[7129] Changed uint64 results to const uint64& on some methods.
[getmangos.git] / src / game / Player.h
blobe8ddedb78527d49668a4d07985d62724d007610a
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
38 #include<string>
39 #include<vector>
41 struct Mail;
42 class Channel;
43 class DynamicObject;
44 class Creature;
45 class Pet;
46 class PlayerMenu;
47 class Transport;
48 class UpdateMask;
49 class SpellCastTargets;
50 class PlayerSocial;
51 class AchievementMgr;
52 class Vehicle;
54 typedef std::deque<Mail*> PlayerMails;
56 #define PLAYER_MAX_SKILLS 127
57 #define PLAYER_MAX_DAILY_QUESTS 25
59 // Note: SPELLMOD_* values is aura types in fact
60 enum SpellModType
62 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
63 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
66 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
67 enum PlayerUnderwaterState
69 UNDERWATER_NONE = 0x00,
70 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
71 UNDERWATER_WATER_TRIGGER = 0x02, // m_breathTimer has been initialized
72 UNDERWATER_WATER_BREATHB = 0x04, // breathbar has been send to client
73 UNDERWATER_WATER_BREATHB_RETRACTING = 0x10, // breathbar is currently refilling - the player is above water level
74 UNDERWATER_INLAVA = 0x80 // terrain type is lava and player is afflicted by it
77 enum PlayerSpellState
79 PLAYERSPELL_UNCHANGED = 0,
80 PLAYERSPELL_CHANGED = 1,
81 PLAYERSPELL_NEW = 2,
82 PLAYERSPELL_REMOVED = 3
85 struct PlayerSpell
87 PlayerSpellState state : 8;
88 bool active : 1;
89 bool disabled : 1;
92 // Spell modifier (used for modify other spells)
93 struct SpellModifier
95 SpellModifier() : charges(0), lastAffected(NULL) {}
96 SpellModOp op : 8;
97 SpellModType type : 8;
98 int16 charges : 16;
99 int32 value;
100 uint64 mask;
101 uint64 mask2;
102 uint32 spellId;
103 Spell const* lastAffected;
106 typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
107 typedef std::list<SpellModifier*> SpellModList;
109 struct SpellCooldown
111 time_t end;
112 uint16 itemid;
115 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
117 enum TrainerSpellState
119 TRAINER_SPELL_GREEN = 0,
120 TRAINER_SPELL_RED = 1,
121 TRAINER_SPELL_GRAY = 2
124 enum ActionButtonUpdateState
126 ACTIONBUTTON_UNCHANGED = 0,
127 ACTIONBUTTON_CHANGED = 1,
128 ACTIONBUTTON_NEW = 2,
129 ACTIONBUTTON_DELETED = 3
132 struct ActionButton
134 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {}
135 ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {}
137 uint16 action;
138 uint8 type;
139 uint8 misc;
140 ActionButtonUpdateState uState;
143 enum ActionButtonType
145 ACTION_BUTTON_SPELL = 0,
146 ACTION_BUTTON_MACRO = 64,
147 ACTION_BUTTON_CMACRO= 65,
148 ACTION_BUTTON_ITEM = 128
151 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
153 typedef std::map<uint8,ActionButton> ActionButtonList;
155 struct PlayerCreateInfoItem
157 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
159 uint32 item_id;
160 uint32 item_amount;
163 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
165 struct PlayerClassLevelInfo
167 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
168 uint16 basehealth;
169 uint16 basemana;
172 struct PlayerClassInfo
174 PlayerClassInfo() : levelInfo(NULL) { }
176 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
179 struct PlayerLevelInfo
181 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
183 uint8 stats[MAX_STATS];
186 typedef std::list<uint32> PlayerCreateInfoSpells;
188 struct PlayerInfo
190 // existence checked by displayId != 0 // existence checked by displayId != 0
191 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
195 uint32 mapId;
196 uint32 zoneId;
197 float positionX;
198 float positionY;
199 float positionZ;
200 uint16 displayId_m;
201 uint16 displayId_f;
202 PlayerCreateInfoItems item;
203 PlayerCreateInfoSpells spell;
204 std::list<uint16> action[4];
206 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
209 struct PvPInfo
211 PvPInfo() : inHostileArea(false), endTimer(0) {}
213 bool inHostileArea;
214 time_t endTimer;
217 struct DuelInfo
219 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
221 Player *initiator;
222 Player *opponent;
223 time_t startTimer;
224 time_t startTime;
225 time_t outOfBound;
228 struct Areas
230 uint32 areaID;
231 uint32 areaFlag;
232 float x1;
233 float x2;
234 float y1;
235 float y2;
238 #define MAX_RUNES 6
239 #define RUNE_COOLDOWN 5 // 5*2=10 sec
241 enum RuneType
243 RUNE_BLOOD = 0,
244 RUNE_UNHOLY = 1,
245 RUNE_FROST = 2,
246 RUNE_DEATH = 3,
247 NUM_RUNE_TYPES = 4
250 struct RuneInfo
252 uint8 BaseRune;
253 uint8 CurrentRune;
254 uint8 Cooldown;
257 struct Runes
259 RuneInfo runes[MAX_RUNES];
260 uint8 runeState; // mask of available runes
262 void SetRuneState(uint8 index, bool set = true)
264 if(set)
265 runeState |= (1 << index); // usable
266 else
267 runeState &= ~(1 << index); // on cooldown
271 enum FactionFlags
273 FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
274 FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
275 FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
276 FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
277 FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
278 FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
279 FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
282 typedef uint32 RepListID;
283 struct FactionState
285 uint32 ID;
286 RepListID ReputationListID;
287 uint32 Flags;
288 int32 Standing;
289 bool Changed;
292 typedef std::map<RepListID,FactionState> FactionStateList;
294 typedef std::map<uint32,ReputationRank> ForcedReactions;
296 typedef std::set<uint64> GuardianPetList;
298 struct EnchantDuration
300 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
301 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
303 Item * item;
304 EnchantmentSlot slot;
305 uint32 leftduration;
308 typedef std::list<EnchantDuration> EnchantDurationList;
309 typedef std::list<Item*> ItemDurationList;
311 struct LookingForGroupSlot
313 LookingForGroupSlot() : entry(0), type(0) {}
314 bool Empty() const { return !entry && !type; }
315 void Clear() { entry = 0; type = 0; }
316 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
317 bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
318 bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
320 uint32 entry;
321 uint32 type;
324 #define MAX_LOOKING_FOR_GROUP_SLOT 3
326 struct LookingForGroup
328 LookingForGroup() {}
329 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
330 bool HaveInSlot(uint32 _entry, uint32 _type) const
332 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
333 if(slots[i].Is(_entry,_type))
334 return true;
335 return false;
338 bool canAutoJoin() const
340 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
341 if(slots[i].canAutoJoin())
342 return true;
343 return false;
346 bool Empty() const
348 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
349 if(!slots[i].Empty())
350 return false;
351 return more.Empty();
354 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
355 LookingForGroupSlot more;
356 std::string comment;
359 enum PlayerMovementType
361 MOVE_ROOT = 1,
362 MOVE_UNROOT = 2,
363 MOVE_WATER_WALK = 3,
364 MOVE_LAND_WALK = 4
367 enum DrunkenState
369 DRUNKEN_SOBER = 0,
370 DRUNKEN_TIPSY = 1,
371 DRUNKEN_DRUNK = 2,
372 DRUNKEN_SMASHED = 3
375 enum PlayerStateType
378 PLAYER_STATE_DANCE
379 PLAYER_STATE_SLEEP
380 PLAYER_STATE_SIT
381 PLAYER_STATE_STAND
382 PLAYER_STATE_READYUNARMED
383 PLAYER_STATE_WORK
384 PLAYER_STATE_POINT(DNR)
385 PLAYER_STATE_NONE // not used or just no state, just standing there?
386 PLAYER_STATE_STUN
387 PLAYER_STATE_DEAD
388 PLAYER_STATE_KNEEL
389 PLAYER_STATE_USESTANDING
390 PLAYER_STATE_STUN_NOSHEATHE
391 PLAYER_STATE_USESTANDING_NOSHEATHE
392 PLAYER_STATE_WORK_NOSHEATHE
393 PLAYER_STATE_SPELLPRECAST
394 PLAYER_STATE_READYRIFLE
395 PLAYER_STATE_WORK_NOSHEATHE_MINING
396 PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
397 PLAYER_STATE_AT_EASE
398 PLAYER_STATE_READY1H
399 PLAYER_STATE_SPELLKNEELSTART
400 PLAYER_STATE_SUBMERGED
403 PLAYER_STATE_NONE = 0,
404 PLAYER_STATE_SIT = 1,
405 PLAYER_STATE_SIT_CHAIR = 2,
406 PLAYER_STATE_SLEEP = 3,
407 PLAYER_STATE_SIT_LOW_CHAIR = 4,
408 PLAYER_STATE_SIT_MEDIUM_CHAIR = 5,
409 PLAYER_STATE_SIT_HIGH_CHAIR = 6,
410 PLAYER_STATE_DEAD = 7,
411 PLAYER_STATE_KNEEL = 8,
413 PLAYER_STATE_FORM_ALL = 0x00FF0000,
415 PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4
416 PLAYER_STATE_FLAG_CREEP = 0x02000000,
417 PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000,
418 PLAYER_STATE_FLAG_ALL = 0xFF000000,
421 enum PlayerFlags
423 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
424 PLAYER_FLAGS_AFK = 0x00000002,
425 PLAYER_FLAGS_DND = 0x00000004,
426 PLAYER_FLAGS_GM = 0x00000008,
427 PLAYER_FLAGS_GHOST = 0x00000010,
428 PLAYER_FLAGS_RESTING = 0x00000020,
429 PLAYER_FLAGS_UNK7 = 0x00000040,
430 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
431 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
432 PLAYER_FLAGS_IN_PVP = 0x00000200,
433 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
434 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
435 PLAYER_FLAGS_UNK13 = 0x00001000, // played long time
436 PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time
437 PLAYER_FLAGS_UNK15 = 0x00004000,
438 PLAYER_FLAGS_UNK16 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
439 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
440 PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
441 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
442 PLAYER_FLAGS_UNK20 = 0x00080000,
443 PLAYER_FLAGS_UNK21 = 0x00100000,
444 PLAYER_FLAGS_UNK22 = 0x00200000,
445 PLAYER_FLAGS_UNK23 = 0x00400000,
446 PLAYER_FLAGS_UNK24 = 0x00800000, // disabled all abilitys on tab except autoattack
447 PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
451 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
452 // can't use enum for uint64 values
453 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
454 #define PLAYER_TITLE_NONE 0x0000000000000001LL
455 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
456 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
457 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
458 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
459 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
460 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
461 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
462 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
463 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
464 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
465 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
466 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
467 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
468 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
469 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
470 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
471 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
472 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
473 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
474 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
475 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
476 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
477 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
478 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
479 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
480 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
481 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
482 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
483 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
484 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
485 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
486 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
487 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
488 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
489 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
490 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
491 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
492 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
493 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
494 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
496 // used in PLAYER_FIELD_BYTES values
497 enum PlayerFieldByteFlags
499 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
500 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
501 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
504 // used in PLAYER_FIELD_BYTES2 values
505 enum PlayerFieldByte2Flags
507 PLAYER_FIELD_BYTE2_NONE = 0x0000,
508 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
511 enum ActivateTaxiReplies
513 ERR_TAXIOK = 0,
514 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
515 ERR_TAXINOSUCHPATH = 2,
516 ERR_TAXINOTENOUGHMONEY = 3,
517 ERR_TAXITOOFARAWAY = 4,
518 ERR_TAXINOVENDORNEARBY = 5,
519 ERR_TAXINOTVISITED = 6,
520 ERR_TAXIPLAYERBUSY = 7,
521 ERR_TAXIPLAYERALREADYMOUNTED = 8,
522 ERR_TAXIPLAYERSHAPESHIFTED = 9,
523 ERR_TAXIPLAYERMOVING = 10,
524 ERR_TAXISAMENODE = 11,
525 ERR_TAXINOTSTANDING = 12
528 enum LootType
530 LOOT_CORPSE = 1,
531 LOOT_SKINNING = 2,
532 LOOT_FISHING = 3,
533 LOOT_PICKPOCKETING = 4, // unsupported by client, sending LOOT_SKINNING instead
534 LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead
535 LOOT_PROSPECTING = 6, // unsupported by client, sending LOOT_SKINNING instead
536 LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead
537 LOOT_FISHINGHOLE = 8, // unsupported by client, sending LOOT_FISHING instead
538 LOOT_MILLING = 9 // unsupported by client, sending LOOT_SKINNING instead
541 enum MirrorTimerType
543 FATIGUE_TIMER = 0,
544 BREATH_TIMER = 1,
545 FIRE_TIMER = 2
548 // 2^n values
549 enum PlayerExtraFlags
551 // gm abilities
552 PLAYER_EXTRA_GM_ON = 0x0001,
553 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
554 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
555 PLAYER_EXTRA_TAXICHEAT = 0x0008,
556 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
557 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
559 // other states
560 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
563 // 2^n values
564 enum AtLoginFlags
566 AT_LOGIN_NONE = 0,
567 AT_LOGIN_RENAME = 1,
568 AT_LOGIN_RESET_SPELLS = 2,
569 AT_LOGIN_RESET_TALENTS = 4,
570 AT_LOGIN_CUSTOMIZE = 8
573 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
575 enum QuestSlotOffsets
577 QUEST_ID_OFFSET = 0,
578 QUEST_STATE_OFFSET = 1,
579 QUEST_COUNTS_OFFSET = 2,
580 QUEST_TIME_OFFSET = 3
583 #define MAX_QUEST_OFFSET 4
585 enum QuestSlotStateMask
587 QUEST_STATE_NONE = 0x0000,
588 QUEST_STATE_COMPLETE = 0x0001,
589 QUEST_STATE_FAIL = 0x0002
592 class Quest;
593 class Spell;
594 class Item;
595 class WorldSession;
597 enum PlayerSlots
599 // first slot for item stored (in any way in player m_items data)
600 PLAYER_SLOT_START = 0,
601 // last+1 slot for item stored (in any way in player m_items data)
602 PLAYER_SLOT_END = 200,
603 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
606 enum EquipmentSlots
608 EQUIPMENT_SLOT_START = 0,
609 EQUIPMENT_SLOT_HEAD = 0,
610 EQUIPMENT_SLOT_NECK = 1,
611 EQUIPMENT_SLOT_SHOULDERS = 2,
612 EQUIPMENT_SLOT_BODY = 3,
613 EQUIPMENT_SLOT_CHEST = 4,
614 EQUIPMENT_SLOT_WAIST = 5,
615 EQUIPMENT_SLOT_LEGS = 6,
616 EQUIPMENT_SLOT_FEET = 7,
617 EQUIPMENT_SLOT_WRISTS = 8,
618 EQUIPMENT_SLOT_HANDS = 9,
619 EQUIPMENT_SLOT_FINGER1 = 10,
620 EQUIPMENT_SLOT_FINGER2 = 11,
621 EQUIPMENT_SLOT_TRINKET1 = 12,
622 EQUIPMENT_SLOT_TRINKET2 = 13,
623 EQUIPMENT_SLOT_BACK = 14,
624 EQUIPMENT_SLOT_MAINHAND = 15,
625 EQUIPMENT_SLOT_OFFHAND = 16,
626 EQUIPMENT_SLOT_RANGED = 17,
627 EQUIPMENT_SLOT_TABARD = 18,
628 EQUIPMENT_SLOT_END = 19
631 enum InventorySlots
633 INVENTORY_SLOT_BAG_0 = 255,
634 INVENTORY_SLOT_BAG_START = 19,
635 INVENTORY_SLOT_BAG_1 = 19,
636 INVENTORY_SLOT_BAG_2 = 20,
637 INVENTORY_SLOT_BAG_3 = 21,
638 INVENTORY_SLOT_BAG_4 = 22,
639 INVENTORY_SLOT_BAG_END = 23,
641 INVENTORY_SLOT_ITEM_START = 23,
642 INVENTORY_SLOT_ITEM_1 = 23,
643 INVENTORY_SLOT_ITEM_2 = 24,
644 INVENTORY_SLOT_ITEM_3 = 25,
645 INVENTORY_SLOT_ITEM_4 = 26,
646 INVENTORY_SLOT_ITEM_5 = 27,
647 INVENTORY_SLOT_ITEM_6 = 28,
648 INVENTORY_SLOT_ITEM_7 = 29,
649 INVENTORY_SLOT_ITEM_8 = 30,
650 INVENTORY_SLOT_ITEM_9 = 31,
651 INVENTORY_SLOT_ITEM_10 = 32,
652 INVENTORY_SLOT_ITEM_11 = 33,
653 INVENTORY_SLOT_ITEM_12 = 34,
654 INVENTORY_SLOT_ITEM_13 = 35,
655 INVENTORY_SLOT_ITEM_14 = 36,
656 INVENTORY_SLOT_ITEM_15 = 37,
657 INVENTORY_SLOT_ITEM_16 = 38,
658 INVENTORY_SLOT_ITEM_END = 39
661 enum BankSlots
663 BANK_SLOT_ITEM_START = 39,
664 BANK_SLOT_ITEM_1 = 39,
665 BANK_SLOT_ITEM_2 = 40,
666 BANK_SLOT_ITEM_3 = 41,
667 BANK_SLOT_ITEM_4 = 42,
668 BANK_SLOT_ITEM_5 = 43,
669 BANK_SLOT_ITEM_6 = 44,
670 BANK_SLOT_ITEM_7 = 45,
671 BANK_SLOT_ITEM_8 = 46,
672 BANK_SLOT_ITEM_9 = 47,
673 BANK_SLOT_ITEM_10 = 48,
674 BANK_SLOT_ITEM_11 = 49,
675 BANK_SLOT_ITEM_12 = 50,
676 BANK_SLOT_ITEM_13 = 51,
677 BANK_SLOT_ITEM_14 = 52,
678 BANK_SLOT_ITEM_15 = 53,
679 BANK_SLOT_ITEM_16 = 54,
680 BANK_SLOT_ITEM_17 = 55,
681 BANK_SLOT_ITEM_18 = 56,
682 BANK_SLOT_ITEM_19 = 57,
683 BANK_SLOT_ITEM_20 = 58,
684 BANK_SLOT_ITEM_21 = 59,
685 BANK_SLOT_ITEM_22 = 60,
686 BANK_SLOT_ITEM_23 = 61,
687 BANK_SLOT_ITEM_24 = 62,
688 BANK_SLOT_ITEM_25 = 63,
689 BANK_SLOT_ITEM_26 = 64,
690 BANK_SLOT_ITEM_27 = 65,
691 BANK_SLOT_ITEM_28 = 66,
692 BANK_SLOT_ITEM_END = 67,
694 BANK_SLOT_BAG_START = 67,
695 BANK_SLOT_BAG_1 = 67,
696 BANK_SLOT_BAG_2 = 68,
697 BANK_SLOT_BAG_3 = 69,
698 BANK_SLOT_BAG_4 = 70,
699 BANK_SLOT_BAG_5 = 71,
700 BANK_SLOT_BAG_6 = 72,
701 BANK_SLOT_BAG_7 = 73,
702 BANK_SLOT_BAG_END = 74
705 enum BuyBackSlots
707 // stored in m_buybackitems
708 BUYBACK_SLOT_START = 74,
709 BUYBACK_SLOT_1 = 74,
710 BUYBACK_SLOT_2 = 75,
711 BUYBACK_SLOT_3 = 76,
712 BUYBACK_SLOT_4 = 77,
713 BUYBACK_SLOT_5 = 78,
714 BUYBACK_SLOT_6 = 79,
715 BUYBACK_SLOT_7 = 80,
716 BUYBACK_SLOT_8 = 81,
717 BUYBACK_SLOT_9 = 82,
718 BUYBACK_SLOT_10 = 83,
719 BUYBACK_SLOT_11 = 84,
720 BUYBACK_SLOT_12 = 85,
721 BUYBACK_SLOT_END = 86
724 enum KeyRingSlots
726 KEYRING_SLOT_START = 86,
727 KEYRING_SLOT_END = 118
730 enum VanityPetSlots
732 VANITYPET_SLOT_START = 118,
733 VANITYPET_SLOT_END = 136
736 enum CurrencyTokenSlots
738 CURRENCYTOKEN_SLOT_START = 136,
739 CURRENCYTOKEN_SLOT_END = 168
742 enum QuestBagSlots
744 QUESTBAG_SLOT_START = 168,
745 QUESTBAG_SLOT_END = 200
748 struct ItemPosCount
750 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
751 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
752 uint16 pos;
753 uint32 count;
755 typedef std::vector<ItemPosCount> ItemPosCountVec;
757 enum TradeSlots
759 TRADE_SLOT_COUNT = 7,
760 TRADE_SLOT_TRADED_COUNT = 6,
761 TRADE_SLOT_NONTRADED = 6
764 enum TransferAbortReason
766 TRANSFER_ABORT_ERROR = 0x00,
767 TRANSFER_ABORT_MAX_PLAYERS = 0x01, // Transfer Aborted: instance is full
768 TRANSFER_ABORT_NOT_FOUND = 0x02, // Transfer Aborted: instance not found
769 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x03, // You have entered too many instances recently.
770 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x05, // Unable to zone in while an encounter is in progress.
771 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
772 TRANSFER_ABORT_DIFFICULTY = 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
773 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
774 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x09 // Additional instances cannot be launched, please try again later.
777 enum InstanceResetWarningType
779 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
780 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
781 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
782 RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
785 struct MovementInfo
787 // common
788 uint32 flags;
789 uint16 unk1;
790 uint32 time;
791 float x, y, z, o;
792 // transport
793 uint64 t_guid;
794 float t_x, t_y, t_z, t_o;
795 uint32 t_time;
796 int8 t_seat;
797 // swimming and unknown
798 float s_pitch;
799 // last fall time
800 uint32 fallTime;
801 // jumping
802 float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
803 // spline
804 float u_unk1;
806 MovementInfo()
808 flags = 0;
809 time = t_time = fallTime = 0;
810 unk1 = 0;
811 x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
812 t_guid = 0;
815 void SetMovementFlags(uint32 _flags)
817 flags = _flags;
821 // flags that use in movement check for example at spell casting
822 MovementFlags const movementFlagsMask = MovementFlags(
823 MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
824 MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
825 MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
826 MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
829 MovementFlags const movementOrTurningFlagsMask = MovementFlags(
830 movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
832 class InstanceSave;
834 enum RestType
836 REST_TYPE_NO = 0,
837 REST_TYPE_IN_TAVERN = 1,
838 REST_TYPE_IN_CITY = 2
841 enum DuelCompleteType
843 DUEL_INTERUPTED = 0,
844 DUEL_WON = 1,
845 DUEL_FLED = 2
848 enum TeleportToOptions
850 TELE_TO_GM_MODE = 0x01,
851 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
852 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
853 TELE_TO_NOT_UNSUMMON_PET = 0x08,
854 TELE_TO_SPELL = 0x10,
857 /// Type of environmental damages
858 enum EnviromentalDamage
860 DAMAGE_EXHAUSTED = 0,
861 DAMAGE_DROWNING = 1,
862 DAMAGE_FALL = 2,
863 DAMAGE_LAVA = 3,
864 DAMAGE_SLIME = 4,
865 DAMAGE_FIRE = 5,
866 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
869 // used at player loading query list preparing, and later result selection
870 enum PlayerLoginQueryIndex
872 PLAYER_LOGIN_QUERY_LOADFROM = 0,
873 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
874 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
875 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
876 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
877 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
878 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
879 PLAYER_LOGIN_QUERY_LOADTUTORIALS = 7, // common for all characters for some account at specific realm
880 PLAYER_LOGIN_QUERY_LOADREPUTATION = 8,
881 PLAYER_LOGIN_QUERY_LOADINVENTORY = 9,
882 PLAYER_LOGIN_QUERY_LOADACTIONS = 10,
883 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 11,
884 PLAYER_LOGIN_QUERY_LOADMAILDATE = 12,
885 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 13,
886 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 14,
887 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15,
888 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16,
889 PLAYER_LOGIN_QUERY_LOADGUILD = 17,
890 PLAYER_LOGIN_QUERY_LOADARENAINFO = 18,
891 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 19,
892 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 20,
893 MAX_PLAYER_LOGIN_QUERY = 21
897 // Player summoning auto-decline time (in secs)
898 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
899 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
901 struct InstancePlayerBind
903 InstanceSave *save;
904 bool perm;
905 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
906 that aren't already permanently bound when they are inside when a boss is killed
907 or when they enter an instance that the group leader is permanently bound to. */
908 InstancePlayerBind() : save(NULL), perm(false) {}
911 class MANGOS_DLL_SPEC PlayerTaxi
913 public:
914 PlayerTaxi();
915 ~PlayerTaxi() {}
916 // Nodes
917 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
918 void LoadTaxiMask(const char* data);
920 bool IsTaximaskNodeKnown(uint32 nodeidx) const
922 uint8 field = uint8((nodeidx - 1) / 32);
923 uint32 submask = 1<<((nodeidx-1)%32);
924 return (m_taximask[field] & submask) == submask;
926 bool SetTaximaskNode(uint32 nodeidx)
928 uint8 field = uint8((nodeidx - 1) / 32);
929 uint32 submask = 1<<((nodeidx-1)%32);
930 if ((m_taximask[field] & submask) != submask )
932 m_taximask[field] |= submask;
933 return true;
935 else
936 return false;
938 void AppendTaximaskTo(ByteBuffer& data,bool all);
940 // Destinations
941 bool LoadTaxiDestinationsFromString(const std::string& values);
942 std::string SaveTaxiDestinationsToString();
944 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
945 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
946 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
947 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
948 uint32 GetCurrentTaxiPath() const;
949 uint32 NextTaxiDestination()
951 m_TaxiDestinations.pop_front();
952 return GetTaxiDestination();
954 bool empty() const { return m_TaxiDestinations.empty(); }
956 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
957 private:
958 TaxiMask m_taximask;
959 std::deque<uint32> m_TaxiDestinations;
962 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
964 class MANGOS_DLL_SPEC Player : public Unit
966 friend class WorldSession;
967 friend void Item::AddToUpdateQueueOf(Player *player);
968 friend void Item::RemoveFromUpdateQueueOf(Player *player);
969 public:
970 explicit Player (WorldSession *session);
971 ~Player ( );
973 void CleanupsBeforeDelete();
975 static UpdateMask updateVisualBits;
976 static void InitVisibleBits();
978 void AddToWorld();
979 void RemoveFromWorld();
981 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
983 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
985 return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options);
988 void SetSummonPoint(uint32 mapid, float x, float y, float z)
990 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
991 m_summon_mapid = mapid;
992 m_summon_x = x;
993 m_summon_y = y;
994 m_summon_z = z;
996 void SummonIfPossible(bool agree);
998 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
1000 void Update( uint32 time );
1002 void BuildEnumData( QueryResult * result, WorldPacket * p_data );
1004 void SetInWater(bool apply);
1006 bool IsInWater() const { return m_isInWater; }
1007 bool IsUnderWater() const;
1009 void SendInitialPacketsBeforeAddToMap();
1010 void SendInitialPacketsAfterAddToMap();
1011 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
1012 void SendInstanceResetWarning(uint32 mapid, uint32 time);
1014 bool CanInteractWithNPCs(bool alive = true) const;
1016 bool ToggleAFK();
1017 bool ToggleDND();
1018 bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
1019 bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
1020 uint8 chatTag() const;
1021 std::string afkMsg;
1022 std::string dndMsg;
1024 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1026 PlayerSocial *GetSocial() { return m_social; }
1028 PlayerTaxi m_taxi;
1029 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1030 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL);
1031 // mount_id can be used in scripting calls
1032 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1033 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1034 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1035 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1036 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1037 void SetGameMaster(bool on);
1038 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1039 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1040 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1041 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1042 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1043 void SetGMVisible(bool on);
1044 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1046 void GiveXP(uint32 xp, Unit* victim);
1047 void GiveLevel(uint32 level);
1048 void InitStatsForLevel(bool reapplyMods = false);
1050 // Played Time Stuff
1051 time_t m_logintime;
1052 time_t m_Last_tick;
1053 uint32 m_Played_time[2];
1054 uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
1055 uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
1057 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1059 void InnEnter (int time,uint32 mapid, float x,float y,float z)
1061 inn_pos_mapid = mapid;
1062 inn_pos_x = x;
1063 inn_pos_y = y;
1064 inn_pos_z = z;
1065 time_inn_enter = time;
1068 float GetRestBonus() const { return m_rest_bonus; };
1069 void SetRestBonus(float rest_bonus_new);
1071 RestType GetRestType() const { return rest_type; };
1072 void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
1074 uint32 GetInnPosMapId() const { return inn_pos_mapid; };
1075 float GetInnPosX() const { return inn_pos_x; };
1076 float GetInnPosY() const { return inn_pos_y; };
1077 float GetInnPosZ() const { return inn_pos_z; };
1079 int GetTimeInnEnter() const { return time_inn_enter; };
1080 void UpdateInnerTime (int time) { time_inn_enter = time; };
1082 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1083 void RemoveMiniPet();
1084 Pet* GetMiniPet();
1085 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1086 void RemoveGuardians();
1087 bool HasGuardianWithEntry(uint32 entry);
1088 void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
1089 GuardianPetList const& GetGuardians() const { return m_guardianPets; }
1090 void Uncharm();
1092 void Say(const std::string& text, const uint32 language);
1093 void Yell(const std::string& text, const uint32 language);
1094 void TextEmote(const std::string& text);
1095 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1096 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1098 /*********************************************************/
1099 /*** STORAGE SYSTEM ***/
1100 /*********************************************************/
1102 void SetVirtualItemSlot( uint8 i, Item* item);
1103 void SetSheath( uint32 sheathed );
1104 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1105 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1106 Item* GetItemByGuid( uint64 guid ) const;
1107 Item* GetItemByPos( uint16 pos ) const;
1108 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1109 Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
1110 Item* GetShield(bool useable = false) const;
1111 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1112 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1113 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
1114 static bool IsInventoryPos( uint8 bag, uint8 slot );
1115 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
1116 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1117 static bool IsBagPos( uint16 pos );
1118 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1119 static bool IsBankPos( uint8 bag, uint8 slot );
1120 bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1121 bool IsValidPos( uint8 bag, uint8 slot );
1122 bool HasBankBagSlot( uint8 slot ) const;
1123 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1124 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1125 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1126 Item* GetItemOrItemWithGemEquipped( uint32 item ) const;
1127 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
1128 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
1129 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1131 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1133 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1135 if(!pItem)
1136 return EQUIP_ERR_ITEM_NOT_FOUND;
1137 uint32 count = pItem->GetCount();
1138 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1141 uint8 CanStoreItems( Item **pItem,int count) const;
1142 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1143 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1144 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1145 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1146 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1147 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1148 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1149 bool CanUseItem( ItemPrototype const *pItem );
1150 uint8 CanUseAmmo( uint32 item ) const;
1151 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1152 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1153 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1154 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1155 void AutoUnequipOffhandIfNeed();
1156 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1158 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1159 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1161 void ApplyEquipCooldown( Item * pItem );
1162 void SetAmmo( uint32 item );
1163 void RemoveAmmo();
1164 float GetAmmoDPS() const { return m_ammoDPS; }
1165 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1166 void QuickEquipItem( uint16 pos, Item *pItem);
1167 void VisualizeItem( uint8 slot, Item *pItem);
1168 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1169 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1171 return StoreItem( dest, pItem, update);
1173 Item* BankItem( uint16 pos, Item *pItem, bool update );
1174 void RemoveItem( uint8 bag, uint8 slot, bool update );
1175 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1176 // in trade, auction, guild bank, mail....
1177 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1178 // in trade, guild bank, mail....
1179 void RemoveItemDependentAurasAndCasts( Item * pItem );
1180 void DestroyItem( uint8 bag, uint8 slot, bool update );
1181 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1182 void DestroyItemCount( Item* item, uint32& count, bool update );
1183 void DestroyConjuredItems( bool update );
1184 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1185 void SplitItem( uint16 src, uint16 dst, uint32 count );
1186 void SwapItem( uint16 src, uint16 dst );
1187 void AddItemToBuyBackSlot( Item *pItem );
1188 Item* GetItemFromBuyBackSlot( uint32 slot );
1189 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1190 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1191 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1192 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1193 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1194 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1195 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1196 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1197 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1198 bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
1199 bool IsUseEquipedWeapon( bool mainhand ) const
1201 // disarm applied only to mainhand weapon
1202 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1204 bool IsTwoHandUsed() const
1206 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1207 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1209 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1210 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
1212 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1213 Player* GetTrader() const { return pTrader; }
1214 void ClearTrade();
1215 void TradeCancel(bool sendback);
1216 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1218 void UpdateEnchantTime(uint32 time);
1219 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1220 void AddEnchantmentDurations(Item *item);
1221 void RemoveEnchantmentDurations(Item *item);
1222 void RemoveAllEnchantments(EnchantmentSlot slot);
1223 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1224 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1225 void ApplyEnchantment(Item *item,bool apply);
1226 void SendEnchantmentDurations();
1227 void AddItemDurations(Item *item);
1228 void RemoveItemDurations(Item *item);
1229 void SendItemDurations();
1230 void LoadCorpse();
1231 void LoadPet();
1233 uint32 m_stableSlots;
1235 /*********************************************************/
1236 /*** QUEST SYSTEM ***/
1237 /*********************************************************/
1239 void PrepareQuestMenu( uint64 guid );
1240 void SendPreparedQuest( uint64 guid );
1241 bool IsActiveQuest( uint32 quest_id ) const;
1242 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1243 bool CanSeeStartQuest( Quest const *pQuest );
1244 bool CanTakeQuest( Quest const *pQuest, bool msg );
1245 bool CanAddQuest( Quest const *pQuest, bool msg );
1246 bool CanCompleteQuest( uint32 quest_id );
1247 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1248 bool CanRewardQuest( Quest const *pQuest, bool msg );
1249 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1250 void AddQuest( Quest const *pQuest, Object *questGiver );
1251 void CompleteQuest( uint32 quest_id );
1252 void IncompleteQuest( uint32 quest_id );
1253 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1254 void FailQuest( uint32 quest_id );
1255 void FailTimedQuest( uint32 quest_id );
1256 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1257 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1258 bool SatisfyQuestLog( bool msg );
1259 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1260 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1261 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1262 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1263 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1264 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1265 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1266 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1267 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1268 bool GiveQuestSourceItem( Quest const *pQuest );
1269 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1270 bool GetQuestRewardStatus( uint32 quest_id ) const;
1271 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1272 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1274 void SetDailyQuestStatus( uint32 quest_id );
1275 void ResetDailyQuestStatus();
1277 uint16 FindQuestSlot( uint32 quest_id ) const;
1278 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1279 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1280 uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
1281 uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
1282 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1283 void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
1285 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
1286 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
1287 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
1288 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
1290 void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
1291 void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1292 void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1293 void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
1294 void SwapQuestSlot(uint16 slot1,uint16 slot2)
1296 for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
1298 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
1299 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
1301 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
1302 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
1305 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1306 void AdjustQuestReqItemCount( Quest const* pQuest );
1307 void AreaExploredOrEventHappens( uint32 questId );
1308 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1309 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1310 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1311 void KilledMonster( uint32 entry, uint64 guid );
1312 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1313 void TalkedToCreature( uint32 entry, uint64 guid );
1314 void MoneyChanged( uint32 value );
1315 bool HasQuestForItem( uint32 itemid ) const;
1316 bool HasQuestForGO(int32 GOId);
1317 void UpdateForQuestsGO();
1318 bool CanShareQuest(uint32 quest_id) const;
1320 void SendQuestComplete( uint32 quest_id );
1321 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1322 void SendQuestFailed( uint32 quest_id );
1323 void SendQuestTimerFailed( uint32 quest_id );
1324 void SendCanTakeQuestResponse( uint32 msg );
1325 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1326 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1327 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1329 uint64 GetDivider() { return m_divider; };
1330 void SetDivider( uint64 guid ) { m_divider = guid; };
1332 uint32 GetInGameTime() { return m_ingametime; };
1334 void SetInGameTime( uint32 time ) { m_ingametime = time; };
1336 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1338 /*********************************************************/
1339 /*** LOAD SYSTEM ***/
1340 /*********************************************************/
1342 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1343 bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
1344 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1345 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1346 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1347 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1348 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1349 static uint32 GetZoneIdFromDB(uint64 guid);
1350 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1352 /*********************************************************/
1353 /*** SAVE SYSTEM ***/
1354 /*********************************************************/
1356 void SaveToDB();
1357 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1358 void SaveDataFieldToDB();
1359 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1360 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1361 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1362 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1363 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1364 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1365 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1367 bool m_mailsLoaded;
1368 bool m_mailsUpdated;
1370 void SetBindPoint(uint64 guid);
1371 void SendTalentWipeConfirm(uint64 guid);
1372 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1373 void SendPetSkillWipeConfirm();
1374 void CalcRage( uint32 damage,bool attacker );
1375 void RegenerateAll();
1376 void Regenerate(Powers power);
1377 void RegenerateHealth();
1378 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1379 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1381 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1382 void ModifyMoney( int32 d )
1384 if(d < 0)
1385 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1386 else
1387 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1389 // "At Gold Limit"
1390 if(GetMoney() >= MAX_MONEY_AMOUNT)
1391 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1393 void SetMoney( uint32 value )
1395 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1396 MoneyChanged( value );
1399 uint32 GetTutorialInt(uint32 intId )
1401 ASSERT( (intId < 8) );
1402 return m_Tutorials[intId];
1405 void SetTutorialInt(uint32 intId, uint32 value)
1407 ASSERT( (intId < 8) );
1408 if(m_Tutorials[intId]!=value)
1410 m_Tutorials[intId] = value;
1411 m_TutorialsChanged = true;
1415 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1417 const uint64& GetSelection( ) const { return m_curSelection; }
1418 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
1420 uint8 GetComboPoints() { return m_comboPoints; }
1421 const uint64& GetComboTarget() const { return m_comboTarget; }
1423 void AddComboPoints(Unit* target, int8 count);
1424 void ClearComboPoints();
1425 void SendComboPoints();
1427 void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1428 void SendNewMail();
1429 void UpdateNextMailTimeAndUnreads();
1430 void AddNewMailDeliverTime(time_t deliver_time);
1431 bool IsMailsLoaded() const { return m_mailsLoaded; }
1433 //void SetMail(Mail *m);
1434 void RemoveMail(uint32 id);
1436 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1437 uint32 GetMailSize() { return m_mail.size();};
1438 Mail* GetMail(uint32 id);
1440 PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
1441 PlayerMails::iterator GetmailEnd() { return m_mail.end();};
1443 /*********************************************************/
1444 /*** MAILED ITEMS SYSTEM ***/
1445 /*********************************************************/
1447 uint8 unReadMails;
1448 time_t m_nextMailDelivereTime;
1450 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1452 ItemMap mMitems; //template defined in objectmgr.cpp
1454 Item* GetMItem(uint32 id)
1456 ItemMap::const_iterator itr = mMitems.find(id);
1457 return itr != mMitems.end() ? itr->second : NULL;
1460 void AddMItem(Item* it)
1462 ASSERT( it );
1463 //assert deleted, because items can be added before loading
1464 mMitems[it->GetGUIDLow()] = it;
1467 bool RemoveMItem(uint32 id)
1469 return mMitems.erase(id) ? true : false;
1472 void PetSpellInitialize();
1473 void CharmSpellInitialize();
1474 void PossessSpellInitialize();
1475 bool HasSpell(uint32 spell) const;
1476 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1477 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1479 void SendProficiency(uint8 pr1, uint32 pr2);
1480 void SendInitialSpells();
1481 bool addSpell(uint32 spell_id, bool active, bool learning, bool disabled);
1482 void learnSpell(uint32 spell_id);
1483 void removeSpell(uint32 spell_id, bool disabled = false);
1484 void resetSpells();
1485 void learnDefaultSpells();
1486 void learnQuestRewardedSpells();
1487 void learnQuestRewardedSpells(Quest const* quest);
1489 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1490 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1491 bool resetTalents(bool no_cost = false);
1492 uint32 resetTalentsCost() const;
1493 void InitTalentForLevel();
1495 void InitGlyphsForLevel();
1496 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1497 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1498 void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
1499 uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
1501 uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1502 void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
1503 void InitPrimaryProffesions();
1505 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1506 PlayerSpellMap & GetSpellMap() { return m_spells; }
1508 void AddSpellMod(SpellModifier* mod, bool apply);
1509 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1510 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1511 void RemoveSpellMods(Spell const* spell);
1513 bool HasSpellCooldown(uint32 spell_id) const
1515 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1516 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1518 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1520 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1521 time_t t = time(NULL);
1522 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1524 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1525 void SendCooldownEvent(SpellEntry const *spellInfo);
1526 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1527 void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
1528 void RemoveArenaSpellCooldowns();
1529 void RemoveAllSpellCooldown();
1530 void _LoadSpellCooldowns(QueryResult *result);
1531 void _SaveSpellCooldowns();
1533 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1535 m_resurrectGUID = guid;
1536 m_resurrectMap = mapId;
1537 m_resurrectX = X;
1538 m_resurrectY = Y;
1539 m_resurrectZ = Z;
1540 m_resurrectHealth = health;
1541 m_resurrectMana = mana;
1543 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1544 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1545 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1546 void ResurectUsingRequestData();
1548 int getCinematic()
1550 return m_cinematic;
1552 void setCinematic(int cine)
1554 m_cinematic = cine;
1557 void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
1558 void removeActionButton(uint8 button);
1559 void SendInitialActionButtons();
1561 PvPInfo pvpInfo;
1562 void UpdatePvP(bool state, bool ovrride=false);
1563 void UpdateZone(uint32 newZone);
1564 void UpdateArea(uint32 newArea);
1566 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1567 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1569 void UpdateAfkReport(time_t currTime);
1570 void UpdatePvPFlag(time_t currTime);
1571 void UpdateContestedPvP(uint32 currTime);
1572 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1573 void ResetContestedPvP()
1575 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1576 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1577 m_contestedPvPTimer = 0;
1580 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1581 DuelInfo *duel;
1582 void UpdateDuelFlag(time_t currTime);
1583 void CheckDuelDistance(time_t currTime);
1584 void DuelComplete(DuelCompleteType type);
1586 bool IsGroupVisibleFor(Player* p) const;
1587 bool IsInSameGroupWith(Player const* p) const;
1588 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1589 void UninviteFromGroup();
1590 static void RemoveFromGroup(Group* group, uint64 guid);
1591 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1592 void SendUpdateToOutOfRangeGroupMembers();
1594 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1595 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1596 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1597 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1598 static uint32 GetGuildIdFromDB(uint64 guid);
1599 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1600 static uint32 GetRankFromDB(uint64 guid);
1601 int GetGuildIdInvited() { return m_GuildIdInvited; }
1602 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1604 // Arena Team
1605 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
1607 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
1609 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
1610 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1611 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1612 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1613 static void LeaveAllArenaTeams(uint64 guid);
1615 void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1616 uint8 GetDifficulty() { return m_dungeonDifficulty; }
1618 bool UpdateSkill(uint32 skill_id, uint32 step);
1619 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1621 bool UpdateCraftSkill(uint32 spellid);
1622 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1623 bool UpdateFishingSkill();
1625 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1626 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1628 uint32 GetSpellByProto(ItemPrototype *proto);
1630 float GetHealthBonusFromStamina();
1631 float GetManaBonusFromIntellect();
1633 bool UpdateStats(Stats stat);
1634 bool UpdateAllStats();
1635 void UpdateResistances(uint32 school);
1636 void UpdateArmor();
1637 void UpdateMaxHealth();
1638 void UpdateMaxPower(Powers power);
1639 void ApplyFeralAPBonus(int32 amount, bool apply);
1640 void UpdateAttackPowerAndDamage(bool ranged = false);
1641 void UpdateShieldBlockValue();
1642 void UpdateDamagePhysical(WeaponAttackType attType);
1643 void ApplySpellDamageBonus(int32 amount, bool apply);
1644 void ApplySpellHealingBonus(int32 amount, bool apply);
1645 void UpdateSpellDamageAndHealingBonus();
1647 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1649 void UpdateDefenseBonusesMod();
1650 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1651 float GetMeleeCritFromAgility();
1652 float GetDodgeFromAgility();
1653 float GetSpellCritFromIntellect();
1654 float OCTRegenHPPerSpirit();
1655 float OCTRegenMPPerSpirit();
1656 float GetRatingCoefficient(CombatRating cr) const;
1657 float GetRatingBonusValue(CombatRating cr) const;
1658 uint32 GetMeleeCritDamageReduction(uint32 damage) const;
1659 uint32 GetRangedCritDamageReduction(uint32 damage) const;
1660 uint32 GetSpellCritDamageReduction(uint32 damage) const;
1661 uint32 GetDotDamageReduction(uint32 damage) const;
1662 uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage;}
1663 uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing;}
1665 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1666 void UpdateBlockPercentage();
1667 void UpdateCritPercentage(WeaponAttackType attType);
1668 void UpdateAllCritPercentages();
1669 void UpdateParryPercentage();
1670 void UpdateDodgePercentage();
1671 void UpdateMeleeHitChances();
1672 void UpdateRangedHitChances();
1673 void UpdateSpellHitChances();
1675 void UpdateAllSpellCritChances();
1676 void UpdateSpellCritChance(uint32 school);
1677 void UpdateExpertise(WeaponAttackType attType);
1678 void ApplyManaRegenBonus(int32 amount, bool apply);
1679 void UpdateManaRegen();
1681 const uint64& GetLootGUID() const { return m_lootGuid; }
1682 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1684 void RemovedInsignia(Player* looterPlr);
1686 WorldSession* GetSession() const { return m_session; }
1687 void SetSession(WorldSession *s) { m_session = s; }
1689 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1690 void DestroyForPlayer( Player *target ) const;
1691 void SendDelayResponse(const uint32);
1692 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1694 //Low Level Packets
1695 void PlaySound(uint32 Sound, bool OnlySelf);
1696 //notifiers
1697 void SendAttackSwingCantAttack();
1698 void SendAttackSwingCancelAttack();
1699 void SendAttackSwingDeadTarget();
1700 void SendAttackSwingNotStanding();
1701 void SendAttackSwingNotInRange();
1702 void SendAttackSwingBadFacingAttack();
1703 void SendAutoRepeatCancel();
1704 void SendExplorationExperience(uint32 Area, uint32 Experience);
1706 void SendDungeonDifficulty(bool IsInGroup);
1707 void ResetInstances(uint8 method);
1708 void SendResetInstanceSuccess(uint32 MapId);
1709 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1710 void SendResetFailedNotify(uint32 mapid);
1712 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1713 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1715 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1716 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1717 // overwrite Object::SendMessageToSetInRange
1718 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1720 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1722 Corpse *GetCorpse() const;
1723 void SpawnCorpseBones();
1724 void CreateCorpse();
1725 void KillPlayer();
1726 uint32 GetResurrectionSpellId();
1727 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1728 void BuildPlayerRepop();
1729 void RepopAtGraveyard();
1731 void DurabilityLossAll(double percent, bool inventory);
1732 void DurabilityLoss(Item* item, double percent);
1733 void DurabilityPointsLossAll(int32 points, bool inventory);
1734 void DurabilityPointsLoss(Item* item, int32 points);
1735 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1736 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1737 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1739 void StopMirrorTimers()
1741 StopMirrorTimer(FATIGUE_TIMER);
1742 StopMirrorTimer(BREATH_TIMER);
1743 StopMirrorTimer(FIRE_TIMER);
1746 void SetMovement(PlayerMovementType pType);
1748 void JoinedChannel(Channel *c);
1749 void LeftChannel(Channel *c);
1750 void CleanupChannels();
1751 void UpdateLocalChannels( uint32 newZone );
1752 void LeaveLFGChannel();
1754 void UpdateDefense();
1755 void UpdateWeaponSkill (WeaponAttackType attType);
1756 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1758 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1759 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1760 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1761 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1762 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1763 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1764 int16 GetSkillPermBonusValue(uint32 skill) const;
1765 int16 GetSkillTempBonusValue(uint32 skill) const;
1766 bool HasSkill(uint32 skill) const;
1767 void learnSkillRewardedSpells( uint32 id );
1768 void learnSkillRewardedSpells();
1770 void SetDontMove(bool dontMove);
1771 bool GetDontMove() const { return m_dontMove; }
1773 void CheckExploreSystem(void);
1775 static uint32 TeamForRace(uint8 race);
1776 uint32 GetTeam() const { return m_team; }
1777 static uint32 getFactionForRace(uint8 race);
1778 void setFactionForRace(uint8 race);
1780 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1781 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1782 bool isHonorOrXPTarget(Unit* pVictim);
1784 FactionStateList m_factions;
1785 ForcedReactions m_forcedReactions;
1786 FactionStateList const& GetFactionStateList() { return m_factions; }
1787 uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const;
1788 int32 GetBaseReputation(const FactionEntry *factionEntry) const;
1789 int32 GetReputation(uint32 faction_id) const;
1790 int32 GetReputation(const FactionEntry *factionEntry) const;
1791 ReputationRank GetReputationRank(uint32 faction) const;
1792 ReputationRank GetReputationRank(const FactionEntry *factionEntry) const;
1793 ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const;
1794 ReputationRank ReputationToRank(int32 standing) const;
1795 const static int32 ReputationRank_Length[MAX_REPUTATION_RANK];
1796 const static int32 Reputation_Cap = 42999;
1797 const static int32 Reputation_Bottom = -42000;
1798 bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation);
1799 bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing);
1800 bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1801 bool SetFactionReputation(uint32 FactionTemplateId, int32 standing);
1802 bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing);
1803 bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
1804 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
1805 void RewardReputation(Unit *pVictim, float rate);
1806 void RewardReputation(Quest const *pQuest);
1807 void SetInitialFactions();
1808 void UpdateReputation() const;
1809 void SendFactionState(FactionState const* faction) const;
1810 void SendInitialReputations();
1811 FactionState const* GetFactionState( FactionEntry const* factionEntry) const;
1812 void SetFactionAtWar(FactionState* faction, bool atWar);
1813 void SetFactionInactive(FactionState* faction, bool inactive);
1814 void SetFactionVisible(FactionState* faction);
1815 void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
1816 void SetFactionVisibleForFactionId(uint32 FactionId);
1817 void UpdateSkillsForLevel();
1818 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1819 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1821 /*********************************************************/
1822 /*** PVP SYSTEM ***/
1823 /*********************************************************/
1824 void UpdateArenaFields();
1825 void UpdateHonorFields();
1826 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1827 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1828 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1829 void ModifyHonorPoints( int32 value );
1830 void ModifyArenaPoints( int32 value );
1831 uint32 GetMaxPersonalArenaRatingRequirement();
1833 //End of PvP System
1835 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1836 uint16 GetDrunkValue() const { return m_drunk; }
1837 static DrunkenState GetDrunkenstateByValue(uint16 value);
1839 uint32 GetDeathTimer() const { return m_deathTimer; }
1840 uint32 GetCorpseReclaimDelay(bool pvp) const;
1841 void UpdateCorpseReclaimDelay();
1842 void SendCorpseReclaimDelay(bool load = false);
1844 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1845 bool CanParry() const { return m_canParry; }
1846 void SetCanParry(bool value);
1847 bool CanBlock() const { return m_canBlock; }
1848 void SetCanBlock(bool value);
1849 bool CanDualWield() const { return m_canDualWield; }
1850 void SetCanDualWield(bool value) { m_canDualWield = value; }
1851 bool CanTitanGrip() const { return m_canTitanGrip ; }
1852 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1854 void SetRegularAttackTime();
1855 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1856 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1857 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1858 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1859 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1860 void _ApplyAllStatBonuses();
1861 void _RemoveAllStatBonuses();
1863 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1864 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1865 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1867 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1868 void _RemoveAllItemMods();
1869 void _ApplyAllItemMods();
1870 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
1871 void _ApplyAmmoBonuses();
1872 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1873 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1874 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1875 void InitDataForForm(bool reapplyMods = false);
1877 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1878 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1879 void UpdateEquipSpellsAtFormChange();
1880 void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
1881 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1883 void SendInitWorldStates();
1884 void SendUpdateWorldState(uint32 Field, uint32 Value);
1885 void SendDirectMessage(WorldPacket *data);
1887 void SendAurasForTarget(Unit *target);
1889 PlayerMenu* PlayerTalkClass;
1890 std::vector<ItemSetEffect *> ItemSetEff;
1892 void SendLoot(uint64 guid, LootType loot_type);
1893 void SendLootRelease( uint64 guid );
1894 void SendNotifyLootItemRemoved(uint8 lootSlot);
1895 void SendNotifyLootMoneyRemoved();
1897 /*********************************************************/
1898 /*** BATTLEGROUND SYSTEM ***/
1899 /*********************************************************/
1901 bool InBattleGround() const { return m_bgBattleGroundID != 0; }
1902 uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
1903 BattleGround* GetBattleGround() const;
1904 bool InArena() const;
1906 static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id);
1907 static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
1908 uint32 GetBattleGroundQueueIdFromLevel() const;
1910 bool InBattleGroundQueue() const
1912 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1913 if (m_bgBattleGroundQueueID[i].bgQueueType != 0)
1914 return true;
1915 return false;
1918 uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueType; }
1919 uint32 GetBattleGroundQueueIndex(uint32 bgQueueType) const
1921 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1922 if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
1923 return i;
1924 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1926 bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType) const
1928 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1929 if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
1930 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
1931 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1933 bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType) const
1935 return GetBattleGroundQueueIndex(bgQueueType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
1938 void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
1939 uint32 AddBattleGroundQueueId(uint32 val)
1941 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1943 if (m_bgBattleGroundQueueID[i].bgQueueType == 0 || m_bgBattleGroundQueueID[i].bgQueueType == val)
1945 m_bgBattleGroundQueueID[i].bgQueueType = val;
1946 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1947 return i;
1950 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1952 bool HasFreeBattleGroundQueueId()
1954 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1955 if (m_bgBattleGroundQueueID[i].bgQueueType == 0)
1956 return true;
1957 return false;
1959 void RemoveBattleGroundQueueId(uint32 val)
1961 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1963 if (m_bgBattleGroundQueueID[i].bgQueueType == val)
1965 m_bgBattleGroundQueueID[i].bgQueueType = 0;
1966 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1967 return;
1971 void SetInviteForBattleGroundQueueType(uint32 bgQueueType, uint32 instanceId)
1973 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1974 if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
1975 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
1977 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
1979 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
1980 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
1981 return true;
1982 return false;
1984 uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; }
1985 float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; }
1986 float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; }
1987 float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; }
1988 float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; }
1989 void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
1991 m_bgEntryPointMap = Map;
1992 m_bgEntryPointX = PosX;
1993 m_bgEntryPointY = PosY;
1994 m_bgEntryPointZ = PosZ;
1995 m_bgEntryPointO = PosO;
1998 void SetBGTeam(uint32 team) { m_bgTeam = team; }
1999 uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
2001 void LeaveBattleground(bool teleportToEntryPoint = true);
2002 bool CanJoinToBattleground() const;
2003 bool CanReportAfkDueToLimit();
2004 void ReportedAfkBy(Player* reporter);
2005 void ClearAfkReports() { m_bgAfkReporter.clear(); }
2007 bool GetBGAccessByLevel(uint32 bgTypeId) const;
2008 bool isAllowUseBattleGroundObject();
2010 /*********************************************************/
2011 /*** REST SYSTEM ***/
2012 /*********************************************************/
2014 bool isRested() const { return GetRestTime() >= 10000; }
2015 uint32 GetXPRestBonus(uint32 xp);
2016 uint32 GetRestTime() const { return m_restTime;};
2017 void SetRestTime(uint32 v) { m_restTime = v;};
2019 /*********************************************************/
2020 /*** ENVIROMENTAL SYSTEM ***/
2021 /*********************************************************/
2023 void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
2025 /*********************************************************/
2026 /*** FLOOD FILTER SYSTEM ***/
2027 /*********************************************************/
2029 void UpdateSpeakTime();
2030 bool CanSpeak() const;
2031 void ChangeSpeakTime(int utime);
2033 /*********************************************************/
2034 /*** VARIOUS SYSTEMS ***/
2035 /*********************************************************/
2036 MovementInfo m_movementInfo;
2037 uint32 m_lastFallTime;
2038 float m_lastFallZ;
2039 Unit *m_mover;
2040 void SetFallInformation(uint32 time, float z)
2042 m_lastFallTime = time;
2043 m_lastFallZ = z;
2045 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
2046 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
2048 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); }
2049 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
2051 void HandleDrowning();
2053 void SetClientControl(Unit* target, uint8 allowMove);
2055 void EnterVehicle(Vehicle *vehicle);
2056 void ExitVehicle(Vehicle *vehicle);
2058 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
2059 void SetFarSightGUID(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
2061 // Transports
2062 Transport * GetTransport() const { return m_transport; }
2063 void SetTransport(Transport * t) { m_transport = t; }
2065 float GetTransOffsetX() const { return m_movementInfo.t_x; }
2066 float GetTransOffsetY() const { return m_movementInfo.t_y; }
2067 float GetTransOffsetZ() const { return m_movementInfo.t_z; }
2068 float GetTransOffsetO() const { return m_movementInfo.t_o; }
2069 uint32 GetTransTime() const { return m_movementInfo.t_time; }
2070 int8 GetTransSeat() const { return m_movementInfo.t_seat; }
2072 uint32 GetSaveTimer() const { return m_nextSave; }
2073 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2075 // Recall position
2076 uint32 m_recallMap;
2077 float m_recallX;
2078 float m_recallY;
2079 float m_recallZ;
2080 float m_recallO;
2081 void SaveRecallPosition();
2083 // Homebind coordinates
2084 uint32 m_homebindMapId;
2085 uint16 m_homebindZoneId;
2086 float m_homebindX;
2087 float m_homebindY;
2088 float m_homebindZ;
2090 // currently visible objects at player client
2091 typedef std::set<uint64> ClientGUIDs;
2092 ClientGUIDs m_clientGUIDs;
2094 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2096 bool IsVisibleInGridForPlayer(Player* pl) const;
2097 bool IsVisibleGloballyFor(Player* pl) const;
2099 void UpdateVisibilityOf(WorldObject* target);
2101 template<class T>
2102 void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2104 // Stealth detection system
2105 uint32 m_DetectInvTimer;
2106 void HandleStealthedUnitsDetection();
2108 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2110 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2111 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2113 LookingForGroup m_lookingForGroup;
2115 // Temporarily removed pet cache
2116 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2117 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2118 uint32 GetOldPetSpell() const { return m_oldpetspell; }
2119 void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
2121 /*********************************************************/
2122 /*** INSTANCE SYSTEM ***/
2123 /*********************************************************/
2125 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2127 void UpdateHomebindTime(uint32 time);
2129 uint32 m_HomebindTimer;
2130 bool m_InstanceValid;
2131 // permanent binds and solo binds by difficulty
2132 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
2133 InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
2134 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
2135 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
2136 void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
2137 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2138 void SendRaidInfo();
2139 void SendSavedInstances();
2140 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2142 /*********************************************************/
2143 /*** GROUP SYSTEM ***/
2144 /*********************************************************/
2146 Group * GetGroupInvite() { return m_groupInvite; }
2147 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2148 Group * GetGroup() { return m_group.getTarget(); }
2149 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2150 GroupReference& GetGroupRef() { return m_group; }
2151 void SetGroup(Group *group, int8 subgroup = -1);
2152 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2153 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2154 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2155 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2156 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2157 Player* GetNextRandomRaidMember(float radius);
2158 PartyResult CanUninviteFromGroup() const;
2160 GridReference<Player> &GetGridRef() { return m_gridRef; }
2161 MapReference &GetMapRef() { return m_mapRef; }
2163 bool isAllowedToLoot(Creature* creature);
2165 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
2167 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2168 uint8 GetRunesState() const { return m_runes->runeState; }
2169 uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
2170 uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; }
2171 uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2172 void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2173 void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2174 void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2175 void ConvertRune(uint8 index, uint8 newType);
2176 void ResyncRunes(uint8 count);
2177 void AddRunePower(uint8 index);
2178 void InitRunes();
2179 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2180 bool HasTitle(uint32 bitIndex);
2181 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2182 void SetTitle(CharTitlesEntry const* title);
2184 protected:
2186 /*********************************************************/
2187 /*** BATTLEGROUND SYSTEM ***/
2188 /*********************************************************/
2190 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2191 uint32 m_bgBattleGroundID;
2193 this is an array of BG queues (BgTypeIDs) in which is player
2195 struct BgBattleGroundQueueID_Rec
2197 uint32 bgQueueType;
2198 uint32 invitedToInstance;
2200 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2201 uint32 m_bgEntryPointMap;
2202 float m_bgEntryPointX;
2203 float m_bgEntryPointY;
2204 float m_bgEntryPointZ;
2205 float m_bgEntryPointO;
2207 std::set<uint32> m_bgAfkReporter;
2208 uint8 m_bgAfkReportedCount;
2209 time_t m_bgAfkReportedTimer;
2210 uint32 m_contestedPvPTimer;
2212 uint32 m_bgTeam; // what side the player will be added to
2214 /*********************************************************/
2215 /*** QUEST SYSTEM ***/
2216 /*********************************************************/
2218 std::set<uint32> m_timedquests;
2220 uint64 m_divider;
2221 uint32 m_ingametime;
2223 /*********************************************************/
2224 /*** LOAD SYSTEM ***/
2225 /*********************************************************/
2227 void _LoadActions(QueryResult *result);
2228 void _LoadAuras(QueryResult *result, uint32 timediff);
2229 void _LoadGlyphAuras();
2230 void _LoadBoundInstances(QueryResult *result);
2231 void _LoadInventory(QueryResult *result, uint32 timediff);
2232 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2233 void _LoadMail();
2234 void _LoadMailedItems(Mail *mail);
2235 void _LoadQuestStatus(QueryResult *result);
2236 void _LoadDailyQuestStatus(QueryResult *result);
2237 void _LoadGroup(QueryResult *result);
2238 void _LoadReputation(QueryResult *result);
2239 void _LoadSpells(QueryResult *result);
2240 void _LoadTutorials(QueryResult *result);
2241 void _LoadFriendList(QueryResult *result);
2242 bool _LoadHomeBind(QueryResult *result);
2243 void _LoadDeclinedNames(QueryResult *result);
2244 void _LoadArenaTeamInfo(QueryResult *result);
2246 /*********************************************************/
2247 /*** SAVE SYSTEM ***/
2248 /*********************************************************/
2250 void _SaveActions();
2251 void _SaveAuras();
2252 void _SaveInventory();
2253 void _SaveMail();
2254 void _SaveQuestStatus();
2255 void _SaveDailyQuestStatus();
2256 void _SaveReputation();
2257 void _SaveSpells();
2258 void _SaveTutorials();
2260 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2261 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2263 /*********************************************************/
2264 /*** ENVIRONMENTAL SYSTEM ***/
2265 /*********************************************************/
2266 void HandleLava();
2267 void HandleSobering();
2268 void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue);
2269 void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen);
2270 void StopMirrorTimer(MirrorTimerType Type);
2271 uint8 m_isunderwater;
2272 bool m_isInWater;
2274 /*********************************************************/
2275 /*** HONOR SYSTEM ***/
2276 /*********************************************************/
2277 time_t m_lastHonorUpdateTime;
2279 void outDebugValues() const;
2280 bool _removeSpell(uint16 spell_id);
2281 uint64 m_lootGuid;
2283 uint32 m_race;
2284 uint32 m_class;
2285 uint32 m_team;
2286 uint32 m_nextSave;
2287 time_t m_speakTime;
2288 uint32 m_speakCount;
2289 uint32 m_dungeonDifficulty;
2291 uint32 m_atLoginFlags;
2293 Item* m_items[PLAYER_SLOTS_COUNT];
2294 uint32 m_currentBuybackSlot;
2296 std::vector<Item*> m_itemUpdateQueue;
2297 bool m_itemUpdateQueueBlocked;
2299 uint32 m_ExtraFlags;
2300 uint64 m_curSelection;
2302 uint64 m_comboTarget;
2303 int8 m_comboPoints;
2305 QuestStatusMap mQuestStatus;
2307 uint32 m_GuildIdInvited;
2308 uint32 m_ArenaTeamIdInvited;
2310 PlayerMails m_mail;
2311 PlayerSpellMap m_spells;
2312 SpellCooldowns m_spellCooldowns;
2314 ActionButtonList m_actionButtons;
2316 float m_auraBaseMod[BASEMOD_END][MOD_END];
2317 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2318 uint16 m_baseSpellDamage;
2319 uint16 m_baseSpellHealing;
2320 uint16 m_baseFeralAP;
2321 uint16 m_baseManaRegen;
2323 SpellModList m_spellMods[MAX_SPELLMOD];
2324 int32 m_SpellModRemoveCount;
2325 EnchantDurationList m_enchantDuration;
2326 ItemDurationList m_itemDuration;
2328 uint64 m_resurrectGUID;
2329 uint32 m_resurrectMap;
2330 float m_resurrectX, m_resurrectY, m_resurrectZ;
2331 uint32 m_resurrectHealth, m_resurrectMana;
2333 WorldSession *m_session;
2335 typedef std::list<Channel*> JoinedChannelsList;
2336 JoinedChannelsList m_channels;
2338 bool m_dontMove;
2340 int m_cinematic;
2342 Player *pTrader;
2343 bool acceptTrade;
2344 uint16 tradeItems[TRADE_SLOT_COUNT];
2345 uint32 tradeGold;
2347 time_t m_nextThinkTime;
2349 uint32 m_Tutorials[8];
2350 bool m_TutorialsChanged;
2352 bool m_DailyQuestChanged;
2353 time_t m_lastDailyQuestTime;
2355 uint32 m_breathTimer;
2356 uint32 m_drunkTimer;
2357 uint16 m_drunk;
2358 uint32 m_weaponChangeTimer;
2360 uint32 m_zoneUpdateId;
2361 uint32 m_zoneUpdateTimer;
2362 uint32 m_areaUpdateId;
2364 uint32 m_deathTimer;
2365 time_t m_deathExpireTime;
2367 uint32 m_restTime;
2369 uint32 m_WeaponProficiency;
2370 uint32 m_ArmorProficiency;
2371 bool m_canParry;
2372 bool m_canBlock;
2373 bool m_canDualWield;
2374 bool m_canTitanGrip;
2375 uint8 m_swingErrorMsg;
2376 float m_ammoDPS;
2378 ////////////////////Rest System/////////////////////
2379 int time_inn_enter;
2380 uint32 inn_pos_mapid;
2381 float inn_pos_x;
2382 float inn_pos_y;
2383 float inn_pos_z;
2384 float m_rest_bonus;
2385 RestType rest_type;
2386 ////////////////////Rest System/////////////////////
2388 // Transports
2389 Transport * m_transport;
2391 uint32 m_resetTalentsCost;
2392 time_t m_resetTalentsTime;
2393 uint32 m_usedTalentCount;
2395 // Social
2396 PlayerSocial *m_social;
2398 // Groups
2399 GroupReference m_group;
2400 Group *m_groupInvite;
2401 uint32 m_groupUpdateMask;
2402 uint64 m_auraUpdateMask;
2404 // Temporarily removed pet cache
2405 uint32 m_temporaryUnsummonedPetNumber;
2406 uint32 m_oldpetspell;
2408 uint64 m_miniPet;
2409 GuardianPetList m_guardianPets;
2411 // Player summoning
2412 time_t m_summon_expire;
2413 uint32 m_summon_mapid;
2414 float m_summon_x;
2415 float m_summon_y;
2416 float m_summon_z;
2418 // Far Teleport
2419 WorldLocation m_teleport_dest;
2421 DeclinedName *m_declinedname;
2422 Runes *m_runes;
2423 AchievementMgr m_achievementMgr;
2424 private:
2425 // internal common parts for CanStore/StoreItem functions
2426 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2427 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2428 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2429 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2431 GridReference<Player> m_gridRef;
2432 MapReference m_mapRef;
2435 void AddItemsSetItem(Player*player,Item *item);
2436 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2438 // "the bodies of template functions must be made available in a header file"
2439 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2441 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2442 if (!spellInfo) return 0;
2443 int32 totalpct = 0;
2444 int32 totalflat = 0;
2445 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2447 SpellModifier *mod = *itr;
2449 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2450 continue;
2451 if (mod->type == SPELLMOD_FLAT)
2452 totalflat += mod->value;
2453 else if (mod->type == SPELLMOD_PCT)
2455 // skip percent mods for null basevalue (most important for spell mods with charges )
2456 if(basevalue == T(0))
2457 continue;
2459 // special case (skip >10sec spell casts for instant cast setting)
2460 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
2461 continue;
2463 totalpct += mod->value;
2466 if (mod->charges > 0 )
2468 --mod->charges;
2469 if (mod->charges == 0)
2471 mod->charges = -1;
2472 mod->lastAffected = spell;
2473 if(!mod->lastAffected)
2474 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2475 ++m_SpellModRemoveCount;
2480 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2481 basevalue = T((float)basevalue + diff);
2482 return T(diff);
2484 #endif