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
3973 if (m_targets
.getUnitTarget()==m_caster
)
3974 return SPELL_FAILED_BAD_TARGETS
;
3981 for (int i
= 0; i
< 3; i
++)
3983 switch(m_spellInfo
->EffectApplyAuraName
[i
])
3985 case SPELL_AURA_MOD_POSSESS
:
3986 case SPELL_AURA_MOD_CHARM
:
3988 if(m_caster
->GetPetGUID())
3989 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3991 if(m_caster
->GetCharmGUID())
3992 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3994 if(m_caster
->GetCharmerGUID())
3995 return SPELL_FAILED_CHARMED
;
3997 if(!m_targets
.getUnitTarget())
3998 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4000 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4001 return SPELL_FAILED_CHARMED
;
4003 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4004 return SPELL_FAILED_HIGHLEVEL
;
4006 case SPELL_AURA_MOUNTED
:
4008 if (m_caster
->IsInWater())
4009 return SPELL_FAILED_ONLY_ABOVEWATER
;
4011 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4012 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4014 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4015 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaId
)
4016 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4018 if (m_caster
->GetAreaId()==35)
4019 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4021 ShapeshiftForm form
= m_caster
->m_form
;
4022 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4023 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4024 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4025 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
)
4026 return SPELL_FAILED_NOT_SHAPESHIFT
;
4030 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4032 if(!m_targets
.getUnitTarget())
4033 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4035 // can be casted at non-friendly unit or own pet/charm
4036 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4037 return SPELL_FAILED_TARGET_FRIENDLY
;
4039 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4040 case SPELL_AURA_FLY
:
4042 // not allow cast fly spells at old maps by players (all spells is self target)
4043 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4045 if( !((Player
*)m_caster
)->isGameMaster() &&
4046 GetVirtualMapForMapAndZone(m_caster
->GetMapId(),m_caster
->GetZoneId()) != 530)
4047 return SPELL_FAILED_NOT_HERE
;
4050 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4052 if (!m_targets
.getUnitTarget())
4053 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4055 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4058 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4059 return SPELL_FAILED_BAD_TARGETS
;
4070 int16
Spell::PetCanCast(Unit
* target
)
4072 if(!m_caster
->isAlive())
4073 return SPELL_FAILED_CASTER_DEAD
;
4075 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4076 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4077 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4078 return SPELL_FAILED_AFFECTING_COMBAT
;
4080 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4082 //dead owner (pets still alive when owners ressed?)
4083 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4084 return SPELL_FAILED_CASTER_DEAD
;
4086 if(!target
&& m_targets
.getUnitTarget())
4087 target
= m_targets
.getUnitTarget();
4090 for(uint32 i
= 0;i
<3;i
++)
4092 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4096 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4101 m_targets
.setUnitTarget(target
);
4103 Unit
* _target
= m_targets
.getUnitTarget();
4105 if(_target
) //for target dead/target not valid
4107 if(!_target
->isAlive())
4108 return SPELL_FAILED_BAD_TARGETS
;
4110 if(IsPositiveSpell(m_spellInfo
->Id
))
4112 if(m_caster
->IsHostileTo(_target
))
4113 return SPELL_FAILED_BAD_TARGETS
;
4117 bool duelvsplayertar
= false;
4118 for(int j
=0;j
<3;j
++)
4120 //TARGET_DUELVSPLAYER is positive AND negative
4121 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4123 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4125 return SPELL_FAILED_BAD_TARGETS
;
4130 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4131 return SPELL_FAILED_NOT_READY
;
4134 uint16 result
= CanCast(true);
4138 return -1; //this allows to check spell fail 0, in combat
4141 uint8
Spell::CheckCasterAuras() const
4143 // Flag drop spells totally immuned to caster auras
4144 // FIXME: find more nice check for all totally immuned spells
4145 // AttributesEx3 & 0x10000000?
4146 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4149 uint8 school_immune
= 0;
4150 uint32 mechanic_immune
= 0;
4151 uint32 dispel_immune
= 0;
4153 //Check if the spell grants school or mechanic immunity.
4154 //We use bitmasks so the loop is done only once and not on every aura check below.
4155 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4157 for(int i
= 0;i
< 3; i
++)
4159 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4160 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4161 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4162 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4163 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4164 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4166 //immune movement impairment and loss of control
4167 if(m_spellInfo
->Id
==(uint32
)42292)
4168 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4171 //Check whether the cast should be prevented by any state you might have.
4172 uint8 prevented_reason
= 0;
4173 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4174 if(!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
) && m_caster
->HasAuraType(SPELL_AURA_MOD_STUN
))
4175 prevented_reason
= SPELL_FAILED_STUNNED
;
4176 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4177 prevented_reason
= SPELL_FAILED_CONFUSED
;
4178 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4179 prevented_reason
= SPELL_FAILED_FLEEING
;
4180 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4181 prevented_reason
= SPELL_FAILED_SILENCED
;
4182 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4183 prevented_reason
= SPELL_FAILED_PACIFIED
;
4185 // Attr must make flag drop spell totally immune from all effects
4186 if(prevented_reason
)
4188 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4190 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4191 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4192 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); itr
++)
4196 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4198 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4200 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4203 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4204 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4205 switch(itr
->second
->GetModifier()->m_auraname
)
4207 case SPELL_AURA_MOD_STUN
:
4208 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4209 return SPELL_FAILED_STUNNED
;
4211 case SPELL_AURA_MOD_CONFUSE
:
4212 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4213 return SPELL_FAILED_CONFUSED
;
4215 case SPELL_AURA_MOD_FEAR
:
4216 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4217 return SPELL_FAILED_FLEEING
;
4219 case SPELL_AURA_MOD_SILENCE
:
4220 case SPELL_AURA_MOD_PACIFY
:
4221 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4222 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4223 return SPELL_FAILED_PACIFIED
;
4224 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4225 return SPELL_FAILED_SILENCED
;
4231 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4233 return prevented_reason
;
4238 bool Spell::CanAutoCast(Unit
* target
)
4240 uint64 targetguid
= target
->GetGUID();
4242 for(uint32 j
= 0;j
<3;j
++)
4244 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4246 if( m_spellInfo
->StackAmount
<= 1)
4248 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4253 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4257 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4259 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4264 int16 result
= PetCanCast(target
);
4266 if(result
== -1 || result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4269 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4270 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4271 if( ihit
->targetGUID
== targetguid
)
4274 return false; //target invalid
4277 uint8
Spell::CheckRange(bool strict
)
4281 // self cast doesn't need range checking -- also for Starshards fix
4282 if (m_spellInfo
->rangeIndex
== 1) return 0;
4284 if (strict
) //add radius of caster
4286 else //add radius of caster and ~5 yds "give"
4289 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4290 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4291 float min_range
= GetSpellMinRange(srange
);
4293 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4294 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4296 Unit
*target
= m_targets
.getUnitTarget();
4298 if(target
&& target
!= m_caster
)
4300 // distance from target center in checks
4301 float dist
= m_caster
->GetDistance(target
->GetPositionX(),target
->GetPositionY(),target
->GetPositionZ());
4302 if(dist
> max_range
)
4303 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4304 if(dist
< min_range
)
4305 return SPELL_FAILED_TOO_CLOSE
;
4306 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4307 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4308 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4311 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4313 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4314 if(dist
> max_range
)
4315 return SPELL_FAILED_OUT_OF_RANGE
;
4316 if(dist
< min_range
)
4317 return SPELL_FAILED_TOO_CLOSE
;
4323 int32
Spell::CalculatePowerCost()
4325 // item cast not used power
4329 // Spell drain all exist power on cast (Only paladin lay of Hands)
4330 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4332 // If power type - health drain all
4333 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4334 return m_caster
->GetHealth();
4335 // Else drain all power
4336 if (m_spellInfo
->powerType
< MAX_POWERS
)
4337 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4338 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4343 int32 powerCost
= m_spellInfo
->manaCost
;
4344 // PCT cost from total amount
4345 if (m_spellInfo
->ManaCostPercentage
)
4347 switch (m_spellInfo
->powerType
)
4349 // health as power used
4351 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4354 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4359 case POWER_HAPPINESS
:
4360 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4363 case POWER_RUNIC_POWER
:
4364 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4367 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4371 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4372 // Flat mod from caster auras by spell school
4373 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4374 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4375 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4376 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4377 // Apply cost mod by spell
4378 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4379 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4381 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4382 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4384 // PCT mod from user auras by school
4385 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4391 uint8
Spell::CheckPower()
4393 // item cast not used power
4397 // health as power used - need check health amount
4398 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4400 if(m_caster
->GetHealth() <= m_powerCost
)
4401 return SPELL_FAILED_CASTER_AURASTATE
;
4404 // Check valid power type
4405 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4407 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4408 return SPELL_FAILED_UNKNOWN
;
4410 // Check power amount
4411 Powers powerType
= Powers(m_spellInfo
->powerType
);
4412 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4413 return SPELL_FAILED_NO_POWER
;
4418 uint8
Spell::CheckItems()
4420 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4423 uint32 itemid
, itemcount
;
4424 Player
* p_caster
= (Player
*)m_caster
;
4428 itemid
= m_CastItem
->GetEntry();
4429 if( !p_caster
->HasItemCount(itemid
,1) )
4430 return SPELL_FAILED_ITEM_NOT_READY
;
4433 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4435 return SPELL_FAILED_ITEM_NOT_READY
;
4437 for (int i
= 0; i
<5; i
++)
4439 if (proto
->Spells
[i
].SpellCharges
)
4441 if(m_CastItem
->GetSpellCharges(i
)==0)
4442 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4446 uint32 ItemClass
= proto
->Class
;
4447 if (ItemClass
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4449 for (int i
= 0; i
< 3; i
++)
4451 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4452 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4455 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4456 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4457 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4459 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4460 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4462 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4463 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4465 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4467 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4468 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4475 if(m_targets
.getItemTargetGUID())
4477 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4478 return SPELL_FAILED_BAD_TARGETS
;
4480 if(!m_targets
.getItemTarget())
4481 return SPELL_FAILED_ITEM_GONE
;
4483 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4484 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4486 // if not item target then required item must be equipped
4489 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4490 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4493 if(m_spellInfo
->RequiresSpellFocus
)
4495 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4497 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4499 GameObject
* ok
= NULL
;
4500 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4501 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(ok
,go_check
);
4503 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4504 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4505 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(m_caster
->GetMapId(), m_caster
));
4508 return (uint8
)SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4510 focusObject
= ok
; // game object found in range
4513 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
&&
4514 m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
)))
4516 for(uint32 i
=0;i
<8;i
++)
4518 if(m_spellInfo
->Reagent
[i
] <= 0)
4521 itemid
= m_spellInfo
->Reagent
[i
];
4522 itemcount
= m_spellInfo
->ReagentCount
[i
];
4524 // if CastItem is also spell reagent
4525 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
4527 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4529 return SPELL_FAILED_ITEM_NOT_READY
;
4530 for(int s
=0;s
<5;s
++)
4532 // CastItem will be used up and does not count as reagent
4533 int32 charges
= m_CastItem
->GetSpellCharges(s
);
4534 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
4541 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
4542 return (uint8
)SPELL_FAILED_ITEM_NOT_READY
; //0x54
4547 for(int i
=0;i
<2;++i
)
4549 if(m_spellInfo
->Totem
[i
] != 0)
4551 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
4560 return (uint8
)SPELL_FAILED_TOTEMS
; //0x7C
4562 //Check items for TotemCategory
4563 uint32 TotemCategory
= 2;
4564 for(int i
=0;i
<2;++i
)
4566 if(m_spellInfo
->TotemCategory
[i
] != 0)
4568 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
4577 if(TotemCategory
!= 0)
4578 return (uint8
)SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
4580 for(int i
= 0; i
< 3; i
++)
4582 switch (m_spellInfo
->Effect
[i
])
4584 case SPELL_EFFECT_CREATE_ITEM
:
4586 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
4588 ItemPosCountVec dest
;
4589 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
4590 if (msg
!= EQUIP_ERR_OK
)
4592 p_caster
->SendEquipError( msg
, NULL
, NULL
);
4593 return SPELL_FAILED_DONT_REPORT
;
4598 case SPELL_EFFECT_ENCHANT_ITEM
:
4600 Item
* targetItem
= m_targets
.getItemTarget();
4602 return SPELL_FAILED_ITEM_NOT_FOUND
;
4604 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
4605 return SPELL_FAILED_LOWLEVEL
;
4606 // Not allow enchant in trade slot for some enchant type
4607 if( targetItem
->GetOwner() != m_caster
)
4609 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4610 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4612 return SPELL_FAILED_ERROR
;
4613 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4614 return SPELL_FAILED_NOT_TRADEABLE
;
4618 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
4620 Item
*item
= m_targets
.getItemTarget();
4622 return SPELL_FAILED_ITEM_NOT_FOUND
;
4623 // Not allow enchant in trade slot for some enchant type
4624 if( item
->GetOwner() != m_caster
)
4626 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4627 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4629 return SPELL_FAILED_ERROR
;
4630 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4631 return SPELL_FAILED_NOT_TRADEABLE
;
4635 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
4636 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4638 case SPELL_EFFECT_DISENCHANT
:
4640 if(!m_targets
.getItemTarget())
4641 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4643 // prevent disenchanting in trade slot
4644 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4645 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4647 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
4649 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4651 uint32 item_quality
= itemProto
->Quality
;
4652 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4653 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
4654 if (item_disenchantskilllevel
== uint32(-1))
4655 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4656 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
4657 return SPELL_FAILED_LOW_CASTLEVEL
;
4658 if(item_quality
> 4 || item_quality
< 2)
4659 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4660 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
4661 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4662 if (!itemProto
->DisenchantID
)
4663 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4666 case SPELL_EFFECT_PROSPECTING
:
4668 if(!m_targets
.getItemTarget())
4669 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4670 //ensure item is a prospectable ore
4671 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
4672 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4673 //prevent prospecting in trade slot
4674 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4675 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4676 //Check for enough skill in jewelcrafting
4677 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
4678 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
4679 return SPELL_FAILED_LOW_CASTLEVEL
;
4680 //make sure the player has the required ores in inventory
4681 if(m_targets
.getItemTarget()->GetCount() < 5)
4682 return SPELL_FAILED_NEED_MORE_ITEMS
;
4684 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
4685 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4689 case SPELL_EFFECT_WEAPON_DAMAGE
:
4690 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
4692 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
4693 if( m_attackType
!= RANGED_ATTACK
)
4695 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
4696 if(!pItem
|| pItem
->IsBroken())
4697 return SPELL_FAILED_EQUIPPED_ITEM
;
4699 switch(pItem
->GetProto()->SubClass
)
4701 case ITEM_SUBCLASS_WEAPON_THROWN
:
4703 uint32 ammo
= pItem
->GetEntry();
4704 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
4705 return SPELL_FAILED_NO_AMMO
;
4707 case ITEM_SUBCLASS_WEAPON_GUN
:
4708 case ITEM_SUBCLASS_WEAPON_BOW
:
4709 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
4711 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
4715 if(m_caster
->GetDummyAura(46699))
4716 break; // skip other checks
4718 return SPELL_FAILED_NO_AMMO
;
4721 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
4723 return SPELL_FAILED_NO_AMMO
;
4725 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
4726 return SPELL_FAILED_NO_AMMO
;
4728 // check ammo ws. weapon compatibility
4729 switch(pItem
->GetProto()->SubClass
)
4731 case ITEM_SUBCLASS_WEAPON_BOW
:
4732 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
4733 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
4734 return SPELL_FAILED_NO_AMMO
;
4736 case ITEM_SUBCLASS_WEAPON_GUN
:
4737 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
4738 return SPELL_FAILED_NO_AMMO
;
4741 return SPELL_FAILED_NO_AMMO
;
4744 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
4745 return SPELL_FAILED_NO_AMMO
;
4747 case ITEM_SUBCLASS_WEAPON_WAND
:
4760 void Spell::Delayed()
4762 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
4765 if (m_spellState
== SPELL_STATE_DELAYED
)
4766 return; // spell is active and can't be time-backed
4768 // spells not loosing casting time ( slam, dynamites, bombs.. )
4769 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
4772 //check resist chance
4773 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
4774 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
4775 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
4776 if (roll_chance_i(resistChance
))
4779 int32 delaytime
= GetNextDelayAtDamageMsTime();
4781 if(int32(m_timer
) + delaytime
> m_casttime
)
4783 delaytime
= m_casttime
- m_timer
;
4784 m_timer
= m_casttime
;
4787 m_timer
+= delaytime
;
4789 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
4791 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
4792 data
.append(m_caster
->GetPackGUID());
4793 data
<< uint32(delaytime
);
4795 m_caster
->SendMessageToSet(&data
,true);
4798 void Spell::DelayedChannel()
4800 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
4803 //check resist chance
4804 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
4805 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
4806 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
4807 if (roll_chance_i(resistChance
))
4810 int32 delaytime
= GetNextDelayAtDamageMsTime();
4812 if(int32(m_timer
) < delaytime
)
4814 delaytime
= m_timer
;
4818 m_timer
-= delaytime
;
4820 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
4822 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4824 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
4826 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
4829 for (int j
=0;j
<3;j
++)
4830 if( ihit
->effectMask
& (1<<j
) )
4831 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
4837 for(int j
= 0; j
< 3; j
++)
4839 // partially interrupt persistent area auras
4840 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
4842 dynObj
->Delay(delaytime
);
4845 SendChannelUpdate(m_timer
);
4848 void Spell::UpdatePointers()
4850 if(m_originalCasterGUID
==m_caster
->GetGUID())
4851 m_originalCaster
= m_caster
;
4854 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
4855 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
4858 m_targets
.Update(m_caster
);
4861 bool Spell::IsAffectedBy(SpellEntry
const *spellInfo
, uint32 effectId
)
4863 return spellmgr
.IsAffectedBySpell(m_spellInfo
,spellInfo
->Id
,effectId
,spellInfo
->EffectItemType
[effectId
]);
4866 bool Spell::CheckTargetCreatureType(Unit
* target
) const
4868 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
4870 // Curse of Doom : not find another way to fix spell target check :/
4871 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
4873 // not allow cast at player
4874 if(target
->GetTypeId()==TYPEID_PLAYER
)
4877 spellCreatureTargetMask
= 0x7FF;
4880 // Dismiss Pet and Taming Lesson skipped
4881 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
4882 spellCreatureTargetMask
= 0;
4884 if (spellCreatureTargetMask
)
4886 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
4888 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
4893 CurrentSpellTypes
Spell::GetCurrentContainer()
4895 if (IsNextMeleeSwingSpell())
4896 return(CURRENT_MELEE_SPELL
);
4897 else if (IsAutoRepeat())
4898 return(CURRENT_AUTOREPEAT_SPELL
);
4899 else if (IsChanneledSpell(m_spellInfo
))
4900 return(CURRENT_CHANNELED_SPELL
);
4902 return(CURRENT_GENERIC_SPELL
);
4905 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
4907 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
4908 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
4910 if (!CheckTargetCreatureType(target
))
4914 // Check targets for not_selectable unit flag and remove
4915 // A player can cast spells on his pet (or other controlled unit) though in any state
4916 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
4918 // any unattackable target skipped
4919 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
4922 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
4923 // in case TARGET_SCRIPT target selected by server always and can't be cheated
4924 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
4925 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
4926 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
4930 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
4931 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
4933 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
4936 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
4940 //Check targets for LOS visibility (except spells without range limitations )
4941 switch(m_spellInfo
->Effect
[eff
])
4943 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
4945 case SPELL_EFFECT_DUMMY
:
4946 if(m_spellInfo
->Id
!=20577) // Cannibalize
4949 case SPELL_EFFECT_RESURRECT_NEW
:
4950 // player far away, maybe his corpse near?
4951 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
4953 if(!m_targets
.getCorpseTargetGUID())
4956 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
4960 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
4963 if(!corpse
->IsWithinLOSInMap(m_caster
))
4967 // all ok by some way or another, skip normal check
4969 default: // normal case
4970 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
4978 Unit
* Spell::SelectMagnetTarget()
4980 Unit
* target
= m_targets
.getUnitTarget();
4982 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
4984 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
4985 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
4987 if(Unit
* magnet
= (*itr
)->GetCaster())
4989 if(magnet
->IsWithinLOSInMap(m_caster
))
4992 m_targets
.setUnitTarget(target
);
5002 bool Spell::IsNeedSendToClient() const
5004 return m_spellInfo
->SpellVisual
!=0 || IsChanneledSpell(m_spellInfo
) ||
5005 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5008 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5010 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
5011 if(itr
->effectMask
& (1<<effect
))
5014 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
5015 if(itr
->effectMask
& (1<<effect
))
5018 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
5019 if(itr
->effectMask
& (1<<effect
))
5025 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5030 SpellEvent::~SpellEvent()
5032 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5035 if (m_Spell
->IsDeletable())
5041 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5042 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
5046 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5048 // update spell if it is not finished
5049 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5050 m_Spell
->update(p_time
);
5052 // check spell state to process
5053 switch (m_Spell
->getState())
5055 case SPELL_STATE_FINISHED
:
5057 // spell was finished, check deletable state
5058 if (m_Spell
->IsDeletable())
5060 // check, if we do have unfinished triggered spells
5062 return(true); // spell is deletable, finish event
5064 // event will be re-added automatically at the end of routine)
5067 case SPELL_STATE_CASTING
:
5069 // this spell is in channeled state, process it on the next update
5070 // event will be re-added automatically at the end of routine)
5073 case SPELL_STATE_DELAYED
:
5075 // first, check, if we have just started
5076 if (m_Spell
->GetDelayStart() != 0)
5078 // no, we aren't, do the typical update
5079 // check, if we have channeled spell on our hands
5080 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5082 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5083 // check, if we have casting anything else except this channeled spell and autorepeat
5084 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5086 // another non-melee non-delayed spell is casted now, abort
5091 // do the action (pass spell to channeling state)
5092 m_Spell
->handle_immediate();
5094 // event will be re-added automatically at the end of routine)
5098 // run the spell handler and think about what we can do next
5099 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5100 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5103 // re-add us to the queue
5104 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5105 return(false); // event not complete
5108 // finish update event will be re-added automatically at the end of routine)
5113 // delaying had just started, record the moment
5114 m_Spell
->SetDelayStart(e_time
);
5115 // re-plan the event for the delay moment
5116 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5117 return(false); // event not complete
5124 // event will be re-added automatically at the end of routine)
5128 // spell processing not complete, plan event on the next update interval
5129 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5130 return(false); // event not complete
5133 void SpellEvent::Abort(uint64
/*e_time*/)
5135 // oops, the spell we try to do is aborted
5136 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5140 bool SpellEvent::IsDeletable() const
5142 return m_Spell
->IsDeletable();