2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
28 #include "WorldSocket.h"
29 #include "WorldPacket.h"
30 #include "WorldSession.h"
32 #include "ObjectMgr.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "BattleGroundMgr.h"
39 #include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler
41 #include "SocialMgr.h"
43 /// WorldSession constructor
44 WorldSession::WorldSession(uint32 id
, WorldSocket
*sock
, uint32 sec
, uint8 expansion
, time_t mute_time
, LocaleConstant locale
) :
45 LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time
),
46 _player(NULL
), m_Socket(sock
),_security(sec
), _accountId(id
), m_expansion(expansion
),
47 m_sessionDbcLocale(sWorld
.GetAvailableDbcLocale(locale
)), m_sessionDbLocaleIndex(objmgr
.GetIndexForLocale(locale
)),
48 _logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0)
52 m_Address
= sock
->GetRemoteAddress ();
53 sock
->AddReference ();
57 /// WorldSession destructor
58 WorldSession::~WorldSession()
60 ///- unload player if not unloaded
64 /// - If have unclosed socket, close it
67 m_Socket
->CloseSocket ();
68 m_Socket
->RemoveReference ();
72 ///- empty incoming packet queue
73 while(!_recvQueue
.empty())
75 WorldPacket
*packet
= _recvQueue
.next();
79 sWorld
.RemoveQueuedPlayer(this);
82 void WorldSession::SizeError(WorldPacket
const& packet
, uint32 size
) const
84 sLog
.outError("Client (account %u) send packet %s (%u) with size %u but expected %u (attempt crash server?), skipped",
85 GetAccountId(),LookupOpcodeName(packet
.GetOpcode()),packet
.GetOpcode(),packet
.size(),size
);
88 /// Get the player name
89 char const* WorldSession::GetPlayerName() const
91 return GetPlayer() ? GetPlayer()->GetName() : "<none>";
94 /// Send a packet to the client
95 void WorldSession::SendPacket(WorldPacket
const* packet
)
102 // Code for network use statistic
103 static uint64 sendPacketCount
= 0;
104 static uint64 sendPacketBytes
= 0;
106 static time_t firstTime
= time(NULL
);
107 static time_t lastTime
= firstTime
; // next 60 secs start time
109 static uint64 sendLastPacketCount
= 0;
110 static uint64 sendLastPacketBytes
= 0;
112 time_t cur_time
= time(NULL
);
114 if((cur_time
- lastTime
) < 60)
117 sendPacketBytes
+=packet
->size();
119 sendLastPacketCount
+=1;
120 sendLastPacketBytes
+=packet
->size();
124 uint64 minTime
= uint64(cur_time
- lastTime
);
125 uint64 fullTime
= uint64(lastTime
- firstTime
);
126 sLog
.outDetail("Send all time packets count: " I64FMTD
" bytes: " I64FMTD
" avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount
,sendPacketBytes
,float(sendPacketCount
)/fullTime
,float(sendPacketBytes
)/fullTime
,uint32(fullTime
));
127 sLog
.outDetail("Send last min packets count: " I64FMTD
" bytes: " I64FMTD
" avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount
,sendLastPacketBytes
,float(sendLastPacketCount
)/minTime
,float(sendLastPacketBytes
)/minTime
);
130 sendLastPacketCount
= 1;
131 sendLastPacketBytes
= packet
->wpos(); // wpos is real written size
134 #endif // !MANGOS_DEBUG
136 if (m_Socket
->SendPacket (*packet
) == -1)
137 m_Socket
->CloseSocket ();
140 /// Add an incoming packet to the queue
141 void WorldSession::QueuePacket(WorldPacket
* new_packet
)
143 _recvQueue
.add(new_packet
);
146 /// Logging helper for unexpected opcodes
147 void WorldSession::logUnexpectedOpcode(WorldPacket
* packet
, const char *reason
)
149 sLog
.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s",
150 LookupOpcodeName(packet
->GetOpcode()),
155 /// Update the WorldSession (triggered by World update)
156 bool WorldSession::Update(uint32
/*diff*/)
158 if (m_Socket
&& m_Socket
->IsClosed ())
160 m_Socket
->RemoveReference ();
166 ///- Retrieve packets from the receive queue and call the appropriate handlers
167 /// \todo Is there a way to consolidate the OpcondeHandlerTable and the g_worldOpcodeNames to only maintain 1 list?
168 /// answer : there is a way, but this is better, because it would use redundant RAM
169 while (!_recvQueue
.empty())
171 packet
= _recvQueue
.next();
174 sLog.outError( "MOEP: %s (0x%.4X)",
175 LookupOpcodeName(packet->GetOpcode()),
176 packet->GetOpcode());
179 if(packet
->GetOpcode() >= NUM_MSG_TYPES
)
181 sLog
.outError( "SESSION: received non-existed opcode %s (0x%.4X)",
182 LookupOpcodeName(packet
->GetOpcode()),
183 packet
->GetOpcode());
187 OpcodeHandler
& opHandle
= opcodeTable
[packet
->GetOpcode()];
188 switch (opHandle
.status
)
190 case STATUS_LOGGEDIN
:
193 // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
194 if(!m_playerRecentlyLogout
)
195 logUnexpectedOpcode(packet
, "the player has not logged in yet");
197 else if(_player
->IsInWorld())
198 (this->*opHandle
.handler
)(*packet
);
199 // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
201 case STATUS_TRANSFER_PENDING
:
203 logUnexpectedOpcode(packet
, "the player has not logged in yet");
204 else if(_player
->IsInWorld())
205 logUnexpectedOpcode(packet
, "the player is still in world");
207 (this->*opHandle
.handler
)(*packet
);
210 m_playerRecentlyLogout
= false;
211 (this->*opHandle
.handler
)(*packet
);
214 sLog
.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
215 LookupOpcodeName(packet
->GetOpcode()),
216 packet
->GetOpcode());
224 ///- If necessary, log the player out
225 time_t currTime
= time(NULL
);
226 if (!m_Socket
|| (ShouldLogOut(currTime
) && !m_playerLoading
))
230 return false; //Will remove this session from the world session map
235 /// %Log the player out
236 void WorldSession::LogoutPlayer(bool Save
)
238 // finish pending transfers before starting the logout
239 while(_player
&& _player
->IsBeingTeleported())
240 HandleMoveWorldportAckOpcode();
242 m_playerLogout
= true;
246 if (uint64 lguid
= GetPlayer()->GetLootGUID())
247 DoLootRelease(lguid
);
249 ///- If the player just died before logging out, make him appear as a ghost
250 //FIXME: logout must be delayed in case lost connection with client in time of combat
251 if (_player
->GetDeathTimer())
253 _player
->getHostilRefManager().deleteReferences();
254 _player
->BuildPlayerRepop();
255 _player
->RepopAtGraveyard();
257 else if (!_player
->getAttackers().empty())
259 _player
->CombatStop();
260 _player
->getHostilRefManager().setOnlineOfflineState(false);
261 _player
->RemoveAllAurasOnDeath();
263 // build set of player who attack _player or who have pet attacking of _player
264 std::set
<Player
*> aset
;
265 for(Unit::AttackerSet::const_iterator itr
= _player
->getAttackers().begin(); itr
!= _player
->getAttackers().end(); ++itr
)
267 Unit
* owner
= (*itr
)->GetOwner(); // including player controlled case
270 if(owner
->GetTypeId()==TYPEID_PLAYER
)
271 aset
.insert((Player
*)owner
);
274 if((*itr
)->GetTypeId()==TYPEID_PLAYER
)
275 aset
.insert((Player
*)(*itr
));
278 _player
->SetPvPDeath(!aset
.empty());
279 _player
->KillPlayer();
280 _player
->BuildPlayerRepop();
281 _player
->RepopAtGraveyard();
283 // give honor to all attackers from set like group case
284 for(std::set
<Player
*>::const_iterator itr
= aset
.begin(); itr
!= aset
.end(); ++itr
)
285 (*itr
)->RewardHonor(_player
,aset
.size());
287 // give bg rewards and update counters like kill by first from attackers
288 // this can't be called for all attackers.
290 if(BattleGround
*bg
= _player
->GetBattleGround())
291 bg
->HandleKillPlayer(_player
,*aset
.begin());
293 else if(_player
->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION
))
295 // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
296 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT
);
297 //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
298 _player
->KillPlayer();
299 _player
->BuildPlayerRepop();
300 _player
->RepopAtGraveyard();
303 ///- Remove player from battleground (teleport to entrance)
304 if(_player
->InBattleGround())
305 _player
->LeaveBattleground();
307 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
309 if(int32 bgTypeId
= _player
->GetBattleGroundQueueId(i
))
311 _player
->RemoveBattleGroundQueueId(bgTypeId
);
312 sBattleGroundMgr
.m_BattleGroundQueues
[ bgTypeId
].RemovePlayer(_player
->GetGUID(), true);
316 ///- Reset the online field in the account table
317 // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
318 //No SQL injection as AccountID is uint32
319 loginDatabase
.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
321 ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
322 Guild
*guild
= objmgr
.GetGuildById(_player
->GetGuildId());
325 guild
->LoadPlayerStatsByGuid(_player
->GetGUID());
326 guild
->UpdateLogoutTime(_player
->GetGUID());
328 WorldPacket
data(SMSG_GUILD_EVENT
, (1+1+12+8)); // name limited to 12 in character table.
329 data
<<(uint8
)GE_SIGNED_OFF
;
331 data
<<_player
->GetName();
332 data
<<_player
->GetGUID();
333 guild
->BroadcastPacket(&data
);
337 _player
->RemovePet(NULL
,PET_SAVE_AS_CURRENT
, true);
339 ///- empty buyback items and save the player in the database
340 // some save parts only correctly work in case player present in map/player_lists (pets, etc)
344 for(int j
= BUYBACK_SLOT_START
; j
< BUYBACK_SLOT_END
; j
++)
346 eslot
= j
- BUYBACK_SLOT_START
;
347 _player
->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1
+eslot
*2,0);
348 _player
->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1
+eslot
,0);
349 _player
->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1
+eslot
,0);
354 ///- Leave all channels before player delete...
355 _player
->CleanupChannels();
357 ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
358 _player
->UninviteFromGroup();
360 // remove player from the group if he is:
361 // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
362 if(_player
->GetGroup() && !_player
->GetGroup()->isRaidGroup() && m_Socket
)
363 _player
->RemoveFromGroup();
365 ///- Remove the player from the world
366 // the player may not be in the world when logging out
367 // e.g if he got disconnected during a transfer to another map
368 // calls to GetMap in this case may cause crashes
369 if(_player
->IsInWorld()) MapManager::Instance().GetMap(_player
->GetMapId(), _player
)->Remove(_player
, false);
370 // RemoveFromWorld does cleanup that requires the player to be in the accessor
371 ObjectAccessor::Instance().RemoveObject(_player
);
373 ///- Send update to group
374 if(_player
->GetGroup())
375 _player
->GetGroup()->SendUpdate();
377 ///- Broadcast a logout message to the player's friends
378 sSocialMgr
.SendFriendStatus(_player
, FRIEND_OFFLINE
, _player
->GetGUIDLow(), "", true);
380 ///- Delete the player object
381 _player
->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data
383 sSocialMgr
.RemovePlayerSocial (_player
->GetGUIDLow ());
387 ///- Send the 'logout complete' packet to the client
388 WorldPacket
data( SMSG_LOGOUT_COMPLETE
, 0 );
391 ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
392 //No SQL injection as AccountId is uint32
393 CharacterDatabase
.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
395 sLog
.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" );
398 m_playerLogout
= false;
399 m_playerRecentlyLogout
= true;
403 /// Kick a player out of the World
404 void WorldSession::KickPlayer()
407 m_Socket
->CloseSocket ();
410 /// Cancel channeling handler
412 void WorldSession::SendAreaTriggerMessage(const char* Text
, ...)
419 vsnprintf( szStr
, 1024, Text
, ap
);
422 uint32 length
= strlen(szStr
)+1;
423 WorldPacket
data(SMSG_AREA_TRIGGER_MESSAGE
, 4+length
);
429 void WorldSession::SendNotification(const char *format
,...)
436 va_start(ap
, format
);
437 vsnprintf( szStr
, 1024, format
, ap
);
440 WorldPacket
data(SMSG_NOTIFICATION
, (strlen(szStr
)+1));
446 void WorldSession::SendNotification(int32 string_id
,...)
448 char const* format
= GetMangosString(string_id
);
454 va_start(ap
, string_id
);
455 vsnprintf( szStr
, 1024, format
, ap
);
458 WorldPacket
data(SMSG_NOTIFICATION
, (strlen(szStr
)+1));
464 const char * WorldSession::GetMangosString( int32 entry
) const
466 return objmgr
.GetMangosString(entry
,GetSessionDbLocaleIndex());
469 void WorldSession::Handle_NULL( WorldPacket
& recvPacket
)
471 sLog
.outError( "SESSION: received unhandled opcode %s (0x%.4X)",
472 LookupOpcodeName(recvPacket
.GetOpcode()),
473 recvPacket
.GetOpcode());
476 void WorldSession::Handle_EarlyProccess( WorldPacket
& recvPacket
)
478 sLog
.outError( "SESSION: received opcode %s (0x%.4X) that must be proccessed in WorldSocket::OnRead",
479 LookupOpcodeName(recvPacket
.GetOpcode()),
480 recvPacket
.GetOpcode());
483 void WorldSession::Handle_ServerSide( WorldPacket
& recvPacket
)
485 sLog
.outError( "SESSION: received sever-side opcode %s (0x%.4X)",
486 LookupOpcodeName(recvPacket
.GetOpcode()),
487 recvPacket
.GetOpcode());
490 void WorldSession::Handle_Depricated( WorldPacket
& recvPacket
)
492 sLog
.outError( "SESSION: received depricated opcode %s (0x%.4X)",
493 LookupOpcodeName(recvPacket
.GetOpcode()),
494 recvPacket
.GetOpcode());
497 void WorldSession::SendAuthWaitQue(uint32 position
)
501 WorldPacket
packet( SMSG_AUTH_RESPONSE
, 1 );
502 packet
<< uint8( AUTH_OK
);
507 WorldPacket
packet( SMSG_AUTH_RESPONSE
, 5 );
508 packet
<< uint8( AUTH_WAIT_QUEUE
);
509 packet
<< uint32 (position
);